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[bpt/emacs.git] / doc / lispref / display.texi
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1@c -*-texinfo-*-
2@c This is part of the GNU Emacs Lisp Reference Manual.
ab422c4d 3@c Copyright (C) 1990-1995, 1998-2013 Free Software Foundation, Inc.
b8d4c8d0 4@c See the file elisp.texi for copying conditions.
ecc6530d 5@node Display
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6@chapter Emacs Display
7
8 This chapter describes a number of features related to the display
9that Emacs presents to the user.
10
11@menu
12* Refresh Screen:: Clearing the screen and redrawing everything on it.
13* Forcing Redisplay:: Forcing redisplay.
14* Truncation:: Folding or wrapping long text lines.
15* The Echo Area:: Displaying messages at the bottom of the screen.
16* Warnings:: Displaying warning messages for the user.
17* Invisible Text:: Hiding part of the buffer text.
18* Selective Display:: Hiding part of the buffer text (the old way).
19* Temporary Displays:: Displays that go away automatically.
20* Overlays:: Use overlays to highlight parts of the buffer.
21* Width:: How wide a character or string is on the screen.
22* Line Height:: Controlling the height of lines.
23* Faces:: A face defines a graphics style for text characters:
24 font, colors, etc.
25* Fringes:: Controlling window fringes.
26* Scroll Bars:: Controlling vertical scroll bars.
27* Display Property:: Enabling special display features.
28* Images:: Displaying images in Emacs buffers.
29* Buttons:: Adding clickable buttons to Emacs buffers.
44e97401 30* Abstract Display:: Emacs's Widget for Object Collections.
b8d4c8d0 31* Blinking:: How Emacs shows the matching open parenthesis.
9a69676a 32* Character Display:: How Emacs displays individual characters.
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33* Beeping:: Audible signal to the user.
34* Window Systems:: Which window system is being used.
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35* Bidirectional Display:: Display of bidirectional scripts, such as
36 Arabic and Farsi.
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37@end menu
38
39@node Refresh Screen
40@section Refreshing the Screen
41
42 The function @code{redraw-frame} clears and redisplays the entire
43contents of a given frame (@pxref{Frames}). This is useful if the
44screen is corrupted.
45
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46@defun redraw-frame frame
47This function clears and redisplays frame @var{frame}.
48@end defun
49
50 Even more powerful is @code{redraw-display}:
51
52@deffn Command redraw-display
53This function clears and redisplays all visible frames.
54@end deffn
55
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56 In Emacs, processing user input takes priority over redisplay. If
57you call these functions when input is available, they don't redisplay
58immediately, but the requested redisplay does happen
59eventually---after all the input has been processed.
b8d4c8d0 60
a08a07e3 61 On text terminals, suspending and resuming Emacs normally also
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62refreshes the screen. Some terminal emulators record separate
63contents for display-oriented programs such as Emacs and for ordinary
64sequential display. If you are using such a terminal, you might want
65to inhibit the redisplay on resumption.
b8d4c8d0 66
01f17ae2 67@defopt no-redraw-on-reenter
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68@cindex suspend (cf. @code{no-redraw-on-reenter})
69@cindex resume (cf. @code{no-redraw-on-reenter})
70This variable controls whether Emacs redraws the entire screen after it
71has been suspended and resumed. Non-@code{nil} means there is no need
72to redraw, @code{nil} means redrawing is needed. The default is @code{nil}.
01f17ae2 73@end defopt
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74
75@node Forcing Redisplay
76@section Forcing Redisplay
77@cindex forcing redisplay
78
20c63e44 79 Emacs normally tries to redisplay the screen whenever it waits for
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80input. With the following function, you can request an immediate
81attempt to redisplay, in the middle of Lisp code, without actually
82waiting for input.
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83
84@defun redisplay &optional force
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85This function tries immediately to redisplay. The optional argument
86@var{force}, if non-@code{nil}, forces the redisplay to be performed,
87instead of being preempted, even if input is pending and the variable
88@code{redisplay-dont-pause} is @code{nil} (see below). If
89@code{redisplay-dont-pause} is non-@code{nil} (the default), this
1df7defd 90function redisplays in any case, i.e., @var{force} does nothing.
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91
92The function returns @code{t} if it actually tried to redisplay, and
93@code{nil} otherwise. A value of @code{t} does not mean that
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94redisplay proceeded to completion; it could have been preempted by
95newly arriving input.
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96@end defun
97
20c63e44 98@defvar redisplay-dont-pause
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99If this variable is @code{nil}, arriving input events preempt
100redisplay; Emacs avoids starting a redisplay, and stops any redisplay
101that is in progress, until the input has been processed. In
102particular, @code{(redisplay)} returns @code{nil} without actually
103redisplaying, if there is pending input.
104
105The default value is @code{t}, which means that pending input does not
106preempt redisplay.
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107@end defvar
108
b8d4c8d0 109@defvar redisplay-preemption-period
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110If @code{redisplay-dont-pause} is @code{nil}, this variable specifies
111how many seconds Emacs waits between checks for new input during
112redisplay; if input arrives during this interval, redisplay stops and
113the input is processed. The default value is 0.1; if the value is
114@code{nil}, Emacs does not check for input during redisplay.
115
116This variable has no effect when @code{redisplay-dont-pause} is
117non-@code{nil} (the default).
118@end defvar
b8d4c8d0 119
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120 Although @code{redisplay} tries immediately to redisplay, it does
121not change how Emacs decides which parts of its frame(s) to redisplay.
122By contrast, the following function adds certain windows to the
123pending redisplay work (as if their contents had completely changed),
124but does not immediately try to perform redisplay.
b8d4c8d0 125
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126@defun force-window-update &optional object
127This function forces some or all windows to be updated the next time
128Emacs does a redisplay. If @var{object} is a window, that window is
129to be updated. If @var{object} is a buffer or buffer name, all
130windows displaying that buffer are to be updated. If @var{object} is
131@code{nil} (or omitted), all windows are to be updated.
132
133This function does not do a redisplay immediately; Emacs does that as
134it waits for input, or when the function @code{redisplay} is called.
135@end defun
b8d4c8d0 136
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137@node Truncation
138@section Truncation
139@cindex line wrapping
140@cindex line truncation
141@cindex continuation lines
142@cindex @samp{$} in display
143@cindex @samp{\} in display
144
145 When a line of text extends beyond the right edge of a window, Emacs
146can @dfn{continue} the line (make it ``wrap'' to the next screen
147line), or @dfn{truncate} the line (limit it to one screen line). The
148additional screen lines used to display a long text line are called
149@dfn{continuation} lines. Continuation is not the same as filling;
150continuation happens on the screen only, not in the buffer contents,
151and it breaks a line precisely at the right margin, not at a word
152boundary. @xref{Filling}.
153
154 On a graphical display, tiny arrow images in the window fringes
155indicate truncated and continued lines (@pxref{Fringes}). On a text
156terminal, a @samp{$} in the rightmost column of the window indicates
157truncation; a @samp{\} on the rightmost column indicates a line that
16152b76 158``wraps''. (The display table can specify alternate characters to use
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159for this; @pxref{Display Tables}).
160
161@defopt truncate-lines
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162If this buffer-local variable is non-@code{nil}, lines that extend
163beyond the right edge of the window are truncated; otherwise, they are
164continued. As a special exception, the variable
165@code{truncate-partial-width-windows} takes precedence in
1df7defd 166@dfn{partial-width} windows (i.e., windows that do not occupy the
c4adeee0 167entire frame width).
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168@end defopt
169
b8d4c8d0 170@defopt truncate-partial-width-windows
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171This variable controls line truncation in @dfn{partial-width} windows.
172A partial-width window is one that does not occupy the entire frame
173width (@pxref{Splitting Windows}). If the value is @code{nil}, line
174truncation is determined by the variable @code{truncate-lines} (see
175above). If the value is an integer @var{n}, lines are truncated if
176the partial-width window has fewer than @var{n} columns, regardless of
177the value of @code{truncate-lines}; if the partial-width window has
178@var{n} or more columns, line truncation is determined by
179@code{truncate-lines}. For any other non-@code{nil} value, lines are
180truncated in every partial-width window, regardless of the value of
181@code{truncate-lines}.
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182@end defopt
183
184 When horizontal scrolling (@pxref{Horizontal Scrolling}) is in use in
185a window, that forces truncation.
186
c4f4682b 187@defvar wrap-prefix
c4adeee0 188If this buffer-local variable is non-@code{nil}, it defines a
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189@dfn{wrap prefix} which Emacs displays at the start of every
190continuation line. (If lines are truncated, @code{wrap-prefix} is
191never used.) Its value may be a string or an image (@pxref{Other
192Display Specs}), or a stretch of whitespace such as specified by the
193@code{:width} or @code{:align-to} display properties (@pxref{Specified
194Space}). The value is interpreted in the same way as a @code{display}
195text property. @xref{Display Property}.
196
197A wrap prefix may also be specified for regions of text, using the
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198@code{wrap-prefix} text or overlay property. This takes precedence
199over the @code{wrap-prefix} variable. @xref{Special Properties}.
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200@end defvar
201
202@defvar line-prefix
c4adeee0 203If this buffer-local variable is non-@code{nil}, it defines a
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204@dfn{line prefix} which Emacs displays at the start of every
205non-continuation line. Its value may be a string or an image
206(@pxref{Other Display Specs}), or a stretch of whitespace such as
207specified by the @code{:width} or @code{:align-to} display properties
208(@pxref{Specified Space}). The value is interpreted in the same way
209as a @code{display} text property. @xref{Display Property}.
210
211A line prefix may also be specified for regions of text using the
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212@code{line-prefix} text or overlay property. This takes precedence
213over the @code{line-prefix} variable. @xref{Special Properties}.
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214@end defvar
215
b8d4c8d0 216 If your buffer contains @emph{very} long lines, and you use
c4adeee0 217continuation to display them, computing the continuation lines can
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218make redisplay slow. The column computation and indentation functions
219also become slow. Then you might find it advisable to set
e30b79c1 220@code{cache-long-scans} to @code{t}.
b8d4c8d0 221
e30b79c1 222@defvar cache-long-scans
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223If this variable is non-@code{nil}, various indentation and motion
224functions, and Emacs redisplay, cache the results of scanning the
225buffer, and consult the cache to avoid rescanning regions of the buffer
226unless they are modified.
227
228Turning on the cache slows down processing of short lines somewhat.
229
230This variable is automatically buffer-local in every buffer.
231@end defvar
232
233@node The Echo Area
234@section The Echo Area
235@cindex error display
236@cindex echo area
237
238 The @dfn{echo area} is used for displaying error messages
239(@pxref{Errors}), for messages made with the @code{message} primitive,
240and for echoing keystrokes. It is not the same as the minibuffer,
241despite the fact that the minibuffer appears (when active) in the same
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242place on the screen as the echo area. @xref{Minibuffer,, The
243Minibuffer, emacs, The GNU Emacs Manual}.
b8d4c8d0 244
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245 Apart from the functions documented in this section, you can print
246Lisp objects to the echo area by specifying @code{t} as the output
247stream. @xref{Output Streams}.
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248
249@menu
250* Displaying Messages:: Explicitly displaying text in the echo area.
251* Progress:: Informing user about progress of a long operation.
252* Logging Messages:: Echo area messages are logged for the user.
253* Echo Area Customization:: Controlling the echo area.
254@end menu
255
256@node Displaying Messages
257@subsection Displaying Messages in the Echo Area
258@cindex display message in echo area
259
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260 This section describes the standard functions for displaying
261messages in the echo area.
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262
263@defun message format-string &rest arguments
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264This function displays a message in the echo area.
265@var{format-string} is a format string, and @var{arguments} are the
266objects for its format specifications, like in the @code{format}
267function (@pxref{Formatting Strings}). The resulting formatted string
268is displayed in the echo area; if it contains @code{face} text
269properties, it is displayed with the specified faces (@pxref{Faces}).
2bb0eca1 270The string is also added to the @file{*Messages*} buffer, but without
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271text properties (@pxref{Logging Messages}).
272
273In batch mode, the message is printed to the standard error stream,
274followed by a newline.
b8d4c8d0 275
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276If @var{format-string} is @code{nil} or the empty string,
277@code{message} clears the echo area; if the echo area has been
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278expanded automatically, this brings it back to its normal size. If
279the minibuffer is active, this brings the minibuffer contents back
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280onto the screen immediately.
281
282@example
283@group
284(message "Minibuffer depth is %d."
285 (minibuffer-depth))
286 @print{} Minibuffer depth is 0.
287@result{} "Minibuffer depth is 0."
288@end group
289
290@group
291---------- Echo Area ----------
292Minibuffer depth is 0.
293---------- Echo Area ----------
294@end group
295@end example
296
297To automatically display a message in the echo area or in a pop-buffer,
298depending on its size, use @code{display-message-or-buffer} (see below).
299@end defun
300
301@defmac with-temp-message message &rest body
302This construct displays a message in the echo area temporarily, during
303the execution of @var{body}. It displays @var{message}, executes
304@var{body}, then returns the value of the last body form while restoring
305the previous echo area contents.
306@end defmac
307
308@defun message-or-box format-string &rest arguments
309This function displays a message like @code{message}, but may display it
310in a dialog box instead of the echo area. If this function is called in
311a command that was invoked using the mouse---more precisely, if
312@code{last-nonmenu-event} (@pxref{Command Loop Info}) is either
313@code{nil} or a list---then it uses a dialog box or pop-up menu to
314display the message. Otherwise, it uses the echo area. (This is the
315same criterion that @code{y-or-n-p} uses to make a similar decision; see
316@ref{Yes-or-No Queries}.)
317
318You can force use of the mouse or of the echo area by binding
319@code{last-nonmenu-event} to a suitable value around the call.
320@end defun
321
322@defun message-box format-string &rest arguments
323@anchor{message-box}
324This function displays a message like @code{message}, but uses a dialog
325box (or a pop-up menu) whenever that is possible. If it is impossible
326to use a dialog box or pop-up menu, because the terminal does not
327support them, then @code{message-box} uses the echo area, like
328@code{message}.
329@end defun
330
331@defun display-message-or-buffer message &optional buffer-name not-this-window frame
332This function displays the message @var{message}, which may be either a
333string or a buffer. If it is shorter than the maximum height of the
334echo area, as defined by @code{max-mini-window-height}, it is displayed
335in the echo area, using @code{message}. Otherwise,
336@code{display-buffer} is used to show it in a pop-up buffer.
337
338Returns either the string shown in the echo area, or when a pop-up
339buffer is used, the window used to display it.
340
341If @var{message} is a string, then the optional argument
342@var{buffer-name} is the name of the buffer used to display it when a
2bb0eca1 343pop-up buffer is used, defaulting to @file{*Message*}. In the case
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344where @var{message} is a string and displayed in the echo area, it is
345not specified whether the contents are inserted into the buffer anyway.
346
347The optional arguments @var{not-this-window} and @var{frame} are as for
348@code{display-buffer}, and only used if a buffer is displayed.
349@end defun
350
351@defun current-message
352This function returns the message currently being displayed in the
353echo area, or @code{nil} if there is none.
354@end defun
355
356@node Progress
357@subsection Reporting Operation Progress
358@cindex progress reporting
359
360 When an operation can take a while to finish, you should inform the
361user about the progress it makes. This way the user can estimate
362remaining time and clearly see that Emacs is busy working, not hung.
ddb54206 363A convenient way to do this is to use a @dfn{progress reporter}.
b8d4c8d0 364
ddb54206 365 Here is a working example that does nothing useful:
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366
367@smallexample
368(let ((progress-reporter
369 (make-progress-reporter "Collecting mana for Emacs..."
370 0 500)))
371 (dotimes (k 500)
372 (sit-for 0.01)
373 (progress-reporter-update progress-reporter k))
374 (progress-reporter-done progress-reporter))
375@end smallexample
376
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377@defun make-progress-reporter message &optional min-value max-value current-value min-change min-time
378This function creates and returns a progress reporter object, which
379you will use as an argument for the other functions listed below. The
380idea is to precompute as much data as possible to make progress
381reporting very fast.
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382
383When this progress reporter is subsequently used, it will display
384@var{message} in the echo area, followed by progress percentage.
385@var{message} is treated as a simple string. If you need it to depend
386on a filename, for instance, use @code{format} before calling this
387function.
388
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389The arguments @var{min-value} and @var{max-value} should be numbers
390standing for the starting and final states of the operation. For
391instance, an operation that ``scans'' a buffer should set these to the
392results of @code{point-min} and @code{point-max} correspondingly.
393@var{max-value} should be greater than @var{min-value}.
394
395Alternatively, you can set @var{min-value} and @var{max-value} to
396@code{nil}. In that case, the progress reporter does not report
397process percentages; it instead displays a ``spinner'' that rotates a
398notch each time you update the progress reporter.
399
400If @var{min-value} and @var{max-value} are numbers, you can give the
401argument @var{current-value} a numerical value specifying the initial
402progress; if omitted, this defaults to @var{min-value}.
403
404The remaining arguments control the rate of echo area updates. The
405progress reporter will wait for at least @var{min-change} more
406percents of the operation to be completed before printing next
407message; the default is one percent. @var{min-time} specifies the
408minimum time in seconds to pass between successive prints; the default
409is 0.2 seconds. (On some operating systems, the progress reporter may
410handle fractions of seconds with varying precision).
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411
412This function calls @code{progress-reporter-update}, so the first
413message is printed immediately.
414@end defun
415
0b128ac4 416@defun progress-reporter-update reporter &optional value
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417This function does the main work of reporting progress of your
418operation. It displays the message of @var{reporter}, followed by
419progress percentage determined by @var{value}. If percentage is zero,
420or close enough according to the @var{min-change} and @var{min-time}
421arguments, then it is omitted from the output.
422
423@var{reporter} must be the result of a call to
424@code{make-progress-reporter}. @var{value} specifies the current
425state of your operation and must be between @var{min-value} and
426@var{max-value} (inclusive) as passed to
427@code{make-progress-reporter}. For instance, if you scan a buffer,
428then @var{value} should be the result of a call to @code{point}.
429
430This function respects @var{min-change} and @var{min-time} as passed
431to @code{make-progress-reporter} and so does not output new messages
432on every invocation. It is thus very fast and normally you should not
433try to reduce the number of calls to it: resulting overhead will most
434likely negate your effort.
435@end defun
436
0b128ac4 437@defun progress-reporter-force-update reporter &optional value new-message
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438This function is similar to @code{progress-reporter-update} except
439that it prints a message in the echo area unconditionally.
440
441The first two arguments have the same meaning as for
442@code{progress-reporter-update}. Optional @var{new-message} allows
443you to change the message of the @var{reporter}. Since this functions
444always updates the echo area, such a change will be immediately
445presented to the user.
446@end defun
447
448@defun progress-reporter-done reporter
449This function should be called when the operation is finished. It
450prints the message of @var{reporter} followed by word ``done'' in the
451echo area.
452
453You should always call this function and not hope for
16152b76 454@code{progress-reporter-update} to print ``100%''. Firstly, it may
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455never print it, there are many good reasons for this not to happen.
456Secondly, ``done'' is more explicit.
457@end defun
458
459@defmac dotimes-with-progress-reporter (var count [result]) message body@dots{}
460This is a convenience macro that works the same way as @code{dotimes}
461does, but also reports loop progress using the functions described
462above. It allows you to save some typing.
463
464You can rewrite the example in the beginning of this node using
465this macro this way:
466
467@example
468(dotimes-with-progress-reporter
469 (k 500)
470 "Collecting some mana for Emacs..."
471 (sit-for 0.01))
472@end example
473@end defmac
474
475@node Logging Messages
2bb0eca1 476@subsection Logging Messages in @file{*Messages*}
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477@cindex logging echo-area messages
478
479 Almost all the messages displayed in the echo area are also recorded
2bb0eca1 480in the @file{*Messages*} buffer so that the user can refer back to
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481them. This includes all the messages that are output with
482@code{message}.
483
484@defopt message-log-max
2bb0eca1 485This variable specifies how many lines to keep in the @file{*Messages*}
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486buffer. The value @code{t} means there is no limit on how many lines to
487keep. The value @code{nil} disables message logging entirely. Here's
488how to display a message and prevent it from being logged:
489
490@example
491(let (message-log-max)
492 (message @dots{}))
493@end example
494@end defopt
495
2bb0eca1 496 To make @file{*Messages*} more convenient for the user, the logging
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497facility combines successive identical messages. It also combines
498successive related messages for the sake of two cases: question
499followed by answer, and a series of progress messages.
500
501 A ``question followed by an answer'' means two messages like the
502ones produced by @code{y-or-n-p}: the first is @samp{@var{question}},
503and the second is @samp{@var{question}...@var{answer}}. The first
504message conveys no additional information beyond what's in the second,
505so logging the second message discards the first from the log.
506
507 A ``series of progress messages'' means successive messages like
508those produced by @code{make-progress-reporter}. They have the form
509@samp{@var{base}...@var{how-far}}, where @var{base} is the same each
510time, while @var{how-far} varies. Logging each message in the series
511discards the previous one, provided they are consecutive.
512
513 The functions @code{make-progress-reporter} and @code{y-or-n-p}
514don't have to do anything special to activate the message log
515combination feature. It operates whenever two consecutive messages
516are logged that share a common prefix ending in @samp{...}.
517
518@node Echo Area Customization
519@subsection Echo Area Customization
520
521 These variables control details of how the echo area works.
522
523@defvar cursor-in-echo-area
524This variable controls where the cursor appears when a message is
525displayed in the echo area. If it is non-@code{nil}, then the cursor
526appears at the end of the message. Otherwise, the cursor appears at
527point---not in the echo area at all.
528
529The value is normally @code{nil}; Lisp programs bind it to @code{t}
530for brief periods of time.
531@end defvar
532
533@defvar echo-area-clear-hook
534This normal hook is run whenever the echo area is cleared---either by
535@code{(message nil)} or for any other reason.
536@end defvar
537
01f17ae2 538@defopt echo-keystrokes
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539This variable determines how much time should elapse before command
540characters echo. Its value must be an integer or floating point number,
541which specifies the
542number of seconds to wait before echoing. If the user types a prefix
543key (such as @kbd{C-x}) and then delays this many seconds before
544continuing, the prefix key is echoed in the echo area. (Once echoing
545begins in a key sequence, all subsequent characters in the same key
546sequence are echoed immediately.)
547
548If the value is zero, then command input is not echoed.
01f17ae2 549@end defopt
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550
551@defvar message-truncate-lines
552Normally, displaying a long message resizes the echo area to display
553the entire message. But if the variable @code{message-truncate-lines}
554is non-@code{nil}, the echo area does not resize, and the message is
fb5b8aca 555truncated to fit it.
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556@end defvar
557
558 The variable @code{max-mini-window-height}, which specifies the
559maximum height for resizing minibuffer windows, also applies to the
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560echo area (which is really a special use of the minibuffer window;
561@pxref{Minibuffer Misc}).
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562
563@node Warnings
564@section Reporting Warnings
565@cindex warnings
566
567 @dfn{Warnings} are a facility for a program to inform the user of a
568possible problem, but continue running.
569
570@menu
571* Warning Basics:: Warnings concepts and functions to report them.
572* Warning Variables:: Variables programs bind to customize their warnings.
573* Warning Options:: Variables users set to control display of warnings.
3d439cd1 574* Delayed Warnings:: Deferring a warning until the end of a command.
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575@end menu
576
577@node Warning Basics
578@subsection Warning Basics
579@cindex severity level
580
581 Every warning has a textual message, which explains the problem for
582the user, and a @dfn{severity level} which is a symbol. Here are the
583possible severity levels, in order of decreasing severity, and their
584meanings:
585
586@table @code
587@item :emergency
588A problem that will seriously impair Emacs operation soon
589if you do not attend to it promptly.
590@item :error
591A report of data or circumstances that are inherently wrong.
592@item :warning
593A report of data or circumstances that are not inherently wrong, but
594raise suspicion of a possible problem.
595@item :debug
596A report of information that may be useful if you are debugging.
597@end table
598
599 When your program encounters invalid input data, it can either
600signal a Lisp error by calling @code{error} or @code{signal} or report
601a warning with severity @code{:error}. Signaling a Lisp error is the
602easiest thing to do, but it means the program cannot continue
603processing. If you want to take the trouble to implement a way to
604continue processing despite the bad data, then reporting a warning of
605severity @code{:error} is the right way to inform the user of the
606problem. For instance, the Emacs Lisp byte compiler can report an
607error that way and continue compiling other functions. (If the
608program signals a Lisp error and then handles it with
609@code{condition-case}, the user won't see the error message; it could
610show the message to the user by reporting it as a warning.)
611
612@cindex warning type
613 Each warning has a @dfn{warning type} to classify it. The type is a
614list of symbols. The first symbol should be the custom group that you
615use for the program's user options. For example, byte compiler
616warnings use the warning type @code{(bytecomp)}. You can also
617subcategorize the warnings, if you wish, by using more symbols in the
618list.
619
620@defun display-warning type message &optional level buffer-name
621This function reports a warning, using @var{message} as the message
622and @var{type} as the warning type. @var{level} should be the
623severity level, with @code{:warning} being the default.
624
625@var{buffer-name}, if non-@code{nil}, specifies the name of the buffer
2bb0eca1 626for logging the warning. By default, it is @file{*Warnings*}.
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627@end defun
628
629@defun lwarn type level message &rest args
630This function reports a warning using the value of @code{(format
631@var{message} @var{args}...)} as the message. In other respects it is
632equivalent to @code{display-warning}.
633@end defun
634
635@defun warn message &rest args
636This function reports a warning using the value of @code{(format
637@var{message} @var{args}...)} as the message, @code{(emacs)} as the
638type, and @code{:warning} as the severity level. It exists for
639compatibility only; we recommend not using it, because you should
640specify a specific warning type.
641@end defun
642
643@node Warning Variables
644@subsection Warning Variables
645
646 Programs can customize how their warnings appear by binding
647the variables described in this section.
648
649@defvar warning-levels
650This list defines the meaning and severity order of the warning
651severity levels. Each element defines one severity level,
652and they are arranged in order of decreasing severity.
653
654Each element has the form @code{(@var{level} @var{string}
655@var{function})}, where @var{level} is the severity level it defines.
656@var{string} specifies the textual description of this level.
657@var{string} should use @samp{%s} to specify where to put the warning
658type information, or it can omit the @samp{%s} so as not to include
659that information.
660
661The optional @var{function}, if non-@code{nil}, is a function to call
662with no arguments, to get the user's attention.
663
664Normally you should not change the value of this variable.
665@end defvar
666
667@defvar warning-prefix-function
668If non-@code{nil}, the value is a function to generate prefix text for
669warnings. Programs can bind the variable to a suitable function.
670@code{display-warning} calls this function with the warnings buffer
671current, and the function can insert text in it. That text becomes
672the beginning of the warning message.
673
674The function is called with two arguments, the severity level and its
675entry in @code{warning-levels}. It should return a list to use as the
676entry (this value need not be an actual member of
677@code{warning-levels}). By constructing this value, the function can
678change the severity of the warning, or specify different handling for
679a given severity level.
680
681If the variable's value is @code{nil} then there is no function
682to call.
683@end defvar
684
685@defvar warning-series
686Programs can bind this variable to @code{t} to say that the next
687warning should begin a series. When several warnings form a series,
688that means to leave point on the first warning of the series, rather
689than keep moving it for each warning so that it appears on the last one.
690The series ends when the local binding is unbound and
691@code{warning-series} becomes @code{nil} again.
692
693The value can also be a symbol with a function definition. That is
694equivalent to @code{t}, except that the next warning will also call
695the function with no arguments with the warnings buffer current. The
696function can insert text which will serve as a header for the series
697of warnings.
698
699Once a series has begun, the value is a marker which points to the
700buffer position in the warnings buffer of the start of the series.
701
702The variable's normal value is @code{nil}, which means to handle
703each warning separately.
704@end defvar
705
706@defvar warning-fill-prefix
707When this variable is non-@code{nil}, it specifies a fill prefix to
708use for filling each warning's text.
709@end defvar
710
711@defvar warning-type-format
712This variable specifies the format for displaying the warning type
713in the warning message. The result of formatting the type this way
714gets included in the message under the control of the string in the
715entry in @code{warning-levels}. The default value is @code{" (%s)"}.
716If you bind it to @code{""} then the warning type won't appear at
717all.
718@end defvar
719
720@node Warning Options
721@subsection Warning Options
722
723 These variables are used by users to control what happens
724when a Lisp program reports a warning.
725
726@defopt warning-minimum-level
727This user option specifies the minimum severity level that should be
728shown immediately to the user. The default is @code{:warning}, which
729means to immediately display all warnings except @code{:debug}
730warnings.
731@end defopt
732
733@defopt warning-minimum-log-level
734This user option specifies the minimum severity level that should be
735logged in the warnings buffer. The default is @code{:warning}, which
736means to log all warnings except @code{:debug} warnings.
737@end defopt
738
739@defopt warning-suppress-types
740This list specifies which warning types should not be displayed
741immediately for the user. Each element of the list should be a list
742of symbols. If its elements match the first elements in a warning
743type, then that warning is not displayed immediately.
744@end defopt
745
746@defopt warning-suppress-log-types
747This list specifies which warning types should not be logged in the
748warnings buffer. Each element of the list should be a list of
749symbols. If it matches the first few elements in a warning type, then
750that warning is not logged.
751@end defopt
752
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753@node Delayed Warnings
754@subsection Delayed Warnings
755
756Sometimes, you may wish to avoid showing a warning while a command is
757running, and only show it only after the end of the command. You can
758use the variable @code{delayed-warnings-list} for this.
759
760@defvar delayed-warnings-list
761The value of this variable is a list of warnings to be displayed after
762the current command has finished. Each element must be a list
763
764@smallexample
765(@var{type} @var{message} [@var{level} [@var{buffer-name}]])
766@end smallexample
767
768@noindent
769with the same form, and the same meanings, as the argument list of
770@code{display-warning} (@pxref{Warning Basics}). Immediately after
771running @code{post-command-hook} (@pxref{Command Overview}), the Emacs
772command loop displays all the warnings specified by this variable,
773then resets it to @code{nil}.
774@end defvar
775
776 Programs which need to further customize the delayed warnings
777mechanism can change the variable @code{delayed-warnings-hook}:
778
779@defvar delayed-warnings-hook
780This is a normal hook which is run by the Emacs command loop, after
781@code{post-command-hook}, in order to to process and display delayed
782warnings.
783
784Its default value is a list of two functions:
785
786@smallexample
787(collapse-delayed-warnings display-delayed-warnings)
788@end smallexample
789
790@findex collapse-delayed-warnings
791@findex display-delayed-warnings
792@noindent
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793The function @code{collapse-delayed-warnings} removes repeated entries
794from @code{delayed-warnings-list}. The function
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795@code{display-delayed-warnings} calls @code{display-warning} on each
796of the entries in @code{delayed-warnings-list}, in turn, and then sets
797@code{delayed-warnings-list} to @code{nil}.
798@end defvar
799
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800@node Invisible Text
801@section Invisible Text
802
803@cindex invisible text
804You can make characters @dfn{invisible}, so that they do not appear on
805the screen, with the @code{invisible} property. This can be either a
fb5b8aca 806text property (@pxref{Text Properties}) or an overlay property
b8d4c8d0 807(@pxref{Overlays}). Cursor motion also partly ignores these
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808characters; if the command loop finds that point is inside a range of
809invisible text after a command, it relocates point to the other side
810of the text.
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811
812In the simplest case, any non-@code{nil} @code{invisible} property makes
813a character invisible. This is the default case---if you don't alter
814the default value of @code{buffer-invisibility-spec}, this is how the
815@code{invisible} property works. You should normally use @code{t}
816as the value of the @code{invisible} property if you don't plan
817to set @code{buffer-invisibility-spec} yourself.
818
819More generally, you can use the variable @code{buffer-invisibility-spec}
820to control which values of the @code{invisible} property make text
821invisible. This permits you to classify the text into different subsets
822in advance, by giving them different @code{invisible} values, and
823subsequently make various subsets visible or invisible by changing the
824value of @code{buffer-invisibility-spec}.
825
826Controlling visibility with @code{buffer-invisibility-spec} is
827especially useful in a program to display the list of entries in a
828database. It permits the implementation of convenient filtering
829commands to view just a part of the entries in the database. Setting
830this variable is very fast, much faster than scanning all the text in
831the buffer looking for properties to change.
832
833@defvar buffer-invisibility-spec
834This variable specifies which kinds of @code{invisible} properties
835actually make a character invisible. Setting this variable makes it
836buffer-local.
837
838@table @asis
839@item @code{t}
840A character is invisible if its @code{invisible} property is
841non-@code{nil}. This is the default.
842
843@item a list
844Each element of the list specifies a criterion for invisibility; if a
845character's @code{invisible} property fits any one of these criteria,
846the character is invisible. The list can have two kinds of elements:
847
848@table @code
849@item @var{atom}
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850A character is invisible if its @code{invisible} property value is
851@var{atom} or if it is a list with @var{atom} as a member; comparison
852is done with @code{eq}.
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853
854@item (@var{atom} . t)
855A character is invisible if its @code{invisible} property value is
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856@var{atom} or if it is a list with @var{atom} as a member; comparison
857is done with @code{eq}. Moreover, a sequence of such characters
858displays as an ellipsis.
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859@end table
860@end table
861@end defvar
862
863 Two functions are specifically provided for adding elements to
864@code{buffer-invisibility-spec} and removing elements from it.
865
866@defun add-to-invisibility-spec element
867This function adds the element @var{element} to
868@code{buffer-invisibility-spec}. If @code{buffer-invisibility-spec}
869was @code{t}, it changes to a list, @code{(t)}, so that text whose
870@code{invisible} property is @code{t} remains invisible.
871@end defun
872
873@defun remove-from-invisibility-spec element
874This removes the element @var{element} from
875@code{buffer-invisibility-spec}. This does nothing if @var{element}
876is not in the list.
