Fix bug 7425.
[bpt/emacs.git] / doc / lispref / symbols.texi
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1@c -*-texinfo-*-
2@c This is part of the GNU Emacs Lisp Reference Manual.
3@c Copyright (C) 1990, 1991, 1992, 1993, 1994, 1995, 1998, 1999, 2001,
114f9c96 4@c 2002, 2003, 2004, 2005, 2006, 2007, 2008, 2009, 2010 Free Software Foundation, Inc.
b8d4c8d0 5@c See the file elisp.texi for copying conditions.
6336d8c3 6@setfilename ../../info/symbols
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7@node Symbols, Evaluation, Hash Tables, Top
8@chapter Symbols
9@cindex symbol
10
11 A @dfn{symbol} is an object with a unique name. This chapter
12describes symbols, their components, their property lists, and how they
13are created and interned. Separate chapters describe the use of symbols
14as variables and as function names; see @ref{Variables}, and
15@ref{Functions}. For the precise read syntax for symbols, see
16@ref{Symbol Type}.
17
18 You can test whether an arbitrary Lisp object is a symbol
19with @code{symbolp}:
20
21@defun symbolp object
22This function returns @code{t} if @var{object} is a symbol, @code{nil}
23otherwise.
24@end defun
25
26@menu
27* Symbol Components:: Symbols have names, values, function definitions
28 and property lists.
29* Definitions:: A definition says how a symbol will be used.
30* Creating Symbols:: How symbols are kept unique.
31* Property Lists:: Each symbol has a property list
32 for recording miscellaneous information.
33@end menu
34
35@node Symbol Components, Definitions, Symbols, Symbols
36@section Symbol Components
37@cindex symbol components
38
39 Each symbol has four components (or ``cells''), each of which
40references another object:
41
42@table @asis
43@item Print name
44@cindex print name cell
45The @dfn{print name cell} holds a string that names the symbol for
46reading and printing. See @code{symbol-name} in @ref{Creating Symbols}.
47
48@item Value
49@cindex value cell
50The @dfn{value cell} holds the current value of the symbol as a
51variable. When a symbol is used as a form, the value of the form is the
52contents of the symbol's value cell. See @code{symbol-value} in
53@ref{Accessing Variables}.
54
55@item Function
56@cindex function cell
57The @dfn{function cell} holds the function definition of the symbol.
58When a symbol is used as a function, its function definition is used in
59its place. This cell is also used to make a symbol stand for a keymap
60or a keyboard macro, for editor command execution. Because each symbol
61has separate value and function cells, variables names and function names do
62not conflict. See @code{symbol-function} in @ref{Function Cells}.
63
64@item Property list
65@cindex property list cell
66The @dfn{property list cell} holds the property list of the symbol. See
67@code{symbol-plist} in @ref{Property Lists}.
68@end table
69
70 The print name cell always holds a string, and cannot be changed. The
71other three cells can be set individually to any specified Lisp object.
72
73 The print name cell holds the string that is the name of the symbol.
74Since symbols are represented textually by their names, it is important
75not to have two symbols with the same name. The Lisp reader ensures
76this: every time it reads a symbol, it looks for an existing symbol with
77the specified name before it creates a new one. (In GNU Emacs Lisp,
78this lookup uses a hashing algorithm and an obarray; see @ref{Creating
79Symbols}.)
80
81 The value cell holds the symbol's value as a variable
82(@pxref{Variables}). That is what you get if you evaluate the symbol as
83a Lisp expression (@pxref{Evaluation}). Any Lisp object is a legitimate
84value. Certain symbols have values that cannot be changed; these
85include @code{nil} and @code{t}, and any symbol whose name starts with
86@samp{:} (those are called @dfn{keywords}). @xref{Constant Variables}.
