* doc/lispref/display.texi (Face Functions): `face-list' returns faces.
[bpt/emacs.git] / doc / lispref / display.texi
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1@c -*-texinfo-*-
2@c This is part of the GNU Emacs Lisp Reference Manual.
73b0cd50 3@c Copyright (C) 1990-1995, 1998-2011 Free Software Foundation, Inc.
b8d4c8d0 4@c See the file elisp.texi for copying conditions.
6336d8c3 5@setfilename ../../info/display
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6@node Display, System Interface, Processes, Top
7@chapter Emacs Display
8
9 This chapter describes a number of features related to the display
10that Emacs presents to the user.
11
12@menu
13* Refresh Screen:: Clearing the screen and redrawing everything on it.
14* Forcing Redisplay:: Forcing redisplay.
15* Truncation:: Folding or wrapping long text lines.
16* The Echo Area:: Displaying messages at the bottom of the screen.
17* Warnings:: Displaying warning messages for the user.
18* Invisible Text:: Hiding part of the buffer text.
19* Selective Display:: Hiding part of the buffer text (the old way).
20* Temporary Displays:: Displays that go away automatically.
21* Overlays:: Use overlays to highlight parts of the buffer.
22* Width:: How wide a character or string is on the screen.
23* Line Height:: Controlling the height of lines.
24* Faces:: A face defines a graphics style for text characters:
25 font, colors, etc.
26* Fringes:: Controlling window fringes.
27* Scroll Bars:: Controlling vertical scroll bars.
28* Display Property:: Enabling special display features.
29* Images:: Displaying images in Emacs buffers.
30* Buttons:: Adding clickable buttons to Emacs buffers.
31* Abstract Display:: Emacs' Widget for Object Collections.
32* Blinking:: How Emacs shows the matching open parenthesis.
33* Usual Display:: The usual conventions for displaying nonprinting chars.
34* Display Tables:: How to specify other conventions.
35* Beeping:: Audible signal to the user.
36* Window Systems:: Which window system is being used.
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37* Bidirectional Display:: Display of bidirectional scripts, such as
38 Arabic and Farsi.
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39@end menu
40
41@node Refresh Screen
42@section Refreshing the Screen
43
44 The function @code{redraw-frame} clears and redisplays the entire
45contents of a given frame (@pxref{Frames}). This is useful if the
46screen is corrupted.
47
48@c Emacs 19 feature
49@defun redraw-frame frame
50This function clears and redisplays frame @var{frame}.
51@end defun
52
53 Even more powerful is @code{redraw-display}:
54
55@deffn Command redraw-display
56This function clears and redisplays all visible frames.
57@end deffn
58
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59 In Emacs, processing user input takes priority over redisplay. If
60you call these functions when input is available, they don't redisplay
61immediately, but the requested redisplay does happen
62eventually---after all the input has been processed.
b8d4c8d0 63
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64 On text-only terminals, suspending and resuming Emacs normally also
65refreshes the screen. Some terminal emulators record separate
66contents for display-oriented programs such as Emacs and for ordinary
67sequential display. If you are using such a terminal, you might want
68to inhibit the redisplay on resumption.
b8d4c8d0 69
01f17ae2 70@defopt no-redraw-on-reenter
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71@cindex suspend (cf. @code{no-redraw-on-reenter})
72@cindex resume (cf. @code{no-redraw-on-reenter})
73This variable controls whether Emacs redraws the entire screen after it
74has been suspended and resumed. Non-@code{nil} means there is no need
75to redraw, @code{nil} means redrawing is needed. The default is @code{nil}.
01f17ae2 76@end defopt
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77
78@node Forcing Redisplay
79@section Forcing Redisplay
80@cindex forcing redisplay
81
20c63e44 82 Emacs normally tries to redisplay the screen whenever it waits for
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83input. With the following function, you can request an immediate
84attempt to redisplay, in the middle of Lisp code, without actually
85waiting for input.
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86
87@defun redisplay &optional force
88This function tries immediately to redisplay, provided there are no
c4adeee0 89pending input events.
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90
91If the optional argument @var{force} is non-@code{nil}, it does all
92pending redisplay work even if input is available, with no
93pre-emption.
94
95The function returns @code{t} if it actually tried to redisplay, and
96@code{nil} otherwise. A value of @code{t} does not mean that
97redisplay proceeded to completion; it could have been pre-empted by
98newly arriving terminal input.
99@end defun
100
101 @code{redisplay} with no argument tries immediately to redisplay,
102but has no effect on the usual rules for what parts of the screen to
103redisplay. By contrast, the following function adds certain windows
104to the pending redisplay work (as if their contents had completely
105changed), but doesn't immediately try to do any redisplay work.
106
107@defun force-window-update &optional object
108This function forces some or all windows to be updated on next
109redisplay. If @var{object} is a window, it requires eventual
110redisplay of that window. If @var{object} is a buffer or buffer name,
111it requires eventual redisplay of all windows displaying that buffer.
112If @var{object} is @code{nil} (or omitted), it requires eventual
113redisplay of all windows.
114@end defun
115
116 @code{force-window-update} does not do a redisplay immediately.
117(Emacs will do that when it waits for input.) Rather, its effect is
118to put more work on the queue to be done by redisplay whenever there
119is a chance.
120
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121 Emacs redisplay normally stops if input arrives, and does not happen
122at all if input is available before it starts. Most of the time, this
123is exactly what you want. However, you can prevent preemption by
124binding @code{redisplay-dont-pause} to a non-@code{nil} value.
125
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126@defvar redisplay-dont-pause
127If this variable is non-@code{nil}, pending input does not
128prevent or halt redisplay; redisplay occurs, and finishes,
129regardless of whether input is available.
130@end defvar
131
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132@defvar redisplay-preemption-period
133This variable specifies how many seconds Emacs waits between checks
134for new input during redisplay. (The default is 0.1 seconds.) If
135input has arrived when Emacs checks, it pre-empts redisplay and
136processes the available input before trying again to redisplay.
137
138If this variable is @code{nil}, Emacs does not check for input during
139redisplay, and redisplay cannot be preempted by input.
140
141This variable is only obeyed on graphical terminals. For
142text terminals, see @ref{Terminal Output}.
143@end defvar
144
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145@node Truncation
146@section Truncation
147@cindex line wrapping
148@cindex line truncation
149@cindex continuation lines
150@cindex @samp{$} in display
151@cindex @samp{\} in display
152
153 When a line of text extends beyond the right edge of a window, Emacs
154can @dfn{continue} the line (make it ``wrap'' to the next screen
155line), or @dfn{truncate} the line (limit it to one screen line). The
156additional screen lines used to display a long text line are called
157@dfn{continuation} lines. Continuation is not the same as filling;
158continuation happens on the screen only, not in the buffer contents,
159and it breaks a line precisely at the right margin, not at a word
160boundary. @xref{Filling}.
161
162 On a graphical display, tiny arrow images in the window fringes
163indicate truncated and continued lines (@pxref{Fringes}). On a text
164terminal, a @samp{$} in the rightmost column of the window indicates
165truncation; a @samp{\} on the rightmost column indicates a line that
166``wraps.'' (The display table can specify alternate characters to use
167for this; @pxref{Display Tables}).
168
169@defopt truncate-lines
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170If this buffer-local variable is non-@code{nil}, lines that extend
171beyond the right edge of the window are truncated; otherwise, they are
172continued. As a special exception, the variable
173@code{truncate-partial-width-windows} takes precedence in
174@dfn{partial-width} windows (i.e., windows that do not occupy the
175entire frame width).
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176@end defopt
177
b8d4c8d0 178@defopt truncate-partial-width-windows
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179This variable controls line truncation in @dfn{partial-width} windows.
180A partial-width window is one that does not occupy the entire frame
181width (@pxref{Splitting Windows}). If the value is @code{nil}, line
182truncation is determined by the variable @code{truncate-lines} (see
183above). If the value is an integer @var{n}, lines are truncated if
184the partial-width window has fewer than @var{n} columns, regardless of
185the value of @code{truncate-lines}; if the partial-width window has
186@var{n} or more columns, line truncation is determined by
187@code{truncate-lines}. For any other non-@code{nil} value, lines are
188truncated in every partial-width window, regardless of the value of
189@code{truncate-lines}.
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190@end defopt
191
192 When horizontal scrolling (@pxref{Horizontal Scrolling}) is in use in
193a window, that forces truncation.
194
c4f4682b 195@defvar wrap-prefix
c4adeee0 196If this buffer-local variable is non-@code{nil}, it defines a
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197``prefix'' that is prepended to every continuation line at
198display-time. (If lines are truncated, the wrap-prefix is never
199used.) It may be a string, an image, or a stretch-glyph; the value is
200interpreted in the same way as a @code{display} text property.
201@xref{Display Property}.
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202
203A wrap-prefix may also be specified for regions of text, using the
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204@code{wrap-prefix} text or overlay property. This takes precedence
205over the @code{wrap-prefix} variable. @xref{Special Properties}.
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206@end defvar
207
208@defvar line-prefix
c4adeee0 209If this buffer-local variable is non-@code{nil}, it defines a
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210``prefix'' that is prepended to every non-continuation line at
211display-time. It may be a string, an image, or a stretch-glyph; the
212value is interpreted in the same way as a @code{display} text
213property. @xref{Display Property}.
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214
215A line-prefix may also be specified for regions of text using the
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216@code{line-prefix} text or overlay property. This takes precedence
217over the @code{line-prefix} variable. @xref{Special Properties}.
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218@end defvar
219
b8d4c8d0 220 If your buffer contains @emph{very} long lines, and you use
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221continuation to display them, computing the continuation lines can
222make Emacs redisplay slow. The column computation and indentation
223functions also become slow. Then you might find it advisable to set
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224@code{cache-long-line-scans} to @code{t}.
225
226@defvar cache-long-line-scans
227If this variable is non-@code{nil}, various indentation and motion
228functions, and Emacs redisplay, cache the results of scanning the
229buffer, and consult the cache to avoid rescanning regions of the buffer
230unless they are modified.
231
232Turning on the cache slows down processing of short lines somewhat.
233
234This variable is automatically buffer-local in every buffer.
235@end defvar
236
237@node The Echo Area
238@section The Echo Area
239@cindex error display
240@cindex echo area
241
242 The @dfn{echo area} is used for displaying error messages
243(@pxref{Errors}), for messages made with the @code{message} primitive,
244and for echoing keystrokes. It is not the same as the minibuffer,
245despite the fact that the minibuffer appears (when active) in the same
246place on the screen as the echo area. The @cite{GNU Emacs Manual}
247specifies the rules for resolving conflicts between the echo area and
248the minibuffer for use of that screen space (@pxref{Minibuffer,, The
249Minibuffer, emacs, The GNU Emacs Manual}).
250
251 You can write output in the echo area by using the Lisp printing
252functions with @code{t} as the stream (@pxref{Output Functions}), or
253explicitly.
254
255@menu
256* Displaying Messages:: Explicitly displaying text in the echo area.
257* Progress:: Informing user about progress of a long operation.
258* Logging Messages:: Echo area messages are logged for the user.
259* Echo Area Customization:: Controlling the echo area.
260@end menu
261
262@node Displaying Messages
263@subsection Displaying Messages in the Echo Area
264@cindex display message in echo area
265
266 This section describes the functions for explicitly producing echo
267area messages. Many other Emacs features display messages there, too.
268
269@defun message format-string &rest arguments
270This function displays a message in the echo area. The argument
271@var{format-string} is similar to a C language @code{printf} format
272string. See @code{format} in @ref{Formatting Strings}, for the details
273on the conversion specifications. @code{message} returns the
274constructed string.
275
276In batch mode, @code{message} prints the message text on the standard
277error stream, followed by a newline.
278
279If @var{format-string}, or strings among the @var{arguments}, have
280@code{face} text properties, these affect the way the message is displayed.
281
282@c Emacs 19 feature
283If @var{format-string} is @code{nil} or the empty string,
284@code{message} clears the echo area; if the echo area has been
285expanded automatically, this brings it back to its normal size.
286If the minibuffer is active, this brings the minibuffer contents back
287onto the screen immediately.
288
289@example
290@group
291(message "Minibuffer depth is %d."
292 (minibuffer-depth))
293 @print{} Minibuffer depth is 0.
294@result{} "Minibuffer depth is 0."
295@end group
296
297@group
298---------- Echo Area ----------
299Minibuffer depth is 0.
300---------- Echo Area ----------
301@end group
302@end example
303
304To automatically display a message in the echo area or in a pop-buffer,
305depending on its size, use @code{display-message-or-buffer} (see below).
306@end defun
307
308@defmac with-temp-message message &rest body
309This construct displays a message in the echo area temporarily, during
310the execution of @var{body}. It displays @var{message}, executes
311@var{body}, then returns the value of the last body form while restoring
312the previous echo area contents.
313@end defmac
314
315@defun message-or-box format-string &rest arguments
316This function displays a message like @code{message}, but may display it
317in a dialog box instead of the echo area. If this function is called in
318a command that was invoked using the mouse---more precisely, if
319@code{last-nonmenu-event} (@pxref{Command Loop Info}) is either
320@code{nil} or a list---then it uses a dialog box or pop-up menu to
321display the message. Otherwise, it uses the echo area. (This is the
322same criterion that @code{y-or-n-p} uses to make a similar decision; see
323@ref{Yes-or-No Queries}.)
324
325You can force use of the mouse or of the echo area by binding
326@code{last-nonmenu-event} to a suitable value around the call.
327@end defun
328
329@defun message-box format-string &rest arguments
330@anchor{message-box}
331This function displays a message like @code{message}, but uses a dialog
332box (or a pop-up menu) whenever that is possible. If it is impossible
333to use a dialog box or pop-up menu, because the terminal does not
334support them, then @code{message-box} uses the echo area, like
335@code{message}.
336@end defun
337
338@defun display-message-or-buffer message &optional buffer-name not-this-window frame
339This function displays the message @var{message}, which may be either a
340string or a buffer. If it is shorter than the maximum height of the
341echo area, as defined by @code{max-mini-window-height}, it is displayed
342in the echo area, using @code{message}. Otherwise,
343@code{display-buffer} is used to show it in a pop-up buffer.
344
345Returns either the string shown in the echo area, or when a pop-up
346buffer is used, the window used to display it.
347
348If @var{message} is a string, then the optional argument
349@var{buffer-name} is the name of the buffer used to display it when a
350pop-up buffer is used, defaulting to @samp{*Message*}. In the case
351where @var{message} is a string and displayed in the echo area, it is
352not specified whether the contents are inserted into the buffer anyway.
353
354The optional arguments @var{not-this-window} and @var{frame} are as for
355@code{display-buffer}, and only used if a buffer is displayed.
356@end defun
357
358@defun current-message
359This function returns the message currently being displayed in the
360echo area, or @code{nil} if there is none.
361@end defun
362
363@node Progress
364@subsection Reporting Operation Progress
365@cindex progress reporting
366
367 When an operation can take a while to finish, you should inform the
368user about the progress it makes. This way the user can estimate
369remaining time and clearly see that Emacs is busy working, not hung.
ddb54206 370A convenient way to do this is to use a @dfn{progress reporter}.
b8d4c8d0 371
ddb54206 372 Here is a working example that does nothing useful:
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373
374@smallexample
375(let ((progress-reporter
376 (make-progress-reporter "Collecting mana for Emacs..."
377 0 500)))
378 (dotimes (k 500)
379 (sit-for 0.01)
380 (progress-reporter-update progress-reporter k))
381 (progress-reporter-done progress-reporter))
382@end smallexample
383
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384@defun make-progress-reporter message &optional min-value max-value current-value min-change min-time
385This function creates and returns a progress reporter object, which
386you will use as an argument for the other functions listed below. The
387idea is to precompute as much data as possible to make progress
388reporting very fast.
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389
390When this progress reporter is subsequently used, it will display
391@var{message} in the echo area, followed by progress percentage.
392@var{message} is treated as a simple string. If you need it to depend
393on a filename, for instance, use @code{format} before calling this
394function.
395
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396The arguments @var{min-value} and @var{max-value} should be numbers
397standing for the starting and final states of the operation. For
398instance, an operation that ``scans'' a buffer should set these to the
399results of @code{point-min} and @code{point-max} correspondingly.
400@var{max-value} should be greater than @var{min-value}.
401
402Alternatively, you can set @var{min-value} and @var{max-value} to
403@code{nil}. In that case, the progress reporter does not report
404process percentages; it instead displays a ``spinner'' that rotates a
405notch each time you update the progress reporter.
406
407If @var{min-value} and @var{max-value} are numbers, you can give the
408argument @var{current-value} a numerical value specifying the initial
409progress; if omitted, this defaults to @var{min-value}.
410
411The remaining arguments control the rate of echo area updates. The
412progress reporter will wait for at least @var{min-change} more
413percents of the operation to be completed before printing next
414message; the default is one percent. @var{min-time} specifies the
415minimum time in seconds to pass between successive prints; the default
416is 0.2 seconds. (On some operating systems, the progress reporter may
417handle fractions of seconds with varying precision).
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418
419This function calls @code{progress-reporter-update}, so the first
420message is printed immediately.
421@end defun
422
423@defun progress-reporter-update reporter value
424This function does the main work of reporting progress of your
425operation. It displays the message of @var{reporter}, followed by
426progress percentage determined by @var{value}. If percentage is zero,
427or close enough according to the @var{min-change} and @var{min-time}
428arguments, then it is omitted from the output.
429
430@var{reporter} must be the result of a call to
431@code{make-progress-reporter}. @var{value} specifies the current
432state of your operation and must be between @var{min-value} and
433@var{max-value} (inclusive) as passed to
434@code{make-progress-reporter}. For instance, if you scan a buffer,
435then @var{value} should be the result of a call to @code{point}.
436
437This function respects @var{min-change} and @var{min-time} as passed
438to @code{make-progress-reporter} and so does not output new messages
439on every invocation. It is thus very fast and normally you should not
440try to reduce the number of calls to it: resulting overhead will most
441likely negate your effort.
442@end defun
443
444@defun progress-reporter-force-update reporter value &optional new-message
445This function is similar to @code{progress-reporter-update} except
446that it prints a message in the echo area unconditionally.
447
448The first two arguments have the same meaning as for
449@code{progress-reporter-update}. Optional @var{new-message} allows
450you to change the message of the @var{reporter}. Since this functions
451always updates the echo area, such a change will be immediately
452presented to the user.
453@end defun
454
455@defun progress-reporter-done reporter
456This function should be called when the operation is finished. It
457prints the message of @var{reporter} followed by word ``done'' in the
458echo area.
459
460You should always call this function and not hope for
461@code{progress-reporter-update} to print ``100%.'' Firstly, it may
462never print it, there are many good reasons for this not to happen.
463Secondly, ``done'' is more explicit.
464@end defun
465
466@defmac dotimes-with-progress-reporter (var count [result]) message body@dots{}
467This is a convenience macro that works the same way as @code{dotimes}
468does, but also reports loop progress using the functions described
469above. It allows you to save some typing.
470
471You can rewrite the example in the beginning of this node using
472this macro this way:
473
474@example
475(dotimes-with-progress-reporter
476 (k 500)
477 "Collecting some mana for Emacs..."
478 (sit-for 0.01))
479@end example
480@end defmac
481
482@node Logging Messages
483@subsection Logging Messages in @samp{*Messages*}
484@cindex logging echo-area messages
485
486 Almost all the messages displayed in the echo area are also recorded
487in the @samp{*Messages*} buffer so that the user can refer back to
488them. This includes all the messages that are output with
489@code{message}.
490
491@defopt message-log-max
492This variable specifies how many lines to keep in the @samp{*Messages*}
493buffer. The value @code{t} means there is no limit on how many lines to
494keep. The value @code{nil} disables message logging entirely. Here's
495how to display a message and prevent it from being logged:
496
497@example
498(let (message-log-max)
499 (message @dots{}))
500@end example
501@end defopt
502
503 To make @samp{*Messages*} more convenient for the user, the logging
504facility combines successive identical messages. It also combines
505successive related messages for the sake of two cases: question
506followed by answer, and a series of progress messages.
507
508 A ``question followed by an answer'' means two messages like the
509ones produced by @code{y-or-n-p}: the first is @samp{@var{question}},
510and the second is @samp{@var{question}...@var{answer}}. The first
511message conveys no additional information beyond what's in the second,
512so logging the second message discards the first from the log.
513
514 A ``series of progress messages'' means successive messages like
515those produced by @code{make-progress-reporter}. They have the form
516@samp{@var{base}...@var{how-far}}, where @var{base} is the same each
517time, while @var{how-far} varies. Logging each message in the series
518discards the previous one, provided they are consecutive.
519
520 The functions @code{make-progress-reporter} and @code{y-or-n-p}
521don't have to do anything special to activate the message log
522combination feature. It operates whenever two consecutive messages
523are logged that share a common prefix ending in @samp{...}.
524
525@node Echo Area Customization
526@subsection Echo Area Customization
527
528 These variables control details of how the echo area works.
529
530@defvar cursor-in-echo-area
531This variable controls where the cursor appears when a message is
532displayed in the echo area. If it is non-@code{nil}, then the cursor
533appears at the end of the message. Otherwise, the cursor appears at
534point---not in the echo area at all.
535
536The value is normally @code{nil}; Lisp programs bind it to @code{t}
537for brief periods of time.
538@end defvar
539
540@defvar echo-area-clear-hook
541This normal hook is run whenever the echo area is cleared---either by
542@code{(message nil)} or for any other reason.
543@end defvar
544
01f17ae2 545@defopt echo-keystrokes
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546This variable determines how much time should elapse before command
547characters echo. Its value must be an integer or floating point number,
548which specifies the
549number of seconds to wait before echoing. If the user types a prefix
550key (such as @kbd{C-x}) and then delays this many seconds before
551continuing, the prefix key is echoed in the echo area. (Once echoing
552begins in a key sequence, all subsequent characters in the same key
553sequence are echoed immediately.)
554
555If the value is zero, then command input is not echoed.
01f17ae2 556@end defopt
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557
558@defvar message-truncate-lines
559Normally, displaying a long message resizes the echo area to display
560the entire message. But if the variable @code{message-truncate-lines}
561is non-@code{nil}, the echo area does not resize, and the message is
562truncated to fit it, as in Emacs 20 and before.
563@end defvar
564
565 The variable @code{max-mini-window-height}, which specifies the
566maximum height for resizing minibuffer windows, also applies to the
567echo area (which is really a special use of the minibuffer window.
35539065 568@xref{Minibuffer Misc}.).
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569
570@node Warnings
571@section Reporting Warnings
572@cindex warnings
573
574 @dfn{Warnings} are a facility for a program to inform the user of a
575possible problem, but continue running.
576
577@menu
578* Warning Basics:: Warnings concepts and functions to report them.
579* Warning Variables:: Variables programs bind to customize their warnings.
580* Warning Options:: Variables users set to control display of warnings.
581@end menu
582
583@node Warning Basics
584@subsection Warning Basics
585@cindex severity level
586
587 Every warning has a textual message, which explains the problem for
588the user, and a @dfn{severity level} which is a symbol. Here are the
589possible severity levels, in order of decreasing severity, and their
590meanings:
591
592@table @code
593@item :emergency
594A problem that will seriously impair Emacs operation soon
595if you do not attend to it promptly.
596@item :error
597A report of data or circumstances that are inherently wrong.
598@item :warning
599A report of data or circumstances that are not inherently wrong, but
600raise suspicion of a possible problem.
601@item :debug
602A report of information that may be useful if you are debugging.
603@end table
604
605 When your program encounters invalid input data, it can either
606signal a Lisp error by calling @code{error} or @code{signal} or report
607a warning with severity @code{:error}. Signaling a Lisp error is the
608easiest thing to do, but it means the program cannot continue
609processing. If you want to take the trouble to implement a way to
610continue processing despite the bad data, then reporting a warning of
611severity @code{:error} is the right way to inform the user of the
612problem. For instance, the Emacs Lisp byte compiler can report an
613error that way and continue compiling other functions. (If the
614program signals a Lisp error and then handles it with
615@code{condition-case}, the user won't see the error message; it could
616show the message to the user by reporting it as a warning.)
617
618@cindex warning type
619 Each warning has a @dfn{warning type} to classify it. The type is a
620list of symbols. The first symbol should be the custom group that you
621use for the program's user options. For example, byte compiler
622warnings use the warning type @code{(bytecomp)}. You can also
623subcategorize the warnings, if you wish, by using more symbols in the
624list.
625
626@defun display-warning type message &optional level buffer-name
627This function reports a warning, using @var{message} as the message
628and @var{type} as the warning type. @var{level} should be the
629severity level, with @code{:warning} being the default.
630
631@var{buffer-name}, if non-@code{nil}, specifies the name of the buffer
632for logging the warning. By default, it is @samp{*Warnings*}.
633@end defun
634
635@defun lwarn type level message &rest args
636This function reports a warning using the value of @code{(format
637@var{message} @var{args}...)} as the message. In other respects it is
638equivalent to @code{display-warning}.
639@end defun
640
641@defun warn message &rest args
642This function reports a warning using the value of @code{(format
643@var{message} @var{args}...)} as the message, @code{(emacs)} as the
644type, and @code{:warning} as the severity level. It exists for
645compatibility only; we recommend not using it, because you should
646specify a specific warning type.
647@end defun
648
649@node Warning Variables
650@subsection Warning Variables
651
652 Programs can customize how their warnings appear by binding
653the variables described in this section.
654
655@defvar warning-levels
656This list defines the meaning and severity order of the warning
657severity levels. Each element defines one severity level,
658and they are arranged in order of decreasing severity.
659
660Each element has the form @code{(@var{level} @var{string}
661@var{function})}, where @var{level} is the severity level it defines.
662@var{string} specifies the textual description of this level.
663@var{string} should use @samp{%s} to specify where to put the warning
664type information, or it can omit the @samp{%s} so as not to include
665that information.
666
667The optional @var{function}, if non-@code{nil}, is a function to call
668with no arguments, to get the user's attention.
669
670Normally you should not change the value of this variable.
671@end defvar
672
673@defvar warning-prefix-function
674If non-@code{nil}, the value is a function to generate prefix text for
675warnings. Programs can bind the variable to a suitable function.
676@code{display-warning} calls this function with the warnings buffer
677current, and the function can insert text in it. That text becomes
678the beginning of the warning message.
679
680The function is called with two arguments, the severity level and its
681entry in @code{warning-levels}. It should return a list to use as the
682entry (this value need not be an actual member of
683@code{warning-levels}). By constructing this value, the function can
684change the severity of the warning, or specify different handling for
685a given severity level.
686
687If the variable's value is @code{nil} then there is no function
688to call.
689@end defvar
690
691@defvar warning-series
692Programs can bind this variable to @code{t} to say that the next
693warning should begin a series. When several warnings form a series,
694that means to leave point on the first warning of the series, rather
695than keep moving it for each warning so that it appears on the last one.
696The series ends when the local binding is unbound and
697@code{warning-series} becomes @code{nil} again.
698
699The value can also be a symbol with a function definition. That is
700equivalent to @code{t}, except that the next warning will also call
701the function with no arguments with the warnings buffer current. The
702function can insert text which will serve as a header for the series
703of warnings.
704
705Once a series has begun, the value is a marker which points to the
706buffer position in the warnings buffer of the start of the series.
707
708The variable's normal value is @code{nil}, which means to handle
709each warning separately.
710@end defvar
711
712@defvar warning-fill-prefix
713When this variable is non-@code{nil}, it specifies a fill prefix to
714use for filling each warning's text.
715@end defvar
716
717@defvar warning-type-format
718This variable specifies the format for displaying the warning type
719in the warning message. The result of formatting the type this way
720gets included in the message under the control of the string in the
721entry in @code{warning-levels}. The default value is @code{" (%s)"}.
722If you bind it to @code{""} then the warning type won't appear at
723all.
724@end defvar
725
726@node Warning Options
727@subsection Warning Options
728
729 These variables are used by users to control what happens
730when a Lisp program reports a warning.
731
732@defopt warning-minimum-level
733This user option specifies the minimum severity level that should be
734shown immediately to the user. The default is @code{:warning}, which
735means to immediately display all warnings except @code{:debug}
736warnings.
737@end defopt
738
739@defopt warning-minimum-log-level
740This user option specifies the minimum severity level that should be
741logged in the warnings buffer. The default is @code{:warning}, which
742means to log all warnings except @code{:debug} warnings.
743@end defopt
744
745@defopt warning-suppress-types
746This list specifies which warning types should not be displayed
747immediately for the user. Each element of the list should be a list
748of symbols. If its elements match the first elements in a warning
749type, then that warning is not displayed immediately.
750@end defopt
751
752@defopt warning-suppress-log-types
753This list specifies which warning types should not be logged in the
754warnings buffer. Each element of the list should be a list of
755symbols. If it matches the first few elements in a warning type, then
756that warning is not logged.
757@end defopt
758
759@node Invisible Text
760@section Invisible Text
761
762@cindex invisible text
763You can make characters @dfn{invisible}, so that they do not appear on
764the screen, with the @code{invisible} property. This can be either a
765text property (@pxref{Text Properties}) or a property of an overlay
766(@pxref{Overlays}). Cursor motion also partly ignores these
767characters; if the command loop finds point within them, it moves
768point to the other side of them.
769
770In the simplest case, any non-@code{nil} @code{invisible} property makes
771a character invisible. This is the default case---if you don't alter
772the default value of @code{buffer-invisibility-spec}, this is how the
773@code{invisible} property works. You should normally use @code{t}
774as the value of the @code{invisible} property if you don't plan
775to set @code{buffer-invisibility-spec} yourself.
776
777More generally, you can use the variable @code{buffer-invisibility-spec}
778to control which values of the @code{invisible} property make text
779invisible. This permits you to classify the text into different subsets
780in advance, by giving them different @code{invisible} values, and
781subsequently make various subsets visible or invisible by changing the
782value of @code{buffer-invisibility-spec}.
783
784Controlling visibility with @code{buffer-invisibility-spec} is
785especially useful in a program to display the list of entries in a
786database. It permits the implementation of convenient filtering
787commands to view just a part of the entries in the database. Setting
788this variable is very fast, much faster than scanning all the text in
789the buffer looking for properties to change.
790
791@defvar buffer-invisibility-spec
792This variable specifies which kinds of @code{invisible} properties
793actually make a character invisible. Setting this variable makes it
794buffer-local.
795
796@table @asis
797@item @code{t}
798A character is invisible if its @code{invisible} property is
799non-@code{nil}. This is the default.
800
801@item a list
802Each element of the list specifies a criterion for invisibility; if a
803character's @code{invisible} property fits any one of these criteria,
804the character is invisible. The list can have two kinds of elements:
805
806@table @code
807@item @var{atom}
808A character is invisible if its @code{invisible} property value
809is @var{atom} or if it is a list with @var{atom} as a member.
810
811@item (@var{atom} . t)
812A character is invisible if its @code{invisible} property value is
813@var{atom} or if it is a list with @var{atom} as a member. Moreover,
814a sequence of such characters displays as an ellipsis.
815@end table
816@end table
817@end defvar
818
819 Two functions are specifically provided for adding elements to
820@code{buffer-invisibility-spec} and removing elements from it.
821
822@defun add-to-invisibility-spec element
823This function adds the element @var{element} to
824@code{buffer-invisibility-spec}. If @code{buffer-invisibility-spec}
825was @code{t}, it changes to a list, @code{(t)}, so that text whose
826@code{invisible} property is @code{t} remains invisible.
