* display.texi (Temporary Displays): Document with-temp-buffer-window.
[bpt/emacs.git] / doc / lispref / display.texi
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1@c -*-texinfo-*-
2@c This is part of the GNU Emacs Lisp Reference Manual.
44e97401 3@c Copyright (C) 1990-1995, 1998-2012 Free Software Foundation, Inc.
b8d4c8d0 4@c See the file elisp.texi for copying conditions.
ecc6530d 5@node Display
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6@chapter Emacs Display
7
8 This chapter describes a number of features related to the display
9that Emacs presents to the user.
10
11@menu
12* Refresh Screen:: Clearing the screen and redrawing everything on it.
13* Forcing Redisplay:: Forcing redisplay.
14* Truncation:: Folding or wrapping long text lines.
15* The Echo Area:: Displaying messages at the bottom of the screen.
16* Warnings:: Displaying warning messages for the user.
17* Invisible Text:: Hiding part of the buffer text.
18* Selective Display:: Hiding part of the buffer text (the old way).
19* Temporary Displays:: Displays that go away automatically.
20* Overlays:: Use overlays to highlight parts of the buffer.
21* Width:: How wide a character or string is on the screen.
22* Line Height:: Controlling the height of lines.
23* Faces:: A face defines a graphics style for text characters:
24 font, colors, etc.
25* Fringes:: Controlling window fringes.
26* Scroll Bars:: Controlling vertical scroll bars.
27* Display Property:: Enabling special display features.
28* Images:: Displaying images in Emacs buffers.
29* Buttons:: Adding clickable buttons to Emacs buffers.
44e97401 30* Abstract Display:: Emacs's Widget for Object Collections.
b8d4c8d0 31* Blinking:: How Emacs shows the matching open parenthesis.
9a69676a 32* Character Display:: How Emacs displays individual characters.
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33* Beeping:: Audible signal to the user.
34* Window Systems:: Which window system is being used.
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35* Bidirectional Display:: Display of bidirectional scripts, such as
36 Arabic and Farsi.
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37@end menu
38
39@node Refresh Screen
40@section Refreshing the Screen
41
42 The function @code{redraw-frame} clears and redisplays the entire
43contents of a given frame (@pxref{Frames}). This is useful if the
44screen is corrupted.
45
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46@defun redraw-frame frame
47This function clears and redisplays frame @var{frame}.
48@end defun
49
50 Even more powerful is @code{redraw-display}:
51
52@deffn Command redraw-display
53This function clears and redisplays all visible frames.
54@end deffn
55
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56 In Emacs, processing user input takes priority over redisplay. If
57you call these functions when input is available, they don't redisplay
58immediately, but the requested redisplay does happen
59eventually---after all the input has been processed.
b8d4c8d0 60
a08a07e3 61 On text terminals, suspending and resuming Emacs normally also
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62refreshes the screen. Some terminal emulators record separate
63contents for display-oriented programs such as Emacs and for ordinary
64sequential display. If you are using such a terminal, you might want
65to inhibit the redisplay on resumption.
b8d4c8d0 66
01f17ae2 67@defopt no-redraw-on-reenter
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68@cindex suspend (cf. @code{no-redraw-on-reenter})
69@cindex resume (cf. @code{no-redraw-on-reenter})
70This variable controls whether Emacs redraws the entire screen after it
71has been suspended and resumed. Non-@code{nil} means there is no need
72to redraw, @code{nil} means redrawing is needed. The default is @code{nil}.
01f17ae2 73@end defopt
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74
75@node Forcing Redisplay
76@section Forcing Redisplay
77@cindex forcing redisplay
78
20c63e44 79 Emacs normally tries to redisplay the screen whenever it waits for
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80input. With the following function, you can request an immediate
81attempt to redisplay, in the middle of Lisp code, without actually
82waiting for input.
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83
84@defun redisplay &optional force
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85This function tries immediately to redisplay. The optional argument
86@var{force}, if non-@code{nil}, forces the redisplay to be performed,
87instead of being preempted, even if input is pending and the variable
88@code{redisplay-dont-pause} is @code{nil} (see below). If
89@code{redisplay-dont-pause} is non-@code{nil} (the default), this
90function redisplays in any case, i.e.@: @var{force} does nothing.
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91
92The function returns @code{t} if it actually tried to redisplay, and
93@code{nil} otherwise. A value of @code{t} does not mean that
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94redisplay proceeded to completion; it could have been preempted by
95newly arriving input.
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96@end defun
97
20c63e44 98@defvar redisplay-dont-pause
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99If this variable is @code{nil}, arriving input events preempt
100redisplay; Emacs avoids starting a redisplay, and stops any redisplay
101that is in progress, until the input has been processed. In
102particular, @code{(redisplay)} returns @code{nil} without actually
103redisplaying, if there is pending input.
104
105The default value is @code{t}, which means that pending input does not
106preempt redisplay.
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107@end defvar
108
b8d4c8d0 109@defvar redisplay-preemption-period
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110If @code{redisplay-dont-pause} is @code{nil}, this variable specifies
111how many seconds Emacs waits between checks for new input during
112redisplay; if input arrives during this interval, redisplay stops and
113the input is processed. The default value is 0.1; if the value is
114@code{nil}, Emacs does not check for input during redisplay.
115
116This variable has no effect when @code{redisplay-dont-pause} is
117non-@code{nil} (the default).
118@end defvar
b8d4c8d0 119
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120 Although @code{redisplay} tries immediately to redisplay, it does
121not change how Emacs decides which parts of its frame(s) to redisplay.
122By contrast, the following function adds certain windows to the
123pending redisplay work (as if their contents had completely changed),
124but does not immediately try to perform redisplay.
b8d4c8d0 125
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126@defun force-window-update &optional object
127This function forces some or all windows to be updated the next time
128Emacs does a redisplay. If @var{object} is a window, that window is
129to be updated. If @var{object} is a buffer or buffer name, all
130windows displaying that buffer are to be updated. If @var{object} is
131@code{nil} (or omitted), all windows are to be updated.
132
133This function does not do a redisplay immediately; Emacs does that as
134it waits for input, or when the function @code{redisplay} is called.
135@end defun
b8d4c8d0 136
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137@node Truncation
138@section Truncation
139@cindex line wrapping
140@cindex line truncation
141@cindex continuation lines
142@cindex @samp{$} in display
143@cindex @samp{\} in display
144
145 When a line of text extends beyond the right edge of a window, Emacs
146can @dfn{continue} the line (make it ``wrap'' to the next screen
147line), or @dfn{truncate} the line (limit it to one screen line). The
148additional screen lines used to display a long text line are called
149@dfn{continuation} lines. Continuation is not the same as filling;
150continuation happens on the screen only, not in the buffer contents,
151and it breaks a line precisely at the right margin, not at a word
152boundary. @xref{Filling}.
153
154 On a graphical display, tiny arrow images in the window fringes
155indicate truncated and continued lines (@pxref{Fringes}). On a text
156terminal, a @samp{$} in the rightmost column of the window indicates
157truncation; a @samp{\} on the rightmost column indicates a line that
16152b76 158``wraps''. (The display table can specify alternate characters to use
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159for this; @pxref{Display Tables}).
160
161@defopt truncate-lines
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162If this buffer-local variable is non-@code{nil}, lines that extend
163beyond the right edge of the window are truncated; otherwise, they are
164continued. As a special exception, the variable
165@code{truncate-partial-width-windows} takes precedence in
025de85b 166@dfn{partial-width} windows (i.e.@: windows that do not occupy the
c4adeee0 167entire frame width).
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168@end defopt
169
b8d4c8d0 170@defopt truncate-partial-width-windows
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171This variable controls line truncation in @dfn{partial-width} windows.
172A partial-width window is one that does not occupy the entire frame
173width (@pxref{Splitting Windows}). If the value is @code{nil}, line
174truncation is determined by the variable @code{truncate-lines} (see
175above). If the value is an integer @var{n}, lines are truncated if
176the partial-width window has fewer than @var{n} columns, regardless of
177the value of @code{truncate-lines}; if the partial-width window has
178@var{n} or more columns, line truncation is determined by
179@code{truncate-lines}. For any other non-@code{nil} value, lines are
180truncated in every partial-width window, regardless of the value of
181@code{truncate-lines}.
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182@end defopt
183
184 When horizontal scrolling (@pxref{Horizontal Scrolling}) is in use in
185a window, that forces truncation.
186
c4f4682b 187@defvar wrap-prefix
c4adeee0 188If this buffer-local variable is non-@code{nil}, it defines a
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189@dfn{wrap prefix} which Emacs displays at the start of every
190continuation line. (If lines are truncated, @code{wrap-prefix} is
191never used.) Its value may be a string or an image (@pxref{Other
192Display Specs}), or a stretch of whitespace such as specified by the
193@code{:width} or @code{:align-to} display properties (@pxref{Specified
194Space}). The value is interpreted in the same way as a @code{display}
195text property. @xref{Display Property}.
196
197A wrap prefix may also be specified for regions of text, using the
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198@code{wrap-prefix} text or overlay property. This takes precedence
199over the @code{wrap-prefix} variable. @xref{Special Properties}.
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200@end defvar
201
202@defvar line-prefix
c4adeee0 203If this buffer-local variable is non-@code{nil}, it defines a
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204@dfn{line prefix} which Emacs displays at the start of every
205non-continuation line. Its value may be a string or an image
206(@pxref{Other Display Specs}), or a stretch of whitespace such as
207specified by the @code{:width} or @code{:align-to} display properties
208(@pxref{Specified Space}). The value is interpreted in the same way
209as a @code{display} text property. @xref{Display Property}.
210
211A line prefix may also be specified for regions of text using the
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212@code{line-prefix} text or overlay property. This takes precedence
213over the @code{line-prefix} variable. @xref{Special Properties}.
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214@end defvar
215
b8d4c8d0 216 If your buffer contains @emph{very} long lines, and you use
c4adeee0 217continuation to display them, computing the continuation lines can
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218make redisplay slow. The column computation and indentation functions
219also become slow. Then you might find it advisable to set
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220@code{cache-long-line-scans} to @code{t}.
221
222@defvar cache-long-line-scans
223If this variable is non-@code{nil}, various indentation and motion
224functions, and Emacs redisplay, cache the results of scanning the
225buffer, and consult the cache to avoid rescanning regions of the buffer
226unless they are modified.
227
228Turning on the cache slows down processing of short lines somewhat.
229
230This variable is automatically buffer-local in every buffer.
231@end defvar
232
233@node The Echo Area
234@section The Echo Area
235@cindex error display
236@cindex echo area
237
238 The @dfn{echo area} is used for displaying error messages
239(@pxref{Errors}), for messages made with the @code{message} primitive,
240and for echoing keystrokes. It is not the same as the minibuffer,
241despite the fact that the minibuffer appears (when active) in the same
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242place on the screen as the echo area. @xref{Minibuffer,, The
243Minibuffer, emacs, The GNU Emacs Manual}.
b8d4c8d0 244
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245 Apart from the functions documented in this section, you can print
246Lisp objects to the echo area by specifying @code{t} as the output
247stream. @xref{Output Streams}.
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248
249@menu
250* Displaying Messages:: Explicitly displaying text in the echo area.
251* Progress:: Informing user about progress of a long operation.
252* Logging Messages:: Echo area messages are logged for the user.
253* Echo Area Customization:: Controlling the echo area.
254@end menu
255
256@node Displaying Messages
257@subsection Displaying Messages in the Echo Area
258@cindex display message in echo area
259
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260 This section describes the standard functions for displaying
261messages in the echo area.
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262
263@defun message format-string &rest arguments
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264This function displays a message in the echo area.
265@var{format-string} is a format string, and @var{arguments} are the
266objects for its format specifications, like in the @code{format}
267function (@pxref{Formatting Strings}). The resulting formatted string
268is displayed in the echo area; if it contains @code{face} text
269properties, it is displayed with the specified faces (@pxref{Faces}).
2bb0eca1 270The string is also added to the @file{*Messages*} buffer, but without
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271text properties (@pxref{Logging Messages}).
272
273In batch mode, the message is printed to the standard error stream,
274followed by a newline.
b8d4c8d0 275
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276If @var{format-string} is @code{nil} or the empty string,
277@code{message} clears the echo area; if the echo area has been
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278expanded automatically, this brings it back to its normal size. If
279the minibuffer is active, this brings the minibuffer contents back
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280onto the screen immediately.
281
282@example
283@group
284(message "Minibuffer depth is %d."
285 (minibuffer-depth))
286 @print{} Minibuffer depth is 0.
287@result{} "Minibuffer depth is 0."
288@end group
289
290@group
291---------- Echo Area ----------
292Minibuffer depth is 0.
293---------- Echo Area ----------
294@end group
295@end example
296
297To automatically display a message in the echo area or in a pop-buffer,
298depending on its size, use @code{display-message-or-buffer} (see below).
299@end defun
300
301@defmac with-temp-message message &rest body
302This construct displays a message in the echo area temporarily, during
303the execution of @var{body}. It displays @var{message}, executes
304@var{body}, then returns the value of the last body form while restoring
305the previous echo area contents.
306@end defmac
307
308@defun message-or-box format-string &rest arguments
309This function displays a message like @code{message}, but may display it
310in a dialog box instead of the echo area. If this function is called in
311a command that was invoked using the mouse---more precisely, if
312@code{last-nonmenu-event} (@pxref{Command Loop Info}) is either
313@code{nil} or a list---then it uses a dialog box or pop-up menu to
314display the message. Otherwise, it uses the echo area. (This is the
315same criterion that @code{y-or-n-p} uses to make a similar decision; see
316@ref{Yes-or-No Queries}.)
317
318You can force use of the mouse or of the echo area by binding
319@code{last-nonmenu-event} to a suitable value around the call.
320@end defun
321
322@defun message-box format-string &rest arguments
323@anchor{message-box}
324This function displays a message like @code{message}, but uses a dialog
325box (or a pop-up menu) whenever that is possible. If it is impossible
326to use a dialog box or pop-up menu, because the terminal does not
327support them, then @code{message-box} uses the echo area, like
328@code{message}.
329@end defun
330
331@defun display-message-or-buffer message &optional buffer-name not-this-window frame
332This function displays the message @var{message}, which may be either a
333string or a buffer. If it is shorter than the maximum height of the
334echo area, as defined by @code{max-mini-window-height}, it is displayed
335in the echo area, using @code{message}. Otherwise,
336@code{display-buffer} is used to show it in a pop-up buffer.
337
338Returns either the string shown in the echo area, or when a pop-up
339buffer is used, the window used to display it.
340
341If @var{message} is a string, then the optional argument
342@var{buffer-name} is the name of the buffer used to display it when a
2bb0eca1 343pop-up buffer is used, defaulting to @file{*Message*}. In the case
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344where @var{message} is a string and displayed in the echo area, it is
345not specified whether the contents are inserted into the buffer anyway.
346
347The optional arguments @var{not-this-window} and @var{frame} are as for
348@code{display-buffer}, and only used if a buffer is displayed.
349@end defun
350
351@defun current-message
352This function returns the message currently being displayed in the
353echo area, or @code{nil} if there is none.
354@end defun
355
356@node Progress
357@subsection Reporting Operation Progress
358@cindex progress reporting
359
360 When an operation can take a while to finish, you should inform the
361user about the progress it makes. This way the user can estimate
362remaining time and clearly see that Emacs is busy working, not hung.
ddb54206 363A convenient way to do this is to use a @dfn{progress reporter}.
b8d4c8d0 364
ddb54206 365 Here is a working example that does nothing useful:
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366
367@smallexample
368(let ((progress-reporter
369 (make-progress-reporter "Collecting mana for Emacs..."
370 0 500)))
371 (dotimes (k 500)
372 (sit-for 0.01)
373 (progress-reporter-update progress-reporter k))
374 (progress-reporter-done progress-reporter))
375@end smallexample
376
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377@defun make-progress-reporter message &optional min-value max-value current-value min-change min-time
378This function creates and returns a progress reporter object, which
379you will use as an argument for the other functions listed below. The
380idea is to precompute as much data as possible to make progress
381reporting very fast.
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382
383When this progress reporter is subsequently used, it will display
384@var{message} in the echo area, followed by progress percentage.
385@var{message} is treated as a simple string. If you need it to depend
386on a filename, for instance, use @code{format} before calling this
387function.
388
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389The arguments @var{min-value} and @var{max-value} should be numbers
390standing for the starting and final states of the operation. For
391instance, an operation that ``scans'' a buffer should set these to the
392results of @code{point-min} and @code{point-max} correspondingly.
393@var{max-value} should be greater than @var{min-value}.
394
395Alternatively, you can set @var{min-value} and @var{max-value} to
396@code{nil}. In that case, the progress reporter does not report
397process percentages; it instead displays a ``spinner'' that rotates a
398notch each time you update the progress reporter.
399
400If @var{min-value} and @var{max-value} are numbers, you can give the
401argument @var{current-value} a numerical value specifying the initial
402progress; if omitted, this defaults to @var{min-value}.
403
404The remaining arguments control the rate of echo area updates. The
405progress reporter will wait for at least @var{min-change} more
406percents of the operation to be completed before printing next
407message; the default is one percent. @var{min-time} specifies the
408minimum time in seconds to pass between successive prints; the default
409is 0.2 seconds. (On some operating systems, the progress reporter may
410handle fractions of seconds with varying precision).
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411
412This function calls @code{progress-reporter-update}, so the first
413message is printed immediately.
414@end defun
415
0b128ac4 416@defun progress-reporter-update reporter &optional value
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417This function does the main work of reporting progress of your
418operation. It displays the message of @var{reporter}, followed by
419progress percentage determined by @var{value}. If percentage is zero,
420or close enough according to the @var{min-change} and @var{min-time}
421arguments, then it is omitted from the output.
422
423@var{reporter} must be the result of a call to
424@code{make-progress-reporter}. @var{value} specifies the current
425state of your operation and must be between @var{min-value} and
426@var{max-value} (inclusive) as passed to
427@code{make-progress-reporter}. For instance, if you scan a buffer,
428then @var{value} should be the result of a call to @code{point}.
429
430This function respects @var{min-change} and @var{min-time} as passed
431to @code{make-progress-reporter} and so does not output new messages
432on every invocation. It is thus very fast and normally you should not
433try to reduce the number of calls to it: resulting overhead will most
434likely negate your effort.
435@end defun
436
0b128ac4 437@defun progress-reporter-force-update reporter &optional value new-message
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438This function is similar to @code{progress-reporter-update} except
439that it prints a message in the echo area unconditionally.
440
441The first two arguments have the same meaning as for
442@code{progress-reporter-update}. Optional @var{new-message} allows
443you to change the message of the @var{reporter}. Since this functions
444always updates the echo area, such a change will be immediately
445presented to the user.
446@end defun
447
448@defun progress-reporter-done reporter
449This function should be called when the operation is finished. It
450prints the message of @var{reporter} followed by word ``done'' in the
451echo area.
452
453You should always call this function and not hope for
16152b76 454@code{progress-reporter-update} to print ``100%''. Firstly, it may
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455never print it, there are many good reasons for this not to happen.
456Secondly, ``done'' is more explicit.
457@end defun
458
459@defmac dotimes-with-progress-reporter (var count [result]) message body@dots{}
460This is a convenience macro that works the same way as @code{dotimes}
461does, but also reports loop progress using the functions described
462above. It allows you to save some typing.
463
464You can rewrite the example in the beginning of this node using
465this macro this way:
466
467@example
468(dotimes-with-progress-reporter
469 (k 500)
470 "Collecting some mana for Emacs..."
471 (sit-for 0.01))
472@end example
473@end defmac
474
475@node Logging Messages
2bb0eca1 476@subsection Logging Messages in @file{*Messages*}
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477@cindex logging echo-area messages
478
479 Almost all the messages displayed in the echo area are also recorded
2bb0eca1 480in the @file{*Messages*} buffer so that the user can refer back to
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481them. This includes all the messages that are output with
482@code{message}.
483
484@defopt message-log-max
2bb0eca1 485This variable specifies how many lines to keep in the @file{*Messages*}
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486buffer. The value @code{t} means there is no limit on how many lines to
487keep. The value @code{nil} disables message logging entirely. Here's
488how to display a message and prevent it from being logged:
489
490@example
491(let (message-log-max)
492 (message @dots{}))
493@end example
494@end defopt
495
2bb0eca1 496 To make @file{*Messages*} more convenient for the user, the logging
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497facility combines successive identical messages. It also combines
498successive related messages for the sake of two cases: question
499followed by answer, and a series of progress messages.
500
501 A ``question followed by an answer'' means two messages like the
502ones produced by @code{y-or-n-p}: the first is @samp{@var{question}},
503and the second is @samp{@var{question}...@var{answer}}. The first
504message conveys no additional information beyond what's in the second,
505so logging the second message discards the first from the log.
506
507 A ``series of progress messages'' means successive messages like
508those produced by @code{make-progress-reporter}. They have the form
509@samp{@var{base}...@var{how-far}}, where @var{base} is the same each
510time, while @var{how-far} varies. Logging each message in the series
511discards the previous one, provided they are consecutive.
512
513 The functions @code{make-progress-reporter} and @code{y-or-n-p}
514don't have to do anything special to activate the message log
515combination feature. It operates whenever two consecutive messages
516are logged that share a common prefix ending in @samp{...}.
517
518@node Echo Area Customization
519@subsection Echo Area Customization
520
521 These variables control details of how the echo area works.
522
523@defvar cursor-in-echo-area
524This variable controls where the cursor appears when a message is
525displayed in the echo area. If it is non-@code{nil}, then the cursor
526appears at the end of the message. Otherwise, the cursor appears at
527point---not in the echo area at all.
528
529The value is normally @code{nil}; Lisp programs bind it to @code{t}
530for brief periods of time.
531@end defvar
532
533@defvar echo-area-clear-hook
534This normal hook is run whenever the echo area is cleared---either by
535@code{(message nil)} or for any other reason.
536@end defvar
537
01f17ae2 538@defopt echo-keystrokes
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539This variable determines how much time should elapse before command
540characters echo. Its value must be an integer or floating point number,
541which specifies the
542number of seconds to wait before echoing. If the user types a prefix
543key (such as @kbd{C-x}) and then delays this many seconds before
544continuing, the prefix key is echoed in the echo area. (Once echoing
545begins in a key sequence, all subsequent characters in the same key
546sequence are echoed immediately.)
547
548If the value is zero, then command input is not echoed.
01f17ae2 549@end defopt
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550
551@defvar message-truncate-lines
552Normally, displaying a long message resizes the echo area to display
553the entire message. But if the variable @code{message-truncate-lines}
554is non-@code{nil}, the echo area does not resize, and the message is
fb5b8aca 555truncated to fit it.
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556@end defvar
557
558 The variable @code{max-mini-window-height}, which specifies the
559maximum height for resizing minibuffer windows, also applies to the
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560echo area (which is really a special use of the minibuffer window;
561@pxref{Minibuffer Misc}).
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562
563@node Warnings
564@section Reporting Warnings
565@cindex warnings
566
567 @dfn{Warnings} are a facility for a program to inform the user of a
568possible problem, but continue running.
569
570@menu
571* Warning Basics:: Warnings concepts and functions to report them.
572* Warning Variables:: Variables programs bind to customize their warnings.
573* Warning Options:: Variables users set to control display of warnings.
3d439cd1 574* Delayed Warnings:: Deferring a warning until the end of a command.
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575@end menu
576
577@node Warning Basics
578@subsection Warning Basics
579@cindex severity level
580
581 Every warning has a textual message, which explains the problem for
582the user, and a @dfn{severity level} which is a symbol. Here are the
583possible severity levels, in order of decreasing severity, and their
584meanings:
585
586@table @code
587@item :emergency
588A problem that will seriously impair Emacs operation soon
589if you do not attend to it promptly.
590@item :error
591A report of data or circumstances that are inherently wrong.
592@item :warning
593A report of data or circumstances that are not inherently wrong, but
594raise suspicion of a possible problem.
595@item :debug
596A report of information that may be useful if you are debugging.
597@end table
598
599 When your program encounters invalid input data, it can either
600signal a Lisp error by calling @code{error} or @code{signal} or report
601a warning with severity @code{:error}. Signaling a Lisp error is the
602easiest thing to do, but it means the program cannot continue
603processing. If you want to take the trouble to implement a way to
604continue processing despite the bad data, then reporting a warning of
605severity @code{:error} is the right way to inform the user of the
606problem. For instance, the Emacs Lisp byte compiler can report an
607error that way and continue compiling other functions. (If the
608program signals a Lisp error and then handles it with
609@code{condition-case}, the user won't see the error message; it could
610show the message to the user by reporting it as a warning.)
611
612@cindex warning type
613 Each warning has a @dfn{warning type} to classify it. The type is a
614list of symbols. The first symbol should be the custom group that you
615use for the program's user options. For example, byte compiler
616warnings use the warning type @code{(bytecomp)}. You can also
617subcategorize the warnings, if you wish, by using more symbols in the
618list.
619
620@defun display-warning type message &optional level buffer-name
621This function reports a warning, using @var{message} as the message
622and @var{type} as the warning type. @var{level} should be the
623severity level, with @code{:warning} being the default.
624
625@var{buffer-name}, if non-@code{nil}, specifies the name of the buffer
2bb0eca1 626for logging the warning. By default, it is @file{*Warnings*}.
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627@end defun
628
629@defun lwarn type level message &rest args
630This function reports a warning using the value of @code{(format
631@var{message} @var{args}...)} as the message. In other respects it is
632equivalent to @code{display-warning}.
633@end defun
634
635@defun warn message &rest args
636This function reports a warning using the value of @code{(format
637@var{message} @var{args}...)} as the message, @code{(emacs)} as the
638type, and @code{:warning} as the severity level. It exists for
639compatibility only; we recommend not using it, because you should
640specify a specific warning type.
641@end defun
642
643@node Warning Variables
644@subsection Warning Variables
645
646 Programs can customize how their warnings appear by binding
647the variables described in this section.
648
649@defvar warning-levels
650This list defines the meaning and severity order of the warning
651severity levels. Each element defines one severity level,
652and they are arranged in order of decreasing severity.
653
654Each element has the form @code{(@var{level} @var{string}
655@var{function})}, where @var{level} is the severity level it defines.
656@var{string} specifies the textual description of this level.
657@var{string} should use @samp{%s} to specify where to put the warning
658type information, or it can omit the @samp{%s} so as not to include
659that information.
660
661The optional @var{function}, if non-@code{nil}, is a function to call
662with no arguments, to get the user's attention.
663
664Normally you should not change the value of this variable.
665@end defvar
666
667@defvar warning-prefix-function
668If non-@code{nil}, the value is a function to generate prefix text for
669warnings. Programs can bind the variable to a suitable function.
670@code{display-warning} calls this function with the warnings buffer
671current, and the function can insert text in it. That text becomes
672the beginning of the warning message.
673
674The function is called with two arguments, the severity level and its
675entry in @code{warning-levels}. It should return a list to use as the
676entry (this value need not be an actual member of
677@code{warning-levels}). By constructing this value, the function can
678change the severity of the warning, or specify different handling for
679a given severity level.
680
681If the variable's value is @code{nil} then there is no function
682to call.
683@end defvar
684
685@defvar warning-series
686Programs can bind this variable to @code{t} to say that the next
687warning should begin a series. When several warnings form a series,
688that means to leave point on the first warning of the series, rather
689than keep moving it for each warning so that it appears on the last one.
690The series ends when the local binding is unbound and
691@code{warning-series} becomes @code{nil} again.
692
693The value can also be a symbol with a function definition. That is
694equivalent to @code{t}, except that the next warning will also call
695the function with no arguments with the warnings buffer current. The
696function can insert text which will serve as a header for the series
697of warnings.
698
699Once a series has begun, the value is a marker which points to the
700buffer position in the warnings buffer of the start of the series.
701
702The variable's normal value is @code{nil}, which means to handle
703each warning separately.
704@end defvar
705
706@defvar warning-fill-prefix
707When this variable is non-@code{nil}, it specifies a fill prefix to
708use for filling each warning's text.
709@end defvar
710
711@defvar warning-type-format
712This variable specifies the format for displaying the warning type
713in the warning message. The result of formatting the type this way
714gets included in the message under the control of the string in the
715entry in @code{warning-levels}. The default value is @code{" (%s)"}.
716If you bind it to @code{""} then the warning type won't appear at
717all.
718@end defvar
719
720@node Warning Options
721@subsection Warning Options
722
723 These variables are used by users to control what happens
724when a Lisp program reports a warning.
725
726@defopt warning-minimum-level
727This user option specifies the minimum severity level that should be
728shown immediately to the user. The default is @code{:warning}, which
729means to immediately display all warnings except @code{:debug}
730warnings.
731@end defopt
732
733@defopt warning-minimum-log-level
734This user option specifies the minimum severity level that should be
735logged in the warnings buffer. The default is @code{:warning}, which
736means to log all warnings except @code{:debug} warnings.
737@end defopt
738
739@defopt warning-suppress-types
740This list specifies which warning types should not be displayed
741immediately for the user. Each element of the list should be a list
742of symbols. If its elements match the first elements in a warning
743type, then that warning is not displayed immediately.
744@end defopt
745
746@defopt warning-suppress-log-types
747This list specifies which warning types should not be logged in the
748warnings buffer. Each element of the list should be a list of
749symbols. If it matches the first few elements in a warning type, then
750that warning is not logged.
751@end defopt
752
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753@node Delayed Warnings
754@subsection Delayed Warnings
755
756Sometimes, you may wish to avoid showing a warning while a command is
757running, and only show it only after the end of the command. You can
758use the variable @code{delayed-warnings-list} for this.
759
760@defvar delayed-warnings-list
761The value of this variable is a list of warnings to be displayed after
762the current command has finished. Each element must be a list
763
764@smallexample
765(@var{type} @var{message} [@var{level} [@var{buffer-name}]])
766@end smallexample
767
768@noindent
769with the same form, and the same meanings, as the argument list of
770@code{display-warning} (@pxref{Warning Basics}). Immediately after
771running @code{post-command-hook} (@pxref{Command Overview}), the Emacs
772command loop displays all the warnings specified by this variable,
773then resets it to @code{nil}.
774@end defvar
775
776 Programs which need to further customize the delayed warnings
777mechanism can change the variable @code{delayed-warnings-hook}:
778
779@defvar delayed-warnings-hook
780This is a normal hook which is run by the Emacs command loop, after
781@code{post-command-hook}, in order to to process and display delayed
782warnings.
783
784Its default value is a list of two functions:
785
786@smallexample
787(collapse-delayed-warnings display-delayed-warnings)
788@end smallexample
789
790@findex collapse-delayed-warnings
791@findex display-delayed-warnings
792@noindent
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793The function @code{collapse-delayed-warnings} removes repeated entries
794from @code{delayed-warnings-list}. The function
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795@code{display-delayed-warnings} calls @code{display-warning} on each
796of the entries in @code{delayed-warnings-list}, in turn, and then sets
797@code{delayed-warnings-list} to @code{nil}.
798@end defvar
799
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800@node Invisible Text
801@section Invisible Text
802
803@cindex invisible text
804You can make characters @dfn{invisible}, so that they do not appear on
805the screen, with the @code{invisible} property. This can be either a
fb5b8aca 806text property (@pxref{Text Properties}) or an overlay property
b8d4c8d0 807(@pxref{Overlays}). Cursor motion also partly ignores these
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808characters; if the command loop finds that point is inside a range of
809invisible text after a command, it relocates point to the other side
810of the text.
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811
812In the simplest case, any non-@code{nil} @code{invisible} property makes
813a character invisible. This is the default case---if you don't alter
814the default value of @code{buffer-invisibility-spec}, this is how the
815@code{invisible} property works. You should normally use @code{t}
816as the value of the @code{invisible} property if you don't plan
817to set @code{buffer-invisibility-spec} yourself.
818
819More generally, you can use the variable @code{buffer-invisibility-spec}
820to control which values of the @code{invisible} property make text
821invisible. This permits you to classify the text into different subsets
822in advance, by giving them different @code{invisible} values, and
823subsequently make various subsets visible or invisible by changing the
824value of @code{buffer-invisibility-spec}.
825
826Controlling visibility with @code{buffer-invisibility-spec} is
827especially useful in a program to display the list of entries in a
828database. It permits the implementation of convenient filtering
829commands to view just a part of the entries in the database. Setting
830this variable is very fast, much faster than scanning all the text in
831the buffer looking for properties to change.
832
833@defvar buffer-invisibility-spec
834This variable specifies which kinds of @code{invisible} properties
835actually make a character invisible. Setting this variable makes it
836buffer-local.
837
838@table @asis
839@item @code{t}
840A character is invisible if its @code{invisible} property is
841non-@code{nil}. This is the default.
842
843@item a list
844Each element of the list specifies a criterion for invisibility; if a
845character's @code{invisible} property fits any one of these criteria,
846the character is invisible. The list can have two kinds of elements:
847
848@table @code
849@item @var{atom}
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850A character is invisible if its @code{invisible} property value is
851@var{atom} or if it is a list with @var{atom} as a member; comparison
852is done with @code{eq}.
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853
854@item (@var{atom} . t)
855A character is invisible if its @code{invisible} property value is
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856@var{atom} or if it is a list with @var{atom} as a member; comparison
857is done with @code{eq}. Moreover, a sequence of such characters
858displays as an ellipsis.
