Several miscellaneous doc changes.
[bpt/emacs.git] / doc / lispref / display.texi
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1@c -*-texinfo-*-
2@c This is part of the GNU Emacs Lisp Reference Manual.
44e97401 3@c Copyright (C) 1990-1995, 1998-2012 Free Software Foundation, Inc.
b8d4c8d0 4@c See the file elisp.texi for copying conditions.
6336d8c3 5@setfilename ../../info/display
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6@node Display, System Interface, Processes, Top
7@chapter Emacs Display
8
9 This chapter describes a number of features related to the display
10that Emacs presents to the user.
11
12@menu
13* Refresh Screen:: Clearing the screen and redrawing everything on it.
14* Forcing Redisplay:: Forcing redisplay.
15* Truncation:: Folding or wrapping long text lines.
16* The Echo Area:: Displaying messages at the bottom of the screen.
17* Warnings:: Displaying warning messages for the user.
18* Invisible Text:: Hiding part of the buffer text.
19* Selective Display:: Hiding part of the buffer text (the old way).
20* Temporary Displays:: Displays that go away automatically.
21* Overlays:: Use overlays to highlight parts of the buffer.
22* Width:: How wide a character or string is on the screen.
23* Line Height:: Controlling the height of lines.
24* Faces:: A face defines a graphics style for text characters:
25 font, colors, etc.
26* Fringes:: Controlling window fringes.
27* Scroll Bars:: Controlling vertical scroll bars.
28* Display Property:: Enabling special display features.
29* Images:: Displaying images in Emacs buffers.
30* Buttons:: Adding clickable buttons to Emacs buffers.
44e97401 31* Abstract Display:: Emacs's Widget for Object Collections.
b8d4c8d0 32* Blinking:: How Emacs shows the matching open parenthesis.
9a69676a 33* Character Display:: How Emacs displays individual characters.
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34* Beeping:: Audible signal to the user.
35* Window Systems:: Which window system is being used.
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36* Bidirectional Display:: Display of bidirectional scripts, such as
37 Arabic and Farsi.
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38@end menu
39
40@node Refresh Screen
41@section Refreshing the Screen
42
43 The function @code{redraw-frame} clears and redisplays the entire
44contents of a given frame (@pxref{Frames}). This is useful if the
45screen is corrupted.
46
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47@defun redraw-frame frame
48This function clears and redisplays frame @var{frame}.
49@end defun
50
51 Even more powerful is @code{redraw-display}:
52
53@deffn Command redraw-display
54This function clears and redisplays all visible frames.
55@end deffn
56
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57 In Emacs, processing user input takes priority over redisplay. If
58you call these functions when input is available, they don't redisplay
59immediately, but the requested redisplay does happen
60eventually---after all the input has been processed.
b8d4c8d0 61
a08a07e3 62 On text terminals, suspending and resuming Emacs normally also
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63refreshes the screen. Some terminal emulators record separate
64contents for display-oriented programs such as Emacs and for ordinary
65sequential display. If you are using such a terminal, you might want
66to inhibit the redisplay on resumption.
b8d4c8d0 67
01f17ae2 68@defopt no-redraw-on-reenter
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69@cindex suspend (cf. @code{no-redraw-on-reenter})
70@cindex resume (cf. @code{no-redraw-on-reenter})
71This variable controls whether Emacs redraws the entire screen after it
72has been suspended and resumed. Non-@code{nil} means there is no need
73to redraw, @code{nil} means redrawing is needed. The default is @code{nil}.
01f17ae2 74@end defopt
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75
76@node Forcing Redisplay
77@section Forcing Redisplay
78@cindex forcing redisplay
79
20c63e44 80 Emacs normally tries to redisplay the screen whenever it waits for
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81input. With the following function, you can request an immediate
82attempt to redisplay, in the middle of Lisp code, without actually
83waiting for input.
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84
85@defun redisplay &optional force
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86This function tries immediately to redisplay. The optional argument
87@var{force}, if non-@code{nil}, forces the redisplay to be performed,
88instead of being preempted, even if input is pending and the variable
89@code{redisplay-dont-pause} is @code{nil} (see below). If
90@code{redisplay-dont-pause} is non-@code{nil} (the default), this
91function redisplays in any case, i.e.@: @var{force} does nothing.
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92
93The function returns @code{t} if it actually tried to redisplay, and
94@code{nil} otherwise. A value of @code{t} does not mean that
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95redisplay proceeded to completion; it could have been preempted by
96newly arriving input.
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97@end defun
98
20c63e44 99@defvar redisplay-dont-pause
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100If this variable is @code{nil}, arriving input events preempt
101redisplay; Emacs avoids starting a redisplay, and stops any redisplay
102that is in progress, until the input has been processed. In
103particular, @code{(redisplay)} returns @code{nil} without actually
104redisplaying, if there is pending input.
105
106The default value is @code{t}, which means that pending input does not
107preempt redisplay.
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108@end defvar
109
b8d4c8d0 110@defvar redisplay-preemption-period
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111If @code{redisplay-dont-pause} is @code{nil}, this variable specifies
112how many seconds Emacs waits between checks for new input during
113redisplay; if input arrives during this interval, redisplay stops and
114the input is processed. The default value is 0.1; if the value is
115@code{nil}, Emacs does not check for input during redisplay.
116
117This variable has no effect when @code{redisplay-dont-pause} is
118non-@code{nil} (the default).
119@end defvar
b8d4c8d0 120
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121 Although @code{redisplay} tries immediately to redisplay, it does
122not change how Emacs decides which parts of its frame(s) to redisplay.
123By contrast, the following function adds certain windows to the
124pending redisplay work (as if their contents had completely changed),
125but does not immediately try to perform redisplay.
b8d4c8d0 126
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127@defun force-window-update &optional object
128This function forces some or all windows to be updated the next time
129Emacs does a redisplay. If @var{object} is a window, that window is
130to be updated. If @var{object} is a buffer or buffer name, all
131windows displaying that buffer are to be updated. If @var{object} is
132@code{nil} (or omitted), all windows are to be updated.
133
134This function does not do a redisplay immediately; Emacs does that as
135it waits for input, or when the function @code{redisplay} is called.
136@end defun
b8d4c8d0 137
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138@node Truncation
139@section Truncation
140@cindex line wrapping
141@cindex line truncation
142@cindex continuation lines
143@cindex @samp{$} in display
144@cindex @samp{\} in display
145
146 When a line of text extends beyond the right edge of a window, Emacs
147can @dfn{continue} the line (make it ``wrap'' to the next screen
148line), or @dfn{truncate} the line (limit it to one screen line). The
149additional screen lines used to display a long text line are called
150@dfn{continuation} lines. Continuation is not the same as filling;
151continuation happens on the screen only, not in the buffer contents,
152and it breaks a line precisely at the right margin, not at a word
153boundary. @xref{Filling}.
154
155 On a graphical display, tiny arrow images in the window fringes
156indicate truncated and continued lines (@pxref{Fringes}). On a text
157terminal, a @samp{$} in the rightmost column of the window indicates
158truncation; a @samp{\} on the rightmost column indicates a line that
159``wraps.'' (The display table can specify alternate characters to use
160for this; @pxref{Display Tables}).
161
162@defopt truncate-lines
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163If this buffer-local variable is non-@code{nil}, lines that extend
164beyond the right edge of the window are truncated; otherwise, they are
165continued. As a special exception, the variable
166@code{truncate-partial-width-windows} takes precedence in
025de85b 167@dfn{partial-width} windows (i.e.@: windows that do not occupy the
c4adeee0 168entire frame width).
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169@end defopt
170
b8d4c8d0 171@defopt truncate-partial-width-windows
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172This variable controls line truncation in @dfn{partial-width} windows.
173A partial-width window is one that does not occupy the entire frame
174width (@pxref{Splitting Windows}). If the value is @code{nil}, line
175truncation is determined by the variable @code{truncate-lines} (see
176above). If the value is an integer @var{n}, lines are truncated if
177the partial-width window has fewer than @var{n} columns, regardless of
178the value of @code{truncate-lines}; if the partial-width window has
179@var{n} or more columns, line truncation is determined by
180@code{truncate-lines}. For any other non-@code{nil} value, lines are
181truncated in every partial-width window, regardless of the value of
182@code{truncate-lines}.
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183@end defopt
184
185 When horizontal scrolling (@pxref{Horizontal Scrolling}) is in use in
186a window, that forces truncation.
187
c4f4682b 188@defvar wrap-prefix
c4adeee0 189If this buffer-local variable is non-@code{nil}, it defines a
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190@dfn{wrap prefix} which Emacs displays at the start of every
191continuation line. (If lines are truncated, @code{wrap-prefix} is
192never used.) Its value may be a string or an image (@pxref{Other
193Display Specs}), or a stretch of whitespace such as specified by the
194@code{:width} or @code{:align-to} display properties (@pxref{Specified
195Space}). The value is interpreted in the same way as a @code{display}
196text property. @xref{Display Property}.
197
198A wrap prefix may also be specified for regions of text, using the
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199@code{wrap-prefix} text or overlay property. This takes precedence
200over the @code{wrap-prefix} variable. @xref{Special Properties}.
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201@end defvar
202
203@defvar line-prefix
c4adeee0 204If this buffer-local variable is non-@code{nil}, it defines a
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205@dfn{line prefix} which Emacs displays at the start of every
206non-continuation line. Its value may be a string or an image
207(@pxref{Other Display Specs}), or a stretch of whitespace such as
208specified by the @code{:width} or @code{:align-to} display properties
209(@pxref{Specified Space}). The value is interpreted in the same way
210as a @code{display} text property. @xref{Display Property}.
211
212A line prefix may also be specified for regions of text using the
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213@code{line-prefix} text or overlay property. This takes precedence
214over the @code{line-prefix} variable. @xref{Special Properties}.
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215@end defvar
216
b8d4c8d0 217 If your buffer contains @emph{very} long lines, and you use
c4adeee0 218continuation to display them, computing the continuation lines can
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219make redisplay slow. The column computation and indentation functions
220also become slow. Then you might find it advisable to set
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221@code{cache-long-line-scans} to @code{t}.
222
223@defvar cache-long-line-scans
224If this variable is non-@code{nil}, various indentation and motion
225functions, and Emacs redisplay, cache the results of scanning the
226buffer, and consult the cache to avoid rescanning regions of the buffer
227unless they are modified.
228
229Turning on the cache slows down processing of short lines somewhat.
230
231This variable is automatically buffer-local in every buffer.
232@end defvar
233
234@node The Echo Area
235@section The Echo Area
236@cindex error display
237@cindex echo area
238
239 The @dfn{echo area} is used for displaying error messages
240(@pxref{Errors}), for messages made with the @code{message} primitive,
241and for echoing keystrokes. It is not the same as the minibuffer,
242despite the fact that the minibuffer appears (when active) in the same
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243place on the screen as the echo area. @xref{Minibuffer,, The
244Minibuffer, emacs, The GNU Emacs Manual}.
b8d4c8d0 245
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246 Apart from the functions documented in this section, you can print
247Lisp objects to the echo area by specifying @code{t} as the output
248stream. @xref{Output Streams}.
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249
250@menu
251* Displaying Messages:: Explicitly displaying text in the echo area.
252* Progress:: Informing user about progress of a long operation.
253* Logging Messages:: Echo area messages are logged for the user.
254* Echo Area Customization:: Controlling the echo area.
255@end menu
256
257@node Displaying Messages
258@subsection Displaying Messages in the Echo Area
259@cindex display message in echo area
260
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261 This section describes the standard functions for displaying
262messages in the echo area.
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263
264@defun message format-string &rest arguments
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265This function displays a message in the echo area.
266@var{format-string} is a format string, and @var{arguments} are the
267objects for its format specifications, like in the @code{format}
268function (@pxref{Formatting Strings}). The resulting formatted string
269is displayed in the echo area; if it contains @code{face} text
270properties, it is displayed with the specified faces (@pxref{Faces}).
271The string is also added to the @samp{*Messages*} buffer, but without
272text properties (@pxref{Logging Messages}).
273
274In batch mode, the message is printed to the standard error stream,
275followed by a newline.
b8d4c8d0 276
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277If @var{format-string} is @code{nil} or the empty string,
278@code{message} clears the echo area; if the echo area has been
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279expanded automatically, this brings it back to its normal size. If
280the minibuffer is active, this brings the minibuffer contents back
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281onto the screen immediately.
282
283@example
284@group
285(message "Minibuffer depth is %d."
286 (minibuffer-depth))
287 @print{} Minibuffer depth is 0.
288@result{} "Minibuffer depth is 0."
289@end group
290
291@group
292---------- Echo Area ----------
293Minibuffer depth is 0.
294---------- Echo Area ----------
295@end group
296@end example
297
298To automatically display a message in the echo area or in a pop-buffer,
299depending on its size, use @code{display-message-or-buffer} (see below).
300@end defun
301
302@defmac with-temp-message message &rest body
303This construct displays a message in the echo area temporarily, during
304the execution of @var{body}. It displays @var{message}, executes
305@var{body}, then returns the value of the last body form while restoring
306the previous echo area contents.
307@end defmac
308
309@defun message-or-box format-string &rest arguments
310This function displays a message like @code{message}, but may display it
311in a dialog box instead of the echo area. If this function is called in
312a command that was invoked using the mouse---more precisely, if
313@code{last-nonmenu-event} (@pxref{Command Loop Info}) is either
314@code{nil} or a list---then it uses a dialog box or pop-up menu to
315display the message. Otherwise, it uses the echo area. (This is the
316same criterion that @code{y-or-n-p} uses to make a similar decision; see
317@ref{Yes-or-No Queries}.)
318
319You can force use of the mouse or of the echo area by binding
320@code{last-nonmenu-event} to a suitable value around the call.
321@end defun
322
323@defun message-box format-string &rest arguments
324@anchor{message-box}
325This function displays a message like @code{message}, but uses a dialog
326box (or a pop-up menu) whenever that is possible. If it is impossible
327to use a dialog box or pop-up menu, because the terminal does not
328support them, then @code{message-box} uses the echo area, like
329@code{message}.
330@end defun
331
332@defun display-message-or-buffer message &optional buffer-name not-this-window frame
333This function displays the message @var{message}, which may be either a
334string or a buffer. If it is shorter than the maximum height of the
335echo area, as defined by @code{max-mini-window-height}, it is displayed
336in the echo area, using @code{message}. Otherwise,
337@code{display-buffer} is used to show it in a pop-up buffer.
338
339Returns either the string shown in the echo area, or when a pop-up
340buffer is used, the window used to display it.
341
342If @var{message} is a string, then the optional argument
343@var{buffer-name} is the name of the buffer used to display it when a
344pop-up buffer is used, defaulting to @samp{*Message*}. In the case
345where @var{message} is a string and displayed in the echo area, it is
346not specified whether the contents are inserted into the buffer anyway.
347
348The optional arguments @var{not-this-window} and @var{frame} are as for
349@code{display-buffer}, and only used if a buffer is displayed.
350@end defun
351
352@defun current-message
353This function returns the message currently being displayed in the
354echo area, or @code{nil} if there is none.
355@end defun
356
357@node Progress
358@subsection Reporting Operation Progress
359@cindex progress reporting
360
361 When an operation can take a while to finish, you should inform the
362user about the progress it makes. This way the user can estimate
363remaining time and clearly see that Emacs is busy working, not hung.
ddb54206 364A convenient way to do this is to use a @dfn{progress reporter}.
b8d4c8d0 365
ddb54206 366 Here is a working example that does nothing useful:
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367
368@smallexample
369(let ((progress-reporter
370 (make-progress-reporter "Collecting mana for Emacs..."
371 0 500)))
372 (dotimes (k 500)
373 (sit-for 0.01)
374 (progress-reporter-update progress-reporter k))
375 (progress-reporter-done progress-reporter))
376@end smallexample
377
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378@defun make-progress-reporter message &optional min-value max-value current-value min-change min-time
379This function creates and returns a progress reporter object, which
380you will use as an argument for the other functions listed below. The
381idea is to precompute as much data as possible to make progress
382reporting very fast.
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383
384When this progress reporter is subsequently used, it will display
385@var{message} in the echo area, followed by progress percentage.
386@var{message} is treated as a simple string. If you need it to depend
387on a filename, for instance, use @code{format} before calling this
388function.
389
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390The arguments @var{min-value} and @var{max-value} should be numbers
391standing for the starting and final states of the operation. For
392instance, an operation that ``scans'' a buffer should set these to the
393results of @code{point-min} and @code{point-max} correspondingly.
394@var{max-value} should be greater than @var{min-value}.
395
396Alternatively, you can set @var{min-value} and @var{max-value} to
397@code{nil}. In that case, the progress reporter does not report
398process percentages; it instead displays a ``spinner'' that rotates a
399notch each time you update the progress reporter.
400
401If @var{min-value} and @var{max-value} are numbers, you can give the
402argument @var{current-value} a numerical value specifying the initial
403progress; if omitted, this defaults to @var{min-value}.
404
405The remaining arguments control the rate of echo area updates. The
406progress reporter will wait for at least @var{min-change} more
407percents of the operation to be completed before printing next
408message; the default is one percent. @var{min-time} specifies the
409minimum time in seconds to pass between successive prints; the default
410is 0.2 seconds. (On some operating systems, the progress reporter may
411handle fractions of seconds with varying precision).
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412
413This function calls @code{progress-reporter-update}, so the first
414message is printed immediately.
415@end defun
416
417@defun progress-reporter-update reporter value
418This function does the main work of reporting progress of your
419operation. It displays the message of @var{reporter}, followed by
420progress percentage determined by @var{value}. If percentage is zero,
421or close enough according to the @var{min-change} and @var{min-time}
422arguments, then it is omitted from the output.
423
424@var{reporter} must be the result of a call to
425@code{make-progress-reporter}. @var{value} specifies the current
426state of your operation and must be between @var{min-value} and
427@var{max-value} (inclusive) as passed to
428@code{make-progress-reporter}. For instance, if you scan a buffer,
429then @var{value} should be the result of a call to @code{point}.
430
431This function respects @var{min-change} and @var{min-time} as passed
432to @code{make-progress-reporter} and so does not output new messages
433on every invocation. It is thus very fast and normally you should not
434try to reduce the number of calls to it: resulting overhead will most
435likely negate your effort.
436@end defun
437
438@defun progress-reporter-force-update reporter value &optional new-message
439This function is similar to @code{progress-reporter-update} except
440that it prints a message in the echo area unconditionally.
441
442The first two arguments have the same meaning as for
443@code{progress-reporter-update}. Optional @var{new-message} allows
444you to change the message of the @var{reporter}. Since this functions
445always updates the echo area, such a change will be immediately
446presented to the user.
447@end defun
448
449@defun progress-reporter-done reporter
450This function should be called when the operation is finished. It
451prints the message of @var{reporter} followed by word ``done'' in the
452echo area.
453
454You should always call this function and not hope for
455@code{progress-reporter-update} to print ``100%.'' Firstly, it may
456never print it, there are many good reasons for this not to happen.
457Secondly, ``done'' is more explicit.
458@end defun
459
460@defmac dotimes-with-progress-reporter (var count [result]) message body@dots{}
461This is a convenience macro that works the same way as @code{dotimes}
462does, but also reports loop progress using the functions described
463above. It allows you to save some typing.
464
465You can rewrite the example in the beginning of this node using
466this macro this way:
467
468@example
469(dotimes-with-progress-reporter
470 (k 500)
471 "Collecting some mana for Emacs..."
472 (sit-for 0.01))
473@end example
474@end defmac
475
476@node Logging Messages
477@subsection Logging Messages in @samp{*Messages*}
478@cindex logging echo-area messages
479
480 Almost all the messages displayed in the echo area are also recorded
481in the @samp{*Messages*} buffer so that the user can refer back to
482them. This includes all the messages that are output with
483@code{message}.
484
485@defopt message-log-max
486This variable specifies how many lines to keep in the @samp{*Messages*}
487buffer. The value @code{t} means there is no limit on how many lines to
488keep. The value @code{nil} disables message logging entirely. Here's
489how to display a message and prevent it from being logged:
490
491@example
492(let (message-log-max)
493 (message @dots{}))
494@end example
495@end defopt
496
497 To make @samp{*Messages*} more convenient for the user, the logging
498facility combines successive identical messages. It also combines
499successive related messages for the sake of two cases: question
500followed by answer, and a series of progress messages.
501
502 A ``question followed by an answer'' means two messages like the
503ones produced by @code{y-or-n-p}: the first is @samp{@var{question}},
504and the second is @samp{@var{question}...@var{answer}}. The first
505message conveys no additional information beyond what's in the second,
506so logging the second message discards the first from the log.
507
508 A ``series of progress messages'' means successive messages like
509those produced by @code{make-progress-reporter}. They have the form
510@samp{@var{base}...@var{how-far}}, where @var{base} is the same each
511time, while @var{how-far} varies. Logging each message in the series
512discards the previous one, provided they are consecutive.
513
514 The functions @code{make-progress-reporter} and @code{y-or-n-p}
515don't have to do anything special to activate the message log
516combination feature. It operates whenever two consecutive messages
517are logged that share a common prefix ending in @samp{...}.
518
519@node Echo Area Customization
520@subsection Echo Area Customization
521
522 These variables control details of how the echo area works.
523
524@defvar cursor-in-echo-area
525This variable controls where the cursor appears when a message is
526displayed in the echo area. If it is non-@code{nil}, then the cursor
527appears at the end of the message. Otherwise, the cursor appears at
528point---not in the echo area at all.
529
530The value is normally @code{nil}; Lisp programs bind it to @code{t}
531for brief periods of time.
532@end defvar
533
534@defvar echo-area-clear-hook
535This normal hook is run whenever the echo area is cleared---either by
536@code{(message nil)} or for any other reason.
537@end defvar
538
01f17ae2 539@defopt echo-keystrokes
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540This variable determines how much time should elapse before command
541characters echo. Its value must be an integer or floating point number,
542which specifies the
543number of seconds to wait before echoing. If the user types a prefix
544key (such as @kbd{C-x}) and then delays this many seconds before
545continuing, the prefix key is echoed in the echo area. (Once echoing
546begins in a key sequence, all subsequent characters in the same key
547sequence are echoed immediately.)
548
549If the value is zero, then command input is not echoed.
01f17ae2 550@end defopt
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551
552@defvar message-truncate-lines
553Normally, displaying a long message resizes the echo area to display
554the entire message. But if the variable @code{message-truncate-lines}
555is non-@code{nil}, the echo area does not resize, and the message is
fb5b8aca 556truncated to fit it.
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557@end defvar
558
559 The variable @code{max-mini-window-height}, which specifies the
560maximum height for resizing minibuffer windows, also applies to the
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561echo area (which is really a special use of the minibuffer window;
562@pxref{Minibuffer Misc}).
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563
564@node Warnings
565@section Reporting Warnings
566@cindex warnings
567
568 @dfn{Warnings} are a facility for a program to inform the user of a
569possible problem, but continue running.
570
571@menu
572* Warning Basics:: Warnings concepts and functions to report them.
573* Warning Variables:: Variables programs bind to customize their warnings.
574* Warning Options:: Variables users set to control display of warnings.
3d439cd1 575* Delayed Warnings:: Deferring a warning until the end of a command.
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576@end menu
577
578@node Warning Basics
579@subsection Warning Basics
580@cindex severity level
581
582 Every warning has a textual message, which explains the problem for
583the user, and a @dfn{severity level} which is a symbol. Here are the
584possible severity levels, in order of decreasing severity, and their
585meanings:
586
587@table @code
588@item :emergency
589A problem that will seriously impair Emacs operation soon
590if you do not attend to it promptly.
591@item :error
592A report of data or circumstances that are inherently wrong.
593@item :warning
594A report of data or circumstances that are not inherently wrong, but
595raise suspicion of a possible problem.
596@item :debug
597A report of information that may be useful if you are debugging.
598@end table
599
600 When your program encounters invalid input data, it can either
601signal a Lisp error by calling @code{error} or @code{signal} or report
602a warning with severity @code{:error}. Signaling a Lisp error is the
603easiest thing to do, but it means the program cannot continue
604processing. If you want to take the trouble to implement a way to
605continue processing despite the bad data, then reporting a warning of
606severity @code{:error} is the right way to inform the user of the
607problem. For instance, the Emacs Lisp byte compiler can report an
608error that way and continue compiling other functions. (If the
609program signals a Lisp error and then handles it with
610@code{condition-case}, the user won't see the error message; it could
611show the message to the user by reporting it as a warning.)
612
613@cindex warning type
614 Each warning has a @dfn{warning type} to classify it. The type is a
615list of symbols. The first symbol should be the custom group that you
616use for the program's user options. For example, byte compiler
617warnings use the warning type @code{(bytecomp)}. You can also
618subcategorize the warnings, if you wish, by using more symbols in the
619list.
620
621@defun display-warning type message &optional level buffer-name
622This function reports a warning, using @var{message} as the message
623and @var{type} as the warning type. @var{level} should be the
624severity level, with @code{:warning} being the default.
625
626@var{buffer-name}, if non-@code{nil}, specifies the name of the buffer
627for logging the warning. By default, it is @samp{*Warnings*}.
628@end defun
629
630@defun lwarn type level message &rest args
631This function reports a warning using the value of @code{(format
632@var{message} @var{args}...)} as the message. In other respects it is
633equivalent to @code{display-warning}.
634@end defun
635
636@defun warn message &rest args
637This function reports a warning using the value of @code{(format
638@var{message} @var{args}...)} as the message, @code{(emacs)} as the
639type, and @code{:warning} as the severity level. It exists for
640compatibility only; we recommend not using it, because you should
641specify a specific warning type.
642@end defun
643
644@node Warning Variables
645@subsection Warning Variables
646
647 Programs can customize how their warnings appear by binding
648the variables described in this section.
649
650@defvar warning-levels
651This list defines the meaning and severity order of the warning
652severity levels. Each element defines one severity level,
653and they are arranged in order of decreasing severity.
654
655Each element has the form @code{(@var{level} @var{string}
656@var{function})}, where @var{level} is the severity level it defines.
657@var{string} specifies the textual description of this level.
658@var{string} should use @samp{%s} to specify where to put the warning
659type information, or it can omit the @samp{%s} so as not to include
660that information.
661
662The optional @var{function}, if non-@code{nil}, is a function to call
663with no arguments, to get the user's attention.
664
665Normally you should not change the value of this variable.
666@end defvar
667
668@defvar warning-prefix-function
669If non-@code{nil}, the value is a function to generate prefix text for
670warnings. Programs can bind the variable to a suitable function.
671@code{display-warning} calls this function with the warnings buffer
672current, and the function can insert text in it. That text becomes
673the beginning of the warning message.
674
675The function is called with two arguments, the severity level and its
676entry in @code{warning-levels}. It should return a list to use as the
677entry (this value need not be an actual member of
678@code{warning-levels}). By constructing this value, the function can
679change the severity of the warning, or specify different handling for
680a given severity level.
681
682If the variable's value is @code{nil} then there is no function
683to call.
684@end defvar
685
686@defvar warning-series
687Programs can bind this variable to @code{t} to say that the next
688warning should begin a series. When several warnings form a series,
689that means to leave point on the first warning of the series, rather
690than keep moving it for each warning so that it appears on the last one.
691The series ends when the local binding is unbound and
692@code{warning-series} becomes @code{nil} again.
693
694The value can also be a symbol with a function definition. That is
695equivalent to @code{t}, except that the next warning will also call
696the function with no arguments with the warnings buffer current. The
697function can insert text which will serve as a header for the series
698of warnings.
699
700Once a series has begun, the value is a marker which points to the
701buffer position in the warnings buffer of the start of the series.
702
703The variable's normal value is @code{nil}, which means to handle
704each warning separately.
705@end defvar
706
707@defvar warning-fill-prefix
708When this variable is non-@code{nil}, it specifies a fill prefix to
709use for filling each warning's text.
710@end defvar
711
712@defvar warning-type-format
713This variable specifies the format for displaying the warning type
714in the warning message. The result of formatting the type this way
715gets included in the message under the control of the string in the
716entry in @code{warning-levels}. The default value is @code{" (%s)"}.
717If you bind it to @code{""} then the warning type won't appear at
718all.
719@end defvar
720
721@node Warning Options
722@subsection Warning Options
723
724 These variables are used by users to control what happens
725when a Lisp program reports a warning.
726
727@defopt warning-minimum-level
728This user option specifies the minimum severity level that should be
729shown immediately to the user. The default is @code{:warning}, which
730means to immediately display all warnings except @code{:debug}
731warnings.
732@end defopt
733
734@defopt warning-minimum-log-level
735This user option specifies the minimum severity level that should be
736logged in the warnings buffer. The default is @code{:warning}, which
737means to log all warnings except @code{:debug} warnings.
738@end defopt
739
740@defopt warning-suppress-types
741This list specifies which warning types should not be displayed
742immediately for the user. Each element of the list should be a list
743of symbols. If its elements match the first elements in a warning
744type, then that warning is not displayed immediately.
745@end defopt
746
747@defopt warning-suppress-log-types
748This list specifies which warning types should not be logged in the
749warnings buffer. Each element of the list should be a list of
750symbols. If it matches the first few elements in a warning type, then
751that warning is not logged.
752@end defopt
753
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754@node Delayed Warnings
755@subsection Delayed Warnings
756
757Sometimes, you may wish to avoid showing a warning while a command is
758running, and only show it only after the end of the command. You can
759use the variable @code{delayed-warnings-list} for this.
760
761@defvar delayed-warnings-list
762The value of this variable is a list of warnings to be displayed after
763the current command has finished. Each element must be a list
764
765@smallexample
766(@var{type} @var{message} [@var{level} [@var{buffer-name}]])
767@end smallexample
768
769@noindent
770with the same form, and the same meanings, as the argument list of
771@code{display-warning} (@pxref{Warning Basics}). Immediately after
772running @code{post-command-hook} (@pxref{Command Overview}), the Emacs
773command loop displays all the warnings specified by this variable,
774then resets it to @code{nil}.
775@end defvar
776
777 Programs which need to further customize the delayed warnings
778mechanism can change the variable @code{delayed-warnings-hook}:
779
780@defvar delayed-warnings-hook
781This is a normal hook which is run by the Emacs command loop, after
782@code{post-command-hook}, in order to to process and display delayed
783warnings.
784
785Its default value is a list of two functions:
786
787@smallexample
788(collapse-delayed-warnings display-delayed-warnings)
789@end smallexample
790
791@findex collapse-delayed-warnings
792@findex display-delayed-warnings
793@noindent
794The function @code{collapse-delayed-warnings} iterates through
795@code{delayed-warnings-list}, removing repeated entries. The function
796@code{display-delayed-warnings} calls @code{display-warning} on each
797of the entries in @code{delayed-warnings-list}, in turn, and then sets
798@code{delayed-warnings-list} to @code{nil}.
799@end defvar
800
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801@node Invisible Text
802@section Invisible Text
803
804@cindex invisible text
805You can make characters @dfn{invisible}, so that they do not appear on
806the screen, with the @code{invisible} property. This can be either a
fb5b8aca 807text property (@pxref{Text Properties}) or an overlay property
b8d4c8d0 808(@pxref{Overlays}). Cursor motion also partly ignores these
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809characters; if the command loop finds that point is inside a range of
810invisible text after a command, it relocates point to the other side
811of the text.
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812
813In the simplest case, any non-@code{nil} @code{invisible} property makes
814a character invisible. This is the default case---if you don't alter
815the default value of @code{buffer-invisibility-spec}, this is how the
816@code{invisible} property works. You should normally use @code{t}
817as the value of the @code{invisible} property if you don't plan
818to set @code{buffer-invisibility-spec} yourself.
819
820More generally, you can use the variable @code{buffer-invisibility-spec}
821to control which values of the @code{invisible} property make text
822invisible. This permits you to classify the text into different subsets
823in advance, by giving them different @code{invisible} values, and
824subsequently make various subsets visible or invisible by changing the
825value of @code{buffer-invisibility-spec}.
826
827Controlling visibility with @code{buffer-invisibility-spec} is
828especially useful in a program to display the list of entries in a
829database. It permits the implementation of convenient filtering
830commands to view just a part of the entries in the database. Setting
831this variable is very fast, much faster than scanning all the text in
832the buffer looking for properties to change.
833
834@defvar buffer-invisibility-spec
835This variable specifies which kinds of @code{invisible} properties
836actually make a character invisible. Setting this variable makes it
837buffer-local.
838
839@table @asis
840@item @code{t}
841A character is invisible if its @code{invisible} property is
842non-@code{nil}. This is the default.
843
844@item a list
845Each element of the list specifies a criterion for invisibility; if a
846character's @code{invisible} property fits any one of these criteria,
847the character is invisible. The list can have two kinds of elements:
848
849@table @code
850@item @var{atom}
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851A character is invisible if its @code{invisible} property value is
852@var{atom} or if it is a list with @var{atom} as a member; comparison
853is done with @code{eq}.
