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[bpt/emacs.git] / doc / lispref / objects.texi
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1@c -*-texinfo-*-
2@c This is part of the GNU Emacs Lisp Reference Manual.
3@c Copyright (C) 1990, 1991, 1992, 1993, 1994, 1995, 1998, 1999, 2001,
57ebf0be 4@c 2002, 2003, 2004, 2005, 2006, 2007, 2008 Free Software Foundation, Inc.
b8d4c8d0 5@c See the file elisp.texi for copying conditions.
6336d8c3 6@setfilename ../../info/objects
b8d4c8d0
GM
7@node Lisp Data Types, Numbers, Introduction, Top
8@chapter Lisp Data Types
9@cindex object
10@cindex Lisp object
11@cindex type
12@cindex data type
13
14 A Lisp @dfn{object} is a piece of data used and manipulated by Lisp
15programs. For our purposes, a @dfn{type} or @dfn{data type} is a set of
16possible objects.
17
18 Every object belongs to at least one type. Objects of the same type
19have similar structures and may usually be used in the same contexts.
20Types can overlap, and objects can belong to two or more types.
21Consequently, we can ask whether an object belongs to a particular type,
22but not for ``the'' type of an object.
23
24@cindex primitive type
25 A few fundamental object types are built into Emacs. These, from
26which all other types are constructed, are called @dfn{primitive types}.
27Each object belongs to one and only one primitive type. These types
28include @dfn{integer}, @dfn{float}, @dfn{cons}, @dfn{symbol},
29@dfn{string}, @dfn{vector}, @dfn{hash-table}, @dfn{subr}, and
30@dfn{byte-code function}, plus several special types, such as
31@dfn{buffer}, that are related to editing. (@xref{Editing Types}.)
32
33 Each primitive type has a corresponding Lisp function that checks
34whether an object is a member of that type.
35
36 Note that Lisp is unlike many other languages in that Lisp objects are
37@dfn{self-typing}: the primitive type of the object is implicit in the
38object itself. For example, if an object is a vector, nothing can treat
39it as a number; Lisp knows it is a vector, not a number.
40
41 In most languages, the programmer must declare the data type of each
42variable, and the type is known by the compiler but not represented in
43the data. Such type declarations do not exist in Emacs Lisp. A Lisp
44variable can have any type of value, and it remembers whatever value
45you store in it, type and all. (Actually, a small number of Emacs
46Lisp variables can only take on values of a certain type.
47@xref{Variables with Restricted Values}.)
48
49 This chapter describes the purpose, printed representation, and read
50syntax of each of the standard types in GNU Emacs Lisp. Details on how
51to use these types can be found in later chapters.
52
53@menu
54* Printed Representation:: How Lisp objects are represented as text.
55* Comments:: Comments and their formatting conventions.
56* Programming Types:: Types found in all Lisp systems.
57* Editing Types:: Types specific to Emacs.
58* Circular Objects:: Read syntax for circular structure.
59* Type Predicates:: Tests related to types.
60* Equality Predicates:: Tests of equality between any two objects.
61@end menu
62
63@node Printed Representation
64@comment node-name, next, previous, up
65@section Printed Representation and Read Syntax
66@cindex printed representation
67@cindex read syntax
68
69 The @dfn{printed representation} of an object is the format of the
70output generated by the Lisp printer (the function @code{prin1}) for
71that object. Every data type has a unique printed representation.
72The @dfn{read syntax} of an object is the format of the input accepted
73by the Lisp reader (the function @code{read}) for that object. This
74is not necessarily unique; many kinds of object have more than one
75syntax. @xref{Read and Print}.
76
77@cindex hash notation
78 In most cases, an object's printed representation is also a read
79syntax for the object. However, some types have no read syntax, since
80it does not make sense to enter objects of these types as constants in
81a Lisp program. These objects are printed in @dfn{hash notation},
82which consists of the characters @samp{#<}, a descriptive string
83(typically the type name followed by the name of the object), and a
84closing @samp{>}. For example:
85
86@example
87(current-buffer)
88 @result{} #<buffer objects.texi>
89@end example
90
91@noindent
92Hash notation cannot be read at all, so the Lisp reader signals the
93error @code{invalid-read-syntax} whenever it encounters @samp{#<}.
94@kindex invalid-read-syntax
95
96 In other languages, an expression is text; it has no other form. In
97Lisp, an expression is primarily a Lisp object and only secondarily the
98text that is the object's read syntax. Often there is no need to
99emphasize this distinction, but you must keep it in the back of your
100mind, or you will occasionally be very confused.
101
102 When you evaluate an expression interactively, the Lisp interpreter
103first reads the textual representation of it, producing a Lisp object,
104and then evaluates that object (@pxref{Evaluation}). However,
105evaluation and reading are separate activities. Reading returns the
106Lisp object represented by the text that is read; the object may or may
107not be evaluated later. @xref{Input Functions}, for a description of
108@code{read}, the basic function for reading objects.
109
110@node Comments
111@comment node-name, next, previous, up
112@section Comments
113@cindex comments
114@cindex @samp{;} in comment
115
116 A @dfn{comment} is text that is written in a program only for the sake
117of humans that read the program, and that has no effect on the meaning
118of the program. In Lisp, a semicolon (@samp{;}) starts a comment if it
119is not within a string or character constant. The comment continues to
120the end of line. The Lisp reader discards comments; they do not become
121part of the Lisp objects which represent the program within the Lisp
122system.
123
124 The @samp{#@@@var{count}} construct, which skips the next @var{count}
125characters, is useful for program-generated comments containing binary
126data. The Emacs Lisp byte compiler uses this in its output files
127(@pxref{Byte Compilation}). It isn't meant for source files, however.
128
129 @xref{Comment Tips}, for conventions for formatting comments.
130
131@node Programming Types
132@section Programming Types
133@cindex programming types
134
135 There are two general categories of types in Emacs Lisp: those having
136to do with Lisp programming, and those having to do with editing. The
137former exist in many Lisp implementations, in one form or another. The
138latter are unique to Emacs Lisp.
139
140@menu
141* Integer Type:: Numbers without fractional parts.
142* Floating Point Type:: Numbers with fractional parts and with a large range.
143* Character Type:: The representation of letters, numbers and
144 control characters.
145* Symbol Type:: A multi-use object that refers to a function,
146 variable, or property list, and has a unique identity.
147* Sequence Type:: Both lists and arrays are classified as sequences.
148* Cons Cell Type:: Cons cells, and lists (which are made from cons cells).
149* Array Type:: Arrays include strings and vectors.
150* String Type:: An (efficient) array of characters.
151* Vector Type:: One-dimensional arrays.
152* Char-Table Type:: One-dimensional sparse arrays indexed by characters.
153* Bool-Vector Type:: One-dimensional arrays of @code{t} or @code{nil}.
154* Hash Table Type:: Super-fast lookup tables.
155* Function Type:: A piece of executable code you can call from elsewhere.
156* Macro Type:: A method of expanding an expression into another
157 expression, more fundamental but less pretty.
158* Primitive Function Type:: A function written in C, callable from Lisp.
159* Byte-Code Type:: A function written in Lisp, then compiled.
160* Autoload Type:: A type used for automatically loading seldom-used
161 functions.
162@end menu
163
164@node Integer Type
165@subsection Integer Type
166
167 The range of values for integers in Emacs Lisp is @minus{}268435456 to
168268435455 (29 bits; i.e.,
169@ifnottex
170-2**28
171@end ifnottex
172@tex
173@math{-2^{28}}
174@end tex
175to
176@ifnottex
1772**28 - 1)
178@end ifnottex
179@tex
180@math{2^{28}-1})
181@end tex
182on most machines. (Some machines may provide a wider range.) It is
183important to note that the Emacs Lisp arithmetic functions do not check
184for overflow. Thus @code{(1+ 268435455)} is @minus{}268435456 on most
185machines.
186
187 The read syntax for integers is a sequence of (base ten) digits with an
188optional sign at the beginning and an optional period at the end. The
189printed representation produced by the Lisp interpreter never has a
190leading @samp{+} or a final @samp{.}.
191
192@example
193@group
194-1 ; @r{The integer -1.}
1951 ; @r{The integer 1.}
1961. ; @r{Also the integer 1.}
197+1 ; @r{Also the integer 1.}
198536870913 ; @r{Also the integer 1 on a 29-bit implementation.}
199@end group
200@end example
201
202 @xref{Numbers}, for more information.
203
204@node Floating Point Type
205@subsection Floating Point Type
206
207 Floating point numbers are the computer equivalent of scientific
208notation; you can think of a floating point number as a fraction
209together with a power of ten. The precise number of significant
210figures and the range of possible exponents is machine-specific; Emacs
211uses the C data type @code{double} to store the value, and internally
212this records a power of 2 rather than a power of 10.
213
214 The printed representation for floating point numbers requires either
215a decimal point (with at least one digit following), an exponent, or
216both. For example, @samp{1500.0}, @samp{15e2}, @samp{15.0e2},
217@samp{1.5e3}, and @samp{.15e4} are five ways of writing a floating point
218number whose value is 1500. They are all equivalent.
219
220 @xref{Numbers}, for more information.
221
222@node Character Type
223@subsection Character Type
224@cindex @acronym{ASCII} character codes
225
226 A @dfn{character} in Emacs Lisp is nothing more than an integer. In
227other words, characters are represented by their character codes. For
228example, the character @kbd{A} is represented as the @w{integer 65}.
229
230 Individual characters are used occasionally in programs, but it is
231more common to work with @emph{strings}, which are sequences composed
232of characters. @xref{String Type}.
