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[bpt/emacs.git] / lisp / play / life.el
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1;;; life.el --- John Horton Conway's `Life' game for GNU Emacs
2
5fd6d89f 3;; Copyright (C) 1988, 2001, 2002, 2003, 2004,
2f043267 4;; 2005, 2006, 2007, 2008 Free Software Foundation, Inc.
3a801d0c 5
4228277d 6;; Author: Kyle Jones <kyleuunet.uu.net>
4127f015 7;; Maintainer: FSF
e9571d2a 8;; Keywords: games
e5167999 9
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10;; This file is part of GNU Emacs.
11
12;; GNU Emacs is free software; you can redistribute it and/or modify
13;; it under the terms of the GNU General Public License as published by
5a9dffec 14;; the Free Software Foundation; either version 3, or (at your option)
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15;; any later version.
16
17;; GNU Emacs is distributed in the hope that it will be useful,
18;; but WITHOUT ANY WARRANTY; without even the implied warranty of
19;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
20;; GNU General Public License for more details.
21
22;; You should have received a copy of the GNU General Public License
b578f267 23;; along with GNU Emacs; see the file COPYING. If not, write to the
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24;; Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
25;; Boston, MA 02110-1301, USA.
80a677d9 26
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27;;; Commentary:
28
29;; A demonstrator for John Horton Conway's "Life" cellular automaton
30;; in Emacs Lisp. Picks a random one of a set of interesting Life
eb8c3be9 31;; patterns and evolves it according to the familiar rules.
e41b2db1 32
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33;;; Code:
34
4127f015 35(defvar life-patterns
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36 [("@@@" " @@" "@@@")
37 ("@@@ @@@" "@@ @@ " "@@@ @@@")
38 ("@@@ @@@" "@@ @@" "@@@ @@@")
39 ("@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@")
40 ("@@@@@@@@@@")
41 (" @@@@@@@@@@ "
42 " @@@@@@@@@@ "
43 " @@@@@@@@@@ "
44 "@@@@@@@@@@ "
45 "@@@@@@@@@@ ")
46 ("@" "@" "@" "@" "@" "@" "@" "@" "@" "@" "@" "@" "@" "@" "@")
47 ("@ @" "@ @" "@ @"
48 "@ @" "@ @" "@ @"
49 "@ @" "@ @" "@ @"
50 "@ @" "@ @" "@ @"
51 "@ @" "@ @" "@ @")
52 ("@@ " " @@ " " @@ "
53 " @@ " " @@ " " @@ "
54 " @@ " " @@ " " @@ "
55 " @@ " " @@ " " @@ "
56 " @@ " " @@ " " @@ "
57 " @@")
a1506d29 58 ("@@@@@@@@@" "@ @ @" "@ @@@@@ @" "@ @ @ @" "@@@ @@@"
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59 "@ @ @ @" "@ @@@@@ @" "@ @ @" "@@@@@@@@@")
60 (" @ "
61 " @ @ "
62 " @@ @@ @@"
63 " @ @ @@ @@"
64 "@@ @ @ @@ "
65 "@@ @ @ @@ @ @ "
66 " @ @ @ "
67 " @ @ "
68 " @@ ")
69 (" @ "
70 " @ @@"
71 " @ @ "
72 " @ "
73 " @ "
74 "@ @ ")
75 ("@@@ @"
76 "@ "
77 " @@"
78 " @@ @"
79 "@ @ @")
80 ("@@@@@@@@ @@@@@ @@@ @@@@@@@ @@@@@")]
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81 "Vector of rectangles containing some Life startup patterns.")
82
83;; Macros are used macros for manifest constants instead of variables
84;; because the compiler will convert them to constants, which should
85;; eval faster than symbols.
86;;
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87;; Don't change any of the life-* macro constants unless you thoroughly
88;; understand the `life-grim-reaper' function.
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89
90(defmacro life-life-char () ?@)
91(defmacro life-death-char () (1+ (life-life-char)))
92(defmacro life-birth-char () 3)
93(defmacro life-void-char () ?\ )
94
95(defmacro life-life-string () (char-to-string (life-life-char)))
96(defmacro life-death-string () (char-to-string (life-death-char)))
97(defmacro life-birth-string () (char-to-string (life-birth-char)))
98(defmacro life-void-string () (char-to-string (life-void-char)))
99(defmacro life-not-void-regexp () (concat "[^" (life-void-string) "\n]"))
100
44fad123 101(defmacro life-increment (variable) (list 'setq variable (list '1+ variable)))
e8a57935 102
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103
104;; list of numbers that tell how many characters to move to get to
105;; each of a cell's eight neighbors.
