updated for 19.29.
[bpt/emacs.git] / lispref / elisp.texi
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1\input texinfo @c -*-texinfo-*-
2@c %**start of header
3@setfilename elisp
4@smallbook
5@settitle GNU Emacs Lisp Reference Manual
6@c %**end of header
7
8@ifinfo
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9This version is the edition 2.4 of the GNU Emacs Lisp
10Reference Manual. It corresponds to Emacs Version 19.29.
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11@c Please REMEMBER to update edition number in *four* places in this file
12@c and also in *one* place in intro.texi
13
14Published by the Free Software Foundation
15675 Massachusetts Avenue
16Cambridge, MA 02139 USA
17
22697dac 18Copyright (C) 1990, 1991, 1992, 1993, 1994, 1995 Free Software Foundation, Inc.
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19
20Permission is granted to make and distribute verbatim copies of this
21manual provided the copyright notice and this permission notice are
22preserved on all copies.
23
24@ignore
25Permission is granted to process this file through TeX and print the
26results, provided the printed document carries copying permission notice
27identical to this one except for the removal of this paragraph (this
28paragraph not being relevant to the printed manual).
29
30@end ignore
31Permission is granted to copy and distribute modified versions of this
32manual under the conditions for verbatim copying, provided that the
33entire resulting derived work is distributed under the terms of a
34permission notice identical to this one.
35
36Permission is granted to copy and distribute translations of this manual
37into another language, under the above conditions for modified versions,
38except that this permission notice may be stated in a translation
39approved by the Foundation.
40
41Permission is granted to copy and distribute modified versions of this
42manual under the conditions for verbatim copying, provided also that the
43section entitled ``GNU General Public License'' is included exactly as
44in the original, and provided that the entire resulting derived work is
45distributed under the terms of a permission notice identical to this
46one.
47
48Permission is granted to copy and distribute translations of this manual
49into another language, under the above conditions for modified versions,
50except that the section entitled ``GNU General Public License'' may be
51included in a translation approved by the Free Software Foundation
52instead of in the original English.
53@end ifinfo
54
55@c Combine indices.
56@synindex cp fn
57@syncodeindex vr fn
58@syncodeindex ky fn
59@syncodeindex pg fn
60@syncodeindex tp fn
61
62@setchapternewpage odd
63@finalout
64
65@titlepage
66@title GNU Emacs Lisp Reference Manual
67@subtitle GNU Emacs Version 19
68@subtitle for Unix Users
69@c The edition number appears in several places in this file
70@c and also in the file intro.texi.
22697dac 71@subtitle Revision 2.4, June 1995
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72
73@author by Bil Lewis, Dan LaLiberte, Richard Stallman
74@author and the GNU Manual Group
75@page
76@vskip 0pt plus 1filll
22697dac 77Copyright @copyright{} 1990, 1991, 1992, 1993, 1994, 1995 Free Software Foundation, Inc.
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78
79@sp 2
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80Edition 2.4 @*
81Revised for Emacs Version 19.29,@*
82June, 1995.@*
a44af9f2 83@sp 2
22697dac 84ISBN 1-882114-71-X
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85
86@sp 2
87Published by the Free Software Foundation @*
88675 Massachusetts Avenue @*
89Cambridge, MA 02139 USA
90
91Permission is granted to make and distribute verbatim copies of this
92manual provided the copyright notice and this permission notice are
93preserved on all copies.
94
95Permission is granted to copy and distribute modified versions of this
96manual under the conditions for verbatim copying, provided also that the
97section entitled ``GNU General Public License'' is included
98exactly as in the original, and provided that the entire resulting
99derived work is distributed under the terms of a permission notice
100identical to this one.
101
102Permission is granted to copy and distribute translations of this manual
103into another language, under the above conditions for modified versions,
104except that the section entitled ``GNU General Public License'' may be
105included in a translation approved by the Free Software Foundation
106instead of in the original English.
107
108Cover art by Etienne Suvasa.
109@end titlepage
110@page
111
112@node Top, Copying, (dir), (dir)
113
114@ifinfo
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115This Info file contains edition 2.4 of the GNU Emacs Lisp
116Reference Manual, corresponding to GNU Emacs version 19.29.
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117@end ifinfo
118
119@menu
120* Copying:: Conditions for copying and changing GNU Emacs.
121* Introduction:: Introduction and conventions used.
122
3e099569 123* Lisp Data Types:: Data types of objects in Emacs Lisp.
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124* Numbers:: Numbers and arithmetic functions.
125* Strings and Characters:: Strings, and functions that work on them.
126* Lists:: Lists, cons cells, and related functions.
127* Sequences Arrays Vectors:: Lists, strings and vectors are called sequences.
128 Certain functions act on any kind of sequence.
129 The description of vectors is here as well.
130* Symbols:: Symbols represent names, uniquely.
131
132* Evaluation:: How Lisp expressions are evaluated.
133* Control Structures:: Conditionals, loops, nonlocal exits.
134* Variables:: Using symbols in programs to stand for values.
135* Functions:: A function is a Lisp program
136 that can be invoked from other functions.
137* Macros:: Macros are a way to extend the Lisp language.
138
139* Loading:: Reading files of Lisp code into Lisp.
140* Byte Compilation:: Compilation makes programs run faster.
141* Debugging:: Tools and tips for debugging Lisp programs.
142
3e099569 143* Read and Print:: Converting Lisp objects to text and back.
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144* Minibuffers:: Using the minibuffer to read input.
145* Command Loop:: How the editor command loop works,
146 and how you can call its subroutines.
147* Keymaps:: Defining the bindings from keys to commands.
148* Modes:: Defining major and minor modes.
149* Documentation:: Writing and using documentation strings.
150
151* Files:: Accessing files.
152* Backups and Auto-Saving:: Controlling how backups and auto-save
153 files are made.
154* Buffers:: Creating and using buffer objects.
155* Windows:: Manipulating windows and displaying buffers.
156* Frames:: Making multiple X windows.
157* Positions:: Buffer positions and motion functions.
158* Markers:: Markers represent positions and update
159 automatically when the text is changed.
160
161* Text:: Examining and changing text in buffers.
162* Searching and Matching:: Searching buffers for strings or regexps.
163* Syntax Tables:: The syntax table controls word and list parsing.
164* Abbrevs:: How Abbrev mode works, and its data structures.
165
166* Processes:: Running and communicating with subprocesses.
167* System Interface:: Getting the user id, system type, environment
168 variables, and other such things.
169* Display:: Parameters controlling screen usage.
170 The bell. Waiting for input.
171* Calendar:: Customizing the calendar and diary.
172
173Appendices
174
175* Tips:: Advice for writing Lisp programs.
176* GNU Emacs Internals:: Building and dumping Emacs;
177 internal data structures.
178* Standard Errors:: List of all error symbols.
179* Standard Buffer-Local Variables:: List of variables local in all buffers.
180* Standard Keymaps:: List of standard keymaps.
181* Standard Hooks:: List of standard hook variables.
182
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183* Index:: Index including concepts, functions, variables,
184 and other terms.
185
186 --- The Detailed Node Listing ---
187
188Here are other nodes that are inferiors of those already listed,
189mentioned here so you can get to them in one step:
190
191Introduction
192
193* Caveats:: Flaws and a request for help.
194* Lisp History:: Emacs Lisp is descended from Maclisp.
195* Conventions:: How the manual is formatted.
196* Acknowledgements:: The authors, editors, and sponsors of this manual.
197
198Conventions
199
200* Some Terms:: Explanation of terms we use in this manual.
201* nil and t:: How the symbols @code{nil} and @code{t} are used.
202* Evaluation Notation:: The format we use for examples of evaluation.
203* Printing Notation:: The format we use for examples that print output.
204* Error Messages:: The format we use for examples of errors.
205* Buffer Text Notation:: The format we use for buffer contents in examples.
206* Format of Descriptions:: Notation for describing functions, variables, etc.
207
208Format of Descriptions
209
210* A Sample Function Description::
211* A Sample Variable Description::
212
213Lisp Data Types
214
215* Printed Representation:: How Lisp objects are represented as text.
216* Comments:: Comments and their formatting conventions.
217* Programming Types:: Types found in all Lisp systems.
218* Editing Types:: Types specific to Emacs.
219* Type Predicates:: Tests related to types.
220* Equality Predicates:: Tests of equality between any two objects.
221
222Programming Types
223
224* Integer Type:: Numbers without fractional parts.
225* Floating Point Type:: Numbers with fractional parts and with a large range.
226* Character Type:: The representation of letters, numbers and
227 control characters.
228* Sequence Type:: Both lists and arrays are classified as sequences.
3e099569 229* Cons Cell Type:: Cons cells, and lists (which are made from cons cells).
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230* Array Type:: Arrays include strings and vectors.
231* String Type:: An (efficient) array of characters.
232* Vector Type:: One-dimensional arrays.
233* Symbol Type:: A multi-use object that refers to a function,
234 variable, property list, or itself.
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235* Function Type:: A piece of executable code you can call from elsewhere.
236* Macro Type:: A method of expanding an expression into another
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237 expression, more fundamental but less pretty.
238* Primitive Function Type:: A function written in C, callable from Lisp.
239* Byte-Code Type:: A function written in Lisp, then compiled.
240* Autoload Type:: A type used for automatically loading seldom-used
241 functions.
242
243List Type
244
245* Dotted Pair Notation:: An alternative syntax for lists.
246* Association List Type:: A specially constructed list.
247
248Editing Types
249
250* Buffer Type:: The basic object of editing.
251* Window Type:: What makes buffers visible.
252* Window Configuration Type::Save what the screen looks like.
253* Marker Type:: A position in a buffer.
254* Process Type:: A process running on the underlying OS.
255* Stream Type:: Receive or send characters.
256* Keymap Type:: What function a keystroke invokes.
257* Syntax Table Type:: What a character means.
258
259Numbers
260
261* Integer Basics:: Representation and range of integers.
262* Float Basics:: Representation and range of floating point.
263* Predicates on Numbers:: Testing for numbers.
264* Comparison of Numbers:: Equality and inequality predicates.
265* Arithmetic Operations:: How to add, subtract, multiply and divide.
266* Bitwise Operations:: Logical and, or, not, shifting.
267* Numeric Conversions:: Converting float to integer and vice versa.
22697dac 268* Math Functions:: Trig, exponential and logarithmic functions.
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269* Random Numbers:: Obtaining random integers, predictable or not.
270
271Strings and Characters
272
273* String Basics:: Basic properties of strings and characters.
274* Predicates for Strings:: Testing whether an object is a string or char.
275* Creating Strings:: Functions to allocate new strings.
276* Text Comparison:: Comparing characters or strings.
277* String Conversion:: Converting characters or strings and vice versa.
278* Formatting Strings:: @code{format}: Emacs's analog of @code{printf}.
279* Character Case:: Case conversion functions.
280
281Lists
282
283* Cons Cells:: How lists are made out of cons cells.
284* Lists as Boxes:: Graphical notation to explain lists.
285* List-related Predicates:: Is this object a list? Comparing two lists.
286* List Elements:: Extracting the pieces of a list.
287* Building Lists:: Creating list structure.
288* Modifying Lists:: Storing new pieces into an existing list.
289* Sets And Lists:: A list can represent a finite mathematical set.
290* Association Lists:: A list can represent a finite relation or mapping.
291
292Modifying Existing List Structure
293
294* Setcar:: Replacing an element in a list.
295* Setcdr:: Replacing part of the list backbone.
296 This can be used to remove or add elements.
297* Rearrangement:: Reordering the elements in a list; combining lists.
298
299Sequences, Arrays, and Vectors
300
301* Sequence Functions:: Functions that accept any kind of sequence.
302* Arrays:: Characteristics of arrays in Emacs Lisp.
303* Array Functions:: Functions specifically for arrays.
304* Vectors:: Functions specifically for vectors.
305
306Symbols
307
308* Symbol Components:: Symbols have names, values, function definitions
309 and property lists.
310* Definitions:: A definition says how a symbol will be used.
311* Creating Symbols:: How symbols are kept unique.
312* Property Lists:: Each symbol has a property list
313 for recording miscellaneous information.
314
315Evaluation
316
317* Intro Eval:: Evaluation in the scheme of things.
318* Eval:: How to invoke the Lisp interpreter explicitly.
319* Forms:: How various sorts of objects are evaluated.
320* Quoting:: Avoiding evaluation (to put constants in
321 the program).
322
323Kinds of Forms
324
325* Self-Evaluating Forms:: Forms that evaluate to themselves.
326* Symbol Forms:: Symbols evaluate as variables.
327* Classifying Lists:: How to distinguish various sorts of list forms.
328* Function Forms:: Forms that call functions.
329* Macro Forms:: Forms that call macros.
330* Special Forms:: ``Special forms'' are idiosyncratic primitives,
331 most of them extremely important.
332* Autoloading:: Functions set up to load files
333 containing their real definitions.
334
335Control Structures
336
337* Sequencing:: Evaluation in textual order.
338* Conditionals:: @code{if}, @code{cond}.
339* Combining Conditions:: @code{and}, @code{or}, @code{not}.
340* Iteration:: @code{while} loops.
341* Nonlocal Exits:: Jumping out of a sequence.
342
343Nonlocal Exits
344
345* Catch and Throw:: Nonlocal exits for the program's own purposes.
346* Examples of Catch:: Showing how such nonlocal exits can be written.
347* Errors:: How errors are signaled and handled.
348* Cleanups:: Arranging to run a cleanup form if an
349 error happens.
350
351Errors
352
353* Signaling Errors:: How to report an error.
354* Processing of Errors:: What Emacs does when you report an error.
355* Handling Errors:: How you can trap errors and continue execution.
3e099569 356* Error Symbols:: How errors are classified for trapping them.
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357
358Variables
359
360* Global Variables:: Variable values that exist permanently, everywhere.
361* Constant Variables:: Certain "variables" have values that never change.
362* Local Variables:: Variable values that exist only temporarily.
363* Void Variables:: Symbols that lack values.
364* Defining Variables:: A definition says a symbol is used as a variable.
365* Accessing Variables:: Examining values of variables whose names
366 are known only at run time.
367* Setting Variables:: Storing new values in variables.
368* Variable Scoping:: How Lisp chooses among local and global values.
369* Buffer-Local Variables:: Variable values in effect only in one buffer.
370
371Scoping Rules for Variable Bindings
372
373* Scope:: Scope means where in the program a value
374 is visible. Comparison with other languages.
375* Extent:: Extent means how long in time a value exists.
376* Impl of Scope:: Two ways to implement dynamic scoping.
377* Using Scoping:: How to use dynamic scoping carefully and
378 avoid problems.
379
380Buffer-Local Variables
381
382* Intro to Buffer-Local:: Introduction and concepts.
383* Creating Buffer-Local:: Creating and destroying buffer-local bindings.
384* Default Value:: The default value is seen in buffers
385 that don't have their own local values.
386
387Functions
388
389* What Is a Function:: Lisp functions vs primitives; terminology.
390* Lambda Expressions:: How functions are expressed as Lisp objects.
391* Function Names:: A symbol can serve as the name of a function.
392* Defining Functions:: Lisp expressions for defining functions.
393* Calling Functions:: How to use an existing function.
394* Mapping Functions:: Applying a function to each element of a list, etc.
395* Anonymous Functions:: Lambda-expressions are functions with no names.
396* Function Cells:: Accessing or setting the function definition
397 of a symbol.
398* Related Topics:: Cross-references to specific Lisp primitives
399 that have a special bearing on how
400 functions work.
401
402Lambda Expressions
403
404* Lambda Components:: The parts of a lambda expression.
405* Simple Lambda:: A simple example.
406* Argument List:: Details and special features of argument lists.
407* Function Documentation:: How to put documentation in a function.
408
409Macros
410
411* Simple Macro:: A basic example.
412* Expansion:: How, when and why macros are expanded.
413* Compiling Macros:: How macros are expanded by the compiler.
414* Defining Macros:: How to write a macro definition.
415* Backquote:: Easier construction of list structure.
416* Problems with Macros:: Don't evaluate the macro arguments too many times.
417 Don't hide the user's variables.
418
419Loading
420
421* How Programs Do Loading:: The @code{load} function and others.
422* Autoload:: Setting up a function to autoload.
bfe721d1 423* Named Features:: Loading a library if it isn't already loaded.
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424* Repeated Loading:: Precautions about loading a file twice.
425
426Byte Compilation
427
428* Compilation Functions:: Byte compilation functions.
429* Disassembly:: Disassembling byte-code; how to read byte-code.
430
431Debugging Lisp Programs
432
433* Debugger:: How the Emacs Lisp debugger is implemented.
434* Syntax Errors:: How to find syntax errors.
435* Compilation Errors:: How to find errors that show up in
436 byte compilation.
437* Edebug:: A source-level Emacs Lisp debugger.
438
439The Lisp Debugger
440
441* Error Debugging:: Entering the debugger when an error happens.
442* Function Debugging:: Entering it when a certain function is called.
443* Explicit Debug:: Entering it at a certain point in the program.
444* Using Debugger:: What the debugger does; what you see while in it.
445* Debugger Commands:: Commands used while in the debugger.
446* Invoking the Debugger:: How to call the function @code{debug}.
447* Internals of Debugger:: Subroutines of the debugger, and global variables.
448
449Debugging Invalid Lisp Syntax
450
451* Excess Open:: How to find a spurious open paren or missing close.
452* Excess Close:: How to find a spurious close paren or missing open.
453
454Reading and Printing Lisp Objects
455
456* Streams Intro:: Overview of streams, reading and printing.
457* Input Streams:: Various data types that can be used as
458 input streams.
459* Input Functions:: Functions to read Lisp objects from text.
460* Output Streams:: Various data types that can be used as
461 output streams.
462* Output Functions:: Functions to print Lisp objects as text.
463
464Minibuffers
465
466* Intro to Minibuffers:: Basic information about minibuffers.
467* Text from Minibuffer:: How to read a straight text string.
468* Object from Minibuffer:: How to read a Lisp object or expression.
469* Completion:: How to invoke and customize completion.
470* Yes-or-No Queries:: Asking a question with a simple answer.
471* Minibuffer Misc:: Various customization hooks and variables.
472
473Completion
474
475* Basic Completion:: Low-level functions for completing strings.
476 (These are too low level to use the minibuffer.)
477* Minibuffer Completion:: Invoking the minibuffer with completion.
478* Completion Commands:: Minibuffer commands that do completion.
479* High-Level Completion:: Convenient special cases of completion
480 (reading buffer name, file name, etc.)
481* Reading File Names:: Using completion to read file names.
482* Programmed Completion:: Finding the completions for a given file name.
483
484Command Loop
485
486* Command Overview:: How the command loop reads commands.
487* Defining Commands:: Specifying how a function should read arguments.
488* Interactive Call:: Calling a command, so that it will read arguments.
489* Command Loop Info:: Variables set by the command loop for you to examine.
490* Input Events:: What input looks like when you read it.
491* Reading Input:: How to read input events from the keyboard or mouse.
492* Waiting:: Waiting for user input or elapsed time.
493* Quitting:: How @kbd{C-g} works. How to catch or defer quitting.
494* Prefix Command Arguments:: How the commands to set prefix args work.
495* Recursive Editing:: Entering a recursive edit,
496 and why you usually shouldn't.
497* Disabling Commands:: How the command loop handles disabled commands.
498* Command History:: How the command history is set up, and how accessed.
499* Keyboard Macros:: How keyboard macros are implemented.
500
501Defining Commands
502
503* Using Interactive:: General rules for @code{interactive}.
504* Interactive Codes:: The standard letter-codes for reading arguments
505 in various ways.
506* Interactive Examples:: Examples of how to read interactive arguments.
507
508Keymaps
509
510* Keymap Terminology:: Definitions of terms pertaining to keymaps.
511* Format of Keymaps:: What a keymap looks like as a Lisp object.
512* Creating Keymaps:: Functions to create and copy keymaps.
513* Inheritance and Keymaps:: How one keymap can inherit the bindings
514 of another keymap.
515* Prefix Keys:: Defining a key with a keymap as its definition.
516* Menu Keymaps:: A keymap can define a menu for X windows
517 or for use from the terminal.
518* Active Keymaps:: Each buffer has a local keymap
519 to override the standard (global) bindings.
520 Each minor mode can also override them.
521* Key Lookup:: How extracting elements from keymaps works.
522* Functions for Key Lookup:: How to request key lookup.
523* Changing Key Bindings:: Redefining a key in a keymap.
524* Key Binding Commands:: Interactive interfaces for redefining keys.
525* Scanning Keymaps:: Looking through all keymaps, for printing help.
526
527Major and Minor Modes
528
529* Major Modes:: Defining major modes.
530* Minor Modes:: Defining minor modes.
531* Mode Line Format:: Customizing the text that appears in the mode line.
532* Hooks:: How to use hooks; how to write code that
533 provides hooks.
534
535Major Modes
536
537* Major Mode Conventions:: Coding conventions for keymaps, etc.
538* Example Major Modes:: Text mode and Lisp modes.
539* Auto Major Mode:: How Emacs chooses the major mode automatically.
540* Mode Help:: Finding out how to use a mode.
541
542Minor Modes
543
544* Minor Mode Conventions:: Tips for writing a minor mode.
545* Keymaps and Minor Modes:: How a minor mode can have its own keymap.
546
547Mode Line Format
548
549* Mode Line Data:: The data structure that controls the mode line.
550* Mode Line Variables:: Variables used in that data structure.
551* %-Constructs:: Putting information into a mode line.
552
553Documentation
554
555* Documentation Basics:: Good style for doc strings.
556 Where to put them. How Emacs stores them.
557* Accessing Documentation:: How Lisp programs can access doc strings.
558* Keys in Documentation:: Substituting current key bindings.
559* Describing Characters:: Making printable descriptions of
560 non-printing characters and key sequences.
561* Help Functions:: Subroutines used by Emacs help facilities.
562
563Files
564
565* Visiting Files:: Reading files into Emacs buffers for editing.
566* Saving Buffers:: Writing changed buffers back into files.
567* Reading from Files:: Reading files into other buffers.
568* Writing to Files:: Writing new files from parts of buffers.
569* File Locks:: Locking and unlocking files, to prevent
570 simultaneous editing by two people.
571* Information about Files:: Testing existence, accessibility, size of files.
572* Contents of Directories:: Getting a list of the files in a directory.
573* Changing File Attributes:: Renaming files, changing protection, etc.
574* File Names:: Decomposing and expanding file names.
575
576Visiting Files
577
578* Visiting Functions:: The usual interface functions for visiting.
579* Subroutines of Visiting:: Lower-level subroutines that they use.
580
581Information about Files
582
583* Testing Accessibility:: Is a given file readable? Writable?
584* Kinds of Files:: Is it a directory? A link?
585* File Attributes:: How large is it? Any other names? Etc.
586
587File Names
588
589* File Name Components:: The directory part of a file name, and the rest.
590* Directory Names:: A directory's name as a directory
591 is different from its name as a file.
592* Relative File Names:: Some file names are relative to a
593 current directory.
594* File Name Expansion:: Converting relative file names to absolute ones.
595* Unique File Names:: Generating names for temporary files.
596* File Name Completion:: Finding the completions for a given file name.
597
598Backups and Auto-Saving
599
600* Backup Files:: How backup files are made; how their names
601 are chosen.
602* Auto-Saving:: How auto-save files are made; how their
603 names are chosen.
604* Reverting:: @code{revert-buffer}, and how to customize
605 what it does.
606
607Backup Files
608
609* Making Backups:: How Emacs makes backup files, and when.
610* Rename or Copy:: Two alternatives: renaming the old file
611 or copying it.
612* Numbered Backups:: Keeping multiple backups for each source file.
613* Backup Names:: How backup file names are computed; customization.
614
615Buffers
616
617* Buffer Basics:: What is a buffer?
618* Buffer Names:: Accessing and changing buffer names.
619* Buffer File Name:: The buffer file name indicates which file
620 is visited.
621* Buffer Modification:: A buffer is @dfn{modified} if it needs to be saved.
622* Modification Time:: Determining whether the visited file was changed
623 ``behind Emacs's back''.
624* Read Only Buffers:: Modifying text is not allowed in a
625 read-only buffer.
626* The Buffer List:: How to look at all the existing buffers.
627* Creating Buffers:: Functions that create buffers.
628* Killing Buffers:: Buffers exist until explicitly killed.
629* Current Buffer:: Designating a buffer as current
630 so primitives will access its contents.
631
632Windows
633
634* Basic Windows:: Basic information on using windows.
635* Splitting Windows:: Splitting one window into two windows.
636* Deleting Windows:: Deleting a window gives its space to other windows.
637* Selecting Windows:: The selected window is the one that you edit in.
638* Cyclic Window Ordering:: Moving around the existing windows.
639* Buffers and Windows:: Each window displays the contents of a buffer.
640* Displaying Buffers:: Higher-lever functions for displaying a buffer
641 and choosing a window for it.
642* Window Point:: Each window has its own location of point.
643* Window Start:: The display-start position controls which text
644 is on-screen in the window.
645* Vertical Scrolling:: Moving text up and down in the window.
646* Horizontal Scrolling:: Moving text sideways on the window.
647* Size of Window:: Accessing the size of a window.
648* Resizing Windows:: Changing the size of a window.
649* Window Configurations:: Saving and restoring the state of the screen.
650
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651Frames
652
653* Creating Frames:: Creating additional frames.
654* Multiple Displays:: Creating frames on other X displays.
655* Frame Parameters:: Controlling frame size, position, font, etc.
656* Frame Titles:: Automatic updating of frame titles.
657* Deleting Frames:: Frames last until explicitly deleted.
658* Finding All Frames:: How to examine all existing frames.
659* Frames and Windows:: A frame contains windows;
660 display of text always works through windows.
661* Minibuffers and Frames:: How a frame finds the minibuffer to use.
662* Input Focus:: Specifying the selected frame.
663* Visibility of Frames:: Frames may be visible or invisible, or icons.
664* Raising and Lowering:: Raising a frame makes it hide other X windows;
665 lowering it makes the others hide them.
666* Frame Configurations:: Saving the state of all frames.
667* Mouse Tracking:: Getting events that say when the mouse moves.
668* Mouse Position:: Asking where the mouse is, or moving it.
669* Pop-Up Menus:: Displaying a menu for the user to select from.
670* Dialog Boxes:: Displaying a box to ask yes or no.
671* Pointer Shapes:: Specifying the shape of the mouse pointer.
672* X Selections:: Transferring text to and from other X clients.
673* Color Names:: Getting the definitions of color names.
674* Resources:: Getting resource values from the server.
675* Server Data:: Getting info about the X server.
676
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677Positions
678
679* Point:: The special position where editing takes place.
680* Motion:: Changing point.
681* Excursions:: Temporary motion and buffer changes.
682* Narrowing:: Restricting editing to a portion of the buffer.
683
684Motion
685
686* Character Motion:: Moving in terms of characters.
687* Word Motion:: Moving in terms of words.
688* Buffer End Motion:: Moving to the beginning or end of the buffer.
689* Text Lines:: Moving in terms of lines of text.
690* Screen Lines:: Moving in terms of lines as displayed.
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691* List Motion:: Moving by parsing lists and sexps.
692* Skipping Characters:: Skipping characters belonging to a certain set.
693
694Markers
695
696* Overview of Markers:: The components of a marker, and how it relocates.
697* Predicates on Markers:: Testing whether an object is a marker.
698* Creating Markers:: Making empty markers or markers at certain places.
699* Information from Markers:: Finding the marker's buffer or character
700 position.
701* Changing Markers:: Moving the marker to a new buffer or position.
702* The Mark:: How ``the mark'' is implemented with a marker.
703* The Region:: How to access ``the region''.
704
705Text
706
707* Near Point:: Examining text in the vicinity of point.
708* Buffer Contents:: Examining text in a general fashion.
709* Insertion:: Adding new text to a buffer.
710* Commands for Insertion:: User-level commands to insert text.
711* Deletion:: Removing text from a buffer.
712* User-Level Deletion:: User-level commands to delete text.
713* The Kill Ring:: Where removed text sometimes is saved for
714 later use.
715* Undo:: Undoing changes to the text of a buffer.
716* Auto Filling:: How auto-fill mode is implemented to break lines.
717* Filling:: Functions for explicit filling.
bfe721d1 718* Margins:: How to specify margins for filling commands.
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719* Sorting:: Functions for sorting parts of the buffer.
720* Indentation:: Functions to insert or adjust indentation.
721* Columns:: Computing horizontal positions, and using them.
722* Case Changes:: Case conversion of parts of the buffer.
723* Substitution:: Replacing a given character wherever it appears.
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724* Registers:: How registers are implemented. Accessing
725 the text or position stored in a register.
726
727The Kill Ring
728
729* Kill Ring Concepts:: What text looks like in the kill ring.
730* Kill Functions:: Functions that kill text.
731* Yank Commands:: Commands that access the kill ring.
22697dac 732* Low-Level Kill Ring:: Functions and variables for kill ring access.
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733* Internals of Kill Ring:: Variables that hold kill-ring data.
734
735Indentation
736
737* Primitive Indent:: Functions used to count and insert indentation.
738* Mode-Specific Indent:: Customize indentation for different modes.
739* Region Indent:: Indent all the lines in a region.
740* Relative Indent:: Indent the current line based on previous lines.
741* Indent Tabs:: Adjustable, typewriter-like tab stops.
742* Motion by Indent:: Move to first non-blank character.
743
744Searching and Matching
745
746* String Search:: Search for an exact match.
747* Regular Expressions:: Describing classes of strings.
748* Regexp Search:: Searching for a match for a regexp.
749* Match Data:: Finding out which part of the text matched
750 various parts of a regexp, after regexp search.
751* Saving Match Data:: Saving and restoring this information.
752* Standard Regexps:: Useful regexps for finding sentences, pages,...
753* Searching and Case:: Case-independent or case-significant searching.
754
755Regular Expressions
756
757* Syntax of Regexps:: Rules for writing regular expressions.
758* Regexp Example:: Illustrates regular expression syntax.
759
760Syntax Tables
761
762* Syntax Descriptors:: How characters are classified.
763* Syntax Table Functions:: How to create, examine and alter syntax tables.
764* Parsing Expressions:: Parsing balanced expressions
765 using the syntax table.
766* Standard Syntax Tables:: Syntax tables used by various major modes.
767* Syntax Table Internals:: How syntax table information is stored.
768
769Syntax Descriptors
770
771* Syntax Class Table:: Table of syntax classes.
772* Syntax Flags:: Additional flags each character can have.
773
774Abbrevs And Abbrev Expansion
775
776* Abbrev Mode:: Setting up Emacs for abbreviation.
777* Tables: Abbrev Tables. Creating and working with abbrev tables.
778* Defining Abbrevs:: Specifying abbreviations and their expansions.
779* Files: Abbrev Files. Saving abbrevs in files.
780* Expansion: Abbrev Expansion. Controlling expansion; expansion subroutines.
781* Standard Abbrev Tables:: Abbrev tables used by various major modes.
782
783Processes
784
785* Subprocess Creation:: Functions that start subprocesses.
786* Synchronous Processes:: Details of using synchronous subprocesses.
787* Asynchronous Processes:: Starting up an asynchronous subprocess.
788* Deleting Processes:: Eliminating an asynchronous subprocess.
789* Process Information:: Accessing run-status and other attributes.
790* Input to Processes:: Sending input to an asynchronous subprocess.
791* Signals to Processes:: Stopping, continuing or interrupting
792 an asynchronous subprocess.
793* Output from Processes:: Collecting output from an asynchronous subprocess.
794* Sentinels:: Sentinels run when process run-status changes.
bfe721d1 795* Network:: Opening network connections.
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796
797Receiving Output from Processes
798
799* Process Buffers:: If no filter, output is put in a buffer.
800* Filter Functions:: Filter functions accept output from the process.
801* Accepting Output:: How to wait until process output arrives.
802
803Operating System Interface
804
805* Starting Up:: Customizing Emacs start-up processing.
806* Getting Out:: How exiting works (permanent or temporary).
807* System Environment:: Distinguish the name and kind of system.
808* Terminal Input:: Recording terminal input for debugging.
809* Terminal Output:: Recording terminal output for debugging.
810* Flow Control:: How to turn output flow control on or off.
811* Batch Mode:: Running Emacs without terminal interaction.
812
813Starting Up Emacs
814
815* Start-up Summary:: Sequence of actions Emacs performs at start-up.
816* Init File:: Details on reading the init file (@file{.emacs}).
817* Terminal-Specific:: How the terminal-specific Lisp file is read.
818* Command Line Arguments:: How command line arguments are processed,
819 and how you can customize them.
820
821Getting out of Emacs
822
823* Killing Emacs:: Exiting Emacs irreversibly.
824* Suspending Emacs:: Exiting Emacs reversibly.
825
826Emacs Display
827
828* Refresh Screen:: Clearing the screen and redrawing everything on it.
829* Truncation:: Folding or wrapping long text lines.
830* The Echo Area:: Where messages are displayed.
831* Selective Display:: Hiding part of the buffer text.
832* Overlay Arrow:: Display of an arrow to indicate position.
833* Temporary Displays:: Displays that go away automatically.
834* Waiting:: Forcing display update and waiting for user.
835* Blinking:: How Emacs shows the matching open parenthesis.
836* Usual Display:: How control characters are displayed.
837* Beeping:: Audible signal to the user.
838* Window Systems:: Which window system is being used.
839
840GNU Emacs Internals
841
842* Building Emacs:: How to preload Lisp libraries into Emacs.
843* Pure Storage:: A kludge to make preloaded Lisp functions sharable.
844* Garbage Collection:: Reclaiming space for Lisp objects no longer used.
845* Object Internals:: Data formats of buffers, windows, processes.
846* Writing Emacs Primitives:: Writing C code for Emacs.
847
848Object Internals
849
850* Buffer Internals:: Components of a buffer structure.
851* Window Internals:: Components of a window structure.
852* Process Internals:: Components of a process structure.
853@end menu
854
855@include intro.texi
856@include objects.texi
857@include numbers.texi
858@include strings.texi
859
860@include lists.texi
861@include sequences.texi
862@include symbols.texi
863@include eval.texi
864
865@include control.texi
866@include variables.texi
867@include functions.texi
868@include macros.texi
869
870@include loading.texi
871@include compile.texi
872@include debugging.texi
873@include streams.texi
874
875@include minibuf.texi
876@include commands.texi
877@include keymaps.texi
878@include modes.texi
879
880@include help.texi
881@include files.texi
882@include backups.texi
883@include buffers.texi
884
885@include windows.texi
886@include frames.texi
887@include positions.texi
888@include markers.texi
889@include text.texi
890
891@include searching.texi
892@include syntax.texi
893@include abbrevs.texi
894
895@include processes.texi
896@include os.texi
897@include display.texi
898@include calendar.texi
899
900@c MOVE to Emacs Manual: include misc-modes.texi
901
902@c appendices
903
904@c REMOVE this: include non-hacker.texi
905
906@include tips.texi
907@include internals.texi
908@include errors.texi
909@include locals.texi
910@include maps.texi
911@include hooks.texi
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912
913@include index.texi
914
915@c Print the tables of contents
916@summarycontents
917@contents
918@c That's all
919
920@bye
921
922\f
923These words prevent "local variables" above from confusing Emacs.