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[bpt/emacs.git] / lispref / objects.texi
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1@c -*-texinfo-*-
2@c This is part of the GNU Emacs Lisp Reference Manual.
fd897522 3@c Copyright (C) 1990, 1991, 1992, 1993, 1994, 1995, 1998, 1999
177c0ea7 4@c Free Software Foundation, Inc.
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5@c See the file elisp.texi for copying conditions.
6@setfilename ../info/objects
2b3fc6c3 7@node Lisp Data Types, Numbers, Introduction, Top
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8@chapter Lisp Data Types
9@cindex object
10@cindex Lisp object
11@cindex type
12@cindex data type
13
14 A Lisp @dfn{object} is a piece of data used and manipulated by Lisp
15programs. For our purposes, a @dfn{type} or @dfn{data type} is a set of
16possible objects.
17
18 Every object belongs to at least one type. Objects of the same type
19have similar structures and may usually be used in the same contexts.
20Types can overlap, and objects can belong to two or more types.
21Consequently, we can ask whether an object belongs to a particular type,
22but not for ``the'' type of an object.
23
24@cindex primitive type
25 A few fundamental object types are built into Emacs. These, from
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26which all other types are constructed, are called @dfn{primitive types}.
27Each object belongs to one and only one primitive type. These types
28include @dfn{integer}, @dfn{float}, @dfn{cons}, @dfn{symbol},
29@dfn{string}, @dfn{vector}, @dfn{hash-table}, @dfn{subr}, and
30@dfn{byte-code function}, plus several special types, such as
31@dfn{buffer}, that are related to editing. (@xref{Editing Types}.)
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32
33 Each primitive type has a corresponding Lisp function that checks
34whether an object is a member of that type.
35
36 Note that Lisp is unlike many other languages in that Lisp objects are
37@dfn{self-typing}: the primitive type of the object is implicit in the
38object itself. For example, if an object is a vector, nothing can treat
39it as a number; Lisp knows it is a vector, not a number.
40
41 In most languages, the programmer must declare the data type of each
42variable, and the type is known by the compiler but not represented in
43the data. Such type declarations do not exist in Emacs Lisp. A Lisp
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44variable can have any type of value, and it remembers whatever value
45you store in it, type and all.
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46
47 This chapter describes the purpose, printed representation, and read
48syntax of each of the standard types in GNU Emacs Lisp. Details on how
49to use these types can be found in later chapters.
50
51@menu
52* Printed Representation:: How Lisp objects are represented as text.
53* Comments:: Comments and their formatting conventions.
54* Programming Types:: Types found in all Lisp systems.
55* Editing Types:: Types specific to Emacs.
8241495d 56* Circular Objects:: Read syntax for circular structure.
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57* Type Predicates:: Tests related to types.
58* Equality Predicates:: Tests of equality between any two objects.
59@end menu
60
61@node Printed Representation
62@comment node-name, next, previous, up
63@section Printed Representation and Read Syntax
64@cindex printed representation
65@cindex read syntax
66
67 The @dfn{printed representation} of an object is the format of the
68output generated by the Lisp printer (the function @code{prin1}) for
69that object. The @dfn{read syntax} of an object is the format of the
70input accepted by the Lisp reader (the function @code{read}) for that
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71object. @xref{Read and Print}.
72
73 Most objects have more than one possible read syntax. Some types of
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74object have no read syntax, since it may not make sense to enter objects
75of these types directly in a Lisp program. Except for these cases, the
76printed representation of an object is also a read syntax for it.
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77
78 In other languages, an expression is text; it has no other form. In
79Lisp, an expression is primarily a Lisp object and only secondarily the
80text that is the object's read syntax. Often there is no need to
81emphasize this distinction, but you must keep it in the back of your
82mind, or you will occasionally be very confused.
83
84@cindex hash notation
85 Every type has a printed representation. Some types have no read
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86syntax---for example, the buffer type has none. Objects of these types
87are printed in @dfn{hash notation}: the characters @samp{#<} followed by
88a descriptive string (typically the type name followed by the name of
89the object), and closed with a matching @samp{>}. Hash notation cannot
90be read at all, so the Lisp reader signals the error
91@code{invalid-read-syntax} whenever it encounters @samp{#<}.
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92@kindex invalid-read-syntax
93
94@example
95(current-buffer)
96 @result{} #<buffer objects.texi>
97@end example
98
99 When you evaluate an expression interactively, the Lisp interpreter
100first reads the textual representation of it, producing a Lisp object,
101and then evaluates that object (@pxref{Evaluation}). However,
102evaluation and reading are separate activities. Reading returns the
103Lisp object represented by the text that is read; the object may or may
104not be evaluated later. @xref{Input Functions}, for a description of
105@code{read}, the basic function for reading objects.
106
107@node Comments
108@comment node-name, next, previous, up
109@section Comments
110@cindex comments
111@cindex @samp{;} in comment
112
113 A @dfn{comment} is text that is written in a program only for the sake
114of humans that read the program, and that has no effect on the meaning
115of the program. In Lisp, a semicolon (@samp{;}) starts a comment if it
116is not within a string or character constant. The comment continues to
117the end of line. The Lisp reader discards comments; they do not become
118part of the Lisp objects which represent the program within the Lisp
119system.
120
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121 The @samp{#@@@var{count}} construct, which skips the next @var{count}
122characters, is useful for program-generated comments containing binary
123data. The Emacs Lisp byte compiler uses this in its output files
124(@pxref{Byte Compilation}). It isn't meant for source files, however.
125
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126 @xref{Comment Tips}, for conventions for formatting comments.
127
128@node Programming Types
129@section Programming Types
130@cindex programming types
131
132 There are two general categories of types in Emacs Lisp: those having
133to do with Lisp programming, and those having to do with editing. The
134former exist in many Lisp implementations, in one form or another. The
135latter are unique to Emacs Lisp.
136
137@menu
138* Integer Type:: Numbers without fractional parts.
139* Floating Point Type:: Numbers with fractional parts and with a large range.
140* Character Type:: The representation of letters, numbers and
141 control characters.
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142* Symbol Type:: A multi-use object that refers to a function,
143 variable, or property list, and has a unique identity.
5b359918 144* Sequence Type:: Both lists and arrays are classified as sequences.
2b3fc6c3 145* Cons Cell Type:: Cons cells, and lists (which are made from cons cells).
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146* Array Type:: Arrays include strings and vectors.
147* String Type:: An (efficient) array of characters.
148* Vector Type:: One-dimensional arrays.
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149* Char-Table Type:: One-dimensional sparse arrays indexed by characters.
150* Bool-Vector Type:: One-dimensional arrays of @code{t} or @code{nil}.
8241495d 151* Hash Table Type:: Super-fast lookup tables.
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152* Function Type:: A piece of executable code you can call from elsewhere.
153* Macro Type:: A method of expanding an expression into another
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154 expression, more fundamental but less pretty.
155* Primitive Function Type:: A function written in C, callable from Lisp.
156* Byte-Code Type:: A function written in Lisp, then compiled.
157* Autoload Type:: A type used for automatically loading seldom-used
158 functions.
159@end menu
160
161@node Integer Type
162@subsection Integer Type
163
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164 The range of values for integers in Emacs Lisp is @minus{}134217728 to
165134217727 (28 bits; i.e.,
37680279 166@ifnottex
0fddfa72 167-2**27
37680279 168@end ifnottex
5b359918 169@tex
8241495d 170@math{-2^{27}}
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171@end tex
172to
37680279 173@ifnottex
0fddfa72 1742**27 - 1)
37680279 175@end ifnottex
5b359918 176@tex
8241495d 177@math{2^{28}-1})
5b359918 178@end tex
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179on most machines. (Some machines may provide a wider range.) It is
180important to note that the Emacs Lisp arithmetic functions do not check
181for overflow. Thus @code{(1+ 134217727)} is @minus{}134217728 on most
182machines.
5b359918 183
2b3fc6c3 184 The read syntax for integers is a sequence of (base ten) digits with an
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185optional sign at the beginning and an optional period at the end. The
186printed representation produced by the Lisp interpreter never has a
187leading @samp{+} or a final @samp{.}.
188
189@example
190@group
191-1 ; @r{The integer -1.}
1921 ; @r{The integer 1.}
8241495d 1931. ; @r{Also the integer 1.}
5b359918 194+1 ; @r{Also the integer 1.}
969fe9b5 195268435457 ; @r{Also the integer 1 on a 28-bit implementation.}
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196@end group
197@end example
198
199 @xref{Numbers}, for more information.
200
201@node Floating Point Type
202@subsection Floating Point Type
203
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204 Floating point numbers are the computer equivalent of scientific
205notation. The precise number of significant figures and the range of
206possible exponents is machine-specific; Emacs always uses the C data
207type @code{double} to store the value.
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208
209 The printed representation for floating point numbers requires either
210a decimal point (with at least one digit following), an exponent, or
211both. For example, @samp{1500.0}, @samp{15e2}, @samp{15.0e2},
212@samp{1.5e3}, and @samp{.15e4} are five ways of writing a floating point
213number whose value is 1500. They are all equivalent.
214
215 @xref{Numbers}, for more information.