87
88 We often refer to ``the function @code{foo}'' when we really mean
89the function stored in the function cell of the symbol @code{foo}. We
90make the distinction explicit only when necessary. In normal
91usage, the function cell usually contains a function
92(@pxref{Functions}) or a macro (@pxref{Macros}), as that is what the
93Lisp interpreter expects to see there (@pxref{Evaluation}). Keyboard
94macros (@pxref{Keyboard Macros}), keymaps (@pxref{Keymaps}) and
95autoload objects (@pxref{Autoloading}) are also sometimes stored in
96the function cells of symbols.
97
98 The property list cell normally should hold a correctly formatted
99property list (@pxref{Property Lists}), as a number of functions expect
100to see a property list there.
101
102 The function cell or the value cell may be @dfn{void}, which means
103that the cell does not reference any object. (This is not the same
104thing as holding the symbol @code{void}, nor the same as holding the
105symbol @code{nil}.) Examining a function or value cell that is void
106results in an error, such as @samp{Symbol's value as variable is void}.
107
108 The four functions @code{symbol-name}, @code{symbol-value},
109@code{symbol-plist}, and @code{symbol-function} return the contents of
110the four cells of a symbol. Here as an example we show the contents of
111the four cells of the symbol @code{buffer-file-name}:
112
113@example
114(symbol-name 'buffer-file-name)
115 @result{} "buffer-file-name"
116(symbol-value 'buffer-file-name)
117 @result{} "/gnu/elisp/symbols.texi"
118(symbol-function 'buffer-file-name)
119 @result{} #<subr buffer-file-name>
120(symbol-plist 'buffer-file-name)
121 @result{} (variable-documentation 29529)
122@end example
123
124@noindent
125Because this symbol is the variable which holds the name of the file
126being visited in the current buffer, the value cell contents we see are
127the name of the source file of this chapter of the Emacs Lisp Manual.
128The property list cell contains the list @code{(variable-documentation
12929529)} which tells the documentation functions where to find the
130documentation string for the variable @code{buffer-file-name} in the
131@file{DOC-@var{version}} file. (29529 is the offset from the beginning
132of the @file{DOC-@var{version}} file to where that documentation string
133begins---see @ref{Documentation Basics}.) The function cell contains
134the function for returning the name of the file.
135@code{buffer-file-name} names a primitive function, which has no read
136syntax and prints in hash notation (@pxref{Primitive Function Type}). A
137symbol naming a function written in Lisp would have a lambda expression
138(or a byte-code object) in this cell.
139
140@node Definitions, Creating Symbols, Symbol Components, Symbols
141@section Defining Symbols
142@cindex definitions of symbols
143
144 A @dfn{definition} in Lisp is a special form that announces your
145intention to use a certain symbol in a particular way. In Emacs Lisp,
146you can define a symbol as a variable, or define it as a function (or
147macro), or both independently.
148
149 A definition construct typically specifies a value or meaning for the
150symbol for one kind of use, plus documentation for its meaning when used
151in this way. Thus, when you define a symbol as a variable, you can
152supply an initial value for the variable, plus documentation for the
153variable.
154
155 @code{defvar} and @code{defconst} are special forms that define a
156symbol as a global variable. They are documented in detail in
157@ref{Defining Variables}. For defining user option variables that can
158be customized, use @code{defcustom} (@pxref{Customization}).
159
160 @code{defun} defines a symbol as a function, creating a lambda
161expression and storing it in the function cell of the symbol. This
162lambda expression thus becomes the function definition of the symbol.
163(The term ``function definition,'' meaning the contents of the function
164cell, is derived from the idea that @code{defun} gives the symbol its
165definition as a function.) @code{defsubst} and @code{defalias} are two
166other ways of defining a function. @xref{Functions}.
167
168 @code{defmacro} defines a symbol as a macro. It creates a macro
169object and stores it in the function cell of the symbol. Note that a
170given symbol can be a macro or a function, but not both at once, because
171both macro and function definitions are kept in the function cell, and
172that cell can hold only one Lisp object at any given time.
173@xref{Macros}.
