Merge from emacs-24; up to 2012-04-21T14:12:27Z!sdl.web@gmail.com
[bpt/emacs.git] / doc / lispref / numbers.texi
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1@c -*-texinfo-*-
2@c This is part of the GNU Emacs Lisp Reference Manual.
acaf905b 3@c Copyright (C) 1990-1995, 1998-1999, 2001-2012
1ddd6622 4@c Free Software Foundation, Inc.
b8d4c8d0 5@c See the file elisp.texi for copying conditions.
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6@node Numbers, Strings and Characters, Lisp Data Types, Top
7@chapter Numbers
8@cindex integers
9@cindex numbers
10
11 GNU Emacs supports two numeric data types: @dfn{integers} and
12@dfn{floating point numbers}. Integers are whole numbers such as
13@minus{}3, 0, 7, 13, and 511. Their values are exact. Floating point
14numbers are numbers with fractional parts, such as @minus{}4.5, 0.0, or
152.71828. They can also be expressed in exponential notation: 1.5e2
16equals 150; in this example, @samp{e2} stands for ten to the second
17power, and that is multiplied by 1.5. Floating point values are not
18exact; they have a fixed, limited amount of precision.
19
20@menu
21* Integer Basics:: Representation and range of integers.
d24880de 22* Float Basics:: Representation and range of floating point.
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23* Predicates on Numbers:: Testing for numbers.
24* Comparison of Numbers:: Equality and inequality predicates.
d24880de 25* Numeric Conversions:: Converting float to integer and vice versa.
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26* Arithmetic Operations:: How to add, subtract, multiply and divide.
27* Rounding Operations:: Explicitly rounding floating point numbers.
28* Bitwise Operations:: Logical and, or, not, shifting.
29* Math Functions:: Trig, exponential and logarithmic functions.
30* Random Numbers:: Obtaining random integers, predictable or not.
31@end menu
32
33@node Integer Basics
34@comment node-name, next, previous, up
35@section Integer Basics
36
37 The range of values for an integer depends on the machine. The
1ddd6622 38minimum range is @minus{}536870912 to 536870911 (30 bits; i.e.,
b8d4c8d0 39@ifnottex
1ddd6622 40-2**29
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41@end ifnottex
42@tex
1ddd6622 43@math{-2^{29}}
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44@end tex
45to
46@ifnottex
1ddd6622 472**29 - 1),
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48@end ifnottex
49@tex
1ddd6622 50@math{2^{29}-1}),
b8d4c8d0 51@end tex
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52but some machines provide a wider range. Many examples in this
53chapter assume that an integer has 30 bits and that floating point
be14b9ab 54numbers are IEEE double precision.
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55@cindex overflow
56
57 The Lisp reader reads an integer as a sequence of digits with optional
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58initial sign and optional final period. An integer that is out of the
59Emacs range is treated as a floating-point number.
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60
61@example
62 1 ; @r{The integer 1.}
63 1. ; @r{The integer 1.}
64+1 ; @r{Also the integer 1.}
65-1 ; @r{The integer @minus{}1.}
fed14fd7 66 1073741825 ; @r{The floating point number 1073741825.0.}
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67 0 ; @r{The integer 0.}
68-0 ; @r{The integer 0.}
69@end example
70
71@cindex integers in specific radix
72@cindex radix for reading an integer
73@cindex base for reading an integer
74@cindex hex numbers
75@cindex octal numbers
76@cindex reading numbers in hex, octal, and binary
77 The syntax for integers in bases other than 10 uses @samp{#}
78followed by a letter that specifies the radix: @samp{b} for binary,
79@samp{o} for octal, @samp{x} for hex, or @samp{@var{radix}r} to
80specify radix @var{radix}. Case is not significant for the letter
81that specifies the radix. Thus, @samp{#b@var{integer}} reads
82@var{integer} in binary, and @samp{#@var{radix}r@var{integer}} reads
83@var{integer} in radix @var{radix}. Allowed values of @var{radix} run
84from 2 to 36. For example:
85
86@example
87#b101100 @result{} 44
88#o54 @result{} 44
89#x2c @result{} 44
90#24r1k @result{} 44
91@end example
92
93 To understand how various functions work on integers, especially the
94bitwise operators (@pxref{Bitwise Operations}), it is often helpful to
95view the numbers in their binary form.
96
1ddd6622 97 In 30-bit binary, the decimal integer 5 looks like this:
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98
99@example
001903b5 1000000...000101 (30 bits total)
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101@end example
102
103@noindent
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104(The @samp{...} stands for enough bits to fill out a 30-bit word; in
105this case, @samp{...} stands for twenty 0 bits. Later examples also
106use the @samp{...} notation to make binary integers easier to read.)
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107
108 The integer @minus{}1 looks like this:
109
110@example
001903b5 1111111...111111 (30 bits total)
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112@end example
113
114@noindent
115@cindex two's complement
1ddd6622 116@minus{}1 is represented as 30 ones. (This is called @dfn{two's
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117complement} notation.)
