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[bpt/emacs.git] / doc / lispref / display.texi
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1@c -*-texinfo-*-
2@c This is part of the GNU Emacs Lisp Reference Manual.
ba318903 3@c Copyright (C) 1990-1995, 1998-2014 Free Software Foundation, Inc.
b8d4c8d0 4@c See the file elisp.texi for copying conditions.
ecc6530d 5@node Display
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6@chapter Emacs Display
7
8 This chapter describes a number of features related to the display
9that Emacs presents to the user.
10
11@menu
12* Refresh Screen:: Clearing the screen and redrawing everything on it.
13* Forcing Redisplay:: Forcing redisplay.
14* Truncation:: Folding or wrapping long text lines.
15* The Echo Area:: Displaying messages at the bottom of the screen.
16* Warnings:: Displaying warning messages for the user.
17* Invisible Text:: Hiding part of the buffer text.
18* Selective Display:: Hiding part of the buffer text (the old way).
19* Temporary Displays:: Displays that go away automatically.
20* Overlays:: Use overlays to highlight parts of the buffer.
21* Width:: How wide a character or string is on the screen.
22* Line Height:: Controlling the height of lines.
23* Faces:: A face defines a graphics style for text characters:
24 font, colors, etc.
25* Fringes:: Controlling window fringes.
26* Scroll Bars:: Controlling vertical scroll bars.
e1a2cb1c 27* Window Dividers:: Separating windows visually.
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28* Display Property:: Enabling special display features.
29* Images:: Displaying images in Emacs buffers.
30* Buttons:: Adding clickable buttons to Emacs buffers.
44e97401 31* Abstract Display:: Emacs's Widget for Object Collections.
b8d4c8d0 32* Blinking:: How Emacs shows the matching open parenthesis.
9a69676a 33* Character Display:: How Emacs displays individual characters.
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34* Beeping:: Audible signal to the user.
35* Window Systems:: Which window system is being used.
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36* Bidirectional Display:: Display of bidirectional scripts, such as
37 Arabic and Farsi.
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38@end menu
39
40@node Refresh Screen
41@section Refreshing the Screen
42
43 The function @code{redraw-frame} clears and redisplays the entire
44contents of a given frame (@pxref{Frames}). This is useful if the
45screen is corrupted.
46
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47@defun redraw-frame frame
48This function clears and redisplays frame @var{frame}.
49@end defun
50
51 Even more powerful is @code{redraw-display}:
52
53@deffn Command redraw-display
54This function clears and redisplays all visible frames.
55@end deffn
56
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57 In Emacs, processing user input takes priority over redisplay. If
58you call these functions when input is available, they don't redisplay
59immediately, but the requested redisplay does happen
60eventually---after all the input has been processed.
b8d4c8d0 61
a08a07e3 62 On text terminals, suspending and resuming Emacs normally also
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63refreshes the screen. Some terminal emulators record separate
64contents for display-oriented programs such as Emacs and for ordinary
65sequential display. If you are using such a terminal, you might want
66to inhibit the redisplay on resumption.
b8d4c8d0 67
01f17ae2 68@defopt no-redraw-on-reenter
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69@cindex suspend (cf. @code{no-redraw-on-reenter})
70@cindex resume (cf. @code{no-redraw-on-reenter})
71This variable controls whether Emacs redraws the entire screen after it
72has been suspended and resumed. Non-@code{nil} means there is no need
73to redraw, @code{nil} means redrawing is needed. The default is @code{nil}.
01f17ae2 74@end defopt
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75
76@node Forcing Redisplay
77@section Forcing Redisplay
78@cindex forcing redisplay
79
20c63e44 80 Emacs normally tries to redisplay the screen whenever it waits for
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81input. With the following function, you can request an immediate
82attempt to redisplay, in the middle of Lisp code, without actually
83waiting for input.
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84
85@defun redisplay &optional force
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86This function tries immediately to redisplay. The optional argument
87@var{force}, if non-@code{nil}, forces the redisplay to be performed,
88instead of being preempted, even if input is pending and the variable
89@code{redisplay-dont-pause} is @code{nil} (see below). If
90@code{redisplay-dont-pause} is non-@code{nil} (the default), this
1df7defd 91function redisplays in any case, i.e., @var{force} does nothing.
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92
93The function returns @code{t} if it actually tried to redisplay, and
94@code{nil} otherwise. A value of @code{t} does not mean that
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95redisplay proceeded to completion; it could have been preempted by
96newly arriving input.
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97@end defun
98
20c63e44 99@defvar redisplay-dont-pause
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100If this variable is @code{nil}, arriving input events preempt
101redisplay; Emacs avoids starting a redisplay, and stops any redisplay
102that is in progress, until the input has been processed. In
103particular, @code{(redisplay)} returns @code{nil} without actually
104redisplaying, if there is pending input.
105
106The default value is @code{t}, which means that pending input does not
107preempt redisplay.
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108@end defvar
109
b8d4c8d0 110@defvar redisplay-preemption-period
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111If @code{redisplay-dont-pause} is @code{nil}, this variable specifies
112how many seconds Emacs waits between checks for new input during
113redisplay; if input arrives during this interval, redisplay stops and
114the input is processed. The default value is 0.1; if the value is
115@code{nil}, Emacs does not check for input during redisplay.
116
117This variable has no effect when @code{redisplay-dont-pause} is
118non-@code{nil} (the default).
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119@end defvar
120
121@defvar pre-redisplay-function
122A function run just before redisplay. It is called with one argument,
123the set of windows to redisplay.
025de85b 124@end defvar
b8d4c8d0 125
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126 Although @code{redisplay} tries immediately to redisplay, it does
127not change how Emacs decides which parts of its frame(s) to redisplay.
128By contrast, the following function adds certain windows to the
129pending redisplay work (as if their contents had completely changed),
130but does not immediately try to perform redisplay.
b8d4c8d0 131
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132@defun force-window-update &optional object
133This function forces some or all windows to be updated the next time
134Emacs does a redisplay. If @var{object} is a window, that window is
135to be updated. If @var{object} is a buffer or buffer name, all
136windows displaying that buffer are to be updated. If @var{object} is
137@code{nil} (or omitted), all windows are to be updated.
138
139This function does not do a redisplay immediately; Emacs does that as
140it waits for input, or when the function @code{redisplay} is called.
141@end defun
b8d4c8d0 142
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143@node Truncation
144@section Truncation
145@cindex line wrapping
146@cindex line truncation
147@cindex continuation lines
148@cindex @samp{$} in display
149@cindex @samp{\} in display
150
151 When a line of text extends beyond the right edge of a window, Emacs
152can @dfn{continue} the line (make it ``wrap'' to the next screen
153line), or @dfn{truncate} the line (limit it to one screen line). The
154additional screen lines used to display a long text line are called
155@dfn{continuation} lines. Continuation is not the same as filling;
156continuation happens on the screen only, not in the buffer contents,
157and it breaks a line precisely at the right margin, not at a word
158boundary. @xref{Filling}.
159
160 On a graphical display, tiny arrow images in the window fringes
161indicate truncated and continued lines (@pxref{Fringes}). On a text
162terminal, a @samp{$} in the rightmost column of the window indicates
163truncation; a @samp{\} on the rightmost column indicates a line that
16152b76 164``wraps''. (The display table can specify alternate characters to use
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165for this; @pxref{Display Tables}).
166
167@defopt truncate-lines
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168If this buffer-local variable is non-@code{nil}, lines that extend
169beyond the right edge of the window are truncated; otherwise, they are
170continued. As a special exception, the variable
171@code{truncate-partial-width-windows} takes precedence in
1df7defd 172@dfn{partial-width} windows (i.e., windows that do not occupy the
c4adeee0 173entire frame width).
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174@end defopt
175
b8d4c8d0 176@defopt truncate-partial-width-windows
544a2a80 177@cindex partial-width windows
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178This variable controls line truncation in @dfn{partial-width} windows.
179A partial-width window is one that does not occupy the entire frame
180width (@pxref{Splitting Windows}). If the value is @code{nil}, line
181truncation is determined by the variable @code{truncate-lines} (see
182above). If the value is an integer @var{n}, lines are truncated if
183the partial-width window has fewer than @var{n} columns, regardless of
184the value of @code{truncate-lines}; if the partial-width window has
185@var{n} or more columns, line truncation is determined by
186@code{truncate-lines}. For any other non-@code{nil} value, lines are
187truncated in every partial-width window, regardless of the value of
188@code{truncate-lines}.
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189@end defopt
190
191 When horizontal scrolling (@pxref{Horizontal Scrolling}) is in use in
192a window, that forces truncation.
193
c4f4682b 194@defvar wrap-prefix
c4adeee0 195If this buffer-local variable is non-@code{nil}, it defines a
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196@dfn{wrap prefix} which Emacs displays at the start of every
197continuation line. (If lines are truncated, @code{wrap-prefix} is
198never used.) Its value may be a string or an image (@pxref{Other
199Display Specs}), or a stretch of whitespace such as specified by the
200@code{:width} or @code{:align-to} display properties (@pxref{Specified
201Space}). The value is interpreted in the same way as a @code{display}
202text property. @xref{Display Property}.
203
204A wrap prefix may also be specified for regions of text, using the
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205@code{wrap-prefix} text or overlay property. This takes precedence
206over the @code{wrap-prefix} variable. @xref{Special Properties}.
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207@end defvar
208
209@defvar line-prefix
c4adeee0 210If this buffer-local variable is non-@code{nil}, it defines a
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211@dfn{line prefix} which Emacs displays at the start of every
212non-continuation line. Its value may be a string or an image
213(@pxref{Other Display Specs}), or a stretch of whitespace such as
214specified by the @code{:width} or @code{:align-to} display properties
215(@pxref{Specified Space}). The value is interpreted in the same way
216as a @code{display} text property. @xref{Display Property}.
217
218A line prefix may also be specified for regions of text using the
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219@code{line-prefix} text or overlay property. This takes precedence
220over the @code{line-prefix} variable. @xref{Special Properties}.
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221@end defvar
222
314ffdb1 223@ignore
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224 If your buffer contains only very short lines, you might find it
225advisable to set @code{cache-long-scans} to @code{nil}.
b8d4c8d0 226
e30b79c1 227@defvar cache-long-scans
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228If this variable is non-@code{nil} (the default), various indentation
229and motion functions, and Emacs redisplay, cache the results of
230scanning the buffer, and consult the cache to avoid rescanning regions
231of the buffer unless they are modified.
b8d4c8d0 232
8acb09ca 233Turning off the cache speeds up processing of short lines somewhat.
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234
235This variable is automatically buffer-local in every buffer.
236@end defvar
314ffdb1 237@end ignore
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238
239@node The Echo Area
240@section The Echo Area
241@cindex error display
242@cindex echo area
243
544a2a80 244@c FIXME: Why not use @xref{Minibuffers} directly? --xfq
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245 The @dfn{echo area} is used for displaying error messages
246(@pxref{Errors}), for messages made with the @code{message} primitive,
247and for echoing keystrokes. It is not the same as the minibuffer,
248despite the fact that the minibuffer appears (when active) in the same
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249place on the screen as the echo area. @xref{Minibuffer,, The
250Minibuffer, emacs, The GNU Emacs Manual}.
b8d4c8d0 251
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252 Apart from the functions documented in this section, you can print
253Lisp objects to the echo area by specifying @code{t} as the output
254stream. @xref{Output Streams}.
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255
256@menu
257* Displaying Messages:: Explicitly displaying text in the echo area.
258* Progress:: Informing user about progress of a long operation.
259* Logging Messages:: Echo area messages are logged for the user.
260* Echo Area Customization:: Controlling the echo area.
261@end menu
262
263@node Displaying Messages
264@subsection Displaying Messages in the Echo Area
265@cindex display message in echo area
266
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267 This section describes the standard functions for displaying
268messages in the echo area.
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269
270@defun message format-string &rest arguments
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271This function displays a message in the echo area.
272@var{format-string} is a format string, and @var{arguments} are the
273objects for its format specifications, like in the @code{format}
274function (@pxref{Formatting Strings}). The resulting formatted string
275is displayed in the echo area; if it contains @code{face} text
276properties, it is displayed with the specified faces (@pxref{Faces}).
2bb0eca1 277The string is also added to the @file{*Messages*} buffer, but without
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278text properties (@pxref{Logging Messages}).
279
280In batch mode, the message is printed to the standard error stream,
281followed by a newline.
b8d4c8d0 282
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283If @var{format-string} is @code{nil} or the empty string,
284@code{message} clears the echo area; if the echo area has been
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285expanded automatically, this brings it back to its normal size. If
286the minibuffer is active, this brings the minibuffer contents back
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287onto the screen immediately.
288
289@example
290@group
291(message "Minibuffer depth is %d."
292 (minibuffer-depth))
293 @print{} Minibuffer depth is 0.
294@result{} "Minibuffer depth is 0."
295@end group
296
297@group
298---------- Echo Area ----------
299Minibuffer depth is 0.
300---------- Echo Area ----------
301@end group
302@end example
303
304To automatically display a message in the echo area or in a pop-buffer,
305depending on its size, use @code{display-message-or-buffer} (see below).
306@end defun
307
308@defmac with-temp-message message &rest body
309This construct displays a message in the echo area temporarily, during
310the execution of @var{body}. It displays @var{message}, executes
311@var{body}, then returns the value of the last body form while restoring
312the previous echo area contents.
313@end defmac
314
315@defun message-or-box format-string &rest arguments
316This function displays a message like @code{message}, but may display it
317in a dialog box instead of the echo area. If this function is called in
318a command that was invoked using the mouse---more precisely, if
319@code{last-nonmenu-event} (@pxref{Command Loop Info}) is either
320@code{nil} or a list---then it uses a dialog box or pop-up menu to
321display the message. Otherwise, it uses the echo area. (This is the
322same criterion that @code{y-or-n-p} uses to make a similar decision; see
323@ref{Yes-or-No Queries}.)
324
325You can force use of the mouse or of the echo area by binding
326@code{last-nonmenu-event} to a suitable value around the call.
327@end defun
328
329@defun message-box format-string &rest arguments
330@anchor{message-box}
331This function displays a message like @code{message}, but uses a dialog
332box (or a pop-up menu) whenever that is possible. If it is impossible
333to use a dialog box or pop-up menu, because the terminal does not
334support them, then @code{message-box} uses the echo area, like
335@code{message}.
336@end defun
337
338@defun display-message-or-buffer message &optional buffer-name not-this-window frame
339This function displays the message @var{message}, which may be either a
340string or a buffer. If it is shorter than the maximum height of the
341echo area, as defined by @code{max-mini-window-height}, it is displayed
342in the echo area, using @code{message}. Otherwise,
343@code{display-buffer} is used to show it in a pop-up buffer.
344
345Returns either the string shown in the echo area, or when a pop-up
346buffer is used, the window used to display it.
347
348If @var{message} is a string, then the optional argument
349@var{buffer-name} is the name of the buffer used to display it when a
2bb0eca1 350pop-up buffer is used, defaulting to @file{*Message*}. In the case
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351where @var{message} is a string and displayed in the echo area, it is
352not specified whether the contents are inserted into the buffer anyway.
353
354The optional arguments @var{not-this-window} and @var{frame} are as for
355@code{display-buffer}, and only used if a buffer is displayed.
356@end defun
357
358@defun current-message
359This function returns the message currently being displayed in the
360echo area, or @code{nil} if there is none.
361@end defun
362
363@node Progress
364@subsection Reporting Operation Progress
365@cindex progress reporting
366
367 When an operation can take a while to finish, you should inform the
368user about the progress it makes. This way the user can estimate
369remaining time and clearly see that Emacs is busy working, not hung.
ddb54206 370A convenient way to do this is to use a @dfn{progress reporter}.
b8d4c8d0 371
ddb54206 372 Here is a working example that does nothing useful:
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373
374@smallexample
375(let ((progress-reporter
376 (make-progress-reporter "Collecting mana for Emacs..."
377 0 500)))
378 (dotimes (k 500)
379 (sit-for 0.01)
380 (progress-reporter-update progress-reporter k))
381 (progress-reporter-done progress-reporter))
382@end smallexample
383
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384@defun make-progress-reporter message &optional min-value max-value current-value min-change min-time
385This function creates and returns a progress reporter object, which
386you will use as an argument for the other functions listed below. The
387idea is to precompute as much data as possible to make progress
388reporting very fast.
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389
390When this progress reporter is subsequently used, it will display
391@var{message} in the echo area, followed by progress percentage.
392@var{message} is treated as a simple string. If you need it to depend
393on a filename, for instance, use @code{format} before calling this
394function.
395
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396The arguments @var{min-value} and @var{max-value} should be numbers
397standing for the starting and final states of the operation. For
398instance, an operation that ``scans'' a buffer should set these to the
399results of @code{point-min} and @code{point-max} correspondingly.
400@var{max-value} should be greater than @var{min-value}.
401
402Alternatively, you can set @var{min-value} and @var{max-value} to
403@code{nil}. In that case, the progress reporter does not report
404process percentages; it instead displays a ``spinner'' that rotates a
405notch each time you update the progress reporter.
406
407If @var{min-value} and @var{max-value} are numbers, you can give the
408argument @var{current-value} a numerical value specifying the initial
409progress; if omitted, this defaults to @var{min-value}.
410
411The remaining arguments control the rate of echo area updates. The
412progress reporter will wait for at least @var{min-change} more
413percents of the operation to be completed before printing next
414message; the default is one percent. @var{min-time} specifies the
415minimum time in seconds to pass between successive prints; the default
416is 0.2 seconds. (On some operating systems, the progress reporter may
417handle fractions of seconds with varying precision).
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418
419This function calls @code{progress-reporter-update}, so the first
420message is printed immediately.
421@end defun
422
0b128ac4 423@defun progress-reporter-update reporter &optional value
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424This function does the main work of reporting progress of your
425operation. It displays the message of @var{reporter}, followed by
426progress percentage determined by @var{value}. If percentage is zero,
427or close enough according to the @var{min-change} and @var{min-time}
428arguments, then it is omitted from the output.
429
430@var{reporter} must be the result of a call to
431@code{make-progress-reporter}. @var{value} specifies the current
432state of your operation and must be between @var{min-value} and
433@var{max-value} (inclusive) as passed to
434@code{make-progress-reporter}. For instance, if you scan a buffer,
435then @var{value} should be the result of a call to @code{point}.
436
437This function respects @var{min-change} and @var{min-time} as passed
438to @code{make-progress-reporter} and so does not output new messages
439on every invocation. It is thus very fast and normally you should not
440try to reduce the number of calls to it: resulting overhead will most
441likely negate your effort.
442@end defun
443
0b128ac4 444@defun progress-reporter-force-update reporter &optional value new-message
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445This function is similar to @code{progress-reporter-update} except
446that it prints a message in the echo area unconditionally.
447
448The first two arguments have the same meaning as for
449@code{progress-reporter-update}. Optional @var{new-message} allows
36291308 450you to change the message of the @var{reporter}. Since this function
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451always updates the echo area, such a change will be immediately
452presented to the user.
453@end defun
454
455@defun progress-reporter-done reporter
456This function should be called when the operation is finished. It
457prints the message of @var{reporter} followed by word ``done'' in the
458echo area.
459
460You should always call this function and not hope for
16152b76 461@code{progress-reporter-update} to print ``100%''. Firstly, it may
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462never print it, there are many good reasons for this not to happen.
463Secondly, ``done'' is more explicit.
464@end defun
465
466@defmac dotimes-with-progress-reporter (var count [result]) message body@dots{}
467This is a convenience macro that works the same way as @code{dotimes}
468does, but also reports loop progress using the functions described
469above. It allows you to save some typing.
470
471You can rewrite the example in the beginning of this node using
472this macro this way:
473
474@example
475(dotimes-with-progress-reporter
476 (k 500)
477 "Collecting some mana for Emacs..."
478 (sit-for 0.01))
479@end example
480@end defmac
481
482@node Logging Messages
2bb0eca1 483@subsection Logging Messages in @file{*Messages*}
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484@cindex logging echo-area messages
485
486 Almost all the messages displayed in the echo area are also recorded
2bb0eca1 487in the @file{*Messages*} buffer so that the user can refer back to
b8d4c8d0 488them. This includes all the messages that are output with
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489@code{message}. By default, this buffer is read-only and uses the major
490mode @code{messages-buffer-mode}. Nothing prevents the user from
491killing the @file{*Messages*} buffer, but the next display of a message
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492recreates it. Any Lisp code that needs to access the
493@file{*Messages*} buffer directly and wants to ensure that it exists
f137f4ee 494should use the function @code{messages-buffer}.
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495
496@defun messages-buffer
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497This function returns the @file{*Messages*} buffer. If it does not
498exist, it creates it, and switches it to @code{messages-buffer-mode}.
6f1de4d1 499@end defun
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500
501@defopt message-log-max
2bb0eca1 502This variable specifies how many lines to keep in the @file{*Messages*}
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503buffer. The value @code{t} means there is no limit on how many lines to
504keep. The value @code{nil} disables message logging entirely. Here's
505how to display a message and prevent it from being logged:
506
507@example
508(let (message-log-max)
509 (message @dots{}))
510@end example
511@end defopt
512
2bb0eca1 513 To make @file{*Messages*} more convenient for the user, the logging
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514facility combines successive identical messages. It also combines
515successive related messages for the sake of two cases: question
516followed by answer, and a series of progress messages.
517
518 A ``question followed by an answer'' means two messages like the
519ones produced by @code{y-or-n-p}: the first is @samp{@var{question}},
520and the second is @samp{@var{question}...@var{answer}}. The first
521message conveys no additional information beyond what's in the second,
522so logging the second message discards the first from the log.
523
524 A ``series of progress messages'' means successive messages like
525those produced by @code{make-progress-reporter}. They have the form
526@samp{@var{base}...@var{how-far}}, where @var{base} is the same each
527time, while @var{how-far} varies. Logging each message in the series
528discards the previous one, provided they are consecutive.
529
530 The functions @code{make-progress-reporter} and @code{y-or-n-p}
531don't have to do anything special to activate the message log
532combination feature. It operates whenever two consecutive messages
533are logged that share a common prefix ending in @samp{...}.
534
535@node Echo Area Customization
536@subsection Echo Area Customization
537
538 These variables control details of how the echo area works.
539
540@defvar cursor-in-echo-area
541This variable controls where the cursor appears when a message is
542displayed in the echo area. If it is non-@code{nil}, then the cursor
543appears at the end of the message. Otherwise, the cursor appears at
544point---not in the echo area at all.
545
546The value is normally @code{nil}; Lisp programs bind it to @code{t}
547for brief periods of time.
548@end defvar
549
550@defvar echo-area-clear-hook
551This normal hook is run whenever the echo area is cleared---either by
552@code{(message nil)} or for any other reason.
553@end defvar
554
01f17ae2 555@defopt echo-keystrokes
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556This variable determines how much time should elapse before command
557characters echo. Its value must be an integer or floating point number,
558which specifies the
559number of seconds to wait before echoing. If the user types a prefix
560key (such as @kbd{C-x}) and then delays this many seconds before
561continuing, the prefix key is echoed in the echo area. (Once echoing
562begins in a key sequence, all subsequent characters in the same key
563sequence are echoed immediately.)
564
565If the value is zero, then command input is not echoed.
01f17ae2 566@end defopt
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567
568@defvar message-truncate-lines
569Normally, displaying a long message resizes the echo area to display
570the entire message. But if the variable @code{message-truncate-lines}
571is non-@code{nil}, the echo area does not resize, and the message is
fb5b8aca 572truncated to fit it.
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573@end defvar
574
575 The variable @code{max-mini-window-height}, which specifies the
576maximum height for resizing minibuffer windows, also applies to the
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577echo area (which is really a special use of the minibuffer window;
578@pxref{Minibuffer Misc}).
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579
580@node Warnings
581@section Reporting Warnings
582@cindex warnings
583
584 @dfn{Warnings} are a facility for a program to inform the user of a
585possible problem, but continue running.
586
587@menu
588* Warning Basics:: Warnings concepts and functions to report them.
589* Warning Variables:: Variables programs bind to customize their warnings.
590* Warning Options:: Variables users set to control display of warnings.
3d439cd1 591* Delayed Warnings:: Deferring a warning until the end of a command.
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592@end menu
593
594@node Warning Basics
595@subsection Warning Basics
596@cindex severity level
597
598 Every warning has a textual message, which explains the problem for
599the user, and a @dfn{severity level} which is a symbol. Here are the
600possible severity levels, in order of decreasing severity, and their
601meanings:
602
603@table @code
604@item :emergency
605A problem that will seriously impair Emacs operation soon
606if you do not attend to it promptly.
607@item :error
608A report of data or circumstances that are inherently wrong.
609@item :warning
610A report of data or circumstances that are not inherently wrong, but
611raise suspicion of a possible problem.
612@item :debug
613A report of information that may be useful if you are debugging.
614@end table
615
616 When your program encounters invalid input data, it can either
617signal a Lisp error by calling @code{error} or @code{signal} or report
618a warning with severity @code{:error}. Signaling a Lisp error is the
619easiest thing to do, but it means the program cannot continue
620processing. If you want to take the trouble to implement a way to
621continue processing despite the bad data, then reporting a warning of
622severity @code{:error} is the right way to inform the user of the
623problem. For instance, the Emacs Lisp byte compiler can report an
624error that way and continue compiling other functions. (If the
625program signals a Lisp error and then handles it with
626@code{condition-case}, the user won't see the error message; it could
627show the message to the user by reporting it as a warning.)
628
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629@c FIXME: Why use "(bytecomp)" instead of "'bytecomp" or simply
630@c "bytecomp" here? The parens are part of warning-type-format but
c463be09 631@c not part of the warning type. --xfq
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632@cindex warning type
633 Each warning has a @dfn{warning type} to classify it. The type is a
634list of symbols. The first symbol should be the custom group that you
635use for the program's user options. For example, byte compiler
636warnings use the warning type @code{(bytecomp)}. You can also
637subcategorize the warnings, if you wish, by using more symbols in the
638list.
639
640@defun display-warning type message &optional level buffer-name
641This function reports a warning, using @var{message} as the message
642and @var{type} as the warning type. @var{level} should be the
643severity level, with @code{:warning} being the default.
644
645@var{buffer-name}, if non-@code{nil}, specifies the name of the buffer
2bb0eca1 646for logging the warning. By default, it is @file{*Warnings*}.
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647@end defun
648
649@defun lwarn type level message &rest args
650This function reports a warning using the value of @code{(format
2641f1a5
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651@var{message} @var{args}...)} as the message in the @file{*Warnings*}
652buffer. In other respects it is equivalent to @code{display-warning}.
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653@end defun
654
655@defun warn message &rest args
656This function reports a warning using the value of @code{(format
657@var{message} @var{args}...)} as the message, @code{(emacs)} as the
658type, and @code{:warning} as the severity level. It exists for
659compatibility only; we recommend not using it, because you should
660specify a specific warning type.
661@end defun
662
663@node Warning Variables
664@subsection Warning Variables
665
666 Programs can customize how their warnings appear by binding
667the variables described in this section.
668
669@defvar warning-levels
670This list defines the meaning and severity order of the warning
671severity levels. Each element defines one severity level,
672and they are arranged in order of decreasing severity.
673
674Each element has the form @code{(@var{level} @var{string}
675@var{function})}, where @var{level} is the severity level it defines.
676@var{string} specifies the textual description of this level.
677@var{string} should use @samp{%s} to specify where to put the warning
678type information, or it can omit the @samp{%s} so as not to include
679that information.
680
681The optional @var{function}, if non-@code{nil}, is a function to call
682with no arguments, to get the user's attention.
683
684Normally you should not change the value of this variable.
685@end defvar
686
687@defvar warning-prefix-function
688If non-@code{nil}, the value is a function to generate prefix text for
689warnings. Programs can bind the variable to a suitable function.
690@code{display-warning} calls this function with the warnings buffer
691current, and the function can insert text in it. That text becomes
692the beginning of the warning message.
693
694The function is called with two arguments, the severity level and its
695entry in @code{warning-levels}. It should return a list to use as the
696entry (this value need not be an actual member of
697@code{warning-levels}). By constructing this value, the function can
698change the severity of the warning, or specify different handling for
699a given severity level.
700
701If the variable's value is @code{nil} then there is no function
702to call.
703@end defvar
704
705@defvar warning-series
706Programs can bind this variable to @code{t} to say that the next
707warning should begin a series. When several warnings form a series,
708that means to leave point on the first warning of the series, rather
709than keep moving it for each warning so that it appears on the last one.
710The series ends when the local binding is unbound and
711@code{warning-series} becomes @code{nil} again.
712
713The value can also be a symbol with a function definition. That is
714equivalent to @code{t}, except that the next warning will also call
715the function with no arguments with the warnings buffer current. The
716function can insert text which will serve as a header for the series
717of warnings.
718
719Once a series has begun, the value is a marker which points to the
720buffer position in the warnings buffer of the start of the series.
721
722The variable's normal value is @code{nil}, which means to handle
723each warning separately.
724@end defvar
725
726@defvar warning-fill-prefix
727When this variable is non-@code{nil}, it specifies a fill prefix to
728use for filling each warning's text.
729@end defvar
730
731@defvar warning-type-format
732This variable specifies the format for displaying the warning type
733in the warning message. The result of formatting the type this way
734gets included in the message under the control of the string in the
735entry in @code{warning-levels}. The default value is @code{" (%s)"}.
736If you bind it to @code{""} then the warning type won't appear at
737all.
738@end defvar
739
740@node Warning Options
741@subsection Warning Options
742
743 These variables are used by users to control what happens
744when a Lisp program reports a warning.
745
746@defopt warning-minimum-level
747This user option specifies the minimum severity level that should be
748shown immediately to the user. The default is @code{:warning}, which
749means to immediately display all warnings except @code{:debug}
750warnings.
751@end defopt
752
753@defopt warning-minimum-log-level
754This user option specifies the minimum severity level that should be
755logged in the warnings buffer. The default is @code{:warning}, which
756means to log all warnings except @code{:debug} warnings.
757@end defopt
758
759@defopt warning-suppress-types
760This list specifies which warning types should not be displayed
761immediately for the user. Each element of the list should be a list
762of symbols. If its elements match the first elements in a warning
763type, then that warning is not displayed immediately.
764@end defopt
765
766@defopt warning-suppress-log-types
767This list specifies which warning types should not be logged in the
768warnings buffer. Each element of the list should be a list of
769symbols. If it matches the first few elements in a warning type, then
770that warning is not logged.
771@end defopt
772
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773@node Delayed Warnings
774@subsection Delayed Warnings
775
776Sometimes, you may wish to avoid showing a warning while a command is
777running, and only show it only after the end of the command. You can
778use the variable @code{delayed-warnings-list} for this.
779
780@defvar delayed-warnings-list
781The value of this variable is a list of warnings to be displayed after
782the current command has finished. Each element must be a list
783
784@smallexample
785(@var{type} @var{message} [@var{level} [@var{buffer-name}]])
786@end smallexample
787
788@noindent
789with the same form, and the same meanings, as the argument list of
790@code{display-warning} (@pxref{Warning Basics}). Immediately after
791running @code{post-command-hook} (@pxref{Command Overview}), the Emacs
792command loop displays all the warnings specified by this variable,
793then resets it to @code{nil}.
794@end defvar
795
796 Programs which need to further customize the delayed warnings
797mechanism can change the variable @code{delayed-warnings-hook}:
798
799@defvar delayed-warnings-hook
800This is a normal hook which is run by the Emacs command loop, after
801@code{post-command-hook}, in order to to process and display delayed
802warnings.
803
804Its default value is a list of two functions:
805
806@smallexample
807(collapse-delayed-warnings display-delayed-warnings)
808@end smallexample
809
810@findex collapse-delayed-warnings
811@findex display-delayed-warnings
812@noindent
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813The function @code{collapse-delayed-warnings} removes repeated entries
814from @code{delayed-warnings-list}. The function
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815@code{display-delayed-warnings} calls @code{display-warning} on each
816of the entries in @code{delayed-warnings-list}, in turn, and then sets
817@code{delayed-warnings-list} to @code{nil}.
818@end defvar
819
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820@node Invisible Text
821@section Invisible Text
822
823@cindex invisible text
824You can make characters @dfn{invisible}, so that they do not appear on
825the screen, with the @code{invisible} property. This can be either a
fb5b8aca 826text property (@pxref{Text Properties}) or an overlay property
b8d4c8d0 827(@pxref{Overlays}). Cursor motion also partly ignores these
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828characters; if the command loop finds that point is inside a range of
829invisible text after a command, it relocates point to the other side
830of the text.
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831
832In the simplest case, any non-@code{nil} @code{invisible} property makes
833a character invisible. This is the default case---if you don't alter
834the default value of @code{buffer-invisibility-spec}, this is how the
835@code{invisible} property works. You should normally use @code{t}
836as the value of the @code{invisible} property if you don't plan
837to set @code{buffer-invisibility-spec} yourself.
838
839More generally, you can use the variable @code{buffer-invisibility-spec}
840to control which values of the @code{invisible} property make text
841invisible. This permits you to classify the text into different subsets
842in advance, by giving them different @code{invisible} values, and
843subsequently make various subsets visible or invisible by changing the
844value of @code{buffer-invisibility-spec}.
845
846Controlling visibility with @code{buffer-invisibility-spec} is
847especially useful in a program to display the list of entries in a
848database. It permits the implementation of convenient filtering
849commands to view just a part of the entries in the database. Setting
850this variable is very fast, much faster than scanning all the text in
851the buffer looking for properties to change.
852
853@defvar buffer-invisibility-spec
854This variable specifies which kinds of @code{invisible} properties
855actually make a character invisible. Setting this variable makes it
856buffer-local.
857
858@table @asis
859@item @code{t}
860A character is invisible if its @code{invisible} property is
861non-@code{nil}. This is the default.
862
863@item a list
864Each element of the list specifies a criterion for invisibility; if a
865character's @code{invisible} property fits any one of these criteria,
866the character is invisible. The list can have two kinds of elements:
867
868@table @code
869@item @var{atom}
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870A character is invisible if its @code{invisible} property value is
871@var{atom} or if it is a list with @var{atom} as a member; comparison
872is done with @code{eq}.
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873
874@item (@var{atom} . t)
875A character is invisible if its @code{invisible} property value is
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876@var{atom} or if it is a list with @var{atom} as a member; comparison
877is done with @code{eq}. Moreover, a sequence of such characters
878displays as an ellipsis.
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879@end table
880@end table
881@end defvar
882
883 Two functions are specifically provided for adding elements to
884@code{buffer-invisibility-spec} and removing elements from it.
885
886@defun add-to-invisibility-spec element
887This function adds the element @var{element} to
888@code{buffer-invisibility-spec}. If @code{buffer-invisibility-spec}
889was @code{t}, it changes to a list, @code{(t)}, so that text whose
890@code{invisible} property is @code{t} remains invisible.
891@end defun
892
893@defun remove-from-invisibility-spec element
894This removes the element @var{element} from
895@code{buffer-invisibility-spec}. This does nothing if @var{element}
896is not in the list.