174
175 In Emacs Lisp, a definition is not required in order to use a symbol
176as a variable or function. Thus, you can make a symbol a global
177variable with @code{setq}, whether you define it first or not. The real
178purpose of definitions is to guide programmers and programming tools.
179They inform programmers who read the code that certain symbols are
180@emph{intended} to be used as variables, or as functions. In addition,
181utilities such as @file{etags} and @file{make-docfile} recognize
182definitions, and add appropriate information to tag tables and the
183@file{DOC-@var{version}} file. @xref{Accessing Documentation}.
184
185@node Creating Symbols, Property Lists, Definitions, Symbols
186@section Creating and Interning Symbols
187@cindex reading symbols
188
189 To understand how symbols are created in GNU Emacs Lisp, you must know
190how Lisp reads them. Lisp must ensure that it finds the same symbol
191every time it reads the same set of characters. Failure to do so would
192cause complete confusion.
193
194@cindex symbol name hashing
195@cindex hashing
196@cindex obarray
197@cindex bucket (in obarray)
198 When the Lisp reader encounters a symbol, it reads all the characters
199of the name. Then it ``hashes'' those characters to find an index in a
200table called an @dfn{obarray}. Hashing is an efficient method of
201looking something up. For example, instead of searching a telephone
202book cover to cover when looking up Jan Jones, you start with the J's
203and go from there. That is a simple version of hashing. Each element
204of the obarray is a @dfn{bucket} which holds all the symbols with a
205given hash code; to look for a given name, it is sufficient to look
206through all the symbols in the bucket for that name's hash code. (The
207same idea is used for general Emacs hash tables, but they are a
208different data type; see @ref{Hash Tables}.)
209
210@cindex interning
211 If a symbol with the desired name is found, the reader uses that
212symbol. If the obarray does not contain a symbol with that name, the
213reader makes a new symbol and adds it to the obarray. Finding or adding
214a symbol with a certain name is called @dfn{interning} it, and the
215symbol is then called an @dfn{interned symbol}.
216
217 Interning ensures that each obarray has just one symbol with any
218particular name. Other like-named symbols may exist, but not in the
219same obarray. Thus, the reader gets the same symbols for the same
220names, as long as you keep reading with the same obarray.
221
222 Interning usually happens automatically in the reader, but sometimes
223other programs need to do it. For example, after the @kbd{M-x} command
224obtains the command name as a string using the minibuffer, it then
225interns the string, to get the interned symbol with that name.
226
227@cindex symbol equality
228@cindex uninterned symbol
229 No obarray contains all symbols; in fact, some symbols are not in any
230obarray. They are called @dfn{uninterned symbols}. An uninterned
231symbol has the same four cells as other symbols; however, the only way
232to gain access to it is by finding it in some other object or as the
233value of a variable.
234
235 Creating an uninterned symbol is useful in generating Lisp code,
236because an uninterned symbol used as a variable in the code you generate
237cannot clash with any variables used in other Lisp programs.
238
239 In Emacs Lisp, an obarray is actually a vector. Each element of the
240vector is a bucket; its value is either an interned symbol whose name
241hashes to that bucket, or 0 if the bucket is empty. Each interned
242symbol has an internal link (invisible to the user) to the next symbol
243in the bucket. Because these links are invisible, there is no way to
244find all the symbols in an obarray except using @code{mapatoms} (below).
245The order of symbols in a bucket is not significant.
246
247 In an empty obarray, every element is 0, so you can create an obarray
248with @code{(make-vector @var{length} 0)}. @strong{This is the only
249valid way to create an obarray.} Prime numbers as lengths tend
250to result in good hashing; lengths one less than a power of two are also
251good.
252
253 @strong{Do not try to put symbols in an obarray yourself.} This does
254not work---only @code{intern} can enter a symbol in an obarray properly.
