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[bpt/emacs.git] / doc / lispref / display.texi
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1@c -*-texinfo-*-
2@c This is part of the GNU Emacs Lisp Reference Manual.
44e97401 3@c Copyright (C) 1990-1995, 1998-2012 Free Software Foundation, Inc.
b8d4c8d0 4@c See the file elisp.texi for copying conditions.
ecc6530d 5@node Display
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6@chapter Emacs Display
7
8 This chapter describes a number of features related to the display
9that Emacs presents to the user.
10
11@menu
12* Refresh Screen:: Clearing the screen and redrawing everything on it.
13* Forcing Redisplay:: Forcing redisplay.
14* Truncation:: Folding or wrapping long text lines.
15* The Echo Area:: Displaying messages at the bottom of the screen.
16* Warnings:: Displaying warning messages for the user.
17* Invisible Text:: Hiding part of the buffer text.
18* Selective Display:: Hiding part of the buffer text (the old way).
19* Temporary Displays:: Displays that go away automatically.
20* Overlays:: Use overlays to highlight parts of the buffer.
21* Width:: How wide a character or string is on the screen.
22* Line Height:: Controlling the height of lines.
23* Faces:: A face defines a graphics style for text characters:
24 font, colors, etc.
25* Fringes:: Controlling window fringes.
26* Scroll Bars:: Controlling vertical scroll bars.
27* Display Property:: Enabling special display features.
28* Images:: Displaying images in Emacs buffers.
29* Buttons:: Adding clickable buttons to Emacs buffers.
44e97401 30* Abstract Display:: Emacs's Widget for Object Collections.
b8d4c8d0 31* Blinking:: How Emacs shows the matching open parenthesis.
9a69676a 32* Character Display:: How Emacs displays individual characters.
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33* Beeping:: Audible signal to the user.
34* Window Systems:: Which window system is being used.
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35* Bidirectional Display:: Display of bidirectional scripts, such as
36 Arabic and Farsi.
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37@end menu
38
39@node Refresh Screen
40@section Refreshing the Screen
41
42 The function @code{redraw-frame} clears and redisplays the entire
43contents of a given frame (@pxref{Frames}). This is useful if the
44screen is corrupted.
45
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46@defun redraw-frame frame
47This function clears and redisplays frame @var{frame}.
48@end defun
49
50 Even more powerful is @code{redraw-display}:
51
52@deffn Command redraw-display
53This function clears and redisplays all visible frames.
54@end deffn
55
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56 In Emacs, processing user input takes priority over redisplay. If
57you call these functions when input is available, they don't redisplay
58immediately, but the requested redisplay does happen
59eventually---after all the input has been processed.
b8d4c8d0 60
a08a07e3 61 On text terminals, suspending and resuming Emacs normally also
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62refreshes the screen. Some terminal emulators record separate
63contents for display-oriented programs such as Emacs and for ordinary
64sequential display. If you are using such a terminal, you might want
65to inhibit the redisplay on resumption.
b8d4c8d0 66
01f17ae2 67@defopt no-redraw-on-reenter
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68@cindex suspend (cf. @code{no-redraw-on-reenter})
69@cindex resume (cf. @code{no-redraw-on-reenter})
70This variable controls whether Emacs redraws the entire screen after it
71has been suspended and resumed. Non-@code{nil} means there is no need
72to redraw, @code{nil} means redrawing is needed. The default is @code{nil}.
01f17ae2 73@end defopt
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74
75@node Forcing Redisplay
76@section Forcing Redisplay
77@cindex forcing redisplay
78
20c63e44 79 Emacs normally tries to redisplay the screen whenever it waits for
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80input. With the following function, you can request an immediate
81attempt to redisplay, in the middle of Lisp code, without actually
82waiting for input.
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83
84@defun redisplay &optional force
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85This function tries immediately to redisplay. The optional argument
86@var{force}, if non-@code{nil}, forces the redisplay to be performed,
87instead of being preempted, even if input is pending and the variable
88@code{redisplay-dont-pause} is @code{nil} (see below). If
89@code{redisplay-dont-pause} is non-@code{nil} (the default), this
90function redisplays in any case, i.e.@: @var{force} does nothing.
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91
92The function returns @code{t} if it actually tried to redisplay, and
93@code{nil} otherwise. A value of @code{t} does not mean that
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94redisplay proceeded to completion; it could have been preempted by
95newly arriving input.
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96@end defun
97
20c63e44 98@defvar redisplay-dont-pause
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99If this variable is @code{nil}, arriving input events preempt
100redisplay; Emacs avoids starting a redisplay, and stops any redisplay
101that is in progress, until the input has been processed. In
102particular, @code{(redisplay)} returns @code{nil} without actually
103redisplaying, if there is pending input.
104
105The default value is @code{t}, which means that pending input does not
106preempt redisplay.
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107@end defvar
108
b8d4c8d0 109@defvar redisplay-preemption-period
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110If @code{redisplay-dont-pause} is @code{nil}, this variable specifies
111how many seconds Emacs waits between checks for new input during
112redisplay; if input arrives during this interval, redisplay stops and
113the input is processed. The default value is 0.1; if the value is
114@code{nil}, Emacs does not check for input during redisplay.
115
116This variable has no effect when @code{redisplay-dont-pause} is
117non-@code{nil} (the default).
118@end defvar
b8d4c8d0 119
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120 Although @code{redisplay} tries immediately to redisplay, it does
121not change how Emacs decides which parts of its frame(s) to redisplay.
122By contrast, the following function adds certain windows to the
123pending redisplay work (as if their contents had completely changed),
124but does not immediately try to perform redisplay.
b8d4c8d0 125
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126@defun force-window-update &optional object
127This function forces some or all windows to be updated the next time
128Emacs does a redisplay. If @var{object} is a window, that window is
129to be updated. If @var{object} is a buffer or buffer name, all
130windows displaying that buffer are to be updated. If @var{object} is
131@code{nil} (or omitted), all windows are to be updated.
132
133This function does not do a redisplay immediately; Emacs does that as
134it waits for input, or when the function @code{redisplay} is called.
135@end defun
b8d4c8d0 136
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137@node Truncation
138@section Truncation
139@cindex line wrapping
140@cindex line truncation
141@cindex continuation lines
142@cindex @samp{$} in display
143@cindex @samp{\} in display
144
145 When a line of text extends beyond the right edge of a window, Emacs
146can @dfn{continue} the line (make it ``wrap'' to the next screen
147line), or @dfn{truncate} the line (limit it to one screen line). The
148additional screen lines used to display a long text line are called
149@dfn{continuation} lines. Continuation is not the same as filling;
150continuation happens on the screen only, not in the buffer contents,
151and it breaks a line precisely at the right margin, not at a word
152boundary. @xref{Filling}.
153
154 On a graphical display, tiny arrow images in the window fringes
155indicate truncated and continued lines (@pxref{Fringes}). On a text
156terminal, a @samp{$} in the rightmost column of the window indicates
157truncation; a @samp{\} on the rightmost column indicates a line that
16152b76 158``wraps''. (The display table can specify alternate characters to use
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159for this; @pxref{Display Tables}).
160
161@defopt truncate-lines
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162If this buffer-local variable is non-@code{nil}, lines that extend
163beyond the right edge of the window are truncated; otherwise, they are
164continued. As a special exception, the variable
165@code{truncate-partial-width-windows} takes precedence in
025de85b 166@dfn{partial-width} windows (i.e.@: windows that do not occupy the
c4adeee0 167entire frame width).
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168@end defopt
169
b8d4c8d0 170@defopt truncate-partial-width-windows
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171This variable controls line truncation in @dfn{partial-width} windows.
172A partial-width window is one that does not occupy the entire frame
173width (@pxref{Splitting Windows}). If the value is @code{nil}, line
174truncation is determined by the variable @code{truncate-lines} (see
175above). If the value is an integer @var{n}, lines are truncated if
176the partial-width window has fewer than @var{n} columns, regardless of
177the value of @code{truncate-lines}; if the partial-width window has
178@var{n} or more columns, line truncation is determined by
179@code{truncate-lines}. For any other non-@code{nil} value, lines are
180truncated in every partial-width window, regardless of the value of
181@code{truncate-lines}.
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182@end defopt
183
184 When horizontal scrolling (@pxref{Horizontal Scrolling}) is in use in
185a window, that forces truncation.
186
c4f4682b 187@defvar wrap-prefix
c4adeee0 188If this buffer-local variable is non-@code{nil}, it defines a
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189@dfn{wrap prefix} which Emacs displays at the start of every
190continuation line. (If lines are truncated, @code{wrap-prefix} is
191never used.) Its value may be a string or an image (@pxref{Other
192Display Specs}), or a stretch of whitespace such as specified by the
193@code{:width} or @code{:align-to} display properties (@pxref{Specified
194Space}). The value is interpreted in the same way as a @code{display}
195text property. @xref{Display Property}.
196
197A wrap prefix may also be specified for regions of text, using the
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198@code{wrap-prefix} text or overlay property. This takes precedence
199over the @code{wrap-prefix} variable. @xref{Special Properties}.
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200@end defvar
201
202@defvar line-prefix
c4adeee0 203If this buffer-local variable is non-@code{nil}, it defines a
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204@dfn{line prefix} which Emacs displays at the start of every
205non-continuation line. Its value may be a string or an image
206(@pxref{Other Display Specs}), or a stretch of whitespace such as
207specified by the @code{:width} or @code{:align-to} display properties
208(@pxref{Specified Space}). The value is interpreted in the same way
209as a @code{display} text property. @xref{Display Property}.
210
211A line prefix may also be specified for regions of text using the
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212@code{line-prefix} text or overlay property. This takes precedence
213over the @code{line-prefix} variable. @xref{Special Properties}.
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214@end defvar
215
b8d4c8d0 216 If your buffer contains @emph{very} long lines, and you use
c4adeee0 217continuation to display them, computing the continuation lines can
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218make redisplay slow. The column computation and indentation functions
219also become slow. Then you might find it advisable to set
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220@code{cache-long-line-scans} to @code{t}.
221
222@defvar cache-long-line-scans
223If this variable is non-@code{nil}, various indentation and motion
224functions, and Emacs redisplay, cache the results of scanning the
225buffer, and consult the cache to avoid rescanning regions of the buffer
226unless they are modified.
227
228Turning on the cache slows down processing of short lines somewhat.
229
230This variable is automatically buffer-local in every buffer.
231@end defvar
232
233@node The Echo Area
234@section The Echo Area
235@cindex error display
236@cindex echo area
237
238 The @dfn{echo area} is used for displaying error messages
239(@pxref{Errors}), for messages made with the @code{message} primitive,
240and for echoing keystrokes. It is not the same as the minibuffer,
241despite the fact that the minibuffer appears (when active) in the same
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242place on the screen as the echo area. @xref{Minibuffer,, The
243Minibuffer, emacs, The GNU Emacs Manual}.
b8d4c8d0 244
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245 Apart from the functions documented in this section, you can print
246Lisp objects to the echo area by specifying @code{t} as the output
247stream. @xref{Output Streams}.
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248
249@menu
250* Displaying Messages:: Explicitly displaying text in the echo area.
251* Progress:: Informing user about progress of a long operation.
252* Logging Messages:: Echo area messages are logged for the user.
253* Echo Area Customization:: Controlling the echo area.
254@end menu
255
256@node Displaying Messages
257@subsection Displaying Messages in the Echo Area
258@cindex display message in echo area
259
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260 This section describes the standard functions for displaying
261messages in the echo area.
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262
263@defun message format-string &rest arguments
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264This function displays a message in the echo area.
265@var{format-string} is a format string, and @var{arguments} are the
266objects for its format specifications, like in the @code{format}
267function (@pxref{Formatting Strings}). The resulting formatted string
268is displayed in the echo area; if it contains @code{face} text
269properties, it is displayed with the specified faces (@pxref{Faces}).
2bb0eca1 270The string is also added to the @file{*Messages*} buffer, but without
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271text properties (@pxref{Logging Messages}).
272
273In batch mode, the message is printed to the standard error stream,
274followed by a newline.
b8d4c8d0 275
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276If @var{format-string} is @code{nil} or the empty string,
277@code{message} clears the echo area; if the echo area has been
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278expanded automatically, this brings it back to its normal size. If
279the minibuffer is active, this brings the minibuffer contents back
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280onto the screen immediately.
281
282@example
283@group
284(message "Minibuffer depth is %d."
285 (minibuffer-depth))
286 @print{} Minibuffer depth is 0.
287@result{} "Minibuffer depth is 0."
288@end group
289
290@group
291---------- Echo Area ----------
292Minibuffer depth is 0.
293---------- Echo Area ----------
294@end group
295@end example
296
297To automatically display a message in the echo area or in a pop-buffer,
298depending on its size, use @code{display-message-or-buffer} (see below).
299@end defun
300
301@defmac with-temp-message message &rest body
302This construct displays a message in the echo area temporarily, during
303the execution of @var{body}. It displays @var{message}, executes
304@var{body}, then returns the value of the last body form while restoring
305the previous echo area contents.
306@end defmac
307
308@defun message-or-box format-string &rest arguments
309This function displays a message like @code{message}, but may display it
310in a dialog box instead of the echo area. If this function is called in
311a command that was invoked using the mouse---more precisely, if
312@code{last-nonmenu-event} (@pxref{Command Loop Info}) is either
313@code{nil} or a list---then it uses a dialog box or pop-up menu to
314display the message. Otherwise, it uses the echo area. (This is the
315same criterion that @code{y-or-n-p} uses to make a similar decision; see
316@ref{Yes-or-No Queries}.)
317
318You can force use of the mouse or of the echo area by binding
319@code{last-nonmenu-event} to a suitable value around the call.
320@end defun
321
322@defun message-box format-string &rest arguments
323@anchor{message-box}
324This function displays a message like @code{message}, but uses a dialog
325box (or a pop-up menu) whenever that is possible. If it is impossible
326to use a dialog box or pop-up menu, because the terminal does not
327support them, then @code{message-box} uses the echo area, like
328@code{message}.
329@end defun
330
331@defun display-message-or-buffer message &optional buffer-name not-this-window frame
332This function displays the message @var{message}, which may be either a
333string or a buffer. If it is shorter than the maximum height of the
334echo area, as defined by @code{max-mini-window-height}, it is displayed
335in the echo area, using @code{message}. Otherwise,
336@code{display-buffer} is used to show it in a pop-up buffer.
337
338Returns either the string shown in the echo area, or when a pop-up
339buffer is used, the window used to display it.
340
341If @var{message} is a string, then the optional argument
342@var{buffer-name} is the name of the buffer used to display it when a
2bb0eca1 343pop-up buffer is used, defaulting to @file{*Message*}. In the case
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344where @var{message} is a string and displayed in the echo area, it is
345not specified whether the contents are inserted into the buffer anyway.
346
347The optional arguments @var{not-this-window} and @var{frame} are as for
348@code{display-buffer}, and only used if a buffer is displayed.
349@end defun
350
351@defun current-message
352This function returns the message currently being displayed in the
353echo area, or @code{nil} if there is none.
354@end defun
355
356@node Progress
357@subsection Reporting Operation Progress
358@cindex progress reporting
359
360 When an operation can take a while to finish, you should inform the
361user about the progress it makes. This way the user can estimate
362remaining time and clearly see that Emacs is busy working, not hung.
ddb54206 363A convenient way to do this is to use a @dfn{progress reporter}.
b8d4c8d0 364
ddb54206 365 Here is a working example that does nothing useful:
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366
367@smallexample
368(let ((progress-reporter
369 (make-progress-reporter "Collecting mana for Emacs..."
370 0 500)))
371 (dotimes (k 500)
372 (sit-for 0.01)
373 (progress-reporter-update progress-reporter k))
374 (progress-reporter-done progress-reporter))
375@end smallexample
376
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377@defun make-progress-reporter message &optional min-value max-value current-value min-change min-time
378This function creates and returns a progress reporter object, which
379you will use as an argument for the other functions listed below. The
380idea is to precompute as much data as possible to make progress
381reporting very fast.
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382
383When this progress reporter is subsequently used, it will display
384@var{message} in the echo area, followed by progress percentage.
385@var{message} is treated as a simple string. If you need it to depend
386on a filename, for instance, use @code{format} before calling this
387function.
388
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389The arguments @var{min-value} and @var{max-value} should be numbers
390standing for the starting and final states of the operation. For
391instance, an operation that ``scans'' a buffer should set these to the
392results of @code{point-min} and @code{point-max} correspondingly.
393@var{max-value} should be greater than @var{min-value}.
394
395Alternatively, you can set @var{min-value} and @var{max-value} to
396@code{nil}. In that case, the progress reporter does not report
397process percentages; it instead displays a ``spinner'' that rotates a
398notch each time you update the progress reporter.
399
400If @var{min-value} and @var{max-value} are numbers, you can give the
401argument @var{current-value} a numerical value specifying the initial
402progress; if omitted, this defaults to @var{min-value}.
403
404The remaining arguments control the rate of echo area updates. The
405progress reporter will wait for at least @var{min-change} more
406percents of the operation to be completed before printing next
407message; the default is one percent. @var{min-time} specifies the
408minimum time in seconds to pass between successive prints; the default
409is 0.2 seconds. (On some operating systems, the progress reporter may
410handle fractions of seconds with varying precision).
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411
412This function calls @code{progress-reporter-update}, so the first
413message is printed immediately.
414@end defun
415
0b128ac4 416@defun progress-reporter-update reporter &optional value
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417This function does the main work of reporting progress of your
418operation. It displays the message of @var{reporter}, followed by
419progress percentage determined by @var{value}. If percentage is zero,
420or close enough according to the @var{min-change} and @var{min-time}
421arguments, then it is omitted from the output.
422
423@var{reporter} must be the result of a call to
424@code{make-progress-reporter}. @var{value} specifies the current
425state of your operation and must be between @var{min-value} and
426@var{max-value} (inclusive) as passed to
427@code{make-progress-reporter}. For instance, if you scan a buffer,
428then @var{value} should be the result of a call to @code{point}.
429
430This function respects @var{min-change} and @var{min-time} as passed
431to @code{make-progress-reporter} and so does not output new messages
432on every invocation. It is thus very fast and normally you should not
433try to reduce the number of calls to it: resulting overhead will most
434likely negate your effort.
435@end defun
436
0b128ac4 437@defun progress-reporter-force-update reporter &optional value new-message
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438This function is similar to @code{progress-reporter-update} except
439that it prints a message in the echo area unconditionally.
440
441The first two arguments have the same meaning as for
442@code{progress-reporter-update}. Optional @var{new-message} allows
443you to change the message of the @var{reporter}. Since this functions
444always updates the echo area, such a change will be immediately
445presented to the user.
446@end defun
447
448@defun progress-reporter-done reporter
449This function should be called when the operation is finished. It
450prints the message of @var{reporter} followed by word ``done'' in the
451echo area.
452
453You should always call this function and not hope for
16152b76 454@code{progress-reporter-update} to print ``100%''. Firstly, it may
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455never print it, there are many good reasons for this not to happen.
456Secondly, ``done'' is more explicit.
457@end defun
458
459@defmac dotimes-with-progress-reporter (var count [result]) message body@dots{}
460This is a convenience macro that works the same way as @code{dotimes}
461does, but also reports loop progress using the functions described
462above. It allows you to save some typing.
463
464You can rewrite the example in the beginning of this node using
465this macro this way:
466
467@example
468(dotimes-with-progress-reporter
469 (k 500)
470 "Collecting some mana for Emacs..."
471 (sit-for 0.01))
472@end example
473@end defmac
474
475@node Logging Messages
2bb0eca1 476@subsection Logging Messages in @file{*Messages*}
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477@cindex logging echo-area messages
478
479 Almost all the messages displayed in the echo area are also recorded
2bb0eca1 480in the @file{*Messages*} buffer so that the user can refer back to
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481them. This includes all the messages that are output with
482@code{message}.
483
484@defopt message-log-max
2bb0eca1 485This variable specifies how many lines to keep in the @file{*Messages*}
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486buffer. The value @code{t} means there is no limit on how many lines to
487keep. The value @code{nil} disables message logging entirely. Here's
488how to display a message and prevent it from being logged:
489
490@example
491(let (message-log-max)
492 (message @dots{}))
493@end example
494@end defopt
495
2bb0eca1 496 To make @file{*Messages*} more convenient for the user, the logging
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497facility combines successive identical messages. It also combines
498successive related messages for the sake of two cases: question
499followed by answer, and a series of progress messages.
500
501 A ``question followed by an answer'' means two messages like the
502ones produced by @code{y-or-n-p}: the first is @samp{@var{question}},
503and the second is @samp{@var{question}...@var{answer}}. The first
504message conveys no additional information beyond what's in the second,
505so logging the second message discards the first from the log.
506
507 A ``series of progress messages'' means successive messages like
508those produced by @code{make-progress-reporter}. They have the form
509@samp{@var{base}...@var{how-far}}, where @var{base} is the same each
510time, while @var{how-far} varies. Logging each message in the series
511discards the previous one, provided they are consecutive.
512
513 The functions @code{make-progress-reporter} and @code{y-or-n-p}
514don't have to do anything special to activate the message log
515combination feature. It operates whenever two consecutive messages
516are logged that share a common prefix ending in @samp{...}.
517
518@node Echo Area Customization
519@subsection Echo Area Customization
520
521 These variables control details of how the echo area works.
522
523@defvar cursor-in-echo-area
524This variable controls where the cursor appears when a message is
525displayed in the echo area. If it is non-@code{nil}, then the cursor
526appears at the end of the message. Otherwise, the cursor appears at
527point---not in the echo area at all.
528
529The value is normally @code{nil}; Lisp programs bind it to @code{t}
530for brief periods of time.
531@end defvar
532
533@defvar echo-area-clear-hook
534This normal hook is run whenever the echo area is cleared---either by
535@code{(message nil)} or for any other reason.
536@end defvar
537
01f17ae2 538@defopt echo-keystrokes
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539This variable determines how much time should elapse before command
540characters echo. Its value must be an integer or floating point number,
541which specifies the
542number of seconds to wait before echoing. If the user types a prefix
543key (such as @kbd{C-x}) and then delays this many seconds before
544continuing, the prefix key is echoed in the echo area. (Once echoing
545begins in a key sequence, all subsequent characters in the same key
546sequence are echoed immediately.)
547
548If the value is zero, then command input is not echoed.
01f17ae2 549@end defopt
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550
551@defvar message-truncate-lines
552Normally, displaying a long message resizes the echo area to display
553the entire message. But if the variable @code{message-truncate-lines}
554is non-@code{nil}, the echo area does not resize, and the message is
fb5b8aca 555truncated to fit it.
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556@end defvar
557
558 The variable @code{max-mini-window-height}, which specifies the
559maximum height for resizing minibuffer windows, also applies to the
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560echo area (which is really a special use of the minibuffer window;
561@pxref{Minibuffer Misc}).
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562
563@node Warnings
564@section Reporting Warnings
565@cindex warnings
566
567 @dfn{Warnings} are a facility for a program to inform the user of a
568possible problem, but continue running.
569
570@menu
571* Warning Basics:: Warnings concepts and functions to report them.
572* Warning Variables:: Variables programs bind to customize their warnings.
573* Warning Options:: Variables users set to control display of warnings.
3d439cd1 574* Delayed Warnings:: Deferring a warning until the end of a command.
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575@end menu
576
577@node Warning Basics
578@subsection Warning Basics
579@cindex severity level
580
581 Every warning has a textual message, which explains the problem for
582the user, and a @dfn{severity level} which is a symbol. Here are the
583possible severity levels, in order of decreasing severity, and their
584meanings:
585
586@table @code
587@item :emergency
588A problem that will seriously impair Emacs operation soon
589if you do not attend to it promptly.
590@item :error
591A report of data or circumstances that are inherently wrong.
592@item :warning
593A report of data or circumstances that are not inherently wrong, but
594raise suspicion of a possible problem.
595@item :debug
596A report of information that may be useful if you are debugging.
597@end table
598
599 When your program encounters invalid input data, it can either
600signal a Lisp error by calling @code{error} or @code{signal} or report
601a warning with severity @code{:error}. Signaling a Lisp error is the
602easiest thing to do, but it means the program cannot continue
603processing. If you want to take the trouble to implement a way to
604continue processing despite the bad data, then reporting a warning of
605severity @code{:error} is the right way to inform the user of the
606problem. For instance, the Emacs Lisp byte compiler can report an
607error that way and continue compiling other functions. (If the
608program signals a Lisp error and then handles it with
609@code{condition-case}, the user won't see the error message; it could
610show the message to the user by reporting it as a warning.)
611
612@cindex warning type
613 Each warning has a @dfn{warning type} to classify it. The type is a
614list of symbols. The first symbol should be the custom group that you
615use for the program's user options. For example, byte compiler
616warnings use the warning type @code{(bytecomp)}. You can also
617subcategorize the warnings, if you wish, by using more symbols in the
618list.
619
620@defun display-warning type message &optional level buffer-name
621This function reports a warning, using @var{message} as the message
622and @var{type} as the warning type. @var{level} should be the
623severity level, with @code{:warning} being the default.
624
625@var{buffer-name}, if non-@code{nil}, specifies the name of the buffer
2bb0eca1 626for logging the warning. By default, it is @file{*Warnings*}.
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627@end defun
628
629@defun lwarn type level message &rest args
630This function reports a warning using the value of @code{(format
631@var{message} @var{args}...)} as the message. In other respects it is
632equivalent to @code{display-warning}.
633@end defun
634
635@defun warn message &rest args
636This function reports a warning using the value of @code{(format
637@var{message} @var{args}...)} as the message, @code{(emacs)} as the
638type, and @code{:warning} as the severity level. It exists for
639compatibility only; we recommend not using it, because you should
640specify a specific warning type.
641@end defun
642
643@node Warning Variables
644@subsection Warning Variables
645
646 Programs can customize how their warnings appear by binding
647the variables described in this section.
648
649@defvar warning-levels
650This list defines the meaning and severity order of the warning
651severity levels. Each element defines one severity level,
652and they are arranged in order of decreasing severity.
653
654Each element has the form @code{(@var{level} @var{string}
655@var{function})}, where @var{level} is the severity level it defines.
656@var{string} specifies the textual description of this level.
657@var{string} should use @samp{%s} to specify where to put the warning
658type information, or it can omit the @samp{%s} so as not to include
659that information.
660
661The optional @var{function}, if non-@code{nil}, is a function to call
662with no arguments, to get the user's attention.
663
664Normally you should not change the value of this variable.
665@end defvar
666
667@defvar warning-prefix-function
668If non-@code{nil}, the value is a function to generate prefix text for
669warnings. Programs can bind the variable to a suitable function.
670@code{display-warning} calls this function with the warnings buffer
671current, and the function can insert text in it. That text becomes
672the beginning of the warning message.
673
674The function is called with two arguments, the severity level and its
675entry in @code{warning-levels}. It should return a list to use as the
676entry (this value need not be an actual member of
677@code{warning-levels}). By constructing this value, the function can
678change the severity of the warning, or specify different handling for
679a given severity level.
680
681If the variable's value is @code{nil} then there is no function
682to call.
683@end defvar
684
685@defvar warning-series
686Programs can bind this variable to @code{t} to say that the next
687warning should begin a series. When several warnings form a series,
688that means to leave point on the first warning of the series, rather
689than keep moving it for each warning so that it appears on the last one.
690The series ends when the local binding is unbound and
691@code{warning-series} becomes @code{nil} again.
692
693The value can also be a symbol with a function definition. That is
694equivalent to @code{t}, except that the next warning will also call
695the function with no arguments with the warnings buffer current. The
696function can insert text which will serve as a header for the series
697of warnings.
698
699Once a series has begun, the value is a marker which points to the
700buffer position in the warnings buffer of the start of the series.
701
702The variable's normal value is @code{nil}, which means to handle
703each warning separately.
704@end defvar
705
706@defvar warning-fill-prefix
707When this variable is non-@code{nil}, it specifies a fill prefix to
708use for filling each warning's text.
709@end defvar
710
711@defvar warning-type-format
712This variable specifies the format for displaying the warning type
713in the warning message. The result of formatting the type this way
714gets included in the message under the control of the string in the
715entry in @code{warning-levels}. The default value is @code{" (%s)"}.
716If you bind it to @code{""} then the warning type won't appear at
717all.
718@end defvar
719
720@node Warning Options
721@subsection Warning Options
722
723 These variables are used by users to control what happens
724when a Lisp program reports a warning.
725
726@defopt warning-minimum-level
727This user option specifies the minimum severity level that should be
728shown immediately to the user. The default is @code{:warning}, which
729means to immediately display all warnings except @code{:debug}
730warnings.
731@end defopt
732
733@defopt warning-minimum-log-level
734This user option specifies the minimum severity level that should be
735logged in the warnings buffer. The default is @code{:warning}, which
736means to log all warnings except @code{:debug} warnings.
737@end defopt
738
739@defopt warning-suppress-types
740This list specifies which warning types should not be displayed
741immediately for the user. Each element of the list should be a list
742of symbols. If its elements match the first elements in a warning
743type, then that warning is not displayed immediately.
744@end defopt
745
746@defopt warning-suppress-log-types
747This list specifies which warning types should not be logged in the
748warnings buffer. Each element of the list should be a list of
749symbols. If it matches the first few elements in a warning type, then
750that warning is not logged.
751@end defopt
752
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753@node Delayed Warnings
754@subsection Delayed Warnings
755
756Sometimes, you may wish to avoid showing a warning while a command is
757running, and only show it only after the end of the command. You can
758use the variable @code{delayed-warnings-list} for this.
759
760@defvar delayed-warnings-list
761The value of this variable is a list of warnings to be displayed after
762the current command has finished. Each element must be a list
763
764@smallexample
765(@var{type} @var{message} [@var{level} [@var{buffer-name}]])
766@end smallexample
767
768@noindent
769with the same form, and the same meanings, as the argument list of
770@code{display-warning} (@pxref{Warning Basics}). Immediately after
771running @code{post-command-hook} (@pxref{Command Overview}), the Emacs
772command loop displays all the warnings specified by this variable,
773then resets it to @code{nil}.
774@end defvar
775
776 Programs which need to further customize the delayed warnings
777mechanism can change the variable @code{delayed-warnings-hook}:
778
779@defvar delayed-warnings-hook
780This is a normal hook which is run by the Emacs command loop, after
781@code{post-command-hook}, in order to to process and display delayed
782warnings.
783
784Its default value is a list of two functions:
785
786@smallexample
787(collapse-delayed-warnings display-delayed-warnings)
788@end smallexample
789
790@findex collapse-delayed-warnings
791@findex display-delayed-warnings
792@noindent
793The function @code{collapse-delayed-warnings} iterates through
794@code{delayed-warnings-list}, removing repeated entries. The function
795@code{display-delayed-warnings} calls @code{display-warning} on each
796of the entries in @code{delayed-warnings-list}, in turn, and then sets
797@code{delayed-warnings-list} to @code{nil}.
798@end defvar
799
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800@node Invisible Text
801@section Invisible Text
802
803@cindex invisible text
804You can make characters @dfn{invisible}, so that they do not appear on
805the screen, with the @code{invisible} property. This can be either a
fb5b8aca 806text property (@pxref{Text Properties}) or an overlay property
b8d4c8d0 807(@pxref{Overlays}). Cursor motion also partly ignores these
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808characters; if the command loop finds that point is inside a range of
809invisible text after a command, it relocates point to the other side
810of the text.
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811
812In the simplest case, any non-@code{nil} @code{invisible} property makes
813a character invisible. This is the default case---if you don't alter
814the default value of @code{buffer-invisibility-spec}, this is how the
815@code{invisible} property works. You should normally use @code{t}
816as the value of the @code{invisible} property if you don't plan
817to set @code{buffer-invisibility-spec} yourself.
818
819More generally, you can use the variable @code{buffer-invisibility-spec}
820to control which values of the @code{invisible} property make text
821invisible. This permits you to classify the text into different subsets
822in advance, by giving them different @code{invisible} values, and
823subsequently make various subsets visible or invisible by changing the
824value of @code{buffer-invisibility-spec}.
825
826Controlling visibility with @code{buffer-invisibility-spec} is
827especially useful in a program to display the list of entries in a
828database. It permits the implementation of convenient filtering
829commands to view just a part of the entries in the database. Setting
830this variable is very fast, much faster than scanning all the text in
831the buffer looking for properties to change.
832
833@defvar buffer-invisibility-spec
834This variable specifies which kinds of @code{invisible} properties
835actually make a character invisible. Setting this variable makes it
836buffer-local.
837
838@table @asis
839@item @code{t}
840A character is invisible if its @code{invisible} property is
841non-@code{nil}. This is the default.
842
843@item a list
844Each element of the list specifies a criterion for invisibility; if a
845character's @code{invisible} property fits any one of these criteria,
846the character is invisible. The list can have two kinds of elements:
847
848@table @code
849@item @var{atom}
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850A character is invisible if its @code{invisible} property value is
851@var{atom} or if it is a list with @var{atom} as a member; comparison
852is done with @code{eq}.