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854
855@item (@var{atom} . t)
856A character is invisible if its @code{invisible} property value is
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857@var{atom} or if it is a list with @var{atom} as a member; comparison
858is done with @code{eq}. Moreover, a sequence of such characters
859displays as an ellipsis.
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860@end table
861@end table
862@end defvar
863
864 Two functions are specifically provided for adding elements to
865@code{buffer-invisibility-spec} and removing elements from it.
866
867@defun add-to-invisibility-spec element
868This function adds the element @var{element} to
869@code{buffer-invisibility-spec}. If @code{buffer-invisibility-spec}
870was @code{t}, it changes to a list, @code{(t)}, so that text whose
871@code{invisible} property is @code{t} remains invisible.
872@end defun
873
874@defun remove-from-invisibility-spec element
875This removes the element @var{element} from
876@code{buffer-invisibility-spec}. This does nothing if @var{element}
877is not in the list.
878@end defun
879
880 A convention for use of @code{buffer-invisibility-spec} is that a
881major mode should use the mode's own name as an element of
882@code{buffer-invisibility-spec} and as the value of the
883@code{invisible} property:
884
885@example
886;; @r{If you want to display an ellipsis:}
887(add-to-invisibility-spec '(my-symbol . t))
888;; @r{If you don't want ellipsis:}
889(add-to-invisibility-spec 'my-symbol)
890
891(overlay-put (make-overlay beginning end)
892 'invisible 'my-symbol)
893
fb5b8aca 894;; @r{When done with the invisibility:}
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895(remove-from-invisibility-spec '(my-symbol . t))
896;; @r{Or respectively:}
897(remove-from-invisibility-spec 'my-symbol)
898@end example
899
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900 You can check for invisibility using the following function:
901
902@defun invisible-p pos-or-prop
903If @var{pos-or-prop} is a marker or number, this function returns a
904non-@code{nil} value if the text at that position is invisible.
905
906If @var{pos-or-prop} is any other kind of Lisp object, that is taken
907to mean a possible value of the @code{invisible} text or overlay
908property. In that case, this function returns a non-@code{nil} value
909if that value would cause text to become invisible, based on the
910current value of @code{buffer-invisibility-spec}.
911@end defun
912
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913@vindex line-move-ignore-invisible
914 Ordinarily, functions that operate on text or move point do not care
915whether the text is invisible. The user-level line motion commands
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916ignore invisible newlines if @code{line-move-ignore-invisible} is
917non-@code{nil} (the default), but only because they are explicitly
918programmed to do so.
b8d4c8d0 919
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920 However, if a command ends with point inside or at the boundary of
921invisible text, the main editing loop relocates point to one of the
922two ends of the invisible text. Emacs chooses the direction of
923relocation so that it is the same as the overall movement direction of
924the command; if in doubt, it prefers a position where an inserted char
925would not inherit the @code{invisible} property. Additionally, if the
926text is not replaced by an ellipsis and the command only moved within
927the invisible text, then point is moved one extra character so as to
928try and reflect the command's movement by a visible movement of the
929cursor.
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930
931 Thus, if the command moved point back to an invisible range (with the usual
932stickiness), Emacs moves point back to the beginning of that range. If the
933command moved point forward into an invisible range, Emacs moves point forward
934to the first visible character that follows the invisible text and then forward
935one more character.
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936
937 Incremental search can make invisible overlays visible temporarily
938and/or permanently when a match includes invisible text. To enable
939this, the overlay should have a non-@code{nil}
940@code{isearch-open-invisible} property. The property value should be a
941function to be called with the overlay as an argument. This function
942should make the overlay visible permanently; it is used when the match
943overlaps the overlay on exit from the search.
944
945 During the search, such overlays are made temporarily visible by
946temporarily modifying their invisible and intangible properties. If you
947want this to be done differently for a certain overlay, give it an
948@code{isearch-open-invisible-temporary} property which is a function.
949The function is called with two arguments: the first is the overlay, and
950the second is @code{nil} to make the overlay visible, or @code{t} to
951make it invisible again.
952
953@node Selective Display
954@section Selective Display
955@c @cindex selective display Duplicates selective-display
956
957 @dfn{Selective display} refers to a pair of related features for
958hiding certain lines on the screen.
959
960 The first variant, explicit selective display, is designed for use
961in a Lisp program: it controls which lines are hidden by altering the
962text. This kind of hiding in some ways resembles the effect of the
963@code{invisible} property (@pxref{Invisible Text}), but the two
964features are different and do not work the same way.
965
966 In the second variant, the choice of lines to hide is made
967automatically based on indentation. This variant is designed to be a
968user-level feature.
969
970 The way you control explicit selective display is by replacing a
971newline (control-j) with a carriage return (control-m). The text that
972was formerly a line following that newline is now hidden. Strictly
973speaking, it is temporarily no longer a line at all, since only
974newlines can separate lines; it is now part of the previous line.
975
976 Selective display does not directly affect editing commands. For
977example, @kbd{C-f} (@code{forward-char}) moves point unhesitatingly
978into hidden text. However, the replacement of newline characters with
979carriage return characters affects some editing commands. For
980example, @code{next-line} skips hidden lines, since it searches only
981for newlines. Modes that use selective display can also define
982commands that take account of the newlines, or that control which
983parts of the text are hidden.
984
985 When you write a selectively displayed buffer into a file, all the
986control-m's are output as newlines. This means that when you next read
987in the file, it looks OK, with nothing hidden. The selective display
988effect is seen only within Emacs.
989
990@defvar selective-display
991This buffer-local variable enables selective display. This means that
992lines, or portions of lines, may be made hidden.
993
994@itemize @bullet
995@item
996If the value of @code{selective-display} is @code{t}, then the character
997control-m marks the start of hidden text; the control-m, and the rest
998of the line following it, are not displayed. This is explicit selective
999display.
1000
1001@item
1002If the value of @code{selective-display} is a positive integer, then
1003lines that start with more than that many columns of indentation are not
1004displayed.
1005@end itemize
1006
1007When some portion of a buffer is hidden, the vertical movement
1008commands operate as if that portion did not exist, allowing a single
1009@code{next-line} command to skip any number of hidden lines.
1010However, character movement commands (such as @code{forward-char}) do
1011not skip the hidden portion, and it is possible (if tricky) to insert
1012or delete text in an hidden portion.
1013
1014In the examples below, we show the @emph{display appearance} of the
1015buffer @code{foo}, which changes with the value of
1016@code{selective-display}. The @emph{contents} of the buffer do not
1017change.
1018
1019@example
1020@group
1021(setq selective-display nil)
1022 @result{} nil
1023
1024---------- Buffer: foo ----------
10251 on this column
1026 2on this column
1027 3n this column
1028 3n this column
1029 2on this column
10301 on this column
1031---------- Buffer: foo ----------
1032@end group
1033
1034@group
1035(setq selective-display 2)
1036 @result{} 2
1037
1038---------- Buffer: foo ----------
10391 on this column
1040 2on this column
1041 2on this column
10421 on this column
1043---------- Buffer: foo ----------
1044@end group
1045@end example
1046@end defvar
1047
01f17ae2 1048@defopt selective-display-ellipses
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1049If this buffer-local variable is non-@code{nil}, then Emacs displays
1050@samp{@dots{}} at the end of a line that is followed by hidden text.
1051This example is a continuation of the previous one.
1052
1053@example
1054@group
1055(setq selective-display-ellipses t)
1056 @result{} t
1057
1058---------- Buffer: foo ----------
10591 on this column
1060 2on this column ...
1061 2on this column
10621 on this column
1063---------- Buffer: foo ----------
1064@end group
1065@end example
1066
1067You can use a display table to substitute other text for the ellipsis
1068(@samp{@dots{}}). @xref{Display Tables}.
01f17ae2 1069@end defopt
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1070
1071@node Temporary Displays
1072@section Temporary Displays
1073
1074 Temporary displays are used by Lisp programs to put output into a
1075buffer and then present it to the user for perusal rather than for
1076editing. Many help commands use this feature.
1077
2cc775f9 1078@defmac with-output-to-temp-buffer buffer-name forms@dots{}
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1079This function executes @var{forms} while arranging to insert any output
1080they print into the buffer named @var{buffer-name}, which is first
1081created if necessary, and put into Help mode. Finally, the buffer is
1082displayed in some window, but not selected.
1083
1084If the @var{forms} do not change the major mode in the output buffer,
1085so that it is still Help mode at the end of their execution, then
1086@code{with-output-to-temp-buffer} makes this buffer read-only at the
1087end, and also scans it for function and variable names to make them
1088into clickable cross-references. @xref{Docstring hyperlinks, , Tips
1089for Documentation Strings}, in particular the item on hyperlinks in
1090documentation strings, for more details.
1091
1092The string @var{buffer-name} specifies the temporary buffer, which
1093need not already exist. The argument must be a string, not a buffer.
1094The buffer is erased initially (with no questions asked), and it is
1095marked as unmodified after @code{with-output-to-temp-buffer} exits.
1096
1097@code{with-output-to-temp-buffer} binds @code{standard-output} to the
1098temporary buffer, then it evaluates the forms in @var{forms}. Output
1099using the Lisp output functions within @var{forms} goes by default to
1100that buffer (but screen display and messages in the echo area, although
1101they are ``output'' in the general sense of the word, are not affected).
1102@xref{Output Functions}.
1103
1104Several hooks are available for customizing the behavior
1105of this construct; they are listed below.
1106
1107The value of the last form in @var{forms} is returned.
1108
1109@example
1110@group
1111---------- Buffer: foo ----------
1112 This is the contents of foo.
1113---------- Buffer: foo ----------
1114@end group
1115
1116@group
1117(with-output-to-temp-buffer "foo"
1118 (print 20)
1119 (print standard-output))
1120@result{} #<buffer foo>
1121
1122---------- Buffer: foo ----------
112320
1124
1125#<buffer foo>
1126
1127---------- Buffer: foo ----------
1128@end group
1129@end example
2cc775f9 1130@end defmac
b8d4c8d0 1131
01f17ae2 1132@defopt temp-buffer-show-function
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1133If this variable is non-@code{nil}, @code{with-output-to-temp-buffer}
1134calls it as a function to do the job of displaying a help buffer. The
1135function gets one argument, which is the buffer it should display.
1136
1137It is a good idea for this function to run @code{temp-buffer-show-hook}
1138just as @code{with-output-to-temp-buffer} normally would, inside of
1139@code{save-selected-window} and with the chosen window and buffer
1140selected.
01f17ae2 1141@end defopt
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1142
1143@defvar temp-buffer-setup-hook
1144This normal hook is run by @code{with-output-to-temp-buffer} before
1145evaluating @var{body}. When the hook runs, the temporary buffer is
1146current. This hook is normally set up with a function to put the
1147buffer in Help mode.
1148@end defvar
1149
1150@defvar temp-buffer-show-hook
1151This normal hook is run by @code{with-output-to-temp-buffer} after
1152displaying the temporary buffer. When the hook runs, the temporary buffer
6733e827 1153is current, and the window it was displayed in is selected.
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1154@end defvar
1155
1156@defun momentary-string-display string position &optional char message
1157This function momentarily displays @var{string} in the current buffer at
1158@var{position}. It has no effect on the undo list or on the buffer's
1159modification status.
1160
1161The momentary display remains until the next input event. If the next
1162input event is @var{char}, @code{momentary-string-display} ignores it
1163and returns. Otherwise, that event remains buffered for subsequent use
1164as input. Thus, typing @var{char} will simply remove the string from
1165the display, while typing (say) @kbd{C-f} will remove the string from
1166the display and later (presumably) move point forward. The argument
1167@var{char} is a space by default.
1168
1169The return value of @code{momentary-string-display} is not meaningful.
1170
1171If the string @var{string} does not contain control characters, you can
1172do the same job in a more general way by creating (and then subsequently
1173deleting) an overlay with a @code{before-string} property.
1174@xref{Overlay Properties}.
1175
1176If @var{message} is non-@code{nil}, it is displayed in the echo area
1177while @var{string} is displayed in the buffer. If it is @code{nil}, a
1178default message says to type @var{char} to continue.
1179
1180In this example, point is initially located at the beginning of the
1181second line:
1182
1183@example
1184@group
1185---------- Buffer: foo ----------
1186This is the contents of foo.
1187@point{}Second line.
1188---------- Buffer: foo ----------
1189@end group
1190
1191@group
1192(momentary-string-display
1193 "**** Important Message! ****"
1194 (point) ?\r
1195 "Type RET when done reading")
1196@result{} t
1197@end group
1198
1199@group
1200---------- Buffer: foo ----------
1201This is the contents of foo.
1202**** Important Message! ****Second line.
1203---------- Buffer: foo ----------
1204
1205---------- Echo Area ----------
1206Type RET when done reading
1207---------- Echo Area ----------
1208@end group
1209@end example
1210@end defun
1211
1212@node Overlays
1213@section Overlays
1214@cindex overlays
1215
1216You can use @dfn{overlays} to alter the appearance of a buffer's text on
1217the screen, for the sake of presentation features. An overlay is an
1218object that belongs to a particular buffer, and has a specified
1219beginning and end. It also has properties that you can examine and set;
1220these affect the display of the text within the overlay.
1221
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1222@cindex scalability of overlays
1223The visual effect of an overlay is the same as of the corresponding
1224text property (@pxref{Text Properties}). However, due to a different
1225implementation, overlays generally don't scale well (many operations
1226take a time that is proportional to the number of overlays in the
1227buffer). If you need to affect the visual appearance of many portions
0c1cfe01 1228in the buffer, we recommend using text properties.
b20ecfa1 1229
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1230An overlay uses markers to record its beginning and end; thus,
1231editing the text of the buffer adjusts the beginning and end of each
1232overlay so that it stays with the text. When you create the overlay,
1233you can specify whether text inserted at the beginning should be
1234inside the overlay or outside, and likewise for the end of the overlay.
1235
1236@menu
1237* Managing Overlays:: Creating and moving overlays.
1238* Overlay Properties:: How to read and set properties.
d24880de 1239 What properties do to the screen display.
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1240* Finding Overlays:: Searching for overlays.
1241@end menu
1242
1243@node Managing Overlays
1244@subsection Managing Overlays
1245
1246 This section describes the functions to create, delete and move
1247overlays, and to examine their contents. Overlay changes are not
1248recorded in the buffer's undo list, since the overlays are not
1249part of the buffer's contents.
1250
1251@defun overlayp object
1252This function returns @code{t} if @var{object} is an overlay.
1253@end defun
1254
1255@defun make-overlay start end &optional buffer front-advance rear-advance
1256This function creates and returns an overlay that belongs to
1257@var{buffer} and ranges from @var{start} to @var{end}. Both @var{start}
1258and @var{end} must specify buffer positions; they may be integers or
1259markers. If @var{buffer} is omitted, the overlay is created in the
1260current buffer.
1261
1262The arguments @var{front-advance} and @var{rear-advance} specify the
1263marker insertion type for the start of the overlay and for the end of
1264the overlay, respectively. @xref{Marker Insertion Types}. If they
1265are both @code{nil}, the default, then the overlay extends to include
1266any text inserted at the beginning, but not text inserted at the end.
1267If @var{front-advance} is non-@code{nil}, text inserted at the
1268beginning of the overlay is excluded from the overlay. If
1269@var{rear-advance} is non-@code{nil}, text inserted at the end of the
1270overlay is included in the overlay.
1271@end defun
1272
1273@defun overlay-start overlay
1274This function returns the position at which @var{overlay} starts,
1275as an integer.
1276@end defun
1277
1278@defun overlay-end overlay
1279This function returns the position at which @var{overlay} ends,
1280as an integer.
1281@end defun
1282
1283@defun overlay-buffer overlay
1284This function returns the buffer that @var{overlay} belongs to. It
1285returns @code{nil} if @var{overlay} has been deleted.
1286@end defun
1287
1288@defun delete-overlay overlay
1289This function deletes @var{overlay}. The overlay continues to exist as
1290a Lisp object, and its property list is unchanged, but it ceases to be
1291attached to the buffer it belonged to, and ceases to have any effect on
1292display.
1293
1294A deleted overlay is not permanently disconnected. You can give it a
1295position in a buffer again by calling @code{move-overlay}.
1296@end defun
1297
1298@defun move-overlay overlay start end &optional buffer
1299This function moves @var{overlay} to @var{buffer}, and places its bounds
1300at @var{start} and @var{end}. Both arguments @var{start} and @var{end}
1301must specify buffer positions; they may be integers or markers.
1302
1303If @var{buffer} is omitted, @var{overlay} stays in the same buffer it
1304was already associated with; if @var{overlay} was deleted, it goes into
1305the current buffer.
1306
1307The return value is @var{overlay}.
1308
1309This is the only valid way to change the endpoints of an overlay. Do
1310not try modifying the markers in the overlay by hand, as that fails to
1311update other vital data structures and can cause some overlays to be
1312``lost.''
1313@end defun
1314
1315@defun remove-overlays &optional start end name value
1316This function removes all the overlays between @var{start} and
1317@var{end} whose property @var{name} has the value @var{value}. It can
1318move the endpoints of the overlays in the region, or split them.
1319
1320If @var{name} is omitted or @code{nil}, it means to delete all overlays in
1321the specified region. If @var{start} and/or @var{end} are omitted or
1322@code{nil}, that means the beginning and end of the buffer respectively.
1323Therefore, @code{(remove-overlays)} removes all the overlays in the
1324current buffer.
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1325@end defun
1326
1327@defun copy-overlay overlay
1328This function returns a copy of @var{overlay}. The copy has the same
1329endpoints and properties as @var{overlay}. However, the marker
1330insertion type for the start of the overlay and for the end of the
1331overlay are set to their default values (@pxref{Marker Insertion
1332Types}).
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1333@end defun
1334
1335 Here are some examples:
1336
1337@example
1338;; @r{Create an overlay.}
1339(setq foo (make-overlay 1 10))
1340 @result{} #<overlay from 1 to 10 in display.texi>
1341(overlay-start foo)
1342 @result{} 1
1343(overlay-end foo)
1344 @result{} 10
1345(overlay-buffer foo)
1346 @result{} #<buffer display.texi>
1347;; @r{Give it a property we can check later.}
1348(overlay-put foo 'happy t)
1349 @result{} t
1350;; @r{Verify the property is present.}
1351(overlay-get foo 'happy)
1352 @result{} t
1353;; @r{Move the overlay.}
1354(move-overlay foo 5 20)
1355 @result{} #<overlay from 5 to 20 in display.texi>
1356(overlay-start foo)
1357 @result{} 5
1358(overlay-end foo)
1359 @result{} 20
1360;; @r{Delete the overlay.}
1361(delete-overlay foo)
1362 @result{} nil
1363;; @r{Verify it is deleted.}
1364foo
1365 @result{} #<overlay in no buffer>
1366;; @r{A deleted overlay has no position.}
1367(overlay-start foo)
1368 @result{} nil
1369(overlay-end foo)
1370 @result{} nil
1371(overlay-buffer foo)
1372 @result{} nil
1373;; @r{Undelete the overlay.}
1374(move-overlay foo 1 20)
1375 @result{} #<overlay from 1 to 20 in display.texi>
1376;; @r{Verify the results.}
1377(overlay-start foo)
1378 @result{} 1
1379(overlay-end foo)
1380 @result{} 20
1381(overlay-buffer foo)
1382 @result{} #<buffer display.texi>
1383;; @r{Moving and deleting the overlay does not change its properties.}
1384(overlay-get foo 'happy)
1385 @result{} t
1386@end example
1387
1388 Emacs stores the overlays of each buffer in two lists, divided
1389around an arbitrary ``center position.'' One list extends backwards
1390through the buffer from that center position, and the other extends
1391forwards from that center position. The center position can be anywhere
1392in the buffer.
1393
1394@defun overlay-recenter pos
1395This function recenters the overlays of the current buffer around
1396position @var{pos}. That makes overlay lookup faster for positions
1397near @var{pos}, but slower for positions far away from @var{pos}.
1398@end defun
1399
1400 A loop that scans the buffer forwards, creating overlays, can run
1401faster if you do @code{(overlay-recenter (point-max))} first.
1402
1403@node Overlay Properties
1404@subsection Overlay Properties
1405
1406 Overlay properties are like text properties in that the properties that
1407alter how a character is displayed can come from either source. But in
1408most respects they are different. @xref{Text Properties}, for comparison.
1409
1410 Text properties are considered a part of the text; overlays and
1411their properties are specifically considered not to be part of the
1412text. Thus, copying text between various buffers and strings
1413preserves text properties, but does not try to preserve overlays.
1414Changing a buffer's text properties marks the buffer as modified,
1415while moving an overlay or changing its properties does not. Unlike
1416text property changes, overlay property changes are not recorded in
1417the buffer's undo list.
1418
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1419 Since more than one overlay can specify a property value for the
1420same character, Emacs lets you specify a priority value of each
1421overlay. You should not make assumptions about which overlay will
1422prevail when there is a conflict and they have the same priority.
1423
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1424 These functions read and set the properties of an overlay:
1425
1426@defun overlay-get overlay prop
1427This function returns the value of property @var{prop} recorded in
1428@var{overlay}, if any. If @var{overlay} does not record any value for
1429that property, but it does have a @code{category} property which is a
1430symbol, that symbol's @var{prop} property is used. Otherwise, the value
1431is @code{nil}.
1432@end defun
1433
1434@defun overlay-put overlay prop value
1435This function sets the value of property @var{prop} recorded in
1436@var{overlay} to @var{value}. It returns @var{value}.
1437@end defun
1438
1439@defun overlay-properties overlay
1440This returns a copy of the property list of @var{overlay}.
1441@end defun
1442
1443 See also the function @code{get-char-property} which checks both
1444overlay properties and text properties for a given character.
1445@xref{Examining Properties}.
1446
1447 Many overlay properties have special meanings; here is a table
1448of them:
1449
1450@table @code
1451@item priority
1452@kindex priority @r{(overlay property)}
5319014e 1453This property's value (which should be a non-negative integer number)
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1454determines the priority of the overlay. No priority, or @code{nil},
1455means zero.
1456
1457The priority matters when two or more overlays cover the same
1458character and both specify the same property; the one whose
1459@code{priority} value is larger overrides the other. For the
1460@code{face} property, the higher priority overlay's value does not
1461completely override the other value; instead, its face attributes
1462override the face attributes of the lower priority @code{face}
1463property.
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1464
1465Currently, all overlays take priority over text properties. Please
1466avoid using negative priority values, as we have not yet decided just
1467what they should mean.
1468
1469@item window
1470@kindex window @r{(overlay property)}
1471If the @code{window} property is non-@code{nil}, then the overlay
1472applies only on that window.
1473
1474@item category
1475@kindex category @r{(overlay property)}
1476If an overlay has a @code{category} property, we call it the
1477@dfn{category} of the overlay. It should be a symbol. The properties
1478of the symbol serve as defaults for the properties of the overlay.
1479
1480@item face
1481@kindex face @r{(overlay property)}
1482This property controls the way text is displayed---for example, which
1483font and which colors. @xref{Faces}, for more information.
1484
1485In the simplest case, the value is a face name. It can also be a list;
1486then each element can be any of these possibilities:
1487
1488@itemize @bullet
1489@item
1490A face name (a symbol or string).
1491
1492@item
1493A property list of face attributes. This has the form (@var{keyword}
1494@var{value} @dots{}), where each @var{keyword} is a face attribute
1495name and @var{value} is a meaningful value for that attribute. With
1496this feature, you do not need to create a face each time you want to
1497specify a particular attribute for certain text. @xref{Face
1498Attributes}.
1499
1500@item
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1501A cons cell, of the form @code{(foreground-color . @var{color-name})}
1502or @code{(background-color . @var{color-name})}. These elements
1503specify just the foreground color or just the background color.
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1504
1505@code{(foreground-color . @var{color-name})} has the same effect as
1506@code{(:foreground @var{color-name})}; likewise for the background.
1507@end itemize
1508
1509@item mouse-face
1510@kindex mouse-face @r{(overlay property)}
1511This property is used instead of @code{face} when the mouse is within
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1512the range of the overlay. However, Emacs ignores all face attributes
1513from this property that alter the text size (e.g. @code{:height},
1514@code{:weight}, and @code{:slant}). Those attributes are always the
1515same as in the unhighlighted text.
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1516
1517@item display
1518@kindex display @r{(overlay property)}
1519This property activates various features that change the
1520way text is displayed. For example, it can make text appear taller
1521or shorter, higher or lower, wider or narrower, or replaced with an image.
1522@xref{Display Property}.
1523
1524@item help-echo
1525@kindex help-echo @r{(overlay property)}
1526If an overlay has a @code{help-echo} property, then when you move the
1527mouse onto the text in the overlay, Emacs displays a help string in the
1528echo area, or in the tooltip window. For details see @ref{Text
1529help-echo}.
1530
1531@item modification-hooks
1532@kindex modification-hooks @r{(overlay property)}
1533This property's value is a list of functions to be called if any
1534character within the overlay is changed or if text is inserted strictly
1535within the overlay.
1536
1537The hook functions are called both before and after each change.
1538If the functions save the information they receive, and compare notes
1539between calls, they can determine exactly what change has been made
1540in the buffer text.
1541
1542When called before a change, each function receives four arguments: the
1543overlay, @code{nil}, and the beginning and end of the text range to be
1544modified.
1545
1546When called after a change, each function receives five arguments: the
1547overlay, @code{t}, the beginning and end of the text range just
1548modified, and the length of the pre-change text replaced by that range.
1549(For an insertion, the pre-change length is zero; for a deletion, that
1550length is the number of characters deleted, and the post-change
1551beginning and end are equal.)
1552
1553If these functions modify the buffer, they should bind
1554@code{inhibit-modification-hooks} to @code{t} around doing so, to
1555avoid confusing the internal mechanism that calls these hooks.
1556
1557Text properties also support the @code{modification-hooks} property,
1558but the details are somewhat different (@pxref{Special Properties}).
1559
1560@item insert-in-front-hooks
1561@kindex insert-in-front-hooks @r{(overlay property)}
1562This property's value is a list of functions to be called before and
1563after inserting text right at the beginning of the overlay. The calling
1564conventions are the same as for the @code{modification-hooks} functions.
1565
1566@item insert-behind-hooks
1567@kindex insert-behind-hooks @r{(overlay property)}
1568This property's value is a list of functions to be called before and
1569after inserting text right at the end of the overlay. The calling
1570conventions are the same as for the @code{modification-hooks} functions.
1571
1572@item invisible
1573@kindex invisible @r{(overlay property)}
1574The @code{invisible} property can make the text in the overlay
1575invisible, which means that it does not appear on the screen.
1576@xref{Invisible Text}, for details.
1577
1578@item intangible
1579@kindex intangible @r{(overlay property)}
1580The @code{intangible} property on an overlay works just like the
1581@code{intangible} text property. @xref{Special Properties}, for details.
1582
1583@item isearch-open-invisible
1584This property tells incremental search how to make an invisible overlay
1585visible, permanently, if the final match overlaps it. @xref{Invisible
1586Text}.
1587
1588@item isearch-open-invisible-temporary
1589This property tells incremental search how to make an invisible overlay
1590visible, temporarily, during the search. @xref{Invisible Text}.
1591
1592@item before-string
1593@kindex before-string @r{(overlay property)}
1594This property's value is a string to add to the display at the beginning
1595of the overlay. The string does not appear in the buffer in any
1596sense---only on the screen.
1597
1598@item after-string
1599@kindex after-string @r{(overlay property)}
1600This property's value is a string to add to the display at the end of
1601the overlay. The string does not appear in the buffer in any
1602sense---only on the screen.
1603
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1604@item line-prefix
1605This property specifies a display spec to prepend to each
1606non-continuation line at display-time. @xref{Truncation}.
1607
5319014e 1608@item wrap-prefix
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1609This property specifies a display spec to prepend to each continuation
1610line at display-time. @xref{Truncation}.
1611
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1612@item evaporate
1613@kindex evaporate @r{(overlay property)}
1614If this property is non-@code{nil}, the overlay is deleted automatically
1615if it becomes empty (i.e., if its length becomes zero). If you give
1616an empty overlay a non-@code{nil} @code{evaporate} property, that deletes
1617it immediately.
1618
1619@item local-map
1620@cindex keymap of character (and overlays)
1621@kindex local-map @r{(overlay property)}
1622If this property is non-@code{nil}, it specifies a keymap for a portion
1623of the text. The property's value replaces the buffer's local map, when
1624the character after point is within the overlay. @xref{Active Keymaps}.
1625
1626@item keymap
1627@kindex keymap @r{(overlay property)}
1628The @code{keymap} property is similar to @code{local-map} but overrides the
1629buffer's local map (and the map specified by the @code{local-map}
1630property) rather than replacing it.
1631@end table
1632
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1633The @code{local-map} and @code{keymap} properties do not affect a
1634string displayed by the @code{before-string}, @code{after-string}, or
1635@code{display} properties. This is only relevant for mouse clicks and
1636other mouse events that fall on the string, since point is never on
1637the string. To bind special mouse events for the string, assign it a
1638@code{local-map} or @code{keymap} text property. @xref{Special
1639Properties}.
1640
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1641@node Finding Overlays
1642@subsection Searching for Overlays
1643
1644@defun overlays-at pos
1645This function returns a list of all the overlays that cover the
1646character at position @var{pos} in the current buffer. The list is in
1647no particular order. An overlay contains position @var{pos} if it
1648begins at or before @var{pos}, and ends after @var{pos}.
1649
1650To illustrate usage, here is a Lisp function that returns a list of the
1651overlays that specify property @var{prop} for the character at point:
1652
1653@smallexample
1654(defun find-overlays-specifying (prop)
1655 (let ((overlays (overlays-at (point)))
1656 found)
1657 (while overlays
1658 (let ((overlay (car overlays)))
1659 (if (overlay-get overlay prop)
1660 (setq found (cons overlay found))))
1661 (setq overlays (cdr overlays)))
1662 found))
1663@end smallexample
1664@end defun
1665
1666@defun overlays-in beg end
1667This function returns a list of the overlays that overlap the region
1668@var{beg} through @var{end}. ``Overlap'' means that at least one
1669character is contained within the overlay and also contained within the
1670specified region; however, empty overlays are included in the result if
c70a68db
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1671they are located at @var{beg}, strictly between @var{beg} and @var{end},
1672or at @var{end} when @var{end} denotes the position at the end of the
1673buffer.
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1674@end defun
1675
1676@defun next-overlay-change pos
1677This function returns the buffer position of the next beginning or end
1678of an overlay, after @var{pos}. If there is none, it returns
1679@code{(point-max)}.
1680@end defun
1681
1682@defun previous-overlay-change pos
1683This function returns the buffer position of the previous beginning or
1684end of an overlay, before @var{pos}. If there is none, it returns
1685@code{(point-min)}.
1686@end defun
1687
1688 As an example, here's a simplified (and inefficient) version of the
1689primitive function @code{next-single-char-property-change}
1690(@pxref{Property Search}). It searches forward from position
1691@var{pos} for the next position where the value of a given property
1692@code{prop}, as obtained from either overlays or text properties,
1693changes.
1694
1695@smallexample
1696(defun next-single-char-property-change (position prop)
1697 (save-excursion
1698 (goto-char position)
1699 (let ((propval (get-char-property (point) prop)))
1700 (while (and (not (eobp))
1701 (eq (get-char-property (point) prop) propval))
1702 (goto-char (min (next-overlay-change (point))
1703 (next-single-property-change (point) prop)))))
1704 (point)))
1705@end smallexample
1706
1707@node Width
1708@section Width
1709
1710Since not all characters have the same width, these functions let you
1711check the width of a character. @xref{Primitive Indent}, and
1712@ref{Screen Lines}, for related functions.
1713
1714@defun char-width char
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1715This function returns the width in columns of the character
1716@var{char}, if it were displayed in the current buffer (i.e.@: taking
1717into account the buffer's display table, if any; @pxref{Display
1718Tables}). The width of a tab character is usually @code{tab-width}
1719(@pxref{Usual Display}).
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1720@end defun
1721
1722@defun string-width string
1723This function returns the width in columns of the string @var{string},
1724if it were displayed in the current buffer and the selected window.
1725@end defun
1726
1727@defun truncate-string-to-width string width &optional start-column padding ellipsis
1728This function returns the part of @var{string} that fits within
1729@var{width} columns, as a new string.
1730
1731If @var{string} does not reach @var{width}, then the result ends where
1732@var{string} ends. If one multi-column character in @var{string}
1733extends across the column @var{width}, that character is not included in
1734the result. Thus, the result can fall short of @var{width} but cannot
1735go beyond it.
1736
1737The optional argument @var{start-column} specifies the starting column.
1738If this is non-@code{nil}, then the first @var{start-column} columns of
1739the string are omitted from the value. If one multi-column character in
1740@var{string} extends across the column @var{start-column}, that
1741character is not included.
1742
1743The optional argument @var{padding}, if non-@code{nil}, is a padding
1744character added at the beginning and end of the result string, to extend
1745it to exactly @var{width} columns. The padding character is used at the
1746end of the result if it falls short of @var{width}. It is also used at
1747the beginning of the result if one multi-column character in
1748@var{string} extends across the column @var{start-column}.
