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[bpt/emacs.git] / src / s / hiuxwe2.h
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1/* System description file for HI-UX. */
2
3#define BSD 198911 /* system version (year & month) */
4#define DBL_DIG 15 /* same as the definition of <float.h> */
5#include "bsd4-3.h"
6
7/* Identify OSF1 for the m- files. */
8
9#define OSF1
10
11/* To avoid to include the non-existant header file <sys/vlimit.h>,
12 we define BSD4_2.
13 This definition does not mean that the OS is based on BSD 4.2. */
14#define BSD4_2
15
16/* Define _BSD to tell the include files we're running under
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17 the BSD universe and not the SYSV universe.
18 Define HITACHI and OSF for Xt's Boolean type as int intead of char.
19 (But for these defines, /usr/include/X11/Intrinsic.h defines
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20 Boolean as char, but libXt.a on HI-UX/MPP requires it as int.) */
21
22#define C_SWITCH_SYSTEM -D_BSD -DHITACHI -DOSF
23#define LIBS_SYSTEM -lbsd
24
25#define GETPGRP_NO_ARG
26
27#define SYSV_SYSTEM_DIR
28
29/* If your system uses COFF (Common Object File Format) then define the
30 preprocessor symbol "COFF". */
31
32/* #define COFF */
33
34/* Here is how to find X Windows. LD_SWITCH_X_SITE_AUX gives an -R option
35 says where to find X windows at run time. We convert it to a -rpath option
36 which is what OSF1 uses. */
177c0ea7 37#define LD_SWITCH_SYSTEM
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38
39#undef KERNEL_FILE
40#define KERNEL_FILE "/mach_kernel"
41
42#undef LDAV_SYMBOL
43#define LDAV_SYMBOL "avenrun"
44