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853
854@item (@var{atom} . t)
855A character is invisible if its @code{invisible} property value is
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856@var{atom} or if it is a list with @var{atom} as a member; comparison
857is done with @code{eq}. Moreover, a sequence of such characters
858displays as an ellipsis.
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859@end table
860@end table
861@end defvar
862
863 Two functions are specifically provided for adding elements to
864@code{buffer-invisibility-spec} and removing elements from it.
865
866@defun add-to-invisibility-spec element
867This function adds the element @var{element} to
868@code{buffer-invisibility-spec}. If @code{buffer-invisibility-spec}
869was @code{t}, it changes to a list, @code{(t)}, so that text whose
870@code{invisible} property is @code{t} remains invisible.
871@end defun
872
873@defun remove-from-invisibility-spec element
874This removes the element @var{element} from
875@code{buffer-invisibility-spec}. This does nothing if @var{element}
876is not in the list.
877@end defun
878
879 A convention for use of @code{buffer-invisibility-spec} is that a
880major mode should use the mode's own name as an element of
881@code{buffer-invisibility-spec} and as the value of the
882@code{invisible} property:
883
884@example
885;; @r{If you want to display an ellipsis:}
886(add-to-invisibility-spec '(my-symbol . t))
887;; @r{If you don't want ellipsis:}
888(add-to-invisibility-spec 'my-symbol)
889
890(overlay-put (make-overlay beginning end)
891 'invisible 'my-symbol)
892
fb5b8aca 893;; @r{When done with the invisibility:}
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894(remove-from-invisibility-spec '(my-symbol . t))
895;; @r{Or respectively:}
896(remove-from-invisibility-spec 'my-symbol)
897@end example
898
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899 You can check for invisibility using the following function:
900
901@defun invisible-p pos-or-prop
902If @var{pos-or-prop} is a marker or number, this function returns a
903non-@code{nil} value if the text at that position is invisible.
904
905If @var{pos-or-prop} is any other kind of Lisp object, that is taken
906to mean a possible value of the @code{invisible} text or overlay
907property. In that case, this function returns a non-@code{nil} value
908if that value would cause text to become invisible, based on the
909current value of @code{buffer-invisibility-spec}.
910@end defun
911
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912@vindex line-move-ignore-invisible
913 Ordinarily, functions that operate on text or move point do not care
914whether the text is invisible. The user-level line motion commands
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915ignore invisible newlines if @code{line-move-ignore-invisible} is
916non-@code{nil} (the default), but only because they are explicitly
917programmed to do so.
b8d4c8d0 918
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919 However, if a command ends with point inside or at the boundary of
920invisible text, the main editing loop relocates point to one of the
921two ends of the invisible text. Emacs chooses the direction of
922relocation so that it is the same as the overall movement direction of
923the command; if in doubt, it prefers a position where an inserted char
924would not inherit the @code{invisible} property. Additionally, if the
925text is not replaced by an ellipsis and the command only moved within
926the invisible text, then point is moved one extra character so as to
927try and reflect the command's movement by a visible movement of the
928cursor.
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929
930 Thus, if the command moved point back to an invisible range (with the usual
931stickiness), Emacs moves point back to the beginning of that range. If the
932command moved point forward into an invisible range, Emacs moves point forward
933to the first visible character that follows the invisible text and then forward
934one more character.
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935
936 Incremental search can make invisible overlays visible temporarily
937and/or permanently when a match includes invisible text. To enable
938this, the overlay should have a non-@code{nil}
939@code{isearch-open-invisible} property. The property value should be a
940function to be called with the overlay as an argument. This function
941should make the overlay visible permanently; it is used when the match
942overlaps the overlay on exit from the search.
943
944 During the search, such overlays are made temporarily visible by
945temporarily modifying their invisible and intangible properties. If you
946want this to be done differently for a certain overlay, give it an
947@code{isearch-open-invisible-temporary} property which is a function.
948The function is called with two arguments: the first is the overlay, and
949the second is @code{nil} to make the overlay visible, or @code{t} to
950make it invisible again.
951
952@node Selective Display
953@section Selective Display
954@c @cindex selective display Duplicates selective-display
955
956 @dfn{Selective display} refers to a pair of related features for
957hiding certain lines on the screen.
958
959 The first variant, explicit selective display, is designed for use
960in a Lisp program: it controls which lines are hidden by altering the
961text. This kind of hiding in some ways resembles the effect of the
962@code{invisible} property (@pxref{Invisible Text}), but the two
963features are different and do not work the same way.
964
965 In the second variant, the choice of lines to hide is made
966automatically based on indentation. This variant is designed to be a
967user-level feature.
968
969 The way you control explicit selective display is by replacing a
970newline (control-j) with a carriage return (control-m). The text that
971was formerly a line following that newline is now hidden. Strictly
972speaking, it is temporarily no longer a line at all, since only
973newlines can separate lines; it is now part of the previous line.
974
975 Selective display does not directly affect editing commands. For
976example, @kbd{C-f} (@code{forward-char}) moves point unhesitatingly
977into hidden text. However, the replacement of newline characters with
978carriage return characters affects some editing commands. For
979example, @code{next-line} skips hidden lines, since it searches only
980for newlines. Modes that use selective display can also define
981commands that take account of the newlines, or that control which
982parts of the text are hidden.
983
984 When you write a selectively displayed buffer into a file, all the
985control-m's are output as newlines. This means that when you next read
986in the file, it looks OK, with nothing hidden. The selective display
987effect is seen only within Emacs.
988
989@defvar selective-display
990This buffer-local variable enables selective display. This means that
991lines, or portions of lines, may be made hidden.
992
993@itemize @bullet
994@item
995If the value of @code{selective-display} is @code{t}, then the character
996control-m marks the start of hidden text; the control-m, and the rest
997of the line following it, are not displayed. This is explicit selective
998display.
999
1000@item
1001If the value of @code{selective-display} is a positive integer, then
1002lines that start with more than that many columns of indentation are not
1003displayed.
1004@end itemize
1005
1006When some portion of a buffer is hidden, the vertical movement
1007commands operate as if that portion did not exist, allowing a single
1008@code{next-line} command to skip any number of hidden lines.
1009However, character movement commands (such as @code{forward-char}) do
1010not skip the hidden portion, and it is possible (if tricky) to insert
1011or delete text in an hidden portion.
1012
1013In the examples below, we show the @emph{display appearance} of the
1014buffer @code{foo}, which changes with the value of
1015@code{selective-display}. The @emph{contents} of the buffer do not
1016change.
1017
1018@example
1019@group
1020(setq selective-display nil)
1021 @result{} nil
1022
1023---------- Buffer: foo ----------
10241 on this column
1025 2on this column
1026 3n this column
1027 3n this column
1028 2on this column
10291 on this column
1030---------- Buffer: foo ----------
1031@end group
1032
1033@group
1034(setq selective-display 2)
1035 @result{} 2
1036
1037---------- Buffer: foo ----------
10381 on this column
1039 2on this column
1040 2on this column
10411 on this column
1042---------- Buffer: foo ----------
1043@end group
1044@end example
1045@end defvar
1046
01f17ae2 1047@defopt selective-display-ellipses
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1048If this buffer-local variable is non-@code{nil}, then Emacs displays
1049@samp{@dots{}} at the end of a line that is followed by hidden text.
1050This example is a continuation of the previous one.
1051
1052@example
1053@group
1054(setq selective-display-ellipses t)
1055 @result{} t
1056
1057---------- Buffer: foo ----------
10581 on this column
1059 2on this column ...
1060 2on this column
10611 on this column
1062---------- Buffer: foo ----------
1063@end group
1064@end example
1065
1066You can use a display table to substitute other text for the ellipsis
1067(@samp{@dots{}}). @xref{Display Tables}.
01f17ae2 1068@end defopt
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1069
1070@node Temporary Displays
1071@section Temporary Displays
1072
1073 Temporary displays are used by Lisp programs to put output into a
1074buffer and then present it to the user for perusal rather than for
1075editing. Many help commands use this feature.
1076
2cc775f9 1077@defmac with-output-to-temp-buffer buffer-name forms@dots{}
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1078This function executes @var{forms} while arranging to insert any output
1079they print into the buffer named @var{buffer-name}, which is first
1080created if necessary, and put into Help mode. Finally, the buffer is
1081displayed in some window, but not selected.
1082
1083If the @var{forms} do not change the major mode in the output buffer,
1084so that it is still Help mode at the end of their execution, then
1085@code{with-output-to-temp-buffer} makes this buffer read-only at the
1086end, and also scans it for function and variable names to make them
1087into clickable cross-references. @xref{Docstring hyperlinks, , Tips
1088for Documentation Strings}, in particular the item on hyperlinks in
1089documentation strings, for more details.
1090
1091The string @var{buffer-name} specifies the temporary buffer, which
1092need not already exist. The argument must be a string, not a buffer.
1093The buffer is erased initially (with no questions asked), and it is
1094marked as unmodified after @code{with-output-to-temp-buffer} exits.
1095
1096@code{with-output-to-temp-buffer} binds @code{standard-output} to the
1097temporary buffer, then it evaluates the forms in @var{forms}. Output
1098using the Lisp output functions within @var{forms} goes by default to
1099that buffer (but screen display and messages in the echo area, although
1100they are ``output'' in the general sense of the word, are not affected).
1101@xref{Output Functions}.
1102
1103Several hooks are available for customizing the behavior
1104of this construct; they are listed below.
1105
1106The value of the last form in @var{forms} is returned.
1107
1108@example
1109@group
1110---------- Buffer: foo ----------
1111 This is the contents of foo.
1112---------- Buffer: foo ----------
1113@end group
1114
1115@group
1116(with-output-to-temp-buffer "foo"
1117 (print 20)
1118 (print standard-output))
1119@result{} #<buffer foo>
1120
1121---------- Buffer: foo ----------
112220
1123
1124#<buffer foo>
1125
1126---------- Buffer: foo ----------
1127@end group
1128@end example
2cc775f9 1129@end defmac
b8d4c8d0 1130
01f17ae2 1131@defopt temp-buffer-show-function
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1132If this variable is non-@code{nil}, @code{with-output-to-temp-buffer}
1133calls it as a function to do the job of displaying a help buffer. The
1134function gets one argument, which is the buffer it should display.
1135
1136It is a good idea for this function to run @code{temp-buffer-show-hook}
1137just as @code{with-output-to-temp-buffer} normally would, inside of
1138@code{save-selected-window} and with the chosen window and buffer
1139selected.
01f17ae2 1140@end defopt
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1141
1142@defvar temp-buffer-setup-hook
1143This normal hook is run by @code{with-output-to-temp-buffer} before
1144evaluating @var{body}. When the hook runs, the temporary buffer is
1145current. This hook is normally set up with a function to put the
1146buffer in Help mode.
1147@end defvar
1148
1149@defvar temp-buffer-show-hook
1150This normal hook is run by @code{with-output-to-temp-buffer} after
1151displaying the temporary buffer. When the hook runs, the temporary buffer
6733e827 1152is current, and the window it was displayed in is selected.
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1153@end defvar
1154
1155@defun momentary-string-display string position &optional char message
1156This function momentarily displays @var{string} in the current buffer at
1157@var{position}. It has no effect on the undo list or on the buffer's
1158modification status.
1159
1160The momentary display remains until the next input event. If the next
1161input event is @var{char}, @code{momentary-string-display} ignores it
1162and returns. Otherwise, that event remains buffered for subsequent use
1163as input. Thus, typing @var{char} will simply remove the string from
1164the display, while typing (say) @kbd{C-f} will remove the string from
1165the display and later (presumably) move point forward. The argument
1166@var{char} is a space by default.
1167
1168The return value of @code{momentary-string-display} is not meaningful.
1169
1170If the string @var{string} does not contain control characters, you can
1171do the same job in a more general way by creating (and then subsequently
1172deleting) an overlay with a @code{before-string} property.
1173@xref{Overlay Properties}.
1174
1175If @var{message} is non-@code{nil}, it is displayed in the echo area
1176while @var{string} is displayed in the buffer. If it is @code{nil}, a
1177default message says to type @var{char} to continue.
1178
1179In this example, point is initially located at the beginning of the
1180second line:
1181
1182@example
1183@group
1184---------- Buffer: foo ----------
1185This is the contents of foo.
1186@point{}Second line.
1187---------- Buffer: foo ----------
1188@end group
1189
1190@group
1191(momentary-string-display
1192 "**** Important Message! ****"
1193 (point) ?\r
1194 "Type RET when done reading")
1195@result{} t
1196@end group
1197
1198@group
1199---------- Buffer: foo ----------
1200This is the contents of foo.
1201**** Important Message! ****Second line.
1202---------- Buffer: foo ----------
1203
1204---------- Echo Area ----------
1205Type RET when done reading
1206---------- Echo Area ----------
1207@end group
1208@end example
1209@end defun
1210
1211@node Overlays
1212@section Overlays
1213@cindex overlays
1214
1215You can use @dfn{overlays} to alter the appearance of a buffer's text on
1216the screen, for the sake of presentation features. An overlay is an
1217object that belongs to a particular buffer, and has a specified
1218beginning and end. It also has properties that you can examine and set;
1219these affect the display of the text within the overlay.
1220
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1221@cindex scalability of overlays
1222The visual effect of an overlay is the same as of the corresponding
1223text property (@pxref{Text Properties}). However, due to a different
1224implementation, overlays generally don't scale well (many operations
1225take a time that is proportional to the number of overlays in the
1226buffer). If you need to affect the visual appearance of many portions
0c1cfe01 1227in the buffer, we recommend using text properties.
b20ecfa1 1228
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1229An overlay uses markers to record its beginning and end; thus,
1230editing the text of the buffer adjusts the beginning and end of each
1231overlay so that it stays with the text. When you create the overlay,
1232you can specify whether text inserted at the beginning should be
1233inside the overlay or outside, and likewise for the end of the overlay.
1234
1235@menu
1236* Managing Overlays:: Creating and moving overlays.
1237* Overlay Properties:: How to read and set properties.
d24880de 1238 What properties do to the screen display.
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1239* Finding Overlays:: Searching for overlays.
1240@end menu
1241
1242@node Managing Overlays
1243@subsection Managing Overlays
1244
1245 This section describes the functions to create, delete and move
1246overlays, and to examine their contents. Overlay changes are not
1247recorded in the buffer's undo list, since the overlays are not
1248part of the buffer's contents.
1249
1250@defun overlayp object
1251This function returns @code{t} if @var{object} is an overlay.
1252@end defun
1253
1254@defun make-overlay start end &optional buffer front-advance rear-advance
1255This function creates and returns an overlay that belongs to
1256@var{buffer} and ranges from @var{start} to @var{end}. Both @var{start}
1257and @var{end} must specify buffer positions; they may be integers or
1258markers. If @var{buffer} is omitted, the overlay is created in the
1259current buffer.
1260
1261The arguments @var{front-advance} and @var{rear-advance} specify the
1262marker insertion type for the start of the overlay and for the end of
1263the overlay, respectively. @xref{Marker Insertion Types}. If they
1264are both @code{nil}, the default, then the overlay extends to include
1265any text inserted at the beginning, but not text inserted at the end.
1266If @var{front-advance} is non-@code{nil}, text inserted at the
1267beginning of the overlay is excluded from the overlay. If
1268@var{rear-advance} is non-@code{nil}, text inserted at the end of the
1269overlay is included in the overlay.
1270@end defun
1271
1272@defun overlay-start overlay
1273This function returns the position at which @var{overlay} starts,
1274as an integer.
1275@end defun
1276
1277@defun overlay-end overlay
1278This function returns the position at which @var{overlay} ends,
1279as an integer.
1280@end defun
1281
1282@defun overlay-buffer overlay
1283This function returns the buffer that @var{overlay} belongs to. It
1284returns @code{nil} if @var{overlay} has been deleted.
1285@end defun
1286
1287@defun delete-overlay overlay
1288This function deletes @var{overlay}. The overlay continues to exist as
1289a Lisp object, and its property list is unchanged, but it ceases to be
1290attached to the buffer it belonged to, and ceases to have any effect on
1291display.
1292
1293A deleted overlay is not permanently disconnected. You can give it a
1294position in a buffer again by calling @code{move-overlay}.
1295@end defun
1296
1297@defun move-overlay overlay start end &optional buffer
1298This function moves @var{overlay} to @var{buffer}, and places its bounds
1299at @var{start} and @var{end}. Both arguments @var{start} and @var{end}
1300must specify buffer positions; they may be integers or markers.
1301
1302If @var{buffer} is omitted, @var{overlay} stays in the same buffer it
1303was already associated with; if @var{overlay} was deleted, it goes into
1304the current buffer.
1305
1306The return value is @var{overlay}.
1307
1308This is the only valid way to change the endpoints of an overlay. Do
1309not try modifying the markers in the overlay by hand, as that fails to
1310update other vital data structures and can cause some overlays to be
16152b76 1311``lost''.
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1312@end defun
1313
1314@defun remove-overlays &optional start end name value
1315This function removes all the overlays between @var{start} and
1316@var{end} whose property @var{name} has the value @var{value}. It can
1317move the endpoints of the overlays in the region, or split them.
1318
1319If @var{name} is omitted or @code{nil}, it means to delete all overlays in
1320the specified region. If @var{start} and/or @var{end} are omitted or
1321@code{nil}, that means the beginning and end of the buffer respectively.
1322Therefore, @code{(remove-overlays)} removes all the overlays in the
1323current buffer.
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1324@end defun
1325
1326@defun copy-overlay overlay
1327This function returns a copy of @var{overlay}. The copy has the same
1328endpoints and properties as @var{overlay}. However, the marker
1329insertion type for the start of the overlay and for the end of the
1330overlay are set to their default values (@pxref{Marker Insertion
1331Types}).
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1332@end defun
1333
1334 Here are some examples:
1335
1336@example
1337;; @r{Create an overlay.}
1338(setq foo (make-overlay 1 10))
1339 @result{} #<overlay from 1 to 10 in display.texi>
1340(overlay-start foo)
1341 @result{} 1
1342(overlay-end foo)
1343 @result{} 10
1344(overlay-buffer foo)
1345 @result{} #<buffer display.texi>
1346;; @r{Give it a property we can check later.}
1347(overlay-put foo 'happy t)
1348 @result{} t
1349;; @r{Verify the property is present.}
1350(overlay-get foo 'happy)
1351 @result{} t
1352;; @r{Move the overlay.}
1353(move-overlay foo 5 20)
1354 @result{} #<overlay from 5 to 20 in display.texi>
1355(overlay-start foo)
1356 @result{} 5
1357(overlay-end foo)
1358 @result{} 20
1359;; @r{Delete the overlay.}
1360(delete-overlay foo)
1361 @result{} nil
1362;; @r{Verify it is deleted.}
1363foo
1364 @result{} #<overlay in no buffer>
1365;; @r{A deleted overlay has no position.}
1366(overlay-start foo)
1367 @result{} nil
1368(overlay-end foo)
1369 @result{} nil
1370(overlay-buffer foo)
1371 @result{} nil
1372;; @r{Undelete the overlay.}
1373(move-overlay foo 1 20)
1374 @result{} #<overlay from 1 to 20 in display.texi>
1375;; @r{Verify the results.}
1376(overlay-start foo)
1377 @result{} 1
1378(overlay-end foo)
1379 @result{} 20
1380(overlay-buffer foo)
1381 @result{} #<buffer display.texi>
1382;; @r{Moving and deleting the overlay does not change its properties.}
1383(overlay-get foo 'happy)
1384 @result{} t
1385@end example
1386
1387 Emacs stores the overlays of each buffer in two lists, divided
16152b76 1388around an arbitrary ``center position''. One list extends backwards
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1389through the buffer from that center position, and the other extends
1390forwards from that center position. The center position can be anywhere
1391in the buffer.
1392
1393@defun overlay-recenter pos
1394This function recenters the overlays of the current buffer around
1395position @var{pos}. That makes overlay lookup faster for positions
1396near @var{pos}, but slower for positions far away from @var{pos}.
1397@end defun
1398
1399 A loop that scans the buffer forwards, creating overlays, can run
1400faster if you do @code{(overlay-recenter (point-max))} first.
1401
1402@node Overlay Properties
1403@subsection Overlay Properties
1404
1405 Overlay properties are like text properties in that the properties that
1406alter how a character is displayed can come from either source. But in
1407most respects they are different. @xref{Text Properties}, for comparison.
1408
1409 Text properties are considered a part of the text; overlays and
1410their properties are specifically considered not to be part of the
1411text. Thus, copying text between various buffers and strings
1412preserves text properties, but does not try to preserve overlays.
1413Changing a buffer's text properties marks the buffer as modified,
1414while moving an overlay or changing its properties does not. Unlike
1415text property changes, overlay property changes are not recorded in
1416the buffer's undo list.
1417
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1418 Since more than one overlay can specify a property value for the
1419same character, Emacs lets you specify a priority value of each
1420overlay. You should not make assumptions about which overlay will
1421prevail when there is a conflict and they have the same priority.
1422
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1423 These functions read and set the properties of an overlay:
1424
1425@defun overlay-get overlay prop
1426This function returns the value of property @var{prop} recorded in
1427@var{overlay}, if any. If @var{overlay} does not record any value for
1428that property, but it does have a @code{category} property which is a
1429symbol, that symbol's @var{prop} property is used. Otherwise, the value
1430is @code{nil}.
1431@end defun
1432
1433@defun overlay-put overlay prop value
1434This function sets the value of property @var{prop} recorded in
1435@var{overlay} to @var{value}. It returns @var{value}.
1436@end defun
1437
1438@defun overlay-properties overlay
1439This returns a copy of the property list of @var{overlay}.
1440@end defun
1441
1442 See also the function @code{get-char-property} which checks both
1443overlay properties and text properties for a given character.
1444@xref{Examining Properties}.
1445
1446 Many overlay properties have special meanings; here is a table
1447of them:
1448
1449@table @code
1450@item priority
1451@kindex priority @r{(overlay property)}
5319014e 1452This property's value (which should be a non-negative integer number)
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1453determines the priority of the overlay. No priority, or @code{nil},
1454means zero.
1455
1456The priority matters when two or more overlays cover the same
1457character and both specify the same property; the one whose
1458@code{priority} value is larger overrides the other. For the
1459@code{face} property, the higher priority overlay's value does not
1460completely override the other value; instead, its face attributes
1461override the face attributes of the lower priority @code{face}
1462property.
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1463
1464Currently, all overlays take priority over text properties. Please
1465avoid using negative priority values, as we have not yet decided just
1466what they should mean.
1467
1468@item window
1469@kindex window @r{(overlay property)}
1470If the @code{window} property is non-@code{nil}, then the overlay
1471applies only on that window.
1472
1473@item category
1474@kindex category @r{(overlay property)}
1475If an overlay has a @code{category} property, we call it the
1476@dfn{category} of the overlay. It should be a symbol. The properties
1477of the symbol serve as defaults for the properties of the overlay.
1478
1479@item face
1480@kindex face @r{(overlay property)}
1481This property controls the way text is displayed---for example, which
1482font and which colors. @xref{Faces}, for more information.
1483
1484In the simplest case, the value is a face name. It can also be a list;
1485then each element can be any of these possibilities:
1486
1487@itemize @bullet
1488@item
1489A face name (a symbol or string).
1490
1491@item
1492A property list of face attributes. This has the form (@var{keyword}
1493@var{value} @dots{}), where each @var{keyword} is a face attribute
1494name and @var{value} is a meaningful value for that attribute. With
1495this feature, you do not need to create a face each time you want to
1496specify a particular attribute for certain text. @xref{Face
1497Attributes}.
1498
1499@item
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1500A cons cell, of the form @code{(foreground-color . @var{color-name})}
1501or @code{(background-color . @var{color-name})}. These elements
1502specify just the foreground color or just the background color.
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1503
1504@code{(foreground-color . @var{color-name})} has the same effect as
1505@code{(:foreground @var{color-name})}; likewise for the background.
1506@end itemize
1507
1508@item mouse-face
1509@kindex mouse-face @r{(overlay property)}
1510This property is used instead of @code{face} when the mouse is within
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1511the range of the overlay. However, Emacs ignores all face attributes
1512from this property that alter the text size (e.g. @code{:height},
1513@code{:weight}, and @code{:slant}). Those attributes are always the
1514same as in the unhighlighted text.
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1515
1516@item display
1517@kindex display @r{(overlay property)}
1518This property activates various features that change the
1519way text is displayed. For example, it can make text appear taller
1520or shorter, higher or lower, wider or narrower, or replaced with an image.
1521@xref{Display Property}.
1522
1523@item help-echo
1524@kindex help-echo @r{(overlay property)}
1525If an overlay has a @code{help-echo} property, then when you move the
1526mouse onto the text in the overlay, Emacs displays a help string in the
1527echo area, or in the tooltip window. For details see @ref{Text
1528help-echo}.
1529
1530@item modification-hooks
1531@kindex modification-hooks @r{(overlay property)}
1532This property's value is a list of functions to be called if any
1533character within the overlay is changed or if text is inserted strictly
1534within the overlay.
1535
1536The hook functions are called both before and after each change.
1537If the functions save the information they receive, and compare notes
1538between calls, they can determine exactly what change has been made
1539in the buffer text.
1540
1541When called before a change, each function receives four arguments: the
1542overlay, @code{nil}, and the beginning and end of the text range to be
1543modified.
1544
1545When called after a change, each function receives five arguments: the
1546overlay, @code{t}, the beginning and end of the text range just
1547modified, and the length of the pre-change text replaced by that range.
1548(For an insertion, the pre-change length is zero; for a deletion, that
1549length is the number of characters deleted, and the post-change
1550beginning and end are equal.)
1551
1552If these functions modify the buffer, they should bind
1553@code{inhibit-modification-hooks} to @code{t} around doing so, to
1554avoid confusing the internal mechanism that calls these hooks.
1555
1556Text properties also support the @code{modification-hooks} property,
1557but the details are somewhat different (@pxref{Special Properties}).
1558
1559@item insert-in-front-hooks
1560@kindex insert-in-front-hooks @r{(overlay property)}
1561This property's value is a list of functions to be called before and
1562after inserting text right at the beginning of the overlay. The calling
1563conventions are the same as for the @code{modification-hooks} functions.
1564
1565@item insert-behind-hooks
1566@kindex insert-behind-hooks @r{(overlay property)}
1567This property's value is a list of functions to be called before and
1568after inserting text right at the end of the overlay. The calling
1569conventions are the same as for the @code{modification-hooks} functions.
1570
1571@item invisible
1572@kindex invisible @r{(overlay property)}
1573The @code{invisible} property can make the text in the overlay
1574invisible, which means that it does not appear on the screen.
1575@xref{Invisible Text}, for details.
1576
1577@item intangible
1578@kindex intangible @r{(overlay property)}
1579The @code{intangible} property on an overlay works just like the
1580@code{intangible} text property. @xref{Special Properties}, for details.
1581
1582@item isearch-open-invisible
1583This property tells incremental search how to make an invisible overlay
1584visible, permanently, if the final match overlaps it. @xref{Invisible
1585Text}.
1586
1587@item isearch-open-invisible-temporary
1588This property tells incremental search how to make an invisible overlay
1589visible, temporarily, during the search. @xref{Invisible Text}.
1590
1591@item before-string
1592@kindex before-string @r{(overlay property)}
1593This property's value is a string to add to the display at the beginning
1594of the overlay. The string does not appear in the buffer in any
1595sense---only on the screen.
1596
1597@item after-string
1598@kindex after-string @r{(overlay property)}
1599This property's value is a string to add to the display at the end of
1600the overlay. The string does not appear in the buffer in any
1601sense---only on the screen.
1602
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1603@item line-prefix
1604This property specifies a display spec to prepend to each
1605non-continuation line at display-time. @xref{Truncation}.
1606
5319014e 1607@item wrap-prefix
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1608This property specifies a display spec to prepend to each continuation
1609line at display-time. @xref{Truncation}.
1610
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1611@item evaporate
1612@kindex evaporate @r{(overlay property)}
1613If this property is non-@code{nil}, the overlay is deleted automatically
1614if it becomes empty (i.e., if its length becomes zero). If you give
1615an empty overlay a non-@code{nil} @code{evaporate} property, that deletes
1616it immediately.
1617
1618@item local-map
1619@cindex keymap of character (and overlays)
1620@kindex local-map @r{(overlay property)}
1621If this property is non-@code{nil}, it specifies a keymap for a portion
1622of the text. The property's value replaces the buffer's local map, when
1623the character after point is within the overlay. @xref{Active Keymaps}.
1624
1625@item keymap
1626@kindex keymap @r{(overlay property)}
1627The @code{keymap} property is similar to @code{local-map} but overrides the
1628buffer's local map (and the map specified by the @code{local-map}
1629property) rather than replacing it.
1630@end table
1631
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1632The @code{local-map} and @code{keymap} properties do not affect a
1633string displayed by the @code{before-string}, @code{after-string}, or
1634@code{display} properties. This is only relevant for mouse clicks and
1635other mouse events that fall on the string, since point is never on
1636the string. To bind special mouse events for the string, assign it a
1637@code{local-map} or @code{keymap} text property. @xref{Special
1638Properties}.
1639
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1640@node Finding Overlays
1641@subsection Searching for Overlays
1642
1643@defun overlays-at pos
1644This function returns a list of all the overlays that cover the
1645character at position @var{pos} in the current buffer. The list is in
1646no particular order. An overlay contains position @var{pos} if it
1647begins at or before @var{pos}, and ends after @var{pos}.
1648
1649To illustrate usage, here is a Lisp function that returns a list of the
1650overlays that specify property @var{prop} for the character at point:
1651
1652@smallexample
1653(defun find-overlays-specifying (prop)
1654 (let ((overlays (overlays-at (point)))
1655 found)
1656 (while overlays
1657 (let ((overlay (car overlays)))
1658 (if (overlay-get overlay prop)
1659 (setq found (cons overlay found))))
1660 (setq overlays (cdr overlays)))
1661 found))
1662@end smallexample
1663@end defun
1664
1665@defun overlays-in beg end
1666This function returns a list of the overlays that overlap the region
1667@var{beg} through @var{end}. ``Overlap'' means that at least one
1668character is contained within the overlay and also contained within the
1669specified region; however, empty overlays are included in the result if
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1670they are located at @var{beg}, strictly between @var{beg} and @var{end},
1671or at @var{end} when @var{end} denotes the position at the end of the
1672buffer.
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1673@end defun
1674
1675@defun next-overlay-change pos
1676This function returns the buffer position of the next beginning or end
1677of an overlay, after @var{pos}. If there is none, it returns
1678@code{(point-max)}.
1679@end defun
1680
1681@defun previous-overlay-change pos
1682This function returns the buffer position of the previous beginning or
1683end of an overlay, before @var{pos}. If there is none, it returns
1684@code{(point-min)}.
1685@end defun
1686
1687 As an example, here's a simplified (and inefficient) version of the
1688primitive function @code{next-single-char-property-change}
1689(@pxref{Property Search}). It searches forward from position
1690@var{pos} for the next position where the value of a given property
1691@code{prop}, as obtained from either overlays or text properties,
1692changes.
1693
1694@smallexample
1695(defun next-single-char-property-change (position prop)
1696 (save-excursion
1697 (goto-char position)
1698 (let ((propval (get-char-property (point) prop)))
1699 (while (and (not (eobp))
1700 (eq (get-char-property (point) prop) propval))
1701 (goto-char (min (next-overlay-change (point))
1702 (next-single-property-change (point) prop)))))
1703 (point)))
1704@end smallexample
1705
1706@node Width
1707@section Width
1708
1709Since not all characters have the same width, these functions let you
1710check the width of a character. @xref{Primitive Indent}, and
1711@ref{Screen Lines}, for related functions.
1712
1713@defun char-width char
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1714This function returns the width in columns of the character
1715@var{char}, if it were displayed in the current buffer (i.e.@: taking
1716into account the buffer's display table, if any; @pxref{Display
1717Tables}). The width of a tab character is usually @code{tab-width}
1718(@pxref{Usual Display}).
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1719@end defun
1720
1721@defun string-width string
1722This function returns the width in columns of the string @var{string},
1723if it were displayed in the current buffer and the selected window.
1724@end defun
1725
1726@defun truncate-string-to-width string width &optional start-column padding ellipsis
1727This function returns the part of @var{string} that fits within
1728@var{width} columns, as a new string.
1729
1730If @var{string} does not reach @var{width}, then the result ends where
1731@var{string} ends. If one multi-column character in @var{string}
1732extends across the column @var{width}, that character is not included in
1733the result. Thus, the result can fall short of @var{width} but cannot
1734go beyond it.
1735
1736The optional argument @var{start-column} specifies the starting column.
1737If this is non-@code{nil}, then the first @var{start-column} columns of
1738the string are omitted from the value. If one multi-column character in
1739@var{string} extends across the column @var{start-column}, that
1740character is not included.
