(zone, zone-pgm-stress): Don't use window-system.
[bpt/emacs.git] / lisp / play / 5x5.el
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1;;; 5x5.el -- Simple little puzzle game.
2
08f87e3c 3;; Copyright (C) 1999 Free Software Foundation, Inc.
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4
5;; Author: Dave Pearson <davep@hagbard.demon.co.uk>
6;; Maintainer: Dave Pearson <davep@hagbard.demon.co.uk>
7;; Created: 1998-10-03
08f87e3c 8;; Version: $Revision: 1.2 $
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9;; Keywords: games puzzles
10
11;; This file is part of GNU Emacs.
12
13;; GNU Emacs is free software; you can redistribute it and/or modify
14;; it under the terms of the GNU General Public License as published by
15;; the Free Software Foundation; either version 2, or (at your option)
16;; any later version.
17
18;; GNU Emacs is distributed in the hope that it will be useful,
19;; but WITHOUT ANY WARRANTY; without even the implied warranty of
20;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
21;; GNU General Public License for more details.
22
23;; You should have received a copy of the GNU General Public License
24;; along with GNU Emacs; see the file COPYING. If not, write to the
25;; Free Software Foundation, Inc., 59 Temple Place - Suite 330,
26;; Boston, MA 02111-1307, USA.
27
28;;; Commentary:
29
30;; The aim of 5x5 is to fill in all the squares. If you need any more of an
31;; explanation you probably shouldn't play the game.
32
33;;; TODO:
34
35;; o The code for updating the grid needs to be re-done. At the moment it
36;; simply re-draws the grid every time a move is made.
37;;
36dfd590 38;; o Look into tarting up the display with colour. gamegrid.el looks
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39;; interesting, perhaps that is the way to go?
40
41;;; Thanks:
42
43;; Ralf Fassel <ralf@akutech.de> for his help and introduction to writing an
44;; emacs mode.
45;;
46;; Pascal Q. Porcupine <joshagam@cs.nmsu.edu> for inspiring the animated
47;; solver.
48
49;; Things we need.
50
51(eval-when-compile
52 (require 'cl))
53
54;; If customize isn't available just use defvar instead.
55(eval-and-compile
56 (unless (fboundp 'defgroup)
57 (defmacro defgroup (&rest rest) nil)
58 (defmacro defcustom (symbol init docstring &rest rest)
59 `(defvar ,symbol ,init ,docstring))))
60
61;; Customize options.
62
63(defgroup 5x5 nil
64 "5x5 - Silly little puzzle game."
65 :group 'games
66 :prefix "5x5-")
67
68(defcustom 5x5-grid-size 5
69 "*Size of the playing area."
70 :type 'integer
71 :group '5x5)
72
73(defcustom 5x5-x-scale 4
74 "*X scaling factor for drawing the grid."
75 :type 'integer
76 :group '5x5)
77
78(defcustom 5x5-y-scale 3
79 "*Y scaling factor for drawing the grid."
80 :type 'integer
81 :group '5x5)
82
83(defcustom 5x5-animate-delay .01
84 "*Delay in seconds when animating a solution crack."
85 :type 'number
86 :group '5x5)
87
88(defcustom 5x5-hassle-me t
89 "*Should 5x5 ask you when you want to do a destructive operation?"
90 :type 'boolean
91 :group '5x5)
92
93(defcustom 5x5-mode-hook nil
94 "*Hook run on starting 5x5."
95 :type 'hook
96 :group '5x5)
97
98;; Non-customize variables.
99
100(defvar 5x5-grid nil
101 "5x5 grid contents.")
102
103(defvar 5x5-x-pos 2
104 "X position of cursor.")
105
106(defvar 5x5-y-pos 2
107 "Y position of cursor.")
108
109(defvar 5x5-moves 0
110 "Moves made.")
111
112(defvar 5x5-cracking nil
113 "Are we in cracking mode?")
114
115(defvar 5x5-buffer-name "*5x5*"
116 "Name of the 5x5 play buffer.")
117
118(defvar 5x5-mode-map nil
119 "Local keymap for the 5x5 game.")
120
121;; Keymap.