118
119 The negative integer, @minus{}5, is creating by subtracting 4 from
120@minus{}1. In binary, the decimal integer 4 is 100. Consequently,
121@minus{}5 looks like this:
122
123@example
001903b5 1241111...111011 (30 bits total)
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125@end example
126
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127 In this implementation, the largest 30-bit binary integer value is
128536,870,911 in decimal. In binary, it looks like this:
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129
130@example
001903b5 1310111...111111 (30 bits total)
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132@end example
133
134 Since the arithmetic functions do not check whether integers go
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135outside their range, when you add 1 to 536,870,911, the value is the
136negative integer @minus{}536,870,912:
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137
138@example
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139(+ 1 536870911)
140 @result{} -536870912
001903b5 141 @result{} 1000...000000 (30 bits total)
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142@end example
143
144 Many of the functions described in this chapter accept markers for
145arguments in place of numbers. (@xref{Markers}.) Since the actual
146arguments to such functions may be either numbers or markers, we often
147give these arguments the name @var{number-or-marker}. When the argument
148value is a marker, its position value is used and its buffer is ignored.
149
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150@cindex largest Lisp integer number
151@cindex maximum Lisp integer number
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152@defvar most-positive-fixnum
153The value of this variable is the largest integer that Emacs Lisp
154can handle.
155@end defvar
156
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157@cindex smallest Lisp integer number
158@cindex minimum Lisp integer number
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159@defvar most-negative-fixnum
160The value of this variable is the smallest integer that Emacs Lisp can
161handle. It is negative.
162@end defvar
163
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164 @xref{Character Codes, max-char}, for the maximum value of a valid
165character codepoint.
166
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167@node Float Basics
168@section Floating Point Basics
169
fead402d 170@cindex @acronym{IEEE} floating point
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171 Floating point numbers are useful for representing numbers that are
172not integral. The precise range of floating point numbers is
173machine-specific; it is the same as the range of the C data type
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174@code{double} on the machine you are using. Emacs uses the
175@acronym{IEEE} floating point standard where possible (the standard is
176supported by most modern computers).
b8d4c8d0 177
fead402d 178 The read syntax for floating point numbers requires either a decimal
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179point (with at least one digit following), an exponent, or both. For
180example, @samp{1500.0}, @samp{15e2}, @samp{15.0e2}, @samp{1.5e3}, and
181@samp{.15e4} are five ways of writing a floating point number whose
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182value is 1500. They are all equivalent. You can also use a minus
183sign to write negative floating point numbers, as in @samp{-1.0}.
184
185 Emacs Lisp treats @code{-0.0} as equal to ordinary zero (with
186respect to @code{equal} and @code{=}), even though the two are
187distinguishable in the @acronym{IEEE} floating point standard.
b8d4c8d0 188
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189@cindex positive infinity
190@cindex negative infinity
191@cindex infinity
192@cindex NaN
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193 The @acronym{IEEE} floating point standard supports positive
194infinity and negative infinity as floating point values. It also
195provides for a class of values called NaN or ``not-a-number'';
196numerical functions return such values in cases where there is no
197correct answer. For example, @code{(/ 0.0 0.0)} returns a NaN. (NaN
198values can also carry a sign, but for practical purposes there's no
199significant difference between different NaN values in Emacs Lisp.)
200Here are the read syntaxes for these special floating point values:
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201
202@table @asis
203@item positive infinity
204@samp{1.0e+INF}
205@item negative infinity
206@samp{-1.0e+INF}
fed14fd7 207@item Not-a-number
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208@samp{0.0e+NaN} or @samp{-0.0e+NaN}.
209@end table
210
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211@defun isnan number
212This predicate tests whether its argument is NaN, and returns @code{t}
213if so, @code{nil} otherwise. The argument must be a number.
214@end defun
215
216 The following functions are specialized for handling floating point
217numbers:
218
219@defun frexp x
220This function returns a cons cell @code{(@var{sig} . @var{exp})},
221where @var{sig} and @var{exp} are respectively the significand and
222exponent of the floating point number @var{x}:
223
224@smallexample
225@var{x} = @var{sig} * 2^@var{exp}
226@end smallexample
227
228@var{sig} is a floating point number between 0.5 (inclusive) and 1.0
229(exclusive). If @var{x} is zero, the return value is @code{(0 . 0)}.
230@end defun
b8d4c8d0 231
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232@defun ldexp sig &optional exp
233This function returns a floating point number corresponding to the
234significand @var{sig} and exponent @var{exp}.
235@end defun
b8d4c8d0 236
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237@defun copysign x1 x2
238This function copies the sign of @var{x2} to the value of @var{x1},
239and returns the result. @var{x1} and @var{x2} must be floating point
240numbers.
241@end defun
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242
243@defun logb number
244This function returns the binary exponent of @var{number}. More
245precisely, the value is the logarithm of @var{number} base 2, rounded
246down to an integer.
247
248@example
249(logb 10)
250 @result{} 3
251(logb 10.0e20)
252 @result{} 69
253@end example
254@end defun
255
256@node Predicates on Numbers
257@section Type Predicates for Numbers
258@cindex predicates for numbers
259
260 The functions in this section test for numbers, or for a specific
261type of number. The functions @code{integerp} and @code{floatp} can
262take any type of Lisp object as argument (they would not be of much
263use otherwise), but the @code{zerop} predicate requires a number as
264its argument. See also @code{integer-or-marker-p} and
265@code{number-or-marker-p}, in @ref{Predicates on Markers}.