1741
1742The optional argument @var{padding}, if non-@code{nil}, is a padding
1743character added at the beginning and end of the result string, to extend
1744it to exactly @var{width} columns. The padding character is used at the
1745end of the result if it falls short of @var{width}. It is also used at
1746the beginning of the result if one multi-column character in
1747@var{string} extends across the column @var{start-column}.
1748
1749If @var{ellipsis} is non-@code{nil}, it should be a string which will
1750replace the end of @var{str} (including any padding) if it extends
1751beyond @var{end-column}, unless the display width of @var{str} is
1752equal to or less than the display width of @var{ellipsis}. If
1753@var{ellipsis} is non-@code{nil} and not a string, it stands for
1754@code{"..."}.
1755
1756@example
1757(truncate-string-to-width "\tab\t" 12 4)
1758 @result{} "ab"
1759(truncate-string-to-width "\tab\t" 12 4 ?\s)
1760 @result{} " ab "
1761@end example
1762@end defun
1763
1764@node Line Height
1765@section Line Height
1766@cindex line height
1767
1768 The total height of each display line consists of the height of the
1769contents of the line, plus optional additional vertical line spacing
1770above or below the display line.
1771
1772 The height of the line contents is the maximum height of any
1773character or image on that display line, including the final newline
1774if there is one. (A display line that is continued doesn't include a
1775final newline.) That is the default line height, if you do nothing to
1776specify a greater height. (In the most common case, this equals the
1777height of the default frame font.)
1778
1779 There are several ways to explicitly specify a larger line height,
1780either by specifying an absolute height for the display line, or by
1781specifying vertical space. However, no matter what you specify, the
1782actual line height can never be less than the default.
1783
1784@kindex line-height @r{(text property)}
1785 A newline can have a @code{line-height} text or overlay property
1786that controls the total height of the display line ending in that
1787newline.
1788
1789 If the property value is @code{t}, the newline character has no
1790effect on the displayed height of the line---the visible contents
1791alone determine the height. This is useful for tiling small images
1792(or image slices) without adding blank areas between the images.
1793
1794 If the property value is a list of the form @code{(@var{height}
1795@var{total})}, that adds extra space @emph{below} the display line.
1796First Emacs uses @var{height} as a height spec to control extra space
1797@emph{above} the line; then it adds enough space @emph{below} the line
1798to bring the total line height up to @var{total}. In this case, the
1799other ways to specify the line spacing are ignored.
1800
1801 Any other kind of property value is a height spec, which translates
1802into a number---the specified line height. There are several ways to
1803write a height spec; here's how each of them translates into a number:
1804
1805@table @code
1806@item @var{integer}
1807If the height spec is a positive integer, the height value is that integer.
1808@item @var{float}
1809If the height spec is a float, @var{float}, the numeric height value
1810is @var{float} times the frame's default line height.
1811@item (@var{face} . @var{ratio})
1812If the height spec is a cons of the format shown, the numeric height
1813is @var{ratio} times the height of face @var{face}. @var{ratio} can
1814be any type of number, or @code{nil} which means a ratio of 1.
1815If @var{face} is @code{t}, it refers to the current face.
1816@item (nil . @var{ratio})
1817If the height spec is a cons of the format shown, the numeric height
1818is @var{ratio} times the height of the contents of the line.
1819@end table
1820
1821 Thus, any valid height spec determines the height in pixels, one way
1822or another. If the line contents' height is less than that, Emacs
1823adds extra vertical space above the line to achieve the specified
1824total height.
1825
1826 If you don't specify the @code{line-height} property, the line's
1827height consists of the contents' height plus the line spacing.
1828There are several ways to specify the line spacing for different
1829parts of Emacs text.
1830
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1831 On graphical terminals, you can specify the line spacing for all
1832lines in a frame, using the @code{line-spacing} frame parameter
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1833(@pxref{Layout Parameters}). However, if the default value of
1834@code{line-spacing} is non-@code{nil}, it overrides the
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1835frame's @code{line-spacing} parameter. An integer value specifies the
1836number of pixels put below lines. A floating point number specifies
1837the spacing relative to the frame's default line height.
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1838
1839@vindex line-spacing
1840 You can specify the line spacing for all lines in a buffer via the
1841buffer-local @code{line-spacing} variable. An integer value specifies
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1842the number of pixels put below lines. A floating point number
1843specifies the spacing relative to the default frame line height. This
1844overrides line spacings specified for the frame.
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1845
1846@kindex line-spacing @r{(text property)}
1847 Finally, a newline can have a @code{line-spacing} text or overlay
1848property that overrides the default frame line spacing and the buffer
1849local @code{line-spacing} variable, for the display line ending in
1850that newline.
1851
1852 One way or another, these mechanisms specify a Lisp value for the
1853spacing of each line. The value is a height spec, and it translates
1854into a Lisp value as described above. However, in this case the
1855numeric height value specifies the line spacing, rather than the line
1856height.
1857
a08a07e3 1858 On text terminals, the line spacing cannot be altered.
ed8ab760 1859
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1860@node Faces
1861@section Faces
1862@cindex faces
1863
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1864 A @dfn{face} is a collection of graphical @dfn{attributes} for
1865displaying text: font, foreground color, background color, optional
1866underlining, and so on. Faces control how Emacs displays text in
1867buffers, as well as other parts of the frame such as the mode line.
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1868@xref{Standard Faces,,, emacs, The GNU Emacs Manual}, for the list of
1869faces Emacs normally comes with.
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1870
1871@cindex face id
42a2a154 1872 For most purposes, you refer to a face in Lisp programs using its
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1873@dfn{face name}, which is usually a Lisp symbol. For backward
1874compatibility, a face name can also be a string, which is equivalent
1875to a Lisp symbol of the same name.
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1876
1877@defun facep object
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1878This function returns a non-@code{nil} value if @var{object} is a Lisp
1879symbol or string that names a face. Otherwise, it returns @code{nil}.
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1880@end defun
1881
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1882 By default, each face name corresponds to the same set of attributes
1883in all frames. But you can also assign a face name a special set of
1884attributes in one frame (@pxref{Attribute Functions}).
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1885
1886@menu
81927dd2 1887* Defining Faces:: How to define a face.
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1888* Face Attributes:: What is in a face?
1889* Attribute Functions:: Functions to examine and set face attributes.
1890* Displaying Faces:: How Emacs combines the faces specified for a character.
35137ed3 1891* Face Remapping:: Remapping faces to alternative definitions.
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1892* Face Functions:: How to define and examine faces.
1893* Auto Faces:: Hook for automatic face assignment.
35137ed3 1894* Basic Faces:: Faces that are defined by default.
9185bf49 1895* Font Selection:: Finding the best available font for a face.
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1896* Font Lookup:: Looking up the names of available fonts
1897 and information about them.
1898* Fontsets:: A fontset is a collection of fonts
1899 that handle a range of character sets.
c2aa555a 1900* Low-Level Font:: Lisp representation for character display fonts.
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1901@end menu
1902
1903@node Defining Faces
1904@subsection Defining Faces
1905
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1906 The @code{defface} macro defines a face and specifies its default
1907appearance. The user can subsequently customize the face using the
1908Customize interface (@pxref{Customization}).
15688fce 1909
b8d4c8d0 1910@defmac defface face spec doc [keyword value]@dots{}
81927dd2 1911This macro declares @var{face} as a customizable face whose default
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1912attributes are given by @var{spec}. You should not quote the symbol
1913@var{face}, and it should not end in @samp{-face} (that would be
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1914redundant). The argument @var{doc} is a documentation string for the
1915face. The additional @var{keyword} arguments have the same meanings
1916as in @code{defgroup} and @code{defcustom} (@pxref{Common Keywords}).
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1917
1918When @code{defface} executes, it defines the face according to
1919@var{spec}, then uses any customizations that were read from the
1920init file (@pxref{Init File}) to override that specification.
1921
1922When you evaluate a @code{defface} form with @kbd{C-M-x} in Emacs
1923Lisp mode (@code{eval-defun}), a special feature of @code{eval-defun}
1924overrides any customizations of the face. This way, the face reflects
1925exactly what the @code{defface} says.
1926
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1927@cindex face specification
1928The @var{spec} argument is a @dfn{face specification}, which states
1929how the face should appear on different kinds of terminals. It should
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1930be an alist whose elements each have the form
1931
1932@example
1933(@var{display} . @var{plist})
1934@end example
1935
1936@noindent
1937@var{display} specifies a class of terminals (see below), while
1938@var{plist} is a property list of face attributes and their values,
1939specifying how the face appears on such terminals
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1940@iftex
1941(see the next section for details about face attributes).
1942@end iftex
1943@ifnottex
1944(@pxref{Face Attributes}, for details about face attributes).
1945@end ifnottex
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1946
1947The @var{display} part of an element of @var{spec} determines which
1948frames the element matches. If more than one element of @var{spec}
1949matches a given frame, the first element that matches is the one used
1950for that frame. There are three possibilities for @var{display}:
1951
1952@table @asis
1953@item @code{default}
1954This element of @var{spec} doesn't match any frames; instead, it
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1955specifies defaults that apply to all frames. This element, if used,
1956must be the first element of @var{spec}. Each of the following
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1957elements can override any or all of these defaults.
1958
1959@item @code{t}
1960This element of @var{spec} matches all frames. Therefore, any
1961subsequent elements of @var{spec} are never used. Normally
1962@code{t} is used in the last (or only) element of @var{spec}.
1963
1964@item a list
1965If @var{display} is a list, each element should have the form
1966@code{(@var{characteristic} @var{value}@dots{})}. Here
1967@var{characteristic} specifies a way of classifying frames, and the
1968@var{value}s are possible classifications which @var{display} should
1969apply to. Here are the possible values of @var{characteristic}:
1970
1971@table @code
1972@item type
1973The kind of window system the frame uses---either @code{graphic} (any
1974graphics-capable display), @code{x}, @code{pc} (for the MS-DOS console),
9e2a2647
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1975@code{w32} (for MS Windows 9X/NT/2K/XP), or @code{tty}
1976(a non-graphics-capable display).
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1977@xref{Window Systems, window-system}.
1978
1979@item class
1980What kinds of colors the frame supports---either @code{color},
1981@code{grayscale}, or @code{mono}.
1982
1983@item background
1984The kind of background---either @code{light} or @code{dark}.
1985
1986@item min-colors
1987An integer that represents the minimum number of colors the frame
1988should support. This matches a frame if its
1989@code{display-color-cells} value is at least the specified integer.
1990
1991@item supports
1992Whether or not the frame can display the face attributes given in
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1993@var{value}@dots{} (@pxref{Face Attributes}). @xref{Display Face
1994Attribute Testing}, for more information on exactly how this testing
1995is done.
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1996@end table
1997
1998If an element of @var{display} specifies more than one @var{value} for a
1999given @var{characteristic}, any of those values is acceptable. If
2000@var{display} has more than one element, each element should specify a
2001different @var{characteristic}; then @emph{each} characteristic of the
2002frame must match one of the @var{value}s specified for it in
2003@var{display}.
2004@end table
2005@end defmac
2006
fb5b8aca 2007 Here's how the standard face @code{highlight} is defined:
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2008
2009@example
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2010(defface highlight
2011 '((((class color) (min-colors 88) (background light))
2012 :background "darkseagreen2")
2013 (((class color) (min-colors 88) (background dark))
2014 :background "darkolivegreen")
b8d4c8d0 2015 (((class color) (min-colors 16) (background light))
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2016 :background "darkseagreen2")
2017 (((class color) (min-colors 16) (background dark))
2018 :background "darkolivegreen")
b8d4c8d0 2019 (((class color) (min-colors 8))
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2020 :background "green" :foreground "black")
2021 (t :inverse-video t))
2022 "Basic face for highlighting."
b8d4c8d0 2023 :group 'basic-faces)
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2024@end example
2025
81927dd2
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2026 Internally, Emacs stores the face's default specification in its
2027@code{face-defface-spec} symbol property (@pxref{Property Lists}).
2028The @code{saved-face} property stores the face specification saved by
2029the user, using the customization buffer; the @code{customized-face}
2030property stores the face specification customized for the current
2031session, but not saved; and the @code{theme-face} property stores an
2032alist associating the active customization settings and Custom themes
2033with their specifications for that face. The face's documentation
2034string is stored in the @code{face-documentation} property. But
2035normally you should not try to set any of these properties directly.
2036@xref{Applying Customizations}, for the @code{custom-set-faces}
2037function, which is used to apply customized face settings.
2038
2039 People are sometimes tempted to create variables whose values
2040specify a face to use. In the vast majority of cases, this is not
2041necessary; it is preferable to simply use faces directly.
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2042
2043@defopt frame-background-mode
2044This option, if non-@code{nil}, specifies the background type to use for
2045interpreting face definitions. If it is @code{dark}, then Emacs treats
2046all frames as if they had a dark background, regardless of their actual
2047background colors. If it is @code{light}, then Emacs treats all frames
2048as if they had a light background.
2049@end defopt
2050
2051@node Face Attributes
2052@subsection Face Attributes
2053@cindex face attributes
2054
2055 The effect of using a face is determined by a fixed set of @dfn{face
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2056attributes}. This table lists all the face attributes, their possible
2057values, and their effects. You can specify more than one face for a
2058given piece of text; Emacs merges the attributes of all the faces to
2059determine how to display the text. @xref{Displaying Faces}.
2060
2061 In addition to the values given below, each face attribute can also
2062have the value @code{unspecified}. This special value means the face
2063doesn't specify that attribute. In face merging, when the first face
2064fails to specify a particular attribute, the next face gets a chance.
2065However, the @code{default} face must specify all attributes.
2066
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2067 Some of these attributes are meaningful only on certain kinds of
2068displays. If your display cannot handle a certain attribute, the
42a2a154 2069attribute is ignored.
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2070
2071@table @code
2072@item :family
b7527639 2073Font family or fontset (a string). @xref{Fonts,,, emacs, The GNU
4b56d0fe
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2074Emacs Manual}, for more information about font families; the function
2075@code{font-family-list} (see below) returns a list of available family
2076names. @xref{Fontsets}, for information about fontsets.
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2077
2078@item :foundry
b7527639 2079The name of the @dfn{font foundry} for the font family specified by
4b56d0fe
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2080the @code{:family} attribute (a string). @xref{Fonts,,, emacs, The
2081GNU Emacs Manual}.
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2082
2083@item :width
42a2a154 2084Relative proportionate character width, also known as the character
b8d4c8d0
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2085set width. This should be one of the symbols @code{ultra-condensed},
2086@code{extra-condensed}, @code{condensed}, @code{semi-condensed},
2087@code{normal}, @code{semi-expanded}, @code{expanded},
2088@code{extra-expanded}, or @code{ultra-expanded}.
2089
2090@item :height
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2091The height of the font. In the simplest case, this is an integer in
2092units of 1/10 point.
2093
2094The value can also be a floating point number or a function, which
2095specifies the height relative to an @dfn{underlying face} (i.e., a
2096face that has a lower priority in the list described in
2097@ref{Displaying Faces}). If the value is a floating point number,
2098that specifies the amount by which to scale the height of the
2099underlying face. If the value is a function, that function is called
2100with one argument, the height of the underlying face, and returns the
2101height of the new face. If the function is passed an integer
2102argument, it must return an integer.
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2103
2104The height of the default face must be specified using an integer;
2105floating point and function values are not allowed.
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2106
2107@item :weight
42a2a154 2108Font weight---one of the symbols (from densest to faintest)
b8d4c8d0 2109@code{ultra-bold}, @code{extra-bold}, @code{bold}, @code{semi-bold},
42a2a154 2110@code{normal}, @code{semi-light}, @code{light}, @code{extra-light}, or
a08a07e3 2111@code{ultra-light}. On text terminals which support
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2112variable-brightness text, any weight greater than normal is displayed
2113as extra bright, and any weight less than normal is displayed as
2114half-bright.
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2115
2116@item :slant
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2117Font slant---one of the symbols @code{italic}, @code{oblique},
2118@code{normal}, @code{reverse-italic}, or @code{reverse-oblique}. On
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2119text terminals that support variable-brightness text, slanted text is
2120displayed as half-bright.
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2121
2122@item :foreground
2123Foreground color, a string. The value can be a system-defined color
42a2a154
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2124name, or a hexadecimal color specification. @xref{Color Names}. On
2125black-and-white displays, certain shades of gray are implemented by
2126stipple patterns.
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2127
2128@item :background
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2129Background color, a string. The value can be a system-defined color
2130name, or a hexadecimal color specification. @xref{Color Names}.
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2131
2132@item :underline
2133Whether or not characters should be underlined, and in what color. If
2134the value is @code{t}, underlining uses the foreground color of the
2135face. If the value is a string, underlining uses that color. The
2136value @code{nil} means do not underline.
2137
2138@item :overline
2139Whether or not characters should be overlined, and in what color.
2140The value is used like that of @code{:underline}.
2141
2142@item :strike-through
2143Whether or not characters should be strike-through, and in what
2144color. The value is used like that of @code{:underline}.
2145
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2146@item :box
2147Whether or not a box should be drawn around characters, its color, the
42a2a154
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2148width of the box lines, and 3D appearance. Here are the possible
2149values of the @code{:box} attribute, and what they mean:
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2150
2151@table @asis
2152@item @code{nil}
2153Don't draw a box.
2154
2155@item @code{t}
2156Draw a box with lines of width 1, in the foreground color.
2157
2158@item @var{color}
2159Draw a box with lines of width 1, in color @var{color}.
2160
2161@item @code{(:line-width @var{width} :color @var{color} :style @var{style})}
2162This way you can explicitly specify all aspects of the box. The value
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2163@var{width} specifies the width of the lines to draw; it defaults to
21641. A negative width @var{-n} means to draw a line of width @var{n}
2165that occupies the space of the underlying text, thus avoiding any
2166increase in the character height or width.
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2167
2168The value @var{color} specifies the color to draw with. The default is
2169the foreground color of the face for simple boxes, and the background
2170color of the face for 3D boxes.
2171
2172The value @var{style} specifies whether to draw a 3D box. If it is
2173@code{released-button}, the box looks like a 3D button that is not being
2174pressed. If it is @code{pressed-button}, the box looks like a 3D button
2175that is being pressed. If it is @code{nil} or omitted, a plain 2D box
2176is used.
2177@end table
2178
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2179@item :inverse-video
2180Whether or not characters should be displayed in inverse video. The
2181value should be @code{t} (yes) or @code{nil} (no).
b8d4c8d0 2182
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2183@item :stipple
2184The background stipple, a bitmap.
b8d4c8d0 2185
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2186The value can be a string; that should be the name of a file containing
2187external-format X bitmap data. The file is found in the directories
2188listed in the variable @code{x-bitmap-file-path}.
b8d4c8d0 2189
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2190Alternatively, the value can specify the bitmap directly, with a list
2191of the form @code{(@var{width} @var{height} @var{data})}. Here,
2192@var{width} and @var{height} specify the size in pixels, and
2193@var{data} is a string containing the raw bits of the bitmap, row by
2194row. Each row occupies @math{(@var{width} + 7) / 8} consecutive bytes
2195in the string (which should be a unibyte string for best results).
2196This means that each row always occupies at least one whole byte.
b8d4c8d0 2197
42a2a154 2198If the value is @code{nil}, that means use no stipple pattern.
b8d4c8d0 2199
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2200Normally you do not need to set the stipple attribute, because it is
2201used automatically to handle certain shades of gray.
b8d4c8d0 2202
42a2a154 2203@item :font
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2204The font used to display the face. Its value should be a font object.
2205@xref{Font Selection}, for information about font objects.
42a2a154
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2206
2207When specifying this attribute using @code{set-face-attribute}
9185bf49 2208(@pxref{Attribute Functions}), you may also supply a font spec, a font
42a2a154 2209entity, or a string. Emacs converts such values to an appropriate
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2210font object, and stores that font object as the actual attribute
2211value. If you specify a string, the contents of the string should be
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2212a font name (@pxref{Fonts,,, emacs, The GNU Emacs Manual}); if the
2213font name is an XLFD containing wildcards, Emacs chooses the first
2214font matching those wildcards. Specifying this attribute also changes
2215the values of the @code{:family}, @code{:foundry}, @code{:width},
2216@code{:height}, @code{:weight}, and @code{:slant} attributes.
b8d4c8d0 2217
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2218@item :inherit
2219The name of a face from which to inherit attributes, or a list of face
2220names. Attributes from inherited faces are merged into the face like
2221an underlying face would be, with higher priority than underlying
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2222faces (@pxref{Displaying Faces}). If a list of faces is used,
2223attributes from faces earlier in the list override those from later
2224faces.
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2225@end table
2226
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2227@defun font-family-list &optional frame
2228This function returns a list of available font family names. The
2229optional argument @var{frame} specifies the frame on which the text is
2230to be displayed; if it is @code{nil}, the selected frame is used.
2231@end defun
2232
01f17ae2 2233@defopt underline-minimum-offset
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2234This variable specifies the minimum distance between the baseline and
2235the underline, in pixels, when displaying underlined text.
01f17ae2 2236@end defopt
0c1cfe01 2237
01f17ae2 2238@defopt x-bitmap-file-path
b8d4c8d0
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2239This variable specifies a list of directories for searching
2240for bitmap files, for the @code{:stipple} attribute.
01f17ae2 2241@end defopt
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2242
2243@defun bitmap-spec-p object
2244This returns @code{t} if @var{object} is a valid bitmap specification,
2245suitable for use with @code{:stipple} (see above). It returns
2246@code{nil} otherwise.
2247@end defun
2248
2249@node Attribute Functions
2250@subsection Face Attribute Functions
2251
2252 This section describes the functions for accessing and modifying the
2253attributes of an existing face.
2254
2255@defun set-face-attribute face frame &rest arguments
42a2a154 2256This function sets one or more attributes of @var{face} for
b8d4c8d0
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2257@var{frame}. The attributes you specify this way override whatever
2258the @code{defface} says.
2259
2260The extra arguments @var{arguments} specify the attributes to set, and
fb5b8aca
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2261the values for them. They should consist of alternating attribute
2262names (such as @code{:family} or @code{:underline}) and values. Thus,
b8d4c8d0
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2263
2264@example
2265(set-face-attribute 'foo nil
2266 :width 'extended
fb5b8aca 2267 :weight 'bold)
b8d4c8d0
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2268@end example
2269
2270@noindent
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2271sets the attribute @code{:width} to @code{extended} and the attribute
2272@code{:weight} to @code{bold}.
b8d4c8d0
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2273
2274If @var{frame} is @code{t}, this function sets the default attributes
2275for new frames. Default attribute values specified this way override
2276the @code{defface} for newly created frames.
2277
2278If @var{frame} is @code{nil}, this function sets the attributes for
2279all existing frames, and the default for new frames.
2280@end defun
2281
2282@defun face-attribute face attribute &optional frame inherit
42a2a154
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2283This returns the value of the @var{attribute} attribute of @var{face}
2284on @var{frame}. If @var{frame} is @code{nil}, that means the selected
2285frame (@pxref{Input Focus}).
b8d4c8d0
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2286
2287If @var{frame} is @code{t}, this returns whatever new-frames default
2288value you previously specified with @code{set-face-attribute} for the
2289@var{attribute} attribute of @var{face}. If you have not specified
2290one, it returns @code{nil}.
2291
2292If @var{inherit} is @code{nil}, only attributes directly defined by
2293@var{face} are considered, so the return value may be
2294@code{unspecified}, or a relative value. If @var{inherit} is
2295non-@code{nil}, @var{face}'s definition of @var{attribute} is merged
2296with the faces specified by its @code{:inherit} attribute; however the
2297return value may still be @code{unspecified} or relative. If
2298@var{inherit} is a face or a list of faces, then the result is further
2299merged with that face (or faces), until it becomes specified and
2300absolute.
2301
2302To ensure that the return value is always specified and absolute, use
2303a value of @code{default} for @var{inherit}; this will resolve any
2304unspecified or relative values by merging with the @code{default} face
2305(which is always completely specified).
2306
2307For example,
2308
2309@example
2310(face-attribute 'bold :weight)
2311 @result{} bold
2312@end example
2313@end defun
2314
2315@defun face-attribute-relative-p attribute value
2316This function returns non-@code{nil} if @var{value}, when used as the
2317value of the face attribute @var{attribute}, is relative. This means
2318it would modify, rather than completely override, any value that comes
2319from a subsequent face in the face list or that is inherited from
2320another face.
2321
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2322@code{unspecified} is a relative value for all attributes. For
2323@code{:height}, floating point and function values are also relative.
b8d4c8d0
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2324
2325For example:
2326
2327@example
2328(face-attribute-relative-p :height 2.0)
2329 @result{} t
2330@end example
2331@end defun
2332
b3d50cff
EZ
2333@defun face-all-attributes face &optional frame
2334This function returns an alist of attributes of @var{face}. The
2335elements of the result are name-value pairs of the form
2336@w{@code{(@var{attr-name} . @var{attr-value})}}. Optional argument
2337@var{frame} specifies the frame whose definition of @var{face} to
2338return; if omitted or @code{nil}, the returned value describes the
2339default attributes of @var{face} for newly created frames.
2340@end defun
2341
b8d4c8d0
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2342@defun merge-face-attribute attribute value1 value2
2343If @var{value1} is a relative value for the face attribute
2344@var{attribute}, returns it merged with the underlying value
2345@var{value2}; otherwise, if @var{value1} is an absolute value for the
2346face attribute @var{attribute}, returns @var{value1} unchanged.
2347@end defun
2348
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2349 The following commands and functions mostly provide compatibility
2350with old versions of Emacs. They work by calling
2351@code{set-face-attribute}. Values of @code{t} and @code{nil} for
2352their @var{frame} argument are handled just like
2353@code{set-face-attribute} and @code{face-attribute}. The commands
2354read their arguments using the minibuffer, if called interactively.
b8d4c8d0 2355
fb5b8aca
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2356@deffn Command set-face-foreground face color &optional frame
2357@deffnx Command set-face-background face color &optional frame
2358These set the @code{:foreground} attribute (or @code{:background}
2359attribute, respectively) of @var{face} to @var{color}.
2360@end deffn
b8d4c8d0 2361
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2362@deffn Command set-face-stipple face pattern &optional frame
2363This sets the @code{:stipple} attribute of @var{face} to
d466a866 2364@var{pattern}.
fb5b8aca 2365@end deffn
b8d4c8d0 2366
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2367@deffn Command set-face-font face font &optional frame
2368This sets the @code{:font} attribute of @var{face} to @var{font}.
2369@end deffn
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2370
2371@defun set-face-bold-p face bold-p &optional frame
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2372This sets the @code{:weight} attribute of @var{face} to @var{normal}
2373if @var{bold-p} is @code{nil}, and to @var{bold} otherwise.
b8d4c8d0
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2374@end defun
2375
2376@defun set-face-italic-p face italic-p &optional frame
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2377This sets the @code{:slant} attribute of @var{face} to @var{normal} if
2378@var{italic-p} is @code{nil}, and to @var{italic} otherwise.
b8d4c8d0
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2379@end defun
2380
2381@defun set-face-underline-p face underline &optional frame
fb5b8aca 2382This sets the @code{:underline} attribute of @var{face} to
d466a866 2383@var{underline}.
b8d4c8d0
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2384@end defun
2385
2386@defun set-face-inverse-video-p face inverse-video-p &optional frame
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2387This sets the @code{:inverse-video} attribute of @var{face} to
2388@var{inverse-video-p}.
b8d4c8d0
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2389@end defun
2390
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2391@deffn Command invert-face face &optional frame
2392This swaps the foreground and background colors of face @var{face}.
2393@end deffn
b8d4c8d0 2394
d466a866
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2395 The following functions examine the attributes of a face. If you
2396don't specify @var{frame}, they refer to the selected frame; @code{t}
2397refers to the default data for new frames. They return the symbol
b8d4c8d0
GM
2398@code{unspecified} if the face doesn't define any value for that
2399attribute.
2400
2401@defun face-foreground face &optional frame inherit
2402@defunx face-background face &optional frame inherit
2403These functions return the foreground color (or background color,
2404respectively) of face @var{face}, as a string.
2405
2406If @var{inherit} is @code{nil}, only a color directly defined by the face is
2407returned. If @var{inherit} is non-@code{nil}, any faces specified by its
2408@code{:inherit} attribute are considered as well, and if @var{inherit}
2409is a face or a list of faces, then they are also considered, until a
2410specified color is found. To ensure that the return value is always
2411specified, use a value of @code{default} for @var{inherit}.
2412@end defun
2413
2414@defun face-stipple face &optional frame inherit
2415This function returns the name of the background stipple pattern of face
2416@var{face}, or @code{nil} if it doesn't have one.
2417
2418If @var{inherit} is @code{nil}, only a stipple directly defined by the
2419face is returned. If @var{inherit} is non-@code{nil}, any faces
2420specified by its @code{:inherit} attribute are considered as well, and
2421if @var{inherit} is a face or a list of faces, then they are also
2422considered, until a specified stipple is found. To ensure that the
2423return value is always specified, use a value of @code{default} for
2424@var{inherit}.
2425@end defun
2426
2427@defun face-font face &optional frame
2428This function returns the name of the font of face @var{face}.
2429@end defun
2430
2431@defun face-bold-p face &optional frame
d466a866
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2432This function returns a non-@code{nil} value if the @code{:weight}
2433attribute of @var{face} is bolder than normal (i.e., one of
2434@code{semi-bold}, @code{bold}, @code{extra-bold}, or
2435@code{ultra-bold}). Otherwise, it returns @code{nil}.
b8d4c8d0
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2436@end defun
2437
2438@defun face-italic-p face &optional frame
d466a866
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2439This function returns a non-@code{nil} value if the @code{:slant}
2440attribute of @var{face} is @code{italic} or @code{oblique}, and
b8d4c8d0
GM
2441@code{nil} otherwise.
2442@end defun
2443
2444@defun face-underline-p face &optional frame
2445This function returns the @code{:underline} attribute of face @var{face}.
2446@end defun
2447
2448@defun face-inverse-video-p face &optional frame
2449This function returns the @code{:inverse-video} attribute of face @var{face}.
2450@end defun
2451
2452@node Displaying Faces
2453@subsection Displaying Faces
2454
d466a866
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2455 Here is how Emacs determines the face to use for displaying any
2456given piece of text:
b8d4c8d0
GM
2457
2458@itemize @bullet
2459@item
d466a866
CY
2460If the text consists of a special glyph, the glyph can specify a
2461particular face. @xref{Glyphs}.
b8d4c8d0
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2462
2463@item
d466a866
CY
2464If the text lies within an active region, Emacs highlights it using
2465the @code{region} face. @xref{Standard Faces,,, emacs, The GNU Emacs
2466Manual}.
b8d4c8d0
GM
2467
2468@item
d466a866
CY
2469If the text lies within an overlay with a non-@code{nil} @code{face}
2470property, Emacs applies the face or face attributes specified by that
2471property. If the overlay has a @code{mouse-face} property and the
2472mouse is ``near enough'' to the overlay, Emacs applies the face or
2473face attributes specified by the @code{mouse-face} property instead.
2474@xref{Overlay Properties}.
b8d4c8d0 2475
d466a866
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2476When multiple overlays cover one character, an overlay with higher
2477priority overrides those with lower priority. @xref{Overlays}.
b8d4c8d0
GM
2478
2479@item
d466a866
CY
2480If the text contains a @code{face} or @code{mouse-face} property,
2481Emacs applies the specified faces and face attributes. @xref{Special
2482Properties}. (This is how Font Lock mode faces are applied.
2483@xref{Font Lock Mode}.)
b8d4c8d0
GM
2484
2485@item
d466a866
CY
2486If the text lies within the mode line of the selected window, Emacs
2487applies the @code{mode-line} face. For the mode line of a
2488non-selected window, Emacs applies the @code{mode-line-inactive} face.
2489For a header line, Emacs applies the @code{header-line} face.
b8d4c8d0
GM
2490
2491@item
d466a866
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2492If any given attribute has not been specified during the preceding
2493steps, Emacs applies the attribute of the @code{default} face.
b8d4c8d0
GM
2494@end itemize
2495
2496 If these various sources together specify more than one face for a
2497particular character, Emacs merges the attributes of the various faces
d466a866 2498specified. For each attribute, Emacs tries using the above order
fb5b8aca
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2499(i.e.@: first the face of any special glyph; then the face for region
2500highlighting, if appropriate; and so on).
b8d4c8d0 2501
d466a866
CY
2502@node Face Remapping
2503@subsection Face Remapping
f2cec7a9 2504
d466a866 2505 The variable @code{face-remapping-alist} is used for buffer-local or
fb5b8aca
CY
2506global changes in the appearance of a face. For instance, it is used
2507to implement the @code{text-scale-adjust} command (@pxref{Text
2508Scale,,, emacs, The GNU Emacs Manual}).
f2cec7a9 2509
d466a866 2510@defvar face-remapping-alist
fb5b8aca
CY
2511The value of this variable is an alist whose elements have the form
2512@code{(@var{face} . @var{remapping})}. This causes Emacs to display
2513any text having the face @var{face} with @var{remapping}, rather than
6175e34b
CY
2514the ordinary definition of @var{face}.