1749
1750If @var{ellipsis} is non-@code{nil}, it should be a string which will
1751replace the end of @var{str} (including any padding) if it extends
1752beyond @var{end-column}, unless the display width of @var{str} is
1753equal to or less than the display width of @var{ellipsis}. If
1754@var{ellipsis} is non-@code{nil} and not a string, it stands for
1755@code{"..."}.
1756
1757@example
1758(truncate-string-to-width "\tab\t" 12 4)
1759 @result{} "ab"
1760(truncate-string-to-width "\tab\t" 12 4 ?\s)
1761 @result{} " ab "
1762@end example
1763@end defun
1764
1765@node Line Height
1766@section Line Height
1767@cindex line height
1768
1769 The total height of each display line consists of the height of the
1770contents of the line, plus optional additional vertical line spacing
1771above or below the display line.
1772
1773 The height of the line contents is the maximum height of any
1774character or image on that display line, including the final newline
1775if there is one. (A display line that is continued doesn't include a
1776final newline.) That is the default line height, if you do nothing to
1777specify a greater height. (In the most common case, this equals the
1778height of the default frame font.)
1779
1780 There are several ways to explicitly specify a larger line height,
1781either by specifying an absolute height for the display line, or by
1782specifying vertical space. However, no matter what you specify, the
1783actual line height can never be less than the default.
1784
1785@kindex line-height @r{(text property)}
1786 A newline can have a @code{line-height} text or overlay property
1787that controls the total height of the display line ending in that
1788newline.
1789
1790 If the property value is @code{t}, the newline character has no
1791effect on the displayed height of the line---the visible contents
1792alone determine the height. This is useful for tiling small images
1793(or image slices) without adding blank areas between the images.
1794
1795 If the property value is a list of the form @code{(@var{height}
1796@var{total})}, that adds extra space @emph{below} the display line.
1797First Emacs uses @var{height} as a height spec to control extra space
1798@emph{above} the line; then it adds enough space @emph{below} the line
1799to bring the total line height up to @var{total}. In this case, the
1800other ways to specify the line spacing are ignored.
1801
1802 Any other kind of property value is a height spec, which translates
1803into a number---the specified line height. There are several ways to
1804write a height spec; here's how each of them translates into a number:
1805
1806@table @code
1807@item @var{integer}
1808If the height spec is a positive integer, the height value is that integer.
1809@item @var{float}
1810If the height spec is a float, @var{float}, the numeric height value
1811is @var{float} times the frame's default line height.
1812@item (@var{face} . @var{ratio})
1813If the height spec is a cons of the format shown, the numeric height
1814is @var{ratio} times the height of face @var{face}. @var{ratio} can
1815be any type of number, or @code{nil} which means a ratio of 1.
1816If @var{face} is @code{t}, it refers to the current face.
1817@item (nil . @var{ratio})
1818If the height spec is a cons of the format shown, the numeric height
1819is @var{ratio} times the height of the contents of the line.
1820@end table
1821
1822 Thus, any valid height spec determines the height in pixels, one way
1823or another. If the line contents' height is less than that, Emacs
1824adds extra vertical space above the line to achieve the specified
1825total height.
1826
1827 If you don't specify the @code{line-height} property, the line's
1828height consists of the contents' height plus the line spacing.
1829There are several ways to specify the line spacing for different
1830parts of Emacs text.
1831
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1832 On graphical terminals, you can specify the line spacing for all
1833lines in a frame, using the @code{line-spacing} frame parameter
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1834(@pxref{Layout Parameters}). However, if the default value of
1835@code{line-spacing} is non-@code{nil}, it overrides the
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1836frame's @code{line-spacing} parameter. An integer value specifies the
1837number of pixels put below lines. A floating point number specifies
1838the spacing relative to the frame's default line height.
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1839
1840@vindex line-spacing
1841 You can specify the line spacing for all lines in a buffer via the
1842buffer-local @code{line-spacing} variable. An integer value specifies
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1843the number of pixels put below lines. A floating point number
1844specifies the spacing relative to the default frame line height. This
1845overrides line spacings specified for the frame.
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1846
1847@kindex line-spacing @r{(text property)}
1848 Finally, a newline can have a @code{line-spacing} text or overlay
1849property that overrides the default frame line spacing and the buffer
1850local @code{line-spacing} variable, for the display line ending in
1851that newline.
1852
1853 One way or another, these mechanisms specify a Lisp value for the
1854spacing of each line. The value is a height spec, and it translates
1855into a Lisp value as described above. However, in this case the
1856numeric height value specifies the line spacing, rather than the line
1857height.
1858
a08a07e3 1859 On text terminals, the line spacing cannot be altered.
ed8ab760 1860
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1861@node Faces
1862@section Faces
1863@cindex faces
1864
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1865 A @dfn{face} is a collection of graphical @dfn{attributes} for
1866displaying text: font, foreground color, background color, optional
1867underlining, and so on. Faces control how Emacs displays text in
1868buffers, as well as other parts of the frame such as the mode line.
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1869@xref{Standard Faces,,, emacs, The GNU Emacs Manual}, for the list of
1870faces Emacs normally comes with.
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1871
1872@cindex face id
42a2a154 1873 For most purposes, you refer to a face in Lisp programs using its
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1874@dfn{face name}, which is usually a Lisp symbol. For backward
1875compatibility, a face name can also be a string, which is equivalent
1876to a Lisp symbol of the same name.
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1877
1878@defun facep object
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1879This function returns a non-@code{nil} value if @var{object} is a Lisp
1880symbol or string that names a face. Otherwise, it returns @code{nil}.
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1881@end defun
1882
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1883 By default, each face name corresponds to the same set of attributes
1884in all frames. But you can also assign a face name a special set of
1885attributes in one frame (@pxref{Attribute Functions}).
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1886
1887@menu
1888* Defining Faces:: How to define a face with @code{defface}.
1889* Face Attributes:: What is in a face?
1890* Attribute Functions:: Functions to examine and set face attributes.
1891* Displaying Faces:: How Emacs combines the faces specified for a character.
35137ed3 1892* Face Remapping:: Remapping faces to alternative definitions.
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1893* Face Functions:: How to define and examine faces.
1894* Auto Faces:: Hook for automatic face assignment.
35137ed3 1895* Basic Faces:: Faces that are defined by default.
9185bf49 1896* Font Selection:: Finding the best available font for a face.
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1897* Font Lookup:: Looking up the names of available fonts
1898 and information about them.
1899* Fontsets:: A fontset is a collection of fonts
1900 that handle a range of character sets.
c2aa555a 1901* Low-Level Font:: Lisp representation for character display fonts.
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1902@end menu
1903
1904@node Defining Faces
1905@subsection Defining Faces
1906
1907 The way to define a new face is with @code{defface}. This creates a
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1908kind of customization item which the user can customize using the
1909Customization buffer (@pxref{Customization}).
b8d4c8d0 1910
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1911 People are sometimes tempted to create variables whose values specify
1912which faces to use (for example, Font-Lock does this). In the vast
1913majority of cases, this is not necessary, and simply using faces
1914directly is preferable.
1915
b8d4c8d0 1916@defmac defface face spec doc [keyword value]@dots{}
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1917This declares @var{face} as a customizable face whose default
1918attributes are given by @var{spec}. You should not quote the symbol
1919@var{face}, and it should not end in @samp{-face} (that would be
1920redundant). The argument @var{doc} specifies the face documentation.
1921The keywords you can use in @code{defface} are the same as in
1922@code{defgroup} and @code{defcustom} (@pxref{Common Keywords}).
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1923
1924When @code{defface} executes, it defines the face according to
1925@var{spec}, then uses any customizations that were read from the
1926init file (@pxref{Init File}) to override that specification.
1927
1928When you evaluate a @code{defface} form with @kbd{C-M-x} in Emacs
1929Lisp mode (@code{eval-defun}), a special feature of @code{eval-defun}
1930overrides any customizations of the face. This way, the face reflects
1931exactly what the @code{defface} says.
1932
1933The purpose of @var{spec} is to specify how the face should appear on
1934different kinds of terminals. It should be an alist whose elements
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1935have the form @code{(@var{display} @var{atts})}. @var{display}
1936specifies a class of terminals (see below), while @var{atts} is a
1937property list of face attributes and their values, specifying the
1938appearance of the face on matching terminals
1939@iftex
1940(see the next section for details about face attributes).
1941@end iftex
1942@ifnottex
1943(@pxref{Face Attributes}, for details about face attributes).
1944@end ifnottex
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1945
1946The @var{display} part of an element of @var{spec} determines which
1947frames the element matches. If more than one element of @var{spec}
1948matches a given frame, the first element that matches is the one used
1949for that frame. There are three possibilities for @var{display}:
1950
1951@table @asis
1952@item @code{default}
1953This element of @var{spec} doesn't match any frames; instead, it
1954specifies defaults that apply to all frames. This kind of element, if
1955used, must be the first element of @var{spec}. Each of the following
1956elements can override any or all of these defaults.
1957
1958@item @code{t}
1959This element of @var{spec} matches all frames. Therefore, any
1960subsequent elements of @var{spec} are never used. Normally
1961@code{t} is used in the last (or only) element of @var{spec}.
1962
1963@item a list
1964If @var{display} is a list, each element should have the form
1965@code{(@var{characteristic} @var{value}@dots{})}. Here
1966@var{characteristic} specifies a way of classifying frames, and the
1967@var{value}s are possible classifications which @var{display} should
1968apply to. Here are the possible values of @var{characteristic}:
1969
1970@table @code
1971@item type
1972The kind of window system the frame uses---either @code{graphic} (any
1973graphics-capable display), @code{x}, @code{pc} (for the MS-DOS console),
9e2a2647
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1974@code{w32} (for MS Windows 9X/NT/2K/XP), or @code{tty}
1975(a non-graphics-capable display).
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1976@xref{Window Systems, window-system}.
1977
1978@item class
1979What kinds of colors the frame supports---either @code{color},
1980@code{grayscale}, or @code{mono}.
1981
1982@item background
1983The kind of background---either @code{light} or @code{dark}.
1984
1985@item min-colors
1986An integer that represents the minimum number of colors the frame
1987should support. This matches a frame if its
1988@code{display-color-cells} value is at least the specified integer.
1989
1990@item supports
1991Whether or not the frame can display the face attributes given in
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1992@var{value}@dots{} (@pxref{Face Attributes}). @xref{Display Face
1993Attribute Testing}, for more information on exactly how this testing
1994is done.
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1995@end table
1996
1997If an element of @var{display} specifies more than one @var{value} for a
1998given @var{characteristic}, any of those values is acceptable. If
1999@var{display} has more than one element, each element should specify a
2000different @var{characteristic}; then @emph{each} characteristic of the
2001frame must match one of the @var{value}s specified for it in
2002@var{display}.
2003@end table
2004@end defmac
2005
fb5b8aca 2006 Here's how the standard face @code{highlight} is defined:
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2007
2008@example
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2009(defface highlight
2010 '((((class color) (min-colors 88) (background light))
2011 :background "darkseagreen2")
2012 (((class color) (min-colors 88) (background dark))
2013 :background "darkolivegreen")
b8d4c8d0 2014 (((class color) (min-colors 16) (background light))
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2015 :background "darkseagreen2")
2016 (((class color) (min-colors 16) (background dark))
2017 :background "darkolivegreen")
b8d4c8d0 2018 (((class color) (min-colors 8))
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2019 :background "green" :foreground "black")
2020 (t :inverse-video t))
2021 "Basic face for highlighting."
b8d4c8d0 2022 :group 'basic-faces)
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2023@end example
2024
2025 Internally, @code{defface} uses the symbol property
42a2a154
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2026@code{face-defface-spec} to record the specified face attributes. The
2027attributes saved by the user with the customization buffer are
2028recorded in the symbol property @code{saved-face}; the attributes
2029customized by the user for the current session, but not saved, are
2030recorded in the symbol property @code{customized-face}. The
2031documentation string is recorded in the symbol property
2032@code{face-documentation}.
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2033
2034@defopt frame-background-mode
2035This option, if non-@code{nil}, specifies the background type to use for
2036interpreting face definitions. If it is @code{dark}, then Emacs treats
2037all frames as if they had a dark background, regardless of their actual
2038background colors. If it is @code{light}, then Emacs treats all frames
2039as if they had a light background.
2040@end defopt
2041
2042@node Face Attributes
2043@subsection Face Attributes
2044@cindex face attributes
2045
2046 The effect of using a face is determined by a fixed set of @dfn{face
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2047attributes}. This table lists all the face attributes, their possible
2048values, and their effects. You can specify more than one face for a
2049given piece of text; Emacs merges the attributes of all the faces to
2050determine how to display the text. @xref{Displaying Faces}.
2051
2052 In addition to the values given below, each face attribute can also
2053have the value @code{unspecified}. This special value means the face
2054doesn't specify that attribute. In face merging, when the first face
2055fails to specify a particular attribute, the next face gets a chance.
2056However, the @code{default} face must specify all attributes.
2057
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2058 Some of these attributes are meaningful only on certain kinds of
2059displays. If your display cannot handle a certain attribute, the
42a2a154 2060attribute is ignored.
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2061
2062@table @code
2063@item :family
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2064Font family or fontset (a string). @xref{Fonts,,, emacs, The GNU
2065Emacs Manual}. If you specify a font family name, the wild-card
2066characters @samp{*} and @samp{?} are allowed. The function
2067@code{font-family-list}, described below, returns a list of available
2068family names. @xref{Fontsets}, for information about fontsets.
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2069
2070@item :foundry
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2071The name of the @dfn{font foundry} for the font family specified by
2072the @code{:family} attribute (a string). The wild-card characters
2073@samp{*} and @samp{?} are allowed. @xref{Fonts,,, emacs, The GNU
2074Emacs Manual}.
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2075
2076@item :width
42a2a154 2077Relative proportionate character width, also known as the character
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2078set width. This should be one of the symbols @code{ultra-condensed},
2079@code{extra-condensed}, @code{condensed}, @code{semi-condensed},
2080@code{normal}, @code{semi-expanded}, @code{expanded},
2081@code{extra-expanded}, or @code{ultra-expanded}.
2082
2083@item :height
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2084The height of the font. In the simplest case, this is an integer in
2085units of 1/10 point.
2086
2087The value can also be a floating point number or a function, which
2088specifies the height relative to an @dfn{underlying face} (i.e., a
2089face that has a lower priority in the list described in
2090@ref{Displaying Faces}). If the value is a floating point number,
2091that specifies the amount by which to scale the height of the
2092underlying face. If the value is a function, that function is called
2093with one argument, the height of the underlying face, and returns the
2094height of the new face. If the function is passed an integer
2095argument, it must return an integer.
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2096
2097The height of the default face must be specified using an integer;
2098floating point and function values are not allowed.
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2099
2100@item :weight
42a2a154 2101Font weight---one of the symbols (from densest to faintest)
b8d4c8d0 2102@code{ultra-bold}, @code{extra-bold}, @code{bold}, @code{semi-bold},
42a2a154 2103@code{normal}, @code{semi-light}, @code{light}, @code{extra-light}, or
a08a07e3 2104@code{ultra-light}. On text terminals which support
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2105variable-brightness text, any weight greater than normal is displayed
2106as extra bright, and any weight less than normal is displayed as
2107half-bright.
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2108
2109@item :slant
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2110Font slant---one of the symbols @code{italic}, @code{oblique},
2111@code{normal}, @code{reverse-italic}, or @code{reverse-oblique}. On
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2112text terminals that support variable-brightness text, slanted text is
2113displayed as half-bright.
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2114
2115@item :foreground
2116Foreground color, a string. The value can be a system-defined color
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2117name, or a hexadecimal color specification. @xref{Color Names}. On
2118black-and-white displays, certain shades of gray are implemented by
2119stipple patterns.
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2120
2121@item :background
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2122Background color, a string. The value can be a system-defined color
2123name, or a hexadecimal color specification. @xref{Color Names}.
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2124
2125@item :underline
2126Whether or not characters should be underlined, and in what color. If
2127the value is @code{t}, underlining uses the foreground color of the
2128face. If the value is a string, underlining uses that color. The
2129value @code{nil} means do not underline.
2130
2131@item :overline
2132Whether or not characters should be overlined, and in what color.
2133The value is used like that of @code{:underline}.
2134
2135@item :strike-through
2136Whether or not characters should be strike-through, and in what
2137color. The value is used like that of @code{:underline}.
2138
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2139@item :box
2140Whether or not a box should be drawn around characters, its color, the
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2141width of the box lines, and 3D appearance. Here are the possible
2142values of the @code{:box} attribute, and what they mean:
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2143
2144@table @asis
2145@item @code{nil}
2146Don't draw a box.
2147
2148@item @code{t}
2149Draw a box with lines of width 1, in the foreground color.
2150
2151@item @var{color}
2152Draw a box with lines of width 1, in color @var{color}.
2153
2154@item @code{(:line-width @var{width} :color @var{color} :style @var{style})}
2155This way you can explicitly specify all aspects of the box. The value
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2156@var{width} specifies the width of the lines to draw; it defaults to
21571. A negative width @var{-n} means to draw a line of width @var{n}
2158that occupies the space of the underlying text, thus avoiding any
2159increase in the character height or width.
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2160
2161The value @var{color} specifies the color to draw with. The default is
2162the foreground color of the face for simple boxes, and the background
2163color of the face for 3D boxes.
2164
2165The value @var{style} specifies whether to draw a 3D box. If it is
2166@code{released-button}, the box looks like a 3D button that is not being
2167pressed. If it is @code{pressed-button}, the box looks like a 3D button
2168that is being pressed. If it is @code{nil} or omitted, a plain 2D box
2169is used.
2170@end table
2171
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2172@item :inverse-video
2173Whether or not characters should be displayed in inverse video. The
2174value should be @code{t} (yes) or @code{nil} (no).
b8d4c8d0 2175
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2176@item :stipple
2177The background stipple, a bitmap.
b8d4c8d0 2178
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2179The value can be a string; that should be the name of a file containing
2180external-format X bitmap data. The file is found in the directories
2181listed in the variable @code{x-bitmap-file-path}.
b8d4c8d0 2182
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2183Alternatively, the value can specify the bitmap directly, with a list
2184of the form @code{(@var{width} @var{height} @var{data})}. Here,
2185@var{width} and @var{height} specify the size in pixels, and
2186@var{data} is a string containing the raw bits of the bitmap, row by
2187row. Each row occupies @math{(@var{width} + 7) / 8} consecutive bytes
2188in the string (which should be a unibyte string for best results).
2189This means that each row always occupies at least one whole byte.
b8d4c8d0 2190
42a2a154 2191If the value is @code{nil}, that means use no stipple pattern.
b8d4c8d0 2192
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2193Normally you do not need to set the stipple attribute, because it is
2194used automatically to handle certain shades of gray.
b8d4c8d0 2195
42a2a154 2196@item :font
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2197The font used to display the face. Its value should be a font object.
2198@xref{Font Selection}, for information about font objects.
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2199
2200When specifying this attribute using @code{set-face-attribute}
9185bf49 2201(@pxref{Attribute Functions}), you may also supply a font spec, a font
42a2a154 2202entity, or a string. Emacs converts such values to an appropriate
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2203font object, and stores that font object as the actual attribute
2204value. If you specify a string, the contents of the string should be
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2205a font name (@pxref{Fonts,,, emacs, The GNU Emacs Manual}); if the
2206font name is an XLFD containing wildcards, Emacs chooses the first
2207font matching those wildcards. Specifying this attribute also changes
2208the values of the @code{:family}, @code{:foundry}, @code{:width},
2209@code{:height}, @code{:weight}, and @code{:slant} attributes.
b8d4c8d0 2210
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2211@item :inherit
2212The name of a face from which to inherit attributes, or a list of face
2213names. Attributes from inherited faces are merged into the face like
2214an underlying face would be, with higher priority than underlying
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2215faces (@pxref{Displaying Faces}). If a list of faces is used,
2216attributes from faces earlier in the list override those from later
2217faces.
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2218@end table
2219
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2220For compatibility with Emacs 20, you can also specify values for two
2221``fake'' face attributes: @code{:bold} and @code{:italic}. Their
2222values must be either @code{t} or @code{nil}; a value of
2223@code{unspecified} is not allowed. Setting @code{:bold} to @code{t}
2224is equivalent to setting the @code{:weight} attribute to @code{bold},
2225and setting it to @code{nil} is equivalent to setting @code{:weight}
2226to @code{normal}. Setting @code{:italic} to @code{t} is equivalent to
2227setting the @code{:slant} attribute to @code{italic}, and setting it
2228to @code{nil} is equivalent to setting @code{:slant} to @code{normal}.
2229
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2230@defun font-family-list &optional frame
2231This function returns a list of available font family names. The
2232optional argument @var{frame} specifies the frame on which the text is
2233to be displayed; if it is @code{nil}, the selected frame is used.
2234@end defun
2235
01f17ae2 2236@defopt underline-minimum-offset
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2237This variable specifies the minimum distance between the baseline and
2238the underline, in pixels, when displaying underlined text.
01f17ae2 2239@end defopt
0c1cfe01 2240
01f17ae2 2241@defopt x-bitmap-file-path
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2242This variable specifies a list of directories for searching
2243for bitmap files, for the @code{:stipple} attribute.
01f17ae2 2244@end defopt
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2245
2246@defun bitmap-spec-p object
2247This returns @code{t} if @var{object} is a valid bitmap specification,
2248suitable for use with @code{:stipple} (see above). It returns
2249@code{nil} otherwise.
2250@end defun
2251
2252@node Attribute Functions
2253@subsection Face Attribute Functions
2254
2255 This section describes the functions for accessing and modifying the
2256attributes of an existing face.
2257
2258@defun set-face-attribute face frame &rest arguments
42a2a154 2259This function sets one or more attributes of @var{face} for
b8d4c8d0
GM
2260@var{frame}. The attributes you specify this way override whatever
2261the @code{defface} says.
2262
2263The extra arguments @var{arguments} specify the attributes to set, and
fb5b8aca
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2264the values for them. They should consist of alternating attribute
2265names (such as @code{:family} or @code{:underline}) and values. Thus,
b8d4c8d0
GM
2266
2267@example
2268(set-face-attribute 'foo nil
2269 :width 'extended
fb5b8aca 2270 :weight 'bold)
b8d4c8d0
GM
2271@end example
2272
2273@noindent
fb5b8aca
CY
2274sets the attribute @code{:width} to @code{extended} and the attribute
2275@code{:weight} to @code{bold}.
b8d4c8d0
GM
2276
2277If @var{frame} is @code{t}, this function sets the default attributes
2278for new frames. Default attribute values specified this way override
2279the @code{defface} for newly created frames.
2280
2281If @var{frame} is @code{nil}, this function sets the attributes for
2282all existing frames, and the default for new frames.
2283@end defun
2284
2285@defun face-attribute face attribute &optional frame inherit
42a2a154
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2286This returns the value of the @var{attribute} attribute of @var{face}
2287on @var{frame}. If @var{frame} is @code{nil}, that means the selected
2288frame (@pxref{Input Focus}).
b8d4c8d0
GM
2289
2290If @var{frame} is @code{t}, this returns whatever new-frames default
2291value you previously specified with @code{set-face-attribute} for the
2292@var{attribute} attribute of @var{face}. If you have not specified
2293one, it returns @code{nil}.
2294
2295If @var{inherit} is @code{nil}, only attributes directly defined by
2296@var{face} are considered, so the return value may be
2297@code{unspecified}, or a relative value. If @var{inherit} is
2298non-@code{nil}, @var{face}'s definition of @var{attribute} is merged
2299with the faces specified by its @code{:inherit} attribute; however the
2300return value may still be @code{unspecified} or relative. If
2301@var{inherit} is a face or a list of faces, then the result is further
2302merged with that face (or faces), until it becomes specified and
2303absolute.
2304
2305To ensure that the return value is always specified and absolute, use
2306a value of @code{default} for @var{inherit}; this will resolve any
2307unspecified or relative values by merging with the @code{default} face
2308(which is always completely specified).
2309
2310For example,
2311
2312@example
2313(face-attribute 'bold :weight)
2314 @result{} bold
2315@end example
2316@end defun
2317
2318@defun face-attribute-relative-p attribute value
2319This function returns non-@code{nil} if @var{value}, when used as the
2320value of the face attribute @var{attribute}, is relative. This means
2321it would modify, rather than completely override, any value that comes
2322from a subsequent face in the face list or that is inherited from
2323another face.
2324
d466a866
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2325@code{unspecified} is a relative value for all attributes. For
2326@code{:height}, floating point and function values are also relative.
b8d4c8d0
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2327
2328For example:
2329
2330@example
2331(face-attribute-relative-p :height 2.0)
2332 @result{} t
2333@end example
2334@end defun
2335
b3d50cff
EZ
2336@defun face-all-attributes face &optional frame
2337This function returns an alist of attributes of @var{face}. The
2338elements of the result are name-value pairs of the form
2339@w{@code{(@var{attr-name} . @var{attr-value})}}. Optional argument
2340@var{frame} specifies the frame whose definition of @var{face} to
2341return; if omitted or @code{nil}, the returned value describes the
2342default attributes of @var{face} for newly created frames.
2343@end defun
2344
b8d4c8d0
GM
2345@defun merge-face-attribute attribute value1 value2
2346If @var{value1} is a relative value for the face attribute
2347@var{attribute}, returns it merged with the underlying value
2348@var{value2}; otherwise, if @var{value1} is an absolute value for the
2349face attribute @var{attribute}, returns @var{value1} unchanged.
2350@end defun
2351
fb5b8aca
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2352 The following commands and functions mostly provide compatibility
2353with old versions of Emacs. They work by calling
2354@code{set-face-attribute}. Values of @code{t} and @code{nil} for
2355their @var{frame} argument are handled just like
2356@code{set-face-attribute} and @code{face-attribute}. The commands
2357read their arguments using the minibuffer, if called interactively.
b8d4c8d0 2358
fb5b8aca
CY
2359@deffn Command set-face-foreground face color &optional frame
2360@deffnx Command set-face-background face color &optional frame
2361These set the @code{:foreground} attribute (or @code{:background}
2362attribute, respectively) of @var{face} to @var{color}.
2363@end deffn
b8d4c8d0 2364
fb5b8aca
CY
2365@deffn Command set-face-stipple face pattern &optional frame
2366This sets the @code{:stipple} attribute of @var{face} to
d466a866 2367@var{pattern}.
fb5b8aca 2368@end deffn
b8d4c8d0 2369
fb5b8aca
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2370@deffn Command set-face-font face font &optional frame
2371This sets the @code{:font} attribute of @var{face} to @var{font}.
2372@end deffn
b8d4c8d0
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2373
2374@defun set-face-bold-p face bold-p &optional frame
fb5b8aca
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2375This sets the @code{:weight} attribute of @var{face} to @var{normal}
2376if @var{bold-p} is @code{nil}, and to @var{bold} otherwise.
b8d4c8d0
GM
2377@end defun
2378
2379@defun set-face-italic-p face italic-p &optional frame
fb5b8aca
CY
2380This sets the @code{:slant} attribute of @var{face} to @var{normal} if
2381@var{italic-p} is @code{nil}, and to @var{italic} otherwise.
b8d4c8d0
GM
2382@end defun
2383
2384@defun set-face-underline-p face underline &optional frame
fb5b8aca 2385This sets the @code{:underline} attribute of @var{face} to
d466a866 2386@var{underline}.
b8d4c8d0
GM
2387@end defun
2388
2389@defun set-face-inverse-video-p face inverse-video-p &optional frame
fb5b8aca
CY
2390This sets the @code{:inverse-video} attribute of @var{face} to
2391@var{inverse-video-p}.
b8d4c8d0
GM
2392@end defun
2393
fb5b8aca
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2394@deffn Command invert-face face &optional frame
2395This swaps the foreground and background colors of face @var{face}.
2396@end deffn
b8d4c8d0 2397
d466a866
CY
2398 The following functions examine the attributes of a face. If you
2399don't specify @var{frame}, they refer to the selected frame; @code{t}
2400refers to the default data for new frames. They return the symbol
b8d4c8d0
GM
2401@code{unspecified} if the face doesn't define any value for that
2402attribute.
2403
2404@defun face-foreground face &optional frame inherit
2405@defunx face-background face &optional frame inherit
2406These functions return the foreground color (or background color,
2407respectively) of face @var{face}, as a string.
2408
2409If @var{inherit} is @code{nil}, only a color directly defined by the face is
2410returned. If @var{inherit} is non-@code{nil}, any faces specified by its
2411@code{:inherit} attribute are considered as well, and if @var{inherit}
2412is a face or a list of faces, then they are also considered, until a
2413specified color is found. To ensure that the return value is always
2414specified, use a value of @code{default} for @var{inherit}.
2415@end defun
2416
2417@defun face-stipple face &optional frame inherit
2418This function returns the name of the background stipple pattern of face
2419@var{face}, or @code{nil} if it doesn't have one.
2420
2421If @var{inherit} is @code{nil}, only a stipple directly defined by the
2422face is returned. If @var{inherit} is non-@code{nil}, any faces
2423specified by its @code{:inherit} attribute are considered as well, and
2424if @var{inherit} is a face or a list of faces, then they are also
2425considered, until a specified stipple is found. To ensure that the
2426return value is always specified, use a value of @code{default} for
2427@var{inherit}.
2428@end defun
2429
2430@defun face-font face &optional frame
2431This function returns the name of the font of face @var{face}.
2432@end defun
2433
2434@defun face-bold-p face &optional frame
d466a866
CY
2435This function returns a non-@code{nil} value if the @code{:weight}
2436attribute of @var{face} is bolder than normal (i.e., one of
2437@code{semi-bold}, @code{bold}, @code{extra-bold}, or
2438@code{ultra-bold}). Otherwise, it returns @code{nil}.
b8d4c8d0
GM
2439@end defun
2440
2441@defun face-italic-p face &optional frame
d466a866
CY
2442This function returns a non-@code{nil} value if the @code{:slant}
2443attribute of @var{face} is @code{italic} or @code{oblique}, and
b8d4c8d0
GM
2444@code{nil} otherwise.
2445@end defun
2446
2447@defun face-underline-p face &optional frame
2448This function returns the @code{:underline} attribute of face @var{face}.
2449@end defun
2450
2451@defun face-inverse-video-p face &optional frame
2452This function returns the @code{:inverse-video} attribute of face @var{face}.
2453@end defun
2454
2455@node Displaying Faces
2456@subsection Displaying Faces
2457
d466a866
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2458 Here is how Emacs determines the face to use for displaying any
2459given piece of text:
b8d4c8d0
GM
2460
2461@itemize @bullet
2462@item
d466a866
CY
2463If the text consists of a special glyph, the glyph can specify a
2464particular face. @xref{Glyphs}.
b8d4c8d0
GM
2465
2466@item
d466a866
CY
2467If the text lies within an active region, Emacs highlights it using
2468the @code{region} face. @xref{Standard Faces,,, emacs, The GNU Emacs
2469Manual}.
b8d4c8d0
GM
2470
2471@item
d466a866
CY
2472If the text lies within an overlay with a non-@code{nil} @code{face}
2473property, Emacs applies the face or face attributes specified by that
2474property. If the overlay has a @code{mouse-face} property and the
2475mouse is ``near enough'' to the overlay, Emacs applies the face or
2476face attributes specified by the @code{mouse-face} property instead.
2477@xref{Overlay Properties}.
b8d4c8d0 2478
d466a866
CY
2479When multiple overlays cover one character, an overlay with higher
2480priority overrides those with lower priority. @xref{Overlays}.
b8d4c8d0
GM
2481
2482@item
d466a866
CY
2483If the text contains a @code{face} or @code{mouse-face} property,
2484Emacs applies the specified faces and face attributes. @xref{Special
2485Properties}. (This is how Font Lock mode faces are applied.
2486@xref{Font Lock Mode}.)
b8d4c8d0
GM
2487
2488@item
d466a866
CY
2489If the text lies within the mode line of the selected window, Emacs
2490applies the @code{mode-line} face. For the mode line of a
2491non-selected window, Emacs applies the @code{mode-line-inactive} face.
