Clarify behavior of forward-comment.
[bpt/emacs.git] / lispref / commands.texi
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1@c -*-texinfo-*-
2@c This is part of the GNU Emacs Lisp Reference Manual.
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3@c Copyright (C) 1990, 1991, 1992, 1993, 1994, 1995, 1998, 1999
4@c Free Software Foundation, Inc.
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5@c See the file elisp.texi for copying conditions.
6@setfilename ../info/commands
7@node Command Loop, Keymaps, Minibuffers, Top
8@chapter Command Loop
9@cindex editor command loop
10@cindex command loop
11
12 When you run Emacs, it enters the @dfn{editor command loop} almost
13immediately. This loop reads key sequences, executes their definitions,
14and displays the results. In this chapter, we describe how these things
15are done, and the subroutines that allow Lisp programs to do them.
16
17@menu
18* Command Overview:: How the command loop reads commands.
19* Defining Commands:: Specifying how a function should read arguments.
20* Interactive Call:: Calling a command, so that it will read arguments.
21* Command Loop Info:: Variables set by the command loop for you to examine.
2468d0c0 22* Adjusting Point:: Adjustment of point after a command.
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23* Input Events:: What input looks like when you read it.
24* Reading Input:: How to read input events from the keyboard or mouse.
f9f59935 25* Special Events:: Events processed immediately and individually.
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26* Waiting:: Waiting for user input or elapsed time.
27* Quitting:: How @kbd{C-g} works. How to catch or defer quitting.
28* Prefix Command Arguments:: How the commands to set prefix args work.
29* Recursive Editing:: Entering a recursive edit,
30 and why you usually shouldn't.
31* Disabling Commands:: How the command loop handles disabled commands.
32* Command History:: How the command history is set up, and how accessed.
33* Keyboard Macros:: How keyboard macros are implemented.
34@end menu
35
36@node Command Overview
37@section Command Loop Overview
38
39 The first thing the command loop must do is read a key sequence, which
40is a sequence of events that translates into a command. It does this by
41calling the function @code{read-key-sequence}. Your Lisp code can also
42call this function (@pxref{Key Sequence Input}). Lisp programs can also
43do input at a lower level with @code{read-event} (@pxref{Reading One
44Event}) or discard pending input with @code{discard-input}
f142f62a 45(@pxref{Event Input Misc}).
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46
47 The key sequence is translated into a command through the currently
48active keymaps. @xref{Key Lookup}, for information on how this is done.
49The result should be a keyboard macro or an interactively callable
50function. If the key is @kbd{M-x}, then it reads the name of another
f142f62a 51command, which it then calls. This is done by the command
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52@code{execute-extended-command} (@pxref{Interactive Call}).
53
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54 To execute a command requires first reading the arguments for it.
55This is done by calling @code{command-execute} (@pxref{Interactive
56Call}). For commands written in Lisp, the @code{interactive}
57specification says how to read the arguments. This may use the prefix
58argument (@pxref{Prefix Command Arguments}) or may read with prompting
59in the minibuffer (@pxref{Minibuffers}). For example, the command
60@code{find-file} has an @code{interactive} specification which says to
61read a file name using the minibuffer. The command's function body does
62not use the minibuffer; if you call this command from Lisp code as a
63function, you must supply the file name string as an ordinary Lisp
64function argument.
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65
66 If the command is a string or vector (i.e., a keyboard macro) then
67@code{execute-kbd-macro} is used to execute it. You can call this
68function yourself (@pxref{Keyboard Macros}).
69
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70 To terminate the execution of a running command, type @kbd{C-g}. This
71character causes @dfn{quitting} (@pxref{Quitting}).
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72
73@defvar pre-command-hook
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74The editor command loop runs this normal hook before each command. At
75that time, @code{this-command} contains the command that is about to
76run, and @code{last-command} describes the previous command.
b22f3a19 77@xref{Hooks}.
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78@end defvar
79
80@defvar post-command-hook
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81The editor command loop runs this normal hook after each command
82(including commands terminated prematurely by quitting or by errors),
83and also when the command loop is first entered. At that time,
84@code{this-command} describes the command that just ran, and
b22f3a19 85@code{last-command} describes the command before that. @xref{Hooks}.
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86@end defvar
87
b22f3a19 88 Quitting is suppressed while running @code{pre-command-hook} and
bfe721d1 89@code{post-command-hook}. If an error happens while executing one of
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90these hooks, it terminates execution of the hook, and clears the hook
91variable to @code{nil} so as to prevent an infinite loop of errors.
b22f3a19 92
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93@node Defining Commands
94@section Defining Commands
95@cindex defining commands
96@cindex commands, defining
97@cindex functions, making them interactive
98@cindex interactive function
99
100 A Lisp function becomes a command when its body contains, at top
b22f3a19 101level, a form that calls the special form @code{interactive}. This
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102form does nothing when actually executed, but its presence serves as a
103flag to indicate that interactive calling is permitted. Its argument
104controls the reading of arguments for an interactive call.
105
106@menu
107* Using Interactive:: General rules for @code{interactive}.
108* Interactive Codes:: The standard letter-codes for reading arguments
109 in various ways.
110* Interactive Examples:: Examples of how to read interactive arguments.
111@end menu
112
113@node Using Interactive
114@subsection Using @code{interactive}
115
116 This section describes how to write the @code{interactive} form that
2842de30 117makes a Lisp function an interactively-callable command, and how to
caae20c7 118examine a commands's @code{interactive} form.
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119
120@defspec interactive arg-descriptor
121@cindex argument descriptors
122This special form declares that the function in which it appears is a
123command, and that it may therefore be called interactively (via
124@kbd{M-x} or by entering a key sequence bound to it). The argument
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125@var{arg-descriptor} declares how to compute the arguments to the
126command when the command is called interactively.
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127
128A command may be called from Lisp programs like any other function, but
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129then the caller supplies the arguments and @var{arg-descriptor} has no
130effect.
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131
132The @code{interactive} form has its effect because the command loop
133(actually, its subroutine @code{call-interactively}) scans through the
134function definition looking for it, before calling the function. Once
135the function is called, all its body forms including the
136@code{interactive} form are executed, but at this time
137@code{interactive} simply returns @code{nil} without even evaluating its
138argument.
139@end defspec
140
141There are three possibilities for the argument @var{arg-descriptor}:
142
143@itemize @bullet
144@item
145It may be omitted or @code{nil}; then the command is called with no
146arguments. This leads quickly to an error if the command requires one
147or more arguments.
148
149@item
150It may be a Lisp expression that is not a string; then it should be a
151form that is evaluated to get a list of arguments to pass to the
152command.
153@cindex argument evaluation form
154
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155If this expression reads keyboard input (this includes using the
156minibuffer), keep in mind that the integer value of point or the mark
157before reading input may be incorrect after reading input. This is
158because the current buffer may be receiving subprocess output;
159if subprocess output arrives while the command is waiting for input,
160it could relocate point and the mark.
161
162Here's an example of what @emph{not} to do:
163
164@smallexample
165(interactive
166 (list (region-beginning) (region-end)
167 (read-string "Foo: " nil 'my-history)))
168@end smallexample
169
170@noindent
171Here's how to avoid the problem, by examining point and the mark only
172after reading the keyboard input:
173
174@smallexample
175(interactive
176 (let ((string (read-string "Foo: " nil 'my-history)))
177 (list (region-beginning) (region-end) string)))
178@end smallexample
179
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180@item
181@cindex argument prompt
182It may be a string; then its contents should consist of a code character
183followed by a prompt (which some code characters use and some ignore).
184The prompt ends either with the end of the string or with a newline.
185Here is a simple example:
186
187@smallexample
188(interactive "bFrobnicate buffer: ")
189@end smallexample
190
191@noindent
192The code letter @samp{b} says to read the name of an existing buffer,
193with completion. The buffer name is the sole argument passed to the
194command. The rest of the string is a prompt.
195
196If there is a newline character in the string, it terminates the prompt.
197If the string does not end there, then the rest of the string should
198contain another code character and prompt, specifying another argument.
199You can specify any number of arguments in this way.
200
201@c Emacs 19 feature
202The prompt string can use @samp{%} to include previous argument values
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203(starting with the first argument) in the prompt. This is done using
204@code{format} (@pxref{Formatting Strings}). For example, here is how
205you could read the name of an existing buffer followed by a new name to
206give to that buffer:
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207
208@smallexample
209@group
210(interactive "bBuffer to rename: \nsRename buffer %s to: ")
211@end group
212@end smallexample
213
caae20c7 214@cindex @samp{*} in @code{interactive}
f142f62a 215@cindex read-only buffers in interactive
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216If the first character in the string is @samp{*}, then an error is
217signaled if the buffer is read-only.
218
caae20c7 219@cindex @samp{@@} in @code{interactive}
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220@c Emacs 19 feature
221If the first character in the string is @samp{@@}, and if the key
222sequence used to invoke the command includes any mouse events, then
223the window associated with the first of those events is selected
224before the command is run.
225
226You can use @samp{*} and @samp{@@} together; the order does not matter.
227Actual reading of arguments is controlled by the rest of the prompt
228string (starting with the first character that is not @samp{*} or
229@samp{@@}).
230@end itemize
231
caae20c7 232@cindex examining the @code{interactive} form
2842de30 233@defun interactive-form function
caae20c7 234This function returns the @code{interactive} form of @var{function}. If
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235@var{function} is a command (@pxref{Interactive Call}), the value is a
236list of the form @code{(interactive @var{spec})}, where @var{spec} is
237the descriptor specification used by the command's @code{interactive}
238form to compute the function's arguments (@pxref{Using Interactive}).
239If @var{function} is not a command, @code{interactive-form} returns
240@code{nil}.
241@end defun
242
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243@node Interactive Codes
244@comment node-name, next, previous, up
245@subsection Code Characters for @code{interactive}
246@cindex interactive code description
247@cindex description for interactive codes
248@cindex codes, interactive, description of
249@cindex characters for interactive codes
250
251 The code character descriptions below contain a number of key words,
252defined here as follows:
253
254@table @b
255@item Completion
256@cindex interactive completion
257Provide completion. @key{TAB}, @key{SPC}, and @key{RET} perform name
258completion because the argument is read using @code{completing-read}
259(@pxref{Completion}). @kbd{?} displays a list of possible completions.
260
261@item Existing
262Require the name of an existing object. An invalid name is not
263accepted; the commands to exit the minibuffer do not exit if the current
264input is not valid.
265
266@item Default
267@cindex default argument string
268A default value of some sort is used if the user enters no text in the
269minibuffer. The default depends on the code character.
270
271@item No I/O
272This code letter computes an argument without reading any input.
273Therefore, it does not use a prompt string, and any prompt string you
274supply is ignored.
275
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276Even though the code letter doesn't use a prompt string, you must follow
277it with a newline if it is not the last code character in the string.
278
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279@item Prompt
280A prompt immediately follows the code character. The prompt ends either
281with the end of the string or with a newline.
282
283@item Special
284This code character is meaningful only at the beginning of the
285interactive string, and it does not look for a prompt or a newline.
286It is a single, isolated character.
287@end table
288
289@cindex reading interactive arguments
290 Here are the code character descriptions for use with @code{interactive}:
291
292@table @samp
293@item *
294Signal an error if the current buffer is read-only. Special.
295
296@item @@
297Select the window mentioned in the first mouse event in the key
298sequence that invoked this command. Special.
299
300@item a
b22f3a19 301A function name (i.e., a symbol satisfying @code{fboundp}). Existing,
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302Completion, Prompt.
303
304@item b
305The name of an existing buffer. By default, uses the name of the
306current buffer (@pxref{Buffers}). Existing, Completion, Default,
307Prompt.
308
309@item B
310A buffer name. The buffer need not exist. By default, uses the name of
311a recently used buffer other than the current buffer. Completion,
b22f3a19 312Default, Prompt.
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313
314@item c
315A character. The cursor does not move into the echo area. Prompt.
316
317@item C
318A command name (i.e., a symbol satisfying @code{commandp}). Existing,
319Completion, Prompt.
320
321@item d
322@cindex position argument
f142f62a 323The position of point, as an integer (@pxref{Point}). No I/O.
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324
325@item D
326A directory name. The default is the current default directory of the
327current buffer, @code{default-directory} (@pxref{System Environment}).
328Existing, Completion, Default, Prompt.
329
330@item e
331The first or next mouse event in the key sequence that invoked the command.
b22f3a19 332More precisely, @samp{e} gets events that are lists, so you can look at
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333the data in the lists. @xref{Input Events}. No I/O.
334
335You can use @samp{e} more than once in a single command's interactive
b22f3a19 336specification. If the key sequence that invoked the command has
f142f62a 337@var{n} events that are lists, the @var{n}th @samp{e} provides the
b22f3a19 338@var{n}th such event. Events that are not lists, such as function keys
8241495d 339and @sc{ascii} characters, do not count where @samp{e} is concerned.
8db970a4 340
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341@item f
342A file name of an existing file (@pxref{File Names}). The default
343directory is @code{default-directory}. Existing, Completion, Default,
344Prompt.
345
346@item F
347A file name. The file need not exist. Completion, Default, Prompt.
348
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349@item i
350An irrelevant argument. This code always supplies @code{nil} as
351the argument's value. No I/O.
352
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353@item k
354A key sequence (@pxref{Keymap Terminology}). This keeps reading events
355until a command (or undefined command) is found in the current key
356maps. The key sequence argument is represented as a string or vector.
357The cursor does not move into the echo area. Prompt.
358
359This kind of input is used by commands such as @code{describe-key} and
360@code{global-set-key}.
361
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362@item K
363A key sequence, whose definition you intend to change. This works like
364@samp{k}, except that it suppresses, for the last input event in the key
365sequence, the conversions that are normally used (when necessary) to
366convert an undefined key into a defined one.
367
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368@item m
369@cindex marker argument
f142f62a 370The position of the mark, as an integer. No I/O.