216
217@node Character Type
218@subsection Character Type
8241495d 219@cindex @sc{ascii} character codes
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220
221 A @dfn{character} in Emacs Lisp is nothing more than an integer. In
222other words, characters are represented by their character codes. For
223example, the character @kbd{A} is represented as the @w{integer 65}.
224
225 Individual characters are not often used in programs. It is far more
226common to work with @emph{strings}, which are sequences composed of
227characters. @xref{String Type}.
228
229 Characters in strings, buffers, and files are currently limited to the
f9f59935 230range of 0 to 524287---nineteen bits. But not all values in that range
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231are valid character codes. Codes 0 through 127 are @sc{ascii} codes; the
232rest are non-@sc{ascii} (@pxref{Non-ASCII Characters}). Characters that represent
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233keyboard input have a much wider range, to encode modifier keys such as
234Control, Meta and Shift.
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235
236@cindex read syntax for characters
237@cindex printed representation for characters
238@cindex syntax for characters
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239@cindex @samp{?} in character constant
240@cindex question mark in character constant
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241 Since characters are really integers, the printed representation of a
242character is a decimal number. This is also a possible read syntax for
243a character, but writing characters that way in Lisp programs is a very
244bad idea. You should @emph{always} use the special read syntax formats
245that Emacs Lisp provides for characters. These syntax formats start
246with a question mark.
247
248 The usual read syntax for alphanumeric characters is a question mark
249followed by the character; thus, @samp{?A} for the character
250@kbd{A}, @samp{?B} for the character @kbd{B}, and @samp{?a} for the
177c0ea7 251character @kbd{a}.
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252
253 For example:
254
255@example
256?Q @result{} 81 ?q @result{} 113
257@end example
258
259 You can use the same syntax for punctuation characters, but it is
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260often a good idea to add a @samp{\} so that the Emacs commands for
261editing Lisp code don't get confused. For example, @samp{?\ } is the
262way to write the space character. If the character is @samp{\}, you
263@emph{must} use a second @samp{\} to quote it: @samp{?\\}.
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264
265@cindex whitespace
266@cindex bell character
267@cindex @samp{\a}
268@cindex backspace
269@cindex @samp{\b}
270@cindex tab
271@cindex @samp{\t}
272@cindex vertical tab
273@cindex @samp{\v}
274@cindex formfeed
275@cindex @samp{\f}
276@cindex newline
277@cindex @samp{\n}
278@cindex return
279@cindex @samp{\r}
280@cindex escape
281@cindex @samp{\e}
282 You can express the characters Control-g, backspace, tab, newline,
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283vertical tab, formfeed, return, del, and escape as @samp{?\a},
284@samp{?\b}, @samp{?\t}, @samp{?\n}, @samp{?\v}, @samp{?\f},
285@samp{?\r}, @samp{?\d}, and @samp{?\e}, respectively. Thus,
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286
287@example
288?\a @result{} 7 ; @r{@kbd{C-g}}
289?\b @result{} 8 ; @r{backspace, @key{BS}, @kbd{C-h}}
290?\t @result{} 9 ; @r{tab, @key{TAB}, @kbd{C-i}}
969fe9b5 291?\n @result{} 10 ; @r{newline, @kbd{C-j}}
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292?\v @result{} 11 ; @r{vertical tab, @kbd{C-k}}
293?\f @result{} 12 ; @r{formfeed character, @kbd{C-l}}
294?\r @result{} 13 ; @r{carriage return, @key{RET}, @kbd{C-m}}
295?\e @result{} 27 ; @r{escape character, @key{ESC}, @kbd{C-[}}
296?\\ @result{} 92 ; @r{backslash character, @kbd{\}}
8241495d 297?\d @result{} 127 ; @r{delete character, @key{DEL}}
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298@end example
299
300@cindex escape sequence
301 These sequences which start with backslash are also known as
302@dfn{escape sequences}, because backslash plays the role of an escape
303character; this usage has nothing to do with the character @key{ESC}.
304
305@cindex control characters
306 Control characters may be represented using yet another read syntax.
307This consists of a question mark followed by a backslash, caret, and the
308corresponding non-control character, in either upper or lower case. For
309example, both @samp{?\^I} and @samp{?\^i} are valid read syntax for the
310character @kbd{C-i}, the character whose value is 9.
311
312 Instead of the @samp{^}, you can use @samp{C-}; thus, @samp{?\C-i} is
313equivalent to @samp{?\^I} and to @samp{?\^i}:
314
315@example
316?\^I @result{} 9 ?\C-I @result{} 9
317@end example
318
f9f59935 319 In strings and buffers, the only control characters allowed are those
8241495d 320that exist in @sc{ascii}; but for keyboard input purposes, you can turn
f9f59935 321any character into a control character with @samp{C-}. The character
8241495d 322codes for these non-@sc{ascii} control characters include the
969fe9b5 323@tex
8241495d 324@math{2^{26}}
969fe9b5 325@end tex
37680279 326@ifnottex
bfe721d1 3272**26
37680279 328@end ifnottex
bfe721d1 329bit as well as the code for the corresponding non-control
8241495d 330character. Ordinary terminals have no way of generating non-@sc{ascii}
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331control characters, but you can generate them straightforwardly using X
332and other window systems.
5b359918 333
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334 For historical reasons, Emacs treats the @key{DEL} character as
335the control equivalent of @kbd{?}:
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336
337@example
338?\^? @result{} 127 ?\C-? @result{} 127
339@end example
340
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341@noindent
342As a result, it is currently not possible to represent the character
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343@kbd{Control-?}, which is a meaningful input character under X, using
344@samp{\C-}. It is not easy to change this, as various Lisp files refer
345to @key{DEL} in this way.
bfe721d1 346
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347 For representing control characters to be found in files or strings,
348we recommend the @samp{^} syntax; for control characters in keyboard
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349input, we prefer the @samp{C-} syntax. Which one you use does not
350affect the meaning of the program, but may guide the understanding of
351people who read it.
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352
353@cindex meta characters
354 A @dfn{meta character} is a character typed with the @key{META}
355modifier key. The integer that represents such a character has the
969fe9b5 356@tex
8241495d 357@math{2^{27}}
969fe9b5 358@end tex
37680279 359@ifnottex
bfe721d1 3602**27
37680279 361@end ifnottex
bfe721d1 362bit set (which on most machines makes it a negative number). We
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363use high bits for this and other modifiers to make possible a wide range
364of basic character codes.
365
bfe721d1 366 In a string, the
969fe9b5 367@tex
8241495d 368@math{2^{7}}
969fe9b5 369@end tex
37680279 370@ifnottex
bfe721d1 3712**7
37680279 372@end ifnottex
75708135 373bit attached to an @sc{ascii} character indicates a meta character; thus, the
f9f59935 374meta characters that can fit in a string have codes in the range from
8241495d 375128 to 255, and are the meta versions of the ordinary @sc{ascii}
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376characters. (In Emacs versions 18 and older, this convention was used
377for characters outside of strings as well.)
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378
379 The read syntax for meta characters uses @samp{\M-}. For example,
380@samp{?\M-A} stands for @kbd{M-A}. You can use @samp{\M-} together with
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381octal character codes (see below), with @samp{\C-}, or with any other
382syntax for a character. Thus, you can write @kbd{M-A} as @samp{?\M-A},
383or as @samp{?\M-\101}. Likewise, you can write @kbd{C-M-b} as
384@samp{?\M-\C-b}, @samp{?\C-\M-b}, or @samp{?\M-\002}.
5b359918 385
f9f59935 386 The case of a graphic character is indicated by its character code;
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387for example, @sc{ascii} distinguishes between the characters @samp{a}
388and @samp{A}. But @sc{ascii} has no way to represent whether a control
f9f59935 389character is upper case or lower case. Emacs uses the
969fe9b5 390@tex
8241495d 391@math{2^{25}}
969fe9b5 392@end tex
37680279 393@ifnottex
bfe721d1 3942**25
37680279 395@end ifnottex
969fe9b5 396bit to indicate that the shift key was used in typing a control
bfe721d1 397character. This distinction is possible only when you use X terminals
969fe9b5 398or other special terminals; ordinary terminals do not report the
b6954afd 399distinction to the computer in any way. The Lisp syntax for
177c0ea7 400the shift bit is @samp{\S-}; thus, @samp{?\C-\S-o} or @samp{?\C-\S-O}
b6954afd 401represents the shifted-control-o character.
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402
403@cindex hyper characters
404@cindex super characters
405@cindex alt characters
406 The X Window System defines three other modifier bits that can be set
407in a character: @dfn{hyper}, @dfn{super} and @dfn{alt}. The syntaxes
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408for these bits are @samp{\H-}, @samp{\s-} and @samp{\A-}. (Case is
409significant in these prefixes.) Thus, @samp{?\H-\M-\A-x} represents
410@kbd{Alt-Hyper-Meta-x}.
969fe9b5 411@tex
bfe721d1 412Numerically, the
8241495d 413bit values are @math{2^{22}} for alt, @math{2^{23}} for super and @math{2^{24}} for hyper.
969fe9b5 414@end tex
37680279 415@ifnottex
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416Numerically, the
417bit values are 2**22 for alt, 2**23 for super and 2**24 for hyper.