266
267@defun floatp object
268This predicate tests whether its argument is a floating point
269number and returns @code{t} if so, @code{nil} otherwise.
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270@end defun
271
272@defun integerp object
273This predicate tests whether its argument is an integer, and returns
274@code{t} if so, @code{nil} otherwise.
275@end defun
276
277@defun numberp object
278This predicate tests whether its argument is a number (either integer or
279floating point), and returns @code{t} if so, @code{nil} otherwise.
280@end defun
281
0f29fa41 282@defun natnump object
b8d4c8d0 283@cindex natural numbers
bccc0e40 284This predicate (whose name comes from the phrase ``natural number'')
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285tests to see whether its argument is a nonnegative integer, and
286returns @code{t} if so, @code{nil} otherwise. 0 is considered
287non-negative.
b8d4c8d0 288
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289@findex wholenump number
290This is a synonym for @code{natnump}.
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291@end defun
292
293@defun zerop number
294This predicate tests whether its argument is zero, and returns @code{t}
295if so, @code{nil} otherwise. The argument must be a number.
296
297@code{(zerop x)} is equivalent to @code{(= x 0)}.
298@end defun
299
300@node Comparison of Numbers
301@section Comparison of Numbers
302@cindex number comparison
303@cindex comparing numbers
304
305 To test numbers for numerical equality, you should normally use
306@code{=}, not @code{eq}. There can be many distinct floating point
307number objects with the same numeric value. If you use @code{eq} to
308compare them, then you test whether two values are the same
309@emph{object}. By contrast, @code{=} compares only the numeric values
310of the objects.
311
312 At present, each integer value has a unique Lisp object in Emacs Lisp.
313Therefore, @code{eq} is equivalent to @code{=} where integers are
314concerned. It is sometimes convenient to use @code{eq} for comparing an
315unknown value with an integer, because @code{eq} does not report an
316error if the unknown value is not a number---it accepts arguments of any
317type. By contrast, @code{=} signals an error if the arguments are not
318numbers or markers. However, it is a good idea to use @code{=} if you
319can, even for comparing integers, just in case we change the
320representation of integers in a future Emacs version.
321
322 Sometimes it is useful to compare numbers with @code{equal}; it
323treats two numbers as equal if they have the same data type (both
324integers, or both floating point) and the same value. By contrast,
325@code{=} can treat an integer and a floating point number as equal.
326@xref{Equality Predicates}.
327
328 There is another wrinkle: because floating point arithmetic is not
329exact, it is often a bad idea to check for equality of two floating
330point values. Usually it is better to test for approximate equality.
331Here's a function to do this:
332
333@example
334(defvar fuzz-factor 1.0e-6)
335(defun approx-equal (x y)
336 (or (and (= x 0) (= y 0))
337 (< (/ (abs (- x y))
338 (max (abs x) (abs y)))
339 fuzz-factor)))
340@end example
341
342@cindex CL note---integers vrs @code{eq}
343@quotation
344@b{Common Lisp note:} Comparing numbers in Common Lisp always requires
345@code{=} because Common Lisp implements multi-word integers, and two
346distinct integer objects can have the same numeric value. Emacs Lisp
347can have just one integer object for any given value because it has a
348limited range of integer values.
349@end quotation
350
351@defun = number-or-marker1 number-or-marker2
352This function tests whether its arguments are numerically equal, and
353returns @code{t} if so, @code{nil} otherwise.
354@end defun
355
356@defun eql value1 value2
357This function acts like @code{eq} except when both arguments are
358numbers. It compares numbers by type and numeric value, so that
359@code{(eql 1.0 1)} returns @code{nil}, but @code{(eql 1.0 1.0)} and
360@code{(eql 1 1)} both return @code{t}.
361@end defun
362
363@defun /= number-or-marker1 number-or-marker2
364This function tests whether its arguments are numerically equal, and
365returns @code{t} if they are not, and @code{nil} if they are.
366@end defun
367
368@defun < number-or-marker1 number-or-marker2
369This function tests whether its first argument is strictly less than
370its second argument. It returns @code{t} if so, @code{nil} otherwise.
371@end defun
372
373@defun <= number-or-marker1 number-or-marker2
374This function tests whether its first argument is less than or equal
375to its second argument. It returns @code{t} if so, @code{nil}
376otherwise.
377@end defun
378
379@defun > number-or-marker1 number-or-marker2
380This function tests whether its first argument is strictly greater
381than its second argument. It returns @code{t} if so, @code{nil}
382otherwise.
383@end defun
384
385@defun >= number-or-marker1 number-or-marker2
386This function tests whether its first argument is greater than or
387equal to its second argument. It returns @code{t} if so, @code{nil}
388otherwise.
389@end defun
390
391@defun max number-or-marker &rest numbers-or-markers
392This function returns the largest of its arguments.
393If any of the arguments is floating-point, the value is returned
394as floating point, even if it was given as an integer.
395
396@example
397(max 20)
398 @result{} 20
399(max 1 2.5)
400 @result{} 2.5
401(max 1 3 2.5)
402 @result{} 3.0
403@end example
404@end defun
405
406@defun min number-or-marker &rest numbers-or-markers
407This function returns the smallest of its arguments.