233
234 Characters in strings, buffers, and files are currently limited to
235the range of 0 to 524287---nineteen bits. But not all values in that
236range are valid character codes. Codes 0 through 127 are
237@acronym{ASCII} codes; the rest are non-@acronym{ASCII}
238(@pxref{Non-ASCII Characters}). Characters that represent keyboard
239input have a much wider range, to encode modifier keys such as
240Control, Meta and Shift.
241
242 There are special functions for producing a human-readable textual
243description of a character for the sake of messages. @xref{Describing
244Characters}.
245
246@menu
247* Basic Char Syntax::
248* General Escape Syntax::
249* Ctl-Char Syntax::
250* Meta-Char Syntax::
251* Other Char Bits::
252@end menu
253
254@node Basic Char Syntax
255@subsubsection Basic Char Syntax
256@cindex read syntax for characters
257@cindex printed representation for characters
258@cindex syntax for characters
259@cindex @samp{?} in character constant
260@cindex question mark in character constant
261
262 Since characters are really integers, the printed representation of
263a character is a decimal number. This is also a possible read syntax
264for a character, but writing characters that way in Lisp programs is
265not clear programming. You should @emph{always} use the special read
266syntax formats that Emacs Lisp provides for characters. These syntax
267formats start with a question mark.
268
269 The usual read syntax for alphanumeric characters is a question mark
270followed by the character; thus, @samp{?A} for the character
271@kbd{A}, @samp{?B} for the character @kbd{B}, and @samp{?a} for the
272character @kbd{a}.
273
274 For example:
275
276@example
277?Q @result{} 81 ?q @result{} 113
278@end example
279
280 You can use the same syntax for punctuation characters, but it is
281often a good idea to add a @samp{\} so that the Emacs commands for
282editing Lisp code don't get confused. For example, @samp{?\(} is the
283way to write the open-paren character. If the character is @samp{\},
284you @emph{must} use a second @samp{\} to quote it: @samp{?\\}.
285
286@cindex whitespace
287@cindex bell character
288@cindex @samp{\a}
289@cindex backspace
290@cindex @samp{\b}
291@cindex tab (ASCII character)
292@cindex @samp{\t}
293@cindex vertical tab
294@cindex @samp{\v}
295@cindex formfeed
296@cindex @samp{\f}
297@cindex newline
298@cindex @samp{\n}
299@cindex return (ASCII character)
300@cindex @samp{\r}
301@cindex escape (ASCII character)
302@cindex @samp{\e}
303@cindex space (ASCII character)
304@cindex @samp{\s}
305 You can express the characters control-g, backspace, tab, newline,
306vertical tab, formfeed, space, return, del, and escape as @samp{?\a},
307@samp{?\b}, @samp{?\t}, @samp{?\n}, @samp{?\v}, @samp{?\f},
308@samp{?\s}, @samp{?\r}, @samp{?\d}, and @samp{?\e}, respectively.
309(@samp{?\s} followed by a dash has a different meaning---it applies
310the ``super'' modifier to the following character.) Thus,
311
312@example
313?\a @result{} 7 ; @r{control-g, @kbd{C-g}}
314?\b @result{} 8 ; @r{backspace, @key{BS}, @kbd{C-h}}
315?\t @result{} 9 ; @r{tab, @key{TAB}, @kbd{C-i}}
316?\n @result{} 10 ; @r{newline, @kbd{C-j}}
317?\v @result{} 11 ; @r{vertical tab, @kbd{C-k}}
318?\f @result{} 12 ; @r{formfeed character, @kbd{C-l}}
319?\r @result{} 13 ; @r{carriage return, @key{RET}, @kbd{C-m}}
320?\e @result{} 27 ; @r{escape character, @key{ESC}, @kbd{C-[}}
321?\s @result{} 32 ; @r{space character, @key{SPC}}
322?\\ @result{} 92 ; @r{backslash character, @kbd{\}}
323?\d @result{} 127 ; @r{delete character, @key{DEL}}
324@end example
325
326@cindex escape sequence
327 These sequences which start with backslash are also known as
328@dfn{escape sequences}, because backslash plays the role of an
329``escape character''; this terminology has nothing to do with the
330character @key{ESC}. @samp{\s} is meant for use in character
331constants; in string constants, just write the space.
332
333 A backslash is allowed, and harmless, preceding any character without
334a special escape meaning; thus, @samp{?\+} is equivalent to @samp{?+}.
335There is no reason to add a backslash before most characters. However,
336you should add a backslash before any of the characters
337@samp{()\|;'`"#.,} to avoid confusing the Emacs commands for editing
338Lisp code. You can also add a backslash before whitespace characters such as
339space, tab, newline and formfeed. However, it is cleaner to use one of
340the easily readable escape sequences, such as @samp{\t} or @samp{\s},
341instead of an actual whitespace character such as a tab or a space.
342(If you do write backslash followed by a space, you should write
343an extra space after the character constant to separate it from the
344following text.)
345
346@node General Escape Syntax
347@subsubsection General Escape Syntax
348
349 In addition to the specific excape sequences for special important
350control characters, Emacs provides general categories of escape syntax
351that you can use to specify non-ASCII text characters.
352
353@cindex unicode character escape
354 For instance, you can specify characters by their Unicode values.
355@code{?\u@var{nnnn}} represents a character that maps to the Unicode
356code point @samp{U+@var{nnnn}}. There is a slightly different syntax
357for specifying characters with code points above @code{#xFFFF};
358@code{\U00@var{nnnnnn}} represents the character whose Unicode code
359point is @samp{U+@var{nnnnnn}}, if such a character is supported by
360Emacs. If the corresponding character is not supported, Emacs signals
361an error.
362
363 This peculiar and inconvenient syntax was adopted for compatibility
364with other programming languages. Unlike some other languages, Emacs
365Lisp supports this syntax in only character literals and strings.
366
367@cindex @samp{\} in character constant
368@cindex backslash in character constant
369@cindex octal character code
370 The most general read syntax for a character represents the
371character code in either octal or hex. To use octal, write a question
372mark followed by a backslash and the octal character code (up to three
373octal digits); thus, @samp{?\101} for the character @kbd{A},
374@samp{?\001} for the character @kbd{C-a}, and @code{?\002} for the
375character @kbd{C-b}. Although this syntax can represent any
376@acronym{ASCII} character, it is preferred only when the precise octal
377value is more important than the @acronym{ASCII} representation.
378
379@example
380@group
381?\012 @result{} 10 ?\n @result{} 10 ?\C-j @result{} 10
382?\101 @result{} 65 ?A @result{} 65
383@end group
384@end example
385
386 To use hex, write a question mark followed by a backslash, @samp{x},
387and the hexadecimal character code. You can use any number of hex
388digits, so you can represent any character code in this way.
389Thus, @samp{?\x41} for the character @kbd{A}, @samp{?\x1} for the
390character @kbd{C-a}, and @code{?\x8e0} for the Latin-1 character
391@iftex
392@samp{@`a}.
393@end iftex
394@ifnottex
395@samp{a} with grave accent.
396@end ifnottex
397
398@node Ctl-Char Syntax
399@subsubsection Control-Character Syntax
400
401@cindex control characters
402 Control characters can be represented using yet another read syntax.
403This consists of a question mark followed by a backslash, caret, and the
404corresponding non-control character, in either upper or lower case. For
405example, both @samp{?\^I} and @samp{?\^i} are valid read syntax for the
406character @kbd{C-i}, the character whose value is 9.
407
408 Instead of the @samp{^}, you can use @samp{C-}; thus, @samp{?\C-i} is
409equivalent to @samp{?\^I} and to @samp{?\^i}:
410
411@example
412?\^I @result{} 9 ?\C-I @result{} 9
413@end example
414
415 In strings and buffers, the only control characters allowed are those
416that exist in @acronym{ASCII}; but for keyboard input purposes, you can turn
417any character into a control character with @samp{C-}. The character
418codes for these non-@acronym{ASCII} control characters include the
419@tex
420@math{2^{26}}
421@end tex
422@ifnottex
4232**26
424@end ifnottex
425bit as well as the code for the corresponding non-control
426character. Ordinary terminals have no way of generating non-@acronym{ASCII}
427control characters, but you can generate them straightforwardly using X
428and other window systems.
429
430 For historical reasons, Emacs treats the @key{DEL} character as
431the control equivalent of @kbd{?}:
432
433@example
434?\^? @result{} 127 ?\C-? @result{} 127
435@end example
436
437@noindent
438As a result, it is currently not possible to represent the character
439@kbd{Control-?}, which is a meaningful input character under X, using
440@samp{\C-}. It is not easy to change this, as various Lisp files refer
441to @key{DEL} in this way.
442
443 For representing control characters to be found in files or strings,
444we recommend the @samp{^} syntax; for control characters in keyboard
445input, we prefer the @samp{C-} syntax. Which one you use does not
446affect the meaning of the program, but may guide the understanding of
447people who read it.
448
449@node Meta-Char Syntax
450@subsubsection Meta-Character Syntax
451
452@cindex meta characters
453 A @dfn{meta character} is a character typed with the @key{META}
454modifier key. The integer that represents such a character has the
455@tex
456@math{2^{27}}
457@end tex
458@ifnottex
4592**27
460@end ifnottex
461bit set. We use high bits for this and other modifiers to make
462possible a wide range of basic character codes.
463
464 In a string, the
465@tex
466@math{2^{7}}
467@end tex
468@ifnottex
4692**7
470@end ifnottex
471bit attached to an @acronym{ASCII} character indicates a meta
472character; thus, the meta characters that can fit in a string have
473codes in the range from 128 to 255, and are the meta versions of the
474ordinary @acronym{ASCII} characters. (In Emacs versions 18 and older,
475this convention was used for characters outside of strings as well.)
