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1@c -*-texinfo-*-
2@c This is part of the GNU Emacs Lisp Reference Manual.
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3@c Copyright (C) 1990, 1991, 1992, 1993, 1994, 1995, 1998, 1999
4@c Free Software Foundation, Inc.
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5@c See the file elisp.texi for copying conditions.
6@setfilename ../info/objects
2b3fc6c3 7@node Lisp Data Types, Numbers, Introduction, Top
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8@chapter Lisp Data Types
9@cindex object
10@cindex Lisp object
11@cindex type
12@cindex data type
13
14 A Lisp @dfn{object} is a piece of data used and manipulated by Lisp
15programs. For our purposes, a @dfn{type} or @dfn{data type} is a set of
16possible objects.
17
18 Every object belongs to at least one type. Objects of the same type
19have similar structures and may usually be used in the same contexts.
20Types can overlap, and objects can belong to two or more types.
21Consequently, we can ask whether an object belongs to a particular type,
22but not for ``the'' type of an object.
23
24@cindex primitive type
25 A few fundamental object types are built into Emacs. These, from
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26which all other types are constructed, are called @dfn{primitive types}.
27Each object belongs to one and only one primitive type. These types
28include @dfn{integer}, @dfn{float}, @dfn{cons}, @dfn{symbol},
29@dfn{string}, @dfn{vector}, @dfn{hash-table}, @dfn{subr}, and
30@dfn{byte-code function}, plus several special types, such as
31@dfn{buffer}, that are related to editing. (@xref{Editing Types}.)
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32
33 Each primitive type has a corresponding Lisp function that checks
34whether an object is a member of that type.
35
36 Note that Lisp is unlike many other languages in that Lisp objects are
37@dfn{self-typing}: the primitive type of the object is implicit in the
38object itself. For example, if an object is a vector, nothing can treat
39it as a number; Lisp knows it is a vector, not a number.
40
41 In most languages, the programmer must declare the data type of each
42variable, and the type is known by the compiler but not represented in
43the data. Such type declarations do not exist in Emacs Lisp. A Lisp
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44variable can have any type of value, and it remembers whatever value
45you store in it, type and all.
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46
47 This chapter describes the purpose, printed representation, and read
48syntax of each of the standard types in GNU Emacs Lisp. Details on how
49to use these types can be found in later chapters.
50
51@menu
52* Printed Representation:: How Lisp objects are represented as text.
53* Comments:: Comments and their formatting conventions.
54* Programming Types:: Types found in all Lisp systems.
55* Editing Types:: Types specific to Emacs.
8241495d 56* Circular Objects:: Read syntax for circular structure.
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57* Type Predicates:: Tests related to types.
58* Equality Predicates:: Tests of equality between any two objects.
59@end menu
60
61@node Printed Representation
62@comment node-name, next, previous, up
63@section Printed Representation and Read Syntax
64@cindex printed representation
65@cindex read syntax
66
67 The @dfn{printed representation} of an object is the format of the
68output generated by the Lisp printer (the function @code{prin1}) for
69that object. The @dfn{read syntax} of an object is the format of the
70input accepted by the Lisp reader (the function @code{read}) for that
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71object. @xref{Read and Print}.
72
73 Most objects have more than one possible read syntax. Some types of
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74object have no read syntax, since it may not make sense to enter objects
75of these types directly in a Lisp program. Except for these cases, the
76printed representation of an object is also a read syntax for it.
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77
78 In other languages, an expression is text; it has no other form. In
79Lisp, an expression is primarily a Lisp object and only secondarily the
80text that is the object's read syntax. Often there is no need to
81emphasize this distinction, but you must keep it in the back of your
82mind, or you will occasionally be very confused.
83
84@cindex hash notation
85 Every type has a printed representation. Some types have no read
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86syntax---for example, the buffer type has none. Objects of these types
87are printed in @dfn{hash notation}: the characters @samp{#<} followed by
88a descriptive string (typically the type name followed by the name of
89the object), and closed with a matching @samp{>}. Hash notation cannot
90be read at all, so the Lisp reader signals the error
91@code{invalid-read-syntax} whenever it encounters @samp{#<}.
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92@kindex invalid-read-syntax
93
94@example
95(current-buffer)
96 @result{} #<buffer objects.texi>
97@end example
98
99 When you evaluate an expression interactively, the Lisp interpreter
100first reads the textual representation of it, producing a Lisp object,
101and then evaluates that object (@pxref{Evaluation}). However,
102evaluation and reading are separate activities. Reading returns the
103Lisp object represented by the text that is read; the object may or may
104not be evaluated later. @xref{Input Functions}, for a description of
105@code{read}, the basic function for reading objects.
106
107@node Comments
108@comment node-name, next, previous, up
109@section Comments
110@cindex comments
111@cindex @samp{;} in comment
112
113 A @dfn{comment} is text that is written in a program only for the sake
114of humans that read the program, and that has no effect on the meaning
115of the program. In Lisp, a semicolon (@samp{;}) starts a comment if it
116is not within a string or character constant. The comment continues to
117the end of line. The Lisp reader discards comments; they do not become
118part of the Lisp objects which represent the program within the Lisp
119system.
120
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121 The @samp{#@@@var{count}} construct, which skips the next @var{count}
122characters, is useful for program-generated comments containing binary
123data. The Emacs Lisp byte compiler uses this in its output files
124(@pxref{Byte Compilation}). It isn't meant for source files, however.
125
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126 @xref{Comment Tips}, for conventions for formatting comments.
127
128@node Programming Types
129@section Programming Types
130@cindex programming types
131
132 There are two general categories of types in Emacs Lisp: those having
133to do with Lisp programming, and those having to do with editing. The
134former exist in many Lisp implementations, in one form or another. The
135latter are unique to Emacs Lisp.
136
137@menu
138* Integer Type:: Numbers without fractional parts.
139* Floating Point Type:: Numbers with fractional parts and with a large range.
140* Character Type:: The representation of letters, numbers and
141 control characters.
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142* Symbol Type:: A multi-use object that refers to a function,
143 variable, or property list, and has a unique identity.
5b359918 144* Sequence Type:: Both lists and arrays are classified as sequences.
2b3fc6c3 145* Cons Cell Type:: Cons cells, and lists (which are made from cons cells).
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146* Array Type:: Arrays include strings and vectors.
147* String Type:: An (efficient) array of characters.
148* Vector Type:: One-dimensional arrays.
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149* Char-Table Type:: One-dimensional sparse arrays indexed by characters.
150* Bool-Vector Type:: One-dimensional arrays of @code{t} or @code{nil}.
8241495d 151* Hash Table Type:: Super-fast lookup tables.
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152* Function Type:: A piece of executable code you can call from elsewhere.
153* Macro Type:: A method of expanding an expression into another
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154 expression, more fundamental but less pretty.
155* Primitive Function Type:: A function written in C, callable from Lisp.
156* Byte-Code Type:: A function written in Lisp, then compiled.
157* Autoload Type:: A type used for automatically loading seldom-used
158 functions.
159@end menu
160
161@node Integer Type
162@subsection Integer Type
163
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164 The range of values for integers in Emacs Lisp is @minus{}134217728 to
165134217727 (28 bits; i.e.,
37680279 166@ifnottex
0fddfa72 167-2**27
37680279 168@end ifnottex
5b359918 169@tex
8241495d 170@math{-2^{27}}
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171@end tex
172to
37680279 173@ifnottex
0fddfa72 1742**27 - 1)
37680279 175@end ifnottex
5b359918 176@tex
8241495d 177@math{2^{28}-1})
5b359918 178@end tex
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179on most machines. (Some machines may provide a wider range.) It is
180important to note that the Emacs Lisp arithmetic functions do not check
181for overflow. Thus @code{(1+ 134217727)} is @minus{}134217728 on most
182machines.
5b359918 183
2b3fc6c3 184 The read syntax for integers is a sequence of (base ten) digits with an
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185optional sign at the beginning and an optional period at the end. The
186printed representation produced by the Lisp interpreter never has a
187leading @samp{+} or a final @samp{.}.
188
189@example
190@group
191-1 ; @r{The integer -1.}
1921 ; @r{The integer 1.}
8241495d 1931. ; @r{Also the integer 1.}
5b359918 194+1 ; @r{Also the integer 1.}
969fe9b5 195268435457 ; @r{Also the integer 1 on a 28-bit implementation.}
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196@end group
197@end example
198
199 @xref{Numbers}, for more information.
200
201@node Floating Point Type
202@subsection Floating Point Type
203
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204 Emacs supports floating point numbers (though there is a compilation
205option to disable them). The precise range of floating point numbers is
206machine-specific.
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207
208 The printed representation for floating point numbers requires either
209a decimal point (with at least one digit following), an exponent, or
210both. For example, @samp{1500.0}, @samp{15e2}, @samp{15.0e2},
211@samp{1.5e3}, and @samp{.15e4} are five ways of writing a floating point
212number whose value is 1500. They are all equivalent.
213
214 @xref{Numbers}, for more information.