8db970a4 371
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372@item M
373Arbitrary text, read in the minibuffer using the current buffer's input
374method, and returned as a string (@pxref{Input Methods,,, emacs, The GNU
375Emacs Manual}). Prompt.
376
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377@item n
378A number read with the minibuffer. If the input is not a number, the
379user is asked to try again. The prefix argument, if any, is not used.
380Prompt.
381
382@item N
383@cindex raw prefix argument usage
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384The numeric prefix argument; but if there is no prefix argument, read a
385number as with @kbd{n}. Requires a number. @xref{Prefix Command
b22f3a19 386Arguments}. Prompt.
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387
388@item p
389@cindex numeric prefix argument usage
390The numeric prefix argument. (Note that this @samp{p} is lower case.)
b22f3a19 391No I/O.
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392
393@item P
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394The raw prefix argument. (Note that this @samp{P} is upper case.) No
395I/O.
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396
397@item r
398@cindex region argument
399Point and the mark, as two numeric arguments, smallest first. This is
400the only code letter that specifies two successive arguments rather than
401one. No I/O.
402
403@item s
404Arbitrary text, read in the minibuffer and returned as a string
405(@pxref{Text from Minibuffer}). Terminate the input with either
969fe9b5 406@kbd{C-j} or @key{RET}. (@kbd{C-q} may be used to include either of
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407these characters in the input.) Prompt.
408
409@item S
410An interned symbol whose name is read in the minibuffer. Any whitespace
411character terminates the input. (Use @kbd{C-q} to include whitespace in
412the string.) Other characters that normally terminate a symbol (e.g.,
413parentheses and brackets) do not do so here. Prompt.
414
415@item v
416A variable declared to be a user option (i.e., satisfying the predicate
417@code{user-variable-p}). @xref{High-Level Completion}. Existing,
418Completion, Prompt.
419
420@item x
b22f3a19 421A Lisp object, specified with its read syntax, terminated with a
969fe9b5 422@kbd{C-j} or @key{RET}. The object is not evaluated. @xref{Object from
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423Minibuffer}. Prompt.
424
425@item X
426@cindex evaluated expression argument
427A Lisp form is read as with @kbd{x}, but then evaluated so that its
428value becomes the argument for the command. Prompt.
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429
430@item z
431A coding system name (a symbol). If the user enters null input, the
432argument value is @code{nil}. @xref{Coding Systems}. Completion,
433Existing, Prompt.
434
435@item Z
436A coding system name (a symbol)---but only if this command has a prefix
437argument. With no prefix argument, @samp{Z} provides @code{nil} as the
438argument value. Completion, Existing, Prompt.
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439@end table
440
441@node Interactive Examples
442@comment node-name, next, previous, up
443@subsection Examples of Using @code{interactive}
444@cindex examples of using @code{interactive}
445@cindex @code{interactive}, examples of using
446
447 Here are some examples of @code{interactive}:
448
449@example
450@group
451(defun foo1 () ; @r{@code{foo1} takes no arguments,}
452 (interactive) ; @r{just moves forward two words.}
453 (forward-word 2))
454 @result{} foo1
455@end group
456
457@group
458(defun foo2 (n) ; @r{@code{foo2} takes one argument,}
459 (interactive "p") ; @r{which is the numeric prefix.}
460 (forward-word (* 2 n)))
461 @result{} foo2
462@end group
463
464@group
465(defun foo3 (n) ; @r{@code{foo3} takes one argument,}
466 (interactive "nCount:") ; @r{which is read with the Minibuffer.}
467 (forward-word (* 2 n)))
468 @result{} foo3
469@end group
470
471@group
472(defun three-b (b1 b2 b3)
473 "Select three existing buffers.
474Put them into three windows, selecting the last one."
475@end group
476 (interactive "bBuffer1:\nbBuffer2:\nbBuffer3:")
477 (delete-other-windows)
478 (split-window (selected-window) 8)
479 (switch-to-buffer b1)
480 (other-window 1)
481 (split-window (selected-window) 8)
482 (switch-to-buffer b2)
483 (other-window 1)
484 (switch-to-buffer b3))
485 @result{} three-b
486@group
487(three-b "*scratch*" "declarations.texi" "*mail*")
488 @result{} nil
489@end group
490@end example
491
492@node Interactive Call
493@section Interactive Call
494@cindex interactive call
495
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496 After the command loop has translated a key sequence into a command it
497invokes that command using the function @code{command-execute}. If the
498command is a function, @code{command-execute} calls
499@code{call-interactively}, which reads the arguments and calls the
500command. You can also call these functions yourself.
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501
502@defun commandp object
503Returns @code{t} if @var{object} is suitable for calling interactively;
504that is, if @var{object} is a command. Otherwise, returns @code{nil}.
505
506The interactively callable objects include strings and vectors (treated
507as keyboard macros), lambda expressions that contain a top-level call to
bfe721d1 508@code{interactive}, byte-code function objects made from such lambda
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509expressions, autoload objects that are declared as interactive
510(non-@code{nil} fourth argument to @code{autoload}), and some of the
511primitive functions.
8db970a4 512
969fe9b5 513A symbol satisfies @code{commandp} if its function definition satisfies
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514@code{commandp}.
515
516Keys and keymaps are not commands. Rather, they are used to look up
517commands (@pxref{Keymaps}).
518
519See @code{documentation} in @ref{Accessing Documentation}, for a
520realistic example of using @code{commandp}.
521@end defun
522
f9f59935 523@defun call-interactively command &optional record-flag keys
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524This function calls the interactively callable function @var{command},
525reading arguments according to its interactive calling specifications.
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526An error is signaled if @var{command} is not a function or if it cannot
527be called interactively (i.e., is not a command). Note that keyboard
528macros (strings and vectors) are not accepted, even though they are
529considered commands, because they are not functions.
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530
531@cindex record command history
532If @var{record-flag} is non-@code{nil}, then this command and its
533arguments are unconditionally added to the list @code{command-history}.
534Otherwise, the command is added only if it uses the minibuffer to read
535an argument. @xref{Command History}.
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536
537The argument @var{keys}, if given, specifies the sequence of events to
969fe9b5 538supply if the command inquires which events were used to invoke it.
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539@end defun
540
79ddc9c9 541@defun command-execute command &optional record-flag keys special
8db970a4 542@cindex keyboard macro execution
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543This function executes @var{command}. The argument @var{command} must
544satisfy the @code{commandp} predicate; i.e., it must be an interactively
545callable function or a keyboard macro.
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546
547A string or vector as @var{command} is executed with
548@code{execute-kbd-macro}. A function is passed to
549@code{call-interactively}, along with the optional @var{record-flag}.
550
551A symbol is handled by using its function definition in its place. A
552symbol with an @code{autoload} definition counts as a command if it was
553declared to stand for an interactively callable function. Such a
554definition is handled by loading the specified library and then
555rechecking the definition of the symbol.
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556
557The argument @var{keys}, if given, specifies the sequence of events to
969fe9b5 558supply if the command inquires which events were used to invoke it.
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559
560The argument @var{special}, if given, means to ignore the prefix
561argument and not clear it. This is used for executing special events
562(@pxref{Special Events}).
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563@end defun
564
565@deffn Command execute-extended-command prefix-argument
566@cindex read command name
567This function reads a command name from the minibuffer using
568@code{completing-read} (@pxref{Completion}). Then it uses
569@code{command-execute} to call the specified command. Whatever that
570command returns becomes the value of @code{execute-extended-command}.
571
572@cindex execute with prefix argument
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573If the command asks for a prefix argument, it receives the value
574@var{prefix-argument}. If @code{execute-extended-command} is called
575interactively, the current raw prefix argument is used for
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576@var{prefix-argument}, and thus passed on to whatever command is run.
577
578@c !!! Should this be @kindex?
579@cindex @kbd{M-x}
580@code{execute-extended-command} is the normal definition of @kbd{M-x},
581so it uses the string @w{@samp{M-x }} as a prompt. (It would be better
582to take the prompt from the events used to invoke
583@code{execute-extended-command}, but that is painful to implement.) A
584description of the value of the prefix argument, if any, also becomes
585part of the prompt.
586
587@example
588@group
589(execute-extended-command 1)
590---------- Buffer: Minibuffer ----------
b22f3a19 5911 M-x forward-word RET
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592---------- Buffer: Minibuffer ----------
593 @result{} t
594@end group
595@end example
596@end deffn
597
598@defun interactive-p
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599This function returns @code{t} if the containing function (the one whose
600code includes the call to @code{interactive-p}) was called
601interactively, with the function @code{call-interactively}. (It makes
602no difference whether @code{call-interactively} was called from Lisp or
603directly from the editor command loop.) If the containing function was
604called by Lisp evaluation (or with @code{apply} or @code{funcall}), then
605it was not called interactively.
969fe9b5 606@end defun
8db970a4 607
969fe9b5 608 The most common use of @code{interactive-p} is for deciding whether to
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609print an informative message. As a special exception,
610@code{interactive-p} returns @code{nil} whenever a keyboard macro is
611being run. This is to suppress the informative messages and speed
612execution of the macro.
613
969fe9b5 614 For example:
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615
616@example
617@group
618(defun foo ()
619 (interactive)
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620 (when (interactive-p)
621 (message "foo")))
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622 @result{} foo
623@end group
624
625@group
626(defun bar ()
627 (interactive)
628 (setq foobar (list (foo) (interactive-p))))
629 @result{} bar
630@end group
631
632@group
633;; @r{Type @kbd{M-x foo}.}
634 @print{} foo
635@end group
636
637@group
638;; @r{Type @kbd{M-x bar}.}
639;; @r{This does not print anything.}
640@end group
641
642@group
643foobar
644 @result{} (nil t)
645@end group
646@end example
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647
648 The other way to do this sort of job is to make the command take an
649argument @code{print-message} which should be non-@code{nil} in an
650interactive call, and use the @code{interactive} spec to make sure it is
651non-@code{nil}. Here's how:
652
653@example
654(defun foo (&optional print-message)
655 (interactive "p")
656 (when print-message
657 (message "foo")))
658@end example
659
660 The numeric prefix argument, provided by @samp{p}, is never @code{nil}.
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661
662@node Command Loop Info
663@comment node-name, next, previous, up
664@section Information from the Command Loop
665
666The editor command loop sets several Lisp variables to keep status
667records for itself and for commands that are run.
668
669@defvar last-command
670This variable records the name of the previous command executed by the
671command loop (the one before the current command). Normally the value
672is a symbol with a function definition, but this is not guaranteed.
673
f142f62a 674The value is copied from @code{this-command} when a command returns to
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675the command loop, except when the command has specified a prefix
676argument for the following command.
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677
678This variable is always local to the current terminal and cannot be
679buffer-local. @xref{Multiple Displays}.
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680@end defvar
681
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682@defvar real-last-command
683This variable is set up by Emacs just like @code{last-command},
684but never altered by Lisp programs.
685@end defvar
686
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687@defvar this-command
688@cindex current command
689This variable records the name of the command now being executed by
690the editor command loop. Like @code{last-command}, it is normally a symbol
691with a function definition.
692
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693The command loop sets this variable just before running a command, and
694copies its value into @code{last-command} when the command finishes
f9f59935 695(unless the command specified a prefix argument for the following
f142f62a 696command).
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697
698@cindex kill command repetition
f142f62a 699Some commands set this variable during their execution, as a flag for
bfe721d1 700whatever command runs next. In particular, the functions for killing text
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701set @code{this-command} to @code{kill-region} so that any kill commands
702immediately following will know to append the killed text to the
703previous kill.
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704@end defvar
705
706If you do not want a particular command to be recognized as the previous
707command in the case where it got an error, you must code that command to
708prevent this. One way is to set @code{this-command} to @code{t} at the
709beginning of the command, and set @code{this-command} back to its proper
710value at the end, like this:
711
712@example
713(defun foo (args@dots{})
714 (interactive @dots{})
715 (let ((old-this-command this-command))
716 (setq this-command t)
717 @r{@dots{}do the work@dots{}}
718 (setq this-command old-this-command)))
719@end example
720
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721@noindent
722We do not bind @code{this-command} with @code{let} because that would
723restore the old value in case of error---a feature of @code{let} which
724in this case does precisely what we want to avoid.
725
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726@defun this-command-keys
727This function returns a string or vector containing the key sequence
728that invoked the present command, plus any previous commands that
729generated the prefix argument for this command. The value is a string
730if all those events were characters. @xref{Input Events}.
731
732@example
733@group
734(this-command-keys)
b22f3a19 735;; @r{Now use @kbd{C-u C-x C-e} to evaluate that.}
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736 @result{} "^U^X^E"
737@end group
738@end example
739@end defun
740
969fe9b5 741@defun this-command-keys-vector
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742Like @code{this-command-keys}, except that it always returns the events
743in a vector, so you don't need to deal with the complexities of storing
744input events in a string (@pxref{Strings of Events}).
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745@end defun
746
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747@tindex clear-this-command-keys
748@defun clear-this-command-keys
749This function empties out the table of events for
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750@code{this-command-keys} to return, and also empties the records that
751the function @code{recent-keys} (@pxref{Recording Input}) will
752subsequently return. This is useful after reading a password, to
753prevent the password from echoing inadvertently as part of the next
754command in certain cases.
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755@end defun
756
8db970a4 757@defvar last-nonmenu-event
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758This variable holds the last input event read as part of a key sequence,
759not counting events resulting from mouse menus.
8db970a4 760
f9f59935 761One use of this variable is for telling @code{x-popup-menu} where to pop
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762up a menu. It is also used internally by @code{y-or-n-p}
763(@pxref{Yes-or-No Queries}).
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764@end defvar
765
766@defvar last-command-event
767@defvarx last-command-char
768This variable is set to the last input event that was read by the
769command loop as part of a command. The principal use of this variable
770is in @code{self-insert-command}, which uses it to decide which
771character to insert.