476
477 The read syntax for meta characters uses @samp{\M-}. For example,
478@samp{?\M-A} stands for @kbd{M-A}. You can use @samp{\M-} together with
479octal character codes (see below), with @samp{\C-}, or with any other
480syntax for a character. Thus, you can write @kbd{M-A} as @samp{?\M-A},
481or as @samp{?\M-\101}. Likewise, you can write @kbd{C-M-b} as
482@samp{?\M-\C-b}, @samp{?\C-\M-b}, or @samp{?\M-\002}.
483
484@node Other Char Bits
485@subsubsection Other Character Modifier Bits
486
487 The case of a graphic character is indicated by its character code;
488for example, @acronym{ASCII} distinguishes between the characters @samp{a}
489and @samp{A}. But @acronym{ASCII} has no way to represent whether a control
490character is upper case or lower case. Emacs uses the
491@tex
492@math{2^{25}}
493@end tex
494@ifnottex
4952**25
496@end ifnottex
497bit to indicate that the shift key was used in typing a control
498character. This distinction is possible only when you use X terminals
499or other special terminals; ordinary terminals do not report the
500distinction to the computer in any way. The Lisp syntax for
501the shift bit is @samp{\S-}; thus, @samp{?\C-\S-o} or @samp{?\C-\S-O}
502represents the shifted-control-o character.
503
504@cindex hyper characters
505@cindex super characters
506@cindex alt characters
507 The X Window System defines three other
508@anchor{modifier bits}modifier bits that can be set
509in a character: @dfn{hyper}, @dfn{super} and @dfn{alt}. The syntaxes
510for these bits are @samp{\H-}, @samp{\s-} and @samp{\A-}. (Case is
511significant in these prefixes.) Thus, @samp{?\H-\M-\A-x} represents
512@kbd{Alt-Hyper-Meta-x}. (Note that @samp{\s} with no following @samp{-}
513represents the space character.)
514@tex
515Numerically, the bit values are @math{2^{22}} for alt, @math{2^{23}}
516for super and @math{2^{24}} for hyper.
517@end tex
518@ifnottex
519Numerically, the
520bit values are 2**22 for alt, 2**23 for super and 2**24 for hyper.
521@end ifnottex
522
523@node Symbol Type
524@subsection Symbol Type
525
526 A @dfn{symbol} in GNU Emacs Lisp is an object with a name. The
527symbol name serves as the printed representation of the symbol. In
a2afc99d 528ordinary Lisp use, with one single obarray (@pxref{Creating Symbols}),
b8d4c8d0
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529a symbol's name is unique---no two symbols have the same name.
530
531 A symbol can serve as a variable, as a function name, or to hold a
532property list. Or it may serve only to be distinct from all other Lisp
533objects, so that its presence in a data structure may be recognized
534reliably. In a given context, usually only one of these uses is
535intended. But you can use one symbol in all of these ways,
536independently.
537
538 A symbol whose name starts with a colon (@samp{:}) is called a
539@dfn{keyword symbol}. These symbols automatically act as constants, and
540are normally used only by comparing an unknown symbol with a few
541specific alternatives.
542
543@cindex @samp{\} in symbols
544@cindex backslash in symbols
545 A symbol name can contain any characters whatever. Most symbol names
546are written with letters, digits, and the punctuation characters
547@samp{-+=*/}. Such names require no special punctuation; the characters
548of the name suffice as long as the name does not look like a number.
549(If it does, write a @samp{\} at the beginning of the name to force
550interpretation as a symbol.) The characters @samp{_~!@@$%^&:<>@{@}?} are
551less often used but also require no special punctuation. Any other
552characters may be included in a symbol's name by escaping them with a
553backslash. In contrast to its use in strings, however, a backslash in
554the name of a symbol simply quotes the single character that follows the
555backslash. For example, in a string, @samp{\t} represents a tab
556character; in the name of a symbol, however, @samp{\t} merely quotes the
557letter @samp{t}. To have a symbol with a tab character in its name, you
558must actually use a tab (preceded with a backslash). But it's rare to
559do such a thing.
560
561@cindex CL note---case of letters
562@quotation
563@b{Common Lisp note:} In Common Lisp, lower case letters are always
564``folded'' to upper case, unless they are explicitly escaped. In Emacs
565Lisp, upper case and lower case letters are distinct.
566@end quotation
567
568 Here are several examples of symbol names. Note that the @samp{+} in
569the fifth example is escaped to prevent it from being read as a number.
570This is not necessary in the fourth example because the rest of the name
571makes it invalid as a number.
572
573@example
574@group
575foo ; @r{A symbol named @samp{foo}.}
576FOO ; @r{A symbol named @samp{FOO}, different from @samp{foo}.}
577char-to-string ; @r{A symbol named @samp{char-to-string}.}
578@end group
579@group
5801+ ; @r{A symbol named @samp{1+}}
581 ; @r{(not @samp{+1}, which is an integer).}
582@end group
583@group
584\+1 ; @r{A symbol named @samp{+1}}
585 ; @r{(not a very readable name).}
586@end group
587@group
588\(*\ 1\ 2\) ; @r{A symbol named @samp{(* 1 2)} (a worse name).}
589@c the @'s in this next line use up three characters, hence the
590@c apparent misalignment of the comment.
591+-*/_~!@@$%^&=:<>@{@} ; @r{A symbol named @samp{+-*/_~!@@$%^&=:<>@{@}}.}
592 ; @r{These characters need not be escaped.}
593@end group
594@end example
595
596@ifinfo
597@c This uses ``colon'' instead of a literal `:' because Info cannot
598@c cope with a `:' in a menu
599@cindex @samp{#@var{colon}} read syntax
600@end ifinfo
601@ifnotinfo
602@cindex @samp{#:} read syntax
603@end ifnotinfo
604 Normally the Lisp reader interns all symbols (@pxref{Creating
605Symbols}). To prevent interning, you can write @samp{#:} before the
606name of the symbol.
607
608@node Sequence Type
609@subsection Sequence Types
610
611 A @dfn{sequence} is a Lisp object that represents an ordered set of
612elements. There are two kinds of sequence in Emacs Lisp, lists and
613arrays. Thus, an object of type list or of type array is also
614considered a sequence.
615
616 Arrays are further subdivided into strings, vectors, char-tables and
617bool-vectors. Vectors can hold elements of any type, but string
618elements must be characters, and bool-vector elements must be @code{t}
619or @code{nil}. Char-tables are like vectors except that they are
620indexed by any valid character code. The characters in a string can
621have text properties like characters in a buffer (@pxref{Text
622Properties}), but vectors do not support text properties, even when
623their elements happen to be characters.
624
625 Lists, strings and the other array types are different, but they have
626important similarities. For example, all have a length @var{l}, and all
627have elements which can be indexed from zero to @var{l} minus one.
628Several functions, called sequence functions, accept any kind of
629sequence. For example, the function @code{elt} can be used to extract
630an element of a sequence, given its index. @xref{Sequences Arrays
631Vectors}.
632
633 It is generally impossible to read the same sequence twice, since
634sequences are always created anew upon reading. If you read the read
635syntax for a sequence twice, you get two sequences with equal contents.
636There is one exception: the empty list @code{()} always stands for the
637same object, @code{nil}.
638
639@node Cons Cell Type
640@subsection Cons Cell and List Types
641@cindex address field of register
642@cindex decrement field of register
643@cindex pointers
644
645 A @dfn{cons cell} is an object that consists of two slots, called the
646@sc{car} slot and the @sc{cdr} slot. Each slot can @dfn{hold} or
647@dfn{refer to} any Lisp object. We also say that ``the @sc{car} of
648this cons cell is'' whatever object its @sc{car} slot currently holds,
649and likewise for the @sc{cdr}.
650
651@quotation
652A note to C programmers: in Lisp, we do not distinguish between
653``holding'' a value and ``pointing to'' the value, because pointers in
654Lisp are implicit.
655@end quotation
656
657 A @dfn{list} is a series of cons cells, linked together so that the
658@sc{cdr} slot of each cons cell holds either the next cons cell or the
659empty list. The empty list is actually the symbol @code{nil}.
660@xref{Lists}, for functions that work on lists. Because most cons
661cells are used as part of lists, the phrase @dfn{list structure} has
662come to refer to any structure made out of cons cells.
663
664@cindex atoms
665 Because cons cells are so central to Lisp, we also have a word for
666``an object which is not a cons cell.'' These objects are called
667@dfn{atoms}.
668
669@cindex parenthesis
670@cindex @samp{(@dots{})} in lists
671 The read syntax and printed representation for lists are identical, and
672consist of a left parenthesis, an arbitrary number of elements, and a
673right parenthesis. Here are examples of lists:
674
675@example
676(A 2 "A") ; @r{A list of three elements.}
677() ; @r{A list of no elements (the empty list).}
678nil ; @r{A list of no elements (the empty list).}
679("A ()") ; @r{A list of one element: the string @code{"A ()"}.}
680(A ()) ; @r{A list of two elements: @code{A} and the empty list.}
681(A nil) ; @r{Equivalent to the previous.}
682((A B C)) ; @r{A list of one element}
683 ; @r{(which is a list of three elements).}
684@end example
685
686 Upon reading, each object inside the parentheses becomes an element
687of the list. That is, a cons cell is made for each element. The
688@sc{car} slot of the cons cell holds the element, and its @sc{cdr}
689slot refers to the next cons cell of the list, which holds the next
690element in the list. The @sc{cdr} slot of the last cons cell is set to
691hold @code{nil}.