877@end defun
878
879 A convention for use of @code{buffer-invisibility-spec} is that a
880major mode should use the mode's own name as an element of
881@code{buffer-invisibility-spec} and as the value of the
882@code{invisible} property:
883
884@example
885;; @r{If you want to display an ellipsis:}
886(add-to-invisibility-spec '(my-symbol . t))
887;; @r{If you don't want ellipsis:}
888(add-to-invisibility-spec 'my-symbol)
889
890(overlay-put (make-overlay beginning end)
891 'invisible 'my-symbol)
892
fb5b8aca 893;; @r{When done with the invisibility:}
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894(remove-from-invisibility-spec '(my-symbol . t))
895;; @r{Or respectively:}
896(remove-from-invisibility-spec 'my-symbol)
897@end example
898
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899 You can check for invisibility using the following function:
900
901@defun invisible-p pos-or-prop
902If @var{pos-or-prop} is a marker or number, this function returns a
903non-@code{nil} value if the text at that position is invisible.
904
905If @var{pos-or-prop} is any other kind of Lisp object, that is taken
906to mean a possible value of the @code{invisible} text or overlay
907property. In that case, this function returns a non-@code{nil} value
908if that value would cause text to become invisible, based on the
909current value of @code{buffer-invisibility-spec}.
910@end defun
911
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912@vindex line-move-ignore-invisible
913 Ordinarily, functions that operate on text or move point do not care
914whether the text is invisible. The user-level line motion commands
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915ignore invisible newlines if @code{line-move-ignore-invisible} is
916non-@code{nil} (the default), but only because they are explicitly
917programmed to do so.
b8d4c8d0 918
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919 However, if a command ends with point inside or at the boundary of
920invisible text, the main editing loop relocates point to one of the
921two ends of the invisible text. Emacs chooses the direction of
922relocation so that it is the same as the overall movement direction of
923the command; if in doubt, it prefers a position where an inserted char
924would not inherit the @code{invisible} property. Additionally, if the
925text is not replaced by an ellipsis and the command only moved within
926the invisible text, then point is moved one extra character so as to
927try and reflect the command's movement by a visible movement of the
928cursor.
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929
930 Thus, if the command moved point back to an invisible range (with the usual
931stickiness), Emacs moves point back to the beginning of that range. If the
932command moved point forward into an invisible range, Emacs moves point forward
933to the first visible character that follows the invisible text and then forward
934one more character.
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935
936 Incremental search can make invisible overlays visible temporarily
937and/or permanently when a match includes invisible text. To enable
938this, the overlay should have a non-@code{nil}
939@code{isearch-open-invisible} property. The property value should be a
940function to be called with the overlay as an argument. This function
941should make the overlay visible permanently; it is used when the match
942overlaps the overlay on exit from the search.
943
944 During the search, such overlays are made temporarily visible by
945temporarily modifying their invisible and intangible properties. If you
946want this to be done differently for a certain overlay, give it an
947@code{isearch-open-invisible-temporary} property which is a function.
948The function is called with two arguments: the first is the overlay, and
949the second is @code{nil} to make the overlay visible, or @code{t} to
950make it invisible again.
951
952@node Selective Display
953@section Selective Display
954@c @cindex selective display Duplicates selective-display
955
956 @dfn{Selective display} refers to a pair of related features for
957hiding certain lines on the screen.
958
959 The first variant, explicit selective display, is designed for use
960in a Lisp program: it controls which lines are hidden by altering the
961text. This kind of hiding in some ways resembles the effect of the
962@code{invisible} property (@pxref{Invisible Text}), but the two
963features are different and do not work the same way.
964
965 In the second variant, the choice of lines to hide is made
966automatically based on indentation. This variant is designed to be a
967user-level feature.
968
969 The way you control explicit selective display is by replacing a
970newline (control-j) with a carriage return (control-m). The text that
971was formerly a line following that newline is now hidden. Strictly
972speaking, it is temporarily no longer a line at all, since only
973newlines can separate lines; it is now part of the previous line.
974
975 Selective display does not directly affect editing commands. For
976example, @kbd{C-f} (@code{forward-char}) moves point unhesitatingly
977into hidden text. However, the replacement of newline characters with
978carriage return characters affects some editing commands. For
979example, @code{next-line} skips hidden lines, since it searches only
980for newlines. Modes that use selective display can also define
981commands that take account of the newlines, or that control which
982parts of the text are hidden.
983
984 When you write a selectively displayed buffer into a file, all the
985control-m's are output as newlines. This means that when you next read
986in the file, it looks OK, with nothing hidden. The selective display
987effect is seen only within Emacs.
988
989@defvar selective-display
990This buffer-local variable enables selective display. This means that
991lines, or portions of lines, may be made hidden.
992
993@itemize @bullet
994@item
995If the value of @code{selective-display} is @code{t}, then the character
996control-m marks the start of hidden text; the control-m, and the rest
997of the line following it, are not displayed. This is explicit selective
998display.
999
1000@item
1001If the value of @code{selective-display} is a positive integer, then
1002lines that start with more than that many columns of indentation are not
1003displayed.
1004@end itemize
1005
1006When some portion of a buffer is hidden, the vertical movement
1007commands operate as if that portion did not exist, allowing a single
1008@code{next-line} command to skip any number of hidden lines.
1009However, character movement commands (such as @code{forward-char}) do
1010not skip the hidden portion, and it is possible (if tricky) to insert
1011or delete text in an hidden portion.
1012
1013In the examples below, we show the @emph{display appearance} of the
1014buffer @code{foo}, which changes with the value of
1015@code{selective-display}. The @emph{contents} of the buffer do not
1016change.
1017
1018@example
1019@group
1020(setq selective-display nil)
1021 @result{} nil
1022
1023---------- Buffer: foo ----------
10241 on this column
1025 2on this column
1026 3n this column
1027 3n this column
1028 2on this column
10291 on this column
1030---------- Buffer: foo ----------
1031@end group
1032
1033@group
1034(setq selective-display 2)
1035 @result{} 2
1036
1037---------- Buffer: foo ----------
10381 on this column
1039 2on this column
1040 2on this column
10411 on this column
1042---------- Buffer: foo ----------
1043@end group
1044@end example
1045@end defvar
1046
01f17ae2 1047@defopt selective-display-ellipses
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1048If this buffer-local variable is non-@code{nil}, then Emacs displays
1049@samp{@dots{}} at the end of a line that is followed by hidden text.
1050This example is a continuation of the previous one.
1051
1052@example
1053@group
1054(setq selective-display-ellipses t)
1055 @result{} t
1056
1057---------- Buffer: foo ----------
10581 on this column
1059 2on this column ...
1060 2on this column
10611 on this column
1062---------- Buffer: foo ----------
1063@end group
1064@end example
1065
1066You can use a display table to substitute other text for the ellipsis
1067(@samp{@dots{}}). @xref{Display Tables}.
01f17ae2 1068@end defopt
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1069
1070@node Temporary Displays
1071@section Temporary Displays
1072
1073 Temporary displays are used by Lisp programs to put output into a
1074buffer and then present it to the user for perusal rather than for
1075editing. Many help commands use this feature.
1076
2cc775f9 1077@defmac with-output-to-temp-buffer buffer-name forms@dots{}
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1078This function executes @var{forms} while arranging to insert any output
1079they print into the buffer named @var{buffer-name}, which is first
1080created if necessary, and put into Help mode. Finally, the buffer is
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1081displayed in some window, but not selected. (See the similar
1082form @code{with-temp-buffer-window} below.)
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1083
1084If the @var{forms} do not change the major mode in the output buffer,
1085so that it is still Help mode at the end of their execution, then
1086@code{with-output-to-temp-buffer} makes this buffer read-only at the
1087end, and also scans it for function and variable names to make them
1088into clickable cross-references. @xref{Docstring hyperlinks, , Tips
1089for Documentation Strings}, in particular the item on hyperlinks in
1090documentation strings, for more details.
1091
1092The string @var{buffer-name} specifies the temporary buffer, which
1093need not already exist. The argument must be a string, not a buffer.
1094The buffer is erased initially (with no questions asked), and it is
1095marked as unmodified after @code{with-output-to-temp-buffer} exits.
1096
1097@code{with-output-to-temp-buffer} binds @code{standard-output} to the
1098temporary buffer, then it evaluates the forms in @var{forms}. Output
1099using the Lisp output functions within @var{forms} goes by default to
1100that buffer (but screen display and messages in the echo area, although
1101they are ``output'' in the general sense of the word, are not affected).
1102@xref{Output Functions}.
1103
1104Several hooks are available for customizing the behavior
1105of this construct; they are listed below.
1106
1107The value of the last form in @var{forms} is returned.
1108
1109@example
1110@group
1111---------- Buffer: foo ----------
1112 This is the contents of foo.
1113---------- Buffer: foo ----------
1114@end group
1115
1116@group
1117(with-output-to-temp-buffer "foo"
1118 (print 20)
1119 (print standard-output))
1120@result{} #<buffer foo>
1121
1122---------- Buffer: foo ----------
112320
1124
1125#<buffer foo>
1126
1127---------- Buffer: foo ----------
1128@end group
1129@end example
2cc775f9 1130@end defmac
b8d4c8d0 1131
01f17ae2 1132@defopt temp-buffer-show-function
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1133If this variable is non-@code{nil}, @code{with-output-to-temp-buffer}
1134calls it as a function to do the job of displaying a help buffer. The
1135function gets one argument, which is the buffer it should display.
1136
1137It is a good idea for this function to run @code{temp-buffer-show-hook}
1138just as @code{with-output-to-temp-buffer} normally would, inside of
1139@code{save-selected-window} and with the chosen window and buffer
1140selected.
01f17ae2 1141@end defopt
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1142
1143@defvar temp-buffer-setup-hook
1144This normal hook is run by @code{with-output-to-temp-buffer} before
1145evaluating @var{body}. When the hook runs, the temporary buffer is
1146current. This hook is normally set up with a function to put the
1147buffer in Help mode.
1148@end defvar
1149
1150@defvar temp-buffer-show-hook
1151This normal hook is run by @code{with-output-to-temp-buffer} after
1152displaying the temporary buffer. When the hook runs, the temporary buffer
6733e827 1153is current, and the window it was displayed in is selected.
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1154@end defvar
1155
7fe37cfc
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1156@defmac with-temp-buffer-window buffer-or-name action quit-function forms@dots{}
1157This macro is similar to @code{with-output-to-temp-buffer}.
1158Like that construct, it executes @var{forms} while arranging to insert
1159any output they print into the buffer named @var{buffer-or-name}.
1160Finally, the buffer is displayed in some window, but not selected.
1161Unlike @code{with-output-to-temp-buffer}, this does not switch to Help
1162mode.
1163
1164The argument @var{buffer-or-name} specifies the temporary buffer.
1165It can be either a buffer, which must already exist, or a string,
1166in which case a buffer of that name is created if necessary.
1167The buffer is marked as unmodified and read-only when
1168@code{with-temp-buffer-window} exits.
1169
1170This macro does not call @code{temp-buffer-show-function}. Rather, it
1171passes the @var{action} argument to @code{display-buffer} in order to
1172display the buffer.
1173
1174The value of the last form in @var{forms} is returned, unless the
1175argument @var{quit-function} is specified. In that case,
1176it is called with two arguments: the window showing the buffer
1177and the result of @var{forms}. The final return value is then
1178whatever @var{quit-function} returns.
1179
1180@vindex temp-buffer-window-setup-hook
1181@vindex temp-buffer-window-show-hook
1182This macro uses the normal hooks @code{temp-buffer-window-setup-hook}
1183and @code{temp-buffer-window-show-hook} in place of the analogous hooks
1184run by @code{with-output-to-temp-buffer}.
1185@end defmac
1186
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1187@defun momentary-string-display string position &optional char message
1188This function momentarily displays @var{string} in the current buffer at
1189@var{position}. It has no effect on the undo list or on the buffer's
1190modification status.
1191
1192The momentary display remains until the next input event. If the next
1193input event is @var{char}, @code{momentary-string-display} ignores it
1194and returns. Otherwise, that event remains buffered for subsequent use
1195as input. Thus, typing @var{char} will simply remove the string from
1196the display, while typing (say) @kbd{C-f} will remove the string from
1197the display and later (presumably) move point forward. The argument
1198@var{char} is a space by default.
1199
1200The return value of @code{momentary-string-display} is not meaningful.
1201
1202If the string @var{string} does not contain control characters, you can
1203do the same job in a more general way by creating (and then subsequently
1204deleting) an overlay with a @code{before-string} property.
1205@xref{Overlay Properties}.
1206
1207If @var{message} is non-@code{nil}, it is displayed in the echo area
1208while @var{string} is displayed in the buffer. If it is @code{nil}, a
1209default message says to type @var{char} to continue.
1210
1211In this example, point is initially located at the beginning of the
1212second line:
1213
1214@example
1215@group
1216---------- Buffer: foo ----------
1217This is the contents of foo.
1218@point{}Second line.
1219---------- Buffer: foo ----------
1220@end group
1221
1222@group
1223(momentary-string-display
1224 "**** Important Message! ****"
1225 (point) ?\r
1226 "Type RET when done reading")
1227@result{} t
1228@end group
1229
1230@group
1231---------- Buffer: foo ----------
1232This is the contents of foo.
1233**** Important Message! ****Second line.
1234---------- Buffer: foo ----------
1235
1236---------- Echo Area ----------
1237Type RET when done reading
1238---------- Echo Area ----------
1239@end group
1240@end example
1241@end defun
1242
1243@node Overlays
1244@section Overlays
1245@cindex overlays
c85989f5 1246@c FIXME: mention intervals in this section?
b8d4c8d0
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1247
1248You can use @dfn{overlays} to alter the appearance of a buffer's text on
1249the screen, for the sake of presentation features. An overlay is an
1250object that belongs to a particular buffer, and has a specified
1251beginning and end. It also has properties that you can examine and set;
1252these affect the display of the text within the overlay.
1253
b20ecfa1
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1254@cindex scalability of overlays
1255The visual effect of an overlay is the same as of the corresponding
1256text property (@pxref{Text Properties}). However, due to a different
1257implementation, overlays generally don't scale well (many operations
1258take a time that is proportional to the number of overlays in the
1259buffer). If you need to affect the visual appearance of many portions
0c1cfe01 1260in the buffer, we recommend using text properties.
b20ecfa1 1261
b8d4c8d0
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1262An overlay uses markers to record its beginning and end; thus,
1263editing the text of the buffer adjusts the beginning and end of each
1264overlay so that it stays with the text. When you create the overlay,
1265you can specify whether text inserted at the beginning should be
1266inside the overlay or outside, and likewise for the end of the overlay.
1267
1268@menu
1269* Managing Overlays:: Creating and moving overlays.
1270* Overlay Properties:: How to read and set properties.
d24880de 1271 What properties do to the screen display.
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1272* Finding Overlays:: Searching for overlays.
1273@end menu
1274
1275@node Managing Overlays
1276@subsection Managing Overlays
1277
1278 This section describes the functions to create, delete and move
1279overlays, and to examine their contents. Overlay changes are not
1280recorded in the buffer's undo list, since the overlays are not
1281part of the buffer's contents.
1282
1283@defun overlayp object
1284This function returns @code{t} if @var{object} is an overlay.
1285@end defun
1286
1287@defun make-overlay start end &optional buffer front-advance rear-advance
1288This function creates and returns an overlay that belongs to
1289@var{buffer} and ranges from @var{start} to @var{end}. Both @var{start}
1290and @var{end} must specify buffer positions; they may be integers or
1291markers. If @var{buffer} is omitted, the overlay is created in the
1292current buffer.
1293
1294The arguments @var{front-advance} and @var{rear-advance} specify the
1295marker insertion type for the start of the overlay and for the end of
1296the overlay, respectively. @xref{Marker Insertion Types}. If they
1297are both @code{nil}, the default, then the overlay extends to include
1298any text inserted at the beginning, but not text inserted at the end.
1299If @var{front-advance} is non-@code{nil}, text inserted at the
1300beginning of the overlay is excluded from the overlay. If
1301@var{rear-advance} is non-@code{nil}, text inserted at the end of the
1302overlay is included in the overlay.
1303@end defun
1304
1305@defun overlay-start overlay
1306This function returns the position at which @var{overlay} starts,
1307as an integer.
1308@end defun
1309
1310@defun overlay-end overlay
1311This function returns the position at which @var{overlay} ends,
1312as an integer.
1313@end defun
1314
1315@defun overlay-buffer overlay
1316This function returns the buffer that @var{overlay} belongs to. It
1317returns @code{nil} if @var{overlay} has been deleted.
1318@end defun
1319
1320@defun delete-overlay overlay
1321This function deletes @var{overlay}. The overlay continues to exist as
1322a Lisp object, and its property list is unchanged, but it ceases to be
1323attached to the buffer it belonged to, and ceases to have any effect on
1324display.
1325
1326A deleted overlay is not permanently disconnected. You can give it a
1327position in a buffer again by calling @code{move-overlay}.
1328@end defun
1329
1330@defun move-overlay overlay start end &optional buffer
1331This function moves @var{overlay} to @var{buffer}, and places its bounds
1332at @var{start} and @var{end}. Both arguments @var{start} and @var{end}
1333must specify buffer positions; they may be integers or markers.
1334
1335If @var{buffer} is omitted, @var{overlay} stays in the same buffer it
1336was already associated with; if @var{overlay} was deleted, it goes into
1337the current buffer.
1338
1339The return value is @var{overlay}.
1340
1341This is the only valid way to change the endpoints of an overlay. Do
1342not try modifying the markers in the overlay by hand, as that fails to
1343update other vital data structures and can cause some overlays to be
16152b76 1344``lost''.
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1345@end defun
1346
1347@defun remove-overlays &optional start end name value
1348This function removes all the overlays between @var{start} and
1349@var{end} whose property @var{name} has the value @var{value}. It can
1350move the endpoints of the overlays in the region, or split them.
1351
1352If @var{name} is omitted or @code{nil}, it means to delete all overlays in
1353the specified region. If @var{start} and/or @var{end} are omitted or
1354@code{nil}, that means the beginning and end of the buffer respectively.
1355Therefore, @code{(remove-overlays)} removes all the overlays in the
1356current buffer.
78427304
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1357@end defun
1358
1359@defun copy-overlay overlay
1360This function returns a copy of @var{overlay}. The copy has the same
1361endpoints and properties as @var{overlay}. However, the marker
1362insertion type for the start of the overlay and for the end of the
1363overlay are set to their default values (@pxref{Marker Insertion
1364Types}).
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1365@end defun
1366
1367 Here are some examples:
1368
1369@example
1370;; @r{Create an overlay.}
1371(setq foo (make-overlay 1 10))
1372 @result{} #<overlay from 1 to 10 in display.texi>
1373(overlay-start foo)
1374 @result{} 1
1375(overlay-end foo)
1376 @result{} 10
1377(overlay-buffer foo)
1378 @result{} #<buffer display.texi>
1379;; @r{Give it a property we can check later.}
1380(overlay-put foo 'happy t)
1381 @result{} t
1382;; @r{Verify the property is present.}
1383(overlay-get foo 'happy)
1384 @result{} t
1385;; @r{Move the overlay.}
1386(move-overlay foo 5 20)
1387 @result{} #<overlay from 5 to 20 in display.texi>
1388(overlay-start foo)
1389 @result{} 5
1390(overlay-end foo)
1391 @result{} 20
1392;; @r{Delete the overlay.}
1393(delete-overlay foo)
1394 @result{} nil
1395;; @r{Verify it is deleted.}
1396foo
1397 @result{} #<overlay in no buffer>
1398;; @r{A deleted overlay has no position.}
1399(overlay-start foo)
1400 @result{} nil
1401(overlay-end foo)
1402 @result{} nil
1403(overlay-buffer foo)
1404 @result{} nil
1405;; @r{Undelete the overlay.}
1406(move-overlay foo 1 20)
1407 @result{} #<overlay from 1 to 20 in display.texi>
1408;; @r{Verify the results.}
1409(overlay-start foo)
1410 @result{} 1
1411(overlay-end foo)
1412 @result{} 20
1413(overlay-buffer foo)
1414 @result{} #<buffer display.texi>
1415;; @r{Moving and deleting the overlay does not change its properties.}
1416(overlay-get foo 'happy)
1417 @result{} t
1418@end example
1419
1420 Emacs stores the overlays of each buffer in two lists, divided
16152b76 1421around an arbitrary ``center position''. One list extends backwards
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GM
1422through the buffer from that center position, and the other extends
1423forwards from that center position. The center position can be anywhere
1424in the buffer.
1425
1426@defun overlay-recenter pos
1427This function recenters the overlays of the current buffer around
1428position @var{pos}. That makes overlay lookup faster for positions
1429near @var{pos}, but slower for positions far away from @var{pos}.
1430@end defun
1431
1432 A loop that scans the buffer forwards, creating overlays, can run
1433faster if you do @code{(overlay-recenter (point-max))} first.
1434
1435@node Overlay Properties
1436@subsection Overlay Properties
1437
1438 Overlay properties are like text properties in that the properties that
1439alter how a character is displayed can come from either source. But in
1440most respects they are different. @xref{Text Properties}, for comparison.
1441
1442 Text properties are considered a part of the text; overlays and
1443their properties are specifically considered not to be part of the
1444text. Thus, copying text between various buffers and strings
1445preserves text properties, but does not try to preserve overlays.
1446Changing a buffer's text properties marks the buffer as modified,
1447while moving an overlay or changing its properties does not. Unlike
1448text property changes, overlay property changes are not recorded in
1449the buffer's undo list.
1450
f7a7f4eb
RS
1451 Since more than one overlay can specify a property value for the
1452same character, Emacs lets you specify a priority value of each
1453overlay. You should not make assumptions about which overlay will
1454prevail when there is a conflict and they have the same priority.
1455
b8d4c8d0
GM
1456 These functions read and set the properties of an overlay:
1457
1458@defun overlay-get overlay prop
1459This function returns the value of property @var{prop} recorded in
1460@var{overlay}, if any. If @var{overlay} does not record any value for
1461that property, but it does have a @code{category} property which is a
1462symbol, that symbol's @var{prop} property is used. Otherwise, the value
1463is @code{nil}.
1464@end defun
1465
1466@defun overlay-put overlay prop value
1467This function sets the value of property @var{prop} recorded in
1468@var{overlay} to @var{value}. It returns @var{value}.
1469@end defun
1470
1471@defun overlay-properties overlay
1472This returns a copy of the property list of @var{overlay}.
1473@end defun
1474
1475 See also the function @code{get-char-property} which checks both
1476overlay properties and text properties for a given character.
1477@xref{Examining Properties}.
1478
1479 Many overlay properties have special meanings; here is a table
1480of them:
1481
1482@table @code
1483@item priority
1484@kindex priority @r{(overlay property)}
5319014e 1485This property's value (which should be a non-negative integer number)
f7a7f4eb
RS
1486determines the priority of the overlay. No priority, or @code{nil},
1487means zero.
1488
1489The priority matters when two or more overlays cover the same
1490character and both specify the same property; the one whose
1491@code{priority} value is larger overrides the other. For the
1492@code{face} property, the higher priority overlay's value does not
1493completely override the other value; instead, its face attributes
1494override the face attributes of the lower priority @code{face}
1495property.
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1496
1497Currently, all overlays take priority over text properties. Please
1498avoid using negative priority values, as we have not yet decided just
1499what they should mean.
1500
1501@item window
1502@kindex window @r{(overlay property)}
1503If the @code{window} property is non-@code{nil}, then the overlay
1504applies only on that window.
1505
1506@item category
1507@kindex category @r{(overlay property)}
1508If an overlay has a @code{category} property, we call it the
1509@dfn{category} of the overlay. It should be a symbol. The properties
1510of the symbol serve as defaults for the properties of the overlay.
1511
1512@item face
1513@kindex face @r{(overlay property)}
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1514This property controls the appearance of the text (@pxref{Faces}).
1515The value of the property can be the following:
b8d4c8d0
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1516
1517@itemize @bullet
1518@item
1519A face name (a symbol or string).
1520
1521@item
cd542620
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1522An anonymous face: a property list of the form @code{(@var{keyword}
1523@var{value} @dots{})}, where each @var{keyword} is a face attribute
1524name and @var{value} is a value for that attribute.
b8d4c8d0
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1525
1526@item
cd542620
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1527A list of faces. Each list element should be either a face name or an
1528anonymous face. This specifies a face which is an aggregate of the
1529attributes of each of the listed faces. Faces occurring earlier in
1530the list have higher priority.
b8d4c8d0 1531
cd542620
CY
1532@item
1533A cons cell of the form @code{(foreground-color . @var{color-name})}
1534or @code{(background-color . @var{color-name})}. This specifies the
1535foreground or background color, similar to @code{(:foreground
1536@var{color-name})} or @code{(:background @var{color-name})}. This
1537form is supported for backward compatibility only, and should be
1538avoided.
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1539@end itemize
1540
1541@item mouse-face
1542@kindex mouse-face @r{(overlay property)}
1543This property is used instead of @code{face} when the mouse is within
ebb552ed 1544the range of the overlay. However, Emacs ignores all face attributes
1df7defd 1545from this property that alter the text size (e.g., @code{:height},
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1546@code{:weight}, and @code{:slant}). Those attributes are always the
1547same as in the unhighlighted text.
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1548
1549@item display
1550@kindex display @r{(overlay property)}
1551This property activates various features that change the
1552way text is displayed. For example, it can make text appear taller
1553or shorter, higher or lower, wider or narrower, or replaced with an image.
1554@xref{Display Property}.
1555
1556@item help-echo
1557@kindex help-echo @r{(overlay property)}
1558If an overlay has a @code{help-echo} property, then when you move the
1559mouse onto the text in the overlay, Emacs displays a help string in the
1560echo area, or in the tooltip window. For details see @ref{Text
1561help-echo}.
1562
1f1c405d
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1563@item field
1564@kindex field @r{(overlay property)}
1565@c Copied from Special Properties.
1566Consecutive characters with the same @code{field} property constitute a
1567@emph{field}. Some motion functions including @code{forward-word} and
1568@code{beginning-of-line} stop moving at a field boundary.
1569@xref{Fields}.
1570
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1571@item modification-hooks
1572@kindex modification-hooks @r{(overlay property)}
1573This property's value is a list of functions to be called if any
1574character within the overlay is changed or if text is inserted strictly
1575within the overlay.
1576
1577The hook functions are called both before and after each change.
1578If the functions save the information they receive, and compare notes
1579between calls, they can determine exactly what change has been made
1580in the buffer text.
1581
1582When called before a change, each function receives four arguments: the
1583overlay, @code{nil}, and the beginning and end of the text range to be
1584modified.
1585
1586When called after a change, each function receives five arguments: the
1587overlay, @code{t}, the beginning and end of the text range just
1588modified, and the length of the pre-change text replaced by that range.
1589(For an insertion, the pre-change length is zero; for a deletion, that
1590length is the number of characters deleted, and the post-change
1591beginning and end are equal.)
1592
1593If these functions modify the buffer, they should bind
1594@code{inhibit-modification-hooks} to @code{t} around doing so, to
1595avoid confusing the internal mechanism that calls these hooks.
1596
1597Text properties also support the @code{modification-hooks} property,
1598but the details are somewhat different (@pxref{Special Properties}).
1599
1600@item insert-in-front-hooks
1601@kindex insert-in-front-hooks @r{(overlay property)}
1602This property's value is a list of functions to be called before and
1603after inserting text right at the beginning of the overlay. The calling
1604conventions are the same as for the @code{modification-hooks} functions.
1605
1606@item insert-behind-hooks
1607@kindex insert-behind-hooks @r{(overlay property)}
1608This property's value is a list of functions to be called before and
1609after inserting text right at the end of the overlay. The calling
1610conventions are the same as for the @code{modification-hooks} functions.
1611
1612@item invisible
1613@kindex invisible @r{(overlay property)}
1614The @code{invisible} property can make the text in the overlay
1615invisible, which means that it does not appear on the screen.
1616@xref{Invisible Text}, for details.
1617
1618@item intangible
1619@kindex intangible @r{(overlay property)}
1620The @code{intangible} property on an overlay works just like the
1621@code{intangible} text property. @xref{Special Properties}, for details.
1622
1623@item isearch-open-invisible
1624This property tells incremental search how to make an invisible overlay
1625visible, permanently, if the final match overlaps it. @xref{Invisible
1626Text}.
1627
1628@item isearch-open-invisible-temporary
1629This property tells incremental search how to make an invisible overlay
1630visible, temporarily, during the search. @xref{Invisible Text}.
1631
1632@item before-string
1633@kindex before-string @r{(overlay property)}
1634This property's value is a string to add to the display at the beginning
1635of the overlay. The string does not appear in the buffer in any
1636sense---only on the screen.
1637
1638@item after-string
1639@kindex after-string @r{(overlay property)}
1640This property's value is a string to add to the display at the end of
1641the overlay. The string does not appear in the buffer in any
1642sense---only on the screen.
1643
0c1cfe01
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1644@item line-prefix
1645This property specifies a display spec to prepend to each
1646non-continuation line at display-time. @xref{Truncation}.
1647
5319014e 1648@item wrap-prefix
0c1cfe01
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1649This property specifies a display spec to prepend to each continuation
1650line at display-time. @xref{Truncation}.
1651
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1652@item evaporate
1653@kindex evaporate @r{(overlay property)}
1654If this property is non-@code{nil}, the overlay is deleted automatically
1655if it becomes empty (i.e., if its length becomes zero). If you give
1656an empty overlay a non-@code{nil} @code{evaporate} property, that deletes
1657it immediately.
1658
b8d4c8d0 1659@item keymap
9716fedb 1660@cindex keymap of character (and overlays)
b8d4c8d0 1661@kindex keymap @r{(overlay property)}
9716fedb
SM
1662If this property is non-@code{nil}, it specifies a keymap for a portion of the
1663text. This keymap is used when the character after point is within the
1664overlay, and takes precedence over most other keymaps. @xref{Active Keymaps}.
1665
1666@item local-map
1667@kindex local-map @r{(overlay property)}
1668The @code{local-map} property is similar to @code{keymap} but replaces the
1669buffer's local map rather than augmenting existing keymaps. This also means it
1670has lower precedence than minor mode keymaps.
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1671@end table
1672
9716fedb 1673The @code{keymap} and @code{local-map} properties do not affect a
32c94598
CY
1674string displayed by the @code{before-string}, @code{after-string}, or
1675@code{display} properties. This is only relevant for mouse clicks and
1676other mouse events that fall on the string, since point is never on
1677the string. To bind special mouse events for the string, assign it a
9716fedb 1678@code{keymap} or @code{local-map} text property. @xref{Special
32c94598
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1679Properties}.
1680
b8d4c8d0
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1681@node Finding Overlays
1682@subsection Searching for Overlays
1683
1684@defun overlays-at pos
1685This function returns a list of all the overlays that cover the
1686character at position @var{pos} in the current buffer. The list is in
1687no particular order. An overlay contains position @var{pos} if it
1688begins at or before @var{pos}, and ends after @var{pos}.
1689
1690To illustrate usage, here is a Lisp function that returns a list of the
1691overlays that specify property @var{prop} for the character at point:
1692
1693@smallexample
1694(defun find-overlays-specifying (prop)
1695 (let ((overlays (overlays-at (point)))
1696 found)
1697 (while overlays
1698 (let ((overlay (car overlays)))
1699 (if (overlay-get overlay prop)
1700 (setq found (cons overlay found))))
1701 (setq overlays (cdr overlays)))
1702 found))
1703@end smallexample
1704@end defun
1705
1706@defun overlays-in beg end
1707This function returns a list of the overlays that overlap the region
1708@var{beg} through @var{end}. ``Overlap'' means that at least one
1709character is contained within the overlay and also contained within the
1710specified region; however, empty overlays are included in the result if
c70a68db
MR
1711they are located at @var{beg}, strictly between @var{beg} and @var{end},
1712or at @var{end} when @var{end} denotes the position at the end of the
1713buffer.
b8d4c8d0
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1714@end defun
1715
1716@defun next-overlay-change pos
1717This function returns the buffer position of the next beginning or end
1718of an overlay, after @var{pos}. If there is none, it returns
1719@code{(point-max)}.
1720@end defun
1721
1722@defun previous-overlay-change pos
1723This function returns the buffer position of the previous beginning or
1724end of an overlay, before @var{pos}. If there is none, it returns
1725@code{(point-min)}.
1726@end defun
1727
1728 As an example, here's a simplified (and inefficient) version of the
1729primitive function @code{next-single-char-property-change}
1730(@pxref{Property Search}). It searches forward from position
1731@var{pos} for the next position where the value of a given property
1732@code{prop}, as obtained from either overlays or text properties,
1733changes.
1734
1735@smallexample
1736(defun next-single-char-property-change (position prop)
1737 (save-excursion
1738 (goto-char position)
1739 (let ((propval (get-char-property (point) prop)))
1740 (while (and (not (eobp))
1741 (eq (get-char-property (point) prop) propval))
1742 (goto-char (min (next-overlay-change (point))
1743 (next-single-property-change (point) prop)))))
1744 (point)))
1745@end smallexample
1746
1747@node Width
1748@section Width
1749
1750Since not all characters have the same width, these functions let you
1751check the width of a character. @xref{Primitive Indent}, and
1752@ref{Screen Lines}, for related functions.
1753
1754@defun char-width char
fb5b8aca 1755This function returns the width in columns of the character
1df7defd 1756@var{char}, if it were displayed in the current buffer (i.e., taking
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1757into account the buffer's display table, if any; @pxref{Display
1758Tables}). The width of a tab character is usually @code{tab-width}
1759(@pxref{Usual Display}).
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1760@end defun
1761
1762@defun string-width string
1763This function returns the width in columns of the string @var{string},
1764if it were displayed in the current buffer and the selected window.
1765@end defun
1766
1767@defun truncate-string-to-width string width &optional start-column padding ellipsis
1768This function returns the part of @var{string} that fits within
1769@var{width} columns, as a new string.