2515
2516@var{remapping} may be any face specification suitable for a
2517@code{face} text property: either a face (i.e.@: a face name or a
2518property list of attribute/value pairs), or a list of faces. For
2519details, see the description of the @code{face} text property in
2520@ref{Special Properties}. @var{remapping} serves as the complete
2521specification for the remapped face---it replaces the normal
2522definition of @var{face}, instead of modifying it.
d466a866
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2523
2524If @code{face-remapping-alist} is buffer-local, its local value takes
2525effect only within that buffer.
f2cec7a9 2526
6175e34b
CY
2527Note: face remapping is non-recursive. If @var{remapping} references
2528the same face name @var{face}, either directly or via the
2529@code{:inherit} attribute of some other face in @var{remapping}, that
2530reference uses the normal definition of @var{face}. For instance, if
2531the @code{mode-line} face is remapped using this entry in
2532@code{face-remapping-alist}:
f2cec7a9 2533
f2cec7a9
MB
2534@example
2535(mode-line italic mode-line)
2536@end example
6175e34b 2537
f2cec7a9
MB
2538@noindent
2539then the new definition of the @code{mode-line} face inherits from the
2540@code{italic} face, and the @emph{normal} (non-remapped) definition of
2541@code{mode-line} face.
d466a866 2542@end defvar
f2cec7a9 2543
d466a866 2544 The following functions implement a higher-level interface to
fb5b8aca
CY
2545@code{face-remapping-alist}. Most Lisp code should use these
2546functions instead of setting @code{face-remapping-alist} directly, to
2547avoid trampling on remappings applied elsewhere. These functions are
2548intended for buffer-local remappings, so they all make
2549@code{face-remapping-alist} buffer-local as a side-effect. They manage
2550@code{face-remapping-alist} entries of the form
9d3d42fb
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2551
2552@example
fb5b8aca 2553 (@var{face} @var{relative-spec-1} @var{relative-spec-2} @var{...} @var{base-spec})
9d3d42fb
MB
2554@end example
2555
fb5b8aca
CY
2556@noindent
2557where, as explained above, each of the @var{relative-spec-N} and
2558@var{base-spec} is either a face name, or a property list of
2559attribute/value pairs. Each of the @dfn{relative remapping} entries,
2560@var{relative-spec-N}, is managed by the
2561@code{face-remap-add-relative} and @code{face-remap-remove-relative}
2562functions; these are intended for simple modifications like changing
2563the text size. The @dfn{base remapping} entry, @var{base-spec}, has
2564the lowest priority and is managed by the @code{face-remap-set-base}
2565and @code{face-remap-reset-base} functions; it is intended for major
2566modes to remap faces in the buffers they control.
9d3d42fb 2567
e40a85cd 2568@defun face-remap-add-relative face &rest specs
fb5b8aca
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2569This functions adds the face specifications in @var{specs} as relative
2570remappings for face @var{face} in the current buffer. The remaining
2571arguments, @var{specs}, should form either a list of face names, or a
2572property list of attribute/value pairs.
9d3d42fb 2573
fb5b8aca
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2574The return value is a Lisp object that serves as a ``cookie''; you can
2575pass this object as an argument to @code{face-remap-remove-relative}
2576if you need to remove the remapping later.
9d3d42fb 2577
fb5b8aca
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2578@example
2579;; Remap the `escape-glyph' face into a combination
2580;; of the `highlight' and `italic' faces:
2581(face-remap-add-relative 'escape-glyph 'highlight 'italic)
2582
2583;; Increase the size of the `default' face by 50%:
2584(face-remap-add-relative 'default :height 1.5)
2585@end example
9d3d42fb
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2586@end defun
2587
e40a85cd 2588@defun face-remap-remove-relative cookie
fb5b8aca
CY
2589This function removes a relative remapping previously added by
2590@code{face-remap-add-relative}. @var{cookie} should be the Lisp
2591object returned by @code{face-remap-add-relative} when the remapping
2592was added.
9d3d42fb
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2593@end defun
2594
e40a85cd 2595@defun face-remap-set-base face &rest specs
fb5b8aca 2596This function sets the base remapping of @var{face} in the current
9d3d42fb 2597buffer to @var{specs}. If @var{specs} is empty, the default base
fb5b8aca
CY
2598remapping is restored, similar to calling @code{face-remap-reset-base}
2599(see below); note that this is different from @var{specs} containing a
9d3d42fb
MB
2600single value @code{nil}, which has the opposite result (the global
2601definition of @var{face} is ignored).
fb5b8aca
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2602
2603This overwrites the default @var{base-spec}, which inherits the global
2604face definition, so it is up to the caller to add such inheritance if
2605so desired.
9d3d42fb
MB
2606@end defun
2607
e40a85cd 2608@defun face-remap-reset-base face
fb5b8aca 2609This function sets the base remapping of @var{face} to its default
9d3d42fb
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2610value, which inherits from @var{face}'s global definition.
2611@end defun
2612
9185bf49
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2613@node Face Functions
2614@subsection Functions for Working with Faces
2615
2616 Here are additional functions for creating and working with faces.
2617
9185bf49 2618@defun face-list
fb5b8aca 2619This function returns a list of all defined face names.
9185bf49
CY
2620@end defun
2621
2622@defun face-id face
2623This function returns the @dfn{face number} of face @var{face}. This
2624is a number that uniquely identifies a face at low levels within
2625Emacs. It is seldom necessary to refer to a face by its face number.
2626@end defun
2627
2628@defun face-documentation face
2629This function returns the documentation string of face @var{face}, or
2630@code{nil} if none was specified for it.
2631@end defun
2632
2633@defun face-equal face1 face2 &optional frame
2634This returns @code{t} if the faces @var{face1} and @var{face2} have the
2635same attributes for display.
2636@end defun
2637
2638@defun face-differs-from-default-p face &optional frame
2639This returns non-@code{nil} if the face @var{face} displays
2640differently from the default face.
2641@end defun
2642
2643@cindex face alias
2644A @dfn{face alias} provides an equivalent name for a face. You can
2645define a face alias by giving the alias symbol the @code{face-alias}
2646property, with a value of the target face name. The following example
2647makes @code{modeline} an alias for the @code{mode-line} face.
2648
2649@example
2650(put 'modeline 'face-alias 'mode-line)
2651@end example
2652
27d1f87a
CY
2653@defmac define-obsolete-face-alias obsolete-face current-face when
2654This macro defines @code{obsolete-face} as an alias for
2655@var{current-face}, and also marks it as obsolete, indicating that it
2656may be removed in future. @var{when} should be a string indicating
2657when @code{obsolete-face} was made obsolete (usually a version number
2658string).
2659@end defmac
e7e2f529 2660
9185bf49
CY
2661@node Auto Faces
2662@subsection Automatic Face Assignment
2663@cindex automatic face assignment
2664@cindex faces, automatic choice
2665
2666 This hook is used for automatically assigning faces to text in the
2667buffer. It is part of the implementation of Jit-Lock mode, used by
2668Font-Lock.
2669
2670@defvar fontification-functions
2671This variable holds a list of functions that are called by Emacs
c02f8fe2
AM
2672redisplay as needed, just before doing redisplay. They are called even
2673when Font Lock Mode isn't enabled. When Font Lock Mode is enabled, this
2674variable usually holds just one function, @code{jit-lock-function}.
9185bf49
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2675
2676The functions are called in the order listed, with one argument, a
c02f8fe2
AM
2677buffer position @var{pos}. Collectively they should attempt to assign
2678faces to the text in the current buffer starting at @var{pos}.
9185bf49 2679
c02f8fe2
AM
2680The functions should record the faces they assign by setting the
2681@code{face} property. They should also add a non-@code{nil}
2682@code{fontified} property to all the text they have assigned faces to.
9185bf49
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2683That property tells redisplay that faces have been assigned to that text
2684already.
2685
c02f8fe2 2686It is probably a good idea for the functions to do nothing if the
9185bf49
CY
2687character after @var{pos} already has a non-@code{nil} @code{fontified}
2688property, but this is not required. If one function overrides the
c02f8fe2
AM
2689assignments made by a previous one, the properties after the last
2690function finishes are the ones that really matter.
9185bf49
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2691
2692For efficiency, we recommend writing these functions so that they
2693usually assign faces to around 400 to 600 characters at each call.
2694@end defvar
2695
35137ed3
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2696@node Basic Faces
2697@subsection Basic Faces
2698
2699If your Emacs Lisp program needs to assign some faces to text, it is
2700often a good idea to use certain existing faces or inherit from them,
2701rather than defining entirely new faces. This way, if other users
2702have customized the basic faces to give Emacs a certain look, your
2703program will ``fit in'' without additional customization.
2704
2705 Some of the basic faces defined in Emacs are listed below. In
2706addition to these, you might want to make use of the Font Lock faces
2707for syntactic highlighting, if highlighting is not already handled by
2708Font Lock mode, or if some Font Lock faces are not in use.
2709@xref{Faces for Font Lock}.
2710
2711@table @code
2712@item default
2713The default face, whose attributes are all specified. All other faces
2714implicitly inherit from it: any unspecified attribute defaults to the
2715attribute on this face (@pxref{Face Attributes}).
2716
2717@item bold
2718@itemx italic
2719@itemx bold-italic
2720@itemx underline
2721@itemx fixed-pitch
2722@itemx variable-pitch
2723These have the attributes indicated by their names (e.g. @code{bold}
2724has a bold @code{:weight} attribute), with all other attributes
2725unspecified (and so given by @code{default}).
2726
2727@item shadow
2728For ``dimmed out'' text. For example, it is used for the ignored
2729part of a filename in the minibuffer (@pxref{Minibuffer File,,
2730Minibuffers for File Names, emacs, The GNU Emacs Manual}).
2731
2732@item link
2733@itemx link-visited
2734For clickable text buttons that send the user to a different
2735buffer or ``location''.
2736
2737@item highlight
2738For stretches of text that should temporarily stand out. For example,
2739it is commonly assigned to the @code{mouse-face} property for cursor
2740highlighting (@pxref{Special Properties}).
2741
2742@item match
2743For text matching a search command.
2744
2745@item error
2746@itemx warning
2747@itemx success
2748For text concerning errors, warnings, or successes. For example,
2bb0eca1 2749these are used for messages in @file{*Compilation*} buffers.
35137ed3
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2750@end table
2751
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2752@node Font Selection
2753@subsection Font Selection
9185bf49 2754
fb5b8aca 2755 Before Emacs can draw a character on a graphical display, it must
9185bf49
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2756select a @dfn{font} for that character@footnote{In this context, the
2757term @dfn{font} has nothing to do with Font Lock (@pxref{Font Lock
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2758Mode}).}. @xref{Fonts,,, emacs, The GNU Emacs Manual}. Normally,
2759Emacs automatically chooses a font based on the faces assigned to that
2760character---specifically, the face attributes @code{:family},
2761@code{:weight}, @code{:slant}, and @code{:width} (@pxref{Face
2762Attributes}). The choice of font also depends on the character to be
2763displayed; some fonts can only display a limited set of characters.
2764If no available font exactly fits the requirements, Emacs looks for
2765the @dfn{closest matching font}. The variables in this section
2766control how Emacs makes this selection.
9185bf49 2767
01f17ae2 2768@defopt face-font-family-alternatives
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2769If a given family is specified but does not exist, this variable
2770specifies alternative font families to try. Each element should have
2771this form:
9185bf49 2772
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2773@example
2774(@var{family} @var{alternate-families}@dots{})
2775@end example
b8d4c8d0 2776
c2aa555a
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2777If @var{family} is specified but not available, Emacs will try the other
2778families given in @var{alternate-families}, one by one, until it finds a
2779family that does exist.
01f17ae2 2780@end defopt
b8d4c8d0 2781
01f17ae2 2782@defopt face-font-selection-order
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2783If there is no font that exactly matches all desired face attributes
2784(@code{:width}, @code{:height}, @code{:weight}, and @code{:slant}),
2785this variable specifies the order in which these attributes should be
2786considered when selecting the closest matching font. The value should
2787be a list containing those four attribute symbols, in order of
2788decreasing importance. The default is @code{(:width :height :weight
2789:slant)}.
b8d4c8d0
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2790
2791Font selection first finds the best available matches for the first
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2792attribute in the list; then, among the fonts which are best in that
2793way, it searches for the best matches in the second attribute, and so
2794on.
b8d4c8d0
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2795
2796The attributes @code{:weight} and @code{:width} have symbolic values in
2797a range centered around @code{normal}. Matches that are more extreme
2798(farther from @code{normal}) are somewhat preferred to matches that are
2799less extreme (closer to @code{normal}); this is designed to ensure that
2800non-normal faces contrast with normal ones, whenever possible.
2801
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2802One example of a case where this variable makes a difference is when the
2803default font has no italic equivalent. With the default ordering, the
2804@code{italic} face will use a non-italic font that is similar to the
2805default one. But if you put @code{:slant} before @code{:height}, the
2806@code{italic} face will use an italic font, even if its height is not
2807quite right.
01f17ae2 2808@end defopt
b8d4c8d0 2809
01f17ae2 2810@defopt face-font-registry-alternatives
b8d4c8d0
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2811This variable lets you specify alternative font registries to try, if a
2812given registry is specified and doesn't exist. Each element should have
2813this form:
2814
2815@example
2816(@var{registry} @var{alternate-registries}@dots{})
2817@end example
2818
2819If @var{registry} is specified but not available, Emacs will try the
2820other registries given in @var{alternate-registries}, one by one,
2821until it finds a registry that does exist.
01f17ae2 2822@end defopt
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2823
2824 Emacs can make use of scalable fonts, but by default it does not use
c2aa555a 2825them.
b8d4c8d0 2826
01f17ae2 2827@defopt scalable-fonts-allowed
b8d4c8d0
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2828This variable controls which scalable fonts to use. A value of
2829@code{nil}, the default, means do not use scalable fonts. @code{t}
2830means to use any scalable font that seems appropriate for the text.
2831
2832Otherwise, the value must be a list of regular expressions. Then a
2833scalable font is enabled for use if its name matches any regular
2834expression in the list. For example,
2835
2836@example
2837(setq scalable-fonts-allowed '("muleindian-2$"))
2838@end example
2839
2840@noindent
2841allows the use of scalable fonts with registry @code{muleindian-2}.
01f17ae2 2842@end defopt
b8d4c8d0
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2843
2844@defvar face-font-rescale-alist
2845This variable specifies scaling for certain faces. Its value should
2846be a list of elements of the form
2847
2848@example
2849(@var{fontname-regexp} . @var{scale-factor})
2850@end example
2851
2852If @var{fontname-regexp} matches the font name that is about to be
2853used, this says to choose a larger similar font according to the
2854factor @var{scale-factor}. You would use this feature to normalize
2855the font size if certain fonts are bigger or smaller than their
2856nominal heights and widths would suggest.
2857@end defvar
2858
b8d4c8d0
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2859@node Font Lookup
2860@subsection Looking Up Fonts
2861
803ee7b9 2862@defun x-list-fonts name &optional reference-face frame maximum width
b8d4c8d0 2863This function returns a list of available font names that match
c2aa555a 2864@var{name}. @var{name} should be a string containing a font name in
969aa734
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2865either the Fontconfig, GTK, or XLFD format (@pxref{Fonts,,, emacs, The
2866GNU Emacs Manual}). Within an XLFD string, wildcard characters may be
2867used: the @samp{*} character matches any substring, and the @samp{?}
2868character matches any single character. Case is ignored when matching
2869font names.
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2870
2871If the optional arguments @var{reference-face} and @var{frame} are
2872specified, the returned list includes only fonts that are the same
2873size as @var{reference-face} (a face name) currently is on the frame
2874@var{frame}.
b8d4c8d0
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2875
2876The optional argument @var{maximum} sets a limit on how many fonts to
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2877return. If it is non-@code{nil}, then the return value is truncated
2878after the first @var{maximum} matching fonts. Specifying a small
2879value for @var{maximum} can make this function much faster, in cases
2880where many fonts match the pattern.
803ee7b9
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2881
2882The optional argument @var{width} specifies a desired font width. If
2883it is non-@code{nil}, the function only returns those fonts whose
2884characters are (on average) @var{width} times as wide as
2885@var{reference-face}.
b8d4c8d0
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2886@end defun
2887
2888@defun x-family-fonts &optional family frame
2889This function returns a list describing the available fonts for family
2890@var{family} on @var{frame}. If @var{family} is omitted or @code{nil},
2891this list applies to all families, and therefore, it contains all
2892available fonts. Otherwise, @var{family} must be a string; it may
2893contain the wildcards @samp{?} and @samp{*}.
2894
2895The list describes the display that @var{frame} is on; if @var{frame} is
2896omitted or @code{nil}, it applies to the selected frame's display
2897(@pxref{Input Focus}).
2898
c2aa555a 2899Each element in the list is a vector of the following form:
b8d4c8d0
GM
2900
2901@example
2902[@var{family} @var{width} @var{point-size} @var{weight} @var{slant}
2903 @var{fixed-p} @var{full} @var{registry-and-encoding}]
2904@end example
2905
2906The first five elements correspond to face attributes; if you
2907specify these attributes for a face, it will use this font.
2908
2909The last three elements give additional information about the font.
2910@var{fixed-p} is non-@code{nil} if the font is fixed-pitch.
2911@var{full} is the full name of the font, and
2912@var{registry-and-encoding} is a string giving the registry and
2913encoding of the font.
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2914@end defun
2915
2bc356d7 2916@defopt font-list-limit
b8d4c8d0 2917This variable specifies maximum number of fonts to consider in font
2bc356d7
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2918matching. The function @code{x-family-fonts} will not return more
2919than that many fonts, and font selection will consider only that many
2920fonts when searching a matching font for face attributes. The default
2921is 100.
2922@end defopt
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2923
2924@node Fontsets
2925@subsection Fontsets
2926
2927 A @dfn{fontset} is a list of fonts, each assigned to a range of
2928character codes. An individual font cannot display the whole range of
2929characters that Emacs supports, but a fontset can. Fontsets have names,
2930just as fonts do, and you can use a fontset name in place of a font name
2931when you specify the ``font'' for a frame or a face. Here is
2932information about defining a fontset under Lisp program control.
2933
2934@defun create-fontset-from-fontset-spec fontset-spec &optional style-variant-p noerror
2935This function defines a new fontset according to the specification
2936string @var{fontset-spec}. The string should have this format:
2937
2938@smallexample
7b753744 2939@var{fontpattern}, @r{[}@var{charset}:@var{font}@r{]@dots{}}
b8d4c8d0
GM
2940@end smallexample
2941
2942@noindent
2943Whitespace characters before and after the commas are ignored.
2944
2945The first part of the string, @var{fontpattern}, should have the form of
2946a standard X font name, except that the last two fields should be
2947@samp{fontset-@var{alias}}.
2948
2949The new fontset has two names, one long and one short. The long name is
2950@var{fontpattern} in its entirety. The short name is
2951@samp{fontset-@var{alias}}. You can refer to the fontset by either
2952name. If a fontset with the same name already exists, an error is
2953signaled, unless @var{noerror} is non-@code{nil}, in which case this
2954function does nothing.
2955
2956If optional argument @var{style-variant-p} is non-@code{nil}, that says
2957to create bold, italic and bold-italic variants of the fontset as well.
2958These variant fontsets do not have a short name, only a long one, which
2959is made by altering @var{fontpattern} to indicate the bold or italic
2960status.
2961
2962The specification string also says which fonts to use in the fontset.
2963See below for the details.
2964@end defun
2965
2966 The construct @samp{@var{charset}:@var{font}} specifies which font to
2967use (in this fontset) for one particular character set. Here,
2968@var{charset} is the name of a character set, and @var{font} is the font
2969to use for that character set. You can use this construct any number of
2970times in the specification string.
2971
2972 For the remaining character sets, those that you don't specify
2973explicitly, Emacs chooses a font based on @var{fontpattern}: it replaces
2974@samp{fontset-@var{alias}} with a value that names one character set.
2975For the @acronym{ASCII} character set, @samp{fontset-@var{alias}} is replaced
2976with @samp{ISO8859-1}.
2977
2978 In addition, when several consecutive fields are wildcards, Emacs
2979collapses them into a single wildcard. This is to prevent use of
2980auto-scaled fonts. Fonts made by scaling larger fonts are not usable
2981for editing, and scaling a smaller font is not useful because it is
2982better to use the smaller font in its own size, which Emacs does.
2983
2984 Thus if @var{fontpattern} is this,
2985
2986@example
2987-*-fixed-medium-r-normal-*-24-*-*-*-*-*-fontset-24
2988@end example
2989
2990@noindent
2991the font specification for @acronym{ASCII} characters would be this:
2992
2993@example
2994-*-fixed-medium-r-normal-*-24-*-ISO8859-1
2995@end example
2996
2997@noindent
2998and the font specification for Chinese GB2312 characters would be this:
2999
3000@example
3001-*-fixed-medium-r-normal-*-24-*-gb2312*-*
3002@end example
3003
3004 You may not have any Chinese font matching the above font
3005specification. Most X distributions include only Chinese fonts that
3006have @samp{song ti} or @samp{fangsong ti} in the @var{family} field. In
3007such a case, @samp{Fontset-@var{n}} can be specified as below:
3008
3009@smallexample
3010Emacs.Fontset-0: -*-fixed-medium-r-normal-*-24-*-*-*-*-*-fontset-24,\
3011 chinese-gb2312:-*-*-medium-r-normal-*-24-*-gb2312*-*
3012@end smallexample
3013
3014@noindent
3015Then, the font specifications for all but Chinese GB2312 characters have
3016@samp{fixed} in the @var{family} field, and the font specification for
3017Chinese GB2312 characters has a wild card @samp{*} in the @var{family}
3018field.
3019
d6eb4e25
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3020@defun set-fontset-font name character font-spec &optional frame add
3021This function modifies the existing fontset @var{name} to use the font
3022matching with @var{font-spec} for the character @var{character}.
b8d4c8d0 3023
d6eb4e25
KH
3024If @var{name} is @code{nil}, this function modifies the fontset of the
3025selected frame or that of @var{frame} if @var{frame} is not
3026@code{nil}.
3027
3028If @var{name} is @code{t}, this function modifies the default
b8d4c8d0
GM
3029fontset, whose short name is @samp{fontset-default}.
3030
3031@var{character} may be a cons; @code{(@var{from} . @var{to})}, where
d15c8cce 3032@var{from} and @var{to} are character codepoints. In that case, use
d6eb4e25 3033@var{font-spec} for all characters in the range @var{from} and @var{to}
b8d4c8d0
GM
3034(inclusive).
3035
3036@var{character} may be a charset. In that case, use
d6eb4e25
KH
3037@var{font-spec} for all character in the charsets.
3038
664d56b8 3039@var{character} may be a script name. In that case, use
d6eb4e25 3040@var{font-spec} for all character in the charsets.
b8d4c8d0 3041
d6eb4e25 3042@var{font-spec} may be a cons; @code{(@var{family} . @var{registry})},
b8d4c8d0
GM
3043where @var{family} is a family name of a font (possibly including a
3044foundry name at the head), @var{registry} is a registry name of a font
3045(possibly including an encoding name at the tail).
3046
d6eb4e25
KH
3047@var{font-spec} may be a font name string.
3048
3049The optional argument @var{add}, if non-@code{nil}, specifies how to
3050add @var{font-spec} to the font specifications previously set. If it
3051is @code{prepend}, @var{font-spec} is prepended. If it is
3052@code{append}, @var{font-spec} is appended. By default,
3053@var{font-spec} overrides the previous settings.
3054
b8d4c8d0 3055For instance, this changes the default fontset to use a font of which
d6eb4e25 3056family name is @samp{Kochi Gothic} for all characters belonging to
b8d4c8d0
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3057the charset @code{japanese-jisx0208}.
3058
3059@smallexample
d6eb4e25
KH
3060(set-fontset-font t 'japanese-jisx0208
3061 (font-spec :family "Kochi Gothic"))
b8d4c8d0
GM
3062@end smallexample
3063@end defun
3064
3065@defun char-displayable-p char
3066This function returns @code{t} if Emacs ought to be able to display
3067@var{char}. More precisely, if the selected frame's fontset has a
3068font to display the character set that @var{char} belongs to.
3069
3070Fontsets can specify a font on a per-character basis; when the fontset
3071does that, this function's value may not be accurate.
3072@end defun
3073
c2aa555a
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3074@node Low-Level Font
3075@subsection Low-Level Font Representation
3076
3077 Normally, it is not necessary to manipulate fonts directly. In case
3078you need to do so, this section explains how.
3079
3080 In Emacs Lisp, fonts are represented using three different Lisp
f19fea97 3081object types: @dfn{font objects}, @dfn{font specs}, and @dfn{font
c2aa555a
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3082entities}.
3083
3084@defun fontp object &optional type
3085Return @code{t} if @var{object} is a font object, font spec, or font
3086entity. Otherwise, return @code{nil}.
3087
3088The optional argument @var{type}, if non-@code{nil}, determines the
3089exact type of Lisp object to check for. In that case, @var{type}
3090should be one of @code{font-object}, @code{font-spec}, or
3091@code{font-entity}.
3092@end defun
3093
3094 A font object is a Lisp object that represents a font that Emacs has
3095@dfn{opened}. Font objects cannot be modified in Lisp, but they can
0c1cfe01 3096be inspected.
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3097
3098@defun font-at position &optional window string
3099Return the font object that is being used to display the character at
3100position @var{position} in the window @var{window}. If @var{window}
3101is @code{nil}, it defaults to the selected window. If @var{string} is
3102@code{nil}, @var{position} specifies a position in the current buffer;
3103otherwise, @var{string} should be a string, and @var{position}
3104specifies a position in that string.
3105@end defun
3106
3107 A font spec is a Lisp object that contains a set of specifications
3108that can be used to find a font. More than one font may match the
3109specifications in a font spec.
3110
3111@defun font-spec &rest arguments
3112Return a new font spec using the specifications in @var{arguments},
3113which should come in @code{property}-@code{value} pairs. The possible
3114specifications are as follows:
3115
3116@table @code
3117@item :name
3118The font name (a string), in either XLFD, Fontconfig, or GTK format.
969aa734 3119@xref{Fonts,,, emacs, The GNU Emacs Manual}.
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3120
3121@item :family
3122@itemx :foundry
3123@itemx :weight
3124@itemx :slant
3125@itemx :width
3126These have the same meanings as the face attributes of the same name.
3127@xref{Face Attributes}.
3128
3129@item :size
3130The font size---either a non-negative integer that specifies the pixel
3131size, or a floating point number that specifies the point size.
3132
3133@item :adstyle
3134Additional typographic style information for the font, such as
3135@samp{sans}. The value should be a string or a symbol.
3136
3137@item :registry
3138The charset registry and encoding of the font, such as
3139@samp{iso8859-1}. The value should be a string or a symbol.
3140
3141@item :script
3142The script that the font must support (a symbol).
a908c79a
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3143
3144@item :otf
3145The font must be an OpenType font that supports these OpenType
3146features, provided Emacs is compiled with support for @samp{libotf} (a
3147library for performing complex text layout in certain scripts). The
3148value must be a list of the form
3149
3150@smallexample
3151@code{(@var{script-tag} @var{langsys-tag} @var{gsub} @var{gpos})}
3152@end smallexample
3153
3154where @var{script-tag} is the OpenType script tag symbol;
3155@var{langsys-tag} is the OpenType language system tag symbol, or
3156@code{nil} to use the default language system; @code{gsub} is a list
3157of OpenType GSUB feature tag symbols, or @code{nil} if none is
3158required; and @code{gpos} is a list of OpenType GPOS feature tag
3159symbols, or @code{nil} if none is required. If @code{gsub} or
3160@code{gpos} is a list, a @code{nil} element in that list means that
3161the font must not match any of the remaining tag symbols. The
3162@code{gpos} element may be omitted.
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3163@end table
3164@end defun
3165
3166@defun font-put font-spec property value
3167Set the font property @var{property} in the font-spec @var{font-spec}
3168to @var{value}.
3169@end defun
3170
3171 A font entity is a reference to a font that need not be open. Its
3172properties are intermediate between a font object and a font spec:
3173like a font object, and unlike a font spec, it refers to a single,
3174specific font. Unlike a font object, creating a font entity does not
3175load the contents of that font into computer memory.
3176
3177@defun find-font font-spec &optional frame
3178This function returns a font entity that best matches the font spec
3179@var{font-spec} on frame @var{frame}. If @var{frame} is @code{nil},
3180it defaults to the selected frame.
3181@end defun
3182
3183@defun list-fonts font-spec &optional frame num prefer
3184This function returns a list of all font entities that match the font
3185spec @var{font-spec}.
3186
3187The optional argument @var{frame}, if non-@code{nil}, specifies the
3188frame on which the fonts are to be displayed. The optional argument
3189@var{num}, if non-@code{nil}, should be an integer that specifies the
3190maximum length of the returned list. The optional argument
3191@var{prefer}, if non-@code{nil}, should be another font spec, which is
3192used to control the order of the returned list; the returned font
3193entities are sorted in order of decreasing ``closeness'' to that font
3194spec.
3195@end defun
3196
0c1cfe01
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3197 If you call @code{set-face-attribute} and pass a font spec, font
3198entity, or font name string as the value of the @code{:font}
3199attribute, Emacs opens the best ``matching'' font that is available
3200for display. It then stores the corresponding font object as the
3201actual value of the @code{:font} attribute for that face.
3202
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3203 The following functions can be used to obtain information about a
3204font. For these functions, the @var{font} argument can be a font
3205object, a font entity, or a font spec.
3206
3207@defun font-get font property
3208This function returns the value of the font property @var{property}
3209for @var{font}.
3210
3211If @var{font} is a font spec and the font spec does not specify
3212@var{property}, the return value is @code{nil}. If @var{font} is a
3213font object or font entity, the value for the @var{:script} property
3214may be a list of scripts supported by the font.
3215@end defun
3216
3217@defun font-face-attributes font &optional frame
3218This function returns a list of face attributes corresponding to
3219@var{font}. The optional argument @var{frame} specifies the frame on
3220which the font is to be displayed. If it is @code{nil}, the selected
3221frame is used. The return value has the form
3222
3223@smallexample
3224(:family @var{family} :height @var{height} :weight @var{weight}
3225 :slant @var{slant} :width @var{width})
3226@end smallexample
3227
3228where the values of @var{family}, @var{height}, @var{weight},
3229@var{slant}, and @var{width} are face attribute values. Some of these
3230key-attribute pairs may be omitted from the list if they are not
3231specified by @var{font}.
3232@end defun
3233
3234@defun font-xlfd-name font &optional fold-wildcards
3235This function returns the XLFD (X Logical Font Descriptor), a string,
969aa734
CY
3236matching @var{font}. @xref{Fonts,,, emacs, The GNU Emacs Manual}, for
3237information about XLFDs. If the name is too long for an XLFD (which
3238can contain at most 255 characters), the function returns @code{nil}.
c2aa555a
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3239
3240If the optional argument @var{fold-wildcards} is non-@code{nil},
3241consecutive wildcards in the XLFD are folded into one.
3242@end defun
3243
b8d4c8d0
GM
3244@node Fringes
3245@section Fringes
3246@cindex fringes
3247
9a69676a
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3248 On graphical displays, Emacs draws @dfn{fringes} next to each
3249window: thin vertical strips down the sides which can display bitmaps
3250indicating truncation, continuation, horizontal scrolling, and so on.
b8d4c8d0
GM
3251
3252@menu
3253* Fringe Size/Pos:: Specifying where to put the window fringes.
3254* Fringe Indicators:: Displaying indicator icons in the window fringes.
3255* Fringe Cursors:: Displaying cursors in the right fringe.
3256* Fringe Bitmaps:: Specifying bitmaps for fringe indicators.
3257* Customizing Bitmaps:: Specifying your own bitmaps to use in the fringes.
3258* Overlay Arrow:: Display of an arrow to indicate position.
3259@end menu
3260
3261@node Fringe Size/Pos
3262@subsection Fringe Size and Position
3263
3264 The following buffer-local variables control the position and width
9a69676a 3265of fringes in windows showing that buffer.
b8d4c8d0
GM
3266
3267@defvar fringes-outside-margins
3268The fringes normally appear between the display margins and the window
3269text. If the value is non-@code{nil}, they appear outside the display
3270margins. @xref{Display Margins}.
3271@end defvar
3272
3273@defvar left-fringe-width
3274This variable, if non-@code{nil}, specifies the width of the left
3275fringe in pixels. A value of @code{nil} means to use the left fringe
3276width from the window's frame.
3277@end defvar
3278
3279@defvar right-fringe-width
3280This variable, if non-@code{nil}, specifies the width of the right
3281fringe in pixels. A value of @code{nil} means to use the right fringe
3282width from the window's frame.
3283@end defvar
3284
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3285 Any buffer which does not specify values for these variables uses
3286the values specified by the @code{left-fringe} and @code{right-fringe}
3287frame parameters (@pxref{Layout Parameters}).