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859@end table
860@end table
861@end defvar
862
863 Two functions are specifically provided for adding elements to
864@code{buffer-invisibility-spec} and removing elements from it.
865
866@defun add-to-invisibility-spec element
867This function adds the element @var{element} to
868@code{buffer-invisibility-spec}. If @code{buffer-invisibility-spec}
869was @code{t}, it changes to a list, @code{(t)}, so that text whose
870@code{invisible} property is @code{t} remains invisible.
871@end defun
872
873@defun remove-from-invisibility-spec element
874This removes the element @var{element} from
875@code{buffer-invisibility-spec}. This does nothing if @var{element}
876is not in the list.
877@end defun
878
879 A convention for use of @code{buffer-invisibility-spec} is that a
880major mode should use the mode's own name as an element of
881@code{buffer-invisibility-spec} and as the value of the
882@code{invisible} property:
883
884@example
885;; @r{If you want to display an ellipsis:}
886(add-to-invisibility-spec '(my-symbol . t))
887;; @r{If you don't want ellipsis:}
888(add-to-invisibility-spec 'my-symbol)
889
890(overlay-put (make-overlay beginning end)
891 'invisible 'my-symbol)
892
fb5b8aca 893;; @r{When done with the invisibility:}
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894(remove-from-invisibility-spec '(my-symbol . t))
895;; @r{Or respectively:}
896(remove-from-invisibility-spec 'my-symbol)
897@end example
898
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899 You can check for invisibility using the following function:
900
901@defun invisible-p pos-or-prop
902If @var{pos-or-prop} is a marker or number, this function returns a
903non-@code{nil} value if the text at that position is invisible.
904
905If @var{pos-or-prop} is any other kind of Lisp object, that is taken
906to mean a possible value of the @code{invisible} text or overlay
907property. In that case, this function returns a non-@code{nil} value
908if that value would cause text to become invisible, based on the
909current value of @code{buffer-invisibility-spec}.
910@end defun
911
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912@vindex line-move-ignore-invisible
913 Ordinarily, functions that operate on text or move point do not care
914whether the text is invisible. The user-level line motion commands
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915ignore invisible newlines if @code{line-move-ignore-invisible} is
916non-@code{nil} (the default), but only because they are explicitly
917programmed to do so.
b8d4c8d0 918
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919 However, if a command ends with point inside or at the boundary of
920invisible text, the main editing loop relocates point to one of the
921two ends of the invisible text. Emacs chooses the direction of
922relocation so that it is the same as the overall movement direction of
923the command; if in doubt, it prefers a position where an inserted char
924would not inherit the @code{invisible} property. Additionally, if the
925text is not replaced by an ellipsis and the command only moved within
926the invisible text, then point is moved one extra character so as to
927try and reflect the command's movement by a visible movement of the
928cursor.
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929
930 Thus, if the command moved point back to an invisible range (with the usual
931stickiness), Emacs moves point back to the beginning of that range. If the
932command moved point forward into an invisible range, Emacs moves point forward
933to the first visible character that follows the invisible text and then forward
934one more character.
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935
936 Incremental search can make invisible overlays visible temporarily
937and/or permanently when a match includes invisible text. To enable
938this, the overlay should have a non-@code{nil}
939@code{isearch-open-invisible} property. The property value should be a
940function to be called with the overlay as an argument. This function
941should make the overlay visible permanently; it is used when the match
942overlaps the overlay on exit from the search.
943
944 During the search, such overlays are made temporarily visible by
945temporarily modifying their invisible and intangible properties. If you
946want this to be done differently for a certain overlay, give it an
947@code{isearch-open-invisible-temporary} property which is a function.
948The function is called with two arguments: the first is the overlay, and
949the second is @code{nil} to make the overlay visible, or @code{t} to
950make it invisible again.
951
952@node Selective Display
953@section Selective Display
954@c @cindex selective display Duplicates selective-display
955
956 @dfn{Selective display} refers to a pair of related features for
957hiding certain lines on the screen.
958
959 The first variant, explicit selective display, is designed for use
960in a Lisp program: it controls which lines are hidden by altering the
961text. This kind of hiding in some ways resembles the effect of the
962@code{invisible} property (@pxref{Invisible Text}), but the two
963features are different and do not work the same way.
964
965 In the second variant, the choice of lines to hide is made
966automatically based on indentation. This variant is designed to be a
967user-level feature.
968
969 The way you control explicit selective display is by replacing a
970newline (control-j) with a carriage return (control-m). The text that
971was formerly a line following that newline is now hidden. Strictly
972speaking, it is temporarily no longer a line at all, since only
973newlines can separate lines; it is now part of the previous line.
974
975 Selective display does not directly affect editing commands. For
976example, @kbd{C-f} (@code{forward-char}) moves point unhesitatingly
977into hidden text. However, the replacement of newline characters with
978carriage return characters affects some editing commands. For
979example, @code{next-line} skips hidden lines, since it searches only
980for newlines. Modes that use selective display can also define
981commands that take account of the newlines, or that control which
982parts of the text are hidden.
983
984 When you write a selectively displayed buffer into a file, all the
985control-m's are output as newlines. This means that when you next read
986in the file, it looks OK, with nothing hidden. The selective display
987effect is seen only within Emacs.
988
989@defvar selective-display
990This buffer-local variable enables selective display. This means that
991lines, or portions of lines, may be made hidden.
992
993@itemize @bullet
994@item
995If the value of @code{selective-display} is @code{t}, then the character
996control-m marks the start of hidden text; the control-m, and the rest
997of the line following it, are not displayed. This is explicit selective
998display.
999
1000@item
1001If the value of @code{selective-display} is a positive integer, then
1002lines that start with more than that many columns of indentation are not
1003displayed.
1004@end itemize
1005
1006When some portion of a buffer is hidden, the vertical movement
1007commands operate as if that portion did not exist, allowing a single
1008@code{next-line} command to skip any number of hidden lines.
1009However, character movement commands (such as @code{forward-char}) do
1010not skip the hidden portion, and it is possible (if tricky) to insert
1011or delete text in an hidden portion.
1012
1013In the examples below, we show the @emph{display appearance} of the
1014buffer @code{foo}, which changes with the value of
1015@code{selective-display}. The @emph{contents} of the buffer do not
1016change.
1017
1018@example
1019@group
1020(setq selective-display nil)
1021 @result{} nil
1022
1023---------- Buffer: foo ----------
10241 on this column
1025 2on this column
1026 3n this column
1027 3n this column
1028 2on this column
10291 on this column
1030---------- Buffer: foo ----------
1031@end group
1032
1033@group
1034(setq selective-display 2)
1035 @result{} 2
1036
1037---------- Buffer: foo ----------
10381 on this column
1039 2on this column
1040 2on this column
10411 on this column
1042---------- Buffer: foo ----------
1043@end group
1044@end example
1045@end defvar
1046
01f17ae2 1047@defopt selective-display-ellipses
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1048If this buffer-local variable is non-@code{nil}, then Emacs displays
1049@samp{@dots{}} at the end of a line that is followed by hidden text.
1050This example is a continuation of the previous one.
1051
1052@example
1053@group
1054(setq selective-display-ellipses t)
1055 @result{} t
1056
1057---------- Buffer: foo ----------
10581 on this column
1059 2on this column ...
1060 2on this column
10611 on this column
1062---------- Buffer: foo ----------
1063@end group
1064@end example
1065
1066You can use a display table to substitute other text for the ellipsis
1067(@samp{@dots{}}). @xref{Display Tables}.
01f17ae2 1068@end defopt
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1069
1070@node Temporary Displays
1071@section Temporary Displays
1072
1073 Temporary displays are used by Lisp programs to put output into a
1074buffer and then present it to the user for perusal rather than for
1075editing. Many help commands use this feature.
1076
2cc775f9 1077@defmac with-output-to-temp-buffer buffer-name forms@dots{}
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1078This function executes @var{forms} while arranging to insert any output
1079they print into the buffer named @var{buffer-name}, which is first
1080created if necessary, and put into Help mode. Finally, the buffer is
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1081displayed in some window, but not selected. (See the similar
1082form @code{with-temp-buffer-window} below.)
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1083
1084If the @var{forms} do not change the major mode in the output buffer,
1085so that it is still Help mode at the end of their execution, then
1086@code{with-output-to-temp-buffer} makes this buffer read-only at the
1087end, and also scans it for function and variable names to make them
1088into clickable cross-references. @xref{Docstring hyperlinks, , Tips
1089for Documentation Strings}, in particular the item on hyperlinks in
1090documentation strings, for more details.
1091
1092The string @var{buffer-name} specifies the temporary buffer, which
1093need not already exist. The argument must be a string, not a buffer.
1094The buffer is erased initially (with no questions asked), and it is
1095marked as unmodified after @code{with-output-to-temp-buffer} exits.
1096
1097@code{with-output-to-temp-buffer} binds @code{standard-output} to the
1098temporary buffer, then it evaluates the forms in @var{forms}. Output
1099using the Lisp output functions within @var{forms} goes by default to
1100that buffer (but screen display and messages in the echo area, although
1101they are ``output'' in the general sense of the word, are not affected).
1102@xref{Output Functions}.
1103
1104Several hooks are available for customizing the behavior
1105of this construct; they are listed below.
1106
1107The value of the last form in @var{forms} is returned.
1108
1109@example
1110@group
1111---------- Buffer: foo ----------
1112 This is the contents of foo.
1113---------- Buffer: foo ----------
1114@end group
1115
1116@group
1117(with-output-to-temp-buffer "foo"
1118 (print 20)
1119 (print standard-output))
1120@result{} #<buffer foo>
1121
1122---------- Buffer: foo ----------
112320
1124
1125#<buffer foo>
1126
1127---------- Buffer: foo ----------
1128@end group
1129@end example
2cc775f9 1130@end defmac
b8d4c8d0 1131
01f17ae2 1132@defopt temp-buffer-show-function
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1133If this variable is non-@code{nil}, @code{with-output-to-temp-buffer}
1134calls it as a function to do the job of displaying a help buffer. The
1135function gets one argument, which is the buffer it should display.
1136
1137It is a good idea for this function to run @code{temp-buffer-show-hook}
1138just as @code{with-output-to-temp-buffer} normally would, inside of
1139@code{save-selected-window} and with the chosen window and buffer
1140selected.
01f17ae2 1141@end defopt
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1142
1143@defvar temp-buffer-setup-hook
1144This normal hook is run by @code{with-output-to-temp-buffer} before
1145evaluating @var{body}. When the hook runs, the temporary buffer is
1146current. This hook is normally set up with a function to put the
1147buffer in Help mode.
1148@end defvar
1149
1150@defvar temp-buffer-show-hook
1151This normal hook is run by @code{with-output-to-temp-buffer} after
1152displaying the temporary buffer. When the hook runs, the temporary buffer
6733e827 1153is current, and the window it was displayed in is selected.
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1154@end defvar
1155
7fe37cfc
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1156@defmac with-temp-buffer-window buffer-or-name action quit-function forms@dots{}
1157This macro is similar to @code{with-output-to-temp-buffer}.
1158Like that construct, it executes @var{forms} while arranging to insert
1159any output they print into the buffer named @var{buffer-or-name}.
1160Finally, the buffer is displayed in some window, but not selected.
1161Unlike @code{with-output-to-temp-buffer}, this does not switch to Help
1162mode.
1163
1164The argument @var{buffer-or-name} specifies the temporary buffer.
1165It can be either a buffer, which must already exist, or a string,
1166in which case a buffer of that name is created if necessary.
1167The buffer is marked as unmodified and read-only when
1168@code{with-temp-buffer-window} exits.
1169
1170This macro does not call @code{temp-buffer-show-function}. Rather, it
1171passes the @var{action} argument to @code{display-buffer} in order to
1172display the buffer.
1173
1174The value of the last form in @var{forms} is returned, unless the
1175argument @var{quit-function} is specified. In that case,
1176it is called with two arguments: the window showing the buffer
1177and the result of @var{forms}. The final return value is then
1178whatever @var{quit-function} returns.
1179
1180@vindex temp-buffer-window-setup-hook
1181@vindex temp-buffer-window-show-hook
1182This macro uses the normal hooks @code{temp-buffer-window-setup-hook}
1183and @code{temp-buffer-window-show-hook} in place of the analogous hooks
1184run by @code{with-output-to-temp-buffer}.
1185@end defmac
1186
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1187@defun momentary-string-display string position &optional char message
1188This function momentarily displays @var{string} in the current buffer at
1189@var{position}. It has no effect on the undo list or on the buffer's
1190modification status.
1191
1192The momentary display remains until the next input event. If the next
1193input event is @var{char}, @code{momentary-string-display} ignores it
1194and returns. Otherwise, that event remains buffered for subsequent use
1195as input. Thus, typing @var{char} will simply remove the string from
1196the display, while typing (say) @kbd{C-f} will remove the string from
1197the display and later (presumably) move point forward. The argument
1198@var{char} is a space by default.
1199
1200The return value of @code{momentary-string-display} is not meaningful.
1201
1202If the string @var{string} does not contain control characters, you can
1203do the same job in a more general way by creating (and then subsequently
1204deleting) an overlay with a @code{before-string} property.
1205@xref{Overlay Properties}.
1206
1207If @var{message} is non-@code{nil}, it is displayed in the echo area
1208while @var{string} is displayed in the buffer. If it is @code{nil}, a
1209default message says to type @var{char} to continue.
1210
1211In this example, point is initially located at the beginning of the
1212second line:
1213
1214@example
1215@group
1216---------- Buffer: foo ----------
1217This is the contents of foo.
1218@point{}Second line.
1219---------- Buffer: foo ----------
1220@end group
1221
1222@group
1223(momentary-string-display
1224 "**** Important Message! ****"
1225 (point) ?\r
1226 "Type RET when done reading")
1227@result{} t
1228@end group
1229
1230@group
1231---------- Buffer: foo ----------
1232This is the contents of foo.
1233**** Important Message! ****Second line.
1234---------- Buffer: foo ----------
1235
1236---------- Echo Area ----------
1237Type RET when done reading
1238---------- Echo Area ----------
1239@end group
1240@end example
1241@end defun
1242
1243@node Overlays
1244@section Overlays
1245@cindex overlays
1246
1247You can use @dfn{overlays} to alter the appearance of a buffer's text on
1248the screen, for the sake of presentation features. An overlay is an
1249object that belongs to a particular buffer, and has a specified
1250beginning and end. It also has properties that you can examine and set;
1251these affect the display of the text within the overlay.
1252
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1253@cindex scalability of overlays
1254The visual effect of an overlay is the same as of the corresponding
1255text property (@pxref{Text Properties}). However, due to a different
1256implementation, overlays generally don't scale well (many operations
1257take a time that is proportional to the number of overlays in the
1258buffer). If you need to affect the visual appearance of many portions
0c1cfe01 1259in the buffer, we recommend using text properties.
b20ecfa1 1260
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1261An overlay uses markers to record its beginning and end; thus,
1262editing the text of the buffer adjusts the beginning and end of each
1263overlay so that it stays with the text. When you create the overlay,
1264you can specify whether text inserted at the beginning should be
1265inside the overlay or outside, and likewise for the end of the overlay.
1266
1267@menu
1268* Managing Overlays:: Creating and moving overlays.
1269* Overlay Properties:: How to read and set properties.
d24880de 1270 What properties do to the screen display.
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1271* Finding Overlays:: Searching for overlays.
1272@end menu
1273
1274@node Managing Overlays
1275@subsection Managing Overlays
1276
1277 This section describes the functions to create, delete and move
1278overlays, and to examine their contents. Overlay changes are not
1279recorded in the buffer's undo list, since the overlays are not
1280part of the buffer's contents.
1281
1282@defun overlayp object
1283This function returns @code{t} if @var{object} is an overlay.
1284@end defun
1285
1286@defun make-overlay start end &optional buffer front-advance rear-advance
1287This function creates and returns an overlay that belongs to
1288@var{buffer} and ranges from @var{start} to @var{end}. Both @var{start}
1289and @var{end} must specify buffer positions; they may be integers or
1290markers. If @var{buffer} is omitted, the overlay is created in the
1291current buffer.
1292
1293The arguments @var{front-advance} and @var{rear-advance} specify the
1294marker insertion type for the start of the overlay and for the end of
1295the overlay, respectively. @xref{Marker Insertion Types}. If they
1296are both @code{nil}, the default, then the overlay extends to include
1297any text inserted at the beginning, but not text inserted at the end.
1298If @var{front-advance} is non-@code{nil}, text inserted at the
1299beginning of the overlay is excluded from the overlay. If
1300@var{rear-advance} is non-@code{nil}, text inserted at the end of the
1301overlay is included in the overlay.
1302@end defun
1303
1304@defun overlay-start overlay
1305This function returns the position at which @var{overlay} starts,
1306as an integer.
1307@end defun
1308
1309@defun overlay-end overlay
1310This function returns the position at which @var{overlay} ends,
1311as an integer.
1312@end defun
1313
1314@defun overlay-buffer overlay
1315This function returns the buffer that @var{overlay} belongs to. It
1316returns @code{nil} if @var{overlay} has been deleted.
1317@end defun
1318
1319@defun delete-overlay overlay
1320This function deletes @var{overlay}. The overlay continues to exist as
1321a Lisp object, and its property list is unchanged, but it ceases to be
1322attached to the buffer it belonged to, and ceases to have any effect on
1323display.
1324
1325A deleted overlay is not permanently disconnected. You can give it a
1326position in a buffer again by calling @code{move-overlay}.
1327@end defun
1328
1329@defun move-overlay overlay start end &optional buffer
1330This function moves @var{overlay} to @var{buffer}, and places its bounds
1331at @var{start} and @var{end}. Both arguments @var{start} and @var{end}
1332must specify buffer positions; they may be integers or markers.
1333
1334If @var{buffer} is omitted, @var{overlay} stays in the same buffer it
1335was already associated with; if @var{overlay} was deleted, it goes into
1336the current buffer.
1337
1338The return value is @var{overlay}.
1339
1340This is the only valid way to change the endpoints of an overlay. Do
1341not try modifying the markers in the overlay by hand, as that fails to
1342update other vital data structures and can cause some overlays to be
16152b76 1343``lost''.
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1344@end defun
1345
1346@defun remove-overlays &optional start end name value
1347This function removes all the overlays between @var{start} and
1348@var{end} whose property @var{name} has the value @var{value}. It can
1349move the endpoints of the overlays in the region, or split them.
1350
1351If @var{name} is omitted or @code{nil}, it means to delete all overlays in
1352the specified region. If @var{start} and/or @var{end} are omitted or
1353@code{nil}, that means the beginning and end of the buffer respectively.
1354Therefore, @code{(remove-overlays)} removes all the overlays in the
1355current buffer.
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1356@end defun
1357
1358@defun copy-overlay overlay
1359This function returns a copy of @var{overlay}. The copy has the same
1360endpoints and properties as @var{overlay}. However, the marker
1361insertion type for the start of the overlay and for the end of the
1362overlay are set to their default values (@pxref{Marker Insertion
1363Types}).
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1364@end defun
1365
1366 Here are some examples:
1367
1368@example
1369;; @r{Create an overlay.}
1370(setq foo (make-overlay 1 10))
1371 @result{} #<overlay from 1 to 10 in display.texi>
1372(overlay-start foo)
1373 @result{} 1
1374(overlay-end foo)
1375 @result{} 10
1376(overlay-buffer foo)
1377 @result{} #<buffer display.texi>
1378;; @r{Give it a property we can check later.}
1379(overlay-put foo 'happy t)
1380 @result{} t
1381;; @r{Verify the property is present.}
1382(overlay-get foo 'happy)
1383 @result{} t
1384;; @r{Move the overlay.}
1385(move-overlay foo 5 20)
1386 @result{} #<overlay from 5 to 20 in display.texi>
1387(overlay-start foo)
1388 @result{} 5
1389(overlay-end foo)
1390 @result{} 20
1391;; @r{Delete the overlay.}
1392(delete-overlay foo)
1393 @result{} nil
1394;; @r{Verify it is deleted.}
1395foo
1396 @result{} #<overlay in no buffer>
1397;; @r{A deleted overlay has no position.}
1398(overlay-start foo)
1399 @result{} nil
1400(overlay-end foo)
1401 @result{} nil
1402(overlay-buffer foo)
1403 @result{} nil
1404;; @r{Undelete the overlay.}
1405(move-overlay foo 1 20)
1406 @result{} #<overlay from 1 to 20 in display.texi>
1407;; @r{Verify the results.}
1408(overlay-start foo)
1409 @result{} 1
1410(overlay-end foo)
1411 @result{} 20
1412(overlay-buffer foo)
1413 @result{} #<buffer display.texi>
1414;; @r{Moving and deleting the overlay does not change its properties.}
1415(overlay-get foo 'happy)
1416 @result{} t
1417@end example
1418
1419 Emacs stores the overlays of each buffer in two lists, divided
16152b76 1420around an arbitrary ``center position''. One list extends backwards
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1421through the buffer from that center position, and the other extends
1422forwards from that center position. The center position can be anywhere
1423in the buffer.
1424
1425@defun overlay-recenter pos
1426This function recenters the overlays of the current buffer around
1427position @var{pos}. That makes overlay lookup faster for positions
1428near @var{pos}, but slower for positions far away from @var{pos}.
1429@end defun
1430
1431 A loop that scans the buffer forwards, creating overlays, can run
1432faster if you do @code{(overlay-recenter (point-max))} first.
1433
1434@node Overlay Properties
1435@subsection Overlay Properties
1436
1437 Overlay properties are like text properties in that the properties that
1438alter how a character is displayed can come from either source. But in
1439most respects they are different. @xref{Text Properties}, for comparison.
1440
1441 Text properties are considered a part of the text; overlays and
1442their properties are specifically considered not to be part of the
1443text. Thus, copying text between various buffers and strings
1444preserves text properties, but does not try to preserve overlays.
1445Changing a buffer's text properties marks the buffer as modified,
1446while moving an overlay or changing its properties does not. Unlike
1447text property changes, overlay property changes are not recorded in
1448the buffer's undo list.
1449
f7a7f4eb
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1450 Since more than one overlay can specify a property value for the
1451same character, Emacs lets you specify a priority value of each
1452overlay. You should not make assumptions about which overlay will
1453prevail when there is a conflict and they have the same priority.
1454
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1455 These functions read and set the properties of an overlay:
1456
1457@defun overlay-get overlay prop
1458This function returns the value of property @var{prop} recorded in
1459@var{overlay}, if any. If @var{overlay} does not record any value for
1460that property, but it does have a @code{category} property which is a
1461symbol, that symbol's @var{prop} property is used. Otherwise, the value
1462is @code{nil}.
1463@end defun
1464
1465@defun overlay-put overlay prop value
1466This function sets the value of property @var{prop} recorded in
1467@var{overlay} to @var{value}. It returns @var{value}.
1468@end defun
1469
1470@defun overlay-properties overlay
1471This returns a copy of the property list of @var{overlay}.
1472@end defun
1473
1474 See also the function @code{get-char-property} which checks both
1475overlay properties and text properties for a given character.
1476@xref{Examining Properties}.
1477
1478 Many overlay properties have special meanings; here is a table
1479of them:
1480
1481@table @code
1482@item priority
1483@kindex priority @r{(overlay property)}
5319014e 1484This property's value (which should be a non-negative integer number)
f7a7f4eb
RS
1485determines the priority of the overlay. No priority, or @code{nil},
1486means zero.
1487
1488The priority matters when two or more overlays cover the same
1489character and both specify the same property; the one whose
1490@code{priority} value is larger overrides the other. For the
1491@code{face} property, the higher priority overlay's value does not
1492completely override the other value; instead, its face attributes
1493override the face attributes of the lower priority @code{face}
1494property.
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1495
1496Currently, all overlays take priority over text properties. Please
1497avoid using negative priority values, as we have not yet decided just
1498what they should mean.
1499
1500@item window
1501@kindex window @r{(overlay property)}
1502If the @code{window} property is non-@code{nil}, then the overlay
1503applies only on that window.
1504
1505@item category
1506@kindex category @r{(overlay property)}
1507If an overlay has a @code{category} property, we call it the
1508@dfn{category} of the overlay. It should be a symbol. The properties
1509of the symbol serve as defaults for the properties of the overlay.
1510
1511@item face
1512@kindex face @r{(overlay property)}
1513This property controls the way text is displayed---for example, which
1514font and which colors. @xref{Faces}, for more information.
1515
1516In the simplest case, the value is a face name. It can also be a list;
1517then each element can be any of these possibilities:
1518
1519@itemize @bullet
1520@item
1521A face name (a symbol or string).
1522
1523@item
1524A property list of face attributes. This has the form (@var{keyword}
1525@var{value} @dots{}), where each @var{keyword} is a face attribute
1526name and @var{value} is a meaningful value for that attribute. With
1527this feature, you do not need to create a face each time you want to
1528specify a particular attribute for certain text. @xref{Face
1529Attributes}.
1530
1531@item
dfc47e35
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1532A cons cell, of the form @code{(foreground-color . @var{color-name})}
1533or @code{(background-color . @var{color-name})}. These elements
1534specify just the foreground color or just the background color.
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1535
1536@code{(foreground-color . @var{color-name})} has the same effect as
1537@code{(:foreground @var{color-name})}; likewise for the background.
1538@end itemize
1539
1540@item mouse-face
1541@kindex mouse-face @r{(overlay property)}
1542This property is used instead of @code{face} when the mouse is within
ebb552ed
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1543the range of the overlay. However, Emacs ignores all face attributes
1544from this property that alter the text size (e.g. @code{:height},
1545@code{:weight}, and @code{:slant}). Those attributes are always the
1546same as in the unhighlighted text.
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1547
1548@item display
1549@kindex display @r{(overlay property)}
1550This property activates various features that change the
1551way text is displayed. For example, it can make text appear taller
1552or shorter, higher or lower, wider or narrower, or replaced with an image.
1553@xref{Display Property}.
1554
1555@item help-echo
1556@kindex help-echo @r{(overlay property)}
1557If an overlay has a @code{help-echo} property, then when you move the
1558mouse onto the text in the overlay, Emacs displays a help string in the
1559echo area, or in the tooltip window. For details see @ref{Text
1560help-echo}.
1561
1562@item modification-hooks
1563@kindex modification-hooks @r{(overlay property)}
1564This property's value is a list of functions to be called if any
1565character within the overlay is changed or if text is inserted strictly
1566within the overlay.
1567
1568The hook functions are called both before and after each change.
1569If the functions save the information they receive, and compare notes
1570between calls, they can determine exactly what change has been made
1571in the buffer text.
1572
1573When called before a change, each function receives four arguments: the
1574overlay, @code{nil}, and the beginning and end of the text range to be
1575modified.
1576
1577When called after a change, each function receives five arguments: the
1578overlay, @code{t}, the beginning and end of the text range just
1579modified, and the length of the pre-change text replaced by that range.
1580(For an insertion, the pre-change length is zero; for a deletion, that
1581length is the number of characters deleted, and the post-change
1582beginning and end are equal.)
1583
1584If these functions modify the buffer, they should bind
1585@code{inhibit-modification-hooks} to @code{t} around doing so, to
1586avoid confusing the internal mechanism that calls these hooks.
1587
1588Text properties also support the @code{modification-hooks} property,
1589but the details are somewhat different (@pxref{Special Properties}).
1590
1591@item insert-in-front-hooks
1592@kindex insert-in-front-hooks @r{(overlay property)}
1593This property's value is a list of functions to be called before and
1594after inserting text right at the beginning of the overlay. The calling
1595conventions are the same as for the @code{modification-hooks} functions.
1596
1597@item insert-behind-hooks
1598@kindex insert-behind-hooks @r{(overlay property)}
1599This property's value is a list of functions to be called before and
1600after inserting text right at the end of the overlay. The calling
1601conventions are the same as for the @code{modification-hooks} functions.
1602
1603@item invisible
1604@kindex invisible @r{(overlay property)}
1605The @code{invisible} property can make the text in the overlay
1606invisible, which means that it does not appear on the screen.
1607@xref{Invisible Text}, for details.
1608
1609@item intangible
1610@kindex intangible @r{(overlay property)}
1611The @code{intangible} property on an overlay works just like the
1612@code{intangible} text property. @xref{Special Properties}, for details.
1613
1614@item isearch-open-invisible
1615This property tells incremental search how to make an invisible overlay
1616visible, permanently, if the final match overlaps it. @xref{Invisible
1617Text}.
1618
1619@item isearch-open-invisible-temporary
1620This property tells incremental search how to make an invisible overlay
1621visible, temporarily, during the search. @xref{Invisible Text}.
1622
1623@item before-string
1624@kindex before-string @r{(overlay property)}
1625This property's value is a string to add to the display at the beginning
1626of the overlay. The string does not appear in the buffer in any
1627sense---only on the screen.
1628
1629@item after-string
1630@kindex after-string @r{(overlay property)}
1631This property's value is a string to add to the display at the end of
1632the overlay. The string does not appear in the buffer in any
1633sense---only on the screen.
1634
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1635@item line-prefix
1636This property specifies a display spec to prepend to each
1637non-continuation line at display-time. @xref{Truncation}.
1638
5319014e 1639@item wrap-prefix
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1640This property specifies a display spec to prepend to each continuation
1641line at display-time. @xref{Truncation}.
1642
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1643@item evaporate
1644@kindex evaporate @r{(overlay property)}
1645If this property is non-@code{nil}, the overlay is deleted automatically
1646if it becomes empty (i.e., if its length becomes zero). If you give
1647an empty overlay a non-@code{nil} @code{evaporate} property, that deletes
1648it immediately.
1649
1650@item local-map
1651@cindex keymap of character (and overlays)
1652@kindex local-map @r{(overlay property)}
1653If this property is non-@code{nil}, it specifies a keymap for a portion
1654of the text. The property's value replaces the buffer's local map, when
1655the character after point is within the overlay. @xref{Active Keymaps}.
1656
1657@item keymap
1658@kindex keymap @r{(overlay property)}
1659The @code{keymap} property is similar to @code{local-map} but overrides the
1660buffer's local map (and the map specified by the @code{local-map}
1661property) rather than replacing it.
1662@end table
1663
32c94598
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1664The @code{local-map} and @code{keymap} properties do not affect a
1665string displayed by the @code{before-string}, @code{after-string}, or
1666@code{display} properties. This is only relevant for mouse clicks and
1667other mouse events that fall on the string, since point is never on
1668the string. To bind special mouse events for the string, assign it a
1669@code{local-map} or @code{keymap} text property. @xref{Special
1670Properties}.
1671
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1672@node Finding Overlays
1673@subsection Searching for Overlays
1674
1675@defun overlays-at pos
1676This function returns a list of all the overlays that cover the
1677character at position @var{pos} in the current buffer. The list is in
1678no particular order. An overlay contains position @var{pos} if it
1679begins at or before @var{pos}, and ends after @var{pos}.
1680
1681To illustrate usage, here is a Lisp function that returns a list of the
1682overlays that specify property @var{prop} for the character at point:
1683
1684@smallexample
1685(defun find-overlays-specifying (prop)
1686 (let ((overlays (overlays-at (point)))
1687 found)
1688 (while overlays
1689 (let ((overlay (car overlays)))
1690 (if (overlay-get overlay prop)
1691 (setq found (cons overlay found))))
1692 (setq overlays (cdr overlays)))
1693 found))
1694@end smallexample
1695@end defun
1696
1697@defun overlays-in beg end
1698This function returns a list of the overlays that overlap the region
1699@var{beg} through @var{end}. ``Overlap'' means that at least one
1700character is contained within the overlay and also contained within the
1701specified region; however, empty overlays are included in the result if
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MR
1702they are located at @var{beg}, strictly between @var{beg} and @var{end},
1703or at @var{end} when @var{end} denotes the position at the end of the
1704buffer.
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1705@end defun
1706
1707@defun next-overlay-change pos
1708This function returns the buffer position of the next beginning or end
1709of an overlay, after @var{pos}. If there is none, it returns
1710@code{(point-max)}.
1711@end defun
1712
1713@defun previous-overlay-change pos
1714This function returns the buffer position of the previous beginning or
1715end of an overlay, before @var{pos}. If there is none, it returns
1716@code{(point-min)}.
1717@end defun
1718
1719 As an example, here's a simplified (and inefficient) version of the
1720primitive function @code{next-single-char-property-change}
1721(@pxref{Property Search}). It searches forward from position
1722@var{pos} for the next position where the value of a given property
1723@code{prop}, as obtained from either overlays or text properties,
1724changes.
1725
1726@smallexample
1727(defun next-single-char-property-change (position prop)
1728 (save-excursion
1729 (goto-char position)
1730 (let ((propval (get-char-property (point) prop)))
1731 (while (and (not (eobp))
1732 (eq (get-char-property (point) prop) propval))
1733 (goto-char (min (next-overlay-change (point))
1734 (next-single-property-change (point) prop)))))
1735 (point)))
1736@end smallexample
1737
1738@node Width
1739@section Width
1740
1741Since not all characters have the same width, these functions let you
1742check the width of a character. @xref{Primitive Indent}, and
1743@ref{Screen Lines}, for related functions.
1744
1745@defun char-width char
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1746This function returns the width in columns of the character
1747@var{char}, if it were displayed in the current buffer (i.e.@: taking
1748into account the buffer's display table, if any; @pxref{Display
1749Tables}). The width of a tab character is usually @code{tab-width}
1750(@pxref{Usual Display}).
