Face cleanups. Remove some uses of old-style face spec and :bold/:italic.
[bpt/emacs.git] / doc / lispref / display.texi
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1@c -*-texinfo-*-
2@c This is part of the GNU Emacs Lisp Reference Manual.
44e97401 3@c Copyright (C) 1990-1995, 1998-2012 Free Software Foundation, Inc.
b8d4c8d0 4@c See the file elisp.texi for copying conditions.
ecc6530d 5@node Display
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6@chapter Emacs Display
7
8 This chapter describes a number of features related to the display
9that Emacs presents to the user.
10
11@menu
12* Refresh Screen:: Clearing the screen and redrawing everything on it.
13* Forcing Redisplay:: Forcing redisplay.
14* Truncation:: Folding or wrapping long text lines.
15* The Echo Area:: Displaying messages at the bottom of the screen.
16* Warnings:: Displaying warning messages for the user.
17* Invisible Text:: Hiding part of the buffer text.
18* Selective Display:: Hiding part of the buffer text (the old way).
19* Temporary Displays:: Displays that go away automatically.
20* Overlays:: Use overlays to highlight parts of the buffer.
21* Width:: How wide a character or string is on the screen.
22* Line Height:: Controlling the height of lines.
23* Faces:: A face defines a graphics style for text characters:
24 font, colors, etc.
25* Fringes:: Controlling window fringes.
26* Scroll Bars:: Controlling vertical scroll bars.
27* Display Property:: Enabling special display features.
28* Images:: Displaying images in Emacs buffers.
29* Buttons:: Adding clickable buttons to Emacs buffers.
44e97401 30* Abstract Display:: Emacs's Widget for Object Collections.
b8d4c8d0 31* Blinking:: How Emacs shows the matching open parenthesis.
9a69676a 32* Character Display:: How Emacs displays individual characters.
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33* Beeping:: Audible signal to the user.
34* Window Systems:: Which window system is being used.
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35* Bidirectional Display:: Display of bidirectional scripts, such as
36 Arabic and Farsi.
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37@end menu
38
39@node Refresh Screen
40@section Refreshing the Screen
41
42 The function @code{redraw-frame} clears and redisplays the entire
43contents of a given frame (@pxref{Frames}). This is useful if the
44screen is corrupted.
45
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46@defun redraw-frame frame
47This function clears and redisplays frame @var{frame}.
48@end defun
49
50 Even more powerful is @code{redraw-display}:
51
52@deffn Command redraw-display
53This function clears and redisplays all visible frames.
54@end deffn
55
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56 In Emacs, processing user input takes priority over redisplay. If
57you call these functions when input is available, they don't redisplay
58immediately, but the requested redisplay does happen
59eventually---after all the input has been processed.
b8d4c8d0 60
a08a07e3 61 On text terminals, suspending and resuming Emacs normally also
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62refreshes the screen. Some terminal emulators record separate
63contents for display-oriented programs such as Emacs and for ordinary
64sequential display. If you are using such a terminal, you might want
65to inhibit the redisplay on resumption.
b8d4c8d0 66
01f17ae2 67@defopt no-redraw-on-reenter
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68@cindex suspend (cf. @code{no-redraw-on-reenter})
69@cindex resume (cf. @code{no-redraw-on-reenter})
70This variable controls whether Emacs redraws the entire screen after it
71has been suspended and resumed. Non-@code{nil} means there is no need
72to redraw, @code{nil} means redrawing is needed. The default is @code{nil}.
01f17ae2 73@end defopt
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74
75@node Forcing Redisplay
76@section Forcing Redisplay
77@cindex forcing redisplay
78
20c63e44 79 Emacs normally tries to redisplay the screen whenever it waits for
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80input. With the following function, you can request an immediate
81attempt to redisplay, in the middle of Lisp code, without actually
82waiting for input.
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83
84@defun redisplay &optional force
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85This function tries immediately to redisplay. The optional argument
86@var{force}, if non-@code{nil}, forces the redisplay to be performed,
87instead of being preempted, even if input is pending and the variable
88@code{redisplay-dont-pause} is @code{nil} (see below). If
89@code{redisplay-dont-pause} is non-@code{nil} (the default), this
90function redisplays in any case, i.e.@: @var{force} does nothing.
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91
92The function returns @code{t} if it actually tried to redisplay, and
93@code{nil} otherwise. A value of @code{t} does not mean that
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94redisplay proceeded to completion; it could have been preempted by
95newly arriving input.
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96@end defun
97
20c63e44 98@defvar redisplay-dont-pause
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99If this variable is @code{nil}, arriving input events preempt
100redisplay; Emacs avoids starting a redisplay, and stops any redisplay
101that is in progress, until the input has been processed. In
102particular, @code{(redisplay)} returns @code{nil} without actually
103redisplaying, if there is pending input.
104
105The default value is @code{t}, which means that pending input does not
106preempt redisplay.
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107@end defvar
108
b8d4c8d0 109@defvar redisplay-preemption-period
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110If @code{redisplay-dont-pause} is @code{nil}, this variable specifies
111how many seconds Emacs waits between checks for new input during
112redisplay; if input arrives during this interval, redisplay stops and
113the input is processed. The default value is 0.1; if the value is
114@code{nil}, Emacs does not check for input during redisplay.
115
116This variable has no effect when @code{redisplay-dont-pause} is
117non-@code{nil} (the default).
118@end defvar
b8d4c8d0 119
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120 Although @code{redisplay} tries immediately to redisplay, it does
121not change how Emacs decides which parts of its frame(s) to redisplay.
122By contrast, the following function adds certain windows to the
123pending redisplay work (as if their contents had completely changed),
124but does not immediately try to perform redisplay.
b8d4c8d0 125
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126@defun force-window-update &optional object
127This function forces some or all windows to be updated the next time
128Emacs does a redisplay. If @var{object} is a window, that window is
129to be updated. If @var{object} is a buffer or buffer name, all
130windows displaying that buffer are to be updated. If @var{object} is
131@code{nil} (or omitted), all windows are to be updated.
132
133This function does not do a redisplay immediately; Emacs does that as
134it waits for input, or when the function @code{redisplay} is called.
135@end defun
b8d4c8d0 136
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137@node Truncation
138@section Truncation
139@cindex line wrapping
140@cindex line truncation
141@cindex continuation lines
142@cindex @samp{$} in display
143@cindex @samp{\} in display
144
145 When a line of text extends beyond the right edge of a window, Emacs
146can @dfn{continue} the line (make it ``wrap'' to the next screen
147line), or @dfn{truncate} the line (limit it to one screen line). The
148additional screen lines used to display a long text line are called
149@dfn{continuation} lines. Continuation is not the same as filling;
150continuation happens on the screen only, not in the buffer contents,
151and it breaks a line precisely at the right margin, not at a word
152boundary. @xref{Filling}.
153
154 On a graphical display, tiny arrow images in the window fringes
155indicate truncated and continued lines (@pxref{Fringes}). On a text
156terminal, a @samp{$} in the rightmost column of the window indicates
157truncation; a @samp{\} on the rightmost column indicates a line that
16152b76 158``wraps''. (The display table can specify alternate characters to use
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159for this; @pxref{Display Tables}).
160
161@defopt truncate-lines
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162If this buffer-local variable is non-@code{nil}, lines that extend
163beyond the right edge of the window are truncated; otherwise, they are
164continued. As a special exception, the variable
165@code{truncate-partial-width-windows} takes precedence in
025de85b 166@dfn{partial-width} windows (i.e.@: windows that do not occupy the
c4adeee0 167entire frame width).
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168@end defopt
169
b8d4c8d0 170@defopt truncate-partial-width-windows
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171This variable controls line truncation in @dfn{partial-width} windows.
172A partial-width window is one that does not occupy the entire frame
173width (@pxref{Splitting Windows}). If the value is @code{nil}, line
174truncation is determined by the variable @code{truncate-lines} (see
175above). If the value is an integer @var{n}, lines are truncated if
176the partial-width window has fewer than @var{n} columns, regardless of
177the value of @code{truncate-lines}; if the partial-width window has
178@var{n} or more columns, line truncation is determined by
179@code{truncate-lines}. For any other non-@code{nil} value, lines are
180truncated in every partial-width window, regardless of the value of
181@code{truncate-lines}.
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182@end defopt
183
184 When horizontal scrolling (@pxref{Horizontal Scrolling}) is in use in
185a window, that forces truncation.
186
c4f4682b 187@defvar wrap-prefix
c4adeee0 188If this buffer-local variable is non-@code{nil}, it defines a
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189@dfn{wrap prefix} which Emacs displays at the start of every
190continuation line. (If lines are truncated, @code{wrap-prefix} is
191never used.) Its value may be a string or an image (@pxref{Other
192Display Specs}), or a stretch of whitespace such as specified by the
193@code{:width} or @code{:align-to} display properties (@pxref{Specified
194Space}). The value is interpreted in the same way as a @code{display}
195text property. @xref{Display Property}.
196
197A wrap prefix may also be specified for regions of text, using the
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198@code{wrap-prefix} text or overlay property. This takes precedence
199over the @code{wrap-prefix} variable. @xref{Special Properties}.
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200@end defvar
201
202@defvar line-prefix
c4adeee0 203If this buffer-local variable is non-@code{nil}, it defines a
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204@dfn{line prefix} which Emacs displays at the start of every
205non-continuation line. Its value may be a string or an image
206(@pxref{Other Display Specs}), or a stretch of whitespace such as
207specified by the @code{:width} or @code{:align-to} display properties
208(@pxref{Specified Space}). The value is interpreted in the same way
209as a @code{display} text property. @xref{Display Property}.
210
211A line prefix may also be specified for regions of text using the
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212@code{line-prefix} text or overlay property. This takes precedence
213over the @code{line-prefix} variable. @xref{Special Properties}.
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214@end defvar
215
b8d4c8d0 216 If your buffer contains @emph{very} long lines, and you use
c4adeee0 217continuation to display them, computing the continuation lines can
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218make redisplay slow. The column computation and indentation functions
219also become slow. Then you might find it advisable to set
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220@code{cache-long-line-scans} to @code{t}.
221
222@defvar cache-long-line-scans
223If this variable is non-@code{nil}, various indentation and motion
224functions, and Emacs redisplay, cache the results of scanning the
225buffer, and consult the cache to avoid rescanning regions of the buffer
226unless they are modified.
227
228Turning on the cache slows down processing of short lines somewhat.
229
230This variable is automatically buffer-local in every buffer.
231@end defvar
232
233@node The Echo Area
234@section The Echo Area
235@cindex error display
236@cindex echo area
237
238 The @dfn{echo area} is used for displaying error messages
239(@pxref{Errors}), for messages made with the @code{message} primitive,
240and for echoing keystrokes. It is not the same as the minibuffer,
241despite the fact that the minibuffer appears (when active) in the same
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242place on the screen as the echo area. @xref{Minibuffer,, The
243Minibuffer, emacs, The GNU Emacs Manual}.
b8d4c8d0 244
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245 Apart from the functions documented in this section, you can print
246Lisp objects to the echo area by specifying @code{t} as the output
247stream. @xref{Output Streams}.
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248
249@menu
250* Displaying Messages:: Explicitly displaying text in the echo area.
251* Progress:: Informing user about progress of a long operation.
252* Logging Messages:: Echo area messages are logged for the user.
253* Echo Area Customization:: Controlling the echo area.
254@end menu
255
256@node Displaying Messages
257@subsection Displaying Messages in the Echo Area
258@cindex display message in echo area
259
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260 This section describes the standard functions for displaying
261messages in the echo area.
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262
263@defun message format-string &rest arguments
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264This function displays a message in the echo area.
265@var{format-string} is a format string, and @var{arguments} are the
266objects for its format specifications, like in the @code{format}
267function (@pxref{Formatting Strings}). The resulting formatted string
268is displayed in the echo area; if it contains @code{face} text
269properties, it is displayed with the specified faces (@pxref{Faces}).
2bb0eca1 270The string is also added to the @file{*Messages*} buffer, but without
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271text properties (@pxref{Logging Messages}).
272
273In batch mode, the message is printed to the standard error stream,
274followed by a newline.
b8d4c8d0 275
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276If @var{format-string} is @code{nil} or the empty string,
277@code{message} clears the echo area; if the echo area has been
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278expanded automatically, this brings it back to its normal size. If
279the minibuffer is active, this brings the minibuffer contents back
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280onto the screen immediately.
281
282@example
283@group
284(message "Minibuffer depth is %d."
285 (minibuffer-depth))
286 @print{} Minibuffer depth is 0.
287@result{} "Minibuffer depth is 0."
288@end group
289
290@group
291---------- Echo Area ----------
292Minibuffer depth is 0.
293---------- Echo Area ----------
294@end group
295@end example
296
297To automatically display a message in the echo area or in a pop-buffer,
298depending on its size, use @code{display-message-or-buffer} (see below).
299@end defun
300
301@defmac with-temp-message message &rest body
302This construct displays a message in the echo area temporarily, during
303the execution of @var{body}. It displays @var{message}, executes
304@var{body}, then returns the value of the last body form while restoring
305the previous echo area contents.
306@end defmac
307
308@defun message-or-box format-string &rest arguments
309This function displays a message like @code{message}, but may display it
310in a dialog box instead of the echo area. If this function is called in
311a command that was invoked using the mouse---more precisely, if
312@code{last-nonmenu-event} (@pxref{Command Loop Info}) is either
313@code{nil} or a list---then it uses a dialog box or pop-up menu to
314display the message. Otherwise, it uses the echo area. (This is the
315same criterion that @code{y-or-n-p} uses to make a similar decision; see
316@ref{Yes-or-No Queries}.)
317
318You can force use of the mouse or of the echo area by binding
319@code{last-nonmenu-event} to a suitable value around the call.
320@end defun
321
322@defun message-box format-string &rest arguments
323@anchor{message-box}
324This function displays a message like @code{message}, but uses a dialog
325box (or a pop-up menu) whenever that is possible. If it is impossible
326to use a dialog box or pop-up menu, because the terminal does not
327support them, then @code{message-box} uses the echo area, like
328@code{message}.
329@end defun
330
331@defun display-message-or-buffer message &optional buffer-name not-this-window frame
332This function displays the message @var{message}, which may be either a
333string or a buffer. If it is shorter than the maximum height of the
334echo area, as defined by @code{max-mini-window-height}, it is displayed
335in the echo area, using @code{message}. Otherwise,
336@code{display-buffer} is used to show it in a pop-up buffer.
337
338Returns either the string shown in the echo area, or when a pop-up
339buffer is used, the window used to display it.
340
341If @var{message} is a string, then the optional argument
342@var{buffer-name} is the name of the buffer used to display it when a
2bb0eca1 343pop-up buffer is used, defaulting to @file{*Message*}. In the case
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344where @var{message} is a string and displayed in the echo area, it is
345not specified whether the contents are inserted into the buffer anyway.
346
347The optional arguments @var{not-this-window} and @var{frame} are as for
348@code{display-buffer}, and only used if a buffer is displayed.
349@end defun
350
351@defun current-message
352This function returns the message currently being displayed in the
353echo area, or @code{nil} if there is none.
354@end defun
355
356@node Progress
357@subsection Reporting Operation Progress
358@cindex progress reporting
359
360 When an operation can take a while to finish, you should inform the
361user about the progress it makes. This way the user can estimate
362remaining time and clearly see that Emacs is busy working, not hung.
ddb54206 363A convenient way to do this is to use a @dfn{progress reporter}.
b8d4c8d0 364
ddb54206 365 Here is a working example that does nothing useful:
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366
367@smallexample
368(let ((progress-reporter
369 (make-progress-reporter "Collecting mana for Emacs..."
370 0 500)))
371 (dotimes (k 500)
372 (sit-for 0.01)
373 (progress-reporter-update progress-reporter k))
374 (progress-reporter-done progress-reporter))
375@end smallexample
376
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377@defun make-progress-reporter message &optional min-value max-value current-value min-change min-time
378This function creates and returns a progress reporter object, which
379you will use as an argument for the other functions listed below. The
380idea is to precompute as much data as possible to make progress
381reporting very fast.
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382
383When this progress reporter is subsequently used, it will display
384@var{message} in the echo area, followed by progress percentage.
385@var{message} is treated as a simple string. If you need it to depend
386on a filename, for instance, use @code{format} before calling this
387function.
388
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389The arguments @var{min-value} and @var{max-value} should be numbers
390standing for the starting and final states of the operation. For
391instance, an operation that ``scans'' a buffer should set these to the
392results of @code{point-min} and @code{point-max} correspondingly.
393@var{max-value} should be greater than @var{min-value}.
394
395Alternatively, you can set @var{min-value} and @var{max-value} to
396@code{nil}. In that case, the progress reporter does not report
397process percentages; it instead displays a ``spinner'' that rotates a
398notch each time you update the progress reporter.
399
400If @var{min-value} and @var{max-value} are numbers, you can give the
401argument @var{current-value} a numerical value specifying the initial
402progress; if omitted, this defaults to @var{min-value}.
403
404The remaining arguments control the rate of echo area updates. The
405progress reporter will wait for at least @var{min-change} more
406percents of the operation to be completed before printing next
407message; the default is one percent. @var{min-time} specifies the
408minimum time in seconds to pass between successive prints; the default
409is 0.2 seconds. (On some operating systems, the progress reporter may
410handle fractions of seconds with varying precision).
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411
412This function calls @code{progress-reporter-update}, so the first
413message is printed immediately.
414@end defun
415
0b128ac4 416@defun progress-reporter-update reporter &optional value
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417This function does the main work of reporting progress of your
418operation. It displays the message of @var{reporter}, followed by
419progress percentage determined by @var{value}. If percentage is zero,
420or close enough according to the @var{min-change} and @var{min-time}
421arguments, then it is omitted from the output.
422
423@var{reporter} must be the result of a call to
424@code{make-progress-reporter}. @var{value} specifies the current
425state of your operation and must be between @var{min-value} and
426@var{max-value} (inclusive) as passed to
427@code{make-progress-reporter}. For instance, if you scan a buffer,
428then @var{value} should be the result of a call to @code{point}.
429
430This function respects @var{min-change} and @var{min-time} as passed
431to @code{make-progress-reporter} and so does not output new messages
432on every invocation. It is thus very fast and normally you should not
433try to reduce the number of calls to it: resulting overhead will most
434likely negate your effort.
435@end defun
436
0b128ac4 437@defun progress-reporter-force-update reporter &optional value new-message
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438This function is similar to @code{progress-reporter-update} except
439that it prints a message in the echo area unconditionally.
440
441The first two arguments have the same meaning as for
442@code{progress-reporter-update}. Optional @var{new-message} allows
443you to change the message of the @var{reporter}. Since this functions
444always updates the echo area, such a change will be immediately
445presented to the user.
446@end defun
447
448@defun progress-reporter-done reporter
449This function should be called when the operation is finished. It
450prints the message of @var{reporter} followed by word ``done'' in the
451echo area.
452
453You should always call this function and not hope for
16152b76 454@code{progress-reporter-update} to print ``100%''. Firstly, it may
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455never print it, there are many good reasons for this not to happen.
456Secondly, ``done'' is more explicit.
457@end defun
458
459@defmac dotimes-with-progress-reporter (var count [result]) message body@dots{}
460This is a convenience macro that works the same way as @code{dotimes}
461does, but also reports loop progress using the functions described
462above. It allows you to save some typing.
463
464You can rewrite the example in the beginning of this node using
465this macro this way:
466
467@example
468(dotimes-with-progress-reporter
469 (k 500)
470 "Collecting some mana for Emacs..."
471 (sit-for 0.01))
472@end example
473@end defmac
474
475@node Logging Messages
2bb0eca1 476@subsection Logging Messages in @file{*Messages*}
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477@cindex logging echo-area messages
478
479 Almost all the messages displayed in the echo area are also recorded
2bb0eca1 480in the @file{*Messages*} buffer so that the user can refer back to
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481them. This includes all the messages that are output with
482@code{message}.
483
484@defopt message-log-max
2bb0eca1 485This variable specifies how many lines to keep in the @file{*Messages*}
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486buffer. The value @code{t} means there is no limit on how many lines to
487keep. The value @code{nil} disables message logging entirely. Here's
488how to display a message and prevent it from being logged:
489
490@example
491(let (message-log-max)
492 (message @dots{}))
493@end example
494@end defopt
495
2bb0eca1 496 To make @file{*Messages*} more convenient for the user, the logging
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497facility combines successive identical messages. It also combines
498successive related messages for the sake of two cases: question
499followed by answer, and a series of progress messages.
500
501 A ``question followed by an answer'' means two messages like the
502ones produced by @code{y-or-n-p}: the first is @samp{@var{question}},
503and the second is @samp{@var{question}...@var{answer}}. The first
504message conveys no additional information beyond what's in the second,
505so logging the second message discards the first from the log.
506
507 A ``series of progress messages'' means successive messages like
508those produced by @code{make-progress-reporter}. They have the form
509@samp{@var{base}...@var{how-far}}, where @var{base} is the same each
510time, while @var{how-far} varies. Logging each message in the series
511discards the previous one, provided they are consecutive.
512
513 The functions @code{make-progress-reporter} and @code{y-or-n-p}
514don't have to do anything special to activate the message log
515combination feature. It operates whenever two consecutive messages
516are logged that share a common prefix ending in @samp{...}.
517
518@node Echo Area Customization
519@subsection Echo Area Customization
520
521 These variables control details of how the echo area works.
522
523@defvar cursor-in-echo-area
524This variable controls where the cursor appears when a message is
525displayed in the echo area. If it is non-@code{nil}, then the cursor
526appears at the end of the message. Otherwise, the cursor appears at
527point---not in the echo area at all.
528
529The value is normally @code{nil}; Lisp programs bind it to @code{t}
530for brief periods of time.
531@end defvar
532
533@defvar echo-area-clear-hook
534This normal hook is run whenever the echo area is cleared---either by
535@code{(message nil)} or for any other reason.
536@end defvar
537
01f17ae2 538@defopt echo-keystrokes
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539This variable determines how much time should elapse before command
540characters echo. Its value must be an integer or floating point number,
541which specifies the
542number of seconds to wait before echoing. If the user types a prefix
543key (such as @kbd{C-x}) and then delays this many seconds before
544continuing, the prefix key is echoed in the echo area. (Once echoing
545begins in a key sequence, all subsequent characters in the same key
546sequence are echoed immediately.)
547
548If the value is zero, then command input is not echoed.
01f17ae2 549@end defopt
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550
551@defvar message-truncate-lines
552Normally, displaying a long message resizes the echo area to display
553the entire message. But if the variable @code{message-truncate-lines}
554is non-@code{nil}, the echo area does not resize, and the message is
fb5b8aca 555truncated to fit it.
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556@end defvar
557
558 The variable @code{max-mini-window-height}, which specifies the
559maximum height for resizing minibuffer windows, also applies to the
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560echo area (which is really a special use of the minibuffer window;
561@pxref{Minibuffer Misc}).
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562
563@node Warnings
564@section Reporting Warnings
565@cindex warnings
566
567 @dfn{Warnings} are a facility for a program to inform the user of a
568possible problem, but continue running.
569
570@menu
571* Warning Basics:: Warnings concepts and functions to report them.
572* Warning Variables:: Variables programs bind to customize their warnings.
573* Warning Options:: Variables users set to control display of warnings.
3d439cd1 574* Delayed Warnings:: Deferring a warning until the end of a command.
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575@end menu
576
577@node Warning Basics
578@subsection Warning Basics
579@cindex severity level
580
581 Every warning has a textual message, which explains the problem for
582the user, and a @dfn{severity level} which is a symbol. Here are the
583possible severity levels, in order of decreasing severity, and their
584meanings:
585
586@table @code
587@item :emergency
588A problem that will seriously impair Emacs operation soon
589if you do not attend to it promptly.
590@item :error
591A report of data or circumstances that are inherently wrong.
592@item :warning
593A report of data or circumstances that are not inherently wrong, but
594raise suspicion of a possible problem.
595@item :debug
596A report of information that may be useful if you are debugging.
597@end table
598
599 When your program encounters invalid input data, it can either
600signal a Lisp error by calling @code{error} or @code{signal} or report
601a warning with severity @code{:error}. Signaling a Lisp error is the
602easiest thing to do, but it means the program cannot continue
603processing. If you want to take the trouble to implement a way to
604continue processing despite the bad data, then reporting a warning of
605severity @code{:error} is the right way to inform the user of the
606problem. For instance, the Emacs Lisp byte compiler can report an
607error that way and continue compiling other functions. (If the
608program signals a Lisp error and then handles it with
609@code{condition-case}, the user won't see the error message; it could
610show the message to the user by reporting it as a warning.)
611
612@cindex warning type
613 Each warning has a @dfn{warning type} to classify it. The type is a
614list of symbols. The first symbol should be the custom group that you
615use for the program's user options. For example, byte compiler
616warnings use the warning type @code{(bytecomp)}. You can also
617subcategorize the warnings, if you wish, by using more symbols in the
618list.
619
620@defun display-warning type message &optional level buffer-name
621This function reports a warning, using @var{message} as the message
622and @var{type} as the warning type. @var{level} should be the
623severity level, with @code{:warning} being the default.
624
625@var{buffer-name}, if non-@code{nil}, specifies the name of the buffer
2bb0eca1 626for logging the warning. By default, it is @file{*Warnings*}.
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627@end defun
628
629@defun lwarn type level message &rest args
630This function reports a warning using the value of @code{(format
631@var{message} @var{args}...)} as the message. In other respects it is
632equivalent to @code{display-warning}.
633@end defun
634
635@defun warn message &rest args
636This function reports a warning using the value of @code{(format
637@var{message} @var{args}...)} as the message, @code{(emacs)} as the
638type, and @code{:warning} as the severity level. It exists for
639compatibility only; we recommend not using it, because you should
640specify a specific warning type.
641@end defun
642
643@node Warning Variables
644@subsection Warning Variables
645
646 Programs can customize how their warnings appear by binding
647the variables described in this section.
648
649@defvar warning-levels
650This list defines the meaning and severity order of the warning
651severity levels. Each element defines one severity level,
652and they are arranged in order of decreasing severity.
653
654Each element has the form @code{(@var{level} @var{string}
655@var{function})}, where @var{level} is the severity level it defines.
656@var{string} specifies the textual description of this level.
657@var{string} should use @samp{%s} to specify where to put the warning
658type information, or it can omit the @samp{%s} so as not to include
659that information.
660
661The optional @var{function}, if non-@code{nil}, is a function to call
662with no arguments, to get the user's attention.
663
664Normally you should not change the value of this variable.
665@end defvar
666
667@defvar warning-prefix-function
668If non-@code{nil}, the value is a function to generate prefix text for
669warnings. Programs can bind the variable to a suitable function.
670@code{display-warning} calls this function with the warnings buffer
671current, and the function can insert text in it. That text becomes
672the beginning of the warning message.
673
674The function is called with two arguments, the severity level and its
675entry in @code{warning-levels}. It should return a list to use as the
676entry (this value need not be an actual member of
677@code{warning-levels}). By constructing this value, the function can
678change the severity of the warning, or specify different handling for
679a given severity level.
680
681If the variable's value is @code{nil} then there is no function
682to call.
683@end defvar
684
685@defvar warning-series
686Programs can bind this variable to @code{t} to say that the next
687warning should begin a series. When several warnings form a series,
688that means to leave point on the first warning of the series, rather
689than keep moving it for each warning so that it appears on the last one.
690The series ends when the local binding is unbound and
691@code{warning-series} becomes @code{nil} again.
692
693The value can also be a symbol with a function definition. That is
694equivalent to @code{t}, except that the next warning will also call
695the function with no arguments with the warnings buffer current. The
696function can insert text which will serve as a header for the series
697of warnings.
698
699Once a series has begun, the value is a marker which points to the
700buffer position in the warnings buffer of the start of the series.
701
702The variable's normal value is @code{nil}, which means to handle
703each warning separately.
704@end defvar
705
706@defvar warning-fill-prefix
707When this variable is non-@code{nil}, it specifies a fill prefix to
708use for filling each warning's text.
709@end defvar
710
711@defvar warning-type-format
712This variable specifies the format for displaying the warning type
713in the warning message. The result of formatting the type this way
714gets included in the message under the control of the string in the
715entry in @code{warning-levels}. The default value is @code{" (%s)"}.
716If you bind it to @code{""} then the warning type won't appear at
717all.
718@end defvar
719
720@node Warning Options
721@subsection Warning Options
722
723 These variables are used by users to control what happens
724when a Lisp program reports a warning.
725
726@defopt warning-minimum-level
727This user option specifies the minimum severity level that should be
728shown immediately to the user. The default is @code{:warning}, which
729means to immediately display all warnings except @code{:debug}
730warnings.
731@end defopt
732
733@defopt warning-minimum-log-level
734This user option specifies the minimum severity level that should be
735logged in the warnings buffer. The default is @code{:warning}, which
736means to log all warnings except @code{:debug} warnings.
737@end defopt
738
739@defopt warning-suppress-types
740This list specifies which warning types should not be displayed
741immediately for the user. Each element of the list should be a list
742of symbols. If its elements match the first elements in a warning
743type, then that warning is not displayed immediately.
744@end defopt
745
746@defopt warning-suppress-log-types
747This list specifies which warning types should not be logged in the
748warnings buffer. Each element of the list should be a list of
749symbols. If it matches the first few elements in a warning type, then
750that warning is not logged.
751@end defopt
752
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753@node Delayed Warnings
754@subsection Delayed Warnings
755
756Sometimes, you may wish to avoid showing a warning while a command is
757running, and only show it only after the end of the command. You can
758use the variable @code{delayed-warnings-list} for this.
759
760@defvar delayed-warnings-list
761The value of this variable is a list of warnings to be displayed after
762the current command has finished. Each element must be a list
763
764@smallexample
765(@var{type} @var{message} [@var{level} [@var{buffer-name}]])
766@end smallexample
767
768@noindent
769with the same form, and the same meanings, as the argument list of
770@code{display-warning} (@pxref{Warning Basics}). Immediately after
771running @code{post-command-hook} (@pxref{Command Overview}), the Emacs
772command loop displays all the warnings specified by this variable,
773then resets it to @code{nil}.
774@end defvar
775
776 Programs which need to further customize the delayed warnings
777mechanism can change the variable @code{delayed-warnings-hook}:
778
779@defvar delayed-warnings-hook
780This is a normal hook which is run by the Emacs command loop, after
781@code{post-command-hook}, in order to to process and display delayed
782warnings.
783
784Its default value is a list of two functions:
785
786@smallexample
787(collapse-delayed-warnings display-delayed-warnings)
788@end smallexample
789
790@findex collapse-delayed-warnings
791@findex display-delayed-warnings
792@noindent
793The function @code{collapse-delayed-warnings} iterates through
794@code{delayed-warnings-list}, removing repeated entries. The function
795@code{display-delayed-warnings} calls @code{display-warning} on each
796of the entries in @code{delayed-warnings-list}, in turn, and then sets
797@code{delayed-warnings-list} to @code{nil}.
798@end defvar
799
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800@node Invisible Text
801@section Invisible Text
802
803@cindex invisible text
804You can make characters @dfn{invisible}, so that they do not appear on
805the screen, with the @code{invisible} property. This can be either a
fb5b8aca 806text property (@pxref{Text Properties}) or an overlay property
b8d4c8d0 807(@pxref{Overlays}). Cursor motion also partly ignores these
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808characters; if the command loop finds that point is inside a range of
809invisible text after a command, it relocates point to the other side
810of the text.
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811
812In the simplest case, any non-@code{nil} @code{invisible} property makes
813a character invisible. This is the default case---if you don't alter
814the default value of @code{buffer-invisibility-spec}, this is how the
815@code{invisible} property works. You should normally use @code{t}
816as the value of the @code{invisible} property if you don't plan
817to set @code{buffer-invisibility-spec} yourself.
818
819More generally, you can use the variable @code{buffer-invisibility-spec}
820to control which values of the @code{invisible} property make text
821invisible. This permits you to classify the text into different subsets
822in advance, by giving them different @code{invisible} values, and
823subsequently make various subsets visible or invisible by changing the
824value of @code{buffer-invisibility-spec}.
825
826Controlling visibility with @code{buffer-invisibility-spec} is
827especially useful in a program to display the list of entries in a
828database. It permits the implementation of convenient filtering
829commands to view just a part of the entries in the database. Setting
830this variable is very fast, much faster than scanning all the text in
831the buffer looking for properties to change.
832
833@defvar buffer-invisibility-spec
834This variable specifies which kinds of @code{invisible} properties
835actually make a character invisible. Setting this variable makes it
836buffer-local.
837
838@table @asis
839@item @code{t}
840A character is invisible if its @code{invisible} property is
841non-@code{nil}. This is the default.
842
843@item a list
844Each element of the list specifies a criterion for invisibility; if a
845character's @code{invisible} property fits any one of these criteria,
846the character is invisible. The list can have two kinds of elements:
847
848@table @code
849@item @var{atom}
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850A character is invisible if its @code{invisible} property value is
851@var{atom} or if it is a list with @var{atom} as a member; comparison
852is done with @code{eq}.
