(special-display-p, same-window-p): Add missing
[bpt/emacs.git] / src / w32term.c
CommitLineData
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1/* Implementation of Win32 GUI terminal
2 Copyright (C) 1989, 1993, 1994, 1995 Free Software Foundation, Inc.
3
4This file is part of GNU Emacs.
5
6GNU Emacs is free software; you can redistribute it and/or modify
7it under the terms of the GNU General Public License as published by
8the Free Software Foundation; either version 2, or (at your option)
9any later version.
10
11GNU Emacs is distributed in the hope that it will be useful,
12but WITHOUT ANY WARRANTY; without even the implied warranty of
13MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14GNU General Public License for more details.
15
16You should have received a copy of the GNU General Public License
1fb87c77
KH
17along with GNU Emacs; see the file COPYING. If not, write to the
18Free Software Foundation, Inc., 59 Temple Place - Suite 330,
19Boston, MA 02111-1307, USA. */
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20
21/* Added by Kevin Gallo */
22
23#include <signal.h>
24#include <config.h>
25#include <stdio.h>
26#include "lisp.h"
27#include "blockinput.h"
28
29#include <w32term.h>
30
31#include "systty.h"
32#include "systime.h"
33
34#include <ctype.h>
35#include <errno.h>
36#include <setjmp.h>
37#include <sys/stat.h>
38
39#include "frame.h"
40#include "dispextern.h"
41#include "termhooks.h"
42#include "termopts.h"
43#include "termchar.h"
44#include "gnu.h"
45#include "disptab.h"
46#include "buffer.h"
47#include "window.h"
48#include "keyboard.h"
49#include "intervals.h"
50
51extern void free_frame_menubar ();
52
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53extern Lisp_Object Vwindow_system;
54
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55#define x_any_window_to_frame x_window_to_frame
56#define x_top_window_to_frame x_window_to_frame
57
58\f
59/* This is display since win32 does not support multiple ones. */
60struct win32_display_info one_win32_display_info;
61
62/* This is a list of cons cells, each of the form (NAME . FONT-LIST-CACHE),
63 one for each element of win32_display_list and in the same order.
64 NAME is the name of the frame.
65 FONT-LIST-CACHE records previous values returned by x-list-fonts. */
66Lisp_Object win32_display_name_list;
67
68/* Frame being updated by update_frame. This is declared in term.c.
69 This is set by update_begin and looked at by all the
70 win32 functions. It is zero while not inside an update.
71 In that case, the win32 functions assume that `selected_frame'
72 is the frame to apply to. */
73extern struct frame *updating_frame;
74
75/* This is a frame waiting to be autoraised, within w32_read_socket. */
76struct frame *pending_autoraise_frame;
77
78/* During an update, maximum vpos for ins/del line operations to affect. */
79
80static int flexlines;
81
82/* During an update, nonzero if chars output now should be highlighted. */
83
84static int highlight;
85
86/* Nominal cursor position -- where to draw output.
87 During an update, these are different from the cursor-box position. */
88
89static int curs_x;
90static int curs_y;
91
92DWORD dwWinThreadId = 0;
93HANDLE hWinThread = NULL;
94DWORD dwMainThreadId = 0;
95HANDLE hMainThread = NULL;
96
97/* Mouse movement. */
98
99/* Where the mouse was last time we reported a mouse event. */
100static FRAME_PTR last_mouse_frame;
101static RECT last_mouse_glyph;
102
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103Lisp_Object Vwin32_num_mouse_buttons;
104
105Lisp_Object Vwin32_swap_mouse_buttons;
106
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107/* The scroll bar in which the last motion event occurred.
108
109 If the last motion event occurred in a scroll bar, we set this
110 so win32_mouse_position can know whether to report a scroll bar motion or
111 an ordinary motion.
112
113 If the last motion event didn't occur in a scroll bar, we set this
114 to Qnil, to tell win32_mouse_position to return an ordinary motion event. */
115Lisp_Object last_mouse_scroll_bar;
116int last_mouse_scroll_bar_pos;
117
118/* This is a hack. We would really prefer that win32_mouse_position would
119 return the time associated with the position it returns, but there
120 doesn't seem to be any way to wrest the timestamp from the server
121 along with the position query. So, we just keep track of the time
122 of the last movement we received, and return that in hopes that
123 it's somewhat accurate. */
124Time last_mouse_movement_time;
125
126/* Incremented by w32_read_socket whenever it really tries to read events. */
127#ifdef __STDC__
128static int volatile input_signal_count;
129#else
130static int input_signal_count;
131#endif
132
133extern Lisp_Object Vcommand_line_args, Vsystem_name;
134
135extern Lisp_Object Qface, Qmouse_face;
136
137extern int errno;
138
139/* A mask of extra modifier bits to put into every keyboard char. */
140extern int extra_keyboard_modifiers;
141
142static Lisp_Object Qvendor_specific_keysyms;
143
144void win32_delete_display ();
145
146static void redraw_previous_char ();
147static void redraw_following_char ();
148static unsigned int win32_get_modifiers ();
149
150static int fast_find_position ();
151static void note_mouse_highlight ();
152static void clear_mouse_face ();
153static void show_mouse_face ();
154static void do_line_dance ();
155
156static int win32_cursor_to ();
157static int win32_clear_end_of_line ();
158\f
159#if 0
160/* This is a function useful for recording debugging information
161 about the sequence of occurrences in this file. */
162
163struct record
164{
165 char *locus;
166 int type;
167};
168
169struct record event_record[100];
170
171int event_record_index;
172
173record_event (locus, type)
174 char *locus;
175 int type;
176{
177 if (event_record_index == sizeof (event_record) / sizeof (struct record))
178 event_record_index = 0;
179
180 event_record[event_record_index].locus = locus;
181 event_record[event_record_index].type = type;
182 event_record_index++;
183}
184
185#endif /* 0 */
186\f
187/* Return the struct win32_display_info. */
188
189struct win32_display_info *
190win32_display_info_for_display ()
191{
192 return (&one_win32_display_info);
193}
194
195void
196win32_fill_rect (f, _hdc, pix, lprect)
197 FRAME_PTR f;
198 HDC _hdc;
199 COLORREF pix;
200 RECT * lprect;
201{
202 HDC hdc;
203 HBRUSH hb;
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204 RECT rect;
205
206 if (_hdc)
207 hdc = _hdc;
208 else
209 {
210 if (!f) return;
52cf03a1 211 hdc = get_frame_dc (f);
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212 }
213
214 hb = CreateSolidBrush (pix);
ee78dc32 215 FillRect (hdc, lprect, hb);
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216 DeleteObject (hb);
217
218 if (!_hdc)
52cf03a1 219 release_frame_dc (f, hdc);
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220}
221
222void
223win32_clear_window (f)
224 FRAME_PTR f;
225{
226 RECT rect;
52cf03a1 227
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228 GetClientRect (FRAME_WIN32_WINDOW (f), &rect);
229 win32_clear_rect (f, NULL, &rect);
230}
231
232\f
233/* Starting and ending updates.
234
235 These hooks are called by update_frame at the beginning and end
236 of a frame update. We record in `updating_frame' the identity
237 of the frame being updated, so that the win32_... functions do not
238 need to take a frame as argument. Most of the win32_... functions
239 should never be called except during an update, the only exceptions
240 being win32_cursor_to, win32_write_glyphs and win32_reassert_line_highlight. */
241
242static
243win32_update_begin (f)
244 struct frame *f;
245{
246 if (f == 0)
247 abort ();
248
249 flexlines = f->height;
250 highlight = 0;
251
252 BLOCK_INPUT;
253
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254 /* Regenerate display palette before drawing if list of requested
255 colors has changed. */
256 if (FRAME_WIN32_DISPLAY_INFO (f)->regen_palette)
257 {
258 win32_regenerate_palette (f);
259 FRAME_WIN32_DISPLAY_INFO (f)->regen_palette = FALSE;
260 }
261
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262 if (f == FRAME_WIN32_DISPLAY_INFO (f)->mouse_face_mouse_frame)
263 {
264 /* Don't do highlighting for mouse motion during the update. */
265 FRAME_WIN32_DISPLAY_INFO (f)->mouse_face_defer = 1;
266
267 /* If the frame needs to be redrawn,
268 simply forget about any prior mouse highlighting. */
269 if (FRAME_GARBAGED_P (f))
270 FRAME_WIN32_DISPLAY_INFO (f)->mouse_face_window = Qnil;
271
272 if (!NILP (FRAME_WIN32_DISPLAY_INFO (f)->mouse_face_window))
273 {
274 int firstline, lastline, i;
275 struct window *w = XWINDOW (FRAME_WIN32_DISPLAY_INFO (f)->mouse_face_window);
276
277 /* Find the first, and the last+1, lines affected by redisplay. */
278 for (firstline = 0; firstline < f->height; firstline++)
279 if (FRAME_DESIRED_GLYPHS (f)->enable[firstline])
280 break;
281
282 lastline = f->height;
283 for (i = f->height - 1; i >= 0; i--)
284 {
285 if (FRAME_DESIRED_GLYPHS (f)->enable[i])
286 break;
287 else
288 lastline = i;
289 }
290
291 /* Can we tell that this update does not affect the window
292 where the mouse highlight is? If so, no need to turn off.
293 Likewise, don't do anything if the frame is garbaged;
294 in that case, the FRAME_CURRENT_GLYPHS that we would use
295 are all wrong, and we will redisplay that line anyway. */
296 if (! (firstline > (XFASTINT (w->top) + window_internal_height (w))
297 || lastline < XFASTINT (w->top)))
298 clear_mouse_face (FRAME_WIN32_DISPLAY_INFO (f));
299 }
300 }
301
302 UNBLOCK_INPUT;
303}
304
305static
306win32_update_end (f)
307 struct frame *f;
308{
309 BLOCK_INPUT;
310
311 do_line_dance ();
312 x_display_cursor (f, 1);
313
314 if (f == FRAME_WIN32_DISPLAY_INFO (f)->mouse_face_mouse_frame)
315 FRAME_WIN32_DISPLAY_INFO (f)->mouse_face_defer = 0;
316
317 UNBLOCK_INPUT;
318}
319
320/* This is called after a redisplay on frame F. */
321
322static
323win32_frame_up_to_date (f)
324 FRAME_PTR f;
325{
326 if (FRAME_WIN32_DISPLAY_INFO (f)->mouse_face_deferred_gc
327 || f == FRAME_WIN32_DISPLAY_INFO (f)->mouse_face_mouse_frame)
328 {
329 note_mouse_highlight (FRAME_WIN32_DISPLAY_INFO (f)->mouse_face_mouse_frame,
330 FRAME_WIN32_DISPLAY_INFO (f)->mouse_face_mouse_x,
331 FRAME_WIN32_DISPLAY_INFO (f)->mouse_face_mouse_y);
332 FRAME_WIN32_DISPLAY_INFO (f)->mouse_face_deferred_gc = 0;
333 }
334}
335\f
336/* External interface to control of standout mode.
337 Call this when about to modify line at position VPOS
338 and not change whether it is highlighted. */
339
340win32_reassert_line_highlight (new, vpos)
341 int new, vpos;
342{
343 highlight = new;
344}
345
346/* Call this when about to modify line at position VPOS
347 and change whether it is highlighted. */
348
349static
350win32_change_line_highlight (new_highlight, vpos, first_unused_hpos)
351 int new_highlight, vpos, first_unused_hpos;
352{
353 highlight = new_highlight;
354 win32_cursor_to (vpos, 0);
355 win32_clear_end_of_line (updating_frame->width);
356}
357
358/* This is used when starting Emacs and when restarting after suspend.
359 When starting Emacs, no window is mapped. And nothing must be done
360 to Emacs's own window if it is suspended (though that rarely happens). */
361
362static
363win32_set_terminal_modes ()
364{
365}
366
367/* This is called when exiting or suspending Emacs.
368 Exiting will make the Win32 windows go away, and suspending
369 requires no action. */
370
371static
372win32_reset_terminal_modes ()
373{
374}
375\f
376/* Set the nominal cursor position of the frame.
377 This is where display update commands will take effect.
378 This does not affect the place where the cursor-box is displayed. */
379
380static int
381win32_cursor_to (row, col)
382 register int row, col;
383{
384 int orow = row;
385
386 curs_x = col;
387 curs_y = row;
388
389 if (updating_frame == 0)
390 {
391 BLOCK_INPUT;
392 x_display_cursor (selected_frame, 1);
393 UNBLOCK_INPUT;
394 }
395}
396\f
397/* Display a sequence of N glyphs found at GP.
398 WINDOW is the window to output to. LEFT and TOP are starting coords.
399 HL is 1 if this text is highlighted, 2 if the cursor is on it,
400 3 if should appear in its mouse-face.
401 JUST_FOREGROUND if 1 means draw only the foreground;
402 don't alter the background.
403
404 FONT is the default font to use (for glyphs whose font-code is 0).
405
406 Since the display generation code is responsible for calling
407 compute_char_face and compute_glyph_face on everything it puts in
408 the display structure, we can assume that the face code on each
409 glyph is a valid index into FRAME_COMPUTED_FACES (f), and the one
410 to which we can actually apply intern_face.
411 Call this function with input blocked. */
412
413static void
414dumpglyphs (f, left, top, gp, n, hl, just_foreground)
415 struct frame *f;
416 int left, top;
417 register GLYPH *gp; /* Points to first GLYPH. */
418 register int n; /* Number of glyphs to display. */
419 int hl;
420 int just_foreground;
421{
422 /* Holds characters to be displayed. */
423 char *buf = (char *) alloca (f->width * sizeof (*buf));
424 register char *cp; /* Steps through buf[]. */
425 register int tlen = GLYPH_TABLE_LENGTH;
426 register Lisp_Object *tbase = GLYPH_TABLE_BASE;
427 Window window = FRAME_WIN32_WINDOW (f);
428 int orig_left = left;
429 HDC hdc;
430
52cf03a1 431 hdc = get_frame_dc (f);
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432
433 while (n > 0)
434 {
435 /* Get the face-code of the next GLYPH. */
436 int cf, len;
437 int g = *gp;
438
439 GLYPH_FOLLOW_ALIASES (tbase, tlen, g);
440 cf = FAST_GLYPH_FACE (g);
441
442 /* Find the run of consecutive glyphs with the same face-code.