408If any of the arguments is floating-point, the value is returned
409as floating point, even if it was given as an integer.
410
411@example
412(min -4 1)
413 @result{} -4
414@end example
415@end defun
416
417@defun abs number
418This function returns the absolute value of @var{number}.
419@end defun
420
421@node Numeric Conversions
422@section Numeric Conversions
423@cindex rounding in conversions
424@cindex number conversions
425@cindex converting numbers
426
427To convert an integer to floating point, use the function @code{float}.
428
429@defun float number
430This returns @var{number} converted to floating point.
431If @var{number} is already a floating point number, @code{float} returns
432it unchanged.
433@end defun
434
435There are four functions to convert floating point numbers to integers;
436they differ in how they round. All accept an argument @var{number}
437and an optional argument @var{divisor}. Both arguments may be
438integers or floating point numbers. @var{divisor} may also be
439@code{nil}. If @var{divisor} is @code{nil} or omitted, these
440functions convert @var{number} to an integer, or return it unchanged
441if it already is an integer. If @var{divisor} is non-@code{nil}, they
442divide @var{number} by @var{divisor} and convert the result to an
443integer. An @code{arith-error} results if @var{divisor} is 0.
444
445@defun truncate number &optional divisor
446This returns @var{number}, converted to an integer by rounding towards
447zero.
448
449@example
450(truncate 1.2)
451 @result{} 1
452(truncate 1.7)
453 @result{} 1
454(truncate -1.2)
455 @result{} -1
456(truncate -1.7)
457 @result{} -1
458@end example
459@end defun
460
461@defun floor number &optional divisor
462This returns @var{number}, converted to an integer by rounding downward
463(towards negative infinity).
464
465If @var{divisor} is specified, this uses the kind of division
466operation that corresponds to @code{mod}, rounding downward.
467
468@example
469(floor 1.2)
470 @result{} 1
471(floor 1.7)
472 @result{} 1
473(floor -1.2)
474 @result{} -2
475(floor -1.7)
476 @result{} -2
477(floor 5.99 3)
478 @result{} 1
479@end example
480@end defun
481
482@defun ceiling number &optional divisor
483This returns @var{number}, converted to an integer by rounding upward
484(towards positive infinity).
485
486@example
487(ceiling 1.2)
488 @result{} 2
489(ceiling 1.7)
490 @result{} 2
491(ceiling -1.2)
492 @result{} -1
493(ceiling -1.7)
494 @result{} -1
495@end example
496@end defun
497
498@defun round number &optional divisor
499This returns @var{number}, converted to an integer by rounding towards the
500nearest integer. Rounding a value equidistant between two integers
501may choose the integer closer to zero, or it may prefer an even integer,
502depending on your machine.
503
504@example
505(round 1.2)
506 @result{} 1
507(round 1.7)
508 @result{} 2
509(round -1.2)
510 @result{} -1
511(round -1.7)
512 @result{} -2
513@end example
514@end defun
515
516@node Arithmetic Operations
517@section Arithmetic Operations
518@cindex arithmetic operations
519
520 Emacs Lisp provides the traditional four arithmetic operations:
521addition, subtraction, multiplication, and division. Remainder and modulus
522functions supplement the division functions. The functions to
523add or subtract 1 are provided because they are traditional in Lisp and
524commonly used.
525
526 All of these functions except @code{%} return a floating point value
527if any argument is floating.
528
c717b326 529 It is important to note that in Emacs Lisp, arithmetic functions
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530do not check for overflow. Thus @code{(1+ 536870911)} may evaluate to
531@minus{}536870912, depending on your hardware.
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532
533@defun 1+ number-or-marker
534This function returns @var{number-or-marker} plus 1.
535For example,
536
537@example
538(setq foo 4)
539 @result{} 4
540(1+ foo)
541 @result{} 5
542@end example
543
544This function is not analogous to the C operator @code{++}---it does not
545increment a variable. It just computes a sum. Thus, if we continue,
546
547@example
548foo
549 @result{} 4
550@end example
551
552If you want to increment the variable, you must use @code{setq},
553like this:
554
555@example
556(setq foo (1+ foo))
557 @result{} 5
558@end example
559@end defun
560
561@defun 1- number-or-marker
562This function returns @var{number-or-marker} minus 1.
563@end defun
564
565@defun + &rest numbers-or-markers
566This function adds its arguments together. When given no arguments,
567@code{+} returns 0.
568
569@example
570(+)
571 @result{} 0
572(+ 1)
573 @result{} 1
574(+ 1 2 3 4)
575 @result{} 10
576@end example
577@end defun
578
579@defun - &optional number-or-marker &rest more-numbers-or-markers
580The @code{-} function serves two purposes: negation and subtraction.
581When @code{-} has a single argument, the value is the negative of the
582argument. When there are multiple arguments, @code{-} subtracts each of
583the @var{more-numbers-or-markers} from @var{number-or-marker},
584cumulatively. If there are no arguments, the result is 0.
585
586@example
587(- 10 1 2 3 4)
588 @result{} 0
589(- 10)
590 @result{} -10
591(-)
592 @result{} 0
593@end example
594@end defun
595
596@defun * &rest numbers-or-markers
597This function multiplies its arguments together, and returns the
598product. When given no arguments, @code{*} returns 1.