772
773@example
774@group
f142f62a 775last-command-event
b22f3a19 776;; @r{Now use @kbd{C-u C-x C-e} to evaluate that.}
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777 @result{} 5
778@end group
779@end example
780
781@noindent
8241495d 782The value is 5 because that is the @sc{ascii} code for @kbd{C-e}.
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783
784The alias @code{last-command-char} exists for compatibility with
785Emacs version 18.
786@end defvar
787
788@c Emacs 19 feature
789@defvar last-event-frame
790This variable records which frame the last input event was directed to.
791Usually this is the frame that was selected when the event was
792generated, but if that frame has redirected input focus to another
793frame, the value is the frame to which the event was redirected.
794@xref{Input Focus}.
795@end defvar
796
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797@node Adjusting Point
798@section Adjusting Point After Commands
799
800 It is not easy to display a value of point in the middle of a sequence
801of text that has the @code{display} or @code{composition} property. So
802after a command finishes and returns to the command loop, if point is
803within such a sequence, the command loop normally moves point to the
804edge of the sequence.
805
806 A command can inhibit this feature by setting the variable
807@code{disable-point-adjustment}:
808
809@defvar disable-point-adjustment
810@tindex disable-point-adjustment
811If this variable is non-@code{nil} when a command returns to the command
812loop, then the command loop does not check for text properties such as
813@code{display} and @code{composition}, and does not move point out of
814sequences that have these properties.
815
816The command loop sets this variable to @code{nil} before each command,
817so if a command sets it, the effect applies only to that command.
818@end defvar
819
820@defvar global-disable-point-adjustment
821@tindex global-disable-point-adjustment
822If you set this variable to a non-@code{nil} value, the feature of
823moving point out of these sequences is completely turned off.
824@end defvar
825
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826@node Input Events
827@section Input Events
828@cindex events
829@cindex input events
830
831The Emacs command loop reads a sequence of @dfn{input events} that
832represent keyboard or mouse activity. The events for keyboard activity
833are characters or symbols; mouse events are always lists. This section
834describes the representation and meaning of input events in detail.
835
8db970a4 836@defun eventp object
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837This function returns non-@code{nil} if @var{object} is an input event
838or event type.
839
840Note that any symbol might be used as an event or an event type.
841@code{eventp} cannot distinguish whether a symbol is intended by Lisp
842code to be used as an event. Instead, it distinguishes whether the
843symbol has actually been used in an event that has been read as input in
844the current Emacs session. If a symbol has not yet been so used,
845@code{eventp} returns @code{nil}.
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846@end defun
847
848@menu
849* Keyboard Events:: Ordinary characters--keys with symbols on them.
850* Function Keys:: Function keys--keys with names, not symbols.
f142f62a 851* Mouse Events:: Overview of mouse events.
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852* Click Events:: Pushing and releasing a mouse button.
853* Drag Events:: Moving the mouse before releasing the button.
854* Button-Down Events:: A button was pushed and not yet released.
855* Repeat Events:: Double and triple click (or drag, or down).
856* Motion Events:: Just moving the mouse, not pushing a button.
857* Focus Events:: Moving the mouse between frames.
22697dac 858* Misc Events:: Other events window systems can generate.
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859* Event Examples:: Examples of the lists for mouse events.
860* Classifying Events:: Finding the modifier keys in an event symbol.
861 Event types.
862* Accessing Events:: Functions to extract info from events.
863* Strings of Events:: Special considerations for putting
864 keyboard character events in a string.
865@end menu
866
867@node Keyboard Events
868@subsection Keyboard Events
869
870There are two kinds of input you can get from the keyboard: ordinary
871keys, and function keys. Ordinary keys correspond to characters; the
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872events they generate are represented in Lisp as characters. The event
873type of a character event is the character itself (an integer); see
874@ref{Classifying Events}.
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875
876@cindex modifier bits (of input character)
877@cindex basic code (of input character)
878An input character event consists of a @dfn{basic code} between 0 and
f9f59935 879524287, plus any or all of these @dfn{modifier bits}:
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880
881@table @asis
882@item meta
bfe721d1 883The
969fe9b5 884@tex
8241495d 885@math{2^{27}}
969fe9b5 886@end tex
37680279 887@ifnottex
bfe721d1 8882**27
37680279 889@end ifnottex
bfe721d1 890bit in the character code indicates a character
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891typed with the meta key held down.
892
893@item control
bfe721d1 894The
969fe9b5 895@tex
8241495d 896@math{2^{26}}
969fe9b5 897@end tex
37680279 898@ifnottex
bfe721d1 8992**26
37680279 900@end ifnottex
8241495d 901bit in the character code indicates a non-@sc{ascii}
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902control character.
903
8241495d 904@sc{ascii} control characters such as @kbd{C-a} have special basic
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905codes of their own, so Emacs needs no special bit to indicate them.
906Thus, the code for @kbd{C-a} is just 1.
907
8241495d 908But if you type a control combination not in @sc{ascii}, such as
8db970a4 909@kbd{%} with the control key, the numeric value you get is the code
bfe721d1 910for @kbd{%} plus
969fe9b5 911@tex
8241495d 912@math{2^{26}}
969fe9b5 913@end tex
37680279 914@ifnottex
bfe721d1 9152**26
37680279 916@end ifnottex
8241495d 917(assuming the terminal supports non-@sc{ascii}
8db970a4
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918control characters).
919
920@item shift
bfe721d1 921The
969fe9b5 922@tex
8241495d 923@math{2^{25}}
969fe9b5 924@end tex
37680279 925@ifnottex
bfe721d1 9262**25
37680279 927@end ifnottex
8241495d 928bit in the character code indicates an @sc{ascii} control
8db970a4
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929character typed with the shift key held down.
930
f9f59935
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931For letters, the basic code itself indicates upper versus lower case;
932for digits and punctuation, the shift key selects an entirely different
933character with a different basic code. In order to keep within the
8241495d 934@sc{ascii} character set whenever possible, Emacs avoids using the
969fe9b5 935@tex
8241495d 936@math{2^{25}}
969fe9b5 937@end tex
37680279 938@ifnottex
bfe721d1 9392**25
37680279 940@end ifnottex
bfe721d1 941bit for those characters.
8db970a4 942
8241495d 943However, @sc{ascii} provides no way to distinguish @kbd{C-A} from
bfe721d1 944@kbd{C-a}, so Emacs uses the
969fe9b5 945@tex
8241495d 946@math{2^{25}}
969fe9b5 947@end tex
37680279 948@ifnottex
bfe721d1 9492**25
37680279 950@end ifnottex
bfe721d1 951bit in @kbd{C-A} and not in
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952@kbd{C-a}.
953
954@item hyper
bfe721d1 955The
969fe9b5 956@tex
8241495d 957@math{2^{24}}
969fe9b5 958@end tex
37680279 959@ifnottex
bfe721d1 9602**24
37680279 961@end ifnottex
bfe721d1 962bit in the character code indicates a character
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963typed with the hyper key held down.
964
965@item super
bfe721d1 966The
969fe9b5 967@tex
8241495d 968@math{2^{23}}
969fe9b5 969@end tex
37680279 970@ifnottex
bfe721d1 9712**23
37680279 972@end ifnottex
bfe721d1 973bit in the character code indicates a character
8db970a4
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974typed with the super key held down.
975
976@item alt
bfe721d1 977The
969fe9b5 978@tex
8241495d 979@math{2^{22}}
969fe9b5 980@end tex
37680279 981@ifnottex
bfe721d1 9822**22
37680279 983@end ifnottex
bfe721d1 984bit in the character code indicates a character typed with
8db970a4
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985the alt key held down. (On some terminals, the key labeled @key{ALT}
986is actually the meta key.)
987@end table
988
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989 It is best to avoid mentioning specific bit numbers in your program.
990To test the modifier bits of a character, use the function
991@code{event-modifiers} (@pxref{Classifying Events}). When making key
992bindings, you can use the read syntax for characters with modifier bits
993(@samp{\C-}, @samp{\M-}, and so on). For making key bindings with
994@code{define-key}, you can use lists such as @code{(control hyper ?x)} to
995specify the characters (@pxref{Changing Key Bindings}). The function
996@code{event-convert-list} converts such a list into an event type
997(@pxref{Classifying Events}).
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998
999@node Function Keys
1000@subsection Function Keys
1001
1002@cindex function keys
b22f3a19 1003Most keyboards also have @dfn{function keys}---keys that have names or
f9f59935
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1004symbols that are not characters. Function keys are represented in Emacs
1005Lisp as symbols; the symbol's name is the function key's label, in lower
f142f62a
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1006case. For example, pressing a key labeled @key{F1} places the symbol
1007@code{f1} in the input stream.
8db970a4 1008
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1009The event type of a function key event is the event symbol itself.
1010@xref{Classifying Events}.
8db970a4 1011
b22f3a19 1012Here are a few special cases in the symbol-naming convention for
8db970a4
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1013function keys:
1014
1015@table @asis
1016@item @code{backspace}, @code{tab}, @code{newline}, @code{return}, @code{delete}
8241495d 1017These keys correspond to common @sc{ascii} control characters that have
8db970a4
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1018special keys on most keyboards.
1019
8241495d 1020In @sc{ascii}, @kbd{C-i} and @key{TAB} are the same character. If the
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1021terminal can distinguish between them, Emacs conveys the distinction to
1022Lisp programs by representing the former as the integer 9, and the
1023latter as the symbol @code{tab}.
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1024
1025Most of the time, it's not useful to distinguish the two. So normally
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1026@code{function-key-map} (@pxref{Translating Input}) is set up to map
1027@code{tab} into 9. Thus, a key binding for character code 9 (the
1028character @kbd{C-i}) also applies to @code{tab}. Likewise for the other
1029symbols in this group. The function @code{read-char} likewise converts
1030these events into characters.
8db970a4 1031
8241495d 1032In @sc{ascii}, @key{BS} is really @kbd{C-h}. But @code{backspace}
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1033converts into the character code 127 (@key{DEL}), not into code 8
1034(@key{BS}). This is what most users prefer.
1035
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1036@item @code{left}, @code{up}, @code{right}, @code{down}
1037Cursor arrow keys
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1038@item @code{kp-add}, @code{kp-decimal}, @code{kp-divide}, @dots{}
1039Keypad keys (to the right of the regular keyboard).
1040@item @code{kp-0}, @code{kp-1}, @dots{}
1041Keypad keys with digits.
1042@item @code{kp-f1}, @code{kp-f2}, @code{kp-f3}, @code{kp-f4}
1043Keypad PF keys.
b22f3a19 1044@item @code{kp-home}, @code{kp-left}, @code{kp-up}, @code{kp-right}, @code{kp-down}
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1045Keypad arrow keys. Emacs normally translates these into the
1046corresponding non-keypad keys @code{home}, @code{left}, @dots{}
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1047@item @code{kp-prior}, @code{kp-next}, @code{kp-end}, @code{kp-begin}, @code{kp-insert}, @code{kp-delete}
1048Additional keypad duplicates of keys ordinarily found elsewhere. Emacs
1049normally translates these into the like-named non-keypad keys.
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1050@end table
1051
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1052You can use the modifier keys @key{ALT}, @key{CTRL}, @key{HYPER},
1053@key{META}, @key{SHIFT}, and @key{SUPER} with function keys. The way to
1054represent them is with prefixes in the symbol name:
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1055
1056@table @samp
1057@item A-
1058The alt modifier.
1059@item C-
1060The control modifier.
1061@item H-
1062The hyper modifier.
1063@item M-
1064The meta modifier.
1065@item S-
1066The shift modifier.
1067@item s-
1068The super modifier.
1069@end table
1070
1071Thus, the symbol for the key @key{F3} with @key{META} held down is
8609b2e2 1072@code{M-f3}. When you use more than one prefix, we recommend you
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1073write them in alphabetical order; but the order does not matter in
1074arguments to the key-binding lookup and modification functions.
1075
1076@node Mouse Events
1077@subsection Mouse Events
1078
1079Emacs supports four kinds of mouse events: click events, drag events,
1080button-down events, and motion events. All mouse events are represented
1081as lists. The @sc{car} of the list is the event type; this says which
1082mouse button was involved, and which modifier keys were used with it.
1083The event type can also distinguish double or triple button presses
1084(@pxref{Repeat Events}). The rest of the list elements give position
1085and time information.
1086
1087For key lookup, only the event type matters: two events of the same type
1088necessarily run the same command. The command can access the full
1089values of these events using the @samp{e} interactive code.
1090@xref{Interactive Codes}.
1091
1092A key sequence that starts with a mouse event is read using the keymaps
1093of the buffer in the window that the mouse was in, not the current
1094buffer. This does not imply that clicking in a window selects that
1095window or its buffer---that is entirely under the control of the command
1096binding of the key sequence.
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1097
1098@node Click Events
1099@subsection Click Events
1100@cindex click event
1101@cindex mouse click event
1102
1103When the user presses a mouse button and releases it at the same
1104location, that generates a @dfn{click} event. Mouse click events have
1105this form:
1106
1107@example
1108(@var{event-type}
f142f62a 1109 (@var{window} @var{buffer-pos} (@var{x} . @var{y}) @var{timestamp})
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1110 @var{click-count})
1111@end example
1112
1113Here is what the elements normally mean:
1114
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1115@table @asis
1116@item @var{event-type}
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1117This is a symbol that indicates which mouse button was used. It is
1118one of the symbols @code{mouse-1}, @code{mouse-2}, @dots{}, where the
f142f62a 1119buttons are numbered left to right.
8db970a4
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1120
1121You can also use prefixes @samp{A-}, @samp{C-}, @samp{H-}, @samp{M-},
1122@samp{S-} and @samp{s-} for modifiers alt, control, hyper, meta, shift
1123and super, just as you would with function keys.
1124
1125This symbol also serves as the event type of the event. Key bindings
1126describe events by their types; thus, if there is a key binding for
1127@code{mouse-1}, that binding would apply to all events whose
1128@var{event-type} is @code{mouse-1}.
1129
f142f62a 1130@item @var{window}
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1131This is the window in which the click occurred.