827@end defun
828
829@defun remove-from-invisibility-spec element
830This removes the element @var{element} from
831@code{buffer-invisibility-spec}. This does nothing if @var{element}
832is not in the list.
833@end defun
834
835 A convention for use of @code{buffer-invisibility-spec} is that a
836major mode should use the mode's own name as an element of
837@code{buffer-invisibility-spec} and as the value of the
838@code{invisible} property:
839
840@example
841;; @r{If you want to display an ellipsis:}
842(add-to-invisibility-spec '(my-symbol . t))
843;; @r{If you don't want ellipsis:}
844(add-to-invisibility-spec 'my-symbol)
845
846(overlay-put (make-overlay beginning end)
847 'invisible 'my-symbol)
848
849;; @r{When done with the overlays:}
850(remove-from-invisibility-spec '(my-symbol . t))
851;; @r{Or respectively:}
852(remove-from-invisibility-spec 'my-symbol)
853@end example
854
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855 You can check for invisibility using the following function:
856
857@defun invisible-p pos-or-prop
858If @var{pos-or-prop} is a marker or number, this function returns a
859non-@code{nil} value if the text at that position is invisible.
860
861If @var{pos-or-prop} is any other kind of Lisp object, that is taken
862to mean a possible value of the @code{invisible} text or overlay
863property. In that case, this function returns a non-@code{nil} value
864if that value would cause text to become invisible, based on the
865current value of @code{buffer-invisibility-spec}.
866@end defun
867
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868@vindex line-move-ignore-invisible
869 Ordinarily, functions that operate on text or move point do not care
870whether the text is invisible. The user-level line motion commands
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871ignore invisible newlines if @code{line-move-ignore-invisible} is
872non-@code{nil} (the default), but only because they are explicitly
873programmed to do so.
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874
875 However, if a command ends with point inside or immediately before
876invisible text, the main editing loop moves point further forward or
877further backward (in the same direction that the command already moved
878it) until that condition is no longer true. Thus, if the command
879moved point back into an invisible range, Emacs moves point back to
880the beginning of that range, and then back one more character. If the
881command moved point forward into an invisible range, Emacs moves point
882forward up to the first visible character that follows the invisible
883text.
884
885 Incremental search can make invisible overlays visible temporarily
886and/or permanently when a match includes invisible text. To enable
887this, the overlay should have a non-@code{nil}
888@code{isearch-open-invisible} property. The property value should be a
889function to be called with the overlay as an argument. This function
890should make the overlay visible permanently; it is used when the match
891overlaps the overlay on exit from the search.
892
893 During the search, such overlays are made temporarily visible by
894temporarily modifying their invisible and intangible properties. If you
895want this to be done differently for a certain overlay, give it an
896@code{isearch-open-invisible-temporary} property which is a function.
897The function is called with two arguments: the first is the overlay, and
898the second is @code{nil} to make the overlay visible, or @code{t} to
899make it invisible again.
900
901@node Selective Display
902@section Selective Display
903@c @cindex selective display Duplicates selective-display
904
905 @dfn{Selective display} refers to a pair of related features for
906hiding certain lines on the screen.
907
908 The first variant, explicit selective display, is designed for use
909in a Lisp program: it controls which lines are hidden by altering the
910text. This kind of hiding in some ways resembles the effect of the
911@code{invisible} property (@pxref{Invisible Text}), but the two
912features are different and do not work the same way.
913
914 In the second variant, the choice of lines to hide is made
915automatically based on indentation. This variant is designed to be a
916user-level feature.
917
918 The way you control explicit selective display is by replacing a
919newline (control-j) with a carriage return (control-m). The text that
920was formerly a line following that newline is now hidden. Strictly
921speaking, it is temporarily no longer a line at all, since only
922newlines can separate lines; it is now part of the previous line.
923
924 Selective display does not directly affect editing commands. For
925example, @kbd{C-f} (@code{forward-char}) moves point unhesitatingly
926into hidden text. However, the replacement of newline characters with
927carriage return characters affects some editing commands. For
928example, @code{next-line} skips hidden lines, since it searches only
929for newlines. Modes that use selective display can also define
930commands that take account of the newlines, or that control which
931parts of the text are hidden.
932
933 When you write a selectively displayed buffer into a file, all the
934control-m's are output as newlines. This means that when you next read
935in the file, it looks OK, with nothing hidden. The selective display
936effect is seen only within Emacs.
937
938@defvar selective-display
939This buffer-local variable enables selective display. This means that
940lines, or portions of lines, may be made hidden.
941
942@itemize @bullet
943@item
944If the value of @code{selective-display} is @code{t}, then the character
945control-m marks the start of hidden text; the control-m, and the rest
946of the line following it, are not displayed. This is explicit selective
947display.
948
949@item
950If the value of @code{selective-display} is a positive integer, then
951lines that start with more than that many columns of indentation are not
952displayed.
953@end itemize
954
955When some portion of a buffer is hidden, the vertical movement
956commands operate as if that portion did not exist, allowing a single
957@code{next-line} command to skip any number of hidden lines.
958However, character movement commands (such as @code{forward-char}) do
959not skip the hidden portion, and it is possible (if tricky) to insert
960or delete text in an hidden portion.
961
962In the examples below, we show the @emph{display appearance} of the
963buffer @code{foo}, which changes with the value of
964@code{selective-display}. The @emph{contents} of the buffer do not
965change.
966
967@example
968@group
969(setq selective-display nil)
970 @result{} nil
971
972---------- Buffer: foo ----------
9731 on this column
974 2on this column
975 3n this column
976 3n this column
977 2on this column
9781 on this column
979---------- Buffer: foo ----------
980@end group
981
982@group
983(setq selective-display 2)
984 @result{} 2
985
986---------- Buffer: foo ----------
9871 on this column
988 2on this column
989 2on this column
9901 on this column
991---------- Buffer: foo ----------
992@end group
993@end example
994@end defvar
995
01f17ae2 996@defopt selective-display-ellipses
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997If this buffer-local variable is non-@code{nil}, then Emacs displays
998@samp{@dots{}} at the end of a line that is followed by hidden text.
999This example is a continuation of the previous one.
1000
1001@example
1002@group
1003(setq selective-display-ellipses t)
1004 @result{} t
1005
1006---------- Buffer: foo ----------
10071 on this column
1008 2on this column ...
1009 2on this column
10101 on this column
1011---------- Buffer: foo ----------
1012@end group
1013@end example
1014
1015You can use a display table to substitute other text for the ellipsis
1016(@samp{@dots{}}). @xref{Display Tables}.
01f17ae2 1017@end defopt
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1018
1019@node Temporary Displays
1020@section Temporary Displays
1021
1022 Temporary displays are used by Lisp programs to put output into a
1023buffer and then present it to the user for perusal rather than for
1024editing. Many help commands use this feature.
1025
1026@defspec with-output-to-temp-buffer buffer-name forms@dots{}
1027This function executes @var{forms} while arranging to insert any output
1028they print into the buffer named @var{buffer-name}, which is first
1029created if necessary, and put into Help mode. Finally, the buffer is
1030displayed in some window, but not selected.
1031
1032If the @var{forms} do not change the major mode in the output buffer,
1033so that it is still Help mode at the end of their execution, then
1034@code{with-output-to-temp-buffer} makes this buffer read-only at the
1035end, and also scans it for function and variable names to make them
1036into clickable cross-references. @xref{Docstring hyperlinks, , Tips
1037for Documentation Strings}, in particular the item on hyperlinks in
1038documentation strings, for more details.
1039
1040The string @var{buffer-name} specifies the temporary buffer, which
1041need not already exist. The argument must be a string, not a buffer.
1042The buffer is erased initially (with no questions asked), and it is
1043marked as unmodified after @code{with-output-to-temp-buffer} exits.
1044
1045@code{with-output-to-temp-buffer} binds @code{standard-output} to the
1046temporary buffer, then it evaluates the forms in @var{forms}. Output
1047using the Lisp output functions within @var{forms} goes by default to
1048that buffer (but screen display and messages in the echo area, although
1049they are ``output'' in the general sense of the word, are not affected).
1050@xref{Output Functions}.
1051
1052Several hooks are available for customizing the behavior
1053of this construct; they are listed below.
1054
1055The value of the last form in @var{forms} is returned.
1056
1057@example
1058@group
1059---------- Buffer: foo ----------
1060 This is the contents of foo.
1061---------- Buffer: foo ----------
1062@end group
1063
1064@group
1065(with-output-to-temp-buffer "foo"
1066 (print 20)
1067 (print standard-output))
1068@result{} #<buffer foo>
1069
1070---------- Buffer: foo ----------
107120
1072
1073#<buffer foo>
1074
1075---------- Buffer: foo ----------
1076@end group
1077@end example
1078@end defspec
1079
01f17ae2 1080@defopt temp-buffer-show-function
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1081If this variable is non-@code{nil}, @code{with-output-to-temp-buffer}
1082calls it as a function to do the job of displaying a help buffer. The
1083function gets one argument, which is the buffer it should display.
1084
1085It is a good idea for this function to run @code{temp-buffer-show-hook}
1086just as @code{with-output-to-temp-buffer} normally would, inside of
1087@code{save-selected-window} and with the chosen window and buffer
1088selected.
01f17ae2 1089@end defopt
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1090
1091@defvar temp-buffer-setup-hook
1092This normal hook is run by @code{with-output-to-temp-buffer} before
1093evaluating @var{body}. When the hook runs, the temporary buffer is
1094current. This hook is normally set up with a function to put the
1095buffer in Help mode.
1096@end defvar
1097
1098@defvar temp-buffer-show-hook
1099This normal hook is run by @code{with-output-to-temp-buffer} after
1100displaying the temporary buffer. When the hook runs, the temporary buffer
6733e827 1101is current, and the window it was displayed in is selected.
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1102@end defvar
1103
1104@defun momentary-string-display string position &optional char message
1105This function momentarily displays @var{string} in the current buffer at
1106@var{position}. It has no effect on the undo list or on the buffer's
1107modification status.
1108
1109The momentary display remains until the next input event. If the next
1110input event is @var{char}, @code{momentary-string-display} ignores it
1111and returns. Otherwise, that event remains buffered for subsequent use
1112as input. Thus, typing @var{char} will simply remove the string from
1113the display, while typing (say) @kbd{C-f} will remove the string from
1114the display and later (presumably) move point forward. The argument
1115@var{char} is a space by default.
1116
1117The return value of @code{momentary-string-display} is not meaningful.
1118
1119If the string @var{string} does not contain control characters, you can
1120do the same job in a more general way by creating (and then subsequently
1121deleting) an overlay with a @code{before-string} property.
1122@xref{Overlay Properties}.
1123
1124If @var{message} is non-@code{nil}, it is displayed in the echo area
1125while @var{string} is displayed in the buffer. If it is @code{nil}, a
1126default message says to type @var{char} to continue.
1127
1128In this example, point is initially located at the beginning of the
1129second line:
1130
1131@example
1132@group
1133---------- Buffer: foo ----------
1134This is the contents of foo.
1135@point{}Second line.
1136---------- Buffer: foo ----------
1137@end group
1138
1139@group
1140(momentary-string-display
1141 "**** Important Message! ****"
1142 (point) ?\r
1143 "Type RET when done reading")
1144@result{} t
1145@end group
1146
1147@group
1148---------- Buffer: foo ----------
1149This is the contents of foo.
1150**** Important Message! ****Second line.
1151---------- Buffer: foo ----------
1152
1153---------- Echo Area ----------
1154Type RET when done reading
1155---------- Echo Area ----------
1156@end group
1157@end example
1158@end defun
1159
1160@node Overlays
1161@section Overlays
1162@cindex overlays
1163
1164You can use @dfn{overlays} to alter the appearance of a buffer's text on
1165the screen, for the sake of presentation features. An overlay is an
1166object that belongs to a particular buffer, and has a specified
1167beginning and end. It also has properties that you can examine and set;
1168these affect the display of the text within the overlay.
1169
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1170@cindex scalability of overlays
1171The visual effect of an overlay is the same as of the corresponding
1172text property (@pxref{Text Properties}). However, due to a different
1173implementation, overlays generally don't scale well (many operations
1174take a time that is proportional to the number of overlays in the
1175buffer). If you need to affect the visual appearance of many portions
0c1cfe01 1176in the buffer, we recommend using text properties.
b20ecfa1 1177
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1178An overlay uses markers to record its beginning and end; thus,
1179editing the text of the buffer adjusts the beginning and end of each
1180overlay so that it stays with the text. When you create the overlay,
1181you can specify whether text inserted at the beginning should be
1182inside the overlay or outside, and likewise for the end of the overlay.
1183
1184@menu
1185* Managing Overlays:: Creating and moving overlays.
1186* Overlay Properties:: How to read and set properties.
d24880de 1187 What properties do to the screen display.
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1188* Finding Overlays:: Searching for overlays.
1189@end menu
1190
1191@node Managing Overlays
1192@subsection Managing Overlays
1193
1194 This section describes the functions to create, delete and move
1195overlays, and to examine their contents. Overlay changes are not
1196recorded in the buffer's undo list, since the overlays are not
1197part of the buffer's contents.
1198
1199@defun overlayp object
1200This function returns @code{t} if @var{object} is an overlay.
1201@end defun
1202
1203@defun make-overlay start end &optional buffer front-advance rear-advance
1204This function creates and returns an overlay that belongs to
1205@var{buffer} and ranges from @var{start} to @var{end}. Both @var{start}
1206and @var{end} must specify buffer positions; they may be integers or
1207markers. If @var{buffer} is omitted, the overlay is created in the
1208current buffer.
1209
1210The arguments @var{front-advance} and @var{rear-advance} specify the
1211marker insertion type for the start of the overlay and for the end of
1212the overlay, respectively. @xref{Marker Insertion Types}. If they
1213are both @code{nil}, the default, then the overlay extends to include
1214any text inserted at the beginning, but not text inserted at the end.
1215If @var{front-advance} is non-@code{nil}, text inserted at the
1216beginning of the overlay is excluded from the overlay. If
1217@var{rear-advance} is non-@code{nil}, text inserted at the end of the
1218overlay is included in the overlay.
1219@end defun
1220
1221@defun overlay-start overlay
1222This function returns the position at which @var{overlay} starts,
1223as an integer.
1224@end defun
1225
1226@defun overlay-end overlay
1227This function returns the position at which @var{overlay} ends,
1228as an integer.
1229@end defun
1230
1231@defun overlay-buffer overlay
1232This function returns the buffer that @var{overlay} belongs to. It
1233returns @code{nil} if @var{overlay} has been deleted.
1234@end defun
1235
1236@defun delete-overlay overlay
1237This function deletes @var{overlay}. The overlay continues to exist as
1238a Lisp object, and its property list is unchanged, but it ceases to be
1239attached to the buffer it belonged to, and ceases to have any effect on
1240display.
1241
1242A deleted overlay is not permanently disconnected. You can give it a
1243position in a buffer again by calling @code{move-overlay}.
1244@end defun
1245
1246@defun move-overlay overlay start end &optional buffer
1247This function moves @var{overlay} to @var{buffer}, and places its bounds
1248at @var{start} and @var{end}. Both arguments @var{start} and @var{end}
1249must specify buffer positions; they may be integers or markers.
1250
1251If @var{buffer} is omitted, @var{overlay} stays in the same buffer it
1252was already associated with; if @var{overlay} was deleted, it goes into
1253the current buffer.
1254
1255The return value is @var{overlay}.
1256
1257This is the only valid way to change the endpoints of an overlay. Do
1258not try modifying the markers in the overlay by hand, as that fails to
1259update other vital data structures and can cause some overlays to be
1260``lost.''
1261@end defun
1262
1263@defun remove-overlays &optional start end name value
1264This function removes all the overlays between @var{start} and
1265@var{end} whose property @var{name} has the value @var{value}. It can
1266move the endpoints of the overlays in the region, or split them.
1267
1268If @var{name} is omitted or @code{nil}, it means to delete all overlays in
1269the specified region. If @var{start} and/or @var{end} are omitted or
1270@code{nil}, that means the beginning and end of the buffer respectively.
1271Therefore, @code{(remove-overlays)} removes all the overlays in the
1272current buffer.
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1273@end defun
1274
1275@defun copy-overlay overlay
1276This function returns a copy of @var{overlay}. The copy has the same
1277endpoints and properties as @var{overlay}. However, the marker
1278insertion type for the start of the overlay and for the end of the
1279overlay are set to their default values (@pxref{Marker Insertion
1280Types}).
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1281@end defun
1282
1283 Here are some examples:
1284
1285@example
1286;; @r{Create an overlay.}
1287(setq foo (make-overlay 1 10))
1288 @result{} #<overlay from 1 to 10 in display.texi>
1289(overlay-start foo)
1290 @result{} 1
1291(overlay-end foo)
1292 @result{} 10
1293(overlay-buffer foo)
1294 @result{} #<buffer display.texi>
1295;; @r{Give it a property we can check later.}
1296(overlay-put foo 'happy t)
1297 @result{} t
1298;; @r{Verify the property is present.}
1299(overlay-get foo 'happy)
1300 @result{} t
1301;; @r{Move the overlay.}
1302(move-overlay foo 5 20)
1303 @result{} #<overlay from 5 to 20 in display.texi>
1304(overlay-start foo)
1305 @result{} 5
1306(overlay-end foo)
1307 @result{} 20
1308;; @r{Delete the overlay.}
1309(delete-overlay foo)
1310 @result{} nil
1311;; @r{Verify it is deleted.}
1312foo
1313 @result{} #<overlay in no buffer>
1314;; @r{A deleted overlay has no position.}
1315(overlay-start foo)
1316 @result{} nil
1317(overlay-end foo)
1318 @result{} nil
1319(overlay-buffer foo)
1320 @result{} nil
1321;; @r{Undelete the overlay.}
1322(move-overlay foo 1 20)
1323 @result{} #<overlay from 1 to 20 in display.texi>
1324;; @r{Verify the results.}
1325(overlay-start foo)
1326 @result{} 1
1327(overlay-end foo)
1328 @result{} 20
1329(overlay-buffer foo)
1330 @result{} #<buffer display.texi>
1331;; @r{Moving and deleting the overlay does not change its properties.}
1332(overlay-get foo 'happy)
1333 @result{} t
1334@end example
1335
1336 Emacs stores the overlays of each buffer in two lists, divided
1337around an arbitrary ``center position.'' One list extends backwards
1338through the buffer from that center position, and the other extends
1339forwards from that center position. The center position can be anywhere
1340in the buffer.
1341
1342@defun overlay-recenter pos
1343This function recenters the overlays of the current buffer around
1344position @var{pos}. That makes overlay lookup faster for positions
1345near @var{pos}, but slower for positions far away from @var{pos}.
1346@end defun
1347
1348 A loop that scans the buffer forwards, creating overlays, can run
1349faster if you do @code{(overlay-recenter (point-max))} first.
1350
1351@node Overlay Properties
1352@subsection Overlay Properties
1353
1354 Overlay properties are like text properties in that the properties that
1355alter how a character is displayed can come from either source. But in
1356most respects they are different. @xref{Text Properties}, for comparison.
1357
1358 Text properties are considered a part of the text; overlays and
1359their properties are specifically considered not to be part of the
1360text. Thus, copying text between various buffers and strings
1361preserves text properties, but does not try to preserve overlays.
1362Changing a buffer's text properties marks the buffer as modified,
1363while moving an overlay or changing its properties does not. Unlike
1364text property changes, overlay property changes are not recorded in
1365the buffer's undo list.
1366
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1367 Since more than one overlay can specify a property value for the
1368same character, Emacs lets you specify a priority value of each
1369overlay. You should not make assumptions about which overlay will
1370prevail when there is a conflict and they have the same priority.
1371
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1372 These functions read and set the properties of an overlay:
1373
1374@defun overlay-get overlay prop
1375This function returns the value of property @var{prop} recorded in
1376@var{overlay}, if any. If @var{overlay} does not record any value for
1377that property, but it does have a @code{category} property which is a
1378symbol, that symbol's @var{prop} property is used. Otherwise, the value
1379is @code{nil}.
1380@end defun
1381
1382@defun overlay-put overlay prop value
1383This function sets the value of property @var{prop} recorded in
1384@var{overlay} to @var{value}. It returns @var{value}.
1385@end defun
1386
1387@defun overlay-properties overlay
1388This returns a copy of the property list of @var{overlay}.
1389@end defun
1390
1391 See also the function @code{get-char-property} which checks both
1392overlay properties and text properties for a given character.
1393@xref{Examining Properties}.
1394
1395 Many overlay properties have special meanings; here is a table
1396of them:
1397
1398@table @code
1399@item priority
1400@kindex priority @r{(overlay property)}
1401This property's value (which should be a nonnegative integer number)
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1402determines the priority of the overlay. No priority, or @code{nil},
1403means zero.
1404
1405The priority matters when two or more overlays cover the same
1406character and both specify the same property; the one whose
1407@code{priority} value is larger overrides the other. For the
1408@code{face} property, the higher priority overlay's value does not
1409completely override the other value; instead, its face attributes
1410override the face attributes of the lower priority @code{face}
1411property.
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1412
1413Currently, all overlays take priority over text properties. Please
1414avoid using negative priority values, as we have not yet decided just
1415what they should mean.
1416
1417@item window
1418@kindex window @r{(overlay property)}
1419If the @code{window} property is non-@code{nil}, then the overlay
1420applies only on that window.
1421
1422@item category
1423@kindex category @r{(overlay property)}
1424If an overlay has a @code{category} property, we call it the
1425@dfn{category} of the overlay. It should be a symbol. The properties
1426of the symbol serve as defaults for the properties of the overlay.
1427
1428@item face
1429@kindex face @r{(overlay property)}
1430This property controls the way text is displayed---for example, which
1431font and which colors. @xref{Faces}, for more information.
1432
1433In the simplest case, the value is a face name. It can also be a list;
1434then each element can be any of these possibilities:
1435
1436@itemize @bullet
1437@item
1438A face name (a symbol or string).
1439
1440@item
1441A property list of face attributes. This has the form (@var{keyword}
1442@var{value} @dots{}), where each @var{keyword} is a face attribute
1443name and @var{value} is a meaningful value for that attribute. With
1444this feature, you do not need to create a face each time you want to
1445specify a particular attribute for certain text. @xref{Face
1446Attributes}.
1447
1448@item
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1449A cons cell, of the form @code{(foreground-color . @var{color-name})}
1450or @code{(background-color . @var{color-name})}. These elements
1451specify just the foreground color or just the background color.
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1452
1453@code{(foreground-color . @var{color-name})} has the same effect as
1454@code{(:foreground @var{color-name})}; likewise for the background.
1455@end itemize
1456
1457@item mouse-face
1458@kindex mouse-face @r{(overlay property)}
1459This property is used instead of @code{face} when the mouse is within
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1460the range of the overlay. However, Emacs ignores all face attributes
1461from this property that alter the text size (e.g. @code{:height},
1462@code{:weight}, and @code{:slant}). Those attributes are always the
1463same as in the unhighlighted text.
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1464
1465@item display
1466@kindex display @r{(overlay property)}
1467This property activates various features that change the
1468way text is displayed. For example, it can make text appear taller
1469or shorter, higher or lower, wider or narrower, or replaced with an image.
1470@xref{Display Property}.
1471
1472@item help-echo
1473@kindex help-echo @r{(overlay property)}
1474If an overlay has a @code{help-echo} property, then when you move the
1475mouse onto the text in the overlay, Emacs displays a help string in the
1476echo area, or in the tooltip window. For details see @ref{Text
1477help-echo}.
1478
1479@item modification-hooks
1480@kindex modification-hooks @r{(overlay property)}
1481This property's value is a list of functions to be called if any
1482character within the overlay is changed or if text is inserted strictly
1483within the overlay.
1484
1485The hook functions are called both before and after each change.
1486If the functions save the information they receive, and compare notes
1487between calls, they can determine exactly what change has been made
1488in the buffer text.
1489
1490When called before a change, each function receives four arguments: the
1491overlay, @code{nil}, and the beginning and end of the text range to be
1492modified.
1493
1494When called after a change, each function receives five arguments: the
1495overlay, @code{t}, the beginning and end of the text range just
1496modified, and the length of the pre-change text replaced by that range.
1497(For an insertion, the pre-change length is zero; for a deletion, that
1498length is the number of characters deleted, and the post-change
1499beginning and end are equal.)
1500
1501If these functions modify the buffer, they should bind
1502@code{inhibit-modification-hooks} to @code{t} around doing so, to
1503avoid confusing the internal mechanism that calls these hooks.
1504
1505Text properties also support the @code{modification-hooks} property,
1506but the details are somewhat different (@pxref{Special Properties}).
1507
1508@item insert-in-front-hooks
1509@kindex insert-in-front-hooks @r{(overlay property)}
1510This property's value is a list of functions to be called before and
1511after inserting text right at the beginning of the overlay. The calling
1512conventions are the same as for the @code{modification-hooks} functions.
1513
1514@item insert-behind-hooks
1515@kindex insert-behind-hooks @r{(overlay property)}
1516This property's value is a list of functions to be called before and
1517after inserting text right at the end of the overlay. The calling
1518conventions are the same as for the @code{modification-hooks} functions.
1519
1520@item invisible
1521@kindex invisible @r{(overlay property)}
1522The @code{invisible} property can make the text in the overlay
1523invisible, which means that it does not appear on the screen.
1524@xref{Invisible Text}, for details.
1525
1526@item intangible
1527@kindex intangible @r{(overlay property)}
1528The @code{intangible} property on an overlay works just like the
1529@code{intangible} text property. @xref{Special Properties}, for details.
1530
1531@item isearch-open-invisible
1532This property tells incremental search how to make an invisible overlay
1533visible, permanently, if the final match overlaps it. @xref{Invisible
1534Text}.
1535
1536@item isearch-open-invisible-temporary
1537This property tells incremental search how to make an invisible overlay
1538visible, temporarily, during the search. @xref{Invisible Text}.
1539
1540@item before-string
1541@kindex before-string @r{(overlay property)}
1542This property's value is a string to add to the display at the beginning
1543of the overlay. The string does not appear in the buffer in any
1544sense---only on the screen.
1545
1546@item after-string
1547@kindex after-string @r{(overlay property)}
1548This property's value is a string to add to the display at the end of
1549the overlay. The string does not appear in the buffer in any
1550sense---only on the screen.
1551
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1552@item line-prefix
1553This property specifies a display spec to prepend to each
1554non-continuation line at display-time. @xref{Truncation}.
1555
1556@itemx wrap-prefix
1557This property specifies a display spec to prepend to each continuation
1558line at display-time. @xref{Truncation}.
1559
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1560@item evaporate
1561@kindex evaporate @r{(overlay property)}
1562If this property is non-@code{nil}, the overlay is deleted automatically
1563if it becomes empty (i.e., if its length becomes zero). If you give
1564an empty overlay a non-@code{nil} @code{evaporate} property, that deletes
1565it immediately.
1566
1567@item local-map
1568@cindex keymap of character (and overlays)
1569@kindex local-map @r{(overlay property)}
1570If this property is non-@code{nil}, it specifies a keymap for a portion
1571of the text. The property's value replaces the buffer's local map, when
1572the character after point is within the overlay. @xref{Active Keymaps}.
1573
1574@item keymap
1575@kindex keymap @r{(overlay property)}
1576The @code{keymap} property is similar to @code{local-map} but overrides the
1577buffer's local map (and the map specified by the @code{local-map}
1578property) rather than replacing it.
1579@end table
1580
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1581The @code{local-map} and @code{keymap} properties do not affect a
1582string displayed by the @code{before-string}, @code{after-string}, or
1583@code{display} properties. This is only relevant for mouse clicks and
1584other mouse events that fall on the string, since point is never on
1585the string. To bind special mouse events for the string, assign it a
1586@code{local-map} or @code{keymap} text property. @xref{Special
1587Properties}.
1588
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1589@node Finding Overlays
1590@subsection Searching for Overlays
1591
1592@defun overlays-at pos
1593This function returns a list of all the overlays that cover the
1594character at position @var{pos} in the current buffer. The list is in
1595no particular order. An overlay contains position @var{pos} if it
1596begins at or before @var{pos}, and ends after @var{pos}.
1597
1598To illustrate usage, here is a Lisp function that returns a list of the
1599overlays that specify property @var{prop} for the character at point:
1600
1601@smallexample
1602(defun find-overlays-specifying (prop)
1603 (let ((overlays (overlays-at (point)))
1604 found)
1605 (while overlays
1606 (let ((overlay (car overlays)))
1607 (if (overlay-get overlay prop)
1608 (setq found (cons overlay found))))
1609 (setq overlays (cdr overlays)))
1610 found))
1611@end smallexample
1612@end defun
1613
1614@defun overlays-in beg end
1615This function returns a list of the overlays that overlap the region
1616@var{beg} through @var{end}. ``Overlap'' means that at least one
1617character is contained within the overlay and also contained within the
1618specified region; however, empty overlays are included in the result if
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1619they are located at @var{beg}, strictly between @var{beg} and @var{end},
1620or at @var{end} when @var{end} denotes the position at the end of the
1621buffer.
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1622@end defun
1623
1624@defun next-overlay-change pos
1625This function returns the buffer position of the next beginning or end
1626of an overlay, after @var{pos}. If there is none, it returns
1627@code{(point-max)}.
1628@end defun
1629
1630@defun previous-overlay-change pos
1631This function returns the buffer position of the previous beginning or
1632end of an overlay, before @var{pos}. If there is none, it returns
1633@code{(point-min)}.
1634@end defun
1635
1636 As an example, here's a simplified (and inefficient) version of the
1637primitive function @code{next-single-char-property-change}
1638(@pxref{Property Search}). It searches forward from position
1639@var{pos} for the next position where the value of a given property
1640@code{prop}, as obtained from either overlays or text properties,
1641changes.
1642
1643@smallexample
1644(defun next-single-char-property-change (position prop)
1645 (save-excursion
1646 (goto-char position)
1647 (let ((propval (get-char-property (point) prop)))
1648 (while (and (not (eobp))
1649 (eq (get-char-property (point) prop) propval))
1650 (goto-char (min (next-overlay-change (point))
1651 (next-single-property-change (point) prop)))))
1652 (point)))
1653@end smallexample
1654
1655@node Width
1656@section Width
1657
1658Since not all characters have the same width, these functions let you
1659check the width of a character. @xref{Primitive Indent}, and
1660@ref{Screen Lines}, for related functions.
1661
1662@defun char-width char
1663This function returns the width in columns of the character @var{char},
1664if it were displayed in the current buffer and the selected window.
1665@end defun
1666
1667@defun string-width string
1668This function returns the width in columns of the string @var{string},
1669if it were displayed in the current buffer and the selected window.
1670@end defun
1671
1672@defun truncate-string-to-width string width &optional start-column padding ellipsis
1673This function returns the part of @var{string} that fits within
1674@var{width} columns, as a new string.
1675
1676If @var{string} does not reach @var{width}, then the result ends where
1677@var{string} ends. If one multi-column character in @var{string}
1678extends across the column @var{width}, that character is not included in
1679the result. Thus, the result can fall short of @var{width} but cannot
1680go beyond it.
1681
1682The optional argument @var{start-column} specifies the starting column.
1683If this is non-@code{nil}, then the first @var{start-column} columns of
1684the string are omitted from the value. If one multi-column character in
1685@var{string} extends across the column @var{start-column}, that
1686character is not included.