599
600@example
601(*)
602 @result{} 1
603(* 1)
604 @result{} 1
605(* 1 2 3 4)
606 @result{} 24
607@end example
608@end defun
609
610@defun / dividend divisor &rest divisors
611This function divides @var{dividend} by @var{divisor} and returns the
612quotient. If there are additional arguments @var{divisors}, then it
613divides @var{dividend} by each divisor in turn. Each argument may be a
614number or a marker.
615
616If all the arguments are integers, then the result is an integer too.
617This means the result has to be rounded. On most machines, the result
618is rounded towards zero after each division, but some machines may round
619differently with negative arguments. This is because the Lisp function
620@code{/} is implemented using the C division operator, which also
621permits machine-dependent rounding. As a practical matter, all known
622machines round in the standard fashion.
623
624@cindex @code{arith-error} in division
625If you divide an integer by 0, an @code{arith-error} error is signaled.
626(@xref{Errors}.) Floating point division by zero returns either
627infinity or a NaN if your machine supports @acronym{IEEE} floating point;
628otherwise, it signals an @code{arith-error} error.
629
630@example
631@group
632(/ 6 2)
633 @result{} 3
634@end group
635(/ 5 2)
636 @result{} 2
637(/ 5.0 2)
638 @result{} 2.5
639(/ 5 2.0)
640 @result{} 2.5
641(/ 5.0 2.0)
642 @result{} 2.5
643(/ 25 3 2)
644 @result{} 4
645@group
646(/ -17 6)
647 @result{} -2 @r{(could in theory be @minus{}3 on some machines)}
648@end group
649@end example
650@end defun
651
652@defun % dividend divisor
653@cindex remainder
654This function returns the integer remainder after division of @var{dividend}
655by @var{divisor}. The arguments must be integers or markers.
656
657For negative arguments, the remainder is in principle machine-dependent
658since the quotient is; but in practice, all known machines behave alike.
659
660An @code{arith-error} results if @var{divisor} is 0.
661
662@example
663(% 9 4)
664 @result{} 1
665(% -9 4)
666 @result{} -1
667(% 9 -4)
668 @result{} 1
669(% -9 -4)
670 @result{} -1
671@end example
672
673For any two integers @var{dividend} and @var{divisor},
674
675@example
676@group
677(+ (% @var{dividend} @var{divisor})
678 (* (/ @var{dividend} @var{divisor}) @var{divisor}))
679@end group
680@end example
681
682@noindent
683always equals @var{dividend}.
684@end defun
685
686@defun mod dividend divisor
687@cindex modulus
688This function returns the value of @var{dividend} modulo @var{divisor};
689in other words, the remainder after division of @var{dividend}
690by @var{divisor}, but with the same sign as @var{divisor}.
691The arguments must be numbers or markers.
692
693Unlike @code{%}, @code{mod} returns a well-defined result for negative
694arguments. It also permits floating point arguments; it rounds the
695quotient downward (towards minus infinity) to an integer, and uses that
696quotient to compute the remainder.
697
698An @code{arith-error} results if @var{divisor} is 0.
699
700@example
701@group
702(mod 9 4)
703 @result{} 1
704@end group
705@group
706(mod -9 4)
707 @result{} 3
708@end group
709@group
710(mod 9 -4)
711 @result{} -3
712@end group
713@group
714(mod -9 -4)
715 @result{} -1
716@end group
717@group
718(mod 5.5 2.5)
719 @result{} .5
720@end group
721@end example
722
723For any two numbers @var{dividend} and @var{divisor},
724
725@example
726@group
727(+ (mod @var{dividend} @var{divisor})
728 (* (floor @var{dividend} @var{divisor}) @var{divisor}))
729@end group
730@end example
731
732@noindent
733always equals @var{dividend}, subject to rounding error if either
734argument is floating point. For @code{floor}, see @ref{Numeric
735Conversions}.
736@end defun
737
738@node Rounding Operations
739@section Rounding Operations
740@cindex rounding without conversion
741
742The functions @code{ffloor}, @code{fceiling}, @code{fround}, and
743@code{ftruncate} take a floating point argument and return a floating
744point result whose value is a nearby integer. @code{ffloor} returns the
745nearest integer below; @code{fceiling}, the nearest integer above;
746@code{ftruncate}, the nearest integer in the direction towards zero;
747@code{fround}, the nearest integer.
748
749@defun ffloor float
750This function rounds @var{float} to the next lower integral value, and
751returns that value as a floating point number.
752@end defun
753
754@defun fceiling float
755This function rounds @var{float} to the next higher integral value, and
756returns that value as a floating point number.
757@end defun
758
759@defun ftruncate float
760This function rounds @var{float} towards zero to an integral value, and
761returns that value as a floating point number.
762@end defun
763
764@defun fround float
765This function rounds @var{float} to the nearest integral value,
766and returns that value as a floating point number.
767@end defun
768
769@node Bitwise Operations
770@section Bitwise Operations on Integers
771@cindex bitwise arithmetic
772@cindex logical arithmetic
773
774 In a computer, an integer is represented as a binary number, a
775sequence of @dfn{bits} (digits which are either zero or one). A bitwise
776operation acts on the individual bits of such a sequence. For example,
777@dfn{shifting} moves the whole sequence left or right one or more places,
16152b76 778reproducing the same pattern ``moved over''.