1132
f142f62a 1133@item @var{x}, @var{y}
b22f3a19
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1134These are the pixel-denominated coordinates of the click, relative to
1135the top left corner of @var{window}, which is @code{(0 . 0)}.
8db970a4 1136
f142f62a 1137@item @var{buffer-pos}
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1138This is the buffer position of the character clicked on.
1139
f142f62a 1140@item @var{timestamp}
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1141This is the time at which the event occurred, in milliseconds. (Since
1142this value wraps around the entire range of Emacs Lisp integers in about
1143five hours, it is useful only for relating the times of nearby events.)
1144
f142f62a 1145@item @var{click-count}
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1146This is the number of rapid repeated presses so far of the same mouse
1147button. @xref{Repeat Events}.
1148@end table
1149
f142f62a
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1150The meanings of @var{buffer-pos}, @var{x} and @var{y} are somewhat
1151different when the event location is in a special part of the screen,
1152such as the mode line or a scroll bar.
8db970a4
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1153
1154If the location is in a scroll bar, then @var{buffer-pos} is the symbol
1155@code{vertical-scroll-bar} or @code{horizontal-scroll-bar}, and the pair
1156@code{(@var{x} . @var{y})} is replaced with a pair @code{(@var{portion}
1157. @var{whole})}, where @var{portion} is the distance of the click from
1158the top or left end of the scroll bar, and @var{whole} is the length of
1159the entire scroll bar.
1160
1161If the position is on a mode line or the vertical line separating
1162@var{window} from its neighbor to the right, then @var{buffer-pos} is
79ddc9c9
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1163the symbol @code{mode-line}, @code{header-line}, or
1164@code{vertical-line}. For the mode line, @var{y} does not have
1165meaningful data. For the vertical line, @var{x} does not have
1166meaningful data.
8db970a4 1167
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1168In one special case, @var{buffer-pos} is a list containing a symbol (one
1169of the symbols listed above) instead of just the symbol. This happens
1170after the imaginary prefix keys for the event are inserted into the
1171input stream. @xref{Key Sequence Input}.
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1172
1173@node Drag Events
1174@subsection Drag Events
1175@cindex drag event
1176@cindex mouse drag event
1177
1178With Emacs, you can have a drag event without even changing your
1179clothes. A @dfn{drag event} happens every time the user presses a mouse
1180button and then moves the mouse to a different character position before
1181releasing the button. Like all mouse events, drag events are
1182represented in Lisp as lists. The lists record both the starting mouse
1183position and the final position, like this:
1184
1185@example
1186(@var{event-type}
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1187 (@var{window1} @var{buffer-pos1} (@var{x1} . @var{y1}) @var{timestamp1})
1188 (@var{window2} @var{buffer-pos2} (@var{x2} . @var{y2}) @var{timestamp2})
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1189 @var{click-count})
1190@end example
1191
1192For a drag event, the name of the symbol @var{event-type} contains the
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1193prefix @samp{drag-}. For example, dragging the mouse with button 2 held
1194down generates a @code{drag-mouse-2} event. The second and third
1195elements of the event give the starting and ending position of the drag.
1196Aside from that, the data have the same meanings as in a click event
1197(@pxref{Click Events}). You can access the second element of any mouse
1198event in the same way, with no need to distinguish drag events from
1199others.
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1200
1201The @samp{drag-} prefix follows the modifier key prefixes such as
1202@samp{C-} and @samp{M-}.
1203
b22f3a19 1204If @code{read-key-sequence} receives a drag event that has no key
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1205binding, and the corresponding click event does have a binding, it
1206changes the drag event into a click event at the drag's starting
1207position. This means that you don't have to distinguish between click
1208and drag events unless you want to.
1209
1210@node Button-Down Events
1211@subsection Button-Down Events
1212@cindex button-down event
1213
1214Click and drag events happen when the user releases a mouse button.
1215They cannot happen earlier, because there is no way to distinguish a
1216click from a drag until the button is released.
1217
1218If you want to take action as soon as a button is pressed, you need to
1219handle @dfn{button-down} events.@footnote{Button-down is the
f142f62a 1220conservative antithesis of drag.} These occur as soon as a button is
b22f3a19 1221pressed. They are represented by lists that look exactly like click
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1222events (@pxref{Click Events}), except that the @var{event-type} symbol
1223name contains the prefix @samp{down-}. The @samp{down-} prefix follows
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1224modifier key prefixes such as @samp{C-} and @samp{M-}.
1225
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1226The function @code{read-key-sequence} ignores any button-down events
1227that don't have command bindings; therefore, the Emacs command loop
1228ignores them too. This means that you need not worry about defining
1229button-down events unless you want them to do something. The usual
1230reason to define a button-down event is so that you can track mouse
1231motion (by reading motion events) until the button is released.
1232@xref{Motion Events}.
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1233
1234@node Repeat Events
1235@subsection Repeat Events
1236@cindex repeat events
1237@cindex double-click events
1238@cindex triple-click events
2468d0c0 1239@cindex mouse events, repeated
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1240
1241If you press the same mouse button more than once in quick succession
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1242without moving the mouse, Emacs generates special @dfn{repeat} mouse
1243events for the second and subsequent presses.
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1244
1245The most common repeat events are @dfn{double-click} events. Emacs
1246generates a double-click event when you click a button twice; the event
1247happens when you release the button (as is normal for all click
1248events).
1249
1250The event type of a double-click event contains the prefix
f142f62a 1251@samp{double-}. Thus, a double click on the second mouse button with
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1252@key{meta} held down comes to the Lisp program as
1253@code{M-double-mouse-2}. If a double-click event has no binding, the
1254binding of the corresponding ordinary click event is used to execute
1255it. Thus, you need not pay attention to the double click feature
1256unless you really want to.
1257
1258When the user performs a double click, Emacs generates first an ordinary
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1259click event, and then a double-click event. Therefore, you must design
1260the command binding of the double click event to assume that the
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1261single-click command has already run. It must produce the desired
1262results of a double click, starting from the results of a single click.
1263
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1264This is convenient, if the meaning of a double click somehow ``builds
1265on'' the meaning of a single click---which is recommended user interface
1266design practice for double clicks.
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1267
1268If you click a button, then press it down again and start moving the
1269mouse with the button held down, then you get a @dfn{double-drag} event
1270when you ultimately release the button. Its event type contains
1271@samp{double-drag} instead of just @samp{drag}. If a double-drag event
1272has no binding, Emacs looks for an alternate binding as if the event
b22f3a19 1273were an ordinary drag.
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1274
1275Before the double-click or double-drag event, Emacs generates a
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1276@dfn{double-down} event when the user presses the button down for the
1277second time. Its event type contains @samp{double-down} instead of just
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1278@samp{down}. If a double-down event has no binding, Emacs looks for an
1279alternate binding as if the event were an ordinary button-down event.
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1280If it finds no binding that way either, the double-down event is
1281ignored.
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1282
1283To summarize, when you click a button and then press it again right
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1284away, Emacs generates a down event and a click event for the first
1285click, a double-down event when you press the button again, and finally
1286either a double-click or a double-drag event.
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1287
1288If you click a button twice and then press it again, all in quick
1289succession, Emacs generates a @dfn{triple-down} event, followed by
1290either a @dfn{triple-click} or a @dfn{triple-drag}. The event types of
1291these events contain @samp{triple} instead of @samp{double}. If any
1292triple event has no binding, Emacs uses the binding that it would use
1293for the corresponding double event.
1294
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1295If you click a button three or more times and then press it again, the
1296events for the presses beyond the third are all triple events. Emacs
1297does not have separate event types for quadruple, quintuple, etc.@:
1298events. However, you can look at the event list to find out precisely
1299how many times the button was pressed.
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1300
1301@defun event-click-count event
1302This function returns the number of consecutive button presses that led
1303up to @var{event}. If @var{event} is a double-down, double-click or
1304double-drag event, the value is 2. If @var{event} is a triple event,
1305the value is 3 or greater. If @var{event} is an ordinary mouse event
1306(not a repeat event), the value is 1.
1307@end defun
1308
99af9d83 1309@defvar double-click-fuzz
f142f62a 1310To generate repeat events, successive mouse button presses must be at
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1311approximately the same screen position. The value of
1312@code{double-click-fuzz} specifies the maximum number of pixels the
1313mouse may be moved between two successive clicks to make a
1314double-click.
1315@end defvar
1316
1317@defvar double-click-time
1318To generate repeat events, the number of milliseconds between
f142f62a 1319successive button presses must be less than the value of
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1320@code{double-click-time}. Setting @code{double-click-time} to
1321@code{nil} disables multi-click detection entirely. Setting it to
1322@code{t} removes the time limit; Emacs then detects multi-clicks by
1323position only.
1324@end defvar
1325
1326@node Motion Events
1327@subsection Motion Events
1328@cindex motion event
1329@cindex mouse motion events
1330
1331Emacs sometimes generates @dfn{mouse motion} events to describe motion
1332of the mouse without any button activity. Mouse motion events are
1333represented by lists that look like this:
1334
1335@example
969fe9b5 1336(mouse-movement (@var{window} @var{buffer-pos} (@var{x} . @var{y}) @var{timestamp}))
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1337@end example
1338
1339The second element of the list describes the current position of the
1340mouse, just as in a click event (@pxref{Click Events}).
1341
1342The special form @code{track-mouse} enables generation of motion events
1343within its body. Outside of @code{track-mouse} forms, Emacs does not
1344generate events for mere motion of the mouse, and these events do not
969fe9b5 1345appear. @xref{Mouse Tracking}.
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1346
1347@node Focus Events
1348@subsection Focus Events
1349@cindex focus event
1350
1351Window systems provide general ways for the user to control which window
1352gets keyboard input. This choice of window is called the @dfn{focus}.
1353When the user does something to switch between Emacs frames, that
1354generates a @dfn{focus event}. The normal definition of a focus event,
1355in the global keymap, is to select a new frame within Emacs, as the user
1356would expect. @xref{Input Focus}.
1357
1358Focus events are represented in Lisp as lists that look like this:
1359
1360@example
1361(switch-frame @var{new-frame})
1362@end example
1363
1364@noindent
1365where @var{new-frame} is the frame switched to.
1366
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1367Most X window managers are set up so that just moving the mouse into a
1368window is enough to set the focus there. Emacs appears to do this,
1369because it changes the cursor to solid in the new frame. However, there
1370is no need for the Lisp program to know about the focus change until
1371some other kind of input arrives. So Emacs generates a focus event only
1372when the user actually types a keyboard key or presses a mouse button in
1373the new frame; just moving the mouse between frames does not generate a
1374focus event.
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1375
1376A focus event in the middle of a key sequence would garble the
1377sequence. So Emacs never generates a focus event in the middle of a key
1378sequence. If the user changes focus in the middle of a key
1379sequence---that is, after a prefix key---then Emacs reorders the events
1380so that the focus event comes either before or after the multi-event key
1381sequence, and not within it.
1382
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1383@node Misc Events
1384@subsection Miscellaneous Window System Events
1385
1386A few other event types represent occurrences within the window system.
1387
1388@table @code
1389@cindex @code{delete-frame} event
1390@item (delete-frame (@var{frame}))
1391This kind of event indicates that the user gave the window manager
1392a command to delete a particular window, which happens to be an Emacs frame.
1393
1394The standard definition of the @code{delete-frame} event is to delete @var{frame}.
1395
1396@cindex @code{iconify-frame} event
1397@item (iconify-frame (@var{frame}))
1398This kind of event indicates that the user iconified @var{frame} using
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1399the window manager. Its standard definition is @code{ignore}; since the
1400frame has already been iconified, Emacs has no work to do. The purpose
1401of this event type is so that you can keep track of such events if you
1402want to.
22697dac 1403
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1404@cindex @code{make-frame-visible} event
1405@item (make-frame-visible (@var{frame}))
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1406This kind of event indicates that the user deiconified @var{frame} using
1407the window manager. Its standard definition is @code{ignore}; since the
d473987a 1408frame has already been made visible, Emacs has no work to do.
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1409
1410@cindex @code{mouse-wheel} event
1411@item (mouse-wheel @var{position} @var{delta})
1412This kind of event is generated by moving a wheel on a mouse (such as
1413the MS Intellimouse). Its effect is typically a kind of scroll or zoom.
1414
1415The element @var{delta} describes the amount and direction of the wheel
1416rotation. Its absolute value is the number of increments by which the
1417wheel was rotated. A negative @var{delta} indicates that the wheel was
1418rotated backwards, towards the user, and a positive @var{delta}
1419indicates that the wheel was rotated forward, away from the user.
1420
1421The element @var{position} is a list describing the position of the
1422event, in the same format as used in a mouse-click event.
1423
1424This kind of event is generated only on some kinds of systems.
1425
1426@cindex @code{drag-n-drop} event
1427@item (drag-n-drop @var{position} @var{files})
1428This kind of event is generated when a group of files is
1429selected in an application outside of Emacs, and then dragged and
1430dropped onto an Emacs frame.
1431
1432The element @var{position} is a list describing the position of the
1433event, in the same format as used in a mouse-click event, and
1434@var{files} is the list of file names that were dragged and dropped.
1435The usual way to handle this event is by visiting these files.
1436
1437This kind of event is generated, at present, only on some kinds of
1438systems.
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1439@end table
1440
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1441 If one of these events arrives in the middle of a key sequence---that
1442is, after a prefix key---then Emacs reorders the events so that this
1443event comes either before or after the multi-event key sequence, not
1444within it.
1445
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1446@node Event Examples
1447@subsection Event Examples
1448
1449If the user presses and releases the left mouse button over the same
1450location, that generates a sequence of events like this:
1451
1452@smallexample
1453(down-mouse-1 (#<window 18 on NEWS> 2613 (0 . 38) -864320))
1454(mouse-1 (#<window 18 on NEWS> 2613 (0 . 38) -864180))
1455@end smallexample
1456
f142f62a 1457While holding the control key down, the user might hold down the
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1458second mouse button, and drag the mouse from one line to the next.