443 Extract their character codes into BUF. */
444 cp = buf;
445 while (n > 0)
446 {
447 g = *gp;
448 GLYPH_FOLLOW_ALIASES (tbase, tlen, g);
449 if (FAST_GLYPH_FACE (g) != cf)
450 break;
451
452 *cp++ = FAST_GLYPH_CHAR (g);
453 --n;
454 ++gp;
455 }
456
457 /* LEN gets the length of the run. */
458 len = cp - buf;
459
460 /* Now output this run of chars, with the font and pixel values
461 determined by the face code CF. */
462 {
463 struct face *face = FRAME_DEFAULT_FACE (f);
464 XFontStruct *font = FACE_FONT (face);
465 int stippled = 0;
466 COLORREF fg;
467 COLORREF bg;
468
469 /* HL = 3 means use a mouse face previously chosen. */
470 if (hl == 3)
471 cf = FRAME_WIN32_DISPLAY_INFO (f)->mouse_face_face_id;
472
473 /* First look at the face of the text itself. */
474 if (cf != 0)
475 {
476 /* It's possible for the display table to specify
477 a face code that is out of range. Use 0 in that case. */
478 if (cf < 0 || cf >= FRAME_N_COMPUTED_FACES (f)
479 || FRAME_COMPUTED_FACES (f) [cf] == 0)
480 cf = 0;
481
482 if (cf == 1)
483 face = FRAME_MODE_LINE_FACE (f);
484 else
485 face = intern_face (f, FRAME_COMPUTED_FACES (f) [cf]);
486 font = FACE_FONT (face);
487 if (FACE_STIPPLE (face))
488 stippled = 1;
489 }
490
491 /* Then comes the distinction between modeline and normal text. */
492 else if (hl == 0)
493 ;
494 else if (hl == 1)
495 {
496 face = FRAME_MODE_LINE_FACE (f);
497 font = FACE_FONT (face);
498 if (FACE_STIPPLE (face))
499 stippled = 1;
500 }
501
502 fg = face->foreground;
503 bg = face->background;
504
505 /* Now override that if the cursor's on this character. */
506 if (hl == 2)
507 {
508 /* The cursor overrides stippling. */
509 stippled = 0;
510
511 if ((!face->font
512 || face->font == (XFontStruct *) FACE_DEFAULT
513 || face->font == f->output_data.win32->font)
514 && face->background == f->output_data.win32->background_pixel
515 && face->foreground == f->output_data.win32->foreground_pixel)
516 {
517 bg = f->output_data.win32->cursor_pixel;
518 fg = face->background;
519 }
520 /* Cursor on non-default face: must merge. */
521 else
522 {
523 bg = f->output_data.win32->cursor_pixel;
524 fg = face->background;
525 /* If the glyph would be invisible,
526 try a different foreground. */
527 if (fg == bg)
528 fg = face->foreground;
529 if (fg == bg)
530 fg = f->output_data.win32->cursor_foreground_pixel;
531 if (fg == bg)
532 fg = face->foreground;
533 /* Make sure the cursor is distinct from text in this face. */
534 if (bg == face->background
535 && fg == face->foreground)
536 {
537 bg = face->foreground;
538 fg = face->background;
539 }
540 }
541 }
542
543 if (font == (XFontStruct *) FACE_DEFAULT)
544 font = f->output_data.win32->font;
545
546 SetBkMode (hdc, just_foreground ? TRANSPARENT : OPAQUE);
547
548 SetTextColor (hdc, fg);
549 SetBkColor (hdc, bg);
550
551 SelectObject (hdc, font->hfont);
552
553 TextOut (hdc, left, top, buf, len);
554
555 if (!just_foreground)
556 {
557 /* Clear the rest of the line's height. */
558 if (f->output_data.win32->line_height != FONT_HEIGHT (font))
559 win32_fill_area (f, hdc, bg,
560 left,
561 top + FONT_HEIGHT (font),
562 FONT_WIDTH (font) * len,
563 f->output_data.win32->line_height - FONT_HEIGHT (font));
564 }
565
566 {
567 int underline_position = 1;
568
569 if (font->tm.tmDescent <= underline_position)
570 underline_position = font->tm.tmDescent - 1;
571
572 if (face->underline)
573 win32_fill_area (f, hdc, fg,
574 left, (top
575 + FONT_BASE (font)
576 + underline_position),
577 len * FONT_WIDTH (font), 1);
578 }
579
580 left += len * FONT_WIDTH (font);
581 }
582 }
583
52cf03a1 584 release_frame_dc (f, hdc);
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585}
586
587\f
588/* Output some text at the nominal frame cursor position.
589 Advance the cursor over the text.
590 Output LEN glyphs at START.
591
592 `highlight', set up by win32_reassert_line_highlight or win32_change_line_highlight,
593 controls the pixel values used for foreground and background. */
594
595static
596win32_write_glyphs (start, len)
597 register GLYPH *start;
598 int len;
599{
600 register int temp_length;
601 struct frame *f;
602
603 BLOCK_INPUT;
604
605 do_line_dance ();
606 f = updating_frame;
607 if (f == 0)
608 {
609 f = selected_frame;
610 /* If not within an update,
611 output at the frame's visible cursor. */
612 curs_x = f->cursor_x;
613 curs_y = f->cursor_y;
614 }
615
616 dumpglyphs (f,
617 CHAR_TO_PIXEL_COL (f, curs_x),
618 CHAR_TO_PIXEL_ROW (f, curs_y),
619 start, len, highlight, 0);
620
621 /* If we drew on top of the cursor, note that it is turned off. */
622 if (curs_y == f->phys_cursor_y
623 && curs_x <= f->phys_cursor_x
624 && curs_x + len > f->phys_cursor_x)
625 f->phys_cursor_x = -1;
626
627 if (updating_frame == 0)
628 {
629 f->cursor_x += len;
630 x_display_cursor (f, 1);
631 f->cursor_x -= len;
632 }
633 else
634 curs_x += len;
635
636 UNBLOCK_INPUT;
637}
638\f
639/* Clear to the end of the line.
640 Erase the current text line from the nominal cursor position (inclusive)
641 to column FIRST_UNUSED (exclusive). The idea is that everything
642 from FIRST_UNUSED onward is already erased. */
643
644static
645win32_clear_end_of_line (first_unused)
646 register int first_unused;
647{
648 struct frame *f = updating_frame;
649
650 if (f == 0)
651 abort ();
652
653 if (curs_y < 0 || curs_y >= f->height)
654 return 1;
655 if (first_unused <= 0)
656 return 1;
657
658 if (first_unused >= f->width)
659 first_unused = f->width;
660
661 BLOCK_INPUT;
662
663 do_line_dance ();
664
665 /* Notice if the cursor will be cleared by this operation. */
666 if (curs_y == f->phys_cursor_y
667 && curs_x <= f->phys_cursor_x
668 && f->phys_cursor_x < first_unused)
669 f->phys_cursor_x = -1;
670
671 win32_clear_area (f, NULL,
672 CHAR_TO_PIXEL_COL (f, curs_x),
673 CHAR_TO_PIXEL_ROW (f, curs_y),
674 FONT_WIDTH (f->output_data.win32->font) * (first_unused - curs_x),
675 f->output_data.win32->line_height);
676
677 UNBLOCK_INPUT;
678}
679
680static
681win32_clear_frame ()
682{
683 struct frame *f = updating_frame;
684
685 if (f == 0)
686 f = selected_frame;
687
688 f->phys_cursor_x = -1; /* Cursor not visible. */
689 curs_x = 0; /* Nominal cursor position is top left. */
690 curs_y = 0;
691
692 BLOCK_INPUT;
693
694 win32_clear_window (f);
695
696 /* We have to clear the scroll bars, too. If we have changed
697 colors or something like that, then they should be notified. */
698 x_scroll_bar_clear (f);
699
700 UNBLOCK_INPUT;
701}
702\f
703/* Make audible bell. */
704
705win32_ring_bell ()
706{
707 BLOCK_INPUT;
708
709 if (visible_bell)
710 FlashWindow (FRAME_WIN32_WINDOW (selected_frame), FALSE);
711 else
712 nt_ring_bell ();
713
714 UNBLOCK_INPUT;
715
716 return 1;
717}
718\f
719/* Insert and delete character.
720 These are not supposed to be used because we are supposed to turn
721 off the feature of using them. */
722
723static
724win32_insert_glyphs (start, len)
725 register char *start;
726 register int len;
727{
728 abort ();
729}
730
731static
732win32_delete_glyphs (n)
733 register int n;
734{
735 abort ();
736}
737\f
738/* Specify how many text lines, from the top of the window,
739 should be affected by insert-lines and delete-lines operations.
740 This, and those operations, are used only within an update
741 that is bounded by calls to win32_update_begin and win32_update_end. */
742
743static
744win32_set_terminal_window (n)
745 register int n;
746{
747 if (updating_frame == 0)
748 abort ();
749
750 if ((n <= 0) || (n > updating_frame->height))
751 flexlines = updating_frame->height;
752 else
753 flexlines = n;
754}
755\f
756/* These variables need not be per frame
757 because redisplay is done on a frame-by-frame basis
758 and the line dance for one frame is finished before
759 anything is done for another frame. */
760
761/* Array of line numbers from cached insert/delete operations.
762 line_dance[i] is the old position of the line that we want
763 to move to line i, or -1 if we want a blank line there. */
764static int *line_dance;
765
766/* Allocated length of that array. */
767static int line_dance_len;
768
769/* Flag indicating whether we've done any work. */
770static int line_dance_in_progress;
771
772/* Perform an insert-lines or delete-lines operation,
773 inserting N lines or deleting -N lines at vertical position VPOS. */
774win32_ins_del_lines (vpos, n)
775 int vpos, n;
776{
777 register int fence, i;
778
779 if (vpos >= flexlines)
780 return 1;
781
782 if (!line_dance_in_progress)
783 {
784 int ht = updating_frame->height;
785 if (ht > line_dance_len)
786 {
787 line_dance = (int *)xrealloc (line_dance, ht * sizeof (int));
788 line_dance_len = ht;
789 }
790 for (i = 0; i < ht; ++i) line_dance[i] = i;
791 line_dance_in_progress = 1;
792 }
793 if (n >= 0)
794 {
795 if (n > flexlines - vpos)
796 n = flexlines - vpos;
797 fence = vpos + n;
798 for (i = flexlines; --i >= fence;)
799 line_dance[i] = line_dance[i-n];
800 for (i = fence; --i >= vpos;)
801 line_dance[i] = -1;
802 }
803 else
804 {
805 n = -n;
806 if (n > flexlines - vpos)
807 n = flexlines - vpos;
808 fence = flexlines - n;
809 for (i = vpos; i < fence; ++i)
810 line_dance[i] = line_dance[i + n];
811 for (i = fence; i < flexlines; ++i)
812 line_dance[i] = -1;
813 }
814}
815
816/* Here's where we actually move the pixels around.
817 Must be called with input blocked. */
818static void
819do_line_dance ()
820{
821 register int i, j, distance;
822 register struct frame *f;
823 int ht;
824 int intborder;
825 HDC hdc;
826
827 /* Must check this flag first. If it's not set, then not only is the
828 array uninitialized, but we might not even have a frame. */
829 if (!line_dance_in_progress)
830 return;
831
832 f = updating_frame;
833 if (f == 0)
834 abort ();
835
836 ht = f->height;
837 intborder = f->output_data.win32->internal_border_width;
838
839 x_display_cursor (updating_frame, 0);
840
52cf03a1 841 hdc = get_frame_dc (f);
ee78dc32
GV
842
843 for (i = 0; i < ht; ++i)
844 if (line_dance[i] != -1 && (distance = line_dance[i]-i) > 0)
845 {
846 for (j = i; (j < ht && line_dance[j] != -1
847 && line_dance[j]-j == distance); ++j);
848 /* Copy [i,j) upward from [i+distance, j+distance) */
849 BitBlt (hdc,
850 intborder, CHAR_TO_PIXEL_ROW (f, i+distance),
851 f->width * FONT_WIDTH (f->output_data.win32->font),
852 (j-i) * f->output_data.win32->line_height,
853 hdc,
854 intborder, CHAR_TO_PIXEL_ROW (f, i),
855 SRCCOPY);
856 i = j-1;
857 }
858
859 for (i = ht; --i >=0; )
860 if (line_dance[i] != -1 && (distance = line_dance[i]-i) < 0)
861 {
862 for (j = i; (--j >= 0 && line_dance[j] != -1
863 && line_dance[j]-j == distance););
864 /* Copy (j, i] downward from (j+distance, i+distance] */
865 BitBlt (hdc,
866 intborder, CHAR_TO_PIXEL_ROW (f, j+1+distance),
867 f->width * FONT_WIDTH (f->output_data.win32->font),
868 (i-j) * f->output_data.win32->line_height,
869 hdc,
870 intborder, CHAR_TO_PIXEL_ROW (f, j+1),
871 SRCCOPY);
872 i = j+1;
873 }
874
52cf03a1 875 release_frame_dc (f, hdc);
ee78dc32
GV
876
877 for (i = 0; i < ht; ++i)
878 if (line_dance[i] == -1)
879 {
880 for (j = i; j < ht && line_dance[j] == -1; ++j);
881 /* Clear [i,j) */
882 win32_clear_area (f, NULL,
883 intborder,
884 CHAR_TO_PIXEL_ROW (f, i),
885 f->width * FONT_WIDTH (f->output_data.win32->font),
886 (j-i) * f->output_data.win32->line_height);
887 i = j-1;
888 }
889 line_dance_in_progress = 0;
890}
891\f
892/* Support routines for exposure events. */
893static void clear_cursor ();
894
895/* Output into a rectangle of a window (for frame F)
896 the characters in f->phys_lines that overlap that rectangle.
897 TOP and LEFT are the position of the upper left corner of the rectangle.
898 ROWS and COLS are the size of the rectangle.
899 Call this function with input blocked. */
900
901void
902dumprectangle (f, left, top, cols, rows)
903 struct frame *f;
904 register int left, top, cols, rows;
905{
906 register struct frame_glyphs *active_frame = FRAME_CURRENT_GLYPHS (f);
907 int cursor_cleared = 0;
908 int bottom, right;
909 register int y;
910
911 if (FRAME_GARBAGED_P (f))
912 return;
913
914 /* Express rectangle as four edges, instead of position-and-size. */
915 bottom = top + rows;
916 right = left + cols;
917
918 /* Convert rectangle edges in pixels to edges in chars.