215
216@node Character Type
217@subsection Character Type
8241495d 218@cindex @sc{ascii} character codes
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219
220 A @dfn{character} in Emacs Lisp is nothing more than an integer. In
221other words, characters are represented by their character codes. For
222example, the character @kbd{A} is represented as the @w{integer 65}.
223
224 Individual characters are not often used in programs. It is far more
225common to work with @emph{strings}, which are sequences composed of
226characters. @xref{String Type}.
227
228 Characters in strings, buffers, and files are currently limited to the
f9f59935 229range of 0 to 524287---nineteen bits. But not all values in that range
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230are valid character codes. Codes 0 through 127 are @sc{ascii} codes; the
231rest are non-@sc{ascii} (@pxref{Non-ASCII Characters}). Characters that represent
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232keyboard input have a much wider range, to encode modifier keys such as
233Control, Meta and Shift.
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234
235@cindex read syntax for characters
236@cindex printed representation for characters
237@cindex syntax for characters
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238@cindex @samp{?} in character constant
239@cindex question mark in character constant
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240 Since characters are really integers, the printed representation of a
241character is a decimal number. This is also a possible read syntax for
242a character, but writing characters that way in Lisp programs is a very
243bad idea. You should @emph{always} use the special read syntax formats
244that Emacs Lisp provides for characters. These syntax formats start
245with a question mark.
246
247 The usual read syntax for alphanumeric characters is a question mark
248followed by the character; thus, @samp{?A} for the character
249@kbd{A}, @samp{?B} for the character @kbd{B}, and @samp{?a} for the
250character @kbd{a}.
251
252 For example:
253
254@example
255?Q @result{} 81 ?q @result{} 113
256@end example
257
258 You can use the same syntax for punctuation characters, but it is
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259often a good idea to add a @samp{\} so that the Emacs commands for
260editing Lisp code don't get confused. For example, @samp{?\ } is the
261way to write the space character. If the character is @samp{\}, you
262@emph{must} use a second @samp{\} to quote it: @samp{?\\}.
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263
264@cindex whitespace
265@cindex bell character
266@cindex @samp{\a}
267@cindex backspace
268@cindex @samp{\b}
269@cindex tab
270@cindex @samp{\t}
271@cindex vertical tab
272@cindex @samp{\v}
273@cindex formfeed
274@cindex @samp{\f}
275@cindex newline
276@cindex @samp{\n}
277@cindex return
278@cindex @samp{\r}
279@cindex escape
280@cindex @samp{\e}
281 You can express the characters Control-g, backspace, tab, newline,
282vertical tab, formfeed, return, and escape as @samp{?\a}, @samp{?\b},
283@samp{?\t}, @samp{?\n}, @samp{?\v}, @samp{?\f}, @samp{?\r}, @samp{?\e},
f9f59935 284respectively. Thus,
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285
286@example
287?\a @result{} 7 ; @r{@kbd{C-g}}
288?\b @result{} 8 ; @r{backspace, @key{BS}, @kbd{C-h}}
289?\t @result{} 9 ; @r{tab, @key{TAB}, @kbd{C-i}}
969fe9b5 290?\n @result{} 10 ; @r{newline, @kbd{C-j}}
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291?\v @result{} 11 ; @r{vertical tab, @kbd{C-k}}
292?\f @result{} 12 ; @r{formfeed character, @kbd{C-l}}
293?\r @result{} 13 ; @r{carriage return, @key{RET}, @kbd{C-m}}
294?\e @result{} 27 ; @r{escape character, @key{ESC}, @kbd{C-[}}
295?\\ @result{} 92 ; @r{backslash character, @kbd{\}}
8241495d 296?\d @result{} 127 ; @r{delete character, @key{DEL}}
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297@end example
298
299@cindex escape sequence
300 These sequences which start with backslash are also known as
301@dfn{escape sequences}, because backslash plays the role of an escape
302character; this usage has nothing to do with the character @key{ESC}.
303
304@cindex control characters
305 Control characters may be represented using yet another read syntax.
306This consists of a question mark followed by a backslash, caret, and the
307corresponding non-control character, in either upper or lower case. For
308example, both @samp{?\^I} and @samp{?\^i} are valid read syntax for the
309character @kbd{C-i}, the character whose value is 9.
310
311 Instead of the @samp{^}, you can use @samp{C-}; thus, @samp{?\C-i} is
312equivalent to @samp{?\^I} and to @samp{?\^i}:
313
314@example
315?\^I @result{} 9 ?\C-I @result{} 9
316@end example
317
f9f59935 318 In strings and buffers, the only control characters allowed are those
8241495d 319that exist in @sc{ascii}; but for keyboard input purposes, you can turn
f9f59935 320any character into a control character with @samp{C-}. The character
8241495d 321codes for these non-@sc{ascii} control characters include the
969fe9b5 322@tex
8241495d 323@math{2^{26}}
969fe9b5 324@end tex
37680279 325@ifnottex
bfe721d1 3262**26
37680279 327@end ifnottex
bfe721d1 328bit as well as the code for the corresponding non-control
8241495d 329character. Ordinary terminals have no way of generating non-@sc{ascii}
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330control characters, but you can generate them straightforwardly using X
331and other window systems.
5b359918 332
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333 For historical reasons, Emacs treats the @key{DEL} character as
334the control equivalent of @kbd{?}:
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335
336@example
337?\^? @result{} 127 ?\C-? @result{} 127
338@end example
339
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340@noindent
341As a result, it is currently not possible to represent the character
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342@kbd{Control-?}, which is a meaningful input character under X, using
343@samp{\C-}. It is not easy to change this, as various Lisp files refer
344to @key{DEL} in this way.
bfe721d1 345
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346 For representing control characters to be found in files or strings,
347we recommend the @samp{^} syntax; for control characters in keyboard
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348input, we prefer the @samp{C-} syntax. Which one you use does not
349affect the meaning of the program, but may guide the understanding of
350people who read it.
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351
352@cindex meta characters
353 A @dfn{meta character} is a character typed with the @key{META}
354modifier key. The integer that represents such a character has the
969fe9b5 355@tex
8241495d 356@math{2^{27}}
969fe9b5 357@end tex
37680279 358@ifnottex
bfe721d1 3592**27
37680279 360@end ifnottex
bfe721d1 361bit set (which on most machines makes it a negative number). We
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362use high bits for this and other modifiers to make possible a wide range
363of basic character codes.
364
bfe721d1 365 In a string, the
969fe9b5 366@tex
8241495d 367@math{2^{7}}
969fe9b5 368@end tex
37680279 369@ifnottex
bfe721d1 3702**7
37680279 371@end ifnottex
75708135 372bit attached to an @sc{ascii} character indicates a meta character; thus, the
f9f59935 373meta characters that can fit in a string have codes in the range from
8241495d 374128 to 255, and are the meta versions of the ordinary @sc{ascii}
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375characters. (In Emacs versions 18 and older, this convention was used
376for characters outside of strings as well.)
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377
378 The read syntax for meta characters uses @samp{\M-}. For example,
379@samp{?\M-A} stands for @kbd{M-A}. You can use @samp{\M-} together with
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380octal character codes (see below), with @samp{\C-}, or with any other
381syntax for a character. Thus, you can write @kbd{M-A} as @samp{?\M-A},
382or as @samp{?\M-\101}. Likewise, you can write @kbd{C-M-b} as
383@samp{?\M-\C-b}, @samp{?\C-\M-b}, or @samp{?\M-\002}.
5b359918 384
f9f59935 385 The case of a graphic character is indicated by its character code;
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386for example, @sc{ascii} distinguishes between the characters @samp{a}
387and @samp{A}. But @sc{ascii} has no way to represent whether a control
f9f59935 388character is upper case or lower case. Emacs uses the
969fe9b5 389@tex
8241495d 390@math{2^{25}}
969fe9b5 391@end tex
37680279 392@ifnottex
bfe721d1 3932**25
37680279 394@end ifnottex
969fe9b5 395bit to indicate that the shift key was used in typing a control
bfe721d1 396character. This distinction is possible only when you use X terminals
969fe9b5 397or other special terminals; ordinary terminals do not report the
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398distinction to the computer in any way. The Lisp syntax for
399the shift bit is @samp{\S-}; thus, @samp{?\C-\S-o} or @samp{?\C-\S-O}
400represents the shifted-control-o character.
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401
402@cindex hyper characters
403@cindex super characters
404@cindex alt characters
405 The X Window System defines three other modifier bits that can be set
406in a character: @dfn{hyper}, @dfn{super} and @dfn{alt}. The syntaxes
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407for these bits are @samp{\H-}, @samp{\s-} and @samp{\A-}. (Case is
408significant in these prefixes.) Thus, @samp{?\H-\M-\A-x} represents
409@kbd{Alt-Hyper-Meta-x}.
969fe9b5 410@tex
bfe721d1 411Numerically, the
8241495d 412bit values are @math{2^{22}} for alt, @math{2^{23}} for super and @math{2^{24}} for hyper.
969fe9b5 413@end tex
37680279 414@ifnottex
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415Numerically, the
416bit values are 2**22 for alt, 2**23 for super and 2**24 for hyper.