897@end defun
898
899 A convention for use of @code{buffer-invisibility-spec} is that a
900major mode should use the mode's own name as an element of
901@code{buffer-invisibility-spec} and as the value of the
902@code{invisible} property:
903
904@example
905;; @r{If you want to display an ellipsis:}
906(add-to-invisibility-spec '(my-symbol . t))
907;; @r{If you don't want ellipsis:}
908(add-to-invisibility-spec 'my-symbol)
909
910(overlay-put (make-overlay beginning end)
911 'invisible 'my-symbol)
912
fb5b8aca 913;; @r{When done with the invisibility:}
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914(remove-from-invisibility-spec '(my-symbol . t))
915;; @r{Or respectively:}
916(remove-from-invisibility-spec 'my-symbol)
917@end example
918
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919 You can check for invisibility using the following function:
920
921@defun invisible-p pos-or-prop
922If @var{pos-or-prop} is a marker or number, this function returns a
923non-@code{nil} value if the text at that position is invisible.
924
925If @var{pos-or-prop} is any other kind of Lisp object, that is taken
926to mean a possible value of the @code{invisible} text or overlay
927property. In that case, this function returns a non-@code{nil} value
928if that value would cause text to become invisible, based on the
929current value of @code{buffer-invisibility-spec}.
930@end defun
931
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932@vindex line-move-ignore-invisible
933 Ordinarily, functions that operate on text or move point do not care
934whether the text is invisible. The user-level line motion commands
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935ignore invisible newlines if @code{line-move-ignore-invisible} is
936non-@code{nil} (the default), but only because they are explicitly
937programmed to do so.
b8d4c8d0 938
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939 However, if a command ends with point inside or at the boundary of
940invisible text, the main editing loop relocates point to one of the
941two ends of the invisible text. Emacs chooses the direction of
942relocation so that it is the same as the overall movement direction of
943the command; if in doubt, it prefers a position where an inserted char
944would not inherit the @code{invisible} property. Additionally, if the
945text is not replaced by an ellipsis and the command only moved within
946the invisible text, then point is moved one extra character so as to
947try and reflect the command's movement by a visible movement of the
948cursor.
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949
950 Thus, if the command moved point back to an invisible range (with the usual
951stickiness), Emacs moves point back to the beginning of that range. If the
952command moved point forward into an invisible range, Emacs moves point forward
953to the first visible character that follows the invisible text and then forward
954one more character.
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955
956 Incremental search can make invisible overlays visible temporarily
957and/or permanently when a match includes invisible text. To enable
958this, the overlay should have a non-@code{nil}
959@code{isearch-open-invisible} property. The property value should be a
960function to be called with the overlay as an argument. This function
961should make the overlay visible permanently; it is used when the match
962overlaps the overlay on exit from the search.
963
964 During the search, such overlays are made temporarily visible by
965temporarily modifying their invisible and intangible properties. If you
966want this to be done differently for a certain overlay, give it an
967@code{isearch-open-invisible-temporary} property which is a function.
968The function is called with two arguments: the first is the overlay, and
969the second is @code{nil} to make the overlay visible, or @code{t} to
970make it invisible again.
971
972@node Selective Display
973@section Selective Display
974@c @cindex selective display Duplicates selective-display
975
976 @dfn{Selective display} refers to a pair of related features for
977hiding certain lines on the screen.
978
89f20e05 979@cindex explicit selective display
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980 The first variant, explicit selective display, was designed for use in a Lisp
981program: it controls which lines are hidden by altering the text. This kind of
982hiding is now obsolete; instead you can get the same effect with the
983@code{invisible} property (@pxref{Invisible Text}).
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984
985 In the second variant, the choice of lines to hide is made
986automatically based on indentation. This variant is designed to be a
987user-level feature.
988
989 The way you control explicit selective display is by replacing a
990newline (control-j) with a carriage return (control-m). The text that
991was formerly a line following that newline is now hidden. Strictly
992speaking, it is temporarily no longer a line at all, since only
993newlines can separate lines; it is now part of the previous line.
994
995 Selective display does not directly affect editing commands. For
996example, @kbd{C-f} (@code{forward-char}) moves point unhesitatingly
997into hidden text. However, the replacement of newline characters with
998carriage return characters affects some editing commands. For
999example, @code{next-line} skips hidden lines, since it searches only
1000for newlines. Modes that use selective display can also define
1001commands that take account of the newlines, or that control which
1002parts of the text are hidden.
1003
1004 When you write a selectively displayed buffer into a file, all the
1005control-m's are output as newlines. This means that when you next read
1006in the file, it looks OK, with nothing hidden. The selective display
1007effect is seen only within Emacs.
1008
1009@defvar selective-display
1010This buffer-local variable enables selective display. This means that
1011lines, or portions of lines, may be made hidden.
1012
1013@itemize @bullet
1014@item
1015If the value of @code{selective-display} is @code{t}, then the character
1016control-m marks the start of hidden text; the control-m, and the rest
1017of the line following it, are not displayed. This is explicit selective
1018display.
1019
1020@item
1021If the value of @code{selective-display} is a positive integer, then
1022lines that start with more than that many columns of indentation are not
1023displayed.
1024@end itemize
1025
1026When some portion of a buffer is hidden, the vertical movement
1027commands operate as if that portion did not exist, allowing a single
1028@code{next-line} command to skip any number of hidden lines.
1029However, character movement commands (such as @code{forward-char}) do
1030not skip the hidden portion, and it is possible (if tricky) to insert
1031or delete text in an hidden portion.
1032
1033In the examples below, we show the @emph{display appearance} of the
1034buffer @code{foo}, which changes with the value of
1035@code{selective-display}. The @emph{contents} of the buffer do not
1036change.
1037
1038@example
1039@group
1040(setq selective-display nil)
1041 @result{} nil
1042
1043---------- Buffer: foo ----------
10441 on this column
1045 2on this column
1046 3n this column
1047 3n this column
1048 2on this column
10491 on this column
1050---------- Buffer: foo ----------
1051@end group
1052
1053@group
1054(setq selective-display 2)
1055 @result{} 2
1056
1057---------- Buffer: foo ----------
10581 on this column
1059 2on this column
1060 2on this column
10611 on this column
1062---------- Buffer: foo ----------
1063@end group
1064@end example
1065@end defvar
1066
01f17ae2 1067@defopt selective-display-ellipses
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1068If this buffer-local variable is non-@code{nil}, then Emacs displays
1069@samp{@dots{}} at the end of a line that is followed by hidden text.
1070This example is a continuation of the previous one.
1071
1072@example
1073@group
1074(setq selective-display-ellipses t)
1075 @result{} t
1076
1077---------- Buffer: foo ----------
10781 on this column
1079 2on this column ...
1080 2on this column
10811 on this column
1082---------- Buffer: foo ----------
1083@end group
1084@end example
1085
1086You can use a display table to substitute other text for the ellipsis
1087(@samp{@dots{}}). @xref{Display Tables}.
01f17ae2 1088@end defopt
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1089
1090@node Temporary Displays
1091@section Temporary Displays
1092
1093 Temporary displays are used by Lisp programs to put output into a
1094buffer and then present it to the user for perusal rather than for
1095editing. Many help commands use this feature.
1096
2cc775f9 1097@defmac with-output-to-temp-buffer buffer-name forms@dots{}
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1098This function executes @var{forms} while arranging to insert any output
1099they print into the buffer named @var{buffer-name}, which is first
1100created if necessary, and put into Help mode. Finally, the buffer is
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1101displayed in some window, but not selected. (See the similar
1102form @code{with-temp-buffer-window} below.)
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1103
1104If the @var{forms} do not change the major mode in the output buffer,
1105so that it is still Help mode at the end of their execution, then
1106@code{with-output-to-temp-buffer} makes this buffer read-only at the
1107end, and also scans it for function and variable names to make them
1108into clickable cross-references. @xref{Docstring hyperlinks, , Tips
1109for Documentation Strings}, in particular the item on hyperlinks in
1110documentation strings, for more details.
1111
1112The string @var{buffer-name} specifies the temporary buffer, which
1113need not already exist. The argument must be a string, not a buffer.
1114The buffer is erased initially (with no questions asked), and it is
1115marked as unmodified after @code{with-output-to-temp-buffer} exits.
1116
1117@code{with-output-to-temp-buffer} binds @code{standard-output} to the
1118temporary buffer, then it evaluates the forms in @var{forms}. Output
1119using the Lisp output functions within @var{forms} goes by default to
1120that buffer (but screen display and messages in the echo area, although
1121they are ``output'' in the general sense of the word, are not affected).
1122@xref{Output Functions}.
1123
1124Several hooks are available for customizing the behavior
1125of this construct; they are listed below.
1126
1127The value of the last form in @var{forms} is returned.
1128
1129@example
1130@group
1131---------- Buffer: foo ----------
1132 This is the contents of foo.
1133---------- Buffer: foo ----------
1134@end group
1135
1136@group
1137(with-output-to-temp-buffer "foo"
1138 (print 20)
1139 (print standard-output))
1140@result{} #<buffer foo>
1141
1142---------- Buffer: foo ----------
12b10f01 1143
b8d4c8d0
GM
114420
1145
1146#<buffer foo>
1147
1148---------- Buffer: foo ----------
1149@end group
1150@end example
2cc775f9 1151@end defmac
b8d4c8d0 1152
01f17ae2 1153@defopt temp-buffer-show-function
b8d4c8d0
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1154If this variable is non-@code{nil}, @code{with-output-to-temp-buffer}
1155calls it as a function to do the job of displaying a help buffer. The
1156function gets one argument, which is the buffer it should display.
1157
1158It is a good idea for this function to run @code{temp-buffer-show-hook}
1159just as @code{with-output-to-temp-buffer} normally would, inside of
1160@code{save-selected-window} and with the chosen window and buffer
1161selected.
01f17ae2 1162@end defopt
b8d4c8d0
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1163
1164@defvar temp-buffer-setup-hook
1165This normal hook is run by @code{with-output-to-temp-buffer} before
1166evaluating @var{body}. When the hook runs, the temporary buffer is
1167current. This hook is normally set up with a function to put the
1168buffer in Help mode.
1169@end defvar
1170
1171@defvar temp-buffer-show-hook
1172This normal hook is run by @code{with-output-to-temp-buffer} after
1173displaying the temporary buffer. When the hook runs, the temporary buffer
6733e827 1174is current, and the window it was displayed in is selected.
b8d4c8d0
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1175@end defvar
1176
7fe37cfc
GM
1177@defmac with-temp-buffer-window buffer-or-name action quit-function forms@dots{}
1178This macro is similar to @code{with-output-to-temp-buffer}.
1179Like that construct, it executes @var{forms} while arranging to insert
1180any output they print into the buffer named @var{buffer-or-name}.
1181Finally, the buffer is displayed in some window, but not selected.
1182Unlike @code{with-output-to-temp-buffer}, this does not switch to Help
1183mode.
1184
1185The argument @var{buffer-or-name} specifies the temporary buffer.
1186It can be either a buffer, which must already exist, or a string,
1187in which case a buffer of that name is created if necessary.
1188The buffer is marked as unmodified and read-only when
1189@code{with-temp-buffer-window} exits.
1190
1191This macro does not call @code{temp-buffer-show-function}. Rather, it
1192passes the @var{action} argument to @code{display-buffer} in order to
1193display the buffer.
1194
1195The value of the last form in @var{forms} is returned, unless the
1196argument @var{quit-function} is specified. In that case,
1197it is called with two arguments: the window showing the buffer
1198and the result of @var{forms}. The final return value is then
1199whatever @var{quit-function} returns.
1200
1201@vindex temp-buffer-window-setup-hook
1202@vindex temp-buffer-window-show-hook
1203This macro uses the normal hooks @code{temp-buffer-window-setup-hook}
1204and @code{temp-buffer-window-show-hook} in place of the analogous hooks
1205run by @code{with-output-to-temp-buffer}.
1206@end defmac
1207
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1208@defun momentary-string-display string position &optional char message
1209This function momentarily displays @var{string} in the current buffer at
1210@var{position}. It has no effect on the undo list or on the buffer's
1211modification status.
1212
1213The momentary display remains until the next input event. If the next
1214input event is @var{char}, @code{momentary-string-display} ignores it
1215and returns. Otherwise, that event remains buffered for subsequent use
1216as input. Thus, typing @var{char} will simply remove the string from
1217the display, while typing (say) @kbd{C-f} will remove the string from
1218the display and later (presumably) move point forward. The argument
1219@var{char} is a space by default.
1220
1221The return value of @code{momentary-string-display} is not meaningful.
1222
1223If the string @var{string} does not contain control characters, you can
1224do the same job in a more general way by creating (and then subsequently
1225deleting) an overlay with a @code{before-string} property.
1226@xref{Overlay Properties}.
1227
1228If @var{message} is non-@code{nil}, it is displayed in the echo area
1229while @var{string} is displayed in the buffer. If it is @code{nil}, a
1230default message says to type @var{char} to continue.
1231
1232In this example, point is initially located at the beginning of the
1233second line:
1234
1235@example
1236@group
1237---------- Buffer: foo ----------
1238This is the contents of foo.
1239@point{}Second line.
1240---------- Buffer: foo ----------
1241@end group
1242
1243@group
1244(momentary-string-display
1245 "**** Important Message! ****"
1246 (point) ?\r
1247 "Type RET when done reading")
1248@result{} t
1249@end group
1250
1251@group
1252---------- Buffer: foo ----------
1253This is the contents of foo.
1254**** Important Message! ****Second line.
1255---------- Buffer: foo ----------
1256
1257---------- Echo Area ----------
1258Type RET when done reading
1259---------- Echo Area ----------
1260@end group
1261@end example
1262@end defun
1263
1264@node Overlays
1265@section Overlays
1266@cindex overlays
c85989f5 1267@c FIXME: mention intervals in this section?
b8d4c8d0
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1268
1269You can use @dfn{overlays} to alter the appearance of a buffer's text on
1270the screen, for the sake of presentation features. An overlay is an
1271object that belongs to a particular buffer, and has a specified
1272beginning and end. It also has properties that you can examine and set;
1273these affect the display of the text within the overlay.
1274
b20ecfa1
EZ
1275@cindex scalability of overlays
1276The visual effect of an overlay is the same as of the corresponding
1277text property (@pxref{Text Properties}). However, due to a different
1278implementation, overlays generally don't scale well (many operations
1279take a time that is proportional to the number of overlays in the
1280buffer). If you need to affect the visual appearance of many portions
0c1cfe01 1281in the buffer, we recommend using text properties.
b20ecfa1 1282
b8d4c8d0
GM
1283An overlay uses markers to record its beginning and end; thus,
1284editing the text of the buffer adjusts the beginning and end of each
1285overlay so that it stays with the text. When you create the overlay,
1286you can specify whether text inserted at the beginning should be
1287inside the overlay or outside, and likewise for the end of the overlay.
1288
1289@menu
1290* Managing Overlays:: Creating and moving overlays.
1291* Overlay Properties:: How to read and set properties.
d24880de 1292 What properties do to the screen display.
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1293* Finding Overlays:: Searching for overlays.
1294@end menu
1295
1296@node Managing Overlays
1297@subsection Managing Overlays
1298
1299 This section describes the functions to create, delete and move
1300overlays, and to examine their contents. Overlay changes are not
1301recorded in the buffer's undo list, since the overlays are not
1302part of the buffer's contents.
1303
1304@defun overlayp object
1305This function returns @code{t} if @var{object} is an overlay.
1306@end defun
1307
1308@defun make-overlay start end &optional buffer front-advance rear-advance
1309This function creates and returns an overlay that belongs to
1310@var{buffer} and ranges from @var{start} to @var{end}. Both @var{start}
1311and @var{end} must specify buffer positions; they may be integers or
1312markers. If @var{buffer} is omitted, the overlay is created in the
1313current buffer.
1314
1315The arguments @var{front-advance} and @var{rear-advance} specify the
1316marker insertion type for the start of the overlay and for the end of
1317the overlay, respectively. @xref{Marker Insertion Types}. If they
1318are both @code{nil}, the default, then the overlay extends to include
1319any text inserted at the beginning, but not text inserted at the end.
1320If @var{front-advance} is non-@code{nil}, text inserted at the
1321beginning of the overlay is excluded from the overlay. If
1322@var{rear-advance} is non-@code{nil}, text inserted at the end of the
1323overlay is included in the overlay.
1324@end defun
1325
1326@defun overlay-start overlay
1327This function returns the position at which @var{overlay} starts,
1328as an integer.
1329@end defun
1330
1331@defun overlay-end overlay
1332This function returns the position at which @var{overlay} ends,
1333as an integer.
1334@end defun
1335
1336@defun overlay-buffer overlay
1337This function returns the buffer that @var{overlay} belongs to. It
1338returns @code{nil} if @var{overlay} has been deleted.
1339@end defun
1340
1341@defun delete-overlay overlay
1342This function deletes @var{overlay}. The overlay continues to exist as
1343a Lisp object, and its property list is unchanged, but it ceases to be
1344attached to the buffer it belonged to, and ceases to have any effect on
1345display.
1346
1347A deleted overlay is not permanently disconnected. You can give it a
1348position in a buffer again by calling @code{move-overlay}.
1349@end defun
1350
1351@defun move-overlay overlay start end &optional buffer
1352This function moves @var{overlay} to @var{buffer}, and places its bounds
1353at @var{start} and @var{end}. Both arguments @var{start} and @var{end}
1354must specify buffer positions; they may be integers or markers.
1355
1356If @var{buffer} is omitted, @var{overlay} stays in the same buffer it
1357was already associated with; if @var{overlay} was deleted, it goes into
1358the current buffer.
1359
1360The return value is @var{overlay}.
1361
1362This is the only valid way to change the endpoints of an overlay. Do
1363not try modifying the markers in the overlay by hand, as that fails to
1364update other vital data structures and can cause some overlays to be
16152b76 1365``lost''.
b8d4c8d0
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1366@end defun
1367
1368@defun remove-overlays &optional start end name value
1369This function removes all the overlays between @var{start} and
1370@var{end} whose property @var{name} has the value @var{value}. It can
1371move the endpoints of the overlays in the region, or split them.
1372
1373If @var{name} is omitted or @code{nil}, it means to delete all overlays in
1374the specified region. If @var{start} and/or @var{end} are omitted or
1375@code{nil}, that means the beginning and end of the buffer respectively.
1376Therefore, @code{(remove-overlays)} removes all the overlays in the
1377current buffer.
78427304
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1378@end defun
1379
1380@defun copy-overlay overlay
1381This function returns a copy of @var{overlay}. The copy has the same
1382endpoints and properties as @var{overlay}. However, the marker
1383insertion type for the start of the overlay and for the end of the
1384overlay are set to their default values (@pxref{Marker Insertion
1385Types}).
b8d4c8d0
GM
1386@end defun
1387
1388 Here are some examples:
1389
1390@example
1391;; @r{Create an overlay.}
1392(setq foo (make-overlay 1 10))
1393 @result{} #<overlay from 1 to 10 in display.texi>
1394(overlay-start foo)
1395 @result{} 1
1396(overlay-end foo)
1397 @result{} 10
1398(overlay-buffer foo)
1399 @result{} #<buffer display.texi>
1400;; @r{Give it a property we can check later.}
1401(overlay-put foo 'happy t)
1402 @result{} t
1403;; @r{Verify the property is present.}
1404(overlay-get foo 'happy)
1405 @result{} t
1406;; @r{Move the overlay.}
1407(move-overlay foo 5 20)
1408 @result{} #<overlay from 5 to 20 in display.texi>
1409(overlay-start foo)
1410 @result{} 5
1411(overlay-end foo)
1412 @result{} 20
1413;; @r{Delete the overlay.}
1414(delete-overlay foo)
1415 @result{} nil
1416;; @r{Verify it is deleted.}
1417foo
1418 @result{} #<overlay in no buffer>
1419;; @r{A deleted overlay has no position.}
1420(overlay-start foo)
1421 @result{} nil
1422(overlay-end foo)
1423 @result{} nil
1424(overlay-buffer foo)
1425 @result{} nil
1426;; @r{Undelete the overlay.}
1427(move-overlay foo 1 20)
1428 @result{} #<overlay from 1 to 20 in display.texi>
1429;; @r{Verify the results.}
1430(overlay-start foo)
1431 @result{} 1
1432(overlay-end foo)
1433 @result{} 20
1434(overlay-buffer foo)
1435 @result{} #<buffer display.texi>
1436;; @r{Moving and deleting the overlay does not change its properties.}
1437(overlay-get foo 'happy)
1438 @result{} t
1439@end example
1440
1441 Emacs stores the overlays of each buffer in two lists, divided
16152b76 1442around an arbitrary ``center position''. One list extends backwards
b8d4c8d0
GM
1443through the buffer from that center position, and the other extends
1444forwards from that center position. The center position can be anywhere
1445in the buffer.
1446
1447@defun overlay-recenter pos
1448This function recenters the overlays of the current buffer around
1449position @var{pos}. That makes overlay lookup faster for positions
1450near @var{pos}, but slower for positions far away from @var{pos}.
1451@end defun
1452
1453 A loop that scans the buffer forwards, creating overlays, can run
1454faster if you do @code{(overlay-recenter (point-max))} first.
1455
1456@node Overlay Properties
1457@subsection Overlay Properties
1458
1459 Overlay properties are like text properties in that the properties that
1460alter how a character is displayed can come from either source. But in
1461most respects they are different. @xref{Text Properties}, for comparison.
1462
1463 Text properties are considered a part of the text; overlays and
1464their properties are specifically considered not to be part of the
1465text. Thus, copying text between various buffers and strings
1466preserves text properties, but does not try to preserve overlays.
1467Changing a buffer's text properties marks the buffer as modified,
1468while moving an overlay or changing its properties does not. Unlike
1469text property changes, overlay property changes are not recorded in
1470the buffer's undo list.
1471
f7a7f4eb
RS
1472 Since more than one overlay can specify a property value for the
1473same character, Emacs lets you specify a priority value of each
1474overlay. You should not make assumptions about which overlay will
1475prevail when there is a conflict and they have the same priority.
1476
b8d4c8d0
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1477 These functions read and set the properties of an overlay:
1478
1479@defun overlay-get overlay prop
1480This function returns the value of property @var{prop} recorded in
1481@var{overlay}, if any. If @var{overlay} does not record any value for
1482that property, but it does have a @code{category} property which is a
1483symbol, that symbol's @var{prop} property is used. Otherwise, the value
1484is @code{nil}.
1485@end defun
1486
1487@defun overlay-put overlay prop value
1488This function sets the value of property @var{prop} recorded in
1489@var{overlay} to @var{value}. It returns @var{value}.
1490@end defun
1491
1492@defun overlay-properties overlay
1493This returns a copy of the property list of @var{overlay}.
1494@end defun
1495
1496 See also the function @code{get-char-property} which checks both
1497overlay properties and text properties for a given character.
1498@xref{Examining Properties}.
1499
1500 Many overlay properties have special meanings; here is a table
1501of them:
1502
1503@table @code
1504@item priority
1505@kindex priority @r{(overlay property)}
5319014e 1506This property's value (which should be a non-negative integer number)
f7a7f4eb
RS
1507determines the priority of the overlay. No priority, or @code{nil},
1508means zero.
1509
1510The priority matters when two or more overlays cover the same
1511character and both specify the same property; the one whose
1512@code{priority} value is larger overrides the other. For the
1513@code{face} property, the higher priority overlay's value does not
1514completely override the other value; instead, its face attributes
1515override the face attributes of the lower priority @code{face}
1516property.
b8d4c8d0
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1517
1518Currently, all overlays take priority over text properties. Please
1519avoid using negative priority values, as we have not yet decided just
1520what they should mean.
1521
1522@item window
1523@kindex window @r{(overlay property)}
1524If the @code{window} property is non-@code{nil}, then the overlay
1525applies only on that window.
1526
1527@item category
1528@kindex category @r{(overlay property)}
1529If an overlay has a @code{category} property, we call it the
1530@dfn{category} of the overlay. It should be a symbol. The properties
1531of the symbol serve as defaults for the properties of the overlay.
1532
1533@item face
1534@kindex face @r{(overlay property)}
cd542620
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1535This property controls the appearance of the text (@pxref{Faces}).
1536The value of the property can be the following:
b8d4c8d0
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1537
1538@itemize @bullet
1539@item
1540A face name (a symbol or string).
1541
1542@item
cd542620
CY
1543An anonymous face: a property list of the form @code{(@var{keyword}
1544@var{value} @dots{})}, where each @var{keyword} is a face attribute
1545name and @var{value} is a value for that attribute.
b8d4c8d0
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1546
1547@item
cd542620
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1548A list of faces. Each list element should be either a face name or an
1549anonymous face. This specifies a face which is an aggregate of the
1550attributes of each of the listed faces. Faces occurring earlier in
1551the list have higher priority.
b8d4c8d0 1552
cd542620
CY
1553@item
1554A cons cell of the form @code{(foreground-color . @var{color-name})}
1555or @code{(background-color . @var{color-name})}. This specifies the
1556foreground or background color, similar to @code{(:foreground
1557@var{color-name})} or @code{(:background @var{color-name})}. This
1558form is supported for backward compatibility only, and should be
1559avoided.
b8d4c8d0
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1560@end itemize
1561
1562@item mouse-face
1563@kindex mouse-face @r{(overlay property)}
1564This property is used instead of @code{face} when the mouse is within
ebb552ed 1565the range of the overlay. However, Emacs ignores all face attributes
1df7defd 1566from this property that alter the text size (e.g., @code{:height},
ebb552ed
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1567@code{:weight}, and @code{:slant}). Those attributes are always the
1568same as in the unhighlighted text.
b8d4c8d0
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1569
1570@item display
1571@kindex display @r{(overlay property)}
1572This property activates various features that change the
1573way text is displayed. For example, it can make text appear taller
1574or shorter, higher or lower, wider or narrower, or replaced with an image.
1575@xref{Display Property}.
1576
1577@item help-echo
1578@kindex help-echo @r{(overlay property)}
1579If an overlay has a @code{help-echo} property, then when you move the
1580mouse onto the text in the overlay, Emacs displays a help string in the
1581echo area, or in the tooltip window. For details see @ref{Text
1582help-echo}.
1583
1f1c405d
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1584@item field
1585@kindex field @r{(overlay property)}
1586@c Copied from Special Properties.
1587Consecutive characters with the same @code{field} property constitute a
1588@emph{field}. Some motion functions including @code{forward-word} and
1589@code{beginning-of-line} stop moving at a field boundary.
1590@xref{Fields}.
1591
b8d4c8d0
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1592@item modification-hooks
1593@kindex modification-hooks @r{(overlay property)}
1594This property's value is a list of functions to be called if any
1595character within the overlay is changed or if text is inserted strictly
1596within the overlay.
1597
1598The hook functions are called both before and after each change.
1599If the functions save the information they receive, and compare notes
1600between calls, they can determine exactly what change has been made
1601in the buffer text.
1602
1603When called before a change, each function receives four arguments: the
1604overlay, @code{nil}, and the beginning and end of the text range to be
1605modified.
1606
1607When called after a change, each function receives five arguments: the
1608overlay, @code{t}, the beginning and end of the text range just
1609modified, and the length of the pre-change text replaced by that range.
1610(For an insertion, the pre-change length is zero; for a deletion, that
1611length is the number of characters deleted, and the post-change
1612beginning and end are equal.)
1613
1614If these functions modify the buffer, they should bind
1615@code{inhibit-modification-hooks} to @code{t} around doing so, to
1616avoid confusing the internal mechanism that calls these hooks.
1617
1618Text properties also support the @code{modification-hooks} property,
1619but the details are somewhat different (@pxref{Special Properties}).
1620
1621@item insert-in-front-hooks
1622@kindex insert-in-front-hooks @r{(overlay property)}
1623This property's value is a list of functions to be called before and
1624after inserting text right at the beginning of the overlay. The calling
1625conventions are the same as for the @code{modification-hooks} functions.
1626
1627@item insert-behind-hooks
1628@kindex insert-behind-hooks @r{(overlay property)}
1629This property's value is a list of functions to be called before and
1630after inserting text right at the end of the overlay. The calling
1631conventions are the same as for the @code{modification-hooks} functions.
1632
1633@item invisible
1634@kindex invisible @r{(overlay property)}
1635The @code{invisible} property can make the text in the overlay
1636invisible, which means that it does not appear on the screen.
1637@xref{Invisible Text}, for details.
1638
1639@item intangible
1640@kindex intangible @r{(overlay property)}
1641The @code{intangible} property on an overlay works just like the
1642@code{intangible} text property. @xref{Special Properties}, for details.
1643
1644@item isearch-open-invisible
1645This property tells incremental search how to make an invisible overlay
1646visible, permanently, if the final match overlaps it. @xref{Invisible
1647Text}.
1648
1649@item isearch-open-invisible-temporary
1650This property tells incremental search how to make an invisible overlay
1651visible, temporarily, during the search. @xref{Invisible Text}.
1652
1653@item before-string
1654@kindex before-string @r{(overlay property)}
1655This property's value is a string to add to the display at the beginning
1656of the overlay. The string does not appear in the buffer in any
1657sense---only on the screen.
1658
1659@item after-string
1660@kindex after-string @r{(overlay property)}
1661This property's value is a string to add to the display at the end of
1662the overlay. The string does not appear in the buffer in any
1663sense---only on the screen.
1664
0c1cfe01
CY
1665@item line-prefix
1666This property specifies a display spec to prepend to each
1667non-continuation line at display-time. @xref{Truncation}.
1668
5319014e 1669@item wrap-prefix
0c1cfe01
CY
1670This property specifies a display spec to prepend to each continuation
1671line at display-time. @xref{Truncation}.
1672
b8d4c8d0
GM
1673@item evaporate
1674@kindex evaporate @r{(overlay property)}
1675If this property is non-@code{nil}, the overlay is deleted automatically
1676if it becomes empty (i.e., if its length becomes zero). If you give
1677an empty overlay a non-@code{nil} @code{evaporate} property, that deletes
1678it immediately.
1679
b8d4c8d0 1680@item keymap
9716fedb 1681@cindex keymap of character (and overlays)
b8d4c8d0 1682@kindex keymap @r{(overlay property)}
9716fedb
SM
1683If this property is non-@code{nil}, it specifies a keymap for a portion of the
1684text. This keymap is used when the character after point is within the
1685overlay, and takes precedence over most other keymaps. @xref{Active Keymaps}.
1686
1687@item local-map
1688@kindex local-map @r{(overlay property)}
1689The @code{local-map} property is similar to @code{keymap} but replaces the
1690buffer's local map rather than augmenting existing keymaps. This also means it
1691has lower precedence than minor mode keymaps.
b8d4c8d0
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1692@end table
1693
9716fedb 1694The @code{keymap} and @code{local-map} properties do not affect a
32c94598
CY
1695string displayed by the @code{before-string}, @code{after-string}, or
1696@code{display} properties. This is only relevant for mouse clicks and
1697other mouse events that fall on the string, since point is never on
1698the string. To bind special mouse events for the string, assign it a
9716fedb 1699@code{keymap} or @code{local-map} text property. @xref{Special
32c94598
CY
1700Properties}.
1701
b8d4c8d0
GM
1702@node Finding Overlays
1703@subsection Searching for Overlays
1704
1705@defun overlays-at pos
1706This function returns a list of all the overlays that cover the
1707character at position @var{pos} in the current buffer. The list is in
1708no particular order. An overlay contains position @var{pos} if it
1709begins at or before @var{pos}, and ends after @var{pos}.
1710
1711To illustrate usage, here is a Lisp function that returns a list of the
1712overlays that specify property @var{prop} for the character at point:
1713
1714@smallexample
1715(defun find-overlays-specifying (prop)
1716 (let ((overlays (overlays-at (point)))
1717 found)
1718 (while overlays
1719 (let ((overlay (car overlays)))
1720 (if (overlay-get overlay prop)
1721 (setq found (cons overlay found))))
1722 (setq overlays (cdr overlays)))
1723 found))
1724@end smallexample
1725@end defun
1726
1727@defun overlays-in beg end
1728This function returns a list of the overlays that overlap the region
1729@var{beg} through @var{end}. ``Overlap'' means that at least one
1730character is contained within the overlay and also contained within the
1731specified region; however, empty overlays are included in the result if
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1732they are located at @var{beg}, strictly between @var{beg} and @var{end},
1733or at @var{end} when @var{end} denotes the position at the end of the
1734buffer.
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1735@end defun
1736
1737@defun next-overlay-change pos
1738This function returns the buffer position of the next beginning or end
1739of an overlay, after @var{pos}. If there is none, it returns
1740@code{(point-max)}.
1741@end defun
1742
1743@defun previous-overlay-change pos
1744This function returns the buffer position of the previous beginning or
1745end of an overlay, before @var{pos}. If there is none, it returns
1746@code{(point-min)}.
1747@end defun
1748
1749 As an example, here's a simplified (and inefficient) version of the
1750primitive function @code{next-single-char-property-change}
1751(@pxref{Property Search}). It searches forward from position
1752@var{pos} for the next position where the value of a given property
1753@code{prop}, as obtained from either overlays or text properties,
1754changes.
1755
1756@smallexample
1757(defun next-single-char-property-change (position prop)
1758 (save-excursion
1759 (goto-char position)
1760 (let ((propval (get-char-property (point) prop)))
1761 (while (and (not (eobp))
1762 (eq (get-char-property (point) prop) propval))
1763 (goto-char (min (next-overlay-change (point))
1764 (next-single-property-change (point) prop)))))
1765 (point)))
1766@end smallexample
1767
1768@node Width
1769@section Width
1770
1771Since not all characters have the same width, these functions let you
1772check the width of a character. @xref{Primitive Indent}, and
1773@ref{Screen Lines}, for related functions.
1774
1775@defun char-width char
fb5b8aca 1776This function returns the width in columns of the character
1df7defd 1777@var{char}, if it were displayed in the current buffer (i.e., taking
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1778into account the buffer's display table, if any; @pxref{Display
1779Tables}). The width of a tab character is usually @code{tab-width}
1780(@pxref{Usual Display}).
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1781@end defun
1782
1783@defun string-width string
1784This function returns the width in columns of the string @var{string},
1785if it were displayed in the current buffer and the selected window.
1786@end defun
1787
1788@defun truncate-string-to-width string width &optional start-column padding ellipsis
1789This function returns the part of @var{string} that fits within
1790@var{width} columns, as a new string.
1791
1792If @var{string} does not reach @var{width}, then the result ends where
1793@var{string} ends. If one multi-column character in @var{string}
1794extends across the column @var{width}, that character is not included in
1795the result. Thus, the result can fall short of @var{width} but cannot
1796go beyond it.
1797
1798The optional argument @var{start-column} specifies the starting column.
1799If this is non-@code{nil}, then the first @var{start-column} columns of
1800the string are omitted from the value. If one multi-column character in
1801@var{string} extends across the column @var{start-column}, that
1802character is not included.
1803
1804The optional argument @var{padding}, if non-@code{nil}, is a padding
1805character added at the beginning and end of the result string, to extend
1806it to exactly @var{width} columns. The padding character is used at the
1807end of the result if it falls short of @var{width}. It is also used at
1808the beginning of the result if one multi-column character in
1809@var{string} extends across the column @var{start-column}.