919 Round down for left and top, up for right and bottom. */
920 top = PIXEL_TO_CHAR_ROW (f, top);
921 left = PIXEL_TO_CHAR_COL (f, left);
922 bottom += (f->output_data.win32->line_height - 1);
923 right += (FONT_WIDTH (f->output_data.win32->font) - 1);
924 bottom = PIXEL_TO_CHAR_ROW (f, bottom);
925 right = PIXEL_TO_CHAR_COL (f, right);
926
927 /* Clip the rectangle to what can be visible. */
928 if (left < 0)
929 left = 0;
930 if (top < 0)
931 top = 0;
932 if (right > f->width)
933 right = f->width;
934 if (bottom > f->height)
935 bottom = f->height;
936
937 /* Get size in chars of the rectangle. */
938 cols = right - left;
939 rows = bottom - top;
940
941 /* If rectangle has zero area, return. */
942 if (rows <= 0) return;
943 if (cols <= 0) return;
944
945 /* Turn off the cursor if it is in the rectangle.
946 We will turn it back on afterward. */
947 if ((f->phys_cursor_x >= left) && (f->phys_cursor_x < right)
948 && (f->phys_cursor_y >= top) && (f->phys_cursor_y < bottom))
949 {
950 clear_cursor (f);
951 cursor_cleared = 1;
952 }
953
954 /* Display the text in the rectangle, one text line at a time. */
955
956 for (y = top; y < bottom; y++)
957 {
958 GLYPH *line = &active_frame->glyphs[y][left];
959
960 if (! active_frame->enable[y] || left > active_frame->used[y])
961 continue;
962
963 dumpglyphs (f,
964 CHAR_TO_PIXEL_COL (f, left),
965 CHAR_TO_PIXEL_ROW (f, y),
966 line, min (cols, active_frame->used[y] - left),
967 active_frame->highlight[y], 0);
968 }
969
970 /* Turn the cursor on if we turned it off. */
971
972 if (cursor_cleared)
973 x_display_cursor (f, 1);
974}
975\f
976static void
977frame_highlight (f)
978 struct frame *f;
979{
980 x_display_cursor (f, 1);
981}
982
983static void
984frame_unhighlight (f)
985 struct frame *f;
986{
987 x_display_cursor (f, 1);
988}
989
990static void win32_frame_rehighlight ();
991static void x_frame_rehighlight ();
992
993/* The focus has changed. Update the frames as necessary to reflect
994 the new situation. Note that we can't change the selected frame
995 here, because the Lisp code we are interrupting might become confused.
996 Each event gets marked with the frame in which it occurred, so the
997 Lisp code can tell when the switch took place by examining the events. */
998
999void
1000x_new_focus_frame (dpyinfo, frame)
1001 struct win32_display_info *dpyinfo;
1002 struct frame *frame;
1003{
1004 struct frame *old_focus = dpyinfo->win32_focus_frame;
1005 int events_enqueued = 0;
1006
1007 if (frame != dpyinfo->win32_focus_frame)
1008 {
1009 /* Set this before calling other routines, so that they see
1010 the correct value of win32_focus_frame. */
1011 dpyinfo->win32_focus_frame = frame;
1012
1013 if (old_focus && old_focus->auto_lower)
1014 x_lower_frame (old_focus);
1015
1016 if (dpyinfo->win32_focus_frame && dpyinfo->win32_focus_frame->auto_raise)
1017 pending_autoraise_frame = dpyinfo->win32_focus_frame;
1018 else
1019 pending_autoraise_frame = 0;
1020 }
1021
1022 x_frame_rehighlight (dpyinfo);
1023}
1024
1025/* Handle an event saying the mouse has moved out of an Emacs frame. */
1026
1027void
1028x_mouse_leave (dpyinfo)
1029 struct win32_display_info *dpyinfo;
1030{
1031 x_new_focus_frame (dpyinfo, dpyinfo->win32_focus_event_frame);
1032}
1033
1034/* The focus has changed, or we have redirected a frame's focus to
1035 another frame (this happens when a frame uses a surrogate
1036 minibuffer frame). Shift the highlight as appropriate.
1037
1038 The FRAME argument doesn't necessarily have anything to do with which
1039 frame is being highlighted or unhighlighted; we only use it to find
1040 the appropriate display info. */
1041static void
1042win32_frame_rehighlight (frame)
1043 struct frame *frame;
1044{
1045 x_frame_rehighlight (FRAME_WIN32_DISPLAY_INFO (frame));
1046}
1047
1048static void
1049x_frame_rehighlight (dpyinfo)
1050 struct win32_display_info *dpyinfo;
1051{
1052 struct frame *old_highlight = dpyinfo->win32_highlight_frame;
1053
1054 if (dpyinfo->win32_focus_frame)
1055 {
1056 dpyinfo->win32_highlight_frame
1057 = ((GC_FRAMEP (FRAME_FOCUS_FRAME (dpyinfo->win32_focus_frame)))
1058 ? XFRAME (FRAME_FOCUS_FRAME (dpyinfo->win32_focus_frame))
1059 : dpyinfo->win32_focus_frame);
1060 if (! FRAME_LIVE_P (dpyinfo->win32_highlight_frame))
1061 {
1062 FRAME_FOCUS_FRAME (dpyinfo->win32_focus_frame) = Qnil;
1063 dpyinfo->win32_highlight_frame = dpyinfo->win32_focus_frame;
1064 }
1065 }
1066 else
1067 dpyinfo->win32_highlight_frame = 0;
1068
1069 if (dpyinfo->win32_highlight_frame != old_highlight)
1070 {
1071 if (old_highlight)
1072 frame_unhighlight (old_highlight);
1073 if (dpyinfo->win32_highlight_frame)
1074 frame_highlight (dpyinfo->win32_highlight_frame);
1075 }
1076}
1077\f
1078/* Keyboard processing - modifier keys, etc. */
1079
1080/* Convert a keysym to its name. */
1081
1082char *
1083x_get_keysym_name (keysym)
1084 int keysym;
1085{
1086 /* Make static so we can always return it */
1087 static char value[100];
1088
1089 BLOCK_INPUT;
1090 GetKeyNameText(keysym, value, 100);
1091 UNBLOCK_INPUT;
1092
1093 return value;
1094}
1095\f
1096/* Mouse clicks and mouse movement. Rah. */
1097
1098/* Given a pixel position (PIX_X, PIX_Y) on the frame F, return
1099 glyph co-ordinates in (*X, *Y). Set *BOUNDS to the rectangle
1100 that the glyph at X, Y occupies, if BOUNDS != 0.
1101 If NOCLIP is nonzero, do not force the value into range. */
1102
1103void
1104pixel_to_glyph_coords (f, pix_x, pix_y, x, y, bounds, noclip)
1105 FRAME_PTR f;
1106 register int pix_x, pix_y;
1107 register int *x, *y;
1108 RECT *bounds;
1109 int noclip;
1110{
52cf03a1
GV
1111 /* Support tty mode: if Vwindow_system is nil, behave correctly. */
1112 if (NILP (Vwindow_system))
1113 {
1114 *x = pix_x;
1115 *y = pix_y;
1116 return;
1117 }
1118
ee78dc32
GV
1119 /* Arrange for the division in PIXEL_TO_CHAR_COL etc. to round down
1120 even for negative values. */
1121 if (pix_x < 0)
1122 pix_x -= FONT_WIDTH ((f)->output_data.win32->font) - 1;
1123 if (pix_y < 0)
1124 pix_y -= (f)->output_data.win32->line_height - 1;
1125
1126 pix_x = PIXEL_TO_CHAR_COL (f, pix_x);
1127 pix_y = PIXEL_TO_CHAR_ROW (f, pix_y);
1128
1129 if (bounds)
1130 {
1131 bounds->left = CHAR_TO_PIXEL_COL (f, pix_x);
1132 bounds->top = CHAR_TO_PIXEL_ROW (f, pix_y);
1133 bounds->right = bounds->left + FONT_WIDTH (f->output_data.win32->font) - 1;
1134 bounds->bottom = bounds->top + f->output_data.win32->line_height - 1;
1135 }
1136
1137 if (!noclip)
1138 {
1139 if (pix_x < 0)
1140 pix_x = 0;
1141 else if (pix_x > f->width)
1142 pix_x = f->width;
1143
1144 if (pix_y < 0)
1145 pix_y = 0;
1146 else if (pix_y > f->height)
1147 pix_y = f->height;
1148 }
1149
1150 *x = pix_x;
1151 *y = pix_y;
1152}
1153
1154void
1155glyph_to_pixel_coords (f, x, y, pix_x, pix_y)
1156 FRAME_PTR f;
1157 register int x, y;
1158 register int *pix_x, *pix_y;
1159{
52cf03a1
GV
1160 /* Support tty mode: if Vwindow_system is nil, behave correctly. */
1161 if (NILP (Vwindow_system))
1162 {
1163 *pix_x = x;
1164 *pix_y = y;
1165 return;
1166 }
1167
ee78dc32
GV
1168 *pix_x = CHAR_TO_PIXEL_COL (f, x);
1169 *pix_y = CHAR_TO_PIXEL_ROW (f, y);
1170}
1171
1172BOOL
1173parse_button (message, pbutton, pup)
1174 int message;
1175 int * pbutton;
1176 int * pup;
1177{
1178 int button = 0;
1179 int up = 0;
1180
1181 switch (message)
1182 {
1183 case WM_LBUTTONDOWN:
1184 button = 0;
1185 up = 0;
1186 break;
1187 case WM_LBUTTONUP:
1188 button = 0;
1189 up = 1;
1190 break;
1191 case WM_MBUTTONDOWN:
52cf03a1
GV
1192 if (NILP (Vwin32_swap_mouse_buttons))
1193 button = 1;
1194 else
1195 button = 2;
ee78dc32
GV
1196 up = 0;
1197 break;
1198 case WM_MBUTTONUP:
52cf03a1
GV
1199 if (NILP (Vwin32_swap_mouse_buttons))
1200 button = 1;
1201 else
1202 button = 2;
ee78dc32
GV
1203 up = 1;
1204 break;
1205 case WM_RBUTTONDOWN:
52cf03a1
GV
1206 if (NILP (Vwin32_swap_mouse_buttons))
1207 button = 2;
1208 else
1209 button = 1;
ee78dc32
GV
1210 up = 0;
1211 break;
1212 case WM_RBUTTONUP:
52cf03a1
GV
1213 if (NILP (Vwin32_swap_mouse_buttons))
1214 button = 2;
1215 else
1216 button = 1;
ee78dc32
GV
1217 up = 1;
1218 break;
1219 default:
1220 return (FALSE);
1221 }
1222
1223 if (pup) *pup = up;
1224 if (pbutton) *pbutton = button;
1225
1226 return (TRUE);
1227}
1228
1229
1230/* Prepare a mouse-event in *RESULT for placement in the input queue.
1231
1232 If the event is a button press, then note that we have grabbed
1233 the mouse. */
1234
1235static void
1236construct_mouse_click (result, msg, f)
1237 struct input_event *result;
1238 Win32Msg *msg;
1239 struct frame *f;
1240{
1241 int button;
1242 int up;
1243
1244 parse_button (msg->msg.message, &button, &up);
1245
1246 /* Make the event type no_event; we'll change that when we decide
1247 otherwise. */
1248 result->kind = mouse_click;
1249 result->code = button;
1250 result->timestamp = msg->msg.time;
1251 result->modifiers = (msg->dwModifiers
1252 | (up
1253 ? up_modifier
1254 : down_modifier));
1255
1256 {
1257 int row, column;
1258
1259 XSETINT (result->x, LOWORD (msg->msg.lParam));
1260 XSETINT (result->y, HIWORD (msg->msg.lParam));
1261 XSETFRAME (result->frame_or_window, f);
1262 }
1263}
1264
1265\f
1266/* Function to report a mouse movement to the mainstream Emacs code.
1267 The input handler calls this.
1268
1269 We have received a mouse movement event, which is given in *event.
1270 If the mouse is over a different glyph than it was last time, tell
1271 the mainstream emacs code by setting mouse_moved. If not, ask for
1272 another motion event, so we can check again the next time it moves. */
1273
1274static void
1275note_mouse_movement (frame, msg)
1276 FRAME_PTR frame;
1277 MSG *msg;
1278{
1279 last_mouse_movement_time = msg->time;
1280
1281 if (msg->hwnd != FRAME_WIN32_WINDOW (frame))
1282 {
1283 frame->mouse_moved = 1;
1284 last_mouse_scroll_bar = Qnil;
1285
1286 note_mouse_highlight (frame, -1, -1);
1287 }
1288
1289 /* Has the mouse moved off the glyph it was on at the last sighting? */
1290 else if (LOWORD (msg->lParam) < last_mouse_glyph.left
1291 || LOWORD (msg->lParam) > last_mouse_glyph.right
9bf7b6aa 1292 || HIWORD (msg->lParam) < last_mouse_glyph.top
ee78dc32
GV
1293 || HIWORD (msg->lParam) > last_mouse_glyph.bottom)
1294 {
1295 frame->mouse_moved = 1;
1296 last_mouse_scroll_bar = Qnil;
1297
1298 note_mouse_highlight (frame, LOWORD (msg->lParam), HIWORD (msg->lParam));
1299 }
1300}
1301
1302/* This is used for debugging, to turn off note_mouse_highlight. */
1303static int disable_mouse_highlight;
1304
1305/* Take proper action when the mouse has moved to position X, Y on frame F
1306 as regards highlighting characters that have mouse-face properties.
1307 Also dehighlighting chars where the mouse was before.
1308 X and Y can be negative or out of range. */
1309
1310static void
1311note_mouse_highlight (f, x, y)
1312 FRAME_PTR f;
1313 int x, y;
1314{
1315 int row, column, portion;
1316 RECT new_glyph;
1317 Lisp_Object window;
1318 struct window *w;
1319
1320 if (disable_mouse_highlight)
1321 return;
1322
1323 FRAME_WIN32_DISPLAY_INFO (f)->mouse_face_mouse_x = x;
1324 FRAME_WIN32_DISPLAY_INFO (f)->mouse_face_mouse_y = y;
1325 FRAME_WIN32_DISPLAY_INFO (f)->mouse_face_mouse_frame = f;
1326
1327 if (FRAME_WIN32_DISPLAY_INFO (f)->mouse_face_defer)
1328 return;
1329
1330 if (gc_in_progress)
1331 {
1332 FRAME_WIN32_DISPLAY_INFO (f)->mouse_face_deferred_gc = 1;
1333 return;
1334 }
1335
1336 /* Find out which glyph the mouse is on. */
1337 pixel_to_glyph_coords (f, x, y, &column, &row,
1338 &new_glyph, FRAME_WIN32_DISPLAY_INFO (f)->grabbed);
1339
1340 /* Which window is that in? */
1341 window = window_from_coordinates (f, column, row, &portion);
1342 w = XWINDOW (window);
1343
1344 /* If we were displaying active text in another window, clear that. */
1345 if (! EQ (window, FRAME_WIN32_DISPLAY_INFO (f)->mouse_face_window))
1346 clear_mouse_face (FRAME_WIN32_DISPLAY_INFO (f));
1347
1348 /* Are we in a window whose display is up to date?