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853
854@item (@var{atom} . t)
855A character is invisible if its @code{invisible} property value is
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856@var{atom} or if it is a list with @var{atom} as a member; comparison
857is done with @code{eq}. Moreover, a sequence of such characters
858displays as an ellipsis.
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859@end table
860@end table
861@end defvar
862
863 Two functions are specifically provided for adding elements to
864@code{buffer-invisibility-spec} and removing elements from it.
865
866@defun add-to-invisibility-spec element
867This function adds the element @var{element} to
868@code{buffer-invisibility-spec}. If @code{buffer-invisibility-spec}
869was @code{t}, it changes to a list, @code{(t)}, so that text whose
870@code{invisible} property is @code{t} remains invisible.
871@end defun
872
873@defun remove-from-invisibility-spec element
874This removes the element @var{element} from
875@code{buffer-invisibility-spec}. This does nothing if @var{element}
876is not in the list.
877@end defun
878
879 A convention for use of @code{buffer-invisibility-spec} is that a
880major mode should use the mode's own name as an element of
881@code{buffer-invisibility-spec} and as the value of the
882@code{invisible} property:
883
884@example
885;; @r{If you want to display an ellipsis:}
886(add-to-invisibility-spec '(my-symbol . t))
887;; @r{If you don't want ellipsis:}
888(add-to-invisibility-spec 'my-symbol)
889
890(overlay-put (make-overlay beginning end)
891 'invisible 'my-symbol)
892
fb5b8aca 893;; @r{When done with the invisibility:}
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894(remove-from-invisibility-spec '(my-symbol . t))
895;; @r{Or respectively:}
896(remove-from-invisibility-spec 'my-symbol)
897@end example
898
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899 You can check for invisibility using the following function:
900
901@defun invisible-p pos-or-prop
902If @var{pos-or-prop} is a marker or number, this function returns a
903non-@code{nil} value if the text at that position is invisible.
904
905If @var{pos-or-prop} is any other kind of Lisp object, that is taken
906to mean a possible value of the @code{invisible} text or overlay
907property. In that case, this function returns a non-@code{nil} value
908if that value would cause text to become invisible, based on the
909current value of @code{buffer-invisibility-spec}.
910@end defun
911
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912@vindex line-move-ignore-invisible
913 Ordinarily, functions that operate on text or move point do not care
914whether the text is invisible. The user-level line motion commands
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915ignore invisible newlines if @code{line-move-ignore-invisible} is
916non-@code{nil} (the default), but only because they are explicitly
917programmed to do so.
b8d4c8d0 918
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919 However, if a command ends with point inside or at the boundary of
920invisible text, the main editing loop relocates point to one of the
921two ends of the invisible text. Emacs chooses the direction of
922relocation so that it is the same as the overall movement direction of
923the command; if in doubt, it prefers a position where an inserted char
924would not inherit the @code{invisible} property. Additionally, if the
925text is not replaced by an ellipsis and the command only moved within
926the invisible text, then point is moved one extra character so as to
927try and reflect the command's movement by a visible movement of the
928cursor.
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929
930 Thus, if the command moved point back to an invisible range (with the usual
931stickiness), Emacs moves point back to the beginning of that range. If the
932command moved point forward into an invisible range, Emacs moves point forward
933to the first visible character that follows the invisible text and then forward
934one more character.
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935
936 Incremental search can make invisible overlays visible temporarily
937and/or permanently when a match includes invisible text. To enable
938this, the overlay should have a non-@code{nil}
939@code{isearch-open-invisible} property. The property value should be a
940function to be called with the overlay as an argument. This function
941should make the overlay visible permanently; it is used when the match
942overlaps the overlay on exit from the search.
943
944 During the search, such overlays are made temporarily visible by
945temporarily modifying their invisible and intangible properties. If you
946want this to be done differently for a certain overlay, give it an
947@code{isearch-open-invisible-temporary} property which is a function.
948The function is called with two arguments: the first is the overlay, and
949the second is @code{nil} to make the overlay visible, or @code{t} to
950make it invisible again.
951
952@node Selective Display
953@section Selective Display
954@c @cindex selective display Duplicates selective-display
955
956 @dfn{Selective display} refers to a pair of related features for
957hiding certain lines on the screen.
958
959 The first variant, explicit selective display, is designed for use
960in a Lisp program: it controls which lines are hidden by altering the
961text. This kind of hiding in some ways resembles the effect of the
962@code{invisible} property (@pxref{Invisible Text}), but the two
963features are different and do not work the same way.
964
965 In the second variant, the choice of lines to hide is made
966automatically based on indentation. This variant is designed to be a
967user-level feature.
968
969 The way you control explicit selective display is by replacing a
970newline (control-j) with a carriage return (control-m). The text that
971was formerly a line following that newline is now hidden. Strictly
972speaking, it is temporarily no longer a line at all, since only
973newlines can separate lines; it is now part of the previous line.
974
975 Selective display does not directly affect editing commands. For
976example, @kbd{C-f} (@code{forward-char}) moves point unhesitatingly
977into hidden text. However, the replacement of newline characters with
978carriage return characters affects some editing commands. For
979example, @code{next-line} skips hidden lines, since it searches only
980for newlines. Modes that use selective display can also define
981commands that take account of the newlines, or that control which
982parts of the text are hidden.
983
984 When you write a selectively displayed buffer into a file, all the
985control-m's are output as newlines. This means that when you next read
986in the file, it looks OK, with nothing hidden. The selective display
987effect is seen only within Emacs.
988
989@defvar selective-display
990This buffer-local variable enables selective display. This means that
991lines, or portions of lines, may be made hidden.
992
993@itemize @bullet
994@item
995If the value of @code{selective-display} is @code{t}, then the character
996control-m marks the start of hidden text; the control-m, and the rest
997of the line following it, are not displayed. This is explicit selective
998display.
999
1000@item
1001If the value of @code{selective-display} is a positive integer, then
1002lines that start with more than that many columns of indentation are not
1003displayed.
1004@end itemize
1005
1006When some portion of a buffer is hidden, the vertical movement
1007commands operate as if that portion did not exist, allowing a single
1008@code{next-line} command to skip any number of hidden lines.
1009However, character movement commands (such as @code{forward-char}) do
1010not skip the hidden portion, and it is possible (if tricky) to insert
1011or delete text in an hidden portion.
1012
1013In the examples below, we show the @emph{display appearance} of the
1014buffer @code{foo}, which changes with the value of
1015@code{selective-display}. The @emph{contents} of the buffer do not
1016change.
1017
1018@example
1019@group
1020(setq selective-display nil)
1021 @result{} nil
1022
1023---------- Buffer: foo ----------
10241 on this column
1025 2on this column
1026 3n this column
1027 3n this column
1028 2on this column
10291 on this column
1030---------- Buffer: foo ----------
1031@end group
1032
1033@group
1034(setq selective-display 2)
1035 @result{} 2
1036
1037---------- Buffer: foo ----------
10381 on this column
1039 2on this column
1040 2on this column
10411 on this column
1042---------- Buffer: foo ----------
1043@end group
1044@end example
1045@end defvar
1046
01f17ae2 1047@defopt selective-display-ellipses
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1048If this buffer-local variable is non-@code{nil}, then Emacs displays
1049@samp{@dots{}} at the end of a line that is followed by hidden text.
1050This example is a continuation of the previous one.
1051
1052@example
1053@group
1054(setq selective-display-ellipses t)
1055 @result{} t
1056
1057---------- Buffer: foo ----------
10581 on this column
1059 2on this column ...
1060 2on this column
10611 on this column
1062---------- Buffer: foo ----------
1063@end group
1064@end example
1065
1066You can use a display table to substitute other text for the ellipsis
1067(@samp{@dots{}}). @xref{Display Tables}.
01f17ae2 1068@end defopt
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1069
1070@node Temporary Displays
1071@section Temporary Displays
1072
1073 Temporary displays are used by Lisp programs to put output into a
1074buffer and then present it to the user for perusal rather than for
1075editing. Many help commands use this feature.
1076
2cc775f9 1077@defmac with-output-to-temp-buffer buffer-name forms@dots{}
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1078This function executes @var{forms} while arranging to insert any output
1079they print into the buffer named @var{buffer-name}, which is first
1080created if necessary, and put into Help mode. Finally, the buffer is
1081displayed in some window, but not selected.
1082
1083If the @var{forms} do not change the major mode in the output buffer,
1084so that it is still Help mode at the end of their execution, then
1085@code{with-output-to-temp-buffer} makes this buffer read-only at the
1086end, and also scans it for function and variable names to make them
1087into clickable cross-references. @xref{Docstring hyperlinks, , Tips
1088for Documentation Strings}, in particular the item on hyperlinks in
1089documentation strings, for more details.
1090
1091The string @var{buffer-name} specifies the temporary buffer, which
1092need not already exist. The argument must be a string, not a buffer.
1093The buffer is erased initially (with no questions asked), and it is
1094marked as unmodified after @code{with-output-to-temp-buffer} exits.
1095
1096@code{with-output-to-temp-buffer} binds @code{standard-output} to the
1097temporary buffer, then it evaluates the forms in @var{forms}. Output
1098using the Lisp output functions within @var{forms} goes by default to
1099that buffer (but screen display and messages in the echo area, although
1100they are ``output'' in the general sense of the word, are not affected).
1101@xref{Output Functions}.
1102
1103Several hooks are available for customizing the behavior
1104of this construct; they are listed below.
1105
1106The value of the last form in @var{forms} is returned.
1107
1108@example
1109@group
1110---------- Buffer: foo ----------
1111 This is the contents of foo.
1112---------- Buffer: foo ----------
1113@end group
1114
1115@group
1116(with-output-to-temp-buffer "foo"
1117 (print 20)
1118 (print standard-output))
1119@result{} #<buffer foo>
1120
1121---------- Buffer: foo ----------
112220
1123
1124#<buffer foo>
1125
1126---------- Buffer: foo ----------
1127@end group
1128@end example
2cc775f9 1129@end defmac
b8d4c8d0 1130
01f17ae2 1131@defopt temp-buffer-show-function
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1132If this variable is non-@code{nil}, @code{with-output-to-temp-buffer}
1133calls it as a function to do the job of displaying a help buffer. The
1134function gets one argument, which is the buffer it should display.
1135
1136It is a good idea for this function to run @code{temp-buffer-show-hook}
1137just as @code{with-output-to-temp-buffer} normally would, inside of
1138@code{save-selected-window} and with the chosen window and buffer
1139selected.
01f17ae2 1140@end defopt
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1141
1142@defvar temp-buffer-setup-hook
1143This normal hook is run by @code{with-output-to-temp-buffer} before
1144evaluating @var{body}. When the hook runs, the temporary buffer is
1145current. This hook is normally set up with a function to put the
1146buffer in Help mode.
1147@end defvar
1148
1149@defvar temp-buffer-show-hook
1150This normal hook is run by @code{with-output-to-temp-buffer} after
1151displaying the temporary buffer. When the hook runs, the temporary buffer
6733e827 1152is current, and the window it was displayed in is selected.
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1153@end defvar
1154
1155@defun momentary-string-display string position &optional char message
1156This function momentarily displays @var{string} in the current buffer at
1157@var{position}. It has no effect on the undo list or on the buffer's
1158modification status.
1159
1160The momentary display remains until the next input event. If the next
1161input event is @var{char}, @code{momentary-string-display} ignores it
1162and returns. Otherwise, that event remains buffered for subsequent use
1163as input. Thus, typing @var{char} will simply remove the string from
1164the display, while typing (say) @kbd{C-f} will remove the string from
1165the display and later (presumably) move point forward. The argument
1166@var{char} is a space by default.
1167
1168The return value of @code{momentary-string-display} is not meaningful.
1169
1170If the string @var{string} does not contain control characters, you can
1171do the same job in a more general way by creating (and then subsequently
1172deleting) an overlay with a @code{before-string} property.
1173@xref{Overlay Properties}.
1174
1175If @var{message} is non-@code{nil}, it is displayed in the echo area
1176while @var{string} is displayed in the buffer. If it is @code{nil}, a
1177default message says to type @var{char} to continue.
1178
1179In this example, point is initially located at the beginning of the
1180second line:
1181
1182@example
1183@group
1184---------- Buffer: foo ----------
1185This is the contents of foo.
1186@point{}Second line.
1187---------- Buffer: foo ----------
1188@end group
1189
1190@group
1191(momentary-string-display
1192 "**** Important Message! ****"
1193 (point) ?\r
1194 "Type RET when done reading")
1195@result{} t
1196@end group
1197
1198@group
1199---------- Buffer: foo ----------
1200This is the contents of foo.
1201**** Important Message! ****Second line.
1202---------- Buffer: foo ----------
1203
1204---------- Echo Area ----------
1205Type RET when done reading
1206---------- Echo Area ----------
1207@end group
1208@end example
1209@end defun
1210
1211@node Overlays
1212@section Overlays
1213@cindex overlays
1214
1215You can use @dfn{overlays} to alter the appearance of a buffer's text on
1216the screen, for the sake of presentation features. An overlay is an
1217object that belongs to a particular buffer, and has a specified
1218beginning and end. It also has properties that you can examine and set;
1219these affect the display of the text within the overlay.
1220
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1221@cindex scalability of overlays
1222The visual effect of an overlay is the same as of the corresponding
1223text property (@pxref{Text Properties}). However, due to a different
1224implementation, overlays generally don't scale well (many operations
1225take a time that is proportional to the number of overlays in the
1226buffer). If you need to affect the visual appearance of many portions
0c1cfe01 1227in the buffer, we recommend using text properties.
b20ecfa1 1228
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1229An overlay uses markers to record its beginning and end; thus,
1230editing the text of the buffer adjusts the beginning and end of each
1231overlay so that it stays with the text. When you create the overlay,
1232you can specify whether text inserted at the beginning should be
1233inside the overlay or outside, and likewise for the end of the overlay.
1234
1235@menu
1236* Managing Overlays:: Creating and moving overlays.
1237* Overlay Properties:: How to read and set properties.
d24880de 1238 What properties do to the screen display.
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1239* Finding Overlays:: Searching for overlays.
1240@end menu
1241
1242@node Managing Overlays
1243@subsection Managing Overlays
1244
1245 This section describes the functions to create, delete and move
1246overlays, and to examine their contents. Overlay changes are not
1247recorded in the buffer's undo list, since the overlays are not
1248part of the buffer's contents.
1249
1250@defun overlayp object
1251This function returns @code{t} if @var{object} is an overlay.
1252@end defun
1253
1254@defun make-overlay start end &optional buffer front-advance rear-advance
1255This function creates and returns an overlay that belongs to
1256@var{buffer} and ranges from @var{start} to @var{end}. Both @var{start}
1257and @var{end} must specify buffer positions; they may be integers or
1258markers. If @var{buffer} is omitted, the overlay is created in the
1259current buffer.
1260
1261The arguments @var{front-advance} and @var{rear-advance} specify the
1262marker insertion type for the start of the overlay and for the end of
1263the overlay, respectively. @xref{Marker Insertion Types}. If they
1264are both @code{nil}, the default, then the overlay extends to include
1265any text inserted at the beginning, but not text inserted at the end.
1266If @var{front-advance} is non-@code{nil}, text inserted at the
1267beginning of the overlay is excluded from the overlay. If
1268@var{rear-advance} is non-@code{nil}, text inserted at the end of the
1269overlay is included in the overlay.
1270@end defun
1271
1272@defun overlay-start overlay
1273This function returns the position at which @var{overlay} starts,
1274as an integer.
1275@end defun
1276
1277@defun overlay-end overlay
1278This function returns the position at which @var{overlay} ends,
1279as an integer.
1280@end defun
1281
1282@defun overlay-buffer overlay
1283This function returns the buffer that @var{overlay} belongs to. It
1284returns @code{nil} if @var{overlay} has been deleted.
1285@end defun
1286
1287@defun delete-overlay overlay
1288This function deletes @var{overlay}. The overlay continues to exist as
1289a Lisp object, and its property list is unchanged, but it ceases to be
1290attached to the buffer it belonged to, and ceases to have any effect on
1291display.
1292
1293A deleted overlay is not permanently disconnected. You can give it a
1294position in a buffer again by calling @code{move-overlay}.
1295@end defun
1296
1297@defun move-overlay overlay start end &optional buffer
1298This function moves @var{overlay} to @var{buffer}, and places its bounds
1299at @var{start} and @var{end}. Both arguments @var{start} and @var{end}
1300must specify buffer positions; they may be integers or markers.
1301
1302If @var{buffer} is omitted, @var{overlay} stays in the same buffer it
1303was already associated with; if @var{overlay} was deleted, it goes into
1304the current buffer.
1305
1306The return value is @var{overlay}.
1307
1308This is the only valid way to change the endpoints of an overlay. Do
1309not try modifying the markers in the overlay by hand, as that fails to
1310update other vital data structures and can cause some overlays to be
16152b76 1311``lost''.
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1312@end defun
1313
1314@defun remove-overlays &optional start end name value
1315This function removes all the overlays between @var{start} and
1316@var{end} whose property @var{name} has the value @var{value}. It can
1317move the endpoints of the overlays in the region, or split them.
1318
1319If @var{name} is omitted or @code{nil}, it means to delete all overlays in
1320the specified region. If @var{start} and/or @var{end} are omitted or
1321@code{nil}, that means the beginning and end of the buffer respectively.
1322Therefore, @code{(remove-overlays)} removes all the overlays in the
1323current buffer.
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1324@end defun
1325
1326@defun copy-overlay overlay
1327This function returns a copy of @var{overlay}. The copy has the same
1328endpoints and properties as @var{overlay}. However, the marker
1329insertion type for the start of the overlay and for the end of the
1330overlay are set to their default values (@pxref{Marker Insertion
1331Types}).
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1332@end defun
1333
1334 Here are some examples:
1335
1336@example
1337;; @r{Create an overlay.}
1338(setq foo (make-overlay 1 10))
1339 @result{} #<overlay from 1 to 10 in display.texi>
1340(overlay-start foo)
1341 @result{} 1
1342(overlay-end foo)
1343 @result{} 10
1344(overlay-buffer foo)
1345 @result{} #<buffer display.texi>
1346;; @r{Give it a property we can check later.}
1347(overlay-put foo 'happy t)
1348 @result{} t
1349;; @r{Verify the property is present.}
1350(overlay-get foo 'happy)
1351 @result{} t
1352;; @r{Move the overlay.}
1353(move-overlay foo 5 20)
1354 @result{} #<overlay from 5 to 20 in display.texi>
1355(overlay-start foo)
1356 @result{} 5
1357(overlay-end foo)
1358 @result{} 20
1359;; @r{Delete the overlay.}
1360(delete-overlay foo)
1361 @result{} nil
1362;; @r{Verify it is deleted.}
1363foo
1364 @result{} #<overlay in no buffer>
1365;; @r{A deleted overlay has no position.}
1366(overlay-start foo)
1367 @result{} nil
1368(overlay-end foo)
1369 @result{} nil
1370(overlay-buffer foo)
1371 @result{} nil
1372;; @r{Undelete the overlay.}
1373(move-overlay foo 1 20)
1374 @result{} #<overlay from 1 to 20 in display.texi>
1375;; @r{Verify the results.}
1376(overlay-start foo)
1377 @result{} 1
1378(overlay-end foo)
1379 @result{} 20
1380(overlay-buffer foo)
1381 @result{} #<buffer display.texi>
1382;; @r{Moving and deleting the overlay does not change its properties.}
1383(overlay-get foo 'happy)
1384 @result{} t
1385@end example
1386
1387 Emacs stores the overlays of each buffer in two lists, divided
16152b76 1388around an arbitrary ``center position''. One list extends backwards
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1389through the buffer from that center position, and the other extends
1390forwards from that center position. The center position can be anywhere
1391in the buffer.
1392
1393@defun overlay-recenter pos
1394This function recenters the overlays of the current buffer around
1395position @var{pos}. That makes overlay lookup faster for positions
1396near @var{pos}, but slower for positions far away from @var{pos}.
1397@end defun
1398
1399 A loop that scans the buffer forwards, creating overlays, can run
1400faster if you do @code{(overlay-recenter (point-max))} first.
1401
1402@node Overlay Properties
1403@subsection Overlay Properties
1404
1405 Overlay properties are like text properties in that the properties that
1406alter how a character is displayed can come from either source. But in
1407most respects they are different. @xref{Text Properties}, for comparison.
1408
1409 Text properties are considered a part of the text; overlays and
1410their properties are specifically considered not to be part of the
1411text. Thus, copying text between various buffers and strings
1412preserves text properties, but does not try to preserve overlays.
1413Changing a buffer's text properties marks the buffer as modified,
1414while moving an overlay or changing its properties does not. Unlike
1415text property changes, overlay property changes are not recorded in
1416the buffer's undo list.
1417
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1418 Since more than one overlay can specify a property value for the
1419same character, Emacs lets you specify a priority value of each
1420overlay. You should not make assumptions about which overlay will
1421prevail when there is a conflict and they have the same priority.
1422
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1423 These functions read and set the properties of an overlay:
1424
1425@defun overlay-get overlay prop
1426This function returns the value of property @var{prop} recorded in
1427@var{overlay}, if any. If @var{overlay} does not record any value for
1428that property, but it does have a @code{category} property which is a
1429symbol, that symbol's @var{prop} property is used. Otherwise, the value
1430is @code{nil}.
1431@end defun
1432
1433@defun overlay-put overlay prop value
1434This function sets the value of property @var{prop} recorded in
1435@var{overlay} to @var{value}. It returns @var{value}.
1436@end defun
1437
1438@defun overlay-properties overlay
1439This returns a copy of the property list of @var{overlay}.
1440@end defun
1441
1442 See also the function @code{get-char-property} which checks both
1443overlay properties and text properties for a given character.
1444@xref{Examining Properties}.
1445
1446 Many overlay properties have special meanings; here is a table
1447of them:
1448
1449@table @code
1450@item priority
1451@kindex priority @r{(overlay property)}
5319014e 1452This property's value (which should be a non-negative integer number)
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1453determines the priority of the overlay. No priority, or @code{nil},
1454means zero.
1455
1456The priority matters when two or more overlays cover the same
1457character and both specify the same property; the one whose
1458@code{priority} value is larger overrides the other. For the
1459@code{face} property, the higher priority overlay's value does not
1460completely override the other value; instead, its face attributes
1461override the face attributes of the lower priority @code{face}
1462property.
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1463
1464Currently, all overlays take priority over text properties. Please
1465avoid using negative priority values, as we have not yet decided just
1466what they should mean.
1467
1468@item window
1469@kindex window @r{(overlay property)}
1470If the @code{window} property is non-@code{nil}, then the overlay
1471applies only on that window.
1472
1473@item category
1474@kindex category @r{(overlay property)}
1475If an overlay has a @code{category} property, we call it the
1476@dfn{category} of the overlay. It should be a symbol. The properties
1477of the symbol serve as defaults for the properties of the overlay.
1478
1479@item face
1480@kindex face @r{(overlay property)}
1481This property controls the way text is displayed---for example, which
1482font and which colors. @xref{Faces}, for more information.
1483
1484In the simplest case, the value is a face name. It can also be a list;
1485then each element can be any of these possibilities:
1486
1487@itemize @bullet
1488@item
1489A face name (a symbol or string).
1490
1491@item
1492A property list of face attributes. This has the form (@var{keyword}
1493@var{value} @dots{}), where each @var{keyword} is a face attribute
1494name and @var{value} is a meaningful value for that attribute. With
1495this feature, you do not need to create a face each time you want to
1496specify a particular attribute for certain text. @xref{Face
1497Attributes}.
1498
1499@item
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1500A cons cell, of the form @code{(foreground-color . @var{color-name})}
1501or @code{(background-color . @var{color-name})}. These elements
1502specify just the foreground color or just the background color.
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1503
1504@code{(foreground-color . @var{color-name})} has the same effect as
1505@code{(:foreground @var{color-name})}; likewise for the background.
1506@end itemize
1507
1508@item mouse-face
1509@kindex mouse-face @r{(overlay property)}
1510This property is used instead of @code{face} when the mouse is within
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1511the range of the overlay. However, Emacs ignores all face attributes
1512from this property that alter the text size (e.g. @code{:height},
1513@code{:weight}, and @code{:slant}). Those attributes are always the
1514same as in the unhighlighted text.
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1515
1516@item display
1517@kindex display @r{(overlay property)}
1518This property activates various features that change the
1519way text is displayed. For example, it can make text appear taller
1520or shorter, higher or lower, wider or narrower, or replaced with an image.
1521@xref{Display Property}.
1522
1523@item help-echo
1524@kindex help-echo @r{(overlay property)}
1525If an overlay has a @code{help-echo} property, then when you move the
1526mouse onto the text in the overlay, Emacs displays a help string in the
1527echo area, or in the tooltip window. For details see @ref{Text
1528help-echo}.
1529
1530@item modification-hooks
1531@kindex modification-hooks @r{(overlay property)}
1532This property's value is a list of functions to be called if any
1533character within the overlay is changed or if text is inserted strictly
1534within the overlay.
1535
1536The hook functions are called both before and after each change.
1537If the functions save the information they receive, and compare notes
1538between calls, they can determine exactly what change has been made
1539in the buffer text.
1540
1541When called before a change, each function receives four arguments: the
1542overlay, @code{nil}, and the beginning and end of the text range to be
1543modified.
1544
1545When called after a change, each function receives five arguments: the
1546overlay, @code{t}, the beginning and end of the text range just
1547modified, and the length of the pre-change text replaced by that range.
1548(For an insertion, the pre-change length is zero; for a deletion, that
1549length is the number of characters deleted, and the post-change
1550beginning and end are equal.)
1551
1552If these functions modify the buffer, they should bind
1553@code{inhibit-modification-hooks} to @code{t} around doing so, to
1554avoid confusing the internal mechanism that calls these hooks.
1555
1556Text properties also support the @code{modification-hooks} property,
1557but the details are somewhat different (@pxref{Special Properties}).
1558
1559@item insert-in-front-hooks
1560@kindex insert-in-front-hooks @r{(overlay property)}
1561This property's value is a list of functions to be called before and
1562after inserting text right at the beginning of the overlay. The calling
1563conventions are the same as for the @code{modification-hooks} functions.
1564
1565@item insert-behind-hooks
1566@kindex insert-behind-hooks @r{(overlay property)}
1567This property's value is a list of functions to be called before and
1568after inserting text right at the end of the overlay. The calling
1569conventions are the same as for the @code{modification-hooks} functions.
1570
1571@item invisible
1572@kindex invisible @r{(overlay property)}
1573The @code{invisible} property can make the text in the overlay
1574invisible, which means that it does not appear on the screen.
1575@xref{Invisible Text}, for details.
1576
1577@item intangible
1578@kindex intangible @r{(overlay property)}
1579The @code{intangible} property on an overlay works just like the
1580@code{intangible} text property. @xref{Special Properties}, for details.
1581
1582@item isearch-open-invisible
1583This property tells incremental search how to make an invisible overlay
1584visible, permanently, if the final match overlaps it. @xref{Invisible
1585Text}.
1586
1587@item isearch-open-invisible-temporary
1588This property tells incremental search how to make an invisible overlay
1589visible, temporarily, during the search. @xref{Invisible Text}.
1590
1591@item before-string
1592@kindex before-string @r{(overlay property)}
1593This property's value is a string to add to the display at the beginning
1594of the overlay. The string does not appear in the buffer in any
1595sense---only on the screen.
1596
1597@item after-string
1598@kindex after-string @r{(overlay property)}
1599This property's value is a string to add to the display at the end of
1600the overlay. The string does not appear in the buffer in any
1601sense---only on the screen.
1602
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1603@item line-prefix
1604This property specifies a display spec to prepend to each
1605non-continuation line at display-time. @xref{Truncation}.
1606
5319014e 1607@item wrap-prefix
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1608This property specifies a display spec to prepend to each continuation
1609line at display-time. @xref{Truncation}.
1610
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1611@item evaporate
1612@kindex evaporate @r{(overlay property)}
1613If this property is non-@code{nil}, the overlay is deleted automatically
1614if it becomes empty (i.e., if its length becomes zero). If you give
1615an empty overlay a non-@code{nil} @code{evaporate} property, that deletes
1616it immediately.
1617
1618@item local-map
1619@cindex keymap of character (and overlays)
1620@kindex local-map @r{(overlay property)}
1621If this property is non-@code{nil}, it specifies a keymap for a portion
1622of the text. The property's value replaces the buffer's local map, when
1623the character after point is within the overlay. @xref{Active Keymaps}.
1624
1625@item keymap
1626@kindex keymap @r{(overlay property)}
1627The @code{keymap} property is similar to @code{local-map} but overrides the
1628buffer's local map (and the map specified by the @code{local-map}
1629property) rather than replacing it.
1630@end table
1631
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1632The @code{local-map} and @code{keymap} properties do not affect a
1633string displayed by the @code{before-string}, @code{after-string}, or
1634@code{display} properties. This is only relevant for mouse clicks and
1635other mouse events that fall on the string, since point is never on
1636the string. To bind special mouse events for the string, assign it a
1637@code{local-map} or @code{keymap} text property. @xref{Special
1638Properties}.
1639
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1640@node Finding Overlays
1641@subsection Searching for Overlays
1642
1643@defun overlays-at pos
1644This function returns a list of all the overlays that cover the
1645character at position @var{pos} in the current buffer. The list is in
1646no particular order. An overlay contains position @var{pos} if it
1647begins at or before @var{pos}, and ends after @var{pos}.
1648
1649To illustrate usage, here is a Lisp function that returns a list of the
1650overlays that specify property @var{prop} for the character at point:
1651
1652@smallexample
1653(defun find-overlays-specifying (prop)
1654 (let ((overlays (overlays-at (point)))
1655 found)
1656 (while overlays
1657 (let ((overlay (car overlays)))
1658 (if (overlay-get overlay prop)
1659 (setq found (cons overlay found))))
1660 (setq overlays (cdr overlays)))
1661 found))
1662@end smallexample
1663@end defun
1664
1665@defun overlays-in beg end
1666This function returns a list of the overlays that overlap the region
1667@var{beg} through @var{end}. ``Overlap'' means that at least one
1668character is contained within the overlay and also contained within the
1669specified region; however, empty overlays are included in the result if
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1670they are located at @var{beg}, strictly between @var{beg} and @var{end},
1671or at @var{end} when @var{end} denotes the position at the end of the
1672buffer.
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1673@end defun
1674
1675@defun next-overlay-change pos
1676This function returns the buffer position of the next beginning or end
1677of an overlay, after @var{pos}. If there is none, it returns
1678@code{(point-max)}.
1679@end defun
1680
1681@defun previous-overlay-change pos
1682This function returns the buffer position of the previous beginning or
1683end of an overlay, before @var{pos}. If there is none, it returns
1684@code{(point-min)}.
1685@end defun
1686
1687 As an example, here's a simplified (and inefficient) version of the
1688primitive function @code{next-single-char-property-change}
1689(@pxref{Property Search}). It searches forward from position
1690@var{pos} for the next position where the value of a given property
1691@code{prop}, as obtained from either overlays or text properties,
1692changes.
1693
1694@smallexample
1695(defun next-single-char-property-change (position prop)
1696 (save-excursion
1697 (goto-char position)
1698 (let ((propval (get-char-property (point) prop)))
1699 (while (and (not (eobp))
1700 (eq (get-char-property (point) prop) propval))
1701 (goto-char (min (next-overlay-change (point))
1702 (next-single-property-change (point) prop)))))
1703 (point)))
1704@end smallexample
1705
1706@node Width
1707@section Width
1708
1709Since not all characters have the same width, these functions let you
1710check the width of a character. @xref{Primitive Indent}, and
1711@ref{Screen Lines}, for related functions.
1712
1713@defun char-width char
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1714This function returns the width in columns of the character
1715@var{char}, if it were displayed in the current buffer (i.e.@: taking
1716into account the buffer's display table, if any; @pxref{Display
1717Tables}). The width of a tab character is usually @code{tab-width}
1718(@pxref{Usual Display}).
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1719@end defun
1720
1721@defun string-width string
1722This function returns the width in columns of the string @var{string},
1723if it were displayed in the current buffer and the selected window.
1724@end defun
1725
1726@defun truncate-string-to-width string width &optional start-column padding ellipsis
1727This function returns the part of @var{string} that fits within
1728@var{width} columns, as a new string.
1729
1730If @var{string} does not reach @var{width}, then the result ends where
1731@var{string} ends. If one multi-column character in @var{string}
1732extends across the column @var{width}, that character is not included in
1733the result. Thus, the result can fall short of @var{width} but cannot
1734go beyond it.
1735
1736The optional argument @var{start-column} specifies the starting column.
1737If this is non-@code{nil}, then the first @var{start-column} columns of
1738the string are omitted from the value. If one multi-column character in
1739@var{string} extends across the column @var{start-column}, that
1740character is not included.