1687
1688The optional argument @var{padding}, if non-@code{nil}, is a padding
1689character added at the beginning and end of the result string, to extend
1690it to exactly @var{width} columns. The padding character is used at the
1691end of the result if it falls short of @var{width}. It is also used at
1692the beginning of the result if one multi-column character in
1693@var{string} extends across the column @var{start-column}.
1694
1695If @var{ellipsis} is non-@code{nil}, it should be a string which will
1696replace the end of @var{str} (including any padding) if it extends
1697beyond @var{end-column}, unless the display width of @var{str} is
1698equal to or less than the display width of @var{ellipsis}. If
1699@var{ellipsis} is non-@code{nil} and not a string, it stands for
1700@code{"..."}.
1701
1702@example
1703(truncate-string-to-width "\tab\t" 12 4)
1704 @result{} "ab"
1705(truncate-string-to-width "\tab\t" 12 4 ?\s)
1706 @result{} " ab "
1707@end example
1708@end defun
1709
1710@node Line Height
1711@section Line Height
1712@cindex line height
1713
1714 The total height of each display line consists of the height of the
1715contents of the line, plus optional additional vertical line spacing
1716above or below the display line.
1717
1718 The height of the line contents is the maximum height of any
1719character or image on that display line, including the final newline
1720if there is one. (A display line that is continued doesn't include a
1721final newline.) That is the default line height, if you do nothing to
1722specify a greater height. (In the most common case, this equals the
1723height of the default frame font.)
1724
1725 There are several ways to explicitly specify a larger line height,
1726either by specifying an absolute height for the display line, or by
1727specifying vertical space. However, no matter what you specify, the
1728actual line height can never be less than the default.
1729
1730@kindex line-height @r{(text property)}
1731 A newline can have a @code{line-height} text or overlay property
1732that controls the total height of the display line ending in that
1733newline.
1734
1735 If the property value is @code{t}, the newline character has no
1736effect on the displayed height of the line---the visible contents
1737alone determine the height. This is useful for tiling small images
1738(or image slices) without adding blank areas between the images.
1739
1740 If the property value is a list of the form @code{(@var{height}
1741@var{total})}, that adds extra space @emph{below} the display line.
1742First Emacs uses @var{height} as a height spec to control extra space
1743@emph{above} the line; then it adds enough space @emph{below} the line
1744to bring the total line height up to @var{total}. In this case, the
1745other ways to specify the line spacing are ignored.
1746
1747 Any other kind of property value is a height spec, which translates
1748into a number---the specified line height. There are several ways to
1749write a height spec; here's how each of them translates into a number:
1750
1751@table @code
1752@item @var{integer}
1753If the height spec is a positive integer, the height value is that integer.
1754@item @var{float}
1755If the height spec is a float, @var{float}, the numeric height value
1756is @var{float} times the frame's default line height.
1757@item (@var{face} . @var{ratio})
1758If the height spec is a cons of the format shown, the numeric height
1759is @var{ratio} times the height of face @var{face}. @var{ratio} can
1760be any type of number, or @code{nil} which means a ratio of 1.
1761If @var{face} is @code{t}, it refers to the current face.
1762@item (nil . @var{ratio})
1763If the height spec is a cons of the format shown, the numeric height
1764is @var{ratio} times the height of the contents of the line.
1765@end table
1766
1767 Thus, any valid height spec determines the height in pixels, one way
1768or another. If the line contents' height is less than that, Emacs
1769adds extra vertical space above the line to achieve the specified
1770total height.
1771
1772 If you don't specify the @code{line-height} property, the line's
1773height consists of the contents' height plus the line spacing.
1774There are several ways to specify the line spacing for different
1775parts of Emacs text.
1776
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1777 On graphical terminals, you can specify the line spacing for all
1778lines in a frame, using the @code{line-spacing} frame parameter
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1779(@pxref{Layout Parameters}). However, if the default value of
1780@code{line-spacing} is non-@code{nil}, it overrides the
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1781frame's @code{line-spacing} parameter. An integer value specifies the
1782number of pixels put below lines. A floating point number specifies
1783the spacing relative to the frame's default line height.
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1784
1785@vindex line-spacing
1786 You can specify the line spacing for all lines in a buffer via the
1787buffer-local @code{line-spacing} variable. An integer value specifies
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1788the number of pixels put below lines. A floating point number
1789specifies the spacing relative to the default frame line height. This
1790overrides line spacings specified for the frame.
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1791
1792@kindex line-spacing @r{(text property)}
1793 Finally, a newline can have a @code{line-spacing} text or overlay
1794property that overrides the default frame line spacing and the buffer
1795local @code{line-spacing} variable, for the display line ending in
1796that newline.
1797
1798 One way or another, these mechanisms specify a Lisp value for the
1799spacing of each line. The value is a height spec, and it translates
1800into a Lisp value as described above. However, in this case the
1801numeric height value specifies the line spacing, rather than the line
1802height.
1803
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1804 On text-only terminals, the line spacing cannot be altered.
1805
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1806@node Faces
1807@section Faces
1808@cindex faces
1809
42a2a154 1810 A @dfn{face} is a collection of graphical attributes for displaying
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1811text: font, foreground color, background color, optional underlining,
1812and so on. Faces control how buffer text is displayed, and how some
1813parts of the frame, such as the mode-line, are displayed.
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1814@xref{Standard Faces,,, emacs, The GNU Emacs Manual}, for the list of
1815faces Emacs normally comes with.
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1816
1817@cindex face id
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1818 For most purposes, you refer to a face in Lisp programs using its
1819@dfn{face name}. This is either a string or (equivalently) a Lisp
1820symbol whose name is equal to that string.
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1821
1822@defun facep object
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1823This function returns a non-@code{nil} value if @var{object} is a Lisp
1824symbol or string that names a face. Otherwise, it returns @code{nil}.
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1825@end defun
1826
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1827 Each face name is meaningful for all frames, and by default it has
1828the same meaning in all frames. But you can arrange to give a
1829particular face name a special meaning in one frame if you wish.
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1830
1831@menu
1832* Defining Faces:: How to define a face with @code{defface}.
1833* Face Attributes:: What is in a face?
1834* Attribute Functions:: Functions to examine and set face attributes.
1835* Displaying Faces:: How Emacs combines the faces specified for a character.
35137ed3 1836* Face Remapping:: Remapping faces to alternative definitions.
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1837* Face Functions:: How to define and examine faces.
1838* Auto Faces:: Hook for automatic face assignment.
35137ed3 1839* Basic Faces:: Faces that are defined by default.
9185bf49 1840* Font Selection:: Finding the best available font for a face.
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1841* Font Lookup:: Looking up the names of available fonts
1842 and information about them.
1843* Fontsets:: A fontset is a collection of fonts
1844 that handle a range of character sets.
c2aa555a 1845* Low-Level Font:: Lisp representation for character display fonts.
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1846@end menu
1847
1848@node Defining Faces
1849@subsection Defining Faces
1850
1851 The way to define a new face is with @code{defface}. This creates a
1852kind of customization item (@pxref{Customization}) which the user can
1853customize using the Customization buffer (@pxref{Easy Customization,,,
1854emacs, The GNU Emacs Manual}).
1855
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1856 People are sometimes tempted to create variables whose values specify
1857which faces to use (for example, Font-Lock does this). In the vast
1858majority of cases, this is not necessary, and simply using faces
1859directly is preferable.
1860
b8d4c8d0 1861@defmac defface face spec doc [keyword value]@dots{}
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1862This declares @var{face} as a customizable face whose default
1863attributes are given by @var{spec}. You should not quote the symbol
1864@var{face}, and it should not end in @samp{-face} (that would be
1865redundant). The argument @var{doc} specifies the face documentation.
1866The keywords you can use in @code{defface} are the same as in
1867@code{defgroup} and @code{defcustom} (@pxref{Common Keywords}).
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1868
1869When @code{defface} executes, it defines the face according to
1870@var{spec}, then uses any customizations that were read from the
1871init file (@pxref{Init File}) to override that specification.
1872
1873When you evaluate a @code{defface} form with @kbd{C-M-x} in Emacs
1874Lisp mode (@code{eval-defun}), a special feature of @code{eval-defun}
1875overrides any customizations of the face. This way, the face reflects
1876exactly what the @code{defface} says.
1877
1878The purpose of @var{spec} is to specify how the face should appear on
1879different kinds of terminals. It should be an alist whose elements
1880have the form @code{(@var{display} @var{atts})}. Each element's
1881@sc{car}, @var{display}, specifies a class of terminals. (The first
1882element, if its @sc{car} is @code{default}, is special---it specifies
1883defaults for the remaining elements). The element's @sc{cadr},
1884@var{atts}, is a list of face attributes and their values; it
1885specifies what the face should look like on that kind of terminal.
1886The possible attributes are defined in the value of
1887@code{custom-face-attributes}.
1888
1889The @var{display} part of an element of @var{spec} determines which
1890frames the element matches. If more than one element of @var{spec}
1891matches a given frame, the first element that matches is the one used
1892for that frame. There are three possibilities for @var{display}:
1893
1894@table @asis
1895@item @code{default}
1896This element of @var{spec} doesn't match any frames; instead, it
1897specifies defaults that apply to all frames. This kind of element, if
1898used, must be the first element of @var{spec}. Each of the following
1899elements can override any or all of these defaults.
1900
1901@item @code{t}
1902This element of @var{spec} matches all frames. Therefore, any
1903subsequent elements of @var{spec} are never used. Normally
1904@code{t} is used in the last (or only) element of @var{spec}.
1905
1906@item a list
1907If @var{display} is a list, each element should have the form
1908@code{(@var{characteristic} @var{value}@dots{})}. Here
1909@var{characteristic} specifies a way of classifying frames, and the
1910@var{value}s are possible classifications which @var{display} should
1911apply to. Here are the possible values of @var{characteristic}:
1912
1913@table @code
1914@item type
1915The kind of window system the frame uses---either @code{graphic} (any
1916graphics-capable display), @code{x}, @code{pc} (for the MS-DOS console),
9e2a2647
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1917@code{w32} (for MS Windows 9X/NT/2K/XP), or @code{tty}
1918(a non-graphics-capable display).
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1919@xref{Window Systems, window-system}.
1920
1921@item class
1922What kinds of colors the frame supports---either @code{color},
1923@code{grayscale}, or @code{mono}.
1924
1925@item background
1926The kind of background---either @code{light} or @code{dark}.
1927
1928@item min-colors
1929An integer that represents the minimum number of colors the frame
1930should support. This matches a frame if its
1931@code{display-color-cells} value is at least the specified integer.
1932
1933@item supports
1934Whether or not the frame can display the face attributes given in
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1935@var{value}@dots{} (@pxref{Face Attributes}). @xref{Display Face
1936Attribute Testing}, for more information on exactly how this testing
1937is done.
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1938@end table
1939
1940If an element of @var{display} specifies more than one @var{value} for a
1941given @var{characteristic}, any of those values is acceptable. If
1942@var{display} has more than one element, each element should specify a
1943different @var{characteristic}; then @emph{each} characteristic of the
1944frame must match one of the @var{value}s specified for it in
1945@var{display}.
1946@end table
1947@end defmac
1948
1949 Here's how the standard face @code{region} is defined:
1950
1951@example
1952@group
1953(defface region
1954 '((((class color) (min-colors 88) (background dark))
1955 :background "blue3")
1956@end group
1957 (((class color) (min-colors 88) (background light))
1958 :background "lightgoldenrod2")
1959 (((class color) (min-colors 16) (background dark))
1960 :background "blue3")
1961 (((class color) (min-colors 16) (background light))
1962 :background "lightgoldenrod2")
1963 (((class color) (min-colors 8))
1964 :background "blue" :foreground "white")
1965 (((type tty) (class mono))
1966 :inverse-video t)
1967 (t :background "gray"))
1968@group
1969 "Basic face for highlighting the region."
1970 :group 'basic-faces)
1971@end group
1972@end example
1973
1974 Internally, @code{defface} uses the symbol property
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1975@code{face-defface-spec} to record the specified face attributes. The
1976attributes saved by the user with the customization buffer are
1977recorded in the symbol property @code{saved-face}; the attributes
1978customized by the user for the current session, but not saved, are
1979recorded in the symbol property @code{customized-face}. The
1980documentation string is recorded in the symbol property
1981@code{face-documentation}.
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1982
1983@defopt frame-background-mode
1984This option, if non-@code{nil}, specifies the background type to use for
1985interpreting face definitions. If it is @code{dark}, then Emacs treats
1986all frames as if they had a dark background, regardless of their actual
1987background colors. If it is @code{light}, then Emacs treats all frames
1988as if they had a light background.
1989@end defopt
1990
1991@node Face Attributes
1992@subsection Face Attributes
1993@cindex face attributes
1994
1995 The effect of using a face is determined by a fixed set of @dfn{face
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1996attributes}. This table lists all the face attributes, their possible
1997values, and their effects. You can specify more than one face for a
1998given piece of text; Emacs merges the attributes of all the faces to
1999determine how to display the text. @xref{Displaying Faces}.
2000
2001 In addition to the values given below, each face attribute can also
2002have the value @code{unspecified}. This special value means the face
2003doesn't specify that attribute. In face merging, when the first face
2004fails to specify a particular attribute, the next face gets a chance.
2005However, the @code{default} face must specify all attributes.
2006
2007 Some of these font attributes are meaningful only on certain kinds
2008of displays. If your display cannot handle a certain attribute, the
2009attribute is ignored.
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2010
2011@table @code
2012@item :family
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2013Font family or fontset (a string). @xref{Fonts,,, emacs, The GNU
2014Emacs Manual}. If you specify a font family name, the wild-card
2015characters @samp{*} and @samp{?} are allowed. The function
2016@code{font-family-list}, described below, returns a list of available
2017family names. @xref{Fontsets}, for information about fontsets.
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2018
2019@item :foundry
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2020The name of the @dfn{font foundry} for the font family specified by
2021the @code{:family} attribute (a string). The wild-card characters
2022@samp{*} and @samp{?} are allowed. @xref{Fonts,,, emacs, The GNU
2023Emacs Manual}.
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2024
2025@item :width
42a2a154 2026Relative proportionate character width, also known as the character
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2027set width. This should be one of the symbols @code{ultra-condensed},
2028@code{extra-condensed}, @code{condensed}, @code{semi-condensed},
2029@code{normal}, @code{semi-expanded}, @code{expanded},
2030@code{extra-expanded}, or @code{ultra-expanded}.
2031
2032@item :height
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2033The height of the font. In the simplest case, this is an integer in
2034units of 1/10 point.
2035
2036The value can also be a floating point number or a function, which
2037specifies the height relative to an @dfn{underlying face} (i.e., a
2038face that has a lower priority in the list described in
2039@ref{Displaying Faces}). If the value is a floating point number,
2040that specifies the amount by which to scale the height of the
2041underlying face. If the value is a function, that function is called
2042with one argument, the height of the underlying face, and returns the
2043height of the new face. If the function is passed an integer
2044argument, it must return an integer.
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2045
2046The height of the default face must be specified using an integer;
2047floating point and function values are not allowed.
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2048
2049@item :weight
42a2a154 2050Font weight---one of the symbols (from densest to faintest)
b8d4c8d0 2051@code{ultra-bold}, @code{extra-bold}, @code{bold}, @code{semi-bold},
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2052@code{normal}, @code{semi-light}, @code{light}, @code{extra-light}, or
2053@code{ultra-light}. On text-only terminals that support
2054variable-brightness text, any weight greater than normal is displayed
2055as extra bright, and any weight less than normal is displayed as
2056half-bright.
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2057
2058@item :slant
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2059Font slant---one of the symbols @code{italic}, @code{oblique},
2060@code{normal}, @code{reverse-italic}, or @code{reverse-oblique}. On
2061text-only terminals that support variable-brightness text, slanted
2062text is displayed as half-bright.
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2063
2064@item :foreground
2065Foreground color, a string. The value can be a system-defined color
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2066name, or a hexadecimal color specification. @xref{Color Names}. On
2067black-and-white displays, certain shades of gray are implemented by
2068stipple patterns.
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2069
2070@item :background
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2071Background color, a string. The value can be a system-defined color
2072name, or a hexadecimal color specification. @xref{Color Names}.
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2073
2074@item :underline
2075Whether or not characters should be underlined, and in what color. If
2076the value is @code{t}, underlining uses the foreground color of the
2077face. If the value is a string, underlining uses that color. The
2078value @code{nil} means do not underline.
2079
2080@item :overline
2081Whether or not characters should be overlined, and in what color.
2082The value is used like that of @code{:underline}.
2083
2084@item :strike-through
2085Whether or not characters should be strike-through, and in what
2086color. The value is used like that of @code{:underline}.
2087
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2088@item :box
2089Whether or not a box should be drawn around characters, its color, the
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2090width of the box lines, and 3D appearance. Here are the possible
2091values of the @code{:box} attribute, and what they mean:
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2092
2093@table @asis
2094@item @code{nil}
2095Don't draw a box.
2096
2097@item @code{t}
2098Draw a box with lines of width 1, in the foreground color.
2099
2100@item @var{color}
2101Draw a box with lines of width 1, in color @var{color}.
2102
2103@item @code{(:line-width @var{width} :color @var{color} :style @var{style})}
2104This way you can explicitly specify all aspects of the box. The value
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2105@var{width} specifies the width of the lines to draw; it defaults to
21061. A negative width @var{-n} means to draw a line of width @var{n}
2107that occupies the space of the underlying text, thus avoiding any
2108increase in the character height or width.
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2109
2110The value @var{color} specifies the color to draw with. The default is
2111the foreground color of the face for simple boxes, and the background
2112color of the face for 3D boxes.
2113
2114The value @var{style} specifies whether to draw a 3D box. If it is
2115@code{released-button}, the box looks like a 3D button that is not being
2116pressed. If it is @code{pressed-button}, the box looks like a 3D button
2117that is being pressed. If it is @code{nil} or omitted, a plain 2D box
2118is used.
2119@end table
2120
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2121@item :inverse-video
2122Whether or not characters should be displayed in inverse video. The
2123value should be @code{t} (yes) or @code{nil} (no).
b8d4c8d0 2124
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2125@item :stipple
2126The background stipple, a bitmap.
b8d4c8d0 2127
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2128The value can be a string; that should be the name of a file containing
2129external-format X bitmap data. The file is found in the directories
2130listed in the variable @code{x-bitmap-file-path}.
b8d4c8d0 2131
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2132Alternatively, the value can specify the bitmap directly, with a list
2133of the form @code{(@var{width} @var{height} @var{data})}. Here,
2134@var{width} and @var{height} specify the size in pixels, and
2135@var{data} is a string containing the raw bits of the bitmap, row by
2136row. Each row occupies @math{(@var{width} + 7) / 8} consecutive bytes
2137in the string (which should be a unibyte string for best results).
2138This means that each row always occupies at least one whole byte.
b8d4c8d0 2139
42a2a154 2140If the value is @code{nil}, that means use no stipple pattern.
b8d4c8d0 2141
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2142Normally you do not need to set the stipple attribute, because it is
2143used automatically to handle certain shades of gray.
b8d4c8d0 2144
42a2a154 2145@item :font
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2146The font used to display the face. Its value should be a font object.
2147@xref{Font Selection}, for information about font objects.
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2148
2149When specifying this attribute using @code{set-face-attribute}
9185bf49 2150(@pxref{Attribute Functions}), you may also supply a font spec, a font
42a2a154 2151entity, or a string. Emacs converts such values to an appropriate
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2152font object, and stores that font object as the actual attribute
2153value. If you specify a string, the contents of the string should be
2154a font name (@pxref{Font X,, Font Specification Options, emacs, The
2155GNU Emacs Manual}); if the font name is an XLFD containing wildcards,
2156Emacs chooses the first font matching those wildcards. Specifying
2157this attribute also changes the values of the @code{:family},
2158@code{:foundry}, @code{:width}, @code{:height}, @code{:weight}, and
2159@code{:slant} attributes.
b8d4c8d0 2160
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2161@item :inherit
2162The name of a face from which to inherit attributes, or a list of face
2163names. Attributes from inherited faces are merged into the face like
2164an underlying face would be, with higher priority than underlying
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2165faces (@pxref{Displaying Faces}). If a list of faces is used,
2166attributes from faces earlier in the list override those from later
2167faces.
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2168@end table
2169
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2170For compatibility with Emacs 20, you can also specify values for two
2171``fake'' face attributes: @code{:bold} and @code{:italic}. Their
2172values must be either @code{t} or @code{nil}; a value of
2173@code{unspecified} is not allowed. Setting @code{:bold} to @code{t}
2174is equivalent to setting the @code{:weight} attribute to @code{bold},
2175and setting it to @code{nil} is equivalent to setting @code{:weight}
2176to @code{normal}. Setting @code{:italic} to @code{t} is equivalent to
2177setting the @code{:slant} attribute to @code{italic}, and setting it
2178to @code{nil} is equivalent to setting @code{:slant} to @code{normal}.
2179
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2180@defun font-family-list &optional frame
2181This function returns a list of available font family names. The
2182optional argument @var{frame} specifies the frame on which the text is
2183to be displayed; if it is @code{nil}, the selected frame is used.
2184@end defun
2185
01f17ae2 2186@defopt underline-minimum-offset
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2187This variable specifies the minimum distance between the baseline and
2188the underline, in pixels, when displaying underlined text.
01f17ae2 2189@end defopt
0c1cfe01 2190
01f17ae2 2191@defopt x-bitmap-file-path
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2192This variable specifies a list of directories for searching
2193for bitmap files, for the @code{:stipple} attribute.
01f17ae2 2194@end defopt
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2195
2196@defun bitmap-spec-p object
2197This returns @code{t} if @var{object} is a valid bitmap specification,
2198suitable for use with @code{:stipple} (see above). It returns
2199@code{nil} otherwise.
2200@end defun
2201
2202@node Attribute Functions
2203@subsection Face Attribute Functions
2204
2205 This section describes the functions for accessing and modifying the
2206attributes of an existing face.
2207
2208@defun set-face-attribute face frame &rest arguments
42a2a154 2209This function sets one or more attributes of @var{face} for
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2210@var{frame}. The attributes you specify this way override whatever
2211the @code{defface} says.
2212
2213The extra arguments @var{arguments} specify the attributes to set, and
2214the values for them. They should consist of alternating attribute names
2215(such as @code{:family} or @code{:underline}) and corresponding values.
2216Thus,
2217
2218@example
2219(set-face-attribute 'foo nil
2220 :width 'extended
2221 :weight 'bold
2222 :underline "red")
2223@end example
2224
2225@noindent
2226sets the attributes @code{:width}, @code{:weight} and @code{:underline}
2227to the corresponding values.
2228
2229If @var{frame} is @code{t}, this function sets the default attributes
2230for new frames. Default attribute values specified this way override
2231the @code{defface} for newly created frames.
2232
2233If @var{frame} is @code{nil}, this function sets the attributes for
2234all existing frames, and the default for new frames.
2235@end defun
2236
2237@defun face-attribute face attribute &optional frame inherit
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2238This returns the value of the @var{attribute} attribute of @var{face}
2239on @var{frame}. If @var{frame} is @code{nil}, that means the selected
2240frame (@pxref{Input Focus}).
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2241
2242If @var{frame} is @code{t}, this returns whatever new-frames default
2243value you previously specified with @code{set-face-attribute} for the
2244@var{attribute} attribute of @var{face}. If you have not specified
2245one, it returns @code{nil}.
2246
2247If @var{inherit} is @code{nil}, only attributes directly defined by
2248@var{face} are considered, so the return value may be
2249@code{unspecified}, or a relative value. If @var{inherit} is
2250non-@code{nil}, @var{face}'s definition of @var{attribute} is merged
2251with the faces specified by its @code{:inherit} attribute; however the
2252return value may still be @code{unspecified} or relative. If
2253@var{inherit} is a face or a list of faces, then the result is further
2254merged with that face (or faces), until it becomes specified and
2255absolute.
2256
2257To ensure that the return value is always specified and absolute, use
2258a value of @code{default} for @var{inherit}; this will resolve any
2259unspecified or relative values by merging with the @code{default} face
2260(which is always completely specified).
2261
2262For example,
2263
2264@example
2265(face-attribute 'bold :weight)
2266 @result{} bold
2267@end example
2268@end defun
2269
2270@defun face-attribute-relative-p attribute value
2271This function returns non-@code{nil} if @var{value}, when used as the
2272value of the face attribute @var{attribute}, is relative. This means
2273it would modify, rather than completely override, any value that comes
2274from a subsequent face in the face list or that is inherited from
2275another face.
2276
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2277@code{unspecified} is a relative value for all attributes. For
2278@code{:height}, floating point and function values are also relative.
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2279
2280For example:
2281
2282@example
2283(face-attribute-relative-p :height 2.0)
2284 @result{} t
2285@end example
2286@end defun
2287
b3d50cff
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2288@defun face-all-attributes face &optional frame
2289This function returns an alist of attributes of @var{face}. The
2290elements of the result are name-value pairs of the form
2291@w{@code{(@var{attr-name} . @var{attr-value})}}. Optional argument
2292@var{frame} specifies the frame whose definition of @var{face} to
2293return; if omitted or @code{nil}, the returned value describes the
2294default attributes of @var{face} for newly created frames.
2295@end defun
2296
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2297@defun merge-face-attribute attribute value1 value2
2298If @var{value1} is a relative value for the face attribute
2299@var{attribute}, returns it merged with the underlying value
2300@var{value2}; otherwise, if @var{value1} is an absolute value for the
2301face attribute @var{attribute}, returns @var{value1} unchanged.
2302@end defun
2303
42a2a154 2304 The following functions provide compatibility with Emacs 20 and
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2305below. They work by calling @code{set-face-attribute}. Values of
2306@code{t} and @code{nil} for their @var{frame} argument are handled
b8d4c8d0
GM
2307just like @code{set-face-attribute} and @code{face-attribute}.
2308
2309@defun set-face-foreground face color &optional frame
2310@defunx set-face-background face color &optional frame
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2311These functions set the @code{:foreground} attribute (or
2312@code{:background} attribute, respectively) of @var{face} to
2313@var{color}.
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GM
2314@end defun
2315
2316@defun set-face-stipple face pattern &optional frame
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2317This function sets the @code{:stipple} attribute of @var{face} to
2318@var{pattern}.
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GM
2319@end defun
2320
2321@defun set-face-font face font &optional frame
d466a866 2322This function sets the @code{:font} attribute of @var{face} to
b8d4c8d0
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2323@var{font}.
2324@end defun
2325
2326@defun set-face-bold-p face bold-p &optional frame
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2327This function sets the @code{:weight} attribute of @var{face} to
2328@var{normal} if @var{bold-p} is @code{nil}, and to @var{bold}
2329otherwise.
b8d4c8d0
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2330@end defun
2331
2332@defun set-face-italic-p face italic-p &optional frame
d466a866
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2333This function sets the @code{:slant} attribute of @var{face} to
2334@var{normal} if @var{italic-p} is @code{nil}, and to @var{italic}
2335otherwise.
b8d4c8d0
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2336@end defun
2337
2338@defun set-face-underline-p face underline &optional frame
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2339This function sets the @code{:underline} attribute of @var{face} to
2340@var{underline}.
b8d4c8d0
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2341@end defun
2342
2343@defun set-face-inverse-video-p face inverse-video-p &optional frame
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2344This function sets the @code{:inverse-video} attribute of @var{face}
2345to @var{inverse-video-p}.
b8d4c8d0
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2346@end defun
2347
2348@defun invert-face face &optional frame
2349This function swaps the foreground and background colors of face
2350@var{face}.
2351@end defun
2352
d466a866
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2353 The following functions examine the attributes of a face. If you
2354don't specify @var{frame}, they refer to the selected frame; @code{t}
2355refers to the default data for new frames. They return the symbol
b8d4c8d0
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2356@code{unspecified} if the face doesn't define any value for that
2357attribute.
2358
2359@defun face-foreground face &optional frame inherit
2360@defunx face-background face &optional frame inherit
2361These functions return the foreground color (or background color,
2362respectively) of face @var{face}, as a string.
2363
2364If @var{inherit} is @code{nil}, only a color directly defined by the face is
2365returned. If @var{inherit} is non-@code{nil}, any faces specified by its
2366@code{:inherit} attribute are considered as well, and if @var{inherit}
2367is a face or a list of faces, then they are also considered, until a
2368specified color is found. To ensure that the return value is always
2369specified, use a value of @code{default} for @var{inherit}.
2370@end defun
2371
2372@defun face-stipple face &optional frame inherit
2373This function returns the name of the background stipple pattern of face
2374@var{face}, or @code{nil} if it doesn't have one.
2375
2376If @var{inherit} is @code{nil}, only a stipple directly defined by the
2377face is returned. If @var{inherit} is non-@code{nil}, any faces
2378specified by its @code{:inherit} attribute are considered as well, and
2379if @var{inherit} is a face or a list of faces, then they are also
2380considered, until a specified stipple is found. To ensure that the
2381return value is always specified, use a value of @code{default} for
2382@var{inherit}.
2383@end defun
2384
2385@defun face-font face &optional frame
2386This function returns the name of the font of face @var{face}.
2387@end defun
2388
2389@defun face-bold-p face &optional frame
d466a866
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2390This function returns a non-@code{nil} value if the @code{:weight}
2391attribute of @var{face} is bolder than normal (i.e., one of
2392@code{semi-bold}, @code{bold}, @code{extra-bold}, or
2393@code{ultra-bold}). Otherwise, it returns @code{nil}.
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2394@end defun
2395
2396@defun face-italic-p face &optional frame
d466a866
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2397This function returns a non-@code{nil} value if the @code{:slant}
2398attribute of @var{face} is @code{italic} or @code{oblique}, and
b8d4c8d0
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2399@code{nil} otherwise.
2400@end defun
2401
2402@defun face-underline-p face &optional frame
2403This function returns the @code{:underline} attribute of face @var{face}.
2404@end defun
2405
2406@defun face-inverse-video-p face &optional frame
2407This function returns the @code{:inverse-video} attribute of face @var{face}.
2408@end defun
2409
2410@node Displaying Faces
2411@subsection Displaying Faces
2412
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2413 Here is how Emacs determines the face to use for displaying any
2414given piece of text:
b8d4c8d0
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2415
2416@itemize @bullet
2417@item
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2418If the text consists of a special glyph, the glyph can specify a
2419particular face. @xref{Glyphs}.
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2420
2421@item
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2422If the text lies within an active region, Emacs highlights it using
2423the @code{region} face. @xref{Standard Faces,,, emacs, The GNU Emacs
2424Manual}.
b8d4c8d0
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2425
2426@item
d466a866
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2427If the text lies within an overlay with a non-@code{nil} @code{face}
2428property, Emacs applies the face or face attributes specified by that
2429property. If the overlay has a @code{mouse-face} property and the
2430mouse is ``near enough'' to the overlay, Emacs applies the face or
2431face attributes specified by the @code{mouse-face} property instead.
2432@xref{Overlay Properties}.
b8d4c8d0 2433
d466a866
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2434When multiple overlays cover one character, an overlay with higher
2435priority overrides those with lower priority. @xref{Overlays}.
b8d4c8d0
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2436
2437@item
d466a866
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2438If the text contains a @code{face} or @code{mouse-face} property,
2439Emacs applies the specified faces and face attributes. @xref{Special
2440Properties}. (This is how Font Lock mode faces are applied.