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1751@end defun
1752
1753@defun string-width string
1754This function returns the width in columns of the string @var{string},
1755if it were displayed in the current buffer and the selected window.
1756@end defun
1757
1758@defun truncate-string-to-width string width &optional start-column padding ellipsis
1759This function returns the part of @var{string} that fits within
1760@var{width} columns, as a new string.
1761
1762If @var{string} does not reach @var{width}, then the result ends where
1763@var{string} ends. If one multi-column character in @var{string}
1764extends across the column @var{width}, that character is not included in
1765the result. Thus, the result can fall short of @var{width} but cannot
1766go beyond it.
1767
1768The optional argument @var{start-column} specifies the starting column.
1769If this is non-@code{nil}, then the first @var{start-column} columns of
1770the string are omitted from the value. If one multi-column character in
1771@var{string} extends across the column @var{start-column}, that
1772character is not included.
1773
1774The optional argument @var{padding}, if non-@code{nil}, is a padding
1775character added at the beginning and end of the result string, to extend
1776it to exactly @var{width} columns. The padding character is used at the
1777end of the result if it falls short of @var{width}. It is also used at
1778the beginning of the result if one multi-column character in
1779@var{string} extends across the column @var{start-column}.
1780
1781If @var{ellipsis} is non-@code{nil}, it should be a string which will
1782replace the end of @var{str} (including any padding) if it extends
1783beyond @var{end-column}, unless the display width of @var{str} is
1784equal to or less than the display width of @var{ellipsis}. If
1785@var{ellipsis} is non-@code{nil} and not a string, it stands for
1786@code{"..."}.
1787
1788@example
1789(truncate-string-to-width "\tab\t" 12 4)
1790 @result{} "ab"
1791(truncate-string-to-width "\tab\t" 12 4 ?\s)
1792 @result{} " ab "
1793@end example
1794@end defun
1795
1796@node Line Height
1797@section Line Height
1798@cindex line height
1799
1800 The total height of each display line consists of the height of the
1801contents of the line, plus optional additional vertical line spacing
1802above or below the display line.
1803
1804 The height of the line contents is the maximum height of any
1805character or image on that display line, including the final newline
1806if there is one. (A display line that is continued doesn't include a
1807final newline.) That is the default line height, if you do nothing to
1808specify a greater height. (In the most common case, this equals the
1809height of the default frame font.)
1810
1811 There are several ways to explicitly specify a larger line height,
1812either by specifying an absolute height for the display line, or by
1813specifying vertical space. However, no matter what you specify, the
1814actual line height can never be less than the default.
1815
1816@kindex line-height @r{(text property)}
1817 A newline can have a @code{line-height} text or overlay property
1818that controls the total height of the display line ending in that
1819newline.
1820
1821 If the property value is @code{t}, the newline character has no
1822effect on the displayed height of the line---the visible contents
1823alone determine the height. This is useful for tiling small images
1824(or image slices) without adding blank areas between the images.
1825
1826 If the property value is a list of the form @code{(@var{height}
1827@var{total})}, that adds extra space @emph{below} the display line.
1828First Emacs uses @var{height} as a height spec to control extra space
1829@emph{above} the line; then it adds enough space @emph{below} the line
1830to bring the total line height up to @var{total}. In this case, the
1831other ways to specify the line spacing are ignored.
1832
1833 Any other kind of property value is a height spec, which translates
1834into a number---the specified line height. There are several ways to
1835write a height spec; here's how each of them translates into a number:
1836
1837@table @code
1838@item @var{integer}
1839If the height spec is a positive integer, the height value is that integer.
1840@item @var{float}
1841If the height spec is a float, @var{float}, the numeric height value
1842is @var{float} times the frame's default line height.
1843@item (@var{face} . @var{ratio})
1844If the height spec is a cons of the format shown, the numeric height
1845is @var{ratio} times the height of face @var{face}. @var{ratio} can
1846be any type of number, or @code{nil} which means a ratio of 1.
1847If @var{face} is @code{t}, it refers to the current face.
1848@item (nil . @var{ratio})
1849If the height spec is a cons of the format shown, the numeric height
1850is @var{ratio} times the height of the contents of the line.
1851@end table
1852
1853 Thus, any valid height spec determines the height in pixels, one way
1854or another. If the line contents' height is less than that, Emacs
1855adds extra vertical space above the line to achieve the specified
1856total height.
1857
1858 If you don't specify the @code{line-height} property, the line's
1859height consists of the contents' height plus the line spacing.
1860There are several ways to specify the line spacing for different
1861parts of Emacs text.
1862
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1863 On graphical terminals, you can specify the line spacing for all
1864lines in a frame, using the @code{line-spacing} frame parameter
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1865(@pxref{Layout Parameters}). However, if the default value of
1866@code{line-spacing} is non-@code{nil}, it overrides the
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1867frame's @code{line-spacing} parameter. An integer value specifies the
1868number of pixels put below lines. A floating point number specifies
1869the spacing relative to the frame's default line height.
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1870
1871@vindex line-spacing
1872 You can specify the line spacing for all lines in a buffer via the
1873buffer-local @code{line-spacing} variable. An integer value specifies
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1874the number of pixels put below lines. A floating point number
1875specifies the spacing relative to the default frame line height. This
1876overrides line spacings specified for the frame.
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1877
1878@kindex line-spacing @r{(text property)}
1879 Finally, a newline can have a @code{line-spacing} text or overlay
1880property that overrides the default frame line spacing and the buffer
1881local @code{line-spacing} variable, for the display line ending in
1882that newline.
1883
1884 One way or another, these mechanisms specify a Lisp value for the
1885spacing of each line. The value is a height spec, and it translates
1886into a Lisp value as described above. However, in this case the
1887numeric height value specifies the line spacing, rather than the line
1888height.
1889
a08a07e3 1890 On text terminals, the line spacing cannot be altered.
ed8ab760 1891
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1892@node Faces
1893@section Faces
1894@cindex faces
1895
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1896 A @dfn{face} is a collection of graphical @dfn{attributes} for
1897displaying text: font, foreground color, background color, optional
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1898underlining, etc. Faces control how Emacs displays text in buffers,
1899as well as other parts of the frame such as the mode line.
1900
1901@cindex anonymous face
1902 One way to represent a face is as a property list of attributes,
1903like @code{(:foreground "red" :weight bold)}. For example, you can
1904assign such an @dfn{anonymous face} as the value of the @code{face}
1905text property; this causes Emacs to display the underlying text with
1906the specified attributes. @xref{Special Properties}.
1907
1908@cindex face name
1909 More commonly, a face is referred to via a @dfn{face name}: a Lisp
1910symbol which is associated with a set of face attributes. Named faces
1911are defined using the @code{defface} macro (@pxref{Defining Faces}).
1912Emacs defines several standard named faces; @xref{Standard Faces,,,
1913emacs, The GNU Emacs Manual}.
1914
1915 Many parts of Emacs require named faces, and do not accept anonymous
1916faces. These include the functions documented in @ref{Attribute
1917Functions}, and the variable @code{font-lock-keywords}
1918(@pxref{Search-based Fontification}). Unless otherwise stated, we
1919will use the term @dfn{face} to refer only to named faces.
1920
1921 For backward compatibility, you can also use a string to specify a
1922face name; that is equivalent to a Lisp symbol with the same name.
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1923
1924@defun facep object
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1925This function returns a non-@code{nil} value if @var{object} is a
1926named face: a Lisp symbol or string which serves as a face name.
1927Otherwise, it returns @code{nil}.
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1928@end defun
1929
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1930 By default, each face name corresponds to the same set of attributes
1931in all frames. But you can also assign a face name a special set of
1932attributes in one frame (@pxref{Attribute Functions}).
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1933
1934@menu
b8d4c8d0 1935* Face Attributes:: What is in a face?
ed1f0bd3 1936* Defining Faces:: How to define a face.
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1937* Attribute Functions:: Functions to examine and set face attributes.
1938* Displaying Faces:: How Emacs combines the faces specified for a character.
35137ed3 1939* Face Remapping:: Remapping faces to alternative definitions.
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1940* Face Functions:: How to define and examine faces.
1941* Auto Faces:: Hook for automatic face assignment.
35137ed3 1942* Basic Faces:: Faces that are defined by default.
9185bf49 1943* Font Selection:: Finding the best available font for a face.
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1944* Font Lookup:: Looking up the names of available fonts
1945 and information about them.
1946* Fontsets:: A fontset is a collection of fonts
1947 that handle a range of character sets.
c2aa555a 1948* Low-Level Font:: Lisp representation for character display fonts.
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1949@end menu
1950
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1951@node Face Attributes
1952@subsection Face Attributes
1953@cindex face attributes
1954
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1955 @dfn{Face attributes} determine the visual appearance of a face.
1956The following table lists all the face attributes, their possible
1957values, and their effects.
42a2a154 1958
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1959 Apart from the values given below, each face attribute can have the
1960value @code{unspecified}. This special value means that the face
1961doesn't specify that attribute directly. An @code{unspecified}
1962attribute tells Emacs to refer instead to a parent face (see the
1963description @code{:inherit} attribute below); or, failing that, to an
1964underlying face (@pxref{Displaying Faces}). The @code{default} face
1965must specify all attributes.
42a2a154 1966
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1967 Some of these attributes are meaningful only on certain kinds of
1968displays. If your display cannot handle a certain attribute, the
42a2a154 1969attribute is ignored.
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1970
1971@table @code
1972@item :family
b7527639 1973Font family or fontset (a string). @xref{Fonts,,, emacs, The GNU
ed1f0bd3 1974Emacs Manual}, for more information about font families. The function
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1975@code{font-family-list} (see below) returns a list of available family
1976names. @xref{Fontsets}, for information about fontsets.
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1977
1978@item :foundry
b7527639 1979The name of the @dfn{font foundry} for the font family specified by
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1980the @code{:family} attribute (a string). @xref{Fonts,,, emacs, The
1981GNU Emacs Manual}.
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1982
1983@item :width
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1984Relative character width. This should be one of the symbols
1985@code{ultra-condensed}, @code{extra-condensed}, @code{condensed},
1986@code{semi-condensed}, @code{normal}, @code{semi-expanded},
1987@code{expanded}, @code{extra-expanded}, or @code{ultra-expanded}.
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1988
1989@item :height
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1990The height of the font. In the simplest case, this is an integer in
1991units of 1/10 point.
1992
1993The value can also be a floating point number or a function, which
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1994specifies the height relative to an @dfn{underlying face}
1995(@pxref{Displaying Faces}). If the value is a floating point number,
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1996that specifies the amount by which to scale the height of the
1997underlying face. If the value is a function, that function is called
1998with one argument, the height of the underlying face, and returns the
1999height of the new face. If the function is passed an integer
2000argument, it must return an integer.
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2001
2002The height of the default face must be specified using an integer;
2003floating point and function values are not allowed.
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2004
2005@item :weight
42a2a154 2006Font weight---one of the symbols (from densest to faintest)
b8d4c8d0 2007@code{ultra-bold}, @code{extra-bold}, @code{bold}, @code{semi-bold},
42a2a154 2008@code{normal}, @code{semi-light}, @code{light}, @code{extra-light}, or
a08a07e3 2009@code{ultra-light}. On text terminals which support
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2010variable-brightness text, any weight greater than normal is displayed
2011as extra bright, and any weight less than normal is displayed as
2012half-bright.
b8d4c8d0 2013
82a25657 2014@cindex italic text
b8d4c8d0 2015@item :slant
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2016Font slant---one of the symbols @code{italic}, @code{oblique},
2017@code{normal}, @code{reverse-italic}, or @code{reverse-oblique}. On
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2018text terminals that support variable-brightness text, slanted text is
2019displayed as half-bright.
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2020
2021@item :foreground
2022Foreground color, a string. The value can be a system-defined color
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2023name, or a hexadecimal color specification. @xref{Color Names}. On
2024black-and-white displays, certain shades of gray are implemented by
2025stipple patterns.
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2026
2027@item :background
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2028Background color, a string. The value can be a system-defined color
2029name, or a hexadecimal color specification. @xref{Color Names}.
b8d4c8d0 2030
82a25657 2031@cindex underlined text
b8d4c8d0 2032@item :underline
9b0e3eba 2033Whether or not characters should be underlined, and in what
82a25657 2034way. The possible values of the @code{:underline} attribute are:
9b0e3eba
AA
2035
2036@table @asis
2037@item @code{nil}
2038Don't underline.
2039
2040@item @code{t}
2041Underline with the foreground color of the face.
2042
2043@item @var{color}
c79c7f2f 2044Underline in color @var{color}, a string specifying a color.
9b0e3eba 2045
82a25657 2046@item @code{(:color @var{color} :style @var{style})}
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2047@var{color} is either a string, or the symbol @code{foreground-color},
2048meaning the foreground color of the face. Omitting the attribute
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2049@code{:color} means to use the foreground color of the face.
2050@var{style} should be a symbol @code{line} or @code{wave}, meaning to
2051use a straight or wavy line. Omitting the attribute @code{:style}
2052means to use a straight line.
9b0e3eba 2053@end table
b8d4c8d0 2054
82a25657 2055@cindex overlined text
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2056@item :overline
2057Whether or not characters should be overlined, and in what color.
82a25657
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2058If the value is @code{t}, overlining uses the foreground color of the
2059face. If the value is a string, overlining uses that color. The
2060value @code{nil} means do not overline.
b8d4c8d0 2061
82a25657 2062@cindex strike-through text
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2063@item :strike-through
2064Whether or not characters should be strike-through, and in what
82a25657 2065color. The value is used like that of @code{:overline}.
b8d4c8d0 2066
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2067@item :box
2068Whether or not a box should be drawn around characters, its color, the
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2069width of the box lines, and 3D appearance. Here are the possible
2070values of the @code{:box} attribute, and what they mean:
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2071
2072@table @asis
2073@item @code{nil}
2074Don't draw a box.
2075
2076@item @code{t}
2077Draw a box with lines of width 1, in the foreground color.
2078
2079@item @var{color}
2080Draw a box with lines of width 1, in color @var{color}.
2081
2082@item @code{(:line-width @var{width} :color @var{color} :style @var{style})}
2083This way you can explicitly specify all aspects of the box. The value
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2084@var{width} specifies the width of the lines to draw; it defaults to
20851. A negative width @var{-n} means to draw a line of width @var{n}
2086that occupies the space of the underlying text, thus avoiding any
2087increase in the character height or width.
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2088
2089The value @var{color} specifies the color to draw with. The default is
2090the foreground color of the face for simple boxes, and the background
2091color of the face for 3D boxes.
2092
2093The value @var{style} specifies whether to draw a 3D box. If it is
2094@code{released-button}, the box looks like a 3D button that is not being
2095pressed. If it is @code{pressed-button}, the box looks like a 3D button
2096that is being pressed. If it is @code{nil} or omitted, a plain 2D box
2097is used.
2098@end table
2099
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2100@item :inverse-video
2101Whether or not characters should be displayed in inverse video. The
2102value should be @code{t} (yes) or @code{nil} (no).
b8d4c8d0 2103
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2104@item :stipple
2105The background stipple, a bitmap.
b8d4c8d0 2106
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2107The value can be a string; that should be the name of a file containing
2108external-format X bitmap data. The file is found in the directories
2109listed in the variable @code{x-bitmap-file-path}.
b8d4c8d0 2110
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2111Alternatively, the value can specify the bitmap directly, with a list
2112of the form @code{(@var{width} @var{height} @var{data})}. Here,
2113@var{width} and @var{height} specify the size in pixels, and
2114@var{data} is a string containing the raw bits of the bitmap, row by
2115row. Each row occupies @math{(@var{width} + 7) / 8} consecutive bytes
2116in the string (which should be a unibyte string for best results).
2117This means that each row always occupies at least one whole byte.
b8d4c8d0 2118
42a2a154 2119If the value is @code{nil}, that means use no stipple pattern.
b8d4c8d0 2120
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2121Normally you do not need to set the stipple attribute, because it is
2122used automatically to handle certain shades of gray.
b8d4c8d0 2123
42a2a154 2124@item :font
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2125The font used to display the face. Its value should be a font object.
2126@xref{Font Selection}, for information about font objects.
42a2a154
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2127
2128When specifying this attribute using @code{set-face-attribute}
9185bf49 2129(@pxref{Attribute Functions}), you may also supply a font spec, a font
42a2a154 2130entity, or a string. Emacs converts such values to an appropriate
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2131font object, and stores that font object as the actual attribute
2132value. If you specify a string, the contents of the string should be
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2133a font name (@pxref{Fonts,,, emacs, The GNU Emacs Manual}); if the
2134font name is an XLFD containing wildcards, Emacs chooses the first
2135font matching those wildcards. Specifying this attribute also changes
2136the values of the @code{:family}, @code{:foundry}, @code{:width},
2137@code{:height}, @code{:weight}, and @code{:slant} attributes.
b8d4c8d0 2138
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2139@item :inherit
2140The name of a face from which to inherit attributes, or a list of face
2141names. Attributes from inherited faces are merged into the face like
2142an underlying face would be, with higher priority than underlying
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2143faces (@pxref{Displaying Faces}). If a list of faces is used,
2144attributes from faces earlier in the list override those from later
2145faces.
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2146@end table
2147
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2148@defun font-family-list &optional frame
2149This function returns a list of available font family names. The
2150optional argument @var{frame} specifies the frame on which the text is
2151to be displayed; if it is @code{nil}, the selected frame is used.
2152@end defun
2153
01f17ae2 2154@defopt underline-minimum-offset
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2155This variable specifies the minimum distance between the baseline and
2156the underline, in pixels, when displaying underlined text.
01f17ae2 2157@end defopt
0c1cfe01 2158
01f17ae2 2159@defopt x-bitmap-file-path
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2160This variable specifies a list of directories for searching
2161for bitmap files, for the @code{:stipple} attribute.
01f17ae2 2162@end defopt
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2163
2164@defun bitmap-spec-p object
2165This returns @code{t} if @var{object} is a valid bitmap specification,
2166suitable for use with @code{:stipple} (see above). It returns
2167@code{nil} otherwise.
2168@end defun
2169
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2170@node Defining Faces
2171@subsection Defining Faces
2172
2173 The usual way to define a face is through the @code{defface} macro.
2174This macro defines a face name, and associates that name with a set of
2175face attributes. It also sets up the face so that the user can
2176customize it via the Customize interface (@pxref{Customization}).
2177
2178@defmac defface face spec doc [keyword value]@dots{}
2179This macro declares @var{face} as a customizable face whose default
2180attributes are given by @var{spec}. You should not quote the symbol
2181@var{face}, and it should not end in @samp{-face} (that would be
2182redundant). The argument @var{doc} is a documentation string for the
2183face. The additional @var{keyword} arguments have the same meanings
2184as in @code{defgroup} and @code{defcustom} (@pxref{Common Keywords}).
2185
2186When @code{defface} executes, it defines the face according to
2187@var{spec}, then uses any customizations that were read from the
2188init file (@pxref{Init File}) to override that specification.
2189
2190When you evaluate a @code{defface} form with @kbd{C-M-x} in Emacs
2191Lisp mode (@code{eval-defun}), a special feature of @code{eval-defun}
2192overrides any customizations of the face. This way, the face reflects
2193exactly what the @code{defface} says.
2194
2195@cindex face specification
2196The @var{spec} argument is a @dfn{face specification}, which states
2197how the face should appear on different kinds of terminals. It should
2198be an alist whose elements each have the form
2199
2200@example
2201(@var{display} . @var{plist})
2202@end example
2203
2204@noindent
2205@var{display} specifies a class of terminals (see below). @var{plist}
2206is a property list of face attributes and their values, specifying how
2207the face appears on such terminals. For backward compatibility, you
2208can also write an element as @code{(@var{display} @var{plist})}.
2209
2210The @var{display} part of an element of @var{spec} determines which
2211terminals the element matches. If more than one element of @var{spec}
2212matches a given terminal, the first element that matches is the one
2213used for that terminal. There are three possibilities for
2214@var{display}:
2215
2216@table @asis
2217@item @code{default}
2218This element of @var{spec} doesn't match any terminal; instead, it
2219specifies defaults that apply to all terminals. This element, if
2220used, must be the first element of @var{spec}. Each of the following
2221elements can override any or all of these defaults.
2222
2223@item @code{t}
2224This element of @var{spec} matches all terminals. Therefore, any
2225subsequent elements of @var{spec} are never used. Normally @code{t}
2226is used in the last (or only) element of @var{spec}.
2227
2228@item a list
2229If @var{display} is a list, each element should have the form
2230@code{(@var{characteristic} @var{value}@dots{})}. Here
2231@var{characteristic} specifies a way of classifying terminals, and the
2232@var{value}s are possible classifications which @var{display} should
2233apply to. Here are the possible values of @var{characteristic}:
2234
2235@table @code
2236@item type
2237The kind of window system the terminal uses---either @code{graphic}
2238(any graphics-capable display), @code{x}, @code{pc} (for the MS-DOS
2239console), @code{w32} (for MS Windows 9X/NT/2K/XP), or @code{tty} (a
2240non-graphics-capable display). @xref{Window Systems, window-system}.
2241
2242@item class
2243What kinds of colors the terminal supports---either @code{color},
2244@code{grayscale}, or @code{mono}.
2245
2246@item background
2247The kind of background---either @code{light} or @code{dark}.
2248
2249@item min-colors
2250An integer that represents the minimum number of colors the terminal
2251should support. This matches a terminal if its
2252@code{display-color-cells} value is at least the specified integer.
2253
2254@item supports
2255Whether or not the terminal can display the face attributes given in
2256@var{value}@dots{} (@pxref{Face Attributes}). @xref{Display Face
2257Attribute Testing}, for more information on exactly how this testing
2258is done.
2259@end table
2260
2261If an element of @var{display} specifies more than one @var{value} for
2262a given @var{characteristic}, any of those values is acceptable. If
2263@var{display} has more than one element, each element should specify a
2264different @var{characteristic}; then @emph{each} characteristic of the
2265terminal must match one of the @var{value}s specified for it in
2266@var{display}.
2267@end table
2268@end defmac
2269
2270 Here's how the standard face @code{highlight} is defined:
2271
2272@example
2273(defface highlight
2274 '((((class color) (min-colors 88) (background light))
2275 :background "darkseagreen2")
2276 (((class color) (min-colors 88) (background dark))
2277 :background "darkolivegreen")
2278 (((class color) (min-colors 16) (background light))
2279 :background "darkseagreen2")
2280 (((class color) (min-colors 16) (background dark))
2281 :background "darkolivegreen")
2282 (((class color) (min-colors 8))
2283 :background "green" :foreground "black")
2284 (t :inverse-video t))
2285 "Basic face for highlighting."
2286 :group 'basic-faces)
2287@end example
2288
2289 Internally, Emacs stores the face's default specification in its
2290@code{face-defface-spec} symbol property (@pxref{Property Lists}).
2291The @code{saved-face} property stores the face specification saved by
2292the user, using the customization buffer; the @code{customized-face}
2293property stores the face specification customized for the current
2294session, but not saved; and the @code{theme-face} property stores an
2295alist associating the active customization settings and Custom themes
2296with their specifications for that face. The face's documentation
2297string is stored in the @code{face-documentation} property. But
2298normally you should not try to set any of these properties directly.
2299@xref{Applying Customizations}, for the @code{custom-set-faces}
2300function, which is used to apply customized face settings.
2301
2302 People are sometimes tempted to create variables whose values
2303specify a face to use. In the vast majority of cases, this is not
2304necessary; it is preferable to simply use faces directly.
2305
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2306@node Attribute Functions
2307@subsection Face Attribute Functions
2308
2309 This section describes the functions for accessing and modifying the
ed1f0bd3 2310attributes of an existing named face.
b8d4c8d0
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2311
2312@defun set-face-attribute face frame &rest arguments
42a2a154 2313This function sets one or more attributes of @var{face} for
b8d4c8d0
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2314@var{frame}. The attributes you specify this way override whatever
2315the @code{defface} says.
2316
2317The extra arguments @var{arguments} specify the attributes to set, and
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2318the values for them. They should consist of alternating attribute
2319names (such as @code{:family} or @code{:underline}) and values. Thus,
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2320
2321@example
2322(set-face-attribute 'foo nil
2323 :width 'extended
fb5b8aca 2324 :weight 'bold)
b8d4c8d0
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2325@end example
2326
2327@noindent
fb5b8aca
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2328sets the attribute @code{:width} to @code{extended} and the attribute
2329@code{:weight} to @code{bold}.
b8d4c8d0
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2330
2331If @var{frame} is @code{t}, this function sets the default attributes
2332for new frames. Default attribute values specified this way override
2333the @code{defface} for newly created frames.
2334
2335If @var{frame} is @code{nil}, this function sets the attributes for
2336all existing frames, and the default for new frames.
2337@end defun
2338
2339@defun face-attribute face attribute &optional frame inherit
42a2a154
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2340This returns the value of the @var{attribute} attribute of @var{face}
2341on @var{frame}. If @var{frame} is @code{nil}, that means the selected
2342frame (@pxref{Input Focus}).
b8d4c8d0
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2343
2344If @var{frame} is @code{t}, this returns whatever new-frames default
2345value you previously specified with @code{set-face-attribute} for the
2346@var{attribute} attribute of @var{face}. If you have not specified
2347one, it returns @code{nil}.
2348
2349If @var{inherit} is @code{nil}, only attributes directly defined by
2350@var{face} are considered, so the return value may be
2351@code{unspecified}, or a relative value. If @var{inherit} is
2352non-@code{nil}, @var{face}'s definition of @var{attribute} is merged
2353with the faces specified by its @code{:inherit} attribute; however the
2354return value may still be @code{unspecified} or relative. If
2355@var{inherit} is a face or a list of faces, then the result is further
2356merged with that face (or faces), until it becomes specified and
2357absolute.
2358
2359To ensure that the return value is always specified and absolute, use
2360a value of @code{default} for @var{inherit}; this will resolve any
2361unspecified or relative values by merging with the @code{default} face
2362(which is always completely specified).
2363
2364For example,
2365
2366@example
2367(face-attribute 'bold :weight)
2368 @result{} bold
2369@end example
2370@end defun
2371
2372@defun face-attribute-relative-p attribute value
2373This function returns non-@code{nil} if @var{value}, when used as the
2374value of the face attribute @var{attribute}, is relative. This means
2375it would modify, rather than completely override, any value that comes
2376from a subsequent face in the face list or that is inherited from
2377another face.
2378
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2379@code{unspecified} is a relative value for all attributes. For
2380@code{:height}, floating point and function values are also relative.
b8d4c8d0
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2381
2382For example:
2383
2384@example
2385(face-attribute-relative-p :height 2.0)
2386 @result{} t
2387@end example
2388@end defun
2389
b3d50cff
EZ
2390@defun face-all-attributes face &optional frame
2391This function returns an alist of attributes of @var{face}. The
2392elements of the result are name-value pairs of the form
2393@w{@code{(@var{attr-name} . @var{attr-value})}}. Optional argument
2394@var{frame} specifies the frame whose definition of @var{face} to
2395return; if omitted or @code{nil}, the returned value describes the
2396default attributes of @var{face} for newly created frames.
2397@end defun
2398
b8d4c8d0
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2399@defun merge-face-attribute attribute value1 value2
2400If @var{value1} is a relative value for the face attribute
2401@var{attribute}, returns it merged with the underlying value
2402@var{value2}; otherwise, if @var{value1} is an absolute value for the
2403face attribute @var{attribute}, returns @var{value1} unchanged.
2404@end defun
2405
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2406 The following commands and functions mostly provide compatibility
2407with old versions of Emacs. They work by calling
2408@code{set-face-attribute}. Values of @code{t} and @code{nil} for
2409their @var{frame} argument are handled just like
2410@code{set-face-attribute} and @code{face-attribute}. The commands
2411read their arguments using the minibuffer, if called interactively.
b8d4c8d0 2412
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2413@deffn Command set-face-foreground face color &optional frame
2414@deffnx Command set-face-background face color &optional frame
2415These set the @code{:foreground} attribute (or @code{:background}
2416attribute, respectively) of @var{face} to @var{color}.
2417@end deffn
b8d4c8d0 2418
fb5b8aca
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2419@deffn Command set-face-stipple face pattern &optional frame
2420This sets the @code{:stipple} attribute of @var{face} to
d466a866 2421@var{pattern}.
fb5b8aca 2422@end deffn
b8d4c8d0 2423
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2424@deffn Command set-face-font face font &optional frame
2425This sets the @code{:font} attribute of @var{face} to @var{font}.
2426@end deffn
b8d4c8d0
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2427
2428@defun set-face-bold-p face bold-p &optional frame
fb5b8aca
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2429This sets the @code{:weight} attribute of @var{face} to @var{normal}
2430if @var{bold-p} is @code{nil}, and to @var{bold} otherwise.
b8d4c8d0
GM
2431@end defun
2432
2433@defun set-face-italic-p face italic-p &optional frame
fb5b8aca
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2434This sets the @code{:slant} attribute of @var{face} to @var{normal} if
2435@var{italic-p} is @code{nil}, and to @var{italic} otherwise.
b8d4c8d0
GM
2436@end defun
2437
bde3c6c0 2438@defun set-face-underline face underline &optional frame
fb5b8aca 2439This sets the @code{:underline} attribute of @var{face} to
d466a866 2440@var{underline}.
b8d4c8d0
GM
2441@end defun
2442
2443@defun set-face-inverse-video-p face inverse-video-p &optional frame
fb5b8aca
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2444This sets the @code{:inverse-video} attribute of @var{face} to
2445@var{inverse-video-p}.
b8d4c8d0
GM
2446@end defun
2447
fb5b8aca
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2448@deffn Command invert-face face &optional frame
2449This swaps the foreground and background colors of face @var{face}.
2450@end deffn
b8d4c8d0 2451
d466a866
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2452 The following functions examine the attributes of a face. If you
2453don't specify @var{frame}, they refer to the selected frame; @code{t}
2454refers to the default data for new frames. They return the symbol
b8d4c8d0
GM
2455@code{unspecified} if the face doesn't define any value for that
2456attribute.
2457
2458@defun face-foreground face &optional frame inherit
2459@defunx face-background face &optional frame inherit
2460These functions return the foreground color (or background color,
2461respectively) of face @var{face}, as a string.
2462
2463If @var{inherit} is @code{nil}, only a color directly defined by the face is
2464returned. If @var{inherit} is non-@code{nil}, any faces specified by its
2465@code{:inherit} attribute are considered as well, and if @var{inherit}
2466is a face or a list of faces, then they are also considered, until a
2467specified color is found. To ensure that the return value is always
2468specified, use a value of @code{default} for @var{inherit}.
2469@end defun
2470
2471@defun face-stipple face &optional frame inherit
2472This function returns the name of the background stipple pattern of face
2473@var{face}, or @code{nil} if it doesn't have one.
2474
2475If @var{inherit} is @code{nil}, only a stipple directly defined by the
2476face is returned. If @var{inherit} is non-@code{nil}, any faces
2477specified by its @code{:inherit} attribute are considered as well, and
2478if @var{inherit} is a face or a list of faces, then they are also
2479considered, until a specified stipple is found. To ensure that the
2480return value is always specified, use a value of @code{default} for
2481@var{inherit}.
2482@end defun
2483
2484@defun face-font face &optional frame
2485This function returns the name of the font of face @var{face}.
2486@end defun
2487
2488@defun face-bold-p face &optional frame
d466a866
CY
2489This function returns a non-@code{nil} value if the @code{:weight}
2490attribute of @var{face} is bolder than normal (i.e., one of
2491@code{semi-bold}, @code{bold}, @code{extra-bold}, or
2492@code{ultra-bold}). Otherwise, it returns @code{nil}.
b8d4c8d0
GM
2493@end defun
2494
2495@defun face-italic-p face &optional frame
d466a866
CY
2496This function returns a non-@code{nil} value if the @code{:slant}
2497attribute of @var{face} is @code{italic} or @code{oblique}, and
b8d4c8d0
GM
2498@code{nil} otherwise.
2499@end defun
2500
bde3c6c0
GM
2501@c Note the weasel words. A face that inherits from an underlined
2502@c face but does not specify :underline will return nil.
b8d4c8d0 2503@defun face-underline-p face &optional frame
bde3c6c0
GM
2504This function returns non-@code{nil} if face @var{face} specifies
2505a non-@code{nil} @code{:underline} attribute.
b8d4c8d0
GM
2506@end defun
2507
2508@defun face-inverse-video-p face &optional frame
bde3c6c0
GM
2509This function returns non-@code{nil} if face @var{face} specifies
2510a non-@code{nil} @code{:inverse-video} attribute.
b8d4c8d0
GM
2511@end defun
2512
2513@node Displaying Faces
2514@subsection Displaying Faces
2515
ed1f0bd3
CY
2516 When Emacs displays a given piece of text, the visual appearance of
2517the text may be determined by faces drawn from different sources. If
2518these various sources together specify more than one face for a
2519particular character, Emacs merges the attributes of the various
2520faces. Here is the order in which Emacs merges the faces, from
2521highest to lowest priority:
b8d4c8d0
GM
2522
2523@itemize @bullet
2524@item
d466a866
CY
2525If the text consists of a special glyph, the glyph can specify a
2526particular face. @xref{Glyphs}.
b8d4c8d0
GM
2527
2528@item
d466a866
CY
2529If the text lies within an active region, Emacs highlights it using
2530the @code{region} face. @xref{Standard Faces,,, emacs, The GNU Emacs
2531Manual}.
b8d4c8d0
GM
2532
2533@item
d466a866 2534If the text lies within an overlay with a non-@code{nil} @code{face}
ed1f0bd3
CY
2535property, Emacs applies the face(s) specified by that property. If
2536the overlay has a @code{mouse-face} property and the mouse is ``near
2537enough'' to the overlay, Emacs applies the face or face attributes
2538specified by the @code{mouse-face} property instead. @xref{Overlay
2539Properties}.
b8d4c8d0 2540
d466a866
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2541When multiple overlays cover one character, an overlay with higher
2542priority overrides those with lower priority. @xref{Overlays}.
b8d4c8d0
GM
2543
2544@item
d466a866
CY
2545If the text contains a @code{face} or @code{mouse-face} property,
2546Emacs applies the specified faces and face attributes. @xref{Special
2547Properties}. (This is how Font Lock mode faces are applied.