37680279 417@end ifnottex
5b359918 418
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419@cindex @samp{\} in character constant
420@cindex backslash in character constant
421@cindex octal character code
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422 Finally, the most general read syntax for a character represents the
423character code in either octal or hex. To use octal, write a question
424mark followed by a backslash and the octal character code (up to three
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425octal digits); thus, @samp{?\101} for the character @kbd{A},
426@samp{?\001} for the character @kbd{C-a}, and @code{?\002} for the
8241495d 427character @kbd{C-b}. Although this syntax can represent any @sc{ascii}
5b359918 428character, it is preferred only when the precise octal value is more
8241495d 429important than the @sc{ascii} representation.
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430
431@example
432@group
433?\012 @result{} 10 ?\n @result{} 10 ?\C-j @result{} 10
434?\101 @result{} 65 ?A @result{} 65
435@end group
436@end example
437
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438 To use hex, write a question mark followed by a backslash, @samp{x},
439and the hexadecimal character code. You can use any number of hex
440digits, so you can represent any character code in this way.
441Thus, @samp{?\x41} for the character @kbd{A}, @samp{?\x1} for the
ebc6903b 442character @kbd{C-a}, and @code{?\x8e0} for the character
f9f59935 443@iftex
969fe9b5 444@samp{@`a}.
f9f59935 445@end iftex
37680279 446@ifnottex
f9f59935 447@samp{a} with grave accent.
37680279 448@end ifnottex
f9f59935 449
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450 A backslash is allowed, and harmless, preceding any character without
451a special escape meaning; thus, @samp{?\+} is equivalent to @samp{?+}.
452There is no reason to add a backslash before most characters. However,
453you should add a backslash before any of the characters
454@samp{()\|;'`"#.,} to avoid confusing the Emacs commands for editing
455Lisp code. Also add a backslash before whitespace characters such as
456space, tab, newline and formfeed. However, it is cleaner to use one of
457the easily readable escape sequences, such as @samp{\t}, instead of an
458actual whitespace character such as a tab.
459
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460@node Symbol Type
461@subsection Symbol Type
462
463 A @dfn{symbol} in GNU Emacs Lisp is an object with a name. The symbol
464name serves as the printed representation of the symbol. In ordinary
465use, the name is unique---no two symbols have the same name.
466
467 A symbol can serve as a variable, as a function name, or to hold a
468property list. Or it may serve only to be distinct from all other Lisp
469objects, so that its presence in a data structure may be recognized
470reliably. In a given context, usually only one of these uses is
471intended. But you can use one symbol in all of these ways,
472independently.
473
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474 A symbol whose name starts with a colon (@samp{:}) is called a
475@dfn{keyword symbol}. These symbols automatically act as constants, and
476are normally used only by comparing an unknown symbol with a few
477specific alternatives.
478
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479@cindex @samp{\} in symbols
480@cindex backslash in symbols
481 A symbol name can contain any characters whatever. Most symbol names
482are written with letters, digits, and the punctuation characters
483@samp{-+=*/}. Such names require no special punctuation; the characters
484of the name suffice as long as the name does not look like a number.
485(If it does, write a @samp{\} at the beginning of the name to force
a2bd77b8 486interpretation as a symbol.) The characters @samp{_~!@@$%^&:<>@{@}?} are
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487less often used but also require no special punctuation. Any other
488characters may be included in a symbol's name by escaping them with a
489backslash. In contrast to its use in strings, however, a backslash in
490the name of a symbol simply quotes the single character that follows the
491backslash. For example, in a string, @samp{\t} represents a tab
492character; in the name of a symbol, however, @samp{\t} merely quotes the
969fe9b5 493letter @samp{t}. To have a symbol with a tab character in its name, you
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494must actually use a tab (preceded with a backslash). But it's rare to
495do such a thing.
496
497@cindex CL note---case of letters
498@quotation
ec221d13 499@b{Common Lisp note:} In Common Lisp, lower case letters are always
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500``folded'' to upper case, unless they are explicitly escaped. In Emacs
501Lisp, upper case and lower case letters are distinct.
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502@end quotation
503
504 Here are several examples of symbol names. Note that the @samp{+} in
505the fifth example is escaped to prevent it from being read as a number.
bfe721d1 506This is not necessary in the sixth example because the rest of the name
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507makes it invalid as a number.
508
509@example
510@group
511foo ; @r{A symbol named @samp{foo}.}
512FOO ; @r{A symbol named @samp{FOO}, different from @samp{foo}.}
513char-to-string ; @r{A symbol named @samp{char-to-string}.}
514@end group
515@group
5161+ ; @r{A symbol named @samp{1+}}
517 ; @r{(not @samp{+1}, which is an integer).}
518@end group
519@group
520\+1 ; @r{A symbol named @samp{+1}}
521 ; @r{(not a very readable name).}
522@end group
523@group
524\(*\ 1\ 2\) ; @r{A symbol named @samp{(* 1 2)} (a worse name).}
525@c the @'s in this next line use up three characters, hence the
526@c apparent misalignment of the comment.
527+-*/_~!@@$%^&=:<>@{@} ; @r{A symbol named @samp{+-*/_~!@@$%^&=:<>@{@}}.}
528 ; @r{These characters need not be escaped.}
529@end group
530@end example
531
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532@cindex @samp{#:} read syntax
533 Normally the Lisp reader interns all symbols (@pxref{Creating
534Symbols}). To prevent interning, you can write @samp{#:} before the
535name of the symbol.
536
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537@node Sequence Type
538@subsection Sequence Types
539
540 A @dfn{sequence} is a Lisp object that represents an ordered set of
541elements. There are two kinds of sequence in Emacs Lisp, lists and
542arrays. Thus, an object of type list or of type array is also
543considered a sequence.
544
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545 Arrays are further subdivided into strings, vectors, char-tables and
546bool-vectors. Vectors can hold elements of any type, but string
547elements must be characters, and bool-vector elements must be @code{t}
548or @code{nil}. The characters in a string can have text properties like
549characters in a buffer (@pxref{Text Properties}); vectors and
550bool-vectors do not support text properties even when their elements
551happen to be characters. Char-tables are like vectors except that they
552are indexed by any valid character code.
553
554 Lists, strings and the other array types are different, but they have
555important similarities. For example, all have a length @var{l}, and all
556have elements which can be indexed from zero to @var{l} minus one.
557Several functions, called sequence functions, accept any kind of
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558sequence. For example, the function @code{elt} can be used to extract
559an element of a sequence, given its index. @xref{Sequences Arrays
560Vectors}.
561
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562 It is generally impossible to read the same sequence twice, since
563sequences are always created anew upon reading. If you read the read
564syntax for a sequence twice, you get two sequences with equal contents.
565There is one exception: the empty list @code{()} always stands for the
566same object, @code{nil}.
5b359918 567
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568@node Cons Cell Type
569@subsection Cons Cell and List Types
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570@cindex address field of register
571@cindex decrement field of register
ebc6903b 572@cindex pointers
5b359918 573
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574 A @dfn{cons cell} is an object that consists of two slots, called the
575@sc{car} slot and the @sc{cdr} slot. Each slot can @dfn{hold} or
8241495d 576@dfn{refer to} any Lisp object. We also say that ``the @sc{car} of
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577this cons cell is'' whatever object its @sc{car} slot currently holds,
578and likewise for the @sc{cdr}.
579
580@quotation
581A note to C programmers: in Lisp, we do not distinguish between
582``holding'' a value and ``pointing to'' the value, because pointers in
583Lisp are implicit.
584@end quotation
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585
586 A @dfn{list} is a series of cons cells, linked together so that the
ebc6903b 587@sc{cdr} slot of each cons cell holds either the next cons cell or the
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588empty list. @xref{Lists}, for functions that work on lists. Because
589most cons cells are used as part of lists, the phrase @dfn{list
590structure} has come to refer to any structure made out of cons cells.
5b359918 591
ebc6903b 592 The names @sc{car} and @sc{cdr} derive from the history of Lisp. The
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593original Lisp implementation ran on an @w{IBM 704} computer which
594divided words into two parts, called the ``address'' part and the
595``decrement''; @sc{car} was an instruction to extract the contents of
596the address part of a register, and @sc{cdr} an instruction to extract
597the contents of the decrement. By contrast, ``cons cells'' are named
b6954afd 598for the function @code{cons} that creates them, which in turn was named
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599for its purpose, the construction of cells.
600
601@cindex atom
602 Because cons cells are so central to Lisp, we also have a word for
603``an object which is not a cons cell''. These objects are called
604@dfn{atoms}.
605
606@cindex parenthesis
607 The read syntax and printed representation for lists are identical, and
608consist of a left parenthesis, an arbitrary number of elements, and a
609right parenthesis.
610
611 Upon reading, each object inside the parentheses becomes an element
612of the list. That is, a cons cell is made for each element. The
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613@sc{car} slot of the cons cell holds the element, and its @sc{cdr}
614slot refers to the next cons cell of the list, which holds the next
ebc6903b 615element in the list. The @sc{cdr} slot of the last cons cell is set to
b6954afd 616hold @code{nil}.