1349 And verify the buffer's text has not changed. */
1350 if (WINDOWP (window) && portion == 0 && row >= 0 && column >= 0
1351 && row < FRAME_HEIGHT (f) && column < FRAME_WIDTH (f)
1352 && EQ (w->window_end_valid, w->buffer)
bade65fd
RS
1353 && w->last_modified == BUF_MODIFF (XBUFFER (w->buffer))
1354 && w->last_overlay_modified == BUF_OVERLAY_MODIFF (XBUFFER (w->buffer)))
ee78dc32
GV
1355 {
1356 int *ptr = FRAME_CURRENT_GLYPHS (f)->charstarts[row];
1357 int i, pos;
1358
1359 /* Find which buffer position the mouse corresponds to. */
1360 for (i = column; i >= 0; i--)
1361 if (ptr[i] > 0)
1362 break;
1363 pos = ptr[i];
1364 /* Is it outside the displayed active region (if any)? */
1365 if (pos <= 0)
1366 clear_mouse_face (FRAME_WIN32_DISPLAY_INFO (f));
1367 else if (! (EQ (window, FRAME_WIN32_DISPLAY_INFO (f)->mouse_face_window)
1368 && row >= FRAME_WIN32_DISPLAY_INFO (f)->mouse_face_beg_row
1369 && row <= FRAME_WIN32_DISPLAY_INFO (f)->mouse_face_end_row
1370 && (row > FRAME_WIN32_DISPLAY_INFO (f)->mouse_face_beg_row
1371 || column >= FRAME_WIN32_DISPLAY_INFO (f)->mouse_face_beg_col)
1372 && (row < FRAME_WIN32_DISPLAY_INFO (f)->mouse_face_end_row
1373 || column < FRAME_WIN32_DISPLAY_INFO (f)->mouse_face_end_col
1374 || FRAME_WIN32_DISPLAY_INFO (f)->mouse_face_past_end)))
1375 {
1376 Lisp_Object mouse_face, overlay, position;
1377 Lisp_Object *overlay_vec;
1378 int len, noverlays, ignor1;
1379 struct buffer *obuf;
1380 int obegv, ozv;
1381
1382 /* If we get an out-of-range value, return now; avoid an error. */
1383 if (pos > BUF_Z (XBUFFER (w->buffer)))
1384 return;
1385
1386 /* Make the window's buffer temporarily current for
1387 overlays_at and compute_char_face. */
1388 obuf = current_buffer;
1389 current_buffer = XBUFFER (w->buffer);
1390 obegv = BEGV;
1391 ozv = ZV;
1392 BEGV = BEG;
1393 ZV = Z;
1394
1395 /* Yes. Clear the display of the old active region, if any. */
1396 clear_mouse_face (FRAME_WIN32_DISPLAY_INFO (f));
1397
1398 /* Is this char mouse-active? */
1399 XSETINT (position, pos);
1400
1401 len = 10;
1402 overlay_vec = (Lisp_Object *) xmalloc (len * sizeof (Lisp_Object));
1403
1404 /* Put all the overlays we want in a vector in overlay_vec.
1405 Store the length in len. */
1406 noverlays = overlays_at (XINT (pos), 1, &overlay_vec, &len,
1407 NULL, NULL);
1408 noverlays = sort_overlays (overlay_vec, noverlays, w);
1409
1410 /* Find the highest priority overlay that has a mouse-face prop. */
1411 overlay = Qnil;
1412 for (i = 0; i < noverlays; i++)
1413 {
1414 mouse_face = Foverlay_get (overlay_vec[i], Qmouse_face);
1415 if (!NILP (mouse_face))
1416 {
1417 overlay = overlay_vec[i];
1418 break;
1419 }
1420 }
1421 free (overlay_vec);
1422 /* If no overlay applies, get a text property. */
1423 if (NILP (overlay))
1424 mouse_face = Fget_text_property (position, Qmouse_face, w->buffer);
1425
1426 /* Handle the overlay case. */
1427 if (! NILP (overlay))
1428 {
1429 /* Find the range of text around this char that
1430 should be active. */
1431 Lisp_Object before, after;
1432 int ignore;
1433
1434 before = Foverlay_start (overlay);
1435 after = Foverlay_end (overlay);
1436 /* Record this as the current active region. */
1437 fast_find_position (window, before,
1438 &FRAME_WIN32_DISPLAY_INFO (f)->mouse_face_beg_col,
1439 &FRAME_WIN32_DISPLAY_INFO (f)->mouse_face_beg_row);
1440 FRAME_WIN32_DISPLAY_INFO (f)->mouse_face_past_end
1441 = !fast_find_position (window, after,
1442 &FRAME_WIN32_DISPLAY_INFO (f)->mouse_face_end_col,
1443 &FRAME_WIN32_DISPLAY_INFO (f)->mouse_face_end_row);
1444 FRAME_WIN32_DISPLAY_INFO (f)->mouse_face_window = window;
1445 FRAME_WIN32_DISPLAY_INFO (f)->mouse_face_face_id
1446 = compute_char_face (f, w, pos, 0, 0,
1447 &ignore, pos + 1, 1);
1448
1449 /* Display it as active. */
1450 show_mouse_face (FRAME_WIN32_DISPLAY_INFO (f), 1);
1451 }
1452 /* Handle the text property case. */
1453 else if (! NILP (mouse_face))
1454 {
1455 /* Find the range of text around this char that
1456 should be active. */
1457 Lisp_Object before, after, beginning, end;
1458 int ignore;
1459
1460 beginning = Fmarker_position (w->start);
1461 XSETINT (end, (BUF_Z (XBUFFER (w->buffer))
1462 - XFASTINT (w->window_end_pos)));
1463 before
1464 = Fprevious_single_property_change (make_number (pos + 1),
1465 Qmouse_face,
1466 w->buffer, beginning);
1467 after
1468 = Fnext_single_property_change (position, Qmouse_face,
1469 w->buffer, end);
1470 /* Record this as the current active region. */
1471 fast_find_position (window, before,
1472 &FRAME_WIN32_DISPLAY_INFO (f)->mouse_face_beg_col,
1473 &FRAME_WIN32_DISPLAY_INFO (f)->mouse_face_beg_row);
1474 FRAME_WIN32_DISPLAY_INFO (f)->mouse_face_past_end
1475 = !fast_find_position (window, after,
1476 &FRAME_WIN32_DISPLAY_INFO (f)->mouse_face_end_col,
1477 &FRAME_WIN32_DISPLAY_INFO (f)->mouse_face_end_row);
1478 FRAME_WIN32_DISPLAY_INFO (f)->mouse_face_window = window;
1479 FRAME_WIN32_DISPLAY_INFO (f)->mouse_face_face_id
1480 = compute_char_face (f, w, pos, 0, 0,
1481 &ignore, pos + 1, 1);
1482
1483 /* Display it as active. */
1484 show_mouse_face (FRAME_WIN32_DISPLAY_INFO (f), 1);
1485 }
1486 BEGV = obegv;
1487 ZV = ozv;
1488 current_buffer = obuf;
1489 }
1490 }
1491}
1492\f
1493/* Find the row and column of position POS in window WINDOW.
1494 Store them in *COLUMNP and *ROWP.
1495 This assumes display in WINDOW is up to date.
1496 If POS is above start of WINDOW, return coords
1497 of start of first screen line.
1498 If POS is after end of WINDOW, return coords of end of last screen line.
1499
1500 Value is 1 if POS is in range, 0 if it was off screen. */
1501
1502static int
1503fast_find_position (window, pos, columnp, rowp)
1504 Lisp_Object window;
1505 int pos;
1506 int *columnp, *rowp;
1507{
1508 struct window *w = XWINDOW (window);
1509 FRAME_PTR f = XFRAME (WINDOW_FRAME (w));
1510 int i;
1511 int row = 0;
03218728 1512 int left = WINDOW_LEFT_MARGIN (w);
ee78dc32
GV
1513 int top = w->top;
1514 int height = XFASTINT (w->height) - ! MINI_WINDOW_P (w);
1515 int width = window_internal_width (w);
1516 int *charstarts;
1517 int lastcol;
1518 int maybe_next_line = 0;
1519
1520 /* Find the right row. */
1521 for (i = 0;
1522 i < height;
1523 i++)
1524 {
1525 int linestart = FRAME_CURRENT_GLYPHS (f)->charstarts[top + i][left];
1526 if (linestart > pos)
1527 break;
1528 /* If the position sought is the end of the buffer,
1529 don't include the blank lines at the bottom of the window. */
1530 if (linestart == pos && pos == BUF_ZV (XBUFFER (w->buffer)))
1531 {
1532 maybe_next_line = 1;
1533 break;
1534 }
1535 if (linestart > 0)
1536 row = i;
1537 }
1538
1539 /* Find the right column with in it. */
1540 charstarts = FRAME_CURRENT_GLYPHS (f)->charstarts[top + row];
1541 lastcol = left;
1542 for (i = 0; i < width; i++)
1543 {
1544 if (charstarts[left + i] == pos)
1545 {
1546 *rowp = row + top;
1547 *columnp = i + left;
1548 return 1;
1549 }
1550 else if (charstarts[left + i] > pos)
1551 break;
1552 else if (charstarts[left + i] > 0)
1553 lastcol = left + i;
1554 }
1555
1556 /* If we're looking for the end of the buffer,
1557 and we didn't find it in the line we scanned,
1558 use the start of the following line. */
1559 if (maybe_next_line)
1560 {
1561 row++;
1562 i = 0;
1563 }
1564
1565 *rowp = row + top;
1566 *columnp = lastcol;
1567 return 0;
1568}
1569
1570/* Display the active region described by mouse_face_*
1571 in its mouse-face if HL > 0, in its normal face if HL = 0. */
1572
1573static void
1574show_mouse_face (dpyinfo, hl)
1575 struct win32_display_info *dpyinfo;
1576 int hl;
1577{
1578 struct window *w = XWINDOW (dpyinfo->mouse_face_window);
1579 int width = window_internal_width (w);
1580 FRAME_PTR f = XFRAME (WINDOW_FRAME (w));
1581 int i;
1582 int cursor_off = 0;
1583 int old_curs_x = curs_x;
1584 int old_curs_y = curs_y;
1585
1586 /* Set these variables temporarily
1587 so that if we have to turn the cursor off and on again
1588 we will put it back at the same place. */
1589 curs_x = f->phys_cursor_x;
1590 curs_y = f->phys_cursor_y;
1591
1592 for (i = FRAME_WIN32_DISPLAY_INFO (f)->mouse_face_beg_row;
1593 i <= FRAME_WIN32_DISPLAY_INFO (f)->mouse_face_end_row; i++)
1594 {
1595 int column = (i == FRAME_WIN32_DISPLAY_INFO (f)->mouse_face_beg_row
1596 ? FRAME_WIN32_DISPLAY_INFO (f)->mouse_face_beg_col
03218728 1597 : WINDOW_LEFT_MARGIN (w));
ee78dc32
GV
1598 int endcolumn = (i == FRAME_WIN32_DISPLAY_INFO (f)->mouse_face_end_row
1599 ? FRAME_WIN32_DISPLAY_INFO (f)->mouse_face_end_col
03218728 1600 : WINDOW_LEFT_MARGIN (w) + width);
ee78dc32
GV
1601 endcolumn = min (endcolumn, FRAME_CURRENT_GLYPHS (f)->used[i]);
1602
1603 /* If the cursor's in the text we are about to rewrite,
1604 turn the cursor off. */
1605 if (i == curs_y
1606 && curs_x >= FRAME_WIN32_DISPLAY_INFO (f)->mouse_face_beg_col - 1
1607 && curs_x <= FRAME_WIN32_DISPLAY_INFO (f)->mouse_face_end_col)
1608 {
1609 x_display_cursor (f, 0);
1610 cursor_off = 1;
1611 }
1612
1613 dumpglyphs (f,
1614 CHAR_TO_PIXEL_COL (f, column),
1615 CHAR_TO_PIXEL_ROW (f, i),
1616 FRAME_CURRENT_GLYPHS (f)->glyphs[i] + column,
1617 endcolumn - column,
1618 /* Highlight with mouse face if hl > 0. */
1619 hl > 0 ? 3 : 0, 0);
1620 }
1621
1622 /* If we turned the cursor off, turn it back on. */
1623 if (cursor_off)
1624 x_display_cursor (f, 1);
1625
1626 curs_x = old_curs_x;
1627 curs_y = old_curs_y;
1628
1629 /* Change the mouse cursor according to the value of HL. */
1630 if (hl > 0)
1631 SetCursor (f->output_data.win32->cross_cursor);
1632 else
1633 SetCursor (f->output_data.win32->text_cursor);
1634}
1635
1636/* Clear out the mouse-highlighted active region.
1637 Redraw it unhighlighted first. */
1638
1639static void
1640clear_mouse_face (dpyinfo)
1641 struct win32_display_info *dpyinfo;
1642{
1643 if (! NILP (dpyinfo->mouse_face_window))
1644 show_mouse_face (dpyinfo, 0);
1645
1646 dpyinfo->mouse_face_beg_row = dpyinfo->mouse_face_beg_col = -1;
1647 dpyinfo->mouse_face_end_row = dpyinfo->mouse_face_end_col = -1;
1648 dpyinfo->mouse_face_window = Qnil;
1649}
1650\f
1651struct scroll_bar *x_window_to_scroll_bar ();
1652static void x_scroll_bar_report_motion ();
1653
1654/* Return the current position of the mouse.
1655 *fp should be a frame which indicates which display to ask about.
1656
1657 If the mouse movement started in a scroll bar, set *fp, *bar_window,
1658 and *part to the frame, window, and scroll bar part that the mouse
1659 is over. Set *x and *y to the portion and whole of the mouse's
1660 position on the scroll bar.