1741
1742The optional argument @var{padding}, if non-@code{nil}, is a padding
1743character added at the beginning and end of the result string, to extend
1744it to exactly @var{width} columns. The padding character is used at the
1745end of the result if it falls short of @var{width}. It is also used at
1746the beginning of the result if one multi-column character in
1747@var{string} extends across the column @var{start-column}.
1748
1749If @var{ellipsis} is non-@code{nil}, it should be a string which will
1750replace the end of @var{str} (including any padding) if it extends
1751beyond @var{end-column}, unless the display width of @var{str} is
1752equal to or less than the display width of @var{ellipsis}. If
1753@var{ellipsis} is non-@code{nil} and not a string, it stands for
1754@code{"..."}.
1755
1756@example
1757(truncate-string-to-width "\tab\t" 12 4)
1758 @result{} "ab"
1759(truncate-string-to-width "\tab\t" 12 4 ?\s)
1760 @result{} " ab "
1761@end example
1762@end defun
1763
1764@node Line Height
1765@section Line Height
1766@cindex line height
1767
1768 The total height of each display line consists of the height of the
1769contents of the line, plus optional additional vertical line spacing
1770above or below the display line.
1771
1772 The height of the line contents is the maximum height of any
1773character or image on that display line, including the final newline
1774if there is one. (A display line that is continued doesn't include a
1775final newline.) That is the default line height, if you do nothing to
1776specify a greater height. (In the most common case, this equals the
1777height of the default frame font.)
1778
1779 There are several ways to explicitly specify a larger line height,
1780either by specifying an absolute height for the display line, or by
1781specifying vertical space. However, no matter what you specify, the
1782actual line height can never be less than the default.
1783
1784@kindex line-height @r{(text property)}
1785 A newline can have a @code{line-height} text or overlay property
1786that controls the total height of the display line ending in that
1787newline.
1788
1789 If the property value is @code{t}, the newline character has no
1790effect on the displayed height of the line---the visible contents
1791alone determine the height. This is useful for tiling small images
1792(or image slices) without adding blank areas between the images.
1793
1794 If the property value is a list of the form @code{(@var{height}
1795@var{total})}, that adds extra space @emph{below} the display line.
1796First Emacs uses @var{height} as a height spec to control extra space
1797@emph{above} the line; then it adds enough space @emph{below} the line
1798to bring the total line height up to @var{total}. In this case, the
1799other ways to specify the line spacing are ignored.
1800
1801 Any other kind of property value is a height spec, which translates
1802into a number---the specified line height. There are several ways to
1803write a height spec; here's how each of them translates into a number:
1804
1805@table @code
1806@item @var{integer}
1807If the height spec is a positive integer, the height value is that integer.
1808@item @var{float}
1809If the height spec is a float, @var{float}, the numeric height value
1810is @var{float} times the frame's default line height.
1811@item (@var{face} . @var{ratio})
1812If the height spec is a cons of the format shown, the numeric height
1813is @var{ratio} times the height of face @var{face}. @var{ratio} can
1814be any type of number, or @code{nil} which means a ratio of 1.
1815If @var{face} is @code{t}, it refers to the current face.
1816@item (nil . @var{ratio})
1817If the height spec is a cons of the format shown, the numeric height
1818is @var{ratio} times the height of the contents of the line.
1819@end table
1820
1821 Thus, any valid height spec determines the height in pixels, one way
1822or another. If the line contents' height is less than that, Emacs
1823adds extra vertical space above the line to achieve the specified
1824total height.
1825
1826 If you don't specify the @code{line-height} property, the line's
1827height consists of the contents' height plus the line spacing.
1828There are several ways to specify the line spacing for different
1829parts of Emacs text.
1830
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1831 On graphical terminals, you can specify the line spacing for all
1832lines in a frame, using the @code{line-spacing} frame parameter
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1833(@pxref{Layout Parameters}). However, if the default value of
1834@code{line-spacing} is non-@code{nil}, it overrides the
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1835frame's @code{line-spacing} parameter. An integer value specifies the
1836number of pixels put below lines. A floating point number specifies
1837the spacing relative to the frame's default line height.
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1838
1839@vindex line-spacing
1840 You can specify the line spacing for all lines in a buffer via the
1841buffer-local @code{line-spacing} variable. An integer value specifies
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1842the number of pixels put below lines. A floating point number
1843specifies the spacing relative to the default frame line height. This
1844overrides line spacings specified for the frame.
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1845
1846@kindex line-spacing @r{(text property)}
1847 Finally, a newline can have a @code{line-spacing} text or overlay
1848property that overrides the default frame line spacing and the buffer
1849local @code{line-spacing} variable, for the display line ending in
1850that newline.
1851
1852 One way or another, these mechanisms specify a Lisp value for the
1853spacing of each line. The value is a height spec, and it translates
1854into a Lisp value as described above. However, in this case the
1855numeric height value specifies the line spacing, rather than the line
1856height.
1857
a08a07e3 1858 On text terminals, the line spacing cannot be altered.
ed8ab760 1859
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1860@node Faces
1861@section Faces
1862@cindex faces
1863
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1864 A @dfn{face} is a collection of graphical @dfn{attributes} for
1865displaying text: font, foreground color, background color, optional
1866underlining, and so on. Faces control how Emacs displays text in
1867buffers, as well as other parts of the frame such as the mode line.
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1868@xref{Standard Faces,,, emacs, The GNU Emacs Manual}, for the list of
1869faces Emacs normally comes with.
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1870
1871@cindex face id
42a2a154 1872 For most purposes, you refer to a face in Lisp programs using its
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1873@dfn{face name}, which is usually a Lisp symbol. For backward
1874compatibility, a face name can also be a string, which is equivalent
1875to a Lisp symbol of the same name.
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1876
1877@defun facep object
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1878This function returns a non-@code{nil} value if @var{object} is a Lisp
1879symbol or string that names a face. Otherwise, it returns @code{nil}.
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1880@end defun
1881
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1882 By default, each face name corresponds to the same set of attributes
1883in all frames. But you can also assign a face name a special set of
1884attributes in one frame (@pxref{Attribute Functions}).
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1885
1886@menu
81927dd2 1887* Defining Faces:: How to define a face.
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1888* Face Attributes:: What is in a face?
1889* Attribute Functions:: Functions to examine and set face attributes.
1890* Displaying Faces:: How Emacs combines the faces specified for a character.
35137ed3 1891* Face Remapping:: Remapping faces to alternative definitions.
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1892* Face Functions:: How to define and examine faces.
1893* Auto Faces:: Hook for automatic face assignment.
35137ed3 1894* Basic Faces:: Faces that are defined by default.
9185bf49 1895* Font Selection:: Finding the best available font for a face.
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1896* Font Lookup:: Looking up the names of available fonts
1897 and information about them.
1898* Fontsets:: A fontset is a collection of fonts
1899 that handle a range of character sets.
c2aa555a 1900* Low-Level Font:: Lisp representation for character display fonts.
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1901@end menu
1902
1903@node Defining Faces
1904@subsection Defining Faces
1905
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1906 The @code{defface} macro defines a face and specifies its default
1907appearance. The user can subsequently customize the face using the
1908Customize interface (@pxref{Customization}).
15688fce 1909
b8d4c8d0 1910@defmac defface face spec doc [keyword value]@dots{}
81927dd2 1911This macro declares @var{face} as a customizable face whose default
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1912attributes are given by @var{spec}. You should not quote the symbol
1913@var{face}, and it should not end in @samp{-face} (that would be
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1914redundant). The argument @var{doc} is a documentation string for the
1915face. The additional @var{keyword} arguments have the same meanings
1916as in @code{defgroup} and @code{defcustom} (@pxref{Common Keywords}).
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1917
1918When @code{defface} executes, it defines the face according to
1919@var{spec}, then uses any customizations that were read from the
1920init file (@pxref{Init File}) to override that specification.
1921
1922When you evaluate a @code{defface} form with @kbd{C-M-x} in Emacs
1923Lisp mode (@code{eval-defun}), a special feature of @code{eval-defun}
1924overrides any customizations of the face. This way, the face reflects
1925exactly what the @code{defface} says.
1926
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1927@cindex face specification
1928The @var{spec} argument is a @dfn{face specification}, which states
1929how the face should appear on different kinds of terminals. It should
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1930be an alist whose elements each have the form
1931
1932@example
1933(@var{display} . @var{plist})
1934@end example
1935
1936@noindent
1937@var{display} specifies a class of terminals (see below), while
1938@var{plist} is a property list of face attributes and their values,
1939specifying how the face appears on such terminals
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1940@iftex
1941(see the next section for details about face attributes).
1942@end iftex
1943@ifnottex
1944(@pxref{Face Attributes}, for details about face attributes).
1945@end ifnottex
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1946
1947The @var{display} part of an element of @var{spec} determines which
1948frames the element matches. If more than one element of @var{spec}
1949matches a given frame, the first element that matches is the one used
1950for that frame. There are three possibilities for @var{display}:
1951
1952@table @asis
1953@item @code{default}
1954This element of @var{spec} doesn't match any frames; instead, it
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1955specifies defaults that apply to all frames. This element, if used,
1956must be the first element of @var{spec}. Each of the following
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1957elements can override any or all of these defaults.
1958
1959@item @code{t}
1960This element of @var{spec} matches all frames. Therefore, any
1961subsequent elements of @var{spec} are never used. Normally
1962@code{t} is used in the last (or only) element of @var{spec}.
1963
1964@item a list
1965If @var{display} is a list, each element should have the form
1966@code{(@var{characteristic} @var{value}@dots{})}. Here
1967@var{characteristic} specifies a way of classifying frames, and the
1968@var{value}s are possible classifications which @var{display} should
1969apply to. Here are the possible values of @var{characteristic}:
1970
1971@table @code
1972@item type
1973The kind of window system the frame uses---either @code{graphic} (any
1974graphics-capable display), @code{x}, @code{pc} (for the MS-DOS console),
9e2a2647
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1975@code{w32} (for MS Windows 9X/NT/2K/XP), or @code{tty}
1976(a non-graphics-capable display).
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1977@xref{Window Systems, window-system}.
1978
1979@item class
1980What kinds of colors the frame supports---either @code{color},
1981@code{grayscale}, or @code{mono}.
1982
1983@item background
1984The kind of background---either @code{light} or @code{dark}.
1985
1986@item min-colors
1987An integer that represents the minimum number of colors the frame
1988should support. This matches a frame if its
1989@code{display-color-cells} value is at least the specified integer.
1990
1991@item supports
1992Whether or not the frame can display the face attributes given in
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1993@var{value}@dots{} (@pxref{Face Attributes}). @xref{Display Face
1994Attribute Testing}, for more information on exactly how this testing
1995is done.
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1996@end table
1997
1998If an element of @var{display} specifies more than one @var{value} for a
1999given @var{characteristic}, any of those values is acceptable. If
2000@var{display} has more than one element, each element should specify a
2001different @var{characteristic}; then @emph{each} characteristic of the
2002frame must match one of the @var{value}s specified for it in
2003@var{display}.
2004@end table
2005@end defmac
2006
fb5b8aca 2007 Here's how the standard face @code{highlight} is defined:
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2008
2009@example
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2010(defface highlight
2011 '((((class color) (min-colors 88) (background light))
2012 :background "darkseagreen2")
2013 (((class color) (min-colors 88) (background dark))
2014 :background "darkolivegreen")
b8d4c8d0 2015 (((class color) (min-colors 16) (background light))
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2016 :background "darkseagreen2")
2017 (((class color) (min-colors 16) (background dark))
2018 :background "darkolivegreen")
b8d4c8d0 2019 (((class color) (min-colors 8))
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2020 :background "green" :foreground "black")
2021 (t :inverse-video t))
2022 "Basic face for highlighting."
b8d4c8d0 2023 :group 'basic-faces)
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2024@end example
2025
81927dd2
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2026 Internally, Emacs stores the face's default specification in its
2027@code{face-defface-spec} symbol property (@pxref{Property Lists}).
2028The @code{saved-face} property stores the face specification saved by
2029the user, using the customization buffer; the @code{customized-face}
2030property stores the face specification customized for the current
2031session, but not saved; and the @code{theme-face} property stores an
2032alist associating the active customization settings and Custom themes
2033with their specifications for that face. The face's documentation
2034string is stored in the @code{face-documentation} property. But
2035normally you should not try to set any of these properties directly.
2036@xref{Applying Customizations}, for the @code{custom-set-faces}
2037function, which is used to apply customized face settings.
2038
2039 People are sometimes tempted to create variables whose values
2040specify a face to use. In the vast majority of cases, this is not
2041necessary; it is preferable to simply use faces directly.
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2042
2043@defopt frame-background-mode
2044This option, if non-@code{nil}, specifies the background type to use for
2045interpreting face definitions. If it is @code{dark}, then Emacs treats
2046all frames as if they had a dark background, regardless of their actual
2047background colors. If it is @code{light}, then Emacs treats all frames
2048as if they had a light background.
2049@end defopt
2050
2051@node Face Attributes
2052@subsection Face Attributes
2053@cindex face attributes
2054
2055 The effect of using a face is determined by a fixed set of @dfn{face
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2056attributes}. This table lists all the face attributes, their possible
2057values, and their effects. You can specify more than one face for a
2058given piece of text; Emacs merges the attributes of all the faces to
2059determine how to display the text. @xref{Displaying Faces}.
2060
2061 In addition to the values given below, each face attribute can also
2062have the value @code{unspecified}. This special value means the face
2063doesn't specify that attribute. In face merging, when the first face
2064fails to specify a particular attribute, the next face gets a chance.
2065However, the @code{default} face must specify all attributes.
2066
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2067 Some of these attributes are meaningful only on certain kinds of
2068displays. If your display cannot handle a certain attribute, the
42a2a154 2069attribute is ignored.
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2070
2071@table @code
2072@item :family
b7527639 2073Font family or fontset (a string). @xref{Fonts,,, emacs, The GNU
4b56d0fe
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2074Emacs Manual}, for more information about font families; the function
2075@code{font-family-list} (see below) returns a list of available family
2076names. @xref{Fontsets}, for information about fontsets.
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2077
2078@item :foundry
b7527639 2079The name of the @dfn{font foundry} for the font family specified by
4b56d0fe
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2080the @code{:family} attribute (a string). @xref{Fonts,,, emacs, The
2081GNU Emacs Manual}.
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2082
2083@item :width
42a2a154 2084Relative proportionate character width, also known as the character
b8d4c8d0
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2085set width. This should be one of the symbols @code{ultra-condensed},
2086@code{extra-condensed}, @code{condensed}, @code{semi-condensed},
2087@code{normal}, @code{semi-expanded}, @code{expanded},
2088@code{extra-expanded}, or @code{ultra-expanded}.
2089
2090@item :height
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2091The height of the font. In the simplest case, this is an integer in
2092units of 1/10 point.
2093
2094The value can also be a floating point number or a function, which
2095specifies the height relative to an @dfn{underlying face} (i.e., a
2096face that has a lower priority in the list described in
2097@ref{Displaying Faces}). If the value is a floating point number,
2098that specifies the amount by which to scale the height of the
2099underlying face. If the value is a function, that function is called
2100with one argument, the height of the underlying face, and returns the
2101height of the new face. If the function is passed an integer
2102argument, it must return an integer.
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2103
2104The height of the default face must be specified using an integer;
2105floating point and function values are not allowed.
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2106
2107@item :weight
42a2a154 2108Font weight---one of the symbols (from densest to faintest)
b8d4c8d0 2109@code{ultra-bold}, @code{extra-bold}, @code{bold}, @code{semi-bold},
42a2a154 2110@code{normal}, @code{semi-light}, @code{light}, @code{extra-light}, or
a08a07e3 2111@code{ultra-light}. On text terminals which support
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2112variable-brightness text, any weight greater than normal is displayed
2113as extra bright, and any weight less than normal is displayed as
2114half-bright.
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2115
2116@item :slant
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2117Font slant---one of the symbols @code{italic}, @code{oblique},
2118@code{normal}, @code{reverse-italic}, or @code{reverse-oblique}. On
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2119text terminals that support variable-brightness text, slanted text is
2120displayed as half-bright.
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2121
2122@item :foreground
2123Foreground color, a string. The value can be a system-defined color
42a2a154
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2124name, or a hexadecimal color specification. @xref{Color Names}. On
2125black-and-white displays, certain shades of gray are implemented by
2126stipple patterns.
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2127
2128@item :background
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2129Background color, a string. The value can be a system-defined color
2130name, or a hexadecimal color specification. @xref{Color Names}.
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2131
2132@item :underline
2133Whether or not characters should be underlined, and in what color. If
2134the value is @code{t}, underlining uses the foreground color of the
2135face. If the value is a string, underlining uses that color. The
2136value @code{nil} means do not underline.
2137
2138@item :overline
2139Whether or not characters should be overlined, and in what color.
2140The value is used like that of @code{:underline}.
2141
2142@item :strike-through
2143Whether or not characters should be strike-through, and in what
2144color. The value is used like that of @code{:underline}.
2145
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2146@item :box
2147Whether or not a box should be drawn around characters, its color, the
42a2a154
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2148width of the box lines, and 3D appearance. Here are the possible
2149values of the @code{:box} attribute, and what they mean:
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2150
2151@table @asis
2152@item @code{nil}
2153Don't draw a box.
2154
2155@item @code{t}
2156Draw a box with lines of width 1, in the foreground color.
2157
2158@item @var{color}
2159Draw a box with lines of width 1, in color @var{color}.
2160
2161@item @code{(:line-width @var{width} :color @var{color} :style @var{style})}
2162This way you can explicitly specify all aspects of the box. The value
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2163@var{width} specifies the width of the lines to draw; it defaults to
21641. A negative width @var{-n} means to draw a line of width @var{n}
2165that occupies the space of the underlying text, thus avoiding any
2166increase in the character height or width.
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2167
2168The value @var{color} specifies the color to draw with. The default is
2169the foreground color of the face for simple boxes, and the background
2170color of the face for 3D boxes.
2171
2172The value @var{style} specifies whether to draw a 3D box. If it is
2173@code{released-button}, the box looks like a 3D button that is not being
2174pressed. If it is @code{pressed-button}, the box looks like a 3D button
2175that is being pressed. If it is @code{nil} or omitted, a plain 2D box
2176is used.
2177@end table
2178
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2179@item :inverse-video
2180Whether or not characters should be displayed in inverse video. The
2181value should be @code{t} (yes) or @code{nil} (no).
b8d4c8d0 2182
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2183@item :stipple
2184The background stipple, a bitmap.
b8d4c8d0 2185
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2186The value can be a string; that should be the name of a file containing
2187external-format X bitmap data. The file is found in the directories
2188listed in the variable @code{x-bitmap-file-path}.
b8d4c8d0 2189
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2190Alternatively, the value can specify the bitmap directly, with a list
2191of the form @code{(@var{width} @var{height} @var{data})}. Here,
2192@var{width} and @var{height} specify the size in pixels, and
2193@var{data} is a string containing the raw bits of the bitmap, row by
2194row. Each row occupies @math{(@var{width} + 7) / 8} consecutive bytes
2195in the string (which should be a unibyte string for best results).
2196This means that each row always occupies at least one whole byte.
b8d4c8d0 2197
42a2a154 2198If the value is @code{nil}, that means use no stipple pattern.
b8d4c8d0 2199
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2200Normally you do not need to set the stipple attribute, because it is
2201used automatically to handle certain shades of gray.
b8d4c8d0 2202
42a2a154 2203@item :font
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2204The font used to display the face. Its value should be a font object.
2205@xref{Font Selection}, for information about font objects.
42a2a154
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2206
2207When specifying this attribute using @code{set-face-attribute}
9185bf49 2208(@pxref{Attribute Functions}), you may also supply a font spec, a font
42a2a154 2209entity, or a string. Emacs converts such values to an appropriate
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2210font object, and stores that font object as the actual attribute
2211value. If you specify a string, the contents of the string should be
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2212a font name (@pxref{Fonts,,, emacs, The GNU Emacs Manual}); if the
2213font name is an XLFD containing wildcards, Emacs chooses the first
2214font matching those wildcards. Specifying this attribute also changes
2215the values of the @code{:family}, @code{:foundry}, @code{:width},
2216@code{:height}, @code{:weight}, and @code{:slant} attributes.
b8d4c8d0 2217
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2218@item :inherit
2219The name of a face from which to inherit attributes, or a list of face
2220names. Attributes from inherited faces are merged into the face like
2221an underlying face would be, with higher priority than underlying
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2222faces (@pxref{Displaying Faces}). If a list of faces is used,
2223attributes from faces earlier in the list override those from later
2224faces.
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2225@end table
2226
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2227@defun font-family-list &optional frame
2228This function returns a list of available font family names. The
2229optional argument @var{frame} specifies the frame on which the text is
2230to be displayed; if it is @code{nil}, the selected frame is used.
2231@end defun
2232
01f17ae2 2233@defopt underline-minimum-offset
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2234This variable specifies the minimum distance between the baseline and
2235the underline, in pixels, when displaying underlined text.
01f17ae2 2236@end defopt
0c1cfe01 2237
01f17ae2 2238@defopt x-bitmap-file-path
b8d4c8d0
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2239This variable specifies a list of directories for searching
2240for bitmap files, for the @code{:stipple} attribute.
01f17ae2 2241@end defopt
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2242
2243@defun bitmap-spec-p object
2244This returns @code{t} if @var{object} is a valid bitmap specification,
2245suitable for use with @code{:stipple} (see above). It returns
2246@code{nil} otherwise.
2247@end defun
2248
2249@node Attribute Functions
2250@subsection Face Attribute Functions
2251
2252 This section describes the functions for accessing and modifying the
2253attributes of an existing face.
2254
2255@defun set-face-attribute face frame &rest arguments
42a2a154 2256This function sets one or more attributes of @var{face} for
b8d4c8d0
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2257@var{frame}. The attributes you specify this way override whatever
2258the @code{defface} says.
2259
2260The extra arguments @var{arguments} specify the attributes to set, and
fb5b8aca
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2261the values for them. They should consist of alternating attribute
2262names (such as @code{:family} or @code{:underline}) and values. Thus,
b8d4c8d0
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2263
2264@example
2265(set-face-attribute 'foo nil
2266 :width 'extended
fb5b8aca 2267 :weight 'bold)
b8d4c8d0
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2268@end example
2269
2270@noindent
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2271sets the attribute @code{:width} to @code{extended} and the attribute
2272@code{:weight} to @code{bold}.
b8d4c8d0
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2273
2274If @var{frame} is @code{t}, this function sets the default attributes
2275for new frames. Default attribute values specified this way override
2276the @code{defface} for newly created frames.
2277
2278If @var{frame} is @code{nil}, this function sets the attributes for
2279all existing frames, and the default for new frames.
2280@end defun
2281
2282@defun face-attribute face attribute &optional frame inherit
42a2a154
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2283This returns the value of the @var{attribute} attribute of @var{face}
2284on @var{frame}. If @var{frame} is @code{nil}, that means the selected
2285frame (@pxref{Input Focus}).
b8d4c8d0
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2286
2287If @var{frame} is @code{t}, this returns whatever new-frames default
2288value you previously specified with @code{set-face-attribute} for the
2289@var{attribute} attribute of @var{face}. If you have not specified
2290one, it returns @code{nil}.
2291
2292If @var{inherit} is @code{nil}, only attributes directly defined by
2293@var{face} are considered, so the return value may be
2294@code{unspecified}, or a relative value. If @var{inherit} is
2295non-@code{nil}, @var{face}'s definition of @var{attribute} is merged
2296with the faces specified by its @code{:inherit} attribute; however the
2297return value may still be @code{unspecified} or relative. If
2298@var{inherit} is a face or a list of faces, then the result is further
2299merged with that face (or faces), until it becomes specified and
2300absolute.
2301
2302To ensure that the return value is always specified and absolute, use
2303a value of @code{default} for @var{inherit}; this will resolve any
2304unspecified or relative values by merging with the @code{default} face
2305(which is always completely specified).
2306
2307For example,
2308
2309@example
2310(face-attribute 'bold :weight)
2311 @result{} bold
2312@end example
2313@end defun
2314
2315@defun face-attribute-relative-p attribute value
2316This function returns non-@code{nil} if @var{value}, when used as the
2317value of the face attribute @var{attribute}, is relative. This means
2318it would modify, rather than completely override, any value that comes
2319from a subsequent face in the face list or that is inherited from
2320another face.
2321
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2322@code{unspecified} is a relative value for all attributes. For
2323@code{:height}, floating point and function values are also relative.
b8d4c8d0
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2324
2325For example:
2326
2327@example
2328(face-attribute-relative-p :height 2.0)
2329 @result{} t
2330@end example
2331@end defun
2332
b3d50cff
EZ
2333@defun face-all-attributes face &optional frame
2334This function returns an alist of attributes of @var{face}. The
2335elements of the result are name-value pairs of the form
2336@w{@code{(@var{attr-name} . @var{attr-value})}}. Optional argument
2337@var{frame} specifies the frame whose definition of @var{face} to
2338return; if omitted or @code{nil}, the returned value describes the
2339default attributes of @var{face} for newly created frames.
2340@end defun
2341
b8d4c8d0
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2342@defun merge-face-attribute attribute value1 value2
2343If @var{value1} is a relative value for the face attribute
2344@var{attribute}, returns it merged with the underlying value
2345@var{value2}; otherwise, if @var{value1} is an absolute value for the
2346face attribute @var{attribute}, returns @var{value1} unchanged.
2347@end defun
2348
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2349 The following commands and functions mostly provide compatibility
2350with old versions of Emacs. They work by calling
2351@code{set-face-attribute}. Values of @code{t} and @code{nil} for
2352their @var{frame} argument are handled just like
2353@code{set-face-attribute} and @code{face-attribute}. The commands
2354read their arguments using the minibuffer, if called interactively.
b8d4c8d0 2355
fb5b8aca
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2356@deffn Command set-face-foreground face color &optional frame
2357@deffnx Command set-face-background face color &optional frame
2358These set the @code{:foreground} attribute (or @code{:background}
2359attribute, respectively) of @var{face} to @var{color}.
2360@end deffn
b8d4c8d0 2361
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2362@deffn Command set-face-stipple face pattern &optional frame
2363This sets the @code{:stipple} attribute of @var{face} to
d466a866 2364@var{pattern}.
fb5b8aca 2365@end deffn
b8d4c8d0 2366
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2367@deffn Command set-face-font face font &optional frame
2368This sets the @code{:font} attribute of @var{face} to @var{font}.
2369@end deffn
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2370
2371@defun set-face-bold-p face bold-p &optional frame
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2372This sets the @code{:weight} attribute of @var{face} to @var{normal}
2373if @var{bold-p} is @code{nil}, and to @var{bold} otherwise.
b8d4c8d0
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2374@end defun
2375
2376@defun set-face-italic-p face italic-p &optional frame
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2377This sets the @code{:slant} attribute of @var{face} to @var{normal} if
2378@var{italic-p} is @code{nil}, and to @var{italic} otherwise.
b8d4c8d0
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2379@end defun
2380
2381@defun set-face-underline-p face underline &optional frame
fb5b8aca 2382This sets the @code{:underline} attribute of @var{face} to
d466a866 2383@var{underline}.
b8d4c8d0
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2384@end defun
2385
2386@defun set-face-inverse-video-p face inverse-video-p &optional frame
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2387This sets the @code{:inverse-video} attribute of @var{face} to
2388@var{inverse-video-p}.
b8d4c8d0
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2389@end defun
2390
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2391@deffn Command invert-face face &optional frame
2392This swaps the foreground and background colors of face @var{face}.
2393@end deffn
b8d4c8d0 2394
d466a866
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2395 The following functions examine the attributes of a face. If you
2396don't specify @var{frame}, they refer to the selected frame; @code{t}
2397refers to the default data for new frames. They return the symbol
b8d4c8d0
GM
2398@code{unspecified} if the face doesn't define any value for that
2399attribute.
2400
2401@defun face-foreground face &optional frame inherit
2402@defunx face-background face &optional frame inherit
2403These functions return the foreground color (or background color,
2404respectively) of face @var{face}, as a string.
2405
2406If @var{inherit} is @code{nil}, only a color directly defined by the face is
2407returned. If @var{inherit} is non-@code{nil}, any faces specified by its
2408@code{:inherit} attribute are considered as well, and if @var{inherit}
2409is a face or a list of faces, then they are also considered, until a
2410specified color is found. To ensure that the return value is always
2411specified, use a value of @code{default} for @var{inherit}.
2412@end defun
2413
2414@defun face-stipple face &optional frame inherit
2415This function returns the name of the background stipple pattern of face
2416@var{face}, or @code{nil} if it doesn't have one.
2417
2418If @var{inherit} is @code{nil}, only a stipple directly defined by the
2419face is returned. If @var{inherit} is non-@code{nil}, any faces
2420specified by its @code{:inherit} attribute are considered as well, and
2421if @var{inherit} is a face or a list of faces, then they are also
2422considered, until a specified stipple is found. To ensure that the
2423return value is always specified, use a value of @code{default} for
2424@var{inherit}.
2425@end defun
2426
2427@defun face-font face &optional frame
2428This function returns the name of the font of face @var{face}.
2429@end defun
2430
2431@defun face-bold-p face &optional frame
d466a866
CY
2432This function returns a non-@code{nil} value if the @code{:weight}
2433attribute of @var{face} is bolder than normal (i.e., one of
2434@code{semi-bold}, @code{bold}, @code{extra-bold}, or
2435@code{ultra-bold}). Otherwise, it returns @code{nil}.
b8d4c8d0
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2436@end defun
2437
2438@defun face-italic-p face &optional frame
d466a866
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2439This function returns a non-@code{nil} value if the @code{:slant}
2440attribute of @var{face} is @code{italic} or @code{oblique}, and
b8d4c8d0
GM
2441@code{nil} otherwise.
2442@end defun
2443
2444@defun face-underline-p face &optional frame
2445This function returns the @code{:underline} attribute of face @var{face}.
2446@end defun
2447
2448@defun face-inverse-video-p face &optional frame
2449This function returns the @code{:inverse-video} attribute of face @var{face}.
2450@end defun
2451
2452@node Displaying Faces
2453@subsection Displaying Faces
2454
d466a866
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2455 Here is how Emacs determines the face to use for displaying any
2456given piece of text:
b8d4c8d0
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2457
2458@itemize @bullet
2459@item
d466a866
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2460If the text consists of a special glyph, the glyph can specify a
2461particular face. @xref{Glyphs}.
b8d4c8d0
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2462
2463@item
d466a866
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2464If the text lies within an active region, Emacs highlights it using
2465the @code{region} face. @xref{Standard Faces,,, emacs, The GNU Emacs
2466Manual}.
b8d4c8d0
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2467
2468@item
d466a866
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2469If the text lies within an overlay with a non-@code{nil} @code{face}
2470property, Emacs applies the face or face attributes specified by that
2471property. If the overlay has a @code{mouse-face} property and the
2472mouse is ``near enough'' to the overlay, Emacs applies the face or
2473face attributes specified by the @code{mouse-face} property instead.
2474@xref{Overlay Properties}.
b8d4c8d0 2475
d466a866
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2476When multiple overlays cover one character, an overlay with higher
2477priority overrides those with lower priority. @xref{Overlays}.
b8d4c8d0
GM
2478
2479@item
d466a866
CY
2480If the text contains a @code{face} or @code{mouse-face} property,
2481Emacs applies the specified faces and face attributes. @xref{Special
2482Properties}. (This is how Font Lock mode faces are applied.
2483@xref{Font Lock Mode}.)
b8d4c8d0
GM
2484
2485@item
d466a866
CY
2486If the text lies within the mode line of the selected window, Emacs
2487applies the @code{mode-line} face. For the mode line of a
2488non-selected window, Emacs applies the @code{mode-line-inactive} face.