37680279 418@end ifnottex
5b359918 419
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420@cindex @samp{\} in character constant
421@cindex backslash in character constant
422@cindex octal character code
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423 Finally, the most general read syntax for a character represents the
424character code in either octal or hex. To use octal, write a question
425mark followed by a backslash and the octal character code (up to three
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426octal digits); thus, @samp{?\101} for the character @kbd{A},
427@samp{?\001} for the character @kbd{C-a}, and @code{?\002} for the
8241495d 428character @kbd{C-b}. Although this syntax can represent any @sc{ascii}
5b359918 429character, it is preferred only when the precise octal value is more
8241495d 430important than the @sc{ascii} representation.
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431
432@example
433@group
434?\012 @result{} 10 ?\n @result{} 10 ?\C-j @result{} 10
435?\101 @result{} 65 ?A @result{} 65
436@end group
437@end example
438
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439 To use hex, write a question mark followed by a backslash, @samp{x},
440and the hexadecimal character code. You can use any number of hex
441digits, so you can represent any character code in this way.
442Thus, @samp{?\x41} for the character @kbd{A}, @samp{?\x1} for the
c99554b1 443character @kbd{C-a}, and @code{?\x8e0} for the Latin-1 character
f9f59935 444@iftex
969fe9b5 445@samp{@`a}.
f9f59935 446@end iftex
37680279 447@ifnottex
f9f59935 448@samp{a} with grave accent.
37680279 449@end ifnottex
f9f59935 450
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451 A backslash is allowed, and harmless, preceding any character without
452a special escape meaning; thus, @samp{?\+} is equivalent to @samp{?+}.
453There is no reason to add a backslash before most characters. However,
454you should add a backslash before any of the characters
455@samp{()\|;'`"#.,} to avoid confusing the Emacs commands for editing
456Lisp code. Also add a backslash before whitespace characters such as
457space, tab, newline and formfeed. However, it is cleaner to use one of
458the easily readable escape sequences, such as @samp{\t}, instead of an
459actual whitespace character such as a tab.
460
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461@node Symbol Type
462@subsection Symbol Type
463
464 A @dfn{symbol} in GNU Emacs Lisp is an object with a name. The symbol
465name serves as the printed representation of the symbol. In ordinary
466use, the name is unique---no two symbols have the same name.
467
468 A symbol can serve as a variable, as a function name, or to hold a
469property list. Or it may serve only to be distinct from all other Lisp
470objects, so that its presence in a data structure may be recognized
471reliably. In a given context, usually only one of these uses is
472intended. But you can use one symbol in all of these ways,
473independently.
474
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475 A symbol whose name starts with a colon (@samp{:}) is called a
476@dfn{keyword symbol}. These symbols automatically act as constants, and
477are normally used only by comparing an unknown symbol with a few
478specific alternatives.
479
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480@cindex @samp{\} in symbols
481@cindex backslash in symbols
482 A symbol name can contain any characters whatever. Most symbol names
483are written with letters, digits, and the punctuation characters
484@samp{-+=*/}. Such names require no special punctuation; the characters
485of the name suffice as long as the name does not look like a number.
486(If it does, write a @samp{\} at the beginning of the name to force
a2bd77b8 487interpretation as a symbol.) The characters @samp{_~!@@$%^&:<>@{@}?} are
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488less often used but also require no special punctuation. Any other
489characters may be included in a symbol's name by escaping them with a
490backslash. In contrast to its use in strings, however, a backslash in
491the name of a symbol simply quotes the single character that follows the
492backslash. For example, in a string, @samp{\t} represents a tab
493character; in the name of a symbol, however, @samp{\t} merely quotes the
969fe9b5 494letter @samp{t}. To have a symbol with a tab character in its name, you
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495must actually use a tab (preceded with a backslash). But it's rare to
496do such a thing.
497
498@cindex CL note---case of letters
499@quotation
ec221d13 500@b{Common Lisp note:} In Common Lisp, lower case letters are always
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501``folded'' to upper case, unless they are explicitly escaped. In Emacs
502Lisp, upper case and lower case letters are distinct.
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503@end quotation
504
505 Here are several examples of symbol names. Note that the @samp{+} in
506the fifth example is escaped to prevent it from being read as a number.
bfe721d1 507This is not necessary in the sixth example because the rest of the name
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508makes it invalid as a number.
509
510@example
511@group
512foo ; @r{A symbol named @samp{foo}.}
513FOO ; @r{A symbol named @samp{FOO}, different from @samp{foo}.}
514char-to-string ; @r{A symbol named @samp{char-to-string}.}
515@end group
516@group
5171+ ; @r{A symbol named @samp{1+}}
518 ; @r{(not @samp{+1}, which is an integer).}
519@end group
520@group
521\+1 ; @r{A symbol named @samp{+1}}
522 ; @r{(not a very readable name).}
523@end group
524@group
525\(*\ 1\ 2\) ; @r{A symbol named @samp{(* 1 2)} (a worse name).}
526@c the @'s in this next line use up three characters, hence the
527@c apparent misalignment of the comment.
528+-*/_~!@@$%^&=:<>@{@} ; @r{A symbol named @samp{+-*/_~!@@$%^&=:<>@{@}}.}
529 ; @r{These characters need not be escaped.}
530@end group
531@end example
532
adcac9f5 533@ifinfo
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534@c This uses ``colon'' instead of a literal `:' because Info cannot
535@c cope with a `:' in a menu
536@cindex @samp{#@var{colon}} read syntax
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537@end ifinfo
538@ifnotinfo
539@cindex @samp{#:} read syntax
540@end ifnotinfo
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541 Normally the Lisp reader interns all symbols (@pxref{Creating
542Symbols}). To prevent interning, you can write @samp{#:} before the
543name of the symbol.
544
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545@node Sequence Type
546@subsection Sequence Types
547
548 A @dfn{sequence} is a Lisp object that represents an ordered set of
549elements. There are two kinds of sequence in Emacs Lisp, lists and
550arrays. Thus, an object of type list or of type array is also
551considered a sequence.
552
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553 Arrays are further subdivided into strings, vectors, char-tables and
554bool-vectors. Vectors can hold elements of any type, but string
555elements must be characters, and bool-vector elements must be @code{t}
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556or @code{nil}. Char-tables are like vectors except that they are
557indexed by any valid character code. The characters in a string can
558have text properties like characters in a buffer (@pxref{Text
559Properties}), but vectors do not support text properties, even when
560their elements happen to be characters.
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561
562 Lists, strings and the other array types are different, but they have
563important similarities. For example, all have a length @var{l}, and all
564have elements which can be indexed from zero to @var{l} minus one.
565Several functions, called sequence functions, accept any kind of
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566sequence. For example, the function @code{elt} can be used to extract
567an element of a sequence, given its index. @xref{Sequences Arrays
568Vectors}.
569
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570 It is generally impossible to read the same sequence twice, since
571sequences are always created anew upon reading. If you read the read
572syntax for a sequence twice, you get two sequences with equal contents.
573There is one exception: the empty list @code{()} always stands for the
574same object, @code{nil}.
5b359918 575
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576@node Cons Cell Type
577@subsection Cons Cell and List Types
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578@cindex address field of register
579@cindex decrement field of register
ebc6903b 580@cindex pointers
5b359918 581
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582 A @dfn{cons cell} is an object that consists of two slots, called the
583@sc{car} slot and the @sc{cdr} slot. Each slot can @dfn{hold} or
8241495d 584@dfn{refer to} any Lisp object. We also say that ``the @sc{car} of
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585this cons cell is'' whatever object its @sc{car} slot currently holds,
586and likewise for the @sc{cdr}.
587
588@quotation
589A note to C programmers: in Lisp, we do not distinguish between
590``holding'' a value and ``pointing to'' the value, because pointers in
591Lisp are implicit.
592@end quotation
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593
594 A @dfn{list} is a series of cons cells, linked together so that the
ebc6903b 595@sc{cdr} slot of each cons cell holds either the next cons cell or the
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596empty list. @xref{Lists}, for functions that work on lists. Because
597most cons cells are used as part of lists, the phrase @dfn{list
598structure} has come to refer to any structure made out of cons cells.
5b359918 599
ebc6903b 600 The names @sc{car} and @sc{cdr} derive from the history of Lisp. The
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601original Lisp implementation ran on an @w{IBM 704} computer which
602divided words into two parts, called the ``address'' part and the
603``decrement''; @sc{car} was an instruction to extract the contents of
604the address part of a register, and @sc{cdr} an instruction to extract
605the contents of the decrement. By contrast, ``cons cells'' are named
b6954afd 606for the function @code{cons} that creates them, which in turn was named
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607for its purpose, the construction of cells.
608
609@cindex atom
610 Because cons cells are so central to Lisp, we also have a word for
611``an object which is not a cons cell''. These objects are called
612@dfn{atoms}.
613
614@cindex parenthesis
615 The read syntax and printed representation for lists are identical, and
616consist of a left parenthesis, an arbitrary number of elements, and a
617right parenthesis.
618
619 Upon reading, each object inside the parentheses becomes an element
620of the list. That is, a cons cell is made for each element. The
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621@sc{car} slot of the cons cell holds the element, and its @sc{cdr}
622slot refers to the next cons cell of the list, which holds the next
ebc6903b 623element in the list. The @sc{cdr} slot of the last cons cell is set to
b6954afd 624hold @code{nil}.