3288
3289 The above variables actually take effect via the function
3290@code{set-window-buffer} (@pxref{Buffers and Windows}), which calls
3291@code{set-window-fringes} as a subroutine. If you change one of these
3292variables, the fringe display is not updated in existing windows
3293showing the buffer, unless you call @code{set-window-buffer} again in
3294each affected window. You can also use @code{set-window-fringes} to
3295control the fringe display in individual windows.
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3296
3297@defun set-window-fringes window left &optional right outside-margins
3298This function sets the fringe widths of window @var{window}.
3299If @var{window} is @code{nil}, the selected window is used.
3300
3301The argument @var{left} specifies the width in pixels of the left
3302fringe, and likewise @var{right} for the right fringe. A value of
3303@code{nil} for either one stands for the default width. If
3304@var{outside-margins} is non-@code{nil}, that specifies that fringes
3305should appear outside of the display margins.
3306@end defun
3307
3308@defun window-fringes &optional window
3309This function returns information about the fringes of a window
3310@var{window}. If @var{window} is omitted or @code{nil}, the selected
3311window is used. The value has the form @code{(@var{left-width}
3312@var{right-width} @var{outside-margins})}.
3313@end defun
3314
3315
3316@node Fringe Indicators
3317@subsection Fringe Indicators
3318@cindex fringe indicators
3319@cindex indicators, fringe
3320
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3321 @dfn{Fringe indicators} are tiny icons displayed in the window
3322fringe to indicate truncated or continued lines, buffer boundaries,
3323etc.
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3324
3325@defopt indicate-empty-lines
3326@cindex fringes, and empty line indication
3327When this is non-@code{nil}, Emacs displays a special glyph in the
3328fringe of each empty line at the end of the buffer, on graphical
3329displays. @xref{Fringes}. This variable is automatically
3330buffer-local in every buffer.
3331@end defopt
3332
01f17ae2 3333@defopt indicate-buffer-boundaries
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3334This buffer-local variable controls how the buffer boundaries and
3335window scrolling are indicated in the window fringes.
3336
3337Emacs can indicate the buffer boundaries---that is, the first and last
3338line in the buffer---with angle icons when they appear on the screen.
3339In addition, Emacs can display an up-arrow in the fringe to show
3340that there is text above the screen, and a down-arrow to show
3341there is text below the screen.
3342
3343There are three kinds of basic values:
3344
3345@table @asis
3346@item @code{nil}
3347Don't display any of these fringe icons.
3348@item @code{left}
3349Display the angle icons and arrows in the left fringe.
3350@item @code{right}
3351Display the angle icons and arrows in the right fringe.
3352@item any non-alist
3353Display the angle icons in the left fringe
3354and don't display the arrows.
3355@end table
3356
3357Otherwise the value should be an alist that specifies which fringe
3358indicators to display and where. Each element of the alist should
3359have the form @code{(@var{indicator} . @var{position})}. Here,
3360@var{indicator} is one of @code{top}, @code{bottom}, @code{up},
3361@code{down}, and @code{t} (which covers all the icons not yet
3362specified), while @var{position} is one of @code{left}, @code{right}
3363and @code{nil}.
3364
3365For example, @code{((top . left) (t . right))} places the top angle
3366bitmap in left fringe, and the bottom angle bitmap as well as both
3367arrow bitmaps in right fringe. To show the angle bitmaps in the left
3368fringe, and no arrow bitmaps, use @code{((top . left) (bottom . left))}.
01f17ae2 3369@end defopt
b8d4c8d0 3370
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3371@defvar fringe-indicator-alist
3372This buffer-local variable specifies the mapping from logical fringe
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3373indicators to the actual bitmaps displayed in the window fringes. The
3374value is an alist of elements @code{(@var{indicator}
3375. @var{bitmaps})}, where @var{indicator} specifies a logical indicator
3376type and @var{bitmaps} specifies the fringe bitmaps to use for that
3377indicator.
b8d4c8d0 3378
8c6e1920 3379 Each @var{indicator} should be one of the following symbols:
b8d4c8d0
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3380
3381@table @asis
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3382@item @code{truncation}, @code{continuation}.
3383Used for truncation and continuation lines.
3384
3385@item @code{up}, @code{down}, @code{top}, @code{bottom}, @code{top-bottom}
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3386Used when @code{indicate-buffer-boundaries} is non-@code{nil}:
3387@code{up} and @code{down} indicate a buffer boundary lying above or
3388below the window edge; @code{top} and @code{bottom} indicate the
3389topmost and bottommost buffer text line; and @code{top-bottom}
3390indicates where there is just one line of text in the buffer.
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3391
3392@item @code{empty-line}
3393Used to indicate empty lines when @code{indicate-empty-lines} is
3394non-@code{nil}.
3395
3396@item @code{overlay-arrow}
3397Used for overlay arrows (@pxref{Overlay Arrow}).
3398@c Is this used anywhere?
3399@c @item Unknown bitmap indicator:
3400@c @code{unknown}.
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3401@end table
3402
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3403 Each @var{bitmaps} value may be a list of symbols @code{(@var{left}
3404@var{right} [@var{left1} @var{right1}])}. The @var{left} and
3405@var{right} symbols specify the bitmaps shown in the left and/or right
3406fringe, for the specific indicator. @var{left1} and @var{right1} are
3407specific to the @code{bottom} and @code{top-bottom} indicators, and
3408are used to indicate that the last text line has no final newline.
3409Alternatively, @var{bitmaps} may be a single symbol which is used in
3410both left and right fringes.
b8d4c8d0 3411
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3412 @xref{Fringe Bitmaps}, for a list of standard bitmap symbols and how
3413to define your own. In addition, @code{nil} represents the empty
3414bitmap (i.e.@: an indicator that is not shown).
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3415
3416 When @code{fringe-indicator-alist} has a buffer-local value, and
3417there is no bitmap defined for a logical indicator, or the bitmap is
3418@code{t}, the corresponding value from the default value of
3419@code{fringe-indicator-alist} is used.
3420@end defvar
3421
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3422@node Fringe Cursors
3423@subsection Fringe Cursors
3424@cindex fringe cursors
3425@cindex cursor, fringe
3426
3427 When a line is exactly as wide as the window, Emacs displays the
3428cursor in the right fringe instead of using two lines. Different
3429bitmaps are used to represent the cursor in the fringe depending on
3430the current buffer's cursor type.
3431
01f17ae2 3432@defopt overflow-newline-into-fringe
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3433If this is non-@code{nil}, lines exactly as wide as the window (not
3434counting the final newline character) are not continued. Instead,
3435when point is at the end of the line, the cursor appears in the right
3436fringe.
01f17ae2 3437@end defopt
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3438
3439@defvar fringe-cursor-alist
3440This variable specifies the mapping from logical cursor type to the
3441actual fringe bitmaps displayed in the right fringe. The value is an
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3442alist where each element has the form @code{(@var{cursor-type}
3443. @var{bitmap})}, which means to use the fringe bitmap @var{bitmap} to
3444display cursors of type @var{cursor-type}.
3445
3446Each @var{cursor-type} should be one of @code{box}, @code{hollow},
3447@code{bar}, @code{hbar}, or @code{hollow-small}. The first four have
3448the same meanings as in the @code{cursor-type} frame parameter
3449(@pxref{Cursor Parameters}). The @code{hollow-small} type is used
3450instead of @code{hollow} when the normal @code{hollow-rectangle}
3451bitmap is too tall to fit on a specific display line.
3452
3453Each @var{bitmap} should be a symbol specifying the fringe bitmap to
3454be displayed for that logical cursor type.
3455@iftex
3456See the next subsection for details.
3457@end iftex
3458@ifnottex
3459@xref{Fringe Bitmaps}.
3460@end ifnottex
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3461
3462When @code{fringe-cursor-alist} has a buffer-local value, and there is
3463no bitmap defined for a cursor type, the corresponding value from the
4e3b4528 3464default value of @code{fringes-indicator-alist} is used.
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3465@end defvar
3466
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3467@node Fringe Bitmaps
3468@subsection Fringe Bitmaps
3469@cindex fringe bitmaps
3470@cindex bitmaps, fringe
3471
3472 The @dfn{fringe bitmaps} are the actual bitmaps which represent the
3473logical fringe indicators for truncated or continued lines, buffer
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3474boundaries, overlay arrows, etc. Each bitmap is represented by a
3475symbol.
3476@iftex
3477These symbols are referred to by the variables
3478@code{fringe-indicator-alist} and @code{fringe-cursor-alist},
3479described in the previous subsections.
3480@end iftex
3481@ifnottex
3482These symbols are referred to by the variable
3483@code{fringe-indicator-alist}, which maps fringe indicators to bitmaps
3484(@pxref{Fringe Indicators}), and the variable
3485@code{fringe-cursor-alist}, which maps fringe cursors to bitmaps
3486(@pxref{Fringe Cursors}).
3487@end ifnottex
3488
3489 Lisp programs can also directly display a bitmap in the left or
3490right fringe, by using a @code{display} property for one of the
3491characters appearing in the line (@pxref{Other Display Specs}). Such
3492a display specification has the form
3493
3494@example
9a69676a 3495(@var{fringe} @var{bitmap} [@var{face}])
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3496@end example
3497
3498@noindent
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3499@var{fringe} is either the symbol @code{left-fringe} or
3500@code{right-fringe}. @var{bitmap} is a symbol identifying the bitmap
3501to display. The optional @var{face} names a face whose foreground
3502color is used to display the bitmap; this face is automatically merged
3503with the @code{fringe} face.
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3504
3505 Here is a list of the standard fringe bitmaps defined in Emacs, and
3506how they are currently used in Emacs (via
3507@code{fringe-indicator-alist} and @code{fringe-cursor-alist}):
3508
3509@table @asis
3510@item @code{left-arrow}, @code{right-arrow}
3511Used to indicate truncated lines.
3512
3513@item @code{left-curly-arrow}, @code{right-curly-arrow}
3514Used to indicate continued lines.
3515
3516@item @code{right-triangle}, @code{left-triangle}
3517The former is used by overlay arrows. The latter is unused.
3518
3519@item @code{up-arrow}, @code{down-arrow}, @code{top-left-angle} @code{top-right-angle}
3520@itemx @code{bottom-left-angle}, @code{bottom-right-angle}
3521@itemx @code{top-right-angle}, @code{top-left-angle}
3522@itemx @code{left-bracket}, @code{right-bracket}, @code{top-right-angle}, @code{top-left-angle}
3523Used to indicate buffer boundaries.
3524
3525@item @code{filled-rectangle}, @code{hollow-rectangle}
3526@itemx @code{filled-square}, @code{hollow-square}
3527@itemx @code{vertical-bar}, @code{horizontal-bar}
3528Used for different types of fringe cursors.
3529
3530@item @code{empty-line}, @code{question-mark}
3531Unused.
3532@end table
3533
3534@noindent
3535The next subsection describes how to define your own fringe bitmaps.
b8d4c8d0
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3536
3537@defun fringe-bitmaps-at-pos &optional pos window
3538This function returns the fringe bitmaps of the display line
3539containing position @var{pos} in window @var{window}. The return
3540value has the form @code{(@var{left} @var{right} @var{ov})}, where @var{left}
3541is the symbol for the fringe bitmap in the left fringe (or @code{nil}
3542if no bitmap), @var{right} is similar for the right fringe, and @var{ov}
3543is non-@code{nil} if there is an overlay arrow in the left fringe.
3544
3545The value is @code{nil} if @var{pos} is not visible in @var{window}.
3546If @var{window} is @code{nil}, that stands for the selected window.
3547If @var{pos} is @code{nil}, that stands for the value of point in
3548@var{window}.
3549@end defun
3550
3551@node Customizing Bitmaps
3552@subsection Customizing Fringe Bitmaps
3553
3554@defun define-fringe-bitmap bitmap bits &optional height width align
3555This function defines the symbol @var{bitmap} as a new fringe bitmap,
3556or replaces an existing bitmap with that name.
3557
3558The argument @var{bits} specifies the image to use. It should be
3559either a string or a vector of integers, where each element (an
3560integer) corresponds to one row of the bitmap. Each bit of an integer
3561corresponds to one pixel of the bitmap, where the low bit corresponds
3562to the rightmost pixel of the bitmap.
3563
3564The height is normally the length of @var{bits}. However, you
3565can specify a different height with non-@code{nil} @var{height}. The width
3566is normally 8, but you can specify a different width with non-@code{nil}
3567@var{width}. The width must be an integer between 1 and 16.
3568
3569The argument @var{align} specifies the positioning of the bitmap
3570relative to the range of rows where it is used; the default is to
3571center the bitmap. The allowed values are @code{top}, @code{center},
3572or @code{bottom}.
3573
3574The @var{align} argument may also be a list @code{(@var{align}
3575@var{periodic})} where @var{align} is interpreted as described above.
3576If @var{periodic} is non-@code{nil}, it specifies that the rows in
3577@code{bits} should be repeated enough times to reach the specified
3578height.
3579@end defun
3580
3581@defun destroy-fringe-bitmap bitmap
3582This function destroy the fringe bitmap identified by @var{bitmap}.
3583If @var{bitmap} identifies a standard fringe bitmap, it actually
3584restores the standard definition of that bitmap, instead of
3585eliminating it entirely.
3586@end defun
3587
3588@defun set-fringe-bitmap-face bitmap &optional face
3589This sets the face for the fringe bitmap @var{bitmap} to @var{face}.
3590If @var{face} is @code{nil}, it selects the @code{fringe} face. The
3591bitmap's face controls the color to draw it in.
3592
3593@var{face} is merged with the @code{fringe} face, so normally
3594@var{face} should specify only the foreground color.
3595@end defun
3596
3597@node Overlay Arrow
3598@subsection The Overlay Arrow
3599@c @cindex overlay arrow Duplicates variable names
3600
3601 The @dfn{overlay arrow} is useful for directing the user's attention
3602to a particular line in a buffer. For example, in the modes used for
3603interface to debuggers, the overlay arrow indicates the line of code
3604about to be executed. This feature has nothing to do with
3605@dfn{overlays} (@pxref{Overlays}).
3606
3607@defvar overlay-arrow-string
3608This variable holds the string to display to call attention to a
3609particular line, or @code{nil} if the arrow feature is not in use.
3610On a graphical display the contents of the string are ignored; instead a
3611glyph is displayed in the fringe area to the left of the display area.
3612@end defvar
3613
3614@defvar overlay-arrow-position
3615This variable holds a marker that indicates where to display the overlay
3616arrow. It should point at the beginning of a line. On a non-graphical
3617display the arrow text
3618appears at the beginning of that line, overlaying any text that would
3619otherwise appear. Since the arrow is usually short, and the line
3620usually begins with indentation, normally nothing significant is
3621overwritten.
3622
3623The overlay-arrow string is displayed in any given buffer if the value
3624of @code{overlay-arrow-position} in that buffer points into that
3625buffer. Thus, it is possible to display multiple overlay arrow strings
3626by creating buffer-local bindings of @code{overlay-arrow-position}.
3627However, it is usually cleaner to use
3628@code{overlay-arrow-variable-list} to achieve this result.
3629@c !!! overlay-arrow-position: but the overlay string may remain in the display
3630@c of some other buffer until an update is required. This should be fixed
3631@c now. Is it?
3632@end defvar
3633
3634 You can do a similar job by creating an overlay with a
3635@code{before-string} property. @xref{Overlay Properties}.
3636
3637 You can define multiple overlay arrows via the variable
3638@code{overlay-arrow-variable-list}.
3639
3640@defvar overlay-arrow-variable-list
3641This variable's value is a list of variables, each of which specifies
3642the position of an overlay arrow. The variable
3643@code{overlay-arrow-position} has its normal meaning because it is on
3644this list.
3645@end defvar
3646
3647Each variable on this list can have properties
3648@code{overlay-arrow-string} and @code{overlay-arrow-bitmap} that
a08a07e3
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3649specify an overlay arrow string (for text terminals) or fringe bitmap
3650(for graphical terminals) to display at the corresponding overlay
3651arrow position. If either property is not set, the default
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3652@code{overlay-arrow-string} or @code{overlay-arrow} fringe indicator
3653is used.
3654
3655@node Scroll Bars
3656@section Scroll Bars
3657@cindex scroll bars
3658
3659Normally the frame parameter @code{vertical-scroll-bars} controls
3660whether the windows in the frame have vertical scroll bars, and
3661whether they are on the left or right. The frame parameter
3662@code{scroll-bar-width} specifies how wide they are (@code{nil}
3663meaning the default). @xref{Layout Parameters}.
3664
3665@defun frame-current-scroll-bars &optional frame
3666This function reports the scroll bar type settings for frame
3667@var{frame}. The value is a cons cell
3668@code{(@var{vertical-type} .@: @var{horizontal-type})}, where
3669@var{vertical-type} is either @code{left}, @code{right}, or @code{nil}
3670(which means no scroll bar.) @var{horizontal-type} is meant to
3671specify the horizontal scroll bar type, but since they are not
3672implemented, it is always @code{nil}.
3673@end defun
3674
3675@vindex vertical-scroll-bar
3676 You can enable or disable scroll bars for a particular buffer,
3677by setting the variable @code{vertical-scroll-bar}. This variable
3678automatically becomes buffer-local when set. The possible values are
3679@code{left}, @code{right}, @code{t}, which means to use the
3680frame's default, and @code{nil} for no scroll bar.
3681
3682 You can also control this for individual windows. Call the function
3683@code{set-window-scroll-bars} to specify what to do for a specific window:
3684
3685@defun set-window-scroll-bars window width &optional vertical-type horizontal-type
3686This function sets the width and type of scroll bars for window
3687@var{window}.
3688
3689@var{width} specifies the scroll bar width in pixels (@code{nil} means
3690use the width specified for the frame). @var{vertical-type} specifies
3691whether to have a vertical scroll bar and, if so, where. The possible
3692values are @code{left}, @code{right} and @code{nil}, just like the
3693values of the @code{vertical-scroll-bars} frame parameter.
3694
3695The argument @var{horizontal-type} is meant to specify whether and
3696where to have horizontal scroll bars, but since they are not
3697implemented, it has no effect. If @var{window} is @code{nil}, the
3698selected window is used.
3699@end defun
3700
3701@defun window-scroll-bars &optional window
3702Report the width and type of scroll bars specified for @var{window}.
3703If @var{window} is omitted or @code{nil}, the selected window is used.
3704The value is a list of the form @code{(@var{width}
3705@var{cols} @var{vertical-type} @var{horizontal-type})}. The value
3706@var{width} is the value that was specified for the width (which may
3707be @code{nil}); @var{cols} is the number of columns that the scroll
3708bar actually occupies.
3709
3710@var{horizontal-type} is not actually meaningful.
3711@end defun
3712
3713If you don't specify these values for a window with
3714@code{set-window-scroll-bars}, the buffer-local variables
3715@code{scroll-bar-mode} and @code{scroll-bar-width} in the buffer being
3716displayed control the window's vertical scroll bars. The function
3717@code{set-window-buffer} examines these variables. If you change them
3718in a buffer that is already visible in a window, you can make the
3719window take note of the new values by calling @code{set-window-buffer}
3720specifying the same buffer that is already displayed.
3721
01f17ae2 3722@defopt scroll-bar-mode
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3723This variable, always local in all buffers, controls whether and where
3724to put scroll bars in windows displaying the buffer. The possible values
3725are @code{nil} for no scroll bar, @code{left} to put a scroll bar on
3726the left, and @code{right} to put a scroll bar on the right.
01f17ae2 3727@end defopt
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3728
3729@defun window-current-scroll-bars &optional window
3730This function reports the scroll bar type for window @var{window}.
3731If @var{window} is omitted or @code{nil}, the selected window is used.
3732The value is a cons cell
3733@code{(@var{vertical-type} .@: @var{horizontal-type})}. Unlike
3734@code{window-scroll-bars}, this reports the scroll bar type actually
3735used, once frame defaults and @code{scroll-bar-mode} are taken into
3736account.
3737@end defun
3738
3739@defvar scroll-bar-width
3740This variable, always local in all buffers, specifies the width of the
3741buffer's scroll bars, measured in pixels. A value of @code{nil} means
3742to use the value specified by the frame.
3743@end defvar
3744
3745@node Display Property
3746@section The @code{display} Property
3747@cindex display specification
3748@kindex display @r{(text property)}
3749
3750 The @code{display} text property (or overlay property) is used to
9a69676a 3751insert images into text, and to control other aspects of how text
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3752displays. The value of the @code{display} property should be a
3753display specification, or a list or vector containing several display
fb33e6a9
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3754specifications. Display specifications in the same @code{display}
3755property value generally apply in parallel to the text they cover.
3756
3757 If several sources (overlays and/or a text property) specify values
3758for the @code{display} property, only one of the values takes effect,
3759following the rules of @code{get-char-property}. @xref{Examining
3760Properties}.
3761
3762 The rest of this section describes several kinds of
3763display specifications and what they mean.
3764
3765@menu
3766* Replacing Specs:: Display specs that replace the text.
3767* Specified Space:: Displaying one space with a specified width.
3768* Pixel Specification:: Specifying space width or height in pixels.
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3769* Other Display Specs:: Displaying an image; adjusting the height,
3770 spacing, and other properties of text.
fb33e6a9
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3771* Display Margins:: Displaying text or images to the side of the main text.
3772@end menu
3773
3774@node Replacing Specs
3775@subsection Display Specs That Replace The Text
4db6da64 3776
9a69676a
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3777 Some kinds of display specifications specify something to display
3778instead of the text that has the property. These are called
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3779@dfn{replacing} display specifications. Emacs does not allow the user
3780to interactively move point into the middle of buffer text that is
3781replaced in this way.
3782
3783 If a list of display specifications includes more than one replacing
3784display specification, the first overrides the rest. Replacing
3785display specifications make most other display specifications
3786irrelevant, since those don't apply to the replacement.
3787
3788 For replacing display specifications, ``the text that has the
3789property'' means all the consecutive characters that have the same
3790Lisp object as their @code{display} property; these characters are
9a69676a
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3791replaced as a single unit. If two characters have different Lisp
3792objects as their @code{display} properties (i.e.@: objects which are
3793not @code{eq}), they are handled separately.
b8d4c8d0 3794
9a69676a
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3795 Here is an example which illustrates this point. A string serves as
3796a replacing display specification, which replaces the text that has
3797the property with the specified string (@pxref{Other Display Specs}).
3798Consider the following function:
b8d4c8d0
GM
3799
3800@smallexample
3801(defun foo ()
b8d4c8d0 3802 (dotimes (i 5)
9a69676a
CY
3803 (let ((string (concat "A"))
3804 (start (+ i i (point-min))))
3805 (put-text-property start (1+ start) 'display string)
3806 (put-text-property start (+ 2 start) 'display string))))
b8d4c8d0
GM
3807@end smallexample
3808
3809@noindent
9a69676a
CY
3810This function gives each of the first ten characters in the buffer a
3811@code{display} property which is a string @code{"A"}, but they don't
3812all get the same string object. The first two characters get the same
3813string object, so they are replaced with one @samp{A}; the fact that
3814the display property was assigned in two separate calls to
3815@code{put-text-property} is irrelevant. Similarly, the next two
3816characters get a second string (@code{concat} creates a new string
3817object), so they are replaced with one @samp{A}; and so on. Thus, the
3818ten characters appear as five A's.
b8d4c8d0 3819
b8d4c8d0
GM
3820@node Specified Space
3821@subsection Specified Spaces
3822@cindex spaces, specified height or width
3823@cindex variable-width spaces
3824
3825 To display a space of specified width and/or height, use a display
3826specification of the form @code{(space . @var{props})}, where
3827@var{props} is a property list (a list of alternating properties and
3828values). You can put this property on one or more consecutive
3829characters; a space of the specified height and width is displayed in
3830place of @emph{all} of those characters. These are the properties you
3831can use in @var{props} to specify the weight of the space:
3832
3833@table @code
3834@item :width @var{width}
3835If @var{width} is an integer or floating point number, it specifies
3836that the space width should be @var{width} times the normal character
3837width. @var{width} can also be a @dfn{pixel width} specification
3838(@pxref{Pixel Specification}).
3839
3840@item :relative-width @var{factor}
3841Specifies that the width of the stretch should be computed from the
3842first character in the group of consecutive characters that have the
3843same @code{display} property. The space width is the width of that
3844character, multiplied by @var{factor}.
3845
3846@item :align-to @var{hpos}
3847Specifies that the space should be wide enough to reach @var{hpos}.
3848If @var{hpos} is a number, it is measured in units of the normal
3849character width. @var{hpos} can also be a @dfn{pixel width}
3850specification (@pxref{Pixel Specification}).
3851@end table
3852
3853 You should use one and only one of the above properties. You can
3854also specify the height of the space, with these properties:
3855
3856@table @code
3857@item :height @var{height}
3858Specifies the height of the space.
3859If @var{height} is an integer or floating point number, it specifies
3860that the space height should be @var{height} times the normal character
3861height. The @var{height} may also be a @dfn{pixel height} specification
3862(@pxref{Pixel Specification}).
3863
3864@item :relative-height @var{factor}
3865Specifies the height of the space, multiplying the ordinary height
3866of the text having this display specification by @var{factor}.
3867
3868@item :ascent @var{ascent}
3869If the value of @var{ascent} is a non-negative number no greater than
3870100, it specifies that @var{ascent} percent of the height of the space
3871should be considered as the ascent of the space---that is, the part
3872above the baseline. The ascent may also be specified in pixel units
3873with a @dfn{pixel ascent} specification (@pxref{Pixel Specification}).
3874
3875@end table
3876
3877 Don't use both @code{:height} and @code{:relative-height} together.
3878
3879 The @code{:width} and @code{:align-to} properties are supported on
3880non-graphic terminals, but the other space properties in this section
3881are not.
3882
0c95fcf7
EZ
3883 Note that space properties are treated as paragraph separators for
3884the purposes of reordering bidirectional text for display.
3885@xref{Bidirectional Display}, for the details.
3886
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GM
3887@node Pixel Specification
3888@subsection Pixel Specification for Spaces
3889@cindex spaces, pixel specification
3890
3891 The value of the @code{:width}, @code{:align-to}, @code{:height},
3892and @code{:ascent} properties can be a special kind of expression that
3893is evaluated during redisplay. The result of the evaluation is used
3894as an absolute number of pixels.
3895
3896 The following expressions are supported:
3897
3898@smallexample
3899@group
3900 @var{expr} ::= @var{num} | (@var{num}) | @var{unit} | @var{elem} | @var{pos} | @var{image} | @var{form}
3901 @var{num} ::= @var{integer} | @var{float} | @var{symbol}
3902 @var{unit} ::= in | mm | cm | width | height
3903@end group
3904@group
3905 @var{elem} ::= left-fringe | right-fringe | left-margin | right-margin
3906 | scroll-bar | text
3907 @var{pos} ::= left | center | right
3908 @var{form} ::= (@var{num} . @var{expr}) | (@var{op} @var{expr} ...)
3909 @var{op} ::= + | -
3910@end group
3911@end smallexample
3912
3913 The form @var{num} specifies a fraction of the default frame font
3914height or width. The form @code{(@var{num})} specifies an absolute
3915number of pixels. If @var{num} is a symbol, @var{symbol}, its
3916buffer-local variable binding is used.
3917
3918 The @code{in}, @code{mm}, and @code{cm} units specify the number of
3919pixels per inch, millimeter, and centimeter, respectively. The
3920@code{width} and @code{height} units correspond to the default width
3921and height of the current face. An image specification @code{image}
3922corresponds to the width or height of the image.
3923
049bcbcb
CY
3924 The elements @code{left-fringe}, @code{right-fringe},
3925@code{left-margin}, @code{right-margin}, @code{scroll-bar}, and
3926@code{text} specify to the width of the corresponding area of the
3927window.
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3928
3929 The @code{left}, @code{center}, and @code{right} positions can be
3930used with @code{:align-to} to specify a position relative to the left
3931edge, center, or right edge of the text area.
3932
3933 Any of the above window elements (except @code{text}) can also be
3934used with @code{:align-to} to specify that the position is relative to
3935the left edge of the given area. Once the base offset for a relative
3936position has been set (by the first occurrence of one of these
3937symbols), further occurrences of these symbols are interpreted as the
3938width of the specified area. For example, to align to the center of
3939the left-margin, use
3940
3941@example
3942:align-to (+ left-margin (0.5 . left-margin))
3943@end example
3944
3945 If no specific base offset is set for alignment, it is always relative
3946to the left edge of the text area. For example, @samp{:align-to 0} in a
3947header-line aligns with the first text column in the text area.
3948
3949 A value of the form @code{(@var{num} . @var{expr})} stands for the
3950product of the values of @var{num} and @var{expr}. For example,
3951@code{(2 . in)} specifies a width of 2 inches, while @code{(0.5 .
3952@var{image})} specifies half the width (or height) of the specified
3953image.
3954
3955 The form @code{(+ @var{expr} ...)} adds up the value of the
3956expressions. The form @code{(- @var{expr} ...)} negates or subtracts
3957the value of the expressions.
3958
3959@node Other Display Specs
3960@subsection Other Display Specifications
3961
3962 Here are the other sorts of display specifications that you can use
3963in the @code{display} text property.
3964
3965@table @code
3966@item @var{string}
3967Display @var{string} instead of the text that has this property.
3968
3969Recursive display specifications are not supported---@var{string}'s
3970@code{display} properties, if any, are not used.
3971
3972@item (image . @var{image-props})
3973This kind of display specification is an image descriptor (@pxref{Images}).
3974When used as a display specification, it means to display the image
3975instead of the text that has the display specification.
3976
3977@item (slice @var{x} @var{y} @var{width} @var{height})
3978This specification together with @code{image} specifies a @dfn{slice}
3979(a partial area) of the image to display. The elements @var{y} and
3980@var{x} specify the top left corner of the slice, within the image;
3981@var{width} and @var{height} specify the width and height of the
3982slice. Integer values are numbers of pixels. A floating point number
3983in the range 0.0--1.0 stands for that fraction of the width or height
3984of the entire image.
3985
3986@item ((margin nil) @var{string})
3987A display specification of this form means to display @var{string}
3988instead of the text that has the display specification, at the same
3989position as that text. It is equivalent to using just @var{string},
3990but it is done as a special case of marginal display (@pxref{Display
3991Margins}).
3992
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EZ
3993@item (left-fringe @var{bitmap} @r{[}@var{face}@r{]})
3994@itemx (right-fringe @var{bitmap} @r{[}@var{face}@r{]})
3995This display specification on any character of a line of text causes
3996the specified @var{bitmap} be displayed in the left or right fringes
a2eaa31d
EZ
3997for that line, instead of the characters that have the display
3998specification. The optional @var{face} specifies the colors to be
bdef6a77
EZ
3999used for the bitmap. @xref{Fringe Bitmaps}, for the details.
4000
b8d4c8d0
GM
4001@item (space-width @var{factor})
4002This display specification affects all the space characters within the
4003text that has the specification. It displays all of these spaces
4004@var{factor} times as wide as normal. The element @var{factor} should
4005be an integer or float. Characters other than spaces are not affected
4006at all; in particular, this has no effect on tab characters.
4007
4008@item (height @var{height})
4009This display specification makes the text taller or shorter.
4010Here are the possibilities for @var{height}:
4011
4012@table @asis
4013@item @code{(+ @var{n})}
4014This means to use a font that is @var{n} steps larger. A ``step'' is
4015defined by the set of available fonts---specifically, those that match
4016what was otherwise specified for this text, in all attributes except
4017height. Each size for which a suitable font is available counts as
4018another step. @var{n} should be an integer.
4019
4020@item @code{(- @var{n})}
4021This means to use a font that is @var{n} steps smaller.
4022
4023@item a number, @var{factor}
4024A number, @var{factor}, means to use a font that is @var{factor} times
4025as tall as the default font.
4026
4027@item a symbol, @var{function}
4028A symbol is a function to compute the height. It is called with the
4029current height as argument, and should return the new height to use.
4030
4031@item anything else, @var{form}
4032If the @var{height} value doesn't fit the previous possibilities, it is
4033a form. Emacs evaluates it to get the new height, with the symbol
4034@code{height} bound to the current specified font height.
4035@end table
4036
4037@item (raise @var{factor})
4038This kind of display specification raises or lowers the text
4039it applies to, relative to the baseline of the line.
4040
4041@var{factor} must be a number, which is interpreted as a multiple of the
4042height of the affected text. If it is positive, that means to display
4043the characters raised. If it is negative, that means to display them
4044lower down.
4045
4046If the text also has a @code{height} display specification, that does
4047not affect the amount of raising or lowering, which is based on the
4048faces used for the text.
4049@end table
4050
4051@c We put all the `@code{(when ...)}' on one line to encourage
4052@c makeinfo's end-of-sentence heuristics to DTRT. Previously, the dot
4053@c was at eol; the info file ended up w/ two spaces rendered after it.
4054 You can make any display specification conditional. To do that,
4055package it in another list of the form
4056@code{(when @var{condition} . @var{spec})}.