2489For a header line, Emacs applies the @code{header-line} face.
b8d4c8d0
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2490
2491@item
d466a866
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2492If any given attribute has not been specified during the preceding
2493steps, Emacs applies the attribute of the @code{default} face.
b8d4c8d0
GM
2494@end itemize
2495
2496 If these various sources together specify more than one face for a
2497particular character, Emacs merges the attributes of the various faces
d466a866 2498specified. For each attribute, Emacs tries using the above order
fb5b8aca
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2499(i.e.@: first the face of any special glyph; then the face for region
2500highlighting, if appropriate; and so on).
b8d4c8d0 2501
d466a866
CY
2502@node Face Remapping
2503@subsection Face Remapping
f2cec7a9 2504
d466a866 2505 The variable @code{face-remapping-alist} is used for buffer-local or
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CY
2506global changes in the appearance of a face. For instance, it is used
2507to implement the @code{text-scale-adjust} command (@pxref{Text
2508Scale,,, emacs, The GNU Emacs Manual}).
f2cec7a9 2509
d466a866 2510@defvar face-remapping-alist
fb5b8aca
CY
2511The value of this variable is an alist whose elements have the form
2512@code{(@var{face} . @var{remapping})}. This causes Emacs to display
2513any text having the face @var{face} with @var{remapping}, rather than
2514the ordinary definition of @var{face}. @var{remapping} may be any
2515face specification suitable for a @code{face} text property: either a
2516face name, or a property list of attribute/value pairs, or a list in
2517which each element is either a face name or a property list
2518(@pxref{Special Properties}).
d466a866
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2519
2520If @code{face-remapping-alist} is buffer-local, its local value takes
2521effect only within that buffer.
f2cec7a9
MB
2522
2523Two points bear emphasizing:
2524
2525@enumerate
2526@item
fb5b8aca
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2527@var{remapping} serves as the complete specification for the remapped
2528face---it replaces the normal definition of @var{face}, instead of
2529modifying it.
f2cec7a9
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2530
2531@item
fb5b8aca
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2532If @var{remapping} references the same face name @var{face}, either
2533directly or via the @code{:inherit} attribute of some other face in
2534@var{remapping}, that reference uses the normal definition of
2535@var{face}. In other words, the remapping cannot be recursive.
f2cec7a9
MB
2536
2537For instance, if the @code{mode-line} face is remapped using this
2538entry in @code{face-remapping-alist}:
2539@example
2540(mode-line italic mode-line)
2541@end example
2542@noindent
2543then the new definition of the @code{mode-line} face inherits from the
2544@code{italic} face, and the @emph{normal} (non-remapped) definition of
2545@code{mode-line} face.
2546@end enumerate
d466a866 2547@end defvar
f2cec7a9 2548
d466a866 2549 The following functions implement a higher-level interface to
fb5b8aca
CY
2550@code{face-remapping-alist}. Most Lisp code should use these
2551functions instead of setting @code{face-remapping-alist} directly, to
2552avoid trampling on remappings applied elsewhere. These functions are
2553intended for buffer-local remappings, so they all make
2554@code{face-remapping-alist} buffer-local as a side-effect. They manage
2555@code{face-remapping-alist} entries of the form
9d3d42fb
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2556
2557@example
fb5b8aca 2558 (@var{face} @var{relative-spec-1} @var{relative-spec-2} @var{...} @var{base-spec})
9d3d42fb
MB
2559@end example
2560
fb5b8aca
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2561@noindent
2562where, as explained above, each of the @var{relative-spec-N} and
2563@var{base-spec} is either a face name, or a property list of
2564attribute/value pairs. Each of the @dfn{relative remapping} entries,
2565@var{relative-spec-N}, is managed by the
2566@code{face-remap-add-relative} and @code{face-remap-remove-relative}
2567functions; these are intended for simple modifications like changing
2568the text size. The @dfn{base remapping} entry, @var{base-spec}, has
2569the lowest priority and is managed by the @code{face-remap-set-base}
2570and @code{face-remap-reset-base} functions; it is intended for major
2571modes to remap faces in the buffers they control.
9d3d42fb 2572
e40a85cd 2573@defun face-remap-add-relative face &rest specs
fb5b8aca
CY
2574This functions adds the face specifications in @var{specs} as relative
2575remappings for face @var{face} in the current buffer. The remaining
2576arguments, @var{specs}, should form either a list of face names, or a
2577property list of attribute/value pairs.
9d3d42fb 2578
fb5b8aca
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2579The return value is a Lisp object that serves as a ``cookie''; you can
2580pass this object as an argument to @code{face-remap-remove-relative}
2581if you need to remove the remapping later.
9d3d42fb 2582
fb5b8aca
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2583@example
2584;; Remap the `escape-glyph' face into a combination
2585;; of the `highlight' and `italic' faces:
2586(face-remap-add-relative 'escape-glyph 'highlight 'italic)
2587
2588;; Increase the size of the `default' face by 50%:
2589(face-remap-add-relative 'default :height 1.5)
2590@end example
9d3d42fb
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2591@end defun
2592
e40a85cd 2593@defun face-remap-remove-relative cookie
fb5b8aca
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2594This function removes a relative remapping previously added by
2595@code{face-remap-add-relative}. @var{cookie} should be the Lisp
2596object returned by @code{face-remap-add-relative} when the remapping
2597was added.
9d3d42fb
MB
2598@end defun
2599
e40a85cd 2600@defun face-remap-set-base face &rest specs
fb5b8aca 2601This function sets the base remapping of @var{face} in the current
9d3d42fb 2602buffer to @var{specs}. If @var{specs} is empty, the default base
fb5b8aca
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2603remapping is restored, similar to calling @code{face-remap-reset-base}
2604(see below); note that this is different from @var{specs} containing a
9d3d42fb
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2605single value @code{nil}, which has the opposite result (the global
2606definition of @var{face} is ignored).
fb5b8aca
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2607
2608This overwrites the default @var{base-spec}, which inherits the global
2609face definition, so it is up to the caller to add such inheritance if
2610so desired.
9d3d42fb
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2611@end defun
2612
e40a85cd 2613@defun face-remap-reset-base face
fb5b8aca 2614This function sets the base remapping of @var{face} to its default
9d3d42fb
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2615value, which inherits from @var{face}'s global definition.
2616@end defun
2617
9185bf49
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2618@node Face Functions
2619@subsection Functions for Working with Faces
2620
2621 Here are additional functions for creating and working with faces.
2622
9185bf49 2623@defun face-list
fb5b8aca 2624This function returns a list of all defined face names.
9185bf49
CY
2625@end defun
2626
2627@defun face-id face
2628This function returns the @dfn{face number} of face @var{face}. This
2629is a number that uniquely identifies a face at low levels within
2630Emacs. It is seldom necessary to refer to a face by its face number.
2631@end defun
2632
2633@defun face-documentation face
2634This function returns the documentation string of face @var{face}, or
2635@code{nil} if none was specified for it.
2636@end defun
2637
2638@defun face-equal face1 face2 &optional frame
2639This returns @code{t} if the faces @var{face1} and @var{face2} have the
2640same attributes for display.
2641@end defun
2642
2643@defun face-differs-from-default-p face &optional frame
2644This returns non-@code{nil} if the face @var{face} displays
2645differently from the default face.
2646@end defun
2647
2648@cindex face alias
2649A @dfn{face alias} provides an equivalent name for a face. You can
2650define a face alias by giving the alias symbol the @code{face-alias}
2651property, with a value of the target face name. The following example
2652makes @code{modeline} an alias for the @code{mode-line} face.
2653
2654@example
2655(put 'modeline 'face-alias 'mode-line)
2656@end example
2657
27d1f87a
CY
2658@defmac define-obsolete-face-alias obsolete-face current-face when
2659This macro defines @code{obsolete-face} as an alias for
2660@var{current-face}, and also marks it as obsolete, indicating that it
2661may be removed in future. @var{when} should be a string indicating
2662when @code{obsolete-face} was made obsolete (usually a version number
2663string).
2664@end defmac
e7e2f529 2665
9185bf49
CY
2666@node Auto Faces
2667@subsection Automatic Face Assignment
2668@cindex automatic face assignment
2669@cindex faces, automatic choice
2670
2671 This hook is used for automatically assigning faces to text in the
2672buffer. It is part of the implementation of Jit-Lock mode, used by
2673Font-Lock.
2674
2675@defvar fontification-functions
2676This variable holds a list of functions that are called by Emacs
c02f8fe2
AM
2677redisplay as needed, just before doing redisplay. They are called even
2678when Font Lock Mode isn't enabled. When Font Lock Mode is enabled, this
2679variable usually holds just one function, @code{jit-lock-function}.
9185bf49
CY
2680
2681The functions are called in the order listed, with one argument, a
c02f8fe2
AM
2682buffer position @var{pos}. Collectively they should attempt to assign
2683faces to the text in the current buffer starting at @var{pos}.
9185bf49 2684
c02f8fe2
AM
2685The functions should record the faces they assign by setting the
2686@code{face} property. They should also add a non-@code{nil}
2687@code{fontified} property to all the text they have assigned faces to.
9185bf49
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2688That property tells redisplay that faces have been assigned to that text
2689already.
2690
c02f8fe2 2691It is probably a good idea for the functions to do nothing if the
9185bf49
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2692character after @var{pos} already has a non-@code{nil} @code{fontified}
2693property, but this is not required. If one function overrides the
c02f8fe2
AM
2694assignments made by a previous one, the properties after the last
2695function finishes are the ones that really matter.
9185bf49
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2696
2697For efficiency, we recommend writing these functions so that they
2698usually assign faces to around 400 to 600 characters at each call.
2699@end defvar
2700
35137ed3
CY
2701@node Basic Faces
2702@subsection Basic Faces
2703
2704If your Emacs Lisp program needs to assign some faces to text, it is
2705often a good idea to use certain existing faces or inherit from them,
2706rather than defining entirely new faces. This way, if other users
2707have customized the basic faces to give Emacs a certain look, your
2708program will ``fit in'' without additional customization.
2709
2710 Some of the basic faces defined in Emacs are listed below. In
2711addition to these, you might want to make use of the Font Lock faces
2712for syntactic highlighting, if highlighting is not already handled by
2713Font Lock mode, or if some Font Lock faces are not in use.
2714@xref{Faces for Font Lock}.
2715
2716@table @code
2717@item default
2718The default face, whose attributes are all specified. All other faces
2719implicitly inherit from it: any unspecified attribute defaults to the
2720attribute on this face (@pxref{Face Attributes}).
2721
2722@item bold
2723@itemx italic
2724@itemx bold-italic
2725@itemx underline
2726@itemx fixed-pitch
2727@itemx variable-pitch
2728These have the attributes indicated by their names (e.g. @code{bold}
2729has a bold @code{:weight} attribute), with all other attributes
2730unspecified (and so given by @code{default}).
2731
2732@item shadow
2733For ``dimmed out'' text. For example, it is used for the ignored
2734part of a filename in the minibuffer (@pxref{Minibuffer File,,
2735Minibuffers for File Names, emacs, The GNU Emacs Manual}).
2736
2737@item link
2738@itemx link-visited
2739For clickable text buttons that send the user to a different
2740buffer or ``location''.
2741
2742@item highlight
2743For stretches of text that should temporarily stand out. For example,
2744it is commonly assigned to the @code{mouse-face} property for cursor
2745highlighting (@pxref{Special Properties}).
2746
2747@item match
2748For text matching a search command.
2749
2750@item error
2751@itemx warning
2752@itemx success
2753For text concerning errors, warnings, or successes. For example,
2bb0eca1 2754these are used for messages in @file{*Compilation*} buffers.
35137ed3
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2755@end table
2756
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2757@node Font Selection
2758@subsection Font Selection
9185bf49 2759
fb5b8aca 2760 Before Emacs can draw a character on a graphical display, it must
9185bf49
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2761select a @dfn{font} for that character@footnote{In this context, the
2762term @dfn{font} has nothing to do with Font Lock (@pxref{Font Lock
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2763Mode}).}. @xref{Fonts,,, emacs, The GNU Emacs Manual}. Normally,
2764Emacs automatically chooses a font based on the faces assigned to that
2765character---specifically, the face attributes @code{:family},
2766@code{:weight}, @code{:slant}, and @code{:width} (@pxref{Face
2767Attributes}). The choice of font also depends on the character to be
2768displayed; some fonts can only display a limited set of characters.
2769If no available font exactly fits the requirements, Emacs looks for
2770the @dfn{closest matching font}. The variables in this section
2771control how Emacs makes this selection.
9185bf49 2772
01f17ae2 2773@defopt face-font-family-alternatives
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2774If a given family is specified but does not exist, this variable
2775specifies alternative font families to try. Each element should have
2776this form:
9185bf49 2777
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2778@example
2779(@var{family} @var{alternate-families}@dots{})
2780@end example
b8d4c8d0 2781
c2aa555a
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2782If @var{family} is specified but not available, Emacs will try the other
2783families given in @var{alternate-families}, one by one, until it finds a
2784family that does exist.
01f17ae2 2785@end defopt
b8d4c8d0 2786
01f17ae2 2787@defopt face-font-selection-order
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2788If there is no font that exactly matches all desired face attributes
2789(@code{:width}, @code{:height}, @code{:weight}, and @code{:slant}),
2790this variable specifies the order in which these attributes should be
2791considered when selecting the closest matching font. The value should
2792be a list containing those four attribute symbols, in order of
2793decreasing importance. The default is @code{(:width :height :weight
2794:slant)}.
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2795
2796Font selection first finds the best available matches for the first
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2797attribute in the list; then, among the fonts which are best in that
2798way, it searches for the best matches in the second attribute, and so
2799on.
b8d4c8d0
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2800
2801The attributes @code{:weight} and @code{:width} have symbolic values in
2802a range centered around @code{normal}. Matches that are more extreme
2803(farther from @code{normal}) are somewhat preferred to matches that are
2804less extreme (closer to @code{normal}); this is designed to ensure that
2805non-normal faces contrast with normal ones, whenever possible.
2806
b8d4c8d0
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2807One example of a case where this variable makes a difference is when the
2808default font has no italic equivalent. With the default ordering, the
2809@code{italic} face will use a non-italic font that is similar to the
2810default one. But if you put @code{:slant} before @code{:height}, the
2811@code{italic} face will use an italic font, even if its height is not
2812quite right.
01f17ae2 2813@end defopt
b8d4c8d0 2814
01f17ae2 2815@defopt face-font-registry-alternatives
b8d4c8d0
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2816This variable lets you specify alternative font registries to try, if a
2817given registry is specified and doesn't exist. Each element should have
2818this form:
2819
2820@example
2821(@var{registry} @var{alternate-registries}@dots{})
2822@end example
2823
2824If @var{registry} is specified but not available, Emacs will try the
2825other registries given in @var{alternate-registries}, one by one,
2826until it finds a registry that does exist.
01f17ae2 2827@end defopt
b8d4c8d0
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2828
2829 Emacs can make use of scalable fonts, but by default it does not use
c2aa555a 2830them.
b8d4c8d0 2831
01f17ae2 2832@defopt scalable-fonts-allowed
b8d4c8d0
GM
2833This variable controls which scalable fonts to use. A value of
2834@code{nil}, the default, means do not use scalable fonts. @code{t}
2835means to use any scalable font that seems appropriate for the text.
2836
2837Otherwise, the value must be a list of regular expressions. Then a
2838scalable font is enabled for use if its name matches any regular
2839expression in the list. For example,
2840
2841@example
2842(setq scalable-fonts-allowed '("muleindian-2$"))
2843@end example
2844
2845@noindent
2846allows the use of scalable fonts with registry @code{muleindian-2}.
01f17ae2 2847@end defopt
b8d4c8d0
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2848
2849@defvar face-font-rescale-alist
2850This variable specifies scaling for certain faces. Its value should
2851be a list of elements of the form
2852
2853@example
2854(@var{fontname-regexp} . @var{scale-factor})
2855@end example
2856
2857If @var{fontname-regexp} matches the font name that is about to be
2858used, this says to choose a larger similar font according to the
2859factor @var{scale-factor}. You would use this feature to normalize
2860the font size if certain fonts are bigger or smaller than their
2861nominal heights and widths would suggest.
2862@end defvar
2863
b8d4c8d0
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2864@node Font Lookup
2865@subsection Looking Up Fonts
2866
803ee7b9 2867@defun x-list-fonts name &optional reference-face frame maximum width
b8d4c8d0 2868This function returns a list of available font names that match
c2aa555a 2869@var{name}. @var{name} should be a string containing a font name in
969aa734
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2870either the Fontconfig, GTK, or XLFD format (@pxref{Fonts,,, emacs, The
2871GNU Emacs Manual}). Within an XLFD string, wildcard characters may be
2872used: the @samp{*} character matches any substring, and the @samp{?}
2873character matches any single character. Case is ignored when matching
2874font names.
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2875
2876If the optional arguments @var{reference-face} and @var{frame} are
2877specified, the returned list includes only fonts that are the same
2878size as @var{reference-face} (a face name) currently is on the frame
2879@var{frame}.
b8d4c8d0
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2880
2881The optional argument @var{maximum} sets a limit on how many fonts to
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2882return. If it is non-@code{nil}, then the return value is truncated
2883after the first @var{maximum} matching fonts. Specifying a small
2884value for @var{maximum} can make this function much faster, in cases
2885where many fonts match the pattern.
803ee7b9
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2886
2887The optional argument @var{width} specifies a desired font width. If
2888it is non-@code{nil}, the function only returns those fonts whose
2889characters are (on average) @var{width} times as wide as
2890@var{reference-face}.
b8d4c8d0
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2891@end defun
2892
2893@defun x-family-fonts &optional family frame
2894This function returns a list describing the available fonts for family
2895@var{family} on @var{frame}. If @var{family} is omitted or @code{nil},
2896this list applies to all families, and therefore, it contains all
2897available fonts. Otherwise, @var{family} must be a string; it may
2898contain the wildcards @samp{?} and @samp{*}.
2899
2900The list describes the display that @var{frame} is on; if @var{frame} is
2901omitted or @code{nil}, it applies to the selected frame's display
2902(@pxref{Input Focus}).
2903
c2aa555a 2904Each element in the list is a vector of the following form:
b8d4c8d0
GM
2905
2906@example
2907[@var{family} @var{width} @var{point-size} @var{weight} @var{slant}
2908 @var{fixed-p} @var{full} @var{registry-and-encoding}]
2909@end example
2910
2911The first five elements correspond to face attributes; if you
2912specify these attributes for a face, it will use this font.
2913
2914The last three elements give additional information about the font.
2915@var{fixed-p} is non-@code{nil} if the font is fixed-pitch.
2916@var{full} is the full name of the font, and
2917@var{registry-and-encoding} is a string giving the registry and
2918encoding of the font.
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2919@end defun
2920
2bc356d7 2921@defopt font-list-limit
b8d4c8d0 2922This variable specifies maximum number of fonts to consider in font
2bc356d7
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2923matching. The function @code{x-family-fonts} will not return more
2924than that many fonts, and font selection will consider only that many
2925fonts when searching a matching font for face attributes. The default
2926is 100.
2927@end defopt
b8d4c8d0
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2928
2929@node Fontsets
2930@subsection Fontsets
2931
2932 A @dfn{fontset} is a list of fonts, each assigned to a range of
2933character codes. An individual font cannot display the whole range of
2934characters that Emacs supports, but a fontset can. Fontsets have names,
2935just as fonts do, and you can use a fontset name in place of a font name
2936when you specify the ``font'' for a frame or a face. Here is
2937information about defining a fontset under Lisp program control.
2938
2939@defun create-fontset-from-fontset-spec fontset-spec &optional style-variant-p noerror
2940This function defines a new fontset according to the specification
2941string @var{fontset-spec}. The string should have this format:
2942
2943@smallexample
7b753744 2944@var{fontpattern}, @r{[}@var{charset}:@var{font}@r{]@dots{}}
b8d4c8d0
GM
2945@end smallexample
2946
2947@noindent
2948Whitespace characters before and after the commas are ignored.
2949
2950The first part of the string, @var{fontpattern}, should have the form of
2951a standard X font name, except that the last two fields should be
2952@samp{fontset-@var{alias}}.
2953
2954The new fontset has two names, one long and one short. The long name is
2955@var{fontpattern} in its entirety. The short name is
2956@samp{fontset-@var{alias}}. You can refer to the fontset by either
2957name. If a fontset with the same name already exists, an error is
2958signaled, unless @var{noerror} is non-@code{nil}, in which case this
2959function does nothing.
2960
2961If optional argument @var{style-variant-p} is non-@code{nil}, that says
2962to create bold, italic and bold-italic variants of the fontset as well.
2963These variant fontsets do not have a short name, only a long one, which
2964is made by altering @var{fontpattern} to indicate the bold or italic
2965status.
2966
2967The specification string also says which fonts to use in the fontset.
2968See below for the details.
2969@end defun
2970
2971 The construct @samp{@var{charset}:@var{font}} specifies which font to
2972use (in this fontset) for one particular character set. Here,
2973@var{charset} is the name of a character set, and @var{font} is the font
2974to use for that character set. You can use this construct any number of
2975times in the specification string.
2976
2977 For the remaining character sets, those that you don't specify
2978explicitly, Emacs chooses a font based on @var{fontpattern}: it replaces
2979@samp{fontset-@var{alias}} with a value that names one character set.
2980For the @acronym{ASCII} character set, @samp{fontset-@var{alias}} is replaced
2981with @samp{ISO8859-1}.
2982
2983 In addition, when several consecutive fields are wildcards, Emacs
2984collapses them into a single wildcard. This is to prevent use of
2985auto-scaled fonts. Fonts made by scaling larger fonts are not usable
2986for editing, and scaling a smaller font is not useful because it is
2987better to use the smaller font in its own size, which Emacs does.
2988
2989 Thus if @var{fontpattern} is this,
2990
2991@example
2992-*-fixed-medium-r-normal-*-24-*-*-*-*-*-fontset-24
2993@end example
2994
2995@noindent
2996the font specification for @acronym{ASCII} characters would be this:
2997
2998@example
2999-*-fixed-medium-r-normal-*-24-*-ISO8859-1
3000@end example
3001
3002@noindent
3003and the font specification for Chinese GB2312 characters would be this:
3004
3005@example
3006-*-fixed-medium-r-normal-*-24-*-gb2312*-*
3007@end example
3008
3009 You may not have any Chinese font matching the above font
3010specification. Most X distributions include only Chinese fonts that
3011have @samp{song ti} or @samp{fangsong ti} in the @var{family} field. In
3012such a case, @samp{Fontset-@var{n}} can be specified as below:
3013
3014@smallexample
3015Emacs.Fontset-0: -*-fixed-medium-r-normal-*-24-*-*-*-*-*-fontset-24,\
3016 chinese-gb2312:-*-*-medium-r-normal-*-24-*-gb2312*-*
3017@end smallexample
3018
3019@noindent
3020Then, the font specifications for all but Chinese GB2312 characters have
3021@samp{fixed} in the @var{family} field, and the font specification for
3022Chinese GB2312 characters has a wild card @samp{*} in the @var{family}
3023field.
3024
d6eb4e25
KH
3025@defun set-fontset-font name character font-spec &optional frame add
3026This function modifies the existing fontset @var{name} to use the font
3027matching with @var{font-spec} for the character @var{character}.
b8d4c8d0 3028
d6eb4e25
KH
3029If @var{name} is @code{nil}, this function modifies the fontset of the
3030selected frame or that of @var{frame} if @var{frame} is not
3031@code{nil}.
3032
3033If @var{name} is @code{t}, this function modifies the default
b8d4c8d0
GM
3034fontset, whose short name is @samp{fontset-default}.
3035
3036@var{character} may be a cons; @code{(@var{from} . @var{to})}, where
d15c8cce 3037@var{from} and @var{to} are character codepoints. In that case, use
d6eb4e25 3038@var{font-spec} for all characters in the range @var{from} and @var{to}
b8d4c8d0
GM
3039(inclusive).
3040
3041@var{character} may be a charset. In that case, use
d6eb4e25
KH
3042@var{font-spec} for all character in the charsets.
3043
664d56b8 3044@var{character} may be a script name. In that case, use
d6eb4e25 3045@var{font-spec} for all character in the charsets.
b8d4c8d0 3046
d6eb4e25 3047@var{font-spec} may be a cons; @code{(@var{family} . @var{registry})},
b8d4c8d0
GM
3048where @var{family} is a family name of a font (possibly including a
3049foundry name at the head), @var{registry} is a registry name of a font
3050(possibly including an encoding name at the tail).
3051
d6eb4e25
KH
3052@var{font-spec} may be a font name string.
3053
3054The optional argument @var{add}, if non-@code{nil}, specifies how to
3055add @var{font-spec} to the font specifications previously set. If it
3056is @code{prepend}, @var{font-spec} is prepended. If it is
3057@code{append}, @var{font-spec} is appended. By default,
3058@var{font-spec} overrides the previous settings.
3059
b8d4c8d0 3060For instance, this changes the default fontset to use a font of which
d6eb4e25 3061family name is @samp{Kochi Gothic} for all characters belonging to
b8d4c8d0
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3062the charset @code{japanese-jisx0208}.
3063
3064@smallexample
d6eb4e25
KH
3065(set-fontset-font t 'japanese-jisx0208
3066 (font-spec :family "Kochi Gothic"))
b8d4c8d0
GM
3067@end smallexample
3068@end defun
3069
3070@defun char-displayable-p char
3071This function returns @code{t} if Emacs ought to be able to display
3072@var{char}. More precisely, if the selected frame's fontset has a
3073font to display the character set that @var{char} belongs to.
3074
3075Fontsets can specify a font on a per-character basis; when the fontset
3076does that, this function's value may not be accurate.
3077@end defun
3078
c2aa555a
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3079@node Low-Level Font
3080@subsection Low-Level Font Representation
3081
3082 Normally, it is not necessary to manipulate fonts directly. In case
3083you need to do so, this section explains how.
3084
3085 In Emacs Lisp, fonts are represented using three different Lisp
f19fea97 3086object types: @dfn{font objects}, @dfn{font specs}, and @dfn{font
c2aa555a
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3087entities}.
3088
3089@defun fontp object &optional type
3090Return @code{t} if @var{object} is a font object, font spec, or font
3091entity. Otherwise, return @code{nil}.
3092
3093The optional argument @var{type}, if non-@code{nil}, determines the
3094exact type of Lisp object to check for. In that case, @var{type}
3095should be one of @code{font-object}, @code{font-spec}, or
3096@code{font-entity}.
3097@end defun
3098
3099 A font object is a Lisp object that represents a font that Emacs has
3100@dfn{opened}. Font objects cannot be modified in Lisp, but they can
0c1cfe01 3101be inspected.
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3102
3103@defun font-at position &optional window string
3104Return the font object that is being used to display the character at
3105position @var{position} in the window @var{window}. If @var{window}
3106is @code{nil}, it defaults to the selected window. If @var{string} is
3107@code{nil}, @var{position} specifies a position in the current buffer;
3108otherwise, @var{string} should be a string, and @var{position}
3109specifies a position in that string.
3110@end defun
3111
3112 A font spec is a Lisp object that contains a set of specifications
3113that can be used to find a font. More than one font may match the
3114specifications in a font spec.
3115
3116@defun font-spec &rest arguments
3117Return a new font spec using the specifications in @var{arguments},
3118which should come in @code{property}-@code{value} pairs. The possible
3119specifications are as follows:
3120
3121@table @code
3122@item :name
3123The font name (a string), in either XLFD, Fontconfig, or GTK format.
969aa734 3124@xref{Fonts,,, emacs, The GNU Emacs Manual}.
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3125
3126@item :family
3127@itemx :foundry
3128@itemx :weight
3129@itemx :slant
3130@itemx :width
3131These have the same meanings as the face attributes of the same name.
3132@xref{Face Attributes}.
3133
3134@item :size
3135The font size---either a non-negative integer that specifies the pixel
3136size, or a floating point number that specifies the point size.
3137
3138@item :adstyle
3139Additional typographic style information for the font, such as
3140@samp{sans}. The value should be a string or a symbol.
3141
3142@item :registry
3143The charset registry and encoding of the font, such as
3144@samp{iso8859-1}. The value should be a string or a symbol.
3145
3146@item :script
3147The script that the font must support (a symbol).
a908c79a
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3148
3149@item :otf
3150The font must be an OpenType font that supports these OpenType
3151features, provided Emacs is compiled with support for @samp{libotf} (a
3152library for performing complex text layout in certain scripts). The
3153value must be a list of the form
3154
3155@smallexample
3156@code{(@var{script-tag} @var{langsys-tag} @var{gsub} @var{gpos})}
3157@end smallexample
3158
3159where @var{script-tag} is the OpenType script tag symbol;
3160@var{langsys-tag} is the OpenType language system tag symbol, or
3161@code{nil} to use the default language system; @code{gsub} is a list
3162of OpenType GSUB feature tag symbols, or @code{nil} if none is
3163required; and @code{gpos} is a list of OpenType GPOS feature tag
3164symbols, or @code{nil} if none is required. If @code{gsub} or
3165@code{gpos} is a list, a @code{nil} element in that list means that
3166the font must not match any of the remaining tag symbols. The
3167@code{gpos} element may be omitted.
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3168@end table
3169@end defun
3170
3171@defun font-put font-spec property value
3172Set the font property @var{property} in the font-spec @var{font-spec}
3173to @var{value}.
3174@end defun
3175
3176 A font entity is a reference to a font that need not be open. Its
3177properties are intermediate between a font object and a font spec:
3178like a font object, and unlike a font spec, it refers to a single,
3179specific font. Unlike a font object, creating a font entity does not
3180load the contents of that font into computer memory.
3181
3182@defun find-font font-spec &optional frame
3183This function returns a font entity that best matches the font spec
3184@var{font-spec} on frame @var{frame}. If @var{frame} is @code{nil},
3185it defaults to the selected frame.
3186@end defun
3187
3188@defun list-fonts font-spec &optional frame num prefer
3189This function returns a list of all font entities that match the font
3190spec @var{font-spec}.
3191
3192The optional argument @var{frame}, if non-@code{nil}, specifies the
3193frame on which the fonts are to be displayed. The optional argument
3194@var{num}, if non-@code{nil}, should be an integer that specifies the
3195maximum length of the returned list. The optional argument
3196@var{prefer}, if non-@code{nil}, should be another font spec, which is
3197used to control the order of the returned list; the returned font
3198entities are sorted in order of decreasing ``closeness'' to that font
3199spec.
3200@end defun
3201
0c1cfe01
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3202 If you call @code{set-face-attribute} and pass a font spec, font
3203entity, or font name string as the value of the @code{:font}
3204attribute, Emacs opens the best ``matching'' font that is available
3205for display. It then stores the corresponding font object as the
3206actual value of the @code{:font} attribute for that face.
3207
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3208 The following functions can be used to obtain information about a
3209font. For these functions, the @var{font} argument can be a font
3210object, a font entity, or a font spec.
3211
3212@defun font-get font property
3213This function returns the value of the font property @var{property}
3214for @var{font}.
3215
3216If @var{font} is a font spec and the font spec does not specify
3217@var{property}, the return value is @code{nil}. If @var{font} is a
3218font object or font entity, the value for the @var{:script} property
3219may be a list of scripts supported by the font.
3220@end defun
3221
3222@defun font-face-attributes font &optional frame
3223This function returns a list of face attributes corresponding to
3224@var{font}. The optional argument @var{frame} specifies the frame on
3225which the font is to be displayed. If it is @code{nil}, the selected
3226frame is used. The return value has the form
3227
3228@smallexample
3229(:family @var{family} :height @var{height} :weight @var{weight}
3230 :slant @var{slant} :width @var{width})
3231@end smallexample
3232
3233where the values of @var{family}, @var{height}, @var{weight},
3234@var{slant}, and @var{width} are face attribute values. Some of these
3235key-attribute pairs may be omitted from the list if they are not
3236specified by @var{font}.
3237@end defun
3238
3239@defun font-xlfd-name font &optional fold-wildcards
3240This function returns the XLFD (X Logical Font Descriptor), a string,
969aa734
CY
3241matching @var{font}. @xref{Fonts,,, emacs, The GNU Emacs Manual}, for
3242information about XLFDs. If the name is too long for an XLFD (which
3243can contain at most 255 characters), the function returns @code{nil}.
c2aa555a
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3244
3245If the optional argument @var{fold-wildcards} is non-@code{nil},
3246consecutive wildcards in the XLFD are folded into one.
3247@end defun
3248
b8d4c8d0
GM
3249@node Fringes
3250@section Fringes
3251@cindex fringes
3252
9a69676a
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3253 On graphical displays, Emacs draws @dfn{fringes} next to each
3254window: thin vertical strips down the sides which can display bitmaps
3255indicating truncation, continuation, horizontal scrolling, and so on.
b8d4c8d0
GM
3256
3257@menu
3258* Fringe Size/Pos:: Specifying where to put the window fringes.
3259* Fringe Indicators:: Displaying indicator icons in the window fringes.
3260* Fringe Cursors:: Displaying cursors in the right fringe.
3261* Fringe Bitmaps:: Specifying bitmaps for fringe indicators.
3262* Customizing Bitmaps:: Specifying your own bitmaps to use in the fringes.
3263* Overlay Arrow:: Display of an arrow to indicate position.
3264@end menu
3265
3266@node Fringe Size/Pos
3267@subsection Fringe Size and Position
3268
3269 The following buffer-local variables control the position and width
9a69676a 3270of fringes in windows showing that buffer.
b8d4c8d0
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3271
3272@defvar fringes-outside-margins
3273The fringes normally appear between the display margins and the window
3274text. If the value is non-@code{nil}, they appear outside the display
3275margins. @xref{Display Margins}.
3276@end defvar
3277
3278@defvar left-fringe-width
3279This variable, if non-@code{nil}, specifies the width of the left
3280fringe in pixels. A value of @code{nil} means to use the left fringe
3281width from the window's frame.
3282@end defvar
3283
3284@defvar right-fringe-width
3285This variable, if non-@code{nil}, specifies the width of the right
3286fringe in pixels. A value of @code{nil} means to use the right fringe
3287width from the window's frame.