1810
1811If @var{ellipsis} is non-@code{nil}, it should be a string which will
14cf4bfe 1812replace the end of @var{string} (including any padding) if it extends
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1813beyond @var{width}, unless the display width of @var{string} is equal
1814to or less than the display width of @var{ellipsis}. If
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1815@var{ellipsis} is non-@code{nil} and not a string, it stands for
1816@code{"..."}.
1817
1818@example
1819(truncate-string-to-width "\tab\t" 12 4)
1820 @result{} "ab"
1821(truncate-string-to-width "\tab\t" 12 4 ?\s)
1822 @result{} " ab "
1823@end example
1824@end defun
1825
1826@node Line Height
1827@section Line Height
1828@cindex line height
917ac5eb 1829@cindex height of a line
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1830
1831 The total height of each display line consists of the height of the
1832contents of the line, plus optional additional vertical line spacing
1833above or below the display line.
1834
1835 The height of the line contents is the maximum height of any
1836character or image on that display line, including the final newline
1837if there is one. (A display line that is continued doesn't include a
1838final newline.) That is the default line height, if you do nothing to
1839specify a greater height. (In the most common case, this equals the
1840height of the default frame font.)
1841
1842 There are several ways to explicitly specify a larger line height,
1843either by specifying an absolute height for the display line, or by
1844specifying vertical space. However, no matter what you specify, the
1845actual line height can never be less than the default.
1846
1847@kindex line-height @r{(text property)}
1848 A newline can have a @code{line-height} text or overlay property
1849that controls the total height of the display line ending in that
1850newline.
1851
1852 If the property value is @code{t}, the newline character has no
1853effect on the displayed height of the line---the visible contents
1854alone determine the height. This is useful for tiling small images
1855(or image slices) without adding blank areas between the images.
1856
1857 If the property value is a list of the form @code{(@var{height}
1858@var{total})}, that adds extra space @emph{below} the display line.
1859First Emacs uses @var{height} as a height spec to control extra space
1860@emph{above} the line; then it adds enough space @emph{below} the line
1861to bring the total line height up to @var{total}. In this case, the
1862other ways to specify the line spacing are ignored.
1863
74f202ae 1864@cindex height spec
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1865 Any other kind of property value is a height spec, which translates
1866into a number---the specified line height. There are several ways to
1867write a height spec; here's how each of them translates into a number:
1868
1869@table @code
1870@item @var{integer}
1871If the height spec is a positive integer, the height value is that integer.
1872@item @var{float}
1873If the height spec is a float, @var{float}, the numeric height value
1874is @var{float} times the frame's default line height.
1875@item (@var{face} . @var{ratio})
1876If the height spec is a cons of the format shown, the numeric height
1877is @var{ratio} times the height of face @var{face}. @var{ratio} can
1878be any type of number, or @code{nil} which means a ratio of 1.
1879If @var{face} is @code{t}, it refers to the current face.
1880@item (nil . @var{ratio})
1881If the height spec is a cons of the format shown, the numeric height
1882is @var{ratio} times the height of the contents of the line.
1883@end table
1884
1885 Thus, any valid height spec determines the height in pixels, one way
1886or another. If the line contents' height is less than that, Emacs
1887adds extra vertical space above the line to achieve the specified
1888total height.
1889
1890 If you don't specify the @code{line-height} property, the line's
1891height consists of the contents' height plus the line spacing.
1892There are several ways to specify the line spacing for different
1893parts of Emacs text.
1894
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1895 On graphical terminals, you can specify the line spacing for all
1896lines in a frame, using the @code{line-spacing} frame parameter
4e3b4528
SM
1897(@pxref{Layout Parameters}). However, if the default value of
1898@code{line-spacing} is non-@code{nil}, it overrides the
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1899frame's @code{line-spacing} parameter. An integer value specifies the
1900number of pixels put below lines. A floating point number specifies
1901the spacing relative to the frame's default line height.
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1902
1903@vindex line-spacing
1904 You can specify the line spacing for all lines in a buffer via the
1905buffer-local @code{line-spacing} variable. An integer value specifies
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1906the number of pixels put below lines. A floating point number
1907specifies the spacing relative to the default frame line height. This
1908overrides line spacings specified for the frame.
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1909
1910@kindex line-spacing @r{(text property)}
1911 Finally, a newline can have a @code{line-spacing} text or overlay
1912property that overrides the default frame line spacing and the buffer
1913local @code{line-spacing} variable, for the display line ending in
1914that newline.
1915
1916 One way or another, these mechanisms specify a Lisp value for the
1917spacing of each line. The value is a height spec, and it translates
1918into a Lisp value as described above. However, in this case the
1919numeric height value specifies the line spacing, rather than the line
1920height.
1921
a08a07e3 1922 On text terminals, the line spacing cannot be altered.
ed8ab760 1923
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1924@node Faces
1925@section Faces
1926@cindex faces
1927
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1928 A @dfn{face} is a collection of graphical attributes for displaying
1929text: font, foreground color, background color, optional underlining,
1930etc. Faces control how Emacs displays text in buffers, as well as
1931other parts of the frame such as the mode line.
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1932
1933@cindex anonymous face
1934 One way to represent a face is as a property list of attributes,
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1935like @code{(:foreground "red" :weight bold)}. Such a list is called
1936an @dfn{anonymous face}. For example, you can assign an anonymous
1937face as the value of the @code{face} text property, and Emacs will
1938display the underlying text with the specified attributes.
1939@xref{Special Properties}.
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1940
1941@cindex face name
1942 More commonly, a face is referred to via a @dfn{face name}: a Lisp
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1943symbol associated with a set of face attributes@footnote{For backward
1944compatibility, you can also use a string to specify a face name; that
1945is equivalent to a Lisp symbol with the same name.}. Named faces are
1946defined using the @code{defface} macro (@pxref{Defining Faces}).
1947Emacs comes with several standard named faces (@pxref{Basic Faces}).
1948
1949 Many parts of Emacs required named faces, and do not accept
1950anonymous faces. These include the functions documented in
1951@ref{Attribute Functions}, and the variable @code{font-lock-keywords}
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1952(@pxref{Search-based Fontification}). Unless otherwise stated, we
1953will use the term @dfn{face} to refer only to named faces.
1954
b8d4c8d0 1955@defun facep object
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1956This function returns a non-@code{nil} value if @var{object} is a
1957named face: a Lisp symbol or string which serves as a face name.
1958Otherwise, it returns @code{nil}.
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1959@end defun
1960
b8d4c8d0 1961@menu
b8d4c8d0 1962* Face Attributes:: What is in a face?
ed1f0bd3 1963* Defining Faces:: How to define a face.
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1964* Attribute Functions:: Functions to examine and set face attributes.
1965* Displaying Faces:: How Emacs combines the faces specified for a character.
35137ed3 1966* Face Remapping:: Remapping faces to alternative definitions.
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1967* Face Functions:: How to define and examine faces.
1968* Auto Faces:: Hook for automatic face assignment.
35137ed3 1969* Basic Faces:: Faces that are defined by default.
9185bf49 1970* Font Selection:: Finding the best available font for a face.
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1971* Font Lookup:: Looking up the names of available fonts
1972 and information about them.
1973* Fontsets:: A fontset is a collection of fonts
1974 that handle a range of character sets.
c2aa555a 1975* Low-Level Font:: Lisp representation for character display fonts.
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1976@end menu
1977
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1978@node Face Attributes
1979@subsection Face Attributes
1980@cindex face attributes
1981
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1982 @dfn{Face attributes} determine the visual appearance of a face.
1983The following table lists all the face attributes, their possible
1984values, and their effects.
42a2a154 1985
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1986 Apart from the values given below, each face attribute can have the
1987value @code{unspecified}. This special value means that the face
1988doesn't specify that attribute directly. An @code{unspecified}
1989attribute tells Emacs to refer instead to a parent face (see the
1990description @code{:inherit} attribute below); or, failing that, to an
1991underlying face (@pxref{Displaying Faces}). The @code{default} face
1992must specify all attributes.
42a2a154 1993
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1994 Some of these attributes are meaningful only on certain kinds of
1995displays. If your display cannot handle a certain attribute, the
42a2a154 1996attribute is ignored.
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1997
1998@table @code
1999@item :family
b7527639 2000Font family or fontset (a string). @xref{Fonts,,, emacs, The GNU
ed1f0bd3 2001Emacs Manual}, for more information about font families. The function
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2002@code{font-family-list} (see below) returns a list of available family
2003names. @xref{Fontsets}, for information about fontsets.
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2004
2005@item :foundry
b7527639 2006The name of the @dfn{font foundry} for the font family specified by
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2007the @code{:family} attribute (a string). @xref{Fonts,,, emacs, The
2008GNU Emacs Manual}.
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2009
2010@item :width
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2011Relative character width. This should be one of the symbols
2012@code{ultra-condensed}, @code{extra-condensed}, @code{condensed},
2013@code{semi-condensed}, @code{normal}, @code{semi-expanded},
2014@code{expanded}, @code{extra-expanded}, or @code{ultra-expanded}.
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2015
2016@item :height
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2017The height of the font. In the simplest case, this is an integer in
2018units of 1/10 point.
2019
2020The value can also be a floating point number or a function, which
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2021specifies the height relative to an @dfn{underlying face}
2022(@pxref{Displaying Faces}). If the value is a floating point number,
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2023that specifies the amount by which to scale the height of the
2024underlying face. If the value is a function, that function is called
2025with one argument, the height of the underlying face, and returns the
2026height of the new face. If the function is passed an integer
2027argument, it must return an integer.
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2028
2029The height of the default face must be specified using an integer;
2030floating point and function values are not allowed.
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2031
2032@item :weight
42a2a154 2033Font weight---one of the symbols (from densest to faintest)
b8d4c8d0 2034@code{ultra-bold}, @code{extra-bold}, @code{bold}, @code{semi-bold},
42a2a154 2035@code{normal}, @code{semi-light}, @code{light}, @code{extra-light}, or
a08a07e3 2036@code{ultra-light}. On text terminals which support
42a2a154
CY
2037variable-brightness text, any weight greater than normal is displayed
2038as extra bright, and any weight less than normal is displayed as
2039half-bright.
b8d4c8d0 2040
82a25657 2041@cindex italic text
b8d4c8d0 2042@item :slant
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2043Font slant---one of the symbols @code{italic}, @code{oblique},
2044@code{normal}, @code{reverse-italic}, or @code{reverse-oblique}. On
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2045text terminals that support variable-brightness text, slanted text is
2046displayed as half-bright.
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2047
2048@item :foreground
2049Foreground color, a string. The value can be a system-defined color
42a2a154
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2050name, or a hexadecimal color specification. @xref{Color Names}. On
2051black-and-white displays, certain shades of gray are implemented by
2052stipple patterns.
b8d4c8d0 2053
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2054@item :distant-foreground
2055Alternative foreground color, a string. This is like @code{:foreground}
2056but the color is only used as a foreground when the background color is
2057near to the foreground that would have been used. This is useful for
b483c570 2058example when marking text (i.e. the region face). If the text has a foreground
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JD
2059that is visible with the region face, that foreground is used.
2060If the foreground is near the region face background,
2061@code{:distant-foreground} is used instead so the text is readable.
2062
b8d4c8d0 2063@item :background
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2064Background color, a string. The value can be a system-defined color
2065name, or a hexadecimal color specification. @xref{Color Names}.
b8d4c8d0 2066
82a25657 2067@cindex underlined text
b8d4c8d0 2068@item :underline
9b0e3eba 2069Whether or not characters should be underlined, and in what
82a25657 2070way. The possible values of the @code{:underline} attribute are:
9b0e3eba
AA
2071
2072@table @asis
2073@item @code{nil}
2074Don't underline.
2075
2076@item @code{t}
2077Underline with the foreground color of the face.
2078
2079@item @var{color}
c79c7f2f 2080Underline in color @var{color}, a string specifying a color.
9b0e3eba 2081
82a25657 2082@item @code{(:color @var{color} :style @var{style})}
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2083@var{color} is either a string, or the symbol @code{foreground-color},
2084meaning the foreground color of the face. Omitting the attribute
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2085@code{:color} means to use the foreground color of the face.
2086@var{style} should be a symbol @code{line} or @code{wave}, meaning to
2087use a straight or wavy line. Omitting the attribute @code{:style}
2088means to use a straight line.
9b0e3eba 2089@end table
b8d4c8d0 2090
82a25657 2091@cindex overlined text
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2092@item :overline
2093Whether or not characters should be overlined, and in what color.
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2094If the value is @code{t}, overlining uses the foreground color of the
2095face. If the value is a string, overlining uses that color. The
2096value @code{nil} means do not overline.
b8d4c8d0 2097
82a25657 2098@cindex strike-through text
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2099@item :strike-through
2100Whether or not characters should be strike-through, and in what
82a25657 2101color. The value is used like that of @code{:overline}.
b8d4c8d0 2102
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2103@cindex 2D box
2104@cindex 3D box
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2105@item :box
2106Whether or not a box should be drawn around characters, its color, the
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2107width of the box lines, and 3D appearance. Here are the possible
2108values of the @code{:box} attribute, and what they mean:
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2109
2110@table @asis
2111@item @code{nil}
2112Don't draw a box.
2113
2114@item @code{t}
2115Draw a box with lines of width 1, in the foreground color.
2116
2117@item @var{color}
2118Draw a box with lines of width 1, in color @var{color}.
2119
2120@item @code{(:line-width @var{width} :color @var{color} :style @var{style})}
2121This way you can explicitly specify all aspects of the box. The value
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2122@var{width} specifies the width of the lines to draw; it defaults to
21231. A negative width @var{-n} means to draw a line of width @var{n}
2124that occupies the space of the underlying text, thus avoiding any
2125increase in the character height or width.
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2126
2127The value @var{color} specifies the color to draw with. The default is
2128the foreground color of the face for simple boxes, and the background
2129color of the face for 3D boxes.
2130
2131The value @var{style} specifies whether to draw a 3D box. If it is
2132@code{released-button}, the box looks like a 3D button that is not being
2133pressed. If it is @code{pressed-button}, the box looks like a 3D button
2134that is being pressed. If it is @code{nil} or omitted, a plain 2D box
2135is used.
2136@end table
2137
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2138@item :inverse-video
2139Whether or not characters should be displayed in inverse video. The
2140value should be @code{t} (yes) or @code{nil} (no).
b8d4c8d0 2141
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2142@item :stipple
2143The background stipple, a bitmap.
b8d4c8d0 2144
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2145The value can be a string; that should be the name of a file containing
2146external-format X bitmap data. The file is found in the directories
2147listed in the variable @code{x-bitmap-file-path}.
b8d4c8d0 2148
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2149Alternatively, the value can specify the bitmap directly, with a list
2150of the form @code{(@var{width} @var{height} @var{data})}. Here,
2151@var{width} and @var{height} specify the size in pixels, and
2152@var{data} is a string containing the raw bits of the bitmap, row by
2153row. Each row occupies @math{(@var{width} + 7) / 8} consecutive bytes
2154in the string (which should be a unibyte string for best results).
2155This means that each row always occupies at least one whole byte.
b8d4c8d0 2156
42a2a154 2157If the value is @code{nil}, that means use no stipple pattern.
b8d4c8d0 2158
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2159Normally you do not need to set the stipple attribute, because it is
2160used automatically to handle certain shades of gray.
b8d4c8d0 2161
42a2a154 2162@item :font
9185bf49 2163The font used to display the face. Its value should be a font object.
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2164@xref{Low-Level Font}, for information about font objects, font specs,
2165and font entities.
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2166
2167When specifying this attribute using @code{set-face-attribute}
9185bf49 2168(@pxref{Attribute Functions}), you may also supply a font spec, a font
42a2a154 2169entity, or a string. Emacs converts such values to an appropriate
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2170font object, and stores that font object as the actual attribute
2171value. If you specify a string, the contents of the string should be
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2172a font name (@pxref{Fonts,,, emacs, The GNU Emacs Manual}); if the
2173font name is an XLFD containing wildcards, Emacs chooses the first
2174font matching those wildcards. Specifying this attribute also changes
2175the values of the @code{:family}, @code{:foundry}, @code{:width},
2176@code{:height}, @code{:weight}, and @code{:slant} attributes.
b8d4c8d0 2177
241781b6 2178@cindex inheritance, for faces
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2179@item :inherit
2180The name of a face from which to inherit attributes, or a list of face
2181names. Attributes from inherited faces are merged into the face like
2182an underlying face would be, with higher priority than underlying
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2183faces (@pxref{Displaying Faces}). If a list of faces is used,
2184attributes from faces earlier in the list override those from later
2185faces.
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2186@end table
2187
9185bf49
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2188@defun font-family-list &optional frame
2189This function returns a list of available font family names. The
2190optional argument @var{frame} specifies the frame on which the text is
2191to be displayed; if it is @code{nil}, the selected frame is used.
2192@end defun
2193
01f17ae2 2194@defopt underline-minimum-offset
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2195This variable specifies the minimum distance between the baseline and
2196the underline, in pixels, when displaying underlined text.
01f17ae2 2197@end defopt
0c1cfe01 2198
01f17ae2 2199@defopt x-bitmap-file-path
b8d4c8d0
GM
2200This variable specifies a list of directories for searching
2201for bitmap files, for the @code{:stipple} attribute.
01f17ae2 2202@end defopt
b8d4c8d0
GM
2203
2204@defun bitmap-spec-p object
2205This returns @code{t} if @var{object} is a valid bitmap specification,
2206suitable for use with @code{:stipple} (see above). It returns
2207@code{nil} otherwise.
2208@end defun
2209
ed1f0bd3
CY
2210@node Defining Faces
2211@subsection Defining Faces
2212
cd542620 2213@cindex face spec
ed1f0bd3 2214 The usual way to define a face is through the @code{defface} macro.
cd542620
CY
2215This macro associates a face name (a symbol) with a default @dfn{face
2216spec}. A face spec is a construct which specifies what attributes a
2217face should have on any given terminal; for example, a face spec might
2218specify one foreground color on high-color terminals, and a different
2219foreground color on low-color terminals.
2220
2221 People are sometimes tempted to create a variable whose value is a
2222face name. In the vast majority of cases, this is not necessary; the
2223usual procedure is to define a face with @code{defface}, and then use
2224its name directly.
ed1f0bd3
CY
2225
2226@defmac defface face spec doc [keyword value]@dots{}
cd542620
CY
2227This macro declares @var{face} as a named face whose default face spec
2228is given by @var{spec}. You should not quote the symbol @var{face},
2229and it should not end in @samp{-face} (that would be redundant). The
2230argument @var{doc} is a documentation string for the face. The
2231additional @var{keyword} arguments have the same meanings as in
2232@code{defgroup} and @code{defcustom} (@pxref{Common Keywords}).
2233
2234If @var{face} already has a default face spec, this macro does
2235nothing.
2236
2237The default face spec determines @var{face}'s appearance when no
2238customizations are in effect (@pxref{Customization}). If @var{face}
2239has already been customized (via Custom themes or via customizations
2240read from the init file), its appearance is determined by the custom
2241face spec(s), which override the default face spec @var{spec}.
2242However, if the customizations are subsequently removed, the
2243appearance of @var{face} will again be determined by its default face
2244spec.
2245
2246As an exception, if you evaluate a @code{defface} form with
2247@kbd{C-M-x} in Emacs Lisp mode (@code{eval-defun}), a special feature
2248of @code{eval-defun} overrides any custom face specs on the face,
2249causing the face to reflect exactly what the @code{defface} says.
2250
2251The @var{spec} argument is a @dfn{face spec}, which states how the
2252face should appear on different kinds of terminals. It should be an
2253alist whose elements each have the form
ed1f0bd3
CY
2254
2255@example
2256(@var{display} . @var{plist})
2257@end example
2258
2259@noindent
2260@var{display} specifies a class of terminals (see below). @var{plist}
2261is a property list of face attributes and their values, specifying how
2262the face appears on such terminals. For backward compatibility, you
2263can also write an element as @code{(@var{display} @var{plist})}.
2264
2265The @var{display} part of an element of @var{spec} determines which
2266terminals the element matches. If more than one element of @var{spec}
2267matches a given terminal, the first element that matches is the one
2268used for that terminal. There are three possibilities for
2269@var{display}:
2270
2271@table @asis
2272@item @code{default}
2273This element of @var{spec} doesn't match any terminal; instead, it
2274specifies defaults that apply to all terminals. This element, if
2275used, must be the first element of @var{spec}. Each of the following
2276elements can override any or all of these defaults.
2277
2278@item @code{t}
2279This element of @var{spec} matches all terminals. Therefore, any
2280subsequent elements of @var{spec} are never used. Normally @code{t}
2281is used in the last (or only) element of @var{spec}.
2282
2283@item a list
2284If @var{display} is a list, each element should have the form
2285@code{(@var{characteristic} @var{value}@dots{})}. Here
2286@var{characteristic} specifies a way of classifying terminals, and the
2287@var{value}s are possible classifications which @var{display} should
2288apply to. Here are the possible values of @var{characteristic}:
2289
2290@table @code
2291@item type
2292The kind of window system the terminal uses---either @code{graphic}
2293(any graphics-capable display), @code{x}, @code{pc} (for the MS-DOS
2294console), @code{w32} (for MS Windows 9X/NT/2K/XP), or @code{tty} (a
2295non-graphics-capable display). @xref{Window Systems, window-system}.
2296
2297@item class
2298What kinds of colors the terminal supports---either @code{color},
2299@code{grayscale}, or @code{mono}.
2300
2301@item background
2302The kind of background---either @code{light} or @code{dark}.
2303
2304@item min-colors
2305An integer that represents the minimum number of colors the terminal
2306should support. This matches a terminal if its
2307@code{display-color-cells} value is at least the specified integer.
2308
2309@item supports
2310Whether or not the terminal can display the face attributes given in
2311@var{value}@dots{} (@pxref{Face Attributes}). @xref{Display Face
2312Attribute Testing}, for more information on exactly how this testing
2313is done.
2314@end table
2315
2316If an element of @var{display} specifies more than one @var{value} for
2317a given @var{characteristic}, any of those values is acceptable. If
2318@var{display} has more than one element, each element should specify a
2319different @var{characteristic}; then @emph{each} characteristic of the
2320terminal must match one of the @var{value}s specified for it in
2321@var{display}.
2322@end table
2323@end defmac
2324
cd542620
CY
2325 For example, here's the definition of the standard face
2326@code{highlight}:
ed1f0bd3
CY
2327
2328@example
2329(defface highlight
2330 '((((class color) (min-colors 88) (background light))
2331 :background "darkseagreen2")
2332 (((class color) (min-colors 88) (background dark))
2333 :background "darkolivegreen")
2334 (((class color) (min-colors 16) (background light))
2335 :background "darkseagreen2")
2336 (((class color) (min-colors 16) (background dark))
2337 :background "darkolivegreen")
2338 (((class color) (min-colors 8))
2339 :background "green" :foreground "black")
2340 (t :inverse-video t))
2341 "Basic face for highlighting."
2342 :group 'basic-faces)
2343@end example
2344
cd542620 2345 Internally, Emacs stores each face's default spec in its
f02f19bd 2346@code{face-defface-spec} symbol property (@pxref{Symbol Properties}).
cd542620
CY
2347The @code{saved-face} property stores any face spec saved by the user
2348using the customization buffer; the @code{customized-face} property
2349stores the face spec customized for the current session, but not
2350saved; and the @code{theme-face} property stores an alist associating
2351the active customization settings and Custom themes with the face
2352specs for that face. The face's documentation string is stored in the
2353@code{face-documentation} property.
2354
2355 Normally, a face is declared just once, using @code{defface}, and
2356any further changes to its appearance are applied using the Customize
2357framework (e.g., via the Customize user interface or via the
2358@code{custom-set-faces} function; @pxref{Applying Customizations}), or
2359by face remapping (@pxref{Face Remapping}). In the rare event that
2360you need to change a face spec directly from Lisp, you can use the
2361@code{face-spec-set} function.
2362
2363@defun face-spec-set face spec &optional spec-type
2364This function applies @var{spec} as a face spec for @code{face}.
2365@var{spec} should be a face spec, as described in the above
2366documentation for @code{defface}.
2367
ecc384ac
XF
2368This function also defines @var{face} as a valid face name if it is
2369not already one, and (re)calculates its attributes on existing frames.
2370
cd542620
CY
2371@cindex override spec @r{(for a face)}
2372The argument @var{spec-type} determines which spec to set. If it is
2373@code{nil} or @code{face-override-spec}, this function sets the
2374@dfn{override spec}, which overrides over all other face specs on
ecc384ac
XF
2375@var{face}. If it is @code{customized-face} or @code{saved-face},
2376this function sets the customized spec or the saved custom spec. If
2377it is @code{face-defface-spec}, this function sets the default face
2378spec (the same one set by @code{defface}). If it is @code{reset},
2379this function clears out all customization specs and override specs
2380from @var{face} (in this case, the value of @var{spec} is ignored).
2381Any other value of @var{spec-type} is reserved for internal use.
cd542620 2382@end defun
ed1f0bd3 2383
b8d4c8d0
GM
2384@node Attribute Functions
2385@subsection Face Attribute Functions
2386
cd542620
CY
2387 This section describes functions for directly accessing and
2388modifying the attributes of a named face.
b8d4c8d0
GM
2389
2390@defun face-attribute face attribute &optional frame inherit
cd542620
CY
2391This function returns the value of the @var{attribute} attribute for
2392@var{face} on @var{frame}.
b8d4c8d0 2393
cd542620
CY
2394If @var{frame} is @code{nil}, that means the selected frame
2395(@pxref{Input Focus}). If @var{frame} is @code{t}, this function
2396returns the value of the specified attribute for newly-created frames
2397(this is normally @code{unspecified}, unless you have specified some
2398value using @code{set-face-attribute}; see below).
b8d4c8d0
GM
2399
2400If @var{inherit} is @code{nil}, only attributes directly defined by
2401@var{face} are considered, so the return value may be
2402@code{unspecified}, or a relative value. If @var{inherit} is
2403non-@code{nil}, @var{face}'s definition of @var{attribute} is merged
2404with the faces specified by its @code{:inherit} attribute; however the
2405return value may still be @code{unspecified} or relative. If
2406@var{inherit} is a face or a list of faces, then the result is further
2407merged with that face (or faces), until it becomes specified and
2408absolute.
2409
2410To ensure that the return value is always specified and absolute, use
2411a value of @code{default} for @var{inherit}; this will resolve any
2412unspecified or relative values by merging with the @code{default} face
2413(which is always completely specified).
2414
2415For example,
2416
2417@example
2418(face-attribute 'bold :weight)
2419 @result{} bold
2420@end example
2421@end defun
2422
93be1936 2423@c FIXME: Add an index for "relative face attribute", maybe here? --xfq
b8d4c8d0
GM
2424@defun face-attribute-relative-p attribute value
2425This function returns non-@code{nil} if @var{value}, when used as the
2426value of the face attribute @var{attribute}, is relative. This means
2427it would modify, rather than completely override, any value that comes
2428from a subsequent face in the face list or that is inherited from
2429another face.
2430
d466a866
CY
2431@code{unspecified} is a relative value for all attributes. For
2432@code{:height}, floating point and function values are also relative.
b8d4c8d0
GM
2433
2434For example:
2435
2436@example
2437(face-attribute-relative-p :height 2.0)
2438 @result{} t
2439@end example
2440@end defun
2441
b3d50cff
EZ
2442@defun face-all-attributes face &optional frame
2443This function returns an alist of attributes of @var{face}. The
2444elements of the result are name-value pairs of the form
2445@w{@code{(@var{attr-name} . @var{attr-value})}}. Optional argument
2446@var{frame} specifies the frame whose definition of @var{face} to
2447return; if omitted or @code{nil}, the returned value describes the
2448default attributes of @var{face} for newly created frames.
2449@end defun
2450
b8d4c8d0
GM
2451@defun merge-face-attribute attribute value1 value2
2452If @var{value1} is a relative value for the face attribute
2453@var{attribute}, returns it merged with the underlying value
2454@var{value2}; otherwise, if @var{value1} is an absolute value for the
2455face attribute @var{attribute}, returns @var{value1} unchanged.
cd542620
CY
2456@end defun
2457
2458 Normally, Emacs uses the face specs of each face to automatically
2459calculate its attributes on each frame (@pxref{Defining Faces}). The
2460function @code{set-face-attribute} can override this calculation by
2461directly assigning attributes to a face, either on a specific frame or
2462for all frames. This function is mostly intended for internal usage.
2463
2464@defun set-face-attribute face frame &rest arguments
2465This function sets one or more attributes of @var{face} for
2466@var{frame}. The attributes specifies in this way override the face
2467spec(s) belonging to @var{face}.
2468
2469The extra arguments @var{arguments} specify the attributes to set, and
2470the values for them. They should consist of alternating attribute
2471names (such as @code{:family} or @code{:underline}) and values. Thus,
2472
2473@example
2474(set-face-attribute 'foo nil :weight 'bold :slant 'italic)
2475@end example
2476
2477@noindent
2478sets the attribute @code{:weight} to @code{bold} and the attribute
2479@code{:slant} to @code{italic}.
2480
2481
2482If @var{frame} is @code{t}, this function sets the default attributes
2483for newly created frames. If @var{frame} is @code{nil}, this function
2484sets the attributes for all existing frames, as well as for newly
2485created frames.
b8d4c8d0
GM
2486@end defun
2487
fb5b8aca
CY
2488 The following commands and functions mostly provide compatibility
2489with old versions of Emacs. They work by calling
2490@code{set-face-attribute}. Values of @code{t} and @code{nil} for
2491their @var{frame} argument are handled just like
2492@code{set-face-attribute} and @code{face-attribute}. The commands
2493read their arguments using the minibuffer, if called interactively.
b8d4c8d0 2494
fb5b8aca
CY
2495@deffn Command set-face-foreground face color &optional frame
2496@deffnx Command set-face-background face color &optional frame
2497These set the @code{:foreground} attribute (or @code{:background}
2498attribute, respectively) of @var{face} to @var{color}.
2499@end deffn
b8d4c8d0 2500
fb5b8aca
CY
2501@deffn Command set-face-stipple face pattern &optional frame
2502This sets the @code{:stipple} attribute of @var{face} to
d466a866 2503@var{pattern}.
fb5b8aca 2504@end deffn
b8d4c8d0 2505
fb5b8aca
CY
2506@deffn Command set-face-font face font &optional frame
2507This sets the @code{:font} attribute of @var{face} to @var{font}.
2508@end deffn
b8d4c8d0 2509
3ca2f1bf 2510@defun set-face-bold face bold-p &optional frame
fb5b8aca
CY
2511This sets the @code{:weight} attribute of @var{face} to @var{normal}
2512if @var{bold-p} is @code{nil}, and to @var{bold} otherwise.
b8d4c8d0
GM
2513@end defun
2514
3ca2f1bf 2515@defun set-face-italic face italic-p &optional frame
fb5b8aca
CY
2516This sets the @code{:slant} attribute of @var{face} to @var{normal} if
2517@var{italic-p} is @code{nil}, and to @var{italic} otherwise.
b8d4c8d0
GM
2518@end defun
2519
bde3c6c0 2520@defun set-face-underline face underline &optional frame
fb5b8aca 2521This sets the @code{:underline} attribute of @var{face} to
d466a866 2522@var{underline}.
b8d4c8d0
GM
2523@end defun
2524
3ca2f1bf 2525@defun set-face-inverse-video face inverse-video-p &optional frame
fb5b8aca
CY
2526This sets the @code{:inverse-video} attribute of @var{face} to
2527@var{inverse-video-p}.
b8d4c8d0
GM
2528@end defun
2529
fb5b8aca
CY
2530@deffn Command invert-face face &optional frame
2531This swaps the foreground and background colors of face @var{face}.
2532@end deffn
b8d4c8d0 2533
cd542620
CY
2534 The following functions examine the attributes of a face. They
2535mostly provide compatibility with old versions of Emacs. If you don't
2536specify @var{frame}, they refer to the selected frame; @code{t} refers
2537to the default data for new frames. They return @code{unspecified} if
2538the face doesn't define any value for that attribute. If
2539@var{inherit} is @code{nil}, only an attribute directly defined by the
2540face is returned. If @var{inherit} is non-@code{nil}, any faces
2541specified by its @code{:inherit} attribute are considered as well, and
2542if @var{inherit} is a face or a list of faces, then they are also
2543considered, until a specified attribute is found. To ensure that the
2544return value is always specified, use a value of @code{default} for
1bf335cf
GM
2545@var{inherit}.
2546
2547@defun face-font face &optional frame
2548This function returns the name of the font of face @var{face}.
2549@end defun
b8d4c8d0
GM
2550
2551@defun face-foreground face &optional frame inherit
2552@defunx face-background face &optional frame inherit
2553These functions return the foreground color (or background color,
2554respectively) of face @var{face}, as a string.
b8d4c8d0
GM
2555@end defun
2556
2557@defun face-stipple face &optional frame inherit
2558This function returns the name of the background stipple pattern of face
2559@var{face}, or @code{nil} if it doesn't have one.
b8d4c8d0
GM
2560@end defun
2561
1bf335cf 2562@defun face-bold-p face &optional frame inherit
d466a866
CY
2563This function returns a non-@code{nil} value if the @code{:weight}
2564attribute of @var{face} is bolder than normal (i.e., one of
2565@code{semi-bold}, @code{bold}, @code{extra-bold}, or
2566@code{ultra-bold}). Otherwise, it returns @code{nil}.
b8d4c8d0
GM
2567@end defun
2568
1bf335cf 2569@defun face-italic-p face &optional frame inherit
d466a866
CY
2570This function returns a non-@code{nil} value if the @code{:slant}
2571attribute of @var{face} is @code{italic} or @code{oblique}, and
b8d4c8d0
GM
2572@code{nil} otherwise.
2573@end defun
2574
1bf335cf 2575@defun face-underline-p face &optional frame inherit
bde3c6c0
GM
2576This function returns non-@code{nil} if face @var{face} specifies
2577a non-@code{nil} @code{:underline} attribute.
b8d4c8d0
GM
2578@end defun
2579
1bf335cf 2580@defun face-inverse-video-p face &optional frame inherit
bde3c6c0
GM
2581This function returns non-@code{nil} if face @var{face} specifies
2582a non-@code{nil} @code{:inverse-video} attribute.
b8d4c8d0
GM
2583@end defun
2584
2585@node Displaying Faces
2586@subsection Displaying Faces
2587
ed1f0bd3
CY
2588 When Emacs displays a given piece of text, the visual appearance of
2589the text may be determined by faces drawn from different sources. If
2590these various sources together specify more than one face for a
2591particular character, Emacs merges the attributes of the various
2592faces. Here is the order in which Emacs merges the faces, from
2593highest to lowest priority:
b8d4c8d0
GM
2594
2595@itemize @bullet
2596@item
d466a866
CY
2597If the text consists of a special glyph, the glyph can specify a
2598particular face. @xref{Glyphs}.
b8d4c8d0
GM
2599
2600@item
d466a866
CY
2601If the text lies within an active region, Emacs highlights it using
2602the @code{region} face. @xref{Standard Faces,,, emacs, The GNU Emacs
2603Manual}.
b8d4c8d0
GM
2604
2605@item
d466a866 2606If the text lies within an overlay with a non-@code{nil} @code{face}
ed1f0bd3
CY
2607property, Emacs applies the face(s) specified by that property. If
2608the overlay has a @code{mouse-face} property and the mouse is ``near
2609enough'' to the overlay, Emacs applies the face or face attributes
2610specified by the @code{mouse-face} property instead. @xref{Overlay
2611Properties}.
b8d4c8d0 2612
d466a866
CY
2613When multiple overlays cover one character, an overlay with higher
2614priority overrides those with lower priority. @xref{Overlays}.
b8d4c8d0
GM
2615
2616@item
d466a866
CY
2617If the text contains a @code{face} or @code{mouse-face} property,
2618Emacs applies the specified faces and face attributes. @xref{Special
2619Properties}. (This is how Font Lock mode faces are applied.