122
123(unless 5x5-mode-map
124 (let ((map (make-sparse-keymap)))
125 (suppress-keymap map t)
126 (define-key map "?" #'describe-mode)
127 (define-key map "\r" #'5x5-flip-current)
128 (define-key map " " #'5x5-flip-current)
129 (define-key map [up] #'5x5-up)
130 (define-key map [down] #'5x5-down)
131 (define-key map [left] #'5x5-left)
132 (define-key map [tab] #'5x5-right)
133 (define-key map [right] #'5x5-right)
134 (define-key map [(control a)] #'5x5-bol)
135 (define-key map [(control e)] #'5x5-eol)
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136 (define-key map [(control p)] #'5x5-up)
137 (define-key map [(control n)] #'5x5-down)
138 (define-key map [(control b)] #'5x5-left)
139 (define-key map [(control f)] #'5x5-right)
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140 (define-key map [home] #'5x5-bol)
141 (define-key map [end] #'5x5-eol)
142 (define-key map [prior] #'5x5-first)
143 (define-key map [next] #'5x5-last)
144 (define-key map "r" #'5x5-randomize)
145 (define-key map [(control c) (control r)] #'5x5-crack-randomly)
146 (define-key map [(control c) (control c)] #'5x5-crack-mutating-current)
147 (define-key map [(control c) (control b)] #'5x5-crack-mutating-best)
148 (define-key map [(control c) (control x)] #'5x5-crack-xor-mutate)
149 (define-key map "n" #'5x5-new-game)
150 (define-key map "q" #'5x5-quit-game)
151 (setq 5x5-mode-map map)))
152
153;; Menu definition.
154
155(easy-menu-define 5x5-mode-menu 5x5-mode-map "5x5 menu."
156 '("5x5"
157 ["New game" 5x5-new-game t]
158 ["Random game" 5x5-randomize t]
159 ["Quit game" 5x5-quit-game t]
160 "---"
161 ["Crack randomly" 5x5-crack-randomly t]
162 ["Crack mutating current" 5x5-crack-mutating-current t]
163 ["Crack mutating best" 5x5-crack-mutating-best t]
164 ["Crack with xor mutate" 5x5-crack-xor-mutate t]))
165
166;; Gameplay functions.
167
168(put '5x5-mode 'mode-class 'special)
169
170(defun 5x5-mode ()
171 "A mode for playing `5x5'
172
173The key bindings for 5x5-mode are:
174
175\\{5x5-mode-map}"
176 (kill-all-local-variables)
177 (use-local-map 5x5-mode-map)
178 (setq major-mode '5x5-mode
179 mode-name "5x5")
180 (run-hooks '5x5-mode-hook)
181 (setq buffer-read-only t
182 truncate-lines t)
183 (buffer-disable-undo (current-buffer)))
184
185;;;###autoload
186(defun 5x5 (&optional size)
187 "Play 5x5.
188
189The object of 5x5 is very simple, by moving around the grid and flipping
190squares you must fill the grid.
191
1925x5 keyboard bindings are:
193\\<5x5-mode-map>
194Flip \\[5x5-flip-current]
195Move up \\[5x5-up]
196Move down \\[5x5-down]
197Move left \\[5x5-left]
198Move right \\[5x5-right]
199Start new game \\[5x5-new-game]
200New game with random grid \\[5x5-randomize]
201Random cracker \\[5x5-crack-randomly]
202Mutate current cracker \\[5x5-crack-mutating-current]
08f87e3c 203Mutate best cracker \\[5x5-crack-mutating-best]
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204Mutate xor cracker \\[5x5-crack-xor-mutate]
205Quit current game \\[5x5-quit-game]"
206
207 (interactive "P")
208 (setq 5x5-cracking nil)
209 (when size
210 (setq 5x5-grid-size size))
211 (switch-to-buffer 5x5-buffer-name)
212 (if (or (not 5x5-grid) (not (= 5x5-grid-size (length (aref 5x5-grid 0)))))
213 (5x5-new-game))
214 (5x5-draw-grid (list 5x5-grid))
215 (5x5-position-cursor)
216 (5x5-mode))
217
218(defun 5x5-new-game ()
219 "Start a new game of `5x5'."