255
256@cindex CL note---symbol in obarrays
257@quotation
258@b{Common Lisp note:} In Common Lisp, a single symbol may be interned in
259several obarrays.
260@end quotation
261
262 Most of the functions below take a name and sometimes an obarray as
263arguments. A @code{wrong-type-argument} error is signaled if the name
264is not a string, or if the obarray is not a vector.
265
266@defun symbol-name symbol
267This function returns the string that is @var{symbol}'s name. For example:
268
269@example
270@group
271(symbol-name 'foo)
272 @result{} "foo"
273@end group
274@end example
275
276@strong{Warning:} Changing the string by substituting characters does
277change the name of the symbol, but fails to update the obarray, so don't
278do it!
279@end defun
280
281@defun make-symbol name
282This function returns a newly-allocated, uninterned symbol whose name is
283@var{name} (which must be a string). Its value and function definition
284are void, and its property list is @code{nil}. In the example below,
285the value of @code{sym} is not @code{eq} to @code{foo} because it is a
286distinct uninterned symbol whose name is also @samp{foo}.
287
288@example
289(setq sym (make-symbol "foo"))
290 @result{} foo
291(eq sym 'foo)
292 @result{} nil
293@end example
294@end defun
295
296@defun intern name &optional obarray
297This function returns the interned symbol whose name is @var{name}. If
298there is no such symbol in the obarray @var{obarray}, @code{intern}
299creates a new one, adds it to the obarray, and returns it. If
300@var{obarray} is omitted, the value of the global variable
301@code{obarray} is used.
302
303@example
304(setq sym (intern "foo"))
305 @result{} foo
306(eq sym 'foo)
307 @result{} t
308
309(setq sym1 (intern "foo" other-obarray))
310 @result{} foo
311(eq sym1 'foo)
312 @result{} nil
313@end example
314@end defun
315
316@cindex CL note---interning existing symbol
317@quotation
318@b{Common Lisp note:} In Common Lisp, you can intern an existing symbol
319in an obarray. In Emacs Lisp, you cannot do this, because the argument
320to @code{intern} must be a string, not a symbol.
321@end quotation
322
323@defun intern-soft name &optional obarray
324This function returns the symbol in @var{obarray} whose name is
325@var{name}, or @code{nil} if @var{obarray} has no symbol with that name.
326Therefore, you can use @code{intern-soft} to test whether a symbol with
327a given name is already interned. If @var{obarray} is omitted, the
328value of the global variable @code{obarray} is used.
329
330The argument @var{name} may also be a symbol; in that case,
331the function returns @var{name} if @var{name} is interned
332in the specified obarray, and otherwise @code{nil}.
333
334@smallexample
335(intern-soft "frazzle") ; @r{No such symbol exists.}
336 @result{} nil
337(make-symbol "frazzle") ; @r{Create an uninterned one.}
338 @result{} frazzle
339@group
340(intern-soft "frazzle") ; @r{That one cannot be found.}
341 @result{} nil
342@end group
343@group
344(setq sym (intern "frazzle")) ; @r{Create an interned one.}
345 @result{} frazzle
346@end group
347@group
348(intern-soft "frazzle") ; @r{That one can be found!}
349 @result{} frazzle
350@end group
351@group
352(eq sym 'frazzle) ; @r{And it is the same one.}
353 @result{} t
354@end group
355@end smallexample
356@end defun
357
358@defvar obarray
359This variable is the standard obarray for use by @code{intern} and
360@code{read}.
361@end defvar
362
363@defun mapatoms function &optional obarray
364@anchor{Definition of mapatoms}
365This function calls @var{function} once with each symbol in the obarray
366@var{obarray}. Then it returns @code{nil}. If @var{obarray} is
367omitted, it defaults to the value of @code{obarray}, the standard
368obarray for ordinary symbols.