2492For a header line, Emacs applies the @code{header-line} face.
b8d4c8d0
GM
2493
2494@item
d466a866
CY
2495If any given attribute has not been specified during the preceding
2496steps, Emacs applies the attribute of the @code{default} face.
b8d4c8d0
GM
2497@end itemize
2498
2499 If these various sources together specify more than one face for a
2500particular character, Emacs merges the attributes of the various faces
d466a866 2501specified. For each attribute, Emacs tries using the above order
fb5b8aca
CY
2502(i.e.@: first the face of any special glyph; then the face for region
2503highlighting, if appropriate; and so on).
b8d4c8d0 2504
d466a866
CY
2505@node Face Remapping
2506@subsection Face Remapping
f2cec7a9 2507
d466a866 2508 The variable @code{face-remapping-alist} is used for buffer-local or
fb5b8aca
CY
2509global changes in the appearance of a face. For instance, it is used
2510to implement the @code{text-scale-adjust} command (@pxref{Text
2511Scale,,, emacs, The GNU Emacs Manual}).
f2cec7a9 2512
d466a866 2513@defvar face-remapping-alist
fb5b8aca
CY
2514The value of this variable is an alist whose elements have the form
2515@code{(@var{face} . @var{remapping})}. This causes Emacs to display
2516any text having the face @var{face} with @var{remapping}, rather than
2517the ordinary definition of @var{face}. @var{remapping} may be any
2518face specification suitable for a @code{face} text property: either a
2519face name, or a property list of attribute/value pairs, or a list in
2520which each element is either a face name or a property list
2521(@pxref{Special Properties}).
d466a866
CY
2522
2523If @code{face-remapping-alist} is buffer-local, its local value takes
2524effect only within that buffer.
f2cec7a9
MB
2525
2526Two points bear emphasizing:
2527
2528@enumerate
2529@item
fb5b8aca
CY
2530@var{remapping} serves as the complete specification for the remapped
2531face---it replaces the normal definition of @var{face}, instead of
2532modifying it.
f2cec7a9
MB
2533
2534@item
fb5b8aca
CY
2535If @var{remapping} references the same face name @var{face}, either
2536directly or via the @code{:inherit} attribute of some other face in
2537@var{remapping}, that reference uses the normal definition of
2538@var{face}. In other words, the remapping cannot be recursive.
f2cec7a9
MB
2539
2540For instance, if the @code{mode-line} face is remapped using this
2541entry in @code{face-remapping-alist}:
2542@example
2543(mode-line italic mode-line)
2544@end example
2545@noindent
2546then the new definition of the @code{mode-line} face inherits from the
2547@code{italic} face, and the @emph{normal} (non-remapped) definition of
2548@code{mode-line} face.
2549@end enumerate
d466a866 2550@end defvar
f2cec7a9 2551
d466a866 2552 The following functions implement a higher-level interface to
fb5b8aca
CY
2553@code{face-remapping-alist}. Most Lisp code should use these
2554functions instead of setting @code{face-remapping-alist} directly, to
2555avoid trampling on remappings applied elsewhere. These functions are
2556intended for buffer-local remappings, so they all make
2557@code{face-remapping-alist} buffer-local as a side-effect. They manage
2558@code{face-remapping-alist} entries of the form
9d3d42fb
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2559
2560@example
fb5b8aca 2561 (@var{face} @var{relative-spec-1} @var{relative-spec-2} @var{...} @var{base-spec})
9d3d42fb
MB
2562@end example
2563
fb5b8aca
CY
2564@noindent
2565where, as explained above, each of the @var{relative-spec-N} and
2566@var{base-spec} is either a face name, or a property list of
2567attribute/value pairs. Each of the @dfn{relative remapping} entries,
2568@var{relative-spec-N}, is managed by the
2569@code{face-remap-add-relative} and @code{face-remap-remove-relative}
2570functions; these are intended for simple modifications like changing
2571the text size. The @dfn{base remapping} entry, @var{base-spec}, has
2572the lowest priority and is managed by the @code{face-remap-set-base}
2573and @code{face-remap-reset-base} functions; it is intended for major
2574modes to remap faces in the buffers they control.
9d3d42fb 2575
e40a85cd 2576@defun face-remap-add-relative face &rest specs
fb5b8aca
CY
2577This functions adds the face specifications in @var{specs} as relative
2578remappings for face @var{face} in the current buffer. The remaining
2579arguments, @var{specs}, should form either a list of face names, or a
2580property list of attribute/value pairs.
9d3d42fb 2581
fb5b8aca
CY
2582The return value is a Lisp object that serves as a ``cookie''; you can
2583pass this object as an argument to @code{face-remap-remove-relative}
2584if you need to remove the remapping later.
9d3d42fb 2585
fb5b8aca
CY
2586@example
2587;; Remap the `escape-glyph' face into a combination
2588;; of the `highlight' and `italic' faces:
2589(face-remap-add-relative 'escape-glyph 'highlight 'italic)
2590
2591;; Increase the size of the `default' face by 50%:
2592(face-remap-add-relative 'default :height 1.5)
2593@end example
9d3d42fb
MB
2594@end defun
2595
e40a85cd 2596@defun face-remap-remove-relative cookie
fb5b8aca
CY
2597This function removes a relative remapping previously added by
2598@code{face-remap-add-relative}. @var{cookie} should be the Lisp
2599object returned by @code{face-remap-add-relative} when the remapping
2600was added.
9d3d42fb
MB
2601@end defun
2602
e40a85cd 2603@defun face-remap-set-base face &rest specs
fb5b8aca 2604This function sets the base remapping of @var{face} in the current
9d3d42fb 2605buffer to @var{specs}. If @var{specs} is empty, the default base
fb5b8aca
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2606remapping is restored, similar to calling @code{face-remap-reset-base}
2607(see below); note that this is different from @var{specs} containing a
9d3d42fb
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2608single value @code{nil}, which has the opposite result (the global
2609definition of @var{face} is ignored).
fb5b8aca
CY
2610
2611This overwrites the default @var{base-spec}, which inherits the global
2612face definition, so it is up to the caller to add such inheritance if
2613so desired.
9d3d42fb
MB
2614@end defun
2615
e40a85cd 2616@defun face-remap-reset-base face
fb5b8aca 2617This function sets the base remapping of @var{face} to its default
9d3d42fb
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2618value, which inherits from @var{face}'s global definition.
2619@end defun
2620
9185bf49
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2621@node Face Functions
2622@subsection Functions for Working with Faces
2623
2624 Here are additional functions for creating and working with faces.
2625
9185bf49 2626@defun face-list
fb5b8aca 2627This function returns a list of all defined face names.
9185bf49
CY
2628@end defun
2629
2630@defun face-id face
2631This function returns the @dfn{face number} of face @var{face}. This
2632is a number that uniquely identifies a face at low levels within
2633Emacs. It is seldom necessary to refer to a face by its face number.
2634@end defun
2635
2636@defun face-documentation face
2637This function returns the documentation string of face @var{face}, or
2638@code{nil} if none was specified for it.
2639@end defun
2640
2641@defun face-equal face1 face2 &optional frame
2642This returns @code{t} if the faces @var{face1} and @var{face2} have the
2643same attributes for display.
2644@end defun
2645
2646@defun face-differs-from-default-p face &optional frame
2647This returns non-@code{nil} if the face @var{face} displays
2648differently from the default face.
2649@end defun
2650
2651@cindex face alias
2652A @dfn{face alias} provides an equivalent name for a face. You can
2653define a face alias by giving the alias symbol the @code{face-alias}
2654property, with a value of the target face name. The following example
2655makes @code{modeline} an alias for the @code{mode-line} face.
2656
2657@example
2658(put 'modeline 'face-alias 'mode-line)
2659@end example
2660
e7e2f529
GM
2661@defun define-obsolete-face-alias obsolete-face current-face &optional when
2662This function defines a face alias and marks it as obsolete, indicating
2663that it may be removed in future. The optional string @var{when}
2664indicates when the face was made obsolete (for example, a release number).
2665@end defun
2666
9185bf49
CY
2667@node Auto Faces
2668@subsection Automatic Face Assignment
2669@cindex automatic face assignment
2670@cindex faces, automatic choice
2671
2672 This hook is used for automatically assigning faces to text in the
2673buffer. It is part of the implementation of Jit-Lock mode, used by
2674Font-Lock.
2675
2676@defvar fontification-functions
2677This variable holds a list of functions that are called by Emacs
c02f8fe2
AM
2678redisplay as needed, just before doing redisplay. They are called even
2679when Font Lock Mode isn't enabled. When Font Lock Mode is enabled, this
2680variable usually holds just one function, @code{jit-lock-function}.
9185bf49
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2681
2682The functions are called in the order listed, with one argument, a
c02f8fe2
AM
2683buffer position @var{pos}. Collectively they should attempt to assign
2684faces to the text in the current buffer starting at @var{pos}.
9185bf49 2685
c02f8fe2
AM
2686The functions should record the faces they assign by setting the
2687@code{face} property. They should also add a non-@code{nil}
2688@code{fontified} property to all the text they have assigned faces to.
9185bf49
CY
2689That property tells redisplay that faces have been assigned to that text
2690already.
2691
c02f8fe2 2692It is probably a good idea for the functions to do nothing if the
9185bf49
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2693character after @var{pos} already has a non-@code{nil} @code{fontified}
2694property, but this is not required. If one function overrides the
c02f8fe2
AM
2695assignments made by a previous one, the properties after the last
2696function finishes are the ones that really matter.
9185bf49
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2697
2698For efficiency, we recommend writing these functions so that they
2699usually assign faces to around 400 to 600 characters at each call.
2700@end defvar
2701
35137ed3
CY
2702@node Basic Faces
2703@subsection Basic Faces
2704
2705If your Emacs Lisp program needs to assign some faces to text, it is
2706often a good idea to use certain existing faces or inherit from them,
2707rather than defining entirely new faces. This way, if other users
2708have customized the basic faces to give Emacs a certain look, your
2709program will ``fit in'' without additional customization.
2710
2711 Some of the basic faces defined in Emacs are listed below. In
2712addition to these, you might want to make use of the Font Lock faces
2713for syntactic highlighting, if highlighting is not already handled by
2714Font Lock mode, or if some Font Lock faces are not in use.
2715@xref{Faces for Font Lock}.
2716
2717@table @code
2718@item default
2719The default face, whose attributes are all specified. All other faces
2720implicitly inherit from it: any unspecified attribute defaults to the
2721attribute on this face (@pxref{Face Attributes}).
2722
2723@item bold
2724@itemx italic
2725@itemx bold-italic
2726@itemx underline
2727@itemx fixed-pitch
2728@itemx variable-pitch
2729These have the attributes indicated by their names (e.g. @code{bold}
2730has a bold @code{:weight} attribute), with all other attributes
2731unspecified (and so given by @code{default}).
2732
2733@item shadow
2734For ``dimmed out'' text. For example, it is used for the ignored
2735part of a filename in the minibuffer (@pxref{Minibuffer File,,
2736Minibuffers for File Names, emacs, The GNU Emacs Manual}).
2737
2738@item link
2739@itemx link-visited
2740For clickable text buttons that send the user to a different
2741buffer or ``location''.
2742
2743@item highlight
2744For stretches of text that should temporarily stand out. For example,
2745it is commonly assigned to the @code{mouse-face} property for cursor
2746highlighting (@pxref{Special Properties}).
2747
2748@item match
2749For text matching a search command.
2750
2751@item error
2752@itemx warning
2753@itemx success
2754For text concerning errors, warnings, or successes. For example,
2755these are used for messages in @samp{*Compilation*} buffers.
2756@end table
2757
c2aa555a
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2758@node Font Selection
2759@subsection Font Selection
9185bf49 2760
fb5b8aca 2761 Before Emacs can draw a character on a graphical display, it must
9185bf49
CY
2762select a @dfn{font} for that character@footnote{In this context, the
2763term @dfn{font} has nothing to do with Font Lock (@pxref{Font Lock
b7527639
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2764Mode}).}. @xref{Fonts,,, emacs, The GNU Emacs Manual}. Normally,
2765Emacs automatically chooses a font based on the faces assigned to that
2766character---specifically, the face attributes @code{:family},
2767@code{:weight}, @code{:slant}, and @code{:width} (@pxref{Face
2768Attributes}). The choice of font also depends on the character to be
2769displayed; some fonts can only display a limited set of characters.
2770If no available font exactly fits the requirements, Emacs looks for
2771the @dfn{closest matching font}. The variables in this section
2772control how Emacs makes this selection.
9185bf49 2773
01f17ae2 2774@defopt face-font-family-alternatives
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2775If a given family is specified but does not exist, this variable
2776specifies alternative font families to try. Each element should have
2777this form:
9185bf49 2778
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2779@example
2780(@var{family} @var{alternate-families}@dots{})
2781@end example
b8d4c8d0 2782
c2aa555a
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2783If @var{family} is specified but not available, Emacs will try the other
2784families given in @var{alternate-families}, one by one, until it finds a
2785family that does exist.
01f17ae2 2786@end defopt
b8d4c8d0 2787
01f17ae2 2788@defopt face-font-selection-order
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2789If there is no font that exactly matches all desired face attributes
2790(@code{:width}, @code{:height}, @code{:weight}, and @code{:slant}),
2791this variable specifies the order in which these attributes should be
2792considered when selecting the closest matching font. The value should
2793be a list containing those four attribute symbols, in order of
2794decreasing importance. The default is @code{(:width :height :weight
2795:slant)}.
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2796
2797Font selection first finds the best available matches for the first
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2798attribute in the list; then, among the fonts which are best in that
2799way, it searches for the best matches in the second attribute, and so
2800on.
b8d4c8d0
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2801
2802The attributes @code{:weight} and @code{:width} have symbolic values in
2803a range centered around @code{normal}. Matches that are more extreme
2804(farther from @code{normal}) are somewhat preferred to matches that are
2805less extreme (closer to @code{normal}); this is designed to ensure that
2806non-normal faces contrast with normal ones, whenever possible.
2807
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2808One example of a case where this variable makes a difference is when the
2809default font has no italic equivalent. With the default ordering, the
2810@code{italic} face will use a non-italic font that is similar to the
2811default one. But if you put @code{:slant} before @code{:height}, the
2812@code{italic} face will use an italic font, even if its height is not
2813quite right.
01f17ae2 2814@end defopt
b8d4c8d0 2815
01f17ae2 2816@defopt face-font-registry-alternatives
b8d4c8d0
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2817This variable lets you specify alternative font registries to try, if a
2818given registry is specified and doesn't exist. Each element should have
2819this form:
2820
2821@example
2822(@var{registry} @var{alternate-registries}@dots{})
2823@end example
2824
2825If @var{registry} is specified but not available, Emacs will try the
2826other registries given in @var{alternate-registries}, one by one,
2827until it finds a registry that does exist.
01f17ae2 2828@end defopt
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2829
2830 Emacs can make use of scalable fonts, but by default it does not use
c2aa555a 2831them.
b8d4c8d0 2832
01f17ae2 2833@defopt scalable-fonts-allowed
b8d4c8d0
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2834This variable controls which scalable fonts to use. A value of
2835@code{nil}, the default, means do not use scalable fonts. @code{t}
2836means to use any scalable font that seems appropriate for the text.
2837
2838Otherwise, the value must be a list of regular expressions. Then a
2839scalable font is enabled for use if its name matches any regular
2840expression in the list. For example,
2841
2842@example
2843(setq scalable-fonts-allowed '("muleindian-2$"))
2844@end example
2845
2846@noindent
2847allows the use of scalable fonts with registry @code{muleindian-2}.
01f17ae2 2848@end defopt
b8d4c8d0
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2849
2850@defvar face-font-rescale-alist
2851This variable specifies scaling for certain faces. Its value should
2852be a list of elements of the form
2853
2854@example
2855(@var{fontname-regexp} . @var{scale-factor})
2856@end example
2857
2858If @var{fontname-regexp} matches the font name that is about to be
2859used, this says to choose a larger similar font according to the
2860factor @var{scale-factor}. You would use this feature to normalize
2861the font size if certain fonts are bigger or smaller than their
2862nominal heights and widths would suggest.
2863@end defvar
2864
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2865@node Font Lookup
2866@subsection Looking Up Fonts
2867
803ee7b9 2868@defun x-list-fonts name &optional reference-face frame maximum width
b8d4c8d0 2869This function returns a list of available font names that match
c2aa555a 2870@var{name}. @var{name} should be a string containing a font name in
969aa734
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2871either the Fontconfig, GTK, or XLFD format (@pxref{Fonts,,, emacs, The
2872GNU Emacs Manual}). Within an XLFD string, wildcard characters may be
2873used: the @samp{*} character matches any substring, and the @samp{?}
2874character matches any single character. Case is ignored when matching
2875font names.
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2876
2877If the optional arguments @var{reference-face} and @var{frame} are
2878specified, the returned list includes only fonts that are the same
2879size as @var{reference-face} (a face name) currently is on the frame
2880@var{frame}.
b8d4c8d0
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2881
2882The optional argument @var{maximum} sets a limit on how many fonts to
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2883return. If it is non-@code{nil}, then the return value is truncated
2884after the first @var{maximum} matching fonts. Specifying a small
2885value for @var{maximum} can make this function much faster, in cases
2886where many fonts match the pattern.
803ee7b9
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2887
2888The optional argument @var{width} specifies a desired font width. If
2889it is non-@code{nil}, the function only returns those fonts whose
2890characters are (on average) @var{width} times as wide as
2891@var{reference-face}.
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2892@end defun
2893
2894@defun x-family-fonts &optional family frame
2895This function returns a list describing the available fonts for family
2896@var{family} on @var{frame}. If @var{family} is omitted or @code{nil},
2897this list applies to all families, and therefore, it contains all
2898available fonts. Otherwise, @var{family} must be a string; it may
2899contain the wildcards @samp{?} and @samp{*}.
2900
2901The list describes the display that @var{frame} is on; if @var{frame} is
2902omitted or @code{nil}, it applies to the selected frame's display
2903(@pxref{Input Focus}).
2904
c2aa555a 2905Each element in the list is a vector of the following form:
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GM
2906
2907@example
2908[@var{family} @var{width} @var{point-size} @var{weight} @var{slant}
2909 @var{fixed-p} @var{full} @var{registry-and-encoding}]
2910@end example
2911
2912The first five elements correspond to face attributes; if you
2913specify these attributes for a face, it will use this font.
2914
2915The last three elements give additional information about the font.
2916@var{fixed-p} is non-@code{nil} if the font is fixed-pitch.
2917@var{full} is the full name of the font, and
2918@var{registry-and-encoding} is a string giving the registry and
2919encoding of the font.
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2920@end defun
2921
2922@defvar font-list-limit
2923This variable specifies maximum number of fonts to consider in font
2924matching. The function @code{x-family-fonts} will not return more than
2925that many fonts, and font selection will consider only that many fonts
2926when searching a matching font for face attributes. The default is
2927currently 100.
2928@end defvar
2929
2930@node Fontsets
2931@subsection Fontsets
2932
2933 A @dfn{fontset} is a list of fonts, each assigned to a range of
2934character codes. An individual font cannot display the whole range of
2935characters that Emacs supports, but a fontset can. Fontsets have names,
2936just as fonts do, and you can use a fontset name in place of a font name
2937when you specify the ``font'' for a frame or a face. Here is
2938information about defining a fontset under Lisp program control.
2939
2940@defun create-fontset-from-fontset-spec fontset-spec &optional style-variant-p noerror
2941This function defines a new fontset according to the specification
2942string @var{fontset-spec}. The string should have this format:
2943
2944@smallexample
7b753744 2945@var{fontpattern}, @r{[}@var{charset}:@var{font}@r{]@dots{}}
b8d4c8d0
GM
2946@end smallexample
2947
2948@noindent
2949Whitespace characters before and after the commas are ignored.
2950
2951The first part of the string, @var{fontpattern}, should have the form of
2952a standard X font name, except that the last two fields should be
2953@samp{fontset-@var{alias}}.
2954
2955The new fontset has two names, one long and one short. The long name is
2956@var{fontpattern} in its entirety. The short name is
2957@samp{fontset-@var{alias}}. You can refer to the fontset by either
2958name. If a fontset with the same name already exists, an error is
2959signaled, unless @var{noerror} is non-@code{nil}, in which case this
2960function does nothing.
2961
2962If optional argument @var{style-variant-p} is non-@code{nil}, that says
2963to create bold, italic and bold-italic variants of the fontset as well.
2964These variant fontsets do not have a short name, only a long one, which
2965is made by altering @var{fontpattern} to indicate the bold or italic
2966status.
2967
2968The specification string also says which fonts to use in the fontset.
2969See below for the details.
2970@end defun
2971
2972 The construct @samp{@var{charset}:@var{font}} specifies which font to
2973use (in this fontset) for one particular character set. Here,
2974@var{charset} is the name of a character set, and @var{font} is the font
2975to use for that character set. You can use this construct any number of
2976times in the specification string.
2977
2978 For the remaining character sets, those that you don't specify
2979explicitly, Emacs chooses a font based on @var{fontpattern}: it replaces
2980@samp{fontset-@var{alias}} with a value that names one character set.
2981For the @acronym{ASCII} character set, @samp{fontset-@var{alias}} is replaced
2982with @samp{ISO8859-1}.
2983
2984 In addition, when several consecutive fields are wildcards, Emacs
2985collapses them into a single wildcard. This is to prevent use of
2986auto-scaled fonts. Fonts made by scaling larger fonts are not usable
2987for editing, and scaling a smaller font is not useful because it is
2988better to use the smaller font in its own size, which Emacs does.
2989
2990 Thus if @var{fontpattern} is this,
2991
2992@example
2993-*-fixed-medium-r-normal-*-24-*-*-*-*-*-fontset-24
2994@end example
2995
2996@noindent
2997the font specification for @acronym{ASCII} characters would be this:
2998
2999@example
3000-*-fixed-medium-r-normal-*-24-*-ISO8859-1
3001@end example
3002
3003@noindent
3004and the font specification for Chinese GB2312 characters would be this:
3005
3006@example
3007-*-fixed-medium-r-normal-*-24-*-gb2312*-*
3008@end example
3009
3010 You may not have any Chinese font matching the above font
3011specification. Most X distributions include only Chinese fonts that
3012have @samp{song ti} or @samp{fangsong ti} in the @var{family} field. In
3013such a case, @samp{Fontset-@var{n}} can be specified as below:
3014
3015@smallexample
3016Emacs.Fontset-0: -*-fixed-medium-r-normal-*-24-*-*-*-*-*-fontset-24,\
3017 chinese-gb2312:-*-*-medium-r-normal-*-24-*-gb2312*-*
3018@end smallexample
3019
3020@noindent
3021Then, the font specifications for all but Chinese GB2312 characters have
3022@samp{fixed} in the @var{family} field, and the font specification for
3023Chinese GB2312 characters has a wild card @samp{*} in the @var{family}
3024field.
3025
d6eb4e25
KH
3026@defun set-fontset-font name character font-spec &optional frame add
3027This function modifies the existing fontset @var{name} to use the font
3028matching with @var{font-spec} for the character @var{character}.
b8d4c8d0 3029
d6eb4e25
KH
3030If @var{name} is @code{nil}, this function modifies the fontset of the
3031selected frame or that of @var{frame} if @var{frame} is not
3032@code{nil}.
3033
3034If @var{name} is @code{t}, this function modifies the default
b8d4c8d0
GM
3035fontset, whose short name is @samp{fontset-default}.
3036
3037@var{character} may be a cons; @code{(@var{from} . @var{to})}, where
d15c8cce 3038@var{from} and @var{to} are character codepoints. In that case, use
d6eb4e25 3039@var{font-spec} for all characters in the range @var{from} and @var{to}
b8d4c8d0
GM
3040(inclusive).
3041
3042@var{character} may be a charset. In that case, use
d6eb4e25
KH
3043@var{font-spec} for all character in the charsets.
3044
664d56b8 3045@var{character} may be a script name. In that case, use
d6eb4e25 3046@var{font-spec} for all character in the charsets.
b8d4c8d0 3047
d6eb4e25 3048@var{font-spec} may be a cons; @code{(@var{family} . @var{registry})},
b8d4c8d0
GM
3049where @var{family} is a family name of a font (possibly including a
3050foundry name at the head), @var{registry} is a registry name of a font
3051(possibly including an encoding name at the tail).
3052
d6eb4e25
KH
3053@var{font-spec} may be a font name string.
3054
3055The optional argument @var{add}, if non-@code{nil}, specifies how to
3056add @var{font-spec} to the font specifications previously set. If it
3057is @code{prepend}, @var{font-spec} is prepended. If it is
3058@code{append}, @var{font-spec} is appended. By default,
3059@var{font-spec} overrides the previous settings.
3060
b8d4c8d0 3061For instance, this changes the default fontset to use a font of which
d6eb4e25 3062family name is @samp{Kochi Gothic} for all characters belonging to
b8d4c8d0
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3063the charset @code{japanese-jisx0208}.
3064
3065@smallexample
d6eb4e25
KH
3066(set-fontset-font t 'japanese-jisx0208
3067 (font-spec :family "Kochi Gothic"))
b8d4c8d0
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3068@end smallexample
3069@end defun
3070
3071@defun char-displayable-p char
3072This function returns @code{t} if Emacs ought to be able to display
3073@var{char}. More precisely, if the selected frame's fontset has a
3074font to display the character set that @var{char} belongs to.
3075
3076Fontsets can specify a font on a per-character basis; when the fontset
3077does that, this function's value may not be accurate.
3078@end defun
3079
c2aa555a
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3080@node Low-Level Font
3081@subsection Low-Level Font Representation
3082
3083 Normally, it is not necessary to manipulate fonts directly. In case
3084you need to do so, this section explains how.
3085
3086 In Emacs Lisp, fonts are represented using three different Lisp
f19fea97 3087object types: @dfn{font objects}, @dfn{font specs}, and @dfn{font
c2aa555a
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3088entities}.
3089
3090@defun fontp object &optional type
3091Return @code{t} if @var{object} is a font object, font spec, or font
3092entity. Otherwise, return @code{nil}.
3093
3094The optional argument @var{type}, if non-@code{nil}, determines the
3095exact type of Lisp object to check for. In that case, @var{type}
3096should be one of @code{font-object}, @code{font-spec}, or
3097@code{font-entity}.
3098@end defun
3099
3100 A font object is a Lisp object that represents a font that Emacs has
3101@dfn{opened}. Font objects cannot be modified in Lisp, but they can
0c1cfe01 3102be inspected.
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3103
3104@defun font-at position &optional window string
3105Return the font object that is being used to display the character at
3106position @var{position} in the window @var{window}. If @var{window}
3107is @code{nil}, it defaults to the selected window. If @var{string} is
3108@code{nil}, @var{position} specifies a position in the current buffer;
3109otherwise, @var{string} should be a string, and @var{position}
3110specifies a position in that string.
3111@end defun
3112
3113 A font spec is a Lisp object that contains a set of specifications
3114that can be used to find a font. More than one font may match the
3115specifications in a font spec.
3116
3117@defun font-spec &rest arguments
3118Return a new font spec using the specifications in @var{arguments},
3119which should come in @code{property}-@code{value} pairs. The possible
3120specifications are as follows:
3121
3122@table @code
3123@item :name
3124The font name (a string), in either XLFD, Fontconfig, or GTK format.
969aa734 3125@xref{Fonts,,, emacs, The GNU Emacs Manual}.
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3126
3127@item :family
3128@itemx :foundry
3129@itemx :weight
3130@itemx :slant
3131@itemx :width
3132These have the same meanings as the face attributes of the same name.
3133@xref{Face Attributes}.
3134
3135@item :size
3136The font size---either a non-negative integer that specifies the pixel
3137size, or a floating point number that specifies the point size.
3138
3139@item :adstyle
3140Additional typographic style information for the font, such as
3141@samp{sans}. The value should be a string or a symbol.
3142
3143@item :registry
3144The charset registry and encoding of the font, such as
3145@samp{iso8859-1}. The value should be a string or a symbol.
3146
3147@item :script
3148The script that the font must support (a symbol).
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3149
3150@item :otf
3151The font must be an OpenType font that supports these OpenType
3152features, provided Emacs is compiled with support for @samp{libotf} (a
3153library for performing complex text layout in certain scripts). The
3154value must be a list of the form
3155
3156@smallexample
3157@code{(@var{script-tag} @var{langsys-tag} @var{gsub} @var{gpos})}
3158@end smallexample
3159
3160where @var{script-tag} is the OpenType script tag symbol;
3161@var{langsys-tag} is the OpenType language system tag symbol, or
3162@code{nil} to use the default language system; @code{gsub} is a list
3163of OpenType GSUB feature tag symbols, or @code{nil} if none is
3164required; and @code{gpos} is a list of OpenType GPOS feature tag
3165symbols, or @code{nil} if none is required. If @code{gsub} or
3166@code{gpos} is a list, a @code{nil} element in that list means that
3167the font must not match any of the remaining tag symbols. The
3168@code{gpos} element may be omitted.
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3169@end table
3170@end defun
3171
3172@defun font-put font-spec property value
3173Set the font property @var{property} in the font-spec @var{font-spec}
3174to @var{value}.
3175@end defun
3176
3177 A font entity is a reference to a font that need not be open. Its
3178properties are intermediate between a font object and a font spec:
3179like a font object, and unlike a font spec, it refers to a single,
3180specific font. Unlike a font object, creating a font entity does not
3181load the contents of that font into computer memory.
3182
3183@defun find-font font-spec &optional frame
3184This function returns a font entity that best matches the font spec
3185@var{font-spec} on frame @var{frame}. If @var{frame} is @code{nil},
3186it defaults to the selected frame.
3187@end defun
3188
3189@defun list-fonts font-spec &optional frame num prefer
3190This function returns a list of all font entities that match the font
3191spec @var{font-spec}.
3192
3193The optional argument @var{frame}, if non-@code{nil}, specifies the
3194frame on which the fonts are to be displayed. The optional argument
3195@var{num}, if non-@code{nil}, should be an integer that specifies the
3196maximum length of the returned list. The optional argument
3197@var{prefer}, if non-@code{nil}, should be another font spec, which is
3198used to control the order of the returned list; the returned font
3199entities are sorted in order of decreasing ``closeness'' to that font
3200spec.
3201@end defun
3202
0c1cfe01
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3203 If you call @code{set-face-attribute} and pass a font spec, font
3204entity, or font name string as the value of the @code{:font}
3205attribute, Emacs opens the best ``matching'' font that is available
3206for display. It then stores the corresponding font object as the
3207actual value of the @code{:font} attribute for that face.
3208
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3209 The following functions can be used to obtain information about a
3210font. For these functions, the @var{font} argument can be a font
3211object, a font entity, or a font spec.
3212
3213@defun font-get font property
3214This function returns the value of the font property @var{property}
3215for @var{font}.
3216
3217If @var{font} is a font spec and the font spec does not specify
3218@var{property}, the return value is @code{nil}. If @var{font} is a
3219font object or font entity, the value for the @var{:script} property
3220may be a list of scripts supported by the font.
3221@end defun
3222
3223@defun font-face-attributes font &optional frame
3224This function returns a list of face attributes corresponding to
3225@var{font}. The optional argument @var{frame} specifies the frame on
3226which the font is to be displayed. If it is @code{nil}, the selected
3227frame is used. The return value has the form
3228
3229@smallexample
3230(:family @var{family} :height @var{height} :weight @var{weight}
3231 :slant @var{slant} :width @var{width})
3232@end smallexample
3233
3234where the values of @var{family}, @var{height}, @var{weight},
3235@var{slant}, and @var{width} are face attribute values. Some of these
3236key-attribute pairs may be omitted from the list if they are not
3237specified by @var{font}.
3238@end defun
3239
3240@defun font-xlfd-name font &optional fold-wildcards
3241This function returns the XLFD (X Logical Font Descriptor), a string,
969aa734
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3242matching @var{font}. @xref{Fonts,,, emacs, The GNU Emacs Manual}, for
3243information about XLFDs. If the name is too long for an XLFD (which
3244can contain at most 255 characters), the function returns @code{nil}.
c2aa555a
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3245
3246If the optional argument @var{fold-wildcards} is non-@code{nil},
3247consecutive wildcards in the XLFD are folded into one.
3248@end defun
3249
b8d4c8d0
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3250@node Fringes
3251@section Fringes
3252@cindex fringes
3253
9a69676a
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3254 On graphical displays, Emacs draws @dfn{fringes} next to each
3255window: thin vertical strips down the sides which can display bitmaps
3256indicating truncation, continuation, horizontal scrolling, and so on.
b8d4c8d0
GM
3257
3258@menu
3259* Fringe Size/Pos:: Specifying where to put the window fringes.
3260* Fringe Indicators:: Displaying indicator icons in the window fringes.
3261* Fringe Cursors:: Displaying cursors in the right fringe.
3262* Fringe Bitmaps:: Specifying bitmaps for fringe indicators.
3263* Customizing Bitmaps:: Specifying your own bitmaps to use in the fringes.
3264* Overlay Arrow:: Display of an arrow to indicate position.
3265@end menu
3266
3267@node Fringe Size/Pos
3268@subsection Fringe Size and Position
3269
3270 The following buffer-local variables control the position and width
9a69676a 3271of fringes in windows showing that buffer.
b8d4c8d0
GM
3272
3273@defvar fringes-outside-margins
3274The fringes normally appear between the display margins and the window
3275text. If the value is non-@code{nil}, they appear outside the display
3276margins. @xref{Display Margins}.
3277@end defvar
3278
3279@defvar left-fringe-width
3280This variable, if non-@code{nil}, specifies the width of the left
3281fringe in pixels. A value of @code{nil} means to use the left fringe
3282width from the window's frame.
3283@end defvar
3284
3285@defvar right-fringe-width
3286This variable, if non-@code{nil}, specifies the width of the right
3287fringe in pixels. A value of @code{nil} means to use the right fringe
3288width from the window's frame.