1661
1662 If the mouse movement started elsewhere, set *fp to the frame the
1663 mouse is on, *bar_window to nil, and *x and *y to the character cell
1664 the mouse is over.
1665
1666 Set *time to the server timestamp for the time at which the mouse
1667 was at this position.
1668
1669 Don't store anything if we don't have a valid set of values to report.
1670
1671 This clears the mouse_moved flag, so we can wait for the next mouse
1672 movement. This also calls XQueryPointer, which will cause the
1673 server to give us another MotionNotify when the mouse moves
1674 again. */
1675
1676static void
1677win32_mouse_position (fp, insist, bar_window, part, x, y, time)
1678 FRAME_PTR *fp;
1679 int insist;
1680 Lisp_Object *bar_window;
1681 enum scroll_bar_part *part;
1682 Lisp_Object *x, *y;
1683 unsigned long *time;
1684{
1685 FRAME_PTR f1;
1686
1687 BLOCK_INPUT;
1688
1689 if (! NILP (last_mouse_scroll_bar))
1690 x_scroll_bar_report_motion (fp, bar_window, part, x, y, time);
1691 else
1692 {
1693 POINT pt;
1694
1695 Lisp_Object frame, tail;
1696
1697 /* Clear the mouse-moved flag for every frame on this display. */
1698 FOR_EACH_FRAME (tail, frame)
1699 XFRAME (frame)->mouse_moved = 0;
1700
1701 last_mouse_scroll_bar = Qnil;
1702
1703 GetCursorPos (&pt);
1704
1705 /* Now we have a position on the root; find the innermost window
1706 containing the pointer. */
1707 {
1708 if (FRAME_WIN32_DISPLAY_INFO (*fp)->grabbed && last_mouse_frame
1709 && FRAME_LIVE_P (last_mouse_frame))
1710 {
1711 f1 = last_mouse_frame;
1712 }
1713 else
1714 {
1715 /* Is win one of our frames? */
1716 f1 = x_window_to_frame (FRAME_WIN32_DISPLAY_INFO (*fp), WindowFromPoint(pt));
1717 }
1718
1719 /* If not, is it one of our scroll bars? */
1720 if (! f1)
1721 {
1722 struct scroll_bar *bar = x_window_to_scroll_bar (WindowFromPoint(pt));
1723
1724 if (bar)
1725 {
1726 f1 = XFRAME (WINDOW_FRAME (XWINDOW (bar->window)));
1727 }
1728 }
1729
1730 if (f1 == 0 && insist)
1731 f1 = selected_frame;
1732
1733 if (f1)
1734 {
1735 int ignore1, ignore2;
1736
1737 ScreenToClient (FRAME_WIN32_WINDOW (f1), &pt);
1738
1739 /* Ok, we found a frame. Store all the values. */
1740
1741 pixel_to_glyph_coords (f1, pt.x, pt.y, &ignore1, &ignore2,
1742 &last_mouse_glyph,
1743 FRAME_WIN32_DISPLAY_INFO (f1)->grabbed
1744 || insist);
1745
1746 *bar_window = Qnil;
1747 *part = 0;
1748 *fp = f1;
1749 XSETINT (*x, pt.x);
1750 XSETINT (*y, pt.y);
1751 *time = last_mouse_movement_time;
1752 }
1753 }
1754 }
1755
1756 UNBLOCK_INPUT;
1757}
1758\f
1759/* Scroll bar support. */
1760
1761/* Given an window ID, find the struct scroll_bar which manages it.
1762 This can be called in GC, so we have to make sure to strip off mark
1763 bits. */
1764struct scroll_bar *
1765x_window_to_scroll_bar (window_id)
1766 Window window_id;
1767{
1768 Lisp_Object tail, frame;
1769
1770 for (tail = Vframe_list;
1771 XGCTYPE (tail) == Lisp_Cons;
1772 tail = XCONS (tail)->cdr)
1773 {
1774 Lisp_Object frame, bar, condemned;
1775
1776 frame = XCONS (tail)->car;
1777 /* All elements of Vframe_list should be frames. */
1778 if (! GC_FRAMEP (frame))
1779 abort ();
1780
1781 /* Scan this frame's scroll bar list for a scroll bar with the
1782 right window ID. */
1783 condemned = FRAME_CONDEMNED_SCROLL_BARS (XFRAME (frame));
1784 for (bar = FRAME_SCROLL_BARS (XFRAME (frame));
1785 /* This trick allows us to search both the ordinary and
1786 condemned scroll bar lists with one loop. */
1787 ! GC_NILP (bar) || (bar = condemned,
1788 condemned = Qnil,
1789 ! GC_NILP (bar));
1790 bar = XSCROLL_BAR (bar)->next)
1791 if (SCROLL_BAR_WIN32_WINDOW (XSCROLL_BAR (bar)) == window_id)
1792 return XSCROLL_BAR (bar);
1793 }
1794
1795 return 0;
1796}
1797
1798HWND
1799my_create_scrollbar (f, bar)
1800 struct frame * f;
1801 struct scroll_bar * bar;
1802{
1803 MSG msg;
1804
1805 PostThreadMessage (dwWinThreadId, WM_EMACS_CREATESCROLLBAR, (WPARAM) f,
1806 (LPARAM) bar);
1807 GetMessage (&msg, NULL, WM_EMACS_DONE, WM_EMACS_DONE);
1808
1809 return ((HWND) msg.wParam);
1810}
1811
52cf03a1
GV
1812//#define ATTACH_THREADS
1813
1814void
1815my_show_window (HWND hwnd, int how)
1816{
1817#ifndef ATTACH_THREADS
1818 SendMessage (hwnd, WM_EMACS_SHOWWINDOW, (WPARAM) how, 0);
1819#else
1820 ShowWindow (hwnd , how);
1821#endif
1822}
1823
1824void
1825my_set_window_pos (HWND hwnd, HWND hwndAfter,
1826 int x, int y, int cx, int cy, int flags)
1827{
1828#ifndef ATTACH_THREADS
1829 Win32WindowPos pos;
1830 pos.hwndAfter = hwndAfter;
1831 pos.x = x;
1832 pos.y = y;
1833 pos.cx = cx;
1834 pos.cy = cy;
1835 pos.flags = flags;
1836 SendMessage (hwnd, WM_EMACS_SETWINDOWPOS, (WPARAM) &pos, 0);
1837#else
1838 SetWindowPos (hwnd, hwndAfter, x, y, cx, cy, flags);
1839#endif
1840}
1841
ee78dc32
GV
1842void
1843my_destroy_window (f, hwnd)
1844 struct frame * f;
1845 HWND hwnd;
1846{
1847 SendMessage (FRAME_WIN32_WINDOW (f), WM_EMACS_DESTROYWINDOW,
1848 (WPARAM) hwnd, 0);
1849}
1850
1851/* Open a new window to serve as a scroll bar, and return the
1852 scroll bar vector for it. */
1853static struct scroll_bar *
1854x_scroll_bar_create (window, top, left, width, height)
1855 struct window *window;
1856 int top, left, width, height;
1857{
1858 FRAME_PTR f = XFRAME (WINDOW_FRAME (window));
1859 struct scroll_bar *bar
1860 = XSCROLL_BAR (Fmake_vector (make_number (SCROLL_BAR_VEC_SIZE), Qnil));
1861 HWND hwnd;
1862
1863 BLOCK_INPUT;
1864
1865 XSETWINDOW (bar->window, window);
1866 XSETINT (bar->top, top);
1867 XSETINT (bar->left, left);
1868 XSETINT (bar->width, width);
1869 XSETINT (bar->height, height);
1870 XSETINT (bar->start, 0);
1871 XSETINT (bar->end, 0);
1872 bar->dragging = Qnil;
1873
1874 /* Requires geometry to be set before call to create the real window */
1875
1876 hwnd = my_create_scrollbar (f, bar);
1877
1878 SetScrollRange (hwnd, SB_CTL, 0, height, FALSE);
1879 SetScrollPos (hwnd, SB_CTL, 0, TRUE);
1880
1881 SET_SCROLL_BAR_WIN32_WINDOW (bar, hwnd);
1882
1883 /* Add bar to its frame's list of scroll bars. */
1884 bar->next = FRAME_SCROLL_BARS (f);
1885 bar->prev = Qnil;
1886 XSETVECTOR (FRAME_SCROLL_BARS (f), bar);
1887 if (! NILP (bar->next))
1888 XSETVECTOR (XSCROLL_BAR (bar->next)->prev, bar);
1889
1890 UNBLOCK_INPUT;
1891
1892 return bar;
1893}
1894
1895/* Draw BAR's handle in the proper position.
1896 If the handle is already drawn from START to END, don't bother
1897 redrawing it, unless REBUILD is non-zero; in that case, always
1898 redraw it. (REBUILD is handy for drawing the handle after expose
1899 events.)
1900
1901 Normally, we want to constrain the start and end of the handle to
1902 fit inside its rectangle, but if the user is dragging the scroll bar
1903 handle, we want to let them drag it down all the way, so that the
1904 bar's top is as far down as it goes; otherwise, there's no way to
1905 move to the very end of the buffer. */
1906static void
1907x_scroll_bar_set_handle (bar, start, end, rebuild)
1908 struct scroll_bar *bar;
1909 int start, end;
1910 int rebuild;
1911{
1912 int dragging = ! NILP (bar->dragging);
1913 Window w = SCROLL_BAR_WIN32_WINDOW (bar);
1914 FRAME_PTR f = XFRAME (WINDOW_FRAME (XWINDOW (bar->window)));
1915
1916 /* If the display is already accurate, do nothing. */
1917 if (! rebuild
1918 && start == XINT (bar->start)
1919 && end == XINT (bar->end))
1920 return;
1921
1922 BLOCK_INPUT;
1923
1924 /* Store the adjusted setting in the scroll bar. */
1925 XSETINT (bar->start, start);
1926 XSETINT (bar->end, end);
1927
2c28562d 1928 SetScrollPos (w, SB_CTL, start, TRUE);
ee78dc32
GV
1929
1930 UNBLOCK_INPUT;
1931}
1932
1933/* Move a scroll bar around on the screen, to accommodate changing
1934 window configurations. */
1935static void
1936x_scroll_bar_move (bar, top, left, width, height)
1937 struct scroll_bar *bar;
1938 int top, left, width, height;
1939{
1940 Window w = SCROLL_BAR_WIN32_WINDOW (bar);
1941 FRAME_PTR f = XFRAME (WINDOW_FRAME (XWINDOW (bar->window)));
1942
1943 BLOCK_INPUT;
1944
1945 MoveWindow (w, left, top, width, height, TRUE);
1946 SetScrollRange (w, SB_CTL, 0, height, FALSE);
52cf03a1 1947 InvalidateRect (w, NULL, FALSE);
0b287713 1948 my_show_window (w, SW_NORMAL);
ee78dc32
GV
1949
1950 XSETINT (bar->left, left);
1951 XSETINT (bar->top, top);
1952 XSETINT (bar->width, width);
1953 XSETINT (bar->height, height);
1954
1955 UNBLOCK_INPUT;
1956}
1957
1958/* Destroy the window for BAR, and set its Emacs window's scroll bar
1959 to nil. */
1960static void
1961x_scroll_bar_remove (bar)
1962 struct scroll_bar *bar;
1963{
1964 FRAME_PTR f = XFRAME (WINDOW_FRAME (XWINDOW (bar->window)));
1965
1966 BLOCK_INPUT;
1967
1968 /* Destroy the window. */
1969 my_destroy_window (f, SCROLL_BAR_WIN32_WINDOW (bar));
1970
1971 /* Disassociate this scroll bar from its window. */
1972 XWINDOW (bar->window)->vertical_scroll_bar = Qnil;
1973
1974 UNBLOCK_INPUT;
1975}
1976
1977/* Set the handle of the vertical scroll bar for WINDOW to indicate
1978 that we are displaying PORTION characters out of a total of WHOLE
1979 characters, starting at POSITION. If WINDOW has no scroll bar,
1980 create one. */
1981static void
1982win32_set_vertical_scroll_bar (window, portion, whole, position)
1983 struct window *window;
1984 int portion, whole, position;
1985{
1986 FRAME_PTR f = XFRAME (WINDOW_FRAME (window));
1987 int top = XINT (window->top);
1988 int left = WINDOW_VERTICAL_SCROLL_BAR_COLUMN (window);
1989 int height = WINDOW_VERTICAL_SCROLL_BAR_HEIGHT (window);
1990
1991 /* Where should this scroll bar be, pixelwise? */
1992 int pixel_top = CHAR_TO_PIXEL_ROW (f, top);
1993 int pixel_left = CHAR_TO_PIXEL_COL (f, left);
1994 int pixel_width
1995 = (FRAME_SCROLL_BAR_PIXEL_WIDTH (f) > 0
1996 ? FRAME_SCROLL_BAR_PIXEL_WIDTH (f)
1997 : (FRAME_SCROLL_BAR_COLS (f) * FONT_WIDTH (f->output_data.win32->font)));
1998 int pixel_height = VERTICAL_SCROLL_BAR_PIXEL_HEIGHT (f, height);
1999
2000 struct scroll_bar *bar;
2001
2002 /* Does the scroll bar exist yet? */
2003 if (NILP (window->vertical_scroll_bar))
2004 bar = x_scroll_bar_create (window,
2005 pixel_top, pixel_left,
2006 pixel_width, pixel_height);
2007 else
2008 {
2009 /* It may just need to be moved and resized. */
2010 bar = XSCROLL_BAR (window->vertical_scroll_bar);
2011 x_scroll_bar_move (bar, pixel_top, pixel_left, pixel_width, pixel_height);
2012 }
2013
2014 /* Set the scroll bar's current state, unless we're currently being
2015 dragged. */
2016 if (NILP (bar->dragging))
2017 {
2018 int top_range = VERTICAL_SCROLL_BAR_TOP_RANGE (pixel_height);
2019
2020 if (whole == 0)
2021 x_scroll_bar_set_handle (bar, 0, top_range, 0);
2022 else
2023 {
2024 int start = (int) (((double) position * top_range) / whole);
2025 int end = (int) (((double) (position + portion) * top_range) / whole);
2026
2027 x_scroll_bar_set_handle (bar, start, end, 0);
2028 }
2029 }
2030
2031 XSETVECTOR (window->vertical_scroll_bar, bar);
2032}
2033
2034
2035/* The following three hooks are used when we're doing a thorough
2036 redisplay of the frame. We don't explicitly know which scroll bars
2037 are going to be deleted, because keeping track of when windows go
2038 away is a real pain - "Can you say set-window-configuration, boys
2039 and girls?" Instead, we just assert at the beginning of redisplay
2040 that *all* scroll bars are to be removed, and then save a scroll bar
2041 from the fiery pit when we actually redisplay its window. */
2042
2043/* Arrange for all scroll bars on FRAME to be removed at the next call
2044 to `*judge_scroll_bars_hook'. A scroll bar may be spared if
2045 `*redeem_scroll_bar_hook' is applied to its window before the judgement. */
2046static void
2047win32_condemn_scroll_bars (frame)
2048 FRAME_PTR frame;
2049{
2050 /* The condemned list should be empty at this point; if it's not,
2051 then the rest of Emacs isn't using the condemn/redeem/judge
2052 protocol correctly. */
2053 if (! NILP (FRAME_CONDEMNED_SCROLL_BARS (frame)))
2054 abort ();
2055
2056 /* Move them all to the "condemned" list. */
2057 FRAME_CONDEMNED_SCROLL_BARS (frame) = FRAME_SCROLL_BARS (frame);
2058 FRAME_SCROLL_BARS (frame) = Qnil;
2059}
2060
2061/* Unmark WINDOW's scroll bar for deletion in this judgement cycle.