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779
780 The bitwise operations in Emacs Lisp apply only to integers.
781
782@defun lsh integer1 count
783@cindex logical shift
784@code{lsh}, which is an abbreviation for @dfn{logical shift}, shifts the
785bits in @var{integer1} to the left @var{count} places, or to the right
786if @var{count} is negative, bringing zeros into the vacated bits. If
787@var{count} is negative, @code{lsh} shifts zeros into the leftmost
788(most-significant) bit, producing a positive result even if
789@var{integer1} is negative. Contrast this with @code{ash}, below.
790
791Here are two examples of @code{lsh}, shifting a pattern of bits one
792place to the left. We show only the low-order eight bits of the binary
793pattern; the rest are all zero.
794
795@example
796@group
797(lsh 5 1)
798 @result{} 10
799;; @r{Decimal 5 becomes decimal 10.}
80000000101 @result{} 00001010
801
802(lsh 7 1)
803 @result{} 14
804;; @r{Decimal 7 becomes decimal 14.}
80500000111 @result{} 00001110
806@end group
807@end example
808
809@noindent
810As the examples illustrate, shifting the pattern of bits one place to
811the left produces a number that is twice the value of the previous
812number.
813
814Shifting a pattern of bits two places to the left produces results
815like this (with 8-bit binary numbers):
816
817@example
818@group
819(lsh 3 2)
820 @result{} 12
821;; @r{Decimal 3 becomes decimal 12.}
82200000011 @result{} 00001100
823@end group
824@end example
825
826On the other hand, shifting one place to the right looks like this:
827
828@example
829@group
830(lsh 6 -1)
831 @result{} 3
832;; @r{Decimal 6 becomes decimal 3.}
83300000110 @result{} 00000011
834@end group
835
836@group
837(lsh 5 -1)
838 @result{} 2
839;; @r{Decimal 5 becomes decimal 2.}
84000000101 @result{} 00000010
841@end group
842@end example
843
844@noindent
845As the example illustrates, shifting one place to the right divides the
846value of a positive integer by two, rounding downward.
847
c717b326 848The function @code{lsh}, like all Emacs Lisp arithmetic functions, does
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849not check for overflow, so shifting left can discard significant bits
850and change the sign of the number. For example, left shifting
001903b5 851536,870,911 produces @minus{}2 in the 30-bit implementation:
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852
853@example
1ddd6622 854(lsh 536870911 1) ; @r{left shift}
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855 @result{} -2
856@end example
857
001903b5 858In binary, the argument looks like this:
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859
860@example
861@group
1ddd6622 862;; @r{Decimal 536,870,911}
001903b5 8630111...111111 (30 bits total)
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864@end group
865@end example
866
867@noindent
868which becomes the following when left shifted:
869
870@example
871@group
872;; @r{Decimal @minus{}2}
001903b5 8731111...111110 (30 bits total)
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874@end group
875@end example
876@end defun
877
878@defun ash integer1 count
879@cindex arithmetic shift
880@code{ash} (@dfn{arithmetic shift}) shifts the bits in @var{integer1}
881to the left @var{count} places, or to the right if @var{count}
882is negative.
883
884@code{ash} gives the same results as @code{lsh} except when
885@var{integer1} and @var{count} are both negative. In that case,
886@code{ash} puts ones in the empty bit positions on the left, while
887@code{lsh} puts zeros in those bit positions.
888
889Thus, with @code{ash}, shifting the pattern of bits one place to the right
890looks like this:
891
892@example
893@group
894(ash -6 -1) @result{} -3
895;; @r{Decimal @minus{}6 becomes decimal @minus{}3.}
001903b5 8961111...111010 (30 bits total)
b8d4c8d0 897 @result{}
001903b5 8981111...111101 (30 bits total)
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899@end group
900@end example
901
902In contrast, shifting the pattern of bits one place to the right with
903@code{lsh} looks like this:
904
905@example
906@group
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907(lsh -6 -1) @result{} 536870909
908;; @r{Decimal @minus{}6 becomes decimal 536,870,909.}
001903b5 9091111...111010 (30 bits total)
b8d4c8d0 910 @result{}
001903b5 9110111...111101 (30 bits total)
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912@end group
913@end example
914
915Here are other examples:
916
917@c !!! Check if lined up in smallbook format! XDVI shows problem
918@c with smallbook but not with regular book! --rjc 16mar92
919@smallexample
920@group
001903b5 921 ; @r{ 30-bit binary values}
b8d4c8d0 922
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923(lsh 5 2) ; 5 = @r{0000...000101}
924 @result{} 20 ; = @r{0000...010100}
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925@end group
926@group
927(ash 5 2)
928 @result{} 20
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929(lsh -5 2) ; -5 = @r{1111...111011}
930 @result{} -20 ; = @r{1111...101100}
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931(ash -5 2)
932 @result{} -20
933@end group
934@group
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PE
935(lsh 5 -2) ; 5 = @r{0000...000101}
936 @result{} 1 ; = @r{0000...000001}
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937@end group
938@group
939(ash 5 -2)
940 @result{} 1
941@end group
942@group
be14b9ab 943(lsh -5 -2) ; -5 = @r{1111...111011}
001903b5 944 @result{} 268435454
be14b9ab 945 ; = @r{0011...111110}
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946@end group
947@group
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PE
948(ash -5 -2) ; -5 = @r{1111...111011}
949 @result{} -2 ; = @r{1111...111110}
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950@end group
951@end smallexample
952@end defun
953
954@defun logand &rest ints-or-markers
955This function returns the ``logical and'' of the arguments: the
956@var{n}th bit is set in the result if, and only if, the @var{n}th bit is
957set in all the arguments. (``Set'' means that the value of the bit is 1
958rather than 0.)