2548@xref{Font Lock Mode}.)
b8d4c8d0
GM
2549
2550@item
d466a866
CY
2551If the text lies within the mode line of the selected window, Emacs
2552applies the @code{mode-line} face. For the mode line of a
2553non-selected window, Emacs applies the @code{mode-line-inactive} face.
2554For a header line, Emacs applies the @code{header-line} face.
b8d4c8d0
GM
2555
2556@item
d466a866
CY
2557If any given attribute has not been specified during the preceding
2558steps, Emacs applies the attribute of the @code{default} face.
b8d4c8d0
GM
2559@end itemize
2560
ed1f0bd3
CY
2561 At each stage, if a face has a valid @code{:inherit} attribute,
2562Emacs treats any attribute with an @code{unspecified} value as having
2563the corresponding value drawn from the parent face(s). @pxref{Face
2564Attributes}. Note that the parent face(s) may also leave the
2565attribute unspecified; in that case, the attribute remains unspecified
2566at the next level of face merging.
b8d4c8d0 2567
d466a866
CY
2568@node Face Remapping
2569@subsection Face Remapping
f2cec7a9 2570
d466a866 2571 The variable @code{face-remapping-alist} is used for buffer-local or
fb5b8aca
CY
2572global changes in the appearance of a face. For instance, it is used
2573to implement the @code{text-scale-adjust} command (@pxref{Text
2574Scale,,, emacs, The GNU Emacs Manual}).
f2cec7a9 2575
d466a866 2576@defvar face-remapping-alist
fb5b8aca
CY
2577The value of this variable is an alist whose elements have the form
2578@code{(@var{face} . @var{remapping})}. This causes Emacs to display
2579any text having the face @var{face} with @var{remapping}, rather than
6175e34b
CY
2580the ordinary definition of @var{face}.
2581
2582@var{remapping} may be any face specification suitable for a
2583@code{face} text property: either a face (i.e.@: a face name or a
2584property list of attribute/value pairs), or a list of faces. For
2585details, see the description of the @code{face} text property in
2586@ref{Special Properties}. @var{remapping} serves as the complete
2587specification for the remapped face---it replaces the normal
2588definition of @var{face}, instead of modifying it.
d466a866
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2589
2590If @code{face-remapping-alist} is buffer-local, its local value takes
2591effect only within that buffer.
f2cec7a9 2592
6175e34b
CY
2593Note: face remapping is non-recursive. If @var{remapping} references
2594the same face name @var{face}, either directly or via the
2595@code{:inherit} attribute of some other face in @var{remapping}, that
2596reference uses the normal definition of @var{face}. For instance, if
2597the @code{mode-line} face is remapped using this entry in
2598@code{face-remapping-alist}:
f2cec7a9 2599
f2cec7a9
MB
2600@example
2601(mode-line italic mode-line)
2602@end example
6175e34b 2603
f2cec7a9
MB
2604@noindent
2605then the new definition of the @code{mode-line} face inherits from the
2606@code{italic} face, and the @emph{normal} (non-remapped) definition of
2607@code{mode-line} face.
d466a866 2608@end defvar
f2cec7a9 2609
d466a866 2610 The following functions implement a higher-level interface to
fb5b8aca
CY
2611@code{face-remapping-alist}. Most Lisp code should use these
2612functions instead of setting @code{face-remapping-alist} directly, to
2613avoid trampling on remappings applied elsewhere. These functions are
2614intended for buffer-local remappings, so they all make
2615@code{face-remapping-alist} buffer-local as a side-effect. They manage
2616@code{face-remapping-alist} entries of the form
9d3d42fb
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2617
2618@example
fb5b8aca 2619 (@var{face} @var{relative-spec-1} @var{relative-spec-2} @var{...} @var{base-spec})
9d3d42fb
MB
2620@end example
2621
fb5b8aca
CY
2622@noindent
2623where, as explained above, each of the @var{relative-spec-N} and
2624@var{base-spec} is either a face name, or a property list of
2625attribute/value pairs. Each of the @dfn{relative remapping} entries,
2626@var{relative-spec-N}, is managed by the
2627@code{face-remap-add-relative} and @code{face-remap-remove-relative}
2628functions; these are intended for simple modifications like changing
2629the text size. The @dfn{base remapping} entry, @var{base-spec}, has
2630the lowest priority and is managed by the @code{face-remap-set-base}
2631and @code{face-remap-reset-base} functions; it is intended for major
2632modes to remap faces in the buffers they control.
9d3d42fb 2633
e40a85cd 2634@defun face-remap-add-relative face &rest specs
fb5b8aca
CY
2635This functions adds the face specifications in @var{specs} as relative
2636remappings for face @var{face} in the current buffer. The remaining
2637arguments, @var{specs}, should form either a list of face names, or a
2638property list of attribute/value pairs.
9d3d42fb 2639
fb5b8aca
CY
2640The return value is a Lisp object that serves as a ``cookie''; you can
2641pass this object as an argument to @code{face-remap-remove-relative}
2642if you need to remove the remapping later.
9d3d42fb 2643
fb5b8aca
CY
2644@example
2645;; Remap the `escape-glyph' face into a combination
2646;; of the `highlight' and `italic' faces:
2647(face-remap-add-relative 'escape-glyph 'highlight 'italic)
2648
2649;; Increase the size of the `default' face by 50%:
2650(face-remap-add-relative 'default :height 1.5)
2651@end example
9d3d42fb
MB
2652@end defun
2653
e40a85cd 2654@defun face-remap-remove-relative cookie
fb5b8aca
CY
2655This function removes a relative remapping previously added by
2656@code{face-remap-add-relative}. @var{cookie} should be the Lisp
2657object returned by @code{face-remap-add-relative} when the remapping
2658was added.
9d3d42fb
MB
2659@end defun
2660
e40a85cd 2661@defun face-remap-set-base face &rest specs
fb5b8aca 2662This function sets the base remapping of @var{face} in the current
9d3d42fb 2663buffer to @var{specs}. If @var{specs} is empty, the default base
fb5b8aca
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2664remapping is restored, similar to calling @code{face-remap-reset-base}
2665(see below); note that this is different from @var{specs} containing a
9d3d42fb
MB
2666single value @code{nil}, which has the opposite result (the global
2667definition of @var{face} is ignored).
fb5b8aca
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2668
2669This overwrites the default @var{base-spec}, which inherits the global
2670face definition, so it is up to the caller to add such inheritance if
2671so desired.
9d3d42fb
MB
2672@end defun
2673
e40a85cd 2674@defun face-remap-reset-base face
fb5b8aca 2675This function sets the base remapping of @var{face} to its default
9d3d42fb
MB
2676value, which inherits from @var{face}'s global definition.
2677@end defun
2678
9185bf49
CY
2679@node Face Functions
2680@subsection Functions for Working with Faces
2681
2682 Here are additional functions for creating and working with faces.
2683
9185bf49 2684@defun face-list
fb5b8aca 2685This function returns a list of all defined face names.
9185bf49
CY
2686@end defun
2687
2688@defun face-id face
2689This function returns the @dfn{face number} of face @var{face}. This
2690is a number that uniquely identifies a face at low levels within
2691Emacs. It is seldom necessary to refer to a face by its face number.
2692@end defun
2693
2694@defun face-documentation face
2695This function returns the documentation string of face @var{face}, or
2696@code{nil} if none was specified for it.
2697@end defun
2698
2699@defun face-equal face1 face2 &optional frame
2700This returns @code{t} if the faces @var{face1} and @var{face2} have the
2701same attributes for display.
2702@end defun
2703
2704@defun face-differs-from-default-p face &optional frame
2705This returns non-@code{nil} if the face @var{face} displays
2706differently from the default face.
2707@end defun
2708
2709@cindex face alias
2710A @dfn{face alias} provides an equivalent name for a face. You can
2711define a face alias by giving the alias symbol the @code{face-alias}
2712property, with a value of the target face name. The following example
2713makes @code{modeline} an alias for the @code{mode-line} face.
2714
2715@example
2716(put 'modeline 'face-alias 'mode-line)
2717@end example
2718
27d1f87a
CY
2719@defmac define-obsolete-face-alias obsolete-face current-face when
2720This macro defines @code{obsolete-face} as an alias for
2721@var{current-face}, and also marks it as obsolete, indicating that it
2722may be removed in future. @var{when} should be a string indicating
2723when @code{obsolete-face} was made obsolete (usually a version number
2724string).
2725@end defmac
e7e2f529 2726
9185bf49
CY
2727@node Auto Faces
2728@subsection Automatic Face Assignment
2729@cindex automatic face assignment
2730@cindex faces, automatic choice
2731
2732 This hook is used for automatically assigning faces to text in the
2733buffer. It is part of the implementation of Jit-Lock mode, used by
2734Font-Lock.
2735
2736@defvar fontification-functions
2737This variable holds a list of functions that are called by Emacs
c02f8fe2
AM
2738redisplay as needed, just before doing redisplay. They are called even
2739when Font Lock Mode isn't enabled. When Font Lock Mode is enabled, this
2740variable usually holds just one function, @code{jit-lock-function}.
9185bf49
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2741
2742The functions are called in the order listed, with one argument, a
c02f8fe2
AM
2743buffer position @var{pos}. Collectively they should attempt to assign
2744faces to the text in the current buffer starting at @var{pos}.
9185bf49 2745
c02f8fe2
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2746The functions should record the faces they assign by setting the
2747@code{face} property. They should also add a non-@code{nil}
2748@code{fontified} property to all the text they have assigned faces to.
9185bf49
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2749That property tells redisplay that faces have been assigned to that text
2750already.
2751
c02f8fe2 2752It is probably a good idea for the functions to do nothing if the
9185bf49
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2753character after @var{pos} already has a non-@code{nil} @code{fontified}
2754property, but this is not required. If one function overrides the
c02f8fe2
AM
2755assignments made by a previous one, the properties after the last
2756function finishes are the ones that really matter.
9185bf49
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2757
2758For efficiency, we recommend writing these functions so that they
2759usually assign faces to around 400 to 600 characters at each call.
2760@end defvar
2761
35137ed3
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2762@node Basic Faces
2763@subsection Basic Faces
2764
2765If your Emacs Lisp program needs to assign some faces to text, it is
2766often a good idea to use certain existing faces or inherit from them,
2767rather than defining entirely new faces. This way, if other users
2768have customized the basic faces to give Emacs a certain look, your
2769program will ``fit in'' without additional customization.
2770
2771 Some of the basic faces defined in Emacs are listed below. In
2772addition to these, you might want to make use of the Font Lock faces
2773for syntactic highlighting, if highlighting is not already handled by
2774Font Lock mode, or if some Font Lock faces are not in use.
2775@xref{Faces for Font Lock}.
2776
2777@table @code
2778@item default
2779The default face, whose attributes are all specified. All other faces
2780implicitly inherit from it: any unspecified attribute defaults to the
2781attribute on this face (@pxref{Face Attributes}).
2782
2783@item bold
2784@itemx italic
2785@itemx bold-italic
2786@itemx underline
2787@itemx fixed-pitch
2788@itemx variable-pitch
2789These have the attributes indicated by their names (e.g. @code{bold}
2790has a bold @code{:weight} attribute), with all other attributes
2791unspecified (and so given by @code{default}).
2792
2793@item shadow
2794For ``dimmed out'' text. For example, it is used for the ignored
2795part of a filename in the minibuffer (@pxref{Minibuffer File,,
2796Minibuffers for File Names, emacs, The GNU Emacs Manual}).
2797
2798@item link
2799@itemx link-visited
2800For clickable text buttons that send the user to a different
2801buffer or ``location''.
2802
2803@item highlight
2804For stretches of text that should temporarily stand out. For example,
2805it is commonly assigned to the @code{mouse-face} property for cursor
2806highlighting (@pxref{Special Properties}).
2807
2808@item match
2809For text matching a search command.
2810
2811@item error
2812@itemx warning
2813@itemx success
2814For text concerning errors, warnings, or successes. For example,
2bb0eca1 2815these are used for messages in @file{*Compilation*} buffers.
35137ed3
CY
2816@end table
2817
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2818@node Font Selection
2819@subsection Font Selection
9185bf49 2820
fb5b8aca 2821 Before Emacs can draw a character on a graphical display, it must
9185bf49
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2822select a @dfn{font} for that character@footnote{In this context, the
2823term @dfn{font} has nothing to do with Font Lock (@pxref{Font Lock
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2824Mode}).}. @xref{Fonts,,, emacs, The GNU Emacs Manual}. Normally,
2825Emacs automatically chooses a font based on the faces assigned to that
2826character---specifically, the face attributes @code{:family},
2827@code{:weight}, @code{:slant}, and @code{:width} (@pxref{Face
2828Attributes}). The choice of font also depends on the character to be
2829displayed; some fonts can only display a limited set of characters.
2830If no available font exactly fits the requirements, Emacs looks for
2831the @dfn{closest matching font}. The variables in this section
2832control how Emacs makes this selection.
9185bf49 2833
01f17ae2 2834@defopt face-font-family-alternatives
c2aa555a
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2835If a given family is specified but does not exist, this variable
2836specifies alternative font families to try. Each element should have
2837this form:
9185bf49 2838
c2aa555a
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2839@example
2840(@var{family} @var{alternate-families}@dots{})
2841@end example
b8d4c8d0 2842
c2aa555a
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2843If @var{family} is specified but not available, Emacs will try the other
2844families given in @var{alternate-families}, one by one, until it finds a
2845family that does exist.
01f17ae2 2846@end defopt
b8d4c8d0 2847
01f17ae2 2848@defopt face-font-selection-order
c2aa555a
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2849If there is no font that exactly matches all desired face attributes
2850(@code{:width}, @code{:height}, @code{:weight}, and @code{:slant}),
2851this variable specifies the order in which these attributes should be
2852considered when selecting the closest matching font. The value should
2853be a list containing those four attribute symbols, in order of
2854decreasing importance. The default is @code{(:width :height :weight
2855:slant)}.
b8d4c8d0
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2856
2857Font selection first finds the best available matches for the first
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2858attribute in the list; then, among the fonts which are best in that
2859way, it searches for the best matches in the second attribute, and so
2860on.
b8d4c8d0
GM
2861
2862The attributes @code{:weight} and @code{:width} have symbolic values in
2863a range centered around @code{normal}. Matches that are more extreme
2864(farther from @code{normal}) are somewhat preferred to matches that are
2865less extreme (closer to @code{normal}); this is designed to ensure that
2866non-normal faces contrast with normal ones, whenever possible.
2867
b8d4c8d0
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2868One example of a case where this variable makes a difference is when the
2869default font has no italic equivalent. With the default ordering, the
2870@code{italic} face will use a non-italic font that is similar to the
2871default one. But if you put @code{:slant} before @code{:height}, the
2872@code{italic} face will use an italic font, even if its height is not
2873quite right.
01f17ae2 2874@end defopt
b8d4c8d0 2875
01f17ae2 2876@defopt face-font-registry-alternatives
b8d4c8d0
GM
2877This variable lets you specify alternative font registries to try, if a
2878given registry is specified and doesn't exist. Each element should have
2879this form:
2880
2881@example
2882(@var{registry} @var{alternate-registries}@dots{})
2883@end example
2884
2885If @var{registry} is specified but not available, Emacs will try the
2886other registries given in @var{alternate-registries}, one by one,
2887until it finds a registry that does exist.
01f17ae2 2888@end defopt
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2889
2890 Emacs can make use of scalable fonts, but by default it does not use
c2aa555a 2891them.
b8d4c8d0 2892
01f17ae2 2893@defopt scalable-fonts-allowed
b8d4c8d0
GM
2894This variable controls which scalable fonts to use. A value of
2895@code{nil}, the default, means do not use scalable fonts. @code{t}
2896means to use any scalable font that seems appropriate for the text.
2897
2898Otherwise, the value must be a list of regular expressions. Then a
2899scalable font is enabled for use if its name matches any regular
2900expression in the list. For example,
2901
2902@example
2903(setq scalable-fonts-allowed '("muleindian-2$"))
2904@end example
2905
2906@noindent
2907allows the use of scalable fonts with registry @code{muleindian-2}.
01f17ae2 2908@end defopt
b8d4c8d0
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2909
2910@defvar face-font-rescale-alist
2911This variable specifies scaling for certain faces. Its value should
2912be a list of elements of the form
2913
2914@example
2915(@var{fontname-regexp} . @var{scale-factor})
2916@end example
2917
2918If @var{fontname-regexp} matches the font name that is about to be
2919used, this says to choose a larger similar font according to the
2920factor @var{scale-factor}. You would use this feature to normalize
2921the font size if certain fonts are bigger or smaller than their
2922nominal heights and widths would suggest.
2923@end defvar
2924
b8d4c8d0
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2925@node Font Lookup
2926@subsection Looking Up Fonts
2927
803ee7b9 2928@defun x-list-fonts name &optional reference-face frame maximum width
b8d4c8d0 2929This function returns a list of available font names that match
c2aa555a 2930@var{name}. @var{name} should be a string containing a font name in
969aa734
CY
2931either the Fontconfig, GTK, or XLFD format (@pxref{Fonts,,, emacs, The
2932GNU Emacs Manual}). Within an XLFD string, wildcard characters may be
2933used: the @samp{*} character matches any substring, and the @samp{?}
2934character matches any single character. Case is ignored when matching
2935font names.
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2936
2937If the optional arguments @var{reference-face} and @var{frame} are
2938specified, the returned list includes only fonts that are the same
2939size as @var{reference-face} (a face name) currently is on the frame
2940@var{frame}.
b8d4c8d0
GM
2941
2942The optional argument @var{maximum} sets a limit on how many fonts to
c2aa555a
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2943return. If it is non-@code{nil}, then the return value is truncated
2944after the first @var{maximum} matching fonts. Specifying a small
2945value for @var{maximum} can make this function much faster, in cases
2946where many fonts match the pattern.
803ee7b9
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2947
2948The optional argument @var{width} specifies a desired font width. If
2949it is non-@code{nil}, the function only returns those fonts whose
2950characters are (on average) @var{width} times as wide as
2951@var{reference-face}.
b8d4c8d0
GM
2952@end defun
2953
2954@defun x-family-fonts &optional family frame
2955This function returns a list describing the available fonts for family
2956@var{family} on @var{frame}. If @var{family} is omitted or @code{nil},
2957this list applies to all families, and therefore, it contains all
2958available fonts. Otherwise, @var{family} must be a string; it may
2959contain the wildcards @samp{?} and @samp{*}.
2960
2961The list describes the display that @var{frame} is on; if @var{frame} is
2962omitted or @code{nil}, it applies to the selected frame's display
2963(@pxref{Input Focus}).
2964
c2aa555a 2965Each element in the list is a vector of the following form:
b8d4c8d0
GM
2966
2967@example
2968[@var{family} @var{width} @var{point-size} @var{weight} @var{slant}
2969 @var{fixed-p} @var{full} @var{registry-and-encoding}]
2970@end example
2971
2972The first five elements correspond to face attributes; if you
2973specify these attributes for a face, it will use this font.
2974
2975The last three elements give additional information about the font.
2976@var{fixed-p} is non-@code{nil} if the font is fixed-pitch.
2977@var{full} is the full name of the font, and
2978@var{registry-and-encoding} is a string giving the registry and
2979encoding of the font.
b8d4c8d0
GM
2980@end defun
2981
b8d4c8d0
GM
2982@node Fontsets
2983@subsection Fontsets
2984
2985 A @dfn{fontset} is a list of fonts, each assigned to a range of
2986character codes. An individual font cannot display the whole range of
2987characters that Emacs supports, but a fontset can. Fontsets have names,
2988just as fonts do, and you can use a fontset name in place of a font name
2989when you specify the ``font'' for a frame or a face. Here is
2990information about defining a fontset under Lisp program control.
2991
2992@defun create-fontset-from-fontset-spec fontset-spec &optional style-variant-p noerror
2993This function defines a new fontset according to the specification
2994string @var{fontset-spec}. The string should have this format:
2995
2996@smallexample
7b753744 2997@var{fontpattern}, @r{[}@var{charset}:@var{font}@r{]@dots{}}
b8d4c8d0
GM
2998@end smallexample
2999
3000@noindent
3001Whitespace characters before and after the commas are ignored.
3002
3003The first part of the string, @var{fontpattern}, should have the form of
3004a standard X font name, except that the last two fields should be
3005@samp{fontset-@var{alias}}.
3006
3007The new fontset has two names, one long and one short. The long name is
3008@var{fontpattern} in its entirety. The short name is
3009@samp{fontset-@var{alias}}. You can refer to the fontset by either
3010name. If a fontset with the same name already exists, an error is
3011signaled, unless @var{noerror} is non-@code{nil}, in which case this
3012function does nothing.
3013
3014If optional argument @var{style-variant-p} is non-@code{nil}, that says
3015to create bold, italic and bold-italic variants of the fontset as well.
3016These variant fontsets do not have a short name, only a long one, which
3017is made by altering @var{fontpattern} to indicate the bold or italic
3018status.
3019
3020The specification string also says which fonts to use in the fontset.
3021See below for the details.
3022@end defun
3023
3024 The construct @samp{@var{charset}:@var{font}} specifies which font to
3025use (in this fontset) for one particular character set. Here,
3026@var{charset} is the name of a character set, and @var{font} is the font
3027to use for that character set. You can use this construct any number of
3028times in the specification string.
3029
3030 For the remaining character sets, those that you don't specify
3031explicitly, Emacs chooses a font based on @var{fontpattern}: it replaces
3032@samp{fontset-@var{alias}} with a value that names one character set.
3033For the @acronym{ASCII} character set, @samp{fontset-@var{alias}} is replaced
3034with @samp{ISO8859-1}.
3035
3036 In addition, when several consecutive fields are wildcards, Emacs
3037collapses them into a single wildcard. This is to prevent use of
3038auto-scaled fonts. Fonts made by scaling larger fonts are not usable
3039for editing, and scaling a smaller font is not useful because it is
3040better to use the smaller font in its own size, which Emacs does.
3041
3042 Thus if @var{fontpattern} is this,
3043
3044@example
3045-*-fixed-medium-r-normal-*-24-*-*-*-*-*-fontset-24
3046@end example
3047
3048@noindent
3049the font specification for @acronym{ASCII} characters would be this:
3050
3051@example
3052-*-fixed-medium-r-normal-*-24-*-ISO8859-1
3053@end example
3054
3055@noindent
3056and the font specification for Chinese GB2312 characters would be this:
3057
3058@example
3059-*-fixed-medium-r-normal-*-24-*-gb2312*-*
3060@end example
3061
3062 You may not have any Chinese font matching the above font
3063specification. Most X distributions include only Chinese fonts that
3064have @samp{song ti} or @samp{fangsong ti} in the @var{family} field. In
3065such a case, @samp{Fontset-@var{n}} can be specified as below:
3066
3067@smallexample
3068Emacs.Fontset-0: -*-fixed-medium-r-normal-*-24-*-*-*-*-*-fontset-24,\
3069 chinese-gb2312:-*-*-medium-r-normal-*-24-*-gb2312*-*
3070@end smallexample
3071
3072@noindent
3073Then, the font specifications for all but Chinese GB2312 characters have
3074@samp{fixed} in the @var{family} field, and the font specification for
3075Chinese GB2312 characters has a wild card @samp{*} in the @var{family}
3076field.
3077
d6eb4e25
KH
3078@defun set-fontset-font name character font-spec &optional frame add
3079This function modifies the existing fontset @var{name} to use the font
3080matching with @var{font-spec} for the character @var{character}.
b8d4c8d0 3081
d6eb4e25
KH
3082If @var{name} is @code{nil}, this function modifies the fontset of the
3083selected frame or that of @var{frame} if @var{frame} is not
3084@code{nil}.
3085
3086If @var{name} is @code{t}, this function modifies the default
b8d4c8d0
GM
3087fontset, whose short name is @samp{fontset-default}.
3088
3089@var{character} may be a cons; @code{(@var{from} . @var{to})}, where
d15c8cce 3090@var{from} and @var{to} are character codepoints. In that case, use
d6eb4e25 3091@var{font-spec} for all characters in the range @var{from} and @var{to}
b8d4c8d0
GM
3092(inclusive).
3093
3094@var{character} may be a charset. In that case, use
d6eb4e25
KH
3095@var{font-spec} for all character in the charsets.
3096
664d56b8 3097@var{character} may be a script name. In that case, use
d6eb4e25 3098@var{font-spec} for all character in the charsets.
b8d4c8d0 3099
d6eb4e25 3100@var{font-spec} may be a cons; @code{(@var{family} . @var{registry})},
b8d4c8d0
GM
3101where @var{family} is a family name of a font (possibly including a
3102foundry name at the head), @var{registry} is a registry name of a font
3103(possibly including an encoding name at the tail).
3104
d6eb4e25
KH
3105@var{font-spec} may be a font name string.
3106
3107The optional argument @var{add}, if non-@code{nil}, specifies how to
3108add @var{font-spec} to the font specifications previously set. If it
3109is @code{prepend}, @var{font-spec} is prepended. If it is
3110@code{append}, @var{font-spec} is appended. By default,
3111@var{font-spec} overrides the previous settings.
3112
b8d4c8d0 3113For instance, this changes the default fontset to use a font of which
d6eb4e25 3114family name is @samp{Kochi Gothic} for all characters belonging to
b8d4c8d0
GM
3115the charset @code{japanese-jisx0208}.
3116
3117@smallexample
d6eb4e25
KH
3118(set-fontset-font t 'japanese-jisx0208
3119 (font-spec :family "Kochi Gothic"))
b8d4c8d0
GM
3120@end smallexample
3121@end defun
3122
3123@defun char-displayable-p char
3124This function returns @code{t} if Emacs ought to be able to display
3125@var{char}. More precisely, if the selected frame's fontset has a
3126font to display the character set that @var{char} belongs to.
3127
3128Fontsets can specify a font on a per-character basis; when the fontset
3129does that, this function's value may not be accurate.
3130@end defun
3131
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3132@node Low-Level Font
3133@subsection Low-Level Font Representation
3134
3135 Normally, it is not necessary to manipulate fonts directly. In case
3136you need to do so, this section explains how.
3137
3138 In Emacs Lisp, fonts are represented using three different Lisp
f19fea97 3139object types: @dfn{font objects}, @dfn{font specs}, and @dfn{font
c2aa555a
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3140entities}.
3141
3142@defun fontp object &optional type
3143Return @code{t} if @var{object} is a font object, font spec, or font
3144entity. Otherwise, return @code{nil}.
3145
3146The optional argument @var{type}, if non-@code{nil}, determines the
3147exact type of Lisp object to check for. In that case, @var{type}
3148should be one of @code{font-object}, @code{font-spec}, or
3149@code{font-entity}.
3150@end defun
3151
3152 A font object is a Lisp object that represents a font that Emacs has
3153@dfn{opened}. Font objects cannot be modified in Lisp, but they can
0c1cfe01 3154be inspected.
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3155
3156@defun font-at position &optional window string
3157Return the font object that is being used to display the character at
3158position @var{position} in the window @var{window}. If @var{window}
3159is @code{nil}, it defaults to the selected window. If @var{string} is
3160@code{nil}, @var{position} specifies a position in the current buffer;
3161otherwise, @var{string} should be a string, and @var{position}
3162specifies a position in that string.
3163@end defun
3164
3165 A font spec is a Lisp object that contains a set of specifications
3166that can be used to find a font. More than one font may match the
3167specifications in a font spec.
3168
3169@defun font-spec &rest arguments
3170Return a new font spec using the specifications in @var{arguments},
3171which should come in @code{property}-@code{value} pairs. The possible
3172specifications are as follows:
3173
3174@table @code
3175@item :name
3176The font name (a string), in either XLFD, Fontconfig, or GTK format.
969aa734 3177@xref{Fonts,,, emacs, The GNU Emacs Manual}.
c2aa555a
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3178
3179@item :family
3180@itemx :foundry
3181@itemx :weight
3182@itemx :slant
3183@itemx :width
3184These have the same meanings as the face attributes of the same name.
3185@xref{Face Attributes}.
3186
3187@item :size
3188The font size---either a non-negative integer that specifies the pixel
3189size, or a floating point number that specifies the point size.
3190
3191@item :adstyle
3192Additional typographic style information for the font, such as
3193@samp{sans}. The value should be a string or a symbol.
3194
3195@item :registry
3196The charset registry and encoding of the font, such as
3197@samp{iso8859-1}. The value should be a string or a symbol.
3198
3199@item :script
3200The script that the font must support (a symbol).
a908c79a
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3201
3202@item :otf
3203The font must be an OpenType font that supports these OpenType
3204features, provided Emacs is compiled with support for @samp{libotf} (a
3205library for performing complex text layout in certain scripts). The
3206value must be a list of the form
3207
3208@smallexample
3209@code{(@var{script-tag} @var{langsys-tag} @var{gsub} @var{gpos})}
3210@end smallexample
3211
3212where @var{script-tag} is the OpenType script tag symbol;
3213@var{langsys-tag} is the OpenType language system tag symbol, or
3214@code{nil} to use the default language system; @code{gsub} is a list
3215of OpenType GSUB feature tag symbols, or @code{nil} if none is
3216required; and @code{gpos} is a list of OpenType GPOS feature tag
3217symbols, or @code{nil} if none is required. If @code{gsub} or
3218@code{gpos} is a list, a @code{nil} element in that list means that
3219the font must not match any of the remaining tag symbols. The
3220@code{gpos} element may be omitted.
c2aa555a
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3221@end table
3222@end defun
3223
3224@defun font-put font-spec property value
3225Set the font property @var{property} in the font-spec @var{font-spec}
3226to @var{value}.
3227@end defun
3228
3229 A font entity is a reference to a font that need not be open. Its
3230properties are intermediate between a font object and a font spec:
3231like a font object, and unlike a font spec, it refers to a single,
3232specific font. Unlike a font object, creating a font entity does not
3233load the contents of that font into computer memory.
3234
3235@defun find-font font-spec &optional frame
3236This function returns a font entity that best matches the font spec
3237@var{font-spec} on frame @var{frame}. If @var{frame} is @code{nil},
3238it defaults to the selected frame.
3239@end defun
3240
3241@defun list-fonts font-spec &optional frame num prefer
3242This function returns a list of all font entities that match the font
3243spec @var{font-spec}.
3244
3245The optional argument @var{frame}, if non-@code{nil}, specifies the
3246frame on which the fonts are to be displayed. The optional argument
3247@var{num}, if non-@code{nil}, should be an integer that specifies the
3248maximum length of the returned list. The optional argument
3249@var{prefer}, if non-@code{nil}, should be another font spec, which is
3250used to control the order of the returned list; the returned font
3251entities are sorted in order of decreasing ``closeness'' to that font
3252spec.
3253@end defun
3254
0c1cfe01
CY
3255 If you call @code{set-face-attribute} and pass a font spec, font
3256entity, or font name string as the value of the @code{:font}
3257attribute, Emacs opens the best ``matching'' font that is available
3258for display. It then stores the corresponding font object as the
3259actual value of the @code{:font} attribute for that face.
3260
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3261 The following functions can be used to obtain information about a
3262font. For these functions, the @var{font} argument can be a font
3263object, a font entity, or a font spec.
3264
3265@defun font-get font property
3266This function returns the value of the font property @var{property}
3267for @var{font}.
3268
3269If @var{font} is a font spec and the font spec does not specify
3270@var{property}, the return value is @code{nil}. If @var{font} is a
3271font object or font entity, the value for the @var{:script} property
3272may be a list of scripts supported by the font.
3273@end defun
3274
3275@defun font-face-attributes font &optional frame
3276This function returns a list of face attributes corresponding to
3277@var{font}. The optional argument @var{frame} specifies the frame on
3278which the font is to be displayed. If it is @code{nil}, the selected
3279frame is used. The return value has the form
3280
3281@smallexample
3282(:family @var{family} :height @var{height} :weight @var{weight}
3283 :slant @var{slant} :width @var{width})
3284@end smallexample
3285
3286where the values of @var{family}, @var{height}, @var{weight},
3287@var{slant}, and @var{width} are face attribute values. Some of these
3288key-attribute pairs may be omitted from the list if they are not
3289specified by @var{font}.