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625
626@cindex box diagrams, for lists
627@cindex diagrams, boxed, for lists
628 A list can be illustrated by a diagram in which the cons cells are
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629shown as pairs of boxes, like dominoes. (The Lisp reader cannot read
630such an illustration; unlike the textual notation, which can be
631understood by both humans and computers, the box illustrations can be
632understood only by humans.) This picture represents the three-element
633list @code{(rose violet buttercup)}:
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634
635@example
636@group
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637 --- --- --- --- --- ---
638 | | |--> | | |--> | | |--> nil
639 --- --- --- --- --- ---
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640 | | |
641 | | |
642 --> rose --> violet --> buttercup
643@end group
644@end example
645
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646 In this diagram, each box represents a slot that can hold or refer to
647any Lisp object. Each pair of boxes represents a cons cell. Each arrow
648represents a reference to a Lisp object, either an atom or another cons
649cell.
5b359918 650
ebc6903b 651 In this example, the first box, which holds the @sc{car} of the first
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652cons cell, refers to or ``holds'' @code{rose} (a symbol). The second
653box, holding the @sc{cdr} of the first cons cell, refers to the next
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654pair of boxes, the second cons cell. The @sc{car} of the second cons
655cell is @code{violet}, and its @sc{cdr} is the third cons cell. The
656@sc{cdr} of the third (and last) cons cell is @code{nil}.
5b359918 657
ebc6903b 658 Here is another diagram of the same list, @code{(rose violet
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659buttercup)}, sketched in a different manner:
660
661@smallexample
662@group
663 --------------- ---------------- -------------------
664| car | cdr | | car | cdr | | car | cdr |
665| rose | o-------->| violet | o-------->| buttercup | nil |
666| | | | | | | | |
667 --------------- ---------------- -------------------
668@end group
669@end smallexample
670
671@cindex @samp{(@dots{})} in lists
672@cindex @code{nil} in lists
673@cindex empty list
674 A list with no elements in it is the @dfn{empty list}; it is identical
675to the symbol @code{nil}. In other words, @code{nil} is both a symbol
676and a list.
677
678 Here are examples of lists written in Lisp syntax:
679
680@example
681(A 2 "A") ; @r{A list of three elements.}
682() ; @r{A list of no elements (the empty list).}
683nil ; @r{A list of no elements (the empty list).}
684("A ()") ; @r{A list of one element: the string @code{"A ()"}.}
685(A ()) ; @r{A list of two elements: @code{A} and the empty list.}
686(A nil) ; @r{Equivalent to the previous.}
687((A B C)) ; @r{A list of one element}
688 ; @r{(which is a list of three elements).}
689@end example
690
691 Here is the list @code{(A ())}, or equivalently @code{(A nil)},
692depicted with boxes and arrows:
693
694@example
695@group
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696 --- --- --- ---
697 | | |--> | | |--> nil
698 --- --- --- ---
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699 | |
700 | |
701 --> A --> nil
702@end group
703@end example
704
705@menu
706* Dotted Pair Notation:: An alternative syntax for lists.
707* Association List Type:: A specially constructed list.
708@end menu
709
710@node Dotted Pair Notation
711@comment node-name, next, previous, up
712@subsubsection Dotted Pair Notation
713@cindex dotted pair notation
714@cindex @samp{.} in lists
715
716 @dfn{Dotted pair notation} is an alternative syntax for cons cells
717that represents the @sc{car} and @sc{cdr} explicitly. In this syntax,
718@code{(@var{a} .@: @var{b})} stands for a cons cell whose @sc{car} is
719the object @var{a}, and whose @sc{cdr} is the object @var{b}. Dotted
720pair notation is therefore more general than list syntax. In the dotted
92e732c4 721pair notation, the list @samp{(1 2 3)} is written as @samp{(1 . (2 . (3
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722. nil)))}. For @code{nil}-terminated lists, you can use either
723notation, but list notation is usually clearer and more convenient.
724When printing a list, the dotted pair notation is only used if the
725@sc{cdr} of a cons cell is not a list.
5b359918 726
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727 Here's an example using boxes to illustrate dotted pair notation.
728This example shows the pair @code{(rose . violet)}:
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729
730@example
731@group
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732 --- ---
733 | | |--> violet
734 --- ---
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735 |
736 |
737 --> rose
738@end group
739@end example
740
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741 You can combine dotted pair notation with list notation to represent
742conveniently a chain of cons cells with a non-@code{nil} final @sc{cdr}.
743You write a dot after the last element of the list, followed by the
744@sc{cdr} of the final cons cell. For example, @code{(rose violet
745. buttercup)} is equivalent to @code{(rose . (violet . buttercup))}.
746The object looks like this:
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747
748@example
749@group
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750 --- --- --- ---
751 | | |--> | | |--> buttercup
752 --- --- --- ---
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753 | |
754 | |
755 --> rose --> violet
756@end group
757@end example
758
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759 The syntax @code{(rose .@: violet .@: buttercup)} is invalid because
760there is nothing that it could mean. If anything, it would say to put
761@code{buttercup} in the @sc{cdr} of a cons cell whose @sc{cdr} is already
762used for @code{violet}.
5b359918 763
ebc6903b 764 The list @code{(rose violet)} is equivalent to @code{(rose . (violet))},
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765and looks like this:
766
767@example
768@group
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769 --- --- --- ---
770 | | |--> | | |--> nil
771 --- --- --- ---
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772 | |
773 | |
774 --> rose --> violet
775@end group
776@end example
777
778 Similarly, the three-element list @code{(rose violet buttercup)}
779is equivalent to @code{(rose . (violet . (buttercup)))}.
37680279 780@ifnottex
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781It looks like this:
782
783@example
784@group
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785 --- --- --- --- --- ---
786 | | |--> | | |--> | | |--> nil
787 --- --- --- --- --- ---
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788 | | |
789 | | |
790 --> rose --> violet --> buttercup
791@end group
792@end example
37680279 793@end ifnottex
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794
795@node Association List Type
796@comment node-name, next, previous, up
797@subsubsection Association List Type
798
799 An @dfn{association list} or @dfn{alist} is a specially-constructed
800list whose elements are cons cells. In each element, the @sc{car} is
801considered a @dfn{key}, and the @sc{cdr} is considered an
802@dfn{associated value}. (In some cases, the associated value is stored
803in the @sc{car} of the @sc{cdr}.) Association lists are often used as
804stacks, since it is easy to add or remove associations at the front of
805the list.
806
807 For example,
808
809@example
810(setq alist-of-colors
92e732c4 811 '((rose . red) (lily . white) (buttercup . yellow)))
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812@end example
813
814@noindent
815sets the variable @code{alist-of-colors} to an alist of three elements. In the
816first element, @code{rose} is the key and @code{red} is the value.
817
818 @xref{Association Lists}, for a further explanation of alists and for
8241495d
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819functions that work on alists. @xref{Hash Tables}, for another kind of
820lookup table, which is much faster for handling a large number of keys.
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821
822@node Array Type
823@subsection Array Type
824
825 An @dfn{array} is composed of an arbitrary number of slots for
b6954afd 826holding or referring to other Lisp objects, arranged in a contiguous block of
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827memory. Accessing any element of an array takes approximately the same
828amount of time. In contrast, accessing an element of a list requires
829time proportional to the position of the element in the list. (Elements
830at the end of a list take longer to access than elements at the
831beginning of a list.)
832
833 Emacs defines four types of array: strings, vectors, bool-vectors, and
834char-tables.
835
836 A string is an array of characters and a vector is an array of
837arbitrary objects. A bool-vector can hold only @code{t} or @code{nil}.
838These kinds of array may have any length up to the largest integer.
839Char-tables are sparse arrays indexed by any valid character code; they
840can hold arbitrary objects.
841
842 The first element of an array has index zero, the second element has
843index 1, and so on. This is called @dfn{zero-origin} indexing. For
844example, an array of four elements has indices 0, 1, 2, @w{and 3}. The
845largest possible index value is one less than the length of the array.
846Once an array is created, its length is fixed.
847
848 All Emacs Lisp arrays are one-dimensional. (Most other programming
849languages support multidimensional arrays, but they are not essential;
850you can get the same effect with an array of arrays.) Each type of
851array has its own read syntax; see the following sections for details.
852
853 The array type is contained in the sequence type and
854contains the string type, the vector type, the bool-vector type, and the
855char-table type.
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856
857@node String Type
858@subsection String Type
859
860 A @dfn{string} is an array of characters. Strings are used for many
861purposes in Emacs, as can be expected in a text editor; for example, as
862the names of Lisp symbols, as messages for the user, and to represent
863text extracted from buffers. Strings in Lisp are constants: evaluation
864of a string returns the same string.
865
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866 @xref{Strings and Characters}, for functions that operate on strings.