2441@xref{Font Lock Mode}.)
b8d4c8d0
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2442
2443@item
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2444If the text lies within the mode line of the selected window, Emacs
2445applies the @code{mode-line} face. For the mode line of a
2446non-selected window, Emacs applies the @code{mode-line-inactive} face.
2447For a header line, Emacs applies the @code{header-line} face.
b8d4c8d0
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2448
2449@item
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2450If any given attribute has not been specified during the preceding
2451steps, Emacs applies the attribute of the @code{default} face.
b8d4c8d0
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2452@end itemize
2453
2454 If these various sources together specify more than one face for a
2455particular character, Emacs merges the attributes of the various faces
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2456specified. For each attribute, Emacs tries using the above order
2457(i.e., first the face of any special glyph; then the face for region
2458highlighting, if appropriate; then faces specified by overlays, then
2459faces specified by text properties, then the @code{mode-line} or
2460@code{mode-line-inactive} or @code{header-line} face, if appropriate,
2461and finally the @code{default} face).
b8d4c8d0 2462
d466a866
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2463@node Face Remapping
2464@subsection Face Remapping
f2cec7a9 2465
d466a866
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2466 The variable @code{face-remapping-alist} is used for buffer-local or
2467global changes in the appearance of a face. For instance, it can be
2468used to make the @code{default} face a variable-pitch face within a
2469particular buffer.
f2cec7a9 2470
d466a866
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2471@defvar face-remapping-alist
2472An alist whose elements have the form @code{(@var{face}
2473@var{remapping...})}. This causes Emacs to display text using the
2474face @var{face} using @var{remapping...} instead of @var{face}'s
2475ordinary definition. @var{remapping...} may be any face specification
2476suitable for a @code{face} text property: either a face name, or a
2477property list of attribute/value pairs. @xref{Special Properties}.
2478
2479If @code{face-remapping-alist} is buffer-local, its local value takes
2480effect only within that buffer.
f2cec7a9
MB
2481
2482Two points bear emphasizing:
2483
2484@enumerate
2485@item
2486The new definition @var{remapping...} is the complete
2487specification of how to display @var{face}---it entirely replaces,
2488rather than augmenting or modifying, the normal definition of that
2489face.
2490
2491@item
2492If @var{remapping...} recursively references the same face name
2493@var{face}, either directly remapping entry, or via the
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2494@code{:inherit} attribute of some other face in @var{remapping...},
2495then that reference uses the normal definition of @var{face} in the
2496selected frame, instead of the ``remapped'' definition.
f2cec7a9
MB
2497
2498For instance, if the @code{mode-line} face is remapped using this
2499entry in @code{face-remapping-alist}:
2500@example
2501(mode-line italic mode-line)
2502@end example
2503@noindent
2504then the new definition of the @code{mode-line} face inherits from the
2505@code{italic} face, and the @emph{normal} (non-remapped) definition of
2506@code{mode-line} face.
2507@end enumerate
d466a866 2508@end defvar
f2cec7a9
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2509
2510 A typical use of the @code{face-remapping-alist} is to change a
2511buffer's @code{default} face; for example, the following changes a
2512buffer's @code{default} face to use the @code{variable-pitch} face,
2513with the height doubled:
2514
2515@example
2516(set (make-local-variable 'face-remapping-alist)
2517 '((default variable-pitch :height 2.0)))
2518@end example
2519
d466a866 2520 The following functions implement a higher-level interface to
9d3d42fb
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2521@code{face-remapping-alist}, making it easier to use
2522``cooperatively''. They are mainly intended for buffer-local use, and
2523so all make @code{face-remapping-alist} variable buffer-local as a
d466a866
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2524side-effect. They use entries in @code{face-remapping-alist} which
2525have the general form:
9d3d42fb
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2526
2527@example
2528 (@var{face} @var{relative_specs_1} @var{relative_specs_2} @var{...} @var{base_specs})
2529@end example
2530
0c1cfe01
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2531Everything except @var{face} is a ``face spec'': a list of face names
2532or face attribute-value pairs. All face specs are merged together,
2533with earlier values taking precedence.
9d3d42fb
MB
2534
2535The @var{relative_specs_}n values are ``relative specs'', and are
e40a85cd
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2536added by @code{face-remap-add-relative} (and removed by
2537@code{face-remap-remove-relative}. These are intended for face
9d3d42fb
MB
2538modifications (such as increasing the size). Typical users of these
2539relative specs would be minor modes.
2540
2541@var{base_specs} is the lowest-priority value, and by default is just the
2542face name, which causes the global definition of that face to be used.
2543
2544A non-default value of @var{base_specs} may also be set using
e40a85cd 2545@code{face-remap-set-base}. Because this @emph{overwrites} the
9d3d42fb 2546default base-spec value (which inherits the global face definition),
e40a85cd 2547it is up to the caller of @code{face-remap-set-base} to add such
9d3d42fb 2548inheritance if it is desired. A typical use of
e40a85cd 2549@code{face-remap-set-base} would be a major mode adding a face
9d3d42fb
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2550remappings, e.g., of the default face.
2551
2552
e40a85cd 2553@defun face-remap-add-relative face &rest specs
9d3d42fb
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2554This functions adds a face remapping entry of @var{face} to @var{specs}
2555in the current buffer.
2556
2557It returns a ``cookie'' which can be used to later delete the remapping with
e40a85cd 2558@code{face-remap-remove-relative}.
9d3d42fb
MB
2559
2560@var{specs} can be any value suitable for the @code{face} text
2561property, including a face name, a list of face names, or a
2562face-attribute property list. The attributes given by @var{specs}
2563will be merged with any other currently active face remappings of
2564@var{face}, and with the global definition of @var{face} (by default;
e40a85cd
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2565this may be changed using @code{face-remap-set-base}), with the most
2566recently added relative remapping taking precedence.
9d3d42fb
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2567@end defun
2568
e40a85cd 2569@defun face-remap-remove-relative cookie
9d3d42fb 2570This function removes a face remapping previously added by
e40a85cd
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2571@code{face-remap-add-relative}. @var{cookie} should be a return value
2572from that function.
9d3d42fb
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2573@end defun
2574
e40a85cd 2575@defun face-remap-set-base face &rest specs
9d3d42fb
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2576This function sets the ``base remapping'' of @var{face} in the current
2577buffer to @var{specs}. If @var{specs} is empty, the default base
2578remapping is restored, which inherits from the global definition of
2579@var{face}; note that this is different from @var{specs} containing a
2580single value @code{nil}, which has the opposite result (the global
2581definition of @var{face} is ignored).
2582@end defun
2583
e40a85cd 2584@defun face-remap-reset-base face
9d3d42fb
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2585This function sets the ``base remapping'' of @var{face} to its default
2586value, which inherits from @var{face}'s global definition.
2587@end defun
2588
9185bf49
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2589@node Face Functions
2590@subsection Functions for Working with Faces
2591
2592 Here are additional functions for creating and working with faces.
2593
2594@defun make-face name
2595This function defines a new face named @var{name}, initially with all
2596attributes @code{nil}. It does nothing if there is already a face named
2597@var{name}.
2598@end defun
2599
2600@defun face-list
4d3786ac 2601This function returns a list of all defined faces.
9185bf49
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2602@end defun
2603
2604@defun copy-face old-face new-name &optional frame new-frame
2605This function defines a face named @var{new-name} as a copy of the existing
2606face named @var{old-face}. It creates the face @var{new-name} if that
2607doesn't already exist.
2608
2609If the optional argument @var{frame} is given, this function applies
2610only to that frame. Otherwise it applies to each frame individually,
2611copying attributes from @var{old-face} in each frame to @var{new-face}
2612in the same frame.
2613
2614If the optional argument @var{new-frame} is given, then @code{copy-face}
2615copies the attributes of @var{old-face} in @var{frame} to @var{new-name}
2616in @var{new-frame}.
2617@end defun
2618
2619@defun face-id face
2620This function returns the @dfn{face number} of face @var{face}. This
2621is a number that uniquely identifies a face at low levels within
2622Emacs. It is seldom necessary to refer to a face by its face number.
2623@end defun
2624
2625@defun face-documentation face
2626This function returns the documentation string of face @var{face}, or
2627@code{nil} if none was specified for it.
2628@end defun
2629
2630@defun face-equal face1 face2 &optional frame
2631This returns @code{t} if the faces @var{face1} and @var{face2} have the
2632same attributes for display.
2633@end defun
2634
2635@defun face-differs-from-default-p face &optional frame
2636This returns non-@code{nil} if the face @var{face} displays
2637differently from the default face.
2638@end defun
2639
2640@cindex face alias
2641A @dfn{face alias} provides an equivalent name for a face. You can
2642define a face alias by giving the alias symbol the @code{face-alias}
2643property, with a value of the target face name. The following example
2644makes @code{modeline} an alias for the @code{mode-line} face.
2645
2646@example
2647(put 'modeline 'face-alias 'mode-line)
2648@end example
2649
e7e2f529
GM
2650@defun define-obsolete-face-alias obsolete-face current-face &optional when
2651This function defines a face alias and marks it as obsolete, indicating
2652that it may be removed in future. The optional string @var{when}
2653indicates when the face was made obsolete (for example, a release number).
2654@end defun
2655
9185bf49
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2656@node Auto Faces
2657@subsection Automatic Face Assignment
2658@cindex automatic face assignment
2659@cindex faces, automatic choice
2660
2661 This hook is used for automatically assigning faces to text in the
2662buffer. It is part of the implementation of Jit-Lock mode, used by
2663Font-Lock.
2664
2665@defvar fontification-functions
2666This variable holds a list of functions that are called by Emacs
c02f8fe2
AM
2667redisplay as needed, just before doing redisplay. They are called even
2668when Font Lock Mode isn't enabled. When Font Lock Mode is enabled, this
2669variable usually holds just one function, @code{jit-lock-function}.
9185bf49
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2670
2671The functions are called in the order listed, with one argument, a
c02f8fe2
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2672buffer position @var{pos}. Collectively they should attempt to assign
2673faces to the text in the current buffer starting at @var{pos}.
9185bf49 2674
c02f8fe2
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2675The functions should record the faces they assign by setting the
2676@code{face} property. They should also add a non-@code{nil}
2677@code{fontified} property to all the text they have assigned faces to.
9185bf49
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2678That property tells redisplay that faces have been assigned to that text
2679already.
2680
c02f8fe2 2681It is probably a good idea for the functions to do nothing if the
9185bf49
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2682character after @var{pos} already has a non-@code{nil} @code{fontified}
2683property, but this is not required. If one function overrides the
c02f8fe2
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2684assignments made by a previous one, the properties after the last
2685function finishes are the ones that really matter.
9185bf49
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2686
2687For efficiency, we recommend writing these functions so that they
2688usually assign faces to around 400 to 600 characters at each call.
2689@end defvar
2690
35137ed3
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2691@node Basic Faces
2692@subsection Basic Faces
2693
2694If your Emacs Lisp program needs to assign some faces to text, it is
2695often a good idea to use certain existing faces or inherit from them,
2696rather than defining entirely new faces. This way, if other users
2697have customized the basic faces to give Emacs a certain look, your
2698program will ``fit in'' without additional customization.
2699
2700 Some of the basic faces defined in Emacs are listed below. In
2701addition to these, you might want to make use of the Font Lock faces
2702for syntactic highlighting, if highlighting is not already handled by
2703Font Lock mode, or if some Font Lock faces are not in use.
2704@xref{Faces for Font Lock}.
2705
2706@table @code
2707@item default
2708The default face, whose attributes are all specified. All other faces
2709implicitly inherit from it: any unspecified attribute defaults to the
2710attribute on this face (@pxref{Face Attributes}).
2711
2712@item bold
2713@itemx italic
2714@itemx bold-italic
2715@itemx underline
2716@itemx fixed-pitch
2717@itemx variable-pitch
2718These have the attributes indicated by their names (e.g. @code{bold}
2719has a bold @code{:weight} attribute), with all other attributes
2720unspecified (and so given by @code{default}).
2721
2722@item shadow
2723For ``dimmed out'' text. For example, it is used for the ignored
2724part of a filename in the minibuffer (@pxref{Minibuffer File,,
2725Minibuffers for File Names, emacs, The GNU Emacs Manual}).
2726
2727@item link
2728@itemx link-visited
2729For clickable text buttons that send the user to a different
2730buffer or ``location''.
2731
2732@item highlight
2733For stretches of text that should temporarily stand out. For example,
2734it is commonly assigned to the @code{mouse-face} property for cursor
2735highlighting (@pxref{Special Properties}).
2736
2737@item match
2738For text matching a search command.
2739
2740@item error
2741@itemx warning
2742@itemx success
2743For text concerning errors, warnings, or successes. For example,
2744these are used for messages in @samp{*Compilation*} buffers.
2745@end table
2746
c2aa555a
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2747@node Font Selection
2748@subsection Font Selection
9185bf49
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2749
2750 Before Emacs can draw a character on a particular display, it must
2751select a @dfn{font} for that character@footnote{In this context, the
2752term @dfn{font} has nothing to do with Font Lock (@pxref{Font Lock
b7527639
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2753Mode}).}. @xref{Fonts,,, emacs, The GNU Emacs Manual}. Normally,
2754Emacs automatically chooses a font based on the faces assigned to that
2755character---specifically, the face attributes @code{:family},
2756@code{:weight}, @code{:slant}, and @code{:width} (@pxref{Face
2757Attributes}). The choice of font also depends on the character to be
2758displayed; some fonts can only display a limited set of characters.
2759If no available font exactly fits the requirements, Emacs looks for
2760the @dfn{closest matching font}. The variables in this section
2761control how Emacs makes this selection.
9185bf49 2762
01f17ae2 2763@defopt face-font-family-alternatives
c2aa555a
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2764If a given family is specified but does not exist, this variable
2765specifies alternative font families to try. Each element should have
2766this form:
9185bf49 2767
c2aa555a
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2768@example
2769(@var{family} @var{alternate-families}@dots{})
2770@end example
b8d4c8d0 2771
c2aa555a
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2772If @var{family} is specified but not available, Emacs will try the other
2773families given in @var{alternate-families}, one by one, until it finds a
2774family that does exist.
01f17ae2 2775@end defopt
b8d4c8d0 2776
01f17ae2 2777@defopt face-font-selection-order
c2aa555a
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2778If there is no font that exactly matches all desired face attributes
2779(@code{:width}, @code{:height}, @code{:weight}, and @code{:slant}),
2780this variable specifies the order in which these attributes should be
2781considered when selecting the closest matching font. The value should
2782be a list containing those four attribute symbols, in order of
2783decreasing importance. The default is @code{(:width :height :weight
2784:slant)}.
b8d4c8d0
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2785
2786Font selection first finds the best available matches for the first
c2aa555a
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2787attribute in the list; then, among the fonts which are best in that
2788way, it searches for the best matches in the second attribute, and so
2789on.
b8d4c8d0
GM
2790
2791The attributes @code{:weight} and @code{:width} have symbolic values in
2792a range centered around @code{normal}. Matches that are more extreme
2793(farther from @code{normal}) are somewhat preferred to matches that are
2794less extreme (closer to @code{normal}); this is designed to ensure that
2795non-normal faces contrast with normal ones, whenever possible.
2796
b8d4c8d0
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2797One example of a case where this variable makes a difference is when the
2798default font has no italic equivalent. With the default ordering, the
2799@code{italic} face will use a non-italic font that is similar to the
2800default one. But if you put @code{:slant} before @code{:height}, the
2801@code{italic} face will use an italic font, even if its height is not
2802quite right.
01f17ae2 2803@end defopt
b8d4c8d0 2804
01f17ae2 2805@defopt face-font-registry-alternatives
b8d4c8d0
GM
2806This variable lets you specify alternative font registries to try, if a
2807given registry is specified and doesn't exist. Each element should have
2808this form:
2809
2810@example
2811(@var{registry} @var{alternate-registries}@dots{})
2812@end example
2813
2814If @var{registry} is specified but not available, Emacs will try the
2815other registries given in @var{alternate-registries}, one by one,
2816until it finds a registry that does exist.
01f17ae2 2817@end defopt
b8d4c8d0
GM
2818
2819 Emacs can make use of scalable fonts, but by default it does not use
c2aa555a 2820them.
b8d4c8d0 2821
01f17ae2 2822@defopt scalable-fonts-allowed
b8d4c8d0
GM
2823This variable controls which scalable fonts to use. A value of
2824@code{nil}, the default, means do not use scalable fonts. @code{t}
2825means to use any scalable font that seems appropriate for the text.
2826
2827Otherwise, the value must be a list of regular expressions. Then a
2828scalable font is enabled for use if its name matches any regular
2829expression in the list. For example,
2830
2831@example
2832(setq scalable-fonts-allowed '("muleindian-2$"))
2833@end example
2834
2835@noindent
2836allows the use of scalable fonts with registry @code{muleindian-2}.
01f17ae2 2837@end defopt
b8d4c8d0
GM
2838
2839@defvar face-font-rescale-alist
2840This variable specifies scaling for certain faces. Its value should
2841be a list of elements of the form
2842
2843@example
2844(@var{fontname-regexp} . @var{scale-factor})
2845@end example
2846
2847If @var{fontname-regexp} matches the font name that is about to be
2848used, this says to choose a larger similar font according to the
2849factor @var{scale-factor}. You would use this feature to normalize
2850the font size if certain fonts are bigger or smaller than their
2851nominal heights and widths would suggest.
2852@end defvar
2853
b8d4c8d0
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2854@node Font Lookup
2855@subsection Looking Up Fonts
2856
803ee7b9 2857@defun x-list-fonts name &optional reference-face frame maximum width
b8d4c8d0 2858This function returns a list of available font names that match
c2aa555a
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2859@var{name}. @var{name} should be a string containing a font name in
2860either the Fontconfig, GTK, or XLFD format (@pxref{Font X,, Font
2861Specification Options, emacs, The GNU Emacs Manual}). Within an XLFD
2862string, wildcard characters may be used: the @samp{*} character
2863matches any substring, and the @samp{?} character matches any single
2864character. Case is ignored when matching font names.
2865
2866If the optional arguments @var{reference-face} and @var{frame} are
2867specified, the returned list includes only fonts that are the same
2868size as @var{reference-face} (a face name) currently is on the frame
2869@var{frame}.
b8d4c8d0
GM
2870
2871The optional argument @var{maximum} sets a limit on how many fonts to
c2aa555a
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2872return. If it is non-@code{nil}, then the return value is truncated
2873after the first @var{maximum} matching fonts. Specifying a small
2874value for @var{maximum} can make this function much faster, in cases
2875where many fonts match the pattern.
803ee7b9
CY
2876
2877The optional argument @var{width} specifies a desired font width. If
2878it is non-@code{nil}, the function only returns those fonts whose
2879characters are (on average) @var{width} times as wide as
2880@var{reference-face}.
b8d4c8d0
GM
2881@end defun
2882
2883@defun x-family-fonts &optional family frame
2884This function returns a list describing the available fonts for family
2885@var{family} on @var{frame}. If @var{family} is omitted or @code{nil},
2886this list applies to all families, and therefore, it contains all
2887available fonts. Otherwise, @var{family} must be a string; it may
2888contain the wildcards @samp{?} and @samp{*}.
2889
2890The list describes the display that @var{frame} is on; if @var{frame} is
2891omitted or @code{nil}, it applies to the selected frame's display
2892(@pxref{Input Focus}).
2893
c2aa555a 2894Each element in the list is a vector of the following form:
b8d4c8d0
GM
2895
2896@example
2897[@var{family} @var{width} @var{point-size} @var{weight} @var{slant}
2898 @var{fixed-p} @var{full} @var{registry-and-encoding}]
2899@end example
2900
2901The first five elements correspond to face attributes; if you
2902specify these attributes for a face, it will use this font.
2903
2904The last three elements give additional information about the font.
2905@var{fixed-p} is non-@code{nil} if the font is fixed-pitch.
2906@var{full} is the full name of the font, and
2907@var{registry-and-encoding} is a string giving the registry and
2908encoding of the font.
b8d4c8d0
GM
2909@end defun
2910
2911@defvar font-list-limit
2912This variable specifies maximum number of fonts to consider in font
2913matching. The function @code{x-family-fonts} will not return more than
2914that many fonts, and font selection will consider only that many fonts
2915when searching a matching font for face attributes. The default is
2916currently 100.
2917@end defvar
2918
2919@node Fontsets
2920@subsection Fontsets
2921
2922 A @dfn{fontset} is a list of fonts, each assigned to a range of
2923character codes. An individual font cannot display the whole range of
2924characters that Emacs supports, but a fontset can. Fontsets have names,
2925just as fonts do, and you can use a fontset name in place of a font name
2926when you specify the ``font'' for a frame or a face. Here is
2927information about defining a fontset under Lisp program control.
2928
2929@defun create-fontset-from-fontset-spec fontset-spec &optional style-variant-p noerror
2930This function defines a new fontset according to the specification
2931string @var{fontset-spec}. The string should have this format:
2932
2933@smallexample
7b753744 2934@var{fontpattern}, @r{[}@var{charset}:@var{font}@r{]@dots{}}
b8d4c8d0
GM
2935@end smallexample
2936
2937@noindent
2938Whitespace characters before and after the commas are ignored.
2939
2940The first part of the string, @var{fontpattern}, should have the form of
2941a standard X font name, except that the last two fields should be
2942@samp{fontset-@var{alias}}.
2943
2944The new fontset has two names, one long and one short. The long name is
2945@var{fontpattern} in its entirety. The short name is
2946@samp{fontset-@var{alias}}. You can refer to the fontset by either
2947name. If a fontset with the same name already exists, an error is
2948signaled, unless @var{noerror} is non-@code{nil}, in which case this
2949function does nothing.
2950
2951If optional argument @var{style-variant-p} is non-@code{nil}, that says
2952to create bold, italic and bold-italic variants of the fontset as well.
2953These variant fontsets do not have a short name, only a long one, which
2954is made by altering @var{fontpattern} to indicate the bold or italic
2955status.
2956
2957The specification string also says which fonts to use in the fontset.
2958See below for the details.
2959@end defun
2960
2961 The construct @samp{@var{charset}:@var{font}} specifies which font to
2962use (in this fontset) for one particular character set. Here,
2963@var{charset} is the name of a character set, and @var{font} is the font
2964to use for that character set. You can use this construct any number of
2965times in the specification string.
2966
2967 For the remaining character sets, those that you don't specify
2968explicitly, Emacs chooses a font based on @var{fontpattern}: it replaces
2969@samp{fontset-@var{alias}} with a value that names one character set.
2970For the @acronym{ASCII} character set, @samp{fontset-@var{alias}} is replaced
2971with @samp{ISO8859-1}.
2972
2973 In addition, when several consecutive fields are wildcards, Emacs
2974collapses them into a single wildcard. This is to prevent use of
2975auto-scaled fonts. Fonts made by scaling larger fonts are not usable
2976for editing, and scaling a smaller font is not useful because it is
2977better to use the smaller font in its own size, which Emacs does.
2978
2979 Thus if @var{fontpattern} is this,
2980
2981@example
2982-*-fixed-medium-r-normal-*-24-*-*-*-*-*-fontset-24
2983@end example
2984
2985@noindent
2986the font specification for @acronym{ASCII} characters would be this:
2987
2988@example
2989-*-fixed-medium-r-normal-*-24-*-ISO8859-1
2990@end example
2991
2992@noindent
2993and the font specification for Chinese GB2312 characters would be this:
2994
2995@example
2996-*-fixed-medium-r-normal-*-24-*-gb2312*-*
2997@end example
2998
2999 You may not have any Chinese font matching the above font
3000specification. Most X distributions include only Chinese fonts that
3001have @samp{song ti} or @samp{fangsong ti} in the @var{family} field. In
3002such a case, @samp{Fontset-@var{n}} can be specified as below:
3003
3004@smallexample
3005Emacs.Fontset-0: -*-fixed-medium-r-normal-*-24-*-*-*-*-*-fontset-24,\
3006 chinese-gb2312:-*-*-medium-r-normal-*-24-*-gb2312*-*
3007@end smallexample
3008
3009@noindent
3010Then, the font specifications for all but Chinese GB2312 characters have
3011@samp{fixed} in the @var{family} field, and the font specification for
3012Chinese GB2312 characters has a wild card @samp{*} in the @var{family}
3013field.
3014
d6eb4e25
KH
3015@defun set-fontset-font name character font-spec &optional frame add
3016This function modifies the existing fontset @var{name} to use the font
3017matching with @var{font-spec} for the character @var{character}.
b8d4c8d0 3018
d6eb4e25
KH
3019If @var{name} is @code{nil}, this function modifies the fontset of the
3020selected frame or that of @var{frame} if @var{frame} is not
3021@code{nil}.
3022
3023If @var{name} is @code{t}, this function modifies the default
b8d4c8d0
GM
3024fontset, whose short name is @samp{fontset-default}.
3025
3026@var{character} may be a cons; @code{(@var{from} . @var{to})}, where
d15c8cce 3027@var{from} and @var{to} are character codepoints. In that case, use
d6eb4e25 3028@var{font-spec} for all characters in the range @var{from} and @var{to}
b8d4c8d0
GM
3029(inclusive).
3030
3031@var{character} may be a charset. In that case, use
d6eb4e25
KH
3032@var{font-spec} for all character in the charsets.
3033
664d56b8 3034@var{character} may be a script name. In that case, use
d6eb4e25 3035@var{font-spec} for all character in the charsets.
b8d4c8d0 3036
d6eb4e25 3037@var{font-spec} may be a cons; @code{(@var{family} . @var{registry})},
b8d4c8d0
GM
3038where @var{family} is a family name of a font (possibly including a
3039foundry name at the head), @var{registry} is a registry name of a font
3040(possibly including an encoding name at the tail).
3041
d6eb4e25
KH
3042@var{font-spec} may be a font name string.
3043
3044The optional argument @var{add}, if non-@code{nil}, specifies how to
3045add @var{font-spec} to the font specifications previously set. If it
3046is @code{prepend}, @var{font-spec} is prepended. If it is
3047@code{append}, @var{font-spec} is appended. By default,
3048@var{font-spec} overrides the previous settings.
3049
b8d4c8d0 3050For instance, this changes the default fontset to use a font of which
d6eb4e25 3051family name is @samp{Kochi Gothic} for all characters belonging to
b8d4c8d0
GM
3052the charset @code{japanese-jisx0208}.
3053
3054@smallexample
d6eb4e25
KH
3055(set-fontset-font t 'japanese-jisx0208
3056 (font-spec :family "Kochi Gothic"))
b8d4c8d0
GM
3057@end smallexample
3058@end defun
3059
3060@defun char-displayable-p char
3061This function returns @code{t} if Emacs ought to be able to display
3062@var{char}. More precisely, if the selected frame's fontset has a
3063font to display the character set that @var{char} belongs to.
3064
3065Fontsets can specify a font on a per-character basis; when the fontset
3066does that, this function's value may not be accurate.
3067@end defun
3068
c2aa555a
CY
3069@node Low-Level Font
3070@subsection Low-Level Font Representation
3071
3072 Normally, it is not necessary to manipulate fonts directly. In case
3073you need to do so, this section explains how.
3074
3075 In Emacs Lisp, fonts are represented using three different Lisp
f19fea97 3076object types: @dfn{font objects}, @dfn{font specs}, and @dfn{font
c2aa555a
CY
3077entities}.
3078
3079@defun fontp object &optional type
3080Return @code{t} if @var{object} is a font object, font spec, or font
3081entity. Otherwise, return @code{nil}.
3082
3083The optional argument @var{type}, if non-@code{nil}, determines the
3084exact type of Lisp object to check for. In that case, @var{type}
3085should be one of @code{font-object}, @code{font-spec}, or
3086@code{font-entity}.
3087@end defun
3088
3089 A font object is a Lisp object that represents a font that Emacs has
3090@dfn{opened}. Font objects cannot be modified in Lisp, but they can
0c1cfe01 3091be inspected.
c2aa555a
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3092
3093@defun font-at position &optional window string
3094Return the font object that is being used to display the character at
3095position @var{position} in the window @var{window}. If @var{window}
3096is @code{nil}, it defaults to the selected window. If @var{string} is
3097@code{nil}, @var{position} specifies a position in the current buffer;
3098otherwise, @var{string} should be a string, and @var{position}
3099specifies a position in that string.
3100@end defun
3101
3102 A font spec is a Lisp object that contains a set of specifications
3103that can be used to find a font. More than one font may match the
3104specifications in a font spec.
3105
3106@defun font-spec &rest arguments
3107Return a new font spec using the specifications in @var{arguments},
3108which should come in @code{property}-@code{value} pairs. The possible
3109specifications are as follows:
3110
3111@table @code
3112@item :name
3113The font name (a string), in either XLFD, Fontconfig, or GTK format.
3114@xref{Font X,, Font Specification Options, emacs, The GNU Emacs
3115Manual}.
3116
3117@item :family
3118@itemx :foundry
3119@itemx :weight
3120@itemx :slant
3121@itemx :width
3122These have the same meanings as the face attributes of the same name.
3123@xref{Face Attributes}.
3124
3125@item :size
3126The font size---either a non-negative integer that specifies the pixel
3127size, or a floating point number that specifies the point size.
3128
3129@item :adstyle
3130Additional typographic style information for the font, such as
3131@samp{sans}. The value should be a string or a symbol.
3132
3133@item :registry
3134The charset registry and encoding of the font, such as
3135@samp{iso8859-1}. The value should be a string or a symbol.
3136
3137@item :script
3138The script that the font must support (a symbol).
a908c79a
CY
3139
3140@item :otf
3141The font must be an OpenType font that supports these OpenType
3142features, provided Emacs is compiled with support for @samp{libotf} (a
3143library for performing complex text layout in certain scripts). The
3144value must be a list of the form
3145
3146@smallexample
3147@code{(@var{script-tag} @var{langsys-tag} @var{gsub} @var{gpos})}
3148@end smallexample
3149
3150where @var{script-tag} is the OpenType script tag symbol;
3151@var{langsys-tag} is the OpenType language system tag symbol, or
3152@code{nil} to use the default language system; @code{gsub} is a list
3153of OpenType GSUB feature tag symbols, or @code{nil} if none is
3154required; and @code{gpos} is a list of OpenType GPOS feature tag
3155symbols, or @code{nil} if none is required. If @code{gsub} or
3156@code{gpos} is a list, a @code{nil} element in that list means that
3157the font must not match any of the remaining tag symbols. The
3158@code{gpos} element may be omitted.
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CY
3159@end table
3160@end defun
3161
3162@defun font-put font-spec property value
3163Set the font property @var{property} in the font-spec @var{font-spec}
3164to @var{value}.
3165@end defun
3166
3167 A font entity is a reference to a font that need not be open. Its
3168properties are intermediate between a font object and a font spec:
3169like a font object, and unlike a font spec, it refers to a single,
3170specific font. Unlike a font object, creating a font entity does not
3171load the contents of that font into computer memory.
3172
3173@defun find-font font-spec &optional frame
3174This function returns a font entity that best matches the font spec
3175@var{font-spec} on frame @var{frame}. If @var{frame} is @code{nil},
3176it defaults to the selected frame.
3177@end defun
3178
3179@defun list-fonts font-spec &optional frame num prefer
3180This function returns a list of all font entities that match the font
3181spec @var{font-spec}.
3182
3183The optional argument @var{frame}, if non-@code{nil}, specifies the
3184frame on which the fonts are to be displayed. The optional argument
3185@var{num}, if non-@code{nil}, should be an integer that specifies the
3186maximum length of the returned list. The optional argument
3187@var{prefer}, if non-@code{nil}, should be another font spec, which is
3188used to control the order of the returned list; the returned font
3189entities are sorted in order of decreasing ``closeness'' to that font
3190spec.