692
693 The names @sc{car} and @sc{cdr} derive from the history of Lisp. The
694original Lisp implementation ran on an @w{IBM 704} computer which
695divided words into two parts, called the ``address'' part and the
696``decrement''; @sc{car} was an instruction to extract the contents of
697the address part of a register, and @sc{cdr} an instruction to extract
698the contents of the decrement. By contrast, ``cons cells'' are named
699for the function @code{cons} that creates them, which in turn was named
700for its purpose, the construction of cells.
701
702@menu
703* Box Diagrams:: Drawing pictures of lists.
704* Dotted Pair Notation:: A general syntax for cons cells.
705* Association List Type:: A specially constructed list.
706@end menu
707
708@node Box Diagrams
709@subsubsection Drawing Lists as Box Diagrams
710@cindex box diagrams, for lists
711@cindex diagrams, boxed, for lists
712
713 A list can be illustrated by a diagram in which the cons cells are
714shown as pairs of boxes, like dominoes. (The Lisp reader cannot read
715such an illustration; unlike the textual notation, which can be
716understood by both humans and computers, the box illustrations can be
717understood only by humans.) This picture represents the three-element
718list @code{(rose violet buttercup)}:
719
720@example
721@group
722 --- --- --- --- --- ---
723 | | |--> | | |--> | | |--> nil
724 --- --- --- --- --- ---
725 | | |
726 | | |
727 --> rose --> violet --> buttercup
728@end group
729@end example
730
731 In this diagram, each box represents a slot that can hold or refer to
732any Lisp object. Each pair of boxes represents a cons cell. Each arrow
733represents a reference to a Lisp object, either an atom or another cons
734cell.
735
736 In this example, the first box, which holds the @sc{car} of the first
737cons cell, refers to or ``holds'' @code{rose} (a symbol). The second
738box, holding the @sc{cdr} of the first cons cell, refers to the next
739pair of boxes, the second cons cell. The @sc{car} of the second cons
740cell is @code{violet}, and its @sc{cdr} is the third cons cell. The
741@sc{cdr} of the third (and last) cons cell is @code{nil}.
742
743 Here is another diagram of the same list, @code{(rose violet
744buttercup)}, sketched in a different manner:
745
746@smallexample
747@group
748 --------------- ---------------- -------------------
749| car | cdr | | car | cdr | | car | cdr |
750| rose | o-------->| violet | o-------->| buttercup | nil |
751| | | | | | | | |
752 --------------- ---------------- -------------------
753@end group
754@end smallexample
755
756@cindex @code{nil} as a list
757@cindex empty list
758 A list with no elements in it is the @dfn{empty list}; it is identical
759to the symbol @code{nil}. In other words, @code{nil} is both a symbol
760and a list.
761
762 Here is the list @code{(A ())}, or equivalently @code{(A nil)},
763depicted with boxes and arrows:
764
765@example
766@group
767 --- --- --- ---
768 | | |--> | | |--> nil
769 --- --- --- ---
770 | |
771 | |
772 --> A --> nil
773@end group
774@end example
775
776 Here is a more complex illustration, showing the three-element list,
777@code{((pine needles) oak maple)}, the first element of which is a
778two-element list:
779
780@example
781@group
782 --- --- --- --- --- ---
783 | | |--> | | |--> | | |--> nil
784 --- --- --- --- --- ---
785 | | |
786 | | |
787 | --> oak --> maple
788 |
789 | --- --- --- ---
790 --> | | |--> | | |--> nil
791 --- --- --- ---
792 | |
793 | |
794 --> pine --> needles
795@end group
796@end example
797
798 The same list represented in the second box notation looks like this:
799
800@example
801@group
802 -------------- -------------- --------------
803| car | cdr | | car | cdr | | car | cdr |
804| o | o------->| oak | o------->| maple | nil |
805| | | | | | | | | |
806 -- | --------- -------------- --------------
807 |
808 |
809 | -------------- ----------------
810 | | car | cdr | | car | cdr |
811 ------>| pine | o------->| needles | nil |
812 | | | | | |
813 -------------- ----------------
814@end group
815@end example
816
817@node Dotted Pair Notation
818@subsubsection Dotted Pair Notation
819@cindex dotted pair notation
820@cindex @samp{.} in lists
821
822 @dfn{Dotted pair notation} is a general syntax for cons cells that
823represents the @sc{car} and @sc{cdr} explicitly. In this syntax,
824@code{(@var{a} .@: @var{b})} stands for a cons cell whose @sc{car} is
825the object @var{a} and whose @sc{cdr} is the object @var{b}. Dotted
826pair notation is more general than list syntax because the @sc{cdr}
827does not have to be a list. However, it is more cumbersome in cases
828where list syntax would work. In dotted pair notation, the list
829@samp{(1 2 3)} is written as @samp{(1 . (2 . (3 . nil)))}. For
830@code{nil}-terminated lists, you can use either notation, but list
831notation is usually clearer and more convenient. When printing a
832list, the dotted pair notation is only used if the @sc{cdr} of a cons
833cell is not a list.
834
835 Here's an example using boxes to illustrate dotted pair notation.
836This example shows the pair @code{(rose . violet)}:
837
838@example
839@group
840 --- ---
841 | | |--> violet
842 --- ---
843 |
844 |
845 --> rose
846@end group
847@end example
848
849 You can combine dotted pair notation with list notation to represent
850conveniently a chain of cons cells with a non-@code{nil} final @sc{cdr}.
851You write a dot after the last element of the list, followed by the
852@sc{cdr} of the final cons cell. For example, @code{(rose violet
853. buttercup)} is equivalent to @code{(rose . (violet . buttercup))}.
854The object looks like this:
855
856@example
857@group
858 --- --- --- ---
859 | | |--> | | |--> buttercup
860 --- --- --- ---
861 | |
862 | |
863 --> rose --> violet
864@end group
865@end example
866
867 The syntax @code{(rose .@: violet .@: buttercup)} is invalid because
868there is nothing that it could mean. If anything, it would say to put
869@code{buttercup} in the @sc{cdr} of a cons cell whose @sc{cdr} is already
870used for @code{violet}.
871
872 The list @code{(rose violet)} is equivalent to @code{(rose . (violet))},
873and looks like this:
874
875@example
876@group
877 --- --- --- ---
878 | | |--> | | |--> nil
879 --- --- --- ---
880 | |
881 | |
882 --> rose --> violet
883@end group
884@end example
885
886 Similarly, the three-element list @code{(rose violet buttercup)}
887is equivalent to @code{(rose . (violet . (buttercup)))}.
888@ifnottex
889It looks like this:
890
891@example
892@group
893 --- --- --- --- --- ---
894 | | |--> | | |--> | | |--> nil
895 --- --- --- --- --- ---
896 | | |
897 | | |
898 --> rose --> violet --> buttercup
899@end group
900@end example
901@end ifnottex
902
903@node Association List Type
904@comment node-name, next, previous, up
905@subsubsection Association List Type
906
907 An @dfn{association list} or @dfn{alist} is a specially-constructed
908list whose elements are cons cells. In each element, the @sc{car} is
909considered a @dfn{key}, and the @sc{cdr} is considered an
910@dfn{associated value}. (In some cases, the associated value is stored
911in the @sc{car} of the @sc{cdr}.) Association lists are often used as
912stacks, since it is easy to add or remove associations at the front of
913the list.
914
915 For example,
916
917@example
918(setq alist-of-colors
919 '((rose . red) (lily . white) (buttercup . yellow)))
920@end example
921
922@noindent
923sets the variable @code{alist-of-colors} to an alist of three elements. In the
924first element, @code{rose} is the key and @code{red} is the value.
925
926 @xref{Association Lists}, for a further explanation of alists and for
927functions that work on alists. @xref{Hash Tables}, for another kind of
928lookup table, which is much faster for handling a large number of keys.
929
930@node Array Type
931@subsection Array Type
932
933 An @dfn{array} is composed of an arbitrary number of slots for
934holding or referring to other Lisp objects, arranged in a contiguous block of
935memory. Accessing any element of an array takes approximately the same
936amount of time. In contrast, accessing an element of a list requires
937time proportional to the position of the element in the list. (Elements
938at the end of a list take longer to access than elements at the
939beginning of a list.)
940
941 Emacs defines four types of array: strings, vectors, bool-vectors, and
942char-tables.
943
944 A string is an array of characters and a vector is an array of
945arbitrary objects. A bool-vector can hold only @code{t} or @code{nil}.
946These kinds of array may have any length up to the largest integer.
947Char-tables are sparse arrays indexed by any valid character code; they
948can hold arbitrary objects.
949
950 The first element of an array has index zero, the second element has
951index 1, and so on. This is called @dfn{zero-origin} indexing. For
952example, an array of four elements has indices 0, 1, 2, @w{and 3}. The
953largest possible index value is one less than the length of the array.
954Once an array is created, its length is fixed.
955
956 All Emacs Lisp arrays are one-dimensional. (Most other programming
957languages support multidimensional arrays, but they are not essential;
958you can get the same effect with nested one-dimensional arrays.) Each
959type of array has its own read syntax; see the following sections for
960details.
961
962 The array type is a subset of the sequence type, and contains the
963string type, the vector type, the bool-vector type, and the char-table
964type.
965
966@node String Type
967@subsection String Type
968
969 A @dfn{string} is an array of characters. Strings are used for many
970purposes in Emacs, as can be expected in a text editor; for example, as
971the names of Lisp symbols, as messages for the user, and to represent
972text extracted from buffers. Strings in Lisp are constants: evaluation
973of a string returns the same string.