2620@xref{Font Lock Mode}.)
b8d4c8d0
GM
2621
2622@item
d466a866
CY
2623If the text lies within the mode line of the selected window, Emacs
2624applies the @code{mode-line} face. For the mode line of a
2625non-selected window, Emacs applies the @code{mode-line-inactive} face.
2626For a header line, Emacs applies the @code{header-line} face.
b8d4c8d0
GM
2627
2628@item
d466a866
CY
2629If any given attribute has not been specified during the preceding
2630steps, Emacs applies the attribute of the @code{default} face.
b8d4c8d0
GM
2631@end itemize
2632
ed1f0bd3
CY
2633 At each stage, if a face has a valid @code{:inherit} attribute,
2634Emacs treats any attribute with an @code{unspecified} value as having
2635the corresponding value drawn from the parent face(s). @pxref{Face
2636Attributes}. Note that the parent face(s) may also leave the
2637attribute unspecified; in that case, the attribute remains unspecified
2638at the next level of face merging.
b8d4c8d0 2639
d466a866
CY
2640@node Face Remapping
2641@subsection Face Remapping
f2cec7a9 2642
d466a866 2643 The variable @code{face-remapping-alist} is used for buffer-local or
fb5b8aca
CY
2644global changes in the appearance of a face. For instance, it is used
2645to implement the @code{text-scale-adjust} command (@pxref{Text
2646Scale,,, emacs, The GNU Emacs Manual}).
f2cec7a9 2647
d466a866 2648@defvar face-remapping-alist
fb5b8aca
CY
2649The value of this variable is an alist whose elements have the form
2650@code{(@var{face} . @var{remapping})}. This causes Emacs to display
2651any text having the face @var{face} with @var{remapping}, rather than
6175e34b
CY
2652the ordinary definition of @var{face}.
2653
cd542620
CY
2654@var{remapping} may be any face spec suitable for a @code{face} text
2655property: either a face (i.e., a face name or a property list of
2656attribute/value pairs), or a list of faces. For details, see the
2657description of the @code{face} text property in @ref{Special
2658Properties}. @var{remapping} serves as the complete specification for
2659the remapped face---it replaces the normal definition of @var{face},
2660instead of modifying it.
d466a866
CY
2661
2662If @code{face-remapping-alist} is buffer-local, its local value takes
2663effect only within that buffer.
f2cec7a9 2664
6175e34b
CY
2665Note: face remapping is non-recursive. If @var{remapping} references
2666the same face name @var{face}, either directly or via the
2667@code{:inherit} attribute of some other face in @var{remapping}, that
2668reference uses the normal definition of @var{face}. For instance, if
2669the @code{mode-line} face is remapped using this entry in
2670@code{face-remapping-alist}:
f2cec7a9 2671
f2cec7a9
MB
2672@example
2673(mode-line italic mode-line)
2674@end example
6175e34b 2675
f2cec7a9
MB
2676@noindent
2677then the new definition of the @code{mode-line} face inherits from the
2678@code{italic} face, and the @emph{normal} (non-remapped) definition of
2679@code{mode-line} face.
d466a866 2680@end defvar
f2cec7a9 2681
578ef6b9
XF
2682@cindex relative remapping, faces
2683@cindex base remapping, faces
d466a866 2684 The following functions implement a higher-level interface to
fb5b8aca
CY
2685@code{face-remapping-alist}. Most Lisp code should use these
2686functions instead of setting @code{face-remapping-alist} directly, to
2687avoid trampling on remappings applied elsewhere. These functions are
2688intended for buffer-local remappings, so they all make
2689@code{face-remapping-alist} buffer-local as a side-effect. They manage
2690@code{face-remapping-alist} entries of the form
9d3d42fb
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2691
2692@example
fb5b8aca 2693 (@var{face} @var{relative-spec-1} @var{relative-spec-2} @var{...} @var{base-spec})
9d3d42fb
MB
2694@end example
2695
fb5b8aca
CY
2696@noindent
2697where, as explained above, each of the @var{relative-spec-N} and
2698@var{base-spec} is either a face name, or a property list of
2699attribute/value pairs. Each of the @dfn{relative remapping} entries,
2700@var{relative-spec-N}, is managed by the
2701@code{face-remap-add-relative} and @code{face-remap-remove-relative}
2702functions; these are intended for simple modifications like changing
2703the text size. The @dfn{base remapping} entry, @var{base-spec}, has
2704the lowest priority and is managed by the @code{face-remap-set-base}
2705and @code{face-remap-reset-base} functions; it is intended for major
2706modes to remap faces in the buffers they control.
9d3d42fb 2707
e40a85cd 2708@defun face-remap-add-relative face &rest specs
36291308 2709This function adds the face spec in @var{specs} as relative
fb5b8aca
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2710remappings for face @var{face} in the current buffer. The remaining
2711arguments, @var{specs}, should form either a list of face names, or a
2712property list of attribute/value pairs.
9d3d42fb 2713
fb5b8aca
CY
2714The return value is a Lisp object that serves as a ``cookie''; you can
2715pass this object as an argument to @code{face-remap-remove-relative}
2716if you need to remove the remapping later.
9d3d42fb 2717
fb5b8aca
CY
2718@example
2719;; Remap the `escape-glyph' face into a combination
2720;; of the `highlight' and `italic' faces:
2721(face-remap-add-relative 'escape-glyph 'highlight 'italic)
2722
2723;; Increase the size of the `default' face by 50%:
2724(face-remap-add-relative 'default :height 1.5)
2725@end example
9d3d42fb
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2726@end defun
2727
e40a85cd 2728@defun face-remap-remove-relative cookie
fb5b8aca
CY
2729This function removes a relative remapping previously added by
2730@code{face-remap-add-relative}. @var{cookie} should be the Lisp
2731object returned by @code{face-remap-add-relative} when the remapping
2732was added.
9d3d42fb
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2733@end defun
2734
e40a85cd 2735@defun face-remap-set-base face &rest specs
fb5b8aca 2736This function sets the base remapping of @var{face} in the current
9d3d42fb 2737buffer to @var{specs}. If @var{specs} is empty, the default base
fb5b8aca
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2738remapping is restored, similar to calling @code{face-remap-reset-base}
2739(see below); note that this is different from @var{specs} containing a
9d3d42fb
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2740single value @code{nil}, which has the opposite result (the global
2741definition of @var{face} is ignored).
fb5b8aca
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2742
2743This overwrites the default @var{base-spec}, which inherits the global
2744face definition, so it is up to the caller to add such inheritance if
2745so desired.
9d3d42fb
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2746@end defun
2747
e40a85cd 2748@defun face-remap-reset-base face
fb5b8aca 2749This function sets the base remapping of @var{face} to its default
9d3d42fb
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2750value, which inherits from @var{face}'s global definition.
2751@end defun
2752
9185bf49
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2753@node Face Functions
2754@subsection Functions for Working with Faces
2755
2756 Here are additional functions for creating and working with faces.
2757
9185bf49 2758@defun face-list
fb5b8aca 2759This function returns a list of all defined face names.
9185bf49
CY
2760@end defun
2761
2762@defun face-id face
2763This function returns the @dfn{face number} of face @var{face}. This
2764is a number that uniquely identifies a face at low levels within
2765Emacs. It is seldom necessary to refer to a face by its face number.
2766@end defun
2767
2768@defun face-documentation face
2769This function returns the documentation string of face @var{face}, or
2770@code{nil} if none was specified for it.
2771@end defun
2772
2773@defun face-equal face1 face2 &optional frame
2774This returns @code{t} if the faces @var{face1} and @var{face2} have the
2775same attributes for display.
2776@end defun
2777
2778@defun face-differs-from-default-p face &optional frame
2779This returns non-@code{nil} if the face @var{face} displays
2780differently from the default face.
2781@end defun
2782
2783@cindex face alias
9097ad86 2784@cindex alias, for faces
9185bf49
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2785A @dfn{face alias} provides an equivalent name for a face. You can
2786define a face alias by giving the alias symbol the @code{face-alias}
2787property, with a value of the target face name. The following example
2788makes @code{modeline} an alias for the @code{mode-line} face.
2789
2790@example
2791(put 'modeline 'face-alias 'mode-line)
2792@end example
2793
27d1f87a
CY
2794@defmac define-obsolete-face-alias obsolete-face current-face when
2795This macro defines @code{obsolete-face} as an alias for
2796@var{current-face}, and also marks it as obsolete, indicating that it
2797may be removed in future. @var{when} should be a string indicating
2798when @code{obsolete-face} was made obsolete (usually a version number
2799string).
2800@end defmac
e7e2f529 2801
9185bf49
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2802@node Auto Faces
2803@subsection Automatic Face Assignment
2804@cindex automatic face assignment
2805@cindex faces, automatic choice
2806
2807 This hook is used for automatically assigning faces to text in the
2808buffer. It is part of the implementation of Jit-Lock mode, used by
2809Font-Lock.
2810
2811@defvar fontification-functions
2812This variable holds a list of functions that are called by Emacs
c02f8fe2
AM
2813redisplay as needed, just before doing redisplay. They are called even
2814when Font Lock Mode isn't enabled. When Font Lock Mode is enabled, this
2815variable usually holds just one function, @code{jit-lock-function}.
9185bf49
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2816
2817The functions are called in the order listed, with one argument, a
c02f8fe2
AM
2818buffer position @var{pos}. Collectively they should attempt to assign
2819faces to the text in the current buffer starting at @var{pos}.
9185bf49 2820
c02f8fe2
AM
2821The functions should record the faces they assign by setting the
2822@code{face} property. They should also add a non-@code{nil}
2823@code{fontified} property to all the text they have assigned faces to.
9185bf49
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2824That property tells redisplay that faces have been assigned to that text
2825already.
2826
c02f8fe2 2827It is probably a good idea for the functions to do nothing if the
9185bf49
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2828character after @var{pos} already has a non-@code{nil} @code{fontified}
2829property, but this is not required. If one function overrides the
c02f8fe2
AM
2830assignments made by a previous one, the properties after the last
2831function finishes are the ones that really matter.
9185bf49
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2832
2833For efficiency, we recommend writing these functions so that they
2834usually assign faces to around 400 to 600 characters at each call.
2835@end defvar
2836
35137ed3
CY
2837@node Basic Faces
2838@subsection Basic Faces
2839
2840If your Emacs Lisp program needs to assign some faces to text, it is
2841often a good idea to use certain existing faces or inherit from them,
2842rather than defining entirely new faces. This way, if other users
2843have customized the basic faces to give Emacs a certain look, your
2844program will ``fit in'' without additional customization.
2845
2846 Some of the basic faces defined in Emacs are listed below. In
2847addition to these, you might want to make use of the Font Lock faces
2848for syntactic highlighting, if highlighting is not already handled by
2849Font Lock mode, or if some Font Lock faces are not in use.
2850@xref{Faces for Font Lock}.
2851
2852@table @code
2853@item default
2854The default face, whose attributes are all specified. All other faces
2855implicitly inherit from it: any unspecified attribute defaults to the
2856attribute on this face (@pxref{Face Attributes}).
2857
2858@item bold
2859@itemx italic
2860@itemx bold-italic
2861@itemx underline
2862@itemx fixed-pitch
2863@itemx variable-pitch
1df7defd 2864These have the attributes indicated by their names (e.g., @code{bold}
35137ed3
CY
2865has a bold @code{:weight} attribute), with all other attributes
2866unspecified (and so given by @code{default}).
2867
2868@item shadow
2869For ``dimmed out'' text. For example, it is used for the ignored
2870part of a filename in the minibuffer (@pxref{Minibuffer File,,
2871Minibuffers for File Names, emacs, The GNU Emacs Manual}).
2872
2873@item link
2874@itemx link-visited
2875For clickable text buttons that send the user to a different
2876buffer or ``location''.
2877
2878@item highlight
2879For stretches of text that should temporarily stand out. For example,
2880it is commonly assigned to the @code{mouse-face} property for cursor
2881highlighting (@pxref{Special Properties}).
2882
2883@item match
2884For text matching a search command.
2885
2886@item error
2887@itemx warning
2888@itemx success
2889For text concerning errors, warnings, or successes. For example,
2bb0eca1 2890these are used for messages in @file{*Compilation*} buffers.
35137ed3
CY
2891@end table
2892
c2aa555a
CY
2893@node Font Selection
2894@subsection Font Selection
235bd03a
XF
2895@cindex font selection
2896@cindex selecting a font
9185bf49 2897
fb5b8aca 2898 Before Emacs can draw a character on a graphical display, it must
9185bf49
CY
2899select a @dfn{font} for that character@footnote{In this context, the
2900term @dfn{font} has nothing to do with Font Lock (@pxref{Font Lock
b7527639
CY
2901Mode}).}. @xref{Fonts,,, emacs, The GNU Emacs Manual}. Normally,
2902Emacs automatically chooses a font based on the faces assigned to that
2903character---specifically, the face attributes @code{:family},
2904@code{:weight}, @code{:slant}, and @code{:width} (@pxref{Face
2905Attributes}). The choice of font also depends on the character to be
2906displayed; some fonts can only display a limited set of characters.
2907If no available font exactly fits the requirements, Emacs looks for
2908the @dfn{closest matching font}. The variables in this section
2909control how Emacs makes this selection.
9185bf49 2910
01f17ae2 2911@defopt face-font-family-alternatives
c2aa555a
CY
2912If a given family is specified but does not exist, this variable
2913specifies alternative font families to try. Each element should have
2914this form:
9185bf49 2915
c2aa555a
CY
2916@example
2917(@var{family} @var{alternate-families}@dots{})
2918@end example
b8d4c8d0 2919
c2aa555a
CY
2920If @var{family} is specified but not available, Emacs will try the other
2921families given in @var{alternate-families}, one by one, until it finds a
2922family that does exist.
01f17ae2 2923@end defopt
b8d4c8d0 2924
01f17ae2 2925@defopt face-font-selection-order
c2aa555a
CY
2926If there is no font that exactly matches all desired face attributes
2927(@code{:width}, @code{:height}, @code{:weight}, and @code{:slant}),
2928this variable specifies the order in which these attributes should be
2929considered when selecting the closest matching font. The value should
2930be a list containing those four attribute symbols, in order of
2931decreasing importance. The default is @code{(:width :height :weight
2932:slant)}.
b8d4c8d0
GM
2933
2934Font selection first finds the best available matches for the first
c2aa555a
CY
2935attribute in the list; then, among the fonts which are best in that
2936way, it searches for the best matches in the second attribute, and so
2937on.
b8d4c8d0
GM
2938
2939The attributes @code{:weight} and @code{:width} have symbolic values in
2940a range centered around @code{normal}. Matches that are more extreme
2941(farther from @code{normal}) are somewhat preferred to matches that are
2942less extreme (closer to @code{normal}); this is designed to ensure that
2943non-normal faces contrast with normal ones, whenever possible.
2944
b8d4c8d0
GM
2945One example of a case where this variable makes a difference is when the
2946default font has no italic equivalent. With the default ordering, the
2947@code{italic} face will use a non-italic font that is similar to the
2948default one. But if you put @code{:slant} before @code{:height}, the
2949@code{italic} face will use an italic font, even if its height is not
2950quite right.
01f17ae2 2951@end defopt
b8d4c8d0 2952
01f17ae2 2953@defopt face-font-registry-alternatives
b8d4c8d0
GM
2954This variable lets you specify alternative font registries to try, if a
2955given registry is specified and doesn't exist. Each element should have
2956this form:
2957
2958@example
2959(@var{registry} @var{alternate-registries}@dots{})
2960@end example
2961
2962If @var{registry} is specified but not available, Emacs will try the
2963other registries given in @var{alternate-registries}, one by one,
2964until it finds a registry that does exist.
01f17ae2 2965@end defopt
b8d4c8d0 2966
4fa11a36 2967@cindex scalable fonts
b8d4c8d0 2968 Emacs can make use of scalable fonts, but by default it does not use
c2aa555a 2969them.
b8d4c8d0 2970
01f17ae2 2971@defopt scalable-fonts-allowed
b8d4c8d0
GM
2972This variable controls which scalable fonts to use. A value of
2973@code{nil}, the default, means do not use scalable fonts. @code{t}
2974means to use any scalable font that seems appropriate for the text.
2975
2976Otherwise, the value must be a list of regular expressions. Then a
2977scalable font is enabled for use if its name matches any regular
2978expression in the list. For example,
2979
2980@example
c9352587 2981(setq scalable-fonts-allowed '("iso10646-1$"))
b8d4c8d0
GM
2982@end example
2983
2984@noindent
c9352587 2985allows the use of scalable fonts with registry @code{iso10646-1}.
01f17ae2 2986@end defopt
b8d4c8d0
GM
2987
2988@defvar face-font-rescale-alist
2989This variable specifies scaling for certain faces. Its value should
2990be a list of elements of the form
2991
2992@example
2993(@var{fontname-regexp} . @var{scale-factor})
2994@end example
2995
2996If @var{fontname-regexp} matches the font name that is about to be
2997used, this says to choose a larger similar font according to the
2998factor @var{scale-factor}. You would use this feature to normalize
2999the font size if certain fonts are bigger or smaller than their
3000nominal heights and widths would suggest.
3001@end defvar
3002
b8d4c8d0
GM
3003@node Font Lookup
3004@subsection Looking Up Fonts
3005
803ee7b9 3006@defun x-list-fonts name &optional reference-face frame maximum width
b8d4c8d0 3007This function returns a list of available font names that match
c2aa555a 3008@var{name}. @var{name} should be a string containing a font name in
969aa734
CY
3009either the Fontconfig, GTK, or XLFD format (@pxref{Fonts,,, emacs, The
3010GNU Emacs Manual}). Within an XLFD string, wildcard characters may be
3011used: the @samp{*} character matches any substring, and the @samp{?}
3012character matches any single character. Case is ignored when matching
3013font names.
c2aa555a
CY
3014
3015If the optional arguments @var{reference-face} and @var{frame} are
3016specified, the returned list includes only fonts that are the same
3017size as @var{reference-face} (a face name) currently is on the frame
3018@var{frame}.
b8d4c8d0
GM
3019
3020The optional argument @var{maximum} sets a limit on how many fonts to
c2aa555a
CY
3021return. If it is non-@code{nil}, then the return value is truncated
3022after the first @var{maximum} matching fonts. Specifying a small
3023value for @var{maximum} can make this function much faster, in cases
3024where many fonts match the pattern.
803ee7b9
CY
3025
3026The optional argument @var{width} specifies a desired font width. If
3027it is non-@code{nil}, the function only returns those fonts whose
3028characters are (on average) @var{width} times as wide as
3029@var{reference-face}.
b8d4c8d0
GM
3030@end defun
3031
3032@defun x-family-fonts &optional family frame
3033This function returns a list describing the available fonts for family
3034@var{family} on @var{frame}. If @var{family} is omitted or @code{nil},
3035this list applies to all families, and therefore, it contains all
3036available fonts. Otherwise, @var{family} must be a string; it may
3037contain the wildcards @samp{?} and @samp{*}.
3038
3039The list describes the display that @var{frame} is on; if @var{frame} is
3040omitted or @code{nil}, it applies to the selected frame's display
3041(@pxref{Input Focus}).
3042
c2aa555a 3043Each element in the list is a vector of the following form:
b8d4c8d0
GM
3044
3045@example
3046[@var{family} @var{width} @var{point-size} @var{weight} @var{slant}
3047 @var{fixed-p} @var{full} @var{registry-and-encoding}]
3048@end example
3049
3050The first five elements correspond to face attributes; if you
3051specify these attributes for a face, it will use this font.
3052
3053The last three elements give additional information about the font.
3054@var{fixed-p} is non-@code{nil} if the font is fixed-pitch.
3055@var{full} is the full name of the font, and
3056@var{registry-and-encoding} is a string giving the registry and
3057encoding of the font.
b8d4c8d0
GM
3058@end defun
3059
b8d4c8d0
GM
3060@node Fontsets
3061@subsection Fontsets
3062
3063 A @dfn{fontset} is a list of fonts, each assigned to a range of
3064character codes. An individual font cannot display the whole range of
3065characters that Emacs supports, but a fontset can. Fontsets have names,
3066just as fonts do, and you can use a fontset name in place of a font name
3067when you specify the ``font'' for a frame or a face. Here is
3068information about defining a fontset under Lisp program control.
3069
3070@defun create-fontset-from-fontset-spec fontset-spec &optional style-variant-p noerror
3071This function defines a new fontset according to the specification
3072string @var{fontset-spec}. The string should have this format:
3073
3074@smallexample
7b753744 3075@var{fontpattern}, @r{[}@var{charset}:@var{font}@r{]@dots{}}
b8d4c8d0
GM
3076@end smallexample
3077
3078@noindent
3079Whitespace characters before and after the commas are ignored.
3080
3081The first part of the string, @var{fontpattern}, should have the form of
3082a standard X font name, except that the last two fields should be
3083@samp{fontset-@var{alias}}.
3084
3085The new fontset has two names, one long and one short. The long name is
3086@var{fontpattern} in its entirety. The short name is
3087@samp{fontset-@var{alias}}. You can refer to the fontset by either
3088name. If a fontset with the same name already exists, an error is
3089signaled, unless @var{noerror} is non-@code{nil}, in which case this
3090function does nothing.
3091
3092If optional argument @var{style-variant-p} is non-@code{nil}, that says
3093to create bold, italic and bold-italic variants of the fontset as well.
3094These variant fontsets do not have a short name, only a long one, which
619a46f8 3095is made by altering @var{fontpattern} to indicate the bold and/or italic
b8d4c8d0
GM
3096status.
3097
3098The specification string also says which fonts to use in the fontset.
3099See below for the details.
3100@end defun
3101
3102 The construct @samp{@var{charset}:@var{font}} specifies which font to
3103use (in this fontset) for one particular character set. Here,
3104@var{charset} is the name of a character set, and @var{font} is the font
3105to use for that character set. You can use this construct any number of
3106times in the specification string.
3107
3108 For the remaining character sets, those that you don't specify
3109explicitly, Emacs chooses a font based on @var{fontpattern}: it replaces
3110@samp{fontset-@var{alias}} with a value that names one character set.
3111For the @acronym{ASCII} character set, @samp{fontset-@var{alias}} is replaced
3112with @samp{ISO8859-1}.
3113
3114 In addition, when several consecutive fields are wildcards, Emacs
3115collapses them into a single wildcard. This is to prevent use of
3116auto-scaled fonts. Fonts made by scaling larger fonts are not usable
3117for editing, and scaling a smaller font is not useful because it is
3118better to use the smaller font in its own size, which Emacs does.
3119
3120 Thus if @var{fontpattern} is this,
3121
3122@example
3123-*-fixed-medium-r-normal-*-24-*-*-*-*-*-fontset-24
3124@end example
3125
3126@noindent
3127the font specification for @acronym{ASCII} characters would be this:
3128
3129@example
3130-*-fixed-medium-r-normal-*-24-*-ISO8859-1
3131@end example
3132
3133@noindent
3134and the font specification for Chinese GB2312 characters would be this:
3135
3136@example
3137-*-fixed-medium-r-normal-*-24-*-gb2312*-*
3138@end example
3139
3140 You may not have any Chinese font matching the above font
3141specification. Most X distributions include only Chinese fonts that
3142have @samp{song ti} or @samp{fangsong ti} in the @var{family} field. In
3143such a case, @samp{Fontset-@var{n}} can be specified as below:
3144
3145@smallexample
3146Emacs.Fontset-0: -*-fixed-medium-r-normal-*-24-*-*-*-*-*-fontset-24,\
3147 chinese-gb2312:-*-*-medium-r-normal-*-24-*-gb2312*-*
3148@end smallexample
3149
3150@noindent
3151Then, the font specifications for all but Chinese GB2312 characters have
3152@samp{fixed} in the @var{family} field, and the font specification for
3153Chinese GB2312 characters has a wild card @samp{*} in the @var{family}
3154field.
3155
d6eb4e25
KH
3156@defun set-fontset-font name character font-spec &optional frame add
3157This function modifies the existing fontset @var{name} to use the font
3158matching with @var{font-spec} for the character @var{character}.
b8d4c8d0 3159
d6eb4e25
KH
3160If @var{name} is @code{nil}, this function modifies the fontset of the
3161selected frame or that of @var{frame} if @var{frame} is not
3162@code{nil}.
3163
3164If @var{name} is @code{t}, this function modifies the default
b8d4c8d0
GM
3165fontset, whose short name is @samp{fontset-default}.
3166
3167@var{character} may be a cons; @code{(@var{from} . @var{to})}, where
d15c8cce 3168@var{from} and @var{to} are character codepoints. In that case, use
d6eb4e25 3169@var{font-spec} for all characters in the range @var{from} and @var{to}
b8d4c8d0
GM
3170(inclusive).
3171
3172@var{character} may be a charset. In that case, use
d6eb4e25
KH
3173@var{font-spec} for all character in the charsets.
3174
664d56b8 3175@var{character} may be a script name. In that case, use
d6eb4e25 3176@var{font-spec} for all character in the charsets.
b8d4c8d0 3177
d6eb4e25 3178@var{font-spec} may be a cons; @code{(@var{family} . @var{registry})},
b8d4c8d0
GM
3179where @var{family} is a family name of a font (possibly including a
3180foundry name at the head), @var{registry} is a registry name of a font
3181(possibly including an encoding name at the tail).
3182
d6eb4e25
KH
3183@var{font-spec} may be a font name string.
3184
3185The optional argument @var{add}, if non-@code{nil}, specifies how to
3186add @var{font-spec} to the font specifications previously set. If it
3187is @code{prepend}, @var{font-spec} is prepended. If it is
3188@code{append}, @var{font-spec} is appended. By default,
3189@var{font-spec} overrides the previous settings.
3190
b8d4c8d0 3191For instance, this changes the default fontset to use a font of which
d6eb4e25 3192family name is @samp{Kochi Gothic} for all characters belonging to
b8d4c8d0
GM
3193the charset @code{japanese-jisx0208}.
3194
3195@smallexample
d6eb4e25
KH
3196(set-fontset-font t 'japanese-jisx0208
3197 (font-spec :family "Kochi Gothic"))
b8d4c8d0
GM
3198@end smallexample
3199@end defun
3200
3201@defun char-displayable-p char
3202This function returns @code{t} if Emacs ought to be able to display
3203@var{char}. More precisely, if the selected frame's fontset has a
3204font to display the character set that @var{char} belongs to.
3205
3206Fontsets can specify a font on a per-character basis; when the fontset
3207does that, this function's value may not be accurate.
3208@end defun
3209
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3210@node Low-Level Font
3211@subsection Low-Level Font Representation
8b022e34 3212@cindex font property
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3213
3214 Normally, it is not necessary to manipulate fonts directly. In case
3215you need to do so, this section explains how.
3216
3217 In Emacs Lisp, fonts are represented using three different Lisp
f19fea97 3218object types: @dfn{font objects}, @dfn{font specs}, and @dfn{font
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3219entities}.
3220
3221@defun fontp object &optional type
3222Return @code{t} if @var{object} is a font object, font spec, or font
3223entity. Otherwise, return @code{nil}.
3224
3225The optional argument @var{type}, if non-@code{nil}, determines the
3226exact type of Lisp object to check for. In that case, @var{type}
3227should be one of @code{font-object}, @code{font-spec}, or
3228@code{font-entity}.
3229@end defun
3230
3e1300f7 3231@cindex font object
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3232 A font object is a Lisp object that represents a font that Emacs has
3233@dfn{opened}. Font objects cannot be modified in Lisp, but they can
0c1cfe01 3234be inspected.
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3235
3236@defun font-at position &optional window string
3237Return the font object that is being used to display the character at
3238position @var{position} in the window @var{window}. If @var{window}
3239is @code{nil}, it defaults to the selected window. If @var{string} is
3240@code{nil}, @var{position} specifies a position in the current buffer;
3241otherwise, @var{string} should be a string, and @var{position}
3242specifies a position in that string.
3243@end defun
3244
3e1300f7 3245@cindex font spec
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3246 A font spec is a Lisp object that contains a set of specifications
3247that can be used to find a font. More than one font may match the
3248specifications in a font spec.
3249
3250@defun font-spec &rest arguments
3251Return a new font spec using the specifications in @var{arguments},
3252which should come in @code{property}-@code{value} pairs. The possible
3253specifications are as follows:
3254
3255@table @code
3256@item :name
3257The font name (a string), in either XLFD, Fontconfig, or GTK format.
969aa734 3258@xref{Fonts,,, emacs, The GNU Emacs Manual}.
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3259
3260@item :family
3261@itemx :foundry
3262@itemx :weight
3263@itemx :slant
3264@itemx :width
3265These have the same meanings as the face attributes of the same name.
3266@xref{Face Attributes}.
3267
3268@item :size
3269The font size---either a non-negative integer that specifies the pixel
3270size, or a floating point number that specifies the point size.
3271
3272@item :adstyle
3273Additional typographic style information for the font, such as
3274@samp{sans}. The value should be a string or a symbol.
3275
8b78f36c 3276@cindex font registry
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3277@item :registry
3278The charset registry and encoding of the font, such as
3279@samp{iso8859-1}. The value should be a string or a symbol.
3280
3281@item :script
3282The script that the font must support (a symbol).
a908c79a
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3283
3284@item :otf
651c39f8 3285@cindex OpenType font
a908c79a
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3286The font must be an OpenType font that supports these OpenType
3287features, provided Emacs is compiled with support for @samp{libotf} (a
3288library for performing complex text layout in certain scripts). The
3289value must be a list of the form
3290
3291@smallexample
3292@code{(@var{script-tag} @var{langsys-tag} @var{gsub} @var{gpos})}
3293@end smallexample
3294
3295where @var{script-tag} is the OpenType script tag symbol;
3296@var{langsys-tag} is the OpenType language system tag symbol, or
3297@code{nil} to use the default language system; @code{gsub} is a list
3298of OpenType GSUB feature tag symbols, or @code{nil} if none is
3299required; and @code{gpos} is a list of OpenType GPOS feature tag
3300symbols, or @code{nil} if none is required. If @code{gsub} or
3301@code{gpos} is a list, a @code{nil} element in that list means that
3302the font must not match any of the remaining tag symbols. The
3303@code{gpos} element may be omitted.
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3304@end table
3305@end defun
3306
3307@defun font-put font-spec property value
3308Set the font property @var{property} in the font-spec @var{font-spec}
3309to @var{value}.
3310@end defun
3311
3e1300f7 3312@cindex font entity
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3313 A font entity is a reference to a font that need not be open. Its
3314properties are intermediate between a font object and a font spec:
3315like a font object, and unlike a font spec, it refers to a single,
3316specific font. Unlike a font object, creating a font entity does not
3da95318
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3317load the contents of that font into computer memory. Emacs may open
3318multiple font objects of different sizes from a single font entity
3319referring to a scalable font.
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3320
3321@defun find-font font-spec &optional frame
3322This function returns a font entity that best matches the font spec
3323@var{font-spec} on frame @var{frame}. If @var{frame} is @code{nil},
3324it defaults to the selected frame.
3325@end defun
3326
3327@defun list-fonts font-spec &optional frame num prefer
3328This function returns a list of all font entities that match the font
3329spec @var{font-spec}.
3330
3331The optional argument @var{frame}, if non-@code{nil}, specifies the
3332frame on which the fonts are to be displayed. The optional argument
3333@var{num}, if non-@code{nil}, should be an integer that specifies the
3334maximum length of the returned list. The optional argument
3335@var{prefer}, if non-@code{nil}, should be another font spec, which is
3336used to control the order of the returned list; the returned font
3337entities are sorted in order of decreasing ``closeness'' to that font
3338spec.
3339@end defun
3340
0c1cfe01
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3341 If you call @code{set-face-attribute} and pass a font spec, font
3342entity, or font name string as the value of the @code{:font}
3343attribute, Emacs opens the best ``matching'' font that is available
3344for display. It then stores the corresponding font object as the
3345actual value of the @code{:font} attribute for that face.
3346
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3347 The following functions can be used to obtain information about a
3348font. For these functions, the @var{font} argument can be a font
3349object, a font entity, or a font spec.
3350
3351@defun font-get font property
3352This function returns the value of the font property @var{property}
3353for @var{font}.
3354
3355If @var{font} is a font spec and the font spec does not specify
3356@var{property}, the return value is @code{nil}. If @var{font} is a
3357font object or font entity, the value for the @var{:script} property
3358may be a list of scripts supported by the font.
3359@end defun
3360
3361@defun font-face-attributes font &optional frame
3362This function returns a list of face attributes corresponding to
3363@var{font}. The optional argument @var{frame} specifies the frame on
3364which the font is to be displayed. If it is @code{nil}, the selected
3365frame is used. The return value has the form
3366
3367@smallexample
3368(:family @var{family} :height @var{height} :weight @var{weight}
3369 :slant @var{slant} :width @var{width})
3370@end smallexample
3371
3372where the values of @var{family}, @var{height}, @var{weight},
3373@var{slant}, and @var{width} are face attribute values. Some of these
3374key-attribute pairs may be omitted from the list if they are not
3375specified by @var{font}.
3376@end defun
3377
3378@defun font-xlfd-name font &optional fold-wildcards
3379This function returns the XLFD (X Logical Font Descriptor), a string,
969aa734
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3380matching @var{font}. @xref{Fonts,,, emacs, The GNU Emacs Manual}, for
3381information about XLFDs. If the name is too long for an XLFD (which
3382can contain at most 255 characters), the function returns @code{nil}.
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3383
3384If the optional argument @var{fold-wildcards} is non-@code{nil},
3385consecutive wildcards in the XLFD are folded into one.
3386@end defun
3387
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3388@node Fringes
3389@section Fringes
3390@cindex fringes
3391
9a69676a
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3392 On graphical displays, Emacs draws @dfn{fringes} next to each
3393window: thin vertical strips down the sides which can display bitmaps
3394indicating truncation, continuation, horizontal scrolling, and so on.
b8d4c8d0
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3395
3396@menu
3397* Fringe Size/Pos:: Specifying where to put the window fringes.
3398* Fringe Indicators:: Displaying indicator icons in the window fringes.
3399* Fringe Cursors:: Displaying cursors in the right fringe.
3400* Fringe Bitmaps:: Specifying bitmaps for fringe indicators.
3401* Customizing Bitmaps:: Specifying your own bitmaps to use in the fringes.