867
868@menu
869* Syntax for Strings::
870* Non-ASCII in Strings::
871* Nonprinting Characters::
872* Text Props and Strings::
873@end menu
874
875@node Syntax for Strings
876@subsubsection Syntax for Strings
877
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878@cindex @samp{"} in strings
879@cindex double-quote in strings
880@cindex @samp{\} in strings
881@cindex backslash in strings
882 The read syntax for strings is a double-quote, an arbitrary number of
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883characters, and another double-quote, @code{"like this"}. To include a
884double-quote in a string, precede it with a backslash; thus, @code{"\""}
885is a string containing just a single double-quote character. Likewise,
886you can include a backslash by preceding it with another backslash, like
887this: @code{"this \\ is a single embedded backslash"}.
2b3fc6c3 888
f9f59935 889@cindex newline in strings
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890 The newline character is not special in the read syntax for strings;
891if you write a new line between the double-quotes, it becomes a
892character in the string. But an escaped newline---one that is preceded
893by @samp{\}---does not become part of the string; i.e., the Lisp reader
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894ignores an escaped newline while reading a string. An escaped space
895@w{@samp{\ }} is likewise ignored.
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896
897@example
898"It is useful to include newlines
899in documentation strings,
900but the newline is \
901ignored if escaped."
177c0ea7
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902 @result{} "It is useful to include newlines
903in documentation strings,
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904but the newline is ignored if escaped."
905@end example
906
f9f59935 907@node Non-ASCII in Strings
75708135 908@subsubsection Non-@sc{ascii} Characters in Strings
f9f59935 909
8241495d 910 You can include a non-@sc{ascii} international character in a string
f9f59935 911constant by writing it literally. There are two text representations
8241495d 912for non-@sc{ascii} characters in Emacs strings (and in buffers): unibyte
f9f59935 913and multibyte. If the string constant is read from a multibyte source,
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914such as a multibyte buffer or string, or a file that would be visited as
915multibyte, then the character is read as a multibyte character, and that
916makes the string multibyte. If the string constant is read from a
917unibyte source, then the character is read as unibyte and that makes the
918string unibyte.
f9f59935 919
13ede7fc 920 You can also represent a multibyte non-@sc{ascii} character with its
8241495d 921character code: use a hex escape, @samp{\x@var{nnnnnnn}}, with as many
13ede7fc 922digits as necessary. (Multibyte non-@sc{ascii} character codes are all
f9f59935 923greater than 256.) Any character which is not a valid hex digit
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924terminates this construct. If the next character in the string could be
925interpreted as a hex digit, write @w{@samp{\ }} (backslash and space) to
926terminate the hex escape---for example, @w{@samp{\x8e0\ }} represents
927one character, @samp{a} with grave accent. @w{@samp{\ }} in a string
928constant is just like backslash-newline; it does not contribute any
929character to the string, but it does terminate the preceding hex escape.
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930
931 Using a multibyte hex escape forces the string to multibyte. You can
8241495d 932represent a unibyte non-@sc{ascii} character with its character code,
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933which must be in the range from 128 (0200 octal) to 255 (0377 octal).
934This forces a unibyte string.
177c0ea7 935
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936 @xref{Text Representations}, for more information about the two
937text representations.
938
939@node Nonprinting Characters
940@subsubsection Nonprinting Characters in Strings
941
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942 You can use the same backslash escape-sequences in a string constant
943as in character literals (but do not use the question mark that begins a
944character constant). For example, you can write a string containing the
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945nonprinting characters tab and @kbd{C-a}, with commas and spaces between
946them, like this: @code{"\t, \C-a"}. @xref{Character Type}, for a
947description of the read syntax for characters.
948
949 However, not all of the characters you can write with backslash
950escape-sequences are valid in strings. The only control characters that
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951a string can hold are the @sc{ascii} control characters. Strings do not
952distinguish case in @sc{ascii} control characters.
a9f0a989
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953
954 Properly speaking, strings cannot hold meta characters; but when a
955string is to be used as a key sequence, there is a special convention
8241495d 956that provides a way to represent meta versions of @sc{ascii} characters in a
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957string. If you use the @samp{\M-} syntax to indicate a meta character
958in a string constant, this sets the
969fe9b5 959@tex
8241495d 960@math{2^{7}}
969fe9b5 961@end tex
37680279 962@ifnottex
f9f59935 9632**7
37680279 964@end ifnottex
a9f0a989
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965bit of the character in the string. If the string is used in
966@code{define-key} or @code{lookup-key}, this numeric code is translated
967into the equivalent meta character. @xref{Character Type}.
968
969 Strings cannot hold characters that have the hyper, super, or alt
970modifiers.
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971
972@node Text Props and Strings
973@subsubsection Text Properties in Strings
974
975 A string can hold properties for the characters it contains, in
976addition to the characters themselves. This enables programs that copy
977text between strings and buffers to copy the text's properties with no
978special effort. @xref{Text Properties}, for an explanation of what text
979properties mean. Strings with text properties use a special read and
980print syntax:
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981
982@example
983#("@var{characters}" @var{property-data}...)
984@end example
985
986@noindent
987where @var{property-data} consists of zero or more elements, in groups
988of three as follows:
989
990@example
991@var{beg} @var{end} @var{plist}
992@end example
993
994@noindent
995The elements @var{beg} and @var{end} are integers, and together specify
996a range of indices in the string; @var{plist} is the property list for
f9f59935 997that range. For example,
5b359918 998
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999@example
1000#("foo bar" 0 3 (face bold) 3 4 nil 4 7 (face italic))
1001@end example
1002
1003@noindent
1004represents a string whose textual contents are @samp{foo bar}, in which
1005the first three characters have a @code{face} property with value
1006@code{bold}, and the last three have a @code{face} property with value
ebc6903b 1007@code{italic}. (The fourth character has no text properties, so its
a9f0a989
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1008property list is @code{nil}. It is not actually necessary to mention
1009ranges with @code{nil} as the property list, since any characters not
1010mentioned in any range will default to having no properties.)
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1011
1012@node Vector Type
1013@subsection Vector Type
1014
1015 A @dfn{vector} is a one-dimensional array of elements of any type. It
1016takes a constant amount of time to access any element of a vector. (In
1017a list, the access time of an element is proportional to the distance of
1018the element from the beginning of the list.)
1019
1020 The printed representation of a vector consists of a left square
1021bracket, the elements, and a right square bracket. This is also the
1022read syntax. Like numbers and strings, vectors are considered constants
1023for evaluation.
1024
1025@example
1026[1 "two" (three)] ; @r{A vector of three elements.}
1027 @result{} [1 "two" (three)]
1028@end example
1029
1030 @xref{Vectors}, for functions that work with vectors.
1031
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1032@node Char-Table Type
1033@subsection Char-Table Type
1034
1035 A @dfn{char-table} is a one-dimensional array of elements of any type,
1036indexed by character codes. Char-tables have certain extra features to
1037make them more useful for many jobs that involve assigning information
1038to character codes---for example, a char-table can have a parent to
1039inherit from, a default value, and a small number of extra slots to use for
1040special purposes. A char-table can also specify a single value for
1041a whole character set.
1042
1043 The printed representation of a char-table is like a vector
969fe9b5 1044except that there is an extra @samp{#^} at the beginning.
f9f59935
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1045
1046 @xref{Char-Tables}, for special functions to operate on char-tables.
969fe9b5
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1047Uses of char-tables include:
1048
1049@itemize @bullet
1050@item
1051Case tables (@pxref{Case Tables}).
1052
1053@item
1054Character category tables (@pxref{Categories}).
1055
1056@item
3ae8380b 1057Display tables (@pxref{Display Tables}).
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1058
1059@item
1060Syntax tables (@pxref{Syntax Tables}).
1061@end itemize
f9f59935
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1062
1063@node Bool-Vector Type
1064@subsection Bool-Vector Type
1065
1066 A @dfn{bool-vector} is a one-dimensional array of elements that
1067must be @code{t} or @code{nil}.
1068
8241495d 1069 The printed representation of a bool-vector is like a string, except
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1070that it begins with @samp{#&} followed by the length. The string
1071constant that follows actually specifies the contents of the bool-vector
1072as a bitmap---each ``character'' in the string contains 8 bits, which
1073specify the next 8 elements of the bool-vector (1 stands for @code{t},
177c0ea7 1074and 0 for @code{nil}). The least significant bits of the character
ebc6903b 1075correspond to the lowest indices in the bool-vector. If the length is not a
a9f0a989
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1076multiple of 8, the printed representation shows extra elements, but
1077these extras really make no difference.
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1078
1079@example
1080(make-bool-vector 3 t)
a9f0a989 1081 @result{} #&3"\007"
f9f59935 1082(make-bool-vector 3 nil)
a9f0a989 1083 @result{} #&3"\0"
969fe9b5 1084;; @r{These are equal since only the first 3 bits are used.}
a9f0a989 1085(equal #&3"\377" #&3"\007")
969fe9b5 1086 @result{} t
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1087@end example
1088
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1089@node Hash Table Type
1090@subsection Hash Table Type
1091
1092 A hash table is a very fast kind of lookup table, somewhat like an
1093alist in that it maps keys to corresponding values, but much faster.
1094Hash tables are a new feature in Emacs 21; they have no read syntax, and
1095print using hash notation. @xref{Hash Tables}.