2062 Note that WINDOW isn't necessarily condemned at all. */
2063static void
2064win32_redeem_scroll_bar (window)
2065 struct window *window;
2066{
2067 struct scroll_bar *bar;
2068
2069 /* We can't redeem this window's scroll bar if it doesn't have one. */
2070 if (NILP (window->vertical_scroll_bar))
2071 abort ();
2072
2073 bar = XSCROLL_BAR (window->vertical_scroll_bar);
2074
2075 /* Unlink it from the condemned list. */
2076 {
2077 FRAME_PTR f = XFRAME (WINDOW_FRAME (window));
2078
2079 if (NILP (bar->prev))
2080 {
2081 /* If the prev pointer is nil, it must be the first in one of
2082 the lists. */
2083 if (EQ (FRAME_SCROLL_BARS (f), window->vertical_scroll_bar))
2084 /* It's not condemned. Everything's fine. */
2085 return;
2086 else if (EQ (FRAME_CONDEMNED_SCROLL_BARS (f),
2087 window->vertical_scroll_bar))
2088 FRAME_CONDEMNED_SCROLL_BARS (f) = bar->next;
2089 else
2090 /* If its prev pointer is nil, it must be at the front of
2091 one or the other! */
2092 abort ();
2093 }
2094 else
2095 XSCROLL_BAR (bar->prev)->next = bar->next;
2096
2097 if (! NILP (bar->next))
2098 XSCROLL_BAR (bar->next)->prev = bar->prev;
2099
2100 bar->next = FRAME_SCROLL_BARS (f);
2101 bar->prev = Qnil;
2102 XSETVECTOR (FRAME_SCROLL_BARS (f), bar);
2103 if (! NILP (bar->next))
2104 XSETVECTOR (XSCROLL_BAR (bar->next)->prev, bar);
2105 }
2106}
2107
2108/* Remove all scroll bars on FRAME that haven't been saved since the
2109 last call to `*condemn_scroll_bars_hook'. */
2110static void
2111win32_judge_scroll_bars (f)
2112 FRAME_PTR f;
2113{
2114 Lisp_Object bar, next;
2115
2116 bar = FRAME_CONDEMNED_SCROLL_BARS (f);
2117
2118 /* Clear out the condemned list now so we won't try to process any
2119 more events on the hapless scroll bars. */
2120 FRAME_CONDEMNED_SCROLL_BARS (f) = Qnil;
2121
2122 for (; ! NILP (bar); bar = next)
2123 {
2124 struct scroll_bar *b = XSCROLL_BAR (bar);
2125
2126 x_scroll_bar_remove (b);
2127
2128 next = b->next;
2129 b->next = b->prev = Qnil;
2130 }
2131
2132 /* Now there should be no references to the condemned scroll bars,
2133 and they should get garbage-collected. */
2134}
2135
2136/* Handle a mouse click on the scroll bar BAR. If *EMACS_EVENT's kind
2137 is set to something other than no_event, it is enqueued.
2138
2139 This may be called from a signal handler, so we have to ignore GC
2140 mark bits. */
2c28562d 2141
52cf03a1 2142static int
ee78dc32
GV
2143x_scroll_bar_handle_click (bar, msg, emacs_event)
2144 struct scroll_bar *bar;
2145 Win32Msg *msg;
2146 struct input_event *emacs_event;
2147{
2148 if (! GC_WINDOWP (bar->window))
2149 abort ();
2150
52cf03a1 2151 emacs_event->kind = win32_scroll_bar_click;
ee78dc32 2152 emacs_event->code = 0;
52cf03a1
GV
2153 /* not really meaningful to distinguish up/down */
2154 emacs_event->modifiers = msg->dwModifiers;
ee78dc32
GV
2155 emacs_event->frame_or_window = bar->window;
2156 emacs_event->timestamp = msg->msg.time;
2157
2158 {
2159 int internal_height
2160 = VERTICAL_SCROLL_BAR_INSIDE_HEIGHT (XINT (bar->height));
2161 int top_range
2162 = VERTICAL_SCROLL_BAR_TOP_RANGE (XINT (bar->height));
2163 int y = GetScrollPos ((HWND) msg->msg.lParam, SB_CTL);
2164
2165 switch (LOWORD (msg->msg.wParam))
2c28562d
RS
2166 {
2167 case SB_THUMBTRACK:
ee78dc32
GV
2168 emacs_event->part = scroll_bar_handle;
2169 if (VERTICAL_SCROLL_BAR_TOP_RANGE (XINT (bar->height)) <= 0xffff)
2170 y = HIWORD (msg->msg.wParam);
2171 break;
2c28562d 2172 case SB_LINEDOWN:
52cf03a1 2173 emacs_event->part = scroll_bar_down_arrow;
ee78dc32 2174 break;
2c28562d 2175 case SB_LINEUP:
52cf03a1 2176 emacs_event->part = scroll_bar_up_arrow;
ee78dc32 2177 break;
2c28562d 2178 case SB_PAGEUP:
ee78dc32
GV
2179 emacs_event->part = scroll_bar_above_handle;
2180 break;
2c28562d 2181 case SB_PAGEDOWN:
ee78dc32
GV
2182 emacs_event->part = scroll_bar_below_handle;
2183 break;
2c28562d 2184 case SB_TOP:
ee78dc32
GV
2185 emacs_event->part = scroll_bar_handle;
2186 y = 0;
2187 break;
2c28562d 2188 case SB_BOTTOM:
ee78dc32
GV
2189 emacs_event->part = scroll_bar_handle;
2190 y = top_range;
2191 break;
2c28562d 2192 case SB_THUMBPOSITION:
ee78dc32 2193 emacs_event->part = scroll_bar_handle;
ee78dc32 2194 break;
2c28562d
RS
2195 case SB_ENDSCROLL:
2196 default:
063b17e5 2197 SetScrollPos (SCROLL_BAR_WIN32_WINDOW (bar), SB_CTL, y, TRUE);
52cf03a1 2198 return FALSE;
2c28562d 2199 }
52cf03a1 2200
ee78dc32
GV
2201 XSETINT (emacs_event->x, y);
2202 XSETINT (emacs_event->y, top_range);
52cf03a1
GV
2203
2204 return TRUE;
ee78dc32
GV
2205 }
2206}
2207
2208/* Return information to the user about the current position of the mouse
2209 on the scroll bar. */
2210static void
2211x_scroll_bar_report_motion (fp, bar_window, part, x, y, time)
2212 FRAME_PTR *fp;
2213 Lisp_Object *bar_window;
2214 enum scroll_bar_part *part;
2215 Lisp_Object *x, *y;
2216 unsigned long *time;
2217{
2218 struct scroll_bar *bar = XSCROLL_BAR (last_mouse_scroll_bar);
2219 Window w = SCROLL_BAR_WIN32_WINDOW (bar);
2220 FRAME_PTR f = XFRAME (WINDOW_FRAME (XWINDOW (bar->window)));
2221 int pos;
2222
2223 BLOCK_INPUT;
2224
2225 *fp = f;
2226 *bar_window = bar->window;
2227
2228 pos = GetScrollPos (w, SB_CTL);
2229
2230 switch (LOWORD (last_mouse_scroll_bar_pos))
2231 {
2232 case SB_THUMBPOSITION:
2233 case SB_THUMBTRACK:
2234 *part = scroll_bar_handle;
2235 if (VERTICAL_SCROLL_BAR_TOP_RANGE (XINT (bar->height)) <= 0xffff)
2236 pos = HIWORD (last_mouse_scroll_bar_pos);
2237 break;
2238 case SB_LINEDOWN:
2239 *part = scroll_bar_handle;
2240 pos++;
2241 break;
2242 default:
2243 *part = scroll_bar_handle;
2244 break;
2245 }
2246
2247 XSETINT(*x, pos);
2248 XSETINT(*y, VERTICAL_SCROLL_BAR_TOP_RANGE (XINT (bar->height)));
2249
2250 f->mouse_moved = 0;
2251 last_mouse_scroll_bar = Qnil;
2252
2253 *time = last_mouse_movement_time;
2254
2255 UNBLOCK_INPUT;
2256}
2257
2258/* The screen has been cleared so we may have changed foreground or
2259 background colors, and the scroll bars may need to be redrawn.
2260 Clear out the scroll bars, and ask for expose events, so we can
2261 redraw them. */
2262
2263x_scroll_bar_clear (f)
2264 FRAME_PTR f;
2265{
ee78dc32
GV
2266 Lisp_Object bar;
2267
2268 for (bar = FRAME_SCROLL_BARS (f); VECTORP (bar);
2269 bar = XSCROLL_BAR (bar)->next)
52cf03a1
GV
2270 {
2271 HWND window = SCROLL_BAR_WIN32_WINDOW (XSCROLL_BAR (bar));
2272 HDC hdc = GetDC (window);
2273 RECT rect;
2274
0b287713 2275 my_show_window (window, SW_HIDE);
52cf03a1
GV
2276 GetClientRect (window, &rect);
2277 select_palette (f, hdc);
2278 win32_clear_rect (f, hdc, &rect);
2279 deselect_palette (f, hdc);
2280 }
2281}
2282
2283show_scroll_bars (f, how)
2284 FRAME_PTR f;
2285 int how;
2286{
2287 Lisp_Object bar;
2288
2289 for (bar = FRAME_SCROLL_BARS (f); VECTORP (bar);
2290 bar = XSCROLL_BAR (bar)->next)
2291 {
2292 HWND window = SCROLL_BAR_WIN32_WINDOW (XSCROLL_BAR (bar));
2293 my_show_window (window, how);
2294 }
ee78dc32
GV
2295}
2296
2297\f
2298/* The main Win32 event-reading loop - w32_read_socket. */
2299
2300/* Timestamp of enter window event. This is only used by w32_read_socket,
2301 but we have to put it out here, since static variables within functions
2302 sometimes don't work. */
2303static Time enter_timestamp;
2304
2305/* Record the last 100 characters stored
2306 to help debug the loss-of-chars-during-GC problem. */
2307int temp_index;
2308short temp_buffer[100];
2309
afd153f0
GV
2310extern int key_event (KEY_EVENT_RECORD *, struct input_event *);
2311
2312/* Map a Win32 WM_CHAR message into a KEY_EVENT_RECORD so that
2313 we can use the same routines to handle input in both console
2314 and window modes. */
2315
2316static void
2317convert_to_key_event (Win32Msg *msgp, KEY_EVENT_RECORD *eventp)
2318{
2319 eventp->bKeyDown = TRUE;
2320 eventp->wRepeatCount = 1;
2321 eventp->wVirtualKeyCode = msgp->msg.wParam;
2322 eventp->wVirtualScanCode = (msgp->msg.lParam & 0xFF0000) >> 16;
2323 eventp->uChar.AsciiChar = 0;
2324 eventp->dwControlKeyState = msgp->dwModifiers;
2325}
2326
2327/* Return nonzero if the virtual key is a dead key. */
2328
2329static int
2330is_dead_key (int wparam)
2331{
2332 unsigned int code = MapVirtualKey (wparam, 2);
2333
2334 /* Win95 returns 0x8000, NT returns 0x80000000. */
2335 if ((code & 0x8000) || (code & 0x80000000))
2336 return 1;
2337 else
2338 return 0;
2339}
2340
ee78dc32
GV
2341/* Read events coming from the Win32 shell.
2342 This routine is called by the SIGIO handler.
2343 We return as soon as there are no more events to be read.
2344
2345 Events representing keys are stored in buffer BUFP,
2346 which can hold up to NUMCHARS characters.
2347 We return the number of characters stored into the buffer,
2348 thus pretending to be `read'.
2349
ee78dc32
GV
2350 EXPECTED is nonzero if the caller knows input is available.
2351
2352 Some of these messages are reposted back to the message queue since the
2353 system calls the winproc directly in a context where we cannot return the
2354 data nor can we guarantee the state we are in. So if we dispatch them
2355 we will get into an infinite loop. To prevent this from ever happening we
2356 will set a variable to indicate we are in the read_socket call and indicate
2357 which message we are processing since the winproc gets called recursively with different
2358 messages by the system.