3288@end defvar
3289
9a69676a
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3290 Any buffer which does not specify values for these variables uses
3291the values specified by the @code{left-fringe} and @code{right-fringe}
3292frame parameters (@pxref{Layout Parameters}).
3293
3294 The above variables actually take effect via the function
3295@code{set-window-buffer} (@pxref{Buffers and Windows}), which calls
3296@code{set-window-fringes} as a subroutine. If you change one of these
3297variables, the fringe display is not updated in existing windows
3298showing the buffer, unless you call @code{set-window-buffer} again in
3299each affected window. You can also use @code{set-window-fringes} to
3300control the fringe display in individual windows.
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3301
3302@defun set-window-fringes window left &optional right outside-margins
3303This function sets the fringe widths of window @var{window}.
3304If @var{window} is @code{nil}, the selected window is used.
3305
3306The argument @var{left} specifies the width in pixels of the left
3307fringe, and likewise @var{right} for the right fringe. A value of
3308@code{nil} for either one stands for the default width. If
3309@var{outside-margins} is non-@code{nil}, that specifies that fringes
3310should appear outside of the display margins.
3311@end defun
3312
3313@defun window-fringes &optional window
3314This function returns information about the fringes of a window
3315@var{window}. If @var{window} is omitted or @code{nil}, the selected
3316window is used. The value has the form @code{(@var{left-width}
3317@var{right-width} @var{outside-margins})}.
3318@end defun
3319
3320
3321@node Fringe Indicators
3322@subsection Fringe Indicators
3323@cindex fringe indicators
3324@cindex indicators, fringe
3325
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3326 @dfn{Fringe indicators} are tiny icons displayed in the window
3327fringe to indicate truncated or continued lines, buffer boundaries,
3328etc.
b8d4c8d0
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3329
3330@defopt indicate-empty-lines
3331@cindex fringes, and empty line indication
3332When this is non-@code{nil}, Emacs displays a special glyph in the
3333fringe of each empty line at the end of the buffer, on graphical
3334displays. @xref{Fringes}. This variable is automatically
3335buffer-local in every buffer.
3336@end defopt
3337
01f17ae2 3338@defopt indicate-buffer-boundaries
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3339This buffer-local variable controls how the buffer boundaries and
3340window scrolling are indicated in the window fringes.
3341
3342Emacs can indicate the buffer boundaries---that is, the first and last
3343line in the buffer---with angle icons when they appear on the screen.
3344In addition, Emacs can display an up-arrow in the fringe to show
3345that there is text above the screen, and a down-arrow to show
3346there is text below the screen.
3347
3348There are three kinds of basic values:
3349
3350@table @asis
3351@item @code{nil}
3352Don't display any of these fringe icons.
3353@item @code{left}
3354Display the angle icons and arrows in the left fringe.
3355@item @code{right}
3356Display the angle icons and arrows in the right fringe.
3357@item any non-alist
3358Display the angle icons in the left fringe
3359and don't display the arrows.
3360@end table
3361
3362Otherwise the value should be an alist that specifies which fringe
3363indicators to display and where. Each element of the alist should
3364have the form @code{(@var{indicator} . @var{position})}. Here,
3365@var{indicator} is one of @code{top}, @code{bottom}, @code{up},
3366@code{down}, and @code{t} (which covers all the icons not yet
3367specified), while @var{position} is one of @code{left}, @code{right}
3368and @code{nil}.
3369
3370For example, @code{((top . left) (t . right))} places the top angle
3371bitmap in left fringe, and the bottom angle bitmap as well as both
3372arrow bitmaps in right fringe. To show the angle bitmaps in the left
3373fringe, and no arrow bitmaps, use @code{((top . left) (bottom . left))}.
01f17ae2 3374@end defopt
b8d4c8d0 3375
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3376@defvar fringe-indicator-alist
3377This buffer-local variable specifies the mapping from logical fringe
8c6e1920
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3378indicators to the actual bitmaps displayed in the window fringes. The
3379value is an alist of elements @code{(@var{indicator}
3380. @var{bitmaps})}, where @var{indicator} specifies a logical indicator
3381type and @var{bitmaps} specifies the fringe bitmaps to use for that
3382indicator.
b8d4c8d0 3383
8c6e1920 3384 Each @var{indicator} should be one of the following symbols:
b8d4c8d0
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3385
3386@table @asis
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3387@item @code{truncation}, @code{continuation}.
3388Used for truncation and continuation lines.
3389
3390@item @code{up}, @code{down}, @code{top}, @code{bottom}, @code{top-bottom}
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3391Used when @code{indicate-buffer-boundaries} is non-@code{nil}:
3392@code{up} and @code{down} indicate a buffer boundary lying above or
3393below the window edge; @code{top} and @code{bottom} indicate the
3394topmost and bottommost buffer text line; and @code{top-bottom}
3395indicates where there is just one line of text in the buffer.
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3396
3397@item @code{empty-line}
3398Used to indicate empty lines when @code{indicate-empty-lines} is
3399non-@code{nil}.
3400
3401@item @code{overlay-arrow}
3402Used for overlay arrows (@pxref{Overlay Arrow}).
3403@c Is this used anywhere?
3404@c @item Unknown bitmap indicator:
3405@c @code{unknown}.
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3406@end table
3407
8c6e1920
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3408 Each @var{bitmaps} value may be a list of symbols @code{(@var{left}
3409@var{right} [@var{left1} @var{right1}])}. The @var{left} and
3410@var{right} symbols specify the bitmaps shown in the left and/or right
3411fringe, for the specific indicator. @var{left1} and @var{right1} are
3412specific to the @code{bottom} and @code{top-bottom} indicators, and
3413are used to indicate that the last text line has no final newline.
3414Alternatively, @var{bitmaps} may be a single symbol which is used in
3415both left and right fringes.
b8d4c8d0 3416
d860baa0
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3417 @xref{Fringe Bitmaps}, for a list of standard bitmap symbols and how
3418to define your own. In addition, @code{nil} represents the empty
3419bitmap (i.e.@: an indicator that is not shown).
8c6e1920
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3420
3421 When @code{fringe-indicator-alist} has a buffer-local value, and
3422there is no bitmap defined for a logical indicator, or the bitmap is
3423@code{t}, the corresponding value from the default value of
3424@code{fringe-indicator-alist} is used.
3425@end defvar
3426
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3427@node Fringe Cursors
3428@subsection Fringe Cursors
3429@cindex fringe cursors
3430@cindex cursor, fringe
3431
3432 When a line is exactly as wide as the window, Emacs displays the
3433cursor in the right fringe instead of using two lines. Different
3434bitmaps are used to represent the cursor in the fringe depending on
3435the current buffer's cursor type.
3436
01f17ae2 3437@defopt overflow-newline-into-fringe
b8d4c8d0
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3438If this is non-@code{nil}, lines exactly as wide as the window (not
3439counting the final newline character) are not continued. Instead,
3440when point is at the end of the line, the cursor appears in the right
3441fringe.
01f17ae2 3442@end defopt
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3443
3444@defvar fringe-cursor-alist
3445This variable specifies the mapping from logical cursor type to the
3446actual fringe bitmaps displayed in the right fringe. The value is an
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3447alist where each element has the form @code{(@var{cursor-type}
3448. @var{bitmap})}, which means to use the fringe bitmap @var{bitmap} to
3449display cursors of type @var{cursor-type}.
3450
3451Each @var{cursor-type} should be one of @code{box}, @code{hollow},
3452@code{bar}, @code{hbar}, or @code{hollow-small}. The first four have
3453the same meanings as in the @code{cursor-type} frame parameter
3454(@pxref{Cursor Parameters}). The @code{hollow-small} type is used
3455instead of @code{hollow} when the normal @code{hollow-rectangle}
3456bitmap is too tall to fit on a specific display line.
3457
3458Each @var{bitmap} should be a symbol specifying the fringe bitmap to
3459be displayed for that logical cursor type.
3460@iftex
3461See the next subsection for details.
3462@end iftex
3463@ifnottex
3464@xref{Fringe Bitmaps}.
3465@end ifnottex
b8d4c8d0
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3466
3467When @code{fringe-cursor-alist} has a buffer-local value, and there is
3468no bitmap defined for a cursor type, the corresponding value from the
4e3b4528 3469default value of @code{fringes-indicator-alist} is used.
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3470@end defvar
3471
b8d4c8d0
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3472@node Fringe Bitmaps
3473@subsection Fringe Bitmaps
3474@cindex fringe bitmaps
3475@cindex bitmaps, fringe
3476
3477 The @dfn{fringe bitmaps} are the actual bitmaps which represent the
3478logical fringe indicators for truncated or continued lines, buffer
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3479boundaries, overlay arrows, etc. Each bitmap is represented by a
3480symbol.
3481@iftex
3482These symbols are referred to by the variables
3483@code{fringe-indicator-alist} and @code{fringe-cursor-alist},
3484described in the previous subsections.
3485@end iftex
3486@ifnottex
3487These symbols are referred to by the variable
3488@code{fringe-indicator-alist}, which maps fringe indicators to bitmaps
3489(@pxref{Fringe Indicators}), and the variable
3490@code{fringe-cursor-alist}, which maps fringe cursors to bitmaps
3491(@pxref{Fringe Cursors}).
3492@end ifnottex
3493
3494 Lisp programs can also directly display a bitmap in the left or
3495right fringe, by using a @code{display} property for one of the
3496characters appearing in the line (@pxref{Other Display Specs}). Such
3497a display specification has the form
3498
3499@example
9a69676a 3500(@var{fringe} @var{bitmap} [@var{face}])
d860baa0
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3501@end example
3502
3503@noindent
9a69676a
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3504@var{fringe} is either the symbol @code{left-fringe} or
3505@code{right-fringe}. @var{bitmap} is a symbol identifying the bitmap
3506to display. The optional @var{face} names a face whose foreground
3507color is used to display the bitmap; this face is automatically merged
3508with the @code{fringe} face.
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3509
3510 Here is a list of the standard fringe bitmaps defined in Emacs, and
3511how they are currently used in Emacs (via
3512@code{fringe-indicator-alist} and @code{fringe-cursor-alist}):
3513
3514@table @asis
3515@item @code{left-arrow}, @code{right-arrow}
3516Used to indicate truncated lines.
3517
3518@item @code{left-curly-arrow}, @code{right-curly-arrow}
3519Used to indicate continued lines.
3520
3521@item @code{right-triangle}, @code{left-triangle}
3522The former is used by overlay arrows. The latter is unused.
3523
3524@item @code{up-arrow}, @code{down-arrow}, @code{top-left-angle} @code{top-right-angle}
3525@itemx @code{bottom-left-angle}, @code{bottom-right-angle}
3526@itemx @code{top-right-angle}, @code{top-left-angle}
3527@itemx @code{left-bracket}, @code{right-bracket}, @code{top-right-angle}, @code{top-left-angle}
3528Used to indicate buffer boundaries.
3529
3530@item @code{filled-rectangle}, @code{hollow-rectangle}
3531@itemx @code{filled-square}, @code{hollow-square}
3532@itemx @code{vertical-bar}, @code{horizontal-bar}
3533Used for different types of fringe cursors.
3534
3535@item @code{empty-line}, @code{question-mark}
3536Unused.
3537@end table
3538
3539@noindent
3540The next subsection describes how to define your own fringe bitmaps.
b8d4c8d0
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3541
3542@defun fringe-bitmaps-at-pos &optional pos window
3543This function returns the fringe bitmaps of the display line
3544containing position @var{pos} in window @var{window}. The return
3545value has the form @code{(@var{left} @var{right} @var{ov})}, where @var{left}
3546is the symbol for the fringe bitmap in the left fringe (or @code{nil}
3547if no bitmap), @var{right} is similar for the right fringe, and @var{ov}
3548is non-@code{nil} if there is an overlay arrow in the left fringe.
3549
3550The value is @code{nil} if @var{pos} is not visible in @var{window}.
3551If @var{window} is @code{nil}, that stands for the selected window.
3552If @var{pos} is @code{nil}, that stands for the value of point in
3553@var{window}.
3554@end defun
3555
3556@node Customizing Bitmaps
3557@subsection Customizing Fringe Bitmaps
3558
3559@defun define-fringe-bitmap bitmap bits &optional height width align
3560This function defines the symbol @var{bitmap} as a new fringe bitmap,
3561or replaces an existing bitmap with that name.
3562
3563The argument @var{bits} specifies the image to use. It should be
3564either a string or a vector of integers, where each element (an
3565integer) corresponds to one row of the bitmap. Each bit of an integer
3566corresponds to one pixel of the bitmap, where the low bit corresponds
3567to the rightmost pixel of the bitmap.
3568
3569The height is normally the length of @var{bits}. However, you
3570can specify a different height with non-@code{nil} @var{height}. The width
3571is normally 8, but you can specify a different width with non-@code{nil}
3572@var{width}. The width must be an integer between 1 and 16.
3573
3574The argument @var{align} specifies the positioning of the bitmap
3575relative to the range of rows where it is used; the default is to
3576center the bitmap. The allowed values are @code{top}, @code{center},
3577or @code{bottom}.
3578
3579The @var{align} argument may also be a list @code{(@var{align}
3580@var{periodic})} where @var{align} is interpreted as described above.
3581If @var{periodic} is non-@code{nil}, it specifies that the rows in
3582@code{bits} should be repeated enough times to reach the specified
3583height.
3584@end defun
3585
3586@defun destroy-fringe-bitmap bitmap
3587This function destroy the fringe bitmap identified by @var{bitmap}.
3588If @var{bitmap} identifies a standard fringe bitmap, it actually
3589restores the standard definition of that bitmap, instead of
3590eliminating it entirely.
3591@end defun
3592
3593@defun set-fringe-bitmap-face bitmap &optional face
3594This sets the face for the fringe bitmap @var{bitmap} to @var{face}.
3595If @var{face} is @code{nil}, it selects the @code{fringe} face. The
3596bitmap's face controls the color to draw it in.
3597
3598@var{face} is merged with the @code{fringe} face, so normally
3599@var{face} should specify only the foreground color.
3600@end defun
3601
3602@node Overlay Arrow
3603@subsection The Overlay Arrow
3604@c @cindex overlay arrow Duplicates variable names
3605
3606 The @dfn{overlay arrow} is useful for directing the user's attention
3607to a particular line in a buffer. For example, in the modes used for
3608interface to debuggers, the overlay arrow indicates the line of code
3609about to be executed. This feature has nothing to do with
3610@dfn{overlays} (@pxref{Overlays}).
3611
3612@defvar overlay-arrow-string
3613This variable holds the string to display to call attention to a
3614particular line, or @code{nil} if the arrow feature is not in use.
3615On a graphical display the contents of the string are ignored; instead a
3616glyph is displayed in the fringe area to the left of the display area.
3617@end defvar
3618
3619@defvar overlay-arrow-position
3620This variable holds a marker that indicates where to display the overlay
3621arrow. It should point at the beginning of a line. On a non-graphical
3622display the arrow text
3623appears at the beginning of that line, overlaying any text that would
3624otherwise appear. Since the arrow is usually short, and the line
3625usually begins with indentation, normally nothing significant is
3626overwritten.
3627
3628The overlay-arrow string is displayed in any given buffer if the value
3629of @code{overlay-arrow-position} in that buffer points into that
3630buffer. Thus, it is possible to display multiple overlay arrow strings
3631by creating buffer-local bindings of @code{overlay-arrow-position}.
3632However, it is usually cleaner to use
3633@code{overlay-arrow-variable-list} to achieve this result.
3634@c !!! overlay-arrow-position: but the overlay string may remain in the display
3635@c of some other buffer until an update is required. This should be fixed
3636@c now. Is it?
3637@end defvar
3638
3639 You can do a similar job by creating an overlay with a
3640@code{before-string} property. @xref{Overlay Properties}.
3641
3642 You can define multiple overlay arrows via the variable
3643@code{overlay-arrow-variable-list}.
3644
3645@defvar overlay-arrow-variable-list
3646This variable's value is a list of variables, each of which specifies
3647the position of an overlay arrow. The variable
3648@code{overlay-arrow-position} has its normal meaning because it is on
3649this list.
3650@end defvar
3651
3652Each variable on this list can have properties
3653@code{overlay-arrow-string} and @code{overlay-arrow-bitmap} that
a08a07e3
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3654specify an overlay arrow string (for text terminals) or fringe bitmap
3655(for graphical terminals) to display at the corresponding overlay
3656arrow position. If either property is not set, the default
b8d4c8d0
GM
3657@code{overlay-arrow-string} or @code{overlay-arrow} fringe indicator
3658is used.
3659
3660@node Scroll Bars
3661@section Scroll Bars
3662@cindex scroll bars
3663
3664Normally the frame parameter @code{vertical-scroll-bars} controls
3665whether the windows in the frame have vertical scroll bars, and
3666whether they are on the left or right. The frame parameter
3667@code{scroll-bar-width} specifies how wide they are (@code{nil}
3668meaning the default). @xref{Layout Parameters}.
3669
3670@defun frame-current-scroll-bars &optional frame
3671This function reports the scroll bar type settings for frame
3672@var{frame}. The value is a cons cell
3673@code{(@var{vertical-type} .@: @var{horizontal-type})}, where
3674@var{vertical-type} is either @code{left}, @code{right}, or @code{nil}
3675(which means no scroll bar.) @var{horizontal-type} is meant to
3676specify the horizontal scroll bar type, but since they are not
3677implemented, it is always @code{nil}.
3678@end defun
3679
3680@vindex vertical-scroll-bar
3681 You can enable or disable scroll bars for a particular buffer,
3682by setting the variable @code{vertical-scroll-bar}. This variable
3683automatically becomes buffer-local when set. The possible values are
3684@code{left}, @code{right}, @code{t}, which means to use the
3685frame's default, and @code{nil} for no scroll bar.
3686
3687 You can also control this for individual windows. Call the function
3688@code{set-window-scroll-bars} to specify what to do for a specific window:
3689
3690@defun set-window-scroll-bars window width &optional vertical-type horizontal-type
3691This function sets the width and type of scroll bars for window
3692@var{window}.
3693
3694@var{width} specifies the scroll bar width in pixels (@code{nil} means
3695use the width specified for the frame). @var{vertical-type} specifies
3696whether to have a vertical scroll bar and, if so, where. The possible
3697values are @code{left}, @code{right} and @code{nil}, just like the
3698values of the @code{vertical-scroll-bars} frame parameter.
3699
3700The argument @var{horizontal-type} is meant to specify whether and
3701where to have horizontal scroll bars, but since they are not
3702implemented, it has no effect. If @var{window} is @code{nil}, the
3703selected window is used.
3704@end defun
3705
3706@defun window-scroll-bars &optional window
3707Report the width and type of scroll bars specified for @var{window}.
3708If @var{window} is omitted or @code{nil}, the selected window is used.
3709The value is a list of the form @code{(@var{width}
3710@var{cols} @var{vertical-type} @var{horizontal-type})}. The value
3711@var{width} is the value that was specified for the width (which may
3712be @code{nil}); @var{cols} is the number of columns that the scroll
3713bar actually occupies.
3714
3715@var{horizontal-type} is not actually meaningful.
3716@end defun
3717
3718If you don't specify these values for a window with
3719@code{set-window-scroll-bars}, the buffer-local variables
3720@code{scroll-bar-mode} and @code{scroll-bar-width} in the buffer being
3721displayed control the window's vertical scroll bars. The function
3722@code{set-window-buffer} examines these variables. If you change them
3723in a buffer that is already visible in a window, you can make the
3724window take note of the new values by calling @code{set-window-buffer}
3725specifying the same buffer that is already displayed.
3726
01f17ae2 3727@defopt scroll-bar-mode
b8d4c8d0
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3728This variable, always local in all buffers, controls whether and where
3729to put scroll bars in windows displaying the buffer. The possible values
3730are @code{nil} for no scroll bar, @code{left} to put a scroll bar on
3731the left, and @code{right} to put a scroll bar on the right.
01f17ae2 3732@end defopt
b8d4c8d0
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3733
3734@defun window-current-scroll-bars &optional window
3735This function reports the scroll bar type for window @var{window}.
3736If @var{window} is omitted or @code{nil}, the selected window is used.
3737The value is a cons cell
3738@code{(@var{vertical-type} .@: @var{horizontal-type})}. Unlike
3739@code{window-scroll-bars}, this reports the scroll bar type actually
3740used, once frame defaults and @code{scroll-bar-mode} are taken into
3741account.
3742@end defun
3743
3744@defvar scroll-bar-width
3745This variable, always local in all buffers, specifies the width of the
3746buffer's scroll bars, measured in pixels. A value of @code{nil} means
3747to use the value specified by the frame.
3748@end defvar
3749
3750@node Display Property
3751@section The @code{display} Property
3752@cindex display specification
3753@kindex display @r{(text property)}
3754
3755 The @code{display} text property (or overlay property) is used to
9a69676a 3756insert images into text, and to control other aspects of how text
b8d4c8d0
GM
3757displays. The value of the @code{display} property should be a
3758display specification, or a list or vector containing several display
fb33e6a9
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3759specifications. Display specifications in the same @code{display}
3760property value generally apply in parallel to the text they cover.
3761
3762 If several sources (overlays and/or a text property) specify values
3763for the @code{display} property, only one of the values takes effect,
3764following the rules of @code{get-char-property}. @xref{Examining
3765Properties}.
3766
3767 The rest of this section describes several kinds of
3768display specifications and what they mean.
3769
3770@menu
3771* Replacing Specs:: Display specs that replace the text.
3772* Specified Space:: Displaying one space with a specified width.
3773* Pixel Specification:: Specifying space width or height in pixels.
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3774* Other Display Specs:: Displaying an image; adjusting the height,
3775 spacing, and other properties of text.
fb33e6a9
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3776* Display Margins:: Displaying text or images to the side of the main text.
3777@end menu
3778
3779@node Replacing Specs
3780@subsection Display Specs That Replace The Text
4db6da64 3781
9a69676a
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3782 Some kinds of display specifications specify something to display
3783instead of the text that has the property. These are called
fb33e6a9
RS
3784@dfn{replacing} display specifications. Emacs does not allow the user
3785to interactively move point into the middle of buffer text that is
3786replaced in this way.
3787
3788 If a list of display specifications includes more than one replacing
3789display specification, the first overrides the rest. Replacing
3790display specifications make most other display specifications
3791irrelevant, since those don't apply to the replacement.
3792
3793 For replacing display specifications, ``the text that has the
3794property'' means all the consecutive characters that have the same
3795Lisp object as their @code{display} property; these characters are
9a69676a
CY
3796replaced as a single unit. If two characters have different Lisp
3797objects as their @code{display} properties (i.e.@: objects which are
3798not @code{eq}), they are handled separately.
b8d4c8d0 3799
9a69676a
CY
3800 Here is an example which illustrates this point. A string serves as
3801a replacing display specification, which replaces the text that has
3802the property with the specified string (@pxref{Other Display Specs}).
3803Consider the following function:
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GM
3804
3805@smallexample
3806(defun foo ()
b8d4c8d0 3807 (dotimes (i 5)
9a69676a
CY
3808 (let ((string (concat "A"))
3809 (start (+ i i (point-min))))
3810 (put-text-property start (1+ start) 'display string)
3811 (put-text-property start (+ 2 start) 'display string))))
b8d4c8d0
GM
3812@end smallexample
3813
3814@noindent
9a69676a
CY
3815This function gives each of the first ten characters in the buffer a
3816@code{display} property which is a string @code{"A"}, but they don't
3817all get the same string object. The first two characters get the same
3818string object, so they are replaced with one @samp{A}; the fact that
3819the display property was assigned in two separate calls to
3820@code{put-text-property} is irrelevant. Similarly, the next two
3821characters get a second string (@code{concat} creates a new string
3822object), so they are replaced with one @samp{A}; and so on. Thus, the
3823ten characters appear as five A's.
b8d4c8d0 3824
b8d4c8d0
GM
3825@node Specified Space
3826@subsection Specified Spaces
3827@cindex spaces, specified height or width
3828@cindex variable-width spaces
3829
3830 To display a space of specified width and/or height, use a display
3831specification of the form @code{(space . @var{props})}, where
3832@var{props} is a property list (a list of alternating properties and
3833values). You can put this property on one or more consecutive
3834characters; a space of the specified height and width is displayed in
3835place of @emph{all} of those characters. These are the properties you
3836can use in @var{props} to specify the weight of the space:
3837
3838@table @code
3839@item :width @var{width}
3840If @var{width} is an integer or floating point number, it specifies
3841that the space width should be @var{width} times the normal character
3842width. @var{width} can also be a @dfn{pixel width} specification
3843(@pxref{Pixel Specification}).
3844
3845@item :relative-width @var{factor}
3846Specifies that the width of the stretch should be computed from the
3847first character in the group of consecutive characters that have the
3848same @code{display} property. The space width is the width of that
3849character, multiplied by @var{factor}.
3850
3851@item :align-to @var{hpos}
3852Specifies that the space should be wide enough to reach @var{hpos}.
3853If @var{hpos} is a number, it is measured in units of the normal
3854character width. @var{hpos} can also be a @dfn{pixel width}
3855specification (@pxref{Pixel Specification}).
3856@end table
3857
3858 You should use one and only one of the above properties. You can
3859also specify the height of the space, with these properties:
3860
3861@table @code
3862@item :height @var{height}
3863Specifies the height of the space.
3864If @var{height} is an integer or floating point number, it specifies
3865that the space height should be @var{height} times the normal character
3866height. The @var{height} may also be a @dfn{pixel height} specification
3867(@pxref{Pixel Specification}).
3868
3869@item :relative-height @var{factor}
3870Specifies the height of the space, multiplying the ordinary height
3871of the text having this display specification by @var{factor}.
3872
3873@item :ascent @var{ascent}
3874If the value of @var{ascent} is a non-negative number no greater than
3875100, it specifies that @var{ascent} percent of the height of the space
3876should be considered as the ascent of the space---that is, the part
3877above the baseline. The ascent may also be specified in pixel units
3878with a @dfn{pixel ascent} specification (@pxref{Pixel Specification}).
3879
3880@end table
3881
3882 Don't use both @code{:height} and @code{:relative-height} together.
3883
3884 The @code{:width} and @code{:align-to} properties are supported on
3885non-graphic terminals, but the other space properties in this section
3886are not.
3887
0c95fcf7
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3888 Note that space properties are treated as paragraph separators for
3889the purposes of reordering bidirectional text for display.
3890@xref{Bidirectional Display}, for the details.
3891
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GM
3892@node Pixel Specification
3893@subsection Pixel Specification for Spaces
3894@cindex spaces, pixel specification
3895
3896 The value of the @code{:width}, @code{:align-to}, @code{:height},
3897and @code{:ascent} properties can be a special kind of expression that
3898is evaluated during redisplay. The result of the evaluation is used
3899as an absolute number of pixels.
3900
3901 The following expressions are supported:
3902
3903@smallexample
3904@group
3905 @var{expr} ::= @var{num} | (@var{num}) | @var{unit} | @var{elem} | @var{pos} | @var{image} | @var{form}
3906 @var{num} ::= @var{integer} | @var{float} | @var{symbol}
3907 @var{unit} ::= in | mm | cm | width | height
3908@end group
3909@group
3910 @var{elem} ::= left-fringe | right-fringe | left-margin | right-margin
3911 | scroll-bar | text
3912 @var{pos} ::= left | center | right
3913 @var{form} ::= (@var{num} . @var{expr}) | (@var{op} @var{expr} ...)
3914 @var{op} ::= + | -
3915@end group
3916@end smallexample
3917
3918 The form @var{num} specifies a fraction of the default frame font
3919height or width. The form @code{(@var{num})} specifies an absolute
3920number of pixels. If @var{num} is a symbol, @var{symbol}, its
3921buffer-local variable binding is used.
3922
3923 The @code{in}, @code{mm}, and @code{cm} units specify the number of
3924pixels per inch, millimeter, and centimeter, respectively. The
3925@code{width} and @code{height} units correspond to the default width
3926and height of the current face. An image specification @code{image}
3927corresponds to the width or height of the image.
3928
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CY
3929 The elements @code{left-fringe}, @code{right-fringe},
3930@code{left-margin}, @code{right-margin}, @code{scroll-bar}, and
3931@code{text} specify to the width of the corresponding area of the
3932window.
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GM
3933
3934 The @code{left}, @code{center}, and @code{right} positions can be
3935used with @code{:align-to} to specify a position relative to the left
3936edge, center, or right edge of the text area.
3937
3938 Any of the above window elements (except @code{text}) can also be
3939used with @code{:align-to} to specify that the position is relative to
3940the left edge of the given area. Once the base offset for a relative
3941position has been set (by the first occurrence of one of these
3942symbols), further occurrences of these symbols are interpreted as the
3943width of the specified area. For example, to align to the center of
3944the left-margin, use
3945
3946@example
3947:align-to (+ left-margin (0.5 . left-margin))
3948@end example
3949
3950 If no specific base offset is set for alignment, it is always relative
3951to the left edge of the text area. For example, @samp{:align-to 0} in a
3952header-line aligns with the first text column in the text area.
3953
3954 A value of the form @code{(@var{num} . @var{expr})} stands for the
3955product of the values of @var{num} and @var{expr}. For example,
3956@code{(2 . in)} specifies a width of 2 inches, while @code{(0.5 .
3957@var{image})} specifies half the width (or height) of the specified
3958image.
3959
3960 The form @code{(+ @var{expr} ...)} adds up the value of the
3961expressions. The form @code{(- @var{expr} ...)} negates or subtracts
3962the value of the expressions.
3963
3964@node Other Display Specs
3965@subsection Other Display Specifications
3966
3967 Here are the other sorts of display specifications that you can use
3968in the @code{display} text property.
3969
3970@table @code
3971@item @var{string}
3972Display @var{string} instead of the text that has this property.
3973
3974Recursive display specifications are not supported---@var{string}'s
3975@code{display} properties, if any, are not used.
3976
3977@item (image . @var{image-props})
3978This kind of display specification is an image descriptor (@pxref{Images}).
3979When used as a display specification, it means to display the image
3980instead of the text that has the display specification.
3981
3982@item (slice @var{x} @var{y} @var{width} @var{height})
3983This specification together with @code{image} specifies a @dfn{slice}
3984(a partial area) of the image to display. The elements @var{y} and
3985@var{x} specify the top left corner of the slice, within the image;
3986@var{width} and @var{height} specify the width and height of the
3987slice. Integer values are numbers of pixels. A floating point number
3988in the range 0.0--1.0 stands for that fraction of the width or height
3989of the entire image.
3990
3991@item ((margin nil) @var{string})
3992A display specification of this form means to display @var{string}
3993instead of the text that has the display specification, at the same
3994position as that text. It is equivalent to using just @var{string},
3995but it is done as a special case of marginal display (@pxref{Display
3996Margins}).
3997
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EZ
3998@item (left-fringe @var{bitmap} @r{[}@var{face}@r{]})
3999@itemx (right-fringe @var{bitmap} @r{[}@var{face}@r{]})
4000This display specification on any character of a line of text causes
4001the specified @var{bitmap} be displayed in the left or right fringes
a2eaa31d
EZ
4002for that line, instead of the characters that have the display
4003specification. The optional @var{face} specifies the colors to be
bdef6a77
EZ
4004used for the bitmap. @xref{Fringe Bitmaps}, for the details.
4005
b8d4c8d0
GM
4006@item (space-width @var{factor})
4007This display specification affects all the space characters within the
4008text that has the specification. It displays all of these spaces
4009@var{factor} times as wide as normal. The element @var{factor} should
4010be an integer or float. Characters other than spaces are not affected
4011at all; in particular, this has no effect on tab characters.
4012
4013@item (height @var{height})
4014This display specification makes the text taller or shorter.
4015Here are the possibilities for @var{height}:
4016
4017@table @asis
4018@item @code{(+ @var{n})}
4019This means to use a font that is @var{n} steps larger. A ``step'' is
4020defined by the set of available fonts---specifically, those that match
4021what was otherwise specified for this text, in all attributes except
4022height. Each size for which a suitable font is available counts as
4023another step. @var{n} should be an integer.
4024
4025@item @code{(- @var{n})}
4026This means to use a font that is @var{n} steps smaller.
4027
4028@item a number, @var{factor}
4029A number, @var{factor}, means to use a font that is @var{factor} times
4030as tall as the default font.
4031
4032@item a symbol, @var{function}
4033A symbol is a function to compute the height. It is called with the
4034current height as argument, and should return the new height to use.
4035
4036@item anything else, @var{form}
4037If the @var{height} value doesn't fit the previous possibilities, it is
4038a form. Emacs evaluates it to get the new height, with the symbol
4039@code{height} bound to the current specified font height.
4040@end table
4041
4042@item (raise @var{factor})
4043This kind of display specification raises or lowers the text
4044it applies to, relative to the baseline of the line.
4045
4046@var{factor} must be a number, which is interpreted as a multiple of the
4047height of the affected text. If it is positive, that means to display
4048the characters raised. If it is negative, that means to display them
4049lower down.