1096
1097@example
1098(make-hash-table)
1099 @result{} #<hash-table 'eql nil 0/65 0x83af980>
1100@end example
1101
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1102@node Function Type
1103@subsection Function Type
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1104
1105 Just as functions in other programming languages are executable,
1106@dfn{Lisp function} objects are pieces of executable code. However,
1107functions in Lisp are primarily Lisp objects, and only secondarily the
1108text which represents them. These Lisp objects are lambda expressions:
1109lists whose first element is the symbol @code{lambda} (@pxref{Lambda
1110Expressions}).
1111
1112 In most programming languages, it is impossible to have a function
1113without a name. In Lisp, a function has no intrinsic name. A lambda
1114expression is also called an @dfn{anonymous function} (@pxref{Anonymous
1115Functions}). A named function in Lisp is actually a symbol with a valid
1116function in its function cell (@pxref{Defining Functions}).
1117
1118 Most of the time, functions are called when their names are written in
1119Lisp expressions in Lisp programs. However, you can construct or obtain
1120a function object at run time and then call it with the primitive
1121functions @code{funcall} and @code{apply}. @xref{Calling Functions}.
1122
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1123@node Macro Type
1124@subsection Macro Type
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1125
1126 A @dfn{Lisp macro} is a user-defined construct that extends the Lisp
1127language. It is represented as an object much like a function, but with
969fe9b5 1128different argument-passing semantics. A Lisp macro has the form of a
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1129list whose first element is the symbol @code{macro} and whose @sc{cdr}
1130is a Lisp function object, including the @code{lambda} symbol.
1131
1132 Lisp macro objects are usually defined with the built-in
1133@code{defmacro} function, but any list that begins with @code{macro} is
1134a macro as far as Emacs is concerned. @xref{Macros}, for an explanation
1135of how to write a macro.
1136
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1137 @strong{Warning}: Lisp macros and keyboard macros (@pxref{Keyboard
1138Macros}) are entirely different things. When we use the word ``macro''
1139without qualification, we mean a Lisp macro, not a keyboard macro.
1140
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1141@node Primitive Function Type
1142@subsection Primitive Function Type
1143@cindex special forms
1144
1145 A @dfn{primitive function} is a function callable from Lisp but
1146written in the C programming language. Primitive functions are also
1147called @dfn{subrs} or @dfn{built-in functions}. (The word ``subr'' is
1148derived from ``subroutine''.) Most primitive functions evaluate all
1149their arguments when they are called. A primitive function that does
1150not evaluate all its arguments is called a @dfn{special form}
1151(@pxref{Special Forms}).@refill
1152
1153 It does not matter to the caller of a function whether the function is
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1154primitive. However, this does matter if you try to redefine a primitive
1155with a function written in Lisp. The reason is that the primitive
1156function may be called directly from C code. Calls to the redefined
1157function from Lisp will use the new definition, but calls from C code
1158may still use the built-in definition. Therefore, @strong{we discourage
1159redefinition of primitive functions}.
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1160
1161 The term @dfn{function} refers to all Emacs functions, whether written
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1162in Lisp or C. @xref{Function Type}, for information about the
1163functions written in Lisp.
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1164
1165 Primitive functions have no read syntax and print in hash notation
1166with the name of the subroutine.
1167
1168@example
1169@group
1170(symbol-function 'car) ; @r{Access the function cell}
1171 ; @r{of the symbol.}
1172 @result{} #<subr car>
1173(subrp (symbol-function 'car)) ; @r{Is this a primitive function?}
1174 @result{} t ; @r{Yes.}
1175@end group
1176@end example
1177
1178@node Byte-Code Type
1179@subsection Byte-Code Function Type
1180
1181The byte compiler produces @dfn{byte-code function objects}.
1182Internally, a byte-code function object is much like a vector; however,
1183the evaluator handles this data type specially when it appears as a
1184function to be called. @xref{Byte Compilation}, for information about
1185the byte compiler.
1186
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1187The printed representation and read syntax for a byte-code function
1188object is like that for a vector, with an additional @samp{#} before the
1189opening @samp{[}.
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1190
1191@node Autoload Type
1192@subsection Autoload Type
1193
1194 An @dfn{autoload object} is a list whose first element is the symbol
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1195@code{autoload}. It is stored as the function definition of a symbol,
1196where it serves as a placeholder for the real definition. The autoload
1197object says that the real definition is found in a file of Lisp code
1198that should be loaded when necessary. It contains the name of the file,
1199plus some other information about the real definition.
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1200
1201 After the file has been loaded, the symbol should have a new function
1202definition that is not an autoload object. The new definition is then
1203called as if it had been there to begin with. From the user's point of
1204view, the function call works as expected, using the function definition
1205in the loaded file.
1206
1207 An autoload object is usually created with the function
1208@code{autoload}, which stores the object in the function cell of a
1209symbol. @xref{Autoload}, for more details.
1210
1211@node Editing Types
1212@section Editing Types
1213@cindex editing types
1214
a9f0a989 1215 The types in the previous section are used for general programming
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1216purposes, and most of them are common to most Lisp dialects. Emacs Lisp
1217provides several additional data types for purposes connected with
1218editing.
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1219
1220@menu
1221* Buffer Type:: The basic object of editing.
1222* Marker Type:: A position in a buffer.
1223* Window Type:: Buffers are displayed in windows.
1224* Frame Type:: Windows subdivide frames.
1225* Window Configuration Type:: Recording the way a frame is subdivided.
969fe9b5 1226* Frame Configuration Type:: Recording the status of all frames.
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1227* Process Type:: A process running on the underlying OS.
1228* Stream Type:: Receive or send characters.
1229* Keymap Type:: What function a keystroke invokes.
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1230* Overlay Type:: How an overlay is represented.
1231@end menu
1232
1233@node Buffer Type
1234@subsection Buffer Type
1235
1236 A @dfn{buffer} is an object that holds text that can be edited
1237(@pxref{Buffers}). Most buffers hold the contents of a disk file
1238(@pxref{Files}) so they can be edited, but some are used for other
1239purposes. Most buffers are also meant to be seen by the user, and
1240therefore displayed, at some time, in a window (@pxref{Windows}). But a
1241buffer need not be displayed in any window.
1242
1243 The contents of a buffer are much like a string, but buffers are not
1244used like strings in Emacs Lisp, and the available operations are
969fe9b5 1245different. For example, you can insert text efficiently into an
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1246existing buffer, altering the buffer's contents, whereas ``inserting''
1247text into a string requires concatenating substrings, and the result is
1248an entirely new string object.
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1249
1250 Each buffer has a designated position called @dfn{point}
1251(@pxref{Positions}). At any time, one buffer is the @dfn{current
1252buffer}. Most editing commands act on the contents of the current
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1253buffer in the neighborhood of point. Many of the standard Emacs
1254functions manipulate or test the characters in the current buffer; a
1255whole chapter in this manual is devoted to describing these functions
1256(@pxref{Text}).
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1257
1258 Several other data structures are associated with each buffer:
1259
1260@itemize @bullet
1261@item
1262a local syntax table (@pxref{Syntax Tables});
1263
1264@item
1265a local keymap (@pxref{Keymaps}); and,
1266
1267@item
969fe9b5 1268a list of buffer-local variable bindings (@pxref{Buffer-Local Variables}).
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1269
1270@item
969fe9b5 1271overlays (@pxref{Overlays}).
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1272
1273@item
1274text properties for the text in the buffer (@pxref{Text Properties}).
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1275@end itemize
1276
1277@noindent
2b3fc6c3 1278The local keymap and variable list contain entries that individually
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1279override global bindings or values. These are used to customize the
1280behavior of programs in different buffers, without actually changing the
1281programs.
1282
bfe721d1 1283 A buffer may be @dfn{indirect}, which means it shares the text
969fe9b5 1284of another buffer, but presents it differently. @xref{Indirect Buffers}.
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1285
1286 Buffers have no read syntax. They print in hash notation, showing the
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1287buffer name.
1288
1289@example
1290@group
1291(current-buffer)
1292 @result{} #<buffer objects.texi>
1293@end group
1294@end example
1295
1296@node Marker Type
1297@subsection Marker Type
1298
1299 A @dfn{marker} denotes a position in a specific buffer. Markers
1300therefore have two components: one for the buffer, and one for the
1301position. Changes in the buffer's text automatically relocate the
1302position value as necessary to ensure that the marker always points
1303between the same two characters in the buffer.
1304
1305 Markers have no read syntax. They print in hash notation, giving the
1306current character position and the name of the buffer.
1307
1308@example
1309@group
1310(point-marker)
1311 @result{} #<marker at 10779 in objects.texi>
1312@end group
1313@end example
1314
1315@xref{Markers}, for information on how to test, create, copy, and move
1316markers.
1317
1318@node Window Type
1319@subsection Window Type
1320
1321 A @dfn{window} describes the portion of the terminal screen that Emacs
1322uses to display a buffer. Every window has one associated buffer, whose
1323contents appear in the window. By contrast, a given buffer may appear
1324in one window, no window, or several windows.
1325
1326 Though many windows may exist simultaneously, at any time one window
1327is designated the @dfn{selected window}. This is the window where the
1328cursor is (usually) displayed when Emacs is ready for a command. The
1329selected window usually displays the current buffer, but this is not
1330necessarily the case.