1459That produces two events, as shown here:
1460
1461@smallexample
1462(C-down-mouse-2 (#<window 18 on NEWS> 3440 (0 . 27) -731219))
1463(C-drag-mouse-2 (#<window 18 on NEWS> 3440 (0 . 27) -731219)
1464 (#<window 18 on NEWS> 3510 (0 . 28) -729648))
1465@end smallexample
1466
f142f62a 1467While holding down the meta and shift keys, the user might press the
8db970a4 1468second mouse button on the window's mode line, and then drag the mouse
f142f62a 1469into another window. That produces a pair of events like these:
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1470
1471@smallexample
1472(M-S-down-mouse-2 (#<window 18 on NEWS> mode-line (33 . 31) -457844))
1473(M-S-drag-mouse-2 (#<window 18 on NEWS> mode-line (33 . 31) -457844)
1474 (#<window 20 on carlton-sanskrit.tex> 161 (33 . 3)
1475 -453816))
1476@end smallexample
1477
1478@node Classifying Events
1479@subsection Classifying Events
1480@cindex event type
1481
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1482 Every event has an @dfn{event type}, which classifies the event for
1483key binding purposes. For a keyboard event, the event type equals the
1484event value; thus, the event type for a character is the character, and
1485the event type for a function key symbol is the symbol itself. For
1486events that are lists, the event type is the symbol in the @sc{car} of
1487the list. Thus, the event type is always a symbol or a character.
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1488
1489 Two events of the same type are equivalent where key bindings are
1490concerned; thus, they always run the same command. That does not
1491necessarily mean they do the same things, however, as some commands look
1492at the whole event to decide what to do. For example, some commands use
f142f62a 1493the location of a mouse event to decide where in the buffer to act.
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1494
1495 Sometimes broader classifications of events are useful. For example,
1496you might want to ask whether an event involved the @key{META} key,
1497regardless of which other key or mouse button was used.
1498
1499 The functions @code{event-modifiers} and @code{event-basic-type} are
1500provided to get such information conveniently.
1501
1502@defun event-modifiers event
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1503This function returns a list of the modifiers that @var{event} has. The
1504modifiers are symbols; they include @code{shift}, @code{control},
8db970a4 1505@code{meta}, @code{alt}, @code{hyper} and @code{super}. In addition,
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1506the modifiers list of a mouse event symbol always contains one of
1507@code{click}, @code{drag}, and @code{down}.
1508
1509The argument @var{event} may be an entire event object, or just an event
1510type.
1511
1512Here are some examples:
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1513
1514@example
1515(event-modifiers ?a)
1516 @result{} nil
1517(event-modifiers ?\C-a)
1518 @result{} (control)
1519(event-modifiers ?\C-%)
1520 @result{} (control)
1521(event-modifiers ?\C-\S-a)
1522 @result{} (control shift)
1523(event-modifiers 'f5)
1524 @result{} nil
1525(event-modifiers 's-f5)
1526 @result{} (super)
1527(event-modifiers 'M-S-f5)
1528 @result{} (meta shift)
1529(event-modifiers 'mouse-1)
1530 @result{} (click)
1531(event-modifiers 'down-mouse-1)
1532 @result{} (down)
1533@end example
1534
1535The modifiers list for a click event explicitly contains @code{click},
1536but the event symbol name itself does not contain @samp{click}.
1537@end defun
1538
1539@defun event-basic-type event
1540This function returns the key or mouse button that @var{event}
1541describes, with all modifiers removed. For example:
1542
1543@example
1544(event-basic-type ?a)
1545 @result{} 97
1546(event-basic-type ?A)
1547 @result{} 97
1548(event-basic-type ?\C-a)
1549 @result{} 97
1550(event-basic-type ?\C-\S-a)
1551 @result{} 97
1552(event-basic-type 'f5)
1553 @result{} f5
1554(event-basic-type 's-f5)
1555 @result{} f5
1556(event-basic-type 'M-S-f5)
1557 @result{} f5
1558(event-basic-type 'down-mouse-1)
1559 @result{} mouse-1
1560@end example
1561@end defun
1562
1563@defun mouse-movement-p object
1564This function returns non-@code{nil} if @var{object} is a mouse movement
1565event.
1566@end defun
1567
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1568@defun event-convert-list list
1569This function converts a list of modifier names and a basic event type
1570to an event type which specifies all of them. For example,
1571
1572@example
1573(event-convert-list '(control ?a))
1574 @result{} 1
1575(event-convert-list '(control meta ?a))
1576 @result{} -134217727
1577(event-convert-list '(control super f1))
1578 @result{} C-s-f1
1579@end example
1580@end defun
1581
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1582@node Accessing Events
1583@subsection Accessing Events
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1584@cindex mouse events, accessing the data
1585@cindex accessing data of mouse events
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1586
1587 This section describes convenient functions for accessing the data in
f142f62a 1588a mouse button or motion event.
8db970a4 1589
f142f62a 1590 These two functions return the starting or ending position of a
969fe9b5 1591mouse-button event, as a list of this form:
8db970a4 1592
f142f62a 1593@example
b22f3a19 1594(@var{window} @var{buffer-position} (@var{x} . @var{y}) @var{timestamp})
f142f62a 1595@end example
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1596
1597@defun event-start event
1598This returns the starting position of @var{event}.
1599
1600If @var{event} is a click or button-down event, this returns the
1601location of the event. If @var{event} is a drag event, this returns the
1602drag's starting position.
1603@end defun
1604
1605@defun event-end event
1606This returns the ending position of @var{event}.
1607
1608If @var{event} is a drag event, this returns the position where the user
1609released the mouse button. If @var{event} is a click or button-down
1610event, the value is actually the starting position, which is the only
1611position such events have.
1612@end defun
1613
2468d0c0 1614@cindex mouse position list, accessing
969fe9b5
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1615 These five functions take a position list as described above, and
1616return various parts of it.
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1617
1618@defun posn-window position
1619Return the window that @var{position} is in.
1620@end defun
1621
1622@defun posn-point position
f142f62a 1623Return the buffer position in @var{position}. This is an integer.
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1624@end defun
1625
1626@defun posn-x-y position
b22f3a19
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1627Return the pixel-based x and y coordinates in @var{position}, as a cons
1628cell @code{(@var{x} . @var{y})}.
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1629@end defun
1630
1631@defun posn-col-row position
f142f62a 1632Return the row and column (in units of characters) of @var{position}, as
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1633a cons cell @code{(@var{col} . @var{row})}. These are computed from the
1634@var{x} and @var{y} values actually found in @var{position}.
1635@end defun
1636
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1637@cindex mouse event, timestamp
1638@cindex timestamp of a mouse event
8db970a4 1639@defun posn-timestamp position
f142f62a 1640Return the timestamp in @var{position}.
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1641@end defun
1642
969fe9b5
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1643 These functions are useful for decoding scroll bar events.
1644
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1645@defun scroll-bar-event-ratio event
1646This function returns the fractional vertical position of a scroll bar
1647event within the scroll bar. The value is a cons cell
1648@code{(@var{portion} . @var{whole})} containing two integers whose ratio
1649is the fractional position.
1650@end defun
1651
8db970a4 1652@defun scroll-bar-scale ratio total
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1653This function multiplies (in effect) @var{ratio} by @var{total},
1654rounding the result to an integer. The argument @var{ratio} is not a
1655number, but rather a pair @code{(@var{num} . @var{denom})}---typically a
1656value returned by @code{scroll-bar-event-ratio}.
8db970a4 1657
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1658This function is handy for scaling a position on a scroll bar into a
1659buffer position. Here's how to do that:
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1660
1661@example
1662(+ (point-min)
1663 (scroll-bar-scale
b22f3a19 1664 (posn-x-y (event-start event))
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1665 (- (point-max) (point-min))))
1666@end example
b22f3a19 1667
1911e6e5 1668Recall that scroll bar events have two integers forming a ratio, in place
b22f3a19 1669of a pair of x and y coordinates.
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1670@end defun
1671
1672@node Strings of Events
1673@subsection Putting Keyboard Events in Strings
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1674@cindex keyboard events in strings
1675@cindex strings with keyboard events
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1676
1677 In most of the places where strings are used, we conceptualize the
1678string as containing text characters---the same kind of characters found
b22f3a19 1679in buffers or files. Occasionally Lisp programs use strings that
8db970a4 1680conceptually contain keyboard characters; for example, they may be key
969fe9b5
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1681sequences or keyboard macro definitions. However, storing keyboard
1682characters in a string is a complex matter, for reasons of historical
1683compatibility, and it is not always possible.
1684
1685 We recommend that new programs avoid dealing with these complexities
1686by not storing keyboard events in strings. Here is how to do that:
1687
1688@itemize @bullet
1689@item
1690Use vectors instead of strings for key sequences, when you plan to use
a9f0a989 1691them for anything other than as arguments to @code{lookup-key} and
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1692@code{define-key}. For example, you can use
1693@code{read-key-sequence-vector} instead of @code{read-key-sequence}, and
1694@code{this-command-keys-vector} instead of @code{this-command-keys}.
1695
1696@item
1697Use vectors to write key sequence constants containing meta characters,
1698even when passing them directly to @code{define-key}.
1699
1700@item
1701When you have to look at the contents of a key sequence that might be a
1702string, use @code{listify-key-sequence} (@pxref{Event Input Misc})
1703first, to convert it to a list.
1704@end itemize
8db970a4 1705
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1706 The complexities stem from the modifier bits that keyboard input
1707characters can include. Aside from the Meta modifier, none of these
1708modifier bits can be included in a string, and the Meta modifier is
1709allowed only in special cases.
1710
1711 The earliest GNU Emacs versions represented meta characters as codes
1712in the range of 128 to 255. At that time, the basic character codes
1713ranged from 0 to 127, so all keyboard character codes did fit in a
1714string. Many Lisp programs used @samp{\M-} in string constants to stand
1715for meta characters, especially in arguments to @code{define-key} and
1716similar functions, and key sequences and sequences of events were always
1717represented as strings.
1718
1719 When we added support for larger basic character codes beyond 127, and
1720additional modifier bits, we had to change the representation of meta
1721characters. Now the flag that represents the Meta modifier in a
1722character is
1723@tex
8241495d 1724@math{2^{27}}
969fe9b5 1725@end tex
37680279 1726@ifnottex
bfe721d1 17272**27
37680279 1728@end ifnottex
969fe9b5 1729and such numbers cannot be included in a string.
8db970a4 1730
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1731 To support programs with @samp{\M-} in string constants, there are
1732special rules for including certain meta characters in a string.
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1733Here are the rules for interpreting a string as a sequence of input
1734characters:
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1735
1736@itemize @bullet
1737@item
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1738If the keyboard character value is in the range of 0 to 127, it can go
1739in the string unchanged.
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1740
1741@item
bfe721d1 1742The meta variants of those characters, with codes in the range of
969fe9b5 1743@tex
8241495d 1744@math{2^{27}}
969fe9b5 1745@end tex
37680279 1746@ifnottex
bfe721d1 17472**27
37680279 1748@end ifnottex
bfe721d1 1749to
969fe9b5 1750@tex
8241495d 1751@math{2^{27} + 127},
969fe9b5 1752@end tex
37680279 1753@ifnottex
bfe721d1 17542**27+127,
37680279 1755@end ifnottex
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1756can also go in the string, but you must change their
1757numeric values. You must set the
969fe9b5 1758@tex
8241495d 1759@math{2^{7}}
969fe9b5 1760@end tex
37680279 1761@ifnottex
bfe721d1 17622**7
37680279 1763@end ifnottex
bfe721d1 1764bit instead of the
969fe9b5 1765@tex
8241495d 1766@math{2^{27}}
969fe9b5 1767@end tex
37680279 1768@ifnottex
bfe721d1 17692**27
37680279 1770@end ifnottex
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1771bit, resulting in a value between 128 and 255. Only a unibyte string
1772can include these codes.
1773
1774@item
8241495d 1775Non-@sc{ascii} characters above 256 can be included in a multibyte string.
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1776
1777@item
1778Other keyboard character events cannot fit in a string. This includes
1779keyboard events in the range of 128 to 255.
1780@end itemize
1781
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1782 Functions such as @code{read-key-sequence} that construct strings of
1783keyboard input characters follow these rules: they construct vectors
f142f62a 1784instead of strings, when the events won't fit in a string.
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1785
1786 When you use the read syntax @samp{\M-} in a string, it produces a
1787code in the range of 128 to 255---the same code that you get if you
1788modify the corresponding keyboard event to put it in the string. Thus,
1789meta events in strings work consistently regardless of how they get into
1790the strings.
1791
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1792 However, most programs would do well to avoid these issues by
1793following the recommendations at the beginning of this section.
f142f62a 1794
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1795@node Reading Input
1796@section Reading Input
1797
969fe9b5 1798 The editor command loop reads key sequences using the function
8db970a4 1799@code{read-key-sequence}, which uses @code{read-event}. These and other
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1800functions for event input are also available for use in Lisp programs.
1801See also @code{momentary-string-display} in @ref{Temporary Displays},
1802and @code{sit-for} in @ref{Waiting}. @xref{Terminal Input}, for
1803functions and variables for controlling terminal input modes and
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1804debugging terminal input. @xref{Translating Input}, for features you
1805can use for translating or modifying input events while reading them.
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1806
1807 For higher-level input facilities, see @ref{Minibuffers}.
1808
1809@menu
1810* Key Sequence Input:: How to read one key sequence.
1811* Reading One Event:: How to read just one event.
b6954afd 1812* Invoking the Input Method:: How reading an event uses the input method.
8db970a4 1813* Quoted Character Input:: Asking the user to specify a character.
f142f62a 1814* Event Input Misc:: How to reread or throw away input events.