4050
4051If the text also has a @code{height} display specification, that does
4052not affect the amount of raising or lowering, which is based on the
4053faces used for the text.
4054@end table
4055
4056@c We put all the `@code{(when ...)}' on one line to encourage
4057@c makeinfo's end-of-sentence heuristics to DTRT. Previously, the dot
4058@c was at eol; the info file ended up w/ two spaces rendered after it.
4059 You can make any display specification conditional. To do that,
4060package it in another list of the form
4061@code{(when @var{condition} . @var{spec})}.
4062Then the specification @var{spec} applies only when
4063@var{condition} evaluates to a non-@code{nil} value. During the
4064evaluation, @code{object} is bound to the string or buffer having the
4065conditional @code{display} property. @code{position} and
4066@code{buffer-position} are bound to the position within @code{object}
4067and the buffer position where the @code{display} property was found,
4068respectively. Both positions can be different when @code{object} is a
4069string.
4070
4071@node Display Margins
4072@subsection Displaying in the Margins
4073@cindex display margins
4074@cindex margins, display
4075
fb33e6a9
RS
4076 A buffer can have blank areas called @dfn{display margins} on the
4077left and on the right. Ordinary text never appears in these areas,
4078but you can put things into the display margins using the
4079@code{display} property. There is currently no way to make text or
4080images in the margin mouse-sensitive.
4081
4082 The way to display something in the margins is to specify it in a
4083margin display specification in the @code{display} property of some
4084text. This is a replacing display specification, meaning that the
4085text you put it on does not get displayed; the margin display appears,
4086but that text does not.
4087
4088 A margin display specification looks like @code{((margin
d25ed7db 4089right-margin) @var{spec})} or @code{((margin left-margin) @var{spec})}.
fb33e6a9
RS
4090Here, @var{spec} is another display specification that says what to
4091display in the margin. Typically it is a string of text to display,
4092or an image descriptor.
4093
4094 To display something in the margin @emph{in association with}
4095certain buffer text, without altering or preventing the display of
4096that text, put a @code{before-string} property on the text and put the
4097margin display specification on the contents of the before-string.
b8d4c8d0
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4098
4099 Before the display margins can display anything, you must give
4100them a nonzero width. The usual way to do that is to set these
4101variables:
4102
4103@defvar left-margin-width
4104This variable specifies the width of the left margin.
4105It is buffer-local in all buffers.
4106@end defvar
4107
4108@defvar right-margin-width
4109This variable specifies the width of the right margin.
4110It is buffer-local in all buffers.
4111@end defvar
4112
4113 Setting these variables does not immediately affect the window. These
4114variables are checked when a new buffer is displayed in the window.
4115Thus, you can make changes take effect by calling
4116@code{set-window-buffer}.
4117
4118 You can also set the margin widths immediately.
4119
4120@defun set-window-margins window left &optional right
4121This function specifies the margin widths for window @var{window}.
4122The argument @var{left} controls the left margin and
4123@var{right} controls the right margin (default @code{0}).
4124@end defun
4125
4126@defun window-margins &optional window
4127This function returns the left and right margins of @var{window}
4128as a cons cell of the form @code{(@var{left} . @var{right})}.
4129If @var{window} is @code{nil}, the selected window is used.
4130@end defun
4131
4132@node Images
4133@section Images
4134@cindex images in buffers
4135
4136 To display an image in an Emacs buffer, you must first create an image
4137descriptor, then use it as a display specifier in the @code{display}
4138property of text that is displayed (@pxref{Display Property}).
4139
4140 Emacs is usually able to display images when it is run on a
4141graphical terminal. Images cannot be displayed in a text terminal, on
4142certain graphical terminals that lack the support for this, or if
4143Emacs is compiled without image support. You can use the function
4144@code{display-images-p} to determine if images can in principle be
4145displayed (@pxref{Display Feature Testing}).
4146
4147@menu
4148* Image Formats:: Supported image formats.
4149* Image Descriptors:: How to specify an image for use in @code{:display}.
4150* XBM Images:: Special features for XBM format.
4151* XPM Images:: Special features for XPM format.
4152* GIF Images:: Special features for GIF format.
905a9adb 4153* TIFF Images:: Special features for TIFF format.
2833b3ff 4154* PostScript Images:: Special features for PostScript format.
16a91140 4155* ImageMagick Images:: Special features available through ImageMagick.
b8d4c8d0
GM
4156* Other Image Types:: Various other formats are supported.
4157* Defining Images:: Convenient ways to define an image for later use.
4158* Showing Images:: Convenient ways to display an image once it is defined.
eea14f31 4159* Animated Images:: Some image formats can be animated.
b8d4c8d0
GM
4160* Image Cache:: Internal mechanisms of image display.
4161@end menu
4162
4163@node Image Formats
4164@subsection Image Formats
4165@cindex image formats
4166@cindex image types
4167
5319014e
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4168 Emacs can display a number of different image formats. Some of
4169these image formats are supported only if particular support libraries
4170are installed. On some platforms, Emacs can load support libraries on
4171demand; if so, the variable @code{dynamic-library-alist} can be used
4172to modify the set of known names for these dynamic libraries.
4173@xref{Dynamic Libraries}.
4174
4175 Supported image formats (and the required support libraries) include
4176PBM and XBM (which do not depend on support libraries and are always
4177available), XPM (@code{libXpm}), GIF (@code{libgif} or
4178@code{libungif}), PostScript (@code{gs}), JPEG (@code{libjpeg}), TIFF
4f5a10ef 4179(@code{libtiff}), PNG (@code{libpng}), and SVG (@code{librsvg}).
b8d4c8d0 4180
5319014e
CY
4181 Each of these image formats is associated with an @dfn{image type
4182symbol}. The symbols for the above formats are, respectively,
4183@code{pbm}, @code{xbm}, @code{xpm}, @code{gif}, @code{postscript},
4184@code{jpeg}, @code{tiff}, @code{png}, and @code{svg}.
4185
4186 Furthermore, if you build Emacs with ImageMagick
4187(@code{libMagickWand}) support, Emacs can display any image format
4188that ImageMagick can. @xref{ImageMagick Images}. All images
4189displayed via ImageMagick have type symbol @code{imagemagick}.
b8d4c8d0
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4190
4191@defvar image-types
5319014e
CY
4192This variable contains a list of type symbols for image formats which
4193are potentially supported in the current configuration.
4194
4195``Potentially'' means that Emacs knows about the image types, not
4196necessarily that they can be used (for example, they could depend on
4197unavailable dynamic libraries). To know which image types are really
4198available, use @code{image-type-available-p}.
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GM
4199@end defvar
4200
b8d4c8d0 4201@defun image-type-available-p type
5319014e
CY
4202This function returns non-@code{nil} if images of type @var{type} can
4203be loaded and displayed. @var{type} must be an image type symbol.
b8d4c8d0
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4204
4205For image types whose support libraries are statically linked, this
5319014e
CY
4206function always returns @code{t}. For image types whose support
4207libraries are dynamically loaded, it returns @code{t} if the library
4208could be loaded and @code{nil} otherwise.
b8d4c8d0
GM
4209@end defun
4210
4211@node Image Descriptors
4212@subsection Image Descriptors
4213@cindex image descriptor
4214
5319014e
CY
4215 An @dfn{image descriptor} is a list which specifies the underlying
4216data for an image, and how to display it. It is typically used as the
4217value of a @code{display} overlay or text property (@pxref{Other
4218Display Specs}); but @xref{Showing Images}, for convenient helper
4219functions to insert images into buffers.
b8d4c8d0 4220
5319014e
CY
4221 Each image descriptor has the form @code{(image . @var{props})},
4222where @var{props} is a property list of alternating keyword symbols
4223and values, including at least the pair @code{:type @var{TYPE}} which
4224specifies the image type.
b8d4c8d0 4225
5319014e
CY
4226 The following is a list of properties that are meaningful for all
4227image types (there are also properties which are meaningful only for
4228certain image types, as documented in the following subsections):
b8d4c8d0
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4229
4230@table @code
5319014e
CY
4231@item :type @var{type}
4232The image type.
4233@ifnottex
4234@xref{Image Formats}.
4235@end ifnottex
4236Every image descriptor must include this property.
4237
b8d4c8d0 4238@item :file @var{file}
5319014e
CY
4239This says to load the image from file @var{file}. If @var{file} is
4240not an absolute file name, it is expanded in @code{data-directory}.
b8d4c8d0
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4241
4242@item :data @var{data}
5319014e
CY
4243This specifies the raw image data. Each image descriptor must have
4244either @code{:data} or @code{:file}, but not both.
b8d4c8d0 4245
5319014e
CY
4246For most image types, the value of a @code{:data} property should be a
4247string containing the image data. Some image types do not support
4248@code{:data}; for some others, @code{:data} alone is not enough, so
4249you need to use other image properties along with @code{:data}. See
4250the following subsections for details.
b8d4c8d0
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4251
4252@item :margin @var{margin}
5319014e
CY
4253This specifies how many pixels to add as an extra margin around the
4254image. The value, @var{margin}, must be a non-negative number, or a
4255pair @code{(@var{x} . @var{y})} of such numbers. If it is a pair,
4256@var{x} specifies how many pixels to add horizontally, and @var{y}
4257specifies how many pixels to add vertically. If @code{:margin} is not
4258specified, the default is zero.
b8d4c8d0
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4259
4260@item :ascent @var{ascent}
5319014e
CY
4261This specifies the amount of the image's height to use for its
4262ascent---that is, the part above the baseline. The value,
4263@var{ascent}, must be a number in the range 0 to 100, or the symbol
4264@code{center}.
b8d4c8d0
GM
4265
4266If @var{ascent} is a number, that percentage of the image's height is
4267used for its ascent.
4268
4269If @var{ascent} is @code{center}, the image is vertically centered
4270around a centerline which would be the vertical centerline of text drawn
4271at the position of the image, in the manner specified by the text
4272properties and overlays that apply to the image.
4273
4274If this property is omitted, it defaults to 50.
4275
4276@item :relief @var{relief}
5319014e
CY
4277This adds a shadow rectangle around the image. The value,
4278@var{relief}, specifies the width of the shadow lines, in pixels. If
4279@var{relief} is negative, shadows are drawn so that the image appears
4280as a pressed button; otherwise, it appears as an unpressed button.
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4281
4282@item :conversion @var{algorithm}
5319014e
CY
4283This specifies a conversion algorithm that should be applied to the
4284image before it is displayed; the value, @var{algorithm}, specifies
4285which algorithm.
b8d4c8d0
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4286
4287@table @code
4288@item laplace
4289@itemx emboss
4290Specifies the Laplace edge detection algorithm, which blurs out small
4291differences in color while highlighting larger differences. People
4292sometimes consider this useful for displaying the image for a
4293``disabled'' button.
4294
4295@item (edge-detection :matrix @var{matrix} :color-adjust @var{adjust})
4296Specifies a general edge-detection algorithm. @var{matrix} must be
4297either a nine-element list or a nine-element vector of numbers. A pixel
4298at position @math{x/y} in the transformed image is computed from
4299original pixels around that position. @var{matrix} specifies, for each
4300pixel in the neighborhood of @math{x/y}, a factor with which that pixel
4301will influence the transformed pixel; element @math{0} specifies the
4302factor for the pixel at @math{x-1/y-1}, element @math{1} the factor for
4303the pixel at @math{x/y-1} etc., as shown below:
4304@iftex
4305@tex
4306$$\pmatrix{x-1/y-1 & x/y-1 & x+1/y-1 \cr
4307 x-1/y & x/y & x+1/y \cr
4308 x-1/y+1& x/y+1 & x+1/y+1 \cr}$$
4309@end tex
4310@end iftex
4311@ifnottex
4312@display
4313 (x-1/y-1 x/y-1 x+1/y-1
4314 x-1/y x/y x+1/y
4315 x-1/y+1 x/y+1 x+1/y+1)
4316@end display
4317@end ifnottex
4318
4319The resulting pixel is computed from the color intensity of the color
4320resulting from summing up the RGB values of surrounding pixels,
4321multiplied by the specified factors, and dividing that sum by the sum
4322of the factors' absolute values.
4323
4324Laplace edge-detection currently uses a matrix of
4325@iftex
4326@tex
4327$$\pmatrix{1 & 0 & 0 \cr
4328 0& 0 & 0 \cr
e2c94218 4329 0 & 0 & -1 \cr}$$
b8d4c8d0
GM
4330@end tex
4331@end iftex
4332@ifnottex
4333@display
4334 (1 0 0
4335 0 0 0
e2c94218 4336 0 0 -1)
b8d4c8d0
GM
4337@end display
4338@end ifnottex
4339
4340Emboss edge-detection uses a matrix of
4341@iftex
4342@tex
4343$$\pmatrix{ 2 & -1 & 0 \cr
4344 -1 & 0 & 1 \cr
4345 0 & 1 & -2 \cr}$$
4346@end tex
4347@end iftex
4348@ifnottex
4349@display
4350 ( 2 -1 0
4351 -1 0 1
4352 0 1 -2)
4353@end display
4354@end ifnottex
4355
4356@item disabled
16152b76 4357Specifies transforming the image so that it looks ``disabled''.
b8d4c8d0
GM
4358@end table
4359
4360@item :mask @var{mask}
4361If @var{mask} is @code{heuristic} or @code{(heuristic @var{bg})}, build
4362a clipping mask for the image, so that the background of a frame is
4363visible behind the image. If @var{bg} is not specified, or if @var{bg}
4364is @code{t}, determine the background color of the image by looking at
4365the four corners of the image, assuming the most frequently occurring
4366color from the corners is the background color of the image. Otherwise,
4367@var{bg} must be a list @code{(@var{red} @var{green} @var{blue})}
4368specifying the color to assume for the background of the image.
4369
4370If @var{mask} is @code{nil}, remove a mask from the image, if it has
4371one. Images in some formats include a mask which can be removed by
4372specifying @code{:mask nil}.
4373
4374@item :pointer @var{shape}
4375This specifies the pointer shape when the mouse pointer is over this
4376image. @xref{Pointer Shape}, for available pointer shapes.
4377
4378@item :map @var{map}
4379This associates an image map of @dfn{hot spots} with this image.
4380
4381An image map is an alist where each element has the format
4382@code{(@var{area} @var{id} @var{plist})}. An @var{area} is specified
4383as either a rectangle, a circle, or a polygon.
4384
4385A rectangle is a cons
4386@code{(rect . ((@var{x0} . @var{y0}) . (@var{x1} . @var{y1})))}
4387which specifies the pixel coordinates of the upper left and bottom right
4388corners of the rectangle area.
4389
4390A circle is a cons
4391@code{(circle . ((@var{x0} . @var{y0}) . @var{r}))}
4392which specifies the center and the radius of the circle; @var{r} may
4393be a float or integer.
4394
4395A polygon is a cons
4396@code{(poly . [@var{x0} @var{y0} @var{x1} @var{y1} ...])}
4397where each pair in the vector describes one corner in the polygon.
4398
4399When the mouse pointer lies on a hot-spot area of an image, the
4400@var{plist} of that hot-spot is consulted; if it contains a @code{help-echo}
4401property, that defines a tool-tip for the hot-spot, and if it contains
4402a @code{pointer} property, that defines the shape of the mouse cursor when
4403it is on the hot-spot.
4404@xref{Pointer Shape}, for available pointer shapes.
4405
4406When you click the mouse when the mouse pointer is over a hot-spot, an
4407event is composed by combining the @var{id} of the hot-spot with the
4408mouse event; for instance, @code{[area4 mouse-1]} if the hot-spot's
4409@var{id} is @code{area4}.
4410@end table
4411
4412@defun image-mask-p spec &optional frame
4413This function returns @code{t} if image @var{spec} has a mask bitmap.
4414@var{frame} is the frame on which the image will be displayed.
4415@var{frame} @code{nil} or omitted means to use the selected frame
4416(@pxref{Input Focus}).
4417@end defun
4418
4419@node XBM Images
4420@subsection XBM Images
4421@cindex XBM
4422
4423 To use XBM format, specify @code{xbm} as the image type. This image
4424format doesn't require an external library, so images of this type are
4425always supported.
4426
4427 Additional image properties supported for the @code{xbm} image type are:
4428
4429@table @code
4430@item :foreground @var{foreground}
4431The value, @var{foreground}, should be a string specifying the image
4432foreground color, or @code{nil} for the default color. This color is
4433used for each pixel in the XBM that is 1. The default is the frame's
4434foreground color.
4435
4436@item :background @var{background}
4437The value, @var{background}, should be a string specifying the image
4438background color, or @code{nil} for the default color. This color is
4439used for each pixel in the XBM that is 0. The default is the frame's
4440background color.
4441@end table
4442
4443 If you specify an XBM image using data within Emacs instead of an
4444external file, use the following three properties:
4445
4446@table @code
4447@item :data @var{data}
4448The value, @var{data}, specifies the contents of the image.
4449There are three formats you can use for @var{data}:
4450
4451@itemize @bullet
4452@item
4453A vector of strings or bool-vectors, each specifying one line of the
4454image. Do specify @code{:height} and @code{:width}.
4455
4456@item
4457A string containing the same byte sequence as an XBM file would contain.
4458You must not specify @code{:height} and @code{:width} in this case,
4459because omitting them is what indicates the data has the format of an
4460XBM file. The file contents specify the height and width of the image.
4461
4462@item
4463A string or a bool-vector containing the bits of the image (plus perhaps
4464some extra bits at the end that will not be used). It should contain at
4465least @var{width} * @code{height} bits. In this case, you must specify
4466@code{:height} and @code{:width}, both to indicate that the string
4467contains just the bits rather than a whole XBM file, and to specify the
4468size of the image.
4469@end itemize
4470
4471@item :width @var{width}
4472The value, @var{width}, specifies the width of the image, in pixels.
4473
4474@item :height @var{height}
4475The value, @var{height}, specifies the height of the image, in pixels.
4476@end table
4477
4478@node XPM Images
4479@subsection XPM Images
4480@cindex XPM
4481
4482 To use XPM format, specify @code{xpm} as the image type. The
4483additional image property @code{:color-symbols} is also meaningful with
4484the @code{xpm} image type:
4485
4486@table @code
4487@item :color-symbols @var{symbols}
4488The value, @var{symbols}, should be an alist whose elements have the
4489form @code{(@var{name} . @var{color})}. In each element, @var{name} is
4490the name of a color as it appears in the image file, and @var{color}
4491specifies the actual color to use for displaying that name.
4492@end table
4493
4494@node GIF Images
4495@subsection GIF Images
4496@cindex GIF
4497
4498 For GIF images, specify image type @code{gif}.
4499
4500@table @code
4501@item :index @var{index}
204e728d
GM
4502You can use @code{:index} to specify image number @var{index} from a
4503GIF file that contains more than one image. If the GIF file doesn't
4504contain an image with the specified index, the image displays as a
eea14f31
GM
4505hollow box. GIF files with more than one image can be animated,
4506@pxref{Animated Images}.
b8d4c8d0
GM
4507@end table
4508
905a9adb
JR
4509@node TIFF Images
4510@subsection TIFF Images
4511@cindex TIFF
4512
4513 For TIFF images, specify image type @code{tiff}.
4514
4515@table @code
4516@item :index @var{index}
204e728d
GM
4517You can use @code{:index} to specify image number @var{index} from a
4518TIFF file that contains more than one image. If the TIFF file doesn't
4519contain an image with the specified index, the image displays as a
4520hollow box.
905a9adb
JR
4521@end table
4522
2833b3ff
CY
4523@node PostScript Images
4524@subsection PostScript Images
4525@cindex postscript images
4526
4527 To use PostScript for an image, specify image type @code{postscript}.
4528This works only if you have Ghostscript installed. You must always use
4529these three properties:
4530
4531@table @code
4532@item :pt-width @var{width}
4533The value, @var{width}, specifies the width of the image measured in
4534points (1/72 inch). @var{width} must be an integer.
4535
4536@item :pt-height @var{height}
4537The value, @var{height}, specifies the height of the image in points
4538(1/72 inch). @var{height} must be an integer.
4539
4540@item :bounding-box @var{box}
4541The value, @var{box}, must be a list or vector of four integers, which
4542specifying the bounding box of the PostScript image, analogous to the
4543@samp{BoundingBox} comment found in PostScript files.
4544
4545@example
4546%%BoundingBox: 22 171 567 738
4547@end example
4548@end table
4549
16a91140
JV
4550@node ImageMagick Images
4551@subsection ImageMagick Images
ca0d44e4
GM
4552@cindex ImageMagick images
4553@cindex images, support for more formats
4554
5319014e
CY
4555 If you build Emacs with ImageMagick support, you can use the
4556ImageMagick library to load many image formats. The image type symbol
4557for images loaded via ImageMagick is @code{imagemagick}, regardless of
4558the actual underlying image format.
4559
4560@defun imagemagick-types
4561This function returns a list of image file extensions supported by the
4562current ImageMagick installation.
4563@end defun
4564
4565 By default, Emacs does not use ImageMagick to display images in
4566Image mode, e.g.@: when visiting such files with @kbd{C-x C-f}. This
4567feature is enabled by calling @code{imagemagick-register-types}.
4568
4569@defun imagemagick-register-types
4570This function enables using Image mode to visit image files supported
4571by ImageMagick. @xref{File Conveniences,,, emacs, The GNU Emacs
4572Manual}. It also causes @code{create-image} and other helper
4573functions to associate such file names with the @code{imagemagick}
4574image type (@pxref{Defining Images}).
4575
4576All image file extensions supported by ImageMagick are registered,
4577except those specified in @code{imagemagick-types-inhibit}. If Emacs
4578was not compiled with ImageMagick support, this function does nothing.
4579@end defun
4580
4581@defopt imagemagick-types-inhibit
4582This variable specifies a list of image types that should @emph{not}
4583be registered by @code{imagemagick-register-types}. Each entry in
4584this list should be one of the symbols returned by
4585@code{imagemagick-types}. The default value lists several file types
4586that are considered ``images'' by ImageMagick, but which should not be
4587considered as images by Emacs, including C files and HTML files.
4588@end defopt
4589
e80e1825
GM
4590@ignore
4591@c I don't know what this means. I suspect it means eg loading jpg
4592@c images via libjpeg or ImageMagick. But it doesn't work.
4593@c If you don't have libjpeg support compiled in, you cannot
4594@c view jpeg images, even if you have imagemagick support:
4595@c http://debbugs.gnu.org/9045
4596@c And if you have both compiled in, then you always get
4597@c the libjpeg version:
4598@c http://debbugs.gnu.org/10746
4599There may be overlap between image loaders in your Emacs installation,
4600and you may prefer to use a different one for a given image type
4601(which loader will be used in practice depends on the priority of the
4602loaders).
e80e1825 4603For example, if you never want to use the ImageMagick loader to view
93137f94
GM
4604JPEG files, add @code{JPG} to this list.
4605@end ignore
ca0d44e4 4606
5319014e
CY
4607 Images loaded with ImageMagick support the following additional
4608image descriptor properties:
16a91140 4609
ca0d44e4
GM
4610@table @code
4611@item :width, :height
4612The @code{:width} and @code{:height} keywords are used for scaling the
4613image. If only one of them is specified, the other one will be
4614calculated so as to preserve the aspect ratio. If both are specified,
4615aspect ratio may not be preserved.
4616
4617@item :rotation
4618Specifies a rotation angle in degrees.
4619
4620@item :index
e80e1825
GM
4621@c Doesn't work: http://debbugs.gnu.org/7978
4622This has the same meaning as it does for GIF images (@pxref{GIF Images}),
4623i.e. it specifies which image to view inside an image bundle file format
4624such as DJVM. You can use the @code{image-metadata} function to
4625retrieve the total number of images in an image bundle.
ca0d44e4 4626@end table
16a91140 4627
b8d4c8d0
GM
4628@node Other Image Types
4629@subsection Other Image Types
4630@cindex PBM
4631
4632 For PBM images, specify image type @code{pbm}. Color, gray-scale and
4633monochromatic images are supported. For mono PBM images, two additional
4634image properties are supported.
4635
4636@table @code
4637@item :foreground @var{foreground}
4638The value, @var{foreground}, should be a string specifying the image
4639foreground color, or @code{nil} for the default color. This color is
3696411e 4640used for each pixel in the PBM that is 1. The default is the frame's
b8d4c8d0
GM
4641foreground color.
4642
4643@item :background @var{background}
4644The value, @var{background}, should be a string specifying the image
4645background color, or @code{nil} for the default color. This color is
3696411e 4646used for each pixel in the PBM that is 0. The default is the frame's
b8d4c8d0
GM
4647background color.
4648@end table
4649
4650 For JPEG images, specify image type @code{jpeg}.
4651
4652 For TIFF images, specify image type @code{tiff}.
4653
4654 For PNG images, specify image type @code{png}.
4655
4656 For SVG images, specify image type @code{svg}.
4657
4658@node Defining Images
4659@subsection Defining Images
4660
4661 The functions @code{create-image}, @code{defimage} and
4662@code{find-image} provide convenient ways to create image descriptors.
4663
4664@defun create-image file-or-data &optional type data-p &rest props
4665This function creates and returns an image descriptor which uses the
4666data in @var{file-or-data}. @var{file-or-data} can be a file name or
4667a string containing the image data; @var{data-p} should be @code{nil}
4668for the former case, non-@code{nil} for the latter case.
4669
4670The optional argument @var{type} is a symbol specifying the image type.
4671If @var{type} is omitted or @code{nil}, @code{create-image} tries to
4672determine the image type from the file's first few bytes, or else
4673from the file's name.
4674
4675The remaining arguments, @var{props}, specify additional image
4676properties---for example,
4677
4678@example
4679(create-image "foo.xpm" 'xpm nil :heuristic-mask t)
4680@end example
4681
4682The function returns @code{nil} if images of this type are not
4683supported. Otherwise it returns an image descriptor.
4684@end defun
4685
4686@defmac defimage symbol specs &optional doc
4687This macro defines @var{symbol} as an image name. The arguments
4688@var{specs} is a list which specifies how to display the image.
4689The third argument, @var{doc}, is an optional documentation string.
4690
4691Each argument in @var{specs} has the form of a property list, and each
4692one should specify at least the @code{:type} property and either the
4693@code{:file} or the @code{:data} property. The value of @code{:type}
4694should be a symbol specifying the image type, the value of
4695@code{:file} is the file to load the image from, and the value of
4696@code{:data} is a string containing the actual image data. Here is an
4697example:
4698
4699@example
4700(defimage test-image
4701 ((:type xpm :file "~/test1.xpm")
4702 (:type xbm :file "~/test1.xbm")))
4703@end example
4704
4705@code{defimage} tests each argument, one by one, to see if it is
4706usable---that is, if the type is supported and the file exists. The
4707first usable argument is used to make an image descriptor which is
4708stored in @var{symbol}.
4709
4710If none of the alternatives will work, then @var{symbol} is defined
4711as @code{nil}.
4712@end defmac
4713
4714@defun find-image specs
4715This function provides a convenient way to find an image satisfying one
4716of a list of image specifications @var{specs}.
4717
4718Each specification in @var{specs} is a property list with contents
4719depending on image type. All specifications must at least contain the
4720properties @code{:type @var{type}} and either @w{@code{:file @var{file}}}
4721or @w{@code{:data @var{DATA}}}, where @var{type} is a symbol specifying
4722the image type, e.g.@: @code{xbm}, @var{file} is the file to load the
4723image from, and @var{data} is a string containing the actual image data.
4724The first specification in the list whose @var{type} is supported, and
4725@var{file} exists, is used to construct the image specification to be
4726returned. If no specification is satisfied, @code{nil} is returned.
4727
4728The image is looked for in @code{image-load-path}.
4729@end defun
4730
4731@defvar image-load-path
4732This variable's value is a list of locations in which to search for
4733image files. If an element is a string or a variable symbol whose
4734value is a string, the string is taken to be the name of a directory
4735to search. If an element is a variable symbol whose value is a list,
4736that is taken to be a list of directory names to search.
4737
4738The default is to search in the @file{images} subdirectory of the
4739directory specified by @code{data-directory}, then the directory
4740specified by @code{data-directory}, and finally in the directories in
4741@code{load-path}. Subdirectories are not automatically included in
4742the search, so if you put an image file in a subdirectory, you have to
4743supply the subdirectory name explicitly. For example, to find the
4744image @file{images/foo/bar.xpm} within @code{data-directory}, you
4745should specify the image as follows:
4746
4747@example
4748(defimage foo-image '((:type xpm :file "foo/bar.xpm")))
4749@end example
4750@end defvar
4751
4752@defun image-load-path-for-library library image &optional path no-error
4753This function returns a suitable search path for images used by the
4754Lisp package @var{library}.
4755
4756The function searches for @var{image} first using @code{image-load-path},
4757excluding @file{@code{data-directory}/images}, and then in
4758@code{load-path}, followed by a path suitable for @var{library}, which
4759includes @file{../../etc/images} and @file{../etc/images} relative to
4760the library file itself, and finally in
4761@file{@code{data-directory}/images}.
4762
4763Then this function returns a list of directories which contains first
4764the directory in which @var{image} was found, followed by the value of
4765@code{load-path}. If @var{path} is given, it is used instead of
4766@code{load-path}.
4767
4768If @var{no-error} is non-@code{nil} and a suitable path can't be
4769found, don't signal an error. Instead, return a list of directories as
4770before, except that @code{nil} appears in place of the image directory.
4771
049bcbcb 4772Here is an example of using @code{image-load-path-for-library}:
b8d4c8d0
GM
4773
4774@example
4775(defvar image-load-path) ; shush compiler
4776(let* ((load-path (image-load-path-for-library
049bcbcb 4777 "mh-e" "mh-logo.xpm"))
b8d4c8d0 4778 (image-load-path (cons (car load-path)
049bcbcb 4779 image-load-path)))
b8d4c8d0
GM
4780 (mh-tool-bar-folder-buttons-init))
4781@end example
4782@end defun
4783
4784@node Showing Images
4785@subsection Showing Images
4786
4787 You can use an image descriptor by setting up the @code{display}
4788property yourself, but it is easier to use the functions in this
4789section.
4790
4791@defun insert-image image &optional string area slice
4792This function inserts @var{image} in the current buffer at point. The
4793value @var{image} should be an image descriptor; it could be a value
4794returned by @code{create-image}, or the value of a symbol defined with
4795@code{defimage}. The argument @var{string} specifies the text to put
4796in the buffer to hold the image. If it is omitted or @code{nil},
4797@code{insert-image} uses @code{" "} by default.
4798
4799The argument @var{area} specifies whether to put the image in a margin.
4800If it is @code{left-margin}, the image appears in the left margin;
4801@code{right-margin} specifies the right margin. If @var{area} is
4802@code{nil} or omitted, the image is displayed at point within the
4803buffer's text.
4804
4805The argument @var{slice} specifies a slice of the image to insert. If
4806@var{slice} is @code{nil} or omitted the whole image is inserted.
4807Otherwise, @var{slice} is a list @code{(@var{x} @var{y} @var{width}
4808@var{height})} which specifies the @var{x} and @var{y} positions and
4809@var{width} and @var{height} of the image area to insert. Integer
4810values are in units of pixels. A floating point number in the range
48110.0--1.0 stands for that fraction of the width or height of the entire
4812image.
4813
4814Internally, this function inserts @var{string} in the buffer, and gives
4815it a @code{display} property which specifies @var{image}. @xref{Display
4816Property}.
4817@end defun
4818
f68d76d0
LMI
4819@cindex slice, image
4820@cindex image slice
b8d4c8d0
GM
4821@defun insert-sliced-image image &optional string area rows cols
4822This function inserts @var{image} in the current buffer at point, like
4823@code{insert-image}, but splits the image into @var{rows}x@var{cols}
4824equally sized slices.
f68d76d0 4825
5319014e
CY
4826If an image is inserted ``sliced'', Emacs displays each slice as a
4827separate image, and allow more intuitive scrolling up/down, instead of
4828jumping up/down the entire image when paging through a buffer that
4829displays (large) images.
b8d4c8d0
GM
4830@end defun
4831
4832@defun put-image image pos &optional string area
4833This function puts image @var{image} in front of @var{pos} in the
4834current buffer. The argument @var{pos} should be an integer or a
4835marker. It specifies the buffer position where the image should appear.
4836The argument @var{string} specifies the text that should hold the image
4837as an alternative to the default.
4838
4839The argument @var{image} must be an image descriptor, perhaps returned
4840by @code{create-image} or stored by @code{defimage}.
4841
4842The argument @var{area} specifies whether to put the image in a margin.
4843If it is @code{left-margin}, the image appears in the left margin;
4844@code{right-margin} specifies the right margin. If @var{area} is
4845@code{nil} or omitted, the image is displayed at point within the
4846buffer's text.
4847
4848Internally, this function creates an overlay, and gives it a
4849@code{before-string} property containing text that has a @code{display}
4850property whose value is the image. (Whew!)
4851@end defun
4852
4853@defun remove-images start end &optional buffer
4854This function removes images in @var{buffer} between positions
4855@var{start} and @var{end}. If @var{buffer} is omitted or @code{nil},
4856images are removed from the current buffer.