3191@end defun
3192
0c1cfe01
CY
3193 If you call @code{set-face-attribute} and pass a font spec, font
3194entity, or font name string as the value of the @code{:font}
3195attribute, Emacs opens the best ``matching'' font that is available
3196for display. It then stores the corresponding font object as the
3197actual value of the @code{:font} attribute for that face.
3198
c2aa555a
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3199 The following functions can be used to obtain information about a
3200font. For these functions, the @var{font} argument can be a font
3201object, a font entity, or a font spec.
3202
3203@defun font-get font property
3204This function returns the value of the font property @var{property}
3205for @var{font}.
3206
3207If @var{font} is a font spec and the font spec does not specify
3208@var{property}, the return value is @code{nil}. If @var{font} is a
3209font object or font entity, the value for the @var{:script} property
3210may be a list of scripts supported by the font.
3211@end defun
3212
3213@defun font-face-attributes font &optional frame
3214This function returns a list of face attributes corresponding to
3215@var{font}. The optional argument @var{frame} specifies the frame on
3216which the font is to be displayed. If it is @code{nil}, the selected
3217frame is used. The return value has the form
3218
3219@smallexample
3220(:family @var{family} :height @var{height} :weight @var{weight}
3221 :slant @var{slant} :width @var{width})
3222@end smallexample
3223
3224where the values of @var{family}, @var{height}, @var{weight},
3225@var{slant}, and @var{width} are face attribute values. Some of these
3226key-attribute pairs may be omitted from the list if they are not
3227specified by @var{font}.
3228@end defun
3229
3230@defun font-xlfd-name font &optional fold-wildcards
3231This function returns the XLFD (X Logical Font Descriptor), a string,
3232matching @var{font}. @xref{Font X,, Font Specification Options,
3233emacs, The GNU Emacs Manual}, for information about XLFDs. If the
3234name is too long for an XLFD (which can contain at most 255
3235characters), the function returns @code{nil}.
3236
3237If the optional argument @var{fold-wildcards} is non-@code{nil},
3238consecutive wildcards in the XLFD are folded into one.
3239@end defun
3240
b8d4c8d0
GM
3241@node Fringes
3242@section Fringes
3243@cindex fringes
3244
3245 The @dfn{fringes} of a window are thin vertical strips down the
3246sides that are used for displaying bitmaps that indicate truncation,
3247continuation, horizontal scrolling, and the overlay arrow.
3248
3249@menu
3250* Fringe Size/Pos:: Specifying where to put the window fringes.
3251* Fringe Indicators:: Displaying indicator icons in the window fringes.
3252* Fringe Cursors:: Displaying cursors in the right fringe.
3253* Fringe Bitmaps:: Specifying bitmaps for fringe indicators.
3254* Customizing Bitmaps:: Specifying your own bitmaps to use in the fringes.
3255* Overlay Arrow:: Display of an arrow to indicate position.
3256@end menu
3257
3258@node Fringe Size/Pos
3259@subsection Fringe Size and Position
3260
3261 The following buffer-local variables control the position and width
3262of the window fringes.
3263
3264@defvar fringes-outside-margins
3265The fringes normally appear between the display margins and the window
3266text. If the value is non-@code{nil}, they appear outside the display
3267margins. @xref{Display Margins}.
3268@end defvar
3269
3270@defvar left-fringe-width
3271This variable, if non-@code{nil}, specifies the width of the left
3272fringe in pixels. A value of @code{nil} means to use the left fringe
3273width from the window's frame.
3274@end defvar
3275
3276@defvar right-fringe-width
3277This variable, if non-@code{nil}, specifies the width of the right
3278fringe in pixels. A value of @code{nil} means to use the right fringe
3279width from the window's frame.
3280@end defvar
3281
3282 The values of these variables take effect when you display the
3283buffer in a window. If you change them while the buffer is visible,
3284you can call @code{set-window-buffer} to display it once again in the
4abe5bf6
EZ
3285same window, to make the changes take effect. A buffer that does not
3286specify values for these variables will use the default values
3287specified for the frame; see @ref{Layout Parameters}.
b8d4c8d0
GM
3288
3289@defun set-window-fringes window left &optional right outside-margins
3290This function sets the fringe widths of window @var{window}.
3291If @var{window} is @code{nil}, the selected window is used.
3292
3293The argument @var{left} specifies the width in pixels of the left
3294fringe, and likewise @var{right} for the right fringe. A value of
3295@code{nil} for either one stands for the default width. If
3296@var{outside-margins} is non-@code{nil}, that specifies that fringes
3297should appear outside of the display margins.
3298@end defun
3299
3300@defun window-fringes &optional window
3301This function returns information about the fringes of a window
3302@var{window}. If @var{window} is omitted or @code{nil}, the selected
3303window is used. The value has the form @code{(@var{left-width}
3304@var{right-width} @var{outside-margins})}.
3305@end defun
3306
3307
3308@node Fringe Indicators
3309@subsection Fringe Indicators
3310@cindex fringe indicators
3311@cindex indicators, fringe
3312
3313 The @dfn{fringe indicators} are tiny icons Emacs displays in the
3314window fringe (on a graphic display) to indicate truncated or
3315continued lines, buffer boundaries, overlay arrow, etc.
3316
3317@defopt indicate-empty-lines
3318@cindex fringes, and empty line indication
3319When this is non-@code{nil}, Emacs displays a special glyph in the
3320fringe of each empty line at the end of the buffer, on graphical
3321displays. @xref{Fringes}. This variable is automatically
3322buffer-local in every buffer.
3323@end defopt
3324
01f17ae2 3325@defopt indicate-buffer-boundaries
b8d4c8d0
GM
3326This buffer-local variable controls how the buffer boundaries and
3327window scrolling are indicated in the window fringes.
3328
3329Emacs can indicate the buffer boundaries---that is, the first and last
3330line in the buffer---with angle icons when they appear on the screen.
3331In addition, Emacs can display an up-arrow in the fringe to show
3332that there is text above the screen, and a down-arrow to show
3333there is text below the screen.
3334
3335There are three kinds of basic values:
3336
3337@table @asis
3338@item @code{nil}
3339Don't display any of these fringe icons.
3340@item @code{left}
3341Display the angle icons and arrows in the left fringe.
3342@item @code{right}
3343Display the angle icons and arrows in the right fringe.
3344@item any non-alist
3345Display the angle icons in the left fringe
3346and don't display the arrows.
3347@end table
3348
3349Otherwise the value should be an alist that specifies which fringe
3350indicators to display and where. Each element of the alist should
3351have the form @code{(@var{indicator} . @var{position})}. Here,
3352@var{indicator} is one of @code{top}, @code{bottom}, @code{up},
3353@code{down}, and @code{t} (which covers all the icons not yet
3354specified), while @var{position} is one of @code{left}, @code{right}
3355and @code{nil}.
3356
3357For example, @code{((top . left) (t . right))} places the top angle
3358bitmap in left fringe, and the bottom angle bitmap as well as both
3359arrow bitmaps in right fringe. To show the angle bitmaps in the left
3360fringe, and no arrow bitmaps, use @code{((top . left) (bottom . left))}.
01f17ae2 3361@end defopt
b8d4c8d0 3362
b8d4c8d0
GM
3363@defvar fringe-indicator-alist
3364This buffer-local variable specifies the mapping from logical fringe
3365indicators to the actual bitmaps displayed in the window fringes.
3366
3367These symbols identify the logical fringe indicators:
3368
3369@table @asis
3370@item Truncation and continuation line indicators:
3371@code{truncation}, @code{continuation}.
3372
3373@item Buffer position indicators:
3374@code{up}, @code{down},
3375@code{top}, @code{bottom},
3376@code{top-bottom}.
3377
3378@item Empty line indicator:
3379@code{empty-line}.
3380
3381@item Overlay arrow indicator:
3382@code{overlay-arrow}.
3383
3384@item Unknown bitmap indicator:
3385@code{unknown}.
3386@end table
3387
3388 The value is an alist where each element @code{(@var{indicator} . @var{bitmaps})}
3389specifies the fringe bitmaps used to display a specific logical
3390fringe indicator.
3391
3392Here, @var{indicator} specifies the logical indicator type, and
3393@var{bitmaps} is list of symbols @code{(@var{left} @var{right}
3394[@var{left1} @var{right1}])} which specifies the actual bitmap shown
3395in the left or right fringe for the logical indicator.
3396
3397The @var{left} and @var{right} symbols specify the bitmaps shown in
3398the left and/or right fringe for the specific indicator. The
3399@var{left1} or @var{right1} bitmaps are used only for the `bottom' and
3400`top-bottom indicators when the last (only) line in has no final
3401newline. Alternatively, @var{bitmaps} may be a single symbol which is
3402used in both left and right fringes.
3403
3404When @code{fringe-indicator-alist} has a buffer-local value, and there
3405is no bitmap defined for a logical indicator, or the bitmap is
4e3b4528
SM
3406@code{t}, the corresponding value from the default value of
3407@code{fringe-indicator-alist} is used.
b8d4c8d0
GM
3408
3409To completely hide a specific indicator, set the bitmap to @code{nil}.
3410@end defvar
3411
b8d4c8d0
GM
3412Standard fringe bitmaps for indicators:
3413@example
3414left-arrow right-arrow up-arrow down-arrow
3415left-curly-arrow right-curly-arrow
3416left-triangle right-triangle
3417top-left-angle top-right-angle
3418bottom-left-angle bottom-right-angle
3419left-bracket right-bracket
3420filled-rectangle hollow-rectangle
3421filled-square hollow-square
3422vertical-bar horizontal-bar
3423empty-line question-mark
3424@end example
3425
3426@node Fringe Cursors
3427@subsection Fringe Cursors
3428@cindex fringe cursors
3429@cindex cursor, fringe
3430
3431 When a line is exactly as wide as the window, Emacs displays the
3432cursor in the right fringe instead of using two lines. Different
3433bitmaps are used to represent the cursor in the fringe depending on
3434the current buffer's cursor type.
3435
3436@table @asis
3437@item Logical cursor types:
3438@code{box} , @code{hollow}, @code{bar},
3439@code{hbar}, @code{hollow-small}.
3440@end table
3441
3442The @code{hollow-small} type is used instead of @code{hollow} when the
3443normal @code{hollow-rectangle} bitmap is too tall to fit on a specific
3444display line.
3445
01f17ae2 3446@defopt overflow-newline-into-fringe
b8d4c8d0
GM
3447If this is non-@code{nil}, lines exactly as wide as the window (not
3448counting the final newline character) are not continued. Instead,
3449when point is at the end of the line, the cursor appears in the right
3450fringe.
01f17ae2 3451@end defopt
b8d4c8d0
GM
3452
3453@defvar fringe-cursor-alist
3454This variable specifies the mapping from logical cursor type to the
3455actual fringe bitmaps displayed in the right fringe. The value is an
3456alist where each element @code{(@var{cursor} . @var{bitmap})} specifies
3457the fringe bitmaps used to display a specific logical cursor type in
3458the fringe. Here, @var{cursor} specifies the logical cursor type and
3459@var{bitmap} is a symbol specifying the fringe bitmap to be displayed
3460for that logical cursor type.
3461
3462When @code{fringe-cursor-alist} has a buffer-local value, and there is
3463no bitmap defined for a cursor type, the corresponding value from the
4e3b4528 3464default value of @code{fringes-indicator-alist} is used.
b8d4c8d0
GM
3465@end defvar
3466
3467Standard bitmaps for displaying the cursor in right fringe:
3468@example
3469filled-rectangle hollow-rectangle filled-square hollow-square
3470vertical-bar horizontal-bar
3471@end example
3472
3473
3474@node Fringe Bitmaps
3475@subsection Fringe Bitmaps
3476@cindex fringe bitmaps
3477@cindex bitmaps, fringe
3478
3479 The @dfn{fringe bitmaps} are the actual bitmaps which represent the
3480logical fringe indicators for truncated or continued lines, buffer
3481boundaries, overlay arrow, etc. Fringe bitmap symbols have their own
3482name space. The fringe bitmaps are shared by all frames and windows.
3483You can redefine the built-in fringe bitmaps, and you can define new
3484fringe bitmaps.
3485
3486 The way to display a bitmap in the left or right fringes for a given
3487line in a window is by specifying the @code{display} property for one
3488of the characters that appears in it. Use a display specification of
3489the form @code{(left-fringe @var{bitmap} [@var{face}])} or
3490@code{(right-fringe @var{bitmap} [@var{face}])} (@pxref{Display
3491Property}). Here, @var{bitmap} is a symbol identifying the bitmap you
3492want, and @var{face} (which is optional) is the name of the face whose
3493colors should be used for displaying the bitmap, instead of the
3494default @code{fringe} face. @var{face} is automatically merged with
3495the @code{fringe} face, so normally @var{face} need only specify the
3496foreground color for the bitmap.
3497
3498@defun fringe-bitmaps-at-pos &optional pos window
3499This function returns the fringe bitmaps of the display line
3500containing position @var{pos} in window @var{window}. The return
3501value has the form @code{(@var{left} @var{right} @var{ov})}, where @var{left}
3502is the symbol for the fringe bitmap in the left fringe (or @code{nil}
3503if no bitmap), @var{right} is similar for the right fringe, and @var{ov}
3504is non-@code{nil} if there is an overlay arrow in the left fringe.
3505
3506The value is @code{nil} if @var{pos} is not visible in @var{window}.
3507If @var{window} is @code{nil}, that stands for the selected window.
3508If @var{pos} is @code{nil}, that stands for the value of point in
3509@var{window}.
3510@end defun
3511
3512@node Customizing Bitmaps
3513@subsection Customizing Fringe Bitmaps
3514
3515@defun define-fringe-bitmap bitmap bits &optional height width align
3516This function defines the symbol @var{bitmap} as a new fringe bitmap,
3517or replaces an existing bitmap with that name.
3518
3519The argument @var{bits} specifies the image to use. It should be
3520either a string or a vector of integers, where each element (an
3521integer) corresponds to one row of the bitmap. Each bit of an integer
3522corresponds to one pixel of the bitmap, where the low bit corresponds
3523to the rightmost pixel of the bitmap.
3524
3525The height is normally the length of @var{bits}. However, you
3526can specify a different height with non-@code{nil} @var{height}. The width
3527is normally 8, but you can specify a different width with non-@code{nil}
3528@var{width}. The width must be an integer between 1 and 16.
3529
3530The argument @var{align} specifies the positioning of the bitmap
3531relative to the range of rows where it is used; the default is to
3532center the bitmap. The allowed values are @code{top}, @code{center},
3533or @code{bottom}.
3534
3535The @var{align} argument may also be a list @code{(@var{align}
3536@var{periodic})} where @var{align} is interpreted as described above.
3537If @var{periodic} is non-@code{nil}, it specifies that the rows in
3538@code{bits} should be repeated enough times to reach the specified
3539height.
3540@end defun
3541
3542@defun destroy-fringe-bitmap bitmap
3543This function destroy the fringe bitmap identified by @var{bitmap}.
3544If @var{bitmap} identifies a standard fringe bitmap, it actually
3545restores the standard definition of that bitmap, instead of
3546eliminating it entirely.
3547@end defun
3548
3549@defun set-fringe-bitmap-face bitmap &optional face
3550This sets the face for the fringe bitmap @var{bitmap} to @var{face}.
3551If @var{face} is @code{nil}, it selects the @code{fringe} face. The
3552bitmap's face controls the color to draw it in.
3553
3554@var{face} is merged with the @code{fringe} face, so normally
3555@var{face} should specify only the foreground color.
3556@end defun
3557
3558@node Overlay Arrow
3559@subsection The Overlay Arrow
3560@c @cindex overlay arrow Duplicates variable names
3561
3562 The @dfn{overlay arrow} is useful for directing the user's attention
3563to a particular line in a buffer. For example, in the modes used for
3564interface to debuggers, the overlay arrow indicates the line of code
3565about to be executed. This feature has nothing to do with
3566@dfn{overlays} (@pxref{Overlays}).
3567
3568@defvar overlay-arrow-string
3569This variable holds the string to display to call attention to a
3570particular line, or @code{nil} if the arrow feature is not in use.
3571On a graphical display the contents of the string are ignored; instead a
3572glyph is displayed in the fringe area to the left of the display area.
3573@end defvar
3574
3575@defvar overlay-arrow-position
3576This variable holds a marker that indicates where to display the overlay
3577arrow. It should point at the beginning of a line. On a non-graphical
3578display the arrow text
3579appears at the beginning of that line, overlaying any text that would
3580otherwise appear. Since the arrow is usually short, and the line
3581usually begins with indentation, normally nothing significant is
3582overwritten.
3583
3584The overlay-arrow string is displayed in any given buffer if the value
3585of @code{overlay-arrow-position} in that buffer points into that
3586buffer. Thus, it is possible to display multiple overlay arrow strings
3587by creating buffer-local bindings of @code{overlay-arrow-position}.
3588However, it is usually cleaner to use
3589@code{overlay-arrow-variable-list} to achieve this result.
3590@c !!! overlay-arrow-position: but the overlay string may remain in the display
3591@c of some other buffer until an update is required. This should be fixed
3592@c now. Is it?
3593@end defvar
3594
3595 You can do a similar job by creating an overlay with a
3596@code{before-string} property. @xref{Overlay Properties}.
3597
3598 You can define multiple overlay arrows via the variable
3599@code{overlay-arrow-variable-list}.
3600
3601@defvar overlay-arrow-variable-list
3602This variable's value is a list of variables, each of which specifies
3603the position of an overlay arrow. The variable
3604@code{overlay-arrow-position} has its normal meaning because it is on
3605this list.
3606@end defvar
3607
3608Each variable on this list can have properties
3609@code{overlay-arrow-string} and @code{overlay-arrow-bitmap} that
3610specify an overlay arrow string (for text-only terminals) or fringe
3611bitmap (for graphical terminals) to display at the corresponding
3612overlay arrow position. If either property is not set, the default
3613@code{overlay-arrow-string} or @code{overlay-arrow} fringe indicator
3614is used.
3615
3616@node Scroll Bars
3617@section Scroll Bars
3618@cindex scroll bars
3619
3620Normally the frame parameter @code{vertical-scroll-bars} controls
3621whether the windows in the frame have vertical scroll bars, and
3622whether they are on the left or right. The frame parameter
3623@code{scroll-bar-width} specifies how wide they are (@code{nil}
3624meaning the default). @xref{Layout Parameters}.
3625
3626@defun frame-current-scroll-bars &optional frame
3627This function reports the scroll bar type settings for frame
3628@var{frame}. The value is a cons cell
3629@code{(@var{vertical-type} .@: @var{horizontal-type})}, where
3630@var{vertical-type} is either @code{left}, @code{right}, or @code{nil}
3631(which means no scroll bar.) @var{horizontal-type} is meant to
3632specify the horizontal scroll bar type, but since they are not
3633implemented, it is always @code{nil}.
3634@end defun
3635
3636@vindex vertical-scroll-bar
3637 You can enable or disable scroll bars for a particular buffer,
3638by setting the variable @code{vertical-scroll-bar}. This variable
3639automatically becomes buffer-local when set. The possible values are
3640@code{left}, @code{right}, @code{t}, which means to use the
3641frame's default, and @code{nil} for no scroll bar.
3642
3643 You can also control this for individual windows. Call the function
3644@code{set-window-scroll-bars} to specify what to do for a specific window:
3645
3646@defun set-window-scroll-bars window width &optional vertical-type horizontal-type
3647This function sets the width and type of scroll bars for window
3648@var{window}.
3649
3650@var{width} specifies the scroll bar width in pixels (@code{nil} means
3651use the width specified for the frame). @var{vertical-type} specifies
3652whether to have a vertical scroll bar and, if so, where. The possible
3653values are @code{left}, @code{right} and @code{nil}, just like the
3654values of the @code{vertical-scroll-bars} frame parameter.
3655
3656The argument @var{horizontal-type} is meant to specify whether and
3657where to have horizontal scroll bars, but since they are not
3658implemented, it has no effect. If @var{window} is @code{nil}, the
3659selected window is used.
3660@end defun
3661
3662@defun window-scroll-bars &optional window
3663Report the width and type of scroll bars specified for @var{window}.
3664If @var{window} is omitted or @code{nil}, the selected window is used.
3665The value is a list of the form @code{(@var{width}
3666@var{cols} @var{vertical-type} @var{horizontal-type})}. The value
3667@var{width} is the value that was specified for the width (which may
3668be @code{nil}); @var{cols} is the number of columns that the scroll
3669bar actually occupies.
3670
3671@var{horizontal-type} is not actually meaningful.
3672@end defun
3673
3674If you don't specify these values for a window with
3675@code{set-window-scroll-bars}, the buffer-local variables
3676@code{scroll-bar-mode} and @code{scroll-bar-width} in the buffer being
3677displayed control the window's vertical scroll bars. The function
3678@code{set-window-buffer} examines these variables. If you change them
3679in a buffer that is already visible in a window, you can make the
3680window take note of the new values by calling @code{set-window-buffer}
3681specifying the same buffer that is already displayed.
3682
01f17ae2 3683@defopt scroll-bar-mode
b8d4c8d0
GM
3684This variable, always local in all buffers, controls whether and where
3685to put scroll bars in windows displaying the buffer. The possible values
3686are @code{nil} for no scroll bar, @code{left} to put a scroll bar on
3687the left, and @code{right} to put a scroll bar on the right.
01f17ae2 3688@end defopt
b8d4c8d0
GM
3689
3690@defun window-current-scroll-bars &optional window
3691This function reports the scroll bar type for window @var{window}.
3692If @var{window} is omitted or @code{nil}, the selected window is used.
3693The value is a cons cell
3694@code{(@var{vertical-type} .@: @var{horizontal-type})}. Unlike
3695@code{window-scroll-bars}, this reports the scroll bar type actually
3696used, once frame defaults and @code{scroll-bar-mode} are taken into
3697account.
3698@end defun
3699
3700@defvar scroll-bar-width
3701This variable, always local in all buffers, specifies the width of the
3702buffer's scroll bars, measured in pixels. A value of @code{nil} means
3703to use the value specified by the frame.
3704@end defvar
3705
3706@node Display Property
3707@section The @code{display} Property
3708@cindex display specification
3709@kindex display @r{(text property)}
3710
3711 The @code{display} text property (or overlay property) is used to
3712insert images into text, and also control other aspects of how text
3713displays. The value of the @code{display} property should be a
3714display specification, or a list or vector containing several display
fb33e6a9
RS
3715specifications. Display specifications in the same @code{display}
3716property value generally apply in parallel to the text they cover.
3717
3718 If several sources (overlays and/or a text property) specify values
3719for the @code{display} property, only one of the values takes effect,
3720following the rules of @code{get-char-property}. @xref{Examining
3721Properties}.
3722
3723 The rest of this section describes several kinds of
3724display specifications and what they mean.
3725
3726@menu
3727* Replacing Specs:: Display specs that replace the text.
3728* Specified Space:: Displaying one space with a specified width.
3729* Pixel Specification:: Specifying space width or height in pixels.
61db307f
CY
3730* Other Display Specs:: Displaying an image; adjusting the height,
3731 spacing, and other properties of text.
fb33e6a9
RS
3732* Display Margins:: Displaying text or images to the side of the main text.
3733@end menu
3734
3735@node Replacing Specs
3736@subsection Display Specs That Replace The Text
4db6da64 3737
9600ac7c 3738 Some kinds of @code{display} specifications specify something to
fb33e6a9
RS
3739display instead of the text that has the property. These are called
3740@dfn{replacing} display specifications. Emacs does not allow the user
3741to interactively move point into the middle of buffer text that is
3742replaced in this way.
3743
3744 If a list of display specifications includes more than one replacing
3745display specification, the first overrides the rest. Replacing
3746display specifications make most other display specifications
3747irrelevant, since those don't apply to the replacement.
3748
3749 For replacing display specifications, ``the text that has the
3750property'' means all the consecutive characters that have the same
3751Lisp object as their @code{display} property; these characters are
3752replaced as a single unit. By contrast, characters that have similar
3753but distinct Lisp objects as their @code{display} properties are
3754handled separately. Here's a function that illustrates this point:
b8d4c8d0
GM
3755
3756@smallexample
3757(defun foo ()
3758 (goto-char (point-min))
3759 (dotimes (i 5)
3760 (let ((string (concat "A")))
3761 (put-text-property (point) (1+ (point)) 'display string)
3762 (forward-char 1)
3763 (put-text-property (point) (1+ (point)) 'display string)
3764 (forward-char 1))))
3765@end smallexample
3766
3767@noindent
3768It gives each of the first ten characters in the buffer string
3769@code{"A"} as the @code{display} property, but they don't all get the
3770same string. The first two characters get the same string, so they
3771together are replaced with one @samp{A}. The next two characters get
3772a second string, so they together are replaced with one @samp{A}.
3773Likewise for each following pair of characters. Thus, the ten
3774characters appear as five A's. This function would have the same
3775results:
3776
3777@smallexample
3778(defun foo ()
3779 (goto-char (point-min))
3780 (dotimes (i 5)
3781 (let ((string (concat "A")))
9600ac7c 3782 (put-text-property (point) (+ 2 (point)) 'display string)
b8d4c8d0
GM
3783 (put-text-property (point) (1+ (point)) 'display string)
3784 (forward-char 2))))
3785@end smallexample
3786
3787@noindent
3788This illustrates that what matters is the property value for
3789each character. If two consecutive characters have the same
3790object as the @code{display} property value, it's irrelevant
3791whether they got this property from a single call to
3792@code{put-text-property} or from two different calls.
3793
b8d4c8d0
GM
3794@node Specified Space
3795@subsection Specified Spaces
3796@cindex spaces, specified height or width
3797@cindex variable-width spaces
3798
3799 To display a space of specified width and/or height, use a display
3800specification of the form @code{(space . @var{props})}, where
3801@var{props} is a property list (a list of alternating properties and
3802values). You can put this property on one or more consecutive
3803characters; a space of the specified height and width is displayed in
3804place of @emph{all} of those characters. These are the properties you
3805can use in @var{props} to specify the weight of the space:
3806
3807@table @code
3808@item :width @var{width}
3809If @var{width} is an integer or floating point number, it specifies
3810that the space width should be @var{width} times the normal character
3811width. @var{width} can also be a @dfn{pixel width} specification
3812(@pxref{Pixel Specification}).
3813
3814@item :relative-width @var{factor}
3815Specifies that the width of the stretch should be computed from the
3816first character in the group of consecutive characters that have the
3817same @code{display} property. The space width is the width of that
3818character, multiplied by @var{factor}.
3819
3820@item :align-to @var{hpos}
3821Specifies that the space should be wide enough to reach @var{hpos}.
3822If @var{hpos} is a number, it is measured in units of the normal
3823character width. @var{hpos} can also be a @dfn{pixel width}
3824specification (@pxref{Pixel Specification}).
3825@end table
3826
3827 You should use one and only one of the above properties. You can
3828also specify the height of the space, with these properties:
3829
3830@table @code
3831@item :height @var{height}
3832Specifies the height of the space.
3833If @var{height} is an integer or floating point number, it specifies
3834that the space height should be @var{height} times the normal character
3835height. The @var{height} may also be a @dfn{pixel height} specification
3836(@pxref{Pixel Specification}).
3837
3838@item :relative-height @var{factor}
3839Specifies the height of the space, multiplying the ordinary height
3840of the text having this display specification by @var{factor}.
3841
3842@item :ascent @var{ascent}
3843If the value of @var{ascent} is a non-negative number no greater than
3844100, it specifies that @var{ascent} percent of the height of the space
3845should be considered as the ascent of the space---that is, the part
3846above the baseline. The ascent may also be specified in pixel units
3847with a @dfn{pixel ascent} specification (@pxref{Pixel Specification}).
3848
3849@end table
3850
3851 Don't use both @code{:height} and @code{:relative-height} together.
3852
3853 The @code{:width} and @code{:align-to} properties are supported on
3854non-graphic terminals, but the other space properties in this section
3855are not.
3856
0c95fcf7
EZ
3857 Note that space properties are treated as paragraph separators for
3858the purposes of reordering bidirectional text for display.
3859@xref{Bidirectional Display}, for the details.
3860
b8d4c8d0
GM
3861@node Pixel Specification
3862@subsection Pixel Specification for Spaces
3863@cindex spaces, pixel specification
3864
3865 The value of the @code{:width}, @code{:align-to}, @code{:height},
3866and @code{:ascent} properties can be a special kind of expression that
3867is evaluated during redisplay. The result of the evaluation is used
3868as an absolute number of pixels.
3869
3870 The following expressions are supported:
3871
3872@smallexample
3873@group
3874 @var{expr} ::= @var{num} | (@var{num}) | @var{unit} | @var{elem} | @var{pos} | @var{image} | @var{form}
3875 @var{num} ::= @var{integer} | @var{float} | @var{symbol}
3876 @var{unit} ::= in | mm | cm | width | height
3877@end group
3878@group
3879 @var{elem} ::= left-fringe | right-fringe | left-margin | right-margin
3880 | scroll-bar | text
3881 @var{pos} ::= left | center | right
3882 @var{form} ::= (@var{num} . @var{expr}) | (@var{op} @var{expr} ...)
3883 @var{op} ::= + | -
3884@end group
3885@end smallexample
3886
3887 The form @var{num} specifies a fraction of the default frame font
3888height or width. The form @code{(@var{num})} specifies an absolute
3889number of pixels. If @var{num} is a symbol, @var{symbol}, its
3890buffer-local variable binding is used.
3891
3892 The @code{in}, @code{mm}, and @code{cm} units specify the number of
3893pixels per inch, millimeter, and centimeter, respectively. The
3894@code{width} and @code{height} units correspond to the default width
3895and height of the current face. An image specification @code{image}
3896corresponds to the width or height of the image.
3897
049bcbcb
CY
3898 The elements @code{left-fringe}, @code{right-fringe},
3899@code{left-margin}, @code{right-margin}, @code{scroll-bar}, and
3900@code{text} specify to the width of the corresponding area of the
3901window.
b8d4c8d0
GM
3902
3903 The @code{left}, @code{center}, and @code{right} positions can be
3904used with @code{:align-to} to specify a position relative to the left
3905edge, center, or right edge of the text area.
3906
3907 Any of the above window elements (except @code{text}) can also be
3908used with @code{:align-to} to specify that the position is relative to
3909the left edge of the given area. Once the base offset for a relative
3910position has been set (by the first occurrence of one of these
3911symbols), further occurrences of these symbols are interpreted as the
3912width of the specified area. For example, to align to the center of
3913the left-margin, use
3914
3915@example
3916:align-to (+ left-margin (0.5 . left-margin))
3917@end example
3918
3919 If no specific base offset is set for alignment, it is always relative
3920to the left edge of the text area. For example, @samp{:align-to 0} in a
3921header-line aligns with the first text column in the text area.
3922
3923 A value of the form @code{(@var{num} . @var{expr})} stands for the
3924product of the values of @var{num} and @var{expr}. For example,
3925@code{(2 . in)} specifies a width of 2 inches, while @code{(0.5 .
3926@var{image})} specifies half the width (or height) of the specified
3927image.
3928
3929 The form @code{(+ @var{expr} ...)} adds up the value of the
3930expressions. The form @code{(- @var{expr} ...)} negates or subtracts
3931the value of the expressions.