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1815@end menu
1816
1817@node Key Sequence Input
1818@subsection Key Sequence Input
1819@cindex key sequence input
1820
1821 The command loop reads input a key sequence at a time, by calling
1822@code{read-key-sequence}. Lisp programs can also call this function;
1823for example, @code{describe-key} uses it to read the key to describe.
1824
1825@defun read-key-sequence prompt
1826@cindex key sequence
1827This function reads a key sequence and returns it as a string or
f9f59935 1828vector. It keeps reading events until it has accumulated a complete key
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1829sequence; that is, enough to specify a non-prefix command using the
1830currently active keymaps.
1831
1832If the events are all characters and all can fit in a string, then
1833@code{read-key-sequence} returns a string (@pxref{Strings of Events}).
1834Otherwise, it returns a vector, since a vector can hold all kinds of
1835events---characters, symbols, and lists. The elements of the string or
1836vector are the events in the key sequence.
1837
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1838The argument @var{prompt} is either a string to be displayed in the echo
1839area as a prompt, or @code{nil}, meaning not to display a prompt.
1840
1841In the example below, the prompt @samp{?} is displayed in the echo area,
1842and the user types @kbd{C-x C-f}.
1843
1844@example
1845(read-key-sequence "?")
1846
1847@group
1848---------- Echo Area ----------
1849?@kbd{C-x C-f}
1850---------- Echo Area ----------
1851
1852 @result{} "^X^F"
1853@end group
1854@end example
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1855
1856The function @code{read-key-sequence} suppresses quitting: @kbd{C-g}
1857typed while reading with this function works like any other character,
1858and does not set @code{quit-flag}. @xref{Quitting}.
1859@end defun
1860
1861@defun read-key-sequence-vector prompt
1862This is like @code{read-key-sequence} except that it always
1863returns the key sequence as a vector, never as a string.
1864@xref{Strings of Events}.
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1865@end defun
1866
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1867@cindex upper case key sequence
1868@cindex downcasing in @code{lookup-key}
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1869If an input character is an upper-case letter and has no key binding,
1870but its lower-case equivalent has one, then @code{read-key-sequence}
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1871converts the character to lower case. Note that @code{lookup-key} does
1872not perform case conversion in this way.
1873
1874The function @code{read-key-sequence} also transforms some mouse events.
1875It converts unbound drag events into click events, and discards unbound
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1876button-down events entirely. It also reshuffles focus events and
1877miscellaneous window events so that they never appear in a key sequence
1878with any other events.
8db970a4 1879
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1880@cindex @code{header-line} prefix key
1881@cindex @code{mode-line} prefix key
1882@cindex @code{vertical-line} prefix key
1883@cindex @code{horizontal-scroll-bar} prefix key
1884@cindex @code{vertical-scroll-bar} prefix key
1885@cindex @code{menu-bar} prefix key
1886@cindex mouse events, in special parts of frame
8db970a4 1887When mouse events occur in special parts of a window, such as a mode
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1888line or a scroll bar, the event type shows nothing special---it is the
1889same symbol that would normally represent that combination of mouse
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1890button and modifier keys. The information about the window part is kept
1891elsewhere in the event---in the coordinates. But
f142f62a 1892@code{read-key-sequence} translates this information into imaginary
080a57ba 1893``prefix keys'', all of which are symbols: @code{header-line},
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1894@code{horizontal-scroll-bar}, @code{menu-bar}, @code{mode-line},
1895@code{vertical-line}, and @code{vertical-scroll-bar}. You can define
1896meanings for mouse clicks in special window parts by defining key
1897sequences using these imaginary prefix keys.
f142f62a 1898
8db970a4 1899For example, if you call @code{read-key-sequence} and then click the
bfe721d1 1900mouse on the window's mode line, you get two events, like this:
8db970a4 1901
f142f62a 1902@example
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1903(read-key-sequence "Click on the mode line: ")
1904 @result{} [mode-line
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1905 (mouse-1
1906 (#<window 6 on NEWS> mode-line
1907 (40 . 63) 5959987))]
1908@end example
8db970a4 1909
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1910@defvar num-input-keys
1911@c Emacs 19 feature
1912This variable's value is the number of key sequences processed so far in
1913this Emacs session. This includes key sequences read from the terminal
1914and key sequences read from keyboard macros being executed.
1915@end defvar
1916
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1917@defvar num-nonmacro-input-events
1918This variable holds the total number of input events received so far
1919from the terminal---not counting those generated by keyboard macros.
1920@end defvar
1921
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1922@node Reading One Event
1923@subsection Reading One Event
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1924@cindex reading a single event
1925@cindex event, reading only one
8db970a4 1926
b22f3a19 1927 The lowest level functions for command input are those that read a
8db970a4
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1928single event.
1929
b6954afd 1930@defun read-event &optional prompt inherit-input-method
8db970a4
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1931This function reads and returns the next event of command input, waiting
1932if necessary until an event is available. Events can come directly from
1933the user or from a keyboard macro.
1934
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1935If the optional argument @var{prompt} is non-@code{nil}, it should be a
1936string to display in the echo area as a prompt. Otherwise,
1937@code{read-event} does not display any message to indicate it is waiting
1938for input; instead, it prompts by echoing: it displays descriptions of
1939the events that led to or were read by the current command. @xref{The
1940Echo Area}.
8db970a4 1941
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1942If @var{inherit-input-method} is non-@code{nil}, then the current input
1943method (if any) is employed to make it possible to enter a
8241495d 1944non-@sc{ascii} character. Otherwise, input method handling is disabled
b6954afd 1945for reading this event.
2eb4136f 1946
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1947If @code{cursor-in-echo-area} is non-@code{nil}, then @code{read-event}
1948moves the cursor temporarily to the echo area, to the end of any message
1949displayed there. Otherwise @code{read-event} does not move the cursor.
8db970a4 1950
1911e6e5 1951If @code{read-event} gets an event that is defined as a help character, in
a9f0a989
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1952some cases @code{read-event} processes the event directly without
1953returning. @xref{Help Functions}. Certain other events, called
1954@dfn{special events}, are also processed directly within
1955@code{read-event} (@pxref{Special Events}).
1956
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1957Here is what happens if you call @code{read-event} and then press the
1958right-arrow function key:
1959
1960@example
1961@group
1962(read-event)
1963 @result{} right
1964@end group
1965@end example
f142f62a 1966@end defun
8db970a4 1967
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1968@defun read-char &optional prompt inherit-input-method
1969This function reads and returns a character of command input. If the
1970user generates an event which is not a character (i.e. a mouse click or
1971function key event), @code{read-char} signals an error. The arguments
1972work as in @code{read-event}.
8db970a4 1973
8241495d 1974In the first example, the user types the character @kbd{1} (@sc{ascii}
f142f62a
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1975code 49). The second example shows a keyboard macro definition that
1976calls @code{read-char} from the minibuffer using @code{eval-expression}.
1977@code{read-char} reads the keyboard macro's very next character, which
1978is @kbd{1}. Then @code{eval-expression} displays its return value in
1979the echo area.
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1980
1981@example
1982@group
1983(read-char)
1984 @result{} 49
1985@end group
1986
1987@group
bfe721d1 1988;; @r{We assume here you use @kbd{M-:} to evaluate this.}
8db970a4 1989(symbol-function 'foo)
bfe721d1 1990 @result{} "^[:(read-char)^M1"
8db970a4
RS
1991@end group
1992@group
f142f62a 1993(execute-kbd-macro 'foo)
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1994 @print{} 49
1995 @result{} nil
1996@end group
1997@end example
1998@end defun
1999
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2000@defun read-char-exclusive &optional prompt inherit-input-method
2001This function reads and returns a character of command input. If the
2002user generates an event which is not a character,
2003@code{read-char-exclusive} ignores it and reads another event, until it
2004gets a character. The arguments work as in @code{read-event}.
2005@end defun
2006
2007@node Invoking the Input Method
2008@subsection Invoking the Input Method
2009
2010 The event-reading functions invoke the current input method, if any
2011(@pxref{Input Methods}). If the value of @code{input-method-function}
2012is non-@code{nil}, it should be a function; when @code{read-event} reads
2013a printing character (including @key{SPC}) with no modifier bits, it
2014calls that function, passing the character as an argument.
39d6d9bd
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2015
2016@defvar input-method-function
2017If this is non-@code{nil}, its value specifies the current input method
2018function.
2eb4136f
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2019
2020@strong{Note:} Don't bind this variable with @code{let}. It is often
2021buffer-local, and if you bind it around reading input (which is exactly
2022when you @emph{would} bind it), switching buffers asynchronously while
2023Emacs is waiting will cause the value to be restored in the wrong
2024buffer.
39d6d9bd
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2025@end defvar
2026
2027 The input method function should return a list of events which should
2028be used as input. (If the list is @code{nil}, that means there is no
2029input, so @code{read-event} waits for another event.) These events are
2468d0c0
DL
2030processed before the events in @code{unread-command-events}
2031(@pxref{Event Input Misc}). Events
39d6d9bd
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2032returned by the input method function are not passed to the input method
2033function again, even if they are printing characters with no modifier
2034bits.
2035
2036 If the input method function calls @code{read-event} or
2037@code{read-key-sequence}, it should bind @code{input-method-function} to
2038@code{nil} first, to prevent recursion.
2039
2040 The input method function is not called when reading the second and
b6954afd
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2041subsequent events of a key sequence. Thus, these characters are not
2042subject to input method processing. The input method function should
2043test the values of @code{overriding-local-map} and
2044@code{overriding-terminal-local-map}; if either of these variables is
2045non-@code{nil}, the input method should put its argument into a list and
2046return that list with no further processing.
39d6d9bd 2047
8db970a4
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2048@node Quoted Character Input
2049@subsection Quoted Character Input
2050@cindex quoted character input
2051
b22f3a19
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2052 You can use the function @code{read-quoted-char} to ask the user to
2053specify a character, and allow the user to specify a control or meta
2054character conveniently, either literally or as an octal character code.
2055The command @code{quoted-insert} uses this function.
8db970a4
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2056
2057@defun read-quoted-char &optional prompt
2058@cindex octal character input
2059@cindex control characters, reading
2060@cindex nonprinting characters, reading
2061This function is like @code{read-char}, except that if the first
969fe9b5
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2062character read is an octal digit (0-7), it reads any number of octal
2063digits (but stopping if a non-octal digit is found), and returns the
2064character represented by that numeric character code.
8db970a4
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2065
2066Quitting is suppressed when the first character is read, so that the
2067user can enter a @kbd{C-g}. @xref{Quitting}.
2068
2069If @var{prompt} is supplied, it specifies a string for prompting the
f142f62a 2070user. The prompt string is always displayed in the echo area, followed
8db970a4
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2071by a single @samp{-}.
2072
2073In the following example, the user types in the octal number 177 (which
2074is 127 in decimal).
2075
2076@example
2077(read-quoted-char "What character")
2078
2079@group
2080---------- Echo Area ----------
2081What character-@kbd{177}
2082---------- Echo Area ----------
2083
2084 @result{} 127
2085@end group
2086@end example
2087@end defun
2088
b22f3a19 2089@need 2000
f142f62a
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2090@node Event Input Misc
2091@subsection Miscellaneous Event Input Features
2092
2093This section describes how to ``peek ahead'' at events without using
2094them up, how to check for pending input, and how to discard pending
1911e6e5
RS
2095input. See also the function @code{read-passwd} (@pxref{Reading a
2096Password}).
8db970a4
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2097
2098@defvar unread-command-events
2099@cindex next input
2100@cindex peeking at input
2101This variable holds a list of events waiting to be read as command
f142f62a
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2102input. The events are used in the order they appear in the list, and
2103removed one by one as they are used.
8db970a4 2104
f9f59935 2105The variable is needed because in some cases a function reads an event
f142f62a
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2106and then decides not to use it. Storing the event in this variable
2107causes it to be processed normally, by the command loop or by the
2108functions to read command input.
8db970a4
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2109
2110@cindex prefix argument unreading
2111For example, the function that implements numeric prefix arguments reads
2112any number of digits. When it finds a non-digit event, it must unread
2113the event so that it can be read normally by the command loop.
f142f62a
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2114Likewise, incremental search uses this feature to unread events with no
2115special meaning in a search, because these events should exit the search
2116and then execute normally.
2117
b22f3a19
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2118The reliable and easy way to extract events from a key sequence so as to
2119put them in @code{unread-command-events} is to use
f142f62a 2120@code{listify-key-sequence} (@pxref{Strings of Events}).
f9f59935
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2121
2122Normally you add events to the front of this list, so that the events
2123most recently unread will be reread first.
8db970a4
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2124@end defvar
2125
969fe9b5
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2126@defun listify-key-sequence key
2127This function converts the string or vector @var{key} to a list of
2128individual events, which you can put in @code{unread-command-events}.
2129@end defun
2130
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2131@defvar unread-command-char
2132This variable holds a character to be read as command input.
2133A value of -1 means ``empty''.
2134
f142f62a 2135This variable is mostly obsolete now that you can use
8db970a4
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2136@code{unread-command-events} instead; it exists only to support programs
2137written for Emacs versions 18 and earlier.
2138@end defvar
2139
8db970a4
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2140@defun input-pending-p
2141@cindex waiting for command key input
2142This function determines whether any command input is currently
2143available to be read. It returns immediately, with value @code{t} if
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2144there is available input, @code{nil} otherwise. On rare occasions it
2145may return @code{t} when no input is available.
8db970a4
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2146@end defun
2147
2148@defvar last-input-event
969fe9b5 2149@defvarx last-input-char
f142f62a 2150This variable records the last terminal input event read, whether
8db970a4
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2151as part of a command or explicitly by a Lisp program.
2152
f142f62a 2153In the example below, the Lisp program reads the character @kbd{1},
8241495d 2154@sc{ascii} code 49. It becomes the value of @code{last-input-event},
bfe721d1
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2155while @kbd{C-e} (we assume @kbd{C-x C-e} command is used to evaluate
2156this expression) remains the value of @code{last-command-event}.