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617
618@cindex box diagrams, for lists
619@cindex diagrams, boxed, for lists
620 A list can be illustrated by a diagram in which the cons cells are
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621shown as pairs of boxes, like dominoes. (The Lisp reader cannot read
622such an illustration; unlike the textual notation, which can be
623understood by both humans and computers, the box illustrations can be
624understood only by humans.) This picture represents the three-element
625list @code{(rose violet buttercup)}:
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626
627@example
628@group
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629 --- --- --- --- --- ---
630 | | |--> | | |--> | | |--> nil
631 --- --- --- --- --- ---
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632 | | |
633 | | |
634 --> rose --> violet --> buttercup
635@end group
636@end example
637
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638 In this diagram, each box represents a slot that can hold or refer to
639any Lisp object. Each pair of boxes represents a cons cell. Each arrow
640represents a reference to a Lisp object, either an atom or another cons
641cell.
5b359918 642
ebc6903b 643 In this example, the first box, which holds the @sc{car} of the first
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644cons cell, refers to or ``holds'' @code{rose} (a symbol). The second
645box, holding the @sc{cdr} of the first cons cell, refers to the next
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646pair of boxes, the second cons cell. The @sc{car} of the second cons
647cell is @code{violet}, and its @sc{cdr} is the third cons cell. The
648@sc{cdr} of the third (and last) cons cell is @code{nil}.
5b359918 649
ebc6903b 650 Here is another diagram of the same list, @code{(rose violet
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651buttercup)}, sketched in a different manner:
652
653@smallexample
654@group
655 --------------- ---------------- -------------------
656| car | cdr | | car | cdr | | car | cdr |
657| rose | o-------->| violet | o-------->| buttercup | nil |
658| | | | | | | | |
659 --------------- ---------------- -------------------
660@end group
661@end smallexample
662
663@cindex @samp{(@dots{})} in lists
664@cindex @code{nil} in lists
665@cindex empty list
666 A list with no elements in it is the @dfn{empty list}; it is identical
667to the symbol @code{nil}. In other words, @code{nil} is both a symbol
668and a list.
669
670 Here are examples of lists written in Lisp syntax:
671
672@example
673(A 2 "A") ; @r{A list of three elements.}
674() ; @r{A list of no elements (the empty list).}
675nil ; @r{A list of no elements (the empty list).}
676("A ()") ; @r{A list of one element: the string @code{"A ()"}.}
677(A ()) ; @r{A list of two elements: @code{A} and the empty list.}
678(A nil) ; @r{Equivalent to the previous.}
679((A B C)) ; @r{A list of one element}
680 ; @r{(which is a list of three elements).}
681@end example
682
683 Here is the list @code{(A ())}, or equivalently @code{(A nil)},
684depicted with boxes and arrows:
685
686@example
687@group
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688 --- --- --- ---
689 | | |--> | | |--> nil
690 --- --- --- ---
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691 | |
692 | |
693 --> A --> nil
694@end group
695@end example
696
697@menu
698* Dotted Pair Notation:: An alternative syntax for lists.
699* Association List Type:: A specially constructed list.
700@end menu
701
702@node Dotted Pair Notation
703@comment node-name, next, previous, up
704@subsubsection Dotted Pair Notation
705@cindex dotted pair notation
706@cindex @samp{.} in lists
707
708 @dfn{Dotted pair notation} is an alternative syntax for cons cells
709that represents the @sc{car} and @sc{cdr} explicitly. In this syntax,
710@code{(@var{a} .@: @var{b})} stands for a cons cell whose @sc{car} is
711the object @var{a}, and whose @sc{cdr} is the object @var{b}. Dotted
712pair notation is therefore more general than list syntax. In the dotted
713pair notation, the list @samp{(1 2 3)} is written as @samp{(1 . (2 . (3
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714. nil)))}. For @code{nil}-terminated lists, you can use either
715notation, but list notation is usually clearer and more convenient.
716When printing a list, the dotted pair notation is only used if the
717@sc{cdr} of a cons cell is not a list.
5b359918 718
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719 Here's an example using boxes to illustrate dotted pair notation.
720This example shows the pair @code{(rose . violet)}:
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721
722@example
723@group
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724 --- ---
725 | | |--> violet
726 --- ---
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727 |
728 |
729 --> rose
730@end group
731@end example
732
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733 You can combine dotted pair notation with list notation to represent
734conveniently a chain of cons cells with a non-@code{nil} final @sc{cdr}.
735You write a dot after the last element of the list, followed by the
736@sc{cdr} of the final cons cell. For example, @code{(rose violet
737. buttercup)} is equivalent to @code{(rose . (violet . buttercup))}.
738The object looks like this:
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739
740@example
741@group
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742 --- --- --- ---
743 | | |--> | | |--> buttercup
744 --- --- --- ---
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745 | |
746 | |
747 --> rose --> violet
748@end group
749@end example
750
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751 The syntax @code{(rose .@: violet .@: buttercup)} is invalid because
752there is nothing that it could mean. If anything, it would say to put
753@code{buttercup} in the @sc{cdr} of a cons cell whose @sc{cdr} is already
754used for @code{violet}.
5b359918 755
ebc6903b 756 The list @code{(rose violet)} is equivalent to @code{(rose . (violet))},
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757and looks like this:
758
759@example
760@group
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761 --- --- --- ---
762 | | |--> | | |--> nil
763 --- --- --- ---
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764 | |
765 | |
766 --> rose --> violet
767@end group
768@end example
769
770 Similarly, the three-element list @code{(rose violet buttercup)}
771is equivalent to @code{(rose . (violet . (buttercup)))}.
37680279 772@ifnottex
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773It looks like this:
774
775@example
776@group
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777 --- --- --- --- --- ---
778 | | |--> | | |--> | | |--> nil
779 --- --- --- --- --- ---
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780 | | |
781 | | |
782 --> rose --> violet --> buttercup
783@end group
784@end example
37680279 785@end ifnottex
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786
787@node Association List Type
788@comment node-name, next, previous, up
789@subsubsection Association List Type
790
791 An @dfn{association list} or @dfn{alist} is a specially-constructed
792list whose elements are cons cells. In each element, the @sc{car} is
793considered a @dfn{key}, and the @sc{cdr} is considered an
794@dfn{associated value}. (In some cases, the associated value is stored
795in the @sc{car} of the @sc{cdr}.) Association lists are often used as
796stacks, since it is easy to add or remove associations at the front of
797the list.
798
799 For example,
800
801@example
802(setq alist-of-colors
803 '((rose . red) (lily . white) (buttercup . yellow)))
804@end example
805
806@noindent
807sets the variable @code{alist-of-colors} to an alist of three elements. In the
808first element, @code{rose} is the key and @code{red} is the value.
809
810 @xref{Association Lists}, for a further explanation of alists and for
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811functions that work on alists. @xref{Hash Tables}, for another kind of
812lookup table, which is much faster for handling a large number of keys.
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813
814@node Array Type
815@subsection Array Type
816
817 An @dfn{array} is composed of an arbitrary number of slots for
b6954afd 818holding or referring to other Lisp objects, arranged in a contiguous block of
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819memory. Accessing any element of an array takes approximately the same
820amount of time. In contrast, accessing an element of a list requires
821time proportional to the position of the element in the list. (Elements
822at the end of a list take longer to access than elements at the
823beginning of a list.)
824
825 Emacs defines four types of array: strings, vectors, bool-vectors, and
826char-tables.
827
828 A string is an array of characters and a vector is an array of
829arbitrary objects. A bool-vector can hold only @code{t} or @code{nil}.
830These kinds of array may have any length up to the largest integer.
831Char-tables are sparse arrays indexed by any valid character code; they
832can hold arbitrary objects.
833
834 The first element of an array has index zero, the second element has
835index 1, and so on. This is called @dfn{zero-origin} indexing. For
836example, an array of four elements has indices 0, 1, 2, @w{and 3}. The
837largest possible index value is one less than the length of the array.
838Once an array is created, its length is fixed.
839
840 All Emacs Lisp arrays are one-dimensional. (Most other programming
841languages support multidimensional arrays, but they are not essential;
842you can get the same effect with an array of arrays.) Each type of
843array has its own read syntax; see the following sections for details.
844
845 The array type is contained in the sequence type and
846contains the string type, the vector type, the bool-vector type, and the
847char-table type.
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848
849@node String Type
850@subsection String Type
851
852 A @dfn{string} is an array of characters. Strings are used for many
853purposes in Emacs, as can be expected in a text editor; for example, as
854the names of Lisp symbols, as messages for the user, and to represent
855text extracted from buffers. Strings in Lisp are constants: evaluation
856of a string returns the same string.
857
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858 @xref{Strings and Characters}, for functions that operate on strings.
859
860@menu
861* Syntax for Strings::
862* Non-ASCII in Strings::
863* Nonprinting Characters::
864* Text Props and Strings::
865@end menu
866
867@node Syntax for Strings
868@subsubsection Syntax for Strings
869
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870@cindex @samp{"} in strings
871@cindex double-quote in strings
872@cindex @samp{\} in strings
873@cindex backslash in strings
874 The read syntax for strings is a double-quote, an arbitrary number of
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875characters, and another double-quote, @code{"like this"}. To include a
876double-quote in a string, precede it with a backslash; thus, @code{"\""}
877is a string containing just a single double-quote character. Likewise,
878you can include a backslash by preceding it with another backslash, like
879this: @code{"this \\ is a single embedded backslash"}.