369
370@smallexample
371(setq count 0)
372 @result{} 0
373(defun count-syms (s)
374 (setq count (1+ count)))
375 @result{} count-syms
376(mapatoms 'count-syms)
377 @result{} nil
378count
379 @result{} 1871
380@end smallexample
381
382See @code{documentation} in @ref{Accessing Documentation}, for another
383example using @code{mapatoms}.
384@end defun
385
386@defun unintern symbol &optional obarray
387This function deletes @var{symbol} from the obarray @var{obarray}. If
388@code{symbol} is not actually in the obarray, @code{unintern} does
389nothing. If @var{obarray} is @code{nil}, the current obarray is used.
390
391If you provide a string instead of a symbol as @var{symbol}, it stands
392for a symbol name. Then @code{unintern} deletes the symbol (if any) in
393the obarray which has that name. If there is no such symbol,
394@code{unintern} does nothing.
395
396If @code{unintern} does delete a symbol, it returns @code{t}. Otherwise
397it returns @code{nil}.
398@end defun
399
400@node Property Lists,, Creating Symbols, Symbols
401@section Property Lists
402@cindex property list
403@cindex plist
404
405 A @dfn{property list} (@dfn{plist} for short) is a list of paired
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406elements. Each of the pairs associates a property name (usually a
407symbol) with a property or value.
b8d4c8d0 408
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409 Every symbol has a cell that stores a property list (@pxref{Symbol
410Components}). This property list is used to record information about
411the symbol, such as its variable documentation and the name of the
412file where it was defined.
413
414 Property lists can also be used in other contexts. For instance,
415you can assign property lists to character positions in a string or
416buffer. @xref{Text Properties}.
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417
418 The property names and values in a property list can be any Lisp
419objects, but the names are usually symbols. Property list functions
420compare the property names using @code{eq}. Here is an example of a
421property list, found on the symbol @code{progn} when the compiler is
422loaded:
423
424@example
425(lisp-indent-function 0 byte-compile byte-compile-progn)
426@end example
427
428@noindent
429Here @code{lisp-indent-function} and @code{byte-compile} are property
430names, and the other two elements are the corresponding values.
431
432@menu
433* Plists and Alists:: Comparison of the advantages of property
434 lists and association lists.
435* Symbol Plists:: Functions to access symbols' property lists.
436* Other Plists:: Accessing property lists stored elsewhere.
437@end menu
438
439@node Plists and Alists
440@subsection Property Lists and Association Lists
441@cindex plist vs. alist
442@cindex alist vs. plist
443
444@cindex property lists vs association lists
445 Association lists (@pxref{Association Lists}) are very similar to
446property lists. In contrast to association lists, the order of the
447pairs in the property list is not significant since the property names
448must be distinct.
449
450 Property lists are better than association lists for attaching
451information to various Lisp function names or variables. If your
452program keeps all of its associations in one association list, it will
453typically need to search that entire list each time it checks for an
454association. This could be slow. By contrast, if you keep the same
455information in the property lists of the function names or variables
456themselves, each search will scan only the length of one property list,
457which is usually short. This is why the documentation for a variable is
458recorded in a property named @code{variable-documentation}. The byte
459compiler likewise uses properties to record those functions needing
460special treatment.
461
462 However, association lists have their own advantages. Depending on
463your application, it may be faster to add an association to the front of
464an association list than to update a property. All properties for a
465symbol are stored in the same property list, so there is a possibility
466of a conflict between different uses of a property name. (For this
467reason, it is a good idea to choose property names that are probably
468unique, such as by beginning the property name with the program's usual
469name-prefix for variables and functions.) An association list may be
470used like a stack where associations are pushed on the front of the list
471and later discarded; this is not possible with a property list.
472
473@node Symbol Plists
474@subsection Property List Functions for Symbols
475
476@defun symbol-plist symbol
477This function returns the property list of @var{symbol}.
478@end defun
479
480@defun setplist symbol plist
481This function sets @var{symbol}'s property list to @var{plist}.
482Normally, @var{plist} should be a well-formed property list, but this is
483not enforced. The return value is @var{plist}.