1331
1332 Windows are grouped on the screen into frames; each window belongs to
1333one and only one frame. @xref{Frame Type}.
1334
1335 Windows have no read syntax. They print in hash notation, giving the
1336window number and the name of the buffer being displayed. The window
1337numbers exist to identify windows uniquely, since the buffer displayed
1338in any given window can change frequently.
1339
1340@example
1341@group
1342(selected-window)
1343 @result{} #<window 1 on objects.texi>
1344@end group
1345@end example
1346
1347 @xref{Windows}, for a description of the functions that work on windows.
1348
1349@node Frame Type
1350@subsection Frame Type
1351
a9f0a989 1352 A @dfn{frame} is a rectangle on the screen that contains one or more
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1353Emacs windows. A frame initially contains a single main window (plus
1354perhaps a minibuffer window) which you can subdivide vertically or
1355horizontally into smaller windows.
1356
1357 Frames have no read syntax. They print in hash notation, giving the
1358frame's title, plus its address in core (useful to identify the frame
1359uniquely).
1360
1361@example
1362@group
1363(selected-frame)
a9f0a989 1364 @result{} #<frame emacs@@psilocin.gnu.org 0xdac80>
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1365@end group
1366@end example
1367
1368 @xref{Frames}, for a description of the functions that work on frames.
1369
1370@node Window Configuration Type
1371@subsection Window Configuration Type
1372@cindex screen layout
1373
1374 A @dfn{window configuration} stores information about the positions,
1375sizes, and contents of the windows in a frame, so you can recreate the
1376same arrangement of windows later.
1377
9e2b495b
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1378 Window configurations do not have a read syntax; their print syntax
1379looks like @samp{#<window-configuration>}. @xref{Window
1380Configurations}, for a description of several functions related to
1381window configurations.
5b359918 1382
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1383@node Frame Configuration Type
1384@subsection Frame Configuration Type
1385@cindex screen layout
1386
1387 A @dfn{frame configuration} stores information about the positions,
1388sizes, and contents of the windows in all frames. It is actually
1389a list whose @sc{car} is @code{frame-configuration} and whose
1390@sc{cdr} is an alist. Each alist element describes one frame,
1391which appears as the @sc{car} of that element.
1392
1393 @xref{Frame Configurations}, for a description of several functions
1394related to frame configurations.
1395
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1396@node Process Type
1397@subsection Process Type
1398
1399 The word @dfn{process} usually means a running program. Emacs itself
1400runs in a process of this sort. However, in Emacs Lisp, a process is a
1401Lisp object that designates a subprocess created by the Emacs process.
1402Programs such as shells, GDB, ftp, and compilers, running in
1403subprocesses of Emacs, extend the capabilities of Emacs.
1404
1405 An Emacs subprocess takes textual input from Emacs and returns textual
1406output to Emacs for further manipulation. Emacs can also send signals
1407to the subprocess.
1408
1409 Process objects have no read syntax. They print in hash notation,
1410giving the name of the process:
1411
1412@example
1413@group
1414(process-list)
1415 @result{} (#<process shell>)
1416@end group
1417@end example
1418
1419@xref{Processes}, for information about functions that create, delete,
1420return information about, send input or signals to, and receive output
1421from processes.
1422
1423@node Stream Type
1424@subsection Stream Type
1425
1426 A @dfn{stream} is an object that can be used as a source or sink for
1427characters---either to supply characters for input or to accept them as
1428output. Many different types can be used this way: markers, buffers,
1429strings, and functions. Most often, input streams (character sources)
1430obtain characters from the keyboard, a buffer, or a file, and output
1431streams (character sinks) send characters to a buffer, such as a
1432@file{*Help*} buffer, or to the echo area.
1433
1434 The object @code{nil}, in addition to its other meanings, may be used
1435as a stream. It stands for the value of the variable
1436@code{standard-input} or @code{standard-output}. Also, the object
1437@code{t} as a stream specifies input using the minibuffer
1438(@pxref{Minibuffers}) or output in the echo area (@pxref{The Echo
1439Area}).
1440
1441 Streams have no special printed representation or read syntax, and
1442print as whatever primitive type they are.
1443
3e099569 1444 @xref{Read and Print}, for a description of functions
2b3fc6c3 1445related to streams, including parsing and printing functions.
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1446
1447@node Keymap Type
1448@subsection Keymap Type
1449
1450 A @dfn{keymap} maps keys typed by the user to commands. This mapping
1451controls how the user's command input is executed. A keymap is actually
1452a list whose @sc{car} is the symbol @code{keymap}.
1453
1454 @xref{Keymaps}, for information about creating keymaps, handling prefix
1455keys, local as well as global keymaps, and changing key bindings.
1456
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1457@node Overlay Type
1458@subsection Overlay Type
1459
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1460 An @dfn{overlay} specifies properties that apply to a part of a
1461buffer. Each overlay applies to a specified range of the buffer, and
1462contains a property list (a list whose elements are alternating property
1463names and values). Overlay properties are used to present parts of the
1464buffer temporarily in a different display style. Overlays have no read
1465syntax, and print in hash notation, giving the buffer name and range of
1466positions.
5b359918 1467
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1468 @xref{Overlays}, for how to create and use overlays.
1469
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1470@node Circular Objects
1471@section Read Syntax for Circular Objects
1472@cindex circular structure, read syntax
1473@cindex shared structure, read syntax
1474@cindex @samp{#@var{n}=} read syntax
1475@cindex @samp{#@var{n}#} read syntax
1476
1477 In Emacs 21, to represent shared or circular structure within a
1478complex of Lisp objects, you can use the reader constructs
1479@samp{#@var{n}=} and @samp{#@var{n}#}.
1480
1481 Use @code{#@var{n}=} before an object to label it for later reference;
1482subsequently, you can use @code{#@var{n}#} to refer the same object in
1483another place. Here, @var{n} is some integer. For example, here is how
1484to make a list in which the first element recurs as the third element:
1485
1486@example
1487(#1=(a) b #1#)
1488@end example
1489
1490@noindent
1491This differs from ordinary syntax such as this
1492
1493@example
1494((a) b (a))
1495@end example
1496
1497@noindent
1498which would result in a list whose first and third elements
1499look alike but are not the same Lisp object. This shows the difference:
1500
1501@example
1502(prog1 nil
1503 (setq x '(#1=(a) b #1#)))
1504(eq (nth 0 x) (nth 2 x))
1505 @result{} t
1506(setq x '((a) b (a)))
1507(eq (nth 0 x) (nth 2 x))
1508 @result{} nil
1509@end example
1510
1511 You can also use the same syntax to make a circular structure, which
1512appears as an ``element'' within itself. Here is an example:
1513
1514@example
1515#1=(a #1#)
1516@end example
1517
1518@noindent
1519This makes a list whose second element is the list itself.
1520Here's how you can see that it really works:
1521
1522@example
1523(prog1 nil
1524 (setq x '#1=(a #1#)))
1525(eq x (cadr x))
1526 @result{} t
1527@end example
1528
1529 The Lisp printer can produce this syntax to record circular and shared
1530structure in a Lisp object, if you bind the variable @code{print-circle}
1531to a non-@code{nil} value. @xref{Output Variables}.
1532
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1533@node Type Predicates
1534@section Type Predicates
1535@cindex predicates
1536@cindex type checking
1537@kindex wrong-type-argument
1538
1539 The Emacs Lisp interpreter itself does not perform type checking on
1540the actual arguments passed to functions when they are called. It could
1541not do so, since function arguments in Lisp do not have declared data
1542types, as they do in other programming languages. It is therefore up to
1543the individual function to test whether each actual argument belongs to
1544a type that the function can use.
1545
1546 All built-in functions do check the types of their actual arguments
1547when appropriate, and signal a @code{wrong-type-argument} error if an
1548argument is of the wrong type. For example, here is what happens if you
2b3fc6c3 1549pass an argument to @code{+} that it cannot handle:
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1550
1551@example
1552@group
1553(+ 2 'a)
f9f59935 1554 @error{} Wrong type argument: number-or-marker-p, a
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1555@end group
1556@end example
1557
1558@cindex type predicates
1559@cindex testing types
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1560 If you want your program to handle different types differently, you
1561must do explicit type checking. The most common way to check the type
1562of an object is to call a @dfn{type predicate} function. Emacs has a
1563type predicate for each type, as well as some predicates for
1564combinations of types.
5b359918 1565
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1566 A type predicate function takes one argument; it returns @code{t} if
1567the argument belongs to the appropriate type, and @code{nil} otherwise.
1568Following a general Lisp convention for predicate functions, most type
1569predicates' names end with @samp{p}.
1570
1571 Here is an example which uses the predicates @code{listp} to check for
1572a list and @code{symbolp} to check for a symbol.
1573
1574@example
1575(defun add-on (x)
1576 (cond ((symbolp x)
1577 ;; If X is a symbol, put it on LIST.
1578 (setq list (cons x list)))
1579 ((listp x)
1580 ;; If X is a list, add its elements to LIST.
1581 (setq list (append x list)))
1582 (t
969fe9b5 1583 ;; We handle only symbols and lists.
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1584 (error "Invalid argument %s in add-on" x))))
1585@end example
1586
1587 Here is a table of predefined type predicates, in alphabetical order,
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1588with references to further information.