2b3fc6c3 880
f9f59935 881@cindex newline in strings
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882 The newline character is not special in the read syntax for strings;
883if you write a new line between the double-quotes, it becomes a
884character in the string. But an escaped newline---one that is preceded
885by @samp{\}---does not become part of the string; i.e., the Lisp reader
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886ignores an escaped newline while reading a string. An escaped space
887@w{@samp{\ }} is likewise ignored.
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888
889@example
890"It is useful to include newlines
891in documentation strings,
892but the newline is \
893ignored if escaped."
894 @result{} "It is useful to include newlines
895in documentation strings,
896but the newline is ignored if escaped."
897@end example
898
f9f59935 899@node Non-ASCII in Strings
75708135 900@subsubsection Non-@sc{ascii} Characters in Strings
f9f59935 901
8241495d 902 You can include a non-@sc{ascii} international character in a string
f9f59935 903constant by writing it literally. There are two text representations
8241495d 904for non-@sc{ascii} characters in Emacs strings (and in buffers): unibyte
f9f59935 905and multibyte. If the string constant is read from a multibyte source,
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906such as a multibyte buffer or string, or a file that would be visited as
907multibyte, then the character is read as a multibyte character, and that
908makes the string multibyte. If the string constant is read from a
909unibyte source, then the character is read as unibyte and that makes the
910string unibyte.
f9f59935 911
13ede7fc 912 You can also represent a multibyte non-@sc{ascii} character with its
8241495d 913character code: use a hex escape, @samp{\x@var{nnnnnnn}}, with as many
13ede7fc 914digits as necessary. (Multibyte non-@sc{ascii} character codes are all
f9f59935 915greater than 256.) Any character which is not a valid hex digit
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916terminates this construct. If the next character in the string could be
917interpreted as a hex digit, write @w{@samp{\ }} (backslash and space) to
918terminate the hex escape---for example, @w{@samp{\x8e0\ }} represents
919one character, @samp{a} with grave accent. @w{@samp{\ }} in a string
920constant is just like backslash-newline; it does not contribute any
921character to the string, but it does terminate the preceding hex escape.
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922
923 Using a multibyte hex escape forces the string to multibyte. You can
8241495d 924represent a unibyte non-@sc{ascii} character with its character code,
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925which must be in the range from 128 (0200 octal) to 255 (0377 octal).
926This forces a unibyte string.
927
928 @xref{Text Representations}, for more information about the two
929text representations.
930
931@node Nonprinting Characters
932@subsubsection Nonprinting Characters in Strings
933
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934 You can use the same backslash escape-sequences in a string constant
935as in character literals (but do not use the question mark that begins a
936character constant). For example, you can write a string containing the
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937nonprinting characters tab and @kbd{C-a}, with commas and spaces between
938them, like this: @code{"\t, \C-a"}. @xref{Character Type}, for a
939description of the read syntax for characters.
940
941 However, not all of the characters you can write with backslash
942escape-sequences are valid in strings. The only control characters that
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943a string can hold are the @sc{ascii} control characters. Strings do not
944distinguish case in @sc{ascii} control characters.
a9f0a989
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945
946 Properly speaking, strings cannot hold meta characters; but when a
947string is to be used as a key sequence, there is a special convention
8241495d 948that provides a way to represent meta versions of @sc{ascii} characters in a
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949string. If you use the @samp{\M-} syntax to indicate a meta character
950in a string constant, this sets the
969fe9b5 951@tex
8241495d 952@math{2^{7}}
969fe9b5 953@end tex
37680279 954@ifnottex
f9f59935 9552**7
37680279 956@end ifnottex
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957bit of the character in the string. If the string is used in
958@code{define-key} or @code{lookup-key}, this numeric code is translated
959into the equivalent meta character. @xref{Character Type}.
960
961 Strings cannot hold characters that have the hyper, super, or alt
962modifiers.
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963
964@node Text Props and Strings
965@subsubsection Text Properties in Strings
966
967 A string can hold properties for the characters it contains, in
968addition to the characters themselves. This enables programs that copy
969text between strings and buffers to copy the text's properties with no
970special effort. @xref{Text Properties}, for an explanation of what text
971properties mean. Strings with text properties use a special read and
972print syntax:
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973
974@example
975#("@var{characters}" @var{property-data}...)
976@end example
977
978@noindent
979where @var{property-data} consists of zero or more elements, in groups
980of three as follows:
981
982@example
983@var{beg} @var{end} @var{plist}
984@end example
985
986@noindent
987The elements @var{beg} and @var{end} are integers, and together specify
988a range of indices in the string; @var{plist} is the property list for
f9f59935 989that range. For example,
5b359918 990
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991@example
992#("foo bar" 0 3 (face bold) 3 4 nil 4 7 (face italic))
993@end example
994
995@noindent
996represents a string whose textual contents are @samp{foo bar}, in which
997the first three characters have a @code{face} property with value
998@code{bold}, and the last three have a @code{face} property with value
ebc6903b 999@code{italic}. (The fourth character has no text properties, so its
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1000property list is @code{nil}. It is not actually necessary to mention
1001ranges with @code{nil} as the property list, since any characters not
1002mentioned in any range will default to having no properties.)
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1003
1004@node Vector Type
1005@subsection Vector Type
1006
1007 A @dfn{vector} is a one-dimensional array of elements of any type. It
1008takes a constant amount of time to access any element of a vector. (In
1009a list, the access time of an element is proportional to the distance of
1010the element from the beginning of the list.)
1011
1012 The printed representation of a vector consists of a left square
1013bracket, the elements, and a right square bracket. This is also the
1014read syntax. Like numbers and strings, vectors are considered constants
1015for evaluation.
1016
1017@example
1018[1 "two" (three)] ; @r{A vector of three elements.}
1019 @result{} [1 "two" (three)]
1020@end example
1021
1022 @xref{Vectors}, for functions that work with vectors.
1023
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1024@node Char-Table Type
1025@subsection Char-Table Type
1026
1027 A @dfn{char-table} is a one-dimensional array of elements of any type,
1028indexed by character codes. Char-tables have certain extra features to
1029make them more useful for many jobs that involve assigning information
1030to character codes---for example, a char-table can have a parent to
1031inherit from, a default value, and a small number of extra slots to use for
1032special purposes. A char-table can also specify a single value for
1033a whole character set.
1034
1035 The printed representation of a char-table is like a vector
969fe9b5 1036except that there is an extra @samp{#^} at the beginning.
f9f59935
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1037
1038 @xref{Char-Tables}, for special functions to operate on char-tables.
969fe9b5
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1039Uses of char-tables include:
1040
1041@itemize @bullet
1042@item
1043Case tables (@pxref{Case Tables}).
1044
1045@item
1046Character category tables (@pxref{Categories}).
1047
1048@item
1049Display Tables (@pxref{Display Tables}).
1050
1051@item
1052Syntax tables (@pxref{Syntax Tables}).
1053@end itemize
f9f59935
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1054
1055@node Bool-Vector Type
1056@subsection Bool-Vector Type
1057
1058 A @dfn{bool-vector} is a one-dimensional array of elements that
1059must be @code{t} or @code{nil}.
1060
8241495d 1061 The printed representation of a bool-vector is like a string, except
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1062that it begins with @samp{#&} followed by the length. The string
1063constant that follows actually specifies the contents of the bool-vector
1064as a bitmap---each ``character'' in the string contains 8 bits, which
1065specify the next 8 elements of the bool-vector (1 stands for @code{t},
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1066and 0 for @code{nil}). The least significant bits of the character
1067correspond to the lowest indices in the bool-vector. If the length is not a
a9f0a989
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1068multiple of 8, the printed representation shows extra elements, but
1069these extras really make no difference.
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1070
1071@example
1072(make-bool-vector 3 t)
a9f0a989 1073 @result{} #&3"\007"
f9f59935 1074(make-bool-vector 3 nil)
a9f0a989 1075 @result{} #&3"\0"
969fe9b5 1076;; @r{These are equal since only the first 3 bits are used.}
a9f0a989 1077(equal #&3"\377" #&3"\007")
969fe9b5 1078 @result{} t
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1079@end example
1080
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1081@node Hash Table Type
1082@subsection Hash Table Type
1083
1084 A hash table is a very fast kind of lookup table, somewhat like an
1085alist in that it maps keys to corresponding values, but much faster.
1086Hash tables are a new feature in Emacs 21; they have no read syntax, and
1087print using hash notation. @xref{Hash Tables}.
1088
1089@example
1090(make-hash-table)
1091 @result{} #<hash-table 'eql nil 0/65 0x83af980>
1092@end example
1093
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1094@node Function Type
1095@subsection Function Type
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1096
1097 Just as functions in other programming languages are executable,
1098@dfn{Lisp function} objects are pieces of executable code. However,
1099functions in Lisp are primarily Lisp objects, and only secondarily the
1100text which represents them. These Lisp objects are lambda expressions:
1101lists whose first element is the symbol @code{lambda} (@pxref{Lambda
1102Expressions}).