974
975 @xref{Strings and Characters}, for functions that operate on strings.
976
977@menu
978* Syntax for Strings::
979* Non-ASCII in Strings::
980* Nonprinting Characters::
981* Text Props and Strings::
982@end menu
983
984@node Syntax for Strings
985@subsubsection Syntax for Strings
986
987@cindex @samp{"} in strings
988@cindex double-quote in strings
989@cindex @samp{\} in strings
990@cindex backslash in strings
991 The read syntax for strings is a double-quote, an arbitrary number of
992characters, and another double-quote, @code{"like this"}. To include a
993double-quote in a string, precede it with a backslash; thus, @code{"\""}
994is a string containing just a single double-quote character. Likewise,
995you can include a backslash by preceding it with another backslash, like
996this: @code{"this \\ is a single embedded backslash"}.
997
998@cindex newline in strings
999 The newline character is not special in the read syntax for strings;
1000if you write a new line between the double-quotes, it becomes a
1001character in the string. But an escaped newline---one that is preceded
1002by @samp{\}---does not become part of the string; i.e., the Lisp reader
1003ignores an escaped newline while reading a string. An escaped space
1004@w{@samp{\ }} is likewise ignored.
1005
1006@example
1007"It is useful to include newlines
1008in documentation strings,
1009but the newline is \
1010ignored if escaped."
1011 @result{} "It is useful to include newlines
1012in documentation strings,
1013but the newline is ignored if escaped."
1014@end example
1015
1016@node Non-ASCII in Strings
1017@subsubsection Non-@acronym{ASCII} Characters in Strings
1018
1019 You can include a non-@acronym{ASCII} international character in a string
1020constant by writing it literally. There are two text representations
1021for non-@acronym{ASCII} characters in Emacs strings (and in buffers): unibyte
1022and multibyte. If the string constant is read from a multibyte source,
1023such as a multibyte buffer or string, or a file that would be visited as
1024multibyte, then the character is read as a multibyte character, and that
1025makes the string multibyte. If the string constant is read from a
1026unibyte source, then the character is read as unibyte and that makes the
1027string unibyte.
1028
1029 You can also represent a multibyte non-@acronym{ASCII} character with its
1030character code: use a hex escape, @samp{\x@var{nnnnnnn}}, with as many
1031digits as necessary. (Multibyte non-@acronym{ASCII} character codes are all
1032greater than 256.) Any character which is not a valid hex digit
1033terminates this construct. If the next character in the string could be
1034interpreted as a hex digit, write @w{@samp{\ }} (backslash and space) to
1035terminate the hex escape---for example, @w{@samp{\x8e0\ }} represents
1036one character, @samp{a} with grave accent. @w{@samp{\ }} in a string
1037constant is just like backslash-newline; it does not contribute any
1038character to the string, but it does terminate the preceding hex escape.
1039
1040 You can represent a unibyte non-@acronym{ASCII} character with its
1041character code, which must be in the range from 128 (0200 octal) to
1042255 (0377 octal). If you write all such character codes in octal and
1043the string contains no other characters forcing it to be multibyte,
1044this produces a unibyte string. However, using any hex escape in a
1045string (even for an @acronym{ASCII} character) forces the string to be
1046multibyte.
1047
1048 You can also specify characters in a string by their numeric values
1049in Unicode, using @samp{\u} and @samp{\U} (@pxref{Character Type}).
1050
1051 @xref{Text Representations}, for more information about the two
1052text representations.
1053
1054@node Nonprinting Characters
1055@subsubsection Nonprinting Characters in Strings
1056
1057 You can use the same backslash escape-sequences in a string constant
1058as in character literals (but do not use the question mark that begins a
1059character constant). For example, you can write a string containing the
1060nonprinting characters tab and @kbd{C-a}, with commas and spaces between
1061them, like this: @code{"\t, \C-a"}. @xref{Character Type}, for a
1062description of the read syntax for characters.
1063
1064 However, not all of the characters you can write with backslash
1065escape-sequences are valid in strings. The only control characters that
1066a string can hold are the @acronym{ASCII} control characters. Strings do not
1067distinguish case in @acronym{ASCII} control characters.
1068
1069 Properly speaking, strings cannot hold meta characters; but when a
1070string is to be used as a key sequence, there is a special convention
1071that provides a way to represent meta versions of @acronym{ASCII}
1072characters in a string. If you use the @samp{\M-} syntax to indicate
1073a meta character in a string constant, this sets the
1074@tex
1075@math{2^{7}}
1076@end tex
1077@ifnottex
10782**7
1079@end ifnottex
1080bit of the character in the string. If the string is used in
1081@code{define-key} or @code{lookup-key}, this numeric code is translated
1082into the equivalent meta character. @xref{Character Type}.
1083
1084 Strings cannot hold characters that have the hyper, super, or alt
1085modifiers.
1086
1087@node Text Props and Strings
1088@subsubsection Text Properties in Strings
1089
6bfc8698
EZ
1090@cindex @samp{#(} read syntax
1091@cindex text properties, read syntax
b8d4c8d0
GM
1092 A string can hold properties for the characters it contains, in
1093addition to the characters themselves. This enables programs that copy
1094text between strings and buffers to copy the text's properties with no
1095special effort. @xref{Text Properties}, for an explanation of what text
1096properties mean. Strings with text properties use a special read and
1097print syntax:
1098
1099@example
1100#("@var{characters}" @var{property-data}...)
1101@end example
1102
1103@noindent
1104where @var{property-data} consists of zero or more elements, in groups
1105of three as follows:
1106
1107@example
1108@var{beg} @var{end} @var{plist}
1109@end example
1110
1111@noindent
1112The elements @var{beg} and @var{end} are integers, and together specify
1113a range of indices in the string; @var{plist} is the property list for
1114that range. For example,
1115
1116@example
1117#("foo bar" 0 3 (face bold) 3 4 nil 4 7 (face italic))
1118@end example
1119
1120@noindent
1121represents a string whose textual contents are @samp{foo bar}, in which
1122the first three characters have a @code{face} property with value
1123@code{bold}, and the last three have a @code{face} property with value
1124@code{italic}. (The fourth character has no text properties, so its
1125property list is @code{nil}. It is not actually necessary to mention
1126ranges with @code{nil} as the property list, since any characters not
1127mentioned in any range will default to having no properties.)
1128
1129@node Vector Type
1130@subsection Vector Type
1131
1132 A @dfn{vector} is a one-dimensional array of elements of any type. It
1133takes a constant amount of time to access any element of a vector. (In
1134a list, the access time of an element is proportional to the distance of
1135the element from the beginning of the list.)
1136
1137 The printed representation of a vector consists of a left square
1138bracket, the elements, and a right square bracket. This is also the
1139read syntax. Like numbers and strings, vectors are considered constants
1140for evaluation.
1141
1142@example
1143[1 "two" (three)] ; @r{A vector of three elements.}
1144 @result{} [1 "two" (three)]
1145@end example
1146
1147 @xref{Vectors}, for functions that work with vectors.
1148
1149@node Char-Table Type
1150@subsection Char-Table Type
1151
1152 A @dfn{char-table} is a one-dimensional array of elements of any type,
1153indexed by character codes. Char-tables have certain extra features to
1154make them more useful for many jobs that involve assigning information
1155to character codes---for example, a char-table can have a parent to
1156inherit from, a default value, and a small number of extra slots to use for
1157special purposes. A char-table can also specify a single value for
1158a whole character set.
1159
1160 The printed representation of a char-table is like a vector
1161except that there is an extra @samp{#^} at the beginning.
1162
1163 @xref{Char-Tables}, for special functions to operate on char-tables.
1164Uses of char-tables include:
1165
1166@itemize @bullet
1167@item
1168Case tables (@pxref{Case Tables}).
1169
1170@item
1171Character category tables (@pxref{Categories}).
1172
1173@item
1174Display tables (@pxref{Display Tables}).
1175
1176@item
1177Syntax tables (@pxref{Syntax Tables}).
1178@end itemize
1179
1180@node Bool-Vector Type
1181@subsection Bool-Vector Type
1182
1183 A @dfn{bool-vector} is a one-dimensional array of elements that
1184must be @code{t} or @code{nil}.
1185
1186 The printed representation of a bool-vector is like a string, except
1187that it begins with @samp{#&} followed by the length. The string
1188constant that follows actually specifies the contents of the bool-vector
1189as a bitmap---each ``character'' in the string contains 8 bits, which
1190specify the next 8 elements of the bool-vector (1 stands for @code{t},
1191and 0 for @code{nil}). The least significant bits of the character
1192correspond to the lowest indices in the bool-vector.
1193
1194@example
1195(make-bool-vector 3 t)
1196 @result{} #&3"^G"
1197(make-bool-vector 3 nil)
1198 @result{} #&3"^@@"
1199@end example
1200
1201@noindent
1202These results make sense, because the binary code for @samp{C-g} is
1203111 and @samp{C-@@} is the character with code 0.
1204
1205 If the length is not a multiple of 8, the printed representation
1206shows extra elements, but these extras really make no difference. For
1207instance, in the next example, the two bool-vectors are equal, because
1208only the first 3 bits are used:
1209
1210@example
1211(equal #&3"\377" #&3"\007")
1212 @result{} t
1213@end example
1214
1215@node Hash Table Type
1216@subsection Hash Table Type
1217
1218 A hash table is a very fast kind of lookup table, somewhat like an
1219alist in that it maps keys to corresponding values, but much faster.