1770
1771If @var{string} does not reach @var{width}, then the result ends where
1772@var{string} ends. If one multi-column character in @var{string}
1773extends across the column @var{width}, that character is not included in
1774the result. Thus, the result can fall short of @var{width} but cannot
1775go beyond it.
1776
1777The optional argument @var{start-column} specifies the starting column.
1778If this is non-@code{nil}, then the first @var{start-column} columns of
1779the string are omitted from the value. If one multi-column character in
1780@var{string} extends across the column @var{start-column}, that
1781character is not included.
1782
1783The optional argument @var{padding}, if non-@code{nil}, is a padding
1784character added at the beginning and end of the result string, to extend
1785it to exactly @var{width} columns. The padding character is used at the
1786end of the result if it falls short of @var{width}. It is also used at
1787the beginning of the result if one multi-column character in
1788@var{string} extends across the column @var{start-column}.
1789
1790If @var{ellipsis} is non-@code{nil}, it should be a string which will
1791replace the end of @var{str} (including any padding) if it extends
1792beyond @var{end-column}, unless the display width of @var{str} is
1793equal to or less than the display width of @var{ellipsis}. If
1794@var{ellipsis} is non-@code{nil} and not a string, it stands for
1795@code{"..."}.
1796
1797@example
1798(truncate-string-to-width "\tab\t" 12 4)
1799 @result{} "ab"
1800(truncate-string-to-width "\tab\t" 12 4 ?\s)
1801 @result{} " ab "
1802@end example
1803@end defun
1804
1805@node Line Height
1806@section Line Height
1807@cindex line height
1808
1809 The total height of each display line consists of the height of the
1810contents of the line, plus optional additional vertical line spacing
1811above or below the display line.
1812
1813 The height of the line contents is the maximum height of any
1814character or image on that display line, including the final newline
1815if there is one. (A display line that is continued doesn't include a
1816final newline.) That is the default line height, if you do nothing to
1817specify a greater height. (In the most common case, this equals the
1818height of the default frame font.)
1819
1820 There are several ways to explicitly specify a larger line height,
1821either by specifying an absolute height for the display line, or by
1822specifying vertical space. However, no matter what you specify, the
1823actual line height can never be less than the default.
1824
1825@kindex line-height @r{(text property)}
1826 A newline can have a @code{line-height} text or overlay property
1827that controls the total height of the display line ending in that
1828newline.
1829
1830 If the property value is @code{t}, the newline character has no
1831effect on the displayed height of the line---the visible contents
1832alone determine the height. This is useful for tiling small images
1833(or image slices) without adding blank areas between the images.
1834
1835 If the property value is a list of the form @code{(@var{height}
1836@var{total})}, that adds extra space @emph{below} the display line.
1837First Emacs uses @var{height} as a height spec to control extra space
1838@emph{above} the line; then it adds enough space @emph{below} the line
1839to bring the total line height up to @var{total}. In this case, the
1840other ways to specify the line spacing are ignored.
1841
1842 Any other kind of property value is a height spec, which translates
1843into a number---the specified line height. There are several ways to
1844write a height spec; here's how each of them translates into a number:
1845
1846@table @code
1847@item @var{integer}
1848If the height spec is a positive integer, the height value is that integer.
1849@item @var{float}
1850If the height spec is a float, @var{float}, the numeric height value
1851is @var{float} times the frame's default line height.
1852@item (@var{face} . @var{ratio})
1853If the height spec is a cons of the format shown, the numeric height
1854is @var{ratio} times the height of face @var{face}. @var{ratio} can
1855be any type of number, or @code{nil} which means a ratio of 1.
1856If @var{face} is @code{t}, it refers to the current face.
1857@item (nil . @var{ratio})
1858If the height spec is a cons of the format shown, the numeric height
1859is @var{ratio} times the height of the contents of the line.
1860@end table
1861
1862 Thus, any valid height spec determines the height in pixels, one way
1863or another. If the line contents' height is less than that, Emacs
1864adds extra vertical space above the line to achieve the specified
1865total height.
1866
1867 If you don't specify the @code{line-height} property, the line's
1868height consists of the contents' height plus the line spacing.
1869There are several ways to specify the line spacing for different
1870parts of Emacs text.
1871
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1872 On graphical terminals, you can specify the line spacing for all
1873lines in a frame, using the @code{line-spacing} frame parameter
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1874(@pxref{Layout Parameters}). However, if the default value of
1875@code{line-spacing} is non-@code{nil}, it overrides the
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1876frame's @code{line-spacing} parameter. An integer value specifies the
1877number of pixels put below lines. A floating point number specifies
1878the spacing relative to the frame's default line height.
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1879
1880@vindex line-spacing
1881 You can specify the line spacing for all lines in a buffer via the
1882buffer-local @code{line-spacing} variable. An integer value specifies
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1883the number of pixels put below lines. A floating point number
1884specifies the spacing relative to the default frame line height. This
1885overrides line spacings specified for the frame.
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1886
1887@kindex line-spacing @r{(text property)}
1888 Finally, a newline can have a @code{line-spacing} text or overlay
1889property that overrides the default frame line spacing and the buffer
1890local @code{line-spacing} variable, for the display line ending in
1891that newline.
1892
1893 One way or another, these mechanisms specify a Lisp value for the
1894spacing of each line. The value is a height spec, and it translates
1895into a Lisp value as described above. However, in this case the
1896numeric height value specifies the line spacing, rather than the line
1897height.
1898
a08a07e3 1899 On text terminals, the line spacing cannot be altered.
ed8ab760 1900
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1901@node Faces
1902@section Faces
1903@cindex faces
1904
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1905 A @dfn{face} is a collection of graphical attributes for displaying
1906text: font, foreground color, background color, optional underlining,
1907etc. Faces control how Emacs displays text in buffers, as well as
1908other parts of the frame such as the mode line.
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1909
1910@cindex anonymous face
1911 One way to represent a face is as a property list of attributes,
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1912like @code{(:foreground "red" :weight bold)}. Such a list is called
1913an @dfn{anonymous face}. For example, you can assign an anonymous
1914face as the value of the @code{face} text property, and Emacs will
1915display the underlying text with the specified attributes.
1916@xref{Special Properties}.
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1917
1918@cindex face name
1919 More commonly, a face is referred to via a @dfn{face name}: a Lisp
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1920symbol associated with a set of face attributes@footnote{For backward
1921compatibility, you can also use a string to specify a face name; that
1922is equivalent to a Lisp symbol with the same name.}. Named faces are
1923defined using the @code{defface} macro (@pxref{Defining Faces}).
1924Emacs comes with several standard named faces (@pxref{Basic Faces}).
1925
1926 Many parts of Emacs required named faces, and do not accept
1927anonymous faces. These include the functions documented in
1928@ref{Attribute Functions}, and the variable @code{font-lock-keywords}
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1929(@pxref{Search-based Fontification}). Unless otherwise stated, we
1930will use the term @dfn{face} to refer only to named faces.
1931
b8d4c8d0 1932@defun facep object
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1933This function returns a non-@code{nil} value if @var{object} is a
1934named face: a Lisp symbol or string which serves as a face name.
1935Otherwise, it returns @code{nil}.
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1936@end defun
1937
b8d4c8d0 1938@menu
b8d4c8d0 1939* Face Attributes:: What is in a face?
ed1f0bd3 1940* Defining Faces:: How to define a face.
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1941* Attribute Functions:: Functions to examine and set face attributes.
1942* Displaying Faces:: How Emacs combines the faces specified for a character.
35137ed3 1943* Face Remapping:: Remapping faces to alternative definitions.
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1944* Face Functions:: How to define and examine faces.
1945* Auto Faces:: Hook for automatic face assignment.
35137ed3 1946* Basic Faces:: Faces that are defined by default.
9185bf49 1947* Font Selection:: Finding the best available font for a face.
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1948* Font Lookup:: Looking up the names of available fonts
1949 and information about them.
1950* Fontsets:: A fontset is a collection of fonts
1951 that handle a range of character sets.
c2aa555a 1952* Low-Level Font:: Lisp representation for character display fonts.
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1953@end menu
1954
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1955@node Face Attributes
1956@subsection Face Attributes
1957@cindex face attributes
1958
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1959 @dfn{Face attributes} determine the visual appearance of a face.
1960The following table lists all the face attributes, their possible
1961values, and their effects.
42a2a154 1962
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1963 Apart from the values given below, each face attribute can have the
1964value @code{unspecified}. This special value means that the face
1965doesn't specify that attribute directly. An @code{unspecified}
1966attribute tells Emacs to refer instead to a parent face (see the
1967description @code{:inherit} attribute below); or, failing that, to an
1968underlying face (@pxref{Displaying Faces}). The @code{default} face
1969must specify all attributes.
42a2a154 1970
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1971 Some of these attributes are meaningful only on certain kinds of
1972displays. If your display cannot handle a certain attribute, the
42a2a154 1973attribute is ignored.
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1974
1975@table @code
1976@item :family
b7527639 1977Font family or fontset (a string). @xref{Fonts,,, emacs, The GNU
ed1f0bd3 1978Emacs Manual}, for more information about font families. The function
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1979@code{font-family-list} (see below) returns a list of available family
1980names. @xref{Fontsets}, for information about fontsets.
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1981
1982@item :foundry
b7527639 1983The name of the @dfn{font foundry} for the font family specified by
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1984the @code{:family} attribute (a string). @xref{Fonts,,, emacs, The
1985GNU Emacs Manual}.
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1986
1987@item :width
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1988Relative character width. This should be one of the symbols
1989@code{ultra-condensed}, @code{extra-condensed}, @code{condensed},
1990@code{semi-condensed}, @code{normal}, @code{semi-expanded},
1991@code{expanded}, @code{extra-expanded}, or @code{ultra-expanded}.
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1992
1993@item :height
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1994The height of the font. In the simplest case, this is an integer in
1995units of 1/10 point.
1996
1997The value can also be a floating point number or a function, which
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1998specifies the height relative to an @dfn{underlying face}
1999(@pxref{Displaying Faces}). If the value is a floating point number,
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2000that specifies the amount by which to scale the height of the
2001underlying face. If the value is a function, that function is called
2002with one argument, the height of the underlying face, and returns the
2003height of the new face. If the function is passed an integer
2004argument, it must return an integer.
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2005
2006The height of the default face must be specified using an integer;
2007floating point and function values are not allowed.
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2008
2009@item :weight
42a2a154 2010Font weight---one of the symbols (from densest to faintest)
b8d4c8d0 2011@code{ultra-bold}, @code{extra-bold}, @code{bold}, @code{semi-bold},
42a2a154 2012@code{normal}, @code{semi-light}, @code{light}, @code{extra-light}, or
a08a07e3 2013@code{ultra-light}. On text terminals which support
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2014variable-brightness text, any weight greater than normal is displayed
2015as extra bright, and any weight less than normal is displayed as
2016half-bright.
b8d4c8d0 2017
82a25657 2018@cindex italic text
b8d4c8d0 2019@item :slant
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2020Font slant---one of the symbols @code{italic}, @code{oblique},
2021@code{normal}, @code{reverse-italic}, or @code{reverse-oblique}. On
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2022text terminals that support variable-brightness text, slanted text is
2023displayed as half-bright.
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2024
2025@item :foreground
2026Foreground color, a string. The value can be a system-defined color
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2027name, or a hexadecimal color specification. @xref{Color Names}. On
2028black-and-white displays, certain shades of gray are implemented by
2029stipple patterns.
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2030
2031@item :background
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2032Background color, a string. The value can be a system-defined color
2033name, or a hexadecimal color specification. @xref{Color Names}.
b8d4c8d0 2034
82a25657 2035@cindex underlined text
b8d4c8d0 2036@item :underline
9b0e3eba 2037Whether or not characters should be underlined, and in what
82a25657 2038way. The possible values of the @code{:underline} attribute are:
9b0e3eba
AA
2039
2040@table @asis
2041@item @code{nil}
2042Don't underline.
2043
2044@item @code{t}
2045Underline with the foreground color of the face.
2046
2047@item @var{color}
c79c7f2f 2048Underline in color @var{color}, a string specifying a color.
9b0e3eba 2049
82a25657 2050@item @code{(:color @var{color} :style @var{style})}
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2051@var{color} is either a string, or the symbol @code{foreground-color},
2052meaning the foreground color of the face. Omitting the attribute
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2053@code{:color} means to use the foreground color of the face.
2054@var{style} should be a symbol @code{line} or @code{wave}, meaning to
2055use a straight or wavy line. Omitting the attribute @code{:style}
2056means to use a straight line.
9b0e3eba 2057@end table
b8d4c8d0 2058
82a25657 2059@cindex overlined text
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2060@item :overline
2061Whether or not characters should be overlined, and in what color.
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2062If the value is @code{t}, overlining uses the foreground color of the
2063face. If the value is a string, overlining uses that color. The
2064value @code{nil} means do not overline.
b8d4c8d0 2065
82a25657 2066@cindex strike-through text
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2067@item :strike-through
2068Whether or not characters should be strike-through, and in what
82a25657 2069color. The value is used like that of @code{:overline}.
b8d4c8d0 2070
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2071@item :box
2072Whether or not a box should be drawn around characters, its color, the
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2073width of the box lines, and 3D appearance. Here are the possible
2074values of the @code{:box} attribute, and what they mean:
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2075
2076@table @asis
2077@item @code{nil}
2078Don't draw a box.
2079
2080@item @code{t}
2081Draw a box with lines of width 1, in the foreground color.
2082
2083@item @var{color}
2084Draw a box with lines of width 1, in color @var{color}.
2085
2086@item @code{(:line-width @var{width} :color @var{color} :style @var{style})}
2087This way you can explicitly specify all aspects of the box. The value
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2088@var{width} specifies the width of the lines to draw; it defaults to
20891. A negative width @var{-n} means to draw a line of width @var{n}
2090that occupies the space of the underlying text, thus avoiding any
2091increase in the character height or width.
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2092
2093The value @var{color} specifies the color to draw with. The default is
2094the foreground color of the face for simple boxes, and the background
2095color of the face for 3D boxes.
2096
2097The value @var{style} specifies whether to draw a 3D box. If it is
2098@code{released-button}, the box looks like a 3D button that is not being
2099pressed. If it is @code{pressed-button}, the box looks like a 3D button
2100that is being pressed. If it is @code{nil} or omitted, a plain 2D box
2101is used.
2102@end table
2103
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2104@item :inverse-video
2105Whether or not characters should be displayed in inverse video. The
2106value should be @code{t} (yes) or @code{nil} (no).
b8d4c8d0 2107
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2108@item :stipple
2109The background stipple, a bitmap.
b8d4c8d0 2110
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2111The value can be a string; that should be the name of a file containing
2112external-format X bitmap data. The file is found in the directories
2113listed in the variable @code{x-bitmap-file-path}.
b8d4c8d0 2114
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2115Alternatively, the value can specify the bitmap directly, with a list
2116of the form @code{(@var{width} @var{height} @var{data})}. Here,
2117@var{width} and @var{height} specify the size in pixels, and
2118@var{data} is a string containing the raw bits of the bitmap, row by
2119row. Each row occupies @math{(@var{width} + 7) / 8} consecutive bytes
2120in the string (which should be a unibyte string for best results).
2121This means that each row always occupies at least one whole byte.
b8d4c8d0 2122
42a2a154 2123If the value is @code{nil}, that means use no stipple pattern.
b8d4c8d0 2124
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2125Normally you do not need to set the stipple attribute, because it is
2126used automatically to handle certain shades of gray.
b8d4c8d0 2127
42a2a154 2128@item :font
9185bf49 2129The font used to display the face. Its value should be a font object.
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2130@xref{Low-Level Font}, for information about font objects, font specs,
2131and font entities.
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2132
2133When specifying this attribute using @code{set-face-attribute}
9185bf49 2134(@pxref{Attribute Functions}), you may also supply a font spec, a font
42a2a154 2135entity, or a string. Emacs converts such values to an appropriate
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2136font object, and stores that font object as the actual attribute
2137value. If you specify a string, the contents of the string should be
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2138a font name (@pxref{Fonts,,, emacs, The GNU Emacs Manual}); if the
2139font name is an XLFD containing wildcards, Emacs chooses the first
2140font matching those wildcards. Specifying this attribute also changes
2141the values of the @code{:family}, @code{:foundry}, @code{:width},
2142@code{:height}, @code{:weight}, and @code{:slant} attributes.
b8d4c8d0 2143
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2144@item :inherit
2145The name of a face from which to inherit attributes, or a list of face
2146names. Attributes from inherited faces are merged into the face like
2147an underlying face would be, with higher priority than underlying
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2148faces (@pxref{Displaying Faces}). If a list of faces is used,
2149attributes from faces earlier in the list override those from later
2150faces.
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2151@end table
2152
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2153@defun font-family-list &optional frame
2154This function returns a list of available font family names. The
2155optional argument @var{frame} specifies the frame on which the text is
2156to be displayed; if it is @code{nil}, the selected frame is used.
2157@end defun
2158
01f17ae2 2159@defopt underline-minimum-offset
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2160This variable specifies the minimum distance between the baseline and
2161the underline, in pixels, when displaying underlined text.
01f17ae2 2162@end defopt
0c1cfe01 2163
01f17ae2 2164@defopt x-bitmap-file-path
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2165This variable specifies a list of directories for searching
2166for bitmap files, for the @code{:stipple} attribute.
01f17ae2 2167@end defopt
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2168
2169@defun bitmap-spec-p object
2170This returns @code{t} if @var{object} is a valid bitmap specification,
2171suitable for use with @code{:stipple} (see above). It returns
2172@code{nil} otherwise.
2173@end defun
2174
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2175@node Defining Faces
2176@subsection Defining Faces
2177
cd542620 2178@cindex face spec
ed1f0bd3 2179 The usual way to define a face is through the @code{defface} macro.
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2180This macro associates a face name (a symbol) with a default @dfn{face
2181spec}. A face spec is a construct which specifies what attributes a
2182face should have on any given terminal; for example, a face spec might
2183specify one foreground color on high-color terminals, and a different
2184foreground color on low-color terminals.
2185
2186 People are sometimes tempted to create a variable whose value is a
2187face name. In the vast majority of cases, this is not necessary; the
2188usual procedure is to define a face with @code{defface}, and then use
2189its name directly.
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2190
2191@defmac defface face spec doc [keyword value]@dots{}
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2192This macro declares @var{face} as a named face whose default face spec
2193is given by @var{spec}. You should not quote the symbol @var{face},
2194and it should not end in @samp{-face} (that would be redundant). The
2195argument @var{doc} is a documentation string for the face. The
2196additional @var{keyword} arguments have the same meanings as in
2197@code{defgroup} and @code{defcustom} (@pxref{Common Keywords}).
2198
2199If @var{face} already has a default face spec, this macro does
2200nothing.
2201
2202The default face spec determines @var{face}'s appearance when no
2203customizations are in effect (@pxref{Customization}). If @var{face}
2204has already been customized (via Custom themes or via customizations
2205read from the init file), its appearance is determined by the custom
2206face spec(s), which override the default face spec @var{spec}.
2207However, if the customizations are subsequently removed, the
2208appearance of @var{face} will again be determined by its default face
2209spec.
2210
2211As an exception, if you evaluate a @code{defface} form with
2212@kbd{C-M-x} in Emacs Lisp mode (@code{eval-defun}), a special feature
2213of @code{eval-defun} overrides any custom face specs on the face,
2214causing the face to reflect exactly what the @code{defface} says.
2215
2216The @var{spec} argument is a @dfn{face spec}, which states how the
2217face should appear on different kinds of terminals. It should be an
2218alist whose elements each have the form
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2219
2220@example
2221(@var{display} . @var{plist})
2222@end example
2223
2224@noindent
2225@var{display} specifies a class of terminals (see below). @var{plist}
2226is a property list of face attributes and their values, specifying how
2227the face appears on such terminals. For backward compatibility, you
2228can also write an element as @code{(@var{display} @var{plist})}.
2229
2230The @var{display} part of an element of @var{spec} determines which
2231terminals the element matches. If more than one element of @var{spec}
2232matches a given terminal, the first element that matches is the one
2233used for that terminal. There are three possibilities for
2234@var{display}:
2235
2236@table @asis
2237@item @code{default}
2238This element of @var{spec} doesn't match any terminal; instead, it
2239specifies defaults that apply to all terminals. This element, if
2240used, must be the first element of @var{spec}. Each of the following
2241elements can override any or all of these defaults.
2242
2243@item @code{t}
2244This element of @var{spec} matches all terminals. Therefore, any
2245subsequent elements of @var{spec} are never used. Normally @code{t}
2246is used in the last (or only) element of @var{spec}.
2247
2248@item a list
2249If @var{display} is a list, each element should have the form
2250@code{(@var{characteristic} @var{value}@dots{})}. Here
2251@var{characteristic} specifies a way of classifying terminals, and the
2252@var{value}s are possible classifications which @var{display} should
2253apply to. Here are the possible values of @var{characteristic}:
2254
2255@table @code
2256@item type
2257The kind of window system the terminal uses---either @code{graphic}
2258(any graphics-capable display), @code{x}, @code{pc} (for the MS-DOS
2259console), @code{w32} (for MS Windows 9X/NT/2K/XP), or @code{tty} (a
2260non-graphics-capable display). @xref{Window Systems, window-system}.
2261
2262@item class
2263What kinds of colors the terminal supports---either @code{color},
2264@code{grayscale}, or @code{mono}.
2265
2266@item background
2267The kind of background---either @code{light} or @code{dark}.
2268
2269@item min-colors
2270An integer that represents the minimum number of colors the terminal
2271should support. This matches a terminal if its
2272@code{display-color-cells} value is at least the specified integer.
2273
2274@item supports
2275Whether or not the terminal can display the face attributes given in
2276@var{value}@dots{} (@pxref{Face Attributes}). @xref{Display Face
2277Attribute Testing}, for more information on exactly how this testing
2278is done.
2279@end table
2280
2281If an element of @var{display} specifies more than one @var{value} for
2282a given @var{characteristic}, any of those values is acceptable. If
2283@var{display} has more than one element, each element should specify a
2284different @var{characteristic}; then @emph{each} characteristic of the
2285terminal must match one of the @var{value}s specified for it in
2286@var{display}.
2287@end table
2288@end defmac
2289
cd542620
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2290 For example, here's the definition of the standard face
2291@code{highlight}:
ed1f0bd3
CY
2292
2293@example
2294(defface highlight
2295 '((((class color) (min-colors 88) (background light))
2296 :background "darkseagreen2")
2297 (((class color) (min-colors 88) (background dark))
2298 :background "darkolivegreen")
2299 (((class color) (min-colors 16) (background light))
2300 :background "darkseagreen2")
2301 (((class color) (min-colors 16) (background dark))
2302 :background "darkolivegreen")
2303 (((class color) (min-colors 8))
2304 :background "green" :foreground "black")
2305 (t :inverse-video t))
2306 "Basic face for highlighting."
2307 :group 'basic-faces)
2308@end example
2309
cd542620 2310 Internally, Emacs stores each face's default spec in its
f02f19bd 2311@code{face-defface-spec} symbol property (@pxref{Symbol Properties}).
cd542620
CY
2312The @code{saved-face} property stores any face spec saved by the user
2313using the customization buffer; the @code{customized-face} property
2314stores the face spec customized for the current session, but not
2315saved; and the @code{theme-face} property stores an alist associating
2316the active customization settings and Custom themes with the face
2317specs for that face. The face's documentation string is stored in the
2318@code{face-documentation} property.
2319
2320 Normally, a face is declared just once, using @code{defface}, and
2321any further changes to its appearance are applied using the Customize
2322framework (e.g., via the Customize user interface or via the
2323@code{custom-set-faces} function; @pxref{Applying Customizations}), or
2324by face remapping (@pxref{Face Remapping}). In the rare event that
2325you need to change a face spec directly from Lisp, you can use the
2326@code{face-spec-set} function.
2327
2328@defun face-spec-set face spec &optional spec-type
2329This function applies @var{spec} as a face spec for @code{face}.
2330@var{spec} should be a face spec, as described in the above
2331documentation for @code{defface}.
2332
2333@cindex override spec @r{(for a face)}
2334The argument @var{spec-type} determines which spec to set. If it is
2335@code{nil} or @code{face-override-spec}, this function sets the
2336@dfn{override spec}, which overrides over all other face specs on
2337@var{face}. If it is @code{face-defface-spec}, this function sets the
2338default face spec (the same one set by @code{defface}). If it is
2339@code{reset}, this function clears out all customization specs and
2340override specs from @var{face} (in this case, the value of @var{spec}
2341is ignored). Any other value of @var{spec-type} is reserved for
2342internal use.
2343@end defun
ed1f0bd3 2344
b8d4c8d0
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2345@node Attribute Functions
2346@subsection Face Attribute Functions
2347
cd542620
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2348 This section describes functions for directly accessing and
2349modifying the attributes of a named face.
b8d4c8d0
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2350
2351@defun face-attribute face attribute &optional frame inherit
cd542620
CY
2352This function returns the value of the @var{attribute} attribute for
2353@var{face} on @var{frame}.
b8d4c8d0 2354
cd542620
CY
2355If @var{frame} is @code{nil}, that means the selected frame
2356(@pxref{Input Focus}). If @var{frame} is @code{t}, this function
2357returns the value of the specified attribute for newly-created frames
2358(this is normally @code{unspecified}, unless you have specified some
2359value using @code{set-face-attribute}; see below).
b8d4c8d0
GM
2360
2361If @var{inherit} is @code{nil}, only attributes directly defined by
2362@var{face} are considered, so the return value may be
2363@code{unspecified}, or a relative value. If @var{inherit} is
2364non-@code{nil}, @var{face}'s definition of @var{attribute} is merged
2365with the faces specified by its @code{:inherit} attribute; however the
2366return value may still be @code{unspecified} or relative. If
2367@var{inherit} is a face or a list of faces, then the result is further
2368merged with that face (or faces), until it becomes specified and
2369absolute.
2370
2371To ensure that the return value is always specified and absolute, use
2372a value of @code{default} for @var{inherit}; this will resolve any
2373unspecified or relative values by merging with the @code{default} face
2374(which is always completely specified).
2375
2376For example,
2377
2378@example
2379(face-attribute 'bold :weight)
2380 @result{} bold
2381@end example
2382@end defun
2383
2384@defun face-attribute-relative-p attribute value
2385This function returns non-@code{nil} if @var{value}, when used as the
2386value of the face attribute @var{attribute}, is relative. This means
2387it would modify, rather than completely override, any value that comes
2388from a subsequent face in the face list or that is inherited from
2389another face.
2390
d466a866
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2391@code{unspecified} is a relative value for all attributes. For
2392@code{:height}, floating point and function values are also relative.
b8d4c8d0
GM
2393
2394For example:
2395
2396@example
2397(face-attribute-relative-p :height 2.0)
2398 @result{} t
2399@end example
2400@end defun
2401
b3d50cff
EZ
2402@defun face-all-attributes face &optional frame
2403This function returns an alist of attributes of @var{face}. The
2404elements of the result are name-value pairs of the form
2405@w{@code{(@var{attr-name} . @var{attr-value})}}. Optional argument
2406@var{frame} specifies the frame whose definition of @var{face} to
2407return; if omitted or @code{nil}, the returned value describes the
2408default attributes of @var{face} for newly created frames.
2409@end defun
2410
b8d4c8d0
GM
2411@defun merge-face-attribute attribute value1 value2
2412If @var{value1} is a relative value for the face attribute
2413@var{attribute}, returns it merged with the underlying value
2414@var{value2}; otherwise, if @var{value1} is an absolute value for the
2415face attribute @var{attribute}, returns @var{value1} unchanged.
cd542620
CY
2416@end defun
2417
2418 Normally, Emacs uses the face specs of each face to automatically
2419calculate its attributes on each frame (@pxref{Defining Faces}). The
2420function @code{set-face-attribute} can override this calculation by
2421directly assigning attributes to a face, either on a specific frame or
2422for all frames. This function is mostly intended for internal usage.
2423
2424@defun set-face-attribute face frame &rest arguments
2425This function sets one or more attributes of @var{face} for
2426@var{frame}. The attributes specifies in this way override the face
2427spec(s) belonging to @var{face}.
2428
2429The extra arguments @var{arguments} specify the attributes to set, and
2430the values for them. They should consist of alternating attribute
2431names (such as @code{:family} or @code{:underline}) and values. Thus,
2432
2433@example
2434(set-face-attribute 'foo nil :weight 'bold :slant 'italic)
2435@end example
2436
2437@noindent
2438sets the attribute @code{:weight} to @code{bold} and the attribute
2439@code{:slant} to @code{italic}.
2440
2441
2442If @var{frame} is @code{t}, this function sets the default attributes
2443for newly created frames. If @var{frame} is @code{nil}, this function
2444sets the attributes for all existing frames, as well as for newly
2445created frames.
b8d4c8d0
GM
2446@end defun
2447
fb5b8aca
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2448 The following commands and functions mostly provide compatibility
2449with old versions of Emacs. They work by calling
2450@code{set-face-attribute}. Values of @code{t} and @code{nil} for
2451their @var{frame} argument are handled just like
2452@code{set-face-attribute} and @code{face-attribute}. The commands
2453read their arguments using the minibuffer, if called interactively.
b8d4c8d0 2454
fb5b8aca
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2455@deffn Command set-face-foreground face color &optional frame
2456@deffnx Command set-face-background face color &optional frame
2457These set the @code{:foreground} attribute (or @code{:background}
2458attribute, respectively) of @var{face} to @var{color}.
2459@end deffn
b8d4c8d0 2460
fb5b8aca
CY
2461@deffn Command set-face-stipple face pattern &optional frame
2462This sets the @code{:stipple} attribute of @var{face} to
d466a866 2463@var{pattern}.
fb5b8aca 2464@end deffn
b8d4c8d0 2465
fb5b8aca
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2466@deffn Command set-face-font face font &optional frame
2467This sets the @code{:font} attribute of @var{face} to @var{font}.
2468@end deffn
b8d4c8d0 2469
3ca2f1bf 2470@defun set-face-bold face bold-p &optional frame
fb5b8aca
CY
2471This sets the @code{:weight} attribute of @var{face} to @var{normal}
2472if @var{bold-p} is @code{nil}, and to @var{bold} otherwise.
b8d4c8d0
GM
2473@end defun
2474
3ca2f1bf 2475@defun set-face-italic face italic-p &optional frame
fb5b8aca
CY
2476This sets the @code{:slant} attribute of @var{face} to @var{normal} if
2477@var{italic-p} is @code{nil}, and to @var{italic} otherwise.
b8d4c8d0
GM
2478@end defun
2479
bde3c6c0 2480@defun set-face-underline face underline &optional frame
fb5b8aca 2481This sets the @code{:underline} attribute of @var{face} to
d466a866 2482@var{underline}.
b8d4c8d0
GM
2483@end defun
2484
3ca2f1bf 2485@defun set-face-inverse-video face inverse-video-p &optional frame
fb5b8aca
CY
2486This sets the @code{:inverse-video} attribute of @var{face} to
2487@var{inverse-video-p}.
b8d4c8d0
GM
2488@end defun
2489
fb5b8aca
CY
2490@deffn Command invert-face face &optional frame
2491This swaps the foreground and background colors of face @var{face}.
2492@end deffn
b8d4c8d0 2493
cd542620
CY
2494 The following functions examine the attributes of a face. They
2495mostly provide compatibility with old versions of Emacs. If you don't
2496specify @var{frame}, they refer to the selected frame; @code{t} refers
2497to the default data for new frames. They return @code{unspecified} if
2498the face doesn't define any value for that attribute. If
2499@var{inherit} is @code{nil}, only an attribute directly defined by the
2500face is returned. If @var{inherit} is non-@code{nil}, any faces
2501specified by its @code{:inherit} attribute are considered as well, and
2502if @var{inherit} is a face or a list of faces, then they are also
2503considered, until a specified attribute is found. To ensure that the
2504return value is always specified, use a value of @code{default} for
1bf335cf
GM
2505@var{inherit}.
2506
2507@defun face-font face &optional frame
2508This function returns the name of the font of face @var{face}.
2509@end defun
b8d4c8d0
GM
2510
2511@defun face-foreground face &optional frame inherit
2512@defunx face-background face &optional frame inherit
2513These functions return the foreground color (or background color,
2514respectively) of face @var{face}, as a string.
b8d4c8d0
GM
2515@end defun
2516
2517@defun face-stipple face &optional frame inherit
2518This function returns the name of the background stipple pattern of face
2519@var{face}, or @code{nil} if it doesn't have one.
b8d4c8d0
GM
2520@end defun
2521
1bf335cf 2522@defun face-bold-p face &optional frame inherit
d466a866
CY
2523This function returns a non-@code{nil} value if the @code{:weight}
2524attribute of @var{face} is bolder than normal (i.e., one of
2525@code{semi-bold}, @code{bold}, @code{extra-bold}, or
2526@code{ultra-bold}). Otherwise, it returns @code{nil}.
b8d4c8d0
GM
2527@end defun
2528
1bf335cf 2529@defun face-italic-p face &optional frame inherit
d466a866
CY
2530This function returns a non-@code{nil} value if the @code{:slant}
2531attribute of @var{face} is @code{italic} or @code{oblique}, and
b8d4c8d0
GM
2532@code{nil} otherwise.