1103
1104 In most programming languages, it is impossible to have a function
1105without a name. In Lisp, a function has no intrinsic name. A lambda
1106expression is also called an @dfn{anonymous function} (@pxref{Anonymous
1107Functions}). A named function in Lisp is actually a symbol with a valid
1108function in its function cell (@pxref{Defining Functions}).
1109
1110 Most of the time, functions are called when their names are written in
1111Lisp expressions in Lisp programs. However, you can construct or obtain
1112a function object at run time and then call it with the primitive
1113functions @code{funcall} and @code{apply}. @xref{Calling Functions}.
1114
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1115@node Macro Type
1116@subsection Macro Type
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1117
1118 A @dfn{Lisp macro} is a user-defined construct that extends the Lisp
1119language. It is represented as an object much like a function, but with
969fe9b5 1120different argument-passing semantics. A Lisp macro has the form of a
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1121list whose first element is the symbol @code{macro} and whose @sc{cdr}
1122is a Lisp function object, including the @code{lambda} symbol.
1123
1124 Lisp macro objects are usually defined with the built-in
1125@code{defmacro} function, but any list that begins with @code{macro} is
1126a macro as far as Emacs is concerned. @xref{Macros}, for an explanation
1127of how to write a macro.
1128
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1129 @strong{Warning}: Lisp macros and keyboard macros (@pxref{Keyboard
1130Macros}) are entirely different things. When we use the word ``macro''
1131without qualification, we mean a Lisp macro, not a keyboard macro.
1132
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1133@node Primitive Function Type
1134@subsection Primitive Function Type
1135@cindex special forms
1136
1137 A @dfn{primitive function} is a function callable from Lisp but
1138written in the C programming language. Primitive functions are also
1139called @dfn{subrs} or @dfn{built-in functions}. (The word ``subr'' is
1140derived from ``subroutine''.) Most primitive functions evaluate all
1141their arguments when they are called. A primitive function that does
1142not evaluate all its arguments is called a @dfn{special form}
1143(@pxref{Special Forms}).@refill
1144
1145 It does not matter to the caller of a function whether the function is
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1146primitive. However, this does matter if you try to redefine a primitive
1147with a function written in Lisp. The reason is that the primitive
1148function may be called directly from C code. Calls to the redefined
1149function from Lisp will use the new definition, but calls from C code
1150may still use the built-in definition. Therefore, @strong{we discourage
1151redefinition of primitive functions}.
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1152
1153 The term @dfn{function} refers to all Emacs functions, whether written
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1154in Lisp or C. @xref{Function Type}, for information about the
1155functions written in Lisp.
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1156
1157 Primitive functions have no read syntax and print in hash notation
1158with the name of the subroutine.
1159
1160@example
1161@group
1162(symbol-function 'car) ; @r{Access the function cell}
1163 ; @r{of the symbol.}
1164 @result{} #<subr car>
1165(subrp (symbol-function 'car)) ; @r{Is this a primitive function?}
1166 @result{} t ; @r{Yes.}
1167@end group
1168@end example
1169
1170@node Byte-Code Type
1171@subsection Byte-Code Function Type
1172
1173The byte compiler produces @dfn{byte-code function objects}.
1174Internally, a byte-code function object is much like a vector; however,
1175the evaluator handles this data type specially when it appears as a
1176function to be called. @xref{Byte Compilation}, for information about
1177the byte compiler.
1178
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1179The printed representation and read syntax for a byte-code function
1180object is like that for a vector, with an additional @samp{#} before the
1181opening @samp{[}.
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1182
1183@node Autoload Type
1184@subsection Autoload Type
1185
1186 An @dfn{autoload object} is a list whose first element is the symbol
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1187@code{autoload}. It is stored as the function definition of a symbol,
1188where it serves as a placeholder for the real definition. The autoload
1189object says that the real definition is found in a file of Lisp code
1190that should be loaded when necessary. It contains the name of the file,
1191plus some other information about the real definition.
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1192
1193 After the file has been loaded, the symbol should have a new function
1194definition that is not an autoload object. The new definition is then
1195called as if it had been there to begin with. From the user's point of
1196view, the function call works as expected, using the function definition
1197in the loaded file.
1198
1199 An autoload object is usually created with the function
1200@code{autoload}, which stores the object in the function cell of a
1201symbol. @xref{Autoload}, for more details.
1202
1203@node Editing Types
1204@section Editing Types
1205@cindex editing types
1206
a9f0a989 1207 The types in the previous section are used for general programming
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1208purposes, and most of them are common to most Lisp dialects. Emacs Lisp
1209provides several additional data types for purposes connected with
1210editing.
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1211
1212@menu
1213* Buffer Type:: The basic object of editing.
1214* Marker Type:: A position in a buffer.
1215* Window Type:: Buffers are displayed in windows.
1216* Frame Type:: Windows subdivide frames.
1217* Window Configuration Type:: Recording the way a frame is subdivided.
969fe9b5 1218* Frame Configuration Type:: Recording the status of all frames.
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1219* Process Type:: A process running on the underlying OS.
1220* Stream Type:: Receive or send characters.
1221* Keymap Type:: What function a keystroke invokes.
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1222* Overlay Type:: How an overlay is represented.
1223@end menu
1224
1225@node Buffer Type
1226@subsection Buffer Type
1227
1228 A @dfn{buffer} is an object that holds text that can be edited
1229(@pxref{Buffers}). Most buffers hold the contents of a disk file
1230(@pxref{Files}) so they can be edited, but some are used for other
1231purposes. Most buffers are also meant to be seen by the user, and
1232therefore displayed, at some time, in a window (@pxref{Windows}). But a
1233buffer need not be displayed in any window.
1234
1235 The contents of a buffer are much like a string, but buffers are not
1236used like strings in Emacs Lisp, and the available operations are
969fe9b5 1237different. For example, you can insert text efficiently into an
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1238existing buffer, altering the buffer's contents, whereas ``inserting''
1239text into a string requires concatenating substrings, and the result is
1240an entirely new string object.
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1241
1242 Each buffer has a designated position called @dfn{point}
1243(@pxref{Positions}). At any time, one buffer is the @dfn{current
1244buffer}. Most editing commands act on the contents of the current
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1245buffer in the neighborhood of point. Many of the standard Emacs
1246functions manipulate or test the characters in the current buffer; a
1247whole chapter in this manual is devoted to describing these functions
1248(@pxref{Text}).
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1249
1250 Several other data structures are associated with each buffer:
1251
1252@itemize @bullet
1253@item
1254a local syntax table (@pxref{Syntax Tables});
1255
1256@item
1257a local keymap (@pxref{Keymaps}); and,
1258
1259@item
969fe9b5 1260a list of buffer-local variable bindings (@pxref{Buffer-Local Variables}).
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1261
1262@item
969fe9b5 1263overlays (@pxref{Overlays}).
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1264
1265@item
1266text properties for the text in the buffer (@pxref{Text Properties}).
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1267@end itemize
1268
1269@noindent
2b3fc6c3 1270The local keymap and variable list contain entries that individually
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1271override global bindings or values. These are used to customize the
1272behavior of programs in different buffers, without actually changing the
1273programs.
1274
bfe721d1 1275 A buffer may be @dfn{indirect}, which means it shares the text
969fe9b5 1276of another buffer, but presents it differently. @xref{Indirect Buffers}.
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1277
1278 Buffers have no read syntax. They print in hash notation, showing the
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1279buffer name.
1280
1281@example
1282@group
1283(current-buffer)
1284 @result{} #<buffer objects.texi>
1285@end group
1286@end example
1287
1288@node Marker Type
1289@subsection Marker Type
1290
1291 A @dfn{marker} denotes a position in a specific buffer. Markers
1292therefore have two components: one for the buffer, and one for the
1293position. Changes in the buffer's text automatically relocate the
1294position value as necessary to ensure that the marker always points
1295between the same two characters in the buffer.
1296
1297 Markers have no read syntax. They print in hash notation, giving the
1298current character position and the name of the buffer.
1299
1300@example
1301@group
1302(point-marker)
1303 @result{} #<marker at 10779 in objects.texi>
1304@end group
1305@end example
1306
1307@xref{Markers}, for information on how to test, create, copy, and move
1308markers.
1309
1310@node Window Type
1311@subsection Window Type
1312
1313 A @dfn{window} describes the portion of the terminal screen that Emacs
1314uses to display a buffer. Every window has one associated buffer, whose
1315contents appear in the window. By contrast, a given buffer may appear
1316in one window, no window, or several windows.
1317
1318 Though many windows may exist simultaneously, at any time one window
1319is designated the @dfn{selected window}. This is the window where the
1320cursor is (usually) displayed when Emacs is ready for a command. The
1321selected window usually displays the current buffer, but this is not
1322necessarily the case.
1323
1324 Windows are grouped on the screen into frames; each window belongs to
1325one and only one frame. @xref{Frame Type}.