3289@end defvar
3290
9a69676a
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3291 Any buffer which does not specify values for these variables uses
3292the values specified by the @code{left-fringe} and @code{right-fringe}
3293frame parameters (@pxref{Layout Parameters}).
3294
3295 The above variables actually take effect via the function
3296@code{set-window-buffer} (@pxref{Buffers and Windows}), which calls
3297@code{set-window-fringes} as a subroutine. If you change one of these
3298variables, the fringe display is not updated in existing windows
3299showing the buffer, unless you call @code{set-window-buffer} again in
3300each affected window. You can also use @code{set-window-fringes} to
3301control the fringe display in individual windows.
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3302
3303@defun set-window-fringes window left &optional right outside-margins
3304This function sets the fringe widths of window @var{window}.
3305If @var{window} is @code{nil}, the selected window is used.
3306
3307The argument @var{left} specifies the width in pixels of the left
3308fringe, and likewise @var{right} for the right fringe. A value of
3309@code{nil} for either one stands for the default width. If
3310@var{outside-margins} is non-@code{nil}, that specifies that fringes
3311should appear outside of the display margins.
3312@end defun
3313
3314@defun window-fringes &optional window
3315This function returns information about the fringes of a window
3316@var{window}. If @var{window} is omitted or @code{nil}, the selected
3317window is used. The value has the form @code{(@var{left-width}
3318@var{right-width} @var{outside-margins})}.
3319@end defun
3320
3321
3322@node Fringe Indicators
3323@subsection Fringe Indicators
3324@cindex fringe indicators
3325@cindex indicators, fringe
3326
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3327 @dfn{Fringe indicators} are tiny icons displayed in the window
3328fringe to indicate truncated or continued lines, buffer boundaries,
3329etc.
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3330
3331@defopt indicate-empty-lines
3332@cindex fringes, and empty line indication
3333When this is non-@code{nil}, Emacs displays a special glyph in the
3334fringe of each empty line at the end of the buffer, on graphical
3335displays. @xref{Fringes}. This variable is automatically
3336buffer-local in every buffer.
3337@end defopt
3338
01f17ae2 3339@defopt indicate-buffer-boundaries
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3340This buffer-local variable controls how the buffer boundaries and
3341window scrolling are indicated in the window fringes.
3342
3343Emacs can indicate the buffer boundaries---that is, the first and last
3344line in the buffer---with angle icons when they appear on the screen.
3345In addition, Emacs can display an up-arrow in the fringe to show
3346that there is text above the screen, and a down-arrow to show
3347there is text below the screen.
3348
3349There are three kinds of basic values:
3350
3351@table @asis
3352@item @code{nil}
3353Don't display any of these fringe icons.
3354@item @code{left}
3355Display the angle icons and arrows in the left fringe.
3356@item @code{right}
3357Display the angle icons and arrows in the right fringe.
3358@item any non-alist
3359Display the angle icons in the left fringe
3360and don't display the arrows.
3361@end table
3362
3363Otherwise the value should be an alist that specifies which fringe
3364indicators to display and where. Each element of the alist should
3365have the form @code{(@var{indicator} . @var{position})}. Here,
3366@var{indicator} is one of @code{top}, @code{bottom}, @code{up},
3367@code{down}, and @code{t} (which covers all the icons not yet
3368specified), while @var{position} is one of @code{left}, @code{right}
3369and @code{nil}.
3370
3371For example, @code{((top . left) (t . right))} places the top angle
3372bitmap in left fringe, and the bottom angle bitmap as well as both
3373arrow bitmaps in right fringe. To show the angle bitmaps in the left
3374fringe, and no arrow bitmaps, use @code{((top . left) (bottom . left))}.
01f17ae2 3375@end defopt
b8d4c8d0 3376
b8d4c8d0
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3377@defvar fringe-indicator-alist
3378This buffer-local variable specifies the mapping from logical fringe
8c6e1920
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3379indicators to the actual bitmaps displayed in the window fringes. The
3380value is an alist of elements @code{(@var{indicator}
3381. @var{bitmaps})}, where @var{indicator} specifies a logical indicator
3382type and @var{bitmaps} specifies the fringe bitmaps to use for that
3383indicator.
b8d4c8d0 3384
8c6e1920 3385 Each @var{indicator} should be one of the following symbols:
b8d4c8d0
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3386
3387@table @asis
8c6e1920
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3388@item @code{truncation}, @code{continuation}.
3389Used for truncation and continuation lines.
3390
3391@item @code{up}, @code{down}, @code{top}, @code{bottom}, @code{top-bottom}
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3392Used when @code{indicate-buffer-boundaries} is non-@code{nil}:
3393@code{up} and @code{down} indicate a buffer boundary lying above or
3394below the window edge; @code{top} and @code{bottom} indicate the
3395topmost and bottommost buffer text line; and @code{top-bottom}
3396indicates where there is just one line of text in the buffer.
8c6e1920
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3397
3398@item @code{empty-line}
3399Used to indicate empty lines when @code{indicate-empty-lines} is
3400non-@code{nil}.
3401
3402@item @code{overlay-arrow}
3403Used for overlay arrows (@pxref{Overlay Arrow}).
3404@c Is this used anywhere?
3405@c @item Unknown bitmap indicator:
3406@c @code{unknown}.
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3407@end table
3408
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3409 Each @var{bitmaps} value may be a list of symbols @code{(@var{left}
3410@var{right} [@var{left1} @var{right1}])}. The @var{left} and
3411@var{right} symbols specify the bitmaps shown in the left and/or right
3412fringe, for the specific indicator. @var{left1} and @var{right1} are
3413specific to the @code{bottom} and @code{top-bottom} indicators, and
3414are used to indicate that the last text line has no final newline.
3415Alternatively, @var{bitmaps} may be a single symbol which is used in
3416both left and right fringes.
b8d4c8d0 3417
d860baa0
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3418 @xref{Fringe Bitmaps}, for a list of standard bitmap symbols and how
3419to define your own. In addition, @code{nil} represents the empty
3420bitmap (i.e.@: an indicator that is not shown).
8c6e1920
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3421
3422 When @code{fringe-indicator-alist} has a buffer-local value, and
3423there is no bitmap defined for a logical indicator, or the bitmap is
3424@code{t}, the corresponding value from the default value of
3425@code{fringe-indicator-alist} is used.
3426@end defvar
3427
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3428@node Fringe Cursors
3429@subsection Fringe Cursors
3430@cindex fringe cursors
3431@cindex cursor, fringe
3432
3433 When a line is exactly as wide as the window, Emacs displays the
3434cursor in the right fringe instead of using two lines. Different
3435bitmaps are used to represent the cursor in the fringe depending on
3436the current buffer's cursor type.
3437
01f17ae2 3438@defopt overflow-newline-into-fringe
b8d4c8d0
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3439If this is non-@code{nil}, lines exactly as wide as the window (not
3440counting the final newline character) are not continued. Instead,
3441when point is at the end of the line, the cursor appears in the right
3442fringe.
01f17ae2 3443@end defopt
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3444
3445@defvar fringe-cursor-alist
3446This variable specifies the mapping from logical cursor type to the
3447actual fringe bitmaps displayed in the right fringe. The value is an
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3448alist where each element has the form @code{(@var{cursor-type}
3449. @var{bitmap})}, which means to use the fringe bitmap @var{bitmap} to
3450display cursors of type @var{cursor-type}.
3451
3452Each @var{cursor-type} should be one of @code{box}, @code{hollow},
3453@code{bar}, @code{hbar}, or @code{hollow-small}. The first four have
3454the same meanings as in the @code{cursor-type} frame parameter
3455(@pxref{Cursor Parameters}). The @code{hollow-small} type is used
3456instead of @code{hollow} when the normal @code{hollow-rectangle}
3457bitmap is too tall to fit on a specific display line.
3458
3459Each @var{bitmap} should be a symbol specifying the fringe bitmap to
3460be displayed for that logical cursor type.
3461@iftex
3462See the next subsection for details.
3463@end iftex
3464@ifnottex
3465@xref{Fringe Bitmaps}.
3466@end ifnottex
b8d4c8d0
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3467
3468When @code{fringe-cursor-alist} has a buffer-local value, and there is
3469no bitmap defined for a cursor type, the corresponding value from the
4e3b4528 3470default value of @code{fringes-indicator-alist} is used.
b8d4c8d0
GM
3471@end defvar
3472
b8d4c8d0
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3473@node Fringe Bitmaps
3474@subsection Fringe Bitmaps
3475@cindex fringe bitmaps
3476@cindex bitmaps, fringe
3477
3478 The @dfn{fringe bitmaps} are the actual bitmaps which represent the
3479logical fringe indicators for truncated or continued lines, buffer
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3480boundaries, overlay arrows, etc. Each bitmap is represented by a
3481symbol.
3482@iftex
3483These symbols are referred to by the variables
3484@code{fringe-indicator-alist} and @code{fringe-cursor-alist},
3485described in the previous subsections.
3486@end iftex
3487@ifnottex
3488These symbols are referred to by the variable
3489@code{fringe-indicator-alist}, which maps fringe indicators to bitmaps
3490(@pxref{Fringe Indicators}), and the variable
3491@code{fringe-cursor-alist}, which maps fringe cursors to bitmaps
3492(@pxref{Fringe Cursors}).
3493@end ifnottex
3494
3495 Lisp programs can also directly display a bitmap in the left or
3496right fringe, by using a @code{display} property for one of the
3497characters appearing in the line (@pxref{Other Display Specs}). Such
3498a display specification has the form
3499
3500@example
9a69676a 3501(@var{fringe} @var{bitmap} [@var{face}])
d860baa0
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3502@end example
3503
3504@noindent
9a69676a
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3505@var{fringe} is either the symbol @code{left-fringe} or
3506@code{right-fringe}. @var{bitmap} is a symbol identifying the bitmap
3507to display. The optional @var{face} names a face whose foreground
3508color is used to display the bitmap; this face is automatically merged
3509with the @code{fringe} face.
d860baa0
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3510
3511 Here is a list of the standard fringe bitmaps defined in Emacs, and
3512how they are currently used in Emacs (via
3513@code{fringe-indicator-alist} and @code{fringe-cursor-alist}):
3514
3515@table @asis
3516@item @code{left-arrow}, @code{right-arrow}
3517Used to indicate truncated lines.
3518
3519@item @code{left-curly-arrow}, @code{right-curly-arrow}
3520Used to indicate continued lines.
3521
3522@item @code{right-triangle}, @code{left-triangle}
3523The former is used by overlay arrows. The latter is unused.
3524
3525@item @code{up-arrow}, @code{down-arrow}, @code{top-left-angle} @code{top-right-angle}
3526@itemx @code{bottom-left-angle}, @code{bottom-right-angle}
3527@itemx @code{top-right-angle}, @code{top-left-angle}
3528@itemx @code{left-bracket}, @code{right-bracket}, @code{top-right-angle}, @code{top-left-angle}
3529Used to indicate buffer boundaries.
3530
3531@item @code{filled-rectangle}, @code{hollow-rectangle}
3532@itemx @code{filled-square}, @code{hollow-square}
3533@itemx @code{vertical-bar}, @code{horizontal-bar}
3534Used for different types of fringe cursors.
3535
3536@item @code{empty-line}, @code{question-mark}
3537Unused.
3538@end table
3539
3540@noindent
3541The next subsection describes how to define your own fringe bitmaps.
b8d4c8d0
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3542
3543@defun fringe-bitmaps-at-pos &optional pos window
3544This function returns the fringe bitmaps of the display line
3545containing position @var{pos} in window @var{window}. The return
3546value has the form @code{(@var{left} @var{right} @var{ov})}, where @var{left}
3547is the symbol for the fringe bitmap in the left fringe (or @code{nil}
3548if no bitmap), @var{right} is similar for the right fringe, and @var{ov}
3549is non-@code{nil} if there is an overlay arrow in the left fringe.
3550
3551The value is @code{nil} if @var{pos} is not visible in @var{window}.
3552If @var{window} is @code{nil}, that stands for the selected window.
3553If @var{pos} is @code{nil}, that stands for the value of point in
3554@var{window}.
3555@end defun
3556
3557@node Customizing Bitmaps
3558@subsection Customizing Fringe Bitmaps
3559
3560@defun define-fringe-bitmap bitmap bits &optional height width align
3561This function defines the symbol @var{bitmap} as a new fringe bitmap,
3562or replaces an existing bitmap with that name.
3563
3564The argument @var{bits} specifies the image to use. It should be
3565either a string or a vector of integers, where each element (an
3566integer) corresponds to one row of the bitmap. Each bit of an integer
3567corresponds to one pixel of the bitmap, where the low bit corresponds
3568to the rightmost pixel of the bitmap.
3569
3570The height is normally the length of @var{bits}. However, you
3571can specify a different height with non-@code{nil} @var{height}. The width
3572is normally 8, but you can specify a different width with non-@code{nil}
3573@var{width}. The width must be an integer between 1 and 16.
3574
3575The argument @var{align} specifies the positioning of the bitmap
3576relative to the range of rows where it is used; the default is to
3577center the bitmap. The allowed values are @code{top}, @code{center},
3578or @code{bottom}.
3579
3580The @var{align} argument may also be a list @code{(@var{align}
3581@var{periodic})} where @var{align} is interpreted as described above.
3582If @var{periodic} is non-@code{nil}, it specifies that the rows in
3583@code{bits} should be repeated enough times to reach the specified
3584height.
3585@end defun
3586
3587@defun destroy-fringe-bitmap bitmap
3588This function destroy the fringe bitmap identified by @var{bitmap}.
3589If @var{bitmap} identifies a standard fringe bitmap, it actually
3590restores the standard definition of that bitmap, instead of
3591eliminating it entirely.
3592@end defun
3593
3594@defun set-fringe-bitmap-face bitmap &optional face
3595This sets the face for the fringe bitmap @var{bitmap} to @var{face}.
3596If @var{face} is @code{nil}, it selects the @code{fringe} face. The
3597bitmap's face controls the color to draw it in.
3598
3599@var{face} is merged with the @code{fringe} face, so normally
3600@var{face} should specify only the foreground color.
3601@end defun
3602
3603@node Overlay Arrow
3604@subsection The Overlay Arrow
3605@c @cindex overlay arrow Duplicates variable names
3606
3607 The @dfn{overlay arrow} is useful for directing the user's attention
3608to a particular line in a buffer. For example, in the modes used for
3609interface to debuggers, the overlay arrow indicates the line of code
3610about to be executed. This feature has nothing to do with
3611@dfn{overlays} (@pxref{Overlays}).
3612
3613@defvar overlay-arrow-string
3614This variable holds the string to display to call attention to a
3615particular line, or @code{nil} if the arrow feature is not in use.
3616On a graphical display the contents of the string are ignored; instead a
3617glyph is displayed in the fringe area to the left of the display area.
3618@end defvar
3619
3620@defvar overlay-arrow-position
3621This variable holds a marker that indicates where to display the overlay
3622arrow. It should point at the beginning of a line. On a non-graphical
3623display the arrow text
3624appears at the beginning of that line, overlaying any text that would
3625otherwise appear. Since the arrow is usually short, and the line
3626usually begins with indentation, normally nothing significant is
3627overwritten.
3628
3629The overlay-arrow string is displayed in any given buffer if the value
3630of @code{overlay-arrow-position} in that buffer points into that
3631buffer. Thus, it is possible to display multiple overlay arrow strings
3632by creating buffer-local bindings of @code{overlay-arrow-position}.
3633However, it is usually cleaner to use
3634@code{overlay-arrow-variable-list} to achieve this result.
3635@c !!! overlay-arrow-position: but the overlay string may remain in the display
3636@c of some other buffer until an update is required. This should be fixed
3637@c now. Is it?
3638@end defvar
3639
3640 You can do a similar job by creating an overlay with a
3641@code{before-string} property. @xref{Overlay Properties}.
3642
3643 You can define multiple overlay arrows via the variable
3644@code{overlay-arrow-variable-list}.
3645
3646@defvar overlay-arrow-variable-list
3647This variable's value is a list of variables, each of which specifies
3648the position of an overlay arrow. The variable
3649@code{overlay-arrow-position} has its normal meaning because it is on
3650this list.
3651@end defvar
3652
3653Each variable on this list can have properties
3654@code{overlay-arrow-string} and @code{overlay-arrow-bitmap} that
a08a07e3
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3655specify an overlay arrow string (for text terminals) or fringe bitmap
3656(for graphical terminals) to display at the corresponding overlay
3657arrow position. If either property is not set, the default
b8d4c8d0
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3658@code{overlay-arrow-string} or @code{overlay-arrow} fringe indicator
3659is used.
3660
3661@node Scroll Bars
3662@section Scroll Bars
3663@cindex scroll bars
3664
3665Normally the frame parameter @code{vertical-scroll-bars} controls
3666whether the windows in the frame have vertical scroll bars, and
3667whether they are on the left or right. The frame parameter
3668@code{scroll-bar-width} specifies how wide they are (@code{nil}
3669meaning the default). @xref{Layout Parameters}.
3670
3671@defun frame-current-scroll-bars &optional frame
3672This function reports the scroll bar type settings for frame
3673@var{frame}. The value is a cons cell
3674@code{(@var{vertical-type} .@: @var{horizontal-type})}, where
3675@var{vertical-type} is either @code{left}, @code{right}, or @code{nil}
3676(which means no scroll bar.) @var{horizontal-type} is meant to
3677specify the horizontal scroll bar type, but since they are not
3678implemented, it is always @code{nil}.
3679@end defun
3680
3681@vindex vertical-scroll-bar
3682 You can enable or disable scroll bars for a particular buffer,
3683by setting the variable @code{vertical-scroll-bar}. This variable
3684automatically becomes buffer-local when set. The possible values are
3685@code{left}, @code{right}, @code{t}, which means to use the
3686frame's default, and @code{nil} for no scroll bar.
3687
3688 You can also control this for individual windows. Call the function
3689@code{set-window-scroll-bars} to specify what to do for a specific window:
3690
3691@defun set-window-scroll-bars window width &optional vertical-type horizontal-type
3692This function sets the width and type of scroll bars for window
3693@var{window}.
3694
3695@var{width} specifies the scroll bar width in pixels (@code{nil} means
3696use the width specified for the frame). @var{vertical-type} specifies
3697whether to have a vertical scroll bar and, if so, where. The possible
3698values are @code{left}, @code{right} and @code{nil}, just like the
3699values of the @code{vertical-scroll-bars} frame parameter.
3700
3701The argument @var{horizontal-type} is meant to specify whether and
3702where to have horizontal scroll bars, but since they are not
3703implemented, it has no effect. If @var{window} is @code{nil}, the
3704selected window is used.
3705@end defun
3706
3707@defun window-scroll-bars &optional window
3708Report the width and type of scroll bars specified for @var{window}.
3709If @var{window} is omitted or @code{nil}, the selected window is used.
3710The value is a list of the form @code{(@var{width}
3711@var{cols} @var{vertical-type} @var{horizontal-type})}. The value
3712@var{width} is the value that was specified for the width (which may
3713be @code{nil}); @var{cols} is the number of columns that the scroll
3714bar actually occupies.
3715
3716@var{horizontal-type} is not actually meaningful.
3717@end defun
3718
3719If you don't specify these values for a window with
3720@code{set-window-scroll-bars}, the buffer-local variables
3721@code{scroll-bar-mode} and @code{scroll-bar-width} in the buffer being
3722displayed control the window's vertical scroll bars. The function
3723@code{set-window-buffer} examines these variables. If you change them
3724in a buffer that is already visible in a window, you can make the
3725window take note of the new values by calling @code{set-window-buffer}
3726specifying the same buffer that is already displayed.
3727
01f17ae2 3728@defopt scroll-bar-mode
b8d4c8d0
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3729This variable, always local in all buffers, controls whether and where
3730to put scroll bars in windows displaying the buffer. The possible values
3731are @code{nil} for no scroll bar, @code{left} to put a scroll bar on
3732the left, and @code{right} to put a scroll bar on the right.
01f17ae2 3733@end defopt
b8d4c8d0
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3734
3735@defun window-current-scroll-bars &optional window
3736This function reports the scroll bar type for window @var{window}.
3737If @var{window} is omitted or @code{nil}, the selected window is used.
3738The value is a cons cell
3739@code{(@var{vertical-type} .@: @var{horizontal-type})}. Unlike
3740@code{window-scroll-bars}, this reports the scroll bar type actually
3741used, once frame defaults and @code{scroll-bar-mode} are taken into
3742account.
3743@end defun
3744
3745@defvar scroll-bar-width
3746This variable, always local in all buffers, specifies the width of the
3747buffer's scroll bars, measured in pixels. A value of @code{nil} means
3748to use the value specified by the frame.
3749@end defvar
3750
3751@node Display Property
3752@section The @code{display} Property
3753@cindex display specification
3754@kindex display @r{(text property)}
3755
3756 The @code{display} text property (or overlay property) is used to
9a69676a 3757insert images into text, and to control other aspects of how text
b8d4c8d0
GM
3758displays. The value of the @code{display} property should be a
3759display specification, or a list or vector containing several display
fb33e6a9
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3760specifications. Display specifications in the same @code{display}
3761property value generally apply in parallel to the text they cover.
3762
3763 If several sources (overlays and/or a text property) specify values
3764for the @code{display} property, only one of the values takes effect,
3765following the rules of @code{get-char-property}. @xref{Examining
3766Properties}.
3767
3768 The rest of this section describes several kinds of
3769display specifications and what they mean.
3770
3771@menu
3772* Replacing Specs:: Display specs that replace the text.
3773* Specified Space:: Displaying one space with a specified width.
3774* Pixel Specification:: Specifying space width or height in pixels.
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3775* Other Display Specs:: Displaying an image; adjusting the height,
3776 spacing, and other properties of text.
fb33e6a9
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3777* Display Margins:: Displaying text or images to the side of the main text.
3778@end menu
3779
3780@node Replacing Specs
3781@subsection Display Specs That Replace The Text
4db6da64 3782
9a69676a
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3783 Some kinds of display specifications specify something to display
3784instead of the text that has the property. These are called
fb33e6a9
RS
3785@dfn{replacing} display specifications. Emacs does not allow the user
3786to interactively move point into the middle of buffer text that is
3787replaced in this way.
3788
3789 If a list of display specifications includes more than one replacing
3790display specification, the first overrides the rest. Replacing
3791display specifications make most other display specifications
3792irrelevant, since those don't apply to the replacement.
3793
3794 For replacing display specifications, ``the text that has the
3795property'' means all the consecutive characters that have the same
3796Lisp object as their @code{display} property; these characters are
9a69676a
CY
3797replaced as a single unit. If two characters have different Lisp
3798objects as their @code{display} properties (i.e.@: objects which are
3799not @code{eq}), they are handled separately.
b8d4c8d0 3800
9a69676a
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3801 Here is an example which illustrates this point. A string serves as
3802a replacing display specification, which replaces the text that has
3803the property with the specified string (@pxref{Other Display Specs}).
3804Consider the following function:
b8d4c8d0
GM
3805
3806@smallexample
3807(defun foo ()
b8d4c8d0 3808 (dotimes (i 5)
9a69676a
CY
3809 (let ((string (concat "A"))
3810 (start (+ i i (point-min))))
3811 (put-text-property start (1+ start) 'display string)
3812 (put-text-property start (+ 2 start) 'display string))))
b8d4c8d0
GM
3813@end smallexample
3814
3815@noindent
9a69676a
CY
3816This function gives each of the first ten characters in the buffer a
3817@code{display} property which is a string @code{"A"}, but they don't
3818all get the same string object. The first two characters get the same
3819string object, so they are replaced with one @samp{A}; the fact that
3820the display property was assigned in two separate calls to
3821@code{put-text-property} is irrelevant. Similarly, the next two
3822characters get a second string (@code{concat} creates a new string
3823object), so they are replaced with one @samp{A}; and so on. Thus, the
3824ten characters appear as five A's.
b8d4c8d0 3825
b8d4c8d0
GM
3826@node Specified Space
3827@subsection Specified Spaces
3828@cindex spaces, specified height or width
3829@cindex variable-width spaces
3830
3831 To display a space of specified width and/or height, use a display
3832specification of the form @code{(space . @var{props})}, where
3833@var{props} is a property list (a list of alternating properties and
3834values). You can put this property on one or more consecutive
3835characters; a space of the specified height and width is displayed in
3836place of @emph{all} of those characters. These are the properties you
3837can use in @var{props} to specify the weight of the space:
3838
3839@table @code
3840@item :width @var{width}
3841If @var{width} is an integer or floating point number, it specifies
3842that the space width should be @var{width} times the normal character
3843width. @var{width} can also be a @dfn{pixel width} specification
3844(@pxref{Pixel Specification}).
3845
3846@item :relative-width @var{factor}
3847Specifies that the width of the stretch should be computed from the
3848first character in the group of consecutive characters that have the
3849same @code{display} property. The space width is the width of that
3850character, multiplied by @var{factor}.
3851
3852@item :align-to @var{hpos}
3853Specifies that the space should be wide enough to reach @var{hpos}.
3854If @var{hpos} is a number, it is measured in units of the normal
3855character width. @var{hpos} can also be a @dfn{pixel width}
3856specification (@pxref{Pixel Specification}).
3857@end table
3858
3859 You should use one and only one of the above properties. You can
3860also specify the height of the space, with these properties:
3861
3862@table @code
3863@item :height @var{height}
3864Specifies the height of the space.
3865If @var{height} is an integer or floating point number, it specifies
3866that the space height should be @var{height} times the normal character
3867height. The @var{height} may also be a @dfn{pixel height} specification
3868(@pxref{Pixel Specification}).
3869
3870@item :relative-height @var{factor}
3871Specifies the height of the space, multiplying the ordinary height
3872of the text having this display specification by @var{factor}.
3873
3874@item :ascent @var{ascent}
3875If the value of @var{ascent} is a non-negative number no greater than
3876100, it specifies that @var{ascent} percent of the height of the space
3877should be considered as the ascent of the space---that is, the part
3878above the baseline. The ascent may also be specified in pixel units
3879with a @dfn{pixel ascent} specification (@pxref{Pixel Specification}).
3880
3881@end table
3882
3883 Don't use both @code{:height} and @code{:relative-height} together.
3884
3885 The @code{:width} and @code{:align-to} properties are supported on
3886non-graphic terminals, but the other space properties in this section
3887are not.
3888
0c95fcf7
EZ
3889 Note that space properties are treated as paragraph separators for
3890the purposes of reordering bidirectional text for display.
3891@xref{Bidirectional Display}, for the details.
3892
b8d4c8d0
GM
3893@node Pixel Specification
3894@subsection Pixel Specification for Spaces
3895@cindex spaces, pixel specification
3896
3897 The value of the @code{:width}, @code{:align-to}, @code{:height},
3898and @code{:ascent} properties can be a special kind of expression that
3899is evaluated during redisplay. The result of the evaluation is used
3900as an absolute number of pixels.
3901
3902 The following expressions are supported:
3903
3904@smallexample
3905@group
3906 @var{expr} ::= @var{num} | (@var{num}) | @var{unit} | @var{elem} | @var{pos} | @var{image} | @var{form}
3907 @var{num} ::= @var{integer} | @var{float} | @var{symbol}
3908 @var{unit} ::= in | mm | cm | width | height
3909@end group
3910@group
3911 @var{elem} ::= left-fringe | right-fringe | left-margin | right-margin
3912 | scroll-bar | text
3913 @var{pos} ::= left | center | right
3914 @var{form} ::= (@var{num} . @var{expr}) | (@var{op} @var{expr} ...)
3915 @var{op} ::= + | -
3916@end group
3917@end smallexample
3918
3919 The form @var{num} specifies a fraction of the default frame font
3920height or width. The form @code{(@var{num})} specifies an absolute
3921number of pixels. If @var{num} is a symbol, @var{symbol}, its
3922buffer-local variable binding is used.
3923
3924 The @code{in}, @code{mm}, and @code{cm} units specify the number of
3925pixels per inch, millimeter, and centimeter, respectively. The
3926@code{width} and @code{height} units correspond to the default width
3927and height of the current face. An image specification @code{image}
3928corresponds to the width or height of the image.
3929
049bcbcb
CY
3930 The elements @code{left-fringe}, @code{right-fringe},
3931@code{left-margin}, @code{right-margin}, @code{scroll-bar}, and
3932@code{text} specify to the width of the corresponding area of the
3933window.
b8d4c8d0
GM
3934
3935 The @code{left}, @code{center}, and @code{right} positions can be
3936used with @code{:align-to} to specify a position relative to the left
3937edge, center, or right edge of the text area.
3938
3939 Any of the above window elements (except @code{text}) can also be
3940used with @code{:align-to} to specify that the position is relative to
3941the left edge of the given area. Once the base offset for a relative
3942position has been set (by the first occurrence of one of these
3943symbols), further occurrences of these symbols are interpreted as the
3944width of the specified area. For example, to align to the center of
3945the left-margin, use
3946
3947@example
3948:align-to (+ left-margin (0.5 . left-margin))
3949@end example
3950
3951 If no specific base offset is set for alignment, it is always relative
3952to the left edge of the text area. For example, @samp{:align-to 0} in a
3953header-line aligns with the first text column in the text area.
3954
3955 A value of the form @code{(@var{num} . @var{expr})} stands for the
3956product of the values of @var{num} and @var{expr}. For example,
3957@code{(2 . in)} specifies a width of 2 inches, while @code{(0.5 .
3958@var{image})} specifies half the width (or height) of the specified
3959image.
3960
3961 The form @code{(+ @var{expr} ...)} adds up the value of the
3962expressions. The form @code{(- @var{expr} ...)} negates or subtracts
3963the value of the expressions.
3964
3965@node Other Display Specs
3966@subsection Other Display Specifications
3967
3968 Here are the other sorts of display specifications that you can use
3969in the @code{display} text property.
3970
3971@table @code
3972@item @var{string}
3973Display @var{string} instead of the text that has this property.
3974
3975Recursive display specifications are not supported---@var{string}'s
3976@code{display} properties, if any, are not used.
3977
3978@item (image . @var{image-props})
3979This kind of display specification is an image descriptor (@pxref{Images}).
3980When used as a display specification, it means to display the image
3981instead of the text that has the display specification.
3982
3983@item (slice @var{x} @var{y} @var{width} @var{height})
3984This specification together with @code{image} specifies a @dfn{slice}
3985(a partial area) of the image to display. The elements @var{y} and
3986@var{x} specify the top left corner of the slice, within the image;
3987@var{width} and @var{height} specify the width and height of the
3988slice. Integer values are numbers of pixels. A floating point number
3989in the range 0.0--1.0 stands for that fraction of the width or height
3990of the entire image.
3991
3992@item ((margin nil) @var{string})
3993A display specification of this form means to display @var{string}
3994instead of the text that has the display specification, at the same
3995position as that text. It is equivalent to using just @var{string},
3996but it is done as a special case of marginal display (@pxref{Display
3997Margins}).
3998
bdef6a77
EZ
3999@item (left-fringe @var{bitmap} @r{[}@var{face}@r{]})
4000@itemx (right-fringe @var{bitmap} @r{[}@var{face}@r{]})
4001This display specification on any character of a line of text causes
4002the specified @var{bitmap} be displayed in the left or right fringes
a2eaa31d
EZ
4003for that line, instead of the characters that have the display
4004specification. The optional @var{face} specifies the colors to be
bdef6a77
EZ
4005used for the bitmap. @xref{Fringe Bitmaps}, for the details.
4006
b8d4c8d0
GM
4007@item (space-width @var{factor})
4008This display specification affects all the space characters within the
4009text that has the specification. It displays all of these spaces
4010@var{factor} times as wide as normal. The element @var{factor} should
4011be an integer or float. Characters other than spaces are not affected
4012at all; in particular, this has no effect on tab characters.
4013
4014@item (height @var{height})
4015This display specification makes the text taller or shorter.
4016Here are the possibilities for @var{height}:
4017
4018@table @asis
4019@item @code{(+ @var{n})}
4020This means to use a font that is @var{n} steps larger. A ``step'' is
4021defined by the set of available fonts---specifically, those that match
4022what was otherwise specified for this text, in all attributes except
4023height. Each size for which a suitable font is available counts as
4024another step. @var{n} should be an integer.
4025
4026@item @code{(- @var{n})}
4027This means to use a font that is @var{n} steps smaller.
4028
4029@item a number, @var{factor}
4030A number, @var{factor}, means to use a font that is @var{factor} times
4031as tall as the default font.
4032
4033@item a symbol, @var{function}
4034A symbol is a function to compute the height. It is called with the
4035current height as argument, and should return the new height to use.
4036
4037@item anything else, @var{form}
4038If the @var{height} value doesn't fit the previous possibilities, it is
4039a form. Emacs evaluates it to get the new height, with the symbol
4040@code{height} bound to the current specified font height.
4041@end table
4042
4043@item (raise @var{factor})
4044This kind of display specification raises or lowers the text
4045it applies to, relative to the baseline of the line.