2533@end defun
2534
1bf335cf 2535@defun face-underline-p face &optional frame inherit
bde3c6c0
GM
2536This function returns non-@code{nil} if face @var{face} specifies
2537a non-@code{nil} @code{:underline} attribute.
b8d4c8d0
GM
2538@end defun
2539
1bf335cf 2540@defun face-inverse-video-p face &optional frame inherit
bde3c6c0
GM
2541This function returns non-@code{nil} if face @var{face} specifies
2542a non-@code{nil} @code{:inverse-video} attribute.
b8d4c8d0
GM
2543@end defun
2544
2545@node Displaying Faces
2546@subsection Displaying Faces
2547
ed1f0bd3
CY
2548 When Emacs displays a given piece of text, the visual appearance of
2549the text may be determined by faces drawn from different sources. If
2550these various sources together specify more than one face for a
2551particular character, Emacs merges the attributes of the various
2552faces. Here is the order in which Emacs merges the faces, from
2553highest to lowest priority:
b8d4c8d0
GM
2554
2555@itemize @bullet
2556@item
d466a866
CY
2557If the text consists of a special glyph, the glyph can specify a
2558particular face. @xref{Glyphs}.
b8d4c8d0
GM
2559
2560@item
d466a866
CY
2561If the text lies within an active region, Emacs highlights it using
2562the @code{region} face. @xref{Standard Faces,,, emacs, The GNU Emacs
2563Manual}.
b8d4c8d0
GM
2564
2565@item
d466a866 2566If the text lies within an overlay with a non-@code{nil} @code{face}
ed1f0bd3
CY
2567property, Emacs applies the face(s) specified by that property. If
2568the overlay has a @code{mouse-face} property and the mouse is ``near
2569enough'' to the overlay, Emacs applies the face or face attributes
2570specified by the @code{mouse-face} property instead. @xref{Overlay
2571Properties}.
b8d4c8d0 2572
d466a866
CY
2573When multiple overlays cover one character, an overlay with higher
2574priority overrides those with lower priority. @xref{Overlays}.
b8d4c8d0
GM
2575
2576@item
d466a866
CY
2577If the text contains a @code{face} or @code{mouse-face} property,
2578Emacs applies the specified faces and face attributes. @xref{Special
2579Properties}. (This is how Font Lock mode faces are applied.
2580@xref{Font Lock Mode}.)
b8d4c8d0
GM
2581
2582@item
d466a866
CY
2583If the text lies within the mode line of the selected window, Emacs
2584applies the @code{mode-line} face. For the mode line of a
2585non-selected window, Emacs applies the @code{mode-line-inactive} face.
2586For a header line, Emacs applies the @code{header-line} face.
b8d4c8d0
GM
2587
2588@item
d466a866
CY
2589If any given attribute has not been specified during the preceding
2590steps, Emacs applies the attribute of the @code{default} face.
b8d4c8d0
GM
2591@end itemize
2592
ed1f0bd3
CY
2593 At each stage, if a face has a valid @code{:inherit} attribute,
2594Emacs treats any attribute with an @code{unspecified} value as having
2595the corresponding value drawn from the parent face(s). @pxref{Face
2596Attributes}. Note that the parent face(s) may also leave the
2597attribute unspecified; in that case, the attribute remains unspecified
2598at the next level of face merging.
b8d4c8d0 2599
d466a866
CY
2600@node Face Remapping
2601@subsection Face Remapping
f2cec7a9 2602
d466a866 2603 The variable @code{face-remapping-alist} is used for buffer-local or
fb5b8aca
CY
2604global changes in the appearance of a face. For instance, it is used
2605to implement the @code{text-scale-adjust} command (@pxref{Text
2606Scale,,, emacs, The GNU Emacs Manual}).
f2cec7a9 2607
d466a866 2608@defvar face-remapping-alist
fb5b8aca
CY
2609The value of this variable is an alist whose elements have the form
2610@code{(@var{face} . @var{remapping})}. This causes Emacs to display
2611any text having the face @var{face} with @var{remapping}, rather than
6175e34b
CY
2612the ordinary definition of @var{face}.
2613
cd542620
CY
2614@var{remapping} may be any face spec suitable for a @code{face} text
2615property: either a face (i.e., a face name or a property list of
2616attribute/value pairs), or a list of faces. For details, see the
2617description of the @code{face} text property in @ref{Special
2618Properties}. @var{remapping} serves as the complete specification for
2619the remapped face---it replaces the normal definition of @var{face},
2620instead of modifying it.
d466a866
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2621
2622If @code{face-remapping-alist} is buffer-local, its local value takes
2623effect only within that buffer.
f2cec7a9 2624
6175e34b
CY
2625Note: face remapping is non-recursive. If @var{remapping} references
2626the same face name @var{face}, either directly or via the
2627@code{:inherit} attribute of some other face in @var{remapping}, that
2628reference uses the normal definition of @var{face}. For instance, if
2629the @code{mode-line} face is remapped using this entry in
2630@code{face-remapping-alist}:
f2cec7a9 2631
f2cec7a9
MB
2632@example
2633(mode-line italic mode-line)
2634@end example
6175e34b 2635
f2cec7a9
MB
2636@noindent
2637then the new definition of the @code{mode-line} face inherits from the
2638@code{italic} face, and the @emph{normal} (non-remapped) definition of
2639@code{mode-line} face.
d466a866 2640@end defvar
f2cec7a9 2641
d466a866 2642 The following functions implement a higher-level interface to
fb5b8aca
CY
2643@code{face-remapping-alist}. Most Lisp code should use these
2644functions instead of setting @code{face-remapping-alist} directly, to
2645avoid trampling on remappings applied elsewhere. These functions are
2646intended for buffer-local remappings, so they all make
2647@code{face-remapping-alist} buffer-local as a side-effect. They manage
2648@code{face-remapping-alist} entries of the form
9d3d42fb
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2649
2650@example
fb5b8aca 2651 (@var{face} @var{relative-spec-1} @var{relative-spec-2} @var{...} @var{base-spec})
9d3d42fb
MB
2652@end example
2653
fb5b8aca
CY
2654@noindent
2655where, as explained above, each of the @var{relative-spec-N} and
2656@var{base-spec} is either a face name, or a property list of
2657attribute/value pairs. Each of the @dfn{relative remapping} entries,
2658@var{relative-spec-N}, is managed by the
2659@code{face-remap-add-relative} and @code{face-remap-remove-relative}
2660functions; these are intended for simple modifications like changing
2661the text size. The @dfn{base remapping} entry, @var{base-spec}, has
2662the lowest priority and is managed by the @code{face-remap-set-base}
2663and @code{face-remap-reset-base} functions; it is intended for major
2664modes to remap faces in the buffers they control.
9d3d42fb 2665
e40a85cd 2666@defun face-remap-add-relative face &rest specs
cd542620 2667This functions adds the face spec in @var{specs} as relative
fb5b8aca
CY
2668remappings for face @var{face} in the current buffer. The remaining
2669arguments, @var{specs}, should form either a list of face names, or a
2670property list of attribute/value pairs.
9d3d42fb 2671
fb5b8aca
CY
2672The return value is a Lisp object that serves as a ``cookie''; you can
2673pass this object as an argument to @code{face-remap-remove-relative}
2674if you need to remove the remapping later.
9d3d42fb 2675
fb5b8aca
CY
2676@example
2677;; Remap the `escape-glyph' face into a combination
2678;; of the `highlight' and `italic' faces:
2679(face-remap-add-relative 'escape-glyph 'highlight 'italic)
2680
2681;; Increase the size of the `default' face by 50%:
2682(face-remap-add-relative 'default :height 1.5)
2683@end example
9d3d42fb
MB
2684@end defun
2685
e40a85cd 2686@defun face-remap-remove-relative cookie
fb5b8aca
CY
2687This function removes a relative remapping previously added by
2688@code{face-remap-add-relative}. @var{cookie} should be the Lisp
2689object returned by @code{face-remap-add-relative} when the remapping
2690was added.
9d3d42fb
MB
2691@end defun
2692
e40a85cd 2693@defun face-remap-set-base face &rest specs
fb5b8aca 2694This function sets the base remapping of @var{face} in the current
9d3d42fb 2695buffer to @var{specs}. If @var{specs} is empty, the default base
fb5b8aca
CY
2696remapping is restored, similar to calling @code{face-remap-reset-base}
2697(see below); note that this is different from @var{specs} containing a
9d3d42fb
MB
2698single value @code{nil}, which has the opposite result (the global
2699definition of @var{face} is ignored).
fb5b8aca
CY
2700
2701This overwrites the default @var{base-spec}, which inherits the global
2702face definition, so it is up to the caller to add such inheritance if
2703so desired.
9d3d42fb
MB
2704@end defun
2705
e40a85cd 2706@defun face-remap-reset-base face
fb5b8aca 2707This function sets the base remapping of @var{face} to its default
9d3d42fb
MB
2708value, which inherits from @var{face}'s global definition.
2709@end defun
2710
9185bf49
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2711@node Face Functions
2712@subsection Functions for Working with Faces
2713
2714 Here are additional functions for creating and working with faces.
2715
9185bf49 2716@defun face-list
fb5b8aca 2717This function returns a list of all defined face names.
9185bf49
CY
2718@end defun
2719
2720@defun face-id face
2721This function returns the @dfn{face number} of face @var{face}. This
2722is a number that uniquely identifies a face at low levels within
2723Emacs. It is seldom necessary to refer to a face by its face number.
2724@end defun
2725
2726@defun face-documentation face
2727This function returns the documentation string of face @var{face}, or
2728@code{nil} if none was specified for it.
2729@end defun
2730
2731@defun face-equal face1 face2 &optional frame
2732This returns @code{t} if the faces @var{face1} and @var{face2} have the
2733same attributes for display.
2734@end defun
2735
2736@defun face-differs-from-default-p face &optional frame
2737This returns non-@code{nil} if the face @var{face} displays
2738differently from the default face.
2739@end defun
2740
2741@cindex face alias
9097ad86 2742@cindex alias, for faces
9185bf49
CY
2743A @dfn{face alias} provides an equivalent name for a face. You can
2744define a face alias by giving the alias symbol the @code{face-alias}
2745property, with a value of the target face name. The following example
2746makes @code{modeline} an alias for the @code{mode-line} face.
2747
2748@example
2749(put 'modeline 'face-alias 'mode-line)
2750@end example
2751
27d1f87a
CY
2752@defmac define-obsolete-face-alias obsolete-face current-face when
2753This macro defines @code{obsolete-face} as an alias for
2754@var{current-face}, and also marks it as obsolete, indicating that it
2755may be removed in future. @var{when} should be a string indicating
2756when @code{obsolete-face} was made obsolete (usually a version number
2757string).
2758@end defmac
e7e2f529 2759
9185bf49
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2760@node Auto Faces
2761@subsection Automatic Face Assignment
2762@cindex automatic face assignment
2763@cindex faces, automatic choice
2764
2765 This hook is used for automatically assigning faces to text in the
2766buffer. It is part of the implementation of Jit-Lock mode, used by
2767Font-Lock.
2768
2769@defvar fontification-functions
2770This variable holds a list of functions that are called by Emacs
c02f8fe2
AM
2771redisplay as needed, just before doing redisplay. They are called even
2772when Font Lock Mode isn't enabled. When Font Lock Mode is enabled, this
2773variable usually holds just one function, @code{jit-lock-function}.
9185bf49
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2774
2775The functions are called in the order listed, with one argument, a
c02f8fe2
AM
2776buffer position @var{pos}. Collectively they should attempt to assign
2777faces to the text in the current buffer starting at @var{pos}.
9185bf49 2778
c02f8fe2
AM
2779The functions should record the faces they assign by setting the
2780@code{face} property. They should also add a non-@code{nil}
2781@code{fontified} property to all the text they have assigned faces to.
9185bf49
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2782That property tells redisplay that faces have been assigned to that text
2783already.
2784
c02f8fe2 2785It is probably a good idea for the functions to do nothing if the
9185bf49
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2786character after @var{pos} already has a non-@code{nil} @code{fontified}
2787property, but this is not required. If one function overrides the
c02f8fe2
AM
2788assignments made by a previous one, the properties after the last
2789function finishes are the ones that really matter.
9185bf49
CY
2790
2791For efficiency, we recommend writing these functions so that they
2792usually assign faces to around 400 to 600 characters at each call.
2793@end defvar
2794
35137ed3
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2795@node Basic Faces
2796@subsection Basic Faces
2797
2798If your Emacs Lisp program needs to assign some faces to text, it is
2799often a good idea to use certain existing faces or inherit from them,
2800rather than defining entirely new faces. This way, if other users
2801have customized the basic faces to give Emacs a certain look, your
2802program will ``fit in'' without additional customization.
2803
2804 Some of the basic faces defined in Emacs are listed below. In
2805addition to these, you might want to make use of the Font Lock faces
2806for syntactic highlighting, if highlighting is not already handled by
2807Font Lock mode, or if some Font Lock faces are not in use.
2808@xref{Faces for Font Lock}.
2809
2810@table @code
2811@item default
2812The default face, whose attributes are all specified. All other faces
2813implicitly inherit from it: any unspecified attribute defaults to the
2814attribute on this face (@pxref{Face Attributes}).
2815
2816@item bold
2817@itemx italic
2818@itemx bold-italic
2819@itemx underline
2820@itemx fixed-pitch
2821@itemx variable-pitch
1df7defd 2822These have the attributes indicated by their names (e.g., @code{bold}
35137ed3
CY
2823has a bold @code{:weight} attribute), with all other attributes
2824unspecified (and so given by @code{default}).
2825
2826@item shadow
2827For ``dimmed out'' text. For example, it is used for the ignored
2828part of a filename in the minibuffer (@pxref{Minibuffer File,,
2829Minibuffers for File Names, emacs, The GNU Emacs Manual}).
2830
2831@item link
2832@itemx link-visited
2833For clickable text buttons that send the user to a different
2834buffer or ``location''.
2835
2836@item highlight
2837For stretches of text that should temporarily stand out. For example,
2838it is commonly assigned to the @code{mouse-face} property for cursor
2839highlighting (@pxref{Special Properties}).
2840
2841@item match
2842For text matching a search command.
2843
2844@item error
2845@itemx warning
2846@itemx success
2847For text concerning errors, warnings, or successes. For example,
2bb0eca1 2848these are used for messages in @file{*Compilation*} buffers.
35137ed3
CY
2849@end table
2850
c2aa555a
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2851@node Font Selection
2852@subsection Font Selection
9185bf49 2853
fb5b8aca 2854 Before Emacs can draw a character on a graphical display, it must
9185bf49
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2855select a @dfn{font} for that character@footnote{In this context, the
2856term @dfn{font} has nothing to do with Font Lock (@pxref{Font Lock
b7527639
CY
2857Mode}).}. @xref{Fonts,,, emacs, The GNU Emacs Manual}. Normally,
2858Emacs automatically chooses a font based on the faces assigned to that
2859character---specifically, the face attributes @code{:family},
2860@code{:weight}, @code{:slant}, and @code{:width} (@pxref{Face
2861Attributes}). The choice of font also depends on the character to be
2862displayed; some fonts can only display a limited set of characters.
2863If no available font exactly fits the requirements, Emacs looks for
2864the @dfn{closest matching font}. The variables in this section
2865control how Emacs makes this selection.
9185bf49 2866
01f17ae2 2867@defopt face-font-family-alternatives
c2aa555a
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2868If a given family is specified but does not exist, this variable
2869specifies alternative font families to try. Each element should have
2870this form:
9185bf49 2871
c2aa555a
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2872@example
2873(@var{family} @var{alternate-families}@dots{})
2874@end example
b8d4c8d0 2875
c2aa555a
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2876If @var{family} is specified but not available, Emacs will try the other
2877families given in @var{alternate-families}, one by one, until it finds a
2878family that does exist.
01f17ae2 2879@end defopt
b8d4c8d0 2880
01f17ae2 2881@defopt face-font-selection-order
c2aa555a
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2882If there is no font that exactly matches all desired face attributes
2883(@code{:width}, @code{:height}, @code{:weight}, and @code{:slant}),
2884this variable specifies the order in which these attributes should be
2885considered when selecting the closest matching font. The value should
2886be a list containing those four attribute symbols, in order of
2887decreasing importance. The default is @code{(:width :height :weight
2888:slant)}.
b8d4c8d0
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2889
2890Font selection first finds the best available matches for the first
c2aa555a
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2891attribute in the list; then, among the fonts which are best in that
2892way, it searches for the best matches in the second attribute, and so
2893on.
b8d4c8d0
GM
2894
2895The attributes @code{:weight} and @code{:width} have symbolic values in
2896a range centered around @code{normal}. Matches that are more extreme
2897(farther from @code{normal}) are somewhat preferred to matches that are
2898less extreme (closer to @code{normal}); this is designed to ensure that
2899non-normal faces contrast with normal ones, whenever possible.
2900
b8d4c8d0
GM
2901One example of a case where this variable makes a difference is when the
2902default font has no italic equivalent. With the default ordering, the
2903@code{italic} face will use a non-italic font that is similar to the
2904default one. But if you put @code{:slant} before @code{:height}, the
2905@code{italic} face will use an italic font, even if its height is not
2906quite right.
01f17ae2 2907@end defopt
b8d4c8d0 2908
01f17ae2 2909@defopt face-font-registry-alternatives
b8d4c8d0
GM
2910This variable lets you specify alternative font registries to try, if a
2911given registry is specified and doesn't exist. Each element should have
2912this form:
2913
2914@example
2915(@var{registry} @var{alternate-registries}@dots{})
2916@end example
2917
2918If @var{registry} is specified but not available, Emacs will try the
2919other registries given in @var{alternate-registries}, one by one,
2920until it finds a registry that does exist.
01f17ae2 2921@end defopt
b8d4c8d0
GM
2922
2923 Emacs can make use of scalable fonts, but by default it does not use
c2aa555a 2924them.
b8d4c8d0 2925
01f17ae2 2926@defopt scalable-fonts-allowed
b8d4c8d0
GM
2927This variable controls which scalable fonts to use. A value of
2928@code{nil}, the default, means do not use scalable fonts. @code{t}
2929means to use any scalable font that seems appropriate for the text.
2930
2931Otherwise, the value must be a list of regular expressions. Then a
2932scalable font is enabled for use if its name matches any regular
2933expression in the list. For example,
2934
2935@example
2936(setq scalable-fonts-allowed '("muleindian-2$"))
2937@end example
2938
2939@noindent
2940allows the use of scalable fonts with registry @code{muleindian-2}.
01f17ae2 2941@end defopt
b8d4c8d0
GM
2942
2943@defvar face-font-rescale-alist
2944This variable specifies scaling for certain faces. Its value should
2945be a list of elements of the form
2946
2947@example
2948(@var{fontname-regexp} . @var{scale-factor})
2949@end example
2950
2951If @var{fontname-regexp} matches the font name that is about to be
2952used, this says to choose a larger similar font according to the
2953factor @var{scale-factor}. You would use this feature to normalize
2954the font size if certain fonts are bigger or smaller than their
2955nominal heights and widths would suggest.
2956@end defvar
2957
b8d4c8d0
GM
2958@node Font Lookup
2959@subsection Looking Up Fonts
2960
803ee7b9 2961@defun x-list-fonts name &optional reference-face frame maximum width
b8d4c8d0 2962This function returns a list of available font names that match
c2aa555a 2963@var{name}. @var{name} should be a string containing a font name in
969aa734
CY
2964either the Fontconfig, GTK, or XLFD format (@pxref{Fonts,,, emacs, The
2965GNU Emacs Manual}). Within an XLFD string, wildcard characters may be
2966used: the @samp{*} character matches any substring, and the @samp{?}
2967character matches any single character. Case is ignored when matching
2968font names.
c2aa555a
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2969
2970If the optional arguments @var{reference-face} and @var{frame} are
2971specified, the returned list includes only fonts that are the same
2972size as @var{reference-face} (a face name) currently is on the frame
2973@var{frame}.
b8d4c8d0
GM
2974
2975The optional argument @var{maximum} sets a limit on how many fonts to
c2aa555a
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2976return. If it is non-@code{nil}, then the return value is truncated
2977after the first @var{maximum} matching fonts. Specifying a small
2978value for @var{maximum} can make this function much faster, in cases
2979where many fonts match the pattern.
803ee7b9
CY
2980
2981The optional argument @var{width} specifies a desired font width. If
2982it is non-@code{nil}, the function only returns those fonts whose
2983characters are (on average) @var{width} times as wide as
2984@var{reference-face}.
b8d4c8d0
GM
2985@end defun
2986
2987@defun x-family-fonts &optional family frame
2988This function returns a list describing the available fonts for family
2989@var{family} on @var{frame}. If @var{family} is omitted or @code{nil},
2990this list applies to all families, and therefore, it contains all
2991available fonts. Otherwise, @var{family} must be a string; it may
2992contain the wildcards @samp{?} and @samp{*}.
2993
2994The list describes the display that @var{frame} is on; if @var{frame} is
2995omitted or @code{nil}, it applies to the selected frame's display
2996(@pxref{Input Focus}).
2997
c2aa555a 2998Each element in the list is a vector of the following form:
b8d4c8d0
GM
2999
3000@example
3001[@var{family} @var{width} @var{point-size} @var{weight} @var{slant}
3002 @var{fixed-p} @var{full} @var{registry-and-encoding}]
3003@end example
3004
3005The first five elements correspond to face attributes; if you
3006specify these attributes for a face, it will use this font.
3007
3008The last three elements give additional information about the font.
3009@var{fixed-p} is non-@code{nil} if the font is fixed-pitch.
3010@var{full} is the full name of the font, and
3011@var{registry-and-encoding} is a string giving the registry and
3012encoding of the font.
b8d4c8d0
GM
3013@end defun
3014
b8d4c8d0
GM
3015@node Fontsets
3016@subsection Fontsets
3017
3018 A @dfn{fontset} is a list of fonts, each assigned to a range of
3019character codes. An individual font cannot display the whole range of
3020characters that Emacs supports, but a fontset can. Fontsets have names,
3021just as fonts do, and you can use a fontset name in place of a font name
3022when you specify the ``font'' for a frame or a face. Here is
3023information about defining a fontset under Lisp program control.
3024
3025@defun create-fontset-from-fontset-spec fontset-spec &optional style-variant-p noerror
3026This function defines a new fontset according to the specification
3027string @var{fontset-spec}. The string should have this format:
3028
3029@smallexample
7b753744 3030@var{fontpattern}, @r{[}@var{charset}:@var{font}@r{]@dots{}}
b8d4c8d0
GM
3031@end smallexample
3032
3033@noindent
3034Whitespace characters before and after the commas are ignored.
3035
3036The first part of the string, @var{fontpattern}, should have the form of
3037a standard X font name, except that the last two fields should be
3038@samp{fontset-@var{alias}}.
3039
3040The new fontset has two names, one long and one short. The long name is
3041@var{fontpattern} in its entirety. The short name is
3042@samp{fontset-@var{alias}}. You can refer to the fontset by either
3043name. If a fontset with the same name already exists, an error is
3044signaled, unless @var{noerror} is non-@code{nil}, in which case this
3045function does nothing.
3046
3047If optional argument @var{style-variant-p} is non-@code{nil}, that says
3048to create bold, italic and bold-italic variants of the fontset as well.
3049These variant fontsets do not have a short name, only a long one, which
3050is made by altering @var{fontpattern} to indicate the bold or italic
3051status.
3052
3053The specification string also says which fonts to use in the fontset.
3054See below for the details.
3055@end defun
3056
3057 The construct @samp{@var{charset}:@var{font}} specifies which font to
3058use (in this fontset) for one particular character set. Here,
3059@var{charset} is the name of a character set, and @var{font} is the font
3060to use for that character set. You can use this construct any number of
3061times in the specification string.
3062
3063 For the remaining character sets, those that you don't specify
3064explicitly, Emacs chooses a font based on @var{fontpattern}: it replaces
3065@samp{fontset-@var{alias}} with a value that names one character set.
3066For the @acronym{ASCII} character set, @samp{fontset-@var{alias}} is replaced
3067with @samp{ISO8859-1}.
3068
3069 In addition, when several consecutive fields are wildcards, Emacs
3070collapses them into a single wildcard. This is to prevent use of
3071auto-scaled fonts. Fonts made by scaling larger fonts are not usable
3072for editing, and scaling a smaller font is not useful because it is
3073better to use the smaller font in its own size, which Emacs does.
3074
3075 Thus if @var{fontpattern} is this,
3076
3077@example
3078-*-fixed-medium-r-normal-*-24-*-*-*-*-*-fontset-24
3079@end example
3080
3081@noindent
3082the font specification for @acronym{ASCII} characters would be this:
3083
3084@example
3085-*-fixed-medium-r-normal-*-24-*-ISO8859-1
3086@end example
3087
3088@noindent
3089and the font specification for Chinese GB2312 characters would be this:
3090
3091@example
3092-*-fixed-medium-r-normal-*-24-*-gb2312*-*
3093@end example
3094
3095 You may not have any Chinese font matching the above font
3096specification. Most X distributions include only Chinese fonts that
3097have @samp{song ti} or @samp{fangsong ti} in the @var{family} field. In
3098such a case, @samp{Fontset-@var{n}} can be specified as below:
3099
3100@smallexample
3101Emacs.Fontset-0: -*-fixed-medium-r-normal-*-24-*-*-*-*-*-fontset-24,\
3102 chinese-gb2312:-*-*-medium-r-normal-*-24-*-gb2312*-*
3103@end smallexample
3104
3105@noindent
3106Then, the font specifications for all but Chinese GB2312 characters have
3107@samp{fixed} in the @var{family} field, and the font specification for
3108Chinese GB2312 characters has a wild card @samp{*} in the @var{family}
3109field.
3110
d6eb4e25
KH
3111@defun set-fontset-font name character font-spec &optional frame add
3112This function modifies the existing fontset @var{name} to use the font
3113matching with @var{font-spec} for the character @var{character}.
b8d4c8d0 3114
d6eb4e25
KH
3115If @var{name} is @code{nil}, this function modifies the fontset of the
3116selected frame or that of @var{frame} if @var{frame} is not
3117@code{nil}.
3118
3119If @var{name} is @code{t}, this function modifies the default
b8d4c8d0
GM
3120fontset, whose short name is @samp{fontset-default}.
3121
3122@var{character} may be a cons; @code{(@var{from} . @var{to})}, where
d15c8cce 3123@var{from} and @var{to} are character codepoints. In that case, use
d6eb4e25 3124@var{font-spec} for all characters in the range @var{from} and @var{to}
b8d4c8d0
GM
3125(inclusive).
3126
3127@var{character} may be a charset. In that case, use
d6eb4e25
KH
3128@var{font-spec} for all character in the charsets.
3129
664d56b8 3130@var{character} may be a script name. In that case, use
d6eb4e25 3131@var{font-spec} for all character in the charsets.
b8d4c8d0 3132
d6eb4e25 3133@var{font-spec} may be a cons; @code{(@var{family} . @var{registry})},
b8d4c8d0
GM
3134where @var{family} is a family name of a font (possibly including a
3135foundry name at the head), @var{registry} is a registry name of a font
3136(possibly including an encoding name at the tail).
3137
d6eb4e25
KH
3138@var{font-spec} may be a font name string.
3139
3140The optional argument @var{add}, if non-@code{nil}, specifies how to
3141add @var{font-spec} to the font specifications previously set. If it
3142is @code{prepend}, @var{font-spec} is prepended. If it is
3143@code{append}, @var{font-spec} is appended. By default,
3144@var{font-spec} overrides the previous settings.
3145
b8d4c8d0 3146For instance, this changes the default fontset to use a font of which
d6eb4e25 3147family name is @samp{Kochi Gothic} for all characters belonging to
b8d4c8d0
GM
3148the charset @code{japanese-jisx0208}.
3149
3150@smallexample
d6eb4e25
KH
3151(set-fontset-font t 'japanese-jisx0208
3152 (font-spec :family "Kochi Gothic"))
b8d4c8d0
GM
3153@end smallexample
3154@end defun
3155
3156@defun char-displayable-p char
3157This function returns @code{t} if Emacs ought to be able to display
3158@var{char}. More precisely, if the selected frame's fontset has a
3159font to display the character set that @var{char} belongs to.
3160
3161Fontsets can specify a font on a per-character basis; when the fontset
3162does that, this function's value may not be accurate.
3163@end defun
3164
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3165@node Low-Level Font
3166@subsection Low-Level Font Representation
3167
3168 Normally, it is not necessary to manipulate fonts directly. In case
3169you need to do so, this section explains how.
3170
3171 In Emacs Lisp, fonts are represented using three different Lisp
f19fea97 3172object types: @dfn{font objects}, @dfn{font specs}, and @dfn{font
c2aa555a
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3173entities}.
3174
3175@defun fontp object &optional type
3176Return @code{t} if @var{object} is a font object, font spec, or font
3177entity. Otherwise, return @code{nil}.
3178
3179The optional argument @var{type}, if non-@code{nil}, determines the
3180exact type of Lisp object to check for. In that case, @var{type}
3181should be one of @code{font-object}, @code{font-spec}, or
3182@code{font-entity}.
3183@end defun
3184
3185 A font object is a Lisp object that represents a font that Emacs has
3186@dfn{opened}. Font objects cannot be modified in Lisp, but they can
0c1cfe01 3187be inspected.
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3188
3189@defun font-at position &optional window string
3190Return the font object that is being used to display the character at
3191position @var{position} in the window @var{window}. If @var{window}
3192is @code{nil}, it defaults to the selected window. If @var{string} is
3193@code{nil}, @var{position} specifies a position in the current buffer;
3194otherwise, @var{string} should be a string, and @var{position}
3195specifies a position in that string.
3196@end defun
3197
3198 A font spec is a Lisp object that contains a set of specifications
3199that can be used to find a font. More than one font may match the
3200specifications in a font spec.
3201
3202@defun font-spec &rest arguments
3203Return a new font spec using the specifications in @var{arguments},
3204which should come in @code{property}-@code{value} pairs. The possible
3205specifications are as follows:
3206
3207@table @code
3208@item :name
3209The font name (a string), in either XLFD, Fontconfig, or GTK format.
969aa734 3210@xref{Fonts,,, emacs, The GNU Emacs Manual}.
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3211
3212@item :family
3213@itemx :foundry
3214@itemx :weight
3215@itemx :slant
3216@itemx :width
3217These have the same meanings as the face attributes of the same name.
3218@xref{Face Attributes}.
3219
3220@item :size
3221The font size---either a non-negative integer that specifies the pixel
3222size, or a floating point number that specifies the point size.
3223
3224@item :adstyle
3225Additional typographic style information for the font, such as
3226@samp{sans}. The value should be a string or a symbol.
3227
3228@item :registry
3229The charset registry and encoding of the font, such as
3230@samp{iso8859-1}. The value should be a string or a symbol.
3231
3232@item :script
3233The script that the font must support (a symbol).
a908c79a
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3234
3235@item :otf
3236The font must be an OpenType font that supports these OpenType
3237features, provided Emacs is compiled with support for @samp{libotf} (a
3238library for performing complex text layout in certain scripts). The
3239value must be a list of the form
3240
3241@smallexample
3242@code{(@var{script-tag} @var{langsys-tag} @var{gsub} @var{gpos})}
3243@end smallexample
3244
3245where @var{script-tag} is the OpenType script tag symbol;
3246@var{langsys-tag} is the OpenType language system tag symbol, or
3247@code{nil} to use the default language system; @code{gsub} is a list
3248of OpenType GSUB feature tag symbols, or @code{nil} if none is
3249required; and @code{gpos} is a list of OpenType GPOS feature tag
3250symbols, or @code{nil} if none is required. If @code{gsub} or
3251@code{gpos} is a list, a @code{nil} element in that list means that
3252the font must not match any of the remaining tag symbols. The
3253@code{gpos} element may be omitted.
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3254@end table
3255@end defun
3256
3257@defun font-put font-spec property value
3258Set the font property @var{property} in the font-spec @var{font-spec}
3259to @var{value}.
3260@end defun
3261
3262 A font entity is a reference to a font that need not be open. Its
3263properties are intermediate between a font object and a font spec:
3264like a font object, and unlike a font spec, it refers to a single,
3265specific font. Unlike a font object, creating a font entity does not
3da95318
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3266load the contents of that font into computer memory. Emacs may open
3267multiple font objects of different sizes from a single font entity
3268referring to a scalable font.
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3269
3270@defun find-font font-spec &optional frame
3271This function returns a font entity that best matches the font spec
3272@var{font-spec} on frame @var{frame}. If @var{frame} is @code{nil},
3273it defaults to the selected frame.
3274@end defun
3275
3276@defun list-fonts font-spec &optional frame num prefer
3277This function returns a list of all font entities that match the font
3278spec @var{font-spec}.
3279
3280The optional argument @var{frame}, if non-@code{nil}, specifies the
3281frame on which the fonts are to be displayed. The optional argument
3282@var{num}, if non-@code{nil}, should be an integer that specifies the
3283maximum length of the returned list. The optional argument
3284@var{prefer}, if non-@code{nil}, should be another font spec, which is
3285used to control the order of the returned list; the returned font
3286entities are sorted in order of decreasing ``closeness'' to that font
3287spec.
3288@end defun
3289
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3290 If you call @code{set-face-attribute} and pass a font spec, font
3291entity, or font name string as the value of the @code{:font}
3292attribute, Emacs opens the best ``matching'' font that is available
3293for display. It then stores the corresponding font object as the
3294actual value of the @code{:font} attribute for that face.
3295
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3296 The following functions can be used to obtain information about a
3297font. For these functions, the @var{font} argument can be a font
3298object, a font entity, or a font spec.
3299
3300@defun font-get font property
3301This function returns the value of the font property @var{property}
3302for @var{font}.
3303
3304If @var{font} is a font spec and the font spec does not specify
3305@var{property}, the return value is @code{nil}. If @var{font} is a
3306font object or font entity, the value for the @var{:script} property
3307may be a list of scripts supported by the font.
3308@end defun
3309
3310@defun font-face-attributes font &optional frame
3311This function returns a list of face attributes corresponding to
3312@var{font}. The optional argument @var{frame} specifies the frame on
3313which the font is to be displayed. If it is @code{nil}, the selected
3314frame is used. The return value has the form
3315
3316@smallexample
3317(:family @var{family} :height @var{height} :weight @var{weight}
3318 :slant @var{slant} :width @var{width})
3319@end smallexample
3320
3321where the values of @var{family}, @var{height}, @var{weight},
3322@var{slant}, and @var{width} are face attribute values. Some of these
3323key-attribute pairs may be omitted from the list if they are not
3324specified by @var{font}.