4857
4858This removes only images that were put into @var{buffer} the way
4859@code{put-image} does it, not images that were inserted with
4860@code{insert-image} or in other ways.
4861@end defun
4862
4863@defun image-size spec &optional pixels frame
4864This function returns the size of an image as a pair
4865@w{@code{(@var{width} . @var{height})}}. @var{spec} is an image
4866specification. @var{pixels} non-@code{nil} means return sizes
4867measured in pixels, otherwise return sizes measured in canonical
4868character units (fractions of the width/height of the frame's default
4869font). @var{frame} is the frame on which the image will be displayed.
4870@var{frame} null or omitted means use the selected frame (@pxref{Input
4871Focus}).
4872@end defun
4873
4874@defvar max-image-size
4875This variable is used to define the maximum size of image that Emacs
4876will load. Emacs will refuse to load (and display) any image that is
4877larger than this limit.
4878
4879If the value is an integer, it directly specifies the maximum
4880image height and width, measured in pixels. If it is a floating
4881point number, it specifies the maximum image height and width
4882as a ratio to the frame height and width. If the value is
4883non-numeric, there is no explicit limit on the size of images.
4884
4885The purpose of this variable is to prevent unreasonably large images
4886from accidentally being loaded into Emacs. It only takes effect the
4887first time an image is loaded. Once an image is placed in the image
4888cache, it can always be displayed, even if the value of
4889@var{max-image-size} is subsequently changed (@pxref{Image Cache}).
4890@end defvar
4891
eea14f31
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4892@node Animated Images
4893@subsection Animated Images
4894
4895@cindex animation
4896@cindex image animation
4897Some image files can contain more than one image. This can be used to
4898create animation. Currently, Emacs only supports animated GIF files.
4899The following functions related to animated images are available.
4900
4901@defun image-animated-p image
0b128ac4 4902This function returns non-@code{nil} if @var{image} can be animated.
eea14f31
GM
4903The actual return value is a cons @code{(@var{nimages} . @var{delay})},
4904where @var{nimages} is the number of frames and @var{delay} is the
4905delay in seconds between them.
4906@end defun
4907
4908@defun image-animate image &optional index limit
4909This function animates @var{image}. The optional integer @var{index}
4910specifies the frame from which to start (default 0). The optional
4911argument @var{limit} controls the length of the animation. If omitted
4912or @code{nil}, the image animates once only; if @code{t} it loops
4913forever; if a number animation stops after that many seconds.
4914@end defun
4915
4916@noindent Animation operates by means of a timer. Note that Emacs imposes a
4917minimum frame delay of 0.01 seconds.
4918
4919@defun image-animate-timer image
4920This function returns the timer responsible for animating @var{image},
4921if there is one.
4922@end defun
4923
4924
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4925@node Image Cache
4926@subsection Image Cache
4927@cindex image cache
4928
0c1cfe01
CY
4929 Emacs caches images so that it can display them again more
4930efficiently. When Emacs displays an image, it searches the image
4931cache for an existing image specification @code{equal} to the desired
4932specification. If a match is found, the image is displayed from the
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4933cache. Otherwise, Emacs loads the image normally.
4934
4935@defun image-flush spec &optional frame
4936This function removes the image with specification @var{spec} from the
4937image cache of frame @var{frame}. Image specifications are compared
4938using @code{equal}. If @var{frame} is @code{nil}, it defaults to the
4939selected frame. If @var{frame} is @code{t}, the image is flushed on
4940all existing frames.
4941
44e97401 4942In Emacs's current implementation, each graphical terminal possesses an
110683ad 4943image cache, which is shared by all the frames on that terminal
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4944(@pxref{Multiple Terminals}). Thus, refreshing an image in one frame
4945also refreshes it in all other frames on the same terminal.
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4946@end defun
4947
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4948 One use for @code{image-flush} is to tell Emacs about a change in an
4949image file. If an image specification contains a @code{:file}
4950property, the image is cached based on the file's contents when the
4951image is first displayed. Even if the file subsequently changes,
4952Emacs continues displaying the old version of the image. Calling
4953@code{image-flush} flushes the image from the cache, forcing Emacs to
4954re-read the file the next time it needs to display that image.
4955
4956 Another use for @code{image-flush} is for memory conservation. If
4957your Lisp program creates a large number of temporary images over a
4958period much shorter than @code{image-cache-eviction-delay} (see
4959below), you can opt to flush unused images yourself, instead of
4960waiting for Emacs to do it automatically.
4961
a2bc5bdd 4962@defun clear-image-cache &optional filter
0c1cfe01
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4963This function clears an image cache, removing all the images stored in
4964it. If @var{filter} is omitted or @code{nil}, it clears the cache for
4965the selected frame. If @var{filter} is a frame, it clears the cache
4966for that frame. If @var{filter} is @code{t}, all image caches are
4967cleared. Otherwise, @var{filter} is taken to be a file name, and all
4968images associated with that file name are removed from all image
4969caches.
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4970@end defun
4971
4972If an image in the image cache has not been displayed for a specified
4973period of time, Emacs removes it from the cache and frees the
4974associated memory.
4975
4976@defvar image-cache-eviction-delay
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4977This variable specifies the number of seconds an image can remain in
4978the cache without being displayed. When an image is not displayed for
4979this length of time, Emacs removes it from the image cache.
4980
4981Under some circumstances, if the number of images in the cache grows
4982too large, the actual eviction delay may be shorter than this.
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4983
4984If the value is @code{nil}, Emacs does not remove images from the cache
4985except when you explicitly clear it. This mode can be useful for
4986debugging.
4987@end defvar
4988
4989@node Buttons
4990@section Buttons
4991@cindex buttons in buffers
4992@cindex clickable buttons in buffers
4993
9a69676a
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4994 The Button package defines functions for inserting and manipulating
4995@dfn{buttons} that can be activated with the mouse or via keyboard
4996commands. These buttons are typically used for various kinds of
4997hyperlinks.
4998
4999 A button is essentially a set of text or overlay properties,
5000attached to a stretch of text in a buffer. These properties are
5001called @dfn{button properties}. One of these properties, the
5002@dfn{action property}, specifies a function which is called when the
5003user invokes the button using the keyboard or the mouse. The action
5004function may examine the button and use its other properties as
5005desired.
5006
5007 In some ways, the Button package duplicates the functionality in the
5008Widget package. @xref{Top, , Introduction, widget, The Emacs Widget
5009Library}. The advantage of the Button package is that it is faster,
5010smaller, and simpler to program. From the point of view of the user,
5011the interfaces produced by the two packages are very similar.
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5012
5013@menu
5014* Button Properties:: Button properties with special meanings.
5015* Button Types:: Defining common properties for classes of buttons.
5016* Making Buttons:: Adding buttons to Emacs buffers.
5017* Manipulating Buttons:: Getting and setting properties of buttons.
5018* Button Buffer Commands:: Buffer-wide commands and bindings for buttons.
5019@end menu
5020
5021@node Button Properties
5022@subsection Button Properties
5023@cindex button properties
5024
9a69676a 5025 Each button has an associated list of properties defining its
b8d4c8d0 5026appearance and behavior, and other arbitrary properties may be used
9a69676a
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5027for application specific purposes. The following properties have
5028special meaning to the Button package:
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5029
5030@table @code
5031@item action
5032@kindex action @r{(button property)}
5033The function to call when the user invokes the button, which is passed
5034the single argument @var{button}. By default this is @code{ignore},
5035which does nothing.
5036
5037@item mouse-action
5038@kindex mouse-action @r{(button property)}
5039This is similar to @code{action}, and when present, will be used
5040instead of @code{action} for button invocations resulting from
5041mouse-clicks (instead of the user hitting @key{RET}). If not
5042present, mouse-clicks use @code{action} instead.
5043
5044@item face
5045@kindex face @r{(button property)}
5046This is an Emacs face controlling how buttons of this type are
5047displayed; by default this is the @code{button} face.
5048
5049@item mouse-face
5050@kindex mouse-face @r{(button property)}
5051This is an additional face which controls appearance during
5052mouse-overs (merged with the usual button face); by default this is
5053the usual Emacs @code{highlight} face.
5054
5055@item keymap
5056@kindex keymap @r{(button property)}
5057The button's keymap, defining bindings active within the button
5058region. By default this is the usual button region keymap, stored
5059in the variable @code{button-map}, which defines @key{RET} and
5060@key{mouse-2} to invoke the button.
5061
5062@item type
5063@kindex type @r{(button property)}
9a69676a 5064The button type. @xref{Button Types}.
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5065
5066@item help-echo
5067@kindex help-index @r{(button property)}
5068A string displayed by the Emacs tool-tip help system; by default,
5069@code{"mouse-2, RET: Push this button"}.
5070
5071@item follow-link
5072@kindex follow-link @r{(button property)}
5073The follow-link property, defining how a @key{Mouse-1} click behaves
2bad3299 5074on this button, @xref{Clickable Text}.
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5075
5076@item button
5077@kindex button @r{(button property)}
5078All buttons have a non-@code{nil} @code{button} property, which may be useful
5079in finding regions of text that comprise buttons (which is what the
5080standard button functions do).
5081@end table
5082
5083 There are other properties defined for the regions of text in a
5084button, but these are not generally interesting for typical uses.
5085
5086@node Button Types
5087@subsection Button Types
5088@cindex button types
5089
9a69676a 5090 Every button has a @dfn{button type}, which defines default values
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5091for the button's properties. Button types are arranged in a
5092hierarchy, with specialized types inheriting from more general types,
5093so that it's easy to define special-purpose types of buttons for
5094specific tasks.
5095
5096@defun define-button-type name &rest properties
1a256502
TTN
5097Define a `button type' called @var{name} (a symbol).
5098The remaining arguments
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5099form a sequence of @var{property value} pairs, specifying default
5100property values for buttons with this type (a button's type may be set
5101by giving it a @code{type} property when creating the button, using
5102the @code{:type} keyword argument).
5103
5104In addition, the keyword argument @code{:supertype} may be used to
5105specify a button-type from which @var{name} inherits its default
5106property values. Note that this inheritance happens only when
5107@var{name} is defined; subsequent changes to a supertype are not
5108reflected in its subtypes.
5109@end defun
5110
5111 Using @code{define-button-type} to define default properties for
5112buttons is not necessary---buttons without any specified type use the
5113built-in button-type @code{button}---but it is encouraged, since
5114doing so usually makes the resulting code clearer and more efficient.
5115
5116@node Making Buttons
5117@subsection Making Buttons
5118@cindex making buttons
5119
5120 Buttons are associated with a region of text, using an overlay or
5121text properties to hold button-specific information, all of which are
5122initialized from the button's type (which defaults to the built-in
5123button type @code{button}). Like all Emacs text, the appearance of
5124the button is governed by the @code{face} property; by default (via
5125the @code{face} property inherited from the @code{button} button-type)
5126this is a simple underline, like a typical web-page link.
5127
5128 For convenience, there are two sorts of button-creation functions,
5129those that add button properties to an existing region of a buffer,
5130called @code{make-...button}, and those that also insert the button
5131text, called @code{insert-...button}.
5132
5133 The button-creation functions all take the @code{&rest} argument
5134@var{properties}, which should be a sequence of @var{property value}
5135pairs, specifying properties to add to the button; see @ref{Button
5136Properties}. In addition, the keyword argument @code{:type} may be
5137used to specify a button-type from which to inherit other properties;
5138see @ref{Button Types}. Any properties not explicitly specified
5139during creation will be inherited from the button's type (if the type
5140defines such a property).
5141
5142 The following functions add a button using an overlay
5143(@pxref{Overlays}) to hold the button properties:
5144
5145@defun make-button beg end &rest properties
5146This makes a button from @var{beg} to @var{end} in the
5147current buffer, and returns it.
5148@end defun
5149
5150@defun insert-button label &rest properties
5151This insert a button with the label @var{label} at point,
5152and returns it.
5153@end defun
5154
9a69676a
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5155 The following functions are similar, but using text properties
5156(@pxref{Text Properties}) to hold the button properties. Such buttons
5157do not add markers to the buffer, so editing in the buffer does not
5158slow down if there is an extremely large numbers of buttons. However,
5159if there is an existing face text property on the text (e.g.@: a face
5160assigned by Font Lock mode), the button face may not be visible. Both
5161of these functions return the starting position of the new button.
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5162
5163@defun make-text-button beg end &rest properties
9a69676a
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5164This makes a button from @var{beg} to @var{end} in the current buffer,
5165using text properties.
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5166@end defun
5167
5168@defun insert-text-button label &rest properties
5169This inserts a button with the label @var{label} at point, using text
5170properties.
5171@end defun
5172
5173@node Manipulating Buttons
5174@subsection Manipulating Buttons
5175@cindex manipulating buttons
5176
5177These are functions for getting and setting properties of buttons.
5178Often these are used by a button's invocation function to determine
5179what to do.
5180
5181Where a @var{button} parameter is specified, it means an object
5182referring to a specific button, either an overlay (for overlay
5183buttons), or a buffer-position or marker (for text property buttons).
5184Such an object is passed as the first argument to a button's
5185invocation function when it is invoked.
5186
5187@defun button-start button
5188Return the position at which @var{button} starts.
5189@end defun
5190
5191@defun button-end button
5192Return the position at which @var{button} ends.
5193@end defun
5194
5195@defun button-get button prop
5196Get the property of button @var{button} named @var{prop}.
5197@end defun
5198
5199@defun button-put button prop val
5200Set @var{button}'s @var{prop} property to @var{val}.
5201@end defun
5202
5203@defun button-activate button &optional use-mouse-action
5204Call @var{button}'s @code{action} property (i.e., invoke it). If
5205@var{use-mouse-action} is non-@code{nil}, try to invoke the button's
5206@code{mouse-action} property instead of @code{action}; if the button
5207has no @code{mouse-action} property, use @code{action} as normal.
5208@end defun
5209
5210@defun button-label button
5211Return @var{button}'s text label.
5212@end defun
5213
5214@defun button-type button
5215Return @var{button}'s button-type.
5216@end defun
5217
5218@defun button-has-type-p button type
5219Return @code{t} if @var{button} has button-type @var{type}, or one of
5220@var{type}'s subtypes.
5221@end defun
5222
5223@defun button-at pos
9a69676a
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5224Return the button at position @var{pos} in the current buffer, or
5225@code{nil}. If the button at @var{pos} is a text property button, the
5226return value is a marker pointing to @var{pos}.
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5227@end defun
5228
5229@defun button-type-put type prop val
5230Set the button-type @var{type}'s @var{prop} property to @var{val}.
5231@end defun
5232
5233@defun button-type-get type prop
5234Get the property of button-type @var{type} named @var{prop}.
5235@end defun
5236
5237@defun button-type-subtype-p type supertype
5238Return @code{t} if button-type @var{type} is a subtype of @var{supertype}.
5239@end defun
5240
5241@node Button Buffer Commands
5242@subsection Button Buffer Commands
5243@cindex button buffer commands
5244
5245These are commands and functions for locating and operating on
5246buttons in an Emacs buffer.
5247
5248@code{push-button} is the command that a user uses to actually `push'
5249a button, and is bound by default in the button itself to @key{RET}
9a69676a
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5250and to @key{mouse-2} using a local keymap in the button's overlay or
5251text properties. Commands that are useful outside the buttons itself,
5252such as @code{forward-button} and @code{backward-button} are
5253additionally available in the keymap stored in
5254@code{button-buffer-map}; a mode which uses buttons may want to use
5255@code{button-buffer-map} as a parent keymap for its keymap.
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5256
5257If the button has a non-@code{nil} @code{follow-link} property, and
5258@var{mouse-1-click-follows-link} is set, a quick @key{Mouse-1} click
5259will also activate the @code{push-button} command.
2bad3299 5260@xref{Clickable Text}.
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5261
5262@deffn Command push-button &optional pos use-mouse-action
5263Perform the action specified by a button at location @var{pos}.
5264@var{pos} may be either a buffer position or a mouse-event. If
5265@var{use-mouse-action} is non-@code{nil}, or @var{pos} is a
5266mouse-event (@pxref{Mouse Events}), try to invoke the button's
5267@code{mouse-action} property instead of @code{action}; if the button
5268has no @code{mouse-action} property, use @code{action} as normal.
5269@var{pos} defaults to point, except when @code{push-button} is invoked
5270interactively as the result of a mouse-event, in which case, the mouse
5271event's position is used. If there's no button at @var{pos}, do
5272nothing and return @code{nil}, otherwise return @code{t}.
5273@end deffn
5274
5275@deffn Command forward-button n &optional wrap display-message
5276Move to the @var{n}th next button, or @var{n}th previous button if
5277@var{n} is negative. If @var{n} is zero, move to the start of any
5278button at point. If @var{wrap} is non-@code{nil}, moving past either
5279end of the buffer continues from the other end. If
5280@var{display-message} is non-@code{nil}, the button's help-echo string
5281is displayed. Any button with a non-@code{nil} @code{skip} property
5282is skipped over. Returns the button found.
5283@end deffn
5284
5285@deffn Command backward-button n &optional wrap display-message
5286Move to the @var{n}th previous button, or @var{n}th next button if
5287@var{n} is negative. If @var{n} is zero, move to the start of any
5288button at point. If @var{wrap} is non-@code{nil}, moving past either
5289end of the buffer continues from the other end. If
5290@var{display-message} is non-@code{nil}, the button's help-echo string
5291is displayed. Any button with a non-@code{nil} @code{skip} property
5292is skipped over. Returns the button found.
5293@end deffn
5294
5295@defun next-button pos &optional count-current
5296@defunx previous-button pos &optional count-current
5297Return the next button after (for @code{next-button} or before (for
5298@code{previous-button}) position @var{pos} in the current buffer. If
5299@var{count-current} is non-@code{nil}, count any button at @var{pos}
5300in the search, instead of starting at the next button.
5301@end defun
5302
5303@node Abstract Display
5304@section Abstract Display
5305@cindex ewoc
5306@cindex display, abstract
5307@cindex display, arbitrary objects
5308@cindex model/view/controller
5309@cindex view part, model/view/controller
5310
5311 The Ewoc package constructs buffer text that represents a structure
5312of Lisp objects, and updates the text to follow changes in that
5313structure. This is like the ``view'' component in the
5314``model/view/controller'' design paradigm.
5315
5316 An @dfn{ewoc} is a structure that organizes information required to
5317construct buffer text that represents certain Lisp data. The buffer
5318text of the ewoc has three parts, in order: first, fixed @dfn{header}
5319text; next, textual descriptions of a series of data elements (Lisp
5320objects that you specify); and last, fixed @dfn{footer} text.
5321Specifically, an ewoc contains information on:
5322
5323@itemize @bullet
5324@item
5325The buffer which its text is generated in.
5326
5327@item
5328The text's start position in the buffer.
5329
5330@item
5331The header and footer strings.
5332
5333@item
5334A doubly-linked chain of @dfn{nodes}, each of which contains:
5335
5336@itemize
5337@item
5338A @dfn{data element}, a single Lisp object.
5339
5340@item
5341Links to the preceding and following nodes in the chain.
5342@end itemize
5343
5344@item
5345A @dfn{pretty-printer} function which is responsible for
5346inserting the textual representation of a data
5347element value into the current buffer.
5348@end itemize
5349
5350 Typically, you define an ewoc with @code{ewoc-create}, and then pass
5351the resulting ewoc structure to other functions in the Ewoc package to
5352build nodes within it, and display it in the buffer. Once it is
35a30759 5353displayed in the buffer, other functions determine the correspondence
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GM
5354between buffer positions and nodes, move point from one node's textual
5355representation to another, and so forth. @xref{Abstract Display
5356Functions}.
5357
5358 A node @dfn{encapsulates} a data element much the way a variable
5359holds a value. Normally, encapsulation occurs as a part of adding a
5360node to the ewoc. You can retrieve the data element value and place a
5361new value in its place, like so:
5362
5363@lisp
5364(ewoc-data @var{node})
5365@result{} value
5366
5367(ewoc-set-data @var{node} @var{new-value})
5368@result{} @var{new-value}
5369@end lisp
5370
5371@noindent
5372You can also use, as the data element value, a Lisp object (list or
5373vector) that is a container for the ``real'' value, or an index into
5374some other structure. The example (@pxref{Abstract Display Example})
5375uses the latter approach.
5376
5377 When the data changes, you will want to update the text in the
5378buffer. You can update all nodes by calling @code{ewoc-refresh}, or
5379just specific nodes using @code{ewoc-invalidate}, or all nodes
5380satisfying a predicate using @code{ewoc-map}. Alternatively, you can
5381delete invalid nodes using @code{ewoc-delete} or @code{ewoc-filter},
5382and add new nodes in their place. Deleting a node from an ewoc deletes
5383its associated textual description from buffer, as well.
5384
5385@menu
5b594a58
GM
5386* Abstract Display Functions:: Functions in the Ewoc package.
5387* Abstract Display Example:: Example of using Ewoc.
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5388@end menu
5389
5390@node Abstract Display Functions
5391@subsection Abstract Display Functions
5392
5393 In this subsection, @var{ewoc} and @var{node} stand for the
5394structures described above (@pxref{Abstract Display}), while
5395@var{data} stands for an arbitrary Lisp object used as a data element.
5396
5397@defun ewoc-create pretty-printer &optional header footer nosep
5398This constructs and returns a new ewoc, with no nodes (and thus no data
5399elements). @var{pretty-printer} should be a function that takes one
5400argument, a data element of the sort you plan to use in this ewoc, and
5401inserts its textual description at point using @code{insert} (and never
5402@code{insert-before-markers}, because that would interfere with the
5403Ewoc package's internal mechanisms).
5404
5405Normally, a newline is automatically inserted after the header,
5406the footer and every node's textual description. If @var{nosep}
5407is non-@code{nil}, no newline is inserted. This may be useful for
5408displaying an entire ewoc on a single line, for example, or for
5409making nodes ``invisible'' by arranging for @var{pretty-printer}
5410to do nothing for those nodes.
5411
5412An ewoc maintains its text in the buffer that is current when
5413you create it, so switch to the intended buffer before calling
5414@code{ewoc-create}.
5415@end defun
5416
5417@defun ewoc-buffer ewoc
5418This returns the buffer where @var{ewoc} maintains its text.
5419@end defun
5420
5421@defun ewoc-get-hf ewoc
5422This returns a cons cell @code{(@var{header} . @var{footer})}
5423made from @var{ewoc}'s header and footer.
5424@end defun
5425
5426@defun ewoc-set-hf ewoc header footer
5427This sets the header and footer of @var{ewoc} to the strings
5428@var{header} and @var{footer}, respectively.
5429@end defun
5430
5431@defun ewoc-enter-first ewoc data
5432@defunx ewoc-enter-last ewoc data
5433These add a new node encapsulating @var{data}, putting it, respectively,
5434at the beginning or end of @var{ewoc}'s chain of nodes.
5435@end defun
5436
5437@defun ewoc-enter-before ewoc node data
5438@defunx ewoc-enter-after ewoc node data
5439These add a new node encapsulating @var{data}, adding it to
5440@var{ewoc} before or after @var{node}, respectively.
5441@end defun
5442
5443@defun ewoc-prev ewoc node
5444@defunx ewoc-next ewoc node
5445These return, respectively, the previous node and the next node of @var{node}
5446in @var{ewoc}.
5447@end defun
5448
5449@defun ewoc-nth ewoc n
5450This returns the node in @var{ewoc} found at zero-based index @var{n}.
5451A negative @var{n} means count from the end. @code{ewoc-nth} returns
5452@code{nil} if @var{n} is out of range.
5453@end defun
5454
5455@defun ewoc-data node
5456This extracts the data encapsulated by @var{node} and returns it.
5457@end defun
5458
5459@defun ewoc-set-data node data
5460This sets the data encapsulated by @var{node} to @var{data}.
5461@end defun
5462
5463@defun ewoc-locate ewoc &optional pos guess
5464This determines the node in @var{ewoc} which contains point (or
5465@var{pos} if specified), and returns that node. If @var{ewoc} has no
5466nodes, it returns @code{nil}. If @var{pos} is before the first node,
5467it returns the first node; if @var{pos} is after the last node, it returns
5468the last node. The optional third arg @var{guess}
5469should be a node that is likely to be near @var{pos}; this doesn't
5470alter the result, but makes the function run faster.
5471@end defun
5472
5473@defun ewoc-location node
5474This returns the start position of @var{node}.
5475@end defun
5476
5477@defun ewoc-goto-prev ewoc arg
5478@defunx ewoc-goto-next ewoc arg
5479These move point to the previous or next, respectively, @var{arg}th node
5480in @var{ewoc}. @code{ewoc-goto-prev} does not move if it is already at
5481the first node or if @var{ewoc} is empty, whereas @code{ewoc-goto-next}
5482moves past the last node, returning @code{nil}. Excepting this special
5483case, these functions return the node moved to.
5484@end defun
5485
5486@defun ewoc-goto-node ewoc node
5487This moves point to the start of @var{node} in @var{ewoc}.
5488@end defun
5489
5490@defun ewoc-refresh ewoc
5491This function regenerates the text of @var{ewoc}. It works by
5492deleting the text between the header and the footer, i.e., all the
5493data elements' representations, and then calling the pretty-printer
5494function for each node, one by one, in order.
5495@end defun
5496
5497@defun ewoc-invalidate ewoc &rest nodes
5498This is similar to @code{ewoc-refresh}, except that only @var{nodes} in
5499@var{ewoc} are updated instead of the entire set.
5500@end defun
5501
5502@defun ewoc-delete ewoc &rest nodes
5503This deletes each node in @var{nodes} from @var{ewoc}.
5504@end defun
5505
5506@defun ewoc-filter ewoc predicate &rest args
5507This calls @var{predicate} for each data element in @var{ewoc} and
5508deletes those nodes for which @var{predicate} returns @code{nil}.
5509Any @var{args} are passed to @var{predicate}.
5510@end defun
5511
5512@defun ewoc-collect ewoc predicate &rest args
5513This calls @var{predicate} for each data element in @var{ewoc}
5514and returns a list of those elements for which @var{predicate}
5515returns non-@code{nil}. The elements in the list are ordered
5516as in the buffer. Any @var{args} are passed to @var{predicate}.
5517@end defun
5518
5519@defun ewoc-map map-function ewoc &rest args
5520This calls @var{map-function} for each data element in @var{ewoc} and
5521updates those nodes for which @var{map-function} returns non-@code{nil}.
5522Any @var{args} are passed to @var{map-function}.
5523@end defun
5524
5525@node Abstract Display Example
5526@subsection Abstract Display Example
5527
5528 Here is a simple example using functions of the ewoc package to
16152b76 5529implement a ``color components display'', an area in a buffer that
b8d4c8d0
GM
5530represents a vector of three integers (itself representing a 24-bit RGB
5531value) in various ways.
5532
5533@example
5534(setq colorcomp-ewoc nil
5535 colorcomp-data nil
5536 colorcomp-mode-map nil
5537 colorcomp-labels ["Red" "Green" "Blue"])
5538
5539(defun colorcomp-pp (data)
5540 (if data
5541 (let ((comp (aref colorcomp-data data)))
5542 (insert (aref colorcomp-labels data) "\t: #x"
5543 (format "%02X" comp) " "
5544 (make-string (ash comp -2) ?#) "\n"))
5545 (let ((cstr (format "#%02X%02X%02X"
5546 (aref colorcomp-data 0)
5547 (aref colorcomp-data 1)
5548 (aref colorcomp-data 2)))
5549 (samp " (sample text) "))
5550 (insert "Color\t: "
049bcbcb
CY
5551 (propertize samp 'face
5552 `(foreground-color . ,cstr))
5553 (propertize samp 'face
5554 `(background-color . ,cstr))
b8d4c8d0
GM
5555 "\n"))))
5556
5557(defun colorcomp (color)
5558 "Allow fiddling with COLOR in a new buffer.
5559The buffer is in Color Components mode."
5560 (interactive "sColor (name or #RGB or #RRGGBB): ")
5561 (when (string= "" color)
5562 (setq color "green"))
5563 (unless (color-values color)
5564 (error "No such color: %S" color))
5565 (switch-to-buffer
5566 (generate-new-buffer (format "originally: %s" color)))
5567 (kill-all-local-variables)
5568 (setq major-mode 'colorcomp-mode
5569 mode-name "Color Components")
5570 (use-local-map colorcomp-mode-map)
5571 (erase-buffer)
5572 (buffer-disable-undo)
5573 (let ((data (apply 'vector (mapcar (lambda (n) (ash n -8))
5574 (color-values color))))
5575 (ewoc (ewoc-create 'colorcomp-pp
5576 "\nColor Components\n\n"
5577 (substitute-command-keys
5578 "\n\\@{colorcomp-mode-map@}"))))
5579 (set (make-local-variable 'colorcomp-data) data)
5580 (set (make-local-variable 'colorcomp-ewoc) ewoc)
5581 (ewoc-enter-last ewoc 0)
5582 (ewoc-enter-last ewoc 1)
5583 (ewoc-enter-last ewoc 2)
5584 (ewoc-enter-last ewoc nil)))
5585@end example
5586
5587@cindex controller part, model/view/controller
5588 This example can be extended to be a ``color selection widget'' (in
5589other words, the controller part of the ``model/view/controller''
5590design paradigm) by defining commands to modify @code{colorcomp-data}
5591and to ``finish'' the selection process, and a keymap to tie it all
5592together conveniently.
5593
5594@smallexample
5595(defun colorcomp-mod (index limit delta)
5596 (let ((cur (aref colorcomp-data index)))
5597 (unless (= limit cur)
5598 (aset colorcomp-data index (+ cur delta)))
5599 (ewoc-invalidate
5600 colorcomp-ewoc
5601 (ewoc-nth colorcomp-ewoc index)
5602 (ewoc-nth colorcomp-ewoc -1))))
5603
5604(defun colorcomp-R-more () (interactive) (colorcomp-mod 0 255 1))
5605(defun colorcomp-G-more () (interactive) (colorcomp-mod 1 255 1))
5606(defun colorcomp-B-more () (interactive) (colorcomp-mod 2 255 1))
5607(defun colorcomp-R-less () (interactive) (colorcomp-mod 0 0 -1))
5608(defun colorcomp-G-less () (interactive) (colorcomp-mod 1 0 -1))
5609(defun colorcomp-B-less () (interactive) (colorcomp-mod 2 0 -1))
5610
5611(defun colorcomp-copy-as-kill-and-exit ()
5612 "Copy the color components into the kill ring and kill the buffer.
5613The string is formatted #RRGGBB (hash followed by six hex digits)."
5614 (interactive)
5615 (kill-new (format "#%02X%02X%02X"
5616 (aref colorcomp-data 0)
5617 (aref colorcomp-data 1)
5618 (aref colorcomp-data 2)))
5619 (kill-buffer nil))
5620
5621(setq colorcomp-mode-map
5622 (let ((m (make-sparse-keymap)))
5623 (suppress-keymap m)
5624 (define-key m "i" 'colorcomp-R-less)
5625 (define-key m "o" 'colorcomp-R-more)
5626 (define-key m "k" 'colorcomp-G-less)
5627 (define-key m "l" 'colorcomp-G-more)
5628 (define-key m "," 'colorcomp-B-less)
5629 (define-key m "." 'colorcomp-B-more)
5630 (define-key m " " 'colorcomp-copy-as-kill-and-exit)
5631 m))
5632@end smallexample
5633
5634Note that we never modify the data in each node, which is fixed when the
5635ewoc is created to be either @code{nil} or an index into the vector
5636@code{colorcomp-data}, the actual color components.
5637
5638@node Blinking
5639@section Blinking Parentheses
5640@cindex parenthesis matching
5641@cindex blinking parentheses
5642@cindex balancing parentheses
5643
5644 This section describes the mechanism by which Emacs shows a matching
5645open parenthesis when the user inserts a close parenthesis.
5646
5647@defvar blink-paren-function
5648The value of this variable should be a function (of no arguments) to
5649be called whenever a character with close parenthesis syntax is inserted.
5650The value of @code{blink-paren-function} may be @code{nil}, in which
5651case nothing is done.
5652@end defvar
5653
5654@defopt blink-matching-paren
5655If this variable is @code{nil}, then @code{blink-matching-open} does
5656nothing.
5657@end defopt
5658
5659@defopt blink-matching-paren-distance
5660This variable specifies the maximum distance to scan for a matching
5661parenthesis before giving up.
5662@end defopt
5663
5664@defopt blink-matching-delay
5665This variable specifies the number of seconds for the cursor to remain
5666at the matching parenthesis. A fraction of a second often gives
5667good results, but the default is 1, which works on all systems.
5668@end defopt
5669
5670@deffn Command blink-matching-open
5671This function is the default value of @code{blink-paren-function}. It
5672assumes that point follows a character with close parenthesis syntax and
5673moves the cursor momentarily to the matching opening character. If that
5674character is not already on the screen, it displays the character's
5675context in the echo area. To avoid long delays, this function does not
5676search farther than @code{blink-matching-paren-distance} characters.