959
960For example, using 4-bit binary numbers, the ``logical and'' of 13 and
96112 is 12: 1101 combined with 1100 produces 1100.
962In both the binary numbers, the leftmost two bits are set (i.e., they
963are 1's), so the leftmost two bits of the returned value are set.
964However, for the rightmost two bits, each is zero in at least one of
965the arguments, so the rightmost two bits of the returned value are 0's.
966
967@noindent
968Therefore,
969
970@example
971@group
972(logand 13 12)
973 @result{} 12
974@end group
975@end example
976
977If @code{logand} is not passed any argument, it returns a value of
978@minus{}1. This number is an identity element for @code{logand}
979because its binary representation consists entirely of ones. If
980@code{logand} is passed just one argument, it returns that argument.
981
982@smallexample
983@group
001903b5 984 ; @r{ 30-bit binary values}
b8d4c8d0 985
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PE
986(logand 14 13) ; 14 = @r{0000...001110}
987 ; 13 = @r{0000...001101}
988 @result{} 12 ; 12 = @r{0000...001100}
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989@end group
990
991@group
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PE
992(logand 14 13 4) ; 14 = @r{0000...001110}
993 ; 13 = @r{0000...001101}
994 ; 4 = @r{0000...000100}
995 @result{} 4 ; 4 = @r{0000...000100}
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996@end group
997
998@group
999(logand)
be14b9ab 1000 @result{} -1 ; -1 = @r{1111...111111}
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1001@end group
1002@end smallexample
1003@end defun
1004
1005@defun logior &rest ints-or-markers
1006This function returns the ``inclusive or'' of its arguments: the @var{n}th bit
1007is set in the result if, and only if, the @var{n}th bit is set in at least
1008one of the arguments. If there are no arguments, the result is zero,
1009which is an identity element for this operation. If @code{logior} is
1010passed just one argument, it returns that argument.
1011
1012@smallexample
1013@group
001903b5 1014 ; @r{ 30-bit binary values}
b8d4c8d0 1015
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PE
1016(logior 12 5) ; 12 = @r{0000...001100}
1017 ; 5 = @r{0000...000101}
1018 @result{} 13 ; 13 = @r{0000...001101}
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1019@end group
1020
1021@group
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1022(logior 12 5 7) ; 12 = @r{0000...001100}
1023 ; 5 = @r{0000...000101}
1024 ; 7 = @r{0000...000111}
1025 @result{} 15 ; 15 = @r{0000...001111}
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GM
1026@end group
1027@end smallexample
1028@end defun
1029
1030@defun logxor &rest ints-or-markers
1031This function returns the ``exclusive or'' of its arguments: the
1032@var{n}th bit is set in the result if, and only if, the @var{n}th bit is
1033set in an odd number of the arguments. If there are no arguments, the
1034result is 0, which is an identity element for this operation. If
1035@code{logxor} is passed just one argument, it returns that argument.
1036
1037@smallexample
1038@group
001903b5 1039 ; @r{ 30-bit binary values}
b8d4c8d0 1040
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PE
1041(logxor 12 5) ; 12 = @r{0000...001100}
1042 ; 5 = @r{0000...000101}
1043 @result{} 9 ; 9 = @r{0000...001001}
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GM
1044@end group
1045
1046@group
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PE
1047(logxor 12 5 7) ; 12 = @r{0000...001100}
1048 ; 5 = @r{0000...000101}
1049 ; 7 = @r{0000...000111}
1050 @result{} 14 ; 14 = @r{0000...001110}
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1051@end group
1052@end smallexample
1053@end defun
1054
1055@defun lognot integer
1056This function returns the logical complement of its argument: the @var{n}th
1057bit is one in the result if, and only if, the @var{n}th bit is zero in
1058@var{integer}, and vice-versa.
1059
1060@example
1061(lognot 5)
1062 @result{} -6
001903b5 1063;; 5 = @r{0000...000101} (30 bits total)
b8d4c8d0 1064;; @r{becomes}
001903b5 1065;; -6 = @r{1111...111010} (30 bits total)
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1066@end example
1067@end defun
1068
1069@node Math Functions
1070@section Standard Mathematical Functions
1071@cindex transcendental functions
1072@cindex mathematical functions
1073@cindex floating-point functions
1074
1075 These mathematical functions allow integers as well as floating point
1076numbers as arguments.
1077
1078@defun sin arg
1079@defunx cos arg
1080@defunx tan arg
1081These are the ordinary trigonometric functions, with argument measured
1082in radians.