3325@end defun
3326
3327@defun font-xlfd-name font &optional fold-wildcards
3328This function returns the XLFD (X Logical Font Descriptor), a string,
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3329matching @var{font}. @xref{Fonts,,, emacs, The GNU Emacs Manual}, for
3330information about XLFDs. If the name is too long for an XLFD (which
3331can contain at most 255 characters), the function returns @code{nil}.
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3332
3333If the optional argument @var{fold-wildcards} is non-@code{nil},
3334consecutive wildcards in the XLFD are folded into one.
3335@end defun
3336
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3337@node Fringes
3338@section Fringes
3339@cindex fringes
3340
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3341 On graphical displays, Emacs draws @dfn{fringes} next to each
3342window: thin vertical strips down the sides which can display bitmaps
3343indicating truncation, continuation, horizontal scrolling, and so on.
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3344
3345@menu
3346* Fringe Size/Pos:: Specifying where to put the window fringes.
3347* Fringe Indicators:: Displaying indicator icons in the window fringes.
3348* Fringe Cursors:: Displaying cursors in the right fringe.
3349* Fringe Bitmaps:: Specifying bitmaps for fringe indicators.
3350* Customizing Bitmaps:: Specifying your own bitmaps to use in the fringes.
3351* Overlay Arrow:: Display of an arrow to indicate position.
3352@end menu
3353
3354@node Fringe Size/Pos
3355@subsection Fringe Size and Position
3356
3357 The following buffer-local variables control the position and width
9a69676a 3358of fringes in windows showing that buffer.
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3359
3360@defvar fringes-outside-margins
3361The fringes normally appear between the display margins and the window
3362text. If the value is non-@code{nil}, they appear outside the display
3363margins. @xref{Display Margins}.
3364@end defvar
3365
3366@defvar left-fringe-width
3367This variable, if non-@code{nil}, specifies the width of the left
3368fringe in pixels. A value of @code{nil} means to use the left fringe
3369width from the window's frame.
3370@end defvar
3371
3372@defvar right-fringe-width
3373This variable, if non-@code{nil}, specifies the width of the right
3374fringe in pixels. A value of @code{nil} means to use the right fringe
3375width from the window's frame.
3376@end defvar
3377
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3378 Any buffer which does not specify values for these variables uses
3379the values specified by the @code{left-fringe} and @code{right-fringe}
3380frame parameters (@pxref{Layout Parameters}).
3381
3382 The above variables actually take effect via the function
3383@code{set-window-buffer} (@pxref{Buffers and Windows}), which calls
3384@code{set-window-fringes} as a subroutine. If you change one of these
3385variables, the fringe display is not updated in existing windows
3386showing the buffer, unless you call @code{set-window-buffer} again in
3387each affected window. You can also use @code{set-window-fringes} to
3388control the fringe display in individual windows.
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3389
3390@defun set-window-fringes window left &optional right outside-margins
3391This function sets the fringe widths of window @var{window}.
3392If @var{window} is @code{nil}, the selected window is used.
3393
3394The argument @var{left} specifies the width in pixels of the left
3395fringe, and likewise @var{right} for the right fringe. A value of
3396@code{nil} for either one stands for the default width. If
3397@var{outside-margins} is non-@code{nil}, that specifies that fringes
3398should appear outside of the display margins.
3399@end defun
3400
3401@defun window-fringes &optional window
3402This function returns information about the fringes of a window
3403@var{window}. If @var{window} is omitted or @code{nil}, the selected
3404window is used. The value has the form @code{(@var{left-width}
3405@var{right-width} @var{outside-margins})}.
3406@end defun
3407
3408
3409@node Fringe Indicators
3410@subsection Fringe Indicators
3411@cindex fringe indicators
3412@cindex indicators, fringe
3413
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3414 @dfn{Fringe indicators} are tiny icons displayed in the window
3415fringe to indicate truncated or continued lines, buffer boundaries,
3416etc.
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3417
3418@defopt indicate-empty-lines
3419@cindex fringes, and empty line indication
3420When this is non-@code{nil}, Emacs displays a special glyph in the
3421fringe of each empty line at the end of the buffer, on graphical
3422displays. @xref{Fringes}. This variable is automatically
3423buffer-local in every buffer.
3424@end defopt
3425
01f17ae2 3426@defopt indicate-buffer-boundaries
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3427This buffer-local variable controls how the buffer boundaries and
3428window scrolling are indicated in the window fringes.
3429
3430Emacs can indicate the buffer boundaries---that is, the first and last
3431line in the buffer---with angle icons when they appear on the screen.
3432In addition, Emacs can display an up-arrow in the fringe to show
3433that there is text above the screen, and a down-arrow to show
3434there is text below the screen.
3435
3436There are three kinds of basic values:
3437
3438@table @asis
3439@item @code{nil}
3440Don't display any of these fringe icons.
3441@item @code{left}
3442Display the angle icons and arrows in the left fringe.
3443@item @code{right}
3444Display the angle icons and arrows in the right fringe.
3445@item any non-alist
3446Display the angle icons in the left fringe
3447and don't display the arrows.
3448@end table
3449
3450Otherwise the value should be an alist that specifies which fringe
3451indicators to display and where. Each element of the alist should
3452have the form @code{(@var{indicator} . @var{position})}. Here,
3453@var{indicator} is one of @code{top}, @code{bottom}, @code{up},
3454@code{down}, and @code{t} (which covers all the icons not yet
3455specified), while @var{position} is one of @code{left}, @code{right}
3456and @code{nil}.
3457
3458For example, @code{((top . left) (t . right))} places the top angle
3459bitmap in left fringe, and the bottom angle bitmap as well as both
3460arrow bitmaps in right fringe. To show the angle bitmaps in the left
3461fringe, and no arrow bitmaps, use @code{((top . left) (bottom . left))}.
01f17ae2 3462@end defopt
b8d4c8d0 3463
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3464@defvar fringe-indicator-alist
3465This buffer-local variable specifies the mapping from logical fringe
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3466indicators to the actual bitmaps displayed in the window fringes. The
3467value is an alist of elements @code{(@var{indicator}
3468. @var{bitmaps})}, where @var{indicator} specifies a logical indicator
3469type and @var{bitmaps} specifies the fringe bitmaps to use for that
3470indicator.
b8d4c8d0 3471
8c6e1920 3472 Each @var{indicator} should be one of the following symbols:
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3473
3474@table @asis
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3475@item @code{truncation}, @code{continuation}.
3476Used for truncation and continuation lines.
3477
3478@item @code{up}, @code{down}, @code{top}, @code{bottom}, @code{top-bottom}
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3479Used when @code{indicate-buffer-boundaries} is non-@code{nil}:
3480@code{up} and @code{down} indicate a buffer boundary lying above or
3481below the window edge; @code{top} and @code{bottom} indicate the
3482topmost and bottommost buffer text line; and @code{top-bottom}
3483indicates where there is just one line of text in the buffer.
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3484
3485@item @code{empty-line}
3486Used to indicate empty lines when @code{indicate-empty-lines} is
3487non-@code{nil}.
3488
3489@item @code{overlay-arrow}
3490Used for overlay arrows (@pxref{Overlay Arrow}).
3491@c Is this used anywhere?
3492@c @item Unknown bitmap indicator:
3493@c @code{unknown}.
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3494@end table
3495
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3496 Each @var{bitmaps} value may be a list of symbols @code{(@var{left}
3497@var{right} [@var{left1} @var{right1}])}. The @var{left} and
3498@var{right} symbols specify the bitmaps shown in the left and/or right
3499fringe, for the specific indicator. @var{left1} and @var{right1} are
3500specific to the @code{bottom} and @code{top-bottom} indicators, and
3501are used to indicate that the last text line has no final newline.
3502Alternatively, @var{bitmaps} may be a single symbol which is used in
3503both left and right fringes.
b8d4c8d0 3504
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3505 @xref{Fringe Bitmaps}, for a list of standard bitmap symbols and how
3506to define your own. In addition, @code{nil} represents the empty
1df7defd 3507bitmap (i.e., an indicator that is not shown).
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3508
3509 When @code{fringe-indicator-alist} has a buffer-local value, and
3510there is no bitmap defined for a logical indicator, or the bitmap is
3511@code{t}, the corresponding value from the default value of
3512@code{fringe-indicator-alist} is used.
3513@end defvar
3514
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3515@node Fringe Cursors
3516@subsection Fringe Cursors
3517@cindex fringe cursors
3518@cindex cursor, fringe
3519
3520 When a line is exactly as wide as the window, Emacs displays the
3521cursor in the right fringe instead of using two lines. Different
3522bitmaps are used to represent the cursor in the fringe depending on
3523the current buffer's cursor type.
3524
01f17ae2 3525@defopt overflow-newline-into-fringe
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3526If this is non-@code{nil}, lines exactly as wide as the window (not
3527counting the final newline character) are not continued. Instead,
3528when point is at the end of the line, the cursor appears in the right
3529fringe.
01f17ae2 3530@end defopt
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3531
3532@defvar fringe-cursor-alist
3533This variable specifies the mapping from logical cursor type to the
3534actual fringe bitmaps displayed in the right fringe. The value is an
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3535alist where each element has the form @code{(@var{cursor-type}
3536. @var{bitmap})}, which means to use the fringe bitmap @var{bitmap} to
3537display cursors of type @var{cursor-type}.
3538
3539Each @var{cursor-type} should be one of @code{box}, @code{hollow},
3540@code{bar}, @code{hbar}, or @code{hollow-small}. The first four have
3541the same meanings as in the @code{cursor-type} frame parameter
3542(@pxref{Cursor Parameters}). The @code{hollow-small} type is used
3543instead of @code{hollow} when the normal @code{hollow-rectangle}
3544bitmap is too tall to fit on a specific display line.
3545
3546Each @var{bitmap} should be a symbol specifying the fringe bitmap to
3547be displayed for that logical cursor type.
3548@iftex
3549See the next subsection for details.
3550@end iftex
3551@ifnottex
3552@xref{Fringe Bitmaps}.
3553@end ifnottex
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3554
3555When @code{fringe-cursor-alist} has a buffer-local value, and there is
3556no bitmap defined for a cursor type, the corresponding value from the
4e3b4528 3557default value of @code{fringes-indicator-alist} is used.
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3558@end defvar
3559
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3560@node Fringe Bitmaps
3561@subsection Fringe Bitmaps
3562@cindex fringe bitmaps
3563@cindex bitmaps, fringe
3564
3565 The @dfn{fringe bitmaps} are the actual bitmaps which represent the
3566logical fringe indicators for truncated or continued lines, buffer
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3567boundaries, overlay arrows, etc. Each bitmap is represented by a
3568symbol.
3569@iftex
3570These symbols are referred to by the variables
3571@code{fringe-indicator-alist} and @code{fringe-cursor-alist},
3572described in the previous subsections.
3573@end iftex
3574@ifnottex
3575These symbols are referred to by the variable
3576@code{fringe-indicator-alist}, which maps fringe indicators to bitmaps
3577(@pxref{Fringe Indicators}), and the variable
3578@code{fringe-cursor-alist}, which maps fringe cursors to bitmaps
3579(@pxref{Fringe Cursors}).
3580@end ifnottex
3581
3582 Lisp programs can also directly display a bitmap in the left or
3583right fringe, by using a @code{display} property for one of the
3584characters appearing in the line (@pxref{Other Display Specs}). Such
3585a display specification has the form
3586
3587@example
9a69676a 3588(@var{fringe} @var{bitmap} [@var{face}])
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3589@end example
3590
3591@noindent
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3592@var{fringe} is either the symbol @code{left-fringe} or
3593@code{right-fringe}. @var{bitmap} is a symbol identifying the bitmap
3594to display. The optional @var{face} names a face whose foreground
3595color is used to display the bitmap; this face is automatically merged
3596with the @code{fringe} face.
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3597
3598 Here is a list of the standard fringe bitmaps defined in Emacs, and
3599how they are currently used in Emacs (via
3600@code{fringe-indicator-alist} and @code{fringe-cursor-alist}):
3601
3602@table @asis
3603@item @code{left-arrow}, @code{right-arrow}
3604Used to indicate truncated lines.
3605
3606@item @code{left-curly-arrow}, @code{right-curly-arrow}
3607Used to indicate continued lines.
3608
3609@item @code{right-triangle}, @code{left-triangle}
3610The former is used by overlay arrows. The latter is unused.
3611
3612@item @code{up-arrow}, @code{down-arrow}, @code{top-left-angle} @code{top-right-angle}
3613@itemx @code{bottom-left-angle}, @code{bottom-right-angle}
3614@itemx @code{top-right-angle}, @code{top-left-angle}
3615@itemx @code{left-bracket}, @code{right-bracket}, @code{top-right-angle}, @code{top-left-angle}
3616Used to indicate buffer boundaries.
3617
3618@item @code{filled-rectangle}, @code{hollow-rectangle}
3619@itemx @code{filled-square}, @code{hollow-square}
3620@itemx @code{vertical-bar}, @code{horizontal-bar}
3621Used for different types of fringe cursors.
3622
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3623@item @code{empty-line}, @code{exclamation-mark}, @code{question-mark}, @code{exclamation-mark}
3624Not used by core Emacs features.
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3625@end table
3626
3627@noindent
3628The next subsection describes how to define your own fringe bitmaps.
b8d4c8d0
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3629
3630@defun fringe-bitmaps-at-pos &optional pos window
3631This function returns the fringe bitmaps of the display line
3632containing position @var{pos} in window @var{window}. The return
3633value has the form @code{(@var{left} @var{right} @var{ov})}, where @var{left}
3634is the symbol for the fringe bitmap in the left fringe (or @code{nil}
3635if no bitmap), @var{right} is similar for the right fringe, and @var{ov}
3636is non-@code{nil} if there is an overlay arrow in the left fringe.
3637
3638The value is @code{nil} if @var{pos} is not visible in @var{window}.
3639If @var{window} is @code{nil}, that stands for the selected window.
3640If @var{pos} is @code{nil}, that stands for the value of point in
3641@var{window}.
3642@end defun
3643
3644@node Customizing Bitmaps
3645@subsection Customizing Fringe Bitmaps
3646
3647@defun define-fringe-bitmap bitmap bits &optional height width align
3648This function defines the symbol @var{bitmap} as a new fringe bitmap,
3649or replaces an existing bitmap with that name.
3650
3651The argument @var{bits} specifies the image to use. It should be
3652either a string or a vector of integers, where each element (an
3653integer) corresponds to one row of the bitmap. Each bit of an integer
3654corresponds to one pixel of the bitmap, where the low bit corresponds
3655to the rightmost pixel of the bitmap.
3656
3657The height is normally the length of @var{bits}. However, you
3658can specify a different height with non-@code{nil} @var{height}. The width
3659is normally 8, but you can specify a different width with non-@code{nil}
3660@var{width}. The width must be an integer between 1 and 16.
3661
3662The argument @var{align} specifies the positioning of the bitmap
3663relative to the range of rows where it is used; the default is to
3664center the bitmap. The allowed values are @code{top}, @code{center},
3665or @code{bottom}.
3666
3667The @var{align} argument may also be a list @code{(@var{align}
3668@var{periodic})} where @var{align} is interpreted as described above.
3669If @var{periodic} is non-@code{nil}, it specifies that the rows in
3670@code{bits} should be repeated enough times to reach the specified
3671height.
3672@end defun
3673
3674@defun destroy-fringe-bitmap bitmap
3675This function destroy the fringe bitmap identified by @var{bitmap}.
3676If @var{bitmap} identifies a standard fringe bitmap, it actually
3677restores the standard definition of that bitmap, instead of
3678eliminating it entirely.
3679@end defun
3680
3681@defun set-fringe-bitmap-face bitmap &optional face
3682This sets the face for the fringe bitmap @var{bitmap} to @var{face}.
3683If @var{face} is @code{nil}, it selects the @code{fringe} face. The
3684bitmap's face controls the color to draw it in.
3685
3686@var{face} is merged with the @code{fringe} face, so normally
3687@var{face} should specify only the foreground color.
3688@end defun
3689
3690@node Overlay Arrow
3691@subsection The Overlay Arrow
3692@c @cindex overlay arrow Duplicates variable names
3693
3694 The @dfn{overlay arrow} is useful for directing the user's attention
3695to a particular line in a buffer. For example, in the modes used for
3696interface to debuggers, the overlay arrow indicates the line of code
3697about to be executed. This feature has nothing to do with
3698@dfn{overlays} (@pxref{Overlays}).
3699
3700@defvar overlay-arrow-string
3701This variable holds the string to display to call attention to a
3702particular line, or @code{nil} if the arrow feature is not in use.
3703On a graphical display the contents of the string are ignored; instead a
3704glyph is displayed in the fringe area to the left of the display area.
3705@end defvar
3706
3707@defvar overlay-arrow-position
3708This variable holds a marker that indicates where to display the overlay
3709arrow. It should point at the beginning of a line. On a non-graphical
3710display the arrow text
3711appears at the beginning of that line, overlaying any text that would
3712otherwise appear. Since the arrow is usually short, and the line
3713usually begins with indentation, normally nothing significant is
3714overwritten.
3715
3716The overlay-arrow string is displayed in any given buffer if the value
3717of @code{overlay-arrow-position} in that buffer points into that
3718buffer. Thus, it is possible to display multiple overlay arrow strings
3719by creating buffer-local bindings of @code{overlay-arrow-position}.
3720However, it is usually cleaner to use
3721@code{overlay-arrow-variable-list} to achieve this result.
3722@c !!! overlay-arrow-position: but the overlay string may remain in the display
3723@c of some other buffer until an update is required. This should be fixed
3724@c now. Is it?
3725@end defvar
3726
3727 You can do a similar job by creating an overlay with a
3728@code{before-string} property. @xref{Overlay Properties}.
3729
3730 You can define multiple overlay arrows via the variable
3731@code{overlay-arrow-variable-list}.
3732
3733@defvar overlay-arrow-variable-list
3734This variable's value is a list of variables, each of which specifies
3735the position of an overlay arrow. The variable
3736@code{overlay-arrow-position} has its normal meaning because it is on
3737this list.
3738@end defvar
3739
3740Each variable on this list can have properties
3741@code{overlay-arrow-string} and @code{overlay-arrow-bitmap} that
a08a07e3
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3742specify an overlay arrow string (for text terminals) or fringe bitmap
3743(for graphical terminals) to display at the corresponding overlay
3744arrow position. If either property is not set, the default
b8d4c8d0
GM
3745@code{overlay-arrow-string} or @code{overlay-arrow} fringe indicator
3746is used.
3747
3748@node Scroll Bars
3749@section Scroll Bars
3750@cindex scroll bars
3751
3752Normally the frame parameter @code{vertical-scroll-bars} controls
3753whether the windows in the frame have vertical scroll bars, and
3754whether they are on the left or right. The frame parameter
3755@code{scroll-bar-width} specifies how wide they are (@code{nil}
3756meaning the default). @xref{Layout Parameters}.
3757
3758@defun frame-current-scroll-bars &optional frame
3759This function reports the scroll bar type settings for frame
3760@var{frame}. The value is a cons cell
3761@code{(@var{vertical-type} .@: @var{horizontal-type})}, where
3762@var{vertical-type} is either @code{left}, @code{right}, or @code{nil}
3763(which means no scroll bar.) @var{horizontal-type} is meant to
3764specify the horizontal scroll bar type, but since they are not
3765implemented, it is always @code{nil}.
3766@end defun
3767
3768@vindex vertical-scroll-bar
3769 You can enable or disable scroll bars for a particular buffer,
3770by setting the variable @code{vertical-scroll-bar}. This variable
3771automatically becomes buffer-local when set. The possible values are
3772@code{left}, @code{right}, @code{t}, which means to use the
3773frame's default, and @code{nil} for no scroll bar.
3774
3775 You can also control this for individual windows. Call the function
3776@code{set-window-scroll-bars} to specify what to do for a specific window:
3777
3778@defun set-window-scroll-bars window width &optional vertical-type horizontal-type
3779This function sets the width and type of scroll bars for window
3780@var{window}.
3781
3782@var{width} specifies the scroll bar width in pixels (@code{nil} means
3783use the width specified for the frame). @var{vertical-type} specifies
3784whether to have a vertical scroll bar and, if so, where. The possible
3785values are @code{left}, @code{right} and @code{nil}, just like the
3786values of the @code{vertical-scroll-bars} frame parameter.
3787
3788The argument @var{horizontal-type} is meant to specify whether and
3789where to have horizontal scroll bars, but since they are not
3790implemented, it has no effect. If @var{window} is @code{nil}, the
3791selected window is used.
3792@end defun
3793
3794@defun window-scroll-bars &optional window
3795Report the width and type of scroll bars specified for @var{window}.
3796If @var{window} is omitted or @code{nil}, the selected window is used.
3797The value is a list of the form @code{(@var{width}
3798@var{cols} @var{vertical-type} @var{horizontal-type})}. The value
3799@var{width} is the value that was specified for the width (which may
3800be @code{nil}); @var{cols} is the number of columns that the scroll
3801bar actually occupies.
3802
3803@var{horizontal-type} is not actually meaningful.
3804@end defun
3805
3806If you don't specify these values for a window with
3807@code{set-window-scroll-bars}, the buffer-local variables
3808@code{scroll-bar-mode} and @code{scroll-bar-width} in the buffer being
3809displayed control the window's vertical scroll bars. The function
3810@code{set-window-buffer} examines these variables. If you change them
3811in a buffer that is already visible in a window, you can make the
3812window take note of the new values by calling @code{set-window-buffer}
3813specifying the same buffer that is already displayed.
3814
01f17ae2 3815@defopt scroll-bar-mode
b8d4c8d0
GM
3816This variable, always local in all buffers, controls whether and where
3817to put scroll bars in windows displaying the buffer. The possible values
3818are @code{nil} for no scroll bar, @code{left} to put a scroll bar on
3819the left, and @code{right} to put a scroll bar on the right.
01f17ae2 3820@end defopt
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GM
3821
3822@defun window-current-scroll-bars &optional window
3823This function reports the scroll bar type for window @var{window}.
3824If @var{window} is omitted or @code{nil}, the selected window is used.
3825The value is a cons cell
3826@code{(@var{vertical-type} .@: @var{horizontal-type})}. Unlike
3827@code{window-scroll-bars}, this reports the scroll bar type actually
3828used, once frame defaults and @code{scroll-bar-mode} are taken into
3829account.
3830@end defun
3831
3832@defvar scroll-bar-width
3833This variable, always local in all buffers, specifies the width of the
3834buffer's scroll bars, measured in pixels. A value of @code{nil} means
3835to use the value specified by the frame.
3836@end defvar
3837
3838@node Display Property
3839@section The @code{display} Property
3840@cindex display specification
3841@kindex display @r{(text property)}
3842
3843 The @code{display} text property (or overlay property) is used to
9a69676a 3844insert images into text, and to control other aspects of how text
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GM
3845displays. The value of the @code{display} property should be a
3846display specification, or a list or vector containing several display
fb33e6a9
RS
3847specifications. Display specifications in the same @code{display}
3848property value generally apply in parallel to the text they cover.
3849
3850 If several sources (overlays and/or a text property) specify values
3851for the @code{display} property, only one of the values takes effect,
3852following the rules of @code{get-char-property}. @xref{Examining
3853Properties}.
3854
3855 The rest of this section describes several kinds of
3856display specifications and what they mean.
3857
3858@menu
3859* Replacing Specs:: Display specs that replace the text.
3860* Specified Space:: Displaying one space with a specified width.
3861* Pixel Specification:: Specifying space width or height in pixels.
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3862* Other Display Specs:: Displaying an image; adjusting the height,
3863 spacing, and other properties of text.
fb33e6a9
RS
3864* Display Margins:: Displaying text or images to the side of the main text.
3865@end menu
3866
3867@node Replacing Specs
3868@subsection Display Specs That Replace The Text
4db6da64 3869
9a69676a
CY
3870 Some kinds of display specifications specify something to display
3871instead of the text that has the property. These are called
fb33e6a9
RS
3872@dfn{replacing} display specifications. Emacs does not allow the user
3873to interactively move point into the middle of buffer text that is
3874replaced in this way.
3875
3876 If a list of display specifications includes more than one replacing
3877display specification, the first overrides the rest. Replacing
3878display specifications make most other display specifications
3879irrelevant, since those don't apply to the replacement.
3880
3881 For replacing display specifications, ``the text that has the
3882property'' means all the consecutive characters that have the same
3883Lisp object as their @code{display} property; these characters are
9a69676a 3884replaced as a single unit. If two characters have different Lisp
1df7defd 3885objects as their @code{display} properties (i.e., objects which are
9a69676a 3886not @code{eq}), they are handled separately.
b8d4c8d0 3887
9a69676a
CY
3888 Here is an example which illustrates this point. A string serves as
3889a replacing display specification, which replaces the text that has
3890the property with the specified string (@pxref{Other Display Specs}).
3891Consider the following function:
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GM
3892
3893@smallexample
3894(defun foo ()
b8d4c8d0 3895 (dotimes (i 5)
9a69676a
CY
3896 (let ((string (concat "A"))
3897 (start (+ i i (point-min))))
3898 (put-text-property start (1+ start) 'display string)
3899 (put-text-property start (+ 2 start) 'display string))))
b8d4c8d0
GM
3900@end smallexample
3901
3902@noindent
9a69676a
CY
3903This function gives each of the first ten characters in the buffer a
3904@code{display} property which is a string @code{"A"}, but they don't
3905all get the same string object. The first two characters get the same
3906string object, so they are replaced with one @samp{A}; the fact that
3907the display property was assigned in two separate calls to
3908@code{put-text-property} is irrelevant. Similarly, the next two
3909characters get a second string (@code{concat} creates a new string
3910object), so they are replaced with one @samp{A}; and so on. Thus, the
3911ten characters appear as five A's.
b8d4c8d0 3912
b8d4c8d0
GM
3913@node Specified Space
3914@subsection Specified Spaces
3915@cindex spaces, specified height or width
3916@cindex variable-width spaces
3917
3918 To display a space of specified width and/or height, use a display
3919specification of the form @code{(space . @var{props})}, where
3920@var{props} is a property list (a list of alternating properties and
3921values). You can put this property on one or more consecutive
3922characters; a space of the specified height and width is displayed in
3923place of @emph{all} of those characters. These are the properties you
3924can use in @var{props} to specify the weight of the space:
3925
3926@table @code
3927@item :width @var{width}
3928If @var{width} is an integer or floating point number, it specifies
3929that the space width should be @var{width} times the normal character
3930width. @var{width} can also be a @dfn{pixel width} specification
3931(@pxref{Pixel Specification}).
3932
3933@item :relative-width @var{factor}
3934Specifies that the width of the stretch should be computed from the
3935first character in the group of consecutive characters that have the
3936same @code{display} property. The space width is the width of that
3937character, multiplied by @var{factor}.
3938
3939@item :align-to @var{hpos}
3940Specifies that the space should be wide enough to reach @var{hpos}.
3941If @var{hpos} is a number, it is measured in units of the normal
3942character width. @var{hpos} can also be a @dfn{pixel width}
3943specification (@pxref{Pixel Specification}).
3944@end table
3945
3946 You should use one and only one of the above properties. You can
3947also specify the height of the space, with these properties:
3948
3949@table @code
3950@item :height @var{height}
3951Specifies the height of the space.
3952If @var{height} is an integer or floating point number, it specifies
3953that the space height should be @var{height} times the normal character
3954height. The @var{height} may also be a @dfn{pixel height} specification
3955(@pxref{Pixel Specification}).
3956
3957@item :relative-height @var{factor}
3958Specifies the height of the space, multiplying the ordinary height
3959of the text having this display specification by @var{factor}.
3960
3961@item :ascent @var{ascent}
3962If the value of @var{ascent} is a non-negative number no greater than
3963100, it specifies that @var{ascent} percent of the height of the space
3964should be considered as the ascent of the space---that is, the part
3965above the baseline. The ascent may also be specified in pixel units
3966with a @dfn{pixel ascent} specification (@pxref{Pixel Specification}).
3967
3968@end table
3969
3970 Don't use both @code{:height} and @code{:relative-height} together.
3971
3972 The @code{:width} and @code{:align-to} properties are supported on
3973non-graphic terminals, but the other space properties in this section
3974are not.
3975
0c95fcf7
EZ
3976 Note that space properties are treated as paragraph separators for
3977the purposes of reordering bidirectional text for display.
3978@xref{Bidirectional Display}, for the details.
3979
b8d4c8d0
GM
3980@node Pixel Specification
3981@subsection Pixel Specification for Spaces
3982@cindex spaces, pixel specification
3983
3984 The value of the @code{:width}, @code{:align-to}, @code{:height},
3985and @code{:ascent} properties can be a special kind of expression that
3986is evaluated during redisplay. The result of the evaluation is used
3987as an absolute number of pixels.
3988
3989 The following expressions are supported:
3990
3991@smallexample
3992@group
3993 @var{expr} ::= @var{num} | (@var{num}) | @var{unit} | @var{elem} | @var{pos} | @var{image} | @var{form}
3994 @var{num} ::= @var{integer} | @var{float} | @var{symbol}
3995 @var{unit} ::= in | mm | cm | width | height
3996@end group
3997@group
3998 @var{elem} ::= left-fringe | right-fringe | left-margin | right-margin
3999 | scroll-bar | text
4000 @var{pos} ::= left | center | right
4001 @var{form} ::= (@var{num} . @var{expr}) | (@var{op} @var{expr} ...)
4002 @var{op} ::= + | -
4003@end group
4004@end smallexample
4005
4006 The form @var{num} specifies a fraction of the default frame font
4007height or width. The form @code{(@var{num})} specifies an absolute
4008number of pixels. If @var{num} is a symbol, @var{symbol}, its
4009buffer-local variable binding is used.
4010
4011 The @code{in}, @code{mm}, and @code{cm} units specify the number of
4012pixels per inch, millimeter, and centimeter, respectively. The
4013@code{width} and @code{height} units correspond to the default width
4014and height of the current face. An image specification @code{image}
4015corresponds to the width or height of the image.
4016
049bcbcb
CY
4017 The elements @code{left-fringe}, @code{right-fringe},
4018@code{left-margin}, @code{right-margin}, @code{scroll-bar}, and
4019@code{text} specify to the width of the corresponding area of the
4020window.
b8d4c8d0
GM
4021
4022 The @code{left}, @code{center}, and @code{right} positions can be
4023used with @code{:align-to} to specify a position relative to the left
4024edge, center, or right edge of the text area.
4025
4026 Any of the above window elements (except @code{text}) can also be
4027used with @code{:align-to} to specify that the position is relative to
4028the left edge of the given area. Once the base offset for a relative
4029position has been set (by the first occurrence of one of these
4030symbols), further occurrences of these symbols are interpreted as the
4031width of the specified area. For example, to align to the center of
4032the left-margin, use
4033
4034@example
4035:align-to (+ left-margin (0.5 . left-margin))
4036@end example
4037
4038 If no specific base offset is set for alignment, it is always relative
4039to the left edge of the text area. For example, @samp{:align-to 0} in a
4040header-line aligns with the first text column in the text area.
4041
4042 A value of the form @code{(@var{num} . @var{expr})} stands for the
4043product of the values of @var{num} and @var{expr}. For example,
4044@code{(2 . in)} specifies a width of 2 inches, while @code{(0.5 .
4045@var{image})} specifies half the width (or height) of the specified
4046image.
4047
4048 The form @code{(+ @var{expr} ...)} adds up the value of the
4049expressions. The form @code{(- @var{expr} ...)} negates or subtracts
4050the value of the expressions.
4051
4052@node Other Display Specs
4053@subsection Other Display Specifications
4054
4055 Here are the other sorts of display specifications that you can use
4056in the @code{display} text property.
4057
4058@table @code
4059@item @var{string}
4060Display @var{string} instead of the text that has this property.
4061
4062Recursive display specifications are not supported---@var{string}'s
4063@code{display} properties, if any, are not used.
4064
4065@item (image . @var{image-props})
4066This kind of display specification is an image descriptor (@pxref{Images}).
4067When used as a display specification, it means to display the image
4068instead of the text that has the display specification.
4069
4070@item (slice @var{x} @var{y} @var{width} @var{height})
4071This specification together with @code{image} specifies a @dfn{slice}
4072(a partial area) of the image to display. The elements @var{y} and
4073@var{x} specify the top left corner of the slice, within the image;
4074@var{width} and @var{height} specify the width and height of the
4075slice. Integer values are numbers of pixels. A floating point number
4076in the range 0.0--1.0 stands for that fraction of the width or height
4077of the entire image.
4078
4079@item ((margin nil) @var{string})
4080A display specification of this form means to display @var{string}
4081instead of the text that has the display specification, at the same
4082position as that text. It is equivalent to using just @var{string},
4083but it is done as a special case of marginal display (@pxref{Display
4084Margins}).
4085
bdef6a77
EZ
4086@item (left-fringe @var{bitmap} @r{[}@var{face}@r{]})
4087@itemx (right-fringe @var{bitmap} @r{[}@var{face}@r{]})
4088This display specification on any character of a line of text causes
4089the specified @var{bitmap} be displayed in the left or right fringes
a2eaa31d
EZ
4090for that line, instead of the characters that have the display
4091specification. The optional @var{face} specifies the colors to be
bdef6a77
EZ
4092used for the bitmap. @xref{Fringe Bitmaps}, for the details.
4093
b8d4c8d0
GM
4094@item (space-width @var{factor})
4095This display specification affects all the space characters within the
4096text that has the specification. It displays all of these spaces
4097@var{factor} times as wide as normal. The element @var{factor} should
4098be an integer or float. Characters other than spaces are not affected
4099at all; in particular, this has no effect on tab characters.
4100
4101@item (height @var{height})
4102This display specification makes the text taller or shorter.