4127f015 106(defvar life-neighbor-deltas nil)
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107
108;; window display always starts here. Easier to deal with than
109;; (scroll-up) and (scroll-down) when trying to center the display.
4127f015 110(defvar life-window-start nil)
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111
112;; For mode line
4127f015 113(defvar life-current-generation nil)
80a677d9 114;; Sadly, mode-line-format won't display numbers.
4127f015 115(defvar life-generation-string nil)
80a677d9 116
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117(defvar life-initialized nil
118 "Non-nil if `life' has been run at least once.")
80a677d9 119
e8a57935 120;;;###autoload
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121(defun life (&optional sleeptime)
122 "Run Conway's Life simulation.
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123The starting pattern is randomly selected. Prefix arg (optional first
124arg non-nil from a program) is the number of seconds to sleep between
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125generations (this defaults to 1)."
126 (interactive "p")
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127 (or life-initialized
128 (random t))
129 (setq life-initialized t)
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130 (or sleeptime (setq sleeptime 1))
131 (life-setup)
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132 (catch 'life-exit
133 (while t
134 (let ((inhibit-quit t))
b0778a31 135 (life-display-generation sleeptime)
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136 (life-grim-reaper)
137 (life-expand-plane-if-needed)
b0778a31 138 (life-increment-generation)))))
80a677d9 139
31e1d920 140(defalias 'life-mode 'life)
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141(put 'life-mode 'mode-class 'special)
142
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143(defun life-setup ()
144 (let (n)
145 (switch-to-buffer (get-buffer-create "*Life*") t)
146 (erase-buffer)
147 (kill-all-local-variables)
148 (setq case-fold-search nil
149 mode-name "Life"
150 major-mode 'life-mode
151 truncate-lines t
5883afc5 152 show-trailing-whitespace nil
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153 life-current-generation 0
154 life-generation-string "0"
155 mode-line-buffer-identification '("Life: generation "
156 life-generation-string)
157 fill-column (1- (window-width))
158 life-window-start 1)
159 (buffer-disable-undo (current-buffer))
160 ;; stuff in the random pattern
161 (life-insert-random-pattern)
162 ;; make sure (life-life-char) is used throughout
44fad123 163 (goto-char (point-min))
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164 (while (re-search-forward (life-not-void-regexp) nil t)
165 (replace-match (life-life-string) t t))
166 ;; center the pattern horizontally
44fad123 167 (goto-char (point-min))
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168 (setq n (/ (- fill-column (save-excursion (end-of-line) (point))) 2))
169 (while (not (eobp))
170 (indent-to n)
171 (forward-line))
172 ;; center the pattern vertically
173 (setq n (/ (- (1- (window-height))
174 (count-lines (point-min) (point-max)))
175 2))
44fad123 176 (goto-char (point-min))
80a677d9 177 (newline n)
44fad123 178 (goto-char (point-max))
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179 (newline n)
180 ;; pad lines out to fill-column
44fad123 181 (goto-char (point-min))
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182 (while (not (eobp))
183 (end-of-line)
184 (indent-to fill-column)
185 (move-to-column fill-column)
186 (delete-region (point) (progn (end-of-line) (point)))
187 (forward-line))
188 ;; expand tabs to spaces
189 (untabify (point-min) (point-max))
190 ;; before starting be sure the automaton has room to grow
191 (life-expand-plane-if-needed)
192 ;; compute initial neighbor deltas
193 (life-compute-neighbor-deltas)))
194
195(defun life-compute-neighbor-deltas ()
196 (setq life-neighbor-deltas
197 (list -1 (- fill-column)
198 (- (1+ fill-column)) (- (+ 2 fill-column))
199 1 fill-column (1+ fill-column)
200 (+ 2 fill-column))))
201
202(defun life-insert-random-pattern ()
203 (insert-rectangle
6b6d5edf 204 (elt life-patterns (random (length life-patterns))))
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205 (insert ?\n))
206
207(defun life-increment-generation ()
44fad123 208 (life-increment life-current-generation)
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209 (setq life-generation-string (int-to-string life-current-generation)))
210
211(defun life-grim-reaper ()
212 ;; Clear the match information. Later we check to see if it
213 ;; is still clear, if so then all the cells have died.
ac092f22 214 (set-match-data nil)
44fad123 215 (goto-char (point-min))
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216 ;; For speed declare all local variable outside the loop.