8db970a4
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2157
2158@example
2159@group
2160(progn (print (read-char))
f142f62a
RS
2161 (print last-command-event)
2162 last-input-event)
8db970a4
RS
2163 @print{} 49
2164 @print{} 5
2165 @result{} 49
2166@end group
2167@end example
2168
2169The alias @code{last-input-char} exists for compatibility with
2170Emacs version 18.
2171@end defvar
2172
2173@defun discard-input
2174@cindex flush input
2175@cindex discard input
2176@cindex terminate keyboard macro
2177This function discards the contents of the terminal input buffer and
2178cancels any keyboard macro that might be in the process of definition.
2179It returns @code{nil}.
2180
2181In the following example, the user may type a number of characters right
2182after starting the evaluation of the form. After the @code{sleep-for}
f142f62a
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2183finishes sleeping, @code{discard-input} discards any characters typed
2184during the sleep.
8db970a4
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2185
2186@example
2187(progn (sleep-for 2)
f142f62a 2188 (discard-input))
8db970a4
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2189 @result{} nil
2190@end example
2191@end defun
2192
f9f59935
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2193@node Special Events
2194@section Special Events
2195
2196@cindex special events
2197Special events are handled at a very low level---as soon as they are
2198read. The @code{read-event} function processes these events itself, and
2199never returns them.
2200
2201Events that are handled in this way do not echo, they are never grouped
2202into key sequences, and they never appear in the value of
2203@code{last-command-event} or @code{(this-command-keys)}. They do not
2204discard a numeric argument, they cannot be unread with
2205@code{unread-command-events}, they may not appear in a keyboard macro,
2206and they are not recorded in a keyboard macro while you are defining
2207one.
2208
2209These events do, however, appear in @code{last-input-event} immediately
2210after they are read, and this is the way for the event's definition to
2211find the actual event.
2212
2213The events types @code{iconify-frame}, @code{make-frame-visible} and
2214@code{delete-frame} are normally handled in this way. The keymap which
2215defines how to handle special events---and which events are special---is
2216in the variable @code{special-event-map} (@pxref{Active Keymaps}).
2217
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2218@node Waiting
2219@section Waiting for Elapsed Time or Input
2220@cindex pausing
2221@cindex waiting
2222
f142f62a
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2223 The wait functions are designed to wait for a certain amount of time
2224to pass or until there is input. For example, you may wish to pause in
2225the middle of a computation to allow the user time to view the display.
2226@code{sit-for} pauses and updates the screen, and returns immediately if
2227input comes in, while @code{sleep-for} pauses without updating the
2228screen.
8db970a4
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2229
2230@defun sit-for seconds &optional millisec nodisp
2231This function performs redisplay (provided there is no pending input
2232from the user), then waits @var{seconds} seconds, or until input is
f142f62a
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2233available. The value is @code{t} if @code{sit-for} waited the full
2234time with no input arriving (see @code{input-pending-p} in @ref{Event
2235Input Misc}). Otherwise, the value is @code{nil}.
8db970a4 2236
bfe721d1
KH
2237The argument @var{seconds} need not be an integer. If it is a floating
2238point number, @code{sit-for} waits for a fractional number of seconds.
2239Some systems support only a whole number of seconds; on these systems,
2240@var{seconds} is rounded down.
2241
8db970a4
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2242The optional argument @var{millisec} specifies an additional waiting
2243period measured in milliseconds. This adds to the period specified by
bfe721d1
KH
2244@var{seconds}. If the system doesn't support waiting fractions of a
2245second, you get an error if you specify nonzero @var{millisec}.
8db970a4 2246
8241495d
RS
2247The expression @code{(sit-for 0)} is a convenient way to request a
2248redisplay, without any delay. @xref{Forcing Redisplay}.
8db970a4
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2249
2250If @var{nodisp} is non-@code{nil}, then @code{sit-for} does not
2251redisplay, but it still returns as soon as input is available (or when
2252the timeout elapses).
2253
22697dac
KH
2254Iconifying or deiconifying a frame makes @code{sit-for} return, because
2255that generates an event. @xref{Misc Events}.
2256
8db970a4
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2257The usual purpose of @code{sit-for} is to give the user time to read
2258text that you display.
2259@end defun
2260
2261@defun sleep-for seconds &optional millisec
2262This function simply pauses for @var{seconds} seconds without updating
2263the display. It pays no attention to available input. It returns
2264@code{nil}.
2265
bfe721d1
KH
2266The argument @var{seconds} need not be an integer. If it is a floating
2267point number, @code{sleep-for} waits for a fractional number of seconds.
2268Some systems support only a whole number of seconds; on these systems,
2269@var{seconds} is rounded down.
2270
8db970a4
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2271The optional argument @var{millisec} specifies an additional waiting
2272period measured in milliseconds. This adds to the period specified by
bfe721d1
KH
2273@var{seconds}. If the system doesn't support waiting fractions of a
2274second, you get an error if you specify nonzero @var{millisec}.
8db970a4
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2275
2276Use @code{sleep-for} when you wish to guarantee a delay.
2277@end defun
2278
2279 @xref{Time of Day}, for functions to get the current time.
2280
2281@node Quitting
2282@section Quitting
2283@cindex @kbd{C-g}
2284@cindex quitting
2285
b22f3a19
RS
2286 Typing @kbd{C-g} while a Lisp function is running causes Emacs to
2287@dfn{quit} whatever it is doing. This means that control returns to the
2288innermost active command loop.
8db970a4
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2289
2290 Typing @kbd{C-g} while the command loop is waiting for keyboard input
2291does not cause a quit; it acts as an ordinary input character. In the
2292simplest case, you cannot tell the difference, because @kbd{C-g}
2293normally runs the command @code{keyboard-quit}, whose effect is to quit.
969fe9b5
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2294However, when @kbd{C-g} follows a prefix key, they combine to form an
2295undefined key. The effect is to cancel the prefix key as well as any
2296prefix argument.
8db970a4
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2297
2298 In the minibuffer, @kbd{C-g} has a different definition: it aborts out
2299of the minibuffer. This means, in effect, that it exits the minibuffer
2300and then quits. (Simply quitting would return to the command loop
2301@emph{within} the minibuffer.) The reason why @kbd{C-g} does not quit
2302directly when the command reader is reading input is so that its meaning
2303can be redefined in the minibuffer in this way. @kbd{C-g} following a
2304prefix key is not redefined in the minibuffer, and it has its normal
2305effect of canceling the prefix key and prefix argument. This too
f142f62a 2306would not be possible if @kbd{C-g} always quit directly.
8db970a4 2307
b22f3a19 2308 When @kbd{C-g} does directly quit, it does so by setting the variable
f142f62a
RS
2309@code{quit-flag} to @code{t}. Emacs checks this variable at appropriate
2310times and quits if it is not @code{nil}. Setting @code{quit-flag}
8db970a4
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2311non-@code{nil} in any way thus causes a quit.
2312
f142f62a 2313 At the level of C code, quitting cannot happen just anywhere; only at the
b22f3a19 2314special places that check @code{quit-flag}. The reason for this is
8db970a4
RS
2315that quitting at other places might leave an inconsistency in Emacs's
2316internal state. Because quitting is delayed until a safe place, quitting
2317cannot make Emacs crash.
2318
2319 Certain functions such as @code{read-key-sequence} or
2320@code{read-quoted-char} prevent quitting entirely even though they wait
2321for input. Instead of quitting, @kbd{C-g} serves as the requested
2322input. In the case of @code{read-key-sequence}, this serves to bring
2323about the special behavior of @kbd{C-g} in the command loop. In the
2324case of @code{read-quoted-char}, this is so that @kbd{C-q} can be used
2325to quote a @kbd{C-g}.
2326
2327 You can prevent quitting for a portion of a Lisp function by binding
2328the variable @code{inhibit-quit} to a non-@code{nil} value. Then,
2329although @kbd{C-g} still sets @code{quit-flag} to @code{t} as usual, the
2330usual result of this---a quit---is prevented. Eventually,
2331@code{inhibit-quit} will become @code{nil} again, such as when its
2332binding is unwound at the end of a @code{let} form. At that time, if
2333@code{quit-flag} is still non-@code{nil}, the requested quit happens
b22f3a19
RS
2334immediately. This behavior is ideal when you wish to make sure that
2335quitting does not happen within a ``critical section'' of the program.
8db970a4
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2336
2337@cindex @code{read-quoted-char} quitting
2338 In some functions (such as @code{read-quoted-char}), @kbd{C-g} is
b22f3a19 2339handled in a special way that does not involve quitting. This is done
f142f62a 2340by reading the input with @code{inhibit-quit} bound to @code{t}, and
8db970a4
RS
2341setting @code{quit-flag} to @code{nil} before @code{inhibit-quit}
2342becomes @code{nil} again. This excerpt from the definition of
2343@code{read-quoted-char} shows how this is done; it also shows that
2344normal quitting is permitted after the first character of input.
2345
2346@example
2347(defun read-quoted-char (&optional prompt)
2348 "@dots{}@var{documentation}@dots{}"
969fe9b5
RS
2349 (let ((message-log-max nil) done (first t) (code 0) char)
2350 (while (not done)
2351 (let ((inhibit-quit first)
2352 @dots{})
2353 (and prompt (message "%s-" prompt))
2354 (setq char (read-event))
2355 (if inhibit-quit (setq quit-flag nil)))
2356 @r{@dots{}set the variable @code{code}@dots{}})
2357 code))
8db970a4
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2358@end example
2359
2360@defvar quit-flag
f142f62a
RS
2361If this variable is non-@code{nil}, then Emacs quits immediately, unless
2362@code{inhibit-quit} is non-@code{nil}. Typing @kbd{C-g} ordinarily sets
8db970a4
RS
2363@code{quit-flag} non-@code{nil}, regardless of @code{inhibit-quit}.
2364@end defvar
2365
2366@defvar inhibit-quit
2367This variable determines whether Emacs should quit when @code{quit-flag}
2368is set to a value other than @code{nil}. If @code{inhibit-quit} is
2369non-@code{nil}, then @code{quit-flag} has no special effect.
2370@end defvar
2371
2372@deffn Command keyboard-quit
2373This function signals the @code{quit} condition with @code{(signal 'quit
2374nil)}. This is the same thing that quitting does. (See @code{signal}
2375in @ref{Errors}.)
2376@end deffn
2377
2378 You can specify a character other than @kbd{C-g} to use for quitting.
2379See the function @code{set-input-mode} in @ref{Terminal Input}.
2380
2381@node Prefix Command Arguments
2382@section Prefix Command Arguments
2383@cindex prefix argument
2384@cindex raw prefix argument
2385@cindex numeric prefix argument
2386
2387 Most Emacs commands can use a @dfn{prefix argument}, a number
2388specified before the command itself. (Don't confuse prefix arguments
b22f3a19
RS
2389with prefix keys.) The prefix argument is at all times represented by a
2390value, which may be @code{nil}, meaning there is currently no prefix
2391argument. Each command may use the prefix argument or ignore it.
8db970a4
RS
2392
2393 There are two representations of the prefix argument: @dfn{raw} and
2394@dfn{numeric}. The editor command loop uses the raw representation
2395internally, and so do the Lisp variables that store the information, but
2396commands can request either representation.
2397
2398 Here are the possible values of a raw prefix argument:
2399
2400@itemize @bullet
2401@item
2402@code{nil}, meaning there is no prefix argument. Its numeric value is
24031, but numerous commands make a distinction between @code{nil} and the
2404integer 1.
2405
2406@item
2407An integer, which stands for itself.
2408
2409@item
2410A list of one element, which is an integer. This form of prefix
2411argument results from one or a succession of @kbd{C-u}'s with no
2412digits. The numeric value is the integer in the list, but some
2413commands make a distinction between such a list and an integer alone.
2414
2415@item
2416The symbol @code{-}. This indicates that @kbd{M--} or @kbd{C-u -} was
2417typed, without following digits. The equivalent numeric value is
2418@minus{}1, but some commands make a distinction between the integer
2419@minus{}1 and the symbol @code{-}.
2420@end itemize
2421
f142f62a
RS
2422We illustrate these possibilities by calling the following function with
2423various prefixes:
8db970a4
RS
2424
2425@example
2426@group
2427(defun display-prefix (arg)
2428 "Display the value of the raw prefix arg."
2429 (interactive "P")
2430 (message "%s" arg))
2431@end group
2432@end example
2433
2434@noindent
2435Here are the results of calling @code{display-prefix} with various
2436raw prefix arguments:
2437
2438@example
2439 M-x display-prefix @print{} nil
2440
2441C-u M-x display-prefix @print{} (4)
2442
2443C-u C-u M-x display-prefix @print{} (16)
2444
2445C-u 3 M-x display-prefix @print{} 3
2446
2447M-3 M-x display-prefix @print{} 3 ; @r{(Same as @code{C-u 3}.)}
2448
2449C-u - M-x display-prefix @print{} -
2450
f142f62a 2451M-- M-x display-prefix @print{} - ; @r{(Same as @code{C-u -}.)}
8db970a4 2452
f142f62a 2453C-u - 7 M-x display-prefix @print{} -7
8db970a4 2454
f142f62a 2455M-- 7 M-x display-prefix @print{} -7 ; @r{(Same as @code{C-u -7}.)}
8db970a4
RS
2456@end example
2457
2458 Emacs uses two variables to store the prefix argument:
2459@code{prefix-arg} and @code{current-prefix-arg}. Commands such as
2460@code{universal-argument} that set up prefix arguments for other
2461commands store them in @code{prefix-arg}. In contrast,
2462@code{current-prefix-arg} conveys the prefix argument to the current
2463command, so setting it has no effect on the prefix arguments for future
2464commands.
2465
2466 Normally, commands specify which representation to use for the prefix
2467argument, either numeric or raw, in the @code{interactive} declaration.
b22f3a19 2468(@xref{Using Interactive}.) Alternatively, functions may look at the
8db970a4
RS
2469value of the prefix argument directly in the variable
2470@code{current-prefix-arg}, but this is less clean.