2359*/
2360
2361int
3aad7613 2362w32_read_socket (sd, bufp, numchars, expected)
ee78dc32
GV
2363 register int sd;
2364 register struct input_event *bufp;
2365 register int numchars;
ee78dc32
GV
2366 int expected;
2367{
2368 int count = 0;
2369 int nbytes = 0;
2370 int items_pending; /* How many items are in the X queue. */
2371 Win32Msg msg;
2372 struct frame *f;
2373 int event_found = 0;
2374 int prefix;
2375 Lisp_Object part;
2376 struct win32_display_info *dpyinfo = &one_win32_display_info;
2377
2378 if (interrupt_input_blocked)
2379 {
2380 interrupt_input_pending = 1;
2381 return -1;
2382 }
2383
2384 interrupt_input_pending = 0;
2385 BLOCK_INPUT;
2386
2387 /* So people can tell when we have read the available input. */
2388 input_signal_count++;
2389
2390 if (numchars <= 0)
2391 abort (); /* Don't think this happens. */
2392
52cf03a1 2393 while (get_next_msg (&msg, FALSE))
ee78dc32
GV
2394 {
2395 switch (msg.msg.message)
2396 {
ee78dc32
GV
2397 case WM_PAINT:
2398 {
2399 f = x_window_to_frame (dpyinfo, msg.msg.hwnd);
2400
2401 if (f)
2402 {
2403 if (f->async_visible == 0)
2404 {
2405 f->async_visible = 1;
2406 f->async_iconified = 0;
2407 SET_FRAME_GARBAGED (f);
2408 }
2409 else
2410 {
97e6de38
KH
2411 /* Erase background again for safety. */
2412 win32_clear_rect (f, NULL, &msg.rect);
ee78dc32
GV
2413 dumprectangle (f,
2414 msg.rect.left,
2415 msg.rect.top,
2416 msg.rect.right-msg.rect.left+1,
2417 msg.rect.bottom-msg.rect.top+1);
ee78dc32
GV
2418 }
2419 }
2420 }
52cf03a1 2421 break;
ee78dc32
GV
2422 case WM_KEYDOWN:
2423 case WM_SYSKEYDOWN:
2424 f = x_window_to_frame (dpyinfo, msg.msg.hwnd);
2425
2426 if (f && !f->iconified)
2427 {
2428 if (temp_index == sizeof temp_buffer / sizeof (short))
2429 temp_index = 0;
2430 temp_buffer[temp_index++] = msg.msg.wParam;
2431 bufp->kind = non_ascii_keystroke;
2432 bufp->code = msg.msg.wParam;
52cf03a1 2433 bufp->modifiers = win32_kbd_mods_to_emacs (msg.dwModifiers);
ee78dc32
GV
2434 XSETFRAME (bufp->frame_or_window, f);
2435 bufp->timestamp = msg.msg.time;
2436 bufp++;
2437 numchars--;
2438 count++;
2439 }
2440 break;
2441 case WM_SYSCHAR:
2442 case WM_CHAR:
2443 f = x_window_to_frame (dpyinfo, msg.msg.hwnd);
2444
2445 if (f && !f->iconified)
2446 {
2447 if (numchars > 1)
2448 {
afd153f0
GV
2449 int add;
2450 KEY_EVENT_RECORD key, *keyp = &key;
2451
ee78dc32
GV
2452 if (temp_index == sizeof temp_buffer / sizeof (short))
2453 temp_index = 0;
afd153f0
GV
2454
2455 convert_to_key_event (&msg, keyp);
2456 add = key_event (keyp, bufp);
a92989c3 2457 XSETFRAME (bufp->frame_or_window, f);
afd153f0
GV
2458 if (add == -1)
2459 {
2460 /* The key pressed generated two characters, most likely
2461 an accent character and a key that could not be
2462 combined with it. Prepend the message on the queue
2463 again to process the second character (which is
2464 being held internally in key_event), and process
2465 the first character now. */
2466 prepend_msg (&msg);
2467 add = 1;
2468 }
2469
7e797bdb
RS
2470 /* Throw dead keys away. However, be sure not to
2471 throw away the dead key if it was produced using
2472 AltGr and there is a valid AltGr scan code for
2473 this key. */
2474 if (is_dead_key (msg.msg.wParam)
ded385e2 2475 && !((VkKeyScan ((char) bufp->code) & 0xff00) == 0x600))
afd153f0
GV
2476 break;
2477
2478 bufp += add;
2479 numchars -= add;
2480 count += add;
ee78dc32
GV
2481 }
2482 else
2483 {
2484 abort ();
2485 }
2486 }
2487 break;
2488 case WM_MOUSEMOVE:
2489 if (dpyinfo->grabbed && last_mouse_frame
2490 && FRAME_LIVE_P (last_mouse_frame))
2491 f = last_mouse_frame;
2492 else
2493 f = x_window_to_frame (dpyinfo, msg.msg.hwnd);
2494
2495 if (f)
2496 note_mouse_movement (f, &msg.msg);
2497 else
2498 clear_mouse_face (FRAME_WIN32_DISPLAY_INFO (f));
2499
2500 break;
2501 case WM_LBUTTONDOWN:
2502 case WM_LBUTTONUP:
2503 case WM_MBUTTONDOWN:
2504 case WM_MBUTTONUP:
2505 case WM_RBUTTONDOWN:
2506 case WM_RBUTTONUP:
2507 {
2508 int button;
2509 int up;
2510
2511 if (dpyinfo->grabbed && last_mouse_frame
2512 && FRAME_LIVE_P (last_mouse_frame))
2513 f = last_mouse_frame;
2514 else
2515 f = x_window_to_frame (dpyinfo, msg.msg.hwnd);
2516
2517 if (f)
2518 {
2519 if ((!dpyinfo->win32_focus_frame || f == dpyinfo->win32_focus_frame)
2520 && (numchars >= 1))
2521 {
2522 construct_mouse_click (bufp, &msg, f);
2523 bufp++;
2524 count++;
2525 numchars--;
2526 }
2527 }
2528
2529 parse_button (msg.msg.message, &button, &up);
2530
2531 if (up)
2532 {
2533 dpyinfo->grabbed &= ~ (1 << button);
2534 }
2535 else
2536 {
2537 dpyinfo->grabbed |= (1 << button);
2538 last_mouse_frame = f;
2539 }
2540 }
2541
2542 break;
2543 case WM_VSCROLL:
2544 {
2545 struct scroll_bar *bar = x_window_to_scroll_bar ((HWND)msg.msg.lParam);
2546
2547 if (bar && numchars >= 1)
2548 {
52cf03a1
GV
2549 if (x_scroll_bar_handle_click (bar, &msg, bufp))
2550 {
2551 bufp++;
2552 count++;
2553 numchars--;
2554 }
ee78dc32
GV
2555 }
2556 }
2557
2558 break;
2559 case WM_MOVE:
2560 f = x_window_to_frame (dpyinfo, msg.msg.hwnd);
2561
2562 if (f && !f->async_iconified)
2563 {
2564 f->output_data.win32->left_pos = LOWORD (msg.msg.lParam);
2565 f->output_data.win32->top_pos = HIWORD (msg.msg.lParam);
2566 }
2567
2568 break;
2569 case WM_SIZE:
2570 f = x_window_to_frame (dpyinfo, msg.msg.hwnd);
2571
2572 if (f && !f->async_iconified && msg.msg.wParam != SIZE_MINIMIZED)
2573 {
2574 RECT rect;
2575 int rows;
2576 int columns;
2577 int width;
2578 int height;
2579
97c23857 2580 GetClientRect(msg.msg.hwnd, &rect);
ee78dc32
GV
2581
2582 height = rect.bottom - rect.top + 1;
2583 width = rect.right - rect.left + 1;
2584
2585 rows = PIXEL_TO_CHAR_HEIGHT (f, height);
2586 columns = PIXEL_TO_CHAR_WIDTH (f, width);
2587
2588 /* Even if the number of character rows and columns has
2589 not changed, the font size may have changed, so we need
2590 to check the pixel dimensions as well. */
2591
2592 if (columns != f->width
2593 || rows != f->height
2594 || width != f->output_data.win32->pixel_width
2595 || height != f->output_data.win32->pixel_height)
2596 {
2597 /* I had set this to 0, 0 - I am not sure why?? */
2598
2599 change_frame_size (f, rows, columns, 0, 1);
2600 SET_FRAME_GARBAGED (f);
2601
2602 f->output_data.win32->pixel_width = width;
2603 f->output_data.win32->pixel_height = height;
2604 f->output_data.win32->win_gravity = NorthWestGravity;
2605 }
2606 }
2607
2608 break;
2609 case WM_SETFOCUS:
2610 case WM_KILLFOCUS:
2611 f = x_window_to_frame (dpyinfo, msg.msg.hwnd);
2612
2613 if (msg.msg.message == WM_SETFOCUS)
2614 {
2615 x_new_focus_frame (dpyinfo, f);
2616 }
2617 else if (f == dpyinfo->win32_focus_frame)
2618 x_new_focus_frame (dpyinfo, 0);
2619
2620 break;
2621 case WM_SYSCOMMAND:
ce2d626f 2622 switch (msg.msg.wParam & 0xfff0) /* Lower 4 bits used by Windows. */
ee78dc32
GV
2623 {
2624 case SC_CLOSE:
2625 f = x_window_to_frame (dpyinfo, msg.msg.hwnd);
2626
2627 if (f)
2628 {
2629 if (numchars == 0)
2630 abort ();
2631
2632 bufp->kind = delete_window_event;
2633 XSETFRAME (bufp->frame_or_window, f);
2634 bufp++;
2635 count++;
2636 numchars--;
2637 }
2638
2639 break;
2640 case SC_MINIMIZE:
2641 f = x_window_to_frame (dpyinfo, msg.msg.hwnd);
2642
2643 if (f)
2644 {
2645 f->async_visible = 1;
2646 f->async_iconified = 1;
2647
2648 bufp->kind = iconify_event;
2649 XSETFRAME (bufp->frame_or_window, f);
2650 bufp++;
2651 count++;
2652 numchars--;
2653 }
2654
2655 break;
2656 case SC_MAXIMIZE:
2657 case SC_RESTORE:
2658 f = x_window_to_frame (dpyinfo, msg.msg.hwnd);
2659
2660 if (f)
2661 {
2662 f->async_visible = 1;
2663 f->async_iconified = 0;
2664
2665 /* wait_reading_process_input will notice this and update
2666 the frame's display structures. */
2667 SET_FRAME_GARBAGED (f);
2668
2669 if (f->iconified)
2670 {
2671 bufp->kind = deiconify_event;
2672 XSETFRAME (bufp->frame_or_window, f);
2673 bufp++;
2674 count++;
2675 numchars--;
2676 }
2677 else
2678 /* Force a redisplay sooner or later
2679 to update the frame titles
2680 in case this is the second frame. */
2681 record_asynch_buffer_change ();
2682 }
2683
2684 break;
2685 }
2686
2687 break;
2688 case WM_CLOSE:
2689 f = x_window_to_frame (dpyinfo, msg.msg.hwnd);
2690
2691 if (f)
2692 {
2693 if (numchars == 0)
2694 abort ();
2695
2696 bufp->kind = delete_window_event;
2697 XSETFRAME (bufp->frame_or_window, f);
2698 bufp++;
2699 count++;
2700 numchars--;
2701 }
2702
2703 break;
2704 case WM_COMMAND:
2705 f = x_window_to_frame (dpyinfo, msg.msg.hwnd);
2706
2707 if (f)
2708 {
2709 if (msg.msg.lParam == 0)
2710 {
2711 /* Came from window menu */
2712
2713 extern Lisp_Object get_frame_menubar_event ();
2714 Lisp_Object event = get_frame_menubar_event (f, msg.msg.wParam);
2715 struct input_event buf;
2716 Lisp_Object frame;
2717
2718 XSETFRAME (frame, f);
2719 buf.kind = menu_bar_event;
2720
2721 /* Store initial menu bar event */
2722
2723 if (!NILP (event))
2724 {
2725 buf.frame_or_window = Fcons (frame, Fcons (Qmenu_bar, Qnil));
2726 kbd_buffer_store_event (&buf);
2727 }
2728
2729 /* Enqueue the events */
2730
2731 while (!NILP (event))
2732 {
2733 buf.frame_or_window = Fcons (frame, XCONS (event)->car);
2734 kbd_buffer_store_event (&buf);
2735 event = XCONS (event)->cdr;
2736 }
2737 }
2738 else
2739 {
2740 /* Came from popup menu */
2741 }
2742 }
2743 break;
2744 }
2745 }
2746
2747 /* If the focus was just given to an autoraising frame,
2748 raise it now. */
2749 /* ??? This ought to be able to handle more than one such frame. */
2750 if (pending_autoraise_frame)
2751 {
2752 x_raise_frame (pending_autoraise_frame);
2753 pending_autoraise_frame = 0;
2754 }
2755
2756 UNBLOCK_INPUT;
2757 return count;
2758}
2759\f
2760/* Drawing the cursor. */
2761
2762
2763/* Draw a hollow box cursor. Don't change the inside of the box. */
2764
2765static void
2766x_draw_box (f)
2767 struct frame *f;
2768{
2769 RECT rect;
2770 HBRUSH hb;
2771 HDC hdc;
2772
52cf03a1 2773 hdc = get_frame_dc (f);
ee78dc32
GV
2774
2775 hb = CreateSolidBrush (f->output_data.win32->cursor_pixel);
2776
2777 rect.left = CHAR_TO_PIXEL_COL (f, curs_x);
2778 rect.top = CHAR_TO_PIXEL_ROW (f, curs_y);
52cf03a1
GV
2779 rect.right = rect.left + FONT_WIDTH (f->output_data.win32->font);
2780 rect.bottom = rect.top + f->output_data.win32->line_height;
2781
ee78dc32 2782 FrameRect (hdc, &rect, hb);
ee78dc32 2783 DeleteObject (hb);
52cf03a1
GV
2784
2785 release_frame_dc (f, hdc);
ee78dc32
GV
2786}
2787
2788/* Clear the cursor of frame F to background color,
2789 and mark the cursor as not shown.