3932
3933@node Other Display Specs
3934@subsection Other Display Specifications
3935
3936 Here are the other sorts of display specifications that you can use
3937in the @code{display} text property.
3938
3939@table @code
3940@item @var{string}
3941Display @var{string} instead of the text that has this property.
3942
3943Recursive display specifications are not supported---@var{string}'s
3944@code{display} properties, if any, are not used.
3945
3946@item (image . @var{image-props})
3947This kind of display specification is an image descriptor (@pxref{Images}).
3948When used as a display specification, it means to display the image
3949instead of the text that has the display specification.
3950
3951@item (slice @var{x} @var{y} @var{width} @var{height})
3952This specification together with @code{image} specifies a @dfn{slice}
3953(a partial area) of the image to display. The elements @var{y} and
3954@var{x} specify the top left corner of the slice, within the image;
3955@var{width} and @var{height} specify the width and height of the
3956slice. Integer values are numbers of pixels. A floating point number
3957in the range 0.0--1.0 stands for that fraction of the width or height
3958of the entire image.
3959
3960@item ((margin nil) @var{string})
3961A display specification of this form means to display @var{string}
3962instead of the text that has the display specification, at the same
3963position as that text. It is equivalent to using just @var{string},
3964but it is done as a special case of marginal display (@pxref{Display
3965Margins}).
3966
bdef6a77
EZ
3967@item (left-fringe @var{bitmap} @r{[}@var{face}@r{]})
3968@itemx (right-fringe @var{bitmap} @r{[}@var{face}@r{]})
3969This display specification on any character of a line of text causes
3970the specified @var{bitmap} be displayed in the left or right fringes
a2eaa31d
EZ
3971for that line, instead of the characters that have the display
3972specification. The optional @var{face} specifies the colors to be
bdef6a77
EZ
3973used for the bitmap. @xref{Fringe Bitmaps}, for the details.
3974
b8d4c8d0
GM
3975@item (space-width @var{factor})
3976This display specification affects all the space characters within the
3977text that has the specification. It displays all of these spaces
3978@var{factor} times as wide as normal. The element @var{factor} should
3979be an integer or float. Characters other than spaces are not affected
3980at all; in particular, this has no effect on tab characters.
3981
3982@item (height @var{height})
3983This display specification makes the text taller or shorter.
3984Here are the possibilities for @var{height}:
3985
3986@table @asis
3987@item @code{(+ @var{n})}
3988This means to use a font that is @var{n} steps larger. A ``step'' is
3989defined by the set of available fonts---specifically, those that match
3990what was otherwise specified for this text, in all attributes except
3991height. Each size for which a suitable font is available counts as
3992another step. @var{n} should be an integer.
3993
3994@item @code{(- @var{n})}
3995This means to use a font that is @var{n} steps smaller.
3996
3997@item a number, @var{factor}
3998A number, @var{factor}, means to use a font that is @var{factor} times
3999as tall as the default font.
4000
4001@item a symbol, @var{function}
4002A symbol is a function to compute the height. It is called with the
4003current height as argument, and should return the new height to use.
4004
4005@item anything else, @var{form}
4006If the @var{height} value doesn't fit the previous possibilities, it is
4007a form. Emacs evaluates it to get the new height, with the symbol
4008@code{height} bound to the current specified font height.
4009@end table
4010
4011@item (raise @var{factor})
4012This kind of display specification raises or lowers the text
4013it applies to, relative to the baseline of the line.
4014
4015@var{factor} must be a number, which is interpreted as a multiple of the
4016height of the affected text. If it is positive, that means to display
4017the characters raised. If it is negative, that means to display them
4018lower down.
4019
4020If the text also has a @code{height} display specification, that does
4021not affect the amount of raising or lowering, which is based on the
4022faces used for the text.
4023@end table
4024
4025@c We put all the `@code{(when ...)}' on one line to encourage
4026@c makeinfo's end-of-sentence heuristics to DTRT. Previously, the dot
4027@c was at eol; the info file ended up w/ two spaces rendered after it.
4028 You can make any display specification conditional. To do that,
4029package it in another list of the form
4030@code{(when @var{condition} . @var{spec})}.
4031Then the specification @var{spec} applies only when
4032@var{condition} evaluates to a non-@code{nil} value. During the
4033evaluation, @code{object} is bound to the string or buffer having the
4034conditional @code{display} property. @code{position} and
4035@code{buffer-position} are bound to the position within @code{object}
4036and the buffer position where the @code{display} property was found,
4037respectively. Both positions can be different when @code{object} is a
4038string.
4039
4040@node Display Margins
4041@subsection Displaying in the Margins
4042@cindex display margins
4043@cindex margins, display
4044
fb33e6a9
RS
4045 A buffer can have blank areas called @dfn{display margins} on the
4046left and on the right. Ordinary text never appears in these areas,
4047but you can put things into the display margins using the
4048@code{display} property. There is currently no way to make text or
4049images in the margin mouse-sensitive.
4050
4051 The way to display something in the margins is to specify it in a
4052margin display specification in the @code{display} property of some
4053text. This is a replacing display specification, meaning that the
4054text you put it on does not get displayed; the margin display appears,
4055but that text does not.
4056
4057 A margin display specification looks like @code{((margin
d25ed7db 4058right-margin) @var{spec})} or @code{((margin left-margin) @var{spec})}.
fb33e6a9
RS
4059Here, @var{spec} is another display specification that says what to
4060display in the margin. Typically it is a string of text to display,
4061or an image descriptor.
4062
4063 To display something in the margin @emph{in association with}
4064certain buffer text, without altering or preventing the display of
4065that text, put a @code{before-string} property on the text and put the
4066margin display specification on the contents of the before-string.
b8d4c8d0
GM
4067
4068 Before the display margins can display anything, you must give
4069them a nonzero width. The usual way to do that is to set these
4070variables:
4071
4072@defvar left-margin-width
4073This variable specifies the width of the left margin.
4074It is buffer-local in all buffers.
4075@end defvar
4076
4077@defvar right-margin-width
4078This variable specifies the width of the right margin.
4079It is buffer-local in all buffers.
4080@end defvar
4081
4082 Setting these variables does not immediately affect the window. These
4083variables are checked when a new buffer is displayed in the window.
4084Thus, you can make changes take effect by calling
4085@code{set-window-buffer}.
4086
4087 You can also set the margin widths immediately.
4088
4089@defun set-window-margins window left &optional right
4090This function specifies the margin widths for window @var{window}.
4091The argument @var{left} controls the left margin and
4092@var{right} controls the right margin (default @code{0}).
4093@end defun
4094
4095@defun window-margins &optional window
4096This function returns the left and right margins of @var{window}
4097as a cons cell of the form @code{(@var{left} . @var{right})}.
4098If @var{window} is @code{nil}, the selected window is used.
4099@end defun
4100
4101@node Images
4102@section Images
4103@cindex images in buffers
4104
4105 To display an image in an Emacs buffer, you must first create an image
4106descriptor, then use it as a display specifier in the @code{display}
4107property of text that is displayed (@pxref{Display Property}).
4108
4109 Emacs is usually able to display images when it is run on a
4110graphical terminal. Images cannot be displayed in a text terminal, on
4111certain graphical terminals that lack the support for this, or if
4112Emacs is compiled without image support. You can use the function
4113@code{display-images-p} to determine if images can in principle be
4114displayed (@pxref{Display Feature Testing}).
4115
4116@menu
4117* Image Formats:: Supported image formats.
4118* Image Descriptors:: How to specify an image for use in @code{:display}.
4119* XBM Images:: Special features for XBM format.
4120* XPM Images:: Special features for XPM format.
4121* GIF Images:: Special features for GIF format.
905a9adb 4122* TIFF Images:: Special features for TIFF format.
2833b3ff 4123* PostScript Images:: Special features for PostScript format.
16a91140 4124* ImageMagick Images:: Special features available through ImageMagick.
b8d4c8d0
GM
4125* Other Image Types:: Various other formats are supported.
4126* Defining Images:: Convenient ways to define an image for later use.
4127* Showing Images:: Convenient ways to display an image once it is defined.
4128* Image Cache:: Internal mechanisms of image display.
4129@end menu
4130
4131@node Image Formats
4132@subsection Image Formats
4133@cindex image formats
4134@cindex image types
4135
4136 Emacs can display a number of different image formats; some of them
4137are supported only if particular support libraries are installed on
00f113eb
JB
4138your machine. In some environments, Emacs can load support libraries
4139on demand; if so, the variable @code{dynamic-library-alist}
4140(@pxref{Dynamic Libraries}) can be used to modify the set of known
4141names for these dynamic libraries (though it is not possible to add
4142new image formats). Note that image types @code{pbm} and @code{xbm}
4143do not depend on external libraries and are always available in Emacs.
b8d4c8d0
GM
4144
4145 The supported image formats include XBM, XPM (this requires the
4146libraries @code{libXpm} version 3.4k and @code{libz}), GIF (requiring
4147@code{libungif} 4.1.0), PostScript, PBM, JPEG (requiring the
4148@code{libjpeg} library version v6a), TIFF (requiring @code{libtiff}
4149v3.4), PNG (requiring @code{libpng} 1.0.2), and SVG (requiring
4150@code{librsvg} 2.0.0).
4151
4152 You specify one of these formats with an image type symbol. The image
4153type symbols are @code{xbm}, @code{xpm}, @code{gif}, @code{postscript},
4154@code{pbm}, @code{jpeg}, @code{tiff}, @code{png}, and @code{svg}.
4155
4156@defvar image-types
4157This variable contains a list of those image type symbols that are
4158potentially supported in the current configuration.
4159@emph{Potentially} here means that Emacs knows about the image types,
4160not necessarily that they can be loaded (they could depend on
4161unavailable dynamic libraries, for example).
4162
4163To know which image types are really available, use
4164@code{image-type-available-p}.
4165@end defvar
4166
b8d4c8d0
GM
4167@defun image-type-available-p type
4168This function returns non-@code{nil} if image type @var{type} is
4169available, i.e., if images of this type can be loaded and displayed in
4170Emacs. @var{type} should be one of the types contained in
4171@code{image-types}.
4172
4173For image types whose support libraries are statically linked, this
4174function always returns @code{t}; for other image types, it returns
4175@code{t} if the dynamic library could be loaded, @code{nil} otherwise.
4176@end defun
4177
4178@node Image Descriptors
4179@subsection Image Descriptors
4180@cindex image descriptor
4181
4182 An image description is a list of the form @code{(image . @var{props})},
4183where @var{props} is a property list containing alternating keyword
4184symbols (symbols whose names start with a colon) and their values.
4185You can use any Lisp object as a property, but the only properties
4186that have any special meaning are certain symbols, all of them keywords.
4187
4188 Every image descriptor must contain the property @code{:type
4189@var{type}} to specify the format of the image. The value of @var{type}
4190should be an image type symbol; for example, @code{xpm} for an image in
4191XPM format.
4192
4193 Here is a list of other properties that are meaningful for all image
4194types:
4195
4196@table @code
4197@item :file @var{file}
4198The @code{:file} property says to load the image from file
4199@var{file}. If @var{file} is not an absolute file name, it is expanded
4200in @code{data-directory}.
4201
4202@item :data @var{data}
4203The @code{:data} property says the actual contents of the image.
4204Each image must use either @code{:data} or @code{:file}, but not both.
4205For most image types, the value of the @code{:data} property should be a
4206string containing the image data; we recommend using a unibyte string.
4207
4208Before using @code{:data}, look for further information in the section
4209below describing the specific image format. For some image types,
4210@code{:data} may not be supported; for some, it allows other data types;
4211for some, @code{:data} alone is not enough, so you need to use other
4212image properties along with @code{:data}.
4213
4214@item :margin @var{margin}
4215The @code{:margin} property specifies how many pixels to add as an
4216extra margin around the image. The value, @var{margin}, must be a
4217non-negative number, or a pair @code{(@var{x} . @var{y})} of such
4218numbers. If it is a pair, @var{x} specifies how many pixels to add
4219horizontally, and @var{y} specifies how many pixels to add vertically.
4220If @code{:margin} is not specified, the default is zero.
4221
4222@item :ascent @var{ascent}
4223The @code{:ascent} property specifies the amount of the image's
4224height to use for its ascent---that is, the part above the baseline.
4225The value, @var{ascent}, must be a number in the range 0 to 100, or
4226the symbol @code{center}.
4227
4228If @var{ascent} is a number, that percentage of the image's height is
4229used for its ascent.
4230
4231If @var{ascent} is @code{center}, the image is vertically centered
4232around a centerline which would be the vertical centerline of text drawn
4233at the position of the image, in the manner specified by the text
4234properties and overlays that apply to the image.
4235
4236If this property is omitted, it defaults to 50.
4237
4238@item :relief @var{relief}
4239The @code{:relief} property, if non-@code{nil}, adds a shadow rectangle
4240around the image. The value, @var{relief}, specifies the width of the
4241shadow lines, in pixels. If @var{relief} is negative, shadows are drawn
4242so that the image appears as a pressed button; otherwise, it appears as
4243an unpressed button.
4244
4245@item :conversion @var{algorithm}
4246The @code{:conversion} property, if non-@code{nil}, specifies a
4247conversion algorithm that should be applied to the image before it is
4248displayed; the value, @var{algorithm}, specifies which algorithm.
4249
4250@table @code
4251@item laplace
4252@itemx emboss
4253Specifies the Laplace edge detection algorithm, which blurs out small
4254differences in color while highlighting larger differences. People
4255sometimes consider this useful for displaying the image for a
4256``disabled'' button.
4257
4258@item (edge-detection :matrix @var{matrix} :color-adjust @var{adjust})
4259Specifies a general edge-detection algorithm. @var{matrix} must be
4260either a nine-element list or a nine-element vector of numbers. A pixel
4261at position @math{x/y} in the transformed image is computed from
4262original pixels around that position. @var{matrix} specifies, for each
4263pixel in the neighborhood of @math{x/y}, a factor with which that pixel
4264will influence the transformed pixel; element @math{0} specifies the
4265factor for the pixel at @math{x-1/y-1}, element @math{1} the factor for
4266the pixel at @math{x/y-1} etc., as shown below:
4267@iftex
4268@tex
4269$$\pmatrix{x-1/y-1 & x/y-1 & x+1/y-1 \cr
4270 x-1/y & x/y & x+1/y \cr
4271 x-1/y+1& x/y+1 & x+1/y+1 \cr}$$
4272@end tex
4273@end iftex
4274@ifnottex
4275@display
4276 (x-1/y-1 x/y-1 x+1/y-1
4277 x-1/y x/y x+1/y
4278 x-1/y+1 x/y+1 x+1/y+1)
4279@end display
4280@end ifnottex
4281
4282The resulting pixel is computed from the color intensity of the color
4283resulting from summing up the RGB values of surrounding pixels,
4284multiplied by the specified factors, and dividing that sum by the sum
4285of the factors' absolute values.
4286
4287Laplace edge-detection currently uses a matrix of
4288@iftex
4289@tex
4290$$\pmatrix{1 & 0 & 0 \cr
4291 0& 0 & 0 \cr
e2c94218 4292 0 & 0 & -1 \cr}$$
b8d4c8d0
GM
4293@end tex
4294@end iftex
4295@ifnottex
4296@display
4297 (1 0 0
4298 0 0 0
e2c94218 4299 0 0 -1)
b8d4c8d0
GM
4300@end display
4301@end ifnottex
4302
4303Emboss edge-detection uses a matrix of
4304@iftex
4305@tex
4306$$\pmatrix{ 2 & -1 & 0 \cr
4307 -1 & 0 & 1 \cr
4308 0 & 1 & -2 \cr}$$
4309@end tex
4310@end iftex
4311@ifnottex
4312@display
4313 ( 2 -1 0
4314 -1 0 1
4315 0 1 -2)
4316@end display
4317@end ifnottex
4318
4319@item disabled
4320Specifies transforming the image so that it looks ``disabled.''
4321@end table
4322
4323@item :mask @var{mask}
4324If @var{mask} is @code{heuristic} or @code{(heuristic @var{bg})}, build
4325a clipping mask for the image, so that the background of a frame is
4326visible behind the image. If @var{bg} is not specified, or if @var{bg}
4327is @code{t}, determine the background color of the image by looking at
4328the four corners of the image, assuming the most frequently occurring
4329color from the corners is the background color of the image. Otherwise,
4330@var{bg} must be a list @code{(@var{red} @var{green} @var{blue})}
4331specifying the color to assume for the background of the image.
4332
4333If @var{mask} is @code{nil}, remove a mask from the image, if it has
4334one. Images in some formats include a mask which can be removed by
4335specifying @code{:mask nil}.
4336
4337@item :pointer @var{shape}
4338This specifies the pointer shape when the mouse pointer is over this
4339image. @xref{Pointer Shape}, for available pointer shapes.
4340
4341@item :map @var{map}
4342This associates an image map of @dfn{hot spots} with this image.
4343
4344An image map is an alist where each element has the format
4345@code{(@var{area} @var{id} @var{plist})}. An @var{area} is specified
4346as either a rectangle, a circle, or a polygon.
4347
4348A rectangle is a cons
4349@code{(rect . ((@var{x0} . @var{y0}) . (@var{x1} . @var{y1})))}
4350which specifies the pixel coordinates of the upper left and bottom right
4351corners of the rectangle area.
4352
4353A circle is a cons
4354@code{(circle . ((@var{x0} . @var{y0}) . @var{r}))}
4355which specifies the center and the radius of the circle; @var{r} may
4356be a float or integer.
4357
4358A polygon is a cons
4359@code{(poly . [@var{x0} @var{y0} @var{x1} @var{y1} ...])}
4360where each pair in the vector describes one corner in the polygon.
4361
4362When the mouse pointer lies on a hot-spot area of an image, the
4363@var{plist} of that hot-spot is consulted; if it contains a @code{help-echo}
4364property, that defines a tool-tip for the hot-spot, and if it contains
4365a @code{pointer} property, that defines the shape of the mouse cursor when
4366it is on the hot-spot.
4367@xref{Pointer Shape}, for available pointer shapes.
4368
4369When you click the mouse when the mouse pointer is over a hot-spot, an
4370event is composed by combining the @var{id} of the hot-spot with the
4371mouse event; for instance, @code{[area4 mouse-1]} if the hot-spot's
4372@var{id} is @code{area4}.
4373@end table
4374
4375@defun image-mask-p spec &optional frame
4376This function returns @code{t} if image @var{spec} has a mask bitmap.
4377@var{frame} is the frame on which the image will be displayed.
4378@var{frame} @code{nil} or omitted means to use the selected frame
4379(@pxref{Input Focus}).
4380@end defun
4381
4382@node XBM Images
4383@subsection XBM Images
4384@cindex XBM
4385
4386 To use XBM format, specify @code{xbm} as the image type. This image
4387format doesn't require an external library, so images of this type are
4388always supported.
4389
4390 Additional image properties supported for the @code{xbm} image type are:
4391
4392@table @code
4393@item :foreground @var{foreground}
4394The value, @var{foreground}, should be a string specifying the image
4395foreground color, or @code{nil} for the default color. This color is
4396used for each pixel in the XBM that is 1. The default is the frame's
4397foreground color.
4398
4399@item :background @var{background}
4400The value, @var{background}, should be a string specifying the image
4401background color, or @code{nil} for the default color. This color is
4402used for each pixel in the XBM that is 0. The default is the frame's
4403background color.
4404@end table
4405
4406 If you specify an XBM image using data within Emacs instead of an
4407external file, use the following three properties:
4408
4409@table @code
4410@item :data @var{data}
4411The value, @var{data}, specifies the contents of the image.
4412There are three formats you can use for @var{data}:
4413
4414@itemize @bullet
4415@item
4416A vector of strings or bool-vectors, each specifying one line of the
4417image. Do specify @code{:height} and @code{:width}.
4418
4419@item
4420A string containing the same byte sequence as an XBM file would contain.
4421You must not specify @code{:height} and @code{:width} in this case,
4422because omitting them is what indicates the data has the format of an
4423XBM file. The file contents specify the height and width of the image.
4424
4425@item
4426A string or a bool-vector containing the bits of the image (plus perhaps
4427some extra bits at the end that will not be used). It should contain at
4428least @var{width} * @code{height} bits. In this case, you must specify
4429@code{:height} and @code{:width}, both to indicate that the string
4430contains just the bits rather than a whole XBM file, and to specify the
4431size of the image.
4432@end itemize
4433
4434@item :width @var{width}
4435The value, @var{width}, specifies the width of the image, in pixels.
4436
4437@item :height @var{height}
4438The value, @var{height}, specifies the height of the image, in pixels.
4439@end table
4440
4441@node XPM Images
4442@subsection XPM Images
4443@cindex XPM
4444
4445 To use XPM format, specify @code{xpm} as the image type. The
4446additional image property @code{:color-symbols} is also meaningful with
4447the @code{xpm} image type:
4448
4449@table @code
4450@item :color-symbols @var{symbols}
4451The value, @var{symbols}, should be an alist whose elements have the
4452form @code{(@var{name} . @var{color})}. In each element, @var{name} is
4453the name of a color as it appears in the image file, and @var{color}
4454specifies the actual color to use for displaying that name.
4455@end table
4456
4457@node GIF Images
4458@subsection GIF Images
4459@cindex GIF
4460
4461 For GIF images, specify image type @code{gif}.
4462
4463@table @code
4464@item :index @var{index}
4465You can use @code{:index} to specify one image from a GIF file that
4466contains more than one image. This property specifies use of image
4467number @var{index} from the file. If the GIF file doesn't contain an
4468image with index @var{index}, the image displays as a hollow box.
4469@end table
4470
4471@ignore
4472This could be used to implement limited support for animated GIFs.
4473For example, the following function displays a multi-image GIF file
4474at point-min in the current buffer, switching between sub-images
4475every 0.1 seconds.
4476
4477(defun show-anim (file max)
4478 "Display multi-image GIF file FILE which contains MAX subimages."
4479 (display-anim (current-buffer) file 0 max t))
4480
4481(defun display-anim (buffer file idx max first-time)
4482 (when (= idx max)
4483 (setq idx 0))
4484 (let ((img (create-image file nil :image idx)))
c57008f6 4485 (with-current-buffer buffer
b8d4c8d0
GM
4486 (goto-char (point-min))
4487 (unless first-time (delete-char 1))
4488 (insert-image img))
4489 (run-with-timer 0.1 nil 'display-anim buffer file (1+ idx) max nil)))
4490@end ignore
4491
905a9adb
JR
4492@node TIFF Images
4493@subsection TIFF Images
4494@cindex TIFF
4495
4496 For TIFF images, specify image type @code{tiff}.
4497
4498@table @code
4499@item :index @var{index}
4500You can use @code{:index} to specify one image from a TIFF file that
4501contains more than one image. This property specifies use of image
4502number @var{index} from the file. If the TIFF file doesn't contain an
4503image with index @var{index}, the image displays as a hollow box.
4504@end table
4505
2833b3ff
CY
4506@node PostScript Images
4507@subsection PostScript Images
4508@cindex postscript images
4509
4510 To use PostScript for an image, specify image type @code{postscript}.
4511This works only if you have Ghostscript installed. You must always use
4512these three properties:
4513
4514@table @code
4515@item :pt-width @var{width}
4516The value, @var{width}, specifies the width of the image measured in
4517points (1/72 inch). @var{width} must be an integer.
4518
4519@item :pt-height @var{height}
4520The value, @var{height}, specifies the height of the image in points
4521(1/72 inch). @var{height} must be an integer.
4522
4523@item :bounding-box @var{box}
4524The value, @var{box}, must be a list or vector of four integers, which
4525specifying the bounding box of the PostScript image, analogous to the
4526@samp{BoundingBox} comment found in PostScript files.
4527
4528@example
4529%%BoundingBox: 22 171 567 738
4530@end example
4531@end table
4532
16a91140
JV
4533@node ImageMagick Images
4534@subsection ImageMagick Images
ca0d44e4
GM
4535@cindex ImageMagick images
4536@cindex images, support for more formats
4537
4538 If you build Emacs with ImageMagick (@url{http://www.imagemagick.org})
4539support, you can use the ImageMagick library to load many image formats.
4540
4541@findex imagemagick-types
4542The function @code{imagemagick-types} returns a list of image file
4543extensions that your installation of ImageMagick supports. To enable
4544support, you must call the function @code{imagemagick-register-types}.
4545
4546@vindex imagemagick-types-inhibit
4547The variable @code{imagemagick-types-inhibit} specifies a list of
4548image types that you do @emph{not} want ImageMagick to handle. There
4549may be overlap between image loaders in your Emacs installation, and
4550you may prefer to use a different one for a given image type (which
4551@c FIXME how is this priority determined?
4552loader will be used in practice depends on the priority of the loaders).
4553@c FIXME why are these uppercase when image-types is lower-case?
4554@c FIXME what are the possibe options? Are these actually file extensions?
4555For example, if you never want to use the ImageMagick loader to use
4556JPEG files, add @code{JPG} to this list.
4557
4558@vindex imagemagick-render-type
4559You can set the variable @code{imagemagick-render-type} to choose
4560between screen render methods for the ImageMagick loader. The options
4561are: @code{0}, a conservative method which works with older
4562@c FIXME details of this "newer method"?
4563@c Presumably it is faster but may be less "robust"?
4564ImageMagick versions (it is a bit slow, but robust); and @code{1},
4565a newer ImageMagick method.
4566
4567Images loaded with ImageMagick support a few new display specifications:
16a91140 4568
ca0d44e4
GM
4569@table @code
4570@item :width, :height
4571The @code{:width} and @code{:height} keywords are used for scaling the
4572image. If only one of them is specified, the other one will be
4573calculated so as to preserve the aspect ratio. If both are specified,
4574aspect ratio may not be preserved.
4575
4576@item :rotation
4577Specifies a rotation angle in degrees.
4578
4579@item :index
4580Specifies which image to view inside an image bundle file format, such
4581as TIFF or DJVM. You can use the @code{image-metadata} function to
4582retrieve the total number of images in an image bundle (this is
4583similar to how GIF files work).
4584@end table
16a91140
JV
4585
4586
b8d4c8d0
GM
4587@node Other Image Types
4588@subsection Other Image Types
4589@cindex PBM
4590
4591 For PBM images, specify image type @code{pbm}. Color, gray-scale and
4592monochromatic images are supported. For mono PBM images, two additional
4593image properties are supported.
4594
4595@table @code
4596@item :foreground @var{foreground}
4597The value, @var{foreground}, should be a string specifying the image
4598foreground color, or @code{nil} for the default color. This color is
3696411e 4599used for each pixel in the PBM that is 1. The default is the frame's
b8d4c8d0
GM
4600foreground color.
4601
4602@item :background @var{background}
4603The value, @var{background}, should be a string specifying the image
4604background color, or @code{nil} for the default color. This color is
3696411e 4605used for each pixel in the PBM that is 0. The default is the frame's
b8d4c8d0
GM
4606background color.
4607@end table
4608
4609 For JPEG images, specify image type @code{jpeg}.
4610
4611 For TIFF images, specify image type @code{tiff}.
4612
4613 For PNG images, specify image type @code{png}.
4614
4615 For SVG images, specify image type @code{svg}.
4616
4617@node Defining Images
4618@subsection Defining Images
4619
4620 The functions @code{create-image}, @code{defimage} and
4621@code{find-image} provide convenient ways to create image descriptors.
4622
4623@defun create-image file-or-data &optional type data-p &rest props
4624This function creates and returns an image descriptor which uses the
4625data in @var{file-or-data}. @var{file-or-data} can be a file name or
4626a string containing the image data; @var{data-p} should be @code{nil}
4627for the former case, non-@code{nil} for the latter case.
4628
4629The optional argument @var{type} is a symbol specifying the image type.
4630If @var{type} is omitted or @code{nil}, @code{create-image} tries to
4631determine the image type from the file's first few bytes, or else
4632from the file's name.
4633
4634The remaining arguments, @var{props}, specify additional image
4635properties---for example,
4636
4637@example
4638(create-image "foo.xpm" 'xpm nil :heuristic-mask t)
4639@end example
4640
4641The function returns @code{nil} if images of this type are not
4642supported. Otherwise it returns an image descriptor.
4643@end defun
4644
4645@defmac defimage symbol specs &optional doc
4646This macro defines @var{symbol} as an image name. The arguments
4647@var{specs} is a list which specifies how to display the image.
4648The third argument, @var{doc}, is an optional documentation string.
4649
4650Each argument in @var{specs} has the form of a property list, and each
4651one should specify at least the @code{:type} property and either the
4652@code{:file} or the @code{:data} property. The value of @code{:type}
4653should be a symbol specifying the image type, the value of
4654@code{:file} is the file to load the image from, and the value of
4655@code{:data} is a string containing the actual image data. Here is an
4656example:
4657
4658@example
4659(defimage test-image
4660 ((:type xpm :file "~/test1.xpm")
4661 (:type xbm :file "~/test1.xbm")))
4662@end example
4663
4664@code{defimage} tests each argument, one by one, to see if it is
4665usable---that is, if the type is supported and the file exists. The
4666first usable argument is used to make an image descriptor which is
4667stored in @var{symbol}.
4668
4669If none of the alternatives will work, then @var{symbol} is defined
4670as @code{nil}.
4671@end defmac
4672
4673@defun find-image specs
4674This function provides a convenient way to find an image satisfying one
4675of a list of image specifications @var{specs}.
4676
4677Each specification in @var{specs} is a property list with contents
4678depending on image type. All specifications must at least contain the
4679properties @code{:type @var{type}} and either @w{@code{:file @var{file}}}
4680or @w{@code{:data @var{DATA}}}, where @var{type} is a symbol specifying
4681the image type, e.g.@: @code{xbm}, @var{file} is the file to load the
4682image from, and @var{data} is a string containing the actual image data.
4683The first specification in the list whose @var{type} is supported, and
4684@var{file} exists, is used to construct the image specification to be
4685returned. If no specification is satisfied, @code{nil} is returned.
4686
4687The image is looked for in @code{image-load-path}.
4688@end defun
4689
4690@defvar image-load-path
4691This variable's value is a list of locations in which to search for
4692image files. If an element is a string or a variable symbol whose
4693value is a string, the string is taken to be the name of a directory
4694to search. If an element is a variable symbol whose value is a list,
4695that is taken to be a list of directory names to search.
4696
4697The default is to search in the @file{images} subdirectory of the
4698directory specified by @code{data-directory}, then the directory
4699specified by @code{data-directory}, and finally in the directories in
4700@code{load-path}. Subdirectories are not automatically included in
4701the search, so if you put an image file in a subdirectory, you have to
4702supply the subdirectory name explicitly. For example, to find the
4703image @file{images/foo/bar.xpm} within @code{data-directory}, you
4704should specify the image as follows:
4705
4706@example
4707(defimage foo-image '((:type xpm :file "foo/bar.xpm")))
4708@end example
4709@end defvar
4710
4711@defun image-load-path-for-library library image &optional path no-error
4712This function returns a suitable search path for images used by the
4713Lisp package @var{library}.
4714
4715The function searches for @var{image} first using @code{image-load-path},
4716excluding @file{@code{data-directory}/images}, and then in
4717@code{load-path}, followed by a path suitable for @var{library}, which
4718includes @file{../../etc/images} and @file{../etc/images} relative to
4719the library file itself, and finally in
4720@file{@code{data-directory}/images}.
4721
4722Then this function returns a list of directories which contains first
4723the directory in which @var{image} was found, followed by the value of
4724@code{load-path}. If @var{path} is given, it is used instead of
4725@code{load-path}.