3402* Overlay Arrow:: Display of an arrow to indicate position.
3403@end menu
3404
3405@node Fringe Size/Pos
3406@subsection Fringe Size and Position
3407
3408 The following buffer-local variables control the position and width
9a69676a 3409of fringes in windows showing that buffer.
b8d4c8d0
GM
3410
3411@defvar fringes-outside-margins
3412The fringes normally appear between the display margins and the window
3413text. If the value is non-@code{nil}, they appear outside the display
3414margins. @xref{Display Margins}.
3415@end defvar
3416
3417@defvar left-fringe-width
3418This variable, if non-@code{nil}, specifies the width of the left
3419fringe in pixels. A value of @code{nil} means to use the left fringe
3420width from the window's frame.
3421@end defvar
3422
3423@defvar right-fringe-width
3424This variable, if non-@code{nil}, specifies the width of the right
3425fringe in pixels. A value of @code{nil} means to use the right fringe
3426width from the window's frame.
3427@end defvar
3428
9a69676a
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3429 Any buffer which does not specify values for these variables uses
3430the values specified by the @code{left-fringe} and @code{right-fringe}
3431frame parameters (@pxref{Layout Parameters}).
3432
3433 The above variables actually take effect via the function
3434@code{set-window-buffer} (@pxref{Buffers and Windows}), which calls
3435@code{set-window-fringes} as a subroutine. If you change one of these
3436variables, the fringe display is not updated in existing windows
3437showing the buffer, unless you call @code{set-window-buffer} again in
3438each affected window. You can also use @code{set-window-fringes} to
3439control the fringe display in individual windows.
b8d4c8d0
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3440
3441@defun set-window-fringes window left &optional right outside-margins
3442This function sets the fringe widths of window @var{window}.
3443If @var{window} is @code{nil}, the selected window is used.
3444
3445The argument @var{left} specifies the width in pixels of the left
3446fringe, and likewise @var{right} for the right fringe. A value of
3447@code{nil} for either one stands for the default width. If
3448@var{outside-margins} is non-@code{nil}, that specifies that fringes
3449should appear outside of the display margins.
3450@end defun
3451
3452@defun window-fringes &optional window
3453This function returns information about the fringes of a window
3454@var{window}. If @var{window} is omitted or @code{nil}, the selected
3455window is used. The value has the form @code{(@var{left-width}
3456@var{right-width} @var{outside-margins})}.
3457@end defun
3458
3459
3460@node Fringe Indicators
3461@subsection Fringe Indicators
3462@cindex fringe indicators
3463@cindex indicators, fringe
3464
9a69676a
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3465 @dfn{Fringe indicators} are tiny icons displayed in the window
3466fringe to indicate truncated or continued lines, buffer boundaries,
3467etc.
b8d4c8d0
GM
3468
3469@defopt indicate-empty-lines
3470@cindex fringes, and empty line indication
7db9c31e 3471@cindex empty lines, indicating
b8d4c8d0
GM
3472When this is non-@code{nil}, Emacs displays a special glyph in the
3473fringe of each empty line at the end of the buffer, on graphical
3474displays. @xref{Fringes}. This variable is automatically
3475buffer-local in every buffer.
3476@end defopt
3477
01f17ae2 3478@defopt indicate-buffer-boundaries
7db9c31e 3479@cindex buffer boundaries, indicating
b8d4c8d0
GM
3480This buffer-local variable controls how the buffer boundaries and
3481window scrolling are indicated in the window fringes.
3482
3483Emacs can indicate the buffer boundaries---that is, the first and last
3484line in the buffer---with angle icons when they appear on the screen.
3485In addition, Emacs can display an up-arrow in the fringe to show
3486that there is text above the screen, and a down-arrow to show
3487there is text below the screen.
3488
3489There are three kinds of basic values:
3490
3491@table @asis
3492@item @code{nil}
3493Don't display any of these fringe icons.
3494@item @code{left}
3495Display the angle icons and arrows in the left fringe.
3496@item @code{right}
3497Display the angle icons and arrows in the right fringe.
3498@item any non-alist
3499Display the angle icons in the left fringe
3500and don't display the arrows.
3501@end table
3502
3503Otherwise the value should be an alist that specifies which fringe
3504indicators to display and where. Each element of the alist should
3505have the form @code{(@var{indicator} . @var{position})}. Here,
3506@var{indicator} is one of @code{top}, @code{bottom}, @code{up},
3507@code{down}, and @code{t} (which covers all the icons not yet
3508specified), while @var{position} is one of @code{left}, @code{right}
3509and @code{nil}.
3510
3511For example, @code{((top . left) (t . right))} places the top angle
3512bitmap in left fringe, and the bottom angle bitmap as well as both
3513arrow bitmaps in right fringe. To show the angle bitmaps in the left
3514fringe, and no arrow bitmaps, use @code{((top . left) (bottom . left))}.
01f17ae2 3515@end defopt
b8d4c8d0 3516
b8d4c8d0
GM
3517@defvar fringe-indicator-alist
3518This buffer-local variable specifies the mapping from logical fringe
8c6e1920
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3519indicators to the actual bitmaps displayed in the window fringes. The
3520value is an alist of elements @code{(@var{indicator}
3521. @var{bitmaps})}, where @var{indicator} specifies a logical indicator
3522type and @var{bitmaps} specifies the fringe bitmaps to use for that
3523indicator.
b8d4c8d0 3524
8c6e1920 3525 Each @var{indicator} should be one of the following symbols:
b8d4c8d0
GM
3526
3527@table @asis
8c6e1920
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3528@item @code{truncation}, @code{continuation}.
3529Used for truncation and continuation lines.
3530
3531@item @code{up}, @code{down}, @code{top}, @code{bottom}, @code{top-bottom}
d860baa0
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3532Used when @code{indicate-buffer-boundaries} is non-@code{nil}:
3533@code{up} and @code{down} indicate a buffer boundary lying above or
3534below the window edge; @code{top} and @code{bottom} indicate the
3535topmost and bottommost buffer text line; and @code{top-bottom}
3536indicates where there is just one line of text in the buffer.
8c6e1920
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3537
3538@item @code{empty-line}
3539Used to indicate empty lines when @code{indicate-empty-lines} is
3540non-@code{nil}.
3541
3542@item @code{overlay-arrow}
3543Used for overlay arrows (@pxref{Overlay Arrow}).
3544@c Is this used anywhere?
3545@c @item Unknown bitmap indicator:
3546@c @code{unknown}.
b8d4c8d0
GM
3547@end table
3548
8c6e1920
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3549 Each @var{bitmaps} value may be a list of symbols @code{(@var{left}
3550@var{right} [@var{left1} @var{right1}])}. The @var{left} and
3551@var{right} symbols specify the bitmaps shown in the left and/or right
3552fringe, for the specific indicator. @var{left1} and @var{right1} are
3553specific to the @code{bottom} and @code{top-bottom} indicators, and
3554are used to indicate that the last text line has no final newline.
3555Alternatively, @var{bitmaps} may be a single symbol which is used in
3556both left and right fringes.
b8d4c8d0 3557
d860baa0
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3558 @xref{Fringe Bitmaps}, for a list of standard bitmap symbols and how
3559to define your own. In addition, @code{nil} represents the empty
1df7defd 3560bitmap (i.e., an indicator that is not shown).
8c6e1920
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3561
3562 When @code{fringe-indicator-alist} has a buffer-local value, and
3563there is no bitmap defined for a logical indicator, or the bitmap is
3564@code{t}, the corresponding value from the default value of
3565@code{fringe-indicator-alist} is used.
3566@end defvar
3567
b8d4c8d0
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3568@node Fringe Cursors
3569@subsection Fringe Cursors
3570@cindex fringe cursors
3571@cindex cursor, fringe
3572
3573 When a line is exactly as wide as the window, Emacs displays the
3574cursor in the right fringe instead of using two lines. Different
3575bitmaps are used to represent the cursor in the fringe depending on
3576the current buffer's cursor type.
3577
01f17ae2 3578@defopt overflow-newline-into-fringe
b8d4c8d0
GM
3579If this is non-@code{nil}, lines exactly as wide as the window (not
3580counting the final newline character) are not continued. Instead,
3581when point is at the end of the line, the cursor appears in the right
3582fringe.
01f17ae2 3583@end defopt
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GM
3584
3585@defvar fringe-cursor-alist
3586This variable specifies the mapping from logical cursor type to the
3587actual fringe bitmaps displayed in the right fringe. The value is an
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3588alist where each element has the form @code{(@var{cursor-type}
3589. @var{bitmap})}, which means to use the fringe bitmap @var{bitmap} to
3590display cursors of type @var{cursor-type}.
3591
3592Each @var{cursor-type} should be one of @code{box}, @code{hollow},
3593@code{bar}, @code{hbar}, or @code{hollow-small}. The first four have
3594the same meanings as in the @code{cursor-type} frame parameter
3595(@pxref{Cursor Parameters}). The @code{hollow-small} type is used
3596instead of @code{hollow} when the normal @code{hollow-rectangle}
3597bitmap is too tall to fit on a specific display line.
3598
3599Each @var{bitmap} should be a symbol specifying the fringe bitmap to
3600be displayed for that logical cursor type.
3601@iftex
3602See the next subsection for details.
3603@end iftex
3604@ifnottex
3605@xref{Fringe Bitmaps}.
3606@end ifnottex
b8d4c8d0 3607
b483c570
PE
3608@c FIXME: I can't find the fringes-indicator-alist variable. Maybe
3609@c it should be fringe-indicator-alist or fringe-cursor-alist? --xfq
b8d4c8d0
GM
3610When @code{fringe-cursor-alist} has a buffer-local value, and there is
3611no bitmap defined for a cursor type, the corresponding value from the
4e3b4528 3612default value of @code{fringes-indicator-alist} is used.
b8d4c8d0
GM
3613@end defvar
3614
b8d4c8d0
GM
3615@node Fringe Bitmaps
3616@subsection Fringe Bitmaps
3617@cindex fringe bitmaps
3618@cindex bitmaps, fringe
3619
3620 The @dfn{fringe bitmaps} are the actual bitmaps which represent the
3621logical fringe indicators for truncated or continued lines, buffer
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3622boundaries, overlay arrows, etc. Each bitmap is represented by a
3623symbol.
3624@iftex
3625These symbols are referred to by the variables
3626@code{fringe-indicator-alist} and @code{fringe-cursor-alist},
3627described in the previous subsections.
3628@end iftex
3629@ifnottex
3630These symbols are referred to by the variable
3631@code{fringe-indicator-alist}, which maps fringe indicators to bitmaps
3632(@pxref{Fringe Indicators}), and the variable
3633@code{fringe-cursor-alist}, which maps fringe cursors to bitmaps
3634(@pxref{Fringe Cursors}).
3635@end ifnottex
3636
3637 Lisp programs can also directly display a bitmap in the left or
3638right fringe, by using a @code{display} property for one of the
3639characters appearing in the line (@pxref{Other Display Specs}). Such
3640a display specification has the form
3641
3642@example
9a69676a 3643(@var{fringe} @var{bitmap} [@var{face}])
d860baa0
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3644@end example
3645
3646@noindent
9a69676a
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3647@var{fringe} is either the symbol @code{left-fringe} or
3648@code{right-fringe}. @var{bitmap} is a symbol identifying the bitmap
3649to display. The optional @var{face} names a face whose foreground
3650color is used to display the bitmap; this face is automatically merged
3651with the @code{fringe} face.
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3652
3653 Here is a list of the standard fringe bitmaps defined in Emacs, and
3654how they are currently used in Emacs (via
3655@code{fringe-indicator-alist} and @code{fringe-cursor-alist}):
3656
3657@table @asis
3658@item @code{left-arrow}, @code{right-arrow}
3659Used to indicate truncated lines.
3660
3661@item @code{left-curly-arrow}, @code{right-curly-arrow}
3662Used to indicate continued lines.
3663
3664@item @code{right-triangle}, @code{left-triangle}
3665The former is used by overlay arrows. The latter is unused.
3666
3667@item @code{up-arrow}, @code{down-arrow}, @code{top-left-angle} @code{top-right-angle}
3668@itemx @code{bottom-left-angle}, @code{bottom-right-angle}
3669@itemx @code{top-right-angle}, @code{top-left-angle}
3670@itemx @code{left-bracket}, @code{right-bracket}, @code{top-right-angle}, @code{top-left-angle}
3671Used to indicate buffer boundaries.
3672
3673@item @code{filled-rectangle}, @code{hollow-rectangle}
3674@itemx @code{filled-square}, @code{hollow-square}
3675@itemx @code{vertical-bar}, @code{horizontal-bar}
3676Used for different types of fringe cursors.
3677
05b621a6
CY
3678@item @code{empty-line}, @code{exclamation-mark}, @code{question-mark}, @code{exclamation-mark}
3679Not used by core Emacs features.
d860baa0
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3680@end table
3681
3682@noindent
3683The next subsection describes how to define your own fringe bitmaps.
b8d4c8d0
GM
3684
3685@defun fringe-bitmaps-at-pos &optional pos window
3686This function returns the fringe bitmaps of the display line
3687containing position @var{pos} in window @var{window}. The return
3688value has the form @code{(@var{left} @var{right} @var{ov})}, where @var{left}
3689is the symbol for the fringe bitmap in the left fringe (or @code{nil}
3690if no bitmap), @var{right} is similar for the right fringe, and @var{ov}
3691is non-@code{nil} if there is an overlay arrow in the left fringe.
3692
3693The value is @code{nil} if @var{pos} is not visible in @var{window}.
3694If @var{window} is @code{nil}, that stands for the selected window.
3695If @var{pos} is @code{nil}, that stands for the value of point in
3696@var{window}.
3697@end defun
3698
3699@node Customizing Bitmaps
3700@subsection Customizing Fringe Bitmaps
918a7ad4 3701@cindex fringe bitmaps, customizing
b8d4c8d0
GM
3702
3703@defun define-fringe-bitmap bitmap bits &optional height width align
3704This function defines the symbol @var{bitmap} as a new fringe bitmap,
3705or replaces an existing bitmap with that name.
3706
3707The argument @var{bits} specifies the image to use. It should be
3708either a string or a vector of integers, where each element (an
3709integer) corresponds to one row of the bitmap. Each bit of an integer
3710corresponds to one pixel of the bitmap, where the low bit corresponds
3711to the rightmost pixel of the bitmap.
3712
3713The height is normally the length of @var{bits}. However, you
3714can specify a different height with non-@code{nil} @var{height}. The width
3715is normally 8, but you can specify a different width with non-@code{nil}
3716@var{width}. The width must be an integer between 1 and 16.
3717
3718The argument @var{align} specifies the positioning of the bitmap
3719relative to the range of rows where it is used; the default is to
3720center the bitmap. The allowed values are @code{top}, @code{center},
3721or @code{bottom}.
3722
3723The @var{align} argument may also be a list @code{(@var{align}
3724@var{periodic})} where @var{align} is interpreted as described above.
3725If @var{periodic} is non-@code{nil}, it specifies that the rows in
3726@code{bits} should be repeated enough times to reach the specified
3727height.
3728@end defun
3729
3730@defun destroy-fringe-bitmap bitmap
3731This function destroy the fringe bitmap identified by @var{bitmap}.
3732If @var{bitmap} identifies a standard fringe bitmap, it actually
3733restores the standard definition of that bitmap, instead of
3734eliminating it entirely.
3735@end defun
3736
3737@defun set-fringe-bitmap-face bitmap &optional face
3738This sets the face for the fringe bitmap @var{bitmap} to @var{face}.
3739If @var{face} is @code{nil}, it selects the @code{fringe} face. The
3740bitmap's face controls the color to draw it in.
3741
3742@var{face} is merged with the @code{fringe} face, so normally
3743@var{face} should specify only the foreground color.
3744@end defun
3745
3746@node Overlay Arrow
3747@subsection The Overlay Arrow
3748@c @cindex overlay arrow Duplicates variable names
3749
3750 The @dfn{overlay arrow} is useful for directing the user's attention
3751to a particular line in a buffer. For example, in the modes used for
3752interface to debuggers, the overlay arrow indicates the line of code
3753about to be executed. This feature has nothing to do with
3754@dfn{overlays} (@pxref{Overlays}).
3755
3756@defvar overlay-arrow-string
3757This variable holds the string to display to call attention to a
3758particular line, or @code{nil} if the arrow feature is not in use.
3759On a graphical display the contents of the string are ignored; instead a
3760glyph is displayed in the fringe area to the left of the display area.
3761@end defvar
3762
3763@defvar overlay-arrow-position
3764This variable holds a marker that indicates where to display the overlay
3765arrow. It should point at the beginning of a line. On a non-graphical
3766display the arrow text
3767appears at the beginning of that line, overlaying any text that would
3768otherwise appear. Since the arrow is usually short, and the line
3769usually begins with indentation, normally nothing significant is
3770overwritten.
3771
3772The overlay-arrow string is displayed in any given buffer if the value
3773of @code{overlay-arrow-position} in that buffer points into that
3774buffer. Thus, it is possible to display multiple overlay arrow strings
3775by creating buffer-local bindings of @code{overlay-arrow-position}.
3776However, it is usually cleaner to use
3777@code{overlay-arrow-variable-list} to achieve this result.
3778@c !!! overlay-arrow-position: but the overlay string may remain in the display
3779@c of some other buffer until an update is required. This should be fixed
3780@c now. Is it?
3781@end defvar
3782
3783 You can do a similar job by creating an overlay with a
3784@code{before-string} property. @xref{Overlay Properties}.
3785
3786 You can define multiple overlay arrows via the variable
3787@code{overlay-arrow-variable-list}.
3788
3789@defvar overlay-arrow-variable-list
3790This variable's value is a list of variables, each of which specifies
3791the position of an overlay arrow. The variable
3792@code{overlay-arrow-position} has its normal meaning because it is on
3793this list.
3794@end defvar
3795
3796Each variable on this list can have properties
3797@code{overlay-arrow-string} and @code{overlay-arrow-bitmap} that
a08a07e3
CY
3798specify an overlay arrow string (for text terminals) or fringe bitmap
3799(for graphical terminals) to display at the corresponding overlay
3800arrow position. If either property is not set, the default
b8d4c8d0
GM
3801@code{overlay-arrow-string} or @code{overlay-arrow} fringe indicator
3802is used.
3803
3804@node Scroll Bars
3805@section Scroll Bars
3806@cindex scroll bars
3807
3808Normally the frame parameter @code{vertical-scroll-bars} controls
3809whether the windows in the frame have vertical scroll bars, and
3810whether they are on the left or right. The frame parameter
3811@code{scroll-bar-width} specifies how wide they are (@code{nil}
3812meaning the default). @xref{Layout Parameters}.
3813
3814@defun frame-current-scroll-bars &optional frame
3815This function reports the scroll bar type settings for frame
3816@var{frame}. The value is a cons cell
3817@code{(@var{vertical-type} .@: @var{horizontal-type})}, where
3818@var{vertical-type} is either @code{left}, @code{right}, or @code{nil}
3819(which means no scroll bar.) @var{horizontal-type} is meant to
3820specify the horizontal scroll bar type, but since they are not
3821implemented, it is always @code{nil}.
3822@end defun
3823
3824@vindex vertical-scroll-bar
3825 You can enable or disable scroll bars for a particular buffer,
3826by setting the variable @code{vertical-scroll-bar}. This variable
3827automatically becomes buffer-local when set. The possible values are
3828@code{left}, @code{right}, @code{t}, which means to use the
3829frame's default, and @code{nil} for no scroll bar.
3830
3831 You can also control this for individual windows. Call the function
3832@code{set-window-scroll-bars} to specify what to do for a specific window:
3833
3834@defun set-window-scroll-bars window width &optional vertical-type horizontal-type
3835This function sets the width and type of scroll bars for window
3836@var{window}.
3837
3838@var{width} specifies the scroll bar width in pixels (@code{nil} means
3839use the width specified for the frame). @var{vertical-type} specifies
3840whether to have a vertical scroll bar and, if so, where. The possible
3841values are @code{left}, @code{right} and @code{nil}, just like the
3842values of the @code{vertical-scroll-bars} frame parameter.
3843
3844The argument @var{horizontal-type} is meant to specify whether and
3845where to have horizontal scroll bars, but since they are not
3846implemented, it has no effect. If @var{window} is @code{nil}, the
3847selected window is used.
3848@end defun
3849
3850@defun window-scroll-bars &optional window
3851Report the width and type of scroll bars specified for @var{window}.
3852If @var{window} is omitted or @code{nil}, the selected window is used.
3853The value is a list of the form @code{(@var{width}
3854@var{cols} @var{vertical-type} @var{horizontal-type})}. The value
3855@var{width} is the value that was specified for the width (which may
3856be @code{nil}); @var{cols} is the number of columns that the scroll
3857bar actually occupies.
3858
3859@var{horizontal-type} is not actually meaningful.
3860@end defun
3861
eed1c399
XF
3862@defun window-scroll-bar-width &optional window
3863This function returns the width of @var{window}'s vertical scrollbar,
3864in pixels. @var{window} must be a live window. If @var{window} is
3865@code{nil} or omitted, it will be the selected window.
3866@end defun
3867
b8d4c8d0
GM
3868If you don't specify these values for a window with
3869@code{set-window-scroll-bars}, the buffer-local variables
3870@code{scroll-bar-mode} and @code{scroll-bar-width} in the buffer being
3871displayed control the window's vertical scroll bars. The function
3872@code{set-window-buffer} examines these variables. If you change them
3873in a buffer that is already visible in a window, you can make the
3874window take note of the new values by calling @code{set-window-buffer}
3875specifying the same buffer that is already displayed.
3876
01f17ae2 3877@defopt scroll-bar-mode
b8d4c8d0
GM
3878This variable, always local in all buffers, controls whether and where
3879to put scroll bars in windows displaying the buffer. The possible values
3880are @code{nil} for no scroll bar, @code{left} to put a scroll bar on
3881the left, and @code{right} to put a scroll bar on the right.
01f17ae2 3882@end defopt
b8d4c8d0
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3883
3884@defun window-current-scroll-bars &optional window
3885This function reports the scroll bar type for window @var{window}.
3886If @var{window} is omitted or @code{nil}, the selected window is used.
3887The value is a cons cell
3888@code{(@var{vertical-type} .@: @var{horizontal-type})}. Unlike
3889@code{window-scroll-bars}, this reports the scroll bar type actually
3890used, once frame defaults and @code{scroll-bar-mode} are taken into
3891account.
3892@end defun
3893
3894@defvar scroll-bar-width
3895This variable, always local in all buffers, specifies the width of the
3896buffer's scroll bars, measured in pixels. A value of @code{nil} means
3897to use the value specified by the frame.
3898@end defvar
3899
e1a2cb1c
MR
3900@node Window Dividers
3901@section Window Dividers
3902@cindex window dividers
3903@cindex right dividers
3904@cindex bottom dividers
3905
3906Window dividers are bars drawn between a frame's windows. A ``right''
3907divider is drawn between a window and its sibling(s) on the right. Its
3908width is specified by the frame parameter @code{right-divider-width}. A
3909``bottom'' divider is drawn between a window and its sibling(s) on the
3910bottom or the echo area. Its width is specified by the frame parameter
3911@code{bottom-divider-width}. In either case, specifying a width of zero
3912means to not draw such dividers. @xref{Layout Parameters}.
3913
3914 Technically, a right divider ``belongs'' to the window on its left,
3915which means that its width is part of the total width of that window. A
3916bottom divider ``belongs'' to the window above it, which means that its
3917height is part of the total height of that window. @xref{Window Sizes}.
3918When a window has both, a right and a bottom divider, the bottom divider
3919``prevails''. This means that the width of the bottom divider equals
3920the total width of the window while the height of the right divider
3921equals the total height of the window minus the height of the bottom
3922divider.
3923
3924 Dividers can be dragged with the mouse and are therefore useful for
3925adjusting the sizes of adjacent windows with the mouse. They also serve
3926to set windows visually apart from their siblings when no scroll bars or
3927mode lines are present. The following three faces allow to customize
3928the appearance of dividers:
3929
3930@table @code
3931@item window-divider
3932When a divider is less than three pixels wide, it is drawn solidly with
3933the foreground of this face. For larger dividers this face is used for
1920914a 3934the inner part only, excluding the first and last pixel.
e1a2cb1c
MR
3935
3936@item window-divider-first-pixel
3937This is the face used for drawing the first pixel of a divider that is
3938at least three pixels wide. To obtain a solid appearance, set this to
3939the same value used for the @code{window-divider} face.
3940
3941@item window-divider-last-pixel
3942This is the face used for drawing the last pixel of a divider that is at
3943least three pixels wide. To obtain a solid appearance, set this to the
3944same value used for the @code{window-divider} face.
3945@end table
3946
b8d4c8d0
GM
3947@node Display Property
3948@section The @code{display} Property
3949@cindex display specification
3950@kindex display @r{(text property)}
3951
3952 The @code{display} text property (or overlay property) is used to
9a69676a 3953insert images into text, and to control other aspects of how text
b8d4c8d0
GM
3954displays. The value of the @code{display} property should be a
3955display specification, or a list or vector containing several display
fb33e6a9
RS
3956specifications. Display specifications in the same @code{display}
3957property value generally apply in parallel to the text they cover.
3958
3959 If several sources (overlays and/or a text property) specify values
3960for the @code{display} property, only one of the values takes effect,
3961following the rules of @code{get-char-property}. @xref{Examining
3962Properties}.
3963
3964 The rest of this section describes several kinds of
3965display specifications and what they mean.
3966
3967@menu
3968* Replacing Specs:: Display specs that replace the text.
3969* Specified Space:: Displaying one space with a specified width.
3970* Pixel Specification:: Specifying space width or height in pixels.
61db307f
CY
3971* Other Display Specs:: Displaying an image; adjusting the height,
3972 spacing, and other properties of text.
fb33e6a9
RS
3973* Display Margins:: Displaying text or images to the side of the main text.
3974@end menu
3975
3976@node Replacing Specs
3977@subsection Display Specs That Replace The Text
4db6da64 3978
9a69676a
CY
3979 Some kinds of display specifications specify something to display
3980instead of the text that has the property. These are called
fb33e6a9
RS
3981@dfn{replacing} display specifications. Emacs does not allow the user
3982to interactively move point into the middle of buffer text that is
3983replaced in this way.
3984
3985 If a list of display specifications includes more than one replacing
3986display specification, the first overrides the rest. Replacing
3987display specifications make most other display specifications
3988irrelevant, since those don't apply to the replacement.
3989
3990 For replacing display specifications, ``the text that has the
3991property'' means all the consecutive characters that have the same
3992Lisp object as their @code{display} property; these characters are
9a69676a 3993replaced as a single unit. If two characters have different Lisp
1df7defd 3994objects as their @code{display} properties (i.e., objects which are
9a69676a 3995not @code{eq}), they are handled separately.
b8d4c8d0 3996
9a69676a
CY
3997 Here is an example which illustrates this point. A string serves as
3998a replacing display specification, which replaces the text that has
3999the property with the specified string (@pxref{Other Display Specs}).
4000Consider the following function:
b8d4c8d0
GM
4001
4002@smallexample
4003(defun foo ()
b8d4c8d0 4004 (dotimes (i 5)
9a69676a
CY
4005 (let ((string (concat "A"))
4006 (start (+ i i (point-min))))
4007 (put-text-property start (1+ start) 'display string)
4008 (put-text-property start (+ 2 start) 'display string))))
b8d4c8d0
GM
4009@end smallexample
4010
4011@noindent
9a69676a
CY
4012This function gives each of the first ten characters in the buffer a
4013@code{display} property which is a string @code{"A"}, but they don't
4014all get the same string object. The first two characters get the same
4015string object, so they are replaced with one @samp{A}; the fact that
4016the display property was assigned in two separate calls to
4017@code{put-text-property} is irrelevant. Similarly, the next two
4018characters get a second string (@code{concat} creates a new string
4019object), so they are replaced with one @samp{A}; and so on. Thus, the
4020ten characters appear as five A's.
b8d4c8d0 4021
b8d4c8d0
GM
4022@node Specified Space
4023@subsection Specified Spaces
4024@cindex spaces, specified height or width
4025@cindex variable-width spaces
4026
4027 To display a space of specified width and/or height, use a display
4028specification of the form @code{(space . @var{props})}, where
4029@var{props} is a property list (a list of alternating properties and
4030values). You can put this property on one or more consecutive
4031characters; a space of the specified height and width is displayed in
4032place of @emph{all} of those characters. These are the properties you
4033can use in @var{props} to specify the weight of the space:
4034
4035@table @code
4036@item :width @var{width}
4037If @var{width} is an integer or floating point number, it specifies
4038that the space width should be @var{width} times the normal character
4039width. @var{width} can also be a @dfn{pixel width} specification
4040(@pxref{Pixel Specification}).
4041
4042@item :relative-width @var{factor}
4043Specifies that the width of the stretch should be computed from the
4044first character in the group of consecutive characters that have the
4045same @code{display} property. The space width is the width of that
4046character, multiplied by @var{factor}.
4047
4048@item :align-to @var{hpos}
4049Specifies that the space should be wide enough to reach @var{hpos}.
4050If @var{hpos} is a number, it is measured in units of the normal
4051character width. @var{hpos} can also be a @dfn{pixel width}
4052specification (@pxref{Pixel Specification}).
4053@end table
4054
4055 You should use one and only one of the above properties. You can
4056also specify the height of the space, with these properties:
4057
4058@table @code
4059@item :height @var{height}
4060Specifies the height of the space.
4061If @var{height} is an integer or floating point number, it specifies
4062that the space height should be @var{height} times the normal character
4063height. The @var{height} may also be a @dfn{pixel height} specification
4064(@pxref{Pixel Specification}).
4065
4066@item :relative-height @var{factor}
4067Specifies the height of the space, multiplying the ordinary height
4068of the text having this display specification by @var{factor}.
4069
4070@item :ascent @var{ascent}
4071If the value of @var{ascent} is a non-negative number no greater than
4072100, it specifies that @var{ascent} percent of the height of the space
4073should be considered as the ascent of the space---that is, the part
4074above the baseline. The ascent may also be specified in pixel units
4075with a @dfn{pixel ascent} specification (@pxref{Pixel Specification}).
4076
4077@end table
4078
4079 Don't use both @code{:height} and @code{:relative-height} together.
4080
4081 The @code{:width} and @code{:align-to} properties are supported on
4082non-graphic terminals, but the other space properties in this section
4083are not.
4084
0c95fcf7
EZ
4085 Note that space properties are treated as paragraph separators for
4086the purposes of reordering bidirectional text for display.
4087@xref{Bidirectional Display}, for the details.
4088
b8d4c8d0
GM
4089@node Pixel Specification
4090@subsection Pixel Specification for Spaces
4091@cindex spaces, pixel specification
4092
4093 The value of the @code{:width}, @code{:align-to}, @code{:height},
4094and @code{:ascent} properties can be a special kind of expression that
4095is evaluated during redisplay. The result of the evaluation is used
4096as an absolute number of pixels.
4097
4098 The following expressions are supported:
4099
4100@smallexample
4101@group
4102 @var{expr} ::= @var{num} | (@var{num}) | @var{unit} | @var{elem} | @var{pos} | @var{image} | @var{form}
4103 @var{num} ::= @var{integer} | @var{float} | @var{symbol}
4104 @var{unit} ::= in | mm | cm | width | height
4105@end group
4106@group
4107 @var{elem} ::= left-fringe | right-fringe | left-margin | right-margin
4108 | scroll-bar | text
4109 @var{pos} ::= left | center | right
4110 @var{form} ::= (@var{num} . @var{expr}) | (@var{op} @var{expr} ...)
4111 @var{op} ::= + | -
4112@end group
4113@end smallexample
4114
4115 The form @var{num} specifies a fraction of the default frame font
4116height or width. The form @code{(@var{num})} specifies an absolute
4117number of pixels. If @var{num} is a symbol, @var{symbol}, its
4118buffer-local variable binding is used.
4119
4120 The @code{in}, @code{mm}, and @code{cm} units specify the number of
4121pixels per inch, millimeter, and centimeter, respectively. The
4122@code{width} and @code{height} units correspond to the default width
4123and height of the current face. An image specification @code{image}
4124corresponds to the width or height of the image.
4125
049bcbcb
CY
4126 The elements @code{left-fringe}, @code{right-fringe},
4127@code{left-margin}, @code{right-margin}, @code{scroll-bar}, and
4128@code{text} specify to the width of the corresponding area of the
4129window.
b8d4c8d0
GM
4130
4131 The @code{left}, @code{center}, and @code{right} positions can be
4132used with @code{:align-to} to specify a position relative to the left
4133edge, center, or right edge of the text area.
4134
4135 Any of the above window elements (except @code{text}) can also be
4136used with @code{:align-to} to specify that the position is relative to
4137the left edge of the given area. Once the base offset for a relative
4138position has been set (by the first occurrence of one of these
4139symbols), further occurrences of these symbols are interpreted as the
4140width of the specified area. For example, to align to the center of
4141the left-margin, use
4142
4143@example
4144:align-to (+ left-margin (0.5 . left-margin))
4145@end example
4146
4147 If no specific base offset is set for alignment, it is always relative
4148to the left edge of the text area. For example, @samp{:align-to 0} in a
4149header-line aligns with the first text column in the text area.
4150
4151 A value of the form @code{(@var{num} . @var{expr})} stands for the
4152product of the values of @var{num} and @var{expr}. For example,
4153@code{(2 . in)} specifies a width of 2 inches, while @code{(0.5 .
4154@var{image})} specifies half the width (or height) of the specified
4155image.
4156
4157 The form @code{(+ @var{expr} ...)} adds up the value of the
4158expressions. The form @code{(- @var{expr} ...)} negates or subtracts
4159the value of the expressions.
4160
4161@node Other Display Specs
4162@subsection Other Display Specifications
4163
4164 Here are the other sorts of display specifications that you can use
4165in the @code{display} text property.
4166
4167@table @code
4168@item @var{string}
4169Display @var{string} instead of the text that has this property.
4170
4171Recursive display specifications are not supported---@var{string}'s
4172@code{display} properties, if any, are not used.
4173
4174@item (image . @var{image-props})
4175This kind of display specification is an image descriptor (@pxref{Images}).
4176When used as a display specification, it means to display the image
4177instead of the text that has the display specification.
4178
4179@item (slice @var{x} @var{y} @var{width} @var{height})
4180This specification together with @code{image} specifies a @dfn{slice}
4181(a partial area) of the image to display. The elements @var{y} and
4182@var{x} specify the top left corner of the slice, within the image;
4183@var{width} and @var{height} specify the width and height of the
4184slice. Integer values are numbers of pixels. A floating point number
4185in the range 0.0--1.0 stands for that fraction of the width or height
4186of the entire image.
4187
4188@item ((margin nil) @var{string})
4189A display specification of this form means to display @var{string}
4190instead of the text that has the display specification, at the same
4191position as that text. It is equivalent to using just @var{string},
4192but it is done as a special case of marginal display (@pxref{Display
4193Margins}).