3290@end defun
3291
3292@defun font-xlfd-name font &optional fold-wildcards
3293This function returns the XLFD (X Logical Font Descriptor), a string,
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3294matching @var{font}. @xref{Fonts,,, emacs, The GNU Emacs Manual}, for
3295information about XLFDs. If the name is too long for an XLFD (which
3296can contain at most 255 characters), the function returns @code{nil}.
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3297
3298If the optional argument @var{fold-wildcards} is non-@code{nil},
3299consecutive wildcards in the XLFD are folded into one.
3300@end defun
3301
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3302@node Fringes
3303@section Fringes
3304@cindex fringes
3305
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3306 On graphical displays, Emacs draws @dfn{fringes} next to each
3307window: thin vertical strips down the sides which can display bitmaps
3308indicating truncation, continuation, horizontal scrolling, and so on.
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3309
3310@menu
3311* Fringe Size/Pos:: Specifying where to put the window fringes.
3312* Fringe Indicators:: Displaying indicator icons in the window fringes.
3313* Fringe Cursors:: Displaying cursors in the right fringe.
3314* Fringe Bitmaps:: Specifying bitmaps for fringe indicators.
3315* Customizing Bitmaps:: Specifying your own bitmaps to use in the fringes.
3316* Overlay Arrow:: Display of an arrow to indicate position.
3317@end menu
3318
3319@node Fringe Size/Pos
3320@subsection Fringe Size and Position
3321
3322 The following buffer-local variables control the position and width
9a69676a 3323of fringes in windows showing that buffer.
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3324
3325@defvar fringes-outside-margins
3326The fringes normally appear between the display margins and the window
3327text. If the value is non-@code{nil}, they appear outside the display
3328margins. @xref{Display Margins}.
3329@end defvar
3330
3331@defvar left-fringe-width
3332This variable, if non-@code{nil}, specifies the width of the left
3333fringe in pixels. A value of @code{nil} means to use the left fringe
3334width from the window's frame.
3335@end defvar
3336
3337@defvar right-fringe-width
3338This variable, if non-@code{nil}, specifies the width of the right
3339fringe in pixels. A value of @code{nil} means to use the right fringe
3340width from the window's frame.
3341@end defvar
3342
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3343 Any buffer which does not specify values for these variables uses
3344the values specified by the @code{left-fringe} and @code{right-fringe}
3345frame parameters (@pxref{Layout Parameters}).
3346
3347 The above variables actually take effect via the function
3348@code{set-window-buffer} (@pxref{Buffers and Windows}), which calls
3349@code{set-window-fringes} as a subroutine. If you change one of these
3350variables, the fringe display is not updated in existing windows
3351showing the buffer, unless you call @code{set-window-buffer} again in
3352each affected window. You can also use @code{set-window-fringes} to
3353control the fringe display in individual windows.
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3354
3355@defun set-window-fringes window left &optional right outside-margins
3356This function sets the fringe widths of window @var{window}.
3357If @var{window} is @code{nil}, the selected window is used.
3358
3359The argument @var{left} specifies the width in pixels of the left
3360fringe, and likewise @var{right} for the right fringe. A value of
3361@code{nil} for either one stands for the default width. If
3362@var{outside-margins} is non-@code{nil}, that specifies that fringes
3363should appear outside of the display margins.
3364@end defun
3365
3366@defun window-fringes &optional window
3367This function returns information about the fringes of a window
3368@var{window}. If @var{window} is omitted or @code{nil}, the selected
3369window is used. The value has the form @code{(@var{left-width}
3370@var{right-width} @var{outside-margins})}.
3371@end defun
3372
3373
3374@node Fringe Indicators
3375@subsection Fringe Indicators
3376@cindex fringe indicators
3377@cindex indicators, fringe
3378
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3379 @dfn{Fringe indicators} are tiny icons displayed in the window
3380fringe to indicate truncated or continued lines, buffer boundaries,
3381etc.
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3382
3383@defopt indicate-empty-lines
3384@cindex fringes, and empty line indication
3385When this is non-@code{nil}, Emacs displays a special glyph in the
3386fringe of each empty line at the end of the buffer, on graphical
3387displays. @xref{Fringes}. This variable is automatically
3388buffer-local in every buffer.
3389@end defopt
3390
01f17ae2 3391@defopt indicate-buffer-boundaries
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3392This buffer-local variable controls how the buffer boundaries and
3393window scrolling are indicated in the window fringes.
3394
3395Emacs can indicate the buffer boundaries---that is, the first and last
3396line in the buffer---with angle icons when they appear on the screen.
3397In addition, Emacs can display an up-arrow in the fringe to show
3398that there is text above the screen, and a down-arrow to show
3399there is text below the screen.
3400
3401There are three kinds of basic values:
3402
3403@table @asis
3404@item @code{nil}
3405Don't display any of these fringe icons.
3406@item @code{left}
3407Display the angle icons and arrows in the left fringe.
3408@item @code{right}
3409Display the angle icons and arrows in the right fringe.
3410@item any non-alist
3411Display the angle icons in the left fringe
3412and don't display the arrows.
3413@end table
3414
3415Otherwise the value should be an alist that specifies which fringe
3416indicators to display and where. Each element of the alist should
3417have the form @code{(@var{indicator} . @var{position})}. Here,
3418@var{indicator} is one of @code{top}, @code{bottom}, @code{up},
3419@code{down}, and @code{t} (which covers all the icons not yet
3420specified), while @var{position} is one of @code{left}, @code{right}
3421and @code{nil}.
3422
3423For example, @code{((top . left) (t . right))} places the top angle
3424bitmap in left fringe, and the bottom angle bitmap as well as both
3425arrow bitmaps in right fringe. To show the angle bitmaps in the left
3426fringe, and no arrow bitmaps, use @code{((top . left) (bottom . left))}.
01f17ae2 3427@end defopt
b8d4c8d0 3428
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3429@defvar fringe-indicator-alist
3430This buffer-local variable specifies the mapping from logical fringe
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3431indicators to the actual bitmaps displayed in the window fringes. The
3432value is an alist of elements @code{(@var{indicator}
3433. @var{bitmaps})}, where @var{indicator} specifies a logical indicator
3434type and @var{bitmaps} specifies the fringe bitmaps to use for that
3435indicator.
b8d4c8d0 3436
8c6e1920 3437 Each @var{indicator} should be one of the following symbols:
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3438
3439@table @asis
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3440@item @code{truncation}, @code{continuation}.
3441Used for truncation and continuation lines.
3442
3443@item @code{up}, @code{down}, @code{top}, @code{bottom}, @code{top-bottom}
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3444Used when @code{indicate-buffer-boundaries} is non-@code{nil}:
3445@code{up} and @code{down} indicate a buffer boundary lying above or
3446below the window edge; @code{top} and @code{bottom} indicate the
3447topmost and bottommost buffer text line; and @code{top-bottom}
3448indicates where there is just one line of text in the buffer.
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3449
3450@item @code{empty-line}
3451Used to indicate empty lines when @code{indicate-empty-lines} is
3452non-@code{nil}.
3453
3454@item @code{overlay-arrow}
3455Used for overlay arrows (@pxref{Overlay Arrow}).
3456@c Is this used anywhere?
3457@c @item Unknown bitmap indicator:
3458@c @code{unknown}.
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3459@end table
3460
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3461 Each @var{bitmaps} value may be a list of symbols @code{(@var{left}
3462@var{right} [@var{left1} @var{right1}])}. The @var{left} and
3463@var{right} symbols specify the bitmaps shown in the left and/or right
3464fringe, for the specific indicator. @var{left1} and @var{right1} are
3465specific to the @code{bottom} and @code{top-bottom} indicators, and
3466are used to indicate that the last text line has no final newline.
3467Alternatively, @var{bitmaps} may be a single symbol which is used in
3468both left and right fringes.
b8d4c8d0 3469
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3470 @xref{Fringe Bitmaps}, for a list of standard bitmap symbols and how
3471to define your own. In addition, @code{nil} represents the empty
3472bitmap (i.e.@: an indicator that is not shown).
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3473
3474 When @code{fringe-indicator-alist} has a buffer-local value, and
3475there is no bitmap defined for a logical indicator, or the bitmap is
3476@code{t}, the corresponding value from the default value of
3477@code{fringe-indicator-alist} is used.
3478@end defvar
3479
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3480@node Fringe Cursors
3481@subsection Fringe Cursors
3482@cindex fringe cursors
3483@cindex cursor, fringe
3484
3485 When a line is exactly as wide as the window, Emacs displays the
3486cursor in the right fringe instead of using two lines. Different
3487bitmaps are used to represent the cursor in the fringe depending on
3488the current buffer's cursor type.
3489
01f17ae2 3490@defopt overflow-newline-into-fringe
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3491If this is non-@code{nil}, lines exactly as wide as the window (not
3492counting the final newline character) are not continued. Instead,
3493when point is at the end of the line, the cursor appears in the right
3494fringe.
01f17ae2 3495@end defopt
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3496
3497@defvar fringe-cursor-alist
3498This variable specifies the mapping from logical cursor type to the
3499actual fringe bitmaps displayed in the right fringe. The value is an
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3500alist where each element has the form @code{(@var{cursor-type}
3501. @var{bitmap})}, which means to use the fringe bitmap @var{bitmap} to
3502display cursors of type @var{cursor-type}.
3503
3504Each @var{cursor-type} should be one of @code{box}, @code{hollow},
3505@code{bar}, @code{hbar}, or @code{hollow-small}. The first four have
3506the same meanings as in the @code{cursor-type} frame parameter
3507(@pxref{Cursor Parameters}). The @code{hollow-small} type is used
3508instead of @code{hollow} when the normal @code{hollow-rectangle}
3509bitmap is too tall to fit on a specific display line.
3510
3511Each @var{bitmap} should be a symbol specifying the fringe bitmap to
3512be displayed for that logical cursor type.
3513@iftex
3514See the next subsection for details.
3515@end iftex
3516@ifnottex
3517@xref{Fringe Bitmaps}.
3518@end ifnottex
b8d4c8d0
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3519
3520When @code{fringe-cursor-alist} has a buffer-local value, and there is
3521no bitmap defined for a cursor type, the corresponding value from the
4e3b4528 3522default value of @code{fringes-indicator-alist} is used.
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3523@end defvar
3524
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3525@node Fringe Bitmaps
3526@subsection Fringe Bitmaps
3527@cindex fringe bitmaps
3528@cindex bitmaps, fringe
3529
3530 The @dfn{fringe bitmaps} are the actual bitmaps which represent the
3531logical fringe indicators for truncated or continued lines, buffer
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3532boundaries, overlay arrows, etc. Each bitmap is represented by a
3533symbol.
3534@iftex
3535These symbols are referred to by the variables
3536@code{fringe-indicator-alist} and @code{fringe-cursor-alist},
3537described in the previous subsections.
3538@end iftex
3539@ifnottex
3540These symbols are referred to by the variable
3541@code{fringe-indicator-alist}, which maps fringe indicators to bitmaps
3542(@pxref{Fringe Indicators}), and the variable
3543@code{fringe-cursor-alist}, which maps fringe cursors to bitmaps
3544(@pxref{Fringe Cursors}).
3545@end ifnottex
3546
3547 Lisp programs can also directly display a bitmap in the left or
3548right fringe, by using a @code{display} property for one of the
3549characters appearing in the line (@pxref{Other Display Specs}). Such
3550a display specification has the form
3551
3552@example
9a69676a 3553(@var{fringe} @var{bitmap} [@var{face}])
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3554@end example
3555
3556@noindent
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3557@var{fringe} is either the symbol @code{left-fringe} or
3558@code{right-fringe}. @var{bitmap} is a symbol identifying the bitmap
3559to display. The optional @var{face} names a face whose foreground
3560color is used to display the bitmap; this face is automatically merged
3561with the @code{fringe} face.
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3562
3563 Here is a list of the standard fringe bitmaps defined in Emacs, and
3564how they are currently used in Emacs (via
3565@code{fringe-indicator-alist} and @code{fringe-cursor-alist}):
3566
3567@table @asis
3568@item @code{left-arrow}, @code{right-arrow}
3569Used to indicate truncated lines.
3570
3571@item @code{left-curly-arrow}, @code{right-curly-arrow}
3572Used to indicate continued lines.
3573
3574@item @code{right-triangle}, @code{left-triangle}
3575The former is used by overlay arrows. The latter is unused.
3576
3577@item @code{up-arrow}, @code{down-arrow}, @code{top-left-angle} @code{top-right-angle}
3578@itemx @code{bottom-left-angle}, @code{bottom-right-angle}
3579@itemx @code{top-right-angle}, @code{top-left-angle}
3580@itemx @code{left-bracket}, @code{right-bracket}, @code{top-right-angle}, @code{top-left-angle}
3581Used to indicate buffer boundaries.
3582
3583@item @code{filled-rectangle}, @code{hollow-rectangle}
3584@itemx @code{filled-square}, @code{hollow-square}
3585@itemx @code{vertical-bar}, @code{horizontal-bar}
3586Used for different types of fringe cursors.
3587
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3588@item @code{empty-line}, @code{exclamation-mark}, @code{question-mark}, @code{exclamation-mark}
3589Not used by core Emacs features.
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3590@end table
3591
3592@noindent
3593The next subsection describes how to define your own fringe bitmaps.
b8d4c8d0
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3594
3595@defun fringe-bitmaps-at-pos &optional pos window
3596This function returns the fringe bitmaps of the display line
3597containing position @var{pos} in window @var{window}. The return
3598value has the form @code{(@var{left} @var{right} @var{ov})}, where @var{left}
3599is the symbol for the fringe bitmap in the left fringe (or @code{nil}
3600if no bitmap), @var{right} is similar for the right fringe, and @var{ov}
3601is non-@code{nil} if there is an overlay arrow in the left fringe.
3602
3603The value is @code{nil} if @var{pos} is not visible in @var{window}.
3604If @var{window} is @code{nil}, that stands for the selected window.
3605If @var{pos} is @code{nil}, that stands for the value of point in
3606@var{window}.
3607@end defun
3608
3609@node Customizing Bitmaps
3610@subsection Customizing Fringe Bitmaps
3611
3612@defun define-fringe-bitmap bitmap bits &optional height width align
3613This function defines the symbol @var{bitmap} as a new fringe bitmap,
3614or replaces an existing bitmap with that name.
3615
3616The argument @var{bits} specifies the image to use. It should be
3617either a string or a vector of integers, where each element (an
3618integer) corresponds to one row of the bitmap. Each bit of an integer
3619corresponds to one pixel of the bitmap, where the low bit corresponds
3620to the rightmost pixel of the bitmap.
3621
3622The height is normally the length of @var{bits}. However, you
3623can specify a different height with non-@code{nil} @var{height}. The width
3624is normally 8, but you can specify a different width with non-@code{nil}
3625@var{width}. The width must be an integer between 1 and 16.
3626
3627The argument @var{align} specifies the positioning of the bitmap
3628relative to the range of rows where it is used; the default is to
3629center the bitmap. The allowed values are @code{top}, @code{center},
3630or @code{bottom}.
3631
3632The @var{align} argument may also be a list @code{(@var{align}
3633@var{periodic})} where @var{align} is interpreted as described above.
3634If @var{periodic} is non-@code{nil}, it specifies that the rows in
3635@code{bits} should be repeated enough times to reach the specified
3636height.
3637@end defun
3638
3639@defun destroy-fringe-bitmap bitmap
3640This function destroy the fringe bitmap identified by @var{bitmap}.
3641If @var{bitmap} identifies a standard fringe bitmap, it actually
3642restores the standard definition of that bitmap, instead of
3643eliminating it entirely.
3644@end defun
3645
3646@defun set-fringe-bitmap-face bitmap &optional face
3647This sets the face for the fringe bitmap @var{bitmap} to @var{face}.
3648If @var{face} is @code{nil}, it selects the @code{fringe} face. The
3649bitmap's face controls the color to draw it in.
3650
3651@var{face} is merged with the @code{fringe} face, so normally
3652@var{face} should specify only the foreground color.
3653@end defun
3654
3655@node Overlay Arrow
3656@subsection The Overlay Arrow
3657@c @cindex overlay arrow Duplicates variable names
3658
3659 The @dfn{overlay arrow} is useful for directing the user's attention
3660to a particular line in a buffer. For example, in the modes used for
3661interface to debuggers, the overlay arrow indicates the line of code
3662about to be executed. This feature has nothing to do with
3663@dfn{overlays} (@pxref{Overlays}).
3664
3665@defvar overlay-arrow-string
3666This variable holds the string to display to call attention to a
3667particular line, or @code{nil} if the arrow feature is not in use.
3668On a graphical display the contents of the string are ignored; instead a
3669glyph is displayed in the fringe area to the left of the display area.
3670@end defvar
3671
3672@defvar overlay-arrow-position
3673This variable holds a marker that indicates where to display the overlay
3674arrow. It should point at the beginning of a line. On a non-graphical
3675display the arrow text
3676appears at the beginning of that line, overlaying any text that would
3677otherwise appear. Since the arrow is usually short, and the line
3678usually begins with indentation, normally nothing significant is
3679overwritten.
3680
3681The overlay-arrow string is displayed in any given buffer if the value
3682of @code{overlay-arrow-position} in that buffer points into that
3683buffer. Thus, it is possible to display multiple overlay arrow strings
3684by creating buffer-local bindings of @code{overlay-arrow-position}.
3685However, it is usually cleaner to use
3686@code{overlay-arrow-variable-list} to achieve this result.
3687@c !!! overlay-arrow-position: but the overlay string may remain in the display
3688@c of some other buffer until an update is required. This should be fixed
3689@c now. Is it?
3690@end defvar
3691
3692 You can do a similar job by creating an overlay with a
3693@code{before-string} property. @xref{Overlay Properties}.
3694
3695 You can define multiple overlay arrows via the variable
3696@code{overlay-arrow-variable-list}.
3697
3698@defvar overlay-arrow-variable-list
3699This variable's value is a list of variables, each of which specifies
3700the position of an overlay arrow. The variable
3701@code{overlay-arrow-position} has its normal meaning because it is on
3702this list.
3703@end defvar
3704
3705Each variable on this list can have properties
3706@code{overlay-arrow-string} and @code{overlay-arrow-bitmap} that
a08a07e3
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3707specify an overlay arrow string (for text terminals) or fringe bitmap
3708(for graphical terminals) to display at the corresponding overlay
3709arrow position. If either property is not set, the default
b8d4c8d0
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3710@code{overlay-arrow-string} or @code{overlay-arrow} fringe indicator
3711is used.
3712
3713@node Scroll Bars
3714@section Scroll Bars
3715@cindex scroll bars
3716
3717Normally the frame parameter @code{vertical-scroll-bars} controls
3718whether the windows in the frame have vertical scroll bars, and
3719whether they are on the left or right. The frame parameter
3720@code{scroll-bar-width} specifies how wide they are (@code{nil}
3721meaning the default). @xref{Layout Parameters}.
3722
3723@defun frame-current-scroll-bars &optional frame
3724This function reports the scroll bar type settings for frame
3725@var{frame}. The value is a cons cell
3726@code{(@var{vertical-type} .@: @var{horizontal-type})}, where
3727@var{vertical-type} is either @code{left}, @code{right}, or @code{nil}
3728(which means no scroll bar.) @var{horizontal-type} is meant to
3729specify the horizontal scroll bar type, but since they are not
3730implemented, it is always @code{nil}.
3731@end defun
3732
3733@vindex vertical-scroll-bar
3734 You can enable or disable scroll bars for a particular buffer,
3735by setting the variable @code{vertical-scroll-bar}. This variable
3736automatically becomes buffer-local when set. The possible values are
3737@code{left}, @code{right}, @code{t}, which means to use the
3738frame's default, and @code{nil} for no scroll bar.
3739
3740 You can also control this for individual windows. Call the function
3741@code{set-window-scroll-bars} to specify what to do for a specific window:
3742
3743@defun set-window-scroll-bars window width &optional vertical-type horizontal-type
3744This function sets the width and type of scroll bars for window
3745@var{window}.
3746
3747@var{width} specifies the scroll bar width in pixels (@code{nil} means
3748use the width specified for the frame). @var{vertical-type} specifies
3749whether to have a vertical scroll bar and, if so, where. The possible
3750values are @code{left}, @code{right} and @code{nil}, just like the
3751values of the @code{vertical-scroll-bars} frame parameter.
3752
3753The argument @var{horizontal-type} is meant to specify whether and
3754where to have horizontal scroll bars, but since they are not
3755implemented, it has no effect. If @var{window} is @code{nil}, the
3756selected window is used.
3757@end defun
3758
3759@defun window-scroll-bars &optional window
3760Report the width and type of scroll bars specified for @var{window}.
3761If @var{window} is omitted or @code{nil}, the selected window is used.
3762The value is a list of the form @code{(@var{width}
3763@var{cols} @var{vertical-type} @var{horizontal-type})}. The value
3764@var{width} is the value that was specified for the width (which may
3765be @code{nil}); @var{cols} is the number of columns that the scroll
3766bar actually occupies.
3767
3768@var{horizontal-type} is not actually meaningful.
3769@end defun
3770
3771If you don't specify these values for a window with
3772@code{set-window-scroll-bars}, the buffer-local variables
3773@code{scroll-bar-mode} and @code{scroll-bar-width} in the buffer being
3774displayed control the window's vertical scroll bars. The function
3775@code{set-window-buffer} examines these variables. If you change them
3776in a buffer that is already visible in a window, you can make the
3777window take note of the new values by calling @code{set-window-buffer}
3778specifying the same buffer that is already displayed.
3779
01f17ae2 3780@defopt scroll-bar-mode
b8d4c8d0
GM
3781This variable, always local in all buffers, controls whether and where
3782to put scroll bars in windows displaying the buffer. The possible values
3783are @code{nil} for no scroll bar, @code{left} to put a scroll bar on
3784the left, and @code{right} to put a scroll bar on the right.
01f17ae2 3785@end defopt
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GM
3786
3787@defun window-current-scroll-bars &optional window
3788This function reports the scroll bar type for window @var{window}.
3789If @var{window} is omitted or @code{nil}, the selected window is used.
3790The value is a cons cell
3791@code{(@var{vertical-type} .@: @var{horizontal-type})}. Unlike
3792@code{window-scroll-bars}, this reports the scroll bar type actually
3793used, once frame defaults and @code{scroll-bar-mode} are taken into
3794account.
3795@end defun
3796
3797@defvar scroll-bar-width
3798This variable, always local in all buffers, specifies the width of the
3799buffer's scroll bars, measured in pixels. A value of @code{nil} means
3800to use the value specified by the frame.
3801@end defvar
3802
3803@node Display Property
3804@section The @code{display} Property
3805@cindex display specification
3806@kindex display @r{(text property)}
3807
3808 The @code{display} text property (or overlay property) is used to
9a69676a 3809insert images into text, and to control other aspects of how text
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3810displays. The value of the @code{display} property should be a
3811display specification, or a list or vector containing several display
fb33e6a9
RS
3812specifications. Display specifications in the same @code{display}
3813property value generally apply in parallel to the text they cover.
3814
3815 If several sources (overlays and/or a text property) specify values
3816for the @code{display} property, only one of the values takes effect,
3817following the rules of @code{get-char-property}. @xref{Examining
3818Properties}.
3819
3820 The rest of this section describes several kinds of
3821display specifications and what they mean.
3822
3823@menu
3824* Replacing Specs:: Display specs that replace the text.
3825* Specified Space:: Displaying one space with a specified width.
3826* Pixel Specification:: Specifying space width or height in pixels.
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3827* Other Display Specs:: Displaying an image; adjusting the height,
3828 spacing, and other properties of text.
fb33e6a9
RS
3829* Display Margins:: Displaying text or images to the side of the main text.
3830@end menu
3831
3832@node Replacing Specs
3833@subsection Display Specs That Replace The Text
4db6da64 3834
9a69676a
CY
3835 Some kinds of display specifications specify something to display
3836instead of the text that has the property. These are called
fb33e6a9
RS
3837@dfn{replacing} display specifications. Emacs does not allow the user
3838to interactively move point into the middle of buffer text that is
3839replaced in this way.
3840
3841 If a list of display specifications includes more than one replacing
3842display specification, the first overrides the rest. Replacing
3843display specifications make most other display specifications
3844irrelevant, since those don't apply to the replacement.
3845
3846 For replacing display specifications, ``the text that has the
3847property'' means all the consecutive characters that have the same
3848Lisp object as their @code{display} property; these characters are
9a69676a
CY
3849replaced as a single unit. If two characters have different Lisp
3850objects as their @code{display} properties (i.e.@: objects which are
3851not @code{eq}), they are handled separately.
b8d4c8d0 3852
9a69676a
CY
3853 Here is an example which illustrates this point. A string serves as
3854a replacing display specification, which replaces the text that has
3855the property with the specified string (@pxref{Other Display Specs}).
3856Consider the following function:
b8d4c8d0
GM
3857
3858@smallexample
3859(defun foo ()
b8d4c8d0 3860 (dotimes (i 5)
9a69676a
CY
3861 (let ((string (concat "A"))
3862 (start (+ i i (point-min))))
3863 (put-text-property start (1+ start) 'display string)
3864 (put-text-property start (+ 2 start) 'display string))))
b8d4c8d0
GM
3865@end smallexample
3866
3867@noindent
9a69676a
CY
3868This function gives each of the first ten characters in the buffer a
3869@code{display} property which is a string @code{"A"}, but they don't
3870all get the same string object. The first two characters get the same
3871string object, so they are replaced with one @samp{A}; the fact that
3872the display property was assigned in two separate calls to
3873@code{put-text-property} is irrelevant. Similarly, the next two
3874characters get a second string (@code{concat} creates a new string
3875object), so they are replaced with one @samp{A}; and so on. Thus, the
3876ten characters appear as five A's.
b8d4c8d0 3877
b8d4c8d0
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3878@node Specified Space
3879@subsection Specified Spaces
3880@cindex spaces, specified height or width
3881@cindex variable-width spaces
3882
3883 To display a space of specified width and/or height, use a display
3884specification of the form @code{(space . @var{props})}, where
3885@var{props} is a property list (a list of alternating properties and
3886values). You can put this property on one or more consecutive
3887characters; a space of the specified height and width is displayed in
3888place of @emph{all} of those characters. These are the properties you
3889can use in @var{props} to specify the weight of the space:
3890
3891@table @code
3892@item :width @var{width}
3893If @var{width} is an integer or floating point number, it specifies
3894that the space width should be @var{width} times the normal character
3895width. @var{width} can also be a @dfn{pixel width} specification
3896(@pxref{Pixel Specification}).
3897
3898@item :relative-width @var{factor}
3899Specifies that the width of the stretch should be computed from the
3900first character in the group of consecutive characters that have the
3901same @code{display} property. The space width is the width of that
3902character, multiplied by @var{factor}.
3903
3904@item :align-to @var{hpos}
3905Specifies that the space should be wide enough to reach @var{hpos}.
3906If @var{hpos} is a number, it is measured in units of the normal
3907character width. @var{hpos} can also be a @dfn{pixel width}
3908specification (@pxref{Pixel Specification}).
3909@end table
3910
3911 You should use one and only one of the above properties. You can
3912also specify the height of the space, with these properties:
3913
3914@table @code
3915@item :height @var{height}
3916Specifies the height of the space.
3917If @var{height} is an integer or floating point number, it specifies
3918that the space height should be @var{height} times the normal character
3919height. The @var{height} may also be a @dfn{pixel height} specification
3920(@pxref{Pixel Specification}).
3921
3922@item :relative-height @var{factor}
3923Specifies the height of the space, multiplying the ordinary height
3924of the text having this display specification by @var{factor}.
3925
3926@item :ascent @var{ascent}
3927If the value of @var{ascent} is a non-negative number no greater than
3928100, it specifies that @var{ascent} percent of the height of the space
3929should be considered as the ascent of the space---that is, the part
3930above the baseline. The ascent may also be specified in pixel units
3931with a @dfn{pixel ascent} specification (@pxref{Pixel Specification}).
3932
3933@end table
3934
3935 Don't use both @code{:height} and @code{:relative-height} together.
3936
3937 The @code{:width} and @code{:align-to} properties are supported on
3938non-graphic terminals, but the other space properties in this section
3939are not.
3940
0c95fcf7
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3941 Note that space properties are treated as paragraph separators for
3942the purposes of reordering bidirectional text for display.
3943@xref{Bidirectional Display}, for the details.
3944
b8d4c8d0
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3945@node Pixel Specification
3946@subsection Pixel Specification for Spaces
3947@cindex spaces, pixel specification
3948
3949 The value of the @code{:width}, @code{:align-to}, @code{:height},
3950and @code{:ascent} properties can be a special kind of expression that
3951is evaluated during redisplay. The result of the evaluation is used
3952as an absolute number of pixels.
3953
3954 The following expressions are supported:
3955
3956@smallexample
3957@group
3958 @var{expr} ::= @var{num} | (@var{num}) | @var{unit} | @var{elem} | @var{pos} | @var{image} | @var{form}
3959 @var{num} ::= @var{integer} | @var{float} | @var{symbol}
3960 @var{unit} ::= in | mm | cm | width | height
3961@end group
3962@group
3963 @var{elem} ::= left-fringe | right-fringe | left-margin | right-margin
3964 | scroll-bar | text
3965 @var{pos} ::= left | center | right
3966 @var{form} ::= (@var{num} . @var{expr}) | (@var{op} @var{expr} ...)
3967 @var{op} ::= + | -
3968@end group
3969@end smallexample
3970
3971 The form @var{num} specifies a fraction of the default frame font
3972height or width. The form @code{(@var{num})} specifies an absolute
3973number of pixels. If @var{num} is a symbol, @var{symbol}, its
3974buffer-local variable binding is used.
3975
3976 The @code{in}, @code{mm}, and @code{cm} units specify the number of
3977pixels per inch, millimeter, and centimeter, respectively. The
3978@code{width} and @code{height} units correspond to the default width
3979and height of the current face. An image specification @code{image}
3980corresponds to the width or height of the image.
3981
049bcbcb
CY
3982 The elements @code{left-fringe}, @code{right-fringe},
3983@code{left-margin}, @code{right-margin}, @code{scroll-bar}, and
3984@code{text} specify to the width of the corresponding area of the
3985window.
b8d4c8d0
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3986
3987 The @code{left}, @code{center}, and @code{right} positions can be
3988used with @code{:align-to} to specify a position relative to the left
3989edge, center, or right edge of the text area.
3990
3991 Any of the above window elements (except @code{text}) can also be
3992used with @code{:align-to} to specify that the position is relative to
3993the left edge of the given area. Once the base offset for a relative
3994position has been set (by the first occurrence of one of these
3995symbols), further occurrences of these symbols are interpreted as the
3996width of the specified area. For example, to align to the center of
3997the left-margin, use
3998
3999@example
4000:align-to (+ left-margin (0.5 . left-margin))
4001@end example
4002
4003 If no specific base offset is set for alignment, it is always relative
4004to the left edge of the text area. For example, @samp{:align-to 0} in a
4005header-line aligns with the first text column in the text area.
4006
4007 A value of the form @code{(@var{num} . @var{expr})} stands for the
4008product of the values of @var{num} and @var{expr}. For example,
4009@code{(2 . in)} specifies a width of 2 inches, while @code{(0.5 .
4010@var{image})} specifies half the width (or height) of the specified
4011image.
4012
4013 The form @code{(+ @var{expr} ...)} adds up the value of the
4014expressions. The form @code{(- @var{expr} ...)} negates or subtracts
4015the value of the expressions.
4016
4017@node Other Display Specs
4018@subsection Other Display Specifications
4019
4020 Here are the other sorts of display specifications that you can use
4021in the @code{display} text property.
4022
4023@table @code
4024@item @var{string}
4025Display @var{string} instead of the text that has this property.
4026
4027Recursive display specifications are not supported---@var{string}'s
4028@code{display} properties, if any, are not used.
4029
4030@item (image . @var{image-props})
4031This kind of display specification is an image descriptor (@pxref{Images}).
4032When used as a display specification, it means to display the image
4033instead of the text that has the display specification.
4034
4035@item (slice @var{x} @var{y} @var{width} @var{height})
4036This specification together with @code{image} specifies a @dfn{slice}
4037(a partial area) of the image to display. The elements @var{y} and
4038@var{x} specify the top left corner of the slice, within the image;
4039@var{width} and @var{height} specify the width and height of the
4040slice. Integer values are numbers of pixels. A floating point number
4041in the range 0.0--1.0 stands for that fraction of the width or height
4042of the entire image.
4043
4044@item ((margin nil) @var{string})
4045A display specification of this form means to display @var{string}
4046instead of the text that has the display specification, at the same
4047position as that text. It is equivalent to using just @var{string},
4048but it is done as a special case of marginal display (@pxref{Display
4049Margins}).
4050
bdef6a77
EZ
4051@item (left-fringe @var{bitmap} @r{[}@var{face}@r{]})
4052@itemx (right-fringe @var{bitmap} @r{[}@var{face}@r{]})
4053This display specification on any character of a line of text causes
4054the specified @var{bitmap} be displayed in the left or right fringes
a2eaa31d
EZ
4055for that line, instead of the characters that have the display
4056specification. The optional @var{face} specifies the colors to be
bdef6a77
EZ
4057used for the bitmap. @xref{Fringe Bitmaps}, for the details.