1083@end defun
1084
1085@defun asin arg
1086The value of @code{(asin @var{arg})} is a number between
1087@ifnottex
1088@minus{}pi/2
1089@end ifnottex
1090@tex
1091@math{-\pi/2}
1092@end tex
1093and
1094@ifnottex
1095pi/2
1096@end ifnottex
1097@tex
1098@math{\pi/2}
1099@end tex
1100(inclusive) whose sine is @var{arg}; if, however, @var{arg} is out of
1101range (outside [@minus{}1, 1]), it signals a @code{domain-error} error.
1102@end defun
1103
1104@defun acos arg
1105The value of @code{(acos @var{arg})} is a number between 0 and
1106@ifnottex
1107pi
1108@end ifnottex
1109@tex
1110@math{\pi}
1111@end tex
1112(inclusive) whose cosine is @var{arg}; if, however, @var{arg} is out
1113of range (outside [@minus{}1, 1]), it signals a @code{domain-error} error.
1114@end defun
1115
1116@defun atan y &optional x
1117The value of @code{(atan @var{y})} is a number between
1118@ifnottex
1119@minus{}pi/2
1120@end ifnottex
1121@tex
1122@math{-\pi/2}
1123@end tex
1124and
1125@ifnottex
1126pi/2
1127@end ifnottex
1128@tex
1129@math{\pi/2}
1130@end tex
1131(exclusive) whose tangent is @var{y}. If the optional second
1132argument @var{x} is given, the value of @code{(atan y x)} is the
1133angle in radians between the vector @code{[@var{x}, @var{y}]} and the
1134@code{X} axis.
1135@end defun
1136
1137@defun exp arg
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1138This is the exponential function; it returns @math{e} to the power
1139@var{arg}.
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GM
1140@end defun
1141
1142@defun log arg &optional base
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CY
1143This function returns the logarithm of @var{arg}, with base
1144@var{base}. If you don't specify @var{base}, the natural base
1145@math{e} is used. If @var{arg} is negative, it signals a
1146@code{domain-error} error.
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GM
1147@end defun
1148
1149@ignore
1150@defun expm1 arg
1151This function returns @code{(1- (exp @var{arg}))}, but it is more
1152accurate than that when @var{arg} is negative and @code{(exp @var{arg})}
1153is close to 1.
1154@end defun
1155
1156@defun log1p arg
1157This function returns @code{(log (1+ @var{arg}))}, but it is more
1158accurate than that when @var{arg} is so small that adding 1 to it would
1159lose accuracy.
1160@end defun
1161@end ignore
1162
1163@defun log10 arg
1164This function returns the logarithm of @var{arg}, with base 10. If
1165@var{arg} is negative, it signals a @code{domain-error} error.
1166@code{(log10 @var{x})} @equiv{} @code{(log @var{x} 10)}, at least
1167approximately.
1168@end defun
1169
1170@defun expt x y
1171This function returns @var{x} raised to power @var{y}. If both
c717b326
PE
1172arguments are integers and @var{y} is positive, the result is an
1173integer; in this case, overflow causes truncation, so watch out.
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1174@end defun
1175
1176@defun sqrt arg
1177This returns the square root of @var{arg}. If @var{arg} is negative,
1178it signals a @code{domain-error} error.
1179@end defun
1180
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1181In addition, Emacs defines the following common mathematical
1182constants:
1183
1184@defvar float-e
1185The mathematical constant @math{e} (2.71828@dots{}).
1186@end defvar
1187
1188@defvar float-pi
1189The mathematical constant @math{pi} (3.14159@dots{}).
1190@end defvar
1191
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1192@node Random Numbers
1193@section Random Numbers
1194@cindex random numbers
1195
1196A deterministic computer program cannot generate true random numbers.
1197For most purposes, @dfn{pseudo-random numbers} suffice. A series of
1198pseudo-random numbers is generated in a deterministic fashion. The
1199numbers are not truly random, but they have certain properties that
1200mimic a random series. For example, all possible values occur equally
1201often in a pseudo-random series.
1202
1203In Emacs, pseudo-random numbers are generated from a ``seed'' number.
1204Starting from any given seed, the @code{random} function always
1205generates the same sequence of numbers. Emacs always starts with the
1206same seed value, so the sequence of values of @code{random} is actually
1207the same in each Emacs run! For example, in one operating system, the
1208first call to @code{(random)} after you start Emacs always returns
1209@minus{}1457731, and the second one always returns @minus{}7692030. This
1210repeatability is helpful for debugging.
1211
1212If you want random numbers that don't always come out the same, execute
1213@code{(random t)}. This chooses a new seed based on the current time of
1214day and on Emacs's process @acronym{ID} number.
1215
1216@defun random &optional limit
1217This function returns a pseudo-random integer. Repeated calls return a
1218series of pseudo-random integers.
1219
1220If @var{limit} is a positive integer, the value is chosen to be
1221nonnegative and less than @var{limit}.
1222
1223If @var{limit} is @code{t}, it means to choose a new seed based on the
1224current time of day and on Emacs's process @acronym{ID} number.
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1225
1226On some machines, any integer representable in Lisp may be the result
1227of @code{random}. On other machines, the result can never be larger
1228than a certain maximum or less than a certain (negative) minimum.
1229@end defun