2790 This is used when the text where the cursor is
2791 is about to be rewritten. */
2792
2793static void
2794clear_cursor (f)
2795 struct frame *f;
2796{
2797 if (! FRAME_VISIBLE_P (f)
2798 || f->phys_cursor_x < 0)
2799 return;
2800
2801 x_display_cursor (f, 0);
2802 f->phys_cursor_x = -1;
2803}
2804
2805/* Redraw the glyph at ROW, COLUMN on frame F, in the style
2806 HIGHLIGHT. HIGHLIGHT is as defined for dumpglyphs. Return the
2807 glyph drawn. */
2808
2809static void
2810x_draw_single_glyph (f, row, column, glyph, highlight)
2811 struct frame *f;
2812 int row, column;
2813 GLYPH glyph;
2814 int highlight;
2815{
2816 dumpglyphs (f,
2817 CHAR_TO_PIXEL_COL (f, column),
2818 CHAR_TO_PIXEL_ROW (f, row),
2819 &glyph, 1, highlight, 0);
2820}
2821
2822static void
2823x_display_bar_cursor (f, on)
2824 struct frame *f;
2825 int on;
2826{
2827 struct frame_glyphs *current_glyphs = FRAME_CURRENT_GLYPHS (f);
2828
2829 /* This is pointless on invisible frames, and dangerous on garbaged
2830 frames; in the latter case, the frame may be in the midst of
2831 changing its size, and curs_x and curs_y may be off the frame. */
2832 if (! FRAME_VISIBLE_P (f) || FRAME_GARBAGED_P (f))
2833 return;
2834
2835 if (! on && f->phys_cursor_x < 0)
2836 return;
2837
2838 /* If we're not updating, then we want to use the current frame's
2839 cursor position, not our local idea of where the cursor ought to be. */
2840 if (f != updating_frame)
2841 {
2842 curs_x = FRAME_CURSOR_X (f);
2843 curs_y = FRAME_CURSOR_Y (f);
2844 }
2845
2846 /* If there is anything wrong with the current cursor state, remove it. */
2847 if (f->phys_cursor_x >= 0
2848 && (!on
2849 || f->phys_cursor_x != curs_x
2850 || f->phys_cursor_y != curs_y
2851 || f->output_data.win32->current_cursor != bar_cursor))
2852 {
2853 /* Erase the cursor by redrawing the character underneath it. */
2854 x_draw_single_glyph (f, f->phys_cursor_y, f->phys_cursor_x,
2855 f->phys_cursor_glyph,
2856 current_glyphs->highlight[f->phys_cursor_y]);
2857 f->phys_cursor_x = -1;
2858 }
2859
2860 /* If we now need a cursor in the new place or in the new form, do it so. */
2861 if (on
2862 && (f->phys_cursor_x < 0
2863 || (f->output_data.win32->current_cursor != bar_cursor)))
2864 {
2865 f->phys_cursor_glyph
2866 = ((current_glyphs->enable[curs_y]
2867 && curs_x < current_glyphs->used[curs_y])
2868 ? current_glyphs->glyphs[curs_y][curs_x]
2869 : SPACEGLYPH);
2870 win32_fill_area (f, NULL, f->output_data.win32->cursor_pixel,
2871 CHAR_TO_PIXEL_COL (f, curs_x),
2872 CHAR_TO_PIXEL_ROW (f, curs_y),
2873 max (f->output_data.win32->cursor_width, 1),
2874 f->output_data.win32->line_height);
2875
2876 f->phys_cursor_x = curs_x;
2877 f->phys_cursor_y = curs_y;
2878
2879 f->output_data.win32->current_cursor = bar_cursor;
2880 }
2881}
2882
2883
2884/* Turn the displayed cursor of frame F on or off according to ON.
2885 If ON is nonzero, where to put the cursor is specified
2886 by F->cursor_x and F->cursor_y. */
2887
2888static void
2889x_display_box_cursor (f, on)
2890 struct frame *f;
2891 int on;
2892{
2893 struct frame_glyphs *current_glyphs = FRAME_CURRENT_GLYPHS (f);
2894
2895 /* This is pointless on invisible frames, and dangerous on garbaged
2896 frames; in the latter case, the frame may be in the midst of
2897 changing its size, and curs_x and curs_y may be off the frame. */
2898 if (! FRAME_VISIBLE_P (f) || FRAME_GARBAGED_P (f))
2899 return;
2900
2901 /* If cursor is off and we want it off, return quickly. */
2902 if (!on && f->phys_cursor_x < 0)
2903 return;
2904
2905 /* If we're not updating, then we want to use the current frame's
2906 cursor position, not our local idea of where the cursor ought to be. */
2907 if (f != updating_frame)
2908 {
2909 curs_x = FRAME_CURSOR_X (f);
2910 curs_y = FRAME_CURSOR_Y (f);
2911 }
2912
2913 /* If cursor is currently being shown and we don't want it to be
2914 or it is in the wrong place,
2915 or we want a hollow box and it's not so, (pout!)
2916 erase it. */
2917 if (f->phys_cursor_x >= 0
2918 && (!on
2919 || f->phys_cursor_x != curs_x
2920 || f->phys_cursor_y != curs_y
2921 || (f->output_data.win32->current_cursor != hollow_box_cursor
2922 && (f != FRAME_WIN32_DISPLAY_INFO (f)->win32_highlight_frame))))
2923 {
2924 int mouse_face_here = 0;
2925 struct frame_glyphs *active_glyphs = FRAME_CURRENT_GLYPHS (f);
2926
2927 /* If the cursor is in the mouse face area, redisplay that when
2928 we clear the cursor. */
2929 if (f == FRAME_WIN32_DISPLAY_INFO (f)->mouse_face_mouse_frame
2930 &&
2931 (f->phys_cursor_y > FRAME_WIN32_DISPLAY_INFO (f)->mouse_face_beg_row
2932 || (f->phys_cursor_y == FRAME_WIN32_DISPLAY_INFO (f)->mouse_face_beg_row
2933 && f->phys_cursor_x >= FRAME_WIN32_DISPLAY_INFO (f)->mouse_face_beg_col))
2934 &&
2935 (f->phys_cursor_y < FRAME_WIN32_DISPLAY_INFO (f)->mouse_face_end_row
2936 || (f->phys_cursor_y == FRAME_WIN32_DISPLAY_INFO (f)->mouse_face_end_row
2937 && f->phys_cursor_x < FRAME_WIN32_DISPLAY_INFO (f)->mouse_face_end_col))
2938 /* Don't redraw the cursor's spot in mouse face
2939 if it is at the end of a line (on a newline).
2940 The cursor appears there, but mouse highlighting does not. */
2941 && active_glyphs->used[f->phys_cursor_y] > f->phys_cursor_x)
2942 mouse_face_here = 1;
2943
2944 /* If the font is not as tall as a whole line,
2945 we must explicitly clear the line's whole height. */
2946 if (FONT_HEIGHT (f->output_data.win32->font) != f->output_data.win32->line_height)
2947 win32_clear_area (f, NULL,
2948 CHAR_TO_PIXEL_COL (f, f->phys_cursor_x),
2949 CHAR_TO_PIXEL_ROW (f, f->phys_cursor_y),
2950 FONT_WIDTH (f->output_data.win32->font),
2951 f->output_data.win32->line_height);
2952 /* Erase the cursor by redrawing the character underneath it. */
2953 x_draw_single_glyph (f, f->phys_cursor_y, f->phys_cursor_x,
2954 f->phys_cursor_glyph,
2955 (mouse_face_here
2956 ? 3
2957 : current_glyphs->highlight[f->phys_cursor_y]));
2958 f->phys_cursor_x = -1;
2959 }
2960
2961 /* If we want to show a cursor,
2962 or we want a box cursor and it's not so,
2963 write it in the right place. */
2964 if (on
2965 && (f->phys_cursor_x < 0
2966 || (f->output_data.win32->current_cursor != filled_box_cursor
2967 && f == FRAME_WIN32_DISPLAY_INFO (f)->win32_highlight_frame)))
2968 {
2969 f->phys_cursor_glyph
2970 = ((current_glyphs->enable[curs_y]
2971 && curs_x < current_glyphs->used[curs_y])
2972 ? current_glyphs->glyphs[curs_y][curs_x]
2973 : SPACEGLYPH);
2974 if (f != FRAME_WIN32_DISPLAY_INFO (f)->win32_highlight_frame)
2975 {
2976 x_draw_box (f);
2977 f->output_data.win32->current_cursor = hollow_box_cursor;
2978 }
2979 else
2980 {
2981 x_draw_single_glyph (f, curs_y, curs_x,
2982 f->phys_cursor_glyph, 2);
2983 f->output_data.win32->current_cursor = filled_box_cursor;
2984 }
2985
2986 f->phys_cursor_x = curs_x;
2987 f->phys_cursor_y = curs_y;
2988 }
2989}
2990
2991x_display_cursor (f, on)
2992 struct frame *f;
2993 int on;
2994{
2995 BLOCK_INPUT;
2996
2997 if (FRAME_DESIRED_CURSOR (f) == filled_box_cursor)
2998 x_display_box_cursor (f, on);
2999 else if (FRAME_DESIRED_CURSOR (f) == bar_cursor)
3000 x_display_bar_cursor (f, on);
3001 else
3002 /* Those are the only two we have implemented! */
3003 abort ();
3004
3005 UNBLOCK_INPUT;
3006}
3007\f
3008/* Changing the font of the frame. */
3009
3010/* Give frame F the font named FONTNAME as its default font, and
3011 return the full name of that font. FONTNAME may be a wildcard
3012 pattern; in that case, we choose some font that fits the pattern.
3013 The return value shows which font we chose. */
3014
3015Lisp_Object
3016x_new_font (f, fontname)
3017 struct frame *f;
3018 register char *fontname;
3019{
3020 int already_loaded;
3021 int n_matching_fonts;
3022 XFontStruct *font_info;
3023 char new_font_name[101];
3024
3025 /* Get a font which matches this name */
3026 {
3027 LOGFONT lf;
3028
3029 if (!x_to_win32_font(fontname, &lf)
3030 || !win32_to_x_font(&lf, new_font_name, 100))
3031 {
3032 return Qnil;
3033 }
3034 }
3035
3036 /* See if we've already loaded a matching font. */
3037 already_loaded = -1;
3038
3039 {
3040 int i;
3041
3042 for (i = 0; i < FRAME_WIN32_DISPLAY_INFO (f)->n_fonts; i++)
3043 if (!strcmp (FRAME_WIN32_DISPLAY_INFO (f)->font_table[i].name, new_font_name))
3044 {
3045 already_loaded = i;
3046 fontname = FRAME_WIN32_DISPLAY_INFO (f)->font_table[i].name;
3047 break;
3048 }
3049 }
3050
3051 /* If we have, just return it from the table. */
3052 if (already_loaded >= 0)
3053 f->output_data.win32->font = FRAME_WIN32_DISPLAY_INFO (f)->font_table[already_loaded].font;
3054 /* Otherwise, load the font and add it to the table. */
3055 else
3056 {
3057 XFontStruct *font;
3058 int n_fonts;
3059
3060 font = win32_load_font(FRAME_WIN32_DISPLAY_INFO (f), fontname);
3061
3062 if (! font)
3063 {
3064 return Qnil;
3065 }
3066
3067 /* Do we need to create the table? */
3068 if (FRAME_WIN32_DISPLAY_INFO (f)->font_table_size == 0)
3069 {
3070 FRAME_WIN32_DISPLAY_INFO (f)->font_table_size = 16;
3071 FRAME_WIN32_DISPLAY_INFO (f)->font_table
3072 = (struct font_info *) xmalloc (FRAME_WIN32_DISPLAY_INFO (f)->font_table_size
3073 * sizeof (struct font_info));
3074 }
3075 /* Do we need to grow the table? */
3076 else if (FRAME_WIN32_DISPLAY_INFO (f)->n_fonts
3077 >= FRAME_WIN32_DISPLAY_INFO (f)->font_table_size)
3078 {
3079 FRAME_WIN32_DISPLAY_INFO (f)->font_table_size *= 2;
3080 FRAME_WIN32_DISPLAY_INFO (f)->font_table
3081 = (struct font_info *) xrealloc (FRAME_WIN32_DISPLAY_INFO (f)->font_table,
3082 (FRAME_WIN32_DISPLAY_INFO (f)->font_table_size
3083 * sizeof (struct font_info)));
3084 }
3085
3086 n_fonts = FRAME_WIN32_DISPLAY_INFO (f)->n_fonts;
3087 FRAME_WIN32_DISPLAY_INFO (f)->font_table[n_fonts].name = (char *) xmalloc (strlen (fontname) + 1);
3088 bcopy (fontname, FRAME_WIN32_DISPLAY_INFO (f)->font_table[n_fonts].name, strlen (fontname) + 1);
3089 f->output_data.win32->font = FRAME_WIN32_DISPLAY_INFO (f)->font_table[n_fonts].font = font;
3090 FRAME_WIN32_DISPLAY_INFO (f)->n_fonts++;
3091 }
3092
3093 /* Compute the scroll bar width in character columns. */
3094 if (f->scroll_bar_pixel_width > 0)
3095 {
3096 int wid = FONT_WIDTH (f->output_data.win32->font);
3097 f->scroll_bar_cols = (f->scroll_bar_pixel_width + wid-1) / wid;
3098 }
3099 else
3100 f->scroll_bar_cols = 2;
3101
3102 /* Now make the frame display the given font. */
3103 if (FRAME_WIN32_WINDOW (f) != 0)
3104 {
3105 frame_update_line_height (f);
3106 x_set_window_size (f, 0, f->width, f->height);
3107 }
3108 else
3109 /* If we are setting a new frame's font for the first time,
3110 there are no faces yet, so this font's height is the line height. */
3111 f->output_data.win32->line_height = FONT_HEIGHT (f->output_data.win32->font);
3112
3113 {
3114 Lisp_Object lispy_name;
3115
3116 lispy_name = build_string (fontname);
3117
3118 return lispy_name;
3119 }
3120}
3121\f
3122x_calc_absolute_position (f)
3123 struct frame *f;
3124{
3125 Window win, child;
3126 POINT pt;
3127 int flags = f->output_data.win32->size_hint_flags;
3128
3129 pt.x = pt.y = 0;
3130
3131 /* Find the position of the outside upper-left corner of
3132 the inner window, with respect to the outer window. */
3133 if (f->output_data.win32->parent_desc != FRAME_WIN32_DISPLAY_INFO (f)->root_window)
3134 {
3135 BLOCK_INPUT;
3136 MapWindowPoints (FRAME_WIN32_WINDOW (f),
3137 f->output_data.win32->parent_desc,
3138 &pt, 1);
3139 UNBLOCK_INPUT;
3140 }
3141
3142 {
3143 RECT rt;
3144 rt.left = rt.right = rt.top = rt.bottom = 0;
3145
3146 BLOCK_INPUT;
97c23857
GV
3147 AdjustWindowRect(&rt, f->output_data.win32->dwStyle,
3148 FRAME_EXTERNAL_MENU_BAR (f));
ee78dc32
GV
3149 UNBLOCK_INPUT;
3150
3151 pt.x += (rt.right - rt.left);
3152 pt.y += (rt.bottom - rt.top);
3153 }
3154
3155 /* Treat negative positions as relative to the leftmost bottommost
3156 position that fits on the screen. */
3157 if (flags & XNegative)
3158 f->output_data.win32->left_pos = (FRAME_WIN32_DISPLAY_INFO (f)->width
3159 - 2 * f->output_data.win32->border_width - pt.x
3160 - PIXEL_WIDTH (f)
3161 + f->output_data.win32->left_pos);
3162
3163 if (flags & YNegative)
3164 f->output_data.win32->top_pos = (FRAME_WIN32_DISPLAY_INFO (f)->height
3165 - 2 * f->output_data.win32->border_width - pt.y
3166 - PIXEL_HEIGHT (f)
3167 + f->output_