220 (interactive)
221 (when (if (interactive-p) (5x5-y-or-n-p "Start a new game? ") t)
222 (setq 5x5-x-pos (/ 5x5-grid-size 2)
223 5x5-y-pos (/ 5x5-grid-size 2)
224 5x5-moves 0
225 5x5-grid (5x5-make-move (5x5-make-new-grid) 5x5-y-pos 5x5-x-pos))
226 (when (interactive-p)
227 (5x5-draw-grid (list 5x5-grid))
228 (5x5-position-cursor))))
229
230(defun 5x5-quit-game ()
231 "Quit the current game of `5x5'."
232 (interactive)
233 (kill-buffer 5x5-buffer-name))
234
235(defun 5x5-make-new-grid ()
236 "Create and return a new `5x5' grid structure."
237 (let ((grid (make-vector 5x5-grid-size nil)))
238 (loop for y from 0 to (1- 5x5-grid-size) do
239 (aset grid y (make-vector 5x5-grid-size nil)))
240 grid))
241
242(defun 5x5-cell (grid y x)
243 "Return the value of the cell in GRID at location X,Y."
244 (aref (aref grid y) x))
245
246(defun 5x5-set-cell (grid y x value)
247 "Set the value of cell X,Y in GRID to VALUE."
248 (aset (aref grid y) x value))
249
250(defun 5x5-flip-cell (grid y x)
251 "Flip the value of cell X,Y in GRID."
252 (5x5-set-cell grid y x (not (5x5-cell grid y x))))
253
254(defun 5x5-copy-grid (grid)
255 "Make a new copy of GRID."
256 (let ((copy (5x5-make-new-grid)))
257 (loop for y from 0 to (1- 5x5-grid-size) do
258 (loop for x from 0 to (1- 5x5-grid-size) do
259 (5x5-set-cell copy y x (5x5-cell grid y x))))
260 copy))
261
262(defun 5x5-make-move (grid row col)
263 "Make a move on GRID at row ROW and column COL."
264 (5x5-flip-cell grid row col)
265 (if (> row 0)
266 (5x5-flip-cell grid (1- row) col))
267 (if (< row (- 5x5-grid-size 1))
268 (5x5-flip-cell grid (1+ row) col))
269 (if (> col 0)
270 (5x5-flip-cell grid row (1- col)))
271 (if (< col (- 5x5-grid-size 1))
272 (5x5-flip-cell grid row (1+ col)))
273 grid)
274
275(defun 5x5-row-value (row)
276 "Get the \"on-value\" for grid row ROW."
277 (loop for y from 0 to (1- 5x5-grid-size) sum (if (aref row y) 1 0)))
278
279(defun 5x5-grid-value (grid)
280 "Get the \"on-value\" for grid GRID."
281 (loop for y from 0 to (1- 5x5-grid-size) sum (5x5-row-value (aref grid y))))
282
283(defun 5x5-draw-grid-end ()
284 "Draw the top/bottom of the grid"
285 (insert "+")
286 (loop for x from 0 to (1- 5x5-grid-size) do
287 (insert "-" (make-string 5x5-x-scale ?-)))
288 (insert "-+ "))
289
290(defun 5x5-draw-grid (grids)
291 "Draw the grids GRIDS into the current buffer."
292 (let ((buffer-read-only nil))
293 (erase-buffer)
294 (loop for grid in grids do (5x5-draw-grid-end))
295 (insert "\n")
296 (loop for y from 0 to (1- 5x5-grid-size) do
297 (loop for lines from 0 to (1- 5x5-y-scale) do
298 (loop for grid in grids do
299 (loop for x from 0 to (1- 5x5-grid-size) do
300 (insert (if (zerop x) "| " " ")
301 (make-string 5x5-x-scale
302 (if (5x5-cell grid y x) ?# ?.))))
303 (insert " | "))
304 (insert "\n")))
305 (loop for grid in grids do (5x5-draw-grid-end))
306 (insert "\n")
307 (insert (format "On: %d Moves: %d" (5x5-grid-value (car grids)) 5x5-moves))))
308
309(defun 5x5-position-cursor ()
310 "Position the cursor on the grid."