1220Hash tables have no read syntax, and print using hash notation.
1221@xref{Hash Tables}, for functions that operate on hash tables.
1222
1223@example
1224(make-hash-table)
1225 @result{} #<hash-table 'eql nil 0/65 0x83af980>
1226@end example
1227
1228@node Function Type
1229@subsection Function Type
1230
1231 Lisp functions are executable code, just like functions in other
1232programming languages. In Lisp, unlike most languages, functions are
1233also Lisp objects. A non-compiled function in Lisp is a lambda
1234expression: that is, a list whose first element is the symbol
1235@code{lambda} (@pxref{Lambda Expressions}).
1236
1237 In most programming languages, it is impossible to have a function
1238without a name. In Lisp, a function has no intrinsic name. A lambda
1239expression can be called as a function even though it has no name; to
1240emphasize this, we also call it an @dfn{anonymous function}
1241(@pxref{Anonymous Functions}). A named function in Lisp is just a
1242symbol with a valid function in its function cell (@pxref{Defining
1243Functions}).
1244
1245 Most of the time, functions are called when their names are written in
1246Lisp expressions in Lisp programs. However, you can construct or obtain
1247a function object at run time and then call it with the primitive
1248functions @code{funcall} and @code{apply}. @xref{Calling Functions}.
1249
1250@node Macro Type
1251@subsection Macro Type
1252
1253 A @dfn{Lisp macro} is a user-defined construct that extends the Lisp
1254language. It is represented as an object much like a function, but with
1255different argument-passing semantics. A Lisp macro has the form of a
1256list whose first element is the symbol @code{macro} and whose @sc{cdr}
1257is a Lisp function object, including the @code{lambda} symbol.
1258
1259 Lisp macro objects are usually defined with the built-in
1260@code{defmacro} function, but any list that begins with @code{macro} is
1261a macro as far as Emacs is concerned. @xref{Macros}, for an explanation
1262of how to write a macro.
1263
1264 @strong{Warning}: Lisp macros and keyboard macros (@pxref{Keyboard
1265Macros}) are entirely different things. When we use the word ``macro''
1266without qualification, we mean a Lisp macro, not a keyboard macro.
1267
1268@node Primitive Function Type
1269@subsection Primitive Function Type
45e46036 1270@cindex primitive function
b8d4c8d0
GM
1271
1272 A @dfn{primitive function} is a function callable from Lisp but
1273written in the C programming language. Primitive functions are also
1274called @dfn{subrs} or @dfn{built-in functions}. (The word ``subr'' is
1275derived from ``subroutine.'') Most primitive functions evaluate all
1276their arguments when they are called. A primitive function that does
1277not evaluate all its arguments is called a @dfn{special form}
1278(@pxref{Special Forms}).@refill
1279
1280 It does not matter to the caller of a function whether the function is
1281primitive. However, this does matter if you try to redefine a primitive
1282with a function written in Lisp. The reason is that the primitive
1283function may be called directly from C code. Calls to the redefined
1284function from Lisp will use the new definition, but calls from C code
1285may still use the built-in definition. Therefore, @strong{we discourage
1286redefinition of primitive functions}.
1287
1288 The term @dfn{function} refers to all Emacs functions, whether written
1289in Lisp or C. @xref{Function Type}, for information about the
1290functions written in Lisp.
1291
1292 Primitive functions have no read syntax and print in hash notation
1293with the name of the subroutine.
1294
1295@example
1296@group
1297(symbol-function 'car) ; @r{Access the function cell}
1298 ; @r{of the symbol.}
1299 @result{} #<subr car>
1300(subrp (symbol-function 'car)) ; @r{Is this a primitive function?}
1301 @result{} t ; @r{Yes.}
1302@end group
1303@end example
1304
1305@node Byte-Code Type
1306@subsection Byte-Code Function Type
1307
1308The byte compiler produces @dfn{byte-code function objects}.
1309Internally, a byte-code function object is much like a vector; however,
1310the evaluator handles this data type specially when it appears as a
1311function to be called. @xref{Byte Compilation}, for information about
1312the byte compiler.
1313
1314The printed representation and read syntax for a byte-code function
1315object is like that for a vector, with an additional @samp{#} before the
1316opening @samp{[}.
1317
1318@node Autoload Type
1319@subsection Autoload Type
1320
1321 An @dfn{autoload object} is a list whose first element is the symbol
1322@code{autoload}. It is stored as the function definition of a symbol,
1323where it serves as a placeholder for the real definition. The autoload
1324object says that the real definition is found in a file of Lisp code
1325that should be loaded when necessary. It contains the name of the file,
1326plus some other information about the real definition.
1327
1328 After the file has been loaded, the symbol should have a new function
1329definition that is not an autoload object. The new definition is then
1330called as if it had been there to begin with. From the user's point of
1331view, the function call works as expected, using the function definition
1332in the loaded file.
1333
1334 An autoload object is usually created with the function
1335@code{autoload}, which stores the object in the function cell of a
1336symbol. @xref{Autoload}, for more details.
1337
1338@node Editing Types
1339@section Editing Types
1340@cindex editing types
1341
1342 The types in the previous section are used for general programming
1343purposes, and most of them are common to most Lisp dialects. Emacs Lisp
1344provides several additional data types for purposes connected with
1345editing.
1346
1347@menu
1348* Buffer Type:: The basic object of editing.
1349* Marker Type:: A position in a buffer.
1350* Window Type:: Buffers are displayed in windows.
1351* Frame Type:: Windows subdivide frames.
1352* Window Configuration Type:: Recording the way a frame is subdivided.
1353* Frame Configuration Type:: Recording the status of all frames.
6fdbd4c6 1354* Process Type:: A subprocess of Emacs running on the underlying OS.
b8d4c8d0
GM
1355* Stream Type:: Receive or send characters.
1356* Keymap Type:: What function a keystroke invokes.
1357* Overlay Type:: How an overlay is represented.
1358@end menu
1359
1360@node Buffer Type
1361@subsection Buffer Type
1362
1363 A @dfn{buffer} is an object that holds text that can be edited
1364(@pxref{Buffers}). Most buffers hold the contents of a disk file
1365(@pxref{Files}) so they can be edited, but some are used for other
1366purposes. Most buffers are also meant to be seen by the user, and
1367therefore displayed, at some time, in a window (@pxref{Windows}). But a
1368buffer need not be displayed in any window.
1369
1370 The contents of a buffer are much like a string, but buffers are not
1371used like strings in Emacs Lisp, and the available operations are
1372different. For example, you can insert text efficiently into an
1373existing buffer, altering the buffer's contents, whereas ``inserting''
1374text into a string requires concatenating substrings, and the result is
1375an entirely new string object.
1376
1377 Each buffer has a designated position called @dfn{point}
1378(@pxref{Positions}). At any time, one buffer is the @dfn{current
1379buffer}. Most editing commands act on the contents of the current
1380buffer in the neighborhood of point. Many of the standard Emacs
1381functions manipulate or test the characters in the current buffer; a
1382whole chapter in this manual is devoted to describing these functions
1383(@pxref{Text}).
1384
1385 Several other data structures are associated with each buffer:
1386
1387@itemize @bullet
1388@item
1389a local syntax table (@pxref{Syntax Tables});
1390
1391@item
1392a local keymap (@pxref{Keymaps}); and,
1393
1394@item
1395a list of buffer-local variable bindings (@pxref{Buffer-Local Variables}).
1396
1397@item
1398overlays (@pxref{Overlays}).
1399
1400@item
1401text properties for the text in the buffer (@pxref{Text Properties}).
1402@end itemize
1403
1404@noindent
1405The local keymap and variable list contain entries that individually
1406override global bindings or values. These are used to customize the
1407behavior of programs in different buffers, without actually changing the
1408programs.
1409
1410 A buffer may be @dfn{indirect}, which means it shares the text
1411of another buffer, but presents it differently. @xref{Indirect Buffers}.
1412
1413 Buffers have no read syntax. They print in hash notation, showing the
1414buffer name.
1415
1416@example
1417@group
1418(current-buffer)
1419 @result{} #<buffer objects.texi>
1420@end group
1421@end example
1422
1423@node Marker Type
1424@subsection Marker Type
1425
1426 A @dfn{marker} denotes a position in a specific buffer. Markers
1427therefore have two components: one for the buffer, and one for the
1428position. Changes in the buffer's text automatically relocate the
1429position value as necessary to ensure that the marker always points
1430between the same two characters in the buffer.
1431
1432 Markers have no read syntax. They print in hash notation, giving the
1433current character position and the name of the buffer.
1434
1435@example
1436@group
1437(point-marker)
1438 @result{} #<marker at 10779 in objects.texi>
1439@end group
1440@end example
1441
1442@xref{Markers}, for information on how to test, create, copy, and move
1443markers.
1444
1445@node Window Type
1446@subsection Window Type
1447
1448 A @dfn{window} describes the portion of the terminal screen that Emacs
1449uses to display a buffer. Every window has one associated buffer, whose
1450contents appear in the window. By contrast, a given buffer may appear
1451in one window, no window, or several windows.
1452
1453 Though many windows may exist simultaneously, at any time one window
1454is designated the @dfn{selected window}. This is the window where the
1455cursor is (usually) displayed when Emacs is ready for a command. The
1456selected window usually displays the current buffer, but this is not
1457necessarily the case.
1458
1459 Windows are grouped on the screen into frames; each window belongs to
1460one and only one frame. @xref{Frame Type}.