484
485@smallexample
486(setplist 'foo '(a 1 b (2 3) c nil))
487 @result{} (a 1 b (2 3) c nil)
488(symbol-plist 'foo)
489 @result{} (a 1 b (2 3) c nil)
490@end smallexample
491
492For symbols in special obarrays, which are not used for ordinary
493purposes, it may make sense to use the property list cell in a
494nonstandard fashion; in fact, the abbrev mechanism does so
495(@pxref{Abbrevs}).
496@end defun
497
498@defun get symbol property
499This function finds the value of the property named @var{property} in
500@var{symbol}'s property list. If there is no such property, @code{nil}
501is returned. Thus, there is no distinction between a value of
502@code{nil} and the absence of the property.
503
504The name @var{property} is compared with the existing property names
505using @code{eq}, so any object is a legitimate property.
506
507See @code{put} for an example.
508@end defun
509
510@defun put symbol property value
511This function puts @var{value} onto @var{symbol}'s property list under
512the property name @var{property}, replacing any previous property value.
513The @code{put} function returns @var{value}.
514
515@smallexample
516(put 'fly 'verb 'transitive)
517 @result{}'transitive
518(put 'fly 'noun '(a buzzing little bug))
519 @result{} (a buzzing little bug)
520(get 'fly 'verb)
521 @result{} transitive
522(symbol-plist 'fly)
523 @result{} (verb transitive noun (a buzzing little bug))
524@end smallexample
525@end defun
526
527@node Other Plists
528@subsection Property Lists Outside Symbols
529
530 These functions are useful for manipulating property lists
531that are stored in places other than symbols:
532
533@defun plist-get plist property
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534This returns the value of the @var{property} property stored in the
535property list @var{plist}. It accepts a malformed @var{plist}
536argument. If @var{property} is not found in the @var{plist}, it
537returns @code{nil}. For example,
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538
539@example
540(plist-get '(foo 4) 'foo)
541 @result{} 4
542(plist-get '(foo 4 bad) 'foo)
543 @result{} 4
af20f0eb 544(plist-get '(foo 4 bad) 'bad)
354098a8 545 @result{} @code{nil}
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546(plist-get '(foo 4 bad) 'bar)
547 @result{} nil
548@end example
549@end defun
550
551@defun plist-put plist property value
552This stores @var{value} as the value of the @var{property} property in
553the property list @var{plist}. It may modify @var{plist} destructively,
554or it may construct a new list structure without altering the old. The
555function returns the modified property list, so you can store that back
556in the place where you got @var{plist}. For example,
557
558@example
559(setq my-plist '(bar t foo 4))
560 @result{} (bar t foo 4)
561(setq my-plist (plist-put my-plist 'foo 69))
562 @result{} (bar t foo 69)
563(setq my-plist (plist-put my-plist 'quux '(a)))
564 @result{} (bar t foo 69 quux (a))
565@end example
566@end defun
567
568 You could define @code{put} in terms of @code{plist-put} as follows:
569
570@example
571(defun put (symbol prop value)
572 (setplist symbol
573 (plist-put (symbol-plist symbol) prop value)))
574@end example
575
576@defun lax-plist-get plist property
577Like @code{plist-get} except that it compares properties
578using @code{equal} instead of @code{eq}.
579@end defun
580
581@defun lax-plist-put plist property value
582Like @code{plist-put} except that it compares properties
583using @code{equal} instead of @code{eq}.
584@end defun
585
586@defun plist-member plist property
587This returns non-@code{nil} if @var{plist} contains the given
588@var{property}. Unlike @code{plist-get}, this allows you to distinguish
589between a missing property and a property with the value @code{nil}.
590The value is actually the tail of @var{plist} whose @code{car} is
591@var{property}.
592@end defun
593
594@ignore
595 arch-tag: 8750b7d2-de4c-4923-809a-d35fc39fd8ce
596@end ignore