1326
1327 Windows have no read syntax. They print in hash notation, giving the
1328window number and the name of the buffer being displayed. The window
1329numbers exist to identify windows uniquely, since the buffer displayed
1330in any given window can change frequently.
1331
1332@example
1333@group
1334(selected-window)
1335 @result{} #<window 1 on objects.texi>
1336@end group
1337@end example
1338
1339 @xref{Windows}, for a description of the functions that work on windows.
1340
1341@node Frame Type
1342@subsection Frame Type
1343
a9f0a989 1344 A @dfn{frame} is a rectangle on the screen that contains one or more
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1345Emacs windows. A frame initially contains a single main window (plus
1346perhaps a minibuffer window) which you can subdivide vertically or
1347horizontally into smaller windows.
1348
1349 Frames have no read syntax. They print in hash notation, giving the
1350frame's title, plus its address in core (useful to identify the frame
1351uniquely).
1352
1353@example
1354@group
1355(selected-frame)
a9f0a989 1356 @result{} #<frame emacs@@psilocin.gnu.org 0xdac80>
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1357@end group
1358@end example
1359
1360 @xref{Frames}, for a description of the functions that work on frames.
1361
1362@node Window Configuration Type
1363@subsection Window Configuration Type
1364@cindex screen layout
1365
1366 A @dfn{window configuration} stores information about the positions,
1367sizes, and contents of the windows in a frame, so you can recreate the
1368same arrangement of windows later.
1369
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1370 Window configurations do not have a read syntax; their print syntax
1371looks like @samp{#<window-configuration>}. @xref{Window
1372Configurations}, for a description of several functions related to
1373window configurations.
5b359918 1374
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1375@node Frame Configuration Type
1376@subsection Frame Configuration Type
1377@cindex screen layout
1378
1379 A @dfn{frame configuration} stores information about the positions,
1380sizes, and contents of the windows in all frames. It is actually
1381a list whose @sc{car} is @code{frame-configuration} and whose
1382@sc{cdr} is an alist. Each alist element describes one frame,
1383which appears as the @sc{car} of that element.
1384
1385 @xref{Frame Configurations}, for a description of several functions
1386related to frame configurations.
1387
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1388@node Process Type
1389@subsection Process Type
1390
1391 The word @dfn{process} usually means a running program. Emacs itself
1392runs in a process of this sort. However, in Emacs Lisp, a process is a
1393Lisp object that designates a subprocess created by the Emacs process.
1394Programs such as shells, GDB, ftp, and compilers, running in
1395subprocesses of Emacs, extend the capabilities of Emacs.
1396
1397 An Emacs subprocess takes textual input from Emacs and returns textual
1398output to Emacs for further manipulation. Emacs can also send signals
1399to the subprocess.
1400
1401 Process objects have no read syntax. They print in hash notation,
1402giving the name of the process:
1403
1404@example
1405@group
1406(process-list)
1407 @result{} (#<process shell>)
1408@end group
1409@end example
1410
1411@xref{Processes}, for information about functions that create, delete,
1412return information about, send input or signals to, and receive output
1413from processes.
1414
1415@node Stream Type
1416@subsection Stream Type
1417
1418 A @dfn{stream} is an object that can be used as a source or sink for
1419characters---either to supply characters for input or to accept them as
1420output. Many different types can be used this way: markers, buffers,
1421strings, and functions. Most often, input streams (character sources)
1422obtain characters from the keyboard, a buffer, or a file, and output
1423streams (character sinks) send characters to a buffer, such as a
1424@file{*Help*} buffer, or to the echo area.
1425
1426 The object @code{nil}, in addition to its other meanings, may be used
1427as a stream. It stands for the value of the variable
1428@code{standard-input} or @code{standard-output}. Also, the object
1429@code{t} as a stream specifies input using the minibuffer
1430(@pxref{Minibuffers}) or output in the echo area (@pxref{The Echo
1431Area}).
1432
1433 Streams have no special printed representation or read syntax, and
1434print as whatever primitive type they are.
1435
3e099569 1436 @xref{Read and Print}, for a description of functions
2b3fc6c3 1437related to streams, including parsing and printing functions.
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1438
1439@node Keymap Type
1440@subsection Keymap Type
1441
1442 A @dfn{keymap} maps keys typed by the user to commands. This mapping
1443controls how the user's command input is executed. A keymap is actually
1444a list whose @sc{car} is the symbol @code{keymap}.
1445
1446 @xref{Keymaps}, for information about creating keymaps, handling prefix
1447keys, local as well as global keymaps, and changing key bindings.
1448
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1449@node Overlay Type
1450@subsection Overlay Type
1451
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1452 An @dfn{overlay} specifies properties that apply to a part of a
1453buffer. Each overlay applies to a specified range of the buffer, and
1454contains a property list (a list whose elements are alternating property
1455names and values). Overlay properties are used to present parts of the
1456buffer temporarily in a different display style. Overlays have no read
1457syntax, and print in hash notation, giving the buffer name and range of
1458positions.
5b359918 1459
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1460 @xref{Overlays}, for how to create and use overlays.
1461
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1462@node Circular Objects
1463@section Read Syntax for Circular Objects
1464@cindex circular structure, read syntax
1465@cindex shared structure, read syntax
1466@cindex @samp{#@var{n}=} read syntax
1467@cindex @samp{#@var{n}#} read syntax
1468
1469 In Emacs 21, to represent shared or circular structure within a
1470complex of Lisp objects, you can use the reader constructs
1471@samp{#@var{n}=} and @samp{#@var{n}#}.
1472
1473 Use @code{#@var{n}=} before an object to label it for later reference;
1474subsequently, you can use @code{#@var{n}#} to refer the same object in
1475another place. Here, @var{n} is some integer. For example, here is how
1476to make a list in which the first element recurs as the third element:
1477
1478@example
1479(#1=(a) b #1#)
1480@end example
1481
1482@noindent
1483This differs from ordinary syntax such as this
1484
1485@example
1486((a) b (a))
1487@end example
1488
1489@noindent
1490which would result in a list whose first and third elements
1491look alike but are not the same Lisp object. This shows the difference:
1492
1493@example
1494(prog1 nil
1495 (setq x '(#1=(a) b #1#)))
1496(eq (nth 0 x) (nth 2 x))
1497 @result{} t
1498(setq x '((a) b (a)))
1499(eq (nth 0 x) (nth 2 x))
1500 @result{} nil
1501@end example
1502
1503 You can also use the same syntax to make a circular structure, which
1504appears as an ``element'' within itself. Here is an example:
1505
1506@example
1507#1=(a #1#)
1508@end example
1509
1510@noindent
1511This makes a list whose second element is the list itself.
1512Here's how you can see that it really works:
1513
1514@example
1515(prog1 nil
1516 (setq x '#1=(a #1#)))
1517(eq x (cadr x))
1518 @result{} t
1519@end example
1520
1521 The Lisp printer can produce this syntax to record circular and shared
1522structure in a Lisp object, if you bind the variable @code{print-circle}
1523to a non-@code{nil} value. @xref{Output Variables}.
1524
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1525@node Type Predicates
1526@section Type Predicates
1527@cindex predicates
1528@cindex type checking
1529@kindex wrong-type-argument
1530
1531 The Emacs Lisp interpreter itself does not perform type checking on
1532the actual arguments passed to functions when they are called. It could
1533not do so, since function arguments in Lisp do not have declared data
1534types, as they do in other programming languages. It is therefore up to
1535the individual function to test whether each actual argument belongs to
1536a type that the function can use.
1537
1538 All built-in functions do check the types of their actual arguments
1539when appropriate, and signal a @code{wrong-type-argument} error if an
1540argument is of the wrong type. For example, here is what happens if you
2b3fc6c3 1541pass an argument to @code{+} that it cannot handle:
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1542
1543@example
1544@group
1545(+ 2 'a)
f9f59935 1546 @error{} Wrong type argument: number-or-marker-p, a
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1547@end group
1548@end example
1549
1550@cindex type predicates
1551@cindex testing types
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1552 If you want your program to handle different types differently, you
1553must do explicit type checking. The most common way to check the type
1554of an object is to call a @dfn{type predicate} function. Emacs has a
1555type predicate for each type, as well as some predicates for
1556combinations of types.
5b359918 1557
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1558 A type predicate function takes one argument; it returns @code{t} if
1559the argument belongs to the appropriate type, and @code{nil} otherwise.
1560Following a general Lisp convention for predicate functions, most type
1561predicates' names end with @samp{p}.
1562
1563 Here is an example which uses the predicates @code{listp} to check for
1564a list and @code{symbolp} to check for a symbol.
1565
1566@example
1567(defun add-on (x)
1568 (cond ((symbolp x)
1569 ;; If X is a symbol, put it on LIST.
1570 (setq list (cons x list)))
1571 ((listp x)
1572 ;; If X is a list, add its elements to LIST.
1573 (setq list (append x list)))
1574 (t
969fe9b5 1575 ;; We handle only symbols and lists.
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1576 (error "Invalid argument %s in add-on" x))))
1577@end example
1578
1579 Here is a table of predefined type predicates, in alphabetical order,
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1580with references to further information.