4103Here are the possibilities for @var{height}:
4104
4105@table @asis
4106@item @code{(+ @var{n})}
4107This means to use a font that is @var{n} steps larger. A ``step'' is
4108defined by the set of available fonts---specifically, those that match
4109what was otherwise specified for this text, in all attributes except
4110height. Each size for which a suitable font is available counts as
4111another step. @var{n} should be an integer.
4112
4113@item @code{(- @var{n})}
4114This means to use a font that is @var{n} steps smaller.
4115
4116@item a number, @var{factor}
4117A number, @var{factor}, means to use a font that is @var{factor} times
4118as tall as the default font.
4119
4120@item a symbol, @var{function}
4121A symbol is a function to compute the height. It is called with the
4122current height as argument, and should return the new height to use.
4123
4124@item anything else, @var{form}
4125If the @var{height} value doesn't fit the previous possibilities, it is
4126a form. Emacs evaluates it to get the new height, with the symbol
4127@code{height} bound to the current specified font height.
4128@end table
4129
4130@item (raise @var{factor})
4131This kind of display specification raises or lowers the text
4132it applies to, relative to the baseline of the line.
4133
4134@var{factor} must be a number, which is interpreted as a multiple of the
4135height of the affected text. If it is positive, that means to display
4136the characters raised. If it is negative, that means to display them
4137lower down.
4138
4139If the text also has a @code{height} display specification, that does
4140not affect the amount of raising or lowering, which is based on the
4141faces used for the text.
4142@end table
4143
4144@c We put all the `@code{(when ...)}' on one line to encourage
4145@c makeinfo's end-of-sentence heuristics to DTRT. Previously, the dot
4146@c was at eol; the info file ended up w/ two spaces rendered after it.
4147 You can make any display specification conditional. To do that,
4148package it in another list of the form
4149@code{(when @var{condition} . @var{spec})}.
4150Then the specification @var{spec} applies only when
4151@var{condition} evaluates to a non-@code{nil} value. During the
4152evaluation, @code{object} is bound to the string or buffer having the
4153conditional @code{display} property. @code{position} and
4154@code{buffer-position} are bound to the position within @code{object}
4155and the buffer position where the @code{display} property was found,
4156respectively. Both positions can be different when @code{object} is a
4157string.
4158
4159@node Display Margins
4160@subsection Displaying in the Margins
4161@cindex display margins
4162@cindex margins, display
4163
fb33e6a9
RS
4164 A buffer can have blank areas called @dfn{display margins} on the
4165left and on the right. Ordinary text never appears in these areas,
4166but you can put things into the display margins using the
4167@code{display} property. There is currently no way to make text or
4168images in the margin mouse-sensitive.
4169
4170 The way to display something in the margins is to specify it in a
4171margin display specification in the @code{display} property of some
4172text. This is a replacing display specification, meaning that the
4173text you put it on does not get displayed; the margin display appears,
4174but that text does not.
4175
4176 A margin display specification looks like @code{((margin
d25ed7db 4177right-margin) @var{spec})} or @code{((margin left-margin) @var{spec})}.
fb33e6a9
RS
4178Here, @var{spec} is another display specification that says what to
4179display in the margin. Typically it is a string of text to display,
4180or an image descriptor.
4181
4182 To display something in the margin @emph{in association with}
4183certain buffer text, without altering or preventing the display of
4184that text, put a @code{before-string} property on the text and put the
4185margin display specification on the contents of the before-string.
b8d4c8d0
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4186
4187 Before the display margins can display anything, you must give
4188them a nonzero width. The usual way to do that is to set these
4189variables:
4190
4191@defvar left-margin-width
4192This variable specifies the width of the left margin.
4193It is buffer-local in all buffers.
4194@end defvar
4195
4196@defvar right-margin-width
4197This variable specifies the width of the right margin.
4198It is buffer-local in all buffers.
4199@end defvar
4200
4201 Setting these variables does not immediately affect the window. These
4202variables are checked when a new buffer is displayed in the window.
4203Thus, you can make changes take effect by calling
4204@code{set-window-buffer}.
4205
4206 You can also set the margin widths immediately.
4207
4208@defun set-window-margins window left &optional right
4209This function specifies the margin widths for window @var{window}.
4210The argument @var{left} controls the left margin and
4211@var{right} controls the right margin (default @code{0}).
4212@end defun
4213
4214@defun window-margins &optional window
4215This function returns the left and right margins of @var{window}
4216as a cons cell of the form @code{(@var{left} . @var{right})}.
4217If @var{window} is @code{nil}, the selected window is used.
4218@end defun
4219
4220@node Images
4221@section Images
4222@cindex images in buffers
4223
4224 To display an image in an Emacs buffer, you must first create an image
4225descriptor, then use it as a display specifier in the @code{display}
4226property of text that is displayed (@pxref{Display Property}).
4227
4228 Emacs is usually able to display images when it is run on a
4229graphical terminal. Images cannot be displayed in a text terminal, on
4230certain graphical terminals that lack the support for this, or if
4231Emacs is compiled without image support. You can use the function
4232@code{display-images-p} to determine if images can in principle be
4233displayed (@pxref{Display Feature Testing}).
4234
4235@menu
4236* Image Formats:: Supported image formats.
4237* Image Descriptors:: How to specify an image for use in @code{:display}.
4238* XBM Images:: Special features for XBM format.
4239* XPM Images:: Special features for XPM format.
2833b3ff 4240* PostScript Images:: Special features for PostScript format.
16a91140 4241* ImageMagick Images:: Special features available through ImageMagick.
b8d4c8d0
GM
4242* Other Image Types:: Various other formats are supported.
4243* Defining Images:: Convenient ways to define an image for later use.
4244* Showing Images:: Convenient ways to display an image once it is defined.
1e56f8ef 4245* Multi-Frame Images:: Some images contain more than one frame.
b8d4c8d0
GM
4246* Image Cache:: Internal mechanisms of image display.
4247@end menu
4248
4249@node Image Formats
4250@subsection Image Formats
4251@cindex image formats
4252@cindex image types
4253
5319014e
CY
4254 Emacs can display a number of different image formats. Some of
4255these image formats are supported only if particular support libraries
4256are installed. On some platforms, Emacs can load support libraries on
4257demand; if so, the variable @code{dynamic-library-alist} can be used
4258to modify the set of known names for these dynamic libraries.
4259@xref{Dynamic Libraries}.
4260
4261 Supported image formats (and the required support libraries) include
4262PBM and XBM (which do not depend on support libraries and are always
4263available), XPM (@code{libXpm}), GIF (@code{libgif} or
4264@code{libungif}), PostScript (@code{gs}), JPEG (@code{libjpeg}), TIFF
4f5a10ef 4265(@code{libtiff}), PNG (@code{libpng}), and SVG (@code{librsvg}).
b8d4c8d0 4266
5319014e
CY
4267 Each of these image formats is associated with an @dfn{image type
4268symbol}. The symbols for the above formats are, respectively,
4269@code{pbm}, @code{xbm}, @code{xpm}, @code{gif}, @code{postscript},
4270@code{jpeg}, @code{tiff}, @code{png}, and @code{svg}.
4271
4272 Furthermore, if you build Emacs with ImageMagick
4273(@code{libMagickWand}) support, Emacs can display any image format
4274that ImageMagick can. @xref{ImageMagick Images}. All images
4275displayed via ImageMagick have type symbol @code{imagemagick}.
b8d4c8d0
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4276
4277@defvar image-types
5319014e
CY
4278This variable contains a list of type symbols for image formats which
4279are potentially supported in the current configuration.
4280
4281``Potentially'' means that Emacs knows about the image types, not
4282necessarily that they can be used (for example, they could depend on
4283unavailable dynamic libraries). To know which image types are really
4284available, use @code{image-type-available-p}.
b8d4c8d0
GM
4285@end defvar
4286
b8d4c8d0 4287@defun image-type-available-p type
5319014e
CY
4288This function returns non-@code{nil} if images of type @var{type} can
4289be loaded and displayed. @var{type} must be an image type symbol.
b8d4c8d0
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4290
4291For image types whose support libraries are statically linked, this
5319014e
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4292function always returns @code{t}. For image types whose support
4293libraries are dynamically loaded, it returns @code{t} if the library
4294could be loaded and @code{nil} otherwise.
b8d4c8d0
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4295@end defun
4296
4297@node Image Descriptors
4298@subsection Image Descriptors
4299@cindex image descriptor
4300
5319014e
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4301 An @dfn{image descriptor} is a list which specifies the underlying
4302data for an image, and how to display it. It is typically used as the
4303value of a @code{display} overlay or text property (@pxref{Other
4304Display Specs}); but @xref{Showing Images}, for convenient helper
4305functions to insert images into buffers.
b8d4c8d0 4306
5319014e
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4307 Each image descriptor has the form @code{(image . @var{props})},
4308where @var{props} is a property list of alternating keyword symbols
4309and values, including at least the pair @code{:type @var{TYPE}} which
4310specifies the image type.
b8d4c8d0 4311
5319014e
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4312 The following is a list of properties that are meaningful for all
4313image types (there are also properties which are meaningful only for
4314certain image types, as documented in the following subsections):
b8d4c8d0
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4315
4316@table @code
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4317@item :type @var{type}
4318The image type.
4319@ifnottex
4320@xref{Image Formats}.
4321@end ifnottex
4322Every image descriptor must include this property.
4323
b8d4c8d0 4324@item :file @var{file}
5319014e
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4325This says to load the image from file @var{file}. If @var{file} is
4326not an absolute file name, it is expanded in @code{data-directory}.
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4327
4328@item :data @var{data}
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4329This specifies the raw image data. Each image descriptor must have
4330either @code{:data} or @code{:file}, but not both.
b8d4c8d0 4331
5319014e
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4332For most image types, the value of a @code{:data} property should be a
4333string containing the image data. Some image types do not support
4334@code{:data}; for some others, @code{:data} alone is not enough, so
4335you need to use other image properties along with @code{:data}. See
4336the following subsections for details.
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4337
4338@item :margin @var{margin}
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4339This specifies how many pixels to add as an extra margin around the
4340image. The value, @var{margin}, must be a non-negative number, or a
4341pair @code{(@var{x} . @var{y})} of such numbers. If it is a pair,
4342@var{x} specifies how many pixels to add horizontally, and @var{y}
4343specifies how many pixels to add vertically. If @code{:margin} is not
4344specified, the default is zero.
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4345
4346@item :ascent @var{ascent}
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4347This specifies the amount of the image's height to use for its
4348ascent---that is, the part above the baseline. The value,
4349@var{ascent}, must be a number in the range 0 to 100, or the symbol
4350@code{center}.
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4351
4352If @var{ascent} is a number, that percentage of the image's height is
4353used for its ascent.
4354
4355If @var{ascent} is @code{center}, the image is vertically centered
4356around a centerline which would be the vertical centerline of text drawn
4357at the position of the image, in the manner specified by the text
4358properties and overlays that apply to the image.
4359
4360If this property is omitted, it defaults to 50.
4361
4362@item :relief @var{relief}
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4363This adds a shadow rectangle around the image. The value,
4364@var{relief}, specifies the width of the shadow lines, in pixels. If
4365@var{relief} is negative, shadows are drawn so that the image appears
4366as a pressed button; otherwise, it appears as an unpressed button.
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4367
4368@item :conversion @var{algorithm}
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4369This specifies a conversion algorithm that should be applied to the
4370image before it is displayed; the value, @var{algorithm}, specifies
4371which algorithm.
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4372
4373@table @code
4374@item laplace
4375@itemx emboss
4376Specifies the Laplace edge detection algorithm, which blurs out small
4377differences in color while highlighting larger differences. People
4378sometimes consider this useful for displaying the image for a
4379``disabled'' button.
4380
4381@item (edge-detection :matrix @var{matrix} :color-adjust @var{adjust})
4382Specifies a general edge-detection algorithm. @var{matrix} must be
4383either a nine-element list or a nine-element vector of numbers. A pixel
4384at position @math{x/y} in the transformed image is computed from
4385original pixels around that position. @var{matrix} specifies, for each
4386pixel in the neighborhood of @math{x/y}, a factor with which that pixel
4387will influence the transformed pixel; element @math{0} specifies the
4388factor for the pixel at @math{x-1/y-1}, element @math{1} the factor for
4389the pixel at @math{x/y-1} etc., as shown below:
4390@iftex
4391@tex
4392$$\pmatrix{x-1/y-1 & x/y-1 & x+1/y-1 \cr
4393 x-1/y & x/y & x+1/y \cr
4394 x-1/y+1& x/y+1 & x+1/y+1 \cr}$$
4395@end tex
4396@end iftex
4397@ifnottex
4398@display
4399 (x-1/y-1 x/y-1 x+1/y-1
4400 x-1/y x/y x+1/y
4401 x-1/y+1 x/y+1 x+1/y+1)
4402@end display
4403@end ifnottex
4404
4405The resulting pixel is computed from the color intensity of the color
4406resulting from summing up the RGB values of surrounding pixels,
4407multiplied by the specified factors, and dividing that sum by the sum
4408of the factors' absolute values.
4409
4410Laplace edge-detection currently uses a matrix of
4411@iftex
4412@tex
4413$$\pmatrix{1 & 0 & 0 \cr
4414 0& 0 & 0 \cr
e2c94218 4415 0 & 0 & -1 \cr}$$
b8d4c8d0
GM
4416@end tex
4417@end iftex
4418@ifnottex
4419@display
4420 (1 0 0
4421 0 0 0
e2c94218 4422 0 0 -1)
b8d4c8d0
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4423@end display
4424@end ifnottex
4425
4426Emboss edge-detection uses a matrix of
4427@iftex
4428@tex
4429$$\pmatrix{ 2 & -1 & 0 \cr
4430 -1 & 0 & 1 \cr
4431 0 & 1 & -2 \cr}$$
4432@end tex
4433@end iftex
4434@ifnottex
4435@display
4436 ( 2 -1 0
4437 -1 0 1
4438 0 1 -2)
4439@end display
4440@end ifnottex
4441
4442@item disabled
16152b76 4443Specifies transforming the image so that it looks ``disabled''.
b8d4c8d0
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4444@end table
4445
4446@item :mask @var{mask}
4447If @var{mask} is @code{heuristic} or @code{(heuristic @var{bg})}, build
4448a clipping mask for the image, so that the background of a frame is
4449visible behind the image. If @var{bg} is not specified, or if @var{bg}
4450is @code{t}, determine the background color of the image by looking at
4451the four corners of the image, assuming the most frequently occurring
4452color from the corners is the background color of the image. Otherwise,
4453@var{bg} must be a list @code{(@var{red} @var{green} @var{blue})}
4454specifying the color to assume for the background of the image.
4455
4456If @var{mask} is @code{nil}, remove a mask from the image, if it has
4457one. Images in some formats include a mask which can be removed by
4458specifying @code{:mask nil}.
4459
4460@item :pointer @var{shape}
4461This specifies the pointer shape when the mouse pointer is over this
4462image. @xref{Pointer Shape}, for available pointer shapes.
4463
4464@item :map @var{map}
4465This associates an image map of @dfn{hot spots} with this image.
4466
4467An image map is an alist where each element has the format
4468@code{(@var{area} @var{id} @var{plist})}. An @var{area} is specified
4469as either a rectangle, a circle, or a polygon.
4470
4471A rectangle is a cons
4472@code{(rect . ((@var{x0} . @var{y0}) . (@var{x1} . @var{y1})))}
4473which specifies the pixel coordinates of the upper left and bottom right
4474corners of the rectangle area.
4475
4476A circle is a cons
4477@code{(circle . ((@var{x0} . @var{y0}) . @var{r}))}
4478which specifies the center and the radius of the circle; @var{r} may
4479be a float or integer.
4480
4481A polygon is a cons
4482@code{(poly . [@var{x0} @var{y0} @var{x1} @var{y1} ...])}
4483where each pair in the vector describes one corner in the polygon.
4484
4485When the mouse pointer lies on a hot-spot area of an image, the
4486@var{plist} of that hot-spot is consulted; if it contains a @code{help-echo}
4487property, that defines a tool-tip for the hot-spot, and if it contains
4488a @code{pointer} property, that defines the shape of the mouse cursor when
4489it is on the hot-spot.
4490@xref{Pointer Shape}, for available pointer shapes.
4491
4492When you click the mouse when the mouse pointer is over a hot-spot, an
4493event is composed by combining the @var{id} of the hot-spot with the
4494mouse event; for instance, @code{[area4 mouse-1]} if the hot-spot's
4495@var{id} is @code{area4}.
4496@end table
4497
4498@defun image-mask-p spec &optional frame
4499This function returns @code{t} if image @var{spec} has a mask bitmap.
4500@var{frame} is the frame on which the image will be displayed.
4501@var{frame} @code{nil} or omitted means to use the selected frame
4502(@pxref{Input Focus}).
4503@end defun
4504
4505@node XBM Images
4506@subsection XBM Images
4507@cindex XBM
4508
4509 To use XBM format, specify @code{xbm} as the image type. This image
4510format doesn't require an external library, so images of this type are
4511always supported.
4512
4513 Additional image properties supported for the @code{xbm} image type are:
4514
4515@table @code
4516@item :foreground @var{foreground}
4517The value, @var{foreground}, should be a string specifying the image
4518foreground color, or @code{nil} for the default color. This color is
4519used for each pixel in the XBM that is 1. The default is the frame's
4520foreground color.
4521
4522@item :background @var{background}
4523The value, @var{background}, should be a string specifying the image
4524background color, or @code{nil} for the default color. This color is
4525used for each pixel in the XBM that is 0. The default is the frame's
4526background color.
4527@end table
4528
4529 If you specify an XBM image using data within Emacs instead of an
4530external file, use the following three properties:
4531
4532@table @code
4533@item :data @var{data}
4534The value, @var{data}, specifies the contents of the image.
4535There are three formats you can use for @var{data}:
4536
4537@itemize @bullet
4538@item
4539A vector of strings or bool-vectors, each specifying one line of the
4540image. Do specify @code{:height} and @code{:width}.
4541
4542@item
4543A string containing the same byte sequence as an XBM file would contain.
4544You must not specify @code{:height} and @code{:width} in this case,
4545because omitting them is what indicates the data has the format of an
4546XBM file. The file contents specify the height and width of the image.
4547
4548@item
4549A string or a bool-vector containing the bits of the image (plus perhaps
4550some extra bits at the end that will not be used). It should contain at
4551least @var{width} * @code{height} bits. In this case, you must specify
4552@code{:height} and @code{:width}, both to indicate that the string
4553contains just the bits rather than a whole XBM file, and to specify the
4554size of the image.
4555@end itemize
4556
4557@item :width @var{width}
4558The value, @var{width}, specifies the width of the image, in pixels.
4559
4560@item :height @var{height}
4561The value, @var{height}, specifies the height of the image, in pixels.
4562@end table
4563
4564@node XPM Images
4565@subsection XPM Images
4566@cindex XPM
4567
4568 To use XPM format, specify @code{xpm} as the image type. The
4569additional image property @code{:color-symbols} is also meaningful with
4570the @code{xpm} image type:
4571
4572@table @code
4573@item :color-symbols @var{symbols}
4574The value, @var{symbols}, should be an alist whose elements have the
4575form @code{(@var{name} . @var{color})}. In each element, @var{name} is
4576the name of a color as it appears in the image file, and @var{color}
4577specifies the actual color to use for displaying that name.
4578@end table
4579
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4580@node PostScript Images
4581@subsection PostScript Images
4582@cindex postscript images
4583
4584 To use PostScript for an image, specify image type @code{postscript}.
4585This works only if you have Ghostscript installed. You must always use
4586these three properties:
4587
4588@table @code
4589@item :pt-width @var{width}
4590The value, @var{width}, specifies the width of the image measured in
4591points (1/72 inch). @var{width} must be an integer.
4592
4593@item :pt-height @var{height}
4594The value, @var{height}, specifies the height of the image in points
4595(1/72 inch). @var{height} must be an integer.
4596
4597@item :bounding-box @var{box}
4598The value, @var{box}, must be a list or vector of four integers, which
4599specifying the bounding box of the PostScript image, analogous to the
4600@samp{BoundingBox} comment found in PostScript files.
4601
4602@example
4603%%BoundingBox: 22 171 567 738
4604@end example
4605@end table
4606
16a91140
JV
4607@node ImageMagick Images
4608@subsection ImageMagick Images
ca0d44e4
GM
4609@cindex ImageMagick images
4610@cindex images, support for more formats
4611
5319014e 4612 If you build Emacs with ImageMagick support, you can use the
73f2b4ab
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4613ImageMagick library to load many image formats (@pxref{File
4614Conveniences,,, emacs, The GNU Emacs Manual}). The image type symbol
5319014e
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4615for images loaded via ImageMagick is @code{imagemagick}, regardless of
4616the actual underlying image format.
4617
4618@defun imagemagick-types
4619This function returns a list of image file extensions supported by the
73f2b4ab
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4620current ImageMagick installation. Each list element is a symbol
4621representing an internal ImageMagick name for an image type, such as
4622@code{BMP} for @file{.bmp} images.
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4623@end defun
4624
73f2b4ab
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4625@defopt imagemagick-enabled-types
4626The value of this variable is a list of ImageMagick image types which
4627Emacs may attempt to render using ImageMagick. Each list element
4628should be one of the symbols in the list returned by
4629@code{imagemagick-types}, or an equivalent string. Alternatively, a
4630value of @code{t} enables ImageMagick for all possible image types.
4631Regardless of the value of this variable,
4632@code{imagemagick-types-inhibit} (see below) takes precedence.
4633@end defopt
5319014e
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4634
4635@defopt imagemagick-types-inhibit
73f2b4ab
CY
4636The value of this variable lists the ImageMagick image types which
4637should never be rendered using ImageMagick, regardless of the value of
4638@code{imagemagick-enabled-types}. A value of @code{t} disables
4639ImageMagick entirely.
5319014e
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4640@end defopt
4641
5319014e
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4642 Images loaded with ImageMagick support the following additional
4643image descriptor properties:
16a91140 4644
ca0d44e4 4645@table @code
1b9b4cf4
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4646@item :background @var{background}
4647@var{background}, if non-@code{nil}, should be a string specifying a
4648color, which is used as the image's background color if the image
4649supports transparency. If the value is @code{nil}, it defaults to the
4650frame's background color.
4651
ca0d44e4
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4652@item :width, :height
4653The @code{:width} and @code{:height} keywords are used for scaling the
4654image. If only one of them is specified, the other one will be
4655calculated so as to preserve the aspect ratio. If both are specified,
4656aspect ratio may not be preserved.
4657
f3f9606c
LMI
4658@item :max-width, :max-height
4659The @code{:max-width} and @code{:max-height} keywords are used for
4660scaling if the size of the image of the image exceeds these values.
adc5dbce
PE
4661If @code{:width} is set it will have precedence over @code{max-width},
4662and if @code{:height} is set it will have precedence over
f3f9606c
LMI
4663@code{max-height}, but you can otherwise mix these keywords as you
4664wish. @code{:max-width} and @code{:max-height} will always preserve
adc5dbce 4665the aspect ratio.
f3f9606c 4666
c6b7ccaa 4667@item :format
8259030d 4668ImageMagick tries to auto-detect the image type, but it isn't always
c6b7ccaa 4669able to. By using @code{:format-type}, we can give ImageMagick a hint
526e5233 4670to try to help it. It's used in conjunction with the
c6b7ccaa
LMI
4671@code{image-format-suffixes} variable, which provides a mapping from
4672content types to file name suffixes. This is then given to
8259030d
LMI
4673ImageMagick as a file name hint.
4674
ca0d44e4
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4675@item :rotation
4676Specifies a rotation angle in degrees.
4677
4678@item :index
e80e1825 4679@c Doesn't work: http://debbugs.gnu.org/7978
1e56f8ef 4680@xref{Multi-Frame Images}.
ca0d44e4 4681@end table
16a91140 4682
b8d4c8d0
GM
4683@node Other Image Types
4684@subsection Other Image Types
4685@cindex PBM
4686
4687 For PBM images, specify image type @code{pbm}. Color, gray-scale and
4688monochromatic images are supported. For mono PBM images, two additional
4689image properties are supported.
4690
4691@table @code
4692@item :foreground @var{foreground}
4693The value, @var{foreground}, should be a string specifying the image
4694foreground color, or @code{nil} for the default color. This color is
3696411e 4695used for each pixel in the PBM that is 1. The default is the frame's
b8d4c8d0
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4696foreground color.
4697
4698@item :background @var{background}
4699The value, @var{background}, should be a string specifying the image
4700background color, or @code{nil} for the default color. This color is
3696411e 4701used for each pixel in the PBM that is 0. The default is the frame's
b8d4c8d0
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4702background color.
4703@end table
4704
1e56f8ef
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4705@noindent
4706The remaining image types that Emacs can support are:
4707
4708@table @asis
4709@item GIF
4710Image type @code{gif}.
4711Supports the @code{:index} property. @xref{Multi-Frame Images}.
b8d4c8d0 4712
1e56f8ef
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4713@item JPEG
4714Image type @code{jpeg}.
b8d4c8d0 4715
1e56f8ef
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4716@item PNG
4717Image type @code{png}.
b8d4c8d0 4718
1e56f8ef
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4719@item SVG
4720Image type @code{svg}.
4721
4722@item TIFF
4723Image type @code{tiff}.
4724Supports the @code{:index} property. @xref{Multi-Frame Images}.
4725@end table
b8d4c8d0
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4726
4727@node Defining Images
4728@subsection Defining Images
4729
4730 The functions @code{create-image}, @code{defimage} and
4731@code{find-image} provide convenient ways to create image descriptors.
4732
4733@defun create-image file-or-data &optional type data-p &rest props
4734This function creates and returns an image descriptor which uses the
4735data in @var{file-or-data}. @var{file-or-data} can be a file name or
4736a string containing the image data; @var{data-p} should be @code{nil}
4737for the former case, non-@code{nil} for the latter case.
4738
4739The optional argument @var{type} is a symbol specifying the image type.
4740If @var{type} is omitted or @code{nil}, @code{create-image} tries to
4741determine the image type from the file's first few bytes, or else
4742from the file's name.
4743
4744The remaining arguments, @var{props}, specify additional image
4745properties---for example,
4746
4747@example
4748(create-image "foo.xpm" 'xpm nil :heuristic-mask t)
4749@end example
4750
4751The function returns @code{nil} if images of this type are not
4752supported. Otherwise it returns an image descriptor.
4753@end defun
4754
4755@defmac defimage symbol specs &optional doc
4756This macro defines @var{symbol} as an image name. The arguments
4757@var{specs} is a list which specifies how to display the image.
4758The third argument, @var{doc}, is an optional documentation string.
4759
4760Each argument in @var{specs} has the form of a property list, and each
4761one should specify at least the @code{:type} property and either the
4762@code{:file} or the @code{:data} property. The value of @code{:type}
4763should be a symbol specifying the image type, the value of
4764@code{:file} is the file to load the image from, and the value of
4765@code{:data} is a string containing the actual image data. Here is an
4766example:
4767
4768@example
4769(defimage test-image
4770 ((:type xpm :file "~/test1.xpm")
4771 (:type xbm :file "~/test1.xbm")))
4772@end example
4773
4774@code{defimage} tests each argument, one by one, to see if it is
4775usable---that is, if the type is supported and the file exists. The
4776first usable argument is used to make an image descriptor which is
4777stored in @var{symbol}.
4778
4779If none of the alternatives will work, then @var{symbol} is defined
4780as @code{nil}.
4781@end defmac
4782
4783@defun find-image specs
4784This function provides a convenient way to find an image satisfying one
4785of a list of image specifications @var{specs}.
4786
4787Each specification in @var{specs} is a property list with contents
4788depending on image type. All specifications must at least contain the
4789properties @code{:type @var{type}} and either @w{@code{:file @var{file}}}
4790or @w{@code{:data @var{DATA}}}, where @var{type} is a symbol specifying
1df7defd 4791the image type, e.g., @code{xbm}, @var{file} is the file to load the
b8d4c8d0
GM
4792image from, and @var{data} is a string containing the actual image data.
4793The first specification in the list whose @var{type} is supported, and
4794@var{file} exists, is used to construct the image specification to be
4795returned. If no specification is satisfied, @code{nil} is returned.
4796
4797The image is looked for in @code{image-load-path}.
4798@end defun
4799
4800@defvar image-load-path
4801This variable's value is a list of locations in which to search for
4802image files. If an element is a string or a variable symbol whose
4803value is a string, the string is taken to be the name of a directory
4804to search. If an element is a variable symbol whose value is a list,
4805that is taken to be a list of directory names to search.
4806
4807The default is to search in the @file{images} subdirectory of the
4808directory specified by @code{data-directory}, then the directory
4809specified by @code{data-directory}, and finally in the directories in
4810@code{load-path}. Subdirectories are not automatically included in
4811the search, so if you put an image file in a subdirectory, you have to
4812supply the subdirectory name explicitly. For example, to find the
4813image @file{images/foo/bar.xpm} within @code{data-directory}, you
4814should specify the image as follows:
4815
4816@example
4817(defimage foo-image '((:type xpm :file "foo/bar.xpm")))
4818@end example
4819@end defvar
4820
4821@defun image-load-path-for-library library image &optional path no-error
4822This function returns a suitable search path for images used by the
4823Lisp package @var{library}.
4824
4825The function searches for @var{image} first using @code{image-load-path},
4826excluding @file{@code{data-directory}/images}, and then in
4827@code{load-path}, followed by a path suitable for @var{library}, which
4828includes @file{../../etc/images} and @file{../etc/images} relative to
4829the library file itself, and finally in
4830@file{@code{data-directory}/images}.
4831
4832Then this function returns a list of directories which contains first
4833the directory in which @var{image} was found, followed by the value of
4834@code{load-path}. If @var{path} is given, it is used instead of
4835@code{load-path}.
4836
4837If @var{no-error} is non-@code{nil} and a suitable path can't be
4838found, don't signal an error. Instead, return a list of directories as
4839before, except that @code{nil} appears in place of the image directory.
4840
049bcbcb 4841Here is an example of using @code{image-load-path-for-library}:
b8d4c8d0
GM
4842
4843@example
4844(defvar image-load-path) ; shush compiler
4845(let* ((load-path (image-load-path-for-library
049bcbcb 4846 "mh-e" "mh-logo.xpm"))
b8d4c8d0 4847 (image-load-path (cons (car load-path)
049bcbcb 4848 image-load-path)))
b8d4c8d0
GM
4849 (mh-tool-bar-folder-buttons-init))
4850@end example
4851@end defun
4852
4853@node Showing Images
4854@subsection Showing Images
4855
4856 You can use an image descriptor by setting up the @code{display}
4857property yourself, but it is easier to use the functions in this
4858section.
4859
4860@defun insert-image image &optional string area slice
4861This function inserts @var{image} in the current buffer at point. The
4862value @var{image} should be an image descriptor; it could be a value
4863returned by @code{create-image}, or the value of a symbol defined with
4864@code{defimage}. The argument @var{string} specifies the text to put
4865in the buffer to hold the image. If it is omitted or @code{nil},
4866@code{insert-image} uses @code{" "} by default.
4867
4868The argument @var{area} specifies whether to put the image in a margin.
4869If it is @code{left-margin}, the image appears in the left margin;
4870@code{right-margin} specifies the right margin. If @var{area} is
4871@code{nil} or omitted, the image is displayed at point within the
4872buffer's text.
4873
4874The argument @var{slice} specifies a slice of the image to insert. If
4875@var{slice} is @code{nil} or omitted the whole image is inserted.
4876Otherwise, @var{slice} is a list @code{(@var{x} @var{y} @var{width}
4877@var{height})} which specifies the @var{x} and @var{y} positions and
4878@var{width} and @var{height} of the image area to insert. Integer
4879values are in units of pixels. A floating point number in the range
48800.0--1.0 stands for that fraction of the width or height of the entire
4881image.
4882
4883Internally, this function inserts @var{string} in the buffer, and gives
4884it a @code{display} property which specifies @var{image}. @xref{Display
4885Property}.
4886@end defun
4887
f68d76d0
LMI
4888@cindex slice, image
4889@cindex image slice
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4890@defun insert-sliced-image image &optional string area rows cols
4891This function inserts @var{image} in the current buffer at point, like
4892@code{insert-image}, but splits the image into @var{rows}x@var{cols}
4893equally sized slices.
f68d76d0 4894
5319014e
CY
4895If an image is inserted ``sliced'', Emacs displays each slice as a
4896separate image, and allow more intuitive scrolling up/down, instead of
4897jumping up/down the entire image when paging through a buffer that
4898displays (large) images.
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4899@end defun
4900
4901@defun put-image image pos &optional string area
4902This function puts image @var{image} in front of @var{pos} in the
4903current buffer. The argument @var{pos} should be an integer or a
4904marker. It specifies the buffer position where the image should appear.
4905The argument @var{string} specifies the text that should hold the image
4906as an alternative to the default.
4907
4908The argument @var{image} must be an image descriptor, perhaps returned
4909by @code{create-image} or stored by @code{defimage}.
4910
4911The argument @var{area} specifies whether to put the image in a margin.
4912If it is @code{left-margin}, the image appears in the left margin;
4913@code{right-margin} specifies the right margin. If @var{area} is
4914@code{nil} or omitted, the image is displayed at point within the
4915buffer's text.
4916
4917Internally, this function creates an overlay, and gives it a
4918@code{before-string} property containing text that has a @code{display}
4919property whose value is the image. (Whew!)
4920@end defun
4921
4922@defun remove-images start end &optional buffer
4923This function removes images in @var{buffer} between positions
4924@var{start} and @var{end}. If @var{buffer} is omitted or @code{nil},
4925images are removed from the current buffer.
4926
4927This removes only images that were put into @var{buffer} the way
4928@code{put-image} does it, not images that were inserted with
4929@code{insert-image} or in other ways.