1461
1462 Windows have no read syntax. They print in hash notation, giving the
1463window number and the name of the buffer being displayed. The window
1464numbers exist to identify windows uniquely, since the buffer displayed
1465in any given window can change frequently.
1466
1467@example
1468@group
1469(selected-window)
1470 @result{} #<window 1 on objects.texi>
1471@end group
1472@end example
1473
1474 @xref{Windows}, for a description of the functions that work on windows.
1475
1476@node Frame Type
1477@subsection Frame Type
1478
1479 A @dfn{frame} is a screen area that contains one or more Emacs
1480windows; we also use the term ``frame'' to refer to the Lisp object
1481that Emacs uses to refer to the screen area.
1482
1483 Frames have no read syntax. They print in hash notation, giving the
1484frame's title, plus its address in core (useful to identify the frame
1485uniquely).
1486
1487@example
1488@group
1489(selected-frame)
1490 @result{} #<frame emacs@@psilocin.gnu.org 0xdac80>
1491@end group
1492@end example
1493
1494 @xref{Frames}, for a description of the functions that work on frames.
1495
1496@node Window Configuration Type
1497@subsection Window Configuration Type
1498@cindex window layout in a frame
1499
1500 A @dfn{window configuration} stores information about the positions,
1501sizes, and contents of the windows in a frame, so you can recreate the
1502same arrangement of windows later.
1503
1504 Window configurations do not have a read syntax; their print syntax
1505looks like @samp{#<window-configuration>}. @xref{Window
1506Configurations}, for a description of several functions related to
1507window configurations.
1508
1509@node Frame Configuration Type
1510@subsection Frame Configuration Type
1511@cindex screen layout
1512@cindex window layout, all frames
1513
1514 A @dfn{frame configuration} stores information about the positions,
1515sizes, and contents of the windows in all frames. It is actually
1516a list whose @sc{car} is @code{frame-configuration} and whose
1517@sc{cdr} is an alist. Each alist element describes one frame,
1518which appears as the @sc{car} of that element.
1519
1520 @xref{Frame Configurations}, for a description of several functions
1521related to frame configurations.
1522
1523@node Process Type
1524@subsection Process Type
1525
1526 The word @dfn{process} usually means a running program. Emacs itself
1527runs in a process of this sort. However, in Emacs Lisp, a process is a
1528Lisp object that designates a subprocess created by the Emacs process.
1529Programs such as shells, GDB, ftp, and compilers, running in
1530subprocesses of Emacs, extend the capabilities of Emacs.
1531
1532 An Emacs subprocess takes textual input from Emacs and returns textual
1533output to Emacs for further manipulation. Emacs can also send signals
1534to the subprocess.
1535
1536 Process objects have no read syntax. They print in hash notation,
1537giving the name of the process:
1538
1539@example
1540@group
1541(process-list)
1542 @result{} (#<process shell>)
1543@end group
1544@end example
1545
1546@xref{Processes}, for information about functions that create, delete,
1547return information about, send input or signals to, and receive output
1548from processes.
1549
1550@node Stream Type
1551@subsection Stream Type
1552
1553 A @dfn{stream} is an object that can be used as a source or sink for
1554characters---either to supply characters for input or to accept them as
1555output. Many different types can be used this way: markers, buffers,
1556strings, and functions. Most often, input streams (character sources)
1557obtain characters from the keyboard, a buffer, or a file, and output
1558streams (character sinks) send characters to a buffer, such as a
1559@file{*Help*} buffer, or to the echo area.
1560
1561 The object @code{nil}, in addition to its other meanings, may be used
1562as a stream. It stands for the value of the variable
1563@code{standard-input} or @code{standard-output}. Also, the object
1564@code{t} as a stream specifies input using the minibuffer
1565(@pxref{Minibuffers}) or output in the echo area (@pxref{The Echo
1566Area}).
1567
1568 Streams have no special printed representation or read syntax, and
1569print as whatever primitive type they are.
1570
1571 @xref{Read and Print}, for a description of functions
1572related to streams, including parsing and printing functions.
1573
1574@node Keymap Type
1575@subsection Keymap Type
1576
1577 A @dfn{keymap} maps keys typed by the user to commands. This mapping
1578controls how the user's command input is executed. A keymap is actually
1579a list whose @sc{car} is the symbol @code{keymap}.
1580
1581 @xref{Keymaps}, for information about creating keymaps, handling prefix
1582keys, local as well as global keymaps, and changing key bindings.
1583
1584@node Overlay Type
1585@subsection Overlay Type
1586
1587 An @dfn{overlay} specifies properties that apply to a part of a
1588buffer. Each overlay applies to a specified range of the buffer, and
1589contains a property list (a list whose elements are alternating property
1590names and values). Overlay properties are used to present parts of the
1591buffer temporarily in a different display style. Overlays have no read
1592syntax, and print in hash notation, giving the buffer name and range of
1593positions.
1594
1595 @xref{Overlays}, for how to create and use overlays.
1596
1597@node Circular Objects
1598@section Read Syntax for Circular Objects
1599@cindex circular structure, read syntax
1600@cindex shared structure, read syntax
1601@cindex @samp{#@var{n}=} read syntax
1602@cindex @samp{#@var{n}#} read syntax
1603
1604 To represent shared or circular structures within a complex of Lisp
1605objects, you can use the reader constructs @samp{#@var{n}=} and
1606@samp{#@var{n}#}.
1607
1608 Use @code{#@var{n}=} before an object to label it for later reference;
1609subsequently, you can use @code{#@var{n}#} to refer the same object in
1610another place. Here, @var{n} is some integer. For example, here is how
1611to make a list in which the first element recurs as the third element:
1612
1613@example
1614(#1=(a) b #1#)
1615@end example
1616
1617@noindent
1618This differs from ordinary syntax such as this
1619
1620@example
1621((a) b (a))
1622@end example
1623
1624@noindent
1625which would result in a list whose first and third elements
1626look alike but are not the same Lisp object. This shows the difference:
1627
1628@example
1629(prog1 nil
1630 (setq x '(#1=(a) b #1#)))
1631(eq (nth 0 x) (nth 2 x))
1632 @result{} t
1633(setq x '((a) b (a)))
1634(eq (nth 0 x) (nth 2 x))
1635 @result{} nil
1636@end example
1637
1638 You can also use the same syntax to make a circular structure, which
1639appears as an ``element'' within itself. Here is an example:
1640
1641@example
1642#1=(a #1#)
1643@end example
1644
1645@noindent
1646This makes a list whose second element is the list itself.
1647Here's how you can see that it really works:
1648
1649@example
1650(prog1 nil
1651 (setq x '#1=(a #1#)))
1652(eq x (cadr x))
1653 @result{} t
1654@end example
1655
1656 The Lisp printer can produce this syntax to record circular and shared
1657structure in a Lisp object, if you bind the variable @code{print-circle}
1658to a non-@code{nil} value. @xref{Output Variables}.
1659
1660@node Type Predicates
1661@section Type Predicates
1662@cindex type checking
1663@kindex wrong-type-argument
1664
1665 The Emacs Lisp interpreter itself does not perform type checking on
1666the actual arguments passed to functions when they are called. It could
1667not do so, since function arguments in Lisp do not have declared data
1668types, as they do in other programming languages. It is therefore up to
1669the individual function to test whether each actual argument belongs to
1670a type that the function can use.
1671
1672 All built-in functions do check the types of their actual arguments
1673when appropriate, and signal a @code{wrong-type-argument} error if an
1674argument is of the wrong type. For example, here is what happens if you
1675pass an argument to @code{+} that it cannot handle:
1676
1677@example
1678@group
1679(+ 2 'a)
1680 @error{} Wrong type argument: number-or-marker-p, a
1681@end group
1682@end example
1683
1684@cindex type predicates
1685@cindex testing types
1686 If you want your program to handle different types differently, you
1687must do explicit type checking. The most common way to check the type
1688of an object is to call a @dfn{type predicate} function. Emacs has a
1689type predicate for each type, as well as some predicates for
1690combinations of types.
1691
1692 A type predicate function takes one argument; it returns @code{t} if
1693the argument belongs to the appropriate type, and @code{nil} otherwise.
1694Following a general Lisp convention for predicate functions, most type
1695predicates' names end with @samp{p}.
1696
1697 Here is an example which uses the predicates @code{listp} to check for
1698a list and @code{symbolp} to check for a symbol.
1699
1700@example
1701(defun add-on (x)
1702 (cond ((symbolp x)
1703 ;; If X is a symbol, put it on LIST.
1704 (setq list (cons x list)))
1705 ((listp x)
1706 ;; If X is a list, add its elements to LIST.
1707 (setq list (append x list)))
1708 (t
1709 ;; We handle only symbols and lists.
1710 (error "Invalid argument %s in add-on" x))))
1711@end example
1712
1713 Here is a table of predefined type predicates, in alphabetical order,
1714with references to further information.
1715
1716@table @code
1717@item atom
1718@xref{List-related Predicates, atom}.
1719
1720@item arrayp
1721@xref{Array Functions, arrayp}.
1722
1723@item bool-vector-p
1724@xref{Bool-Vectors, bool-vector-p}.
1725
1726@item bufferp
1727@xref{Buffer Basics, bufferp}.
1728
1729@item byte-code-function-p
1730@xref{Byte-Code Type, byte-code-function-p}.
1731
1732@item case-table-p
1733@xref{Case Tables, case-table-p}.
1734
1735@item char-or-string-p
1736@xref{Predicates for Strings, char-or-string-p}.
1737
1738@item char-table-p
1739@xref{Char-Tables, char-table-p}.
1740
1741@item commandp
1742@xref{Interactive Call, commandp}.