1581
1582@table @code
1583@item atom
1584@xref{List-related Predicates, atom}.
1585
1586@item arrayp
1587@xref{Array Functions, arrayp}.
1588
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1589@item bool-vector-p
1590@xref{Bool-Vectors, bool-vector-p}.
1591
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1592@item bufferp
1593@xref{Buffer Basics, bufferp}.
1594
1595@item byte-code-function-p
1596@xref{Byte-Code Type, byte-code-function-p}.
1597
1598@item case-table-p
969fe9b5 1599@xref{Case Tables, case-table-p}.
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1600
1601@item char-or-string-p
1602@xref{Predicates for Strings, char-or-string-p}.
1603
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1604@item char-table-p
1605@xref{Char-Tables, char-table-p}.
1606
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1607@item commandp
1608@xref{Interactive Call, commandp}.
1609
1610@item consp
1611@xref{List-related Predicates, consp}.
1612
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1613@item display-table-p
1614@xref{Display Tables, display-table-p}.
1615
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1616@item floatp
1617@xref{Predicates on Numbers, floatp}.
1618
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1619@item frame-configuration-p
1620@xref{Frame Configurations, frame-configuration-p}.
1621
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1622@item frame-live-p
1623@xref{Deleting Frames, frame-live-p}.
1624
1625@item framep
1626@xref{Frames, framep}.
1627
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1628@item functionp
1629@xref{Functions, functionp}.
1630
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1631@item integer-or-marker-p
1632@xref{Predicates on Markers, integer-or-marker-p}.
1633
1634@item integerp
1635@xref{Predicates on Numbers, integerp}.
1636
1637@item keymapp
1638@xref{Creating Keymaps, keymapp}.
1639
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1640@item keywordp
1641@xref{Constant Variables}.
1642
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1643@item listp
1644@xref{List-related Predicates, listp}.
1645
1646@item markerp
1647@xref{Predicates on Markers, markerp}.
1648
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1649@item wholenump
1650@xref{Predicates on Numbers, wholenump}.
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1651
1652@item nlistp
1653@xref{List-related Predicates, nlistp}.
1654
1655@item numberp
1656@xref{Predicates on Numbers, numberp}.
1657
1658@item number-or-marker-p
1659@xref{Predicates on Markers, number-or-marker-p}.
1660
1661@item overlayp
1662@xref{Overlays, overlayp}.
1663
1664@item processp
1665@xref{Processes, processp}.
1666
1667@item sequencep
1668@xref{Sequence Functions, sequencep}.
1669
1670@item stringp
1671@xref{Predicates for Strings, stringp}.
1672
1673@item subrp
1674@xref{Function Cells, subrp}.
1675
1676@item symbolp
1677@xref{Symbols, symbolp}.
1678
1679@item syntax-table-p
1680@xref{Syntax Tables, syntax-table-p}.
1681
1682@item user-variable-p
1683@xref{Defining Variables, user-variable-p}.
1684
1685@item vectorp
1686@xref{Vectors, vectorp}.
1687
1688@item window-configuration-p
1689@xref{Window Configurations, window-configuration-p}.
1690
1691@item window-live-p
1692@xref{Deleting Windows, window-live-p}.
1693
1694@item windowp
1695@xref{Basic Windows, windowp}.
1696@end table
1697
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1698 The most general way to check the type of an object is to call the
1699function @code{type-of}. Recall that each object belongs to one and
1700only one primitive type; @code{type-of} tells you which one (@pxref{Lisp
1701Data Types}). But @code{type-of} knows nothing about non-primitive
1702types. In most cases, it is more convenient to use type predicates than
1703@code{type-of}.
1704
1705@defun type-of object
1706This function returns a symbol naming the primitive type of
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1707@var{object}. The value is one of the symbols @code{symbol},
1708@code{integer}, @code{float}, @code{string}, @code{cons}, @code{vector},
a61b9217 1709@code{char-table}, @code{bool-vector}, @code{hash-table}, @code{subr},
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1710@code{compiled-function}, @code{marker}, @code{overlay}, @code{window},
1711@code{buffer}, @code{frame}, @code{process}, or
9e2b495b 1712@code{window-configuration}.
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1713
1714@example
1715(type-of 1)
1716 @result{} integer
1717(type-of 'nil)
1718 @result{} symbol
1719(type-of '()) ; @r{@code{()} is @code{nil}.}
1720 @result{} symbol
1721(type-of '(x))
1722 @result{} cons
1723@end example
1724@end defun
1725
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1726@node Equality Predicates
1727@section Equality Predicates
1728@cindex equality
1729
1730 Here we describe two functions that test for equality between any two
1731objects. Other functions test equality between objects of specific
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1732types, e.g., strings. For these predicates, see the appropriate chapter
1733describing the data type.
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1734
1735@defun eq object1 object2
1736This function returns @code{t} if @var{object1} and @var{object2} are
1737the same object, @code{nil} otherwise. The ``same object'' means that a
1738change in one will be reflected by the same change in the other.
1739
1740@code{eq} returns @code{t} if @var{object1} and @var{object2} are
1741integers with the same value. Also, since symbol names are normally
1742unique, if the arguments are symbols with the same name, they are
1743@code{eq}. For other types (e.g., lists, vectors, strings), two
1744arguments with the same contents or elements are not necessarily
1745@code{eq} to each other: they are @code{eq} only if they are the same
1746object.
1747
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1748@example
1749@group
1750(eq 'foo 'foo)
1751 @result{} t
1752@end group
1753
1754@group
1755(eq 456 456)
1756 @result{} t
1757@end group
1758
1759@group
1760(eq "asdf" "asdf")
1761 @result{} nil
1762@end group
1763
1764@group
1765(eq '(1 (2 (3))) '(1 (2 (3))))
1766 @result{} nil
1767@end group
1768
1769@group
1770(setq foo '(1 (2 (3))))
1771 @result{} (1 (2 (3)))
1772(eq foo foo)
1773 @result{} t
1774(eq foo '(1 (2 (3))))
1775 @result{} nil
1776@end group
1777
1778@group
1779(eq [(1 2) 3] [(1 2) 3])
1780 @result{} nil
1781@end group
1782
1783@group
1784(eq (point-marker) (point-marker))
1785 @result{} nil
1786@end group
1787@end example
1788
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1789The @code{make-symbol} function returns an uninterned symbol, distinct
1790from the symbol that is used if you write the name in a Lisp expression.
1791Distinct symbols with the same name are not @code{eq}. @xref{Creating
1792Symbols}.
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1793
1794@example
1795@group
1796(eq (make-symbol "foo") 'foo)
1797 @result{} nil
1798@end group
1799@end example
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1800@end defun
1801
1802@defun equal object1 object2
1803This function returns @code{t} if @var{object1} and @var{object2} have
1804equal components, @code{nil} otherwise. Whereas @code{eq} tests if its
1805arguments are the same object, @code{equal} looks inside nonidentical
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1806arguments to see if their elements or contents are the same. So, if two
1807objects are @code{eq}, they are @code{equal}, but the converse is not
1808always true.
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1809
1810@example
1811@group
1812(equal 'foo 'foo)
1813 @result{} t
1814@end group
1815
1816@group
1817(equal 456 456)
1818 @result{} t
1819@end group
1820
1821@group
1822(equal "asdf" "asdf")
1823 @result{} t
1824@end group
1825@group
1826(eq "asdf" "asdf")
1827 @result{} nil
1828@end group
1829
1830@group
1831(equal '(1 (2 (3))) '(1 (2 (3))))
1832 @result{} t
1833@end group
1834@group
1835(eq '(1 (2 (3))) '(1 (2 (3))))
1836 @result{} nil
1837@end group
1838
1839@group
1840(equal [(1 2) 3] [(1 2) 3])
1841 @result{} t
1842@end group
1843@group
1844(eq [(1 2) 3] [(1 2) 3])
1845 @result{} nil
1846@end group
1847
1848@group
1849(equal (point-marker) (point-marker))
1850 @result{} t
1851@end group
1852
1853@group
1854(eq (point-marker) (point-marker))
1855 @result{} nil
1856@end group
1857@end example
1858
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1859Comparison of strings is case-sensitive, but does not take account of
1860text properties---it compares only the characters in the strings.
1861A unibyte string never equals a multibyte string unless the
8241495d 1862contents are entirely @sc{ascii} (@pxref{Text Representations}).
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1863
1864@example
1865@group
1866(equal "asdf" "ASDF")
1867 @result{} nil
1868@end group
1869@end example
bfe721d1 1870
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1871However, two distinct buffers are never considered @code{equal}, even if
1872their textual contents are the same.
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1873@end defun
1874
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1875 The test for equality is implemented recursively; for example, given
1876two cons cells @var{x} and @var{y}, @code{(equal @var{x} @var{y})}
1877returns @code{t} if and only if both the expressions below return
1878@code{t}:
1879
1880@example
1881(equal (car @var{x}) (car @var{y}))
1882(equal (cdr @var{x}) (cdr @var{y}))
1883@end example
1884
1885Because of this recursive method, circular lists may therefore cause
1886infinite recursion (leading to an error).