217 (let (point char pivot living-neighbors list)
218 (while (search-forward (life-life-string) nil t)
219 (setq list life-neighbor-deltas
220 living-neighbors 0
221 pivot (1- (point)))
222 (while list
223 (setq point (+ pivot (car list))
224 char (char-after point))
225 (cond ((eq char (life-void-char))
226 (subst-char-in-region point (1+ point)
227 (life-void-char) 1 t))
228 ((< char 3)
229 (subst-char-in-region point (1+ point) char (1+ char) t))
230 ((< char 9)
231 (subst-char-in-region point (1+ point) char 9 t))
232 ((>= char (life-life-char))
44fad123 233 (life-increment living-neighbors)))
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234 (setq list (cdr list)))
235 (if (memq living-neighbors '(2 3))
236 ()
237 (subst-char-in-region pivot (1+ pivot)
238 (life-life-char) (life-death-char) t))))
239 (if (null (match-beginning 0))
240 (life-extinct-quit))
241 (subst-char-in-region 1 (point-max) 9 (life-void-char) t)
242 (subst-char-in-region 1 (point-max) 1 (life-void-char) t)
243 (subst-char-in-region 1 (point-max) 2 (life-void-char) t)
244 (subst-char-in-region 1 (point-max) (life-birth-char) (life-life-char) t)
245 (subst-char-in-region 1 (point-max) (life-death-char) (life-void-char) t))
246
247(defun life-expand-plane-if-needed ()
248 (catch 'done
44fad123 249 (goto-char (point-min))
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250 (while (not (eobp))
251 ;; check for life at beginning or end of line. If found at
252 ;; either end, expand at both ends,
253 (cond ((or (eq (following-char) (life-life-char))
254 (eq (progn (end-of-line) (preceding-char)) (life-life-char)))
44fad123 255 (goto-char (point-min))
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256 (while (not (eobp))
257 (insert (life-void-char))
258 (end-of-line)
259 (insert (life-void-char))
260 (forward-char))
261 (setq fill-column (+ 2 fill-column))
262 (scroll-left 1)
263 (life-compute-neighbor-deltas)
264 (throw 'done t)))
265 (forward-line)))
44fad123 266 (goto-char (point-min))
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267 ;; check for life within the first two lines of the buffer.
268 ;; If present insert two lifeless lines at the beginning..
269 (cond ((search-forward (life-life-string)
270 (+ (point) fill-column fill-column 2) t)
44fad123 271 (goto-char (point-min))
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272 (insert-char (life-void-char) fill-column)
273 (insert ?\n)
274 (insert-char (life-void-char) fill-column)
275 (insert ?\n)
276 (setq life-window-start (+ life-window-start fill-column 1))))
44fad123 277 (goto-char (point-max))
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278 ;; check for life within the last two lines of the buffer.
279 ;; If present insert two lifeless lines at the end.
280 (cond ((search-backward (life-life-string)
281 (- (point) fill-column fill-column 2) t)
44fad123 282 (goto-char (point-max))
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283 (insert-char (life-void-char) fill-column)
284 (insert ?\n)
285 (insert-char (life-void-char) fill-column)
286 (insert ?\n)
287 (setq life-window-start (+ life-window-start fill-column 1)))))
288
289(defun life-display-generation (sleeptime)
290 (goto-char life-window-start)
291 (recenter 0)
a1506d29 292
e8a57935 293 ;; Redisplay; if the user has hit a key, exit the loop.
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294 (or (and (sit-for sleeptime) (< 0 sleeptime))
295 (not (input-pending-p))
e8a57935 296 (throw 'life-exit nil)))
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297
298(defun life-extinct-quit ()
299 (life-display-generation 0)
300 (signal 'life-extinct nil))
301
302(put 'life-extinct 'error-conditions '(life-extinct quit))
303(put 'life-extinct 'error-message "All life has perished")
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304
305(provide 'life)
306
ab5796a9 307;;; arch-tag: e9373544-755e-42f5-a9a1-4d4c422bb97a
6594deb0 308;;; life.el ends here