4930@end defun
4931
4932@defun image-size spec &optional pixels frame
4933This function returns the size of an image as a pair
4934@w{@code{(@var{width} . @var{height})}}. @var{spec} is an image
4935specification. @var{pixels} non-@code{nil} means return sizes
4936measured in pixels, otherwise return sizes measured in canonical
4937character units (fractions of the width/height of the frame's default
4938font). @var{frame} is the frame on which the image will be displayed.
4939@var{frame} null or omitted means use the selected frame (@pxref{Input
4940Focus}).
4941@end defun
4942
4943@defvar max-image-size
4944This variable is used to define the maximum size of image that Emacs
4945will load. Emacs will refuse to load (and display) any image that is
4946larger than this limit.
4947
4948If the value is an integer, it directly specifies the maximum
4949image height and width, measured in pixels. If it is a floating
4950point number, it specifies the maximum image height and width
4951as a ratio to the frame height and width. If the value is
4952non-numeric, there is no explicit limit on the size of images.
4953
4954The purpose of this variable is to prevent unreasonably large images
4955from accidentally being loaded into Emacs. It only takes effect the
4956first time an image is loaded. Once an image is placed in the image
4957cache, it can always be displayed, even if the value of
4958@var{max-image-size} is subsequently changed (@pxref{Image Cache}).
4959@end defvar
4960
1e56f8ef
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4961@node Multi-Frame Images
4962@subsection Multi-Frame Images
eea14f31
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4963
4964@cindex animation
4965@cindex image animation
1e56f8ef
GM
4966@cindex image frames
4967Some image files can contain more than one image. We say that there
4968are multiple ``frames'' in the image. At present, Emacs supports
4969multiple frames for GIF, TIFF, and certain ImageMagick formats such as
4970DJVM@.
4971
4972The frames can be used either to represent multiple ``pages'' (this is
4973usually the case with multi-frame TIFF files, for example), or to
4974create animation (usually the case with multi-frame GIF files).
4975
4976A multi-frame image has a property @code{:index}, whose value is an
4977integer (counting from 0) that specifies which frame is being displayed.
4978
4979@defun image-multi-frame-p image
4980This function returns non-@code{nil} if @var{image} contains more than
4981one frame. The actual return value is a cons @code{(@var{nimages}
4982. @var{delay})}, where @var{nimages} is the number of frames and
f0c954fa
GM
4983@var{delay} is the delay in seconds between them, or @code{nil}
4984if the image does not specify a delay. Images that are intended to be
4985animated usually specify a frame delay, whereas ones that are intended
4986to be treated as multiple pages do not.
1e56f8ef
GM
4987@end defun
4988
4989@defun image-current-frame image
4990This function returns the index of the current frame number for
4991@var{image}, counting from 0.
4992@end defun
4993
4994@defun image-show-frame image n &optional nocheck
4995This function switches @var{image} to frame number @var{n}. It
4996replaces a frame number outside the valid range with that of the end
4997of the range, unless @var{nocheck} is non-@code{nil}. If @var{image}
4998does not contain a frame with the specified number, the image displays
4999as a hollow box.
eea14f31
GM
5000@end defun
5001
5002@defun image-animate image &optional index limit
5003This function animates @var{image}. The optional integer @var{index}
5004specifies the frame from which to start (default 0). The optional
5005argument @var{limit} controls the length of the animation. If omitted
5006or @code{nil}, the image animates once only; if @code{t} it loops
5007forever; if a number animation stops after that many seconds.
5008@end defun
5009
5010@noindent Animation operates by means of a timer. Note that Emacs imposes a
1e56f8ef
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5011minimum frame delay of 0.01 (@code{image-minimum-frame-delay}) seconds.
5012If the image itself does not specify a delay, Emacs uses
5013@code{image-default-frame-delay}.
eea14f31
GM
5014
5015@defun image-animate-timer image
5016This function returns the timer responsible for animating @var{image},
5017if there is one.
5018@end defun
5019
5020
b8d4c8d0
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5021@node Image Cache
5022@subsection Image Cache
5023@cindex image cache
5024
0c1cfe01
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5025 Emacs caches images so that it can display them again more
5026efficiently. When Emacs displays an image, it searches the image
5027cache for an existing image specification @code{equal} to the desired
5028specification. If a match is found, the image is displayed from the
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5029cache. Otherwise, Emacs loads the image normally.
5030
5031@defun image-flush spec &optional frame
5032This function removes the image with specification @var{spec} from the
5033image cache of frame @var{frame}. Image specifications are compared
5034using @code{equal}. If @var{frame} is @code{nil}, it defaults to the
5035selected frame. If @var{frame} is @code{t}, the image is flushed on
5036all existing frames.
5037
44e97401 5038In Emacs's current implementation, each graphical terminal possesses an
110683ad 5039image cache, which is shared by all the frames on that terminal
0c1cfe01
CY
5040(@pxref{Multiple Terminals}). Thus, refreshing an image in one frame
5041also refreshes it in all other frames on the same terminal.
b8d4c8d0
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5042@end defun
5043
110683ad
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5044 One use for @code{image-flush} is to tell Emacs about a change in an
5045image file. If an image specification contains a @code{:file}
5046property, the image is cached based on the file's contents when the
5047image is first displayed. Even if the file subsequently changes,
5048Emacs continues displaying the old version of the image. Calling
5049@code{image-flush} flushes the image from the cache, forcing Emacs to
5050re-read the file the next time it needs to display that image.
5051
5052 Another use for @code{image-flush} is for memory conservation. If
5053your Lisp program creates a large number of temporary images over a
5054period much shorter than @code{image-cache-eviction-delay} (see
5055below), you can opt to flush unused images yourself, instead of
5056waiting for Emacs to do it automatically.
5057
a2bc5bdd 5058@defun clear-image-cache &optional filter
0c1cfe01
CY
5059This function clears an image cache, removing all the images stored in
5060it. If @var{filter} is omitted or @code{nil}, it clears the cache for
5061the selected frame. If @var{filter} is a frame, it clears the cache
5062for that frame. If @var{filter} is @code{t}, all image caches are
5063cleared. Otherwise, @var{filter} is taken to be a file name, and all
5064images associated with that file name are removed from all image
5065caches.
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5066@end defun
5067
5068If an image in the image cache has not been displayed for a specified
5069period of time, Emacs removes it from the cache and frees the
5070associated memory.
5071
5072@defvar image-cache-eviction-delay
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5073This variable specifies the number of seconds an image can remain in
5074the cache without being displayed. When an image is not displayed for
5075this length of time, Emacs removes it from the image cache.
5076
5077Under some circumstances, if the number of images in the cache grows
5078too large, the actual eviction delay may be shorter than this.
b8d4c8d0
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5079
5080If the value is @code{nil}, Emacs does not remove images from the cache
5081except when you explicitly clear it. This mode can be useful for
5082debugging.
5083@end defvar
5084
5085@node Buttons
5086@section Buttons
5087@cindex buttons in buffers
5088@cindex clickable buttons in buffers
5089
9a69676a
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5090 The Button package defines functions for inserting and manipulating
5091@dfn{buttons} that can be activated with the mouse or via keyboard
5092commands. These buttons are typically used for various kinds of
5093hyperlinks.
5094
5095 A button is essentially a set of text or overlay properties,
5096attached to a stretch of text in a buffer. These properties are
5097called @dfn{button properties}. One of these properties, the
5098@dfn{action property}, specifies a function which is called when the
5099user invokes the button using the keyboard or the mouse. The action
5100function may examine the button and use its other properties as
5101desired.
5102
5103 In some ways, the Button package duplicates the functionality in the
5104Widget package. @xref{Top, , Introduction, widget, The Emacs Widget
5105Library}. The advantage of the Button package is that it is faster,
5106smaller, and simpler to program. From the point of view of the user,
5107the interfaces produced by the two packages are very similar.
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5108
5109@menu
5110* Button Properties:: Button properties with special meanings.
5111* Button Types:: Defining common properties for classes of buttons.
5112* Making Buttons:: Adding buttons to Emacs buffers.
5113* Manipulating Buttons:: Getting and setting properties of buttons.
5114* Button Buffer Commands:: Buffer-wide commands and bindings for buttons.
5115@end menu
5116
5117@node Button Properties
5118@subsection Button Properties
5119@cindex button properties
5120
9a69676a 5121 Each button has an associated list of properties defining its
b8d4c8d0 5122appearance and behavior, and other arbitrary properties may be used
9a69676a
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5123for application specific purposes. The following properties have
5124special meaning to the Button package:
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5125
5126@table @code
5127@item action
5128@kindex action @r{(button property)}
5129The function to call when the user invokes the button, which is passed
5130the single argument @var{button}. By default this is @code{ignore},
5131which does nothing.
5132
5133@item mouse-action
5134@kindex mouse-action @r{(button property)}
5135This is similar to @code{action}, and when present, will be used
5136instead of @code{action} for button invocations resulting from
5137mouse-clicks (instead of the user hitting @key{RET}). If not
5138present, mouse-clicks use @code{action} instead.
5139
5140@item face
5141@kindex face @r{(button property)}
5142This is an Emacs face controlling how buttons of this type are
5143displayed; by default this is the @code{button} face.
5144
5145@item mouse-face
5146@kindex mouse-face @r{(button property)}
5147This is an additional face which controls appearance during
5148mouse-overs (merged with the usual button face); by default this is
5149the usual Emacs @code{highlight} face.
5150
5151@item keymap
5152@kindex keymap @r{(button property)}
5153The button's keymap, defining bindings active within the button
5154region. By default this is the usual button region keymap, stored
5155in the variable @code{button-map}, which defines @key{RET} and
5156@key{mouse-2} to invoke the button.
5157
5158@item type
5159@kindex type @r{(button property)}
9a69676a 5160The button type. @xref{Button Types}.
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5161
5162@item help-echo
5163@kindex help-index @r{(button property)}
5164A string displayed by the Emacs tool-tip help system; by default,
5165@code{"mouse-2, RET: Push this button"}.
5166
5167@item follow-link
5168@kindex follow-link @r{(button property)}
5169The follow-link property, defining how a @key{Mouse-1} click behaves
2bad3299 5170on this button, @xref{Clickable Text}.
b8d4c8d0
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5171
5172@item button
5173@kindex button @r{(button property)}
5174All buttons have a non-@code{nil} @code{button} property, which may be useful
5175in finding regions of text that comprise buttons (which is what the
5176standard button functions do).
5177@end table
5178
5179 There are other properties defined for the regions of text in a
5180button, but these are not generally interesting for typical uses.
5181
5182@node Button Types
5183@subsection Button Types
5184@cindex button types
5185
9a69676a 5186 Every button has a @dfn{button type}, which defines default values
b8d4c8d0
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5187for the button's properties. Button types are arranged in a
5188hierarchy, with specialized types inheriting from more general types,
5189so that it's easy to define special-purpose types of buttons for
5190specific tasks.
5191
5192@defun define-button-type name &rest properties
1a256502
TTN
5193Define a `button type' called @var{name} (a symbol).
5194The remaining arguments
b8d4c8d0
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5195form a sequence of @var{property value} pairs, specifying default
5196property values for buttons with this type (a button's type may be set
5197by giving it a @code{type} property when creating the button, using
5198the @code{:type} keyword argument).
5199
5200In addition, the keyword argument @code{:supertype} may be used to
5201specify a button-type from which @var{name} inherits its default
5202property values. Note that this inheritance happens only when
5203@var{name} is defined; subsequent changes to a supertype are not
5204reflected in its subtypes.
5205@end defun
5206
5207 Using @code{define-button-type} to define default properties for
5208buttons is not necessary---buttons without any specified type use the
5209built-in button-type @code{button}---but it is encouraged, since
5210doing so usually makes the resulting code clearer and more efficient.
5211
5212@node Making Buttons
5213@subsection Making Buttons
5214@cindex making buttons
5215
5216 Buttons are associated with a region of text, using an overlay or
5217text properties to hold button-specific information, all of which are
5218initialized from the button's type (which defaults to the built-in
5219button type @code{button}). Like all Emacs text, the appearance of
5220the button is governed by the @code{face} property; by default (via
5221the @code{face} property inherited from the @code{button} button-type)
5222this is a simple underline, like a typical web-page link.
5223
5224 For convenience, there are two sorts of button-creation functions,
5225those that add button properties to an existing region of a buffer,
5226called @code{make-...button}, and those that also insert the button
5227text, called @code{insert-...button}.
5228
5229 The button-creation functions all take the @code{&rest} argument
5230@var{properties}, which should be a sequence of @var{property value}
5231pairs, specifying properties to add to the button; see @ref{Button
5232Properties}. In addition, the keyword argument @code{:type} may be
5233used to specify a button-type from which to inherit other properties;
5234see @ref{Button Types}. Any properties not explicitly specified
5235during creation will be inherited from the button's type (if the type
5236defines such a property).
5237
5238 The following functions add a button using an overlay
5239(@pxref{Overlays}) to hold the button properties:
5240
5241@defun make-button beg end &rest properties
5242This makes a button from @var{beg} to @var{end} in the
5243current buffer, and returns it.
5244@end defun
5245
5246@defun insert-button label &rest properties
5247This insert a button with the label @var{label} at point,
5248and returns it.
5249@end defun
5250
9a69676a
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5251 The following functions are similar, but using text properties
5252(@pxref{Text Properties}) to hold the button properties. Such buttons
5253do not add markers to the buffer, so editing in the buffer does not
5254slow down if there is an extremely large numbers of buttons. However,
1df7defd 5255if there is an existing face text property on the text (e.g., a face
9a69676a
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5256assigned by Font Lock mode), the button face may not be visible. Both
5257of these functions return the starting position of the new button.
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5258
5259@defun make-text-button beg end &rest properties
9a69676a
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5260This makes a button from @var{beg} to @var{end} in the current buffer,
5261using text properties.
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GM
5262@end defun
5263
5264@defun insert-text-button label &rest properties
5265This inserts a button with the label @var{label} at point, using text
5266properties.
5267@end defun
5268
5269@node Manipulating Buttons
5270@subsection Manipulating Buttons
5271@cindex manipulating buttons
5272
5273These are functions for getting and setting properties of buttons.
5274Often these are used by a button's invocation function to determine
5275what to do.
5276
5277Where a @var{button} parameter is specified, it means an object
5278referring to a specific button, either an overlay (for overlay
5279buttons), or a buffer-position or marker (for text property buttons).
5280Such an object is passed as the first argument to a button's
5281invocation function when it is invoked.
5282
5283@defun button-start button
5284Return the position at which @var{button} starts.
5285@end defun
5286
5287@defun button-end button
5288Return the position at which @var{button} ends.
5289@end defun
5290
5291@defun button-get button prop
5292Get the property of button @var{button} named @var{prop}.
5293@end defun
5294
5295@defun button-put button prop val
5296Set @var{button}'s @var{prop} property to @var{val}.
5297@end defun
5298
5299@defun button-activate button &optional use-mouse-action
5300Call @var{button}'s @code{action} property (i.e., invoke it). If
5301@var{use-mouse-action} is non-@code{nil}, try to invoke the button's
5302@code{mouse-action} property instead of @code{action}; if the button
5303has no @code{mouse-action} property, use @code{action} as normal.
5304@end defun
5305
5306@defun button-label button
5307Return @var{button}'s text label.
5308@end defun
5309
5310@defun button-type button
5311Return @var{button}'s button-type.
5312@end defun
5313
5314@defun button-has-type-p button type
5315Return @code{t} if @var{button} has button-type @var{type}, or one of
5316@var{type}'s subtypes.
5317@end defun
5318
5319@defun button-at pos
9a69676a
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5320Return the button at position @var{pos} in the current buffer, or
5321@code{nil}. If the button at @var{pos} is a text property button, the
5322return value is a marker pointing to @var{pos}.
b8d4c8d0
GM
5323@end defun
5324
5325@defun button-type-put type prop val
5326Set the button-type @var{type}'s @var{prop} property to @var{val}.
5327@end defun
5328
5329@defun button-type-get type prop
5330Get the property of button-type @var{type} named @var{prop}.
5331@end defun
5332
5333@defun button-type-subtype-p type supertype
5334Return @code{t} if button-type @var{type} is a subtype of @var{supertype}.
5335@end defun
5336
5337@node Button Buffer Commands
5338@subsection Button Buffer Commands
5339@cindex button buffer commands
5340
5341These are commands and functions for locating and operating on
5342buttons in an Emacs buffer.
5343
5344@code{push-button} is the command that a user uses to actually `push'
5345a button, and is bound by default in the button itself to @key{RET}
9a69676a
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5346and to @key{mouse-2} using a local keymap in the button's overlay or
5347text properties. Commands that are useful outside the buttons itself,
5348such as @code{forward-button} and @code{backward-button} are
5349additionally available in the keymap stored in
5350@code{button-buffer-map}; a mode which uses buttons may want to use
5351@code{button-buffer-map} as a parent keymap for its keymap.
b8d4c8d0
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5352
5353If the button has a non-@code{nil} @code{follow-link} property, and
5354@var{mouse-1-click-follows-link} is set, a quick @key{Mouse-1} click
5355will also activate the @code{push-button} command.
2bad3299 5356@xref{Clickable Text}.
b8d4c8d0
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5357
5358@deffn Command push-button &optional pos use-mouse-action
5359Perform the action specified by a button at location @var{pos}.
5360@var{pos} may be either a buffer position or a mouse-event. If
5361@var{use-mouse-action} is non-@code{nil}, or @var{pos} is a
5362mouse-event (@pxref{Mouse Events}), try to invoke the button's
5363@code{mouse-action} property instead of @code{action}; if the button
5364has no @code{mouse-action} property, use @code{action} as normal.
5365@var{pos} defaults to point, except when @code{push-button} is invoked
5366interactively as the result of a mouse-event, in which case, the mouse
5367event's position is used. If there's no button at @var{pos}, do
5368nothing and return @code{nil}, otherwise return @code{t}.
5369@end deffn
5370
5371@deffn Command forward-button n &optional wrap display-message
5372Move to the @var{n}th next button, or @var{n}th previous button if
5373@var{n} is negative. If @var{n} is zero, move to the start of any
5374button at point. If @var{wrap} is non-@code{nil}, moving past either
5375end of the buffer continues from the other end. If
5376@var{display-message} is non-@code{nil}, the button's help-echo string
5377is displayed. Any button with a non-@code{nil} @code{skip} property
5378is skipped over. Returns the button found.
5379@end deffn
5380
5381@deffn Command backward-button n &optional wrap display-message
5382Move to the @var{n}th previous button, or @var{n}th next button if
5383@var{n} is negative. If @var{n} is zero, move to the start of any
5384button at point. If @var{wrap} is non-@code{nil}, moving past either
5385end of the buffer continues from the other end. If
5386@var{display-message} is non-@code{nil}, the button's help-echo string
5387is displayed. Any button with a non-@code{nil} @code{skip} property
5388is skipped over. Returns the button found.
5389@end deffn
5390
5391@defun next-button pos &optional count-current
5392@defunx previous-button pos &optional count-current
5393Return the next button after (for @code{next-button} or before (for
5394@code{previous-button}) position @var{pos} in the current buffer. If
5395@var{count-current} is non-@code{nil}, count any button at @var{pos}
5396in the search, instead of starting at the next button.
5397@end defun
5398
5399@node Abstract Display
5400@section Abstract Display
5401@cindex ewoc
5402@cindex display, abstract
5403@cindex display, arbitrary objects
5404@cindex model/view/controller
5405@cindex view part, model/view/controller
5406
5407 The Ewoc package constructs buffer text that represents a structure
5408of Lisp objects, and updates the text to follow changes in that
5409structure. This is like the ``view'' component in the
5410``model/view/controller'' design paradigm.
5411
5412 An @dfn{ewoc} is a structure that organizes information required to
5413construct buffer text that represents certain Lisp data. The buffer
5414text of the ewoc has three parts, in order: first, fixed @dfn{header}
5415text; next, textual descriptions of a series of data elements (Lisp
5416objects that you specify); and last, fixed @dfn{footer} text.
5417Specifically, an ewoc contains information on:
5418
5419@itemize @bullet
5420@item
5421The buffer which its text is generated in.
5422
5423@item
5424The text's start position in the buffer.
5425
5426@item
5427The header and footer strings.
5428
5429@item
5430A doubly-linked chain of @dfn{nodes}, each of which contains:
5431
5432@itemize
5433@item
5434A @dfn{data element}, a single Lisp object.
5435
5436@item
5437Links to the preceding and following nodes in the chain.
5438@end itemize
5439
5440@item
5441A @dfn{pretty-printer} function which is responsible for
5442inserting the textual representation of a data
5443element value into the current buffer.
5444@end itemize
5445
5446 Typically, you define an ewoc with @code{ewoc-create}, and then pass
5447the resulting ewoc structure to other functions in the Ewoc package to
5448build nodes within it, and display it in the buffer. Once it is
35a30759 5449displayed in the buffer, other functions determine the correspondence
b8d4c8d0
GM
5450between buffer positions and nodes, move point from one node's textual
5451representation to another, and so forth. @xref{Abstract Display
5452Functions}.
5453
5454 A node @dfn{encapsulates} a data element much the way a variable
5455holds a value. Normally, encapsulation occurs as a part of adding a
5456node to the ewoc. You can retrieve the data element value and place a
5457new value in its place, like so:
5458
5459@lisp
5460(ewoc-data @var{node})
5461@result{} value
5462
5463(ewoc-set-data @var{node} @var{new-value})
5464@result{} @var{new-value}
5465@end lisp
5466
5467@noindent
5468You can also use, as the data element value, a Lisp object (list or
5469vector) that is a container for the ``real'' value, or an index into
5470some other structure. The example (@pxref{Abstract Display Example})
5471uses the latter approach.
5472
5473 When the data changes, you will want to update the text in the
5474buffer. You can update all nodes by calling @code{ewoc-refresh}, or
5475just specific nodes using @code{ewoc-invalidate}, or all nodes
5476satisfying a predicate using @code{ewoc-map}. Alternatively, you can
5477delete invalid nodes using @code{ewoc-delete} or @code{ewoc-filter},
5478and add new nodes in their place. Deleting a node from an ewoc deletes
5479its associated textual description from buffer, as well.
5480
5481@menu
5b594a58
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5482* Abstract Display Functions:: Functions in the Ewoc package.
5483* Abstract Display Example:: Example of using Ewoc.
b8d4c8d0
GM
5484@end menu
5485
5486@node Abstract Display Functions
5487@subsection Abstract Display Functions
5488
5489 In this subsection, @var{ewoc} and @var{node} stand for the
5490structures described above (@pxref{Abstract Display}), while
5491@var{data} stands for an arbitrary Lisp object used as a data element.
5492
5493@defun ewoc-create pretty-printer &optional header footer nosep
5494This constructs and returns a new ewoc, with no nodes (and thus no data
5495elements). @var{pretty-printer} should be a function that takes one
5496argument, a data element of the sort you plan to use in this ewoc, and
5497inserts its textual description at point using @code{insert} (and never
5498@code{insert-before-markers}, because that would interfere with the
5499Ewoc package's internal mechanisms).
5500
5501Normally, a newline is automatically inserted after the header,
5502the footer and every node's textual description. If @var{nosep}
5503is non-@code{nil}, no newline is inserted. This may be useful for
5504displaying an entire ewoc on a single line, for example, or for
5505making nodes ``invisible'' by arranging for @var{pretty-printer}
5506to do nothing for those nodes.
5507
5508An ewoc maintains its text in the buffer that is current when
5509you create it, so switch to the intended buffer before calling
5510@code{ewoc-create}.
5511@end defun
5512
5513@defun ewoc-buffer ewoc
5514This returns the buffer where @var{ewoc} maintains its text.
5515@end defun
5516
5517@defun ewoc-get-hf ewoc
5518This returns a cons cell @code{(@var{header} . @var{footer})}
5519made from @var{ewoc}'s header and footer.
5520@end defun
5521
5522@defun ewoc-set-hf ewoc header footer
5523This sets the header and footer of @var{ewoc} to the strings
5524@var{header} and @var{footer}, respectively.
5525@end defun
5526
5527@defun ewoc-enter-first ewoc data
5528@defunx ewoc-enter-last ewoc data
5529These add a new node encapsulating @var{data}, putting it, respectively,
5530at the beginning or end of @var{ewoc}'s chain of nodes.
5531@end defun
5532
5533@defun ewoc-enter-before ewoc node data
5534@defunx ewoc-enter-after ewoc node data
5535These add a new node encapsulating @var{data}, adding it to
5536@var{ewoc} before or after @var{node}, respectively.
5537@end defun
5538
5539@defun ewoc-prev ewoc node
5540@defunx ewoc-next ewoc node
5541These return, respectively, the previous node and the next node of @var{node}
5542in @var{ewoc}.
5543@end defun
5544
5545@defun ewoc-nth ewoc n
5546This returns the node in @var{ewoc} found at zero-based index @var{n}.
5547A negative @var{n} means count from the end. @code{ewoc-nth} returns
5548@code{nil} if @var{n} is out of range.
5549@end defun
5550
5551@defun ewoc-data node
5552This extracts the data encapsulated by @var{node} and returns it.
5553@end defun
5554
5555@defun ewoc-set-data node data
5556This sets the data encapsulated by @var{node} to @var{data}.
5557@end defun
5558
5559@defun ewoc-locate ewoc &optional pos guess
5560This determines the node in @var{ewoc} which contains point (or
5561@var{pos} if specified), and returns that node. If @var{ewoc} has no
5562nodes, it returns @code{nil}. If @var{pos} is before the first node,
5563it returns the first node; if @var{pos} is after the last node, it returns
5564the last node. The optional third arg @var{guess}
5565should be a node that is likely to be near @var{pos}; this doesn't
5566alter the result, but makes the function run faster.
5567@end defun
5568
5569@defun ewoc-location node
5570This returns the start position of @var{node}.
5571@end defun
5572
5573@defun ewoc-goto-prev ewoc arg
5574@defunx ewoc-goto-next ewoc arg
5575These move point to the previous or next, respectively, @var{arg}th node
5576in @var{ewoc}. @code{ewoc-goto-prev} does not move if it is already at
5577the first node or if @var{ewoc} is empty, whereas @code{ewoc-goto-next}
5578moves past the last node, returning @code{nil}. Excepting this special
5579case, these functions return the node moved to.
5580@end defun
5581
5582@defun ewoc-goto-node ewoc node
5583This moves point to the start of @var{node} in @var{ewoc}.
5584@end defun
5585
5586@defun ewoc-refresh ewoc
5587This function regenerates the text of @var{ewoc}. It works by
5588deleting the text between the header and the footer, i.e., all the
5589data elements' representations, and then calling the pretty-printer
5590function for each node, one by one, in order.
5591@end defun
5592
5593@defun ewoc-invalidate ewoc &rest nodes
5594This is similar to @code{ewoc-refresh}, except that only @var{nodes} in
5595@var{ewoc} are updated instead of the entire set.
5596@end defun
5597
5598@defun ewoc-delete ewoc &rest nodes
5599This deletes each node in @var{nodes} from @var{ewoc}.
5600@end defun
5601
5602@defun ewoc-filter ewoc predicate &rest args
5603This calls @var{predicate} for each data element in @var{ewoc} and
5604deletes those nodes for which @var{predicate} returns @code{nil}.
5605Any @var{args} are passed to @var{predicate}.
5606@end defun
5607
5608@defun ewoc-collect ewoc predicate &rest args
5609This calls @var{predicate} for each data element in @var{ewoc}
5610and returns a list of those elements for which @var{predicate}
5611returns non-@code{nil}. The elements in the list are ordered
5612as in the buffer. Any @var{args} are passed to @var{predicate}.
5613@end defun
5614
5615@defun ewoc-map map-function ewoc &rest args
5616This calls @var{map-function} for each data element in @var{ewoc} and
5617updates those nodes for which @var{map-function} returns non-@code{nil}.
5618Any @var{args} are passed to @var{map-function}.
5619@end defun
5620
5621@node Abstract Display Example
5622@subsection Abstract Display Example
5623
5624 Here is a simple example using functions of the ewoc package to
16152b76 5625implement a ``color components display'', an area in a buffer that
b8d4c8d0
GM
5626represents a vector of three integers (itself representing a 24-bit RGB
5627value) in various ways.
5628
5629@example
5630(setq colorcomp-ewoc nil
5631 colorcomp-data nil
5632 colorcomp-mode-map nil
5633 colorcomp-labels ["Red" "Green" "Blue"])
5634
5635(defun colorcomp-pp (data)
5636 (if data
5637 (let ((comp (aref colorcomp-data data)))
5638 (insert (aref colorcomp-labels data) "\t: #x"
5639 (format "%02X" comp) " "
5640 (make-string (ash comp -2) ?#) "\n"))
5641 (let ((cstr (format "#%02X%02X%02X"
5642 (aref colorcomp-data 0)
5643 (aref colorcomp-data 1)
5644 (aref colorcomp-data 2)))
5645 (samp " (sample text) "))
5646 (insert "Color\t: "
049bcbcb
CY
5647 (propertize samp 'face
5648 `(foreground-color . ,cstr))
5649 (propertize samp 'face
5650 `(background-color . ,cstr))
b8d4c8d0
GM
5651 "\n"))))
5652
5653(defun colorcomp (color)
5654 "Allow fiddling with COLOR in a new buffer.
5655The buffer is in Color Components mode."
5656 (interactive "sColor (name or #RGB or #RRGGBB): ")
5657 (when (string= "" color)
5658 (setq color "green"))
5659 (unless (color-values color)
5660 (error "No such color: %S" color))
5661 (switch-to-buffer
5662 (generate-new-buffer (format "originally: %s" color)))
5663 (kill-all-local-variables)
5664 (setq major-mode 'colorcomp-mode
5665 mode-name "Color Components")
5666 (use-local-map colorcomp-mode-map)
5667 (erase-buffer)
5668 (buffer-disable-undo)
5669 (let ((data (apply 'vector (mapcar (lambda (n) (ash n -8))
5670 (color-values color))))
5671 (ewoc (ewoc-create 'colorcomp-pp
5672 "\nColor Components\n\n"
5673 (substitute-command-keys
5674 "\n\\@{colorcomp-mode-map@}"))))
5675 (set (make-local-variable 'colorcomp-data) data)
5676 (set (make-local-variable 'colorcomp-ewoc) ewoc)
5677 (ewoc-enter-last ewoc 0)
5678 (ewoc-enter-last ewoc 1)
5679 (ewoc-enter-last ewoc 2)
5680 (ewoc-enter-last ewoc nil)))
5681@end example
5682
5683@cindex controller part, model/view/controller
5684 This example can be extended to be a ``color selection widget'' (in
5685other words, the controller part of the ``model/view/controller''
5686design paradigm) by defining commands to modify @code{colorcomp-data}
5687and to ``finish'' the selection process, and a keymap to tie it all
5688together conveniently.
5689
5690@smallexample
5691(defun colorcomp-mod (index limit delta)
5692 (let ((cur (aref colorcomp-data index)))
5693 (unless (= limit cur)
5694 (aset colorcomp-data index (+ cur delta)))
5695 (ewoc-invalidate
5696 colorcomp-ewoc
5697 (ewoc-nth colorcomp-ewoc index)
5698 (ewoc-nth colorcomp-ewoc -1))))
5699
5700(defun colorcomp-R-more () (interactive) (colorcomp-mod 0 255 1))
5701(defun colorcomp-G-more () (interactive) (colorcomp-mod 1 255 1))
5702(defun colorcomp-B-more () (interactive) (colorcomp-mod 2 255 1))
5703(defun colorcomp-R-less () (interactive) (colorcomp-mod 0 0 -1))
5704(defun colorcomp-G-less () (interactive) (colorcomp-mod 1 0 -1))
5705(defun colorcomp-B-less () (interactive) (colorcomp-mod 2 0 -1))
5706
5707(defun colorcomp-copy-as-kill-and-exit ()
5708 "Copy the color components into the kill ring and kill the buffer.
5709The string is formatted #RRGGBB (hash followed by six hex digits)."
5710 (interactive)
5711 (kill-new (format "#%02X%02X%02X"
5712 (aref colorcomp-data 0)
5713 (aref colorcomp-data 1)
5714 (aref colorcomp-data 2)))
5715 (kill-buffer nil))
5716
5717(setq colorcomp-mode-map
5718 (let ((m (make-sparse-keymap)))
5719 (suppress-keymap m)
5720 (define-key m "i" 'colorcomp-R-less)
5721 (define-key m "o" 'colorcomp-R-more)
5722 (define-key m "k" 'colorcomp-G-less)
5723 (define-key m "l" 'colorcomp-G-more)
5724 (define-key m "," 'colorcomp-B-less)
5725 (define-key m "." 'colorcomp-B-more)
5726 (define-key m " " 'colorcomp-copy-as-kill-and-exit)
5727 m))
5728@end smallexample
5729
5730Note that we never modify the data in each node, which is fixed when the
5731ewoc is created to be either @code{nil} or an index into the vector
5732@code{colorcomp-data}, the actual color components.
5733
5734@node Blinking
5735@section Blinking Parentheses
5736@cindex parenthesis matching
5737@cindex blinking parentheses
5738@cindex balancing parentheses
5739
5740 This section describes the mechanism by which Emacs shows a matching
5741open parenthesis when the user inserts a close parenthesis.
5742
5743@defvar blink-paren-function
5744The value of this variable should be a function (of no arguments) to
5745be called whenever a character with close parenthesis syntax is inserted.
5746The value of @code{blink-paren-function} may be @code{nil}, in which
5747case nothing is done.
5748@end defvar
5749
5750@defopt blink-matching-paren
5751If this variable is @code{nil}, then @code{blink-matching-open} does
5752nothing.
5753@end defopt
5754
5755@defopt blink-matching-paren-distance
5756This variable specifies the maximum distance to scan for a matching
5757parenthesis before giving up.
5758@end defopt
5759
5760@defopt blink-matching-delay
5761This variable specifies the number of seconds for the cursor to remain
5762at the matching parenthesis. A fraction of a second often gives
5763good results, but the default is 1, which works on all systems.