4046
4047@var{factor} must be a number, which is interpreted as a multiple of the
4048height of the affected text. If it is positive, that means to display
4049the characters raised. If it is negative, that means to display them
4050lower down.
4051
4052If the text also has a @code{height} display specification, that does
4053not affect the amount of raising or lowering, which is based on the
4054faces used for the text.
4055@end table
4056
4057@c We put all the `@code{(when ...)}' on one line to encourage
4058@c makeinfo's end-of-sentence heuristics to DTRT. Previously, the dot
4059@c was at eol; the info file ended up w/ two spaces rendered after it.
4060 You can make any display specification conditional. To do that,
4061package it in another list of the form
4062@code{(when @var{condition} . @var{spec})}.
4063Then the specification @var{spec} applies only when
4064@var{condition} evaluates to a non-@code{nil} value. During the
4065evaluation, @code{object} is bound to the string or buffer having the
4066conditional @code{display} property. @code{position} and
4067@code{buffer-position} are bound to the position within @code{object}
4068and the buffer position where the @code{display} property was found,
4069respectively. Both positions can be different when @code{object} is a
4070string.
4071
4072@node Display Margins
4073@subsection Displaying in the Margins
4074@cindex display margins
4075@cindex margins, display
4076
fb33e6a9
RS
4077 A buffer can have blank areas called @dfn{display margins} on the
4078left and on the right. Ordinary text never appears in these areas,
4079but you can put things into the display margins using the
4080@code{display} property. There is currently no way to make text or
4081images in the margin mouse-sensitive.
4082
4083 The way to display something in the margins is to specify it in a
4084margin display specification in the @code{display} property of some
4085text. This is a replacing display specification, meaning that the
4086text you put it on does not get displayed; the margin display appears,
4087but that text does not.
4088
4089 A margin display specification looks like @code{((margin
d25ed7db 4090right-margin) @var{spec})} or @code{((margin left-margin) @var{spec})}.
fb33e6a9
RS
4091Here, @var{spec} is another display specification that says what to
4092display in the margin. Typically it is a string of text to display,
4093or an image descriptor.
4094
4095 To display something in the margin @emph{in association with}
4096certain buffer text, without altering or preventing the display of
4097that text, put a @code{before-string} property on the text and put the
4098margin display specification on the contents of the before-string.
b8d4c8d0
GM
4099
4100 Before the display margins can display anything, you must give
4101them a nonzero width. The usual way to do that is to set these
4102variables:
4103
4104@defvar left-margin-width
4105This variable specifies the width of the left margin.
4106It is buffer-local in all buffers.
4107@end defvar
4108
4109@defvar right-margin-width
4110This variable specifies the width of the right margin.
4111It is buffer-local in all buffers.
4112@end defvar
4113
4114 Setting these variables does not immediately affect the window. These
4115variables are checked when a new buffer is displayed in the window.
4116Thus, you can make changes take effect by calling
4117@code{set-window-buffer}.
4118
4119 You can also set the margin widths immediately.
4120
4121@defun set-window-margins window left &optional right
4122This function specifies the margin widths for window @var{window}.
4123The argument @var{left} controls the left margin and
4124@var{right} controls the right margin (default @code{0}).
4125@end defun
4126
4127@defun window-margins &optional window
4128This function returns the left and right margins of @var{window}
4129as a cons cell of the form @code{(@var{left} . @var{right})}.
4130If @var{window} is @code{nil}, the selected window is used.
4131@end defun
4132
4133@node Images
4134@section Images
4135@cindex images in buffers
4136
4137 To display an image in an Emacs buffer, you must first create an image
4138descriptor, then use it as a display specifier in the @code{display}
4139property of text that is displayed (@pxref{Display Property}).
4140
4141 Emacs is usually able to display images when it is run on a
4142graphical terminal. Images cannot be displayed in a text terminal, on
4143certain graphical terminals that lack the support for this, or if
4144Emacs is compiled without image support. You can use the function
4145@code{display-images-p} to determine if images can in principle be
4146displayed (@pxref{Display Feature Testing}).
4147
4148@menu
4149* Image Formats:: Supported image formats.
4150* Image Descriptors:: How to specify an image for use in @code{:display}.
4151* XBM Images:: Special features for XBM format.
4152* XPM Images:: Special features for XPM format.
4153* GIF Images:: Special features for GIF format.
905a9adb 4154* TIFF Images:: Special features for TIFF format.
2833b3ff 4155* PostScript Images:: Special features for PostScript format.
16a91140 4156* ImageMagick Images:: Special features available through ImageMagick.
b8d4c8d0
GM
4157* Other Image Types:: Various other formats are supported.
4158* Defining Images:: Convenient ways to define an image for later use.
4159* Showing Images:: Convenient ways to display an image once it is defined.
eea14f31 4160* Animated Images:: Some image formats can be animated.
b8d4c8d0
GM
4161* Image Cache:: Internal mechanisms of image display.
4162@end menu
4163
4164@node Image Formats
4165@subsection Image Formats
4166@cindex image formats
4167@cindex image types
4168
5319014e
CY
4169 Emacs can display a number of different image formats. Some of
4170these image formats are supported only if particular support libraries
4171are installed. On some platforms, Emacs can load support libraries on
4172demand; if so, the variable @code{dynamic-library-alist} can be used
4173to modify the set of known names for these dynamic libraries.
4174@xref{Dynamic Libraries}.
4175
4176 Supported image formats (and the required support libraries) include
4177PBM and XBM (which do not depend on support libraries and are always
4178available), XPM (@code{libXpm}), GIF (@code{libgif} or
4179@code{libungif}), PostScript (@code{gs}), JPEG (@code{libjpeg}), TIFF
4f5a10ef 4180(@code{libtiff}), PNG (@code{libpng}), and SVG (@code{librsvg}).
b8d4c8d0 4181
5319014e
CY
4182 Each of these image formats is associated with an @dfn{image type
4183symbol}. The symbols for the above formats are, respectively,
4184@code{pbm}, @code{xbm}, @code{xpm}, @code{gif}, @code{postscript},
4185@code{jpeg}, @code{tiff}, @code{png}, and @code{svg}.
4186
4187 Furthermore, if you build Emacs with ImageMagick
4188(@code{libMagickWand}) support, Emacs can display any image format
4189that ImageMagick can. @xref{ImageMagick Images}. All images
4190displayed via ImageMagick have type symbol @code{imagemagick}.
b8d4c8d0
GM
4191
4192@defvar image-types
5319014e
CY
4193This variable contains a list of type symbols for image formats which
4194are potentially supported in the current configuration.
4195
4196``Potentially'' means that Emacs knows about the image types, not
4197necessarily that they can be used (for example, they could depend on
4198unavailable dynamic libraries). To know which image types are really
4199available, use @code{image-type-available-p}.
b8d4c8d0
GM
4200@end defvar
4201
b8d4c8d0 4202@defun image-type-available-p type
5319014e
CY
4203This function returns non-@code{nil} if images of type @var{type} can
4204be loaded and displayed. @var{type} must be an image type symbol.
b8d4c8d0
GM
4205
4206For image types whose support libraries are statically linked, this
5319014e
CY
4207function always returns @code{t}. For image types whose support
4208libraries are dynamically loaded, it returns @code{t} if the library
4209could be loaded and @code{nil} otherwise.
b8d4c8d0
GM
4210@end defun
4211
4212@node Image Descriptors
4213@subsection Image Descriptors
4214@cindex image descriptor
4215
5319014e
CY
4216 An @dfn{image descriptor} is a list which specifies the underlying
4217data for an image, and how to display it. It is typically used as the
4218value of a @code{display} overlay or text property (@pxref{Other
4219Display Specs}); but @xref{Showing Images}, for convenient helper
4220functions to insert images into buffers.
b8d4c8d0 4221
5319014e
CY
4222 Each image descriptor has the form @code{(image . @var{props})},
4223where @var{props} is a property list of alternating keyword symbols
4224and values, including at least the pair @code{:type @var{TYPE}} which
4225specifies the image type.
b8d4c8d0 4226
5319014e
CY
4227 The following is a list of properties that are meaningful for all
4228image types (there are also properties which are meaningful only for
4229certain image types, as documented in the following subsections):
b8d4c8d0
GM
4230
4231@table @code
5319014e
CY
4232@item :type @var{type}
4233The image type.
4234@ifnottex
4235@xref{Image Formats}.
4236@end ifnottex
4237Every image descriptor must include this property.
4238
b8d4c8d0 4239@item :file @var{file}
5319014e
CY
4240This says to load the image from file @var{file}. If @var{file} is
4241not an absolute file name, it is expanded in @code{data-directory}.
b8d4c8d0
GM
4242
4243@item :data @var{data}
5319014e
CY
4244This specifies the raw image data. Each image descriptor must have
4245either @code{:data} or @code{:file}, but not both.
b8d4c8d0 4246
5319014e
CY
4247For most image types, the value of a @code{:data} property should be a
4248string containing the image data. Some image types do not support
4249@code{:data}; for some others, @code{:data} alone is not enough, so
4250you need to use other image properties along with @code{:data}. See
4251the following subsections for details.
b8d4c8d0
GM
4252
4253@item :margin @var{margin}
5319014e
CY
4254This specifies how many pixels to add as an extra margin around the
4255image. The value, @var{margin}, must be a non-negative number, or a
4256pair @code{(@var{x} . @var{y})} of such numbers. If it is a pair,
4257@var{x} specifies how many pixels to add horizontally, and @var{y}
4258specifies how many pixels to add vertically. If @code{:margin} is not
4259specified, the default is zero.
b8d4c8d0
GM
4260
4261@item :ascent @var{ascent}
5319014e
CY
4262This specifies the amount of the image's height to use for its
4263ascent---that is, the part above the baseline. The value,
4264@var{ascent}, must be a number in the range 0 to 100, or the symbol
4265@code{center}.
b8d4c8d0
GM
4266
4267If @var{ascent} is a number, that percentage of the image's height is
4268used for its ascent.
4269
4270If @var{ascent} is @code{center}, the image is vertically centered
4271around a centerline which would be the vertical centerline of text drawn
4272at the position of the image, in the manner specified by the text
4273properties and overlays that apply to the image.
4274
4275If this property is omitted, it defaults to 50.
4276
4277@item :relief @var{relief}
5319014e
CY
4278This adds a shadow rectangle around the image. The value,
4279@var{relief}, specifies the width of the shadow lines, in pixels. If
4280@var{relief} is negative, shadows are drawn so that the image appears
4281as a pressed button; otherwise, it appears as an unpressed button.
b8d4c8d0
GM
4282
4283@item :conversion @var{algorithm}
5319014e
CY
4284This specifies a conversion algorithm that should be applied to the
4285image before it is displayed; the value, @var{algorithm}, specifies
4286which algorithm.
b8d4c8d0
GM
4287
4288@table @code
4289@item laplace
4290@itemx emboss
4291Specifies the Laplace edge detection algorithm, which blurs out small
4292differences in color while highlighting larger differences. People
4293sometimes consider this useful for displaying the image for a
4294``disabled'' button.
4295
4296@item (edge-detection :matrix @var{matrix} :color-adjust @var{adjust})
4297Specifies a general edge-detection algorithm. @var{matrix} must be
4298either a nine-element list or a nine-element vector of numbers. A pixel
4299at position @math{x/y} in the transformed image is computed from
4300original pixels around that position. @var{matrix} specifies, for each
4301pixel in the neighborhood of @math{x/y}, a factor with which that pixel
4302will influence the transformed pixel; element @math{0} specifies the
4303factor for the pixel at @math{x-1/y-1}, element @math{1} the factor for
4304the pixel at @math{x/y-1} etc., as shown below:
4305@iftex
4306@tex
4307$$\pmatrix{x-1/y-1 & x/y-1 & x+1/y-1 \cr
4308 x-1/y & x/y & x+1/y \cr
4309 x-1/y+1& x/y+1 & x+1/y+1 \cr}$$
4310@end tex
4311@end iftex
4312@ifnottex
4313@display
4314 (x-1/y-1 x/y-1 x+1/y-1
4315 x-1/y x/y x+1/y
4316 x-1/y+1 x/y+1 x+1/y+1)
4317@end display
4318@end ifnottex
4319
4320The resulting pixel is computed from the color intensity of the color
4321resulting from summing up the RGB values of surrounding pixels,
4322multiplied by the specified factors, and dividing that sum by the sum
4323of the factors' absolute values.
4324
4325Laplace edge-detection currently uses a matrix of
4326@iftex
4327@tex
4328$$\pmatrix{1 & 0 & 0 \cr
4329 0& 0 & 0 \cr
e2c94218 4330 0 & 0 & -1 \cr}$$
b8d4c8d0
GM
4331@end tex
4332@end iftex
4333@ifnottex
4334@display
4335 (1 0 0
4336 0 0 0
e2c94218 4337 0 0 -1)
b8d4c8d0
GM
4338@end display
4339@end ifnottex
4340
4341Emboss edge-detection uses a matrix of
4342@iftex
4343@tex
4344$$\pmatrix{ 2 & -1 & 0 \cr
4345 -1 & 0 & 1 \cr
4346 0 & 1 & -2 \cr}$$
4347@end tex
4348@end iftex
4349@ifnottex
4350@display
4351 ( 2 -1 0
4352 -1 0 1
4353 0 1 -2)
4354@end display
4355@end ifnottex
4356
4357@item disabled
4358Specifies transforming the image so that it looks ``disabled.''
4359@end table
4360
4361@item :mask @var{mask}
4362If @var{mask} is @code{heuristic} or @code{(heuristic @var{bg})}, build
4363a clipping mask for the image, so that the background of a frame is
4364visible behind the image. If @var{bg} is not specified, or if @var{bg}
4365is @code{t}, determine the background color of the image by looking at
4366the four corners of the image, assuming the most frequently occurring
4367color from the corners is the background color of the image. Otherwise,
4368@var{bg} must be a list @code{(@var{red} @var{green} @var{blue})}
4369specifying the color to assume for the background of the image.
4370
4371If @var{mask} is @code{nil}, remove a mask from the image, if it has
4372one. Images in some formats include a mask which can be removed by
4373specifying @code{:mask nil}.
4374
4375@item :pointer @var{shape}
4376This specifies the pointer shape when the mouse pointer is over this
4377image. @xref{Pointer Shape}, for available pointer shapes.
4378
4379@item :map @var{map}
4380This associates an image map of @dfn{hot spots} with this image.
4381
4382An image map is an alist where each element has the format
4383@code{(@var{area} @var{id} @var{plist})}. An @var{area} is specified
4384as either a rectangle, a circle, or a polygon.
4385
4386A rectangle is a cons
4387@code{(rect . ((@var{x0} . @var{y0}) . (@var{x1} . @var{y1})))}
4388which specifies the pixel coordinates of the upper left and bottom right
4389corners of the rectangle area.
4390
4391A circle is a cons
4392@code{(circle . ((@var{x0} . @var{y0}) . @var{r}))}
4393which specifies the center and the radius of the circle; @var{r} may
4394be a float or integer.
4395
4396A polygon is a cons
4397@code{(poly . [@var{x0} @var{y0} @var{x1} @var{y1} ...])}
4398where each pair in the vector describes one corner in the polygon.
4399
4400When the mouse pointer lies on a hot-spot area of an image, the
4401@var{plist} of that hot-spot is consulted; if it contains a @code{help-echo}
4402property, that defines a tool-tip for the hot-spot, and if it contains
4403a @code{pointer} property, that defines the shape of the mouse cursor when
4404it is on the hot-spot.
4405@xref{Pointer Shape}, for available pointer shapes.
4406
4407When you click the mouse when the mouse pointer is over a hot-spot, an
4408event is composed by combining the @var{id} of the hot-spot with the
4409mouse event; for instance, @code{[area4 mouse-1]} if the hot-spot's
4410@var{id} is @code{area4}.
4411@end table
4412
4413@defun image-mask-p spec &optional frame
4414This function returns @code{t} if image @var{spec} has a mask bitmap.
4415@var{frame} is the frame on which the image will be displayed.
4416@var{frame} @code{nil} or omitted means to use the selected frame
4417(@pxref{Input Focus}).
4418@end defun
4419
4420@node XBM Images
4421@subsection XBM Images
4422@cindex XBM
4423
4424 To use XBM format, specify @code{xbm} as the image type. This image
4425format doesn't require an external library, so images of this type are
4426always supported.
4427
4428 Additional image properties supported for the @code{xbm} image type are:
4429
4430@table @code
4431@item :foreground @var{foreground}
4432The value, @var{foreground}, should be a string specifying the image
4433foreground color, or @code{nil} for the default color. This color is
4434used for each pixel in the XBM that is 1. The default is the frame's
4435foreground color.
4436
4437@item :background @var{background}
4438The value, @var{background}, should be a string specifying the image
4439background color, or @code{nil} for the default color. This color is
4440used for each pixel in the XBM that is 0. The default is the frame's
4441background color.
4442@end table
4443
4444 If you specify an XBM image using data within Emacs instead of an
4445external file, use the following three properties:
4446
4447@table @code
4448@item :data @var{data}
4449The value, @var{data}, specifies the contents of the image.
4450There are three formats you can use for @var{data}:
4451
4452@itemize @bullet
4453@item
4454A vector of strings or bool-vectors, each specifying one line of the
4455image. Do specify @code{:height} and @code{:width}.
4456
4457@item
4458A string containing the same byte sequence as an XBM file would contain.
4459You must not specify @code{:height} and @code{:width} in this case,
4460because omitting them is what indicates the data has the format of an
4461XBM file. The file contents specify the height and width of the image.
4462
4463@item
4464A string or a bool-vector containing the bits of the image (plus perhaps
4465some extra bits at the end that will not be used). It should contain at
4466least @var{width} * @code{height} bits. In this case, you must specify
4467@code{:height} and @code{:width}, both to indicate that the string
4468contains just the bits rather than a whole XBM file, and to specify the
4469size of the image.
4470@end itemize
4471
4472@item :width @var{width}
4473The value, @var{width}, specifies the width of the image, in pixels.
4474
4475@item :height @var{height}
4476The value, @var{height}, specifies the height of the image, in pixels.
4477@end table
4478
4479@node XPM Images
4480@subsection XPM Images
4481@cindex XPM
4482
4483 To use XPM format, specify @code{xpm} as the image type. The
4484additional image property @code{:color-symbols} is also meaningful with
4485the @code{xpm} image type:
4486
4487@table @code
4488@item :color-symbols @var{symbols}
4489The value, @var{symbols}, should be an alist whose elements have the
4490form @code{(@var{name} . @var{color})}. In each element, @var{name} is
4491the name of a color as it appears in the image file, and @var{color}
4492specifies the actual color to use for displaying that name.
4493@end table
4494
4495@node GIF Images
4496@subsection GIF Images
4497@cindex GIF
4498
4499 For GIF images, specify image type @code{gif}.
4500
4501@table @code
4502@item :index @var{index}
204e728d
GM
4503You can use @code{:index} to specify image number @var{index} from a
4504GIF file that contains more than one image. If the GIF file doesn't
4505contain an image with the specified index, the image displays as a
eea14f31
GM
4506hollow box. GIF files with more than one image can be animated,
4507@pxref{Animated Images}.
b8d4c8d0
GM
4508@end table
4509
905a9adb
JR
4510@node TIFF Images
4511@subsection TIFF Images
4512@cindex TIFF
4513
4514 For TIFF images, specify image type @code{tiff}.
4515
4516@table @code
4517@item :index @var{index}
204e728d
GM
4518You can use @code{:index} to specify image number @var{index} from a
4519TIFF file that contains more than one image. If the TIFF file doesn't
4520contain an image with the specified index, the image displays as a
4521hollow box.
905a9adb
JR
4522@end table
4523
2833b3ff
CY
4524@node PostScript Images
4525@subsection PostScript Images
4526@cindex postscript images
4527
4528 To use PostScript for an image, specify image type @code{postscript}.
4529This works only if you have Ghostscript installed. You must always use
4530these three properties:
4531
4532@table @code
4533@item :pt-width @var{width}
4534The value, @var{width}, specifies the width of the image measured in
4535points (1/72 inch). @var{width} must be an integer.
4536
4537@item :pt-height @var{height}
4538The value, @var{height}, specifies the height of the image in points
4539(1/72 inch). @var{height} must be an integer.
4540
4541@item :bounding-box @var{box}
4542The value, @var{box}, must be a list or vector of four integers, which
4543specifying the bounding box of the PostScript image, analogous to the
4544@samp{BoundingBox} comment found in PostScript files.
4545
4546@example
4547%%BoundingBox: 22 171 567 738
4548@end example
4549@end table
4550
16a91140
JV
4551@node ImageMagick Images
4552@subsection ImageMagick Images
ca0d44e4
GM
4553@cindex ImageMagick images
4554@cindex images, support for more formats
4555
5319014e
CY
4556 If you build Emacs with ImageMagick support, you can use the
4557ImageMagick library to load many image formats. The image type symbol
4558for images loaded via ImageMagick is @code{imagemagick}, regardless of
4559the actual underlying image format.
4560
4561@defun imagemagick-types
4562This function returns a list of image file extensions supported by the
4563current ImageMagick installation.
4564@end defun
4565
4566 By default, Emacs does not use ImageMagick to display images in
4567Image mode, e.g.@: when visiting such files with @kbd{C-x C-f}. This
4568feature is enabled by calling @code{imagemagick-register-types}.
4569
4570@defun imagemagick-register-types
4571This function enables using Image mode to visit image files supported
4572by ImageMagick. @xref{File Conveniences,,, emacs, The GNU Emacs
4573Manual}. It also causes @code{create-image} and other helper
4574functions to associate such file names with the @code{imagemagick}
4575image type (@pxref{Defining Images}).
4576
4577All image file extensions supported by ImageMagick are registered,
4578except those specified in @code{imagemagick-types-inhibit}. If Emacs
4579was not compiled with ImageMagick support, this function does nothing.
4580@end defun
4581
4582@defopt imagemagick-types-inhibit
4583This variable specifies a list of image types that should @emph{not}
4584be registered by @code{imagemagick-register-types}. Each entry in
4585this list should be one of the symbols returned by
4586@code{imagemagick-types}. The default value lists several file types
4587that are considered ``images'' by ImageMagick, but which should not be
4588considered as images by Emacs, including C files and HTML files.
4589@end defopt
4590
e80e1825
GM
4591@ignore
4592@c I don't know what this means. I suspect it means eg loading jpg
4593@c images via libjpeg or ImageMagick. But it doesn't work.
4594@c If you don't have libjpeg support compiled in, you cannot
4595@c view jpeg images, even if you have imagemagick support:
4596@c http://debbugs.gnu.org/9045
4597@c And if you have both compiled in, then you always get
4598@c the libjpeg version:
4599@c http://debbugs.gnu.org/10746
4600There may be overlap between image loaders in your Emacs installation,
4601and you may prefer to use a different one for a given image type
4602(which loader will be used in practice depends on the priority of the
4603loaders).
e80e1825 4604For example, if you never want to use the ImageMagick loader to view
93137f94
GM
4605JPEG files, add @code{JPG} to this list.
4606@end ignore
ca0d44e4 4607
5319014e
CY
4608 Images loaded with ImageMagick support the following additional
4609image descriptor properties:
16a91140 4610
ca0d44e4
GM
4611@table @code
4612@item :width, :height
4613The @code{:width} and @code{:height} keywords are used for scaling the
4614image. If only one of them is specified, the other one will be
4615calculated so as to preserve the aspect ratio. If both are specified,
4616aspect ratio may not be preserved.
4617
4618@item :rotation
4619Specifies a rotation angle in degrees.
4620
4621@item :index
e80e1825
GM
4622@c Doesn't work: http://debbugs.gnu.org/7978
4623This has the same meaning as it does for GIF images (@pxref{GIF Images}),
4624i.e. it specifies which image to view inside an image bundle file format
4625such as DJVM. You can use the @code{image-metadata} function to
4626retrieve the total number of images in an image bundle.
ca0d44e4 4627@end table
16a91140 4628
b8d4c8d0
GM
4629@node Other Image Types
4630@subsection Other Image Types
4631@cindex PBM
4632
4633 For PBM images, specify image type @code{pbm}. Color, gray-scale and
4634monochromatic images are supported. For mono PBM images, two additional
4635image properties are supported.
4636
4637@table @code
4638@item :foreground @var{foreground}
4639The value, @var{foreground}, should be a string specifying the image
4640foreground color, or @code{nil} for the default color. This color is
3696411e 4641used for each pixel in the PBM that is 1. The default is the frame's
b8d4c8d0
GM
4642foreground color.
4643
4644@item :background @var{background}
4645The value, @var{background}, should be a string specifying the image
4646background color, or @code{nil} for the default color. This color is
3696411e 4647used for each pixel in the PBM that is 0. The default is the frame's
b8d4c8d0
GM
4648background color.
4649@end table
4650
4651 For JPEG images, specify image type @code{jpeg}.
4652
4653 For TIFF images, specify image type @code{tiff}.
4654
4655 For PNG images, specify image type @code{png}.
4656
4657 For SVG images, specify image type @code{svg}.
4658
4659@node Defining Images
4660@subsection Defining Images
4661
4662 The functions @code{create-image}, @code{defimage} and
4663@code{find-image} provide convenient ways to create image descriptors.
4664
4665@defun create-image file-or-data &optional type data-p &rest props
4666This function creates and returns an image descriptor which uses the
4667data in @var{file-or-data}. @var{file-or-data} can be a file name or
4668a string containing the image data; @var{data-p} should be @code{nil}
4669for the former case, non-@code{nil} for the latter case.
4670
4671The optional argument @var{type} is a symbol specifying the image type.
4672If @var{type} is omitted or @code{nil}, @code{create-image} tries to
4673determine the image type from the file's first few bytes, or else
4674from the file's name.
4675
4676The remaining arguments, @var{props}, specify additional image
4677properties---for example,
4678
4679@example
4680(create-image "foo.xpm" 'xpm nil :heuristic-mask t)
4681@end example
4682
4683The function returns @code{nil} if images of this type are not
4684supported. Otherwise it returns an image descriptor.
4685@end defun
4686
4687@defmac defimage symbol specs &optional doc
4688This macro defines @var{symbol} as an image name. The arguments
4689@var{specs} is a list which specifies how to display the image.
4690The third argument, @var{doc}, is an optional documentation string.
4691
4692Each argument in @var{specs} has the form of a property list, and each
4693one should specify at least the @code{:type} property and either the
4694@code{:file} or the @code{:data} property. The value of @code{:type}
4695should be a symbol specifying the image type, the value of
4696@code{:file} is the file to load the image from, and the value of
4697@code{:data} is a string containing the actual image data. Here is an
4698example:
4699
4700@example
4701(defimage test-image
4702 ((:type xpm :file "~/test1.xpm")
4703 (:type xbm :file "~/test1.xbm")))
4704@end example
4705
4706@code{defimage} tests each argument, one by one, to see if it is
4707usable---that is, if the type is supported and the file exists. The
4708first usable argument is used to make an image descriptor which is
4709stored in @var{symbol}.
4710
4711If none of the alternatives will work, then @var{symbol} is defined
4712as @code{nil}.
4713@end defmac
4714
4715@defun find-image specs
4716This function provides a convenient way to find an image satisfying one
4717of a list of image specifications @var{specs}.
4718
4719Each specification in @var{specs} is a property list with contents
4720depending on image type. All specifications must at least contain the
4721properties @code{:type @var{type}} and either @w{@code{:file @var{file}}}
4722or @w{@code{:data @var{DATA}}}, where @var{type} is a symbol specifying
4723the image type, e.g.@: @code{xbm}, @var{file} is the file to load the
4724image from, and @var{data} is a string containing the actual image data.
4725The first specification in the list whose @var{type} is supported, and
4726@var{file} exists, is used to construct the image specification to be
4727returned. If no specification is satisfied, @code{nil} is returned.
4728
4729The image is looked for in @code{image-load-path}.
4730@end defun
4731
4732@defvar image-load-path
4733This variable's value is a list of locations in which to search for
4734image files. If an element is a string or a variable symbol whose
4735value is a string, the string is taken to be the name of a directory
4736to search. If an element is a variable symbol whose value is a list,
4737that is taken to be a list of directory names to search.
4738
4739The default is to search in the @file{images} subdirectory of the
4740directory specified by @code{data-directory}, then the directory
4741specified by @code{data-directory}, and finally in the directories in
4742@code{load-path}. Subdirectories are not automatically included in
4743the search, so if you put an image file in a subdirectory, you have to
4744supply the subdirectory name explicitly. For example, to find the
4745image @file{images/foo/bar.xpm} within @code{data-directory}, you
4746should specify the image as follows:
4747
4748@example
4749(defimage foo-image '((:type xpm :file "foo/bar.xpm")))
4750@end example
4751@end defvar
4752
4753@defun image-load-path-for-library library image &optional path no-error
4754This function returns a suitable search path for images used by the
4755Lisp package @var{library}.
4756
4757The function searches for @var{image} first using @code{image-load-path},
4758excluding @file{@code{data-directory}/images}, and then in
4759@code{load-path}, followed by a path suitable for @var{library}, which
4760includes @file{../../etc/images} and @file{../etc/images} relative to
4761the library file itself, and finally in
4762@file{@code{data-directory}/images}.
4763
4764Then this function returns a list of directories which contains first
4765the directory in which @var{image} was found, followed by the value of
4766@code{load-path}. If @var{path} is given, it is used instead of
4767@code{load-path}.
4768
4769If @var{no-error} is non-@code{nil} and a suitable path can't be
4770found, don't signal an error. Instead, return a list of directories as
4771before, except that @code{nil} appears in place of the image directory.
4772
049bcbcb 4773Here is an example of using @code{image-load-path-for-library}:
b8d4c8d0
GM
4774
4775@example
4776(defvar image-load-path) ; shush compiler
4777(let* ((load-path (image-load-path-for-library
049bcbcb 4778 "mh-e" "mh-logo.xpm"))
b8d4c8d0 4779 (image-load-path (cons (car load-path)
049bcbcb 4780 image-load-path)))
b8d4c8d0
GM
4781 (mh-tool-bar-folder-buttons-init))
4782@end example
4783@end defun
4784
4785@node Showing Images
4786@subsection Showing Images
4787
4788 You can use an image descriptor by setting up the @code{display}
4789property yourself, but it is easier to use the functions in this
4790section.
4791
4792@defun insert-image image &optional string area slice
4793This function inserts @var{image} in the current buffer at point. The
4794value @var{image} should be an image descriptor; it could be a value
4795returned by @code{create-image}, or the value of a symbol defined with
4796@code{defimage}. The argument @var{string} specifies the text to put
4797in the buffer to hold the image. If it is omitted or @code{nil},
4798@code{insert-image} uses @code{" "} by default.
4799
4800The argument @var{area} specifies whether to put the image in a margin.
4801If it is @code{left-margin}, the image appears in the left margin;
4802@code{right-margin} specifies the right margin. If @var{area} is
4803@code{nil} or omitted, the image is displayed at point within the
4804buffer's text.
4805
4806The argument @var{slice} specifies a slice of the image to insert. If
4807@var{slice} is @code{nil} or omitted the whole image is inserted.
4808Otherwise, @var{slice} is a list @code{(@var{x} @var{y} @var{width}
4809@var{height})} which specifies the @var{x} and @var{y} positions and
4810@var{width} and @var{height} of the image area to insert. Integer
4811values are in units of pixels. A floating point number in the range
48120.0--1.0 stands for that fraction of the width or height of the entire
4813image.
4814
4815Internally, this function inserts @var{string} in the buffer, and gives
4816it a @code{display} property which specifies @var{image}. @xref{Display
4817Property}.
4818@end defun
4819
f68d76d0
LMI
4820@cindex slice, image
4821@cindex image slice
b8d4c8d0
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4822@defun insert-sliced-image image &optional string area rows cols
4823This function inserts @var{image} in the current buffer at point, like
4824@code{insert-image}, but splits the image into @var{rows}x@var{cols}
4825equally sized slices.
f68d76d0 4826
5319014e
CY
4827If an image is inserted ``sliced'', Emacs displays each slice as a
4828separate image, and allow more intuitive scrolling up/down, instead of
4829jumping up/down the entire image when paging through a buffer that
4830displays (large) images.
b8d4c8d0
GM
4831@end defun
4832
4833@defun put-image image pos &optional string area
4834This function puts image @var{image} in front of @var{pos} in the
4835current buffer. The argument @var{pos} should be an integer or a
4836marker. It specifies the buffer position where the image should appear.
4837The argument @var{string} specifies the text that should hold the image
4838as an alternative to the default.
4839
4840The argument @var{image} must be an image descriptor, perhaps returned
4841by @code{create-image} or stored by @code{defimage}.
4842
4843The argument @var{area} specifies whether to put the image in a margin.
4844If it is @code{left-margin}, the image appears in the left margin;
4845@code{right-margin} specifies the right margin. If @var{area} is
4846@code{nil} or omitted, the image is displayed at point within the
4847buffer's text.