311 (goto-line (+ (* 5x5-y-pos 5x5-y-scale) 2))
312 (goto-char (+ (point) (* 5x5-x-pos 5x5-x-scale) (+ 5x5-x-pos 1) 1)))
313
314(defun 5x5-made-move ()
315 "Keep track of how many moves have been made."
316 (incf 5x5-moves))
317
318(defun 5x5-make-random-grid ()
319 "Make a random grid."
320 (let ((grid (5x5-make-new-grid)))
321 (loop for y from 0 to (1- 5x5-grid-size) do
322 (loop for x from 0 to (1- 5x5-grid-size) do
323 (if (zerop (random 2))
324 (5x5-flip-cell grid y x))))
325 grid))
326
327;; Cracker functions.
328
329;;;###autoload
330(defun 5x5-crack-randomly ()
331 "Attempt to crack 5x5 using random solutions."
332 (interactive)
333 (5x5-crack #'5x5-make-random-solution))
334
335;;;###autoload
336(defun 5x5-crack-mutating-current ()
337 "Attempt to crack 5x5 by mutating the current solution."
338 (interactive)
339 (5x5-crack #'5x5-make-mutate-current))
340
341;;;###autoload
342(defun 5x5-crack-mutating-best ()
343 "Attempt to crack 5x5 by mutating the best solution."
344 (interactive)
345 (5x5-crack #'5x5-make-mutate-best))
346
347;;;###autoload
348(defun 5x5-crack-xor-mutate ()
349 "Attempt to crack 5x5 by xor the current and best solution and then
350mutating the result."
351 (interactive)
352 (5x5-crack #'5x5-make-xor-with-mutation))
353
354;;;###autoload
355(defun 5x5-crack (breeder)
356 "Attempt to find a solution for 5x5.
357
3585x5-crack takes the argument BREEDER which should be a function that takes
359two parameters, the first will be a grid vector array that is the current
360solution and the second will be the best solution so far. The function
361should return a grid vector array that is the new solution."
362
363 (interactive "aBreeder function: ")
364 (5x5)
365 (setq 5x5-cracking t)
366 (let* ((best-solution (5x5-make-random-grid))
367 (current-solution best-solution)
368 (best-result (5x5-make-new-grid))
369 (current-result (5x5-make-new-grid))
370 (target (* 5x5-grid-size 5x5-grid-size)))
371 (while (and (< (5x5-grid-value best-result) target)
372 (not (input-pending-p)))
373 (setq current-result (5x5-play-solution current-solution best-solution))
374 (if (> (5x5-grid-value current-result) (5x5-grid-value best-result))
375 (setq best-solution current-solution
376 best-result current-result))
377 (setq current-solution (funcall breeder
378 (5x5-copy-grid current-solution)
379 (5x5-copy-grid best-solution)))))
380 (setq 5x5-cracking nil))
381
382(defun 5x5-make-random-solution (&rest ignore)
383 "Make a random solution."
384 (5x5-make-random-grid))
385
386(defun 5x5-make-mutate-current (current best)
387 "Mutate the current solution."
388 (5x5-mutate-solution current))
389
390(defun 5x5-make-mutate-best (current best)
391 "Mutate the best solution."
392 (5x5-mutate-solution best))
393
394(defun 5x5-make-xor-with-mutation (current best)
395 "xor current and best solution then mutate the result."
396 (let ((xored (5x5-make-new-grid)))
397 (loop for y from 0 to (1- 5x5-grid-size) do
398 (loop for x from 0 to (1- 5x5-grid-size) do
399 (5x5-set-cell xored y x
400 (5x5-xor (5x5-cell current y x)
401 (5x5-cell best y x)))))
402 (5x5-mutate-solution xored)))
403
404(defun 5x5-mutate-solution (solution)
405 "Randomly flip bits in the solution."