1589
1590@table @code
1591@item atom
1592@xref{List-related Predicates, atom}.
1593
1594@item arrayp
1595@xref{Array Functions, arrayp}.
1596
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1597@item bool-vector-p
1598@xref{Bool-Vectors, bool-vector-p}.
1599
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1600@item bufferp
1601@xref{Buffer Basics, bufferp}.
1602
1603@item byte-code-function-p
1604@xref{Byte-Code Type, byte-code-function-p}.
1605
1606@item case-table-p
969fe9b5 1607@xref{Case Tables, case-table-p}.
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1608
1609@item char-or-string-p
1610@xref{Predicates for Strings, char-or-string-p}.
1611
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1612@item char-table-p
1613@xref{Char-Tables, char-table-p}.
1614
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1615@item commandp
1616@xref{Interactive Call, commandp}.
1617
1618@item consp
1619@xref{List-related Predicates, consp}.
1620
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1621@item display-table-p
1622@xref{Display Tables, display-table-p}.
1623
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1624@item floatp
1625@xref{Predicates on Numbers, floatp}.
1626
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1627@item frame-configuration-p
1628@xref{Frame Configurations, frame-configuration-p}.
1629
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1630@item frame-live-p
1631@xref{Deleting Frames, frame-live-p}.
1632
1633@item framep
1634@xref{Frames, framep}.
1635
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1636@item functionp
1637@xref{Functions, functionp}.
1638
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1639@item integer-or-marker-p
1640@xref{Predicates on Markers, integer-or-marker-p}.
1641
1642@item integerp
1643@xref{Predicates on Numbers, integerp}.
1644
1645@item keymapp
1646@xref{Creating Keymaps, keymapp}.
1647
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1648@item keywordp
1649@xref{Constant Variables}.
1650
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1651@item listp
1652@xref{List-related Predicates, listp}.
1653
1654@item markerp
1655@xref{Predicates on Markers, markerp}.
1656
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1657@item wholenump
1658@xref{Predicates on Numbers, wholenump}.
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1659
1660@item nlistp
1661@xref{List-related Predicates, nlistp}.
1662
1663@item numberp
1664@xref{Predicates on Numbers, numberp}.
1665
1666@item number-or-marker-p
1667@xref{Predicates on Markers, number-or-marker-p}.
1668
1669@item overlayp
1670@xref{Overlays, overlayp}.
1671
1672@item processp
1673@xref{Processes, processp}.
1674
1675@item sequencep
1676@xref{Sequence Functions, sequencep}.
1677
1678@item stringp
1679@xref{Predicates for Strings, stringp}.
1680
1681@item subrp
1682@xref{Function Cells, subrp}.
1683
1684@item symbolp
1685@xref{Symbols, symbolp}.
1686
1687@item syntax-table-p
1688@xref{Syntax Tables, syntax-table-p}.
1689
1690@item user-variable-p
1691@xref{Defining Variables, user-variable-p}.
1692
1693@item vectorp
1694@xref{Vectors, vectorp}.
1695
1696@item window-configuration-p
1697@xref{Window Configurations, window-configuration-p}.
1698
1699@item window-live-p
1700@xref{Deleting Windows, window-live-p}.
1701
1702@item windowp
1703@xref{Basic Windows, windowp}.
1704@end table
1705
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1706 The most general way to check the type of an object is to call the
1707function @code{type-of}. Recall that each object belongs to one and
1708only one primitive type; @code{type-of} tells you which one (@pxref{Lisp
1709Data Types}). But @code{type-of} knows nothing about non-primitive
1710types. In most cases, it is more convenient to use type predicates than
1711@code{type-of}.
1712
1713@defun type-of object
1714This function returns a symbol naming the primitive type of
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1715@var{object}. The value is one of the symbols @code{symbol},
1716@code{integer}, @code{float}, @code{string}, @code{cons}, @code{vector},
a61b9217 1717@code{char-table}, @code{bool-vector}, @code{hash-table}, @code{subr},
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1718@code{compiled-function}, @code{marker}, @code{overlay}, @code{window},
1719@code{buffer}, @code{frame}, @code{process}, or
9e2b495b 1720@code{window-configuration}.
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1721
1722@example
1723(type-of 1)
1724 @result{} integer
1725(type-of 'nil)
1726 @result{} symbol
1727(type-of '()) ; @r{@code{()} is @code{nil}.}
1728 @result{} symbol
1729(type-of '(x))
1730 @result{} cons
1731@end example
1732@end defun
1733
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1734@node Equality Predicates
1735@section Equality Predicates
1736@cindex equality
1737
1738 Here we describe two functions that test for equality between any two
1739objects. Other functions test equality between objects of specific
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1740types, e.g., strings. For these predicates, see the appropriate chapter
1741describing the data type.
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1742
1743@defun eq object1 object2
1744This function returns @code{t} if @var{object1} and @var{object2} are
1745the same object, @code{nil} otherwise. The ``same object'' means that a
1746change in one will be reflected by the same change in the other.
1747
1748@code{eq} returns @code{t} if @var{object1} and @var{object2} are
1749integers with the same value. Also, since symbol names are normally
1750unique, if the arguments are symbols with the same name, they are
1751@code{eq}. For other types (e.g., lists, vectors, strings), two
1752arguments with the same contents or elements are not necessarily
1753@code{eq} to each other: they are @code{eq} only if they are the same
1754object.
1755
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1756@example
1757@group
1758(eq 'foo 'foo)
1759 @result{} t
1760@end group
1761
1762@group
1763(eq 456 456)
1764 @result{} t
1765@end group
1766
1767@group
1768(eq "asdf" "asdf")
1769 @result{} nil
1770@end group
1771
1772@group
1773(eq '(1 (2 (3))) '(1 (2 (3))))
1774 @result{} nil
1775@end group
1776
1777@group
1778(setq foo '(1 (2 (3))))
1779 @result{} (1 (2 (3)))
1780(eq foo foo)
1781 @result{} t
1782(eq foo '(1 (2 (3))))
1783 @result{} nil
1784@end group
1785
1786@group
1787(eq [(1 2) 3] [(1 2) 3])
1788 @result{} nil
1789@end group
1790
1791@group
1792(eq (point-marker) (point-marker))
1793 @result{} nil
1794@end group
1795@end example
1796
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1797The @code{make-symbol} function returns an uninterned symbol, distinct
1798from the symbol that is used if you write the name in a Lisp expression.
1799Distinct symbols with the same name are not @code{eq}. @xref{Creating
1800Symbols}.
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1801
1802@example
1803@group
1804(eq (make-symbol "foo") 'foo)
1805 @result{} nil
1806@end group
1807@end example
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1808@end defun
1809
1810@defun equal object1 object2
1811This function returns @code{t} if @var{object1} and @var{object2} have
1812equal components, @code{nil} otherwise. Whereas @code{eq} tests if its
1813arguments are the same object, @code{equal} looks inside nonidentical
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1814arguments to see if their elements or contents are the same. So, if two
1815objects are @code{eq}, they are @code{equal}, but the converse is not
1816always true.
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1817
1818@example
1819@group
1820(equal 'foo 'foo)
1821 @result{} t
1822@end group
1823
1824@group
1825(equal 456 456)
1826 @result{} t
1827@end group
1828
1829@group
1830(equal "asdf" "asdf")
1831 @result{} t
1832@end group
1833@group
1834(eq "asdf" "asdf")
1835 @result{} nil
1836@end group
1837
1838@group
1839(equal '(1 (2 (3))) '(1 (2 (3))))
1840 @result{} t
1841@end group
1842@group
1843(eq '(1 (2 (3))) '(1 (2 (3))))
1844 @result{} nil
1845@end group
1846
1847@group
1848(equal [(1 2) 3] [(1 2) 3])
1849 @result{} t
1850@end group
1851@group
1852(eq [(1 2) 3] [(1 2) 3])
1853 @result{} nil
1854@end group
1855
1856@group
1857(equal (point-marker) (point-marker))
1858 @result{} t
1859@end group
1860
1861@group
1862(eq (point-marker) (point-marker))
1863 @result{} nil
1864@end group
1865@end example
1866
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1867Comparison of strings is case-sensitive, but does not take account of
1868text properties---it compares only the characters in the strings.
1869A unibyte string never equals a multibyte string unless the
8241495d 1870contents are entirely @sc{ascii} (@pxref{Text Representations}).
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1871
1872@example
1873@group
1874(equal "asdf" "ASDF")
1875 @result{} nil
1876@end group
1877@end example
bfe721d1 1878
a61b9217
GM
1879However, two distinct buffers are never considered @code{equal}, even if
1880their textual contents are the same.
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1881@end defun
1882
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1883 The test for equality is implemented recursively; for example, given
1884two cons cells @var{x} and @var{y}, @code{(equal @var{x} @var{y})}
1885returns @code{t} if and only if both the expressions below return
1886@code{t}:
1887
1888@example
1889(equal (car @var{x}) (car @var{y}))
1890(equal (cdr @var{x}) (cdr @var{y}))
1891@end example
1892
1893Because of this recursive method, circular lists may therefore cause
1894infinite recursion (leading to an error).