5764@end defopt
5765
5766@deffn Command blink-matching-open
5767This function is the default value of @code{blink-paren-function}. It
5768assumes that point follows a character with close parenthesis syntax and
5769moves the cursor momentarily to the matching opening character. If that
5770character is not already on the screen, it displays the character's
5771context in the echo area. To avoid long delays, this function does not
5772search farther than @code{blink-matching-paren-distance} characters.
5773
5774Here is an example of calling this function explicitly.
5775
5776@smallexample
5777@group
5778(defun interactive-blink-matching-open ()
b8d4c8d0
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5779 "Indicate momentarily the start of sexp before point."
5780 (interactive)
5781@end group
5782@group
5783 (let ((blink-matching-paren-distance
5784 (buffer-size))
5785 (blink-matching-paren t))
5786 (blink-matching-open)))
5787@end group
5788@end smallexample
5789@end deffn
5790
9a69676a
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5791@node Character Display
5792@section Character Display
5793
5319014e
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5794 This section describes how characters are actually displayed by
5795Emacs. Typically, a character is displayed as a @dfn{glyph} (a
5796graphical symbol which occupies one character position on the screen),
5797whose appearance corresponds to the character itself. For example,
5798the character @samp{a} (character code 97) is displayed as @samp{a}.
5799Some characters, however, are displayed specially. For example, the
9a69676a
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5800formfeed character (character code 12) is usually displayed as a
5801sequence of two glyphs, @samp{^L}, while the newline character
5802(character code 10) starts a new screen line.
5803
5804 You can modify how each character is displayed by defining a
5805@dfn{display table}, which maps each character code into a sequence of
5319014e 5806glyphs. @xref{Display Tables}.
9a69676a
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5807
5808@menu
5809* Usual Display:: The usual conventions for displaying characters.
5810* Display Tables:: What a display table consists of.
5811* Active Display Table:: How Emacs selects a display table to use.
5812* Glyphs:: How to define a glyph, and what glyphs mean.
5813* Glyphless Chars:: How glyphless characters are drawn.
5814@end menu
5815
b8d4c8d0 5816@node Usual Display
9a69676a 5817@subsection Usual Display Conventions
b8d4c8d0 5818
5319014e
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5819 Here are the conventions for displaying each character code (in the
5820absence of a display table, which can override these
9a69676a
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5821@iftex
5822conventions).
5823@end iftex
5824@ifnottex
5825conventions; @pxref{Display Tables}).
5826@end ifnottex
b8d4c8d0 5827
9a69676a 5828@cindex printable ASCII characters
b8d4c8d0
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5829@itemize @bullet
5830@item
9a69676a
CY
5831The @dfn{printable @acronym{ASCII} characters}, character codes 32
5832through 126 (consisting of numerals, English letters, and symbols like
5319014e 5833@samp{#}) are displayed literally.
b8d4c8d0
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5834
5835@item
9a69676a
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5836The tab character (character code 9) displays as whitespace stretching
5837up to the next tab stop column. @xref{Text Display,,, emacs, The GNU
5838Emacs Manual}. The variable @code{tab-width} controls the number of
5839spaces per tab stop (see below).
b8d4c8d0
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5840
5841@item
5319014e
CY
5842The newline character (character code 10) has a special effect: it
5843ends the preceding line and starts a new line.
b8d4c8d0 5844
9a69676a 5845@cindex ASCII control characters
b8d4c8d0 5846@item
9a69676a
CY
5847The non-printable @dfn{@acronym{ASCII} control characters}---character
5848codes 0 through 31, as well as the @key{DEL} character (character code
5849127)---display in one of two ways according to the variable
5850@code{ctl-arrow}. If this variable is non-@code{nil} (the default),
5851these characters are displayed as sequences of two glyphs, where the
5852first glyph is @samp{^} (a display table can specify a glyph to use
1df7defd 5853instead of @samp{^}); e.g., the @key{DEL} character is displayed as
9a69676a
CY
5854@samp{^?}.
5855
5856If @code{ctl-arrow} is @code{nil}, these characters are displayed as
5857octal escapes (see below).
5858
5859This rule also applies to carriage return (character code 13), if that
5860character appears in the buffer. But carriage returns usually do not
5861appear in buffer text; they are eliminated as part of end-of-line
5862conversion (@pxref{Coding System Basics}).
a3dcc84e
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5863
5864@cindex octal escapes
b8d4c8d0 5865@item
9a69676a
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5866@dfn{Raw bytes} are non-@acronym{ASCII} characters with codes 128
5867through 255 (@pxref{Text Representations}). These characters display
5868as @dfn{octal escapes}: sequences of four glyphs, where the first
5869glyph is the @acronym{ASCII} code for @samp{\}, and the others are
5870digit characters representing the character code in octal. (A display
5871table can specify a glyph to use instead of @samp{\}.)
b8d4c8d0
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5872
5873@item
9a69676a
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5874Each non-@acronym{ASCII} character with code above 255 is displayed
5875literally, if the terminal supports it. If the terminal does not
5876support it, the character is said to be @dfn{glyphless}, and it is
5877usually displayed using a placeholder glyph. For example, if a
5878graphical terminal has no font for a character, Emacs usually displays
5879a box containing the character code in hexadecimal. @xref{Glyphless
5880Chars}.
b8d4c8d0
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5881@end itemize
5882
9a69676a 5883 The above display conventions apply even when there is a display
b8d4c8d0
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5884table, for any character whose entry in the active display table is
5885@code{nil}. Thus, when you set up a display table, you need only
5886specify the characters for which you want special behavior.
5887
9a69676a
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5888 The following variables affect how certain characters are displayed
5889on the screen. Since they change the number of columns the characters
5890occupy, they also affect the indentation functions. They also affect
b8d4c8d0
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5891how the mode line is displayed; if you want to force redisplay of the
5892mode line using the new values, call the function
5893@code{force-mode-line-update} (@pxref{Mode Line Format}).
5894
5895@defopt ctl-arrow
5896@cindex control characters in display
5897This buffer-local variable controls how control characters are
5898displayed. If it is non-@code{nil}, they are displayed as a caret
5899followed by the character: @samp{^A}. If it is @code{nil}, they are
a3dcc84e
EZ
5900displayed as octal escapes: a backslash followed by three octal
5901digits, as in @samp{\001}.
b8d4c8d0
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5902@end defopt
5903
b8d4c8d0
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5904@defopt tab-width
5905The value of this buffer-local variable is the spacing between tab
5906stops used for displaying tab characters in Emacs buffers. The value
5907is in units of columns, and the default is 8. Note that this feature
5908is completely independent of the user-settable tab stops used by the
5909command @code{tab-to-tab-stop}. @xref{Indent Tabs}.
5910@end defopt
5911
5912@node Display Tables
9a69676a 5913@subsection Display Tables
b8d4c8d0
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5914
5915@cindex display table
9a69676a
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5916 A display table is a special-purpose char-table
5917(@pxref{Char-Tables}), with @code{display-table} as its subtype, which
5918is used to override the usual character display conventions. This
5919section describes how to make, inspect, and assign elements to a
5920display table object.
b8d4c8d0
GM
5921
5922@defun make-display-table
5923This creates and returns a display table. The table initially has
5924@code{nil} in all elements.
5925@end defun
5926
5927 The ordinary elements of the display table are indexed by character
5928codes; the element at index @var{c} says how to display the character
9a69676a
CY
5929code @var{c}. The value should be @code{nil} (which means to display
5930the character @var{c} according to the usual display conventions;
5931@pxref{Usual Display}), or a vector of glyph codes (which means to
5932display the character @var{c} as those glyphs; @pxref{Glyphs}).
b8d4c8d0
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5933
5934 @strong{Warning:} if you use the display table to change the display
5935of newline characters, the whole buffer will be displayed as one long
16152b76 5936``line''.
b8d4c8d0
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5937
5938 The display table also has six ``extra slots'' which serve special
5939purposes. Here is a table of their meanings; @code{nil} in any slot
5940means to use the default for that slot, as stated below.
5941
5942@table @asis
5943@item 0
5944The glyph for the end of a truncated screen line (the default for this
5945is @samp{$}). @xref{Glyphs}. On graphical terminals, Emacs uses
5946arrows in the fringes to indicate truncation, so the display table has
5947no effect.
5948
5949@item 1
5950The glyph for the end of a continued line (the default is @samp{\}).
5951On graphical terminals, Emacs uses curved arrows in the fringes to
5952indicate continuation, so the display table has no effect.
5953
5954@item 2
5955The glyph for indicating a character displayed as an octal character
5956code (the default is @samp{\}).
5957
5958@item 3
5959The glyph for indicating a control character (the default is @samp{^}).
5960
5961@item 4
5962A vector of glyphs for indicating the presence of invisible lines (the
5963default is @samp{...}). @xref{Selective Display}.
5964
5965@item 5
5966The glyph used to draw the border between side-by-side windows (the
5967default is @samp{|}). @xref{Splitting Windows}. This takes effect only
5968when there are no scroll bars; if scroll bars are supported and in use,
5969a scroll bar separates the two windows.
5970@end table
5971
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5972 For example, here is how to construct a display table that mimics
5973the effect of setting @code{ctl-arrow} to a non-@code{nil} value
5974(@pxref{Glyphs}, for the function @code{make-glyph-code}):
b8d4c8d0
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5975
5976@example
5977(setq disptab (make-display-table))
9a69676a
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5978(dotimes (i 32)
5979 (or (= i ?\t)
5980 (= i ?\n)
5319014e
CY
5981 (aset disptab i
5982 (vector (make-glyph-code ?^ 'escape-glyph)
5983 (make-glyph-code (+ i 64) 'escape-glyph)))))
5984(aset disptab 127
5985 (vector (make-glyph-code ?^ 'escape-glyph)
5986 (make-glyph-code ?? 'escape-glyph)))))
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5987@end example
5988
5989@defun display-table-slot display-table slot
5990This function returns the value of the extra slot @var{slot} of
5991@var{display-table}. The argument @var{slot} may be a number from 0 to
59925 inclusive, or a slot name (symbol). Valid symbols are
5993@code{truncation}, @code{wrap}, @code{escape}, @code{control},
5994@code{selective-display}, and @code{vertical-border}.
5995@end defun
5996
5997@defun set-display-table-slot display-table slot value
5998This function stores @var{value} in the extra slot @var{slot} of
5999@var{display-table}. The argument @var{slot} may be a number from 0 to
60005 inclusive, or a slot name (symbol). Valid symbols are
6001@code{truncation}, @code{wrap}, @code{escape}, @code{control},
6002@code{selective-display}, and @code{vertical-border}.
6003@end defun
6004
6005@defun describe-display-table display-table
6006This function displays a description of the display table
6007@var{display-table} in a help buffer.
6008@end defun
6009
6010@deffn Command describe-current-display-table
6011This command displays a description of the current display table in a
6012help buffer.
6013@end deffn
6014
6015@node Active Display Table
6016@subsection Active Display Table
6017@cindex active display table
6018
9a69676a
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6019 Each window can specify a display table, and so can each buffer.
6020The window's display table, if there is one, takes precedence over the
6021buffer's display table. If neither exists, Emacs tries to use the
6022standard display table; if that is @code{nil}, Emacs uses the usual
6023character display conventions (@pxref{Usual Display}).
6024
6025 Note that display tables affect how the mode line is displayed, so
6026if you want to force redisplay of the mode line using a new display
6027table, call @code{force-mode-line-update} (@pxref{Mode Line Format}).
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6028
6029@defun window-display-table &optional window
9a69676a
CY
6030This function returns @var{window}'s display table, or @code{nil} if
6031there is none. The default for @var{window} is the selected window.
b8d4c8d0
GM
6032@end defun
6033
6034@defun set-window-display-table window table
6035This function sets the display table of @var{window} to @var{table}.
6036The argument @var{table} should be either a display table or
6037@code{nil}.
6038@end defun
6039
6040@defvar buffer-display-table
9a69676a
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6041This variable is automatically buffer-local in all buffers; its value
6042specifies the buffer's display table. If it is @code{nil}, there is
6043no buffer display table.
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GM
6044@end defvar
6045
6046@defvar standard-display-table
9a69676a
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6047The value of this variable is the standard display table, which is
6048used when Emacs is displaying a buffer in a window with neither a
6049window display table nor a buffer display table defined. Its default
6050is @code{nil}.
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6051@end defvar
6052
9a69676a
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6053The @file{disp-table} library defines several functions for changing
6054the standard display table.
b8d4c8d0
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6055
6056@node Glyphs
6057@subsection Glyphs
5319014e 6058@cindex glyph
b8d4c8d0 6059
9a69676a
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6060 A @dfn{glyph} is a graphical symbol which occupies a single
6061character position on the screen. Each glyph is represented in Lisp
5319014e
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6062as a @dfn{glyph code}, which specifies a character and optionally a
6063face to display it in (@pxref{Faces}). The main use of glyph codes is
6064as the entries of display tables (@pxref{Display Tables}). The
6065following functions are used to manipulate glyph codes:
b8d4c8d0
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6066
6067@defun make-glyph-code char &optional face
5319014e
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6068This function returns a glyph code representing char @var{char} with
6069face @var{face}. If @var{face} is omitted or @code{nil}, the glyph
6070uses the default face; in that case, the glyph code is an integer. If
6071@var{face} is non-@code{nil}, the glyph code is not necessarily an
6072integer object.
b8d4c8d0
GM
6073@end defun
6074
6075@defun glyph-char glyph
5319014e 6076This function returns the character of glyph code @var{glyph}.
b8d4c8d0
GM
6077@end defun
6078
6079@defun glyph-face glyph
5319014e
CY
6080This function returns face of glyph code @var{glyph}, or @code{nil} if
6081@var{glyph} uses the default face.
b8d4c8d0
GM
6082@end defun
6083
5319014e
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6084@ifnottex
6085 You can set up a @dfn{glyph table} to change how glyph codes are
6086actually displayed on text terminals. This feature is semi-obsolete;
6087use @code{glyphless-char-display} instead (@pxref{Glyphless Chars}).
b8d4c8d0
GM
6088
6089@defvar glyph-table
5319014e
CY
6090The value of this variable, if non-@code{nil}, is the current glyph
6091table. It takes effect only on character terminals; on graphical
6092displays, all glyphs are displayed literally. The glyph table should
6093be a vector whose @var{g}th element specifies how to display glyph
6094code @var{g}, where @var{g} is the glyph code for a glyph whose face
6095is unspecified. Each element should be one of the following:
b8d4c8d0
GM
6096
6097@table @asis
b8d4c8d0 6098@item @code{nil}
5319014e 6099Display this glyph literally.
b8d4c8d0 6100
5319014e
CY
6101@item a string
6102Display this glyph by sending the specified string to the terminal.
b8d4c8d0 6103
5319014e
CY
6104@item a glyph code
6105Display the specified glyph code instead.
6106@end table
b8d4c8d0 6107
5319014e
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6108Any integer glyph code greater than or equal to the length of the
6109glyph table is displayed literally.
b8d4c8d0 6110@end defvar
5319014e 6111@end ifnottex
b8d4c8d0 6112
9a69676a
CY
6113@node Glyphless Chars
6114@subsection Glyphless Character Display
6115@cindex glyphless characters
6116
5319014e 6117 @dfn{Glyphless characters} are characters which are displayed in a
1df7defd 6118special way, e.g., as a box containing a hexadecimal code, instead of
5319014e
CY
6119being displayed literally. These include characters which are
6120explicitly defined to be glyphless, as well as characters for which
6121there is no available font (on a graphical display), and characters
6122which cannot be encoded by the terminal's coding system (on a text
6123terminal).
9a69676a
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6124
6125@defvar glyphless-char-display
5319014e
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6126The value of this variable is a char-table which defines glyphless
6127characters and how they are displayed. Each entry must be one of the
6128following display methods:
9a69676a
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6129
6130@table @asis
5319014e
CY
6131@item @code{nil}
6132Display the character in the usual way.
6133
9a69676a
CY
6134@item @code{zero-width}
6135Don't display the character.
6136
6137@item @code{thin-space}
6138Display a thin space, 1-pixel wide on graphical displays, or
61391-character wide on text terminals.
6140
6141@item @code{empty-box}
6142Display an empty box.
6143
6144@item @code{hex-code}
6145Display a box containing the Unicode codepoint of the character, in
6146hexadecimal notation.
6147
6148@item an @acronym{ASCII} string
6149Display a box containing that string.
5319014e
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6150
6151@item a cons cell @code{(@var{graphical} . @var{text})}
6152Display with @var{graphical} on graphical displays, and with
6153@var{text} on text terminals. Both @var{graphical} and @var{text}
6154must be one of the display methods described above.
9a69676a
CY
6155@end table
6156
6157@noindent
5319014e
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6158The @code{thin-space}, @code{empty-box}, @code{hex-code}, and
6159@acronym{ASCII} string display methods are drawn with the
9a69676a
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6160@code{glyphless-char} face.
6161
9a69676a
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6162The char-table has one extra slot, which determines how to display any
6163character that cannot be displayed with any available font, or cannot
6164be encoded by the terminal's coding system. Its value should be one
6165of the above display methods, except @code{zero-width} or a cons cell.
5319014e
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6166
6167If a character has a non-@code{nil} entry in an active display table,
6168the display table takes effect; in this case, Emacs does not consult
6169@code{glyphless-char-display} at all.
9a69676a
CY
6170@end defvar
6171
6172@defopt glyphless-char-display-control
6173This user option provides a convenient way to set
5319014e
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6174@code{glyphless-char-display} for groups of similar characters. Do
6175not set its value directly from Lisp code; the value takes effect only
6176via a custom @code{:set} function (@pxref{Variable Definitions}),
6177which updates @code{glyphless-char-display}.
9a69676a
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6178
6179Its value should be an alist of elements @code{(@var{group}
6180. @var{method})}, where @var{group} is a symbol specifying a group of
6181characters, and @var{method} is a symbol specifying how to display
6182them.
6183
6184@var{group} should be one of the following:
6185
6186@table @code
6187@item c0-control
6188@acronym{ASCII} control characters @code{U+0000} to @code{U+001F},
6189excluding the newline and tab characters (normally displayed as escape
6190sequences like @samp{^A}; @pxref{Text Display,, How Text Is Displayed,
6191emacs, The GNU Emacs Manual}).
6192
6193@item c1-control
6194Non-@acronym{ASCII}, non-printing characters @code{U+0080} to
6195@code{U+009F} (normally displayed as octal escape sequences like
6196@samp{\230}).
6197
6198@item format-control
6199Characters of Unicode General Category `Cf', such as @samp{U+200E}
6200(Left-to-Right Mark), but excluding characters that have graphic
6201images, such as @samp{U+00AD} (Soft Hyphen).
6202
6203@item no-font
6204Characters for there is no suitable font, or which cannot be encoded
6205by the terminal's coding system.
6206@end table
6207
6208@c FIXME: this can also be `acronym', but that's not currently
6209@c completely implemented; it applies only to the format-control
6210@c group, and only works if the acronym is in `char-acronym-table'.
6211The @var{method} symbol should be one of @code{zero-width},
6212@code{thin-space}, @code{empty-box}, or @code{hex-code}. These have
6213the same meanings as in @code{glyphless-char-display}, above.
6214@end defopt
6215
5319014e
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6216@node Beeping
6217@section Beeping
6218@cindex bell
6219
6220 This section describes how to make Emacs ring the bell (or blink the
6221screen) to attract the user's attention. Be conservative about how
6222often you do this; frequent bells can become irritating. Also be
6223careful not to use just beeping when signaling an error is more
6224appropriate (@pxref{Errors}).
6225
6226@defun ding &optional do-not-terminate
6227@cindex keyboard macro termination
6228This function beeps, or flashes the screen (see @code{visible-bell} below).
6229It also terminates any keyboard macro currently executing unless
6230@var{do-not-terminate} is non-@code{nil}.
6231@end defun
6232
6233@defun beep &optional do-not-terminate
6234This is a synonym for @code{ding}.
6235@end defun
6236
6237@defopt visible-bell
6238This variable determines whether Emacs should flash the screen to
6239represent a bell. Non-@code{nil} means yes, @code{nil} means no.
6240This is effective on graphical displays, and on text terminals
6241provided the terminal's Termcap entry defines the visible bell
6242capability (@samp{vb}).
6243@end defopt
6244
6245@defvar ring-bell-function
6246If this is non-@code{nil}, it specifies how Emacs should ``ring the
16152b76 6247bell''. Its value should be a function of no arguments. If this is
5319014e
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6248non-@code{nil}, it takes precedence over the @code{visible-bell}
6249variable.
6250@end defvar
6251
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6252@node Window Systems
6253@section Window Systems
6254
6255 Emacs works with several window systems, most notably the X Window
16152b76 6256System. Both Emacs and X use the term ``window'', but use it
b8d4c8d0
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6257differently. An Emacs frame is a single window as far as X is
6258concerned; the individual Emacs windows are not known to X at all.
6259
6260@defvar window-system
c830e5ae
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6261This terminal-local variable tells Lisp programs what window system
6262Emacs is using for displaying the frame. The possible values are
b8d4c8d0
GM
6263
6264@table @code
6265@item x
6266@cindex X Window System
77bb0476 6267Emacs is displaying the frame using X.
b8d4c8d0 6268@item w32
77bb0476 6269Emacs is displaying the frame using native MS-Windows GUI.
ca27c21b
CY
6270@item ns
6271Emacs is displaying the frame using the Nextstep interface (used on
6272GNUstep and Mac OS X).
77bb0476
EZ
6273@item pc
6274Emacs is displaying the frame using MS-DOS direct screen writes.
b8d4c8d0 6275@item nil
77bb0476 6276Emacs is displaying the frame on a character-based terminal.
b8d4c8d0
GM
6277@end table
6278@end defvar
6279
4267d515
EZ
6280@defvar initial-window-system
6281This variable holds the value of @code{window-system} used for the
f721deda
EZ
6282first frame created by Emacs during startup. (When Emacs is invoked
6283with the @option{--daemon} option, it does not create any initial
6284frames, so @code{initial-window-system} is @code{nil}. @xref{Initial
6285Options, daemon,, emacs, The GNU Emacs Manual}.)
4267d515
EZ
6286@end defvar
6287
77bb0476
EZ
6288@defun window-system &optional frame
6289This function returns a symbol whose name tells what window system is
6290used for displaying @var{frame} (which defaults to the currently
6291selected frame). The list of possible symbols it returns is the same
6292one documented for the variable @code{window-system} above.
6293@end defun
6294
89baa1df
EZ
6295 Do @emph{not} use @code{window-system} and
6296@code{initial-window-system} as predicates or boolean flag variables,
6297if you want to write code that works differently on text terminals and
6298graphic displays. That is because @code{window-system} is not a good
6299indicator of Emacs capabilities on a given display type. Instead, use
6300@code{display-graphic-p} or any of the other @code{display-*-p}
6301predicates described in @ref{Display Feature Testing}.
6302
b8d4c8d0
GM
6303@defvar window-setup-hook
6304This variable is a normal hook which Emacs runs after handling the
6305initialization files. Emacs runs this hook after it has completed
6306loading your init file, the default initialization file (if
6307any), and the terminal-specific Lisp code, and running the hook
6308@code{term-setup-hook}.
6309
6310This hook is used for internal purposes: setting up communication with
6311the window system, and creating the initial window. Users should not
6312interfere with it.
6313@end defvar
5deb92fd
EZ
6314
6315@node Bidirectional Display
6316@section Bidirectional Display
6317@cindex bidirectional display
6318@cindex right-to-left text
6319
6320 Emacs can display text written in scripts, such as Arabic, Farsi,
5319014e
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6321and Hebrew, whose natural ordering for horizontal text display runs
6322from right to left. Furthermore, segments of Latin script and digits
6323embedded in right-to-left text are displayed left-to-right, while
6324segments of right-to-left script embedded in left-to-right text
1df7defd 6325(e.g., Arabic or Hebrew text in comments or strings in a program
5319014e
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6326source file) are appropriately displayed right-to-left. We call such
6327mixtures of left-to-right and right-to-left text @dfn{bidirectional
6328text}. This section describes the facilities and options for editing
6329and displaying bidirectional text.
5deb92fd
EZ
6330
6331@cindex logical order
c094bb0c 6332@cindex reading order
5deb92fd
EZ
6333@cindex visual order
6334@cindex unicode bidirectional algorithm
5319014e
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6335@cindex bidirectional reordering
6336 Text is stored in Emacs buffers and strings in @dfn{logical} (or
1df7defd 6337@dfn{reading}) order, i.e., the order in which a human would read
5319014e
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6338each character. In right-to-left and bidirectional text, the order in
6339which characters are displayed on the screen (called @dfn{visual
6340order}) is not the same as logical order; the characters' screen
6341positions do not increase monotonically with string or buffer
6342position. In performing this @dfn{bidirectional reordering}, Emacs
6343follows the Unicode Bidirectional Algorithm (a.k.a.@: @acronym{UBA}),
6344which is described in Annex #9 of the Unicode standard
6345(@url{http://www.unicode.org/reports/tr9/}). Emacs provides a ``Full
6346Bidirectionality'' class implementation of the @acronym{UBA}.
5deb92fd
EZ
6347
6348@defvar bidi-display-reordering
5319014e
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6349If the value of this buffer-local variable is non-@code{nil} (the
6350default), Emacs performs bidirectional reordering for display. The
6351reordering affects buffer text, as well as display strings and overlay
6352strings from text and overlay properties in the buffer (@pxref{Overlay
6353Properties}, and @pxref{Display Property}). If the value is
6354@code{nil}, Emacs does not perform bidirectional reordering in the
6355buffer.
6356
6357The default value of @code{bidi-display-reordering} controls the
6358reordering of strings which are not directly supplied by a buffer,
6359including the text displayed in mode lines (@pxref{Mode Line Format})
6360and header lines (@pxref{Header Lines}).
5deb92fd
EZ
6361@end defvar
6362
6363@cindex unibyte buffers, and bidi reordering
5319014e
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6364 Emacs never reorders the text of a unibyte buffer, even if
6365@code{bidi-display-reordering} is non-@code{nil} in the buffer. This
6366is because unibyte buffers contain raw bytes, not characters, and thus
6367lack the directionality properties required for reordering.
6368Therefore, to test whether text in a buffer will be reordered for
6369display, it is not enough to test the value of
6370@code{bidi-display-reordering} alone. The correct test is this:
5deb92fd
EZ
6371
6372@example
6373 (if (and enable-multibyte-characters
6374 bidi-display-reordering)
6375 ;; Buffer is being reordered for display
6376 )
6377@end example
6378
5319014e
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6379 However, unibyte display and overlay strings @emph{are} reordered if
6380their parent buffer is reordered. This is because plain-@sc{ascii}
6381strings are stored by Emacs as unibyte strings. If a unibyte display
6382or overlay string includes non-@sc{ascii} characters, these characters
6383are assumed to have left-to-right direction.
5deb92fd
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6384
6385@cindex display properties, and bidi reordering of text
6386 Text covered by @code{display} text properties, by overlays with
6387@code{display} properties whose value is a string, and by any other
6388properties that replace buffer text, is treated as a single unit when
6389it is reordered for display. That is, the entire chunk of text
6390covered by these properties is reordered together. Moreover, the
5319014e 6391bidirectional properties of the characters in such a chunk of text are
5deb92fd 6392ignored, and Emacs reorders them as if they were replaced with a
c094bb0c 6393single character @code{U+FFFC}, known as the @dfn{Object Replacement
5deb92fd
EZ
6394Character}. This means that placing a display property over a portion
6395of text may change the way that the surrounding text is reordered for
6396display. To prevent this unexpected effect, always place such
6397properties on text whose directionality is identical with text that
6398surrounds it.
6399
6400@cindex base direction of a paragraph
5319014e
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6401 Each paragraph of bidirectional text has a @dfn{base direction},
6402either right-to-left or left-to-right. Left-to-right paragraphs are
6403displayed beginning at the left margin of the window, and are
6404truncated or continued when the text reaches the right margin.
6405Right-to-left paragraphs are displayed beginning at the right margin,
6406and are continued or truncated at the left margin.
6407
6408 By default, Emacs determines the base direction of each paragraph by
6409looking at the text at its beginning. The precise method of
6410determining the base direction is specified by the @acronym{UBA}; in a
6411nutshell, the first character in a paragraph that has an explicit
6412directionality determines the base direction of the paragraph.
6413However, sometimes a buffer may need to force a certain base direction
6414for its paragraphs. For example, buffers containing program source
6415code should force all paragraphs to be displayed left-to-right. You
6416can use following variable to do this:
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EZ
6417
6418@defvar bidi-paragraph-direction
5319014e
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6419If the value of this buffer-local variable is the symbol
6420@code{right-to-left} or @code{left-to-right}, all paragraphs in the
6421buffer are assumed to have that specified direction. Any other value
6422is equivalent to @code{nil} (the default), which means to determine
6423the base direction of each paragraph from its contents.
c094bb0c
EZ
6424
6425@cindex @code{prog-mode}, and @code{bidi-paragraph-direction}
5319014e
CY
6426Modes for program source code should set this to @code{left-to-right}.
6427Prog mode does this by default, so modes derived from Prog mode do not
6428need to set this explicitly (@pxref{Basic Major Modes}).
5deb92fd
EZ
6429@end defvar
6430
6431@defun current-bidi-paragraph-direction &optional buffer
6432This function returns the paragraph direction at point in the named
6433@var{buffer}. The returned value is a symbol, either
6434@code{left-to-right} or @code{right-to-left}. If @var{buffer} is
6435omitted or @code{nil}, it defaults to the current buffer. If the
6436buffer-local value of the variable @code{bidi-paragraph-direction} is
6437non-@code{nil}, the returned value will be identical to that value;
6438otherwise, the returned value reflects the paragraph direction
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6439determined dynamically by Emacs. For buffers whose value of
6440@code{bidi-display-reordering} is @code{nil} as well as unibyte
6441buffers, this function always returns @code{left-to-right}.
5deb92fd 6442@end defun
c094bb0c 6443
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6444@cindex visual-order cursor motion
6445 Sometimes there's a need to move point in strict visual order,
6446either to the left or to the right of its current screen position.
6447Emacs provides a primitive to do that.
6448
6449@defun move-point-visually direction
6450This function moves point of the currently selected window to the
6451buffer position that appears immediately to the right or to the left
6452of point on the screen. If @var{direction} is positive, point will
6453move one screen position to the right, otherwise it will move one
6454screen position to the left. Note that, depending on the surrounding
6455bidirectional context, this could potentially move point many buffer
6456positions away. If invoked at the end of a screen line, the function
6457moves point to the rightmost or leftmost screen position of the next
6458or previous screen line, as appropriate for the value of
6459@var{direction}.
6460
6461The function returns the new buffer position as its value.
6462@end defun
6463
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6464@cindex layout on display, and bidirectional text
6465@cindex jumbled display of bidirectional text
6466@cindex concatenating bidirectional strings
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6467 Bidirectional reordering can have surprising and unpleasant effects
6468when two strings with bidirectional content are juxtaposed in a
6469buffer, or otherwise programmatically concatenated into a string of
6470text. A typical problematic case is when a buffer consists of
6471sequences of text ``fields'' separated by whitespace or punctuation
6472characters, like Buffer Menu mode or Rmail Summary Mode. Because the
6473punctuation characters used as separators have @dfn{weak
6474directionality}, they take on the directionality of surrounding text.
6475As result, a numeric field that follows a field with bidirectional
6476content can be displayed @emph{to the left} of the preceding field,
6477messing up the expected layout. There are several ways to avoid this
6478problem:
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6479
6480@itemize @minus
6481@item
6482Append the special character @code{U+200E}, LEFT-TO-RIGHT MARK, or
6483@acronym{LRM}, to the end of each field that may have bidirectional
6484content, or prepend it to the beginning of the following field. The
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6485function @code{bidi-string-mark-left-to-right}, described below, comes
6486in handy for this purpose. (In a right-to-left paragraph, use
c094bb0c 6487@code{U+200F}, RIGHT-TO-LEFT MARK, or @acronym{RLM}, instead.) This
5319014e 6488is one of the solutions recommended by the UBA.
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6489
6490@item
6491Include the tab character in the field separator. The tab character
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6492plays the role of @dfn{segment separator} in bidirectional reordering,
6493causing the text on either side to be reordered separately.
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6494
6495@cindex @code{space} display spec, and bidirectional text
6496@item
5319014e 6497Separate fields with a @code{display} property or overlay with a
0c95fcf7 6498property value of the form @code{(space . PROPS)} (@pxref{Specified
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CY
6499Space}). Emacs treats this display specification as a @dfn{paragraph
6500separator}, and reorders the text on either side separately.
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6501@end itemize
6502
92b71444 6503@defun bidi-string-mark-left-to-right string
5319014e 6504This function returns its argument @var{string}, possibly modified,
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6505such that the result can be safely concatenated with another string,
6506or juxtaposed with another string in a buffer, without disrupting the
6507relative layout of this string and the next one on display. If the
6508string returned by this function is displayed as part of a
6509left-to-right paragraph, it will always appear on display to the left
6510of the text that follows it. The function works by examining the
6511characters of its argument, and if any of those characters could cause
6512reordering on display, the function appends the @acronym{LRM}
6513character to the string. The appended @acronym{LRM} character is made
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6514invisible by giving it an @code{invisible} text property of @code{t}
6515(@pxref{Invisible Text}).
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6516@end defun
6517
6518 The reordering algorithm uses the bidirectional properties of the
6519characters stored as their @code{bidi-class} property
6520(@pxref{Character Properties}). Lisp programs can change these
6521properties by calling the @code{put-char-code-property} function.
6522However, doing this requires a thorough understanding of the
6523@acronym{UBA}, and is therefore not recommended. Any changes to the
6524bidirectional properties of a character have global effect: they
6525affect all Emacs frames and windows.
6526
6527 Similarly, the @code{mirroring} property is used to display the
6528appropriate mirrored character in the reordered text. Lisp programs
6529can affect the mirrored display by changing this property. Again, any
6530such changes affect all of Emacs display.