4057Then the specification @var{spec} applies only when
4058@var{condition} evaluates to a non-@code{nil} value. During the
4059evaluation, @code{object} is bound to the string or buffer having the
4060conditional @code{display} property. @code{position} and
4061@code{buffer-position} are bound to the position within @code{object}
4062and the buffer position where the @code{display} property was found,
4063respectively. Both positions can be different when @code{object} is a
4064string.
4065
4066@node Display Margins
4067@subsection Displaying in the Margins
4068@cindex display margins
4069@cindex margins, display
4070
fb33e6a9
RS
4071 A buffer can have blank areas called @dfn{display margins} on the
4072left and on the right. Ordinary text never appears in these areas,
4073but you can put things into the display margins using the
4074@code{display} property. There is currently no way to make text or
4075images in the margin mouse-sensitive.
4076
4077 The way to display something in the margins is to specify it in a
4078margin display specification in the @code{display} property of some
4079text. This is a replacing display specification, meaning that the
4080text you put it on does not get displayed; the margin display appears,
4081but that text does not.
4082
4083 A margin display specification looks like @code{((margin
d25ed7db 4084right-margin) @var{spec})} or @code{((margin left-margin) @var{spec})}.
fb33e6a9
RS
4085Here, @var{spec} is another display specification that says what to
4086display in the margin. Typically it is a string of text to display,
4087or an image descriptor.
4088
4089 To display something in the margin @emph{in association with}
4090certain buffer text, without altering or preventing the display of
4091that text, put a @code{before-string} property on the text and put the
4092margin display specification on the contents of the before-string.
b8d4c8d0
GM
4093
4094 Before the display margins can display anything, you must give
4095them a nonzero width. The usual way to do that is to set these
4096variables:
4097
4098@defvar left-margin-width
4099This variable specifies the width of the left margin.
4100It is buffer-local in all buffers.
4101@end defvar
4102
4103@defvar right-margin-width
4104This variable specifies the width of the right margin.
4105It is buffer-local in all buffers.
4106@end defvar
4107
4108 Setting these variables does not immediately affect the window. These
4109variables are checked when a new buffer is displayed in the window.
4110Thus, you can make changes take effect by calling
4111@code{set-window-buffer}.
4112
4113 You can also set the margin widths immediately.
4114
4115@defun set-window-margins window left &optional right
4116This function specifies the margin widths for window @var{window}.
4117The argument @var{left} controls the left margin and
4118@var{right} controls the right margin (default @code{0}).
4119@end defun
4120
4121@defun window-margins &optional window
4122This function returns the left and right margins of @var{window}
4123as a cons cell of the form @code{(@var{left} . @var{right})}.
4124If @var{window} is @code{nil}, the selected window is used.
4125@end defun
4126
4127@node Images
4128@section Images
4129@cindex images in buffers
4130
4131 To display an image in an Emacs buffer, you must first create an image
4132descriptor, then use it as a display specifier in the @code{display}
4133property of text that is displayed (@pxref{Display Property}).
4134
4135 Emacs is usually able to display images when it is run on a
4136graphical terminal. Images cannot be displayed in a text terminal, on
4137certain graphical terminals that lack the support for this, or if
4138Emacs is compiled without image support. You can use the function
4139@code{display-images-p} to determine if images can in principle be
4140displayed (@pxref{Display Feature Testing}).
4141
4142@menu
4143* Image Formats:: Supported image formats.
4144* Image Descriptors:: How to specify an image for use in @code{:display}.
4145* XBM Images:: Special features for XBM format.
4146* XPM Images:: Special features for XPM format.
4147* GIF Images:: Special features for GIF format.
905a9adb 4148* TIFF Images:: Special features for TIFF format.
2833b3ff 4149* PostScript Images:: Special features for PostScript format.
16a91140 4150* ImageMagick Images:: Special features available through ImageMagick.
b8d4c8d0
GM
4151* Other Image Types:: Various other formats are supported.
4152* Defining Images:: Convenient ways to define an image for later use.
4153* Showing Images:: Convenient ways to display an image once it is defined.
eea14f31 4154* Animated Images:: Some image formats can be animated.
b8d4c8d0
GM
4155* Image Cache:: Internal mechanisms of image display.
4156@end menu
4157
4158@node Image Formats
4159@subsection Image Formats
4160@cindex image formats
4161@cindex image types
4162
5319014e
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4163 Emacs can display a number of different image formats. Some of
4164these image formats are supported only if particular support libraries
4165are installed. On some platforms, Emacs can load support libraries on
4166demand; if so, the variable @code{dynamic-library-alist} can be used
4167to modify the set of known names for these dynamic libraries.
4168@xref{Dynamic Libraries}.
4169
4170 Supported image formats (and the required support libraries) include
4171PBM and XBM (which do not depend on support libraries and are always
4172available), XPM (@code{libXpm}), GIF (@code{libgif} or
4173@code{libungif}), PostScript (@code{gs}), JPEG (@code{libjpeg}), TIFF
4f5a10ef 4174(@code{libtiff}), PNG (@code{libpng}), and SVG (@code{librsvg}).
b8d4c8d0 4175
5319014e
CY
4176 Each of these image formats is associated with an @dfn{image type
4177symbol}. The symbols for the above formats are, respectively,
4178@code{pbm}, @code{xbm}, @code{xpm}, @code{gif}, @code{postscript},
4179@code{jpeg}, @code{tiff}, @code{png}, and @code{svg}.
4180
4181 Furthermore, if you build Emacs with ImageMagick
4182(@code{libMagickWand}) support, Emacs can display any image format
4183that ImageMagick can. @xref{ImageMagick Images}. All images
4184displayed via ImageMagick have type symbol @code{imagemagick}.
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4185
4186@defvar image-types
5319014e
CY
4187This variable contains a list of type symbols for image formats which
4188are potentially supported in the current configuration.
4189
4190``Potentially'' means that Emacs knows about the image types, not
4191necessarily that they can be used (for example, they could depend on
4192unavailable dynamic libraries). To know which image types are really
4193available, use @code{image-type-available-p}.
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GM
4194@end defvar
4195
b8d4c8d0 4196@defun image-type-available-p type
5319014e
CY
4197This function returns non-@code{nil} if images of type @var{type} can
4198be loaded and displayed. @var{type} must be an image type symbol.
b8d4c8d0
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4199
4200For image types whose support libraries are statically linked, this
5319014e
CY
4201function always returns @code{t}. For image types whose support
4202libraries are dynamically loaded, it returns @code{t} if the library
4203could be loaded and @code{nil} otherwise.
b8d4c8d0
GM
4204@end defun
4205
4206@node Image Descriptors
4207@subsection Image Descriptors
4208@cindex image descriptor
4209
5319014e
CY
4210 An @dfn{image descriptor} is a list which specifies the underlying
4211data for an image, and how to display it. It is typically used as the
4212value of a @code{display} overlay or text property (@pxref{Other
4213Display Specs}); but @xref{Showing Images}, for convenient helper
4214functions to insert images into buffers.
b8d4c8d0 4215
5319014e
CY
4216 Each image descriptor has the form @code{(image . @var{props})},
4217where @var{props} is a property list of alternating keyword symbols
4218and values, including at least the pair @code{:type @var{TYPE}} which
4219specifies the image type.
b8d4c8d0 4220
5319014e
CY
4221 The following is a list of properties that are meaningful for all
4222image types (there are also properties which are meaningful only for
4223certain image types, as documented in the following subsections):
b8d4c8d0
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4224
4225@table @code
5319014e
CY
4226@item :type @var{type}
4227The image type.
4228@ifnottex
4229@xref{Image Formats}.
4230@end ifnottex
4231Every image descriptor must include this property.
4232
b8d4c8d0 4233@item :file @var{file}
5319014e
CY
4234This says to load the image from file @var{file}. If @var{file} is
4235not an absolute file name, it is expanded in @code{data-directory}.
b8d4c8d0
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4236
4237@item :data @var{data}
5319014e
CY
4238This specifies the raw image data. Each image descriptor must have
4239either @code{:data} or @code{:file}, but not both.
b8d4c8d0 4240
5319014e
CY
4241For most image types, the value of a @code{:data} property should be a
4242string containing the image data. Some image types do not support
4243@code{:data}; for some others, @code{:data} alone is not enough, so
4244you need to use other image properties along with @code{:data}. See
4245the following subsections for details.
b8d4c8d0
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4246
4247@item :margin @var{margin}
5319014e
CY
4248This specifies how many pixels to add as an extra margin around the
4249image. The value, @var{margin}, must be a non-negative number, or a
4250pair @code{(@var{x} . @var{y})} of such numbers. If it is a pair,
4251@var{x} specifies how many pixels to add horizontally, and @var{y}
4252specifies how many pixels to add vertically. If @code{:margin} is not
4253specified, the default is zero.
b8d4c8d0
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4254
4255@item :ascent @var{ascent}
5319014e
CY
4256This specifies the amount of the image's height to use for its
4257ascent---that is, the part above the baseline. The value,
4258@var{ascent}, must be a number in the range 0 to 100, or the symbol
4259@code{center}.
b8d4c8d0
GM
4260
4261If @var{ascent} is a number, that percentage of the image's height is
4262used for its ascent.
4263
4264If @var{ascent} is @code{center}, the image is vertically centered
4265around a centerline which would be the vertical centerline of text drawn
4266at the position of the image, in the manner specified by the text
4267properties and overlays that apply to the image.
4268
4269If this property is omitted, it defaults to 50.
4270
4271@item :relief @var{relief}
5319014e
CY
4272This adds a shadow rectangle around the image. The value,
4273@var{relief}, specifies the width of the shadow lines, in pixels. If
4274@var{relief} is negative, shadows are drawn so that the image appears
4275as a pressed button; otherwise, it appears as an unpressed button.
b8d4c8d0
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4276
4277@item :conversion @var{algorithm}
5319014e
CY
4278This specifies a conversion algorithm that should be applied to the
4279image before it is displayed; the value, @var{algorithm}, specifies
4280which algorithm.
b8d4c8d0
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4281
4282@table @code
4283@item laplace
4284@itemx emboss
4285Specifies the Laplace edge detection algorithm, which blurs out small
4286differences in color while highlighting larger differences. People
4287sometimes consider this useful for displaying the image for a
4288``disabled'' button.
4289
4290@item (edge-detection :matrix @var{matrix} :color-adjust @var{adjust})
4291Specifies a general edge-detection algorithm. @var{matrix} must be
4292either a nine-element list or a nine-element vector of numbers. A pixel
4293at position @math{x/y} in the transformed image is computed from
4294original pixels around that position. @var{matrix} specifies, for each
4295pixel in the neighborhood of @math{x/y}, a factor with which that pixel
4296will influence the transformed pixel; element @math{0} specifies the
4297factor for the pixel at @math{x-1/y-1}, element @math{1} the factor for
4298the pixel at @math{x/y-1} etc., as shown below:
4299@iftex
4300@tex
4301$$\pmatrix{x-1/y-1 & x/y-1 & x+1/y-1 \cr
4302 x-1/y & x/y & x+1/y \cr
4303 x-1/y+1& x/y+1 & x+1/y+1 \cr}$$
4304@end tex
4305@end iftex
4306@ifnottex
4307@display
4308 (x-1/y-1 x/y-1 x+1/y-1
4309 x-1/y x/y x+1/y
4310 x-1/y+1 x/y+1 x+1/y+1)
4311@end display
4312@end ifnottex
4313
4314The resulting pixel is computed from the color intensity of the color
4315resulting from summing up the RGB values of surrounding pixels,
4316multiplied by the specified factors, and dividing that sum by the sum
4317of the factors' absolute values.
4318
4319Laplace edge-detection currently uses a matrix of
4320@iftex
4321@tex
4322$$\pmatrix{1 & 0 & 0 \cr
4323 0& 0 & 0 \cr
e2c94218 4324 0 & 0 & -1 \cr}$$
b8d4c8d0
GM
4325@end tex
4326@end iftex
4327@ifnottex
4328@display
4329 (1 0 0
4330 0 0 0
e2c94218 4331 0 0 -1)
b8d4c8d0
GM
4332@end display
4333@end ifnottex
4334
4335Emboss edge-detection uses a matrix of
4336@iftex
4337@tex
4338$$\pmatrix{ 2 & -1 & 0 \cr
4339 -1 & 0 & 1 \cr
4340 0 & 1 & -2 \cr}$$
4341@end tex
4342@end iftex
4343@ifnottex
4344@display
4345 ( 2 -1 0
4346 -1 0 1
4347 0 1 -2)
4348@end display
4349@end ifnottex
4350
4351@item disabled
16152b76 4352Specifies transforming the image so that it looks ``disabled''.
b8d4c8d0
GM
4353@end table
4354
4355@item :mask @var{mask}
4356If @var{mask} is @code{heuristic} or @code{(heuristic @var{bg})}, build
4357a clipping mask for the image, so that the background of a frame is
4358visible behind the image. If @var{bg} is not specified, or if @var{bg}
4359is @code{t}, determine the background color of the image by looking at
4360the four corners of the image, assuming the most frequently occurring
4361color from the corners is the background color of the image. Otherwise,
4362@var{bg} must be a list @code{(@var{red} @var{green} @var{blue})}
4363specifying the color to assume for the background of the image.
4364
4365If @var{mask} is @code{nil}, remove a mask from the image, if it has
4366one. Images in some formats include a mask which can be removed by
4367specifying @code{:mask nil}.
4368
4369@item :pointer @var{shape}
4370This specifies the pointer shape when the mouse pointer is over this
4371image. @xref{Pointer Shape}, for available pointer shapes.
4372
4373@item :map @var{map}
4374This associates an image map of @dfn{hot spots} with this image.
4375
4376An image map is an alist where each element has the format
4377@code{(@var{area} @var{id} @var{plist})}. An @var{area} is specified
4378as either a rectangle, a circle, or a polygon.
4379
4380A rectangle is a cons
4381@code{(rect . ((@var{x0} . @var{y0}) . (@var{x1} . @var{y1})))}
4382which specifies the pixel coordinates of the upper left and bottom right
4383corners of the rectangle area.
4384
4385A circle is a cons
4386@code{(circle . ((@var{x0} . @var{y0}) . @var{r}))}
4387which specifies the center and the radius of the circle; @var{r} may
4388be a float or integer.
4389
4390A polygon is a cons
4391@code{(poly . [@var{x0} @var{y0} @var{x1} @var{y1} ...])}
4392where each pair in the vector describes one corner in the polygon.
4393
4394When the mouse pointer lies on a hot-spot area of an image, the
4395@var{plist} of that hot-spot is consulted; if it contains a @code{help-echo}
4396property, that defines a tool-tip for the hot-spot, and if it contains
4397a @code{pointer} property, that defines the shape of the mouse cursor when
4398it is on the hot-spot.
4399@xref{Pointer Shape}, for available pointer shapes.
4400
4401When you click the mouse when the mouse pointer is over a hot-spot, an
4402event is composed by combining the @var{id} of the hot-spot with the
4403mouse event; for instance, @code{[area4 mouse-1]} if the hot-spot's
4404@var{id} is @code{area4}.
4405@end table
4406
4407@defun image-mask-p spec &optional frame
4408This function returns @code{t} if image @var{spec} has a mask bitmap.
4409@var{frame} is the frame on which the image will be displayed.
4410@var{frame} @code{nil} or omitted means to use the selected frame
4411(@pxref{Input Focus}).
4412@end defun
4413
4414@node XBM Images
4415@subsection XBM Images
4416@cindex XBM
4417
4418 To use XBM format, specify @code{xbm} as the image type. This image
4419format doesn't require an external library, so images of this type are
4420always supported.
4421
4422 Additional image properties supported for the @code{xbm} image type are:
4423
4424@table @code
4425@item :foreground @var{foreground}
4426The value, @var{foreground}, should be a string specifying the image
4427foreground color, or @code{nil} for the default color. This color is
4428used for each pixel in the XBM that is 1. The default is the frame's
4429foreground color.
4430
4431@item :background @var{background}
4432The value, @var{background}, should be a string specifying the image
4433background color, or @code{nil} for the default color. This color is
4434used for each pixel in the XBM that is 0. The default is the frame's
4435background color.
4436@end table
4437
4438 If you specify an XBM image using data within Emacs instead of an
4439external file, use the following three properties:
4440
4441@table @code
4442@item :data @var{data}
4443The value, @var{data}, specifies the contents of the image.
4444There are three formats you can use for @var{data}:
4445
4446@itemize @bullet
4447@item
4448A vector of strings or bool-vectors, each specifying one line of the
4449image. Do specify @code{:height} and @code{:width}.
4450
4451@item
4452A string containing the same byte sequence as an XBM file would contain.
4453You must not specify @code{:height} and @code{:width} in this case,
4454because omitting them is what indicates the data has the format of an
4455XBM file. The file contents specify the height and width of the image.
4456
4457@item
4458A string or a bool-vector containing the bits of the image (plus perhaps
4459some extra bits at the end that will not be used). It should contain at
4460least @var{width} * @code{height} bits. In this case, you must specify
4461@code{:height} and @code{:width}, both to indicate that the string
4462contains just the bits rather than a whole XBM file, and to specify the
4463size of the image.
4464@end itemize
4465
4466@item :width @var{width}
4467The value, @var{width}, specifies the width of the image, in pixels.
4468
4469@item :height @var{height}
4470The value, @var{height}, specifies the height of the image, in pixels.
4471@end table
4472
4473@node XPM Images
4474@subsection XPM Images
4475@cindex XPM
4476
4477 To use XPM format, specify @code{xpm} as the image type. The
4478additional image property @code{:color-symbols} is also meaningful with
4479the @code{xpm} image type:
4480
4481@table @code
4482@item :color-symbols @var{symbols}
4483The value, @var{symbols}, should be an alist whose elements have the
4484form @code{(@var{name} . @var{color})}. In each element, @var{name} is
4485the name of a color as it appears in the image file, and @var{color}
4486specifies the actual color to use for displaying that name.
4487@end table
4488
4489@node GIF Images
4490@subsection GIF Images
4491@cindex GIF
4492
4493 For GIF images, specify image type @code{gif}.
4494
4495@table @code
4496@item :index @var{index}
204e728d
GM
4497You can use @code{:index} to specify image number @var{index} from a
4498GIF file that contains more than one image. If the GIF file doesn't
4499contain an image with the specified index, the image displays as a
eea14f31
GM
4500hollow box. GIF files with more than one image can be animated,
4501@pxref{Animated Images}.
b8d4c8d0
GM
4502@end table
4503
905a9adb
JR
4504@node TIFF Images
4505@subsection TIFF Images
4506@cindex TIFF
4507
4508 For TIFF images, specify image type @code{tiff}.
4509
4510@table @code
4511@item :index @var{index}
204e728d
GM
4512You can use @code{:index} to specify image number @var{index} from a
4513TIFF file that contains more than one image. If the TIFF file doesn't
4514contain an image with the specified index, the image displays as a
4515hollow box.
905a9adb
JR
4516@end table
4517
2833b3ff
CY
4518@node PostScript Images
4519@subsection PostScript Images
4520@cindex postscript images
4521
4522 To use PostScript for an image, specify image type @code{postscript}.
4523This works only if you have Ghostscript installed. You must always use
4524these three properties:
4525
4526@table @code
4527@item :pt-width @var{width}
4528The value, @var{width}, specifies the width of the image measured in
4529points (1/72 inch). @var{width} must be an integer.
4530
4531@item :pt-height @var{height}
4532The value, @var{height}, specifies the height of the image in points
4533(1/72 inch). @var{height} must be an integer.
4534
4535@item :bounding-box @var{box}
4536The value, @var{box}, must be a list or vector of four integers, which
4537specifying the bounding box of the PostScript image, analogous to the
4538@samp{BoundingBox} comment found in PostScript files.
4539
4540@example
4541%%BoundingBox: 22 171 567 738
4542@end example
4543@end table
4544
16a91140
JV
4545@node ImageMagick Images
4546@subsection ImageMagick Images
ca0d44e4
GM
4547@cindex ImageMagick images
4548@cindex images, support for more formats
4549
5319014e
CY
4550 If you build Emacs with ImageMagick support, you can use the
4551ImageMagick library to load many image formats. The image type symbol
4552for images loaded via ImageMagick is @code{imagemagick}, regardless of
4553the actual underlying image format.
4554
4555@defun imagemagick-types
4556This function returns a list of image file extensions supported by the
4557current ImageMagick installation.
4558@end defun
4559
4560 By default, Emacs does not use ImageMagick to display images in
4561Image mode, e.g.@: when visiting such files with @kbd{C-x C-f}. This
4562feature is enabled by calling @code{imagemagick-register-types}.
4563
4564@defun imagemagick-register-types
4565This function enables using Image mode to visit image files supported
4566by ImageMagick. @xref{File Conveniences,,, emacs, The GNU Emacs
4567Manual}. It also causes @code{create-image} and other helper
4568functions to associate such file names with the @code{imagemagick}
4569image type (@pxref{Defining Images}).
4570
4571All image file extensions supported by ImageMagick are registered,
4572except those specified in @code{imagemagick-types-inhibit}. If Emacs
4573was not compiled with ImageMagick support, this function does nothing.
4574@end defun
4575
4576@defopt imagemagick-types-inhibit
4577This variable specifies a list of image types that should @emph{not}
4578be registered by @code{imagemagick-register-types}. Each entry in
4579this list should be one of the symbols returned by
4580@code{imagemagick-types}. The default value lists several file types
4581that are considered ``images'' by ImageMagick, but which should not be
4582considered as images by Emacs, including C files and HTML files.
4583@end defopt
4584
e80e1825
GM
4585@ignore
4586@c I don't know what this means. I suspect it means eg loading jpg
4587@c images via libjpeg or ImageMagick. But it doesn't work.
4588@c If you don't have libjpeg support compiled in, you cannot
4589@c view jpeg images, even if you have imagemagick support:
4590@c http://debbugs.gnu.org/9045
4591@c And if you have both compiled in, then you always get
4592@c the libjpeg version:
4593@c http://debbugs.gnu.org/10746
4594There may be overlap between image loaders in your Emacs installation,
4595and you may prefer to use a different one for a given image type
4596(which loader will be used in practice depends on the priority of the
4597loaders).
e80e1825 4598For example, if you never want to use the ImageMagick loader to view
93137f94
GM
4599JPEG files, add @code{JPG} to this list.
4600@end ignore
ca0d44e4 4601
5319014e
CY
4602 Images loaded with ImageMagick support the following additional
4603image descriptor properties:
16a91140 4604
ca0d44e4 4605@table @code
1b9b4cf4
CY
4606@item :background @var{background}
4607@var{background}, if non-@code{nil}, should be a string specifying a
4608color, which is used as the image's background color if the image
4609supports transparency. If the value is @code{nil}, it defaults to the
4610frame's background color.
4611
ca0d44e4
GM
4612@item :width, :height
4613The @code{:width} and @code{:height} keywords are used for scaling the
4614image. If only one of them is specified, the other one will be
4615calculated so as to preserve the aspect ratio. If both are specified,
4616aspect ratio may not be preserved.
4617
4618@item :rotation
4619Specifies a rotation angle in degrees.
4620
4621@item :index
e80e1825
GM
4622@c Doesn't work: http://debbugs.gnu.org/7978
4623This has the same meaning as it does for GIF images (@pxref{GIF Images}),
4624i.e. it specifies which image to view inside an image bundle file format
4625such as DJVM. You can use the @code{image-metadata} function to
4626retrieve the total number of images in an image bundle.
ca0d44e4 4627@end table
16a91140 4628
b8d4c8d0
GM
4629@node Other Image Types
4630@subsection Other Image Types
4631@cindex PBM
4632
4633 For PBM images, specify image type @code{pbm}. Color, gray-scale and
4634monochromatic images are supported. For mono PBM images, two additional
4635image properties are supported.
4636
4637@table @code
4638@item :foreground @var{foreground}
4639The value, @var{foreground}, should be a string specifying the image
4640foreground color, or @code{nil} for the default color. This color is
3696411e 4641used for each pixel in the PBM that is 1. The default is the frame's
b8d4c8d0
GM
4642foreground color.
4643
4644@item :background @var{background}
4645The value, @var{background}, should be a string specifying the image
4646background color, or @code{nil} for the default color. This color is
3696411e 4647used for each pixel in the PBM that is 0. The default is the frame's
b8d4c8d0
GM
4648background color.
4649@end table
4650
4651 For JPEG images, specify image type @code{jpeg}.
4652
4653 For TIFF images, specify image type @code{tiff}.
4654
4655 For PNG images, specify image type @code{png}.
4656
4657 For SVG images, specify image type @code{svg}.
4658
4659@node Defining Images
4660@subsection Defining Images
4661
4662 The functions @code{create-image}, @code{defimage} and
4663@code{find-image} provide convenient ways to create image descriptors.
4664
4665@defun create-image file-or-data &optional type data-p &rest props
4666This function creates and returns an image descriptor which uses the
4667data in @var{file-or-data}. @var{file-or-data} can be a file name or
4668a string containing the image data; @var{data-p} should be @code{nil}
4669for the former case, non-@code{nil} for the latter case.
4670
4671The optional argument @var{type} is a symbol specifying the image type.
4672If @var{type} is omitted or @code{nil}, @code{create-image} tries to
4673determine the image type from the file's first few bytes, or else
4674from the file's name.
4675
4676The remaining arguments, @var{props}, specify additional image
4677properties---for example,
4678
4679@example
4680(create-image "foo.xpm" 'xpm nil :heuristic-mask t)
4681@end example
4682
4683The function returns @code{nil} if images of this type are not
4684supported. Otherwise it returns an image descriptor.
4685@end defun
4686
4687@defmac defimage symbol specs &optional doc
4688This macro defines @var{symbol} as an image name. The arguments
4689@var{specs} is a list which specifies how to display the image.
4690The third argument, @var{doc}, is an optional documentation string.
4691
4692Each argument in @var{specs} has the form of a property list, and each
4693one should specify at least the @code{:type} property and either the
4694@code{:file} or the @code{:data} property. The value of @code{:type}
4695should be a symbol specifying the image type, the value of
4696@code{:file} is the file to load the image from, and the value of
4697@code{:data} is a string containing the actual image data. Here is an
4698example:
4699
4700@example
4701(defimage test-image
4702 ((:type xpm :file "~/test1.xpm")
4703 (:type xbm :file "~/test1.xbm")))
4704@end example
4705
4706@code{defimage} tests each argument, one by one, to see if it is
4707usable---that is, if the type is supported and the file exists. The
4708first usable argument is used to make an image descriptor which is
4709stored in @var{symbol}.
4710
4711If none of the alternatives will work, then @var{symbol} is defined
4712as @code{nil}.
4713@end defmac
4714
4715@defun find-image specs
4716This function provides a convenient way to find an image satisfying one
4717of a list of image specifications @var{specs}.
4718
4719Each specification in @var{specs} is a property list with contents
4720depending on image type. All specifications must at least contain the
4721properties @code{:type @var{type}} and either @w{@code{:file @var{file}}}
4722or @w{@code{:data @var{DATA}}}, where @var{type} is a symbol specifying
4723the image type, e.g.@: @code{xbm}, @var{file} is the file to load the
4724image from, and @var{data} is a string containing the actual image data.
4725The first specification in the list whose @var{type} is supported, and
4726@var{file} exists, is used to construct the image specification to be
4727returned. If no specification is satisfied, @code{nil} is returned.
4728
4729The image is looked for in @code{image-load-path}.
4730@end defun
4731
4732@defvar image-load-path
4733This variable's value is a list of locations in which to search for
4734image files. If an element is a string or a variable symbol whose
4735value is a string, the string is taken to be the name of a directory
4736to search. If an element is a variable symbol whose value is a list,
4737that is taken to be a list of directory names to search.
4738
4739The default is to search in the @file{images} subdirectory of the
4740directory specified by @code{data-directory}, then the directory
4741specified by @code{data-directory}, and finally in the directories in
4742@code{load-path}. Subdirectories are not automatically included in
4743the search, so if you put an image file in a subdirectory, you have to
4744supply the subdirectory name explicitly. For example, to find the
4745image @file{images/foo/bar.xpm} within @code{data-directory}, you
4746should specify the image as follows:
4747
4748@example
4749(defimage foo-image '((:type xpm :file "foo/bar.xpm")))
4750@end example
4751@end defvar
4752
4753@defun image-load-path-for-library library image &optional path no-error
4754This function returns a suitable search path for images used by the
4755Lisp package @var{library}.
4756
4757The function searches for @var{image} first using @code{image-load-path},
4758excluding @file{@code{data-directory}/images}, and then in
4759@code{load-path}, followed by a path suitable for @var{library}, which
4760includes @file{../../etc/images} and @file{../etc/images} relative to
4761the library file itself, and finally in
4762@file{@code{data-directory}/images}.
4763
4764Then this function returns a list of directories which contains first
4765the directory in which @var{image} was found, followed by the value of
4766@code{load-path}. If @var{path} is given, it is used instead of
4767@code{load-path}.
4768
4769If @var{no-error} is non-@code{nil} and a suitable path can't be
4770found, don't signal an error. Instead, return a list of directories as
4771before, except that @code{nil} appears in place of the image directory.
4772
049bcbcb 4773Here is an example of using @code{image-load-path-for-library}:
b8d4c8d0
GM
4774
4775@example
4776(defvar image-load-path) ; shush compiler
4777(let* ((load-path (image-load-path-for-library
049bcbcb 4778 "mh-e" "mh-logo.xpm"))
b8d4c8d0 4779 (image-load-path (cons (car load-path)
049bcbcb 4780 image-load-path)))
b8d4c8d0
GM
4781 (mh-tool-bar-folder-buttons-init))
4782@end example
4783@end defun
4784
4785@node Showing Images
4786@subsection Showing Images
4787
4788 You can use an image descriptor by setting up the @code{display}
4789property yourself, but it is easier to use the functions in this
4790section.
4791
4792@defun insert-image image &optional string area slice
4793This function inserts @var{image} in the current buffer at point. The
4794value @var{image} should be an image descriptor; it could be a value
4795returned by @code{create-image}, or the value of a symbol defined with
4796@code{defimage}. The argument @var{string} specifies the text to put
4797in the buffer to hold the image. If it is omitted or @code{nil},
4798@code{insert-image} uses @code{" "} by default.
4799
4800The argument @var{area} specifies whether to put the image in a margin.
4801If it is @code{left-margin}, the image appears in the left margin;
4802@code{right-margin} specifies the right margin. If @var{area} is
4803@code{nil} or omitted, the image is displayed at point within the
4804buffer's text.
4805
4806The argument @var{slice} specifies a slice of the image to insert. If
4807@var{slice} is @code{nil} or omitted the whole image is inserted.
4808Otherwise, @var{slice} is a list @code{(@var{x} @var{y} @var{width}
4809@var{height})} which specifies the @var{x} and @var{y} positions and
4810@var{width} and @var{height} of the image area to insert. Integer
4811values are in units of pixels. A floating point number in the range
48120.0--1.0 stands for that fraction of the width or height of the entire
4813image.
4814
4815Internally, this function inserts @var{string} in the buffer, and gives
4816it a @code{display} property which specifies @var{image}. @xref{Display
4817Property}.
4818@end defun
4819
f68d76d0
LMI
4820@cindex slice, image
4821@cindex image slice
b8d4c8d0
GM
4822@defun insert-sliced-image image &optional string area rows cols
4823This function inserts @var{image} in the current buffer at point, like
4824@code{insert-image}, but splits the image into @var{rows}x@var{cols}
4825equally sized slices.
f68d76d0 4826
5319014e
CY
4827If an image is inserted ``sliced'', Emacs displays each slice as a
4828separate image, and allow more intuitive scrolling up/down, instead of
4829jumping up/down the entire image when paging through a buffer that
4830displays (large) images.
b8d4c8d0
GM
4831@end defun
4832
4833@defun put-image image pos &optional string area
4834This function puts image @var{image} in front of @var{pos} in the
4835current buffer. The argument @var{pos} should be an integer or a
4836marker. It specifies the buffer position where the image should appear.
4837The argument @var{string} specifies the text that should hold the image
4838as an alternative to the default.
4839
4840The argument @var{image} must be an image descriptor, perhaps returned
4841by @code{create-image} or stored by @code{defimage}.
4842
4843The argument @var{area} specifies whether to put the image in a margin.
4844If it is @code{left-margin}, the image appears in the left margin;
4845@code{right-margin} specifies the right margin. If @var{area} is
4846@code{nil} or omitted, the image is displayed at point within the
4847buffer's text.
4848
4849Internally, this function creates an overlay, and gives it a
4850@code{before-string} property containing text that has a @code{display}
4851property whose value is the image. (Whew!)
4852@end defun
4853
4854@defun remove-images start end &optional buffer
4855This function removes images in @var{buffer} between positions
4856@var{start} and @var{end}. If @var{buffer} is omitted or @code{nil},
4857images are removed from the current buffer.
4858
4859This removes only images that were put into @var{buffer} the way
4860@code{put-image} does it, not images that were inserted with
4861@code{insert-image} or in other ways.