4848
4849Internally, this function creates an overlay, and gives it a
4850@code{before-string} property containing text that has a @code{display}
4851property whose value is the image. (Whew!)
4852@end defun
4853
4854@defun remove-images start end &optional buffer
4855This function removes images in @var{buffer} between positions
4856@var{start} and @var{end}. If @var{buffer} is omitted or @code{nil},
4857images are removed from the current buffer.
4858
4859This removes only images that were put into @var{buffer} the way
4860@code{put-image} does it, not images that were inserted with
4861@code{insert-image} or in other ways.
4862@end defun
4863
4864@defun image-size spec &optional pixels frame
4865This function returns the size of an image as a pair
4866@w{@code{(@var{width} . @var{height})}}. @var{spec} is an image
4867specification. @var{pixels} non-@code{nil} means return sizes
4868measured in pixels, otherwise return sizes measured in canonical
4869character units (fractions of the width/height of the frame's default
4870font). @var{frame} is the frame on which the image will be displayed.
4871@var{frame} null or omitted means use the selected frame (@pxref{Input
4872Focus}).
4873@end defun
4874
4875@defvar max-image-size
4876This variable is used to define the maximum size of image that Emacs
4877will load. Emacs will refuse to load (and display) any image that is
4878larger than this limit.
4879
4880If the value is an integer, it directly specifies the maximum
4881image height and width, measured in pixels. If it is a floating
4882point number, it specifies the maximum image height and width
4883as a ratio to the frame height and width. If the value is
4884non-numeric, there is no explicit limit on the size of images.
4885
4886The purpose of this variable is to prevent unreasonably large images
4887from accidentally being loaded into Emacs. It only takes effect the
4888first time an image is loaded. Once an image is placed in the image
4889cache, it can always be displayed, even if the value of
4890@var{max-image-size} is subsequently changed (@pxref{Image Cache}).
4891@end defvar
4892
eea14f31
GM
4893@node Animated Images
4894@subsection Animated Images
4895
4896@cindex animation
4897@cindex image animation
4898Some image files can contain more than one image. This can be used to
4899create animation. Currently, Emacs only supports animated GIF files.
4900The following functions related to animated images are available.
4901
4902@defun image-animated-p image
4903This function returns non-nil if @var{image} can be animated.
4904The actual return value is a cons @code{(@var{nimages} . @var{delay})},
4905where @var{nimages} is the number of frames and @var{delay} is the
4906delay in seconds between them.
4907@end defun
4908
4909@defun image-animate image &optional index limit
4910This function animates @var{image}. The optional integer @var{index}
4911specifies the frame from which to start (default 0). The optional
4912argument @var{limit} controls the length of the animation. If omitted
4913or @code{nil}, the image animates once only; if @code{t} it loops
4914forever; if a number animation stops after that many seconds.
4915@end defun
4916
4917@noindent Animation operates by means of a timer. Note that Emacs imposes a
4918minimum frame delay of 0.01 seconds.
4919
4920@defun image-animate-timer image
4921This function returns the timer responsible for animating @var{image},
4922if there is one.
4923@end defun
4924
4925
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4926@node Image Cache
4927@subsection Image Cache
4928@cindex image cache
4929
0c1cfe01
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4930 Emacs caches images so that it can display them again more
4931efficiently. When Emacs displays an image, it searches the image
4932cache for an existing image specification @code{equal} to the desired
4933specification. If a match is found, the image is displayed from the
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4934cache. Otherwise, Emacs loads the image normally.
4935
4936@defun image-flush spec &optional frame
4937This function removes the image with specification @var{spec} from the
4938image cache of frame @var{frame}. Image specifications are compared
4939using @code{equal}. If @var{frame} is @code{nil}, it defaults to the
4940selected frame. If @var{frame} is @code{t}, the image is flushed on
4941all existing frames.
4942
44e97401 4943In Emacs's current implementation, each graphical terminal possesses an
110683ad 4944image cache, which is shared by all the frames on that terminal
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4945(@pxref{Multiple Terminals}). Thus, refreshing an image in one frame
4946also refreshes it in all other frames on the same terminal.
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4947@end defun
4948
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4949 One use for @code{image-flush} is to tell Emacs about a change in an
4950image file. If an image specification contains a @code{:file}
4951property, the image is cached based on the file's contents when the
4952image is first displayed. Even if the file subsequently changes,
4953Emacs continues displaying the old version of the image. Calling
4954@code{image-flush} flushes the image from the cache, forcing Emacs to
4955re-read the file the next time it needs to display that image.
4956
4957 Another use for @code{image-flush} is for memory conservation. If
4958your Lisp program creates a large number of temporary images over a
4959period much shorter than @code{image-cache-eviction-delay} (see
4960below), you can opt to flush unused images yourself, instead of
4961waiting for Emacs to do it automatically.
4962
a2bc5bdd 4963@defun clear-image-cache &optional filter
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4964This function clears an image cache, removing all the images stored in
4965it. If @var{filter} is omitted or @code{nil}, it clears the cache for
4966the selected frame. If @var{filter} is a frame, it clears the cache
4967for that frame. If @var{filter} is @code{t}, all image caches are
4968cleared. Otherwise, @var{filter} is taken to be a file name, and all
4969images associated with that file name are removed from all image
4970caches.
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4971@end defun
4972
4973If an image in the image cache has not been displayed for a specified
4974period of time, Emacs removes it from the cache and frees the
4975associated memory.
4976
4977@defvar image-cache-eviction-delay
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4978This variable specifies the number of seconds an image can remain in
4979the cache without being displayed. When an image is not displayed for
4980this length of time, Emacs removes it from the image cache.
4981
4982Under some circumstances, if the number of images in the cache grows
4983too large, the actual eviction delay may be shorter than this.
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4984
4985If the value is @code{nil}, Emacs does not remove images from the cache
4986except when you explicitly clear it. This mode can be useful for
4987debugging.
4988@end defvar
4989
4990@node Buttons
4991@section Buttons
4992@cindex buttons in buffers
4993@cindex clickable buttons in buffers
4994
9a69676a
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4995 The Button package defines functions for inserting and manipulating
4996@dfn{buttons} that can be activated with the mouse or via keyboard
4997commands. These buttons are typically used for various kinds of
4998hyperlinks.
4999
5000 A button is essentially a set of text or overlay properties,
5001attached to a stretch of text in a buffer. These properties are
5002called @dfn{button properties}. One of these properties, the
5003@dfn{action property}, specifies a function which is called when the
5004user invokes the button using the keyboard or the mouse. The action
5005function may examine the button and use its other properties as
5006desired.
5007
5008 In some ways, the Button package duplicates the functionality in the
5009Widget package. @xref{Top, , Introduction, widget, The Emacs Widget
5010Library}. The advantage of the Button package is that it is faster,
5011smaller, and simpler to program. From the point of view of the user,
5012the interfaces produced by the two packages are very similar.
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5013
5014@menu
5015* Button Properties:: Button properties with special meanings.
5016* Button Types:: Defining common properties for classes of buttons.
5017* Making Buttons:: Adding buttons to Emacs buffers.
5018* Manipulating Buttons:: Getting and setting properties of buttons.
5019* Button Buffer Commands:: Buffer-wide commands and bindings for buttons.
5020@end menu
5021
5022@node Button Properties
5023@subsection Button Properties
5024@cindex button properties
5025
9a69676a 5026 Each button has an associated list of properties defining its
b8d4c8d0 5027appearance and behavior, and other arbitrary properties may be used
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5028for application specific purposes. The following properties have
5029special meaning to the Button package:
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5030
5031@table @code
5032@item action
5033@kindex action @r{(button property)}
5034The function to call when the user invokes the button, which is passed
5035the single argument @var{button}. By default this is @code{ignore},
5036which does nothing.
5037
5038@item mouse-action
5039@kindex mouse-action @r{(button property)}
5040This is similar to @code{action}, and when present, will be used
5041instead of @code{action} for button invocations resulting from
5042mouse-clicks (instead of the user hitting @key{RET}). If not
5043present, mouse-clicks use @code{action} instead.
5044
5045@item face
5046@kindex face @r{(button property)}
5047This is an Emacs face controlling how buttons of this type are
5048displayed; by default this is the @code{button} face.
5049
5050@item mouse-face
5051@kindex mouse-face @r{(button property)}
5052This is an additional face which controls appearance during
5053mouse-overs (merged with the usual button face); by default this is
5054the usual Emacs @code{highlight} face.
5055
5056@item keymap
5057@kindex keymap @r{(button property)}
5058The button's keymap, defining bindings active within the button
5059region. By default this is the usual button region keymap, stored
5060in the variable @code{button-map}, which defines @key{RET} and
5061@key{mouse-2} to invoke the button.
5062
5063@item type
5064@kindex type @r{(button property)}
9a69676a 5065The button type. @xref{Button Types}.
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5066
5067@item help-echo
5068@kindex help-index @r{(button property)}
5069A string displayed by the Emacs tool-tip help system; by default,
5070@code{"mouse-2, RET: Push this button"}.
5071
5072@item follow-link
5073@kindex follow-link @r{(button property)}
5074The follow-link property, defining how a @key{Mouse-1} click behaves
2bad3299 5075on this button, @xref{Clickable Text}.
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5076
5077@item button
5078@kindex button @r{(button property)}
5079All buttons have a non-@code{nil} @code{button} property, which may be useful
5080in finding regions of text that comprise buttons (which is what the
5081standard button functions do).
5082@end table
5083
5084 There are other properties defined for the regions of text in a
5085button, but these are not generally interesting for typical uses.
5086
5087@node Button Types
5088@subsection Button Types
5089@cindex button types
5090
9a69676a 5091 Every button has a @dfn{button type}, which defines default values
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5092for the button's properties. Button types are arranged in a
5093hierarchy, with specialized types inheriting from more general types,
5094so that it's easy to define special-purpose types of buttons for
5095specific tasks.
5096
5097@defun define-button-type name &rest properties
1a256502
TTN
5098Define a `button type' called @var{name} (a symbol).
5099The remaining arguments
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5100form a sequence of @var{property value} pairs, specifying default
5101property values for buttons with this type (a button's type may be set
5102by giving it a @code{type} property when creating the button, using
5103the @code{:type} keyword argument).
5104
5105In addition, the keyword argument @code{:supertype} may be used to
5106specify a button-type from which @var{name} inherits its default
5107property values. Note that this inheritance happens only when
5108@var{name} is defined; subsequent changes to a supertype are not
5109reflected in its subtypes.
5110@end defun
5111
5112 Using @code{define-button-type} to define default properties for
5113buttons is not necessary---buttons without any specified type use the
5114built-in button-type @code{button}---but it is encouraged, since
5115doing so usually makes the resulting code clearer and more efficient.
5116
5117@node Making Buttons
5118@subsection Making Buttons
5119@cindex making buttons
5120
5121 Buttons are associated with a region of text, using an overlay or
5122text properties to hold button-specific information, all of which are
5123initialized from the button's type (which defaults to the built-in
5124button type @code{button}). Like all Emacs text, the appearance of
5125the button is governed by the @code{face} property; by default (via
5126the @code{face} property inherited from the @code{button} button-type)
5127this is a simple underline, like a typical web-page link.
5128
5129 For convenience, there are two sorts of button-creation functions,
5130those that add button properties to an existing region of a buffer,
5131called @code{make-...button}, and those that also insert the button
5132text, called @code{insert-...button}.
5133
5134 The button-creation functions all take the @code{&rest} argument
5135@var{properties}, which should be a sequence of @var{property value}
5136pairs, specifying properties to add to the button; see @ref{Button
5137Properties}. In addition, the keyword argument @code{:type} may be
5138used to specify a button-type from which to inherit other properties;
5139see @ref{Button Types}. Any properties not explicitly specified
5140during creation will be inherited from the button's type (if the type
5141defines such a property).
5142
5143 The following functions add a button using an overlay
5144(@pxref{Overlays}) to hold the button properties:
5145
5146@defun make-button beg end &rest properties
5147This makes a button from @var{beg} to @var{end} in the
5148current buffer, and returns it.
5149@end defun
5150
5151@defun insert-button label &rest properties
5152This insert a button with the label @var{label} at point,
5153and returns it.
5154@end defun
5155
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5156 The following functions are similar, but using text properties
5157(@pxref{Text Properties}) to hold the button properties. Such buttons
5158do not add markers to the buffer, so editing in the buffer does not
5159slow down if there is an extremely large numbers of buttons. However,
5160if there is an existing face text property on the text (e.g.@: a face
5161assigned by Font Lock mode), the button face may not be visible. Both
5162of these functions return the starting position of the new button.
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5163
5164@defun make-text-button beg end &rest properties
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5165This makes a button from @var{beg} to @var{end} in the current buffer,
5166using text properties.
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5167@end defun
5168
5169@defun insert-text-button label &rest properties
5170This inserts a button with the label @var{label} at point, using text
5171properties.
5172@end defun
5173
5174@node Manipulating Buttons
5175@subsection Manipulating Buttons
5176@cindex manipulating buttons
5177
5178These are functions for getting and setting properties of buttons.
5179Often these are used by a button's invocation function to determine
5180what to do.
5181
5182Where a @var{button} parameter is specified, it means an object
5183referring to a specific button, either an overlay (for overlay
5184buttons), or a buffer-position or marker (for text property buttons).
5185Such an object is passed as the first argument to a button's
5186invocation function when it is invoked.
5187
5188@defun button-start button
5189Return the position at which @var{button} starts.
5190@end defun
5191
5192@defun button-end button
5193Return the position at which @var{button} ends.
5194@end defun
5195
5196@defun button-get button prop
5197Get the property of button @var{button} named @var{prop}.
5198@end defun
5199
5200@defun button-put button prop val
5201Set @var{button}'s @var{prop} property to @var{val}.
5202@end defun
5203
5204@defun button-activate button &optional use-mouse-action
5205Call @var{button}'s @code{action} property (i.e., invoke it). If
5206@var{use-mouse-action} is non-@code{nil}, try to invoke the button's
5207@code{mouse-action} property instead of @code{action}; if the button
5208has no @code{mouse-action} property, use @code{action} as normal.
5209@end defun
5210
5211@defun button-label button
5212Return @var{button}'s text label.
5213@end defun
5214
5215@defun button-type button
5216Return @var{button}'s button-type.
5217@end defun
5218
5219@defun button-has-type-p button type
5220Return @code{t} if @var{button} has button-type @var{type}, or one of
5221@var{type}'s subtypes.
5222@end defun
5223
5224@defun button-at pos
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5225Return the button at position @var{pos} in the current buffer, or
5226@code{nil}. If the button at @var{pos} is a text property button, the
5227return value is a marker pointing to @var{pos}.
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5228@end defun
5229
5230@defun button-type-put type prop val
5231Set the button-type @var{type}'s @var{prop} property to @var{val}.
5232@end defun
5233
5234@defun button-type-get type prop
5235Get the property of button-type @var{type} named @var{prop}.
5236@end defun
5237
5238@defun button-type-subtype-p type supertype
5239Return @code{t} if button-type @var{type} is a subtype of @var{supertype}.
5240@end defun
5241
5242@node Button Buffer Commands
5243@subsection Button Buffer Commands
5244@cindex button buffer commands
5245
5246These are commands and functions for locating and operating on
5247buttons in an Emacs buffer.
5248
5249@code{push-button} is the command that a user uses to actually `push'
5250a button, and is bound by default in the button itself to @key{RET}
9a69676a
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5251and to @key{mouse-2} using a local keymap in the button's overlay or
5252text properties. Commands that are useful outside the buttons itself,
5253such as @code{forward-button} and @code{backward-button} are
5254additionally available in the keymap stored in
5255@code{button-buffer-map}; a mode which uses buttons may want to use
5256@code{button-buffer-map} as a parent keymap for its keymap.
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5257
5258If the button has a non-@code{nil} @code{follow-link} property, and
5259@var{mouse-1-click-follows-link} is set, a quick @key{Mouse-1} click
5260will also activate the @code{push-button} command.
2bad3299 5261@xref{Clickable Text}.
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5262
5263@deffn Command push-button &optional pos use-mouse-action
5264Perform the action specified by a button at location @var{pos}.
5265@var{pos} may be either a buffer position or a mouse-event. If
5266@var{use-mouse-action} is non-@code{nil}, or @var{pos} is a
5267mouse-event (@pxref{Mouse Events}), try to invoke the button's
5268@code{mouse-action} property instead of @code{action}; if the button
5269has no @code{mouse-action} property, use @code{action} as normal.
5270@var{pos} defaults to point, except when @code{push-button} is invoked
5271interactively as the result of a mouse-event, in which case, the mouse
5272event's position is used. If there's no button at @var{pos}, do
5273nothing and return @code{nil}, otherwise return @code{t}.
5274@end deffn
5275
5276@deffn Command forward-button n &optional wrap display-message
5277Move to the @var{n}th next button, or @var{n}th previous button if
5278@var{n} is negative. If @var{n} is zero, move to the start of any
5279button at point. If @var{wrap} is non-@code{nil}, moving past either
5280end of the buffer continues from the other end. If
5281@var{display-message} is non-@code{nil}, the button's help-echo string
5282is displayed. Any button with a non-@code{nil} @code{skip} property
5283is skipped over. Returns the button found.
5284@end deffn
5285
5286@deffn Command backward-button n &optional wrap display-message
5287Move to the @var{n}th previous button, or @var{n}th next button if
5288@var{n} is negative. If @var{n} is zero, move to the start of any
5289button at point. If @var{wrap} is non-@code{nil}, moving past either
5290end of the buffer continues from the other end. If
5291@var{display-message} is non-@code{nil}, the button's help-echo string
5292is displayed. Any button with a non-@code{nil} @code{skip} property
5293is skipped over. Returns the button found.
5294@end deffn
5295
5296@defun next-button pos &optional count-current
5297@defunx previous-button pos &optional count-current
5298Return the next button after (for @code{next-button} or before (for
5299@code{previous-button}) position @var{pos} in the current buffer. If
5300@var{count-current} is non-@code{nil}, count any button at @var{pos}
5301in the search, instead of starting at the next button.
5302@end defun
5303
5304@node Abstract Display
5305@section Abstract Display
5306@cindex ewoc
5307@cindex display, abstract
5308@cindex display, arbitrary objects
5309@cindex model/view/controller
5310@cindex view part, model/view/controller
5311
5312 The Ewoc package constructs buffer text that represents a structure
5313of Lisp objects, and updates the text to follow changes in that
5314structure. This is like the ``view'' component in the
5315``model/view/controller'' design paradigm.
5316
5317 An @dfn{ewoc} is a structure that organizes information required to
5318construct buffer text that represents certain Lisp data. The buffer
5319text of the ewoc has three parts, in order: first, fixed @dfn{header}
5320text; next, textual descriptions of a series of data elements (Lisp
5321objects that you specify); and last, fixed @dfn{footer} text.
5322Specifically, an ewoc contains information on:
5323
5324@itemize @bullet
5325@item
5326The buffer which its text is generated in.
5327
5328@item
5329The text's start position in the buffer.
5330
5331@item
5332The header and footer strings.
5333
5334@item
5335A doubly-linked chain of @dfn{nodes}, each of which contains:
5336
5337@itemize
5338@item
5339A @dfn{data element}, a single Lisp object.
5340
5341@item
5342Links to the preceding and following nodes in the chain.
5343@end itemize
5344
5345@item
5346A @dfn{pretty-printer} function which is responsible for
5347inserting the textual representation of a data
5348element value into the current buffer.
5349@end itemize
5350
5351 Typically, you define an ewoc with @code{ewoc-create}, and then pass
5352the resulting ewoc structure to other functions in the Ewoc package to
5353build nodes within it, and display it in the buffer. Once it is
35a30759 5354displayed in the buffer, other functions determine the correspondence
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5355between buffer positions and nodes, move point from one node's textual
5356representation to another, and so forth. @xref{Abstract Display
5357Functions}.
5358
5359 A node @dfn{encapsulates} a data element much the way a variable
5360holds a value. Normally, encapsulation occurs as a part of adding a
5361node to the ewoc. You can retrieve the data element value and place a
5362new value in its place, like so:
5363
5364@lisp
5365(ewoc-data @var{node})
5366@result{} value
5367
5368(ewoc-set-data @var{node} @var{new-value})
5369@result{} @var{new-value}
5370@end lisp
5371
5372@noindent
5373You can also use, as the data element value, a Lisp object (list or
5374vector) that is a container for the ``real'' value, or an index into
5375some other structure. The example (@pxref{Abstract Display Example})
5376uses the latter approach.
5377
5378 When the data changes, you will want to update the text in the
5379buffer. You can update all nodes by calling @code{ewoc-refresh}, or
5380just specific nodes using @code{ewoc-invalidate}, or all nodes
5381satisfying a predicate using @code{ewoc-map}. Alternatively, you can
5382delete invalid nodes using @code{ewoc-delete} or @code{ewoc-filter},
5383and add new nodes in their place. Deleting a node from an ewoc deletes
5384its associated textual description from buffer, as well.
5385
5386@menu
5b594a58
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5387* Abstract Display Functions:: Functions in the Ewoc package.
5388* Abstract Display Example:: Example of using Ewoc.
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5389@end menu
5390
5391@node Abstract Display Functions
5392@subsection Abstract Display Functions
5393
5394 In this subsection, @var{ewoc} and @var{node} stand for the
5395structures described above (@pxref{Abstract Display}), while
5396@var{data} stands for an arbitrary Lisp object used as a data element.
5397
5398@defun ewoc-create pretty-printer &optional header footer nosep
5399This constructs and returns a new ewoc, with no nodes (and thus no data
5400elements). @var{pretty-printer} should be a function that takes one
5401argument, a data element of the sort you plan to use in this ewoc, and
5402inserts its textual description at point using @code{insert} (and never
5403@code{insert-before-markers}, because that would interfere with the
5404Ewoc package's internal mechanisms).
5405
5406Normally, a newline is automatically inserted after the header,
5407the footer and every node's textual description. If @var{nosep}
5408is non-@code{nil}, no newline is inserted. This may be useful for
5409displaying an entire ewoc on a single line, for example, or for
5410making nodes ``invisible'' by arranging for @var{pretty-printer}
5411to do nothing for those nodes.
5412
5413An ewoc maintains its text in the buffer that is current when
5414you create it, so switch to the intended buffer before calling
5415@code{ewoc-create}.
5416@end defun
5417
5418@defun ewoc-buffer ewoc
5419This returns the buffer where @var{ewoc} maintains its text.
5420@end defun
5421
5422@defun ewoc-get-hf ewoc
5423This returns a cons cell @code{(@var{header} . @var{footer})}
5424made from @var{ewoc}'s header and footer.
5425@end defun
5426
5427@defun ewoc-set-hf ewoc header footer
5428This sets the header and footer of @var{ewoc} to the strings
5429@var{header} and @var{footer}, respectively.
5430@end defun
5431
5432@defun ewoc-enter-first ewoc data
5433@defunx ewoc-enter-last ewoc data
5434These add a new node encapsulating @var{data}, putting it, respectively,
5435at the beginning or end of @var{ewoc}'s chain of nodes.
5436@end defun
5437
5438@defun ewoc-enter-before ewoc node data
5439@defunx ewoc-enter-after ewoc node data
5440These add a new node encapsulating @var{data}, adding it to
5441@var{ewoc} before or after @var{node}, respectively.
5442@end defun
5443
5444@defun ewoc-prev ewoc node
5445@defunx ewoc-next ewoc node
5446These return, respectively, the previous node and the next node of @var{node}
5447in @var{ewoc}.
5448@end defun
5449
5450@defun ewoc-nth ewoc n
5451This returns the node in @var{ewoc} found at zero-based index @var{n}.
5452A negative @var{n} means count from the end. @code{ewoc-nth} returns
5453@code{nil} if @var{n} is out of range.
5454@end defun
5455
5456@defun ewoc-data node
5457This extracts the data encapsulated by @var{node} and returns it.
5458@end defun
5459
5460@defun ewoc-set-data node data
5461This sets the data encapsulated by @var{node} to @var{data}.
5462@end defun
5463
5464@defun ewoc-locate ewoc &optional pos guess
5465This determines the node in @var{ewoc} which contains point (or
5466@var{pos} if specified), and returns that node. If @var{ewoc} has no
5467nodes, it returns @code{nil}. If @var{pos} is before the first node,
5468it returns the first node; if @var{pos} is after the last node, it returns
5469the last node. The optional third arg @var{guess}
5470should be a node that is likely to be near @var{pos}; this doesn't
5471alter the result, but makes the function run faster.
5472@end defun
5473
5474@defun ewoc-location node
5475This returns the start position of @var{node}.
5476@end defun
5477
5478@defun ewoc-goto-prev ewoc arg
5479@defunx ewoc-goto-next ewoc arg
5480These move point to the previous or next, respectively, @var{arg}th node
5481in @var{ewoc}. @code{ewoc-goto-prev} does not move if it is already at
5482the first node or if @var{ewoc} is empty, whereas @code{ewoc-goto-next}
5483moves past the last node, returning @code{nil}. Excepting this special
5484case, these functions return the node moved to.
5485@end defun
5486
5487@defun ewoc-goto-node ewoc node
5488This moves point to the start of @var{node} in @var{ewoc}.
5489@end defun
5490
5491@defun ewoc-refresh ewoc
5492This function regenerates the text of @var{ewoc}. It works by
5493deleting the text between the header and the footer, i.e., all the
5494data elements' representations, and then calling the pretty-printer
5495function for each node, one by one, in order.
5496@end defun
5497
5498@defun ewoc-invalidate ewoc &rest nodes
5499This is similar to @code{ewoc-refresh}, except that only @var{nodes} in
5500@var{ewoc} are updated instead of the entire set.
5501@end defun
5502
5503@defun ewoc-delete ewoc &rest nodes
5504This deletes each node in @var{nodes} from @var{ewoc}.
5505@end defun
5506
5507@defun ewoc-filter ewoc predicate &rest args
5508This calls @var{predicate} for each data element in @var{ewoc} and
5509deletes those nodes for which @var{predicate} returns @code{nil}.
5510Any @var{args} are passed to @var{predicate}.
5511@end defun
5512
5513@defun ewoc-collect ewoc predicate &rest args
5514This calls @var{predicate} for each data element in @var{ewoc}
5515and returns a list of those elements for which @var{predicate}
5516returns non-@code{nil}. The elements in the list are ordered
5517as in the buffer. Any @var{args} are passed to @var{predicate}.
5518@end defun
5519
5520@defun ewoc-map map-function ewoc &rest args
5521This calls @var{map-function} for each data element in @var{ewoc} and
5522updates those nodes for which @var{map-function} returns non-@code{nil}.
5523Any @var{args} are passed to @var{map-function}.
5524@end defun
5525
5526@node Abstract Display Example
5527@subsection Abstract Display Example
5528
5529 Here is a simple example using functions of the ewoc package to
5530implement a ``color components display,'' an area in a buffer that
5531represents a vector of three integers (itself representing a 24-bit RGB
5532value) in various ways.
5533
5534@example
5535(setq colorcomp-ewoc nil
5536 colorcomp-data nil
5537 colorcomp-mode-map nil
5538 colorcomp-labels ["Red" "Green" "Blue"])
5539
5540(defun colorcomp-pp (data)
5541 (if data
5542 (let ((comp (aref colorcomp-data data)))
5543 (insert (aref colorcomp-labels data) "\t: #x"
5544 (format "%02X" comp) " "
5545 (make-string (ash comp -2) ?#) "\n"))
5546 (let ((cstr (format "#%02X%02X%02X"
5547 (aref colorcomp-data 0)
5548 (aref colorcomp-data 1)
5549 (aref colorcomp-data 2)))
5550 (samp " (sample text) "))
5551 (insert "Color\t: "
049bcbcb
CY
5552 (propertize samp 'face
5553 `(foreground-color . ,cstr))
5554 (propertize samp 'face
5555 `(background-color . ,cstr))
b8d4c8d0
GM
5556 "\n"))))
5557
5558(defun colorcomp (color)
5559 "Allow fiddling with COLOR in a new buffer.
5560The buffer is in Color Components mode."
5561 (interactive "sColor (name or #RGB or #RRGGBB): ")
5562 (when (string= "" color)
5563 (setq color "green"))
5564 (unless (color-values color)
5565 (error "No such color: %S" color))
5566 (switch-to-buffer
5567 (generate-new-buffer (format "originally: %s" color)))
5568 (kill-all-local-variables)
5569 (setq major-mode 'colorcomp-mode
5570 mode-name "Color Components")
5571 (use-local-map colorcomp-mode-map)
5572 (erase-buffer)
5573 (buffer-disable-undo)
5574 (let ((data (apply 'vector (mapcar (lambda (n) (ash n -8))
5575 (color-values color))))
5576 (ewoc (ewoc-create 'colorcomp-pp
5577 "\nColor Components\n\n"
5578 (substitute-command-keys
5579 "\n\\@{colorcomp-mode-map@}"))))
5580 (set (make-local-variable 'colorcomp-data) data)
5581 (set (make-local-variable 'colorcomp-ewoc) ewoc)
5582 (ewoc-enter-last ewoc 0)
5583 (ewoc-enter-last ewoc 1)
5584 (ewoc-enter-last ewoc 2)
5585 (ewoc-enter-last ewoc nil)))
5586@end example
5587
5588@cindex controller part, model/view/controller
5589 This example can be extended to be a ``color selection widget'' (in
5590other words, the controller part of the ``model/view/controller''
5591design paradigm) by defining commands to modify @code{colorcomp-data}
5592and to ``finish'' the selection process, and a keymap to tie it all
5593together conveniently.
5594
5595@smallexample
5596(defun colorcomp-mod (index limit delta)
5597 (let ((cur (aref colorcomp-data index)))
5598 (unless (= limit cur)
5599 (aset colorcomp-data index (+ cur delta)))
5600 (ewoc-invalidate
5601 colorcomp-ewoc
5602 (ewoc-nth colorcomp-ewoc index)
5603 (ewoc-nth colorcomp-ewoc -1))))
5604
5605(defun colorcomp-R-more () (interactive) (colorcomp-mod 0 255 1))
5606(defun colorcomp-G-more () (interactive) (colorcomp-mod 1 255 1))
5607(defun colorcomp-B-more () (interactive) (colorcomp-mod 2 255 1))
5608(defun colorcomp-R-less () (interactive) (colorcomp-mod 0 0 -1))
5609(defun colorcomp-G-less () (interactive) (colorcomp-mod 1 0 -1))
5610(defun colorcomp-B-less () (interactive) (colorcomp-mod 2 0 -1))
5611
5612(defun colorcomp-copy-as-kill-and-exit ()
5613 "Copy the color components into the kill ring and kill the buffer.
5614The string is formatted #RRGGBB (hash followed by six hex digits)."
5615 (interactive)
5616 (kill-new (format "#%02X%02X%02X"
5617 (aref colorcomp-data 0)
5618 (aref colorcomp-data 1)
5619 (aref colorcomp-data 2)))
5620 (kill-buffer nil))
5621
5622(setq colorcomp-mode-map
5623 (let ((m (make-sparse-keymap)))
5624 (suppress-keymap m)
5625 (define-key m "i" 'colorcomp-R-less)
5626 (define-key m "o" 'colorcomp-R-more)
5627 (define-key m "k" 'colorcomp-G-less)
5628 (define-key m "l" 'colorcomp-G-more)
5629 (define-key m "," 'colorcomp-B-less)
5630 (define-key m "." 'colorcomp-B-more)
5631 (define-key m " " 'colorcomp-copy-as-kill-and-exit)
5632 m))
5633@end smallexample
5634
5635Note that we never modify the data in each node, which is fixed when the
5636ewoc is created to be either @code{nil} or an index into the vector
5637@code{colorcomp-data}, the actual color components.
5638
5639@node Blinking
5640@section Blinking Parentheses
5641@cindex parenthesis matching
5642@cindex blinking parentheses
5643@cindex balancing parentheses
5644
5645 This section describes the mechanism by which Emacs shows a matching
5646open parenthesis when the user inserts a close parenthesis.
5647
5648@defvar blink-paren-function
5649The value of this variable should be a function (of no arguments) to
5650be called whenever a character with close parenthesis syntax is inserted.
5651The value of @code{blink-paren-function} may be @code{nil}, in which
5652case nothing is done.
5653@end defvar
5654
5655@defopt blink-matching-paren
5656If this variable is @code{nil}, then @code{blink-matching-open} does
5657nothing.
5658@end defopt
5659
5660@defopt blink-matching-paren-distance
5661This variable specifies the maximum distance to scan for a matching
5662parenthesis before giving up.
5663@end defopt
5664
5665@defopt blink-matching-delay
5666This variable specifies the number of seconds for the cursor to remain
5667at the matching parenthesis. A fraction of a second often gives
5668good results, but the default is 1, which works on all systems.
5669@end defopt
5670
5671@deffn Command blink-matching-open
5672This function is the default value of @code{blink-paren-function}. It
5673assumes that point follows a character with close parenthesis syntax and
5674moves the cursor momentarily to the matching opening character. If that
5675character is not already on the screen, it displays the character's
5676context in the echo area. To avoid long delays, this function does not
5677search farther than @code{blink-matching-paren-distance} characters.