4726
4727If @var{no-error} is non-@code{nil} and a suitable path can't be
4728found, don't signal an error. Instead, return a list of directories as
4729before, except that @code{nil} appears in place of the image directory.
4730
049bcbcb 4731Here is an example of using @code{image-load-path-for-library}:
b8d4c8d0
GM
4732
4733@example
4734(defvar image-load-path) ; shush compiler
4735(let* ((load-path (image-load-path-for-library
049bcbcb 4736 "mh-e" "mh-logo.xpm"))
b8d4c8d0 4737 (image-load-path (cons (car load-path)
049bcbcb 4738 image-load-path)))
b8d4c8d0
GM
4739 (mh-tool-bar-folder-buttons-init))
4740@end example
4741@end defun
4742
4743@node Showing Images
4744@subsection Showing Images
4745
4746 You can use an image descriptor by setting up the @code{display}
4747property yourself, but it is easier to use the functions in this
4748section.
4749
4750@defun insert-image image &optional string area slice
4751This function inserts @var{image} in the current buffer at point. The
4752value @var{image} should be an image descriptor; it could be a value
4753returned by @code{create-image}, or the value of a symbol defined with
4754@code{defimage}. The argument @var{string} specifies the text to put
4755in the buffer to hold the image. If it is omitted or @code{nil},
4756@code{insert-image} uses @code{" "} by default.
4757
4758The argument @var{area} specifies whether to put the image in a margin.
4759If it is @code{left-margin}, the image appears in the left margin;
4760@code{right-margin} specifies the right margin. If @var{area} is
4761@code{nil} or omitted, the image is displayed at point within the
4762buffer's text.
4763
4764The argument @var{slice} specifies a slice of the image to insert. If
4765@var{slice} is @code{nil} or omitted the whole image is inserted.
4766Otherwise, @var{slice} is a list @code{(@var{x} @var{y} @var{width}
4767@var{height})} which specifies the @var{x} and @var{y} positions and
4768@var{width} and @var{height} of the image area to insert. Integer
4769values are in units of pixels. A floating point number in the range
47700.0--1.0 stands for that fraction of the width or height of the entire
4771image.
4772
4773Internally, this function inserts @var{string} in the buffer, and gives
4774it a @code{display} property which specifies @var{image}. @xref{Display
4775Property}.
4776@end defun
4777
f68d76d0
LMI
4778@cindex slice, image
4779@cindex image slice
b8d4c8d0
GM
4780@defun insert-sliced-image image &optional string area rows cols
4781This function inserts @var{image} in the current buffer at point, like
4782@code{insert-image}, but splits the image into @var{rows}x@var{cols}
4783equally sized slices.
f68d76d0
LMI
4784
4785If an image is inserted ``sliced'', then the Emacs display engine will
4786treat each slice as a separate image, and allow more intuitive
4787scrolling up/down, instead of jumping up/down the entire image when
4788paging through a buffer that displays (large) images.
b8d4c8d0
GM
4789@end defun
4790
4791@defun put-image image pos &optional string area
4792This function puts image @var{image} in front of @var{pos} in the
4793current buffer. The argument @var{pos} should be an integer or a
4794marker. It specifies the buffer position where the image should appear.
4795The argument @var{string} specifies the text that should hold the image
4796as an alternative to the default.
4797
4798The argument @var{image} must be an image descriptor, perhaps returned
4799by @code{create-image} or stored by @code{defimage}.
4800
4801The argument @var{area} specifies whether to put the image in a margin.
4802If it is @code{left-margin}, the image appears in the left margin;
4803@code{right-margin} specifies the right margin. If @var{area} is
4804@code{nil} or omitted, the image is displayed at point within the
4805buffer's text.
4806
4807Internally, this function creates an overlay, and gives it a
4808@code{before-string} property containing text that has a @code{display}
4809property whose value is the image. (Whew!)
4810@end defun
4811
4812@defun remove-images start end &optional buffer
4813This function removes images in @var{buffer} between positions
4814@var{start} and @var{end}. If @var{buffer} is omitted or @code{nil},
4815images are removed from the current buffer.
4816
4817This removes only images that were put into @var{buffer} the way
4818@code{put-image} does it, not images that were inserted with
4819@code{insert-image} or in other ways.
4820@end defun
4821
4822@defun image-size spec &optional pixels frame
4823This function returns the size of an image as a pair
4824@w{@code{(@var{width} . @var{height})}}. @var{spec} is an image
4825specification. @var{pixels} non-@code{nil} means return sizes
4826measured in pixels, otherwise return sizes measured in canonical
4827character units (fractions of the width/height of the frame's default
4828font). @var{frame} is the frame on which the image will be displayed.
4829@var{frame} null or omitted means use the selected frame (@pxref{Input
4830Focus}).
4831@end defun
4832
4833@defvar max-image-size
4834This variable is used to define the maximum size of image that Emacs
4835will load. Emacs will refuse to load (and display) any image that is
4836larger than this limit.
4837
4838If the value is an integer, it directly specifies the maximum
4839image height and width, measured in pixels. If it is a floating
4840point number, it specifies the maximum image height and width
4841as a ratio to the frame height and width. If the value is
4842non-numeric, there is no explicit limit on the size of images.
4843
4844The purpose of this variable is to prevent unreasonably large images
4845from accidentally being loaded into Emacs. It only takes effect the
4846first time an image is loaded. Once an image is placed in the image
4847cache, it can always be displayed, even if the value of
4848@var{max-image-size} is subsequently changed (@pxref{Image Cache}).
4849@end defvar
4850
4851@node Image Cache
4852@subsection Image Cache
4853@cindex image cache
4854
0c1cfe01
CY
4855 Emacs caches images so that it can display them again more
4856efficiently. When Emacs displays an image, it searches the image
4857cache for an existing image specification @code{equal} to the desired
4858specification. If a match is found, the image is displayed from the
110683ad
CY
4859cache. Otherwise, Emacs loads the image normally.
4860
4861@defun image-flush spec &optional frame
4862This function removes the image with specification @var{spec} from the
4863image cache of frame @var{frame}. Image specifications are compared
4864using @code{equal}. If @var{frame} is @code{nil}, it defaults to the
4865selected frame. If @var{frame} is @code{t}, the image is flushed on
4866all existing frames.
4867
4868In Emacs' current implementation, each graphical terminal possesses an
4869image cache, which is shared by all the frames on that terminal
0c1cfe01
CY
4870(@pxref{Multiple Terminals}). Thus, refreshing an image in one frame
4871also refreshes it in all other frames on the same terminal.
b8d4c8d0
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4872@end defun
4873
110683ad
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4874 One use for @code{image-flush} is to tell Emacs about a change in an
4875image file. If an image specification contains a @code{:file}
4876property, the image is cached based on the file's contents when the
4877image is first displayed. Even if the file subsequently changes,
4878Emacs continues displaying the old version of the image. Calling
4879@code{image-flush} flushes the image from the cache, forcing Emacs to
4880re-read the file the next time it needs to display that image.
4881
4882 Another use for @code{image-flush} is for memory conservation. If
4883your Lisp program creates a large number of temporary images over a
4884period much shorter than @code{image-cache-eviction-delay} (see
4885below), you can opt to flush unused images yourself, instead of
4886waiting for Emacs to do it automatically.
4887
a2bc5bdd 4888@defun clear-image-cache &optional filter
0c1cfe01
CY
4889This function clears an image cache, removing all the images stored in
4890it. If @var{filter} is omitted or @code{nil}, it clears the cache for
4891the selected frame. If @var{filter} is a frame, it clears the cache
4892for that frame. If @var{filter} is @code{t}, all image caches are
4893cleared. Otherwise, @var{filter} is taken to be a file name, and all
4894images associated with that file name are removed from all image
4895caches.
b8d4c8d0
GM
4896@end defun
4897
4898If an image in the image cache has not been displayed for a specified
4899period of time, Emacs removes it from the cache and frees the
4900associated memory.
4901
4902@defvar image-cache-eviction-delay
110683ad
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4903This variable specifies the number of seconds an image can remain in
4904the cache without being displayed. When an image is not displayed for
4905this length of time, Emacs removes it from the image cache.
4906
4907Under some circumstances, if the number of images in the cache grows
4908too large, the actual eviction delay may be shorter than this.
b8d4c8d0
GM
4909
4910If the value is @code{nil}, Emacs does not remove images from the cache
4911except when you explicitly clear it. This mode can be useful for
4912debugging.
4913@end defvar
4914
4915@node Buttons
4916@section Buttons
4917@cindex buttons in buffers
4918@cindex clickable buttons in buffers
4919
4920 The @emph{button} package defines functions for inserting and
4921manipulating clickable (with the mouse, or via keyboard commands)
4922buttons in Emacs buffers, such as might be used for help hyper-links,
4923etc. Emacs uses buttons for the hyper-links in help text and the like.
4924
4925 A button is essentially a set of properties attached (via text
4926properties or overlays) to a region of text in an Emacs buffer. These
4927properties are called @dfn{button properties}.
4928
4929 One of these properties (@code{action}) is a function, which will
4930be called when the user invokes it using the keyboard or the mouse.
4931The invoked function may then examine the button and use its other
4932properties as desired.
4933
4934 In some ways the Emacs button package duplicates functionality offered
4935by the widget package (@pxref{Top, , Introduction, widget, The Emacs
4936Widget Library}), but the button package has the advantage that it is
4937much faster, much smaller, and much simpler to use (for elisp
4938programmers---for users, the result is about the same). The extra
4939speed and space savings are useful mainly if you need to create many
4940buttons in a buffer (for instance an @code{*Apropos*} buffer uses
4941buttons to make entries clickable, and may contain many thousands of
4942entries).
4943
4944@menu
4945* Button Properties:: Button properties with special meanings.
4946* Button Types:: Defining common properties for classes of buttons.
4947* Making Buttons:: Adding buttons to Emacs buffers.
4948* Manipulating Buttons:: Getting and setting properties of buttons.
4949* Button Buffer Commands:: Buffer-wide commands and bindings for buttons.
4950@end menu
4951
4952@node Button Properties
4953@subsection Button Properties
4954@cindex button properties
4955
4956 Buttons have an associated list of properties defining their
4957appearance and behavior, and other arbitrary properties may be used
4958for application specific purposes. Some properties that have special
4959meaning to the button package include:
4960
4961@table @code
4962@item action
4963@kindex action @r{(button property)}
4964The function to call when the user invokes the button, which is passed
4965the single argument @var{button}. By default this is @code{ignore},
4966which does nothing.
4967
4968@item mouse-action
4969@kindex mouse-action @r{(button property)}
4970This is similar to @code{action}, and when present, will be used
4971instead of @code{action} for button invocations resulting from
4972mouse-clicks (instead of the user hitting @key{RET}). If not
4973present, mouse-clicks use @code{action} instead.
4974
4975@item face
4976@kindex face @r{(button property)}
4977This is an Emacs face controlling how buttons of this type are
4978displayed; by default this is the @code{button} face.
4979
4980@item mouse-face
4981@kindex mouse-face @r{(button property)}
4982This is an additional face which controls appearance during
4983mouse-overs (merged with the usual button face); by default this is
4984the usual Emacs @code{highlight} face.
4985
4986@item keymap
4987@kindex keymap @r{(button property)}
4988The button's keymap, defining bindings active within the button
4989region. By default this is the usual button region keymap, stored
4990in the variable @code{button-map}, which defines @key{RET} and
4991@key{mouse-2} to invoke the button.
4992
4993@item type
4994@kindex type @r{(button property)}
4995The button-type of the button. When creating a button, this is
4996usually specified using the @code{:type} keyword argument.
4997@xref{Button Types}.
4998
4999@item help-echo
5000@kindex help-index @r{(button property)}
5001A string displayed by the Emacs tool-tip help system; by default,
5002@code{"mouse-2, RET: Push this button"}.
5003
5004@item follow-link
5005@kindex follow-link @r{(button property)}
5006The follow-link property, defining how a @key{Mouse-1} click behaves
2bad3299 5007on this button, @xref{Clickable Text}.
b8d4c8d0
GM
5008
5009@item button
5010@kindex button @r{(button property)}
5011All buttons have a non-@code{nil} @code{button} property, which may be useful
5012in finding regions of text that comprise buttons (which is what the
5013standard button functions do).
5014@end table
5015
5016 There are other properties defined for the regions of text in a
5017button, but these are not generally interesting for typical uses.
5018
5019@node Button Types
5020@subsection Button Types
5021@cindex button types
5022
5023 Every button has a button @emph{type}, which defines default values
5024for the button's properties. Button types are arranged in a
5025hierarchy, with specialized types inheriting from more general types,
5026so that it's easy to define special-purpose types of buttons for
5027specific tasks.
5028
5029@defun define-button-type name &rest properties
1a256502
TTN
5030Define a `button type' called @var{name} (a symbol).
5031The remaining arguments
b8d4c8d0
GM
5032form a sequence of @var{property value} pairs, specifying default
5033property values for buttons with this type (a button's type may be set
5034by giving it a @code{type} property when creating the button, using
5035the @code{:type} keyword argument).
5036
5037In addition, the keyword argument @code{:supertype} may be used to
5038specify a button-type from which @var{name} inherits its default
5039property values. Note that this inheritance happens only when
5040@var{name} is defined; subsequent changes to a supertype are not
5041reflected in its subtypes.
5042@end defun
5043
5044 Using @code{define-button-type} to define default properties for
5045buttons is not necessary---buttons without any specified type use the
5046built-in button-type @code{button}---but it is encouraged, since
5047doing so usually makes the resulting code clearer and more efficient.
5048
5049@node Making Buttons
5050@subsection Making Buttons
5051@cindex making buttons
5052
5053 Buttons are associated with a region of text, using an overlay or
5054text properties to hold button-specific information, all of which are
5055initialized from the button's type (which defaults to the built-in
5056button type @code{button}). Like all Emacs text, the appearance of
5057the button is governed by the @code{face} property; by default (via
5058the @code{face} property inherited from the @code{button} button-type)
5059this is a simple underline, like a typical web-page link.
5060
5061 For convenience, there are two sorts of button-creation functions,
5062those that add button properties to an existing region of a buffer,
5063called @code{make-...button}, and those that also insert the button
5064text, called @code{insert-...button}.
5065
5066 The button-creation functions all take the @code{&rest} argument
5067@var{properties}, which should be a sequence of @var{property value}
5068pairs, specifying properties to add to the button; see @ref{Button
5069Properties}. In addition, the keyword argument @code{:type} may be
5070used to specify a button-type from which to inherit other properties;
5071see @ref{Button Types}. Any properties not explicitly specified
5072during creation will be inherited from the button's type (if the type
5073defines such a property).
5074
5075 The following functions add a button using an overlay
5076(@pxref{Overlays}) to hold the button properties:
5077
5078@defun make-button beg end &rest properties
5079This makes a button from @var{beg} to @var{end} in the
5080current buffer, and returns it.
5081@end defun
5082
5083@defun insert-button label &rest properties
5084This insert a button with the label @var{label} at point,
5085and returns it.
5086@end defun
5087
5088 The following functions are similar, but use Emacs text properties
5089(@pxref{Text Properties}) to hold the button properties, making the
5090button actually part of the text instead of being a property of the
5091buffer. Buttons using text properties do not create markers into the
5092buffer, which is important for speed when you use extremely large
4d265b4d
GM
5093numbers of buttons. (However, if there is an existing face text
5094property at the site of the button, the button face may not be visible.)
5095Both functions return the position of the start of the new button:
b8d4c8d0
GM
5096
5097@defun make-text-button beg end &rest properties
5098This makes a button from @var{beg} to @var{end} in the current buffer, using
5099text properties.
5100@end defun
5101
5102@defun insert-text-button label &rest properties
5103This inserts a button with the label @var{label} at point, using text
5104properties.
5105@end defun
5106
5107@node Manipulating Buttons
5108@subsection Manipulating Buttons
5109@cindex manipulating buttons
5110
5111These are functions for getting and setting properties of buttons.
5112Often these are used by a button's invocation function to determine
5113what to do.
5114
5115Where a @var{button} parameter is specified, it means an object
5116referring to a specific button, either an overlay (for overlay
5117buttons), or a buffer-position or marker (for text property buttons).
5118Such an object is passed as the first argument to a button's
5119invocation function when it is invoked.
5120
5121@defun button-start button
5122Return the position at which @var{button} starts.
5123@end defun
5124
5125@defun button-end button
5126Return the position at which @var{button} ends.
5127@end defun
5128
5129@defun button-get button prop
5130Get the property of button @var{button} named @var{prop}.
5131@end defun
5132
5133@defun button-put button prop val
5134Set @var{button}'s @var{prop} property to @var{val}.
5135@end defun
5136
5137@defun button-activate button &optional use-mouse-action
5138Call @var{button}'s @code{action} property (i.e., invoke it). If
5139@var{use-mouse-action} is non-@code{nil}, try to invoke the button's
5140@code{mouse-action} property instead of @code{action}; if the button
5141has no @code{mouse-action} property, use @code{action} as normal.
5142@end defun
5143
5144@defun button-label button
5145Return @var{button}'s text label.
5146@end defun
5147
5148@defun button-type button
5149Return @var{button}'s button-type.
5150@end defun
5151
5152@defun button-has-type-p button type
5153Return @code{t} if @var{button} has button-type @var{type}, or one of
5154@var{type}'s subtypes.
5155@end defun
5156
5157@defun button-at pos
5158Return the button at position @var{pos} in the current buffer, or @code{nil}.
5159@end defun
5160
5161@defun button-type-put type prop val
5162Set the button-type @var{type}'s @var{prop} property to @var{val}.
5163@end defun
5164
5165@defun button-type-get type prop
5166Get the property of button-type @var{type} named @var{prop}.
5167@end defun
5168
5169@defun button-type-subtype-p type supertype
5170Return @code{t} if button-type @var{type} is a subtype of @var{supertype}.
5171@end defun
5172
5173@node Button Buffer Commands
5174@subsection Button Buffer Commands
5175@cindex button buffer commands
5176
5177These are commands and functions for locating and operating on
5178buttons in an Emacs buffer.
5179
5180@code{push-button} is the command that a user uses to actually `push'
5181a button, and is bound by default in the button itself to @key{RET}
5182and to @key{mouse-2} using a region-specific keymap. Commands
5183that are useful outside the buttons itself, such as
5184@code{forward-button} and @code{backward-button} are additionally
5185available in the keymap stored in @code{button-buffer-map}; a mode
5186which uses buttons may want to use @code{button-buffer-map} as a
5187parent keymap for its keymap.
5188
5189If the button has a non-@code{nil} @code{follow-link} property, and
5190@var{mouse-1-click-follows-link} is set, a quick @key{Mouse-1} click
5191will also activate the @code{push-button} command.
2bad3299 5192@xref{Clickable Text}.
b8d4c8d0
GM
5193
5194@deffn Command push-button &optional pos use-mouse-action
5195Perform the action specified by a button at location @var{pos}.
5196@var{pos} may be either a buffer position or a mouse-event. If
5197@var{use-mouse-action} is non-@code{nil}, or @var{pos} is a
5198mouse-event (@pxref{Mouse Events}), try to invoke the button's
5199@code{mouse-action} property instead of @code{action}; if the button
5200has no @code{mouse-action} property, use @code{action} as normal.
5201@var{pos} defaults to point, except when @code{push-button} is invoked
5202interactively as the result of a mouse-event, in which case, the mouse
5203event's position is used. If there's no button at @var{pos}, do
5204nothing and return @code{nil}, otherwise return @code{t}.
5205@end deffn
5206
5207@deffn Command forward-button n &optional wrap display-message
5208Move to the @var{n}th next button, or @var{n}th previous button if
5209@var{n} is negative. If @var{n} is zero, move to the start of any
5210button at point. If @var{wrap} is non-@code{nil}, moving past either
5211end of the buffer continues from the other end. If
5212@var{display-message} is non-@code{nil}, the button's help-echo string
5213is displayed. Any button with a non-@code{nil} @code{skip} property
5214is skipped over. Returns the button found.
5215@end deffn
5216
5217@deffn Command backward-button n &optional wrap display-message
5218Move to the @var{n}th previous button, or @var{n}th next button if
5219@var{n} is negative. If @var{n} is zero, move to the start of any
5220button at point. If @var{wrap} is non-@code{nil}, moving past either
5221end of the buffer continues from the other end. If
5222@var{display-message} is non-@code{nil}, the button's help-echo string
5223is displayed. Any button with a non-@code{nil} @code{skip} property
5224is skipped over. Returns the button found.
5225@end deffn
5226
5227@defun next-button pos &optional count-current
5228@defunx previous-button pos &optional count-current
5229Return the next button after (for @code{next-button} or before (for
5230@code{previous-button}) position @var{pos} in the current buffer. If
5231@var{count-current} is non-@code{nil}, count any button at @var{pos}
5232in the search, instead of starting at the next button.
5233@end defun
5234
5235@node Abstract Display
5236@section Abstract Display
5237@cindex ewoc
5238@cindex display, abstract
5239@cindex display, arbitrary objects
5240@cindex model/view/controller
5241@cindex view part, model/view/controller
5242
5243 The Ewoc package constructs buffer text that represents a structure
5244of Lisp objects, and updates the text to follow changes in that
5245structure. This is like the ``view'' component in the
5246``model/view/controller'' design paradigm.
5247
5248 An @dfn{ewoc} is a structure that organizes information required to
5249construct buffer text that represents certain Lisp data. The buffer
5250text of the ewoc has three parts, in order: first, fixed @dfn{header}
5251text; next, textual descriptions of a series of data elements (Lisp
5252objects that you specify); and last, fixed @dfn{footer} text.
5253Specifically, an ewoc contains information on:
5254
5255@itemize @bullet
5256@item
5257The buffer which its text is generated in.
5258
5259@item
5260The text's start position in the buffer.
5261
5262@item
5263The header and footer strings.
5264
5265@item
5266A doubly-linked chain of @dfn{nodes}, each of which contains:
5267
5268@itemize
5269@item
5270A @dfn{data element}, a single Lisp object.
5271
5272@item
5273Links to the preceding and following nodes in the chain.
5274@end itemize
5275
5276@item
5277A @dfn{pretty-printer} function which is responsible for
5278inserting the textual representation of a data
5279element value into the current buffer.
5280@end itemize
5281
5282 Typically, you define an ewoc with @code{ewoc-create}, and then pass
5283the resulting ewoc structure to other functions in the Ewoc package to
5284build nodes within it, and display it in the buffer. Once it is
35a30759 5285displayed in the buffer, other functions determine the correspondence
b8d4c8d0
GM
5286between buffer positions and nodes, move point from one node's textual
5287representation to another, and so forth. @xref{Abstract Display
5288Functions}.
5289
5290 A node @dfn{encapsulates} a data element much the way a variable
5291holds a value. Normally, encapsulation occurs as a part of adding a
5292node to the ewoc. You can retrieve the data element value and place a
5293new value in its place, like so:
5294
5295@lisp
5296(ewoc-data @var{node})
5297@result{} value
5298
5299(ewoc-set-data @var{node} @var{new-value})
5300@result{} @var{new-value}
5301@end lisp
5302
5303@noindent
5304You can also use, as the data element value, a Lisp object (list or
5305vector) that is a container for the ``real'' value, or an index into
5306some other structure. The example (@pxref{Abstract Display Example})
5307uses the latter approach.
5308
5309 When the data changes, you will want to update the text in the
5310buffer. You can update all nodes by calling @code{ewoc-refresh}, or
5311just specific nodes using @code{ewoc-invalidate}, or all nodes
5312satisfying a predicate using @code{ewoc-map}. Alternatively, you can
5313delete invalid nodes using @code{ewoc-delete} or @code{ewoc-filter},
5314and add new nodes in their place. Deleting a node from an ewoc deletes
5315its associated textual description from buffer, as well.
5316
5317@menu
5b594a58
GM
5318* Abstract Display Functions:: Functions in the Ewoc package.
5319* Abstract Display Example:: Example of using Ewoc.
b8d4c8d0
GM
5320@end menu
5321
5322@node Abstract Display Functions
5323@subsection Abstract Display Functions
5324
5325 In this subsection, @var{ewoc} and @var{node} stand for the
5326structures described above (@pxref{Abstract Display}), while
5327@var{data} stands for an arbitrary Lisp object used as a data element.
5328
5329@defun ewoc-create pretty-printer &optional header footer nosep
5330This constructs and returns a new ewoc, with no nodes (and thus no data
5331elements). @var{pretty-printer} should be a function that takes one
5332argument, a data element of the sort you plan to use in this ewoc, and
5333inserts its textual description at point using @code{insert} (and never
5334@code{insert-before-markers}, because that would interfere with the
5335Ewoc package's internal mechanisms).
5336
5337Normally, a newline is automatically inserted after the header,
5338the footer and every node's textual description. If @var{nosep}
5339is non-@code{nil}, no newline is inserted. This may be useful for
5340displaying an entire ewoc on a single line, for example, or for
5341making nodes ``invisible'' by arranging for @var{pretty-printer}
5342to do nothing for those nodes.
5343
5344An ewoc maintains its text in the buffer that is current when
5345you create it, so switch to the intended buffer before calling
5346@code{ewoc-create}.
5347@end defun
5348
5349@defun ewoc-buffer ewoc
5350This returns the buffer where @var{ewoc} maintains its text.
5351@end defun
5352
5353@defun ewoc-get-hf ewoc
5354This returns a cons cell @code{(@var{header} . @var{footer})}
5355made from @var{ewoc}'s header and footer.
5356@end defun
5357
5358@defun ewoc-set-hf ewoc header footer
5359This sets the header and footer of @var{ewoc} to the strings
5360@var{header} and @var{footer}, respectively.
5361@end defun
5362
5363@defun ewoc-enter-first ewoc data
5364@defunx ewoc-enter-last ewoc data
5365These add a new node encapsulating @var{data}, putting it, respectively,
5366at the beginning or end of @var{ewoc}'s chain of nodes.
5367@end defun
5368
5369@defun ewoc-enter-before ewoc node data
5370@defunx ewoc-enter-after ewoc node data
5371These add a new node encapsulating @var{data}, adding it to
5372@var{ewoc} before or after @var{node}, respectively.
5373@end defun
5374
5375@defun ewoc-prev ewoc node
5376@defunx ewoc-next ewoc node
5377These return, respectively, the previous node and the next node of @var{node}
5378in @var{ewoc}.
5379@end defun
5380
5381@defun ewoc-nth ewoc n
5382This returns the node in @var{ewoc} found at zero-based index @var{n}.
5383A negative @var{n} means count from the end. @code{ewoc-nth} returns
5384@code{nil} if @var{n} is out of range.
5385@end defun
5386
5387@defun ewoc-data node
5388This extracts the data encapsulated by @var{node} and returns it.
5389@end defun
5390
5391@defun ewoc-set-data node data
5392This sets the data encapsulated by @var{node} to @var{data}.
5393@end defun
5394
5395@defun ewoc-locate ewoc &optional pos guess
5396This determines the node in @var{ewoc} which contains point (or
5397@var{pos} if specified), and returns that node. If @var{ewoc} has no
5398nodes, it returns @code{nil}. If @var{pos} is before the first node,
5399it returns the first node; if @var{pos} is after the last node, it returns
5400the last node. The optional third arg @var{guess}
5401should be a node that is likely to be near @var{pos}; this doesn't
5402alter the result, but makes the function run faster.
5403@end defun
5404
5405@defun ewoc-location node
5406This returns the start position of @var{node}.
5407@end defun
5408
5409@defun ewoc-goto-prev ewoc arg
5410@defunx ewoc-goto-next ewoc arg
5411These move point to the previous or next, respectively, @var{arg}th node
5412in @var{ewoc}. @code{ewoc-goto-prev} does not move if it is already at
5413the first node or if @var{ewoc} is empty, whereas @code{ewoc-goto-next}
5414moves past the last node, returning @code{nil}. Excepting this special
5415case, these functions return the node moved to.
5416@end defun
5417
5418@defun ewoc-goto-node ewoc node
5419This moves point to the start of @var{node} in @var{ewoc}.
5420@end defun
5421
5422@defun ewoc-refresh ewoc
5423This function regenerates the text of @var{ewoc}. It works by
5424deleting the text between the header and the footer, i.e., all the
5425data elements' representations, and then calling the pretty-printer
5426function for each node, one by one, in order.
5427@end defun
5428
5429@defun ewoc-invalidate ewoc &rest nodes
5430This is similar to @code{ewoc-refresh}, except that only @var{nodes} in
5431@var{ewoc} are updated instead of the entire set.
5432@end defun
5433
5434@defun ewoc-delete ewoc &rest nodes
5435This deletes each node in @var{nodes} from @var{ewoc}.
5436@end defun
5437
5438@defun ewoc-filter ewoc predicate &rest args
5439This calls @var{predicate} for each data element in @var{ewoc} and
5440deletes those nodes for which @var{predicate} returns @code{nil}.
5441Any @var{args} are passed to @var{predicate}.
5442@end defun
5443
5444@defun ewoc-collect ewoc predicate &rest args
5445This calls @var{predicate} for each data element in @var{ewoc}
5446and returns a list of those elements for which @var{predicate}
5447returns non-@code{nil}. The elements in the list are ordered
5448as in the buffer. Any @var{args} are passed to @var{predicate}.
5449@end defun
5450
5451@defun ewoc-map map-function ewoc &rest args
5452This calls @var{map-function} for each data element in @var{ewoc} and
5453updates those nodes for which @var{map-function} returns non-@code{nil}.
5454Any @var{args} are passed to @var{map-function}.
5455@end defun
5456
5457@node Abstract Display Example
5458@subsection Abstract Display Example
5459
5460 Here is a simple example using functions of the ewoc package to
5461implement a ``color components display,'' an area in a buffer that
5462represents a vector of three integers (itself representing a 24-bit RGB
5463value) in various ways.
5464
5465@example
5466(setq colorcomp-ewoc nil
5467 colorcomp-data nil
5468 colorcomp-mode-map nil
5469 colorcomp-labels ["Red" "Green" "Blue"])
5470
5471(defun colorcomp-pp (data)
5472 (if data
5473 (let ((comp (aref colorcomp-data data)))
5474 (insert (aref colorcomp-labels data) "\t: #x"
5475 (format "%02X" comp) " "
5476 (make-string (ash comp -2) ?#) "\n"))
5477 (let ((cstr (format "#%02X%02X%02X"
5478 (aref colorcomp-data 0)
5479 (aref colorcomp-data 1)
5480 (aref colorcomp-data 2)))
5481 (samp " (sample text) "))
5482 (insert "Color\t: "
049bcbcb
CY
5483 (propertize samp 'face
5484 `(foreground-color . ,cstr))
5485 (propertize samp 'face
5486 `(background-color . ,cstr))
b8d4c8d0
GM
5487 "\n"))))
5488
5489(defun colorcomp (color)
5490 "Allow fiddling with COLOR in a new buffer.
5491The buffer is in Color Components mode."