406 (loop for y from 0 to (1- 5x5-grid-size) do
407 (loop for x from 0 to (1- 5x5-grid-size) do
408 (if (= (random (/ (* 5x5-grid-size 5x5-grid-size) 2))
409 (/ (/ (* 5x5-grid-size 5x5-grid-size) 2) 2))
410 (5x5-flip-cell solution y x))))
411 solution)
412
413(defun 5x5-play-solution (solution best)
414 "Play a solution on an empty grid. This destroys the current game in
415progress because it is an animated attempt."
416 (5x5-new-game)
417 (loop for y from 0 to (1- 5x5-grid-size) do
418 (loop for x from 0 to (1- 5x5-grid-size) do
419 (setq 5x5-y-pos y
420 5x5-x-pos x)
421 (if (5x5-cell solution y x)
422 (5x5-flip-current))
423 (5x5-draw-grid (list 5x5-grid solution best))
424 (5x5-position-cursor)
425 (sit-for 5x5-animate-delay)))
426 5x5-grid)
427
428;; Keyboard response functions.
429
430(defun 5x5-flip-current ()
431 "Make a move on the current cursor location."
432 (interactive)
433 (setq 5x5-grid (5x5-make-move 5x5-grid 5x5-y-pos 5x5-x-pos))
434 (5x5-made-move)
435 (unless 5x5-cracking
436 (5x5-draw-grid (list 5x5-grid)))
437 (5x5-position-cursor)
438 (when (= (5x5-grid-value 5x5-grid) (* 5x5-grid-size 5x5-grid-size))
439 (beep)
440 (message "You win!")))
441
442(defun 5x5-up ()
443 "Move up."
444 (interactive)
445 (unless (zerop 5x5-y-pos)
446 (decf 5x5-y-pos)
447 (5x5-position-cursor)))
448
449(defun 5x5-down ()
450 "Move down."
451 (interactive)
452 (unless (= 5x5-y-pos (1- 5x5-grid-size))
453 (incf 5x5-y-pos)
454 (5x5-position-cursor)))
455
456(defun 5x5-left ()
457 "Move left."
458 (interactive)
459 (unless (zerop 5x5-x-pos)
460 (decf 5x5-x-pos)
461 (5x5-position-cursor)))
462
463(defun 5x5-right ()
464 "Move right."
465 (interactive)
466 (unless (= 5x5-x-pos (1- 5x5-grid-size))
467 (incf 5x5-x-pos)
468 (5x5-position-cursor)))
469
470(defun 5x5-bol ()
471 "Move to beginning of line."
472 (interactive)
473 (setq 5x5-x-pos 0)
474 (5x5-position-cursor))
475
476(defun 5x5-eol ()
477 "Move to end of line."
478 (interactive)
479 (setq 5x5-x-pos (1- 5x5-grid-size))
480 (5x5-position-cursor))
481
482(defun 5x5-first ()
483 "Move to the first cell."
484 (interactive)
485 (setq 5x5-x-pos 0
486 5x5-y-pos 0)
487 (5x5-position-cursor))
488
489(defun 5x5-last ()
490 "Move to the last cell."
491 (interactive)
492 (setq 5x5-x-pos (1- 5x5-grid-size)
493 5x5-y-pos (1- 5x5-grid-size))
494 (5x5-position-cursor))
495
496(defun 5x5-randomize ()
497 "Randomize the grid."
498 (interactive)
499 (when (5x5-y-or-n-p "Start a new game with a random grid? ")
500 (setq 5x5-x-pos (/ 5x5-grid-size 2)
501 5x5-y-pos (/ 5x5-grid-size 2)
502 5x5-moves 0
503 5x5-grid (5x5-make-random-grid))
504 (unless 5x5-cracking
505 (5x5-draw-grid (list 5x5-grid)))
506 (5x5-position-cursor)))
507
508;; Support functions
509
510(defun 5x5-xor (x y)
511 "Boolean exclusive-or of X and Y."
512 (and (or x y) (not (and x y))))
513
514(defun 5x5-y-or-n-p (prompt)
515 "5x5 wrapper for y-or-n-p which respects the 5x5-hassle-me setting."
516 (if 5x5-hassle-me
517 (y-or-n-p prompt)
518 t))
519
520(provide '5x5)
521
522;;; 5x5.el ends here