4194
bdef6a77
EZ
4195@item (left-fringe @var{bitmap} @r{[}@var{face}@r{]})
4196@itemx (right-fringe @var{bitmap} @r{[}@var{face}@r{]})
4197This display specification on any character of a line of text causes
4198the specified @var{bitmap} be displayed in the left or right fringes
a2eaa31d
EZ
4199for that line, instead of the characters that have the display
4200specification. The optional @var{face} specifies the colors to be
bdef6a77
EZ
4201used for the bitmap. @xref{Fringe Bitmaps}, for the details.
4202
b8d4c8d0
GM
4203@item (space-width @var{factor})
4204This display specification affects all the space characters within the
4205text that has the specification. It displays all of these spaces
4206@var{factor} times as wide as normal. The element @var{factor} should
4207be an integer or float. Characters other than spaces are not affected
4208at all; in particular, this has no effect on tab characters.
4209
4210@item (height @var{height})
4211This display specification makes the text taller or shorter.
4212Here are the possibilities for @var{height}:
4213
4214@table @asis
4215@item @code{(+ @var{n})}
3c640e29 4216@c FIXME: Add an index for "step"? --xfq
b8d4c8d0
GM
4217This means to use a font that is @var{n} steps larger. A ``step'' is
4218defined by the set of available fonts---specifically, those that match
4219what was otherwise specified for this text, in all attributes except
4220height. Each size for which a suitable font is available counts as
4221another step. @var{n} should be an integer.
4222
4223@item @code{(- @var{n})}
4224This means to use a font that is @var{n} steps smaller.
4225
4226@item a number, @var{factor}
4227A number, @var{factor}, means to use a font that is @var{factor} times
4228as tall as the default font.
4229
4230@item a symbol, @var{function}
4231A symbol is a function to compute the height. It is called with the
4232current height as argument, and should return the new height to use.
4233
4234@item anything else, @var{form}
4235If the @var{height} value doesn't fit the previous possibilities, it is
4236a form. Emacs evaluates it to get the new height, with the symbol
4237@code{height} bound to the current specified font height.
4238@end table
4239
4240@item (raise @var{factor})
4241This kind of display specification raises or lowers the text
4242it applies to, relative to the baseline of the line.
4243
4244@var{factor} must be a number, which is interpreted as a multiple of the
4245height of the affected text. If it is positive, that means to display
4246the characters raised. If it is negative, that means to display them
4247lower down.
4248
4249If the text also has a @code{height} display specification, that does
4250not affect the amount of raising or lowering, which is based on the
4251faces used for the text.
4252@end table
4253
4254@c We put all the `@code{(when ...)}' on one line to encourage
4255@c makeinfo's end-of-sentence heuristics to DTRT. Previously, the dot
4256@c was at eol; the info file ended up w/ two spaces rendered after it.
4257 You can make any display specification conditional. To do that,
4258package it in another list of the form
4259@code{(when @var{condition} . @var{spec})}.
4260Then the specification @var{spec} applies only when
4261@var{condition} evaluates to a non-@code{nil} value. During the
4262evaluation, @code{object} is bound to the string or buffer having the
4263conditional @code{display} property. @code{position} and
4264@code{buffer-position} are bound to the position within @code{object}
4265and the buffer position where the @code{display} property was found,
4266respectively. Both positions can be different when @code{object} is a
4267string.
4268
4269@node Display Margins
4270@subsection Displaying in the Margins
4271@cindex display margins
4272@cindex margins, display
4273
fb33e6a9
RS
4274 A buffer can have blank areas called @dfn{display margins} on the
4275left and on the right. Ordinary text never appears in these areas,
4276but you can put things into the display margins using the
4277@code{display} property. There is currently no way to make text or
4278images in the margin mouse-sensitive.
4279
4280 The way to display something in the margins is to specify it in a
4281margin display specification in the @code{display} property of some
4282text. This is a replacing display specification, meaning that the
4283text you put it on does not get displayed; the margin display appears,
4284but that text does not.
4285
4286 A margin display specification looks like @code{((margin
d25ed7db 4287right-margin) @var{spec})} or @code{((margin left-margin) @var{spec})}.
fb33e6a9
RS
4288Here, @var{spec} is another display specification that says what to
4289display in the margin. Typically it is a string of text to display,
4290or an image descriptor.
4291
4292 To display something in the margin @emph{in association with}
4293certain buffer text, without altering or preventing the display of
4294that text, put a @code{before-string} property on the text and put the
4295margin display specification on the contents of the before-string.
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4296
4297 Before the display margins can display anything, you must give
4298them a nonzero width. The usual way to do that is to set these
4299variables:
4300
4301@defvar left-margin-width
0df00f59 4302This variable specifies the width of the left margin, in character
6990c412
EZ
4303cell (a.k.a.@: ``column'') units. It is buffer-local in all buffers.
4304A value of @code{nil} means no left marginal area.
b8d4c8d0
GM
4305@end defvar
4306
4307@defvar right-margin-width
0df00f59
EZ
4308This variable specifies the width of the right margin, in character
4309cell units. It is buffer-local in all buffers. A value of @code{nil}
4310means no right marginal area.
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GM
4311@end defvar
4312
4313 Setting these variables does not immediately affect the window. These
4314variables are checked when a new buffer is displayed in the window.
4315Thus, you can make changes take effect by calling
4316@code{set-window-buffer}.
4317
4318 You can also set the margin widths immediately.
4319
4320@defun set-window-margins window left &optional right
0df00f59 4321This function specifies the margin widths for window @var{window}, in
6990c412
EZ
4322character cell units. The argument @var{left} controls the left
4323margin, and @var{right} controls the right margin (default @code{0}).
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GM
4324@end defun
4325
4326@defun window-margins &optional window
0df00f59
EZ
4327This function returns the width of the left and right margins of
4328@var{window} as a cons cell of the form @w{@code{(@var{left}
4329. @var{right})}}. If one of the two marginal areas does not exist,
6990c412 4330its width is returned as @code{nil}; if neither of the two margins exist,
d1ec44a5 4331the function returns @code{(nil)}. If @var{window} is @code{nil}, the
0df00f59 4332selected window is used.
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GM
4333@end defun
4334
4335@node Images
4336@section Images
4337@cindex images in buffers
4338
4339 To display an image in an Emacs buffer, you must first create an image
4340descriptor, then use it as a display specifier in the @code{display}
4341property of text that is displayed (@pxref{Display Property}).
4342
4343 Emacs is usually able to display images when it is run on a
4344graphical terminal. Images cannot be displayed in a text terminal, on
4345certain graphical terminals that lack the support for this, or if
4346Emacs is compiled without image support. You can use the function
4347@code{display-images-p} to determine if images can in principle be
4348displayed (@pxref{Display Feature Testing}).
4349
4350@menu
4351* Image Formats:: Supported image formats.
4352* Image Descriptors:: How to specify an image for use in @code{:display}.
4353* XBM Images:: Special features for XBM format.
4354* XPM Images:: Special features for XPM format.
2833b3ff 4355* PostScript Images:: Special features for PostScript format.
16a91140 4356* ImageMagick Images:: Special features available through ImageMagick.
b8d4c8d0
GM
4357* Other Image Types:: Various other formats are supported.
4358* Defining Images:: Convenient ways to define an image for later use.
4359* Showing Images:: Convenient ways to display an image once it is defined.
1e56f8ef 4360* Multi-Frame Images:: Some images contain more than one frame.
b8d4c8d0
GM
4361* Image Cache:: Internal mechanisms of image display.
4362@end menu
4363
4364@node Image Formats
4365@subsection Image Formats
4366@cindex image formats
4367@cindex image types
4368
5319014e
CY
4369 Emacs can display a number of different image formats. Some of
4370these image formats are supported only if particular support libraries
4371are installed. On some platforms, Emacs can load support libraries on
4372demand; if so, the variable @code{dynamic-library-alist} can be used
4373to modify the set of known names for these dynamic libraries.
4374@xref{Dynamic Libraries}.
4375
4376 Supported image formats (and the required support libraries) include
4377PBM and XBM (which do not depend on support libraries and are always
4378available), XPM (@code{libXpm}), GIF (@code{libgif} or
4379@code{libungif}), PostScript (@code{gs}), JPEG (@code{libjpeg}), TIFF
4f5a10ef 4380(@code{libtiff}), PNG (@code{libpng}), and SVG (@code{librsvg}).
b8d4c8d0 4381
5319014e
CY
4382 Each of these image formats is associated with an @dfn{image type
4383symbol}. The symbols for the above formats are, respectively,
4384@code{pbm}, @code{xbm}, @code{xpm}, @code{gif}, @code{postscript},
4385@code{jpeg}, @code{tiff}, @code{png}, and @code{svg}.
4386
4387 Furthermore, if you build Emacs with ImageMagick
4388(@code{libMagickWand}) support, Emacs can display any image format
4389that ImageMagick can. @xref{ImageMagick Images}. All images
4390displayed via ImageMagick have type symbol @code{imagemagick}.
b8d4c8d0
GM
4391
4392@defvar image-types
5319014e
CY
4393This variable contains a list of type symbols for image formats which
4394are potentially supported in the current configuration.
4395
4396``Potentially'' means that Emacs knows about the image types, not
4397necessarily that they can be used (for example, they could depend on
4398unavailable dynamic libraries). To know which image types are really
4399available, use @code{image-type-available-p}.
b8d4c8d0
GM
4400@end defvar
4401
b8d4c8d0 4402@defun image-type-available-p type
5319014e
CY
4403This function returns non-@code{nil} if images of type @var{type} can
4404be loaded and displayed. @var{type} must be an image type symbol.
b8d4c8d0
GM
4405
4406For image types whose support libraries are statically linked, this
5319014e
CY
4407function always returns @code{t}. For image types whose support
4408libraries are dynamically loaded, it returns @code{t} if the library
4409could be loaded and @code{nil} otherwise.
b8d4c8d0
GM
4410@end defun
4411
4412@node Image Descriptors
4413@subsection Image Descriptors
4414@cindex image descriptor
4415
5319014e
CY
4416 An @dfn{image descriptor} is a list which specifies the underlying
4417data for an image, and how to display it. It is typically used as the
4418value of a @code{display} overlay or text property (@pxref{Other
4419Display Specs}); but @xref{Showing Images}, for convenient helper
4420functions to insert images into buffers.
b8d4c8d0 4421
5319014e
CY
4422 Each image descriptor has the form @code{(image . @var{props})},
4423where @var{props} is a property list of alternating keyword symbols
4424and values, including at least the pair @code{:type @var{TYPE}} which
4425specifies the image type.
b8d4c8d0 4426
5319014e
CY
4427 The following is a list of properties that are meaningful for all
4428image types (there are also properties which are meaningful only for
4429certain image types, as documented in the following subsections):
b8d4c8d0
GM
4430
4431@table @code
5319014e
CY
4432@item :type @var{type}
4433The image type.
4434@ifnottex
4435@xref{Image Formats}.
4436@end ifnottex
4437Every image descriptor must include this property.
4438
b8d4c8d0 4439@item :file @var{file}
5319014e
CY
4440This says to load the image from file @var{file}. If @var{file} is
4441not an absolute file name, it is expanded in @code{data-directory}.
b8d4c8d0
GM
4442
4443@item :data @var{data}
5319014e
CY
4444This specifies the raw image data. Each image descriptor must have
4445either @code{:data} or @code{:file}, but not both.
b8d4c8d0 4446
5319014e
CY
4447For most image types, the value of a @code{:data} property should be a
4448string containing the image data. Some image types do not support
4449@code{:data}; for some others, @code{:data} alone is not enough, so
4450you need to use other image properties along with @code{:data}. See
4451the following subsections for details.
b8d4c8d0
GM
4452
4453@item :margin @var{margin}
5319014e
CY
4454This specifies how many pixels to add as an extra margin around the
4455image. The value, @var{margin}, must be a non-negative number, or a
4456pair @code{(@var{x} . @var{y})} of such numbers. If it is a pair,
4457@var{x} specifies how many pixels to add horizontally, and @var{y}
4458specifies how many pixels to add vertically. If @code{:margin} is not
4459specified, the default is zero.
b8d4c8d0
GM
4460
4461@item :ascent @var{ascent}
5319014e
CY
4462This specifies the amount of the image's height to use for its
4463ascent---that is, the part above the baseline. The value,
4464@var{ascent}, must be a number in the range 0 to 100, or the symbol
4465@code{center}.
b8d4c8d0
GM
4466
4467If @var{ascent} is a number, that percentage of the image's height is
4468used for its ascent.
4469
4470If @var{ascent} is @code{center}, the image is vertically centered
4471around a centerline which would be the vertical centerline of text drawn
4472at the position of the image, in the manner specified by the text
4473properties and overlays that apply to the image.
4474
4475If this property is omitted, it defaults to 50.
4476
4477@item :relief @var{relief}
5319014e
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4478This adds a shadow rectangle around the image. The value,
4479@var{relief}, specifies the width of the shadow lines, in pixels. If
4480@var{relief} is negative, shadows are drawn so that the image appears
4481as a pressed button; otherwise, it appears as an unpressed button.
b8d4c8d0
GM
4482
4483@item :conversion @var{algorithm}
5319014e
CY
4484This specifies a conversion algorithm that should be applied to the
4485image before it is displayed; the value, @var{algorithm}, specifies
4486which algorithm.
b8d4c8d0
GM
4487
4488@table @code
4489@item laplace
4490@itemx emboss
4491Specifies the Laplace edge detection algorithm, which blurs out small
4492differences in color while highlighting larger differences. People
4493sometimes consider this useful for displaying the image for a
4494``disabled'' button.
4495
4496@item (edge-detection :matrix @var{matrix} :color-adjust @var{adjust})
3c640e29 4497@cindex edge detection, images
b8d4c8d0
GM
4498Specifies a general edge-detection algorithm. @var{matrix} must be
4499either a nine-element list or a nine-element vector of numbers. A pixel
4500at position @math{x/y} in the transformed image is computed from
4501original pixels around that position. @var{matrix} specifies, for each
4502pixel in the neighborhood of @math{x/y}, a factor with which that pixel
4503will influence the transformed pixel; element @math{0} specifies the
4504factor for the pixel at @math{x-1/y-1}, element @math{1} the factor for
4505the pixel at @math{x/y-1} etc., as shown below:
4506@iftex
4507@tex
4508$$\pmatrix{x-1/y-1 & x/y-1 & x+1/y-1 \cr
4509 x-1/y & x/y & x+1/y \cr
4510 x-1/y+1& x/y+1 & x+1/y+1 \cr}$$
4511@end tex
4512@end iftex
4513@ifnottex
4514@display
4515 (x-1/y-1 x/y-1 x+1/y-1
4516 x-1/y x/y x+1/y
4517 x-1/y+1 x/y+1 x+1/y+1)
4518@end display
4519@end ifnottex
4520
4521The resulting pixel is computed from the color intensity of the color
4522resulting from summing up the RGB values of surrounding pixels,
4523multiplied by the specified factors, and dividing that sum by the sum
4524of the factors' absolute values.
4525
4526Laplace edge-detection currently uses a matrix of
4527@iftex
4528@tex
4529$$\pmatrix{1 & 0 & 0 \cr
4530 0& 0 & 0 \cr
e2c94218 4531 0 & 0 & -1 \cr}$$
b8d4c8d0
GM
4532@end tex
4533@end iftex
4534@ifnottex
4535@display
4536 (1 0 0
4537 0 0 0
e2c94218 4538 0 0 -1)
b8d4c8d0
GM
4539@end display
4540@end ifnottex
4541
4542Emboss edge-detection uses a matrix of
4543@iftex
4544@tex
4545$$\pmatrix{ 2 & -1 & 0 \cr
4546 -1 & 0 & 1 \cr
4547 0 & 1 & -2 \cr}$$
4548@end tex
4549@end iftex
4550@ifnottex
4551@display
4552 ( 2 -1 0
4553 -1 0 1
4554 0 1 -2)
4555@end display
4556@end ifnottex
4557
4558@item disabled
16152b76 4559Specifies transforming the image so that it looks ``disabled''.
b8d4c8d0
GM
4560@end table
4561
4562@item :mask @var{mask}
4563If @var{mask} is @code{heuristic} or @code{(heuristic @var{bg})}, build
4564a clipping mask for the image, so that the background of a frame is
4565visible behind the image. If @var{bg} is not specified, or if @var{bg}
4566is @code{t}, determine the background color of the image by looking at
4567the four corners of the image, assuming the most frequently occurring
4568color from the corners is the background color of the image. Otherwise,
4569@var{bg} must be a list @code{(@var{red} @var{green} @var{blue})}
4570specifying the color to assume for the background of the image.
4571
4572If @var{mask} is @code{nil}, remove a mask from the image, if it has
4573one. Images in some formats include a mask which can be removed by
4574specifying @code{:mask nil}.
4575
4576@item :pointer @var{shape}
4577This specifies the pointer shape when the mouse pointer is over this
4578image. @xref{Pointer Shape}, for available pointer shapes.
4579
4580@item :map @var{map}
44e0cfaf 4581@cindex image maps
b8d4c8d0
GM
4582This associates an image map of @dfn{hot spots} with this image.
4583
4584An image map is an alist where each element has the format
4585@code{(@var{area} @var{id} @var{plist})}. An @var{area} is specified
4586as either a rectangle, a circle, or a polygon.
4587
4588A rectangle is a cons
4589@code{(rect . ((@var{x0} . @var{y0}) . (@var{x1} . @var{y1})))}
4590which specifies the pixel coordinates of the upper left and bottom right
4591corners of the rectangle area.
4592
4593A circle is a cons
4594@code{(circle . ((@var{x0} . @var{y0}) . @var{r}))}
4595which specifies the center and the radius of the circle; @var{r} may
4596be a float or integer.
4597
4598A polygon is a cons
4599@code{(poly . [@var{x0} @var{y0} @var{x1} @var{y1} ...])}
4600where each pair in the vector describes one corner in the polygon.
4601
4602When the mouse pointer lies on a hot-spot area of an image, the
4603@var{plist} of that hot-spot is consulted; if it contains a @code{help-echo}
4604property, that defines a tool-tip for the hot-spot, and if it contains
4605a @code{pointer} property, that defines the shape of the mouse cursor when
4606it is on the hot-spot.
4607@xref{Pointer Shape}, for available pointer shapes.
4608
4609When you click the mouse when the mouse pointer is over a hot-spot, an
4610event is composed by combining the @var{id} of the hot-spot with the
4611mouse event; for instance, @code{[area4 mouse-1]} if the hot-spot's
4612@var{id} is @code{area4}.
4613@end table
4614
4615@defun image-mask-p spec &optional frame
4616This function returns @code{t} if image @var{spec} has a mask bitmap.
4617@var{frame} is the frame on which the image will be displayed.
4618@var{frame} @code{nil} or omitted means to use the selected frame
4619(@pxref{Input Focus}).
4620@end defun
4621
4622@node XBM Images
4623@subsection XBM Images
4624@cindex XBM
4625
4626 To use XBM format, specify @code{xbm} as the image type. This image
4627format doesn't require an external library, so images of this type are
4628always supported.
4629
4630 Additional image properties supported for the @code{xbm} image type are:
4631
4632@table @code
4633@item :foreground @var{foreground}
4634The value, @var{foreground}, should be a string specifying the image
4635foreground color, or @code{nil} for the default color. This color is
4636used for each pixel in the XBM that is 1. The default is the frame's
4637foreground color.
4638
4639@item :background @var{background}
4640The value, @var{background}, should be a string specifying the image
4641background color, or @code{nil} for the default color. This color is
4642used for each pixel in the XBM that is 0. The default is the frame's
4643background color.
4644@end table
4645
4646 If you specify an XBM image using data within Emacs instead of an
4647external file, use the following three properties:
4648
4649@table @code
4650@item :data @var{data}
4651The value, @var{data}, specifies the contents of the image.
4652There are three formats you can use for @var{data}:
4653
4654@itemize @bullet
4655@item
4656A vector of strings or bool-vectors, each specifying one line of the
4657image. Do specify @code{:height} and @code{:width}.
4658
4659@item
4660A string containing the same byte sequence as an XBM file would contain.
4661You must not specify @code{:height} and @code{:width} in this case,
4662because omitting them is what indicates the data has the format of an
4663XBM file. The file contents specify the height and width of the image.
4664
4665@item
4666A string or a bool-vector containing the bits of the image (plus perhaps
4667some extra bits at the end that will not be used). It should contain at
4668least @var{width} * @code{height} bits. In this case, you must specify
4669@code{:height} and @code{:width}, both to indicate that the string
4670contains just the bits rather than a whole XBM file, and to specify the
4671size of the image.
4672@end itemize
4673
4674@item :width @var{width}
4675The value, @var{width}, specifies the width of the image, in pixels.
4676
4677@item :height @var{height}
4678The value, @var{height}, specifies the height of the image, in pixels.
4679@end table
4680
4681@node XPM Images
4682@subsection XPM Images
4683@cindex XPM
4684
4685 To use XPM format, specify @code{xpm} as the image type. The
4686additional image property @code{:color-symbols} is also meaningful with
4687the @code{xpm} image type:
4688
4689@table @code
4690@item :color-symbols @var{symbols}
4691The value, @var{symbols}, should be an alist whose elements have the
4692form @code{(@var{name} . @var{color})}. In each element, @var{name} is
4693the name of a color as it appears in the image file, and @var{color}
4694specifies the actual color to use for displaying that name.
4695@end table
4696
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4697@node PostScript Images
4698@subsection PostScript Images
4699@cindex postscript images
4700
4701 To use PostScript for an image, specify image type @code{postscript}.
4702This works only if you have Ghostscript installed. You must always use
4703these three properties:
4704
4705@table @code
4706@item :pt-width @var{width}
4707The value, @var{width}, specifies the width of the image measured in
4708points (1/72 inch). @var{width} must be an integer.
4709
4710@item :pt-height @var{height}
4711The value, @var{height}, specifies the height of the image in points
4712(1/72 inch). @var{height} must be an integer.
4713
4714@item :bounding-box @var{box}
4715The value, @var{box}, must be a list or vector of four integers, which
4716specifying the bounding box of the PostScript image, analogous to the
4717@samp{BoundingBox} comment found in PostScript files.
4718
4719@example
4720%%BoundingBox: 22 171 567 738
4721@end example
4722@end table
4723
16a91140
JV
4724@node ImageMagick Images
4725@subsection ImageMagick Images
ca0d44e4
GM
4726@cindex ImageMagick images
4727@cindex images, support for more formats
4728
5319014e 4729 If you build Emacs with ImageMagick support, you can use the
73f2b4ab
CY
4730ImageMagick library to load many image formats (@pxref{File
4731Conveniences,,, emacs, The GNU Emacs Manual}). The image type symbol
5319014e
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4732for images loaded via ImageMagick is @code{imagemagick}, regardless of
4733the actual underlying image format.
4734
4735@defun imagemagick-types
4736This function returns a list of image file extensions supported by the
73f2b4ab
CY
4737current ImageMagick installation. Each list element is a symbol
4738representing an internal ImageMagick name for an image type, such as
4739@code{BMP} for @file{.bmp} images.
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4740@end defun
4741
73f2b4ab
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4742@defopt imagemagick-enabled-types
4743The value of this variable is a list of ImageMagick image types which
4744Emacs may attempt to render using ImageMagick. Each list element
4745should be one of the symbols in the list returned by
4746@code{imagemagick-types}, or an equivalent string. Alternatively, a
4747value of @code{t} enables ImageMagick for all possible image types.
4748Regardless of the value of this variable,
4749@code{imagemagick-types-inhibit} (see below) takes precedence.
4750@end defopt
5319014e
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4751
4752@defopt imagemagick-types-inhibit
73f2b4ab
CY
4753The value of this variable lists the ImageMagick image types which
4754should never be rendered using ImageMagick, regardless of the value of
4755@code{imagemagick-enabled-types}. A value of @code{t} disables
4756ImageMagick entirely.
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4757@end defopt
4758
7b997b14
GM
4759@defvar image-format-suffixes
4760This variable is an alist mapping image types to file name extensions.
4761Emacs uses this in conjunction with the @code{:format} image property
4762(see below) to give a hint to the ImageMagick library as to the type
4763of an image. Each element has the form @code{(@var{type}
4764@var{extension})}, where @var{type} is a symbol specifying an image
4765content-type, and @var{extension} is a string that specifies the
4766associated file name extension.
4767@end defvar
4768
5319014e
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4769 Images loaded with ImageMagick support the following additional
4770image descriptor properties:
16a91140 4771
ca0d44e4 4772@table @code
1b9b4cf4
CY
4773@item :background @var{background}
4774@var{background}, if non-@code{nil}, should be a string specifying a
4775color, which is used as the image's background color if the image
4776supports transparency. If the value is @code{nil}, it defaults to the
4777frame's background color.
4778
7b997b14 4779@item :width @var{width}, :height @var{height}
ca0d44e4
GM
4780The @code{:width} and @code{:height} keywords are used for scaling the
4781image. If only one of them is specified, the other one will be
4782calculated so as to preserve the aspect ratio. If both are specified,
4783aspect ratio may not be preserved.
4784
7b997b14 4785@item :max-width @var{max-width}, :max-height @var{max-height}
f3f9606c
LMI
4786The @code{:max-width} and @code{:max-height} keywords are used for
4787scaling if the size of the image of the image exceeds these values.
adc5dbce
PE
4788If @code{:width} is set it will have precedence over @code{max-width},
4789and if @code{:height} is set it will have precedence over
f3f9606c
LMI
4790@code{max-height}, but you can otherwise mix these keywords as you
4791wish. @code{:max-width} and @code{:max-height} will always preserve
adc5dbce 4792the aspect ratio.
f3f9606c 4793
7b997b14
GM
4794@item :format @var{type}
4795The value, @var{type}, should be a symbol specifying the type of the
4796image data, as found in @code{image-format-suffixes}. This is used
4797when the image does not have an associated file name, to provide a
4798hint to ImageMagick to help it detect the image type.
8259030d 4799
7b997b14 4800@item :rotation @var{angle}
ca0d44e4
GM
4801Specifies a rotation angle in degrees.
4802
7b997b14 4803@item :index @var{frame}
e80e1825 4804@c Doesn't work: http://debbugs.gnu.org/7978
1e56f8ef 4805@xref{Multi-Frame Images}.
ca0d44e4 4806@end table
16a91140 4807
b8d4c8d0
GM
4808@node Other Image Types
4809@subsection Other Image Types
4810@cindex PBM
4811
4812 For PBM images, specify image type @code{pbm}. Color, gray-scale and
4813monochromatic images are supported. For mono PBM images, two additional
4814image properties are supported.
4815
4816@table @code
4817@item :foreground @var{foreground}
4818The value, @var{foreground}, should be a string specifying the image
4819foreground color, or @code{nil} for the default color. This color is
3696411e 4820used for each pixel in the PBM that is 1. The default is the frame's
b8d4c8d0
GM
4821foreground color.
4822
4823@item :background @var{background}
4824The value, @var{background}, should be a string specifying the image
4825background color, or @code{nil} for the default color. This color is
3696411e 4826used for each pixel in the PBM that is 0. The default is the frame's
b8d4c8d0
GM
4827background color.
4828@end table
4829
1e56f8ef
GM
4830@noindent
4831The remaining image types that Emacs can support are:
4832
4833@table @asis
4834@item GIF
4835Image type @code{gif}.
4836Supports the @code{:index} property. @xref{Multi-Frame Images}.
b8d4c8d0 4837
1e56f8ef
GM
4838@item JPEG
4839Image type @code{jpeg}.
b8d4c8d0 4840
1e56f8ef
GM
4841@item PNG
4842Image type @code{png}.
b8d4c8d0 4843
1e56f8ef
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4844@item SVG
4845Image type @code{svg}.
4846
4847@item TIFF
4848Image type @code{tiff}.
4849Supports the @code{:index} property. @xref{Multi-Frame Images}.
4850@end table
b8d4c8d0
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4851
4852@node Defining Images
4853@subsection Defining Images
4854
4855 The functions @code{create-image}, @code{defimage} and
4856@code{find-image} provide convenient ways to create image descriptors.
4857
4858@defun create-image file-or-data &optional type data-p &rest props
4859This function creates and returns an image descriptor which uses the
4860data in @var{file-or-data}. @var{file-or-data} can be a file name or
4861a string containing the image data; @var{data-p} should be @code{nil}
4862for the former case, non-@code{nil} for the latter case.
4863
4864The optional argument @var{type} is a symbol specifying the image type.
4865If @var{type} is omitted or @code{nil}, @code{create-image} tries to
4866determine the image type from the file's first few bytes, or else
4867from the file's name.
4868
4869The remaining arguments, @var{props}, specify additional image
4870properties---for example,
4871
b483c570 4872@c ':heuristic-mask' is not documented?
b8d4c8d0
GM
4873@example
4874(create-image "foo.xpm" 'xpm nil :heuristic-mask t)
4875@end example
4876
4877The function returns @code{nil} if images of this type are not
4878supported. Otherwise it returns an image descriptor.
4879@end defun
4880
4881@defmac defimage symbol specs &optional doc
4882This macro defines @var{symbol} as an image name. The arguments
4883@var{specs} is a list which specifies how to display the image.
4884The third argument, @var{doc}, is an optional documentation string.
4885
4886Each argument in @var{specs} has the form of a property list, and each
4887one should specify at least the @code{:type} property and either the
4888@code{:file} or the @code{:data} property. The value of @code{:type}
4889should be a symbol specifying the image type, the value of
4890@code{:file} is the file to load the image from, and the value of
4891@code{:data} is a string containing the actual image data. Here is an
4892example:
4893
4894@example
4895(defimage test-image
4896 ((:type xpm :file "~/test1.xpm")
4897 (:type xbm :file "~/test1.xbm")))
4898@end example
4899
4900@code{defimage} tests each argument, one by one, to see if it is
4901usable---that is, if the type is supported and the file exists. The
4902first usable argument is used to make an image descriptor which is
4903stored in @var{symbol}.
4904
4905If none of the alternatives will work, then @var{symbol} is defined
4906as @code{nil}.
4907@end defmac
4908
4909@defun find-image specs
4910This function provides a convenient way to find an image satisfying one
4911of a list of image specifications @var{specs}.
4912
4913Each specification in @var{specs} is a property list with contents
4914depending on image type. All specifications must at least contain the
4915properties @code{:type @var{type}} and either @w{@code{:file @var{file}}}
4916or @w{@code{:data @var{DATA}}}, where @var{type} is a symbol specifying
1df7defd 4917the image type, e.g., @code{xbm}, @var{file} is the file to load the
b8d4c8d0
GM
4918image from, and @var{data} is a string containing the actual image data.
4919The first specification in the list whose @var{type} is supported, and
4920@var{file} exists, is used to construct the image specification to be
4921returned. If no specification is satisfied, @code{nil} is returned.
4922
4923The image is looked for in @code{image-load-path}.
4924@end defun
4925
4926@defvar image-load-path
4927This variable's value is a list of locations in which to search for
4928image files. If an element is a string or a variable symbol whose
4929value is a string, the string is taken to be the name of a directory
4930to search. If an element is a variable symbol whose value is a list,
4931that is taken to be a list of directory names to search.
4932
4933The default is to search in the @file{images} subdirectory of the
4934directory specified by @code{data-directory}, then the directory
4935specified by @code{data-directory}, and finally in the directories in
4936@code{load-path}. Subdirectories are not automatically included in
4937the search, so if you put an image file in a subdirectory, you have to
4938supply the subdirectory name explicitly. For example, to find the
4939image @file{images/foo/bar.xpm} within @code{data-directory}, you
4940should specify the image as follows:
4941
4942@example
4943(defimage foo-image '((:type xpm :file "foo/bar.xpm")))
4944@end example
4945@end defvar
4946
4947@defun image-load-path-for-library library image &optional path no-error
4948This function returns a suitable search path for images used by the
4949Lisp package @var{library}.
4950
4951The function searches for @var{image} first using @code{image-load-path},
4952excluding @file{@code{data-directory}/images}, and then in
4953@code{load-path}, followed by a path suitable for @var{library}, which
4954includes @file{../../etc/images} and @file{../etc/images} relative to
4955the library file itself, and finally in
4956@file{@code{data-directory}/images}.
4957
4958Then this function returns a list of directories which contains first
4959the directory in which @var{image} was found, followed by the value of
4960@code{load-path}. If @var{path} is given, it is used instead of
4961@code{load-path}.
4962
4963If @var{no-error} is non-@code{nil} and a suitable path can't be
4964found, don't signal an error. Instead, return a list of directories as
4965before, except that @code{nil} appears in place of the image directory.
4966
049bcbcb 4967Here is an example of using @code{image-load-path-for-library}:
b8d4c8d0
GM
4968
4969@example
4970(defvar image-load-path) ; shush compiler
4971(let* ((load-path (image-load-path-for-library
049bcbcb 4972 "mh-e" "mh-logo.xpm"))
b8d4c8d0 4973 (image-load-path (cons (car load-path)
049bcbcb 4974 image-load-path)))
b8d4c8d0
GM
4975 (mh-tool-bar-folder-buttons-init))
4976@end example
4977@end defun
4978
4979@node Showing Images
4980@subsection Showing Images
4981
4982 You can use an image descriptor by setting up the @code{display}
4983property yourself, but it is easier to use the functions in this
4984section.
4985
4986@defun insert-image image &optional string area slice
4987This function inserts @var{image} in the current buffer at point. The
4988value @var{image} should be an image descriptor; it could be a value
4989returned by @code{create-image}, or the value of a symbol defined with
4990@code{defimage}. The argument @var{string} specifies the text to put
4991in the buffer to hold the image. If it is omitted or @code{nil},
4992@code{insert-image} uses @code{" "} by default.
4993
4994The argument @var{area} specifies whether to put the image in a margin.
4995If it is @code{left-margin}, the image appears in the left margin;
4996@code{right-margin} specifies the right margin. If @var{area} is
4997@code{nil} or omitted, the image is displayed at point within the
4998buffer's text.
4999
5000The argument @var{slice} specifies a slice of the image to insert. If
5001@var{slice} is @code{nil} or omitted the whole image is inserted.
5002Otherwise, @var{slice} is a list @code{(@var{x} @var{y} @var{width}
5003@var{height})} which specifies the @var{x} and @var{y} positions and
5004@var{width} and @var{height} of the image area to insert. Integer
5005values are in units of pixels. A floating point number in the range
50060.0--1.0 stands for that fraction of the width or height of the entire
5007image.
5008
5009Internally, this function inserts @var{string} in the buffer, and gives
5010it a @code{display} property which specifies @var{image}. @xref{Display
5011Property}.
5012@end defun
5013
f68d76d0
LMI
5014@cindex slice, image
5015@cindex image slice
b8d4c8d0
GM
5016@defun insert-sliced-image image &optional string area rows cols
5017This function inserts @var{image} in the current buffer at point, like
5018@code{insert-image}, but splits the image into @var{rows}x@var{cols}
5019equally sized slices.
f68d76d0 5020
5319014e
CY
5021If an image is inserted ``sliced'', Emacs displays each slice as a
5022separate image, and allow more intuitive scrolling up/down, instead of
5023jumping up/down the entire image when paging through a buffer that
5024displays (large) images.
b8d4c8d0
GM
5025@end defun
5026
5027@defun put-image image pos &optional string area
5028This function puts image @var{image} in front of @var{pos} in the
5029current buffer. The argument @var{pos} should be an integer or a
5030marker. It specifies the buffer position where the image should appear.