5678
5679Here is an example of calling this function explicitly.
5680
5681@smallexample
5682@group
5683(defun interactive-blink-matching-open ()
b8d4c8d0
GM
5684 "Indicate momentarily the start of sexp before point."
5685 (interactive)
5686@end group
5687@group
5688 (let ((blink-matching-paren-distance
5689 (buffer-size))
5690 (blink-matching-paren t))
5691 (blink-matching-open)))
5692@end group
5693@end smallexample
5694@end deffn
5695
9a69676a
CY
5696@node Character Display
5697@section Character Display
5698
5319014e
CY
5699 This section describes how characters are actually displayed by
5700Emacs. Typically, a character is displayed as a @dfn{glyph} (a
5701graphical symbol which occupies one character position on the screen),
5702whose appearance corresponds to the character itself. For example,
5703the character @samp{a} (character code 97) is displayed as @samp{a}.
5704Some characters, however, are displayed specially. For example, the
9a69676a
CY
5705formfeed character (character code 12) is usually displayed as a
5706sequence of two glyphs, @samp{^L}, while the newline character
5707(character code 10) starts a new screen line.
5708
5709 You can modify how each character is displayed by defining a
5710@dfn{display table}, which maps each character code into a sequence of
5319014e 5711glyphs. @xref{Display Tables}.
9a69676a
CY
5712
5713@menu
5714* Usual Display:: The usual conventions for displaying characters.
5715* Display Tables:: What a display table consists of.
5716* Active Display Table:: How Emacs selects a display table to use.
5717* Glyphs:: How to define a glyph, and what glyphs mean.
5718* Glyphless Chars:: How glyphless characters are drawn.
5719@end menu
5720
b8d4c8d0 5721@node Usual Display
9a69676a 5722@subsection Usual Display Conventions
b8d4c8d0 5723
5319014e
CY
5724 Here are the conventions for displaying each character code (in the
5725absence of a display table, which can override these
9a69676a
CY
5726@iftex
5727conventions).
5728@end iftex
5729@ifnottex
5730conventions; @pxref{Display Tables}).
5731@end ifnottex
b8d4c8d0 5732
9a69676a 5733@cindex printable ASCII characters
b8d4c8d0
GM
5734@itemize @bullet
5735@item
9a69676a
CY
5736The @dfn{printable @acronym{ASCII} characters}, character codes 32
5737through 126 (consisting of numerals, English letters, and symbols like
5319014e 5738@samp{#}) are displayed literally.
b8d4c8d0
GM
5739
5740@item
9a69676a
CY
5741The tab character (character code 9) displays as whitespace stretching
5742up to the next tab stop column. @xref{Text Display,,, emacs, The GNU
5743Emacs Manual}. The variable @code{tab-width} controls the number of
5744spaces per tab stop (see below).
b8d4c8d0
GM
5745
5746@item
5319014e
CY
5747The newline character (character code 10) has a special effect: it
5748ends the preceding line and starts a new line.
b8d4c8d0 5749
9a69676a 5750@cindex ASCII control characters
b8d4c8d0 5751@item
9a69676a
CY
5752The non-printable @dfn{@acronym{ASCII} control characters}---character
5753codes 0 through 31, as well as the @key{DEL} character (character code
5754127)---display in one of two ways according to the variable
5755@code{ctl-arrow}. If this variable is non-@code{nil} (the default),
5756these characters are displayed as sequences of two glyphs, where the
5757first glyph is @samp{^} (a display table can specify a glyph to use
5758instead of @samp{^}); e.g.@: the @key{DEL} character is displayed as
5759@samp{^?}.
5760
5761If @code{ctl-arrow} is @code{nil}, these characters are displayed as
5762octal escapes (see below).
5763
5764This rule also applies to carriage return (character code 13), if that
5765character appears in the buffer. But carriage returns usually do not
5766appear in buffer text; they are eliminated as part of end-of-line
5767conversion (@pxref{Coding System Basics}).
a3dcc84e
EZ
5768
5769@cindex octal escapes
b8d4c8d0 5770@item
9a69676a
CY
5771@dfn{Raw bytes} are non-@acronym{ASCII} characters with codes 128
5772through 255 (@pxref{Text Representations}). These characters display
5773as @dfn{octal escapes}: sequences of four glyphs, where the first
5774glyph is the @acronym{ASCII} code for @samp{\}, and the others are
5775digit characters representing the character code in octal. (A display
5776table can specify a glyph to use instead of @samp{\}.)
b8d4c8d0
GM
5777
5778@item
9a69676a
CY
5779Each non-@acronym{ASCII} character with code above 255 is displayed
5780literally, if the terminal supports it. If the terminal does not
5781support it, the character is said to be @dfn{glyphless}, and it is
5782usually displayed using a placeholder glyph. For example, if a
5783graphical terminal has no font for a character, Emacs usually displays
5784a box containing the character code in hexadecimal. @xref{Glyphless
5785Chars}.
b8d4c8d0
GM
5786@end itemize
5787
9a69676a 5788 The above display conventions apply even when there is a display
b8d4c8d0
GM
5789table, for any character whose entry in the active display table is
5790@code{nil}. Thus, when you set up a display table, you need only
5791specify the characters for which you want special behavior.
5792
9a69676a
CY
5793 The following variables affect how certain characters are displayed
5794on the screen. Since they change the number of columns the characters
5795occupy, they also affect the indentation functions. They also affect
b8d4c8d0
GM
5796how the mode line is displayed; if you want to force redisplay of the
5797mode line using the new values, call the function
5798@code{force-mode-line-update} (@pxref{Mode Line Format}).
5799
5800@defopt ctl-arrow
5801@cindex control characters in display
5802This buffer-local variable controls how control characters are
5803displayed. If it is non-@code{nil}, they are displayed as a caret
5804followed by the character: @samp{^A}. If it is @code{nil}, they are
a3dcc84e
EZ
5805displayed as octal escapes: a backslash followed by three octal
5806digits, as in @samp{\001}.
b8d4c8d0
GM
5807@end defopt
5808
b8d4c8d0
GM
5809@defopt tab-width
5810The value of this buffer-local variable is the spacing between tab
5811stops used for displaying tab characters in Emacs buffers. The value
5812is in units of columns, and the default is 8. Note that this feature
5813is completely independent of the user-settable tab stops used by the
5814command @code{tab-to-tab-stop}. @xref{Indent Tabs}.
5815@end defopt
5816
5817@node Display Tables
9a69676a 5818@subsection Display Tables
b8d4c8d0
GM
5819
5820@cindex display table
9a69676a
CY
5821 A display table is a special-purpose char-table
5822(@pxref{Char-Tables}), with @code{display-table} as its subtype, which
5823is used to override the usual character display conventions. This
5824section describes how to make, inspect, and assign elements to a
5825display table object.
b8d4c8d0
GM
5826
5827@defun make-display-table
5828This creates and returns a display table. The table initially has
5829@code{nil} in all elements.
5830@end defun
5831
5832 The ordinary elements of the display table are indexed by character
5833codes; the element at index @var{c} says how to display the character
9a69676a
CY
5834code @var{c}. The value should be @code{nil} (which means to display
5835the character @var{c} according to the usual display conventions;
5836@pxref{Usual Display}), or a vector of glyph codes (which means to
5837display the character @var{c} as those glyphs; @pxref{Glyphs}).
b8d4c8d0
GM
5838
5839 @strong{Warning:} if you use the display table to change the display
5840of newline characters, the whole buffer will be displayed as one long
5841``line.''
5842
5843 The display table also has six ``extra slots'' which serve special
5844purposes. Here is a table of their meanings; @code{nil} in any slot
5845means to use the default for that slot, as stated below.
5846
5847@table @asis
5848@item 0
5849The glyph for the end of a truncated screen line (the default for this
5850is @samp{$}). @xref{Glyphs}. On graphical terminals, Emacs uses
5851arrows in the fringes to indicate truncation, so the display table has
5852no effect.
5853
5854@item 1
5855The glyph for the end of a continued line (the default is @samp{\}).
5856On graphical terminals, Emacs uses curved arrows in the fringes to
5857indicate continuation, so the display table has no effect.
5858
5859@item 2
5860The glyph for indicating a character displayed as an octal character
5861code (the default is @samp{\}).
5862
5863@item 3
5864The glyph for indicating a control character (the default is @samp{^}).
5865
5866@item 4
5867A vector of glyphs for indicating the presence of invisible lines (the
5868default is @samp{...}). @xref{Selective Display}.
5869
5870@item 5
5871The glyph used to draw the border between side-by-side windows (the
5872default is @samp{|}). @xref{Splitting Windows}. This takes effect only
5873when there are no scroll bars; if scroll bars are supported and in use,
5874a scroll bar separates the two windows.
5875@end table
5876
5319014e
CY
5877 For example, here is how to construct a display table that mimics
5878the effect of setting @code{ctl-arrow} to a non-@code{nil} value
5879(@pxref{Glyphs}, for the function @code{make-glyph-code}):
b8d4c8d0
GM
5880
5881@example
5882(setq disptab (make-display-table))
9a69676a
CY
5883(dotimes (i 32)
5884 (or (= i ?\t)
5885 (= i ?\n)
5319014e
CY
5886 (aset disptab i
5887 (vector (make-glyph-code ?^ 'escape-glyph)
5888 (make-glyph-code (+ i 64) 'escape-glyph)))))
5889(aset disptab 127
5890 (vector (make-glyph-code ?^ 'escape-glyph)
5891 (make-glyph-code ?? 'escape-glyph)))))
b8d4c8d0
GM
5892@end example
5893
5894@defun display-table-slot display-table slot
5895This function returns the value of the extra slot @var{slot} of
5896@var{display-table}. The argument @var{slot} may be a number from 0 to
58975 inclusive, or a slot name (symbol). Valid symbols are
5898@code{truncation}, @code{wrap}, @code{escape}, @code{control},
5899@code{selective-display}, and @code{vertical-border}.
5900@end defun
5901
5902@defun set-display-table-slot display-table slot value
5903This function stores @var{value} in the extra slot @var{slot} of
5904@var{display-table}. The argument @var{slot} may be a number from 0 to
59055 inclusive, or a slot name (symbol). Valid symbols are
5906@code{truncation}, @code{wrap}, @code{escape}, @code{control},
5907@code{selective-display}, and @code{vertical-border}.
5908@end defun
5909
5910@defun describe-display-table display-table
5911This function displays a description of the display table
5912@var{display-table} in a help buffer.
5913@end defun
5914
5915@deffn Command describe-current-display-table
5916This command displays a description of the current display table in a
5917help buffer.
5918@end deffn
5919
5920@node Active Display Table
5921@subsection Active Display Table
5922@cindex active display table
5923
9a69676a
CY
5924 Each window can specify a display table, and so can each buffer.
5925The window's display table, if there is one, takes precedence over the
5926buffer's display table. If neither exists, Emacs tries to use the
5927standard display table; if that is @code{nil}, Emacs uses the usual
5928character display conventions (@pxref{Usual Display}).
5929
5930 Note that display tables affect how the mode line is displayed, so
5931if you want to force redisplay of the mode line using a new display
5932table, call @code{force-mode-line-update} (@pxref{Mode Line Format}).
b8d4c8d0
GM
5933
5934@defun window-display-table &optional window
9a69676a
CY
5935This function returns @var{window}'s display table, or @code{nil} if
5936there is none. The default for @var{window} is the selected window.
b8d4c8d0
GM
5937@end defun
5938
5939@defun set-window-display-table window table
5940This function sets the display table of @var{window} to @var{table}.
5941The argument @var{table} should be either a display table or
5942@code{nil}.
5943@end defun
5944
5945@defvar buffer-display-table
9a69676a
CY
5946This variable is automatically buffer-local in all buffers; its value
5947specifies the buffer's display table. If it is @code{nil}, there is
5948no buffer display table.
b8d4c8d0
GM
5949@end defvar
5950
5951@defvar standard-display-table
9a69676a
CY
5952The value of this variable is the standard display table, which is
5953used when Emacs is displaying a buffer in a window with neither a
5954window display table nor a buffer display table defined. Its default
5955is @code{nil}.
b8d4c8d0
GM
5956@end defvar
5957
9a69676a
CY
5958The @file{disp-table} library defines several functions for changing
5959the standard display table.
b8d4c8d0
GM
5960
5961@node Glyphs
5962@subsection Glyphs
5319014e 5963@cindex glyph
b8d4c8d0 5964
9a69676a
CY
5965 A @dfn{glyph} is a graphical symbol which occupies a single
5966character position on the screen. Each glyph is represented in Lisp
5319014e
CY
5967as a @dfn{glyph code}, which specifies a character and optionally a
5968face to display it in (@pxref{Faces}). The main use of glyph codes is
5969as the entries of display tables (@pxref{Display Tables}). The
5970following functions are used to manipulate glyph codes:
b8d4c8d0
GM
5971
5972@defun make-glyph-code char &optional face
5319014e
CY
5973This function returns a glyph code representing char @var{char} with
5974face @var{face}. If @var{face} is omitted or @code{nil}, the glyph
5975uses the default face; in that case, the glyph code is an integer. If
5976@var{face} is non-@code{nil}, the glyph code is not necessarily an
5977integer object.
b8d4c8d0
GM
5978@end defun
5979
5980@defun glyph-char glyph
5319014e 5981This function returns the character of glyph code @var{glyph}.
b8d4c8d0
GM
5982@end defun
5983
5984@defun glyph-face glyph
5319014e
CY
5985This function returns face of glyph code @var{glyph}, or @code{nil} if
5986@var{glyph} uses the default face.
b8d4c8d0
GM
5987@end defun
5988
5319014e
CY
5989@ifnottex
5990 You can set up a @dfn{glyph table} to change how glyph codes are
5991actually displayed on text terminals. This feature is semi-obsolete;
5992use @code{glyphless-char-display} instead (@pxref{Glyphless Chars}).
b8d4c8d0
GM
5993
5994@defvar glyph-table
5319014e
CY
5995The value of this variable, if non-@code{nil}, is the current glyph
5996table. It takes effect only on character terminals; on graphical
5997displays, all glyphs are displayed literally. The glyph table should
5998be a vector whose @var{g}th element specifies how to display glyph
5999code @var{g}, where @var{g} is the glyph code for a glyph whose face
6000is unspecified. Each element should be one of the following:
b8d4c8d0
GM
6001
6002@table @asis
b8d4c8d0 6003@item @code{nil}
5319014e 6004Display this glyph literally.
b8d4c8d0 6005
5319014e
CY
6006@item a string
6007Display this glyph by sending the specified string to the terminal.
b8d4c8d0 6008
5319014e
CY
6009@item a glyph code
6010Display the specified glyph code instead.
6011@end table
b8d4c8d0 6012
5319014e
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6013Any integer glyph code greater than or equal to the length of the
6014glyph table is displayed literally.
b8d4c8d0 6015@end defvar
5319014e 6016@end ifnottex
b8d4c8d0 6017
9a69676a
CY
6018@node Glyphless Chars
6019@subsection Glyphless Character Display
6020@cindex glyphless characters
6021
5319014e
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6022 @dfn{Glyphless characters} are characters which are displayed in a
6023special way, e.g.@: as a box containing a hexadecimal code, instead of
6024being displayed literally. These include characters which are
6025explicitly defined to be glyphless, as well as characters for which
6026there is no available font (on a graphical display), and characters
6027which cannot be encoded by the terminal's coding system (on a text
6028terminal).
9a69676a
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6029
6030@defvar glyphless-char-display
5319014e
CY
6031The value of this variable is a char-table which defines glyphless
6032characters and how they are displayed. Each entry must be one of the
6033following display methods:
9a69676a
CY
6034
6035@table @asis
5319014e
CY
6036@item @code{nil}
6037Display the character in the usual way.
6038
9a69676a
CY
6039@item @code{zero-width}
6040Don't display the character.
6041
6042@item @code{thin-space}
6043Display a thin space, 1-pixel wide on graphical displays, or
60441-character wide on text terminals.
6045
6046@item @code{empty-box}
6047Display an empty box.
6048
6049@item @code{hex-code}
6050Display a box containing the Unicode codepoint of the character, in
6051hexadecimal notation.
6052
6053@item an @acronym{ASCII} string
6054Display a box containing that string.
5319014e
CY
6055
6056@item a cons cell @code{(@var{graphical} . @var{text})}
6057Display with @var{graphical} on graphical displays, and with
6058@var{text} on text terminals. Both @var{graphical} and @var{text}
6059must be one of the display methods described above.
9a69676a
CY
6060@end table
6061
6062@noindent
5319014e
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6063The @code{thin-space}, @code{empty-box}, @code{hex-code}, and
6064@acronym{ASCII} string display methods are drawn with the
9a69676a
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6065@code{glyphless-char} face.
6066
9a69676a
CY
6067The char-table has one extra slot, which determines how to display any
6068character that cannot be displayed with any available font, or cannot
6069be encoded by the terminal's coding system. Its value should be one
6070of the above display methods, except @code{zero-width} or a cons cell.
5319014e
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6071
6072If a character has a non-@code{nil} entry in an active display table,
6073the display table takes effect; in this case, Emacs does not consult
6074@code{glyphless-char-display} at all.
9a69676a
CY
6075@end defvar
6076
6077@defopt glyphless-char-display-control
6078This user option provides a convenient way to set
5319014e
CY
6079@code{glyphless-char-display} for groups of similar characters. Do
6080not set its value directly from Lisp code; the value takes effect only
6081via a custom @code{:set} function (@pxref{Variable Definitions}),
6082which updates @code{glyphless-char-display}.
9a69676a
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6083
6084Its value should be an alist of elements @code{(@var{group}
6085. @var{method})}, where @var{group} is a symbol specifying a group of
6086characters, and @var{method} is a symbol specifying how to display
6087them.
6088
6089@var{group} should be one of the following:
6090
6091@table @code
6092@item c0-control
6093@acronym{ASCII} control characters @code{U+0000} to @code{U+001F},
6094excluding the newline and tab characters (normally displayed as escape
6095sequences like @samp{^A}; @pxref{Text Display,, How Text Is Displayed,
6096emacs, The GNU Emacs Manual}).
6097
6098@item c1-control
6099Non-@acronym{ASCII}, non-printing characters @code{U+0080} to
6100@code{U+009F} (normally displayed as octal escape sequences like
6101@samp{\230}).
6102
6103@item format-control
6104Characters of Unicode General Category `Cf', such as @samp{U+200E}
6105(Left-to-Right Mark), but excluding characters that have graphic
6106images, such as @samp{U+00AD} (Soft Hyphen).
6107
6108@item no-font
6109Characters for there is no suitable font, or which cannot be encoded
6110by the terminal's coding system.
6111@end table
6112
6113@c FIXME: this can also be `acronym', but that's not currently
6114@c completely implemented; it applies only to the format-control
6115@c group, and only works if the acronym is in `char-acronym-table'.
6116The @var{method} symbol should be one of @code{zero-width},
6117@code{thin-space}, @code{empty-box}, or @code{hex-code}. These have
6118the same meanings as in @code{glyphless-char-display}, above.
6119@end defopt
6120
5319014e
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6121@node Beeping
6122@section Beeping
6123@cindex bell
6124
6125 This section describes how to make Emacs ring the bell (or blink the
6126screen) to attract the user's attention. Be conservative about how
6127often you do this; frequent bells can become irritating. Also be
6128careful not to use just beeping when signaling an error is more
6129appropriate (@pxref{Errors}).
6130
6131@defun ding &optional do-not-terminate
6132@cindex keyboard macro termination
6133This function beeps, or flashes the screen (see @code{visible-bell} below).
6134It also terminates any keyboard macro currently executing unless
6135@var{do-not-terminate} is non-@code{nil}.
6136@end defun
6137
6138@defun beep &optional do-not-terminate
6139This is a synonym for @code{ding}.
6140@end defun
6141
6142@defopt visible-bell
6143This variable determines whether Emacs should flash the screen to
6144represent a bell. Non-@code{nil} means yes, @code{nil} means no.
6145This is effective on graphical displays, and on text terminals
6146provided the terminal's Termcap entry defines the visible bell
6147capability (@samp{vb}).
6148@end defopt
6149
6150@defvar ring-bell-function
6151If this is non-@code{nil}, it specifies how Emacs should ``ring the
6152bell.'' Its value should be a function of no arguments. If this is
6153non-@code{nil}, it takes precedence over the @code{visible-bell}
6154variable.
6155@end defvar
6156
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6157@node Window Systems
6158@section Window Systems
6159
6160 Emacs works with several window systems, most notably the X Window
6161System. Both Emacs and X use the term ``window,'' but use it
6162differently. An Emacs frame is a single window as far as X is
6163concerned; the individual Emacs windows are not known to X at all.
6164
6165@defvar window-system
c830e5ae
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6166This terminal-local variable tells Lisp programs what window system
6167Emacs is using for displaying the frame. The possible values are
b8d4c8d0
GM
6168
6169@table @code
6170@item x
6171@cindex X Window System
77bb0476 6172Emacs is displaying the frame using X.
b8d4c8d0 6173@item w32
77bb0476 6174Emacs is displaying the frame using native MS-Windows GUI.
ca27c21b
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6175@item ns
6176Emacs is displaying the frame using the Nextstep interface (used on
6177GNUstep and Mac OS X).
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6178@item pc
6179Emacs is displaying the frame using MS-DOS direct screen writes.
b8d4c8d0 6180@item nil
77bb0476 6181Emacs is displaying the frame on a character-based terminal.
b8d4c8d0
GM
6182@end table
6183@end defvar
6184
4267d515
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6185@defvar initial-window-system
6186This variable holds the value of @code{window-system} used for the
f721deda
EZ
6187first frame created by Emacs during startup. (When Emacs is invoked
6188with the @option{--daemon} option, it does not create any initial
6189frames, so @code{initial-window-system} is @code{nil}. @xref{Initial
6190Options, daemon,, emacs, The GNU Emacs Manual}.)
4267d515
EZ
6191@end defvar
6192
77bb0476
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6193@defun window-system &optional frame
6194This function returns a symbol whose name tells what window system is
6195used for displaying @var{frame} (which defaults to the currently
6196selected frame). The list of possible symbols it returns is the same
6197one documented for the variable @code{window-system} above.
6198@end defun
6199
89baa1df
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6200 Do @emph{not} use @code{window-system} and
6201@code{initial-window-system} as predicates or boolean flag variables,
6202if you want to write code that works differently on text terminals and
6203graphic displays. That is because @code{window-system} is not a good
6204indicator of Emacs capabilities on a given display type. Instead, use
6205@code{display-graphic-p} or any of the other @code{display-*-p}
6206predicates described in @ref{Display Feature Testing}.
6207
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GM
6208@defvar window-setup-hook
6209This variable is a normal hook which Emacs runs after handling the
6210initialization files. Emacs runs this hook after it has completed
6211loading your init file, the default initialization file (if
6212any), and the terminal-specific Lisp code, and running the hook
6213@code{term-setup-hook}.
6214
6215This hook is used for internal purposes: setting up communication with
6216the window system, and creating the initial window. Users should not
6217interfere with it.
6218@end defvar
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6219
6220@node Bidirectional Display
6221@section Bidirectional Display
6222@cindex bidirectional display
6223@cindex right-to-left text
6224
6225 Emacs can display text written in scripts, such as Arabic, Farsi,
5319014e
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6226and Hebrew, whose natural ordering for horizontal text display runs
6227from right to left. Furthermore, segments of Latin script and digits
6228embedded in right-to-left text are displayed left-to-right, while
6229segments of right-to-left script embedded in left-to-right text
6230(e.g.@: Arabic or Hebrew text in comments or strings in a program
6231source file) are appropriately displayed right-to-left. We call such
6232mixtures of left-to-right and right-to-left text @dfn{bidirectional
6233text}. This section describes the facilities and options for editing
6234and displaying bidirectional text.
5deb92fd
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6235
6236@cindex logical order
c094bb0c 6237@cindex reading order
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6238@cindex visual order
6239@cindex unicode bidirectional algorithm
5319014e
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6240@cindex bidirectional reordering
6241 Text is stored in Emacs buffers and strings in @dfn{logical} (or
6242@dfn{reading}) order, i.e.@: the order in which a human would read
6243each character. In right-to-left and bidirectional text, the order in
6244which characters are displayed on the screen (called @dfn{visual
6245order}) is not the same as logical order; the characters' screen
6246positions do not increase monotonically with string or buffer
6247position. In performing this @dfn{bidirectional reordering}, Emacs
6248follows the Unicode Bidirectional Algorithm (a.k.a.@: @acronym{UBA}),
6249which is described in Annex #9 of the Unicode standard
6250(@url{http://www.unicode.org/reports/tr9/}). Emacs provides a ``Full
6251Bidirectionality'' class implementation of the @acronym{UBA}.
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6252
6253@defvar bidi-display-reordering
5319014e
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6254If the value of this buffer-local variable is non-@code{nil} (the
6255default), Emacs performs bidirectional reordering for display. The
6256reordering affects buffer text, as well as display strings and overlay
6257strings from text and overlay properties in the buffer (@pxref{Overlay
6258Properties}, and @pxref{Display Property}). If the value is
6259@code{nil}, Emacs does not perform bidirectional reordering in the
6260buffer.
6261
6262The default value of @code{bidi-display-reordering} controls the
6263reordering of strings which are not directly supplied by a buffer,
6264including the text displayed in mode lines (@pxref{Mode Line Format})
6265and header lines (@pxref{Header Lines}).
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6266@end defvar
6267
6268@cindex unibyte buffers, and bidi reordering
5319014e
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6269 Emacs never reorders the text of a unibyte buffer, even if
6270@code{bidi-display-reordering} is non-@code{nil} in the buffer. This
6271is because unibyte buffers contain raw bytes, not characters, and thus
6272lack the directionality properties required for reordering.
6273Therefore, to test whether text in a buffer will be reordered for
6274display, it is not enough to test the value of
6275@code{bidi-display-reordering} alone. The correct test is this:
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6276
6277@example
6278 (if (and enable-multibyte-characters
6279 bidi-display-reordering)
6280 ;; Buffer is being reordered for display
6281 )
6282@end example
6283
5319014e
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6284 However, unibyte display and overlay strings @emph{are} reordered if
6285their parent buffer is reordered. This is because plain-@sc{ascii}
6286strings are stored by Emacs as unibyte strings. If a unibyte display
6287or overlay string includes non-@sc{ascii} characters, these characters
6288are assumed to have left-to-right direction.
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6289
6290@cindex display properties, and bidi reordering of text
6291 Text covered by @code{display} text properties, by overlays with
6292@code{display} properties whose value is a string, and by any other
6293properties that replace buffer text, is treated as a single unit when
6294it is reordered for display. That is, the entire chunk of text
6295covered by these properties is reordered together. Moreover, the
5319014e 6296bidirectional properties of the characters in such a chunk of text are
5deb92fd 6297ignored, and Emacs reorders them as if they were replaced with a
c094bb0c 6298single character @code{U+FFFC}, known as the @dfn{Object Replacement
5deb92fd
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6299Character}. This means that placing a display property over a portion
6300of text may change the way that the surrounding text is reordered for
6301display. To prevent this unexpected effect, always place such
6302properties on text whose directionality is identical with text that
6303surrounds it.
6304
6305@cindex base direction of a paragraph
5319014e
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6306 Each paragraph of bidirectional text has a @dfn{base direction},
6307either right-to-left or left-to-right. Left-to-right paragraphs are
6308displayed beginning at the left margin of the window, and are
6309truncated or continued when the text reaches the right margin.
6310Right-to-left paragraphs are displayed beginning at the right margin,
6311and are continued or truncated at the left margin.
6312
6313 By default, Emacs determines the base direction of each paragraph by
6314looking at the text at its beginning. The precise method of
6315determining the base direction is specified by the @acronym{UBA}; in a
6316nutshell, the first character in a paragraph that has an explicit
6317directionality determines the base direction of the paragraph.
6318However, sometimes a buffer may need to force a certain base direction
6319for its paragraphs. For example, buffers containing program source
6320code should force all paragraphs to be displayed left-to-right. You
6321can use following variable to do this:
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6322
6323@defvar bidi-paragraph-direction
5319014e
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6324If the value of this buffer-local variable is the symbol
6325@code{right-to-left} or @code{left-to-right}, all paragraphs in the
6326buffer are assumed to have that specified direction. Any other value
6327is equivalent to @code{nil} (the default), which means to determine
6328the base direction of each paragraph from its contents.
c094bb0c
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6329
6330@cindex @code{prog-mode}, and @code{bidi-paragraph-direction}
5319014e
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6331Modes for program source code should set this to @code{left-to-right}.
6332Prog mode does this by default, so modes derived from Prog mode do not
6333need to set this explicitly (@pxref{Basic Major Modes}).
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6334@end defvar
6335
6336@defun current-bidi-paragraph-direction &optional buffer
6337This function returns the paragraph direction at point in the named
6338@var{buffer}. The returned value is a symbol, either
6339@code{left-to-right} or @code{right-to-left}. If @var{buffer} is
6340omitted or @code{nil}, it defaults to the current buffer. If the
6341buffer-local value of the variable @code{bidi-paragraph-direction} is
6342non-@code{nil}, the returned value will be identical to that value;
6343otherwise, the returned value reflects the paragraph direction
5980d4c6
EZ
6344determined dynamically by Emacs. For buffers whose value of
6345@code{bidi-display-reordering} is @code{nil} as well as unibyte
6346buffers, this function always returns @code{left-to-right}.
5deb92fd 6347@end defun
c094bb0c
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6348
6349@cindex layout on display, and bidirectional text
6350@cindex jumbled display of bidirectional text
6351@cindex concatenating bidirectional strings
5319014e
CY
6352 Bidirectional reordering can have surprising and unpleasant effects
6353when two strings with bidirectional content are juxtaposed in a
6354buffer, or otherwise programmatically concatenated into a string of
6355text. A typical problematic case is when a buffer consists of
6356sequences of text ``fields'' separated by whitespace or punctuation
6357characters, like Buffer Menu mode or Rmail Summary Mode. Because the
6358punctuation characters used as separators have @dfn{weak
6359directionality}, they take on the directionality of surrounding text.
6360As result, a numeric field that follows a field with bidirectional
6361content can be displayed @emph{to the left} of the preceding field,
6362messing up the expected layout. There are several ways to avoid this
6363problem:
c094bb0c
EZ
6364
6365@itemize @minus
6366@item
6367Append the special character @code{U+200E}, LEFT-TO-RIGHT MARK, or
6368@acronym{LRM}, to the end of each field that may have bidirectional
6369content, or prepend it to the beginning of the following field. The
92b71444
EZ
6370function @code{bidi-string-mark-left-to-right}, described below, comes
6371in handy for this purpose. (In a right-to-left paragraph, use
c094bb0c 6372@code{U+200F}, RIGHT-TO-LEFT MARK, or @acronym{RLM}, instead.) This
5319014e 6373is one of the solutions recommended by the UBA.
c094bb0c
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6374
6375@item
6376Include the tab character in the field separator. The tab character
5319014e
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6377plays the role of @dfn{segment separator} in bidirectional reordering,
6378causing the text on either side to be reordered separately.
0c95fcf7
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6379
6380@cindex @code{space} display spec, and bidirectional text
6381@item
5319014e 6382Separate fields with a @code{display} property or overlay with a
0c95fcf7 6383property value of the form @code{(space . PROPS)} (@pxref{Specified
5319014e
CY
6384Space}). Emacs treats this display specification as a @dfn{paragraph
6385separator}, and reorders the text on either side separately.
c094bb0c
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6386@end itemize
6387
92b71444 6388@defun bidi-string-mark-left-to-right string
5319014e 6389This function returns its argument @var{string}, possibly modified,
c094bb0c
EZ
6390such that the result can be safely concatenated with another string,
6391or juxtaposed with another string in a buffer, without disrupting the
6392relative layout of this string and the next one on display. If the
6393string returned by this function is displayed as part of a
6394left-to-right paragraph, it will always appear on display to the left
6395of the text that follows it. The function works by examining the
6396characters of its argument, and if any of those characters could cause
6397reordering on display, the function appends the @acronym{LRM}
6398character to the string. The appended @acronym{LRM} character is made
5319014e
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6399invisible by giving it an @code{invisible} text property of @code{t}
6400(@pxref{Invisible Text}).
c094bb0c
EZ
6401@end defun
6402
6403 The reordering algorithm uses the bidirectional properties of the
6404characters stored as their @code{bidi-class} property
6405(@pxref{Character Properties}). Lisp programs can change these
6406properties by calling the @code{put-char-code-property} function.
6407However, doing this requires a thorough understanding of the
6408@acronym{UBA}, and is therefore not recommended. Any changes to the
6409bidirectional properties of a character have global effect: they
6410affect all Emacs frames and windows.
6411
6412 Similarly, the @code{mirroring} property is used to display the
6413appropriate mirrored character in the reordered text. Lisp programs
6414can affect the mirrored display by changing this property. Again, any
6415such changes affect all of Emacs display.