4058
b8d4c8d0
GM
4059@item (space-width @var{factor})
4060This display specification affects all the space characters within the
4061text that has the specification. It displays all of these spaces
4062@var{factor} times as wide as normal. The element @var{factor} should
4063be an integer or float. Characters other than spaces are not affected
4064at all; in particular, this has no effect on tab characters.
4065
4066@item (height @var{height})
4067This display specification makes the text taller or shorter.
4068Here are the possibilities for @var{height}:
4069
4070@table @asis
4071@item @code{(+ @var{n})}
4072This means to use a font that is @var{n} steps larger. A ``step'' is
4073defined by the set of available fonts---specifically, those that match
4074what was otherwise specified for this text, in all attributes except
4075height. Each size for which a suitable font is available counts as
4076another step. @var{n} should be an integer.
4077
4078@item @code{(- @var{n})}
4079This means to use a font that is @var{n} steps smaller.
4080
4081@item a number, @var{factor}
4082A number, @var{factor}, means to use a font that is @var{factor} times
4083as tall as the default font.
4084
4085@item a symbol, @var{function}
4086A symbol is a function to compute the height. It is called with the
4087current height as argument, and should return the new height to use.
4088
4089@item anything else, @var{form}
4090If the @var{height} value doesn't fit the previous possibilities, it is
4091a form. Emacs evaluates it to get the new height, with the symbol
4092@code{height} bound to the current specified font height.
4093@end table
4094
4095@item (raise @var{factor})
4096This kind of display specification raises or lowers the text
4097it applies to, relative to the baseline of the line.
4098
4099@var{factor} must be a number, which is interpreted as a multiple of the
4100height of the affected text. If it is positive, that means to display
4101the characters raised. If it is negative, that means to display them
4102lower down.
4103
4104If the text also has a @code{height} display specification, that does
4105not affect the amount of raising or lowering, which is based on the
4106faces used for the text.
4107@end table
4108
4109@c We put all the `@code{(when ...)}' on one line to encourage
4110@c makeinfo's end-of-sentence heuristics to DTRT. Previously, the dot
4111@c was at eol; the info file ended up w/ two spaces rendered after it.
4112 You can make any display specification conditional. To do that,
4113package it in another list of the form
4114@code{(when @var{condition} . @var{spec})}.
4115Then the specification @var{spec} applies only when
4116@var{condition} evaluates to a non-@code{nil} value. During the
4117evaluation, @code{object} is bound to the string or buffer having the
4118conditional @code{display} property. @code{position} and
4119@code{buffer-position} are bound to the position within @code{object}
4120and the buffer position where the @code{display} property was found,
4121respectively. Both positions can be different when @code{object} is a
4122string.
4123
4124@node Display Margins
4125@subsection Displaying in the Margins
4126@cindex display margins
4127@cindex margins, display
4128
fb33e6a9
RS
4129 A buffer can have blank areas called @dfn{display margins} on the
4130left and on the right. Ordinary text never appears in these areas,
4131but you can put things into the display margins using the
4132@code{display} property. There is currently no way to make text or
4133images in the margin mouse-sensitive.
4134
4135 The way to display something in the margins is to specify it in a
4136margin display specification in the @code{display} property of some
4137text. This is a replacing display specification, meaning that the
4138text you put it on does not get displayed; the margin display appears,
4139but that text does not.
4140
4141 A margin display specification looks like @code{((margin
d25ed7db 4142right-margin) @var{spec})} or @code{((margin left-margin) @var{spec})}.
fb33e6a9
RS
4143Here, @var{spec} is another display specification that says what to
4144display in the margin. Typically it is a string of text to display,
4145or an image descriptor.
4146
4147 To display something in the margin @emph{in association with}
4148certain buffer text, without altering or preventing the display of
4149that text, put a @code{before-string} property on the text and put the
4150margin display specification on the contents of the before-string.
b8d4c8d0
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4151
4152 Before the display margins can display anything, you must give
4153them a nonzero width. The usual way to do that is to set these
4154variables:
4155
4156@defvar left-margin-width
4157This variable specifies the width of the left margin.
4158It is buffer-local in all buffers.
4159@end defvar
4160
4161@defvar right-margin-width
4162This variable specifies the width of the right margin.
4163It is buffer-local in all buffers.
4164@end defvar
4165
4166 Setting these variables does not immediately affect the window. These
4167variables are checked when a new buffer is displayed in the window.
4168Thus, you can make changes take effect by calling
4169@code{set-window-buffer}.
4170
4171 You can also set the margin widths immediately.
4172
4173@defun set-window-margins window left &optional right
4174This function specifies the margin widths for window @var{window}.
4175The argument @var{left} controls the left margin and
4176@var{right} controls the right margin (default @code{0}).
4177@end defun
4178
4179@defun window-margins &optional window
4180This function returns the left and right margins of @var{window}
4181as a cons cell of the form @code{(@var{left} . @var{right})}.
4182If @var{window} is @code{nil}, the selected window is used.
4183@end defun
4184
4185@node Images
4186@section Images
4187@cindex images in buffers
4188
4189 To display an image in an Emacs buffer, you must first create an image
4190descriptor, then use it as a display specifier in the @code{display}
4191property of text that is displayed (@pxref{Display Property}).
4192
4193 Emacs is usually able to display images when it is run on a
4194graphical terminal. Images cannot be displayed in a text terminal, on
4195certain graphical terminals that lack the support for this, or if
4196Emacs is compiled without image support. You can use the function
4197@code{display-images-p} to determine if images can in principle be
4198displayed (@pxref{Display Feature Testing}).
4199
4200@menu
4201* Image Formats:: Supported image formats.
4202* Image Descriptors:: How to specify an image for use in @code{:display}.
4203* XBM Images:: Special features for XBM format.
4204* XPM Images:: Special features for XPM format.
4205* GIF Images:: Special features for GIF format.
905a9adb 4206* TIFF Images:: Special features for TIFF format.
2833b3ff 4207* PostScript Images:: Special features for PostScript format.
16a91140 4208* ImageMagick Images:: Special features available through ImageMagick.
b8d4c8d0
GM
4209* Other Image Types:: Various other formats are supported.
4210* Defining Images:: Convenient ways to define an image for later use.
4211* Showing Images:: Convenient ways to display an image once it is defined.
eea14f31 4212* Animated Images:: Some image formats can be animated.
b8d4c8d0
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4213* Image Cache:: Internal mechanisms of image display.
4214@end menu
4215
4216@node Image Formats
4217@subsection Image Formats
4218@cindex image formats
4219@cindex image types
4220
5319014e
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4221 Emacs can display a number of different image formats. Some of
4222these image formats are supported only if particular support libraries
4223are installed. On some platforms, Emacs can load support libraries on
4224demand; if so, the variable @code{dynamic-library-alist} can be used
4225to modify the set of known names for these dynamic libraries.
4226@xref{Dynamic Libraries}.
4227
4228 Supported image formats (and the required support libraries) include
4229PBM and XBM (which do not depend on support libraries and are always
4230available), XPM (@code{libXpm}), GIF (@code{libgif} or
4231@code{libungif}), PostScript (@code{gs}), JPEG (@code{libjpeg}), TIFF
4f5a10ef 4232(@code{libtiff}), PNG (@code{libpng}), and SVG (@code{librsvg}).
b8d4c8d0 4233
5319014e
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4234 Each of these image formats is associated with an @dfn{image type
4235symbol}. The symbols for the above formats are, respectively,
4236@code{pbm}, @code{xbm}, @code{xpm}, @code{gif}, @code{postscript},
4237@code{jpeg}, @code{tiff}, @code{png}, and @code{svg}.
4238
4239 Furthermore, if you build Emacs with ImageMagick
4240(@code{libMagickWand}) support, Emacs can display any image format
4241that ImageMagick can. @xref{ImageMagick Images}. All images
4242displayed via ImageMagick have type symbol @code{imagemagick}.
b8d4c8d0
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4243
4244@defvar image-types
5319014e
CY
4245This variable contains a list of type symbols for image formats which
4246are potentially supported in the current configuration.
4247
4248``Potentially'' means that Emacs knows about the image types, not
4249necessarily that they can be used (for example, they could depend on
4250unavailable dynamic libraries). To know which image types are really
4251available, use @code{image-type-available-p}.
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GM
4252@end defvar
4253
b8d4c8d0 4254@defun image-type-available-p type
5319014e
CY
4255This function returns non-@code{nil} if images of type @var{type} can
4256be loaded and displayed. @var{type} must be an image type symbol.
b8d4c8d0
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4257
4258For image types whose support libraries are statically linked, this
5319014e
CY
4259function always returns @code{t}. For image types whose support
4260libraries are dynamically loaded, it returns @code{t} if the library
4261could be loaded and @code{nil} otherwise.
b8d4c8d0
GM
4262@end defun
4263
4264@node Image Descriptors
4265@subsection Image Descriptors
4266@cindex image descriptor
4267
5319014e
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4268 An @dfn{image descriptor} is a list which specifies the underlying
4269data for an image, and how to display it. It is typically used as the
4270value of a @code{display} overlay or text property (@pxref{Other
4271Display Specs}); but @xref{Showing Images}, for convenient helper
4272functions to insert images into buffers.
b8d4c8d0 4273
5319014e
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4274 Each image descriptor has the form @code{(image . @var{props})},
4275where @var{props} is a property list of alternating keyword symbols
4276and values, including at least the pair @code{:type @var{TYPE}} which
4277specifies the image type.
b8d4c8d0 4278
5319014e
CY
4279 The following is a list of properties that are meaningful for all
4280image types (there are also properties which are meaningful only for
4281certain image types, as documented in the following subsections):
b8d4c8d0
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4282
4283@table @code
5319014e
CY
4284@item :type @var{type}
4285The image type.
4286@ifnottex
4287@xref{Image Formats}.
4288@end ifnottex
4289Every image descriptor must include this property.
4290
b8d4c8d0 4291@item :file @var{file}
5319014e
CY
4292This says to load the image from file @var{file}. If @var{file} is
4293not an absolute file name, it is expanded in @code{data-directory}.
b8d4c8d0
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4294
4295@item :data @var{data}
5319014e
CY
4296This specifies the raw image data. Each image descriptor must have
4297either @code{:data} or @code{:file}, but not both.
b8d4c8d0 4298
5319014e
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4299For most image types, the value of a @code{:data} property should be a
4300string containing the image data. Some image types do not support
4301@code{:data}; for some others, @code{:data} alone is not enough, so
4302you need to use other image properties along with @code{:data}. See
4303the following subsections for details.
b8d4c8d0
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4304
4305@item :margin @var{margin}
5319014e
CY
4306This specifies how many pixels to add as an extra margin around the
4307image. The value, @var{margin}, must be a non-negative number, or a
4308pair @code{(@var{x} . @var{y})} of such numbers. If it is a pair,
4309@var{x} specifies how many pixels to add horizontally, and @var{y}
4310specifies how many pixels to add vertically. If @code{:margin} is not
4311specified, the default is zero.
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4312
4313@item :ascent @var{ascent}
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4314This specifies the amount of the image's height to use for its
4315ascent---that is, the part above the baseline. The value,
4316@var{ascent}, must be a number in the range 0 to 100, or the symbol
4317@code{center}.
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4318
4319If @var{ascent} is a number, that percentage of the image's height is
4320used for its ascent.
4321
4322If @var{ascent} is @code{center}, the image is vertically centered
4323around a centerline which would be the vertical centerline of text drawn
4324at the position of the image, in the manner specified by the text
4325properties and overlays that apply to the image.
4326
4327If this property is omitted, it defaults to 50.
4328
4329@item :relief @var{relief}
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4330This adds a shadow rectangle around the image. The value,
4331@var{relief}, specifies the width of the shadow lines, in pixels. If
4332@var{relief} is negative, shadows are drawn so that the image appears
4333as a pressed button; otherwise, it appears as an unpressed button.
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4334
4335@item :conversion @var{algorithm}
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4336This specifies a conversion algorithm that should be applied to the
4337image before it is displayed; the value, @var{algorithm}, specifies
4338which algorithm.
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4339
4340@table @code
4341@item laplace
4342@itemx emboss
4343Specifies the Laplace edge detection algorithm, which blurs out small
4344differences in color while highlighting larger differences. People
4345sometimes consider this useful for displaying the image for a
4346``disabled'' button.
4347
4348@item (edge-detection :matrix @var{matrix} :color-adjust @var{adjust})
4349Specifies a general edge-detection algorithm. @var{matrix} must be
4350either a nine-element list or a nine-element vector of numbers. A pixel
4351at position @math{x/y} in the transformed image is computed from
4352original pixels around that position. @var{matrix} specifies, for each
4353pixel in the neighborhood of @math{x/y}, a factor with which that pixel
4354will influence the transformed pixel; element @math{0} specifies the
4355factor for the pixel at @math{x-1/y-1}, element @math{1} the factor for
4356the pixel at @math{x/y-1} etc., as shown below:
4357@iftex
4358@tex
4359$$\pmatrix{x-1/y-1 & x/y-1 & x+1/y-1 \cr
4360 x-1/y & x/y & x+1/y \cr
4361 x-1/y+1& x/y+1 & x+1/y+1 \cr}$$
4362@end tex
4363@end iftex
4364@ifnottex
4365@display
4366 (x-1/y-1 x/y-1 x+1/y-1
4367 x-1/y x/y x+1/y
4368 x-1/y+1 x/y+1 x+1/y+1)
4369@end display
4370@end ifnottex
4371
4372The resulting pixel is computed from the color intensity of the color
4373resulting from summing up the RGB values of surrounding pixels,
4374multiplied by the specified factors, and dividing that sum by the sum
4375of the factors' absolute values.
4376
4377Laplace edge-detection currently uses a matrix of
4378@iftex
4379@tex
4380$$\pmatrix{1 & 0 & 0 \cr
4381 0& 0 & 0 \cr
e2c94218 4382 0 & 0 & -1 \cr}$$
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4383@end tex
4384@end iftex
4385@ifnottex
4386@display
4387 (1 0 0
4388 0 0 0
e2c94218 4389 0 0 -1)
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4390@end display
4391@end ifnottex
4392
4393Emboss edge-detection uses a matrix of
4394@iftex
4395@tex
4396$$\pmatrix{ 2 & -1 & 0 \cr
4397 -1 & 0 & 1 \cr
4398 0 & 1 & -2 \cr}$$
4399@end tex
4400@end iftex
4401@ifnottex
4402@display
4403 ( 2 -1 0
4404 -1 0 1
4405 0 1 -2)
4406@end display
4407@end ifnottex
4408
4409@item disabled
16152b76 4410Specifies transforming the image so that it looks ``disabled''.
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4411@end table
4412
4413@item :mask @var{mask}
4414If @var{mask} is @code{heuristic} or @code{(heuristic @var{bg})}, build
4415a clipping mask for the image, so that the background of a frame is
4416visible behind the image. If @var{bg} is not specified, or if @var{bg}
4417is @code{t}, determine the background color of the image by looking at
4418the four corners of the image, assuming the most frequently occurring
4419color from the corners is the background color of the image. Otherwise,
4420@var{bg} must be a list @code{(@var{red} @var{green} @var{blue})}
4421specifying the color to assume for the background of the image.
4422
4423If @var{mask} is @code{nil}, remove a mask from the image, if it has
4424one. Images in some formats include a mask which can be removed by
4425specifying @code{:mask nil}.
4426
4427@item :pointer @var{shape}
4428This specifies the pointer shape when the mouse pointer is over this
4429image. @xref{Pointer Shape}, for available pointer shapes.
4430
4431@item :map @var{map}
4432This associates an image map of @dfn{hot spots} with this image.
4433
4434An image map is an alist where each element has the format
4435@code{(@var{area} @var{id} @var{plist})}. An @var{area} is specified
4436as either a rectangle, a circle, or a polygon.
4437
4438A rectangle is a cons
4439@code{(rect . ((@var{x0} . @var{y0}) . (@var{x1} . @var{y1})))}
4440which specifies the pixel coordinates of the upper left and bottom right
4441corners of the rectangle area.
4442
4443A circle is a cons
4444@code{(circle . ((@var{x0} . @var{y0}) . @var{r}))}
4445which specifies the center and the radius of the circle; @var{r} may
4446be a float or integer.
4447
4448A polygon is a cons
4449@code{(poly . [@var{x0} @var{y0} @var{x1} @var{y1} ...])}
4450where each pair in the vector describes one corner in the polygon.
4451
4452When the mouse pointer lies on a hot-spot area of an image, the
4453@var{plist} of that hot-spot is consulted; if it contains a @code{help-echo}
4454property, that defines a tool-tip for the hot-spot, and if it contains
4455a @code{pointer} property, that defines the shape of the mouse cursor when
4456it is on the hot-spot.
4457@xref{Pointer Shape}, for available pointer shapes.
4458
4459When you click the mouse when the mouse pointer is over a hot-spot, an
4460event is composed by combining the @var{id} of the hot-spot with the
4461mouse event; for instance, @code{[area4 mouse-1]} if the hot-spot's
4462@var{id} is @code{area4}.
4463@end table
4464
4465@defun image-mask-p spec &optional frame
4466This function returns @code{t} if image @var{spec} has a mask bitmap.
4467@var{frame} is the frame on which the image will be displayed.
4468@var{frame} @code{nil} or omitted means to use the selected frame
4469(@pxref{Input Focus}).
4470@end defun
4471
4472@node XBM Images
4473@subsection XBM Images
4474@cindex XBM
4475
4476 To use XBM format, specify @code{xbm} as the image type. This image
4477format doesn't require an external library, so images of this type are
4478always supported.
4479
4480 Additional image properties supported for the @code{xbm} image type are:
4481
4482@table @code
4483@item :foreground @var{foreground}
4484The value, @var{foreground}, should be a string specifying the image
4485foreground color, or @code{nil} for the default color. This color is
4486used for each pixel in the XBM that is 1. The default is the frame's
4487foreground color.
4488
4489@item :background @var{background}
4490The value, @var{background}, should be a string specifying the image
4491background color, or @code{nil} for the default color. This color is
4492used for each pixel in the XBM that is 0. The default is the frame's
4493background color.
4494@end table
4495
4496 If you specify an XBM image using data within Emacs instead of an
4497external file, use the following three properties:
4498
4499@table @code
4500@item :data @var{data}
4501The value, @var{data}, specifies the contents of the image.
4502There are three formats you can use for @var{data}:
4503
4504@itemize @bullet
4505@item
4506A vector of strings or bool-vectors, each specifying one line of the
4507image. Do specify @code{:height} and @code{:width}.
4508
4509@item
4510A string containing the same byte sequence as an XBM file would contain.
4511You must not specify @code{:height} and @code{:width} in this case,
4512because omitting them is what indicates the data has the format of an
4513XBM file. The file contents specify the height and width of the image.
4514
4515@item
4516A string or a bool-vector containing the bits of the image (plus perhaps
4517some extra bits at the end that will not be used). It should contain at
4518least @var{width} * @code{height} bits. In this case, you must specify
4519@code{:height} and @code{:width}, both to indicate that the string
4520contains just the bits rather than a whole XBM file, and to specify the
4521size of the image.
4522@end itemize
4523
4524@item :width @var{width}
4525The value, @var{width}, specifies the width of the image, in pixels.
4526
4527@item :height @var{height}
4528The value, @var{height}, specifies the height of the image, in pixels.
4529@end table
4530
4531@node XPM Images
4532@subsection XPM Images
4533@cindex XPM
4534
4535 To use XPM format, specify @code{xpm} as the image type. The
4536additional image property @code{:color-symbols} is also meaningful with
4537the @code{xpm} image type:
4538
4539@table @code
4540@item :color-symbols @var{symbols}
4541The value, @var{symbols}, should be an alist whose elements have the
4542form @code{(@var{name} . @var{color})}. In each element, @var{name} is
4543the name of a color as it appears in the image file, and @var{color}
4544specifies the actual color to use for displaying that name.
4545@end table
4546
4547@node GIF Images
4548@subsection GIF Images
4549@cindex GIF
4550
4551 For GIF images, specify image type @code{gif}.
4552
4553@table @code
4554@item :index @var{index}
204e728d
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4555You can use @code{:index} to specify image number @var{index} from a
4556GIF file that contains more than one image. If the GIF file doesn't
4557contain an image with the specified index, the image displays as a
eea14f31
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4558hollow box. GIF files with more than one image can be animated,
4559@pxref{Animated Images}.
b8d4c8d0
GM
4560@end table
4561
905a9adb
JR
4562@node TIFF Images
4563@subsection TIFF Images
4564@cindex TIFF
4565
4566 For TIFF images, specify image type @code{tiff}.
4567
4568@table @code
4569@item :index @var{index}
204e728d
GM
4570You can use @code{:index} to specify image number @var{index} from a
4571TIFF file that contains more than one image. If the TIFF file doesn't
4572contain an image with the specified index, the image displays as a
4573hollow box.
905a9adb
JR
4574@end table
4575
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4576@node PostScript Images
4577@subsection PostScript Images
4578@cindex postscript images
4579
4580 To use PostScript for an image, specify image type @code{postscript}.
4581This works only if you have Ghostscript installed. You must always use
4582these three properties:
4583
4584@table @code
4585@item :pt-width @var{width}
4586The value, @var{width}, specifies the width of the image measured in
4587points (1/72 inch). @var{width} must be an integer.
4588
4589@item :pt-height @var{height}
4590The value, @var{height}, specifies the height of the image in points
4591(1/72 inch). @var{height} must be an integer.
4592
4593@item :bounding-box @var{box}
4594The value, @var{box}, must be a list or vector of four integers, which
4595specifying the bounding box of the PostScript image, analogous to the
4596@samp{BoundingBox} comment found in PostScript files.
4597
4598@example
4599%%BoundingBox: 22 171 567 738
4600@end example
4601@end table
4602
16a91140
JV
4603@node ImageMagick Images
4604@subsection ImageMagick Images
ca0d44e4
GM
4605@cindex ImageMagick images
4606@cindex images, support for more formats
4607
5319014e 4608 If you build Emacs with ImageMagick support, you can use the
73f2b4ab
CY
4609ImageMagick library to load many image formats (@pxref{File
4610Conveniences,,, emacs, The GNU Emacs Manual}). The image type symbol
5319014e
CY
4611for images loaded via ImageMagick is @code{imagemagick}, regardless of
4612the actual underlying image format.
4613
4614@defun imagemagick-types
4615This function returns a list of image file extensions supported by the
73f2b4ab
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4616current ImageMagick installation. Each list element is a symbol
4617representing an internal ImageMagick name for an image type, such as
4618@code{BMP} for @file{.bmp} images.
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4619@end defun
4620
73f2b4ab
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4621@defopt imagemagick-enabled-types
4622The value of this variable is a list of ImageMagick image types which
4623Emacs may attempt to render using ImageMagick. Each list element
4624should be one of the symbols in the list returned by
4625@code{imagemagick-types}, or an equivalent string. Alternatively, a
4626value of @code{t} enables ImageMagick for all possible image types.
4627Regardless of the value of this variable,
4628@code{imagemagick-types-inhibit} (see below) takes precedence.
4629@end defopt
5319014e
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4630
4631@defopt imagemagick-types-inhibit
73f2b4ab
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4632The value of this variable lists the ImageMagick image types which
4633should never be rendered using ImageMagick, regardless of the value of
4634@code{imagemagick-enabled-types}. A value of @code{t} disables
4635ImageMagick entirely.
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4636@end defopt
4637
5319014e
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4638 Images loaded with ImageMagick support the following additional
4639image descriptor properties:
16a91140 4640
ca0d44e4 4641@table @code
1b9b4cf4
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4642@item :background @var{background}
4643@var{background}, if non-@code{nil}, should be a string specifying a
4644color, which is used as the image's background color if the image
4645supports transparency. If the value is @code{nil}, it defaults to the
4646frame's background color.
4647
ca0d44e4
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4648@item :width, :height
4649The @code{:width} and @code{:height} keywords are used for scaling the
4650image. If only one of them is specified, the other one will be
4651calculated so as to preserve the aspect ratio. If both are specified,
4652aspect ratio may not be preserved.
4653
4654@item :rotation
4655Specifies a rotation angle in degrees.
4656
4657@item :index
e80e1825
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4658@c Doesn't work: http://debbugs.gnu.org/7978
4659This has the same meaning as it does for GIF images (@pxref{GIF Images}),
4660i.e. it specifies which image to view inside an image bundle file format
4661such as DJVM. You can use the @code{image-metadata} function to
4662retrieve the total number of images in an image bundle.
ca0d44e4 4663@end table
16a91140 4664
b8d4c8d0
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4665@node Other Image Types
4666@subsection Other Image Types
4667@cindex PBM
4668
4669 For PBM images, specify image type @code{pbm}. Color, gray-scale and
4670monochromatic images are supported. For mono PBM images, two additional
4671image properties are supported.
4672
4673@table @code
4674@item :foreground @var{foreground}
4675The value, @var{foreground}, should be a string specifying the image
4676foreground color, or @code{nil} for the default color. This color is
3696411e 4677used for each pixel in the PBM that is 1. The default is the frame's
b8d4c8d0
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4678foreground color.
4679
4680@item :background @var{background}
4681The value, @var{background}, should be a string specifying the image
4682background color, or @code{nil} for the default color. This color is
3696411e 4683used for each pixel in the PBM that is 0. The default is the frame's
b8d4c8d0
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4684background color.
4685@end table
4686
4687 For JPEG images, specify image type @code{jpeg}.
4688
4689 For TIFF images, specify image type @code{tiff}.
4690
4691 For PNG images, specify image type @code{png}.
4692
4693 For SVG images, specify image type @code{svg}.
4694
4695@node Defining Images
4696@subsection Defining Images
4697
4698 The functions @code{create-image}, @code{defimage} and
4699@code{find-image} provide convenient ways to create image descriptors.
4700
4701@defun create-image file-or-data &optional type data-p &rest props
4702This function creates and returns an image descriptor which uses the
4703data in @var{file-or-data}. @var{file-or-data} can be a file name or
4704a string containing the image data; @var{data-p} should be @code{nil}
4705for the former case, non-@code{nil} for the latter case.
4706
4707The optional argument @var{type} is a symbol specifying the image type.
4708If @var{type} is omitted or @code{nil}, @code{create-image} tries to
4709determine the image type from the file's first few bytes, or else
4710from the file's name.
4711
4712The remaining arguments, @var{props}, specify additional image
4713properties---for example,
4714
4715@example
4716(create-image "foo.xpm" 'xpm nil :heuristic-mask t)
4717@end example
4718
4719The function returns @code{nil} if images of this type are not
4720supported. Otherwise it returns an image descriptor.
4721@end defun
4722
4723@defmac defimage symbol specs &optional doc
4724This macro defines @var{symbol} as an image name. The arguments
4725@var{specs} is a list which specifies how to display the image.
4726The third argument, @var{doc}, is an optional documentation string.
4727
4728Each argument in @var{specs} has the form of a property list, and each
4729one should specify at least the @code{:type} property and either the
4730@code{:file} or the @code{:data} property. The value of @code{:type}
4731should be a symbol specifying the image type, the value of
4732@code{:file} is the file to load the image from, and the value of
4733@code{:data} is a string containing the actual image data. Here is an
4734example:
4735
4736@example
4737(defimage test-image
4738 ((:type xpm :file "~/test1.xpm")
4739 (:type xbm :file "~/test1.xbm")))
4740@end example
4741
4742@code{defimage} tests each argument, one by one, to see if it is
4743usable---that is, if the type is supported and the file exists. The
4744first usable argument is used to make an image descriptor which is
4745stored in @var{symbol}.
4746
4747If none of the alternatives will work, then @var{symbol} is defined
4748as @code{nil}.
4749@end defmac
4750
4751@defun find-image specs
4752This function provides a convenient way to find an image satisfying one
4753of a list of image specifications @var{specs}.
4754
4755Each specification in @var{specs} is a property list with contents
4756depending on image type. All specifications must at least contain the
4757properties @code{:type @var{type}} and either @w{@code{:file @var{file}}}
4758or @w{@code{:data @var{DATA}}}, where @var{type} is a symbol specifying
4759the image type, e.g.@: @code{xbm}, @var{file} is the file to load the
4760image from, and @var{data} is a string containing the actual image data.
4761The first specification in the list whose @var{type} is supported, and
4762@var{file} exists, is used to construct the image specification to be
4763returned. If no specification is satisfied, @code{nil} is returned.
4764
4765The image is looked for in @code{image-load-path}.
4766@end defun
4767
4768@defvar image-load-path
4769This variable's value is a list of locations in which to search for
4770image files. If an element is a string or a variable symbol whose
4771value is a string, the string is taken to be the name of a directory
4772to search. If an element is a variable symbol whose value is a list,
4773that is taken to be a list of directory names to search.
4774
4775The default is to search in the @file{images} subdirectory of the
4776directory specified by @code{data-directory}, then the directory
4777specified by @code{data-directory}, and finally in the directories in
4778@code{load-path}. Subdirectories are not automatically included in
4779the search, so if you put an image file in a subdirectory, you have to
4780supply the subdirectory name explicitly. For example, to find the
4781image @file{images/foo/bar.xpm} within @code{data-directory}, you
4782should specify the image as follows:
4783
4784@example
4785(defimage foo-image '((:type xpm :file "foo/bar.xpm")))
4786@end example
4787@end defvar
4788
4789@defun image-load-path-for-library library image &optional path no-error
4790This function returns a suitable search path for images used by the
4791Lisp package @var{library}.
4792
4793The function searches for @var{image} first using @code{image-load-path},
4794excluding @file{@code{data-directory}/images}, and then in
4795@code{load-path}, followed by a path suitable for @var{library}, which
4796includes @file{../../etc/images} and @file{../etc/images} relative to
4797the library file itself, and finally in
4798@file{@code{data-directory}/images}.
4799
4800Then this function returns a list of directories which contains first
4801the directory in which @var{image} was found, followed by the value of
4802@code{load-path}. If @var{path} is given, it is used instead of
4803@code{load-path}.
4804
4805If @var{no-error} is non-@code{nil} and a suitable path can't be
4806found, don't signal an error. Instead, return a list of directories as
4807before, except that @code{nil} appears in place of the image directory.
4808
049bcbcb 4809Here is an example of using @code{image-load-path-for-library}:
b8d4c8d0
GM
4810
4811@example
4812(defvar image-load-path) ; shush compiler
4813(let* ((load-path (image-load-path-for-library
049bcbcb 4814 "mh-e" "mh-logo.xpm"))
b8d4c8d0 4815 (image-load-path (cons (car load-path)
049bcbcb 4816 image-load-path)))
b8d4c8d0
GM
4817 (mh-tool-bar-folder-buttons-init))
4818@end example
4819@end defun
4820
4821@node Showing Images
4822@subsection Showing Images
4823
4824 You can use an image descriptor by setting up the @code{display}
4825property yourself, but it is easier to use the functions in this
4826section.
4827
4828@defun insert-image image &optional string area slice
4829This function inserts @var{image} in the current buffer at point. The
4830value @var{image} should be an image descriptor; it could be a value
4831returned by @code{create-image}, or the value of a symbol defined with
4832@code{defimage}. The argument @var{string} specifies the text to put
4833in the buffer to hold the image. If it is omitted or @code{nil},
4834@code{insert-image} uses @code{" "} by default.
4835
4836The argument @var{area} specifies whether to put the image in a margin.
4837If it is @code{left-margin}, the image appears in the left margin;
4838@code{right-margin} specifies the right margin. If @var{area} is
4839@code{nil} or omitted, the image is displayed at point within the
4840buffer's text.
4841
4842The argument @var{slice} specifies a slice of the image to insert. If
4843@var{slice} is @code{nil} or omitted the whole image is inserted.
4844Otherwise, @var{slice} is a list @code{(@var{x} @var{y} @var{width}
4845@var{height})} which specifies the @var{x} and @var{y} positions and
4846@var{width} and @var{height} of the image area to insert. Integer
4847values are in units of pixels. A floating point number in the range
48480.0--1.0 stands for that fraction of the width or height of the entire
4849image.
4850
4851Internally, this function inserts @var{string} in the buffer, and gives
4852it a @code{display} property which specifies @var{image}. @xref{Display
4853Property}.
4854@end defun
4855
f68d76d0
LMI
4856@cindex slice, image
4857@cindex image slice
b8d4c8d0
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4858@defun insert-sliced-image image &optional string area rows cols
4859This function inserts @var{image} in the current buffer at point, like
4860@code{insert-image}, but splits the image into @var{rows}x@var{cols}
4861equally sized slices.
f68d76d0 4862
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4863If an image is inserted ``sliced'', Emacs displays each slice as a
4864separate image, and allow more intuitive scrolling up/down, instead of
4865jumping up/down the entire image when paging through a buffer that
4866displays (large) images.
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4867@end defun
4868
4869@defun put-image image pos &optional string area
4870This function puts image @var{image} in front of @var{pos} in the
4871current buffer. The argument @var{pos} should be an integer or a
4872marker. It specifies the buffer position where the image should appear.
4873The argument @var{string} specifies the text that should hold the image
4874as an alternative to the default.
4875
4876The argument @var{image} must be an image descriptor, perhaps returned
4877by @code{create-image} or stored by @code{defimage}.
4878
4879The argument @var{area} specifies whether to put the image in a margin.