1743
1744@item consp
1745@xref{List-related Predicates, consp}.
1746
1747@item display-table-p
1748@xref{Display Tables, display-table-p}.
1749
1750@item floatp
1751@xref{Predicates on Numbers, floatp}.
1752
1753@item frame-configuration-p
1754@xref{Frame Configurations, frame-configuration-p}.
1755
1756@item frame-live-p
1757@xref{Deleting Frames, frame-live-p}.
1758
1759@item framep
1760@xref{Frames, framep}.
1761
1762@item functionp
1763@xref{Functions, functionp}.
1764
1765@item hash-table-p
1766@xref{Other Hash, hash-table-p}.
1767
1768@item integer-or-marker-p
1769@xref{Predicates on Markers, integer-or-marker-p}.
1770
1771@item integerp
1772@xref{Predicates on Numbers, integerp}.
1773
1774@item keymapp
1775@xref{Creating Keymaps, keymapp}.
1776
1777@item keywordp
1778@xref{Constant Variables}.
1779
1780@item listp
1781@xref{List-related Predicates, listp}.
1782
1783@item markerp
1784@xref{Predicates on Markers, markerp}.
1785
1786@item wholenump
1787@xref{Predicates on Numbers, wholenump}.
1788
1789@item nlistp
1790@xref{List-related Predicates, nlistp}.
1791
1792@item numberp
1793@xref{Predicates on Numbers, numberp}.
1794
1795@item number-or-marker-p
1796@xref{Predicates on Markers, number-or-marker-p}.
1797
1798@item overlayp
1799@xref{Overlays, overlayp}.
1800
1801@item processp
1802@xref{Processes, processp}.
1803
1804@item sequencep
1805@xref{Sequence Functions, sequencep}.
1806
1807@item stringp
1808@xref{Predicates for Strings, stringp}.
1809
1810@item subrp
1811@xref{Function Cells, subrp}.
1812
1813@item symbolp
1814@xref{Symbols, symbolp}.
1815
1816@item syntax-table-p
1817@xref{Syntax Tables, syntax-table-p}.
1818
1819@item user-variable-p
1820@xref{Defining Variables, user-variable-p}.
1821
1822@item vectorp
1823@xref{Vectors, vectorp}.
1824
1825@item window-configuration-p
1826@xref{Window Configurations, window-configuration-p}.
1827
1828@item window-live-p
1829@xref{Deleting Windows, window-live-p}.
1830
1831@item windowp
1832@xref{Basic Windows, windowp}.
1833
1834@item booleanp
1835@xref{nil and t, booleanp}.
1836
1837@item string-or-null-p
1838@xref{Predicates for Strings, string-or-null-p}.
1839@end table
1840
1841 The most general way to check the type of an object is to call the
1842function @code{type-of}. Recall that each object belongs to one and
1843only one primitive type; @code{type-of} tells you which one (@pxref{Lisp
1844Data Types}). But @code{type-of} knows nothing about non-primitive
1845types. In most cases, it is more convenient to use type predicates than
1846@code{type-of}.
1847
1848@defun type-of object
1849This function returns a symbol naming the primitive type of
1850@var{object}. The value is one of the symbols @code{symbol},
1851@code{integer}, @code{float}, @code{string}, @code{cons}, @code{vector},
1852@code{char-table}, @code{bool-vector}, @code{hash-table}, @code{subr},
1853@code{compiled-function}, @code{marker}, @code{overlay}, @code{window},
1854@code{buffer}, @code{frame}, @code{process}, or
1855@code{window-configuration}.
1856
1857@example
1858(type-of 1)
1859 @result{} integer
1860@group
1861(type-of 'nil)
1862 @result{} symbol
1863(type-of '()) ; @r{@code{()} is @code{nil}.}
1864 @result{} symbol
1865(type-of '(x))
1866 @result{} cons
1867@end group
1868@end example
1869@end defun
1870
1871@node Equality Predicates
1872@section Equality Predicates
1873@cindex equality
1874
d8c8e45a 1875 Here we describe functions that test for equality between any two
f2b480f4 1876objects. Other functions test equality of contents between objects of specific
b8d4c8d0
GM
1877types, e.g., strings. For these predicates, see the appropriate chapter
1878describing the data type.
1879
1880@defun eq object1 object2
1881This function returns @code{t} if @var{object1} and @var{object2} are
1882the same object, @code{nil} otherwise.
1883
1884@code{eq} returns @code{t} if @var{object1} and @var{object2} are
1885integers with the same value. Also, since symbol names are normally
1886unique, if the arguments are symbols with the same name, they are
1887@code{eq}. For other types (e.g., lists, vectors, strings), two
1888arguments with the same contents or elements are not necessarily
1889@code{eq} to each other: they are @code{eq} only if they are the same
1890object, meaning that a change in the contents of one will be reflected
1891by the same change in the contents of the other.
1892
1893@example
1894@group
1895(eq 'foo 'foo)
1896 @result{} t
1897@end group
1898
1899@group
1900(eq 456 456)
1901 @result{} t
1902@end group
1903
1904@group
1905(eq "asdf" "asdf")
1906 @result{} nil
1907@end group
1908
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1909@group
1910(eq "" "")
1911 @result{} t
1912;; @r{This exception occurs because Emacs Lisp}
1913;; @r{makes just one multibyte empty string, to save space.}
1914@end group
1915
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1916@group
1917(eq '(1 (2 (3))) '(1 (2 (3))))
1918 @result{} nil
1919@end group
1920
1921@group
1922(setq foo '(1 (2 (3))))
1923 @result{} (1 (2 (3)))
1924(eq foo foo)
1925 @result{} t
1926(eq foo '(1 (2 (3))))
1927 @result{} nil
1928@end group
1929
1930@group
1931(eq [(1 2) 3] [(1 2) 3])
1932 @result{} nil
1933@end group
1934
1935@group
1936(eq (point-marker) (point-marker))
1937 @result{} nil
1938@end group
1939@end example
1940
1941The @code{make-symbol} function returns an uninterned symbol, distinct
1942from the symbol that is used if you write the name in a Lisp expression.
1943Distinct symbols with the same name are not @code{eq}. @xref{Creating
1944Symbols}.
1945
1946@example
1947@group
1948(eq (make-symbol "foo") 'foo)
1949 @result{} nil
1950@end group
1951@end example
1952@end defun
1953
1954@defun equal object1 object2
1955This function returns @code{t} if @var{object1} and @var{object2} have
1956equal components, @code{nil} otherwise. Whereas @code{eq} tests if its
1957arguments are the same object, @code{equal} looks inside nonidentical
1958arguments to see if their elements or contents are the same. So, if two
1959objects are @code{eq}, they are @code{equal}, but the converse is not
1960always true.
1961
1962@example
1963@group
1964(equal 'foo 'foo)
1965 @result{} t
1966@end group
1967
1968@group
1969(equal 456 456)
1970 @result{} t
1971@end group
1972
1973@group
1974(equal "asdf" "asdf")
1975 @result{} t
1976@end group
1977@group
1978(eq "asdf" "asdf")
1979 @result{} nil
1980@end group
1981
1982@group
1983(equal '(1 (2 (3))) '(1 (2 (3))))
1984 @result{} t
1985@end group
1986@group
1987(eq '(1 (2 (3))) '(1 (2 (3))))
1988 @result{} nil
1989@end group
1990
1991@group
1992(equal [(1 2) 3] [(1 2) 3])
1993 @result{} t
1994@end group
1995@group
1996(eq [(1 2) 3] [(1 2) 3])
1997 @result{} nil
1998@end group
1999
2000@group
2001(equal (point-marker) (point-marker))
2002 @result{} t
2003@end group
2004
2005@group
2006(eq (point-marker) (point-marker))
2007 @result{} nil
2008@end group
2009@end example
2010
2011Comparison of strings is case-sensitive, but does not take account of
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2012text properties---it compares only the characters in the strings. Use
2013@code{equal-including-properties} to also compare text properties. For
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2014technical reasons, a unibyte string and a multibyte string are
2015@code{equal} if and only if they contain the same sequence of
2016character codes and all these codes are either in the range 0 through
2017127 (@acronym{ASCII}) or 160 through 255 (@code{eight-bit-graphic}).
2018(@pxref{Text Representations}).
2019
2020@example
2021@group
2022(equal "asdf" "ASDF")
2023 @result{} nil
2024@end group
2025@end example
2026
2027However, two distinct buffers are never considered @code{equal}, even if
2028their textual contents are the same.
2029@end defun
2030
2031 The test for equality is implemented recursively; for example, given
2032two cons cells @var{x} and @var{y}, @code{(equal @var{x} @var{y})}
2033returns @code{t} if and only if both the expressions below return
2034@code{t}:
2035
2036@example
2037(equal (car @var{x}) (car @var{y}))
2038(equal (cdr @var{x}) (cdr @var{y}))
2039@end example
2040
2041Because of this recursive method, circular lists may therefore cause
2042infinite recursion (leading to an error).
2043
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2044@defun equal-including-properties object1 object2
2045This function behaves like @code{equal} in all cases but also requires
2046that for two strings to be equal, they have the same text properties.
2047
2048@example
2049@group
2050(equal "asdf" (propertize "asdf" '(asdf t)))
2051 @result{} t
2052@end group
2053@group
2054(equal-including-properties "asdf"
2055 (propertize "asdf" '(asdf t)))
2056 @result{} nil
2057@end group
2058@end example
2059@end defun
2060
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2061@ignore
2062 arch-tag: 9711a66e-4749-4265-9e8c-972d55b67096
2063@end ignore