5492 (interactive "sColor (name or #RGB or #RRGGBB): ")
5493 (when (string= "" color)
5494 (setq color "green"))
5495 (unless (color-values color)
5496 (error "No such color: %S" color))
5497 (switch-to-buffer
5498 (generate-new-buffer (format "originally: %s" color)))
5499 (kill-all-local-variables)
5500 (setq major-mode 'colorcomp-mode
5501 mode-name "Color Components")
5502 (use-local-map colorcomp-mode-map)
5503 (erase-buffer)
5504 (buffer-disable-undo)
5505 (let ((data (apply 'vector (mapcar (lambda (n) (ash n -8))
5506 (color-values color))))
5507 (ewoc (ewoc-create 'colorcomp-pp
5508 "\nColor Components\n\n"
5509 (substitute-command-keys
5510 "\n\\@{colorcomp-mode-map@}"))))
5511 (set (make-local-variable 'colorcomp-data) data)
5512 (set (make-local-variable 'colorcomp-ewoc) ewoc)
5513 (ewoc-enter-last ewoc 0)
5514 (ewoc-enter-last ewoc 1)
5515 (ewoc-enter-last ewoc 2)
5516 (ewoc-enter-last ewoc nil)))
5517@end example
5518
5519@cindex controller part, model/view/controller
5520 This example can be extended to be a ``color selection widget'' (in
5521other words, the controller part of the ``model/view/controller''
5522design paradigm) by defining commands to modify @code{colorcomp-data}
5523and to ``finish'' the selection process, and a keymap to tie it all
5524together conveniently.
5525
5526@smallexample
5527(defun colorcomp-mod (index limit delta)
5528 (let ((cur (aref colorcomp-data index)))
5529 (unless (= limit cur)
5530 (aset colorcomp-data index (+ cur delta)))
5531 (ewoc-invalidate
5532 colorcomp-ewoc
5533 (ewoc-nth colorcomp-ewoc index)
5534 (ewoc-nth colorcomp-ewoc -1))))
5535
5536(defun colorcomp-R-more () (interactive) (colorcomp-mod 0 255 1))
5537(defun colorcomp-G-more () (interactive) (colorcomp-mod 1 255 1))
5538(defun colorcomp-B-more () (interactive) (colorcomp-mod 2 255 1))
5539(defun colorcomp-R-less () (interactive) (colorcomp-mod 0 0 -1))
5540(defun colorcomp-G-less () (interactive) (colorcomp-mod 1 0 -1))
5541(defun colorcomp-B-less () (interactive) (colorcomp-mod 2 0 -1))
5542
5543(defun colorcomp-copy-as-kill-and-exit ()
5544 "Copy the color components into the kill ring and kill the buffer.
5545The string is formatted #RRGGBB (hash followed by six hex digits)."
5546 (interactive)
5547 (kill-new (format "#%02X%02X%02X"
5548 (aref colorcomp-data 0)
5549 (aref colorcomp-data 1)
5550 (aref colorcomp-data 2)))
5551 (kill-buffer nil))
5552
5553(setq colorcomp-mode-map
5554 (let ((m (make-sparse-keymap)))
5555 (suppress-keymap m)
5556 (define-key m "i" 'colorcomp-R-less)
5557 (define-key m "o" 'colorcomp-R-more)
5558 (define-key m "k" 'colorcomp-G-less)
5559 (define-key m "l" 'colorcomp-G-more)
5560 (define-key m "," 'colorcomp-B-less)
5561 (define-key m "." 'colorcomp-B-more)
5562 (define-key m " " 'colorcomp-copy-as-kill-and-exit)
5563 m))
5564@end smallexample
5565
5566Note that we never modify the data in each node, which is fixed when the
5567ewoc is created to be either @code{nil} or an index into the vector
5568@code{colorcomp-data}, the actual color components.
5569
5570@node Blinking
5571@section Blinking Parentheses
5572@cindex parenthesis matching
5573@cindex blinking parentheses
5574@cindex balancing parentheses
5575
5576 This section describes the mechanism by which Emacs shows a matching
5577open parenthesis when the user inserts a close parenthesis.
5578
5579@defvar blink-paren-function
5580The value of this variable should be a function (of no arguments) to
5581be called whenever a character with close parenthesis syntax is inserted.
5582The value of @code{blink-paren-function} may be @code{nil}, in which
5583case nothing is done.
5584@end defvar
5585
5586@defopt blink-matching-paren
5587If this variable is @code{nil}, then @code{blink-matching-open} does
5588nothing.
5589@end defopt
5590
5591@defopt blink-matching-paren-distance
5592This variable specifies the maximum distance to scan for a matching
5593parenthesis before giving up.
5594@end defopt
5595
5596@defopt blink-matching-delay
5597This variable specifies the number of seconds for the cursor to remain
5598at the matching parenthesis. A fraction of a second often gives
5599good results, but the default is 1, which works on all systems.
5600@end defopt
5601
5602@deffn Command blink-matching-open
5603This function is the default value of @code{blink-paren-function}. It
5604assumes that point follows a character with close parenthesis syntax and
5605moves the cursor momentarily to the matching opening character. If that
5606character is not already on the screen, it displays the character's
5607context in the echo area. To avoid long delays, this function does not
5608search farther than @code{blink-matching-paren-distance} characters.
5609
5610Here is an example of calling this function explicitly.
5611
5612@smallexample
5613@group
5614(defun interactive-blink-matching-open ()
5615@c Do not break this line! -- rms.
5616@c The first line of a doc string
5617@c must stand alone.
5618 "Indicate momentarily the start of sexp before point."
5619 (interactive)
5620@end group
5621@group
5622 (let ((blink-matching-paren-distance
5623 (buffer-size))
5624 (blink-matching-paren t))
5625 (blink-matching-open)))
5626@end group
5627@end smallexample
5628@end deffn
5629
5630@node Usual Display
5631@section Usual Display Conventions
5632
5633 The usual display conventions define how to display each character
5634code. You can override these conventions by setting up a display table
5635(@pxref{Display Tables}). Here are the usual display conventions:
5636
5637@itemize @bullet
5638@item
5639Character codes 32 through 126 map to glyph codes 32 through 126.
5640Normally this means they display as themselves.
5641
5642@item
5643Character code 9 is a horizontal tab. It displays as whitespace
5644up to a position determined by @code{tab-width}.
5645
5646@item
5647Character code 10 is a newline.
5648
5649@item
5650All other codes in the range 0 through 31, and code 127, display in one
5651of two ways according to the value of @code{ctl-arrow}. If it is
5652non-@code{nil}, these codes map to sequences of two glyphs, where the
5653first glyph is the @acronym{ASCII} code for @samp{^}. (A display table can
5654specify a glyph to use instead of @samp{^}.) Otherwise, these codes map
5655just like the codes in the range 128 to 255.
5656
5657On MS-DOS terminals, Emacs arranges by default for the character code
5658127 to be mapped to the glyph code 127, which normally displays as an
5659empty polygon. This glyph is used to display non-@acronym{ASCII} characters
5660that the MS-DOS terminal doesn't support. @xref{MS-DOS and MULE,,,
5661emacs, The GNU Emacs Manual}.
5662
5663@item
5664Character codes 128 through 255 map to sequences of four glyphs, where
5665the first glyph is the @acronym{ASCII} code for @samp{\}, and the others are
5666digit characters representing the character code in octal. (A display
5667table can specify a glyph to use instead of @samp{\}.)
5668
5669@item
0eb025fb
EZ
5670Multibyte character codes above 256 are displayed as themselves, or as
5671a question mark or a hex code or an empty box if the terminal cannot
5672display that character.
b8d4c8d0
GM
5673@end itemize
5674
5675 The usual display conventions apply even when there is a display
5676table, for any character whose entry in the active display table is
5677@code{nil}. Thus, when you set up a display table, you need only
5678specify the characters for which you want special behavior.
5679
5680 These display rules apply to carriage return (character code 13), when
5681it appears in the buffer. But that character may not appear in the
5682buffer where you expect it, if it was eliminated as part of end-of-line
5683conversion (@pxref{Coding System Basics}).
5684
5685 These variables affect the way certain characters are displayed on the
5686screen. Since they change the number of columns the characters occupy,
5687they also affect the indentation functions. These variables also affect
5688how the mode line is displayed; if you want to force redisplay of the
5689mode line using the new values, call the function
5690@code{force-mode-line-update} (@pxref{Mode Line Format}).
5691
5692@defopt ctl-arrow
5693@cindex control characters in display
5694This buffer-local variable controls how control characters are
5695displayed. If it is non-@code{nil}, they are displayed as a caret
5696followed by the character: @samp{^A}. If it is @code{nil}, they are
5697displayed as a backslash followed by three octal digits: @samp{\001}.
5698@end defopt
5699
b8d4c8d0
GM
5700@defopt tab-width
5701The value of this buffer-local variable is the spacing between tab
5702stops used for displaying tab characters in Emacs buffers. The value
5703is in units of columns, and the default is 8. Note that this feature
5704is completely independent of the user-settable tab stops used by the
5705command @code{tab-to-tab-stop}. @xref{Indent Tabs}.
5706@end defopt
5707
5708@node Display Tables
5709@section Display Tables
5710
5711@cindex display table
5712You can use the @dfn{display table} feature to control how all possible
5713character codes display on the screen. This is useful for displaying
5714European languages that have letters not in the @acronym{ASCII} character
5715set.
5716
5717The display table maps each character code into a sequence of
5718@dfn{glyphs}, each glyph being a graphic that takes up one character
5719position on the screen. You can also define how to display each glyph
5720on your terminal, using the @dfn{glyph table}.
5721
5722Display tables affect how the mode line is displayed; if you want to
5723force redisplay of the mode line using a new display table, call
5724@code{force-mode-line-update} (@pxref{Mode Line Format}).
5725
5726@menu
5727* Display Table Format:: What a display table consists of.
5728* Active Display Table:: How Emacs selects a display table to use.
5729* Glyphs:: How to define a glyph, and what glyphs mean.
5730@end menu
5731
5732@node Display Table Format
5733@subsection Display Table Format
5734
5735 A display table is actually a char-table (@pxref{Char-Tables}) with
5736@code{display-table} as its subtype.
5737
5738@defun make-display-table
5739This creates and returns a display table. The table initially has
5740@code{nil} in all elements.
5741@end defun
5742
5743 The ordinary elements of the display table are indexed by character
5744codes; the element at index @var{c} says how to display the character
5745code @var{c}. The value should be @code{nil} or a vector of the
5746glyphs to be output (@pxref{Glyphs}). @code{nil} says to display the
5747character @var{c} according to the usual display conventions
5748(@pxref{Usual Display}).
5749
5750 @strong{Warning:} if you use the display table to change the display
5751of newline characters, the whole buffer will be displayed as one long
5752``line.''
5753
5754 The display table also has six ``extra slots'' which serve special
5755purposes. Here is a table of their meanings; @code{nil} in any slot
5756means to use the default for that slot, as stated below.
5757
5758@table @asis
5759@item 0
5760The glyph for the end of a truncated screen line (the default for this
5761is @samp{$}). @xref{Glyphs}. On graphical terminals, Emacs uses
5762arrows in the fringes to indicate truncation, so the display table has
5763no effect.
5764
5765@item 1
5766The glyph for the end of a continued line (the default is @samp{\}).
5767On graphical terminals, Emacs uses curved arrows in the fringes to
5768indicate continuation, so the display table has no effect.
5769
5770@item 2
5771The glyph for indicating a character displayed as an octal character
5772code (the default is @samp{\}).
5773
5774@item 3
5775The glyph for indicating a control character (the default is @samp{^}).
5776
5777@item 4
5778A vector of glyphs for indicating the presence of invisible lines (the
5779default is @samp{...}). @xref{Selective Display}.
5780
5781@item 5
5782The glyph used to draw the border between side-by-side windows (the
5783default is @samp{|}). @xref{Splitting Windows}. This takes effect only
5784when there are no scroll bars; if scroll bars are supported and in use,
5785a scroll bar separates the two windows.
5786@end table
5787
5788 For example, here is how to construct a display table that mimics the
5789effect of setting @code{ctl-arrow} to a non-@code{nil} value:
5790
5791@example
5792(setq disptab (make-display-table))
5793(let ((i 0))
5794 (while (< i 32)
5795 (or (= i ?\t) (= i ?\n)
5796 (aset disptab i (vector ?^ (+ i 64))))
5797 (setq i (1+ i)))
5798 (aset disptab 127 (vector ?^ ??)))
5799@end example
5800
5801@defun display-table-slot display-table slot
5802This function returns the value of the extra slot @var{slot} of
5803@var{display-table}. The argument @var{slot} may be a number from 0 to
58045 inclusive, or a slot name (symbol). Valid symbols are
5805@code{truncation}, @code{wrap}, @code{escape}, @code{control},
5806@code{selective-display}, and @code{vertical-border}.
5807@end defun
5808
5809@defun set-display-table-slot display-table slot value
5810This function stores @var{value} in the extra slot @var{slot} of
5811@var{display-table}. The argument @var{slot} may be a number from 0 to
58125 inclusive, or a slot name (symbol). Valid symbols are
5813@code{truncation}, @code{wrap}, @code{escape}, @code{control},
5814@code{selective-display}, and @code{vertical-border}.
5815@end defun
5816
5817@defun describe-display-table display-table
5818This function displays a description of the display table
5819@var{display-table} in a help buffer.
5820@end defun
5821
5822@deffn Command describe-current-display-table
5823This command displays a description of the current display table in a
5824help buffer.
5825@end deffn
5826
5827@node Active Display Table
5828@subsection Active Display Table
5829@cindex active display table
5830
5831 Each window can specify a display table, and so can each buffer. When
5832a buffer @var{b} is displayed in window @var{w}, display uses the
5833display table for window @var{w} if it has one; otherwise, the display
5834table for buffer @var{b} if it has one; otherwise, the standard display
5835table if any. The display table chosen is called the @dfn{active}
5836display table.
5837
5838@defun window-display-table &optional window
5839This function returns @var{window}'s display table, or @code{nil}
5840if @var{window} does not have an assigned display table. The default
5841for @var{window} is the selected window.
5842@end defun
5843
5844@defun set-window-display-table window table
5845This function sets the display table of @var{window} to @var{table}.
5846The argument @var{table} should be either a display table or
5847@code{nil}.
5848@end defun
5849
5850@defvar buffer-display-table
5851This variable is automatically buffer-local in all buffers; its value in
5852a particular buffer specifies the display table for that buffer. If it
5853is @code{nil}, that means the buffer does not have an assigned display
5854table.
5855@end defvar
5856
5857@defvar standard-display-table
5858This variable's value is the default display table, used whenever a
5859window has no display table and neither does the buffer displayed in
5860that window. This variable is @code{nil} by default.
5861@end defvar
5862
5863 If there is no display table to use for a particular window---that is,
5864if the window specifies none, its buffer specifies none, and
5865@code{standard-display-table} is @code{nil}---then Emacs uses the usual
5866display conventions for all character codes in that window. @xref{Usual
5867Display}.
5868
5869A number of functions for changing the standard display table
5870are defined in the library @file{disp-table}.
5871
5872@node Glyphs
5873@subsection Glyphs
5874
5875@cindex glyph
5876 A @dfn{glyph} is a generalization of a character; it stands for an
5877image that takes up a single character position on the screen. Normally
5878glyphs come from vectors in the display table (@pxref{Display Tables}).
5879
5880 A glyph is represented in Lisp as a @dfn{glyph code}. A glyph code
5881can be @dfn{simple} or it can be defined by the @dfn{glyph table}. A
5882simple glyph code is just a way of specifying a character and a face
5883to output it in. @xref{Faces}.
5884
5885 The following functions are used to manipulate simple glyph codes:
5886
5887@defun make-glyph-code char &optional face
5888This function returns a simple glyph code representing char @var{char}
5889with face @var{face}.
5890@end defun
5891
5892@defun glyph-char glyph
5893This function returns the character of simple glyph code @var{glyph}.
5894@end defun
5895
5896@defun glyph-face glyph
5897This function returns face of simple glyph code @var{glyph}, or
5898@code{nil} if @var{glyph} has the default face (face-id 0).
d466a866 5899@xref{Face Functions}.
b8d4c8d0
GM
5900@end defun
5901
5902 On character terminals, you can set up a @dfn{glyph table} to define
5903the meaning of glyph codes (represented as small integers).
5904
5905@defvar glyph-table
5906The value of this variable is the current glyph table. It should be
5907@code{nil} or a vector whose @var{g}th element defines glyph code
5908@var{g}.
5909
5910If a glyph code is greater than or equal to the length of the glyph
5911table, that code is automatically simple. If @code{glyph-table} is
5912@code{nil} then all glyph codes are simple.
5913
5914The glyph table is used only on character terminals. On graphical
5915displays, all glyph codes are simple.
5916@end defvar
5917
5918 Here are the meaningful types of elements in the glyph table:
5919
5920@table @asis
5921@item @var{string}
5922Send the characters in @var{string} to the terminal to output
5923this glyph code.
5924
5925@item @var{code}
5926Define this glyph code as an alias for glyph code @var{code} created
5927by @code{make-glyph-code}. You can use such an alias to define a
5928small-numbered glyph code which specifies a character with a face.
5929
5930@item @code{nil}
5931This glyph code is simple.
5932@end table
5933
5934@defun create-glyph string
5935This function returns a newly-allocated glyph code which is set up to
5936display by sending @var{string} to the terminal.
5937@end defun
5938
5939@node Beeping
5940@section Beeping
5941@c @cindex beeping "beep" is adjacent
5942@cindex bell
5943
5944 This section describes how to make Emacs ring the bell (or blink the
5945screen) to attract the user's attention. Be conservative about how
5946often you do this; frequent bells can become irritating. Also be
5947careful not to use just beeping when signaling an error is more
5948appropriate. (@xref{Errors}.)
5949
5950@defun ding &optional do-not-terminate
5951@cindex keyboard macro termination
5952This function beeps, or flashes the screen (see @code{visible-bell} below).
5953It also terminates any keyboard macro currently executing unless
5954@var{do-not-terminate} is non-@code{nil}.
5955@end defun
5956
5957@defun beep &optional do-not-terminate
5958This is a synonym for @code{ding}.
5959@end defun
5960
5961@defopt visible-bell
5962This variable determines whether Emacs should flash the screen to
5963represent a bell. Non-@code{nil} means yes, @code{nil} means no. This
5964is effective on graphical displays, and on text-only terminals
5965provided the terminal's Termcap entry defines the visible bell
5966capability (@samp{vb}).
5967@end defopt
5968
5969@defvar ring-bell-function
5970If this is non-@code{nil}, it specifies how Emacs should ``ring the
5971bell.'' Its value should be a function of no arguments. If this is
5972non-@code{nil}, it takes precedence over the @code{visible-bell}
5973variable.
5974@end defvar
5975
5976@node Window Systems
5977@section Window Systems
5978
5979 Emacs works with several window systems, most notably the X Window
5980System. Both Emacs and X use the term ``window,'' but use it
5981differently. An Emacs frame is a single window as far as X is
5982concerned; the individual Emacs windows are not known to X at all.
5983
5984@defvar window-system
c830e5ae
CY
5985This terminal-local variable tells Lisp programs what window system
5986Emacs is using for displaying the frame. The possible values are
b8d4c8d0
GM
5987
5988@table @code
5989@item x
5990@cindex X Window System
77bb0476 5991Emacs is displaying the frame using X.
b8d4c8d0 5992@item w32
77bb0476 5993Emacs is displaying the frame using native MS-Windows GUI.
ca27c21b
CY
5994@item ns
5995Emacs is displaying the frame using the Nextstep interface (used on
5996GNUstep and Mac OS X).
77bb0476
EZ
5997@item pc
5998Emacs is displaying the frame using MS-DOS direct screen writes.
b8d4c8d0 5999@item nil
77bb0476 6000Emacs is displaying the frame on a character-based terminal.
b8d4c8d0
GM
6001@end table
6002@end defvar
6003
4267d515
EZ
6004@defvar initial-window-system
6005This variable holds the value of @code{window-system} used for the
f721deda
EZ
6006first frame created by Emacs during startup. (When Emacs is invoked
6007with the @option{--daemon} option, it does not create any initial
6008frames, so @code{initial-window-system} is @code{nil}. @xref{Initial
6009Options, daemon,, emacs, The GNU Emacs Manual}.)
4267d515
EZ
6010@end defvar
6011
77bb0476
EZ
6012@defun window-system &optional frame
6013This function returns a symbol whose name tells what window system is
6014used for displaying @var{frame} (which defaults to the currently
6015selected frame). The list of possible symbols it returns is the same
6016one documented for the variable @code{window-system} above.
6017@end defun
6018
89baa1df
EZ
6019 Do @emph{not} use @code{window-system} and
6020@code{initial-window-system} as predicates or boolean flag variables,
6021if you want to write code that works differently on text terminals and
6022graphic displays. That is because @code{window-system} is not a good
6023indicator of Emacs capabilities on a given display type. Instead, use
6024@code{display-graphic-p} or any of the other @code{display-*-p}
6025predicates described in @ref{Display Feature Testing}.
6026
b8d4c8d0
GM
6027@defvar window-setup-hook
6028This variable is a normal hook which Emacs runs after handling the
6029initialization files. Emacs runs this hook after it has completed
6030loading your init file, the default initialization file (if
6031any), and the terminal-specific Lisp code, and running the hook
6032@code{term-setup-hook}.
6033
6034This hook is used for internal purposes: setting up communication with
6035the window system, and creating the initial window. Users should not
6036interfere with it.
6037@end defvar
5deb92fd
EZ
6038
6039@node Bidirectional Display
6040@section Bidirectional Display
6041@cindex bidirectional display
6042@cindex right-to-left text
6043
6044 Emacs can display text written in scripts, such as Arabic, Farsi,
6045and Hebrew, whose natural ordering of horizontal text for display is
6046from right to left. However, digits and Latin text embedded in these
6047scripts are still displayed left to right. It is also not uncommon to
6048have small portions of text in Arabic or Hebrew embedded in otherwise
6049Latin document, e.g., as comments and strings in a program source
6050file. Likewise, small portions of Latin text can be embedded in an
6051Arabic or Farsi document. For these reasons, text that uses these
6052scripts is actually @dfn{bidirectional}: a mixture of runs of
6053left-to-right and right-to-left characters.
6054
6055 This section describes the facilities and options provided by Emacs
6056for editing and displaying bidirectional text.
6057
6058@cindex logical order
c094bb0c 6059@cindex reading order
5deb92fd
EZ
6060@cindex visual order
6061@cindex unicode bidirectional algorithm
6062 Emacs stores right-to-left and bidirectional text in the so-called
6063@dfn{logical} (or @dfn{reading}) order: the buffer or string position
6064of the first character you read precedes that of the next character.
6065Reordering of bidirectional text into the @dfn{visual} order happens
6066at display time. As result, character positions no longer increase
6067monotonically with their positions on display. Emacs implements the
6068Unicode Bidirectional Algorithm (a.k.a.@: @acronym{UBA}) described in
6069the Unicode Standard Annex #9, for reordering of bidirectional text
6070for display. Reordering of bidirectional text for display in Emacs is
6071a ``Full bidirectionality'' class implementation of the @acronym{UBA}.
6072
6073@defvar bidi-display-reordering
c094bb0c
EZ
6074 This buffer-local variable controls whether text in the buffer is
6075reordered for display. If its value is non-@code{nil}, Emacs reorders
6076characters that have right-to-left directionality when they are
6077displayed. The default value is @code{t}. Text in overlay strings
6078(@pxref{Overlay Properties,,before-string}), display strings
6079(@pxref{Overlay Properties,,display}), and @code{display} text
6080properties (@pxref{Display Property}) is also reordered for display if
6081the buffer whose text includes these strings is reordered. Turning
6082off @code{bidi-display-reordering} for a buffer turns off reordering
6083of all the overlay and display strings in that buffer.
5deb92fd
EZ
6084
6085 Reordering of strings that are unrelated to any buffer, such as text
6086displayed on the mode line (@pxref{Mode Line Format}) or header line
6087(@pxref{Header Lines}), is controlled by the default value of
6088@code{bidi-display-reordering}.
6089@end defvar
6090
6091@cindex unibyte buffers, and bidi reordering
6092 Emacs does not reorder text in unibyte buffers, even if
6093@code{bidi-display-reordering} is non-@code{nil} in such a buffer.
6094This is because unibyte buffers contain raw bytes, not characters, and
6095thus don't have bidirectional properties defined for them which are
6096required for correct reordering. Therefore, to test whether text in a
6097buffer will be reordered for display, it is not enough to test the
6098value of @code{bidi-display-reordering} alone. The correct test is
6099this:
6100
6101@example
6102 (if (and enable-multibyte-characters
6103 bidi-display-reordering)
6104 ;; Buffer is being reordered for display
6105 )
6106@end example
6107
6108 In contrast to unibyte buffers, unibyte display and overlay strings
6109@emph{are} reordered, if their parent buffer is reordered. This is
6110because plain-@sc{ascii} strings are stored by Emacs as unibyte
6111strings. If a unibyte display or overlay string includes
6112non-@sc{ascii} characters, these characters are assumed to have
6113left-to-right direction.
6114
6115@cindex display properties, and bidi reordering of text
6116 Text covered by @code{display} text properties, by overlays with
6117@code{display} properties whose value is a string, and by any other
6118properties that replace buffer text, is treated as a single unit when
6119it is reordered for display. That is, the entire chunk of text
6120covered by these properties is reordered together. Moreover, the
6121bidirectional properties of the characters in this chunk of text are
6122ignored, and Emacs reorders them as if they were replaced with a
c094bb0c 6123single character @code{U+FFFC}, known as the @dfn{Object Replacement
5deb92fd
EZ
6124Character}. This means that placing a display property over a portion
6125of text may change the way that the surrounding text is reordered for
6126display. To prevent this unexpected effect, always place such
6127properties on text whose directionality is identical with text that
6128surrounds it.
6129
6130@cindex base direction of a paragraph
6131 Each paragraph of bidirectional text can have its own @dfn{base
6132direction}, either right-to-left or left-to-right. Text in
6133left-to-right paragraphs is displayed beginning at the left margin of
6134the window and is truncated or continued when it reaches the right
6135margin. By contrast, display of text in right-to-left paragraphs
6136begins at the right margin and is continued or truncated at the left
6137margin.
6138
6139@defvar bidi-paragraph-direction
c094bb0c
EZ
6140 By default, Emacs determines the base direction of each paragraph
6141dynamically, based on the text at the beginning of the paragraph. The
6142precise method of determining the base direction is specified by the
5deb92fd
EZ
6143@acronym{UBA}; in a nutshell, the first character in a paragraph that
6144has an explicit directionality determines the base direction of the
6145paragraph. However, sometimes a buffer may need to force a certain
6146base direction for its paragraphs. For example, a buffer that visits
6147a source code of a program should force all its paragraphs to be
6148displayed left to right. The variable
6149@code{bidi-paragraph-direction}, if non-@code{nil}, disables the
6150dynamic determination of the base direction, and instead forces all
6151paragraphs in the buffer to have the direction specified by its
6152buffer-local value. The value can be either @code{right-to-left} or
6153@code{left-to-right}. Any other value is interpreted as @code{nil}.
c094bb0c
EZ
6154The default is @code{nil}.
6155
6156@cindex @code{prog-mode}, and @code{bidi-paragraph-direction}
6157Modes that are meant to display program source code should force a
6158@code{left-to-right} paragraph direction. The easiest way of doing so
6159is to derive the mode from Prog Mode, which already sets
6160@code{bidi-paragraph-direction} to that value.
5deb92fd
EZ
6161@end defvar
6162
6163@defun current-bidi-paragraph-direction &optional buffer
6164This function returns the paragraph direction at point in the named
6165@var{buffer}. The returned value is a symbol, either
6166@code{left-to-right} or @code{right-to-left}. If @var{buffer} is
6167omitted or @code{nil}, it defaults to the current buffer. If the
6168buffer-local value of the variable @code{bidi-paragraph-direction} is
6169non-@code{nil}, the returned value will be identical to that value;
6170otherwise, the returned value reflects the paragraph direction
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6171determined dynamically by Emacs. For buffers whose value of
6172@code{bidi-display-reordering} is @code{nil} as well as unibyte
6173buffers, this function always returns @code{left-to-right}.
5deb92fd 6174@end defun
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6175
6176@cindex layout on display, and bidirectional text
6177@cindex jumbled display of bidirectional text
6178@cindex concatenating bidirectional strings
6179 Reordering of bidirectional text for display can have surprising and
6180unpleasant effects when two strings with bidirectional content are
6181juxtaposed in a buffer, or otherwise programmatically concatenated
6182into a string of text. A typical example is a buffer whose lines are
6183actually sequences of items, or fields, separated by whitespace or
6184punctuation characters. This is used in specialized modes such as
6185Buffer-menu Mode or various email summary modes, like Rmail Summary
6186Mode. Because these separator characters are @dfn{weak}, i.e.@: have
6187no strong directionality, they take on the directionality of
6188surrounding text. As result, a numeric field that follows a field
6189with bidirectional content can be displayed @emph{to the left} of the
6190preceding field, producing a jumbled display and messing up the
6191expected layout.
6192
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6193 To countermand this, we recommend that you use one of the following
6194techniques for forcing correct order of fields on display:
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6195
6196@itemize @minus
6197@item
6198Append the special character @code{U+200E}, LEFT-TO-RIGHT MARK, or
6199@acronym{LRM}, to the end of each field that may have bidirectional
6200content, or prepend it to the beginning of the following field. The
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6201function @code{bidi-string-mark-left-to-right}, described below, comes
6202in handy for this purpose. (In a right-to-left paragraph, use
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6203@code{U+200F}, RIGHT-TO-LEFT MARK, or @acronym{RLM}, instead.) This
6204is one of the solutions recommended by
6205@uref{http://www.unicode.org/reports/tr9/#Separators, the
6206@acronym{UBA}}.
6207
6208@item
6209Include the tab character in the field separator. The tab character
6210plays the role of @dfn{segment separator} in the @acronym{UBA}
6211reordering, whose effect is to make each field a separate segment, and
6212thus reorder them separately.
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6213
6214@cindex @code{space} display spec, and bidirectional text
6215@item
6216Separate fields with a @code{display} property or overlay with the
6217property value of the form @code{(space . PROPS)} (@pxref{Specified
6218Space}). This display specification is treated by Emacs as a
6219@dfn{paragraph separator}; the text before and after the separator is
6220reordered separately, which avoids the influence of any field on its
6221neighboring fields.
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6222@end itemize
6223
92b71444 6224@defun bidi-string-mark-left-to-right string
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6225This subroutine returns its argument @var{string}, possibly modified,
6226such that the result can be safely concatenated with another string,
6227or juxtaposed with another string in a buffer, without disrupting the
6228relative layout of this string and the next one on display. If the
6229string returned by this function is displayed as part of a
6230left-to-right paragraph, it will always appear on display to the left
6231of the text that follows it. The function works by examining the
6232characters of its argument, and if any of those characters could cause
6233reordering on display, the function appends the @acronym{LRM}
6234character to the string. The appended @acronym{LRM} character is made
6235@emph{invisible} (@pxref{Invisible Text}), to hide it on display.
6236@end defun
6237
6238 The reordering algorithm uses the bidirectional properties of the
6239characters stored as their @code{bidi-class} property
6240(@pxref{Character Properties}). Lisp programs can change these
6241properties by calling the @code{put-char-code-property} function.
6242However, doing this requires a thorough understanding of the
6243@acronym{UBA}, and is therefore not recommended. Any changes to the
6244bidirectional properties of a character have global effect: they
6245affect all Emacs frames and windows.
6246
6247 Similarly, the @code{mirroring} property is used to display the
6248appropriate mirrored character in the reordered text. Lisp programs
6249can affect the mirrored display by changing this property. Again, any
6250such changes affect all of Emacs display.