5031The argument @var{string} specifies the text that should hold the image
5032as an alternative to the default.
5033
5034The argument @var{image} must be an image descriptor, perhaps returned
5035by @code{create-image} or stored by @code{defimage}.
5036
5037The argument @var{area} specifies whether to put the image in a margin.
5038If it is @code{left-margin}, the image appears in the left margin;
5039@code{right-margin} specifies the right margin. If @var{area} is
5040@code{nil} or omitted, the image is displayed at point within the
5041buffer's text.
5042
5043Internally, this function creates an overlay, and gives it a
5044@code{before-string} property containing text that has a @code{display}
5045property whose value is the image. (Whew!)
5046@end defun
5047
5048@defun remove-images start end &optional buffer
5049This function removes images in @var{buffer} between positions
5050@var{start} and @var{end}. If @var{buffer} is omitted or @code{nil},
5051images are removed from the current buffer.
5052
5053This removes only images that were put into @var{buffer} the way
5054@code{put-image} does it, not images that were inserted with
5055@code{insert-image} or in other ways.
5056@end defun
5057
5058@defun image-size spec &optional pixels frame
81cf3b07 5059@cindex size of image
b8d4c8d0
GM
5060This function returns the size of an image as a pair
5061@w{@code{(@var{width} . @var{height})}}. @var{spec} is an image
5062specification. @var{pixels} non-@code{nil} means return sizes
5063measured in pixels, otherwise return sizes measured in canonical
5064character units (fractions of the width/height of the frame's default
5065font). @var{frame} is the frame on which the image will be displayed.
5066@var{frame} null or omitted means use the selected frame (@pxref{Input
5067Focus}).
5068@end defun
5069
5070@defvar max-image-size
5071This variable is used to define the maximum size of image that Emacs
5072will load. Emacs will refuse to load (and display) any image that is
5073larger than this limit.
5074
5075If the value is an integer, it directly specifies the maximum
5076image height and width, measured in pixels. If it is a floating
5077point number, it specifies the maximum image height and width
5078as a ratio to the frame height and width. If the value is
5079non-numeric, there is no explicit limit on the size of images.
5080
5081The purpose of this variable is to prevent unreasonably large images
5082from accidentally being loaded into Emacs. It only takes effect the
5083first time an image is loaded. Once an image is placed in the image
5084cache, it can always be displayed, even if the value of
64ba53a2 5085@code{max-image-size} is subsequently changed (@pxref{Image Cache}).
b8d4c8d0
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5086@end defvar
5087
1e56f8ef
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5088@node Multi-Frame Images
5089@subsection Multi-Frame Images
027d950f 5090@cindex multi-frame images
eea14f31
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5091
5092@cindex animation
5093@cindex image animation
1e56f8ef
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5094@cindex image frames
5095Some image files can contain more than one image. We say that there
5096are multiple ``frames'' in the image. At present, Emacs supports
5097multiple frames for GIF, TIFF, and certain ImageMagick formats such as
5098DJVM@.
5099
5100The frames can be used either to represent multiple ``pages'' (this is
5101usually the case with multi-frame TIFF files, for example), or to
5102create animation (usually the case with multi-frame GIF files).
5103
5104A multi-frame image has a property @code{:index}, whose value is an
5105integer (counting from 0) that specifies which frame is being displayed.
5106
5107@defun image-multi-frame-p image
5108This function returns non-@code{nil} if @var{image} contains more than
5109one frame. The actual return value is a cons @code{(@var{nimages}
5110. @var{delay})}, where @var{nimages} is the number of frames and
f0c954fa
GM
5111@var{delay} is the delay in seconds between them, or @code{nil}
5112if the image does not specify a delay. Images that are intended to be
5113animated usually specify a frame delay, whereas ones that are intended
5114to be treated as multiple pages do not.
1e56f8ef
GM
5115@end defun
5116
5117@defun image-current-frame image
5118This function returns the index of the current frame number for
5119@var{image}, counting from 0.
5120@end defun
5121
5122@defun image-show-frame image n &optional nocheck
5123This function switches @var{image} to frame number @var{n}. It
5124replaces a frame number outside the valid range with that of the end
5125of the range, unless @var{nocheck} is non-@code{nil}. If @var{image}
5126does not contain a frame with the specified number, the image displays
5127as a hollow box.
eea14f31
GM
5128@end defun
5129
5130@defun image-animate image &optional index limit
5131This function animates @var{image}. The optional integer @var{index}
5132specifies the frame from which to start (default 0). The optional
5133argument @var{limit} controls the length of the animation. If omitted
5134or @code{nil}, the image animates once only; if @code{t} it loops
5135forever; if a number animation stops after that many seconds.
5136@end defun
5137
142207c0
XF
5138@vindex image-minimum-frame-delay
5139@vindex image-default-frame-delay
eea14f31 5140@noindent Animation operates by means of a timer. Note that Emacs imposes a
1e56f8ef
GM
5141minimum frame delay of 0.01 (@code{image-minimum-frame-delay}) seconds.
5142If the image itself does not specify a delay, Emacs uses
5143@code{image-default-frame-delay}.
eea14f31
GM
5144
5145@defun image-animate-timer image
5146This function returns the timer responsible for animating @var{image},
5147if there is one.
5148@end defun
5149
5150
b8d4c8d0
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5151@node Image Cache
5152@subsection Image Cache
5153@cindex image cache
5154
0c1cfe01
CY
5155 Emacs caches images so that it can display them again more
5156efficiently. When Emacs displays an image, it searches the image
5157cache for an existing image specification @code{equal} to the desired
5158specification. If a match is found, the image is displayed from the
110683ad
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5159cache. Otherwise, Emacs loads the image normally.
5160
5161@defun image-flush spec &optional frame
5162This function removes the image with specification @var{spec} from the
5163image cache of frame @var{frame}. Image specifications are compared
5164using @code{equal}. If @var{frame} is @code{nil}, it defaults to the
5165selected frame. If @var{frame} is @code{t}, the image is flushed on
5166all existing frames.
5167
44e97401 5168In Emacs's current implementation, each graphical terminal possesses an
110683ad 5169image cache, which is shared by all the frames on that terminal
0c1cfe01
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5170(@pxref{Multiple Terminals}). Thus, refreshing an image in one frame
5171also refreshes it in all other frames on the same terminal.
b8d4c8d0
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5172@end defun
5173
110683ad
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5174 One use for @code{image-flush} is to tell Emacs about a change in an
5175image file. If an image specification contains a @code{:file}
5176property, the image is cached based on the file's contents when the
5177image is first displayed. Even if the file subsequently changes,
5178Emacs continues displaying the old version of the image. Calling
5179@code{image-flush} flushes the image from the cache, forcing Emacs to
5180re-read the file the next time it needs to display that image.
5181
5182 Another use for @code{image-flush} is for memory conservation. If
5183your Lisp program creates a large number of temporary images over a
5184period much shorter than @code{image-cache-eviction-delay} (see
5185below), you can opt to flush unused images yourself, instead of
5186waiting for Emacs to do it automatically.
5187
a2bc5bdd 5188@defun clear-image-cache &optional filter
0c1cfe01
CY
5189This function clears an image cache, removing all the images stored in
5190it. If @var{filter} is omitted or @code{nil}, it clears the cache for
5191the selected frame. If @var{filter} is a frame, it clears the cache
5192for that frame. If @var{filter} is @code{t}, all image caches are
5193cleared. Otherwise, @var{filter} is taken to be a file name, and all
5194images associated with that file name are removed from all image
5195caches.
b8d4c8d0
GM
5196@end defun
5197
5198If an image in the image cache has not been displayed for a specified
5199period of time, Emacs removes it from the cache and frees the
5200associated memory.
5201
5202@defvar image-cache-eviction-delay
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5203This variable specifies the number of seconds an image can remain in
5204the cache without being displayed. When an image is not displayed for
5205this length of time, Emacs removes it from the image cache.
5206
5207Under some circumstances, if the number of images in the cache grows
5208too large, the actual eviction delay may be shorter than this.
b8d4c8d0
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5209
5210If the value is @code{nil}, Emacs does not remove images from the cache
5211except when you explicitly clear it. This mode can be useful for
5212debugging.
5213@end defvar
5214
5215@node Buttons
5216@section Buttons
5217@cindex buttons in buffers
5218@cindex clickable buttons in buffers
5219
9a69676a
CY
5220 The Button package defines functions for inserting and manipulating
5221@dfn{buttons} that can be activated with the mouse or via keyboard
5222commands. These buttons are typically used for various kinds of
5223hyperlinks.
5224
5225 A button is essentially a set of text or overlay properties,
5226attached to a stretch of text in a buffer. These properties are
5227called @dfn{button properties}. One of these properties, the
5228@dfn{action property}, specifies a function which is called when the
5229user invokes the button using the keyboard or the mouse. The action
5230function may examine the button and use its other properties as
5231desired.
5232
5233 In some ways, the Button package duplicates the functionality in the
5234Widget package. @xref{Top, , Introduction, widget, The Emacs Widget
5235Library}. The advantage of the Button package is that it is faster,
5236smaller, and simpler to program. From the point of view of the user,
5237the interfaces produced by the two packages are very similar.
b8d4c8d0
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5238
5239@menu
5240* Button Properties:: Button properties with special meanings.
5241* Button Types:: Defining common properties for classes of buttons.
5242* Making Buttons:: Adding buttons to Emacs buffers.
5243* Manipulating Buttons:: Getting and setting properties of buttons.
5244* Button Buffer Commands:: Buffer-wide commands and bindings for buttons.
5245@end menu
5246
5247@node Button Properties
5248@subsection Button Properties
5249@cindex button properties
5250
9a69676a 5251 Each button has an associated list of properties defining its
b8d4c8d0 5252appearance and behavior, and other arbitrary properties may be used
9a69676a
CY
5253for application specific purposes. The following properties have
5254special meaning to the Button package:
b8d4c8d0
GM
5255
5256@table @code
5257@item action
5258@kindex action @r{(button property)}
5259The function to call when the user invokes the button, which is passed
5260the single argument @var{button}. By default this is @code{ignore},
5261which does nothing.
5262
5263@item mouse-action
5264@kindex mouse-action @r{(button property)}
5265This is similar to @code{action}, and when present, will be used
5266instead of @code{action} for button invocations resulting from
5267mouse-clicks (instead of the user hitting @key{RET}). If not
5268present, mouse-clicks use @code{action} instead.
5269
5270@item face
5271@kindex face @r{(button property)}
5272This is an Emacs face controlling how buttons of this type are
5273displayed; by default this is the @code{button} face.
5274
5275@item mouse-face
5276@kindex mouse-face @r{(button property)}
5277This is an additional face which controls appearance during
5278mouse-overs (merged with the usual button face); by default this is
5279the usual Emacs @code{highlight} face.
5280
5281@item keymap
5282@kindex keymap @r{(button property)}
5283The button's keymap, defining bindings active within the button
5284region. By default this is the usual button region keymap, stored
5285in the variable @code{button-map}, which defines @key{RET} and
5286@key{mouse-2} to invoke the button.
5287
5288@item type
5289@kindex type @r{(button property)}
9a69676a 5290The button type. @xref{Button Types}.
b8d4c8d0
GM
5291
5292@item help-echo
5293@kindex help-index @r{(button property)}
5294A string displayed by the Emacs tool-tip help system; by default,
5295@code{"mouse-2, RET: Push this button"}.
5296
5297@item follow-link
5298@kindex follow-link @r{(button property)}
5299The follow-link property, defining how a @key{Mouse-1} click behaves
2bad3299 5300on this button, @xref{Clickable Text}.
b8d4c8d0
GM
5301
5302@item button
5303@kindex button @r{(button property)}
5304All buttons have a non-@code{nil} @code{button} property, which may be useful
5305in finding regions of text that comprise buttons (which is what the
5306standard button functions do).
5307@end table
5308
5309 There are other properties defined for the regions of text in a
5310button, but these are not generally interesting for typical uses.
5311
5312@node Button Types
5313@subsection Button Types
5314@cindex button types
5315
9a69676a 5316 Every button has a @dfn{button type}, which defines default values
b8d4c8d0
GM
5317for the button's properties. Button types are arranged in a
5318hierarchy, with specialized types inheriting from more general types,
5319so that it's easy to define special-purpose types of buttons for
5320specific tasks.
5321
5322@defun define-button-type name &rest properties
1a256502
TTN
5323Define a `button type' called @var{name} (a symbol).
5324The remaining arguments
b8d4c8d0
GM
5325form a sequence of @var{property value} pairs, specifying default
5326property values for buttons with this type (a button's type may be set
5327by giving it a @code{type} property when creating the button, using
5328the @code{:type} keyword argument).
5329
5330In addition, the keyword argument @code{:supertype} may be used to
5331specify a button-type from which @var{name} inherits its default
5332property values. Note that this inheritance happens only when
5333@var{name} is defined; subsequent changes to a supertype are not
5334reflected in its subtypes.
5335@end defun
5336
5337 Using @code{define-button-type} to define default properties for
5338buttons is not necessary---buttons without any specified type use the
5339built-in button-type @code{button}---but it is encouraged, since
5340doing so usually makes the resulting code clearer and more efficient.
5341
5342@node Making Buttons
5343@subsection Making Buttons
5344@cindex making buttons
5345
5346 Buttons are associated with a region of text, using an overlay or
5347text properties to hold button-specific information, all of which are
5348initialized from the button's type (which defaults to the built-in
5349button type @code{button}). Like all Emacs text, the appearance of
5350the button is governed by the @code{face} property; by default (via
5351the @code{face} property inherited from the @code{button} button-type)
5352this is a simple underline, like a typical web-page link.
5353
5354 For convenience, there are two sorts of button-creation functions,
5355those that add button properties to an existing region of a buffer,
5356called @code{make-...button}, and those that also insert the button
5357text, called @code{insert-...button}.
5358
5359 The button-creation functions all take the @code{&rest} argument
5360@var{properties}, which should be a sequence of @var{property value}
5361pairs, specifying properties to add to the button; see @ref{Button
5362Properties}. In addition, the keyword argument @code{:type} may be
5363used to specify a button-type from which to inherit other properties;
5364see @ref{Button Types}. Any properties not explicitly specified
5365during creation will be inherited from the button's type (if the type
5366defines such a property).
5367
5368 The following functions add a button using an overlay
5369(@pxref{Overlays}) to hold the button properties:
5370
5371@defun make-button beg end &rest properties
5372This makes a button from @var{beg} to @var{end} in the
5373current buffer, and returns it.
5374@end defun
5375
5376@defun insert-button label &rest properties
5377This insert a button with the label @var{label} at point,
5378and returns it.
5379@end defun
5380
9a69676a
CY
5381 The following functions are similar, but using text properties
5382(@pxref{Text Properties}) to hold the button properties. Such buttons
5383do not add markers to the buffer, so editing in the buffer does not
5384slow down if there is an extremely large numbers of buttons. However,
1df7defd 5385if there is an existing face text property on the text (e.g., a face
9a69676a
CY
5386assigned by Font Lock mode), the button face may not be visible. Both
5387of these functions return the starting position of the new button.
b8d4c8d0
GM
5388
5389@defun make-text-button beg end &rest properties
9a69676a
CY
5390This makes a button from @var{beg} to @var{end} in the current buffer,
5391using text properties.
b8d4c8d0
GM
5392@end defun
5393
5394@defun insert-text-button label &rest properties
5395This inserts a button with the label @var{label} at point, using text
5396properties.
5397@end defun
5398
5399@node Manipulating Buttons
5400@subsection Manipulating Buttons
5401@cindex manipulating buttons
5402
5403These are functions for getting and setting properties of buttons.
5404Often these are used by a button's invocation function to determine
5405what to do.
5406
5407Where a @var{button} parameter is specified, it means an object
5408referring to a specific button, either an overlay (for overlay
5409buttons), or a buffer-position or marker (for text property buttons).
5410Such an object is passed as the first argument to a button's
5411invocation function when it is invoked.
5412
5413@defun button-start button
5414Return the position at which @var{button} starts.
5415@end defun
5416
5417@defun button-end button
5418Return the position at which @var{button} ends.
5419@end defun
5420
5421@defun button-get button prop
5422Get the property of button @var{button} named @var{prop}.
5423@end defun
5424
5425@defun button-put button prop val
5426Set @var{button}'s @var{prop} property to @var{val}.
5427@end defun
5428
5429@defun button-activate button &optional use-mouse-action
5430Call @var{button}'s @code{action} property (i.e., invoke it). If
5431@var{use-mouse-action} is non-@code{nil}, try to invoke the button's
5432@code{mouse-action} property instead of @code{action}; if the button
5433has no @code{mouse-action} property, use @code{action} as normal.
5434@end defun
5435
5436@defun button-label button
5437Return @var{button}'s text label.
5438@end defun
5439
5440@defun button-type button
5441Return @var{button}'s button-type.
5442@end defun
5443
5444@defun button-has-type-p button type
5445Return @code{t} if @var{button} has button-type @var{type}, or one of
5446@var{type}'s subtypes.
5447@end defun
5448
5449@defun button-at pos
9a69676a
CY
5450Return the button at position @var{pos} in the current buffer, or
5451@code{nil}. If the button at @var{pos} is a text property button, the
5452return value is a marker pointing to @var{pos}.
b8d4c8d0
GM
5453@end defun
5454
5455@defun button-type-put type prop val
5456Set the button-type @var{type}'s @var{prop} property to @var{val}.
5457@end defun
5458
5459@defun button-type-get type prop
5460Get the property of button-type @var{type} named @var{prop}.
5461@end defun
5462
5463@defun button-type-subtype-p type supertype
5464Return @code{t} if button-type @var{type} is a subtype of @var{supertype}.
5465@end defun
5466
5467@node Button Buffer Commands
5468@subsection Button Buffer Commands
5469@cindex button buffer commands
5470
5471These are commands and functions for locating and operating on
5472buttons in an Emacs buffer.
5473
5474@code{push-button} is the command that a user uses to actually `push'
5475a button, and is bound by default in the button itself to @key{RET}
9a69676a
CY
5476and to @key{mouse-2} using a local keymap in the button's overlay or
5477text properties. Commands that are useful outside the buttons itself,
5478such as @code{forward-button} and @code{backward-button} are
5479additionally available in the keymap stored in
5480@code{button-buffer-map}; a mode which uses buttons may want to use
5481@code{button-buffer-map} as a parent keymap for its keymap.
b8d4c8d0
GM
5482
5483If the button has a non-@code{nil} @code{follow-link} property, and
3440d80e 5484@code{mouse-1-click-follows-link} is set, a quick @key{Mouse-1} click
b8d4c8d0 5485will also activate the @code{push-button} command.
2bad3299 5486@xref{Clickable Text}.
b8d4c8d0
GM
5487
5488@deffn Command push-button &optional pos use-mouse-action
5489Perform the action specified by a button at location @var{pos}.
5490@var{pos} may be either a buffer position or a mouse-event. If
5491@var{use-mouse-action} is non-@code{nil}, or @var{pos} is a
5492mouse-event (@pxref{Mouse Events}), try to invoke the button's
5493@code{mouse-action} property instead of @code{action}; if the button
5494has no @code{mouse-action} property, use @code{action} as normal.
5495@var{pos} defaults to point, except when @code{push-button} is invoked
5496interactively as the result of a mouse-event, in which case, the mouse
5497event's position is used. If there's no button at @var{pos}, do
5498nothing and return @code{nil}, otherwise return @code{t}.
5499@end deffn
5500
5501@deffn Command forward-button n &optional wrap display-message
5502Move to the @var{n}th next button, or @var{n}th previous button if
5503@var{n} is negative. If @var{n} is zero, move to the start of any
5504button at point. If @var{wrap} is non-@code{nil}, moving past either
5505end of the buffer continues from the other end. If
5506@var{display-message} is non-@code{nil}, the button's help-echo string
5507is displayed. Any button with a non-@code{nil} @code{skip} property
5508is skipped over. Returns the button found.
5509@end deffn
5510
5511@deffn Command backward-button n &optional wrap display-message
5512Move to the @var{n}th previous button, or @var{n}th next button if
5513@var{n} is negative. If @var{n} is zero, move to the start of any
5514button at point. If @var{wrap} is non-@code{nil}, moving past either
5515end of the buffer continues from the other end. If
5516@var{display-message} is non-@code{nil}, the button's help-echo string
5517is displayed. Any button with a non-@code{nil} @code{skip} property
5518is skipped over. Returns the button found.
5519@end deffn
5520
5521@defun next-button pos &optional count-current
5522@defunx previous-button pos &optional count-current
836b4313 5523Return the next button after (for @code{next-button}) or before (for
b8d4c8d0
GM
5524@code{previous-button}) position @var{pos} in the current buffer. If
5525@var{count-current} is non-@code{nil}, count any button at @var{pos}
5526in the search, instead of starting at the next button.
5527@end defun
5528
5529@node Abstract Display
5530@section Abstract Display
5531@cindex ewoc
5532@cindex display, abstract
5533@cindex display, arbitrary objects
5534@cindex model/view/controller
5535@cindex view part, model/view/controller
5536
5537 The Ewoc package constructs buffer text that represents a structure
5538of Lisp objects, and updates the text to follow changes in that
5539structure. This is like the ``view'' component in the
e54711f3
XF
5540``model/view/controller'' design paradigm. Ewoc means ``Emacs's
5541Widget for Object Collections''.
b8d4c8d0
GM
5542
5543 An @dfn{ewoc} is a structure that organizes information required to
5544construct buffer text that represents certain Lisp data. The buffer
5545text of the ewoc has three parts, in order: first, fixed @dfn{header}
5546text; next, textual descriptions of a series of data elements (Lisp
5547objects that you specify); and last, fixed @dfn{footer} text.
5548Specifically, an ewoc contains information on:
5549
5550@itemize @bullet
5551@item
5552The buffer which its text is generated in.
5553
5554@item
5555The text's start position in the buffer.
5556
5557@item
5558The header and footer strings.
5559
5560@item
bc5184ab
XF
5561@cindex node, ewoc
5562@c or "@cindex node, abstract display"?
b8d4c8d0
GM
5563A doubly-linked chain of @dfn{nodes}, each of which contains:
5564
5565@itemize
5566@item
5567A @dfn{data element}, a single Lisp object.
5568
5569@item
5570Links to the preceding and following nodes in the chain.
5571@end itemize
5572
5573@item
5574A @dfn{pretty-printer} function which is responsible for
5575inserting the textual representation of a data
5576element value into the current buffer.
5577@end itemize
5578
5579 Typically, you define an ewoc with @code{ewoc-create}, and then pass
5580the resulting ewoc structure to other functions in the Ewoc package to
5581build nodes within it, and display it in the buffer. Once it is
35a30759 5582displayed in the buffer, other functions determine the correspondence
b8d4c8d0
GM
5583between buffer positions and nodes, move point from one node's textual
5584representation to another, and so forth. @xref{Abstract Display
5585Functions}.
5586
bc5184ab
XF
5587@cindex encapsulation, ewoc
5588@c or "@cindex encapsulation, abstract display"?
b8d4c8d0
GM
5589 A node @dfn{encapsulates} a data element much the way a variable
5590holds a value. Normally, encapsulation occurs as a part of adding a
5591node to the ewoc. You can retrieve the data element value and place a
5592new value in its place, like so:
5593
5594@lisp
5595(ewoc-data @var{node})
5596@result{} value
5597
5598(ewoc-set-data @var{node} @var{new-value})
5599@result{} @var{new-value}
5600@end lisp
5601
5602@noindent
5603You can also use, as the data element value, a Lisp object (list or
5604vector) that is a container for the ``real'' value, or an index into
5605some other structure. The example (@pxref{Abstract Display Example})
5606uses the latter approach.
5607
5608 When the data changes, you will want to update the text in the
5609buffer. You can update all nodes by calling @code{ewoc-refresh}, or
5610just specific nodes using @code{ewoc-invalidate}, or all nodes
5611satisfying a predicate using @code{ewoc-map}. Alternatively, you can
5612delete invalid nodes using @code{ewoc-delete} or @code{ewoc-filter},
5613and add new nodes in their place. Deleting a node from an ewoc deletes
5614its associated textual description from buffer, as well.
5615
5616@menu
5b594a58
GM
5617* Abstract Display Functions:: Functions in the Ewoc package.
5618* Abstract Display Example:: Example of using Ewoc.
b8d4c8d0
GM
5619@end menu
5620
5621@node Abstract Display Functions
5622@subsection Abstract Display Functions
5623
5624 In this subsection, @var{ewoc} and @var{node} stand for the
5625structures described above (@pxref{Abstract Display}), while
5626@var{data} stands for an arbitrary Lisp object used as a data element.
5627
5628@defun ewoc-create pretty-printer &optional header footer nosep
5629This constructs and returns a new ewoc, with no nodes (and thus no data
5630elements). @var{pretty-printer} should be a function that takes one
5631argument, a data element of the sort you plan to use in this ewoc, and
5632inserts its textual description at point using @code{insert} (and never
5633@code{insert-before-markers}, because that would interfere with the
5634Ewoc package's internal mechanisms).
5635
5636Normally, a newline is automatically inserted after the header,
5637the footer and every node's textual description. If @var{nosep}
5638is non-@code{nil}, no newline is inserted. This may be useful for
5639displaying an entire ewoc on a single line, for example, or for
5640making nodes ``invisible'' by arranging for @var{pretty-printer}
5641to do nothing for those nodes.
5642
5643An ewoc maintains its text in the buffer that is current when
5644you create it, so switch to the intended buffer before calling
5645@code{ewoc-create}.
5646@end defun
5647
5648@defun ewoc-buffer ewoc
5649This returns the buffer where @var{ewoc} maintains its text.
5650@end defun
5651
5652@defun ewoc-get-hf ewoc
5653This returns a cons cell @code{(@var{header} . @var{footer})}
5654made from @var{ewoc}'s header and footer.
5655@end defun
5656
5657@defun ewoc-set-hf ewoc header footer
5658This sets the header and footer of @var{ewoc} to the strings
5659@var{header} and @var{footer}, respectively.
5660@end defun
5661
5662@defun ewoc-enter-first ewoc data
5663@defunx ewoc-enter-last ewoc data
5664These add a new node encapsulating @var{data}, putting it, respectively,
5665at the beginning or end of @var{ewoc}'s chain of nodes.
5666@end defun
5667
5668@defun ewoc-enter-before ewoc node data
5669@defunx ewoc-enter-after ewoc node data
5670These add a new node encapsulating @var{data}, adding it to
5671@var{ewoc} before or after @var{node}, respectively.
5672@end defun
5673
5674@defun ewoc-prev ewoc node
5675@defunx ewoc-next ewoc node
5676These return, respectively, the previous node and the next node of @var{node}
5677in @var{ewoc}.
5678@end defun
5679
5680@defun ewoc-nth ewoc n
5681This returns the node in @var{ewoc} found at zero-based index @var{n}.
5682A negative @var{n} means count from the end. @code{ewoc-nth} returns
5683@code{nil} if @var{n} is out of range.
5684@end defun
5685
5686@defun ewoc-data node
5687This extracts the data encapsulated by @var{node} and returns it.
5688@end defun
5689
5690@defun ewoc-set-data node data
5691This sets the data encapsulated by @var{node} to @var{data}.
5692@end defun
5693
5694@defun ewoc-locate ewoc &optional pos guess
5695This determines the node in @var{ewoc} which contains point (or
5696@var{pos} if specified), and returns that node. If @var{ewoc} has no
5697nodes, it returns @code{nil}. If @var{pos} is before the first node,
5698it returns the first node; if @var{pos} is after the last node, it returns
5699the last node. The optional third arg @var{guess}
5700should be a node that is likely to be near @var{pos}; this doesn't
5701alter the result, but makes the function run faster.
5702@end defun
5703
5704@defun ewoc-location node
5705This returns the start position of @var{node}.
5706@end defun
5707
5708@defun ewoc-goto-prev ewoc arg
5709@defunx ewoc-goto-next ewoc arg
5710These move point to the previous or next, respectively, @var{arg}th node
5711in @var{ewoc}. @code{ewoc-goto-prev} does not move if it is already at
5712the first node or if @var{ewoc} is empty, whereas @code{ewoc-goto-next}
5713moves past the last node, returning @code{nil}. Excepting this special
5714case, these functions return the node moved to.
5715@end defun
5716
5717@defun ewoc-goto-node ewoc node
5718This moves point to the start of @var{node} in @var{ewoc}.
5719@end defun
5720
5721@defun ewoc-refresh ewoc
5722This function regenerates the text of @var{ewoc}. It works by
5723deleting the text between the header and the footer, i.e., all the
5724data elements' representations, and then calling the pretty-printer
5725function for each node, one by one, in order.
5726@end defun
5727
5728@defun ewoc-invalidate ewoc &rest nodes
5729This is similar to @code{ewoc-refresh}, except that only @var{nodes} in
5730@var{ewoc} are updated instead of the entire set.
5731@end defun
5732
5733@defun ewoc-delete ewoc &rest nodes
5734This deletes each node in @var{nodes} from @var{ewoc}.
5735@end defun
5736
5737@defun ewoc-filter ewoc predicate &rest args
5738This calls @var{predicate} for each data element in @var{ewoc} and
5739deletes those nodes for which @var{predicate} returns @code{nil}.
5740Any @var{args} are passed to @var{predicate}.
5741@end defun
5742
5743@defun ewoc-collect ewoc predicate &rest args
5744This calls @var{predicate} for each data element in @var{ewoc}
5745and returns a list of those elements for which @var{predicate}
5746returns non-@code{nil}. The elements in the list are ordered
5747as in the buffer. Any @var{args} are passed to @var{predicate}.
5748@end defun
5749
5750@defun ewoc-map map-function ewoc &rest args
5751This calls @var{map-function} for each data element in @var{ewoc} and
5752updates those nodes for which @var{map-function} returns non-@code{nil}.
5753Any @var{args} are passed to @var{map-function}.
5754@end defun
5755
5756@node Abstract Display Example
5757@subsection Abstract Display Example
5758
5759 Here is a simple example using functions of the ewoc package to
16152b76 5760implement a ``color components display'', an area in a buffer that
b8d4c8d0
GM
5761represents a vector of three integers (itself representing a 24-bit RGB
5762value) in various ways.
5763
5764@example
5765(setq colorcomp-ewoc nil
5766 colorcomp-data nil
5767 colorcomp-mode-map nil
5768 colorcomp-labels ["Red" "Green" "Blue"])
5769
5770(defun colorcomp-pp (data)
5771 (if data
5772 (let ((comp (aref colorcomp-data data)))
5773 (insert (aref colorcomp-labels data) "\t: #x"
5774 (format "%02X" comp) " "
5775 (make-string (ash comp -2) ?#) "\n"))
5776 (let ((cstr (format "#%02X%02X%02X"
5777 (aref colorcomp-data 0)
5778 (aref colorcomp-data 1)
5779 (aref colorcomp-data 2)))
5780 (samp " (sample text) "))
5781 (insert "Color\t: "
049bcbcb
CY
5782 (propertize samp 'face
5783 `(foreground-color . ,cstr))
5784 (propertize samp 'face
5785 `(background-color . ,cstr))
b8d4c8d0
GM
5786 "\n"))))
5787
5788(defun colorcomp (color)
5789 "Allow fiddling with COLOR in a new buffer.
5790The buffer is in Color Components mode."
5791 (interactive "sColor (name or #RGB or #RRGGBB): ")
5792 (when (string= "" color)
5793 (setq color "green"))
5794 (unless (color-values color)
5795 (error "No such color: %S" color))
5796 (switch-to-buffer
5797 (generate-new-buffer (format "originally: %s" color)))
5798 (kill-all-local-variables)
5799 (setq major-mode 'colorcomp-mode
5800 mode-name "Color Components")
5801 (use-local-map colorcomp-mode-map)
5802 (erase-buffer)
5803 (buffer-disable-undo)
5804 (let ((data (apply 'vector (mapcar (lambda (n) (ash n -8))
5805 (color-values color))))
5806 (ewoc (ewoc-create 'colorcomp-pp
5807 "\nColor Components\n\n"
5808 (substitute-command-keys
5809 "\n\\@{colorcomp-mode-map@}"))))
5810 (set (make-local-variable 'colorcomp-data) data)
5811 (set (make-local-variable 'colorcomp-ewoc) ewoc)
5812 (ewoc-enter-last ewoc 0)
5813 (ewoc-enter-last ewoc 1)
5814 (ewoc-enter-last ewoc 2)
5815 (ewoc-enter-last ewoc nil)))
5816@end example
5817
5818@cindex controller part, model/view/controller
5819 This example can be extended to be a ``color selection widget'' (in
5820other words, the controller part of the ``model/view/controller''
5821design paradigm) by defining commands to modify @code{colorcomp-data}
5822and to ``finish'' the selection process, and a keymap to tie it all
5823together conveniently.
5824
5825@smallexample
5826(defun colorcomp-mod (index limit delta)
5827 (let ((cur (aref colorcomp-data index)))
5828 (unless (= limit cur)
5829 (aset colorcomp-data index (+ cur delta)))
5830 (ewoc-invalidate
5831 colorcomp-ewoc
5832 (ewoc-nth colorcomp-ewoc index)
5833 (ewoc-nth colorcomp-ewoc -1))))
5834
5835(defun colorcomp-R-more () (interactive) (colorcomp-mod 0 255 1))
5836(defun colorcomp-G-more () (interactive) (colorcomp-mod 1 255 1))
5837(defun colorcomp-B-more () (interactive) (colorcomp-mod 2 255 1))
5838(defun colorcomp-R-less () (interactive) (colorcomp-mod 0 0 -1))
5839(defun colorcomp-G-less () (interactive) (colorcomp-mod 1 0 -1))
5840(defun colorcomp-B-less () (interactive) (colorcomp-mod 2 0 -1))
5841
5842(defun colorcomp-copy-as-kill-and-exit ()
5843 "Copy the color components into the kill ring and kill the buffer.
5844The string is formatted #RRGGBB (hash followed by six hex digits)."
5845 (interactive)
5846 (kill-new (format "#%02X%02X%02X"
5847 (aref colorcomp-data 0)
5848 (aref colorcomp-data 1)
5849 (aref colorcomp-data 2)))
5850 (kill-buffer nil))
5851
5852(setq colorcomp-mode-map
5853 (let ((m (make-sparse-keymap)))
5854 (suppress-keymap m)
5855 (define-key m "i" 'colorcomp-R-less)
5856 (define-key m "o" 'colorcomp-R-more)
5857 (define-key m "k" 'colorcomp-G-less)
5858 (define-key m "l" 'colorcomp-G-more)
5859 (define-key m "," 'colorcomp-B-less)
5860 (define-key m "." 'colorcomp-B-more)
5861 (define-key m " " 'colorcomp-copy-as-kill-and-exit)
5862 m))
5863@end smallexample
5864
5865Note that we never modify the data in each node, which is fixed when the
5866ewoc is created to be either @code{nil} or an index into the vector
5867@code{colorcomp-data}, the actual color components.