5677
5678Here is an example of calling this function explicitly.
5679
5680@smallexample
5681@group
5682(defun interactive-blink-matching-open ()
b8d4c8d0
GM
5683 "Indicate momentarily the start of sexp before point."
5684 (interactive)
5685@end group
5686@group
5687 (let ((blink-matching-paren-distance
5688 (buffer-size))
5689 (blink-matching-paren t))
5690 (blink-matching-open)))
5691@end group
5692@end smallexample
5693@end deffn
5694
9a69676a
CY
5695@node Character Display
5696@section Character Display
5697
5319014e
CY
5698 This section describes how characters are actually displayed by
5699Emacs. Typically, a character is displayed as a @dfn{glyph} (a
5700graphical symbol which occupies one character position on the screen),
5701whose appearance corresponds to the character itself. For example,
5702the character @samp{a} (character code 97) is displayed as @samp{a}.
5703Some characters, however, are displayed specially. For example, the
9a69676a
CY
5704formfeed character (character code 12) is usually displayed as a
5705sequence of two glyphs, @samp{^L}, while the newline character
5706(character code 10) starts a new screen line.
5707
5708 You can modify how each character is displayed by defining a
5709@dfn{display table}, which maps each character code into a sequence of
5319014e 5710glyphs. @xref{Display Tables}.
9a69676a
CY
5711
5712@menu
5713* Usual Display:: The usual conventions for displaying characters.
5714* Display Tables:: What a display table consists of.
5715* Active Display Table:: How Emacs selects a display table to use.
5716* Glyphs:: How to define a glyph, and what glyphs mean.
5717* Glyphless Chars:: How glyphless characters are drawn.
5718@end menu
5719
b8d4c8d0 5720@node Usual Display
9a69676a 5721@subsection Usual Display Conventions
b8d4c8d0 5722
5319014e
CY
5723 Here are the conventions for displaying each character code (in the
5724absence of a display table, which can override these
9a69676a
CY
5725@iftex
5726conventions).
5727@end iftex
5728@ifnottex
5729conventions; @pxref{Display Tables}).
5730@end ifnottex
b8d4c8d0 5731
9a69676a 5732@cindex printable ASCII characters
b8d4c8d0
GM
5733@itemize @bullet
5734@item
9a69676a
CY
5735The @dfn{printable @acronym{ASCII} characters}, character codes 32
5736through 126 (consisting of numerals, English letters, and symbols like
5319014e 5737@samp{#}) are displayed literally.
b8d4c8d0
GM
5738
5739@item
9a69676a
CY
5740The tab character (character code 9) displays as whitespace stretching
5741up to the next tab stop column. @xref{Text Display,,, emacs, The GNU
5742Emacs Manual}. The variable @code{tab-width} controls the number of
5743spaces per tab stop (see below).
b8d4c8d0
GM
5744
5745@item
5319014e
CY
5746The newline character (character code 10) has a special effect: it
5747ends the preceding line and starts a new line.
b8d4c8d0 5748
9a69676a 5749@cindex ASCII control characters
b8d4c8d0 5750@item
9a69676a
CY
5751The non-printable @dfn{@acronym{ASCII} control characters}---character
5752codes 0 through 31, as well as the @key{DEL} character (character code
5753127)---display in one of two ways according to the variable
5754@code{ctl-arrow}. If this variable is non-@code{nil} (the default),
5755these characters are displayed as sequences of two glyphs, where the
5756first glyph is @samp{^} (a display table can specify a glyph to use
5757instead of @samp{^}); e.g.@: the @key{DEL} character is displayed as
5758@samp{^?}.
5759
5760If @code{ctl-arrow} is @code{nil}, these characters are displayed as
5761octal escapes (see below).
5762
5763This rule also applies to carriage return (character code 13), if that
5764character appears in the buffer. But carriage returns usually do not
5765appear in buffer text; they are eliminated as part of end-of-line
5766conversion (@pxref{Coding System Basics}).
a3dcc84e
EZ
5767
5768@cindex octal escapes
b8d4c8d0 5769@item
9a69676a
CY
5770@dfn{Raw bytes} are non-@acronym{ASCII} characters with codes 128
5771through 255 (@pxref{Text Representations}). These characters display
5772as @dfn{octal escapes}: sequences of four glyphs, where the first
5773glyph is the @acronym{ASCII} code for @samp{\}, and the others are
5774digit characters representing the character code in octal. (A display
5775table can specify a glyph to use instead of @samp{\}.)
b8d4c8d0
GM
5776
5777@item
9a69676a
CY
5778Each non-@acronym{ASCII} character with code above 255 is displayed
5779literally, if the terminal supports it. If the terminal does not
5780support it, the character is said to be @dfn{glyphless}, and it is
5781usually displayed using a placeholder glyph. For example, if a
5782graphical terminal has no font for a character, Emacs usually displays
5783a box containing the character code in hexadecimal. @xref{Glyphless
5784Chars}.
b8d4c8d0
GM
5785@end itemize
5786
9a69676a 5787 The above display conventions apply even when there is a display
b8d4c8d0
GM
5788table, for any character whose entry in the active display table is
5789@code{nil}. Thus, when you set up a display table, you need only
5790specify the characters for which you want special behavior.
5791
9a69676a
CY
5792 The following variables affect how certain characters are displayed
5793on the screen. Since they change the number of columns the characters
5794occupy, they also affect the indentation functions. They also affect
b8d4c8d0
GM
5795how the mode line is displayed; if you want to force redisplay of the
5796mode line using the new values, call the function
5797@code{force-mode-line-update} (@pxref{Mode Line Format}).
5798
5799@defopt ctl-arrow
5800@cindex control characters in display
5801This buffer-local variable controls how control characters are
5802displayed. If it is non-@code{nil}, they are displayed as a caret
5803followed by the character: @samp{^A}. If it is @code{nil}, they are
a3dcc84e
EZ
5804displayed as octal escapes: a backslash followed by three octal
5805digits, as in @samp{\001}.
b8d4c8d0
GM
5806@end defopt
5807
b8d4c8d0
GM
5808@defopt tab-width
5809The value of this buffer-local variable is the spacing between tab
5810stops used for displaying tab characters in Emacs buffers. The value
5811is in units of columns, and the default is 8. Note that this feature
5812is completely independent of the user-settable tab stops used by the
5813command @code{tab-to-tab-stop}. @xref{Indent Tabs}.
5814@end defopt
5815
5816@node Display Tables
9a69676a 5817@subsection Display Tables
b8d4c8d0
GM
5818
5819@cindex display table
9a69676a
CY
5820 A display table is a special-purpose char-table
5821(@pxref{Char-Tables}), with @code{display-table} as its subtype, which
5822is used to override the usual character display conventions. This
5823section describes how to make, inspect, and assign elements to a
5824display table object.
b8d4c8d0
GM
5825
5826@defun make-display-table
5827This creates and returns a display table. The table initially has
5828@code{nil} in all elements.
5829@end defun
5830
5831 The ordinary elements of the display table are indexed by character
5832codes; the element at index @var{c} says how to display the character
9a69676a
CY
5833code @var{c}. The value should be @code{nil} (which means to display
5834the character @var{c} according to the usual display conventions;
5835@pxref{Usual Display}), or a vector of glyph codes (which means to
5836display the character @var{c} as those glyphs; @pxref{Glyphs}).
b8d4c8d0
GM
5837
5838 @strong{Warning:} if you use the display table to change the display
5839of newline characters, the whole buffer will be displayed as one long
16152b76 5840``line''.
b8d4c8d0
GM
5841
5842 The display table also has six ``extra slots'' which serve special
5843purposes. Here is a table of their meanings; @code{nil} in any slot
5844means to use the default for that slot, as stated below.
5845
5846@table @asis
5847@item 0
5848The glyph for the end of a truncated screen line (the default for this
5849is @samp{$}). @xref{Glyphs}. On graphical terminals, Emacs uses
5850arrows in the fringes to indicate truncation, so the display table has
5851no effect.
5852
5853@item 1
5854The glyph for the end of a continued line (the default is @samp{\}).
5855On graphical terminals, Emacs uses curved arrows in the fringes to
5856indicate continuation, so the display table has no effect.
5857
5858@item 2
5859The glyph for indicating a character displayed as an octal character
5860code (the default is @samp{\}).
5861
5862@item 3
5863The glyph for indicating a control character (the default is @samp{^}).
5864
5865@item 4
5866A vector of glyphs for indicating the presence of invisible lines (the
5867default is @samp{...}). @xref{Selective Display}.
5868
5869@item 5
5870The glyph used to draw the border between side-by-side windows (the
5871default is @samp{|}). @xref{Splitting Windows}. This takes effect only
5872when there are no scroll bars; if scroll bars are supported and in use,
5873a scroll bar separates the two windows.
5874@end table
5875
5319014e
CY
5876 For example, here is how to construct a display table that mimics
5877the effect of setting @code{ctl-arrow} to a non-@code{nil} value
5878(@pxref{Glyphs}, for the function @code{make-glyph-code}):
b8d4c8d0
GM
5879
5880@example
5881(setq disptab (make-display-table))
9a69676a
CY
5882(dotimes (i 32)
5883 (or (= i ?\t)
5884 (= i ?\n)
5319014e
CY
5885 (aset disptab i
5886 (vector (make-glyph-code ?^ 'escape-glyph)
5887 (make-glyph-code (+ i 64) 'escape-glyph)))))
5888(aset disptab 127
5889 (vector (make-glyph-code ?^ 'escape-glyph)
5890 (make-glyph-code ?? 'escape-glyph)))))
b8d4c8d0
GM
5891@end example
5892
5893@defun display-table-slot display-table slot
5894This function returns the value of the extra slot @var{slot} of
5895@var{display-table}. The argument @var{slot} may be a number from 0 to
58965 inclusive, or a slot name (symbol). Valid symbols are
5897@code{truncation}, @code{wrap}, @code{escape}, @code{control},
5898@code{selective-display}, and @code{vertical-border}.
5899@end defun
5900
5901@defun set-display-table-slot display-table slot value
5902This function stores @var{value} in the extra slot @var{slot} of
5903@var{display-table}. The argument @var{slot} may be a number from 0 to
59045 inclusive, or a slot name (symbol). Valid symbols are
5905@code{truncation}, @code{wrap}, @code{escape}, @code{control},
5906@code{selective-display}, and @code{vertical-border}.
5907@end defun
5908
5909@defun describe-display-table display-table
5910This function displays a description of the display table
5911@var{display-table} in a help buffer.
5912@end defun
5913
5914@deffn Command describe-current-display-table
5915This command displays a description of the current display table in a
5916help buffer.
5917@end deffn
5918
5919@node Active Display Table
5920@subsection Active Display Table
5921@cindex active display table
5922
9a69676a
CY
5923 Each window can specify a display table, and so can each buffer.
5924The window's display table, if there is one, takes precedence over the
5925buffer's display table. If neither exists, Emacs tries to use the
5926standard display table; if that is @code{nil}, Emacs uses the usual
5927character display conventions (@pxref{Usual Display}).
5928
5929 Note that display tables affect how the mode line is displayed, so
5930if you want to force redisplay of the mode line using a new display
5931table, call @code{force-mode-line-update} (@pxref{Mode Line Format}).
b8d4c8d0
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5932
5933@defun window-display-table &optional window
9a69676a
CY
5934This function returns @var{window}'s display table, or @code{nil} if
5935there is none. The default for @var{window} is the selected window.
b8d4c8d0
GM
5936@end defun
5937
5938@defun set-window-display-table window table
5939This function sets the display table of @var{window} to @var{table}.
5940The argument @var{table} should be either a display table or
5941@code{nil}.
5942@end defun
5943
5944@defvar buffer-display-table
9a69676a
CY
5945This variable is automatically buffer-local in all buffers; its value
5946specifies the buffer's display table. If it is @code{nil}, there is
5947no buffer display table.
b8d4c8d0
GM
5948@end defvar
5949
5950@defvar standard-display-table
9a69676a
CY
5951The value of this variable is the standard display table, which is
5952used when Emacs is displaying a buffer in a window with neither a
5953window display table nor a buffer display table defined. Its default
5954is @code{nil}.
b8d4c8d0
GM
5955@end defvar
5956
9a69676a
CY
5957The @file{disp-table} library defines several functions for changing
5958the standard display table.
b8d4c8d0
GM
5959
5960@node Glyphs
5961@subsection Glyphs
5319014e 5962@cindex glyph
b8d4c8d0 5963
9a69676a
CY
5964 A @dfn{glyph} is a graphical symbol which occupies a single
5965character position on the screen. Each glyph is represented in Lisp
5319014e
CY
5966as a @dfn{glyph code}, which specifies a character and optionally a
5967face to display it in (@pxref{Faces}). The main use of glyph codes is
5968as the entries of display tables (@pxref{Display Tables}). The
5969following functions are used to manipulate glyph codes:
b8d4c8d0
GM
5970
5971@defun make-glyph-code char &optional face
5319014e
CY
5972This function returns a glyph code representing char @var{char} with
5973face @var{face}. If @var{face} is omitted or @code{nil}, the glyph
5974uses the default face; in that case, the glyph code is an integer. If
5975@var{face} is non-@code{nil}, the glyph code is not necessarily an
5976integer object.
b8d4c8d0
GM
5977@end defun
5978
5979@defun glyph-char glyph
5319014e 5980This function returns the character of glyph code @var{glyph}.
b8d4c8d0
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5981@end defun
5982
5983@defun glyph-face glyph
5319014e
CY
5984This function returns face of glyph code @var{glyph}, or @code{nil} if
5985@var{glyph} uses the default face.
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5986@end defun
5987
5319014e
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5988@ifnottex
5989 You can set up a @dfn{glyph table} to change how glyph codes are
5990actually displayed on text terminals. This feature is semi-obsolete;
5991use @code{glyphless-char-display} instead (@pxref{Glyphless Chars}).
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5992
5993@defvar glyph-table
5319014e
CY
5994The value of this variable, if non-@code{nil}, is the current glyph
5995table. It takes effect only on character terminals; on graphical
5996displays, all glyphs are displayed literally. The glyph table should
5997be a vector whose @var{g}th element specifies how to display glyph
5998code @var{g}, where @var{g} is the glyph code for a glyph whose face
5999is unspecified. Each element should be one of the following:
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GM
6000
6001@table @asis
b8d4c8d0 6002@item @code{nil}
5319014e 6003Display this glyph literally.
b8d4c8d0 6004
5319014e
CY
6005@item a string
6006Display this glyph by sending the specified string to the terminal.
b8d4c8d0 6007
5319014e
CY
6008@item a glyph code
6009Display the specified glyph code instead.
6010@end table
b8d4c8d0 6011
5319014e
CY
6012Any integer glyph code greater than or equal to the length of the
6013glyph table is displayed literally.
b8d4c8d0 6014@end defvar
5319014e 6015@end ifnottex
b8d4c8d0 6016
9a69676a
CY
6017@node Glyphless Chars
6018@subsection Glyphless Character Display
6019@cindex glyphless characters
6020
5319014e
CY
6021 @dfn{Glyphless characters} are characters which are displayed in a
6022special way, e.g.@: as a box containing a hexadecimal code, instead of
6023being displayed literally. These include characters which are
6024explicitly defined to be glyphless, as well as characters for which
6025there is no available font (on a graphical display), and characters
6026which cannot be encoded by the terminal's coding system (on a text
6027terminal).
9a69676a
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6028
6029@defvar glyphless-char-display
5319014e
CY
6030The value of this variable is a char-table which defines glyphless
6031characters and how they are displayed. Each entry must be one of the
6032following display methods:
9a69676a
CY
6033
6034@table @asis
5319014e
CY
6035@item @code{nil}
6036Display the character in the usual way.
6037
9a69676a
CY
6038@item @code{zero-width}
6039Don't display the character.
6040
6041@item @code{thin-space}
6042Display a thin space, 1-pixel wide on graphical displays, or
60431-character wide on text terminals.
6044
6045@item @code{empty-box}
6046Display an empty box.
6047
6048@item @code{hex-code}
6049Display a box containing the Unicode codepoint of the character, in
6050hexadecimal notation.
6051
6052@item an @acronym{ASCII} string
6053Display a box containing that string.
5319014e
CY
6054
6055@item a cons cell @code{(@var{graphical} . @var{text})}
6056Display with @var{graphical} on graphical displays, and with
6057@var{text} on text terminals. Both @var{graphical} and @var{text}
6058must be one of the display methods described above.
9a69676a
CY
6059@end table
6060
6061@noindent
5319014e
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6062The @code{thin-space}, @code{empty-box}, @code{hex-code}, and
6063@acronym{ASCII} string display methods are drawn with the
9a69676a
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6064@code{glyphless-char} face.
6065
9a69676a
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6066The char-table has one extra slot, which determines how to display any
6067character that cannot be displayed with any available font, or cannot
6068be encoded by the terminal's coding system. Its value should be one
6069of the above display methods, except @code{zero-width} or a cons cell.
5319014e
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6070
6071If a character has a non-@code{nil} entry in an active display table,
6072the display table takes effect; in this case, Emacs does not consult
6073@code{glyphless-char-display} at all.
9a69676a
CY
6074@end defvar
6075
6076@defopt glyphless-char-display-control
6077This user option provides a convenient way to set
5319014e
CY
6078@code{glyphless-char-display} for groups of similar characters. Do
6079not set its value directly from Lisp code; the value takes effect only
6080via a custom @code{:set} function (@pxref{Variable Definitions}),
6081which updates @code{glyphless-char-display}.
9a69676a
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6082
6083Its value should be an alist of elements @code{(@var{group}
6084. @var{method})}, where @var{group} is a symbol specifying a group of
6085characters, and @var{method} is a symbol specifying how to display
6086them.
6087
6088@var{group} should be one of the following:
6089
6090@table @code
6091@item c0-control
6092@acronym{ASCII} control characters @code{U+0000} to @code{U+001F},
6093excluding the newline and tab characters (normally displayed as escape
6094sequences like @samp{^A}; @pxref{Text Display,, How Text Is Displayed,
6095emacs, The GNU Emacs Manual}).
6096
6097@item c1-control
6098Non-@acronym{ASCII}, non-printing characters @code{U+0080} to
6099@code{U+009F} (normally displayed as octal escape sequences like
6100@samp{\230}).
6101
6102@item format-control
6103Characters of Unicode General Category `Cf', such as @samp{U+200E}
6104(Left-to-Right Mark), but excluding characters that have graphic
6105images, such as @samp{U+00AD} (Soft Hyphen).
6106
6107@item no-font
6108Characters for there is no suitable font, or which cannot be encoded
6109by the terminal's coding system.
6110@end table
6111
6112@c FIXME: this can also be `acronym', but that's not currently
6113@c completely implemented; it applies only to the format-control
6114@c group, and only works if the acronym is in `char-acronym-table'.
6115The @var{method} symbol should be one of @code{zero-width},
6116@code{thin-space}, @code{empty-box}, or @code{hex-code}. These have
6117the same meanings as in @code{glyphless-char-display}, above.
6118@end defopt
6119
5319014e
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6120@node Beeping
6121@section Beeping
6122@cindex bell
6123
6124 This section describes how to make Emacs ring the bell (or blink the
6125screen) to attract the user's attention. Be conservative about how
6126often you do this; frequent bells can become irritating. Also be
6127careful not to use just beeping when signaling an error is more
6128appropriate (@pxref{Errors}).
6129
6130@defun ding &optional do-not-terminate
6131@cindex keyboard macro termination
6132This function beeps, or flashes the screen (see @code{visible-bell} below).
6133It also terminates any keyboard macro currently executing unless
6134@var{do-not-terminate} is non-@code{nil}.
6135@end defun
6136
6137@defun beep &optional do-not-terminate
6138This is a synonym for @code{ding}.
6139@end defun
6140
6141@defopt visible-bell
6142This variable determines whether Emacs should flash the screen to
6143represent a bell. Non-@code{nil} means yes, @code{nil} means no.
6144This is effective on graphical displays, and on text terminals
6145provided the terminal's Termcap entry defines the visible bell
6146capability (@samp{vb}).
6147@end defopt
6148
6149@defvar ring-bell-function
6150If this is non-@code{nil}, it specifies how Emacs should ``ring the
16152b76 6151bell''. Its value should be a function of no arguments. If this is
5319014e
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6152non-@code{nil}, it takes precedence over the @code{visible-bell}
6153variable.
6154@end defvar
6155
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6156@node Window Systems
6157@section Window Systems
6158
6159 Emacs works with several window systems, most notably the X Window
16152b76 6160System. Both Emacs and X use the term ``window'', but use it
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GM
6161differently. An Emacs frame is a single window as far as X is
6162concerned; the individual Emacs windows are not known to X at all.
6163
6164@defvar window-system
c830e5ae
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6165This terminal-local variable tells Lisp programs what window system
6166Emacs is using for displaying the frame. The possible values are
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6167
6168@table @code
6169@item x
6170@cindex X Window System
77bb0476 6171Emacs is displaying the frame using X.
b8d4c8d0 6172@item w32
77bb0476 6173Emacs is displaying the frame using native MS-Windows GUI.
ca27c21b
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6174@item ns
6175Emacs is displaying the frame using the Nextstep interface (used on
6176GNUstep and Mac OS X).
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6177@item pc
6178Emacs is displaying the frame using MS-DOS direct screen writes.
b8d4c8d0 6179@item nil
77bb0476 6180Emacs is displaying the frame on a character-based terminal.
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GM
6181@end table
6182@end defvar
6183
4267d515
EZ
6184@defvar initial-window-system
6185This variable holds the value of @code{window-system} used for the
f721deda
EZ
6186first frame created by Emacs during startup. (When Emacs is invoked
6187with the @option{--daemon} option, it does not create any initial
6188frames, so @code{initial-window-system} is @code{nil}. @xref{Initial
6189Options, daemon,, emacs, The GNU Emacs Manual}.)
4267d515
EZ
6190@end defvar
6191
77bb0476
EZ
6192@defun window-system &optional frame
6193This function returns a symbol whose name tells what window system is
6194used for displaying @var{frame} (which defaults to the currently
6195selected frame). The list of possible symbols it returns is the same
6196one documented for the variable @code{window-system} above.
6197@end defun
6198
89baa1df
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6199 Do @emph{not} use @code{window-system} and
6200@code{initial-window-system} as predicates or boolean flag variables,
6201if you want to write code that works differently on text terminals and
6202graphic displays. That is because @code{window-system} is not a good
6203indicator of Emacs capabilities on a given display type. Instead, use
6204@code{display-graphic-p} or any of the other @code{display-*-p}
6205predicates described in @ref{Display Feature Testing}.
6206
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6207@defvar window-setup-hook
6208This variable is a normal hook which Emacs runs after handling the
6209initialization files. Emacs runs this hook after it has completed
6210loading your init file, the default initialization file (if
6211any), and the terminal-specific Lisp code, and running the hook
6212@code{term-setup-hook}.
6213
6214This hook is used for internal purposes: setting up communication with
6215the window system, and creating the initial window. Users should not
6216interfere with it.
6217@end defvar
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6218
6219@node Bidirectional Display
6220@section Bidirectional Display
6221@cindex bidirectional display
6222@cindex right-to-left text
6223
6224 Emacs can display text written in scripts, such as Arabic, Farsi,
5319014e
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6225and Hebrew, whose natural ordering for horizontal text display runs
6226from right to left. Furthermore, segments of Latin script and digits
6227embedded in right-to-left text are displayed left-to-right, while
6228segments of right-to-left script embedded in left-to-right text
6229(e.g.@: Arabic or Hebrew text in comments or strings in a program
6230source file) are appropriately displayed right-to-left. We call such
6231mixtures of left-to-right and right-to-left text @dfn{bidirectional
6232text}. This section describes the facilities and options for editing
6233and displaying bidirectional text.
5deb92fd
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6234
6235@cindex logical order
c094bb0c 6236@cindex reading order
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6237@cindex visual order
6238@cindex unicode bidirectional algorithm
5319014e
CY
6239@cindex bidirectional reordering
6240 Text is stored in Emacs buffers and strings in @dfn{logical} (or
6241@dfn{reading}) order, i.e.@: the order in which a human would read
6242each character. In right-to-left and bidirectional text, the order in
6243which characters are displayed on the screen (called @dfn{visual
6244order}) is not the same as logical order; the characters' screen
6245positions do not increase monotonically with string or buffer
6246position. In performing this @dfn{bidirectional reordering}, Emacs
6247follows the Unicode Bidirectional Algorithm (a.k.a.@: @acronym{UBA}),
6248which is described in Annex #9 of the Unicode standard
6249(@url{http://www.unicode.org/reports/tr9/}). Emacs provides a ``Full
6250Bidirectionality'' class implementation of the @acronym{UBA}.
5deb92fd
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6251
6252@defvar bidi-display-reordering
5319014e
CY
6253If the value of this buffer-local variable is non-@code{nil} (the
6254default), Emacs performs bidirectional reordering for display. The
6255reordering affects buffer text, as well as display strings and overlay
6256strings from text and overlay properties in the buffer (@pxref{Overlay
6257Properties}, and @pxref{Display Property}). If the value is
6258@code{nil}, Emacs does not perform bidirectional reordering in the
6259buffer.
6260
6261The default value of @code{bidi-display-reordering} controls the
6262reordering of strings which are not directly supplied by a buffer,
6263including the text displayed in mode lines (@pxref{Mode Line Format})
6264and header lines (@pxref{Header Lines}).
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6265@end defvar
6266
6267@cindex unibyte buffers, and bidi reordering
5319014e
CY
6268 Emacs never reorders the text of a unibyte buffer, even if
6269@code{bidi-display-reordering} is non-@code{nil} in the buffer. This
6270is because unibyte buffers contain raw bytes, not characters, and thus
6271lack the directionality properties required for reordering.
6272Therefore, to test whether text in a buffer will be reordered for
6273display, it is not enough to test the value of
6274@code{bidi-display-reordering} alone. The correct test is this:
5deb92fd
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6275
6276@example
6277 (if (and enable-multibyte-characters
6278 bidi-display-reordering)
6279 ;; Buffer is being reordered for display
6280 )
6281@end example
6282
5319014e
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6283 However, unibyte display and overlay strings @emph{are} reordered if
6284their parent buffer is reordered. This is because plain-@sc{ascii}
6285strings are stored by Emacs as unibyte strings. If a unibyte display
6286or overlay string includes non-@sc{ascii} characters, these characters
6287are assumed to have left-to-right direction.
5deb92fd
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6288
6289@cindex display properties, and bidi reordering of text
6290 Text covered by @code{display} text properties, by overlays with
6291@code{display} properties whose value is a string, and by any other
6292properties that replace buffer text, is treated as a single unit when
6293it is reordered for display. That is, the entire chunk of text
6294covered by these properties is reordered together. Moreover, the
5319014e 6295bidirectional properties of the characters in such a chunk of text are
5deb92fd 6296ignored, and Emacs reorders them as if they were replaced with a
c094bb0c 6297single character @code{U+FFFC}, known as the @dfn{Object Replacement
5deb92fd
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6298Character}. This means that placing a display property over a portion
6299of text may change the way that the surrounding text is reordered for
6300display. To prevent this unexpected effect, always place such
6301properties on text whose directionality is identical with text that
6302surrounds it.
6303
6304@cindex base direction of a paragraph
5319014e
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6305 Each paragraph of bidirectional text has a @dfn{base direction},
6306either right-to-left or left-to-right. Left-to-right paragraphs are
6307displayed beginning at the left margin of the window, and are
6308truncated or continued when the text reaches the right margin.
6309Right-to-left paragraphs are displayed beginning at the right margin,
6310and are continued or truncated at the left margin.
6311
6312 By default, Emacs determines the base direction of each paragraph by
6313looking at the text at its beginning. The precise method of
6314determining the base direction is specified by the @acronym{UBA}; in a
6315nutshell, the first character in a paragraph that has an explicit
6316directionality determines the base direction of the paragraph.
6317However, sometimes a buffer may need to force a certain base direction
6318for its paragraphs. For example, buffers containing program source
6319code should force all paragraphs to be displayed left-to-right. You
6320can use following variable to do this:
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6321
6322@defvar bidi-paragraph-direction
5319014e
CY
6323If the value of this buffer-local variable is the symbol
6324@code{right-to-left} or @code{left-to-right}, all paragraphs in the
6325buffer are assumed to have that specified direction. Any other value
6326is equivalent to @code{nil} (the default), which means to determine
6327the base direction of each paragraph from its contents.
c094bb0c
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6328
6329@cindex @code{prog-mode}, and @code{bidi-paragraph-direction}
5319014e
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6330Modes for program source code should set this to @code{left-to-right}.
6331Prog mode does this by default, so modes derived from Prog mode do not
6332need to set this explicitly (@pxref{Basic Major Modes}).
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6333@end defvar
6334
6335@defun current-bidi-paragraph-direction &optional buffer
6336This function returns the paragraph direction at point in the named
6337@var{buffer}. The returned value is a symbol, either
6338@code{left-to-right} or @code{right-to-left}. If @var{buffer} is
6339omitted or @code{nil}, it defaults to the current buffer. If the
6340buffer-local value of the variable @code{bidi-paragraph-direction} is
6341non-@code{nil}, the returned value will be identical to that value;
6342otherwise, the returned value reflects the paragraph direction
5980d4c6
EZ
6343determined dynamically by Emacs. For buffers whose value of
6344@code{bidi-display-reordering} is @code{nil} as well as unibyte
6345buffers, this function always returns @code{left-to-right}.
5deb92fd 6346@end defun
c094bb0c
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6347
6348@cindex layout on display, and bidirectional text
6349@cindex jumbled display of bidirectional text
6350@cindex concatenating bidirectional strings
5319014e
CY
6351 Bidirectional reordering can have surprising and unpleasant effects
6352when two strings with bidirectional content are juxtaposed in a
6353buffer, or otherwise programmatically concatenated into a string of
6354text. A typical problematic case is when a buffer consists of
6355sequences of text ``fields'' separated by whitespace or punctuation
6356characters, like Buffer Menu mode or Rmail Summary Mode. Because the
6357punctuation characters used as separators have @dfn{weak
6358directionality}, they take on the directionality of surrounding text.
6359As result, a numeric field that follows a field with bidirectional
6360content can be displayed @emph{to the left} of the preceding field,
6361messing up the expected layout. There are several ways to avoid this
6362problem:
c094bb0c
EZ
6363
6364@itemize @minus
6365@item
6366Append the special character @code{U+200E}, LEFT-TO-RIGHT MARK, or
6367@acronym{LRM}, to the end of each field that may have bidirectional
6368content, or prepend it to the beginning of the following field. The
92b71444
EZ
6369function @code{bidi-string-mark-left-to-right}, described below, comes
6370in handy for this purpose. (In a right-to-left paragraph, use
c094bb0c 6371@code{U+200F}, RIGHT-TO-LEFT MARK, or @acronym{RLM}, instead.) This
5319014e 6372is one of the solutions recommended by the UBA.
c094bb0c
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6373
6374@item
6375Include the tab character in the field separator. The tab character
5319014e
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6376plays the role of @dfn{segment separator} in bidirectional reordering,
6377causing the text on either side to be reordered separately.
0c95fcf7
EZ
6378
6379@cindex @code{space} display spec, and bidirectional text
6380@item
5319014e 6381Separate fields with a @code{display} property or overlay with a
0c95fcf7 6382property value of the form @code{(space . PROPS)} (@pxref{Specified
5319014e
CY
6383Space}). Emacs treats this display specification as a @dfn{paragraph
6384separator}, and reorders the text on either side separately.
c094bb0c
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6385@end itemize
6386
92b71444 6387@defun bidi-string-mark-left-to-right string
5319014e 6388This function returns its argument @var{string}, possibly modified,
c094bb0c
EZ
6389such that the result can be safely concatenated with another string,
6390or juxtaposed with another string in a buffer, without disrupting the
6391relative layout of this string and the next one on display. If the
6392string returned by this function is displayed as part of a
6393left-to-right paragraph, it will always appear on display to the left
6394of the text that follows it. The function works by examining the
6395characters of its argument, and if any of those characters could cause
6396reordering on display, the function appends the @acronym{LRM}
6397character to the string. The appended @acronym{LRM} character is made
5319014e
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6398invisible by giving it an @code{invisible} text property of @code{t}
6399(@pxref{Invisible Text}).
c094bb0c
EZ
6400@end defun
6401
6402 The reordering algorithm uses the bidirectional properties of the
6403characters stored as their @code{bidi-class} property
6404(@pxref{Character Properties}). Lisp programs can change these
6405properties by calling the @code{put-char-code-property} function.
6406However, doing this requires a thorough understanding of the
6407@acronym{UBA}, and is therefore not recommended. Any changes to the
6408bidirectional properties of a character have global effect: they
6409affect all Emacs frames and windows.
6410
6411 Similarly, the @code{mirroring} property is used to display the
6412appropriate mirrored character in the reordered text. Lisp programs
6413can affect the mirrored display by changing this property. Again, any
6414such changes affect all of Emacs display.