4880If it is @code{left-margin}, the image appears in the left margin;
4881@code{right-margin} specifies the right margin. If @var{area} is
4882@code{nil} or omitted, the image is displayed at point within the
4883buffer's text.
4884
4885Internally, this function creates an overlay, and gives it a
4886@code{before-string} property containing text that has a @code{display}
4887property whose value is the image. (Whew!)
4888@end defun
4889
4890@defun remove-images start end &optional buffer
4891This function removes images in @var{buffer} between positions
4892@var{start} and @var{end}. If @var{buffer} is omitted or @code{nil},
4893images are removed from the current buffer.
4894
4895This removes only images that were put into @var{buffer} the way
4896@code{put-image} does it, not images that were inserted with
4897@code{insert-image} or in other ways.
4898@end defun
4899
4900@defun image-size spec &optional pixels frame
4901This function returns the size of an image as a pair
4902@w{@code{(@var{width} . @var{height})}}. @var{spec} is an image
4903specification. @var{pixels} non-@code{nil} means return sizes
4904measured in pixels, otherwise return sizes measured in canonical
4905character units (fractions of the width/height of the frame's default
4906font). @var{frame} is the frame on which the image will be displayed.
4907@var{frame} null or omitted means use the selected frame (@pxref{Input
4908Focus}).
4909@end defun
4910
4911@defvar max-image-size
4912This variable is used to define the maximum size of image that Emacs
4913will load. Emacs will refuse to load (and display) any image that is
4914larger than this limit.
4915
4916If the value is an integer, it directly specifies the maximum
4917image height and width, measured in pixels. If it is a floating
4918point number, it specifies the maximum image height and width
4919as a ratio to the frame height and width. If the value is
4920non-numeric, there is no explicit limit on the size of images.
4921
4922The purpose of this variable is to prevent unreasonably large images
4923from accidentally being loaded into Emacs. It only takes effect the
4924first time an image is loaded. Once an image is placed in the image
4925cache, it can always be displayed, even if the value of
4926@var{max-image-size} is subsequently changed (@pxref{Image Cache}).
4927@end defvar
4928
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4929@node Animated Images
4930@subsection Animated Images
4931
4932@cindex animation
4933@cindex image animation
4934Some image files can contain more than one image. This can be used to
4935create animation. Currently, Emacs only supports animated GIF files.
4936The following functions related to animated images are available.
4937
4938@defun image-animated-p image
0b128ac4 4939This function returns non-@code{nil} if @var{image} can be animated.
eea14f31
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4940The actual return value is a cons @code{(@var{nimages} . @var{delay})},
4941where @var{nimages} is the number of frames and @var{delay} is the
4942delay in seconds between them.
4943@end defun
4944
4945@defun image-animate image &optional index limit
4946This function animates @var{image}. The optional integer @var{index}
4947specifies the frame from which to start (default 0). The optional
4948argument @var{limit} controls the length of the animation. If omitted
4949or @code{nil}, the image animates once only; if @code{t} it loops
4950forever; if a number animation stops after that many seconds.
4951@end defun
4952
4953@noindent Animation operates by means of a timer. Note that Emacs imposes a
4954minimum frame delay of 0.01 seconds.
4955
4956@defun image-animate-timer image
4957This function returns the timer responsible for animating @var{image},
4958if there is one.
4959@end defun
4960
4961
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4962@node Image Cache
4963@subsection Image Cache
4964@cindex image cache
4965
0c1cfe01
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4966 Emacs caches images so that it can display them again more
4967efficiently. When Emacs displays an image, it searches the image
4968cache for an existing image specification @code{equal} to the desired
4969specification. If a match is found, the image is displayed from the
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4970cache. Otherwise, Emacs loads the image normally.
4971
4972@defun image-flush spec &optional frame
4973This function removes the image with specification @var{spec} from the
4974image cache of frame @var{frame}. Image specifications are compared
4975using @code{equal}. If @var{frame} is @code{nil}, it defaults to the
4976selected frame. If @var{frame} is @code{t}, the image is flushed on
4977all existing frames.
4978
44e97401 4979In Emacs's current implementation, each graphical terminal possesses an
110683ad 4980image cache, which is shared by all the frames on that terminal
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4981(@pxref{Multiple Terminals}). Thus, refreshing an image in one frame
4982also refreshes it in all other frames on the same terminal.
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4983@end defun
4984
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4985 One use for @code{image-flush} is to tell Emacs about a change in an
4986image file. If an image specification contains a @code{:file}
4987property, the image is cached based on the file's contents when the
4988image is first displayed. Even if the file subsequently changes,
4989Emacs continues displaying the old version of the image. Calling
4990@code{image-flush} flushes the image from the cache, forcing Emacs to
4991re-read the file the next time it needs to display that image.
4992
4993 Another use for @code{image-flush} is for memory conservation. If
4994your Lisp program creates a large number of temporary images over a
4995period much shorter than @code{image-cache-eviction-delay} (see
4996below), you can opt to flush unused images yourself, instead of
4997waiting for Emacs to do it automatically.
4998
a2bc5bdd 4999@defun clear-image-cache &optional filter
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5000This function clears an image cache, removing all the images stored in
5001it. If @var{filter} is omitted or @code{nil}, it clears the cache for
5002the selected frame. If @var{filter} is a frame, it clears the cache
5003for that frame. If @var{filter} is @code{t}, all image caches are
5004cleared. Otherwise, @var{filter} is taken to be a file name, and all
5005images associated with that file name are removed from all image
5006caches.
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5007@end defun
5008
5009If an image in the image cache has not been displayed for a specified
5010period of time, Emacs removes it from the cache and frees the
5011associated memory.
5012
5013@defvar image-cache-eviction-delay
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5014This variable specifies the number of seconds an image can remain in
5015the cache without being displayed. When an image is not displayed for
5016this length of time, Emacs removes it from the image cache.
5017
5018Under some circumstances, if the number of images in the cache grows
5019too large, the actual eviction delay may be shorter than this.
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5020
5021If the value is @code{nil}, Emacs does not remove images from the cache
5022except when you explicitly clear it. This mode can be useful for
5023debugging.
5024@end defvar
5025
5026@node Buttons
5027@section Buttons
5028@cindex buttons in buffers
5029@cindex clickable buttons in buffers
5030
9a69676a
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5031 The Button package defines functions for inserting and manipulating
5032@dfn{buttons} that can be activated with the mouse or via keyboard
5033commands. These buttons are typically used for various kinds of
5034hyperlinks.
5035
5036 A button is essentially a set of text or overlay properties,
5037attached to a stretch of text in a buffer. These properties are
5038called @dfn{button properties}. One of these properties, the
5039@dfn{action property}, specifies a function which is called when the
5040user invokes the button using the keyboard or the mouse. The action
5041function may examine the button and use its other properties as
5042desired.
5043
5044 In some ways, the Button package duplicates the functionality in the
5045Widget package. @xref{Top, , Introduction, widget, The Emacs Widget
5046Library}. The advantage of the Button package is that it is faster,
5047smaller, and simpler to program. From the point of view of the user,
5048the interfaces produced by the two packages are very similar.
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5049
5050@menu
5051* Button Properties:: Button properties with special meanings.
5052* Button Types:: Defining common properties for classes of buttons.
5053* Making Buttons:: Adding buttons to Emacs buffers.
5054* Manipulating Buttons:: Getting and setting properties of buttons.
5055* Button Buffer Commands:: Buffer-wide commands and bindings for buttons.
5056@end menu
5057
5058@node Button Properties
5059@subsection Button Properties
5060@cindex button properties
5061
9a69676a 5062 Each button has an associated list of properties defining its
b8d4c8d0 5063appearance and behavior, and other arbitrary properties may be used
9a69676a
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5064for application specific purposes. The following properties have
5065special meaning to the Button package:
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5066
5067@table @code
5068@item action
5069@kindex action @r{(button property)}
5070The function to call when the user invokes the button, which is passed
5071the single argument @var{button}. By default this is @code{ignore},
5072which does nothing.
5073
5074@item mouse-action
5075@kindex mouse-action @r{(button property)}
5076This is similar to @code{action}, and when present, will be used
5077instead of @code{action} for button invocations resulting from
5078mouse-clicks (instead of the user hitting @key{RET}). If not
5079present, mouse-clicks use @code{action} instead.
5080
5081@item face
5082@kindex face @r{(button property)}
5083This is an Emacs face controlling how buttons of this type are
5084displayed; by default this is the @code{button} face.
5085
5086@item mouse-face
5087@kindex mouse-face @r{(button property)}
5088This is an additional face which controls appearance during
5089mouse-overs (merged with the usual button face); by default this is
5090the usual Emacs @code{highlight} face.
5091
5092@item keymap
5093@kindex keymap @r{(button property)}
5094The button's keymap, defining bindings active within the button
5095region. By default this is the usual button region keymap, stored
5096in the variable @code{button-map}, which defines @key{RET} and
5097@key{mouse-2} to invoke the button.
5098
5099@item type
5100@kindex type @r{(button property)}
9a69676a 5101The button type. @xref{Button Types}.
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5102
5103@item help-echo
5104@kindex help-index @r{(button property)}
5105A string displayed by the Emacs tool-tip help system; by default,
5106@code{"mouse-2, RET: Push this button"}.
5107
5108@item follow-link
5109@kindex follow-link @r{(button property)}
5110The follow-link property, defining how a @key{Mouse-1} click behaves
2bad3299 5111on this button, @xref{Clickable Text}.
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5112
5113@item button
5114@kindex button @r{(button property)}
5115All buttons have a non-@code{nil} @code{button} property, which may be useful
5116in finding regions of text that comprise buttons (which is what the
5117standard button functions do).
5118@end table
5119
5120 There are other properties defined for the regions of text in a
5121button, but these are not generally interesting for typical uses.
5122
5123@node Button Types
5124@subsection Button Types
5125@cindex button types
5126
9a69676a 5127 Every button has a @dfn{button type}, which defines default values
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5128for the button's properties. Button types are arranged in a
5129hierarchy, with specialized types inheriting from more general types,
5130so that it's easy to define special-purpose types of buttons for
5131specific tasks.
5132
5133@defun define-button-type name &rest properties
1a256502
TTN
5134Define a `button type' called @var{name} (a symbol).
5135The remaining arguments
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5136form a sequence of @var{property value} pairs, specifying default
5137property values for buttons with this type (a button's type may be set
5138by giving it a @code{type} property when creating the button, using
5139the @code{:type} keyword argument).
5140
5141In addition, the keyword argument @code{:supertype} may be used to
5142specify a button-type from which @var{name} inherits its default
5143property values. Note that this inheritance happens only when
5144@var{name} is defined; subsequent changes to a supertype are not
5145reflected in its subtypes.
5146@end defun
5147
5148 Using @code{define-button-type} to define default properties for
5149buttons is not necessary---buttons without any specified type use the
5150built-in button-type @code{button}---but it is encouraged, since
5151doing so usually makes the resulting code clearer and more efficient.
5152
5153@node Making Buttons
5154@subsection Making Buttons
5155@cindex making buttons
5156
5157 Buttons are associated with a region of text, using an overlay or
5158text properties to hold button-specific information, all of which are
5159initialized from the button's type (which defaults to the built-in
5160button type @code{button}). Like all Emacs text, the appearance of
5161the button is governed by the @code{face} property; by default (via
5162the @code{face} property inherited from the @code{button} button-type)
5163this is a simple underline, like a typical web-page link.
5164
5165 For convenience, there are two sorts of button-creation functions,
5166those that add button properties to an existing region of a buffer,
5167called @code{make-...button}, and those that also insert the button
5168text, called @code{insert-...button}.
5169
5170 The button-creation functions all take the @code{&rest} argument
5171@var{properties}, which should be a sequence of @var{property value}
5172pairs, specifying properties to add to the button; see @ref{Button
5173Properties}. In addition, the keyword argument @code{:type} may be
5174used to specify a button-type from which to inherit other properties;
5175see @ref{Button Types}. Any properties not explicitly specified
5176during creation will be inherited from the button's type (if the type
5177defines such a property).
5178
5179 The following functions add a button using an overlay
5180(@pxref{Overlays}) to hold the button properties:
5181
5182@defun make-button beg end &rest properties
5183This makes a button from @var{beg} to @var{end} in the
5184current buffer, and returns it.
5185@end defun
5186
5187@defun insert-button label &rest properties
5188This insert a button with the label @var{label} at point,
5189and returns it.
5190@end defun
5191
9a69676a
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5192 The following functions are similar, but using text properties
5193(@pxref{Text Properties}) to hold the button properties. Such buttons
5194do not add markers to the buffer, so editing in the buffer does not
5195slow down if there is an extremely large numbers of buttons. However,
5196if there is an existing face text property on the text (e.g.@: a face
5197assigned by Font Lock mode), the button face may not be visible. Both
5198of these functions return the starting position of the new button.
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5199
5200@defun make-text-button beg end &rest properties
9a69676a
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5201This makes a button from @var{beg} to @var{end} in the current buffer,
5202using text properties.
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5203@end defun
5204
5205@defun insert-text-button label &rest properties
5206This inserts a button with the label @var{label} at point, using text
5207properties.
5208@end defun
5209
5210@node Manipulating Buttons
5211@subsection Manipulating Buttons
5212@cindex manipulating buttons
5213
5214These are functions for getting and setting properties of buttons.
5215Often these are used by a button's invocation function to determine
5216what to do.
5217
5218Where a @var{button} parameter is specified, it means an object
5219referring to a specific button, either an overlay (for overlay
5220buttons), or a buffer-position or marker (for text property buttons).
5221Such an object is passed as the first argument to a button's
5222invocation function when it is invoked.
5223
5224@defun button-start button
5225Return the position at which @var{button} starts.
5226@end defun
5227
5228@defun button-end button
5229Return the position at which @var{button} ends.
5230@end defun
5231
5232@defun button-get button prop
5233Get the property of button @var{button} named @var{prop}.
5234@end defun
5235
5236@defun button-put button prop val
5237Set @var{button}'s @var{prop} property to @var{val}.
5238@end defun
5239
5240@defun button-activate button &optional use-mouse-action
5241Call @var{button}'s @code{action} property (i.e., invoke it). If
5242@var{use-mouse-action} is non-@code{nil}, try to invoke the button's
5243@code{mouse-action} property instead of @code{action}; if the button
5244has no @code{mouse-action} property, use @code{action} as normal.
5245@end defun
5246
5247@defun button-label button
5248Return @var{button}'s text label.
5249@end defun
5250
5251@defun button-type button
5252Return @var{button}'s button-type.
5253@end defun
5254
5255@defun button-has-type-p button type
5256Return @code{t} if @var{button} has button-type @var{type}, or one of
5257@var{type}'s subtypes.
5258@end defun
5259
5260@defun button-at pos
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5261Return the button at position @var{pos} in the current buffer, or
5262@code{nil}. If the button at @var{pos} is a text property button, the
5263return value is a marker pointing to @var{pos}.
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5264@end defun
5265
5266@defun button-type-put type prop val
5267Set the button-type @var{type}'s @var{prop} property to @var{val}.
5268@end defun
5269
5270@defun button-type-get type prop
5271Get the property of button-type @var{type} named @var{prop}.
5272@end defun
5273
5274@defun button-type-subtype-p type supertype
5275Return @code{t} if button-type @var{type} is a subtype of @var{supertype}.
5276@end defun
5277
5278@node Button Buffer Commands
5279@subsection Button Buffer Commands
5280@cindex button buffer commands
5281
5282These are commands and functions for locating and operating on
5283buttons in an Emacs buffer.
5284
5285@code{push-button} is the command that a user uses to actually `push'
5286a button, and is bound by default in the button itself to @key{RET}
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5287and to @key{mouse-2} using a local keymap in the button's overlay or
5288text properties. Commands that are useful outside the buttons itself,
5289such as @code{forward-button} and @code{backward-button} are
5290additionally available in the keymap stored in
5291@code{button-buffer-map}; a mode which uses buttons may want to use
5292@code{button-buffer-map} as a parent keymap for its keymap.
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5293
5294If the button has a non-@code{nil} @code{follow-link} property, and
5295@var{mouse-1-click-follows-link} is set, a quick @key{Mouse-1} click
5296will also activate the @code{push-button} command.
2bad3299 5297@xref{Clickable Text}.
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5298
5299@deffn Command push-button &optional pos use-mouse-action
5300Perform the action specified by a button at location @var{pos}.
5301@var{pos} may be either a buffer position or a mouse-event. If
5302@var{use-mouse-action} is non-@code{nil}, or @var{pos} is a
5303mouse-event (@pxref{Mouse Events}), try to invoke the button's
5304@code{mouse-action} property instead of @code{action}; if the button
5305has no @code{mouse-action} property, use @code{action} as normal.
5306@var{pos} defaults to point, except when @code{push-button} is invoked
5307interactively as the result of a mouse-event, in which case, the mouse
5308event's position is used. If there's no button at @var{pos}, do
5309nothing and return @code{nil}, otherwise return @code{t}.
5310@end deffn
5311
5312@deffn Command forward-button n &optional wrap display-message
5313Move to the @var{n}th next button, or @var{n}th previous button if
5314@var{n} is negative. If @var{n} is zero, move to the start of any
5315button at point. If @var{wrap} is non-@code{nil}, moving past either
5316end of the buffer continues from the other end. If
5317@var{display-message} is non-@code{nil}, the button's help-echo string
5318is displayed. Any button with a non-@code{nil} @code{skip} property
5319is skipped over. Returns the button found.
5320@end deffn
5321
5322@deffn Command backward-button n &optional wrap display-message
5323Move to the @var{n}th previous button, or @var{n}th next button if
5324@var{n} is negative. If @var{n} is zero, move to the start of any
5325button at point. If @var{wrap} is non-@code{nil}, moving past either
5326end of the buffer continues from the other end. If
5327@var{display-message} is non-@code{nil}, the button's help-echo string
5328is displayed. Any button with a non-@code{nil} @code{skip} property
5329is skipped over. Returns the button found.
5330@end deffn
5331
5332@defun next-button pos &optional count-current
5333@defunx previous-button pos &optional count-current
5334Return the next button after (for @code{next-button} or before (for
5335@code{previous-button}) position @var{pos} in the current buffer. If
5336@var{count-current} is non-@code{nil}, count any button at @var{pos}
5337in the search, instead of starting at the next button.
5338@end defun
5339
5340@node Abstract Display
5341@section Abstract Display
5342@cindex ewoc
5343@cindex display, abstract
5344@cindex display, arbitrary objects
5345@cindex model/view/controller
5346@cindex view part, model/view/controller
5347
5348 The Ewoc package constructs buffer text that represents a structure
5349of Lisp objects, and updates the text to follow changes in that
5350structure. This is like the ``view'' component in the
5351``model/view/controller'' design paradigm.
5352
5353 An @dfn{ewoc} is a structure that organizes information required to
5354construct buffer text that represents certain Lisp data. The buffer
5355text of the ewoc has three parts, in order: first, fixed @dfn{header}
5356text; next, textual descriptions of a series of data elements (Lisp
5357objects that you specify); and last, fixed @dfn{footer} text.
5358Specifically, an ewoc contains information on:
5359
5360@itemize @bullet
5361@item
5362The buffer which its text is generated in.
5363
5364@item
5365The text's start position in the buffer.
5366
5367@item
5368The header and footer strings.
5369
5370@item
5371A doubly-linked chain of @dfn{nodes}, each of which contains:
5372
5373@itemize
5374@item
5375A @dfn{data element}, a single Lisp object.
5376
5377@item
5378Links to the preceding and following nodes in the chain.
5379@end itemize
5380
5381@item
5382A @dfn{pretty-printer} function which is responsible for
5383inserting the textual representation of a data
5384element value into the current buffer.
5385@end itemize
5386
5387 Typically, you define an ewoc with @code{ewoc-create}, and then pass
5388the resulting ewoc structure to other functions in the Ewoc package to
5389build nodes within it, and display it in the buffer. Once it is
35a30759 5390displayed in the buffer, other functions determine the correspondence
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5391between buffer positions and nodes, move point from one node's textual
5392representation to another, and so forth. @xref{Abstract Display
5393Functions}.
5394
5395 A node @dfn{encapsulates} a data element much the way a variable
5396holds a value. Normally, encapsulation occurs as a part of adding a
5397node to the ewoc. You can retrieve the data element value and place a
5398new value in its place, like so:
5399
5400@lisp
5401(ewoc-data @var{node})
5402@result{} value
5403
5404(ewoc-set-data @var{node} @var{new-value})
5405@result{} @var{new-value}
5406@end lisp
5407
5408@noindent
5409You can also use, as the data element value, a Lisp object (list or
5410vector) that is a container for the ``real'' value, or an index into
5411some other structure. The example (@pxref{Abstract Display Example})
5412uses the latter approach.
5413
5414 When the data changes, you will want to update the text in the
5415buffer. You can update all nodes by calling @code{ewoc-refresh}, or
5416just specific nodes using @code{ewoc-invalidate}, or all nodes
5417satisfying a predicate using @code{ewoc-map}. Alternatively, you can
5418delete invalid nodes using @code{ewoc-delete} or @code{ewoc-filter},
5419and add new nodes in their place. Deleting a node from an ewoc deletes
5420its associated textual description from buffer, as well.
5421
5422@menu
5b594a58
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5423* Abstract Display Functions:: Functions in the Ewoc package.
5424* Abstract Display Example:: Example of using Ewoc.
b8d4c8d0
GM
5425@end menu
5426
5427@node Abstract Display Functions
5428@subsection Abstract Display Functions
5429
5430 In this subsection, @var{ewoc} and @var{node} stand for the
5431structures described above (@pxref{Abstract Display}), while
5432@var{data} stands for an arbitrary Lisp object used as a data element.
5433
5434@defun ewoc-create pretty-printer &optional header footer nosep
5435This constructs and returns a new ewoc, with no nodes (and thus no data
5436elements). @var{pretty-printer} should be a function that takes one
5437argument, a data element of the sort you plan to use in this ewoc, and
5438inserts its textual description at point using @code{insert} (and never
5439@code{insert-before-markers}, because that would interfere with the
5440Ewoc package's internal mechanisms).
5441
5442Normally, a newline is automatically inserted after the header,
5443the footer and every node's textual description. If @var{nosep}
5444is non-@code{nil}, no newline is inserted. This may be useful for
5445displaying an entire ewoc on a single line, for example, or for
5446making nodes ``invisible'' by arranging for @var{pretty-printer}
5447to do nothing for those nodes.
5448
5449An ewoc maintains its text in the buffer that is current when
5450you create it, so switch to the intended buffer before calling
5451@code{ewoc-create}.
5452@end defun
5453
5454@defun ewoc-buffer ewoc
5455This returns the buffer where @var{ewoc} maintains its text.
5456@end defun
5457
5458@defun ewoc-get-hf ewoc
5459This returns a cons cell @code{(@var{header} . @var{footer})}
5460made from @var{ewoc}'s header and footer.
5461@end defun
5462
5463@defun ewoc-set-hf ewoc header footer
5464This sets the header and footer of @var{ewoc} to the strings
5465@var{header} and @var{footer}, respectively.
5466@end defun
5467
5468@defun ewoc-enter-first ewoc data
5469@defunx ewoc-enter-last ewoc data
5470These add a new node encapsulating @var{data}, putting it, respectively,
5471at the beginning or end of @var{ewoc}'s chain of nodes.
5472@end defun
5473
5474@defun ewoc-enter-before ewoc node data
5475@defunx ewoc-enter-after ewoc node data
5476These add a new node encapsulating @var{data}, adding it to
5477@var{ewoc} before or after @var{node}, respectively.
5478@end defun
5479
5480@defun ewoc-prev ewoc node
5481@defunx ewoc-next ewoc node
5482These return, respectively, the previous node and the next node of @var{node}
5483in @var{ewoc}.
5484@end defun
5485
5486@defun ewoc-nth ewoc n
5487This returns the node in @var{ewoc} found at zero-based index @var{n}.
5488A negative @var{n} means count from the end. @code{ewoc-nth} returns
5489@code{nil} if @var{n} is out of range.
5490@end defun
5491
5492@defun ewoc-data node
5493This extracts the data encapsulated by @var{node} and returns it.
5494@end defun
5495
5496@defun ewoc-set-data node data
5497This sets the data encapsulated by @var{node} to @var{data}.
5498@end defun
5499
5500@defun ewoc-locate ewoc &optional pos guess
5501This determines the node in @var{ewoc} which contains point (or
5502@var{pos} if specified), and returns that node. If @var{ewoc} has no
5503nodes, it returns @code{nil}. If @var{pos} is before the first node,
5504it returns the first node; if @var{pos} is after the last node, it returns
5505the last node. The optional third arg @var{guess}
5506should be a node that is likely to be near @var{pos}; this doesn't
5507alter the result, but makes the function run faster.
5508@end defun
5509
5510@defun ewoc-location node
5511This returns the start position of @var{node}.
5512@end defun
5513
5514@defun ewoc-goto-prev ewoc arg
5515@defunx ewoc-goto-next ewoc arg
5516These move point to the previous or next, respectively, @var{arg}th node
5517in @var{ewoc}. @code{ewoc-goto-prev} does not move if it is already at
5518the first node or if @var{ewoc} is empty, whereas @code{ewoc-goto-next}
5519moves past the last node, returning @code{nil}. Excepting this special
5520case, these functions return the node moved to.
5521@end defun
5522
5523@defun ewoc-goto-node ewoc node
5524This moves point to the start of @var{node} in @var{ewoc}.
5525@end defun
5526
5527@defun ewoc-refresh ewoc
5528This function regenerates the text of @var{ewoc}. It works by
5529deleting the text between the header and the footer, i.e., all the
5530data elements' representations, and then calling the pretty-printer
5531function for each node, one by one, in order.
5532@end defun
5533
5534@defun ewoc-invalidate ewoc &rest nodes
5535This is similar to @code{ewoc-refresh}, except that only @var{nodes} in
5536@var{ewoc} are updated instead of the entire set.
5537@end defun
5538
5539@defun ewoc-delete ewoc &rest nodes
5540This deletes each node in @var{nodes} from @var{ewoc}.
5541@end defun
5542
5543@defun ewoc-filter ewoc predicate &rest args
5544This calls @var{predicate} for each data element in @var{ewoc} and
5545deletes those nodes for which @var{predicate} returns @code{nil}.
5546Any @var{args} are passed to @var{predicate}.
5547@end defun
5548
5549@defun ewoc-collect ewoc predicate &rest args
5550This calls @var{predicate} for each data element in @var{ewoc}
5551and returns a list of those elements for which @var{predicate}
5552returns non-@code{nil}. The elements in the list are ordered
5553as in the buffer. Any @var{args} are passed to @var{predicate}.
5554@end defun
5555
5556@defun ewoc-map map-function ewoc &rest args
5557This calls @var{map-function} for each data element in @var{ewoc} and
5558updates those nodes for which @var{map-function} returns non-@code{nil}.
5559Any @var{args} are passed to @var{map-function}.
5560@end defun
5561
5562@node Abstract Display Example
5563@subsection Abstract Display Example
5564
5565 Here is a simple example using functions of the ewoc package to
16152b76 5566implement a ``color components display'', an area in a buffer that
b8d4c8d0
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5567represents a vector of three integers (itself representing a 24-bit RGB
5568value) in various ways.
5569
5570@example
5571(setq colorcomp-ewoc nil
5572 colorcomp-data nil
5573 colorcomp-mode-map nil
5574 colorcomp-labels ["Red" "Green" "Blue"])
5575
5576(defun colorcomp-pp (data)
5577 (if data
5578 (let ((comp (aref colorcomp-data data)))
5579 (insert (aref colorcomp-labels data) "\t: #x"
5580 (format "%02X" comp) " "
5581 (make-string (ash comp -2) ?#) "\n"))
5582 (let ((cstr (format "#%02X%02X%02X"
5583 (aref colorcomp-data 0)
5584 (aref colorcomp-data 1)
5585 (aref colorcomp-data 2)))
5586 (samp " (sample text) "))
5587 (insert "Color\t: "
049bcbcb
CY
5588 (propertize samp 'face
5589 `(foreground-color . ,cstr))
5590 (propertize samp 'face
5591 `(background-color . ,cstr))
b8d4c8d0
GM
5592 "\n"))))
5593
5594(defun colorcomp (color)
5595 "Allow fiddling with COLOR in a new buffer.
5596The buffer is in Color Components mode."
5597 (interactive "sColor (name or #RGB or #RRGGBB): ")
5598 (when (string= "" color)
5599 (setq color "green"))
5600 (unless (color-values color)
5601 (error "No such color: %S" color))
5602 (switch-to-buffer
5603 (generate-new-buffer (format "originally: %s" color)))
5604 (kill-all-local-variables)
5605 (setq major-mode 'colorcomp-mode
5606 mode-name "Color Components")
5607 (use-local-map colorcomp-mode-map)
5608 (erase-buffer)
5609 (buffer-disable-undo)
5610 (let ((data (apply 'vector (mapcar (lambda (n) (ash n -8))
5611 (color-values color))))
5612 (ewoc (ewoc-create 'colorcomp-pp
5613 "\nColor Components\n\n"
5614 (substitute-command-keys
5615 "\n\\@{colorcomp-mode-map@}"))))
5616 (set (make-local-variable 'colorcomp-data) data)
5617 (set (make-local-variable 'colorcomp-ewoc) ewoc)
5618 (ewoc-enter-last ewoc 0)
5619 (ewoc-enter-last ewoc 1)
5620 (ewoc-enter-last ewoc 2)
5621 (ewoc-enter-last ewoc nil)))
5622@end example
5623
5624@cindex controller part, model/view/controller
5625 This example can be extended to be a ``color selection widget'' (in
5626other words, the controller part of the ``model/view/controller''
5627design paradigm) by defining commands to modify @code{colorcomp-data}
5628and to ``finish'' the selection process, and a keymap to tie it all
5629together conveniently.
5630
5631@smallexample
5632(defun colorcomp-mod (index limit delta)
5633 (let ((cur (aref colorcomp-data index)))
5634 (unless (= limit cur)
5635 (aset colorcomp-data index (+ cur delta)))
5636 (ewoc-invalidate
5637 colorcomp-ewoc
5638 (ewoc-nth colorcomp-ewoc index)
5639 (ewoc-nth colorcomp-ewoc -1))))
5640
5641(defun colorcomp-R-more () (interactive) (colorcomp-mod 0 255 1))
5642(defun colorcomp-G-more () (interactive) (colorcomp-mod 1 255 1))
5643(defun colorcomp-B-more () (interactive) (colorcomp-mod 2 255 1))
5644(defun colorcomp-R-less () (interactive) (colorcomp-mod 0 0 -1))
5645(defun colorcomp-G-less () (interactive) (colorcomp-mod 1 0 -1))
5646(defun colorcomp-B-less () (interactive) (colorcomp-mod 2 0 -1))
5647
5648(defun colorcomp-copy-as-kill-and-exit ()
5649 "Copy the color components into the kill ring and kill the buffer.
5650The string is formatted #RRGGBB (hash followed by six hex digits)."
5651 (interactive)
5652 (kill-new (format "#%02X%02X%02X"
5653 (aref colorcomp-data 0)
5654 (aref colorcomp-data 1)
5655 (aref colorcomp-data 2)))
5656 (kill-buffer nil))
5657
5658(setq colorcomp-mode-map
5659 (let ((m (make-sparse-keymap)))
5660 (suppress-keymap m)
5661 (define-key m "i" 'colorcomp-R-less)
5662 (define-key m "o" 'colorcomp-R-more)
5663 (define-key m "k" 'colorcomp-G-less)
5664 (define-key m "l" 'colorcomp-G-more)
5665 (define-key m "," 'colorcomp-B-less)
5666 (define-key m "." 'colorcomp-B-more)
5667 (define-key m " " 'colorcomp-copy-as-kill-and-exit)
5668 m))
5669@end smallexample
5670
5671Note that we never modify the data in each node, which is fixed when the
5672ewoc is created to be either @code{nil} or an index into the vector
5673@code{colorcomp-data}, the actual color components.
5674
5675@node Blinking
5676@section Blinking Parentheses
5677@cindex parenthesis matching
5678@cindex blinking parentheses
5679@cindex balancing parentheses
5680
5681 This section describes the mechanism by which Emacs shows a matching
5682open parenthesis when the user inserts a close parenthesis.
5683
5684@defvar blink-paren-function
5685The value of this variable should be a function (of no arguments) to
5686be called whenever a character with close parenthesis syntax is inserted.
5687The value of @code{blink-paren-function} may be @code{nil}, in which
5688case nothing is done.
5689@end defvar
5690
5691@defopt blink-matching-paren
5692If this variable is @code{nil}, then @code{blink-matching-open} does
5693nothing.
5694@end defopt
5695
5696@defopt blink-matching-paren-distance
5697This variable specifies the maximum distance to scan for a matching
5698parenthesis before giving up.
5699@end defopt
5700
5701@defopt blink-matching-delay
5702This variable specifies the number of seconds for the cursor to remain
5703at the matching parenthesis. A fraction of a second often gives
5704good results, but the default is 1, which works on all systems.
5705@end defopt
5706
5707@deffn Command blink-matching-open
5708This function is the default value of @code{blink-paren-function}. It
5709assumes that point follows a character with close parenthesis syntax and
5710moves the cursor momentarily to the matching opening character. If that
5711character is not already on the screen, it displays the character's
5712context in the echo area. To avoid long delays, this function does not
5713search farther than @code{blink-matching-paren-distance} characters.