5868
5869@node Blinking
5870@section Blinking Parentheses
5871@cindex parenthesis matching
5872@cindex blinking parentheses
5873@cindex balancing parentheses
5874
5875 This section describes the mechanism by which Emacs shows a matching
5876open parenthesis when the user inserts a close parenthesis.
5877
5878@defvar blink-paren-function
5879The value of this variable should be a function (of no arguments) to
5880be called whenever a character with close parenthesis syntax is inserted.
5881The value of @code{blink-paren-function} may be @code{nil}, in which
5882case nothing is done.
5883@end defvar
5884
5885@defopt blink-matching-paren
5886If this variable is @code{nil}, then @code{blink-matching-open} does
5887nothing.
5888@end defopt
5889
5890@defopt blink-matching-paren-distance
5891This variable specifies the maximum distance to scan for a matching
5892parenthesis before giving up.
5893@end defopt
5894
5895@defopt blink-matching-delay
5896This variable specifies the number of seconds for the cursor to remain
5897at the matching parenthesis. A fraction of a second often gives
5898good results, but the default is 1, which works on all systems.
5899@end defopt
5900
5901@deffn Command blink-matching-open
5902This function is the default value of @code{blink-paren-function}. It
5903assumes that point follows a character with close parenthesis syntax and
5904moves the cursor momentarily to the matching opening character. If that
5905character is not already on the screen, it displays the character's
5906context in the echo area. To avoid long delays, this function does not
5907search farther than @code{blink-matching-paren-distance} characters.
5908
5909Here is an example of calling this function explicitly.
5910
5911@smallexample
5912@group
5913(defun interactive-blink-matching-open ()
981c3e4f 5914 "Indicate momentarily the start of parenthesized sexp before point."
b8d4c8d0
GM
5915 (interactive)
5916@end group
5917@group
5918 (let ((blink-matching-paren-distance
5919 (buffer-size))
5920 (blink-matching-paren t))
5921 (blink-matching-open)))
5922@end group
5923@end smallexample
5924@end deffn
5925
9a69676a
CY
5926@node Character Display
5927@section Character Display
5928
5319014e
CY
5929 This section describes how characters are actually displayed by
5930Emacs. Typically, a character is displayed as a @dfn{glyph} (a
5931graphical symbol which occupies one character position on the screen),
5932whose appearance corresponds to the character itself. For example,
5933the character @samp{a} (character code 97) is displayed as @samp{a}.
5934Some characters, however, are displayed specially. For example, the
9a69676a
CY
5935formfeed character (character code 12) is usually displayed as a
5936sequence of two glyphs, @samp{^L}, while the newline character
5937(character code 10) starts a new screen line.
5938
5939 You can modify how each character is displayed by defining a
5940@dfn{display table}, which maps each character code into a sequence of
5319014e 5941glyphs. @xref{Display Tables}.
9a69676a
CY
5942
5943@menu
5944* Usual Display:: The usual conventions for displaying characters.
5945* Display Tables:: What a display table consists of.
5946* Active Display Table:: How Emacs selects a display table to use.
5947* Glyphs:: How to define a glyph, and what glyphs mean.
5948* Glyphless Chars:: How glyphless characters are drawn.
5949@end menu
5950
b8d4c8d0 5951@node Usual Display
9a69676a 5952@subsection Usual Display Conventions
b8d4c8d0 5953
5319014e
CY
5954 Here are the conventions for displaying each character code (in the
5955absence of a display table, which can override these
9a69676a
CY
5956@iftex
5957conventions).
5958@end iftex
5959@ifnottex
5960conventions; @pxref{Display Tables}).
5961@end ifnottex
b8d4c8d0 5962
9a69676a 5963@cindex printable ASCII characters
b8d4c8d0
GM
5964@itemize @bullet
5965@item
9a69676a
CY
5966The @dfn{printable @acronym{ASCII} characters}, character codes 32
5967through 126 (consisting of numerals, English letters, and symbols like
5319014e 5968@samp{#}) are displayed literally.
b8d4c8d0
GM
5969
5970@item
9a69676a
CY
5971The tab character (character code 9) displays as whitespace stretching
5972up to the next tab stop column. @xref{Text Display,,, emacs, The GNU
5973Emacs Manual}. The variable @code{tab-width} controls the number of
5974spaces per tab stop (see below).
b8d4c8d0
GM
5975
5976@item
5319014e
CY
5977The newline character (character code 10) has a special effect: it
5978ends the preceding line and starts a new line.
b8d4c8d0 5979
9a69676a 5980@cindex ASCII control characters
b8d4c8d0 5981@item
9a69676a
CY
5982The non-printable @dfn{@acronym{ASCII} control characters}---character
5983codes 0 through 31, as well as the @key{DEL} character (character code
5984127)---display in one of two ways according to the variable
5985@code{ctl-arrow}. If this variable is non-@code{nil} (the default),
5986these characters are displayed as sequences of two glyphs, where the
5987first glyph is @samp{^} (a display table can specify a glyph to use
1df7defd 5988instead of @samp{^}); e.g., the @key{DEL} character is displayed as
9a69676a
CY
5989@samp{^?}.
5990
5991If @code{ctl-arrow} is @code{nil}, these characters are displayed as
5992octal escapes (see below).
5993
5994This rule also applies to carriage return (character code 13), if that
5995character appears in the buffer. But carriage returns usually do not
5996appear in buffer text; they are eliminated as part of end-of-line
5997conversion (@pxref{Coding System Basics}).
a3dcc84e
EZ
5998
5999@cindex octal escapes
b8d4c8d0 6000@item
9a69676a
CY
6001@dfn{Raw bytes} are non-@acronym{ASCII} characters with codes 128
6002through 255 (@pxref{Text Representations}). These characters display
6003as @dfn{octal escapes}: sequences of four glyphs, where the first
6004glyph is the @acronym{ASCII} code for @samp{\}, and the others are
6005digit characters representing the character code in octal. (A display
6006table can specify a glyph to use instead of @samp{\}.)
b8d4c8d0
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6007
6008@item
9a69676a
CY
6009Each non-@acronym{ASCII} character with code above 255 is displayed
6010literally, if the terminal supports it. If the terminal does not
6011support it, the character is said to be @dfn{glyphless}, and it is
6012usually displayed using a placeholder glyph. For example, if a
6013graphical terminal has no font for a character, Emacs usually displays
6014a box containing the character code in hexadecimal. @xref{Glyphless
6015Chars}.
b8d4c8d0
GM
6016@end itemize
6017
9a69676a 6018 The above display conventions apply even when there is a display
b8d4c8d0
GM
6019table, for any character whose entry in the active display table is
6020@code{nil}. Thus, when you set up a display table, you need only
6021specify the characters for which you want special behavior.
6022
9a69676a
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6023 The following variables affect how certain characters are displayed
6024on the screen. Since they change the number of columns the characters
6025occupy, they also affect the indentation functions. They also affect
b8d4c8d0
GM
6026how the mode line is displayed; if you want to force redisplay of the
6027mode line using the new values, call the function
6028@code{force-mode-line-update} (@pxref{Mode Line Format}).
6029
6030@defopt ctl-arrow
6031@cindex control characters in display
6032This buffer-local variable controls how control characters are
6033displayed. If it is non-@code{nil}, they are displayed as a caret
6034followed by the character: @samp{^A}. If it is @code{nil}, they are
a3dcc84e
EZ
6035displayed as octal escapes: a backslash followed by three octal
6036digits, as in @samp{\001}.
b8d4c8d0
GM
6037@end defopt
6038
b8d4c8d0
GM
6039@defopt tab-width
6040The value of this buffer-local variable is the spacing between tab
6041stops used for displaying tab characters in Emacs buffers. The value
6042is in units of columns, and the default is 8. Note that this feature
6043is completely independent of the user-settable tab stops used by the
6044command @code{tab-to-tab-stop}. @xref{Indent Tabs}.
6045@end defopt
6046
6047@node Display Tables
9a69676a 6048@subsection Display Tables
b8d4c8d0
GM
6049
6050@cindex display table
9a69676a
CY
6051 A display table is a special-purpose char-table
6052(@pxref{Char-Tables}), with @code{display-table} as its subtype, which
6053is used to override the usual character display conventions. This
6054section describes how to make, inspect, and assign elements to a
6055display table object.
b8d4c8d0
GM
6056
6057@defun make-display-table
6058This creates and returns a display table. The table initially has
6059@code{nil} in all elements.
6060@end defun
6061
6062 The ordinary elements of the display table are indexed by character
6063codes; the element at index @var{c} says how to display the character
9a69676a
CY
6064code @var{c}. The value should be @code{nil} (which means to display
6065the character @var{c} according to the usual display conventions;
6066@pxref{Usual Display}), or a vector of glyph codes (which means to
6067display the character @var{c} as those glyphs; @pxref{Glyphs}).
b8d4c8d0
GM
6068
6069 @strong{Warning:} if you use the display table to change the display
6070of newline characters, the whole buffer will be displayed as one long
16152b76 6071``line''.
b8d4c8d0
GM
6072
6073 The display table also has six ``extra slots'' which serve special
6074purposes. Here is a table of their meanings; @code{nil} in any slot
6075means to use the default for that slot, as stated below.
6076
6077@table @asis
6078@item 0
6079The glyph for the end of a truncated screen line (the default for this
6080is @samp{$}). @xref{Glyphs}. On graphical terminals, Emacs uses
6081arrows in the fringes to indicate truncation, so the display table has
6082no effect.
6083
6084@item 1
6085The glyph for the end of a continued line (the default is @samp{\}).
6086On graphical terminals, Emacs uses curved arrows in the fringes to
6087indicate continuation, so the display table has no effect.
6088
6089@item 2
6090The glyph for indicating a character displayed as an octal character
6091code (the default is @samp{\}).
6092
6093@item 3
6094The glyph for indicating a control character (the default is @samp{^}).
6095
6096@item 4
6097A vector of glyphs for indicating the presence of invisible lines (the
6098default is @samp{...}). @xref{Selective Display}.
6099
6100@item 5
6101The glyph used to draw the border between side-by-side windows (the
6102default is @samp{|}). @xref{Splitting Windows}. This takes effect only
6103when there are no scroll bars; if scroll bars are supported and in use,
6104a scroll bar separates the two windows.
6105@end table
6106
5319014e
CY
6107 For example, here is how to construct a display table that mimics
6108the effect of setting @code{ctl-arrow} to a non-@code{nil} value
6109(@pxref{Glyphs}, for the function @code{make-glyph-code}):
b8d4c8d0
GM
6110
6111@example
6112(setq disptab (make-display-table))
9a69676a
CY
6113(dotimes (i 32)
6114 (or (= i ?\t)
6115 (= i ?\n)
5319014e
CY
6116 (aset disptab i
6117 (vector (make-glyph-code ?^ 'escape-glyph)
6118 (make-glyph-code (+ i 64) 'escape-glyph)))))
6119(aset disptab 127
6120 (vector (make-glyph-code ?^ 'escape-glyph)
6121 (make-glyph-code ?? 'escape-glyph)))))
b8d4c8d0
GM
6122@end example
6123
6124@defun display-table-slot display-table slot
6125This function returns the value of the extra slot @var{slot} of
6126@var{display-table}. The argument @var{slot} may be a number from 0 to
61275 inclusive, or a slot name (symbol). Valid symbols are
6128@code{truncation}, @code{wrap}, @code{escape}, @code{control},
6129@code{selective-display}, and @code{vertical-border}.
6130@end defun
6131
6132@defun set-display-table-slot display-table slot value
6133This function stores @var{value} in the extra slot @var{slot} of
6134@var{display-table}. The argument @var{slot} may be a number from 0 to
61355 inclusive, or a slot name (symbol). Valid symbols are
6136@code{truncation}, @code{wrap}, @code{escape}, @code{control},
6137@code{selective-display}, and @code{vertical-border}.
6138@end defun
6139
6140@defun describe-display-table display-table
6141This function displays a description of the display table
6142@var{display-table} in a help buffer.
6143@end defun
6144
6145@deffn Command describe-current-display-table
6146This command displays a description of the current display table in a
6147help buffer.
6148@end deffn
6149
6150@node Active Display Table
6151@subsection Active Display Table
6152@cindex active display table
6153
9a69676a
CY
6154 Each window can specify a display table, and so can each buffer.
6155The window's display table, if there is one, takes precedence over the
6156buffer's display table. If neither exists, Emacs tries to use the
6157standard display table; if that is @code{nil}, Emacs uses the usual
6158character display conventions (@pxref{Usual Display}).
6159
6160 Note that display tables affect how the mode line is displayed, so
6161if you want to force redisplay of the mode line using a new display
6162table, call @code{force-mode-line-update} (@pxref{Mode Line Format}).
b8d4c8d0
GM
6163
6164@defun window-display-table &optional window
9a69676a
CY
6165This function returns @var{window}'s display table, or @code{nil} if
6166there is none. The default for @var{window} is the selected window.
b8d4c8d0
GM
6167@end defun
6168
6169@defun set-window-display-table window table
6170This function sets the display table of @var{window} to @var{table}.
6171The argument @var{table} should be either a display table or
6172@code{nil}.
6173@end defun
6174
6175@defvar buffer-display-table
9a69676a
CY
6176This variable is automatically buffer-local in all buffers; its value
6177specifies the buffer's display table. If it is @code{nil}, there is
6178no buffer display table.
b8d4c8d0
GM
6179@end defvar
6180
6181@defvar standard-display-table
9a69676a
CY
6182The value of this variable is the standard display table, which is
6183used when Emacs is displaying a buffer in a window with neither a
6184window display table nor a buffer display table defined. Its default
6185is @code{nil}.
b8d4c8d0
GM
6186@end defvar
6187
9a69676a
CY
6188The @file{disp-table} library defines several functions for changing
6189the standard display table.
b8d4c8d0
GM
6190
6191@node Glyphs
6192@subsection Glyphs
5319014e 6193@cindex glyph
b8d4c8d0 6194
29aa2b71 6195@cindex glyph code
9a69676a
CY
6196 A @dfn{glyph} is a graphical symbol which occupies a single
6197character position on the screen. Each glyph is represented in Lisp
5319014e
CY
6198as a @dfn{glyph code}, which specifies a character and optionally a
6199face to display it in (@pxref{Faces}). The main use of glyph codes is
6200as the entries of display tables (@pxref{Display Tables}). The
6201following functions are used to manipulate glyph codes:
b8d4c8d0
GM
6202
6203@defun make-glyph-code char &optional face
5319014e
CY
6204This function returns a glyph code representing char @var{char} with
6205face @var{face}. If @var{face} is omitted or @code{nil}, the glyph
6206uses the default face; in that case, the glyph code is an integer. If
6207@var{face} is non-@code{nil}, the glyph code is not necessarily an
6208integer object.
b8d4c8d0
GM
6209@end defun
6210
6211@defun glyph-char glyph
5319014e 6212This function returns the character of glyph code @var{glyph}.
b8d4c8d0
GM
6213@end defun
6214
6215@defun glyph-face glyph
5319014e
CY
6216This function returns face of glyph code @var{glyph}, or @code{nil} if
6217@var{glyph} uses the default face.
b8d4c8d0
GM
6218@end defun
6219
5319014e
CY
6220@ifnottex
6221 You can set up a @dfn{glyph table} to change how glyph codes are
6222actually displayed on text terminals. This feature is semi-obsolete;
6223use @code{glyphless-char-display} instead (@pxref{Glyphless Chars}).
b8d4c8d0
GM
6224
6225@defvar glyph-table
5319014e
CY
6226The value of this variable, if non-@code{nil}, is the current glyph
6227table. It takes effect only on character terminals; on graphical
6228displays, all glyphs are displayed literally. The glyph table should
6229be a vector whose @var{g}th element specifies how to display glyph
6230code @var{g}, where @var{g} is the glyph code for a glyph whose face
6231is unspecified. Each element should be one of the following:
b8d4c8d0
GM
6232
6233@table @asis
b8d4c8d0 6234@item @code{nil}
5319014e 6235Display this glyph literally.
b8d4c8d0 6236
5319014e
CY
6237@item a string
6238Display this glyph by sending the specified string to the terminal.
b8d4c8d0 6239
5319014e
CY
6240@item a glyph code
6241Display the specified glyph code instead.
6242@end table
b8d4c8d0 6243
5319014e
CY
6244Any integer glyph code greater than or equal to the length of the
6245glyph table is displayed literally.
b8d4c8d0 6246@end defvar
5319014e 6247@end ifnottex
b8d4c8d0 6248
9a69676a
CY
6249@node Glyphless Chars
6250@subsection Glyphless Character Display
6251@cindex glyphless characters
6252
5319014e 6253 @dfn{Glyphless characters} are characters which are displayed in a
1df7defd 6254special way, e.g., as a box containing a hexadecimal code, instead of
5319014e
CY
6255being displayed literally. These include characters which are
6256explicitly defined to be glyphless, as well as characters for which
6257there is no available font (on a graphical display), and characters
6258which cannot be encoded by the terminal's coding system (on a text
6259terminal).
9a69676a
CY
6260
6261@defvar glyphless-char-display
5319014e
CY
6262The value of this variable is a char-table which defines glyphless
6263characters and how they are displayed. Each entry must be one of the
6264following display methods:
9a69676a
CY
6265
6266@table @asis
5319014e
CY
6267@item @code{nil}
6268Display the character in the usual way.
6269
9a69676a
CY
6270@item @code{zero-width}
6271Don't display the character.
6272
6273@item @code{thin-space}
6274Display a thin space, 1-pixel wide on graphical displays, or
62751-character wide on text terminals.
6276
6277@item @code{empty-box}
6278Display an empty box.
6279
6280@item @code{hex-code}
6281Display a box containing the Unicode codepoint of the character, in
6282hexadecimal notation.
6283
6284@item an @acronym{ASCII} string
6285Display a box containing that string.
5319014e
CY
6286
6287@item a cons cell @code{(@var{graphical} . @var{text})}
6288Display with @var{graphical} on graphical displays, and with
6289@var{text} on text terminals. Both @var{graphical} and @var{text}
6290must be one of the display methods described above.
9a69676a
CY
6291@end table
6292
6293@noindent
5319014e
CY
6294The @code{thin-space}, @code{empty-box}, @code{hex-code}, and
6295@acronym{ASCII} string display methods are drawn with the
9a69676a
CY
6296@code{glyphless-char} face.
6297
9a69676a
CY
6298The char-table has one extra slot, which determines how to display any
6299character that cannot be displayed with any available font, or cannot
6300be encoded by the terminal's coding system. Its value should be one
6301of the above display methods, except @code{zero-width} or a cons cell.
5319014e
CY
6302
6303If a character has a non-@code{nil} entry in an active display table,
6304the display table takes effect; in this case, Emacs does not consult
6305@code{glyphless-char-display} at all.
9a69676a
CY
6306@end defvar
6307
6308@defopt glyphless-char-display-control
6309This user option provides a convenient way to set
5319014e
CY
6310@code{glyphless-char-display} for groups of similar characters. Do
6311not set its value directly from Lisp code; the value takes effect only
6312via a custom @code{:set} function (@pxref{Variable Definitions}),
6313which updates @code{glyphless-char-display}.
9a69676a
CY
6314
6315Its value should be an alist of elements @code{(@var{group}
6316. @var{method})}, where @var{group} is a symbol specifying a group of
6317characters, and @var{method} is a symbol specifying how to display
6318them.
6319
6320@var{group} should be one of the following:
6321
6322@table @code
6323@item c0-control
6324@acronym{ASCII} control characters @code{U+0000} to @code{U+001F},
6325excluding the newline and tab characters (normally displayed as escape
6326sequences like @samp{^A}; @pxref{Text Display,, How Text Is Displayed,
6327emacs, The GNU Emacs Manual}).
6328
6329@item c1-control
6330Non-@acronym{ASCII}, non-printing characters @code{U+0080} to
6331@code{U+009F} (normally displayed as octal escape sequences like
6332@samp{\230}).
6333
6334@item format-control
6335Characters of Unicode General Category `Cf', such as @samp{U+200E}
6336(Left-to-Right Mark), but excluding characters that have graphic
6337images, such as @samp{U+00AD} (Soft Hyphen).
6338
6339@item no-font
6340Characters for there is no suitable font, or which cannot be encoded
6341by the terminal's coding system.
6342@end table
6343
6344@c FIXME: this can also be `acronym', but that's not currently
6345@c completely implemented; it applies only to the format-control
6346@c group, and only works if the acronym is in `char-acronym-table'.
6347The @var{method} symbol should be one of @code{zero-width},
6348@code{thin-space}, @code{empty-box}, or @code{hex-code}. These have
6349the same meanings as in @code{glyphless-char-display}, above.
6350@end defopt
6351
5319014e
CY
6352@node Beeping
6353@section Beeping
6354@cindex bell
6355
6356 This section describes how to make Emacs ring the bell (or blink the
6357screen) to attract the user's attention. Be conservative about how
6358often you do this; frequent bells can become irritating. Also be
6359careful not to use just beeping when signaling an error is more
6360appropriate (@pxref{Errors}).
6361
6362@defun ding &optional do-not-terminate
6363@cindex keyboard macro termination
6364This function beeps, or flashes the screen (see @code{visible-bell} below).
6365It also terminates any keyboard macro currently executing unless
6366@var{do-not-terminate} is non-@code{nil}.
6367@end defun
6368
6369@defun beep &optional do-not-terminate
6370This is a synonym for @code{ding}.
6371@end defun
6372
6373@defopt visible-bell
6374This variable determines whether Emacs should flash the screen to
6375represent a bell. Non-@code{nil} means yes, @code{nil} means no.
6376This is effective on graphical displays, and on text terminals
6377provided the terminal's Termcap entry defines the visible bell
6378capability (@samp{vb}).
6379@end defopt
6380
6381@defvar ring-bell-function
6382If this is non-@code{nil}, it specifies how Emacs should ``ring the
16152b76 6383bell''. Its value should be a function of no arguments. If this is
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6384non-@code{nil}, it takes precedence over the @code{visible-bell}
6385variable.
6386@end defvar
6387
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6388@node Window Systems
6389@section Window Systems
6390
6391 Emacs works with several window systems, most notably the X Window
16152b76 6392System. Both Emacs and X use the term ``window'', but use it
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GM
6393differently. An Emacs frame is a single window as far as X is
6394concerned; the individual Emacs windows are not known to X at all.
6395
6396@defvar window-system
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6397This terminal-local variable tells Lisp programs what window system
6398Emacs is using for displaying the frame. The possible values are
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6399
6400@table @code
6401@item x
6402@cindex X Window System
77bb0476 6403Emacs is displaying the frame using X.
b8d4c8d0 6404@item w32
77bb0476 6405Emacs is displaying the frame using native MS-Windows GUI.
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6406@item ns
6407Emacs is displaying the frame using the Nextstep interface (used on
6408GNUstep and Mac OS X).
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6409@item pc
6410Emacs is displaying the frame using MS-DOS direct screen writes.
b8d4c8d0 6411@item nil
77bb0476 6412Emacs is displaying the frame on a character-based terminal.
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6413@end table
6414@end defvar
6415
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6416@defvar initial-window-system
6417This variable holds the value of @code{window-system} used for the
f721deda
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6418first frame created by Emacs during startup. (When Emacs is invoked
6419with the @option{--daemon} option, it does not create any initial
6420frames, so @code{initial-window-system} is @code{nil}. @xref{Initial
6421Options, daemon,, emacs, The GNU Emacs Manual}.)
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6422@end defvar
6423
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6424@defun window-system &optional frame
6425This function returns a symbol whose name tells what window system is
6426used for displaying @var{frame} (which defaults to the currently
6427selected frame). The list of possible symbols it returns is the same
6428one documented for the variable @code{window-system} above.
6429@end defun
6430
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6431 Do @emph{not} use @code{window-system} and
6432@code{initial-window-system} as predicates or boolean flag variables,
6433if you want to write code that works differently on text terminals and
6434graphic displays. That is because @code{window-system} is not a good
6435indicator of Emacs capabilities on a given display type. Instead, use
6436@code{display-graphic-p} or any of the other @code{display-*-p}
6437predicates described in @ref{Display Feature Testing}.
6438
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6439@defvar window-setup-hook
6440This variable is a normal hook which Emacs runs after handling the
6441initialization files. Emacs runs this hook after it has completed
6442loading your init file, the default initialization file (if
6443any), and the terminal-specific Lisp code, and running the hook
98bd6b32 6444@code{emacs-startup-hook}.
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6445
6446This hook is used for internal purposes: setting up communication with
6447the window system, and creating the initial window. Users should not
6448interfere with it.
6449@end defvar
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6450
6451@node Bidirectional Display
6452@section Bidirectional Display
6453@cindex bidirectional display
6454@cindex right-to-left text
6455
6456 Emacs can display text written in scripts, such as Arabic, Farsi,
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6457and Hebrew, whose natural ordering for horizontal text display runs
6458from right to left. Furthermore, segments of Latin script and digits
6459embedded in right-to-left text are displayed left-to-right, while
6460segments of right-to-left script embedded in left-to-right text
1df7defd 6461(e.g., Arabic or Hebrew text in comments or strings in a program
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6462source file) are appropriately displayed right-to-left. We call such
6463mixtures of left-to-right and right-to-left text @dfn{bidirectional
6464text}. This section describes the facilities and options for editing
6465and displaying bidirectional text.
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6466
6467@cindex logical order
c094bb0c 6468@cindex reading order
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6469@cindex visual order
6470@cindex unicode bidirectional algorithm
f5e49f5b 6471@cindex UBA
5319014e 6472@cindex bidirectional reordering
c67c5132 6473@cindex reordering, of bidirectional text
5319014e 6474 Text is stored in Emacs buffers and strings in @dfn{logical} (or
1df7defd 6475@dfn{reading}) order, i.e., the order in which a human would read
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6476each character. In right-to-left and bidirectional text, the order in
6477which characters are displayed on the screen (called @dfn{visual
6478order}) is not the same as logical order; the characters' screen
6479positions do not increase monotonically with string or buffer
6480position. In performing this @dfn{bidirectional reordering}, Emacs
6481follows the Unicode Bidirectional Algorithm (a.k.a.@: @acronym{UBA}),
6482which is described in Annex #9 of the Unicode standard
6483(@url{http://www.unicode.org/reports/tr9/}). Emacs provides a ``Full
6484Bidirectionality'' class implementation of the @acronym{UBA}.
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6485
6486@defvar bidi-display-reordering
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6487If the value of this buffer-local variable is non-@code{nil} (the
6488default), Emacs performs bidirectional reordering for display. The
6489reordering affects buffer text, as well as display strings and overlay
6490strings from text and overlay properties in the buffer (@pxref{Overlay
6491Properties}, and @pxref{Display Property}). If the value is
6492@code{nil}, Emacs does not perform bidirectional reordering in the
6493buffer.
6494
6495The default value of @code{bidi-display-reordering} controls the
6496reordering of strings which are not directly supplied by a buffer,
6497including the text displayed in mode lines (@pxref{Mode Line Format})
6498and header lines (@pxref{Header Lines}).
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6499@end defvar
6500
6501@cindex unibyte buffers, and bidi reordering
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6502 Emacs never reorders the text of a unibyte buffer, even if
6503@code{bidi-display-reordering} is non-@code{nil} in the buffer. This
6504is because unibyte buffers contain raw bytes, not characters, and thus
6505lack the directionality properties required for reordering.
6506Therefore, to test whether text in a buffer will be reordered for
6507display, it is not enough to test the value of
6508@code{bidi-display-reordering} alone. The correct test is this:
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6509
6510@example
6511 (if (and enable-multibyte-characters
6512 bidi-display-reordering)
6513 ;; Buffer is being reordered for display
6514 )
6515@end example
6516
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6517 However, unibyte display and overlay strings @emph{are} reordered if
6518their parent buffer is reordered. This is because plain-@sc{ascii}
6519strings are stored by Emacs as unibyte strings. If a unibyte display
6520or overlay string includes non-@sc{ascii} characters, these characters
6521are assumed to have left-to-right direction.
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6522
6523@cindex display properties, and bidi reordering of text
6524 Text covered by @code{display} text properties, by overlays with
6525@code{display} properties whose value is a string, and by any other
6526properties that replace buffer text, is treated as a single unit when
6527it is reordered for display. That is, the entire chunk of text
6528covered by these properties is reordered together. Moreover, the
5319014e 6529bidirectional properties of the characters in such a chunk of text are
5deb92fd 6530ignored, and Emacs reorders them as if they were replaced with a
c094bb0c 6531single character @code{U+FFFC}, known as the @dfn{Object Replacement
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6532Character}. This means that placing a display property over a portion
6533of text may change the way that the surrounding text is reordered for
6534display. To prevent this unexpected effect, always place such
6535properties on text whose directionality is identical with text that
6536surrounds it.
6537
6538@cindex base direction of a paragraph
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6539 Each paragraph of bidirectional text has a @dfn{base direction},
6540either right-to-left or left-to-right. Left-to-right paragraphs are
6541displayed beginning at the left margin of the window, and are
6542truncated or continued when the text reaches the right margin.
6543Right-to-left paragraphs are displayed beginning at the right margin,
6544and are continued or truncated at the left margin.
6545
6546 By default, Emacs determines the base direction of each paragraph by
6547looking at the text at its beginning. The precise method of
6548determining the base direction is specified by the @acronym{UBA}; in a
6549nutshell, the first character in a paragraph that has an explicit
6550directionality determines the base direction of the paragraph.
6551However, sometimes a buffer may need to force a certain base direction
6552for its paragraphs. For example, buffers containing program source
6553code should force all paragraphs to be displayed left-to-right. You
6554can use following variable to do this:
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6555
6556@defvar bidi-paragraph-direction
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6557If the value of this buffer-local variable is the symbol
6558@code{right-to-left} or @code{left-to-right}, all paragraphs in the
6559buffer are assumed to have that specified direction. Any other value
6560is equivalent to @code{nil} (the default), which means to determine
6561the base direction of each paragraph from its contents.
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6562
6563@cindex @code{prog-mode}, and @code{bidi-paragraph-direction}
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6564Modes for program source code should set this to @code{left-to-right}.
6565Prog mode does this by default, so modes derived from Prog mode do not
6566need to set this explicitly (@pxref{Basic Major Modes}).
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6567@end defvar
6568
6569@defun current-bidi-paragraph-direction &optional buffer
6570This function returns the paragraph direction at point in the named
6571@var{buffer}. The returned value is a symbol, either
6572@code{left-to-right} or @code{right-to-left}. If @var{buffer} is
6573omitted or @code{nil}, it defaults to the current buffer. If the
6574buffer-local value of the variable @code{bidi-paragraph-direction} is
6575non-@code{nil}, the returned value will be identical to that value;
6576otherwise, the returned value reflects the paragraph direction
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6577determined dynamically by Emacs. For buffers whose value of
6578@code{bidi-display-reordering} is @code{nil} as well as unibyte
6579buffers, this function always returns @code{left-to-right}.
5deb92fd 6580@end defun
c094bb0c 6581
4c672a0f
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6582@cindex visual-order cursor motion
6583 Sometimes there's a need to move point in strict visual order,
6584either to the left or to the right of its current screen position.
6585Emacs provides a primitive to do that.
6586
6587@defun move-point-visually direction
6588This function moves point of the currently selected window to the
6589buffer position that appears immediately to the right or to the left
6590of point on the screen. If @var{direction} is positive, point will
6591move one screen position to the right, otherwise it will move one
6592screen position to the left. Note that, depending on the surrounding
6593bidirectional context, this could potentially move point many buffer
6594positions away. If invoked at the end of a screen line, the function
6595moves point to the rightmost or leftmost screen position of the next
6596or previous screen line, as appropriate for the value of
6597@var{direction}.
6598
6599The function returns the new buffer position as its value.
6600@end defun
6601
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6602@cindex layout on display, and bidirectional text
6603@cindex jumbled display of bidirectional text
6604@cindex concatenating bidirectional strings
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6605 Bidirectional reordering can have surprising and unpleasant effects
6606when two strings with bidirectional content are juxtaposed in a
6607buffer, or otherwise programmatically concatenated into a string of
6608text. A typical problematic case is when a buffer consists of
6609sequences of text ``fields'' separated by whitespace or punctuation
6610characters, like Buffer Menu mode or Rmail Summary Mode. Because the
6611punctuation characters used as separators have @dfn{weak
6612directionality}, they take on the directionality of surrounding text.
6613As result, a numeric field that follows a field with bidirectional
6614content can be displayed @emph{to the left} of the preceding field,
6615messing up the expected layout. There are several ways to avoid this
6616problem:
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6617
6618@itemize @minus
6619@item
6620Append the special character @code{U+200E}, LEFT-TO-RIGHT MARK, or
6621@acronym{LRM}, to the end of each field that may have bidirectional
6622content, or prepend it to the beginning of the following field. The
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6623function @code{bidi-string-mark-left-to-right}, described below, comes
6624in handy for this purpose. (In a right-to-left paragraph, use
c094bb0c 6625@code{U+200F}, RIGHT-TO-LEFT MARK, or @acronym{RLM}, instead.) This
5319014e 6626is one of the solutions recommended by the UBA.
c094bb0c
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6627
6628@item
6629Include the tab character in the field separator. The tab character
5319014e
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6630plays the role of @dfn{segment separator} in bidirectional reordering,
6631causing the text on either side to be reordered separately.
0c95fcf7
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6632
6633@cindex @code{space} display spec, and bidirectional text
6634@item
5319014e 6635Separate fields with a @code{display} property or overlay with a
0c95fcf7 6636property value of the form @code{(space . PROPS)} (@pxref{Specified
5319014e
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6637Space}). Emacs treats this display specification as a @dfn{paragraph
6638separator}, and reorders the text on either side separately.
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6639@end itemize
6640
92b71444 6641@defun bidi-string-mark-left-to-right string
5319014e 6642This function returns its argument @var{string}, possibly modified,
c094bb0c
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6643such that the result can be safely concatenated with another string,
6644or juxtaposed with another string in a buffer, without disrupting the
6645relative layout of this string and the next one on display. If the
6646string returned by this function is displayed as part of a
6647left-to-right paragraph, it will always appear on display to the left
6648of the text that follows it. The function works by examining the
6649characters of its argument, and if any of those characters could cause
6650reordering on display, the function appends the @acronym{LRM}
6651character to the string. The appended @acronym{LRM} character is made
5319014e
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6652invisible by giving it an @code{invisible} text property of @code{t}
6653(@pxref{Invisible Text}).
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6654@end defun
6655
6656 The reordering algorithm uses the bidirectional properties of the
6657characters stored as their @code{bidi-class} property
6658(@pxref{Character Properties}). Lisp programs can change these
6659properties by calling the @code{put-char-code-property} function.
6660However, doing this requires a thorough understanding of the
6661@acronym{UBA}, and is therefore not recommended. Any changes to the
6662bidirectional properties of a character have global effect: they
6663affect all Emacs frames and windows.
6664
6665 Similarly, the @code{mirroring} property is used to display the
6666appropriate mirrored character in the reordered text. Lisp programs
6667can affect the mirrored display by changing this property. Again, any
6668such changes affect all of Emacs display.