4862@end defun
4863
4864@defun image-size spec &optional pixels frame
4865This function returns the size of an image as a pair
4866@w{@code{(@var{width} . @var{height})}}. @var{spec} is an image
4867specification. @var{pixels} non-@code{nil} means return sizes
4868measured in pixels, otherwise return sizes measured in canonical
4869character units (fractions of the width/height of the frame's default
4870font). @var{frame} is the frame on which the image will be displayed.
4871@var{frame} null or omitted means use the selected frame (@pxref{Input
4872Focus}).
4873@end defun
4874
4875@defvar max-image-size
4876This variable is used to define the maximum size of image that Emacs
4877will load. Emacs will refuse to load (and display) any image that is
4878larger than this limit.
4879
4880If the value is an integer, it directly specifies the maximum
4881image height and width, measured in pixels. If it is a floating
4882point number, it specifies the maximum image height and width
4883as a ratio to the frame height and width. If the value is
4884non-numeric, there is no explicit limit on the size of images.
4885
4886The purpose of this variable is to prevent unreasonably large images
4887from accidentally being loaded into Emacs. It only takes effect the
4888first time an image is loaded. Once an image is placed in the image
4889cache, it can always be displayed, even if the value of
4890@var{max-image-size} is subsequently changed (@pxref{Image Cache}).
4891@end defvar
4892
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4893@node Animated Images
4894@subsection Animated Images
4895
4896@cindex animation
4897@cindex image animation
4898Some image files can contain more than one image. This can be used to
4899create animation. Currently, Emacs only supports animated GIF files.
4900The following functions related to animated images are available.
4901
4902@defun image-animated-p image
0b128ac4 4903This function returns non-@code{nil} if @var{image} can be animated.
eea14f31
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4904The actual return value is a cons @code{(@var{nimages} . @var{delay})},
4905where @var{nimages} is the number of frames and @var{delay} is the
4906delay in seconds between them.
4907@end defun
4908
4909@defun image-animate image &optional index limit
4910This function animates @var{image}. The optional integer @var{index}
4911specifies the frame from which to start (default 0). The optional
4912argument @var{limit} controls the length of the animation. If omitted
4913or @code{nil}, the image animates once only; if @code{t} it loops
4914forever; if a number animation stops after that many seconds.
4915@end defun
4916
4917@noindent Animation operates by means of a timer. Note that Emacs imposes a
4918minimum frame delay of 0.01 seconds.
4919
4920@defun image-animate-timer image
4921This function returns the timer responsible for animating @var{image},
4922if there is one.
4923@end defun
4924
4925
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4926@node Image Cache
4927@subsection Image Cache
4928@cindex image cache
4929
0c1cfe01
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4930 Emacs caches images so that it can display them again more
4931efficiently. When Emacs displays an image, it searches the image
4932cache for an existing image specification @code{equal} to the desired
4933specification. If a match is found, the image is displayed from the
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4934cache. Otherwise, Emacs loads the image normally.
4935
4936@defun image-flush spec &optional frame
4937This function removes the image with specification @var{spec} from the
4938image cache of frame @var{frame}. Image specifications are compared
4939using @code{equal}. If @var{frame} is @code{nil}, it defaults to the
4940selected frame. If @var{frame} is @code{t}, the image is flushed on
4941all existing frames.
4942
44e97401 4943In Emacs's current implementation, each graphical terminal possesses an
110683ad 4944image cache, which is shared by all the frames on that terminal
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4945(@pxref{Multiple Terminals}). Thus, refreshing an image in one frame
4946also refreshes it in all other frames on the same terminal.
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4947@end defun
4948
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4949 One use for @code{image-flush} is to tell Emacs about a change in an
4950image file. If an image specification contains a @code{:file}
4951property, the image is cached based on the file's contents when the
4952image is first displayed. Even if the file subsequently changes,
4953Emacs continues displaying the old version of the image. Calling
4954@code{image-flush} flushes the image from the cache, forcing Emacs to
4955re-read the file the next time it needs to display that image.
4956
4957 Another use for @code{image-flush} is for memory conservation. If
4958your Lisp program creates a large number of temporary images over a
4959period much shorter than @code{image-cache-eviction-delay} (see
4960below), you can opt to flush unused images yourself, instead of
4961waiting for Emacs to do it automatically.
4962
a2bc5bdd 4963@defun clear-image-cache &optional filter
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4964This function clears an image cache, removing all the images stored in
4965it. If @var{filter} is omitted or @code{nil}, it clears the cache for
4966the selected frame. If @var{filter} is a frame, it clears the cache
4967for that frame. If @var{filter} is @code{t}, all image caches are
4968cleared. Otherwise, @var{filter} is taken to be a file name, and all
4969images associated with that file name are removed from all image
4970caches.
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4971@end defun
4972
4973If an image in the image cache has not been displayed for a specified
4974period of time, Emacs removes it from the cache and frees the
4975associated memory.
4976
4977@defvar image-cache-eviction-delay
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4978This variable specifies the number of seconds an image can remain in
4979the cache without being displayed. When an image is not displayed for
4980this length of time, Emacs removes it from the image cache.
4981
4982Under some circumstances, if the number of images in the cache grows
4983too large, the actual eviction delay may be shorter than this.
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4984
4985If the value is @code{nil}, Emacs does not remove images from the cache
4986except when you explicitly clear it. This mode can be useful for
4987debugging.
4988@end defvar
4989
4990@node Buttons
4991@section Buttons
4992@cindex buttons in buffers
4993@cindex clickable buttons in buffers
4994
9a69676a
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4995 The Button package defines functions for inserting and manipulating
4996@dfn{buttons} that can be activated with the mouse or via keyboard
4997commands. These buttons are typically used for various kinds of
4998hyperlinks.
4999
5000 A button is essentially a set of text or overlay properties,
5001attached to a stretch of text in a buffer. These properties are
5002called @dfn{button properties}. One of these properties, the
5003@dfn{action property}, specifies a function which is called when the
5004user invokes the button using the keyboard or the mouse. The action
5005function may examine the button and use its other properties as
5006desired.
5007
5008 In some ways, the Button package duplicates the functionality in the
5009Widget package. @xref{Top, , Introduction, widget, The Emacs Widget
5010Library}. The advantage of the Button package is that it is faster,
5011smaller, and simpler to program. From the point of view of the user,
5012the interfaces produced by the two packages are very similar.
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5013
5014@menu
5015* Button Properties:: Button properties with special meanings.
5016* Button Types:: Defining common properties for classes of buttons.
5017* Making Buttons:: Adding buttons to Emacs buffers.
5018* Manipulating Buttons:: Getting and setting properties of buttons.
5019* Button Buffer Commands:: Buffer-wide commands and bindings for buttons.
5020@end menu
5021
5022@node Button Properties
5023@subsection Button Properties
5024@cindex button properties
5025
9a69676a 5026 Each button has an associated list of properties defining its
b8d4c8d0 5027appearance and behavior, and other arbitrary properties may be used
9a69676a
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5028for application specific purposes. The following properties have
5029special meaning to the Button package:
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5030
5031@table @code
5032@item action
5033@kindex action @r{(button property)}
5034The function to call when the user invokes the button, which is passed
5035the single argument @var{button}. By default this is @code{ignore},
5036which does nothing.
5037
5038@item mouse-action
5039@kindex mouse-action @r{(button property)}
5040This is similar to @code{action}, and when present, will be used
5041instead of @code{action} for button invocations resulting from
5042mouse-clicks (instead of the user hitting @key{RET}). If not
5043present, mouse-clicks use @code{action} instead.
5044
5045@item face
5046@kindex face @r{(button property)}
5047This is an Emacs face controlling how buttons of this type are
5048displayed; by default this is the @code{button} face.
5049
5050@item mouse-face
5051@kindex mouse-face @r{(button property)}
5052This is an additional face which controls appearance during
5053mouse-overs (merged with the usual button face); by default this is
5054the usual Emacs @code{highlight} face.
5055
5056@item keymap
5057@kindex keymap @r{(button property)}
5058The button's keymap, defining bindings active within the button
5059region. By default this is the usual button region keymap, stored
5060in the variable @code{button-map}, which defines @key{RET} and
5061@key{mouse-2} to invoke the button.
5062
5063@item type
5064@kindex type @r{(button property)}
9a69676a 5065The button type. @xref{Button Types}.
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5066
5067@item help-echo
5068@kindex help-index @r{(button property)}
5069A string displayed by the Emacs tool-tip help system; by default,
5070@code{"mouse-2, RET: Push this button"}.
5071
5072@item follow-link
5073@kindex follow-link @r{(button property)}
5074The follow-link property, defining how a @key{Mouse-1} click behaves
2bad3299 5075on this button, @xref{Clickable Text}.
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5076
5077@item button
5078@kindex button @r{(button property)}
5079All buttons have a non-@code{nil} @code{button} property, which may be useful
5080in finding regions of text that comprise buttons (which is what the
5081standard button functions do).
5082@end table
5083
5084 There are other properties defined for the regions of text in a
5085button, but these are not generally interesting for typical uses.
5086
5087@node Button Types
5088@subsection Button Types
5089@cindex button types
5090
9a69676a 5091 Every button has a @dfn{button type}, which defines default values
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5092for the button's properties. Button types are arranged in a
5093hierarchy, with specialized types inheriting from more general types,
5094so that it's easy to define special-purpose types of buttons for
5095specific tasks.
5096
5097@defun define-button-type name &rest properties
1a256502
TTN
5098Define a `button type' called @var{name} (a symbol).
5099The remaining arguments
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5100form a sequence of @var{property value} pairs, specifying default
5101property values for buttons with this type (a button's type may be set
5102by giving it a @code{type} property when creating the button, using
5103the @code{:type} keyword argument).
5104
5105In addition, the keyword argument @code{:supertype} may be used to
5106specify a button-type from which @var{name} inherits its default
5107property values. Note that this inheritance happens only when
5108@var{name} is defined; subsequent changes to a supertype are not
5109reflected in its subtypes.
5110@end defun
5111
5112 Using @code{define-button-type} to define default properties for
5113buttons is not necessary---buttons without any specified type use the
5114built-in button-type @code{button}---but it is encouraged, since
5115doing so usually makes the resulting code clearer and more efficient.
5116
5117@node Making Buttons
5118@subsection Making Buttons
5119@cindex making buttons
5120
5121 Buttons are associated with a region of text, using an overlay or
5122text properties to hold button-specific information, all of which are
5123initialized from the button's type (which defaults to the built-in
5124button type @code{button}). Like all Emacs text, the appearance of
5125the button is governed by the @code{face} property; by default (via
5126the @code{face} property inherited from the @code{button} button-type)
5127this is a simple underline, like a typical web-page link.
5128
5129 For convenience, there are two sorts of button-creation functions,
5130those that add button properties to an existing region of a buffer,
5131called @code{make-...button}, and those that also insert the button
5132text, called @code{insert-...button}.
5133
5134 The button-creation functions all take the @code{&rest} argument
5135@var{properties}, which should be a sequence of @var{property value}
5136pairs, specifying properties to add to the button; see @ref{Button
5137Properties}. In addition, the keyword argument @code{:type} may be
5138used to specify a button-type from which to inherit other properties;
5139see @ref{Button Types}. Any properties not explicitly specified
5140during creation will be inherited from the button's type (if the type
5141defines such a property).
5142
5143 The following functions add a button using an overlay
5144(@pxref{Overlays}) to hold the button properties:
5145
5146@defun make-button beg end &rest properties
5147This makes a button from @var{beg} to @var{end} in the
5148current buffer, and returns it.
5149@end defun
5150
5151@defun insert-button label &rest properties
5152This insert a button with the label @var{label} at point,
5153and returns it.
5154@end defun
5155
9a69676a
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5156 The following functions are similar, but using text properties
5157(@pxref{Text Properties}) to hold the button properties. Such buttons
5158do not add markers to the buffer, so editing in the buffer does not
5159slow down if there is an extremely large numbers of buttons. However,
5160if there is an existing face text property on the text (e.g.@: a face
5161assigned by Font Lock mode), the button face may not be visible. Both
5162of these functions return the starting position of the new button.
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5163
5164@defun make-text-button beg end &rest properties
9a69676a
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5165This makes a button from @var{beg} to @var{end} in the current buffer,
5166using text properties.
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5167@end defun
5168
5169@defun insert-text-button label &rest properties
5170This inserts a button with the label @var{label} at point, using text
5171properties.
5172@end defun
5173
5174@node Manipulating Buttons
5175@subsection Manipulating Buttons
5176@cindex manipulating buttons
5177
5178These are functions for getting and setting properties of buttons.
5179Often these are used by a button's invocation function to determine
5180what to do.
5181
5182Where a @var{button} parameter is specified, it means an object
5183referring to a specific button, either an overlay (for overlay
5184buttons), or a buffer-position or marker (for text property buttons).
5185Such an object is passed as the first argument to a button's
5186invocation function when it is invoked.
5187
5188@defun button-start button
5189Return the position at which @var{button} starts.
5190@end defun
5191
5192@defun button-end button
5193Return the position at which @var{button} ends.
5194@end defun
5195
5196@defun button-get button prop
5197Get the property of button @var{button} named @var{prop}.
5198@end defun
5199
5200@defun button-put button prop val
5201Set @var{button}'s @var{prop} property to @var{val}.
5202@end defun
5203
5204@defun button-activate button &optional use-mouse-action
5205Call @var{button}'s @code{action} property (i.e., invoke it). If
5206@var{use-mouse-action} is non-@code{nil}, try to invoke the button's
5207@code{mouse-action} property instead of @code{action}; if the button
5208has no @code{mouse-action} property, use @code{action} as normal.
5209@end defun
5210
5211@defun button-label button
5212Return @var{button}'s text label.
5213@end defun
5214
5215@defun button-type button
5216Return @var{button}'s button-type.
5217@end defun
5218
5219@defun button-has-type-p button type
5220Return @code{t} if @var{button} has button-type @var{type}, or one of
5221@var{type}'s subtypes.
5222@end defun
5223
5224@defun button-at pos
9a69676a
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5225Return the button at position @var{pos} in the current buffer, or
5226@code{nil}. If the button at @var{pos} is a text property button, the
5227return value is a marker pointing to @var{pos}.
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5228@end defun
5229
5230@defun button-type-put type prop val
5231Set the button-type @var{type}'s @var{prop} property to @var{val}.
5232@end defun
5233
5234@defun button-type-get type prop
5235Get the property of button-type @var{type} named @var{prop}.
5236@end defun
5237
5238@defun button-type-subtype-p type supertype
5239Return @code{t} if button-type @var{type} is a subtype of @var{supertype}.
5240@end defun
5241
5242@node Button Buffer Commands
5243@subsection Button Buffer Commands
5244@cindex button buffer commands
5245
5246These are commands and functions for locating and operating on
5247buttons in an Emacs buffer.
5248
5249@code{push-button} is the command that a user uses to actually `push'
5250a button, and is bound by default in the button itself to @key{RET}
9a69676a
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5251and to @key{mouse-2} using a local keymap in the button's overlay or
5252text properties. Commands that are useful outside the buttons itself,
5253such as @code{forward-button} and @code{backward-button} are
5254additionally available in the keymap stored in
5255@code{button-buffer-map}; a mode which uses buttons may want to use
5256@code{button-buffer-map} as a parent keymap for its keymap.
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5257
5258If the button has a non-@code{nil} @code{follow-link} property, and
5259@var{mouse-1-click-follows-link} is set, a quick @key{Mouse-1} click
5260will also activate the @code{push-button} command.
2bad3299 5261@xref{Clickable Text}.
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5262
5263@deffn Command push-button &optional pos use-mouse-action
5264Perform the action specified by a button at location @var{pos}.
5265@var{pos} may be either a buffer position or a mouse-event. If
5266@var{use-mouse-action} is non-@code{nil}, or @var{pos} is a
5267mouse-event (@pxref{Mouse Events}), try to invoke the button's
5268@code{mouse-action} property instead of @code{action}; if the button
5269has no @code{mouse-action} property, use @code{action} as normal.
5270@var{pos} defaults to point, except when @code{push-button} is invoked
5271interactively as the result of a mouse-event, in which case, the mouse
5272event's position is used. If there's no button at @var{pos}, do
5273nothing and return @code{nil}, otherwise return @code{t}.
5274@end deffn
5275
5276@deffn Command forward-button n &optional wrap display-message
5277Move to the @var{n}th next button, or @var{n}th previous button if
5278@var{n} is negative. If @var{n} is zero, move to the start of any
5279button at point. If @var{wrap} is non-@code{nil}, moving past either
5280end of the buffer continues from the other end. If
5281@var{display-message} is non-@code{nil}, the button's help-echo string
5282is displayed. Any button with a non-@code{nil} @code{skip} property
5283is skipped over. Returns the button found.
5284@end deffn
5285
5286@deffn Command backward-button n &optional wrap display-message
5287Move to the @var{n}th previous button, or @var{n}th next button if
5288@var{n} is negative. If @var{n} is zero, move to the start of any
5289button at point. If @var{wrap} is non-@code{nil}, moving past either
5290end of the buffer continues from the other end. If
5291@var{display-message} is non-@code{nil}, the button's help-echo string
5292is displayed. Any button with a non-@code{nil} @code{skip} property
5293is skipped over. Returns the button found.
5294@end deffn
5295
5296@defun next-button pos &optional count-current
5297@defunx previous-button pos &optional count-current
5298Return the next button after (for @code{next-button} or before (for
5299@code{previous-button}) position @var{pos} in the current buffer. If
5300@var{count-current} is non-@code{nil}, count any button at @var{pos}
5301in the search, instead of starting at the next button.
5302@end defun
5303
5304@node Abstract Display
5305@section Abstract Display
5306@cindex ewoc
5307@cindex display, abstract
5308@cindex display, arbitrary objects
5309@cindex model/view/controller
5310@cindex view part, model/view/controller
5311
5312 The Ewoc package constructs buffer text that represents a structure
5313of Lisp objects, and updates the text to follow changes in that
5314structure. This is like the ``view'' component in the
5315``model/view/controller'' design paradigm.
5316
5317 An @dfn{ewoc} is a structure that organizes information required to
5318construct buffer text that represents certain Lisp data. The buffer
5319text of the ewoc has three parts, in order: first, fixed @dfn{header}
5320text; next, textual descriptions of a series of data elements (Lisp
5321objects that you specify); and last, fixed @dfn{footer} text.
5322Specifically, an ewoc contains information on:
5323
5324@itemize @bullet
5325@item
5326The buffer which its text is generated in.
5327
5328@item
5329The text's start position in the buffer.
5330
5331@item
5332The header and footer strings.
5333
5334@item
5335A doubly-linked chain of @dfn{nodes}, each of which contains:
5336
5337@itemize
5338@item
5339A @dfn{data element}, a single Lisp object.
5340
5341@item
5342Links to the preceding and following nodes in the chain.
5343@end itemize
5344
5345@item
5346A @dfn{pretty-printer} function which is responsible for
5347inserting the textual representation of a data
5348element value into the current buffer.
5349@end itemize
5350
5351 Typically, you define an ewoc with @code{ewoc-create}, and then pass
5352the resulting ewoc structure to other functions in the Ewoc package to
5353build nodes within it, and display it in the buffer. Once it is
35a30759 5354displayed in the buffer, other functions determine the correspondence
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5355between buffer positions and nodes, move point from one node's textual
5356representation to another, and so forth. @xref{Abstract Display
5357Functions}.
5358
5359 A node @dfn{encapsulates} a data element much the way a variable
5360holds a value. Normally, encapsulation occurs as a part of adding a
5361node to the ewoc. You can retrieve the data element value and place a
5362new value in its place, like so:
5363
5364@lisp
5365(ewoc-data @var{node})
5366@result{} value
5367
5368(ewoc-set-data @var{node} @var{new-value})
5369@result{} @var{new-value}
5370@end lisp
5371
5372@noindent
5373You can also use, as the data element value, a Lisp object (list or
5374vector) that is a container for the ``real'' value, or an index into
5375some other structure. The example (@pxref{Abstract Display Example})
5376uses the latter approach.
5377
5378 When the data changes, you will want to update the text in the
5379buffer. You can update all nodes by calling @code{ewoc-refresh}, or
5380just specific nodes using @code{ewoc-invalidate}, or all nodes
5381satisfying a predicate using @code{ewoc-map}. Alternatively, you can
5382delete invalid nodes using @code{ewoc-delete} or @code{ewoc-filter},
5383and add new nodes in their place. Deleting a node from an ewoc deletes
5384its associated textual description from buffer, as well.
5385
5386@menu
5b594a58
GM
5387* Abstract Display Functions:: Functions in the Ewoc package.
5388* Abstract Display Example:: Example of using Ewoc.
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5389@end menu
5390
5391@node Abstract Display Functions
5392@subsection Abstract Display Functions
5393
5394 In this subsection, @var{ewoc} and @var{node} stand for the
5395structures described above (@pxref{Abstract Display}), while
5396@var{data} stands for an arbitrary Lisp object used as a data element.
5397
5398@defun ewoc-create pretty-printer &optional header footer nosep
5399This constructs and returns a new ewoc, with no nodes (and thus no data
5400elements). @var{pretty-printer} should be a function that takes one
5401argument, a data element of the sort you plan to use in this ewoc, and
5402inserts its textual description at point using @code{insert} (and never
5403@code{insert-before-markers}, because that would interfere with the
5404Ewoc package's internal mechanisms).
5405
5406Normally, a newline is automatically inserted after the header,
5407the footer and every node's textual description. If @var{nosep}
5408is non-@code{nil}, no newline is inserted. This may be useful for
5409displaying an entire ewoc on a single line, for example, or for
5410making nodes ``invisible'' by arranging for @var{pretty-printer}
5411to do nothing for those nodes.
5412
5413An ewoc maintains its text in the buffer that is current when
5414you create it, so switch to the intended buffer before calling
5415@code{ewoc-create}.
5416@end defun
5417
5418@defun ewoc-buffer ewoc
5419This returns the buffer where @var{ewoc} maintains its text.
5420@end defun
5421
5422@defun ewoc-get-hf ewoc
5423This returns a cons cell @code{(@var{header} . @var{footer})}
5424made from @var{ewoc}'s header and footer.
5425@end defun
5426
5427@defun ewoc-set-hf ewoc header footer
5428This sets the header and footer of @var{ewoc} to the strings
5429@var{header} and @var{footer}, respectively.
5430@end defun
5431
5432@defun ewoc-enter-first ewoc data
5433@defunx ewoc-enter-last ewoc data
5434These add a new node encapsulating @var{data}, putting it, respectively,
5435at the beginning or end of @var{ewoc}'s chain of nodes.
5436@end defun
5437
5438@defun ewoc-enter-before ewoc node data
5439@defunx ewoc-enter-after ewoc node data
5440These add a new node encapsulating @var{data}, adding it to
5441@var{ewoc} before or after @var{node}, respectively.
5442@end defun
5443
5444@defun ewoc-prev ewoc node
5445@defunx ewoc-next ewoc node
5446These return, respectively, the previous node and the next node of @var{node}
5447in @var{ewoc}.
5448@end defun
5449
5450@defun ewoc-nth ewoc n
5451This returns the node in @var{ewoc} found at zero-based index @var{n}.
5452A negative @var{n} means count from the end. @code{ewoc-nth} returns
5453@code{nil} if @var{n} is out of range.
5454@end defun
5455
5456@defun ewoc-data node
5457This extracts the data encapsulated by @var{node} and returns it.
5458@end defun
5459
5460@defun ewoc-set-data node data
5461This sets the data encapsulated by @var{node} to @var{data}.
5462@end defun
5463
5464@defun ewoc-locate ewoc &optional pos guess
5465This determines the node in @var{ewoc} which contains point (or
5466@var{pos} if specified), and returns that node. If @var{ewoc} has no
5467nodes, it returns @code{nil}. If @var{pos} is before the first node,
5468it returns the first node; if @var{pos} is after the last node, it returns
5469the last node. The optional third arg @var{guess}
5470should be a node that is likely to be near @var{pos}; this doesn't
5471alter the result, but makes the function run faster.
5472@end defun
5473
5474@defun ewoc-location node
5475This returns the start position of @var{node}.
5476@end defun
5477
5478@defun ewoc-goto-prev ewoc arg
5479@defunx ewoc-goto-next ewoc arg
5480These move point to the previous or next, respectively, @var{arg}th node
5481in @var{ewoc}. @code{ewoc-goto-prev} does not move if it is already at
5482the first node or if @var{ewoc} is empty, whereas @code{ewoc-goto-next}
5483moves past the last node, returning @code{nil}. Excepting this special
5484case, these functions return the node moved to.
5485@end defun
5486
5487@defun ewoc-goto-node ewoc node
5488This moves point to the start of @var{node} in @var{ewoc}.
5489@end defun
5490
5491@defun ewoc-refresh ewoc
5492This function regenerates the text of @var{ewoc}. It works by
5493deleting the text between the header and the footer, i.e., all the
5494data elements' representations, and then calling the pretty-printer
5495function for each node, one by one, in order.
5496@end defun
5497
5498@defun ewoc-invalidate ewoc &rest nodes
5499This is similar to @code{ewoc-refresh}, except that only @var{nodes} in
5500@var{ewoc} are updated instead of the entire set.
5501@end defun
5502
5503@defun ewoc-delete ewoc &rest nodes
5504This deletes each node in @var{nodes} from @var{ewoc}.
5505@end defun
5506
5507@defun ewoc-filter ewoc predicate &rest args
5508This calls @var{predicate} for each data element in @var{ewoc} and
5509deletes those nodes for which @var{predicate} returns @code{nil}.
5510Any @var{args} are passed to @var{predicate}.
5511@end defun
5512
5513@defun ewoc-collect ewoc predicate &rest args
5514This calls @var{predicate} for each data element in @var{ewoc}
5515and returns a list of those elements for which @var{predicate}
5516returns non-@code{nil}. The elements in the list are ordered
5517as in the buffer. Any @var{args} are passed to @var{predicate}.
5518@end defun
5519
5520@defun ewoc-map map-function ewoc &rest args
5521This calls @var{map-function} for each data element in @var{ewoc} and
5522updates those nodes for which @var{map-function} returns non-@code{nil}.
5523Any @var{args} are passed to @var{map-function}.
5524@end defun
5525
5526@node Abstract Display Example
5527@subsection Abstract Display Example
5528
5529 Here is a simple example using functions of the ewoc package to
16152b76 5530implement a ``color components display'', an area in a buffer that
b8d4c8d0
GM
5531represents a vector of three integers (itself representing a 24-bit RGB
5532value) in various ways.
5533
5534@example
5535(setq colorcomp-ewoc nil
5536 colorcomp-data nil
5537 colorcomp-mode-map nil
5538 colorcomp-labels ["Red" "Green" "Blue"])
5539
5540(defun colorcomp-pp (data)
5541 (if data
5542 (let ((comp (aref colorcomp-data data)))
5543 (insert (aref colorcomp-labels data) "\t: #x"
5544 (format "%02X" comp) " "
5545 (make-string (ash comp -2) ?#) "\n"))
5546 (let ((cstr (format "#%02X%02X%02X"
5547 (aref colorcomp-data 0)
5548 (aref colorcomp-data 1)
5549 (aref colorcomp-data 2)))
5550 (samp " (sample text) "))
5551 (insert "Color\t: "
049bcbcb
CY
5552 (propertize samp 'face
5553 `(foreground-color . ,cstr))
5554 (propertize samp 'face
5555 `(background-color . ,cstr))
b8d4c8d0
GM
5556 "\n"))))
5557
5558(defun colorcomp (color)
5559 "Allow fiddling with COLOR in a new buffer.
5560The buffer is in Color Components mode."
5561 (interactive "sColor (name or #RGB or #RRGGBB): ")
5562 (when (string= "" color)
5563 (setq color "green"))
5564 (unless (color-values color)
5565 (error "No such color: %S" color))
5566 (switch-to-buffer
5567 (generate-new-buffer (format "originally: %s" color)))
5568 (kill-all-local-variables)
5569 (setq major-mode 'colorcomp-mode
5570 mode-name "Color Components")
5571 (use-local-map colorcomp-mode-map)
5572 (erase-buffer)
5573 (buffer-disable-undo)
5574 (let ((data (apply 'vector (mapcar (lambda (n) (ash n -8))
5575 (color-values color))))
5576 (ewoc (ewoc-create 'colorcomp-pp
5577 "\nColor Components\n\n"
5578 (substitute-command-keys
5579 "\n\\@{colorcomp-mode-map@}"))))
5580 (set (make-local-variable 'colorcomp-data) data)
5581 (set (make-local-variable 'colorcomp-ewoc) ewoc)
5582 (ewoc-enter-last ewoc 0)
5583 (ewoc-enter-last ewoc 1)
5584 (ewoc-enter-last ewoc 2)
5585 (ewoc-enter-last ewoc nil)))
5586@end example
5587
5588@cindex controller part, model/view/controller
5589 This example can be extended to be a ``color selection widget'' (in
5590other words, the controller part of the ``model/view/controller''
5591design paradigm) by defining commands to modify @code{colorcomp-data}
5592and to ``finish'' the selection process, and a keymap to tie it all
5593together conveniently.
5594
5595@smallexample
5596(defun colorcomp-mod (index limit delta)
5597 (let ((cur (aref colorcomp-data index)))
5598 (unless (= limit cur)
5599 (aset colorcomp-data index (+ cur delta)))
5600 (ewoc-invalidate
5601 colorcomp-ewoc
5602 (ewoc-nth colorcomp-ewoc index)
5603 (ewoc-nth colorcomp-ewoc -1))))
5604
5605(defun colorcomp-R-more () (interactive) (colorcomp-mod 0 255 1))
5606(defun colorcomp-G-more () (interactive) (colorcomp-mod 1 255 1))
5607(defun colorcomp-B-more () (interactive) (colorcomp-mod 2 255 1))
5608(defun colorcomp-R-less () (interactive) (colorcomp-mod 0 0 -1))
5609(defun colorcomp-G-less () (interactive) (colorcomp-mod 1 0 -1))
5610(defun colorcomp-B-less () (interactive) (colorcomp-mod 2 0 -1))
5611
5612(defun colorcomp-copy-as-kill-and-exit ()
5613 "Copy the color components into the kill ring and kill the buffer.
5614The string is formatted #RRGGBB (hash followed by six hex digits)."
5615 (interactive)
5616 (kill-new (format "#%02X%02X%02X"
5617 (aref colorcomp-data 0)
5618 (aref colorcomp-data 1)
5619 (aref colorcomp-data 2)))
5620 (kill-buffer nil))
5621
5622(setq colorcomp-mode-map
5623 (let ((m (make-sparse-keymap)))
5624 (suppress-keymap m)
5625 (define-key m "i" 'colorcomp-R-less)
5626 (define-key m "o" 'colorcomp-R-more)
5627 (define-key m "k" 'colorcomp-G-less)
5628 (define-key m "l" 'colorcomp-G-more)
5629 (define-key m "," 'colorcomp-B-less)
5630 (define-key m "." 'colorcomp-B-more)
5631 (define-key m " " 'colorcomp-copy-as-kill-and-exit)
5632 m))
5633@end smallexample
5634
5635Note that we never modify the data in each node, which is fixed when the
5636ewoc is created to be either @code{nil} or an index into the vector
5637@code{colorcomp-data}, the actual color components.
5638
5639@node Blinking
5640@section Blinking Parentheses
5641@cindex parenthesis matching
5642@cindex blinking parentheses
5643@cindex balancing parentheses
5644
5645 This section describes the mechanism by which Emacs shows a matching
5646open parenthesis when the user inserts a close parenthesis.
5647
5648@defvar blink-paren-function
5649The value of this variable should be a function (of no arguments) to
5650be called whenever a character with close parenthesis syntax is inserted.
5651The value of @code{blink-paren-function} may be @code{nil}, in which
5652case nothing is done.
5653@end defvar
5654
5655@defopt blink-matching-paren
5656If this variable is @code{nil}, then @code{blink-matching-open} does
5657nothing.
5658@end defopt
5659
5660@defopt blink-matching-paren-distance
5661This variable specifies the maximum distance to scan for a matching
5662parenthesis before giving up.
5663@end defopt
5664
5665@defopt blink-matching-delay
5666This variable specifies the number of seconds for the cursor to remain
5667at the matching parenthesis. A fraction of a second often gives
5668good results, but the default is 1, which works on all systems.
5669@end defopt
5670
5671@deffn Command blink-matching-open
5672This function is the default value of @code{blink-paren-function}. It
5673assumes that point follows a character with close parenthesis syntax and
5674moves the cursor momentarily to the matching opening character. If that
5675character is not already on the screen, it displays the character's
5676context in the echo area. To avoid long delays, this function does not
5677search farther than @code{blink-matching-paren-distance} characters.
5678
5679Here is an example of calling this function explicitly.
5680
5681@smallexample
5682@group
5683(defun interactive-blink-matching-open ()
b8d4c8d0
GM
5684 "Indicate momentarily the start of sexp before point."