2471
f142f62a
RS
2472@defun prefix-numeric-value arg
2473This function returns the numeric meaning of a valid raw prefix argument
2474value, @var{arg}. The argument may be a symbol, a number, or a list.
b22f3a19
RS
2475If it is @code{nil}, the value 1 is returned; if it is @code{-}, the
2476value @minus{}1 is returned; if it is a number, that number is returned;
2477if it is a list, the @sc{car} of that list (which should be a number) is
2478returned.
f142f62a
RS
2479@end defun
2480
2481@defvar current-prefix-arg
2482This variable holds the raw prefix argument for the @emph{current}
9e2b495b
RS
2483command. Commands may examine it directly, but the usual method for
2484accessing it is with @code{(interactive "P")}.
f142f62a
RS
2485@end defvar
2486
2487@defvar prefix-arg
2488The value of this variable is the raw prefix argument for the
f9f59935
RS
2489@emph{next} editing command. Commands such as @code{universal-argument}
2490that specify prefix arguments for the following command work by setting
2491this variable.
03c6b7f6
RS
2492@end defvar
2493
03c6b7f6
RS
2494@defvar last-prefix-arg
2495The raw prefix argument value used by the previous command.
f142f62a
RS
2496@end defvar
2497
f9f59935
RS
2498 The following commands exist to set up prefix arguments for the
2499following command. Do not call them for any other reason.
8db970a4
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2500
2501@deffn Command universal-argument
2502This command reads input and specifies a prefix argument for the
2503following command. Don't call this command yourself unless you know
2504what you are doing.
2505@end deffn
2506
2507@deffn Command digit-argument arg
2508This command adds to the prefix argument for the following command. The
2509argument @var{arg} is the raw prefix argument as it was before this
2510command; it is used to compute the updated prefix argument. Don't call
2511this command yourself unless you know what you are doing.
2512@end deffn
2513
2514@deffn Command negative-argument arg
2515This command adds to the numeric argument for the next command. The
2516argument @var{arg} is the raw prefix argument as it was before this
2517command; its value is negated to form the new prefix argument. Don't
2518call this command yourself unless you know what you are doing.
2519@end deffn
2520
8db970a4
RS
2521@node Recursive Editing
2522@section Recursive Editing
2523@cindex recursive command loop
2524@cindex recursive editing level
2525@cindex command loop, recursive
2526
f142f62a
RS
2527 The Emacs command loop is entered automatically when Emacs starts up.
2528This top-level invocation of the command loop never exits; it keeps
2529running as long as Emacs does. Lisp programs can also invoke the
2530command loop. Since this makes more than one activation of the command
2531loop, we call it @dfn{recursive editing}. A recursive editing level has
2532the effect of suspending whatever command invoked it and permitting the
2533user to do arbitrary editing before resuming that command.
8db970a4
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2534
2535 The commands available during recursive editing are the same ones
2536available in the top-level editing loop and defined in the keymaps.
2537Only a few special commands exit the recursive editing level; the others
f142f62a
RS
2538return to the recursive editing level when they finish. (The special
2539commands for exiting are always available, but they do nothing when
2540recursive editing is not in progress.)
8db970a4
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2541
2542 All command loops, including recursive ones, set up all-purpose error
2543handlers so that an error in a command run from the command loop will
2544not exit the loop.
2545
2546@cindex minibuffer input
2547 Minibuffer input is a special kind of recursive editing. It has a few
2548special wrinkles, such as enabling display of the minibuffer and the
2549minibuffer window, but fewer than you might suppose. Certain keys
2550behave differently in the minibuffer, but that is only because of the
2551minibuffer's local map; if you switch windows, you get the usual Emacs
2552commands.
2553
2554@cindex @code{throw} example
2555@kindex exit
2556@cindex exit recursive editing
2557@cindex aborting
2558 To invoke a recursive editing level, call the function
2559@code{recursive-edit}. This function contains the command loop; it also
2560contains a call to @code{catch} with tag @code{exit}, which makes it
2561possible to exit the recursive editing level by throwing to @code{exit}
2562(@pxref{Catch and Throw}). If you throw a value other than @code{t},
2563then @code{recursive-edit} returns normally to the function that called
2564it. The command @kbd{C-M-c} (@code{exit-recursive-edit}) does this.
2565Throwing a @code{t} value causes @code{recursive-edit} to quit, so that
2566control returns to the command loop one level up. This is called
2567@dfn{aborting}, and is done by @kbd{C-]} (@code{abort-recursive-edit}).
2568
2569 Most applications should not use recursive editing, except as part of
2570using the minibuffer. Usually it is more convenient for the user if you
2571change the major mode of the current buffer temporarily to a special
b22f3a19
RS
2572major mode, which should have a command to go back to the previous mode.
2573(The @kbd{e} command in Rmail uses this technique.) Or, if you wish to
2574give the user different text to edit ``recursively'', create and select
2575a new buffer in a special mode. In this mode, define a command to
2576complete the processing and go back to the previous buffer. (The
2577@kbd{m} command in Rmail does this.)
8db970a4
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2578
2579 Recursive edits are useful in debugging. You can insert a call to
2580@code{debug} into a function definition as a sort of breakpoint, so that
2581you can look around when the function gets there. @code{debug} invokes
2582a recursive edit but also provides the other features of the debugger.
2583
2584 Recursive editing levels are also used when you type @kbd{C-r} in
2585@code{query-replace} or use @kbd{C-x q} (@code{kbd-macro-query}).
2586
2587@defun recursive-edit
2588@cindex suspend evaluation
2589This function invokes the editor command loop. It is called
2590automatically by the initialization of Emacs, to let the user begin
2591editing. When called from a Lisp program, it enters a recursive editing
2592level.
2593
2594 In the following example, the function @code{simple-rec} first
2595advances point one word, then enters a recursive edit, printing out a
2596message in the echo area. The user can then do any editing desired, and
2597then type @kbd{C-M-c} to exit and continue executing @code{simple-rec}.
2598
2599@example
2600(defun simple-rec ()
2601 (forward-word 1)
f142f62a 2602 (message "Recursive edit in progress")
8db970a4
RS
2603 (recursive-edit)
2604 (forward-word 1))
2605 @result{} simple-rec
2606(simple-rec)
2607 @result{} nil
2608@end example
2609@end defun
2610
2611@deffn Command exit-recursive-edit
2612This function exits from the innermost recursive edit (including
2613minibuffer input). Its definition is effectively @code{(throw 'exit
2614nil)}.
2615@end deffn
2616
2617@deffn Command abort-recursive-edit
2618This function aborts the command that requested the innermost recursive
2619edit (including minibuffer input), by signaling @code{quit}
2620after exiting the recursive edit. Its definition is effectively
2621@code{(throw 'exit t)}. @xref{Quitting}.
2622@end deffn
2623
2624@deffn Command top-level
2625This function exits all recursive editing levels; it does not return a
2626value, as it jumps completely out of any computation directly back to
2627the main command loop.
2628@end deffn
2629
2630@defun recursion-depth
2631This function returns the current depth of recursive edits. When no
2632recursive edit is active, it returns 0.
2633@end defun
2634
2635@node Disabling Commands
2636@section Disabling Commands
2637@cindex disabled command
2638
2639 @dfn{Disabling a command} marks the command as requiring user
2640confirmation before it can be executed. Disabling is used for commands
2641which might be confusing to beginning users, to prevent them from using
2642the commands by accident.
2643
2644@kindex disabled
2645 The low-level mechanism for disabling a command is to put a
2646non-@code{nil} @code{disabled} property on the Lisp symbol for the
2647command. These properties are normally set up by the user's
a40d4712 2648init file (@pxref{Init File}) with Lisp expressions such as this:
8db970a4
RS
2649
2650@example
2651(put 'upcase-region 'disabled t)
2652@end example
2653
2654@noindent
a40d4712
PR
2655For a few commands, these properties are present by default (you can
2656remove them in your init file if you wish).
8db970a4 2657
f142f62a
RS
2658 If the value of the @code{disabled} property is a string, the message
2659saying the command is disabled includes that string. For example:
8db970a4
RS
2660
2661@example
2662(put 'delete-region 'disabled
2663 "Text deleted this way cannot be yanked back!\n")
2664@end example
2665
2666 @xref{Disabling,,, emacs, The GNU Emacs Manual}, for the details on
2667what happens when a disabled command is invoked interactively.
2668Disabling a command has no effect on calling it as a function from Lisp
2669programs.
2670
2671@deffn Command enable-command command
2672Allow @var{command} to be executed without special confirmation from now
a40d4712
PR
2673on, and (if the user confirms) alter the user's init file (@pxref{Init
2674File}) so that this will apply to future sessions.
8db970a4
RS
2675@end deffn
2676
2677@deffn Command disable-command command
f142f62a 2678Require special confirmation to execute @var{command} from now on, and
a40d4712 2679(if the user confirms) alter the user's init file so that this
b22f3a19 2680will apply to future sessions.
8db970a4
RS
2681@end deffn
2682
2683@defvar disabled-command-hook
f9f59935
RS
2684When the user invokes a disabled command interactively, this normal hook
2685is run instead of the disabled command. The hook functions can use
f142f62a 2686@code{this-command-keys} to determine what the user typed to run the
b22f3a19 2687command, and thus find the command itself. @xref{Hooks}.
8db970a4
RS
2688
2689By default, @code{disabled-command-hook} contains a function that asks
2690the user whether to proceed.
2691@end defvar
2692
2693@node Command History
2694@section Command History
2695@cindex command history
2696@cindex complex command
2697@cindex history of commands
2698
2699 The command loop keeps a history of the complex commands that have
2700been executed, to make it convenient to repeat these commands. A
2701@dfn{complex command} is one for which the interactive argument reading
2702uses the minibuffer. This includes any @kbd{M-x} command, any
bfe721d1 2703@kbd{M-:} command, and any command whose @code{interactive}
8db970a4
RS
2704specification reads an argument from the minibuffer. Explicit use of
2705the minibuffer during the execution of the command itself does not cause
2706the command to be considered complex.
2707
2708@defvar command-history
2709This variable's value is a list of recent complex commands, each
2710represented as a form to evaluate. It continues to accumulate all
a9f0a989
RS
2711complex commands for the duration of the editing session, but when it
2712reaches the maximum size (specified by the variable
2713@code{history-length}), the oldest elements are deleted as new ones are
2714added.
8db970a4
RS
2715
2716@example
2717@group
2718command-history
2719@result{} ((switch-to-buffer "chistory.texi")
2720 (describe-key "^X^[")
2721 (visit-tags-table "~/emacs/src/")
2722 (find-tag "repeat-complex-command"))
2723@end group
2724@end example
2725@end defvar
2726
2727 This history list is actually a special case of minibuffer history
2728(@pxref{Minibuffer History}), with one special twist: the elements are
2729expressions rather than strings.
2730
2731 There are a number of commands devoted to the editing and recall of
2732previous commands. The commands @code{repeat-complex-command}, and
2733@code{list-command-history} are described in the user manual
2734(@pxref{Repetition,,, emacs, The GNU Emacs Manual}). Within the
f9f59935 2735minibuffer, the usual minibuffer history commands are available.
8db970a4
RS
2736
2737@node Keyboard Macros
2738@section Keyboard Macros
2739@cindex keyboard macros
2740
2741 A @dfn{keyboard macro} is a canned sequence of input events that can
f142f62a
RS
2742be considered a command and made the definition of a key. The Lisp
2743representation of a keyboard macro is a string or vector containing the
2744events. Don't confuse keyboard macros with Lisp macros
2745(@pxref{Macros}).
8db970a4 2746
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2747@defun execute-kbd-macro kbdmacro &optional count
2748This function executes @var{kbdmacro} as a sequence of events. If
2749@var{kbdmacro} is a string or vector, then the events in it are executed
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2750exactly as if they had been input by the user. The sequence is
2751@emph{not} expected to be a single key sequence; normally a keyboard
2752macro definition consists of several key sequences concatenated.
2753
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2754If @var{kbdmacro} is a symbol, then its function definition is used in
2755place of @var{kbdmacro}. If that is another symbol, this process repeats.
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2756Eventually the result should be a string or vector. If the result is
2757not a symbol, string, or vector, an error is signaled.
2758
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2759The argument @var{count} is a repeat count; @var{kbdmacro} is executed that
2760many times. If @var{count} is omitted or @code{nil}, @var{kbdmacro} is
2761executed once. If it is 0, @var{kbdmacro} is executed over and over until it
8db970a4 2762encounters an error or a failing search.
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2763
2764@xref{Reading One Event}, for an example of using @code{execute-kbd-macro}.
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2765@end defun
2766
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2767@defvar executing-macro
2768This variable contains the string or vector that defines the keyboard
2769macro that is currently executing. It is @code{nil} if no macro is
f9f59935 2770currently executing. A command can test this variable so as to behave
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2771differently when run from an executing macro. Do not set this variable
2772yourself.
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2773@end defvar
2774
2775@defvar defining-kbd-macro
f142f62a 2776This variable indicates whether a keyboard macro is being defined. A
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2777command can test this variable so as to behave differently while a macro
2778is being defined. The commands @code{start-kbd-macro} and
f142f62a 2779@code{end-kbd-macro} set this variable---do not set it yourself.
22697dac 2780
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2781The variable is always local to the current terminal and cannot be
2782buffer-local. @xref{Multiple Displays}.
2783@end defvar
2784
2785@defvar last-kbd-macro
2786This variable is the definition of the most recently defined keyboard
2787macro. Its value is a string or vector, or @code{nil}.
2788
2789The variable is always local to the current terminal and cannot be
22697dac 2790buffer-local. @xref{Multiple Displays}.
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2791@end defvar
2792
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2793@defvar kbd-macro-termination-hook
2794This normal hook (@pxref{Standard Hooks}) is run when a keyboard
2795macro terminates, regardless of what caused it to terminate (reaching
2796the macro end or an error which ended the macro prematurely).
2797@end defvar