5714
5715Here is an example of calling this function explicitly.
5716
5717@smallexample
5718@group
5719(defun interactive-blink-matching-open ()
b8d4c8d0
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5720 "Indicate momentarily the start of sexp before point."
5721 (interactive)
5722@end group
5723@group
5724 (let ((blink-matching-paren-distance
5725 (buffer-size))
5726 (blink-matching-paren t))
5727 (blink-matching-open)))
5728@end group
5729@end smallexample
5730@end deffn
5731
9a69676a
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5732@node Character Display
5733@section Character Display
5734
5319014e
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5735 This section describes how characters are actually displayed by
5736Emacs. Typically, a character is displayed as a @dfn{glyph} (a
5737graphical symbol which occupies one character position on the screen),
5738whose appearance corresponds to the character itself. For example,
5739the character @samp{a} (character code 97) is displayed as @samp{a}.
5740Some characters, however, are displayed specially. For example, the
9a69676a
CY
5741formfeed character (character code 12) is usually displayed as a
5742sequence of two glyphs, @samp{^L}, while the newline character
5743(character code 10) starts a new screen line.
5744
5745 You can modify how each character is displayed by defining a
5746@dfn{display table}, which maps each character code into a sequence of
5319014e 5747glyphs. @xref{Display Tables}.
9a69676a
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5748
5749@menu
5750* Usual Display:: The usual conventions for displaying characters.
5751* Display Tables:: What a display table consists of.
5752* Active Display Table:: How Emacs selects a display table to use.
5753* Glyphs:: How to define a glyph, and what glyphs mean.
5754* Glyphless Chars:: How glyphless characters are drawn.
5755@end menu
5756
b8d4c8d0 5757@node Usual Display
9a69676a 5758@subsection Usual Display Conventions
b8d4c8d0 5759
5319014e
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5760 Here are the conventions for displaying each character code (in the
5761absence of a display table, which can override these
9a69676a
CY
5762@iftex
5763conventions).
5764@end iftex
5765@ifnottex
5766conventions; @pxref{Display Tables}).
5767@end ifnottex
b8d4c8d0 5768
9a69676a 5769@cindex printable ASCII characters
b8d4c8d0
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5770@itemize @bullet
5771@item
9a69676a
CY
5772The @dfn{printable @acronym{ASCII} characters}, character codes 32
5773through 126 (consisting of numerals, English letters, and symbols like
5319014e 5774@samp{#}) are displayed literally.
b8d4c8d0
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5775
5776@item
9a69676a
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5777The tab character (character code 9) displays as whitespace stretching
5778up to the next tab stop column. @xref{Text Display,,, emacs, The GNU
5779Emacs Manual}. The variable @code{tab-width} controls the number of
5780spaces per tab stop (see below).
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5781
5782@item
5319014e
CY
5783The newline character (character code 10) has a special effect: it
5784ends the preceding line and starts a new line.
b8d4c8d0 5785
9a69676a 5786@cindex ASCII control characters
b8d4c8d0 5787@item
9a69676a
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5788The non-printable @dfn{@acronym{ASCII} control characters}---character
5789codes 0 through 31, as well as the @key{DEL} character (character code
5790127)---display in one of two ways according to the variable
5791@code{ctl-arrow}. If this variable is non-@code{nil} (the default),
5792these characters are displayed as sequences of two glyphs, where the
5793first glyph is @samp{^} (a display table can specify a glyph to use
5794instead of @samp{^}); e.g.@: the @key{DEL} character is displayed as
5795@samp{^?}.
5796
5797If @code{ctl-arrow} is @code{nil}, these characters are displayed as
5798octal escapes (see below).
5799
5800This rule also applies to carriage return (character code 13), if that
5801character appears in the buffer. But carriage returns usually do not
5802appear in buffer text; they are eliminated as part of end-of-line
5803conversion (@pxref{Coding System Basics}).
a3dcc84e
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5804
5805@cindex octal escapes
b8d4c8d0 5806@item
9a69676a
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5807@dfn{Raw bytes} are non-@acronym{ASCII} characters with codes 128
5808through 255 (@pxref{Text Representations}). These characters display
5809as @dfn{octal escapes}: sequences of four glyphs, where the first
5810glyph is the @acronym{ASCII} code for @samp{\}, and the others are
5811digit characters representing the character code in octal. (A display
5812table can specify a glyph to use instead of @samp{\}.)
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5813
5814@item
9a69676a
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5815Each non-@acronym{ASCII} character with code above 255 is displayed
5816literally, if the terminal supports it. If the terminal does not
5817support it, the character is said to be @dfn{glyphless}, and it is
5818usually displayed using a placeholder glyph. For example, if a
5819graphical terminal has no font for a character, Emacs usually displays
5820a box containing the character code in hexadecimal. @xref{Glyphless
5821Chars}.
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5822@end itemize
5823
9a69676a 5824 The above display conventions apply even when there is a display
b8d4c8d0
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5825table, for any character whose entry in the active display table is
5826@code{nil}. Thus, when you set up a display table, you need only
5827specify the characters for which you want special behavior.
5828
9a69676a
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5829 The following variables affect how certain characters are displayed
5830on the screen. Since they change the number of columns the characters
5831occupy, they also affect the indentation functions. They also affect
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5832how the mode line is displayed; if you want to force redisplay of the
5833mode line using the new values, call the function
5834@code{force-mode-line-update} (@pxref{Mode Line Format}).
5835
5836@defopt ctl-arrow
5837@cindex control characters in display
5838This buffer-local variable controls how control characters are
5839displayed. If it is non-@code{nil}, they are displayed as a caret
5840followed by the character: @samp{^A}. If it is @code{nil}, they are
a3dcc84e
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5841displayed as octal escapes: a backslash followed by three octal
5842digits, as in @samp{\001}.
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5843@end defopt
5844
b8d4c8d0
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5845@defopt tab-width
5846The value of this buffer-local variable is the spacing between tab
5847stops used for displaying tab characters in Emacs buffers. The value
5848is in units of columns, and the default is 8. Note that this feature
5849is completely independent of the user-settable tab stops used by the
5850command @code{tab-to-tab-stop}. @xref{Indent Tabs}.
5851@end defopt
5852
5853@node Display Tables
9a69676a 5854@subsection Display Tables
b8d4c8d0
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5855
5856@cindex display table
9a69676a
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5857 A display table is a special-purpose char-table
5858(@pxref{Char-Tables}), with @code{display-table} as its subtype, which
5859is used to override the usual character display conventions. This
5860section describes how to make, inspect, and assign elements to a
5861display table object.
b8d4c8d0
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5862
5863@defun make-display-table
5864This creates and returns a display table. The table initially has
5865@code{nil} in all elements.
5866@end defun
5867
5868 The ordinary elements of the display table are indexed by character
5869codes; the element at index @var{c} says how to display the character
9a69676a
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5870code @var{c}. The value should be @code{nil} (which means to display
5871the character @var{c} according to the usual display conventions;
5872@pxref{Usual Display}), or a vector of glyph codes (which means to
5873display the character @var{c} as those glyphs; @pxref{Glyphs}).
b8d4c8d0
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5874
5875 @strong{Warning:} if you use the display table to change the display
5876of newline characters, the whole buffer will be displayed as one long
16152b76 5877``line''.
b8d4c8d0
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5878
5879 The display table also has six ``extra slots'' which serve special
5880purposes. Here is a table of their meanings; @code{nil} in any slot
5881means to use the default for that slot, as stated below.
5882
5883@table @asis
5884@item 0
5885The glyph for the end of a truncated screen line (the default for this
5886is @samp{$}). @xref{Glyphs}. On graphical terminals, Emacs uses
5887arrows in the fringes to indicate truncation, so the display table has
5888no effect.
5889
5890@item 1
5891The glyph for the end of a continued line (the default is @samp{\}).
5892On graphical terminals, Emacs uses curved arrows in the fringes to
5893indicate continuation, so the display table has no effect.
5894
5895@item 2
5896The glyph for indicating a character displayed as an octal character
5897code (the default is @samp{\}).
5898
5899@item 3
5900The glyph for indicating a control character (the default is @samp{^}).
5901
5902@item 4
5903A vector of glyphs for indicating the presence of invisible lines (the
5904default is @samp{...}). @xref{Selective Display}.
5905
5906@item 5
5907The glyph used to draw the border between side-by-side windows (the
5908default is @samp{|}). @xref{Splitting Windows}. This takes effect only
5909when there are no scroll bars; if scroll bars are supported and in use,
5910a scroll bar separates the two windows.
5911@end table
5912
5319014e
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5913 For example, here is how to construct a display table that mimics
5914the effect of setting @code{ctl-arrow} to a non-@code{nil} value
5915(@pxref{Glyphs}, for the function @code{make-glyph-code}):
b8d4c8d0
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5916
5917@example
5918(setq disptab (make-display-table))
9a69676a
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5919(dotimes (i 32)
5920 (or (= i ?\t)
5921 (= i ?\n)
5319014e
CY
5922 (aset disptab i
5923 (vector (make-glyph-code ?^ 'escape-glyph)
5924 (make-glyph-code (+ i 64) 'escape-glyph)))))
5925(aset disptab 127
5926 (vector (make-glyph-code ?^ 'escape-glyph)
5927 (make-glyph-code ?? 'escape-glyph)))))
b8d4c8d0
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5928@end example
5929
5930@defun display-table-slot display-table slot
5931This function returns the value of the extra slot @var{slot} of
5932@var{display-table}. The argument @var{slot} may be a number from 0 to
59335 inclusive, or a slot name (symbol). Valid symbols are
5934@code{truncation}, @code{wrap}, @code{escape}, @code{control},
5935@code{selective-display}, and @code{vertical-border}.
5936@end defun
5937
5938@defun set-display-table-slot display-table slot value
5939This function stores @var{value} in the extra slot @var{slot} of
5940@var{display-table}. The argument @var{slot} may be a number from 0 to
59415 inclusive, or a slot name (symbol). Valid symbols are
5942@code{truncation}, @code{wrap}, @code{escape}, @code{control},
5943@code{selective-display}, and @code{vertical-border}.
5944@end defun
5945
5946@defun describe-display-table display-table
5947This function displays a description of the display table
5948@var{display-table} in a help buffer.
5949@end defun
5950
5951@deffn Command describe-current-display-table
5952This command displays a description of the current display table in a
5953help buffer.
5954@end deffn
5955
5956@node Active Display Table
5957@subsection Active Display Table
5958@cindex active display table
5959
9a69676a
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5960 Each window can specify a display table, and so can each buffer.
5961The window's display table, if there is one, takes precedence over the
5962buffer's display table. If neither exists, Emacs tries to use the
5963standard display table; if that is @code{nil}, Emacs uses the usual
5964character display conventions (@pxref{Usual Display}).
5965
5966 Note that display tables affect how the mode line is displayed, so
5967if you want to force redisplay of the mode line using a new display
5968table, call @code{force-mode-line-update} (@pxref{Mode Line Format}).
b8d4c8d0
GM
5969
5970@defun window-display-table &optional window
9a69676a
CY
5971This function returns @var{window}'s display table, or @code{nil} if
5972there is none. The default for @var{window} is the selected window.
b8d4c8d0
GM
5973@end defun
5974
5975@defun set-window-display-table window table
5976This function sets the display table of @var{window} to @var{table}.
5977The argument @var{table} should be either a display table or
5978@code{nil}.
5979@end defun
5980
5981@defvar buffer-display-table
9a69676a
CY
5982This variable is automatically buffer-local in all buffers; its value
5983specifies the buffer's display table. If it is @code{nil}, there is
5984no buffer display table.
b8d4c8d0
GM
5985@end defvar
5986
5987@defvar standard-display-table
9a69676a
CY
5988The value of this variable is the standard display table, which is
5989used when Emacs is displaying a buffer in a window with neither a
5990window display table nor a buffer display table defined. Its default
5991is @code{nil}.
b8d4c8d0
GM
5992@end defvar
5993
9a69676a
CY
5994The @file{disp-table} library defines several functions for changing
5995the standard display table.
b8d4c8d0
GM
5996
5997@node Glyphs
5998@subsection Glyphs
5319014e 5999@cindex glyph
b8d4c8d0 6000
9a69676a
CY
6001 A @dfn{glyph} is a graphical symbol which occupies a single
6002character position on the screen. Each glyph is represented in Lisp
5319014e
CY
6003as a @dfn{glyph code}, which specifies a character and optionally a
6004face to display it in (@pxref{Faces}). The main use of glyph codes is
6005as the entries of display tables (@pxref{Display Tables}). The
6006following functions are used to manipulate glyph codes:
b8d4c8d0
GM
6007
6008@defun make-glyph-code char &optional face
5319014e
CY
6009This function returns a glyph code representing char @var{char} with
6010face @var{face}. If @var{face} is omitted or @code{nil}, the glyph
6011uses the default face; in that case, the glyph code is an integer. If
6012@var{face} is non-@code{nil}, the glyph code is not necessarily an
6013integer object.
b8d4c8d0
GM
6014@end defun
6015
6016@defun glyph-char glyph
5319014e 6017This function returns the character of glyph code @var{glyph}.
b8d4c8d0
GM
6018@end defun
6019
6020@defun glyph-face glyph
5319014e
CY
6021This function returns face of glyph code @var{glyph}, or @code{nil} if
6022@var{glyph} uses the default face.
b8d4c8d0
GM
6023@end defun
6024
5319014e
CY
6025@ifnottex
6026 You can set up a @dfn{glyph table} to change how glyph codes are
6027actually displayed on text terminals. This feature is semi-obsolete;
6028use @code{glyphless-char-display} instead (@pxref{Glyphless Chars}).
b8d4c8d0
GM
6029
6030@defvar glyph-table
5319014e
CY
6031The value of this variable, if non-@code{nil}, is the current glyph
6032table. It takes effect only on character terminals; on graphical
6033displays, all glyphs are displayed literally. The glyph table should
6034be a vector whose @var{g}th element specifies how to display glyph
6035code @var{g}, where @var{g} is the glyph code for a glyph whose face
6036is unspecified. Each element should be one of the following:
b8d4c8d0
GM
6037
6038@table @asis
b8d4c8d0 6039@item @code{nil}
5319014e 6040Display this glyph literally.
b8d4c8d0 6041
5319014e
CY
6042@item a string
6043Display this glyph by sending the specified string to the terminal.
b8d4c8d0 6044
5319014e
CY
6045@item a glyph code
6046Display the specified glyph code instead.
6047@end table
b8d4c8d0 6048
5319014e
CY
6049Any integer glyph code greater than or equal to the length of the
6050glyph table is displayed literally.
b8d4c8d0 6051@end defvar
5319014e 6052@end ifnottex
b8d4c8d0 6053
9a69676a
CY
6054@node Glyphless Chars
6055@subsection Glyphless Character Display
6056@cindex glyphless characters
6057
5319014e
CY
6058 @dfn{Glyphless characters} are characters which are displayed in a
6059special way, e.g.@: as a box containing a hexadecimal code, instead of
6060being displayed literally. These include characters which are
6061explicitly defined to be glyphless, as well as characters for which
6062there is no available font (on a graphical display), and characters
6063which cannot be encoded by the terminal's coding system (on a text
6064terminal).
9a69676a
CY
6065
6066@defvar glyphless-char-display
5319014e
CY
6067The value of this variable is a char-table which defines glyphless
6068characters and how they are displayed. Each entry must be one of the
6069following display methods:
9a69676a
CY
6070
6071@table @asis
5319014e
CY
6072@item @code{nil}
6073Display the character in the usual way.
6074
9a69676a
CY
6075@item @code{zero-width}
6076Don't display the character.
6077
6078@item @code{thin-space}
6079Display a thin space, 1-pixel wide on graphical displays, or
60801-character wide on text terminals.
6081
6082@item @code{empty-box}
6083Display an empty box.
6084
6085@item @code{hex-code}
6086Display a box containing the Unicode codepoint of the character, in
6087hexadecimal notation.
6088
6089@item an @acronym{ASCII} string
6090Display a box containing that string.
5319014e
CY
6091
6092@item a cons cell @code{(@var{graphical} . @var{text})}
6093Display with @var{graphical} on graphical displays, and with
6094@var{text} on text terminals. Both @var{graphical} and @var{text}
6095must be one of the display methods described above.
9a69676a
CY
6096@end table
6097
6098@noindent
5319014e
CY
6099The @code{thin-space}, @code{empty-box}, @code{hex-code}, and
6100@acronym{ASCII} string display methods are drawn with the
9a69676a
CY
6101@code{glyphless-char} face.
6102
9a69676a
CY
6103The char-table has one extra slot, which determines how to display any
6104character that cannot be displayed with any available font, or cannot
6105be encoded by the terminal's coding system. Its value should be one
6106of the above display methods, except @code{zero-width} or a cons cell.
5319014e
CY
6107
6108If a character has a non-@code{nil} entry in an active display table,
6109the display table takes effect; in this case, Emacs does not consult
6110@code{glyphless-char-display} at all.
9a69676a
CY
6111@end defvar
6112
6113@defopt glyphless-char-display-control
6114This user option provides a convenient way to set
5319014e
CY
6115@code{glyphless-char-display} for groups of similar characters. Do
6116not set its value directly from Lisp code; the value takes effect only
6117via a custom @code{:set} function (@pxref{Variable Definitions}),
6118which updates @code{glyphless-char-display}.
9a69676a
CY
6119
6120Its value should be an alist of elements @code{(@var{group}
6121. @var{method})}, where @var{group} is a symbol specifying a group of
6122characters, and @var{method} is a symbol specifying how to display
6123them.
6124
6125@var{group} should be one of the following:
6126
6127@table @code
6128@item c0-control
6129@acronym{ASCII} control characters @code{U+0000} to @code{U+001F},
6130excluding the newline and tab characters (normally displayed as escape
6131sequences like @samp{^A}; @pxref{Text Display,, How Text Is Displayed,
6132emacs, The GNU Emacs Manual}).
6133
6134@item c1-control
6135Non-@acronym{ASCII}, non-printing characters @code{U+0080} to
6136@code{U+009F} (normally displayed as octal escape sequences like
6137@samp{\230}).
6138
6139@item format-control
6140Characters of Unicode General Category `Cf', such as @samp{U+200E}
6141(Left-to-Right Mark), but excluding characters that have graphic
6142images, such as @samp{U+00AD} (Soft Hyphen).
6143
6144@item no-font
6145Characters for there is no suitable font, or which cannot be encoded
6146by the terminal's coding system.
6147@end table
6148
6149@c FIXME: this can also be `acronym', but that's not currently
6150@c completely implemented; it applies only to the format-control
6151@c group, and only works if the acronym is in `char-acronym-table'.
6152The @var{method} symbol should be one of @code{zero-width},
6153@code{thin-space}, @code{empty-box}, or @code{hex-code}. These have
6154the same meanings as in @code{glyphless-char-display}, above.
6155@end defopt
6156
5319014e
CY
6157@node Beeping
6158@section Beeping
6159@cindex bell
6160
6161 This section describes how to make Emacs ring the bell (or blink the
6162screen) to attract the user's attention. Be conservative about how
6163often you do this; frequent bells can become irritating. Also be
6164careful not to use just beeping when signaling an error is more
6165appropriate (@pxref{Errors}).
6166
6167@defun ding &optional do-not-terminate
6168@cindex keyboard macro termination
6169This function beeps, or flashes the screen (see @code{visible-bell} below).
6170It also terminates any keyboard macro currently executing unless
6171@var{do-not-terminate} is non-@code{nil}.
6172@end defun
6173
6174@defun beep &optional do-not-terminate
6175This is a synonym for @code{ding}.
6176@end defun
6177
6178@defopt visible-bell
6179This variable determines whether Emacs should flash the screen to
6180represent a bell. Non-@code{nil} means yes, @code{nil} means no.
6181This is effective on graphical displays, and on text terminals
6182provided the terminal's Termcap entry defines the visible bell
6183capability (@samp{vb}).
6184@end defopt
6185
6186@defvar ring-bell-function
6187If this is non-@code{nil}, it specifies how Emacs should ``ring the
16152b76 6188bell''. Its value should be a function of no arguments. If this is
5319014e
CY
6189non-@code{nil}, it takes precedence over the @code{visible-bell}
6190variable.
6191@end defvar
6192
b8d4c8d0
GM
6193@node Window Systems
6194@section Window Systems
6195
6196 Emacs works with several window systems, most notably the X Window
16152b76 6197System. Both Emacs and X use the term ``window'', but use it
b8d4c8d0
GM
6198differently. An Emacs frame is a single window as far as X is
6199concerned; the individual Emacs windows are not known to X at all.
6200
6201@defvar window-system
c830e5ae
CY
6202This terminal-local variable tells Lisp programs what window system
6203Emacs is using for displaying the frame. The possible values are
b8d4c8d0
GM
6204
6205@table @code
6206@item x
6207@cindex X Window System
77bb0476 6208Emacs is displaying the frame using X.
b8d4c8d0 6209@item w32
77bb0476 6210Emacs is displaying the frame using native MS-Windows GUI.
ca27c21b
CY
6211@item ns
6212Emacs is displaying the frame using the Nextstep interface (used on
6213GNUstep and Mac OS X).
77bb0476
EZ
6214@item pc
6215Emacs is displaying the frame using MS-DOS direct screen writes.
b8d4c8d0 6216@item nil
77bb0476 6217Emacs is displaying the frame on a character-based terminal.
b8d4c8d0
GM
6218@end table
6219@end defvar
6220
4267d515
EZ
6221@defvar initial-window-system
6222This variable holds the value of @code{window-system} used for the
f721deda
EZ
6223first frame created by Emacs during startup. (When Emacs is invoked
6224with the @option{--daemon} option, it does not create any initial
6225frames, so @code{initial-window-system} is @code{nil}. @xref{Initial
6226Options, daemon,, emacs, The GNU Emacs Manual}.)
4267d515
EZ
6227@end defvar
6228
77bb0476
EZ
6229@defun window-system &optional frame
6230This function returns a symbol whose name tells what window system is
6231used for displaying @var{frame} (which defaults to the currently
6232selected frame). The list of possible symbols it returns is the same
6233one documented for the variable @code{window-system} above.
6234@end defun
6235
89baa1df
EZ
6236 Do @emph{not} use @code{window-system} and
6237@code{initial-window-system} as predicates or boolean flag variables,
6238if you want to write code that works differently on text terminals and
6239graphic displays. That is because @code{window-system} is not a good
6240indicator of Emacs capabilities on a given display type. Instead, use
6241@code{display-graphic-p} or any of the other @code{display-*-p}
6242predicates described in @ref{Display Feature Testing}.
6243
b8d4c8d0
GM
6244@defvar window-setup-hook
6245This variable is a normal hook which Emacs runs after handling the
6246initialization files. Emacs runs this hook after it has completed
6247loading your init file, the default initialization file (if
6248any), and the terminal-specific Lisp code, and running the hook
6249@code{term-setup-hook}.
6250
6251This hook is used for internal purposes: setting up communication with
6252the window system, and creating the initial window. Users should not
6253interfere with it.
6254@end defvar
5deb92fd
EZ
6255
6256@node Bidirectional Display
6257@section Bidirectional Display
6258@cindex bidirectional display
6259@cindex right-to-left text
6260
6261 Emacs can display text written in scripts, such as Arabic, Farsi,
5319014e
CY
6262and Hebrew, whose natural ordering for horizontal text display runs
6263from right to left. Furthermore, segments of Latin script and digits
6264embedded in right-to-left text are displayed left-to-right, while
6265segments of right-to-left script embedded in left-to-right text
6266(e.g.@: Arabic or Hebrew text in comments or strings in a program
6267source file) are appropriately displayed right-to-left. We call such
6268mixtures of left-to-right and right-to-left text @dfn{bidirectional
6269text}. This section describes the facilities and options for editing
6270and displaying bidirectional text.
5deb92fd
EZ
6271
6272@cindex logical order
c094bb0c 6273@cindex reading order
5deb92fd
EZ
6274@cindex visual order
6275@cindex unicode bidirectional algorithm
5319014e
CY
6276@cindex bidirectional reordering
6277 Text is stored in Emacs buffers and strings in @dfn{logical} (or
6278@dfn{reading}) order, i.e.@: the order in which a human would read
6279each character. In right-to-left and bidirectional text, the order in
6280which characters are displayed on the screen (called @dfn{visual
6281order}) is not the same as logical order; the characters' screen
6282positions do not increase monotonically with string or buffer
6283position. In performing this @dfn{bidirectional reordering}, Emacs
6284follows the Unicode Bidirectional Algorithm (a.k.a.@: @acronym{UBA}),
6285which is described in Annex #9 of the Unicode standard
6286(@url{http://www.unicode.org/reports/tr9/}). Emacs provides a ``Full
6287Bidirectionality'' class implementation of the @acronym{UBA}.
5deb92fd
EZ
6288
6289@defvar bidi-display-reordering
5319014e
CY
6290If the value of this buffer-local variable is non-@code{nil} (the
6291default), Emacs performs bidirectional reordering for display. The
6292reordering affects buffer text, as well as display strings and overlay
6293strings from text and overlay properties in the buffer (@pxref{Overlay
6294Properties}, and @pxref{Display Property}). If the value is
6295@code{nil}, Emacs does not perform bidirectional reordering in the
6296buffer.
6297
6298The default value of @code{bidi-display-reordering} controls the
6299reordering of strings which are not directly supplied by a buffer,
6300including the text displayed in mode lines (@pxref{Mode Line Format})
6301and header lines (@pxref{Header Lines}).
5deb92fd
EZ
6302@end defvar
6303
6304@cindex unibyte buffers, and bidi reordering
5319014e
CY
6305 Emacs never reorders the text of a unibyte buffer, even if
6306@code{bidi-display-reordering} is non-@code{nil} in the buffer. This
6307is because unibyte buffers contain raw bytes, not characters, and thus
6308lack the directionality properties required for reordering.
6309Therefore, to test whether text in a buffer will be reordered for
6310display, it is not enough to test the value of
6311@code{bidi-display-reordering} alone. The correct test is this:
5deb92fd
EZ
6312
6313@example
6314 (if (and enable-multibyte-characters
6315 bidi-display-reordering)
6316 ;; Buffer is being reordered for display
6317 )
6318@end example
6319
5319014e
CY
6320 However, unibyte display and overlay strings @emph{are} reordered if
6321their parent buffer is reordered. This is because plain-@sc{ascii}
6322strings are stored by Emacs as unibyte strings. If a unibyte display
6323or overlay string includes non-@sc{ascii} characters, these characters
6324are assumed to have left-to-right direction.
5deb92fd
EZ
6325
6326@cindex display properties, and bidi reordering of text
6327 Text covered by @code{display} text properties, by overlays with
6328@code{display} properties whose value is a string, and by any other
6329properties that replace buffer text, is treated as a single unit when
6330it is reordered for display. That is, the entire chunk of text
6331covered by these properties is reordered together. Moreover, the
5319014e 6332bidirectional properties of the characters in such a chunk of text are
5deb92fd 6333ignored, and Emacs reorders them as if they were replaced with a
c094bb0c 6334single character @code{U+FFFC}, known as the @dfn{Object Replacement
5deb92fd
EZ
6335Character}. This means that placing a display property over a portion
6336of text may change the way that the surrounding text is reordered for
6337display. To prevent this unexpected effect, always place such
6338properties on text whose directionality is identical with text that
6339surrounds it.
6340
6341@cindex base direction of a paragraph
5319014e
CY
6342 Each paragraph of bidirectional text has a @dfn{base direction},
6343either right-to-left or left-to-right. Left-to-right paragraphs are
6344displayed beginning at the left margin of the window, and are
6345truncated or continued when the text reaches the right margin.
6346Right-to-left paragraphs are displayed beginning at the right margin,
6347and are continued or truncated at the left margin.
6348
6349 By default, Emacs determines the base direction of each paragraph by
6350looking at the text at its beginning. The precise method of
6351determining the base direction is specified by the @acronym{UBA}; in a
6352nutshell, the first character in a paragraph that has an explicit
6353directionality determines the base direction of the paragraph.
6354However, sometimes a buffer may need to force a certain base direction
6355for its paragraphs. For example, buffers containing program source
6356code should force all paragraphs to be displayed left-to-right. You
6357can use following variable to do this:
5deb92fd
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6358
6359@defvar bidi-paragraph-direction
5319014e
CY
6360If the value of this buffer-local variable is the symbol
6361@code{right-to-left} or @code{left-to-right}, all paragraphs in the
6362buffer are assumed to have that specified direction. Any other value
6363is equivalent to @code{nil} (the default), which means to determine
6364the base direction of each paragraph from its contents.
c094bb0c
EZ
6365
6366@cindex @code{prog-mode}, and @code{bidi-paragraph-direction}
5319014e
CY
6367Modes for program source code should set this to @code{left-to-right}.
6368Prog mode does this by default, so modes derived from Prog mode do not
6369need to set this explicitly (@pxref{Basic Major Modes}).
5deb92fd
EZ
6370@end defvar
6371
6372@defun current-bidi-paragraph-direction &optional buffer
6373This function returns the paragraph direction at point in the named
6374@var{buffer}. The returned value is a symbol, either
6375@code{left-to-right} or @code{right-to-left}. If @var{buffer} is
6376omitted or @code{nil}, it defaults to the current buffer. If the
6377buffer-local value of the variable @code{bidi-paragraph-direction} is
6378non-@code{nil}, the returned value will be identical to that value;
6379otherwise, the returned value reflects the paragraph direction
5980d4c6
EZ
6380determined dynamically by Emacs. For buffers whose value of
6381@code{bidi-display-reordering} is @code{nil} as well as unibyte
6382buffers, this function always returns @code{left-to-right}.
5deb92fd 6383@end defun
c094bb0c
EZ
6384
6385@cindex layout on display, and bidirectional text
6386@cindex jumbled display of bidirectional text
6387@cindex concatenating bidirectional strings
5319014e
CY
6388 Bidirectional reordering can have surprising and unpleasant effects
6389when two strings with bidirectional content are juxtaposed in a
6390buffer, or otherwise programmatically concatenated into a string of
6391text. A typical problematic case is when a buffer consists of
6392sequences of text ``fields'' separated by whitespace or punctuation
6393characters, like Buffer Menu mode or Rmail Summary Mode. Because the
6394punctuation characters used as separators have @dfn{weak
6395directionality}, they take on the directionality of surrounding text.
6396As result, a numeric field that follows a field with bidirectional
6397content can be displayed @emph{to the left} of the preceding field,
6398messing up the expected layout. There are several ways to avoid this
6399problem:
c094bb0c
EZ
6400
6401@itemize @minus
6402@item
6403Append the special character @code{U+200E}, LEFT-TO-RIGHT MARK, or
6404@acronym{LRM}, to the end of each field that may have bidirectional
6405content, or prepend it to the beginning of the following field. The
92b71444
EZ
6406function @code{bidi-string-mark-left-to-right}, described below, comes
6407in handy for this purpose. (In a right-to-left paragraph, use
c094bb0c 6408@code{U+200F}, RIGHT-TO-LEFT MARK, or @acronym{RLM}, instead.) This
5319014e 6409is one of the solutions recommended by the UBA.
c094bb0c
EZ
6410
6411@item
6412Include the tab character in the field separator. The tab character
5319014e
CY
6413plays the role of @dfn{segment separator} in bidirectional reordering,
6414causing the text on either side to be reordered separately.
0c95fcf7
EZ
6415
6416@cindex @code{space} display spec, and bidirectional text
6417@item
5319014e 6418Separate fields with a @code{display} property or overlay with a
0c95fcf7 6419property value of the form @code{(space . PROPS)} (@pxref{Specified
5319014e
CY
6420Space}). Emacs treats this display specification as a @dfn{paragraph
6421separator}, and reorders the text on either side separately.
c094bb0c
EZ
6422@end itemize
6423
92b71444 6424@defun bidi-string-mark-left-to-right string
5319014e 6425This function returns its argument @var{string}, possibly modified,
c094bb0c
EZ
6426such that the result can be safely concatenated with another string,
6427or juxtaposed with another string in a buffer, without disrupting the
6428relative layout of this string and the next one on display. If the
6429string returned by this function is displayed as part of a
6430left-to-right paragraph, it will always appear on display to the left
6431of the text that follows it. The function works by examining the
6432characters of its argument, and if any of those characters could cause
6433reordering on display, the function appends the @acronym{LRM}
6434character to the string. The appended @acronym{LRM} character is made
5319014e
CY
6435invisible by giving it an @code{invisible} text property of @code{t}
6436(@pxref{Invisible Text}).
c094bb0c
EZ
6437@end defun
6438
6439 The reordering algorithm uses the bidirectional properties of the
6440characters stored as their @code{bidi-class} property
6441(@pxref{Character Properties}). Lisp programs can change these
6442properties by calling the @code{put-char-code-property} function.
6443However, doing this requires a thorough understanding of the
6444@acronym{UBA}, and is therefore not recommended. Any changes to the
6445bidirectional properties of a character have global effect: they
6446affect all Emacs frames and windows.
6447
6448 Similarly, the @code{mirroring} property is used to display the
6449appropriate mirrored character in the reordered text. Lisp programs
6450can affect the mirrored display by changing this property. Again, any
6451such changes affect all of Emacs display.