5685 (interactive)
5686@end group
5687@group
5688 (let ((blink-matching-paren-distance
5689 (buffer-size))
5690 (blink-matching-paren t))
5691 (blink-matching-open)))
5692@end group
5693@end smallexample
5694@end deffn
5695
9a69676a
CY
5696@node Character Display
5697@section Character Display
5698
5319014e
CY
5699 This section describes how characters are actually displayed by
5700Emacs. Typically, a character is displayed as a @dfn{glyph} (a
5701graphical symbol which occupies one character position on the screen),
5702whose appearance corresponds to the character itself. For example,
5703the character @samp{a} (character code 97) is displayed as @samp{a}.
5704Some characters, however, are displayed specially. For example, the
9a69676a
CY
5705formfeed character (character code 12) is usually displayed as a
5706sequence of two glyphs, @samp{^L}, while the newline character
5707(character code 10) starts a new screen line.
5708
5709 You can modify how each character is displayed by defining a
5710@dfn{display table}, which maps each character code into a sequence of
5319014e 5711glyphs. @xref{Display Tables}.
9a69676a
CY
5712
5713@menu
5714* Usual Display:: The usual conventions for displaying characters.
5715* Display Tables:: What a display table consists of.
5716* Active Display Table:: How Emacs selects a display table to use.
5717* Glyphs:: How to define a glyph, and what glyphs mean.
5718* Glyphless Chars:: How glyphless characters are drawn.
5719@end menu
5720
b8d4c8d0 5721@node Usual Display
9a69676a 5722@subsection Usual Display Conventions
b8d4c8d0 5723
5319014e
CY
5724 Here are the conventions for displaying each character code (in the
5725absence of a display table, which can override these
9a69676a
CY
5726@iftex
5727conventions).
5728@end iftex
5729@ifnottex
5730conventions; @pxref{Display Tables}).
5731@end ifnottex
b8d4c8d0 5732
9a69676a 5733@cindex printable ASCII characters
b8d4c8d0
GM
5734@itemize @bullet
5735@item
9a69676a
CY
5736The @dfn{printable @acronym{ASCII} characters}, character codes 32
5737through 126 (consisting of numerals, English letters, and symbols like
5319014e 5738@samp{#}) are displayed literally.
b8d4c8d0
GM
5739
5740@item
9a69676a
CY
5741The tab character (character code 9) displays as whitespace stretching
5742up to the next tab stop column. @xref{Text Display,,, emacs, The GNU
5743Emacs Manual}. The variable @code{tab-width} controls the number of
5744spaces per tab stop (see below).
b8d4c8d0
GM
5745
5746@item
5319014e
CY
5747The newline character (character code 10) has a special effect: it
5748ends the preceding line and starts a new line.
b8d4c8d0 5749
9a69676a 5750@cindex ASCII control characters
b8d4c8d0 5751@item
9a69676a
CY
5752The non-printable @dfn{@acronym{ASCII} control characters}---character
5753codes 0 through 31, as well as the @key{DEL} character (character code
5754127)---display in one of two ways according to the variable
5755@code{ctl-arrow}. If this variable is non-@code{nil} (the default),
5756these characters are displayed as sequences of two glyphs, where the
5757first glyph is @samp{^} (a display table can specify a glyph to use
5758instead of @samp{^}); e.g.@: the @key{DEL} character is displayed as
5759@samp{^?}.
5760
5761If @code{ctl-arrow} is @code{nil}, these characters are displayed as
5762octal escapes (see below).
5763
5764This rule also applies to carriage return (character code 13), if that
5765character appears in the buffer. But carriage returns usually do not
5766appear in buffer text; they are eliminated as part of end-of-line
5767conversion (@pxref{Coding System Basics}).
a3dcc84e
EZ
5768
5769@cindex octal escapes
b8d4c8d0 5770@item
9a69676a
CY
5771@dfn{Raw bytes} are non-@acronym{ASCII} characters with codes 128
5772through 255 (@pxref{Text Representations}). These characters display
5773as @dfn{octal escapes}: sequences of four glyphs, where the first
5774glyph is the @acronym{ASCII} code for @samp{\}, and the others are
5775digit characters representing the character code in octal. (A display
5776table can specify a glyph to use instead of @samp{\}.)
b8d4c8d0
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5777
5778@item
9a69676a
CY
5779Each non-@acronym{ASCII} character with code above 255 is displayed
5780literally, if the terminal supports it. If the terminal does not
5781support it, the character is said to be @dfn{glyphless}, and it is
5782usually displayed using a placeholder glyph. For example, if a
5783graphical terminal has no font for a character, Emacs usually displays
5784a box containing the character code in hexadecimal. @xref{Glyphless
5785Chars}.
b8d4c8d0
GM
5786@end itemize
5787
9a69676a 5788 The above display conventions apply even when there is a display
b8d4c8d0
GM
5789table, for any character whose entry in the active display table is
5790@code{nil}. Thus, when you set up a display table, you need only
5791specify the characters for which you want special behavior.
5792
9a69676a
CY
5793 The following variables affect how certain characters are displayed
5794on the screen. Since they change the number of columns the characters
5795occupy, they also affect the indentation functions. They also affect
b8d4c8d0
GM
5796how the mode line is displayed; if you want to force redisplay of the
5797mode line using the new values, call the function
5798@code{force-mode-line-update} (@pxref{Mode Line Format}).
5799
5800@defopt ctl-arrow
5801@cindex control characters in display
5802This buffer-local variable controls how control characters are
5803displayed. If it is non-@code{nil}, they are displayed as a caret
5804followed by the character: @samp{^A}. If it is @code{nil}, they are
a3dcc84e
EZ
5805displayed as octal escapes: a backslash followed by three octal
5806digits, as in @samp{\001}.
b8d4c8d0
GM
5807@end defopt
5808
b8d4c8d0
GM
5809@defopt tab-width
5810The value of this buffer-local variable is the spacing between tab
5811stops used for displaying tab characters in Emacs buffers. The value
5812is in units of columns, and the default is 8. Note that this feature
5813is completely independent of the user-settable tab stops used by the
5814command @code{tab-to-tab-stop}. @xref{Indent Tabs}.
5815@end defopt
5816
5817@node Display Tables
9a69676a 5818@subsection Display Tables
b8d4c8d0
GM
5819
5820@cindex display table
9a69676a
CY
5821 A display table is a special-purpose char-table
5822(@pxref{Char-Tables}), with @code{display-table} as its subtype, which
5823is used to override the usual character display conventions. This
5824section describes how to make, inspect, and assign elements to a
5825display table object.
b8d4c8d0
GM
5826
5827@defun make-display-table
5828This creates and returns a display table. The table initially has
5829@code{nil} in all elements.
5830@end defun
5831
5832 The ordinary elements of the display table are indexed by character
5833codes; the element at index @var{c} says how to display the character
9a69676a
CY
5834code @var{c}. The value should be @code{nil} (which means to display
5835the character @var{c} according to the usual display conventions;
5836@pxref{Usual Display}), or a vector of glyph codes (which means to
5837display the character @var{c} as those glyphs; @pxref{Glyphs}).
b8d4c8d0
GM
5838
5839 @strong{Warning:} if you use the display table to change the display
5840of newline characters, the whole buffer will be displayed as one long
16152b76 5841``line''.
b8d4c8d0
GM
5842
5843 The display table also has six ``extra slots'' which serve special
5844purposes. Here is a table of their meanings; @code{nil} in any slot
5845means to use the default for that slot, as stated below.
5846
5847@table @asis
5848@item 0
5849The glyph for the end of a truncated screen line (the default for this
5850is @samp{$}). @xref{Glyphs}. On graphical terminals, Emacs uses
5851arrows in the fringes to indicate truncation, so the display table has
5852no effect.
5853
5854@item 1
5855The glyph for the end of a continued line (the default is @samp{\}).
5856On graphical terminals, Emacs uses curved arrows in the fringes to
5857indicate continuation, so the display table has no effect.
5858
5859@item 2
5860The glyph for indicating a character displayed as an octal character
5861code (the default is @samp{\}).
5862
5863@item 3
5864The glyph for indicating a control character (the default is @samp{^}).
5865
5866@item 4
5867A vector of glyphs for indicating the presence of invisible lines (the
5868default is @samp{...}). @xref{Selective Display}.
5869
5870@item 5
5871The glyph used to draw the border between side-by-side windows (the
5872default is @samp{|}). @xref{Splitting Windows}. This takes effect only
5873when there are no scroll bars; if scroll bars are supported and in use,
5874a scroll bar separates the two windows.
5875@end table
5876
5319014e
CY
5877 For example, here is how to construct a display table that mimics
5878the effect of setting @code{ctl-arrow} to a non-@code{nil} value
5879(@pxref{Glyphs}, for the function @code{make-glyph-code}):
b8d4c8d0
GM
5880
5881@example
5882(setq disptab (make-display-table))
9a69676a
CY
5883(dotimes (i 32)
5884 (or (= i ?\t)
5885 (= i ?\n)
5319014e
CY
5886 (aset disptab i
5887 (vector (make-glyph-code ?^ 'escape-glyph)
5888 (make-glyph-code (+ i 64) 'escape-glyph)))))
5889(aset disptab 127
5890 (vector (make-glyph-code ?^ 'escape-glyph)
5891 (make-glyph-code ?? 'escape-glyph)))))
b8d4c8d0
GM
5892@end example
5893
5894@defun display-table-slot display-table slot
5895This function returns the value of the extra slot @var{slot} of
5896@var{display-table}. The argument @var{slot} may be a number from 0 to
58975 inclusive, or a slot name (symbol). Valid symbols are
5898@code{truncation}, @code{wrap}, @code{escape}, @code{control},
5899@code{selective-display}, and @code{vertical-border}.
5900@end defun
5901
5902@defun set-display-table-slot display-table slot value
5903This function stores @var{value} in the extra slot @var{slot} of
5904@var{display-table}. The argument @var{slot} may be a number from 0 to
59055 inclusive, or a slot name (symbol). Valid symbols are
5906@code{truncation}, @code{wrap}, @code{escape}, @code{control},
5907@code{selective-display}, and @code{vertical-border}.
5908@end defun
5909
5910@defun describe-display-table display-table
5911This function displays a description of the display table
5912@var{display-table} in a help buffer.
5913@end defun
5914
5915@deffn Command describe-current-display-table
5916This command displays a description of the current display table in a
5917help buffer.
5918@end deffn
5919
5920@node Active Display Table
5921@subsection Active Display Table
5922@cindex active display table
5923
9a69676a
CY
5924 Each window can specify a display table, and so can each buffer.
5925The window's display table, if there is one, takes precedence over the
5926buffer's display table. If neither exists, Emacs tries to use the
5927standard display table; if that is @code{nil}, Emacs uses the usual
5928character display conventions (@pxref{Usual Display}).
5929
5930 Note that display tables affect how the mode line is displayed, so
5931if you want to force redisplay of the mode line using a new display
5932table, call @code{force-mode-line-update} (@pxref{Mode Line Format}).
b8d4c8d0
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5933
5934@defun window-display-table &optional window
9a69676a
CY
5935This function returns @var{window}'s display table, or @code{nil} if
5936there is none. The default for @var{window} is the selected window.
b8d4c8d0
GM
5937@end defun
5938
5939@defun set-window-display-table window table
5940This function sets the display table of @var{window} to @var{table}.
5941The argument @var{table} should be either a display table or
5942@code{nil}.
5943@end defun
5944
5945@defvar buffer-display-table
9a69676a
CY
5946This variable is automatically buffer-local in all buffers; its value
5947specifies the buffer's display table. If it is @code{nil}, there is
5948no buffer display table.
b8d4c8d0
GM
5949@end defvar
5950
5951@defvar standard-display-table
9a69676a
CY
5952The value of this variable is the standard display table, which is
5953used when Emacs is displaying a buffer in a window with neither a
5954window display table nor a buffer display table defined. Its default
5955is @code{nil}.
b8d4c8d0
GM
5956@end defvar
5957
9a69676a
CY
5958The @file{disp-table} library defines several functions for changing
5959the standard display table.
b8d4c8d0
GM
5960
5961@node Glyphs
5962@subsection Glyphs
5319014e 5963@cindex glyph
b8d4c8d0 5964
9a69676a
CY
5965 A @dfn{glyph} is a graphical symbol which occupies a single
5966character position on the screen. Each glyph is represented in Lisp
5319014e
CY
5967as a @dfn{glyph code}, which specifies a character and optionally a
5968face to display it in (@pxref{Faces}). The main use of glyph codes is
5969as the entries of display tables (@pxref{Display Tables}). The
5970following functions are used to manipulate glyph codes:
b8d4c8d0
GM
5971
5972@defun make-glyph-code char &optional face
5319014e
CY
5973This function returns a glyph code representing char @var{char} with
5974face @var{face}. If @var{face} is omitted or @code{nil}, the glyph
5975uses the default face; in that case, the glyph code is an integer. If
5976@var{face} is non-@code{nil}, the glyph code is not necessarily an
5977integer object.
b8d4c8d0
GM
5978@end defun
5979
5980@defun glyph-char glyph
5319014e 5981This function returns the character of glyph code @var{glyph}.
b8d4c8d0
GM
5982@end defun
5983
5984@defun glyph-face glyph
5319014e
CY
5985This function returns face of glyph code @var{glyph}, or @code{nil} if
5986@var{glyph} uses the default face.
b8d4c8d0
GM
5987@end defun
5988
5319014e
CY
5989@ifnottex
5990 You can set up a @dfn{glyph table} to change how glyph codes are
5991actually displayed on text terminals. This feature is semi-obsolete;
5992use @code{glyphless-char-display} instead (@pxref{Glyphless Chars}).
b8d4c8d0
GM
5993
5994@defvar glyph-table
5319014e
CY
5995The value of this variable, if non-@code{nil}, is the current glyph
5996table. It takes effect only on character terminals; on graphical
5997displays, all glyphs are displayed literally. The glyph table should
5998be a vector whose @var{g}th element specifies how to display glyph
5999code @var{g}, where @var{g} is the glyph code for a glyph whose face
6000is unspecified. Each element should be one of the following:
b8d4c8d0
GM
6001
6002@table @asis
b8d4c8d0 6003@item @code{nil}
5319014e 6004Display this glyph literally.
b8d4c8d0 6005
5319014e
CY
6006@item a string
6007Display this glyph by sending the specified string to the terminal.
b8d4c8d0 6008
5319014e
CY
6009@item a glyph code
6010Display the specified glyph code instead.
6011@end table
b8d4c8d0 6012
5319014e
CY
6013Any integer glyph code greater than or equal to the length of the
6014glyph table is displayed literally.
b8d4c8d0 6015@end defvar
5319014e 6016@end ifnottex
b8d4c8d0 6017
9a69676a
CY
6018@node Glyphless Chars
6019@subsection Glyphless Character Display
6020@cindex glyphless characters
6021
5319014e
CY
6022 @dfn{Glyphless characters} are characters which are displayed in a
6023special way, e.g.@: as a box containing a hexadecimal code, instead of
6024being displayed literally. These include characters which are
6025explicitly defined to be glyphless, as well as characters for which
6026there is no available font (on a graphical display), and characters
6027which cannot be encoded by the terminal's coding system (on a text
6028terminal).
9a69676a
CY
6029
6030@defvar glyphless-char-display
5319014e
CY
6031The value of this variable is a char-table which defines glyphless
6032characters and how they are displayed. Each entry must be one of the
6033following display methods:
9a69676a
CY
6034
6035@table @asis
5319014e
CY
6036@item @code{nil}
6037Display the character in the usual way.
6038
9a69676a
CY
6039@item @code{zero-width}
6040Don't display the character.
6041
6042@item @code{thin-space}
6043Display a thin space, 1-pixel wide on graphical displays, or
60441-character wide on text terminals.
6045
6046@item @code{empty-box}
6047Display an empty box.
6048
6049@item @code{hex-code}
6050Display a box containing the Unicode codepoint of the character, in
6051hexadecimal notation.
6052
6053@item an @acronym{ASCII} string
6054Display a box containing that string.
5319014e
CY
6055
6056@item a cons cell @code{(@var{graphical} . @var{text})}
6057Display with @var{graphical} on graphical displays, and with
6058@var{text} on text terminals. Both @var{graphical} and @var{text}
6059must be one of the display methods described above.
9a69676a
CY
6060@end table
6061
6062@noindent
5319014e
CY
6063The @code{thin-space}, @code{empty-box}, @code{hex-code}, and
6064@acronym{ASCII} string display methods are drawn with the
9a69676a
CY
6065@code{glyphless-char} face.
6066
9a69676a
CY
6067The char-table has one extra slot, which determines how to display any
6068character that cannot be displayed with any available font, or cannot
6069be encoded by the terminal's coding system. Its value should be one
6070of the above display methods, except @code{zero-width} or a cons cell.
5319014e
CY
6071
6072If a character has a non-@code{nil} entry in an active display table,
6073the display table takes effect; in this case, Emacs does not consult
6074@code{glyphless-char-display} at all.
9a69676a
CY
6075@end defvar
6076
6077@defopt glyphless-char-display-control
6078This user option provides a convenient way to set
5319014e
CY
6079@code{glyphless-char-display} for groups of similar characters. Do
6080not set its value directly from Lisp code; the value takes effect only
6081via a custom @code{:set} function (@pxref{Variable Definitions}),
6082which updates @code{glyphless-char-display}.
9a69676a
CY
6083
6084Its value should be an alist of elements @code{(@var{group}
6085. @var{method})}, where @var{group} is a symbol specifying a group of
6086characters, and @var{method} is a symbol specifying how to display
6087them.
6088
6089@var{group} should be one of the following:
6090
6091@table @code
6092@item c0-control
6093@acronym{ASCII} control characters @code{U+0000} to @code{U+001F},
6094excluding the newline and tab characters (normally displayed as escape
6095sequences like @samp{^A}; @pxref{Text Display,, How Text Is Displayed,
6096emacs, The GNU Emacs Manual}).
6097
6098@item c1-control
6099Non-@acronym{ASCII}, non-printing characters @code{U+0080} to
6100@code{U+009F} (normally displayed as octal escape sequences like
6101@samp{\230}).
6102
6103@item format-control
6104Characters of Unicode General Category `Cf', such as @samp{U+200E}
6105(Left-to-Right Mark), but excluding characters that have graphic
6106images, such as @samp{U+00AD} (Soft Hyphen).
6107
6108@item no-font
6109Characters for there is no suitable font, or which cannot be encoded
6110by the terminal's coding system.
6111@end table
6112
6113@c FIXME: this can also be `acronym', but that's not currently
6114@c completely implemented; it applies only to the format-control
6115@c group, and only works if the acronym is in `char-acronym-table'.
6116The @var{method} symbol should be one of @code{zero-width},
6117@code{thin-space}, @code{empty-box}, or @code{hex-code}. These have
6118the same meanings as in @code{glyphless-char-display}, above.
6119@end defopt
6120
5319014e
CY
6121@node Beeping
6122@section Beeping
6123@cindex bell
6124
6125 This section describes how to make Emacs ring the bell (or blink the
6126screen) to attract the user's attention. Be conservative about how
6127often you do this; frequent bells can become irritating. Also be
6128careful not to use just beeping when signaling an error is more
6129appropriate (@pxref{Errors}).
6130
6131@defun ding &optional do-not-terminate
6132@cindex keyboard macro termination
6133This function beeps, or flashes the screen (see @code{visible-bell} below).
6134It also terminates any keyboard macro currently executing unless
6135@var{do-not-terminate} is non-@code{nil}.
6136@end defun
6137
6138@defun beep &optional do-not-terminate
6139This is a synonym for @code{ding}.
6140@end defun
6141
6142@defopt visible-bell
6143This variable determines whether Emacs should flash the screen to
6144represent a bell. Non-@code{nil} means yes, @code{nil} means no.
6145This is effective on graphical displays, and on text terminals
6146provided the terminal's Termcap entry defines the visible bell
6147capability (@samp{vb}).
6148@end defopt
6149
6150@defvar ring-bell-function
6151If this is non-@code{nil}, it specifies how Emacs should ``ring the
16152b76 6152bell''. Its value should be a function of no arguments. If this is
5319014e
CY
6153non-@code{nil}, it takes precedence over the @code{visible-bell}
6154variable.
6155@end defvar
6156
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GM
6157@node Window Systems
6158@section Window Systems
6159
6160 Emacs works with several window systems, most notably the X Window
16152b76 6161System. Both Emacs and X use the term ``window'', but use it
b8d4c8d0
GM
6162differently. An Emacs frame is a single window as far as X is
6163concerned; the individual Emacs windows are not known to X at all.
6164
6165@defvar window-system
c830e5ae
CY
6166This terminal-local variable tells Lisp programs what window system
6167Emacs is using for displaying the frame. The possible values are
b8d4c8d0
GM
6168
6169@table @code
6170@item x
6171@cindex X Window System
77bb0476 6172Emacs is displaying the frame using X.
b8d4c8d0 6173@item w32
77bb0476 6174Emacs is displaying the frame using native MS-Windows GUI.
ca27c21b
CY
6175@item ns
6176Emacs is displaying the frame using the Nextstep interface (used on
6177GNUstep and Mac OS X).
77bb0476
EZ
6178@item pc
6179Emacs is displaying the frame using MS-DOS direct screen writes.
b8d4c8d0 6180@item nil
77bb0476 6181Emacs is displaying the frame on a character-based terminal.
b8d4c8d0
GM
6182@end table
6183@end defvar
6184
4267d515
EZ
6185@defvar initial-window-system
6186This variable holds the value of @code{window-system} used for the
f721deda
EZ
6187first frame created by Emacs during startup. (When Emacs is invoked
6188with the @option{--daemon} option, it does not create any initial
6189frames, so @code{initial-window-system} is @code{nil}. @xref{Initial
6190Options, daemon,, emacs, The GNU Emacs Manual}.)
4267d515
EZ
6191@end defvar
6192
77bb0476
EZ
6193@defun window-system &optional frame
6194This function returns a symbol whose name tells what window system is
6195used for displaying @var{frame} (which defaults to the currently
6196selected frame). The list of possible symbols it returns is the same
6197one documented for the variable @code{window-system} above.
6198@end defun
6199
89baa1df
EZ
6200 Do @emph{not} use @code{window-system} and
6201@code{initial-window-system} as predicates or boolean flag variables,
6202if you want to write code that works differently on text terminals and
6203graphic displays. That is because @code{window-system} is not a good
6204indicator of Emacs capabilities on a given display type. Instead, use
6205@code{display-graphic-p} or any of the other @code{display-*-p}
6206predicates described in @ref{Display Feature Testing}.
6207
b8d4c8d0
GM
6208@defvar window-setup-hook
6209This variable is a normal hook which Emacs runs after handling the
6210initialization files. Emacs runs this hook after it has completed
6211loading your init file, the default initialization file (if
6212any), and the terminal-specific Lisp code, and running the hook
6213@code{term-setup-hook}.
6214
6215This hook is used for internal purposes: setting up communication with
6216the window system, and creating the initial window. Users should not
6217interfere with it.
6218@end defvar
5deb92fd
EZ
6219
6220@node Bidirectional Display
6221@section Bidirectional Display
6222@cindex bidirectional display
6223@cindex right-to-left text
6224
6225 Emacs can display text written in scripts, such as Arabic, Farsi,
5319014e
CY
6226and Hebrew, whose natural ordering for horizontal text display runs
6227from right to left. Furthermore, segments of Latin script and digits
6228embedded in right-to-left text are displayed left-to-right, while
6229segments of right-to-left script embedded in left-to-right text
6230(e.g.@: Arabic or Hebrew text in comments or strings in a program
6231source file) are appropriately displayed right-to-left. We call such
6232mixtures of left-to-right and right-to-left text @dfn{bidirectional
6233text}. This section describes the facilities and options for editing
6234and displaying bidirectional text.
5deb92fd
EZ
6235
6236@cindex logical order
c094bb0c 6237@cindex reading order
5deb92fd
EZ
6238@cindex visual order
6239@cindex unicode bidirectional algorithm
5319014e
CY
6240@cindex bidirectional reordering
6241 Text is stored in Emacs buffers and strings in @dfn{logical} (or
6242@dfn{reading}) order, i.e.@: the order in which a human would read
6243each character. In right-to-left and bidirectional text, the order in
6244which characters are displayed on the screen (called @dfn{visual
6245order}) is not the same as logical order; the characters' screen
6246positions do not increase monotonically with string or buffer
6247position. In performing this @dfn{bidirectional reordering}, Emacs
6248follows the Unicode Bidirectional Algorithm (a.k.a.@: @acronym{UBA}),
6249which is described in Annex #9 of the Unicode standard
6250(@url{http://www.unicode.org/reports/tr9/}). Emacs provides a ``Full
6251Bidirectionality'' class implementation of the @acronym{UBA}.
5deb92fd
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6252
6253@defvar bidi-display-reordering
5319014e
CY
6254If the value of this buffer-local variable is non-@code{nil} (the
6255default), Emacs performs bidirectional reordering for display. The
6256reordering affects buffer text, as well as display strings and overlay
6257strings from text and overlay properties in the buffer (@pxref{Overlay
6258Properties}, and @pxref{Display Property}). If the value is
6259@code{nil}, Emacs does not perform bidirectional reordering in the
6260buffer.
6261
6262The default value of @code{bidi-display-reordering} controls the
6263reordering of strings which are not directly supplied by a buffer,
6264including the text displayed in mode lines (@pxref{Mode Line Format})
6265and header lines (@pxref{Header Lines}).
5deb92fd
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6266@end defvar
6267
6268@cindex unibyte buffers, and bidi reordering
5319014e
CY
6269 Emacs never reorders the text of a unibyte buffer, even if
6270@code{bidi-display-reordering} is non-@code{nil} in the buffer. This
6271is because unibyte buffers contain raw bytes, not characters, and thus
6272lack the directionality properties required for reordering.
6273Therefore, to test whether text in a buffer will be reordered for
6274display, it is not enough to test the value of
6275@code{bidi-display-reordering} alone. The correct test is this:
5deb92fd
EZ
6276
6277@example
6278 (if (and enable-multibyte-characters
6279 bidi-display-reordering)
6280 ;; Buffer is being reordered for display
6281 )
6282@end example
6283
5319014e
CY
6284 However, unibyte display and overlay strings @emph{are} reordered if
6285their parent buffer is reordered. This is because plain-@sc{ascii}
6286strings are stored by Emacs as unibyte strings. If a unibyte display
6287or overlay string includes non-@sc{ascii} characters, these characters
6288are assumed to have left-to-right direction.
5deb92fd
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6289
6290@cindex display properties, and bidi reordering of text
6291 Text covered by @code{display} text properties, by overlays with
6292@code{display} properties whose value is a string, and by any other
6293properties that replace buffer text, is treated as a single unit when
6294it is reordered for display. That is, the entire chunk of text
6295covered by these properties is reordered together. Moreover, the
5319014e 6296bidirectional properties of the characters in such a chunk of text are
5deb92fd 6297ignored, and Emacs reorders them as if they were replaced with a
c094bb0c 6298single character @code{U+FFFC}, known as the @dfn{Object Replacement
5deb92fd
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6299Character}. This means that placing a display property over a portion
6300of text may change the way that the surrounding text is reordered for
6301display. To prevent this unexpected effect, always place such
6302properties on text whose directionality is identical with text that
6303surrounds it.
6304
6305@cindex base direction of a paragraph
5319014e
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6306 Each paragraph of bidirectional text has a @dfn{base direction},
6307either right-to-left or left-to-right. Left-to-right paragraphs are
6308displayed beginning at the left margin of the window, and are
6309truncated or continued when the text reaches the right margin.
6310Right-to-left paragraphs are displayed beginning at the right margin,
6311and are continued or truncated at the left margin.
6312
6313 By default, Emacs determines the base direction of each paragraph by
6314looking at the text at its beginning. The precise method of
6315determining the base direction is specified by the @acronym{UBA}; in a
6316nutshell, the first character in a paragraph that has an explicit
6317directionality determines the base direction of the paragraph.
6318However, sometimes a buffer may need to force a certain base direction
6319for its paragraphs. For example, buffers containing program source
6320code should force all paragraphs to be displayed left-to-right. You
6321can use following variable to do this:
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6322
6323@defvar bidi-paragraph-direction
5319014e
CY
6324If the value of this buffer-local variable is the symbol
6325@code{right-to-left} or @code{left-to-right}, all paragraphs in the
6326buffer are assumed to have that specified direction. Any other value
6327is equivalent to @code{nil} (the default), which means to determine
6328the base direction of each paragraph from its contents.
c094bb0c
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6329
6330@cindex @code{prog-mode}, and @code{bidi-paragraph-direction}
5319014e
CY
6331Modes for program source code should set this to @code{left-to-right}.
6332Prog mode does this by default, so modes derived from Prog mode do not
6333need to set this explicitly (@pxref{Basic Major Modes}).
5deb92fd
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6334@end defvar
6335
6336@defun current-bidi-paragraph-direction &optional buffer
6337This function returns the paragraph direction at point in the named
6338@var{buffer}. The returned value is a symbol, either
6339@code{left-to-right} or @code{right-to-left}. If @var{buffer} is
6340omitted or @code{nil}, it defaults to the current buffer. If the
6341buffer-local value of the variable @code{bidi-paragraph-direction} is
6342non-@code{nil}, the returned value will be identical to that value;
6343otherwise, the returned value reflects the paragraph direction
5980d4c6
EZ
6344determined dynamically by Emacs. For buffers whose value of
6345@code{bidi-display-reordering} is @code{nil} as well as unibyte
6346buffers, this function always returns @code{left-to-right}.
5deb92fd 6347@end defun
c094bb0c
EZ
6348
6349@cindex layout on display, and bidirectional text
6350@cindex jumbled display of bidirectional text
6351@cindex concatenating bidirectional strings
5319014e
CY
6352 Bidirectional reordering can have surprising and unpleasant effects
6353when two strings with bidirectional content are juxtaposed in a
6354buffer, or otherwise programmatically concatenated into a string of
6355text. A typical problematic case is when a buffer consists of
6356sequences of text ``fields'' separated by whitespace or punctuation
6357characters, like Buffer Menu mode or Rmail Summary Mode. Because the
6358punctuation characters used as separators have @dfn{weak
6359directionality}, they take on the directionality of surrounding text.
6360As result, a numeric field that follows a field with bidirectional
6361content can be displayed @emph{to the left} of the preceding field,
6362messing up the expected layout. There are several ways to avoid this
6363problem:
c094bb0c
EZ
6364
6365@itemize @minus
6366@item
6367Append the special character @code{U+200E}, LEFT-TO-RIGHT MARK, or
6368@acronym{LRM}, to the end of each field that may have bidirectional
6369content, or prepend it to the beginning of the following field. The
92b71444
EZ
6370function @code{bidi-string-mark-left-to-right}, described below, comes
6371in handy for this purpose. (In a right-to-left paragraph, use
c094bb0c 6372@code{U+200F}, RIGHT-TO-LEFT MARK, or @acronym{RLM}, instead.) This
5319014e 6373is one of the solutions recommended by the UBA.
c094bb0c
EZ
6374
6375@item
6376Include the tab character in the field separator. The tab character
5319014e
CY
6377plays the role of @dfn{segment separator} in bidirectional reordering,
6378causing the text on either side to be reordered separately.
0c95fcf7
EZ
6379
6380@cindex @code{space} display spec, and bidirectional text
6381@item
5319014e 6382Separate fields with a @code{display} property or overlay with a
0c95fcf7 6383property value of the form @code{(space . PROPS)} (@pxref{Specified
5319014e
CY
6384Space}). Emacs treats this display specification as a @dfn{paragraph
6385separator}, and reorders the text on either side separately.
c094bb0c
EZ
6386@end itemize
6387
92b71444 6388@defun bidi-string-mark-left-to-right string
5319014e 6389This function returns its argument @var{string}, possibly modified,
c094bb0c
EZ
6390such that the result can be safely concatenated with another string,
6391or juxtaposed with another string in a buffer, without disrupting the
6392relative layout of this string and the next one on display. If the
6393string returned by this function is displayed as part of a
6394left-to-right paragraph, it will always appear on display to the left
6395of the text that follows it. The function works by examining the
6396characters of its argument, and if any of those characters could cause
6397reordering on display, the function appends the @acronym{LRM}
6398character to the string. The appended @acronym{LRM} character is made
5319014e
CY
6399invisible by giving it an @code{invisible} text property of @code{t}
6400(@pxref{Invisible Text}).
c094bb0c
EZ
6401@end defun
6402
6403 The reordering algorithm uses the bidirectional properties of the
6404characters stored as their @code{bidi-class} property
6405(@pxref{Character Properties}). Lisp programs can change these
6406properties by calling the @code{put-char-code-property} function.
6407However, doing this requires a thorough understanding of the
6408@acronym{UBA}, and is therefore not recommended. Any changes to the
6409bidirectional properties of a character have global effect: they
6410affect all Emacs frames and windows.
6411
6412 Similarly, the @code{mirroring} property is used to display the
6413appropriate mirrored character in the reordered text. Lisp programs
6414can affect the mirrored display by changing this property. Again, any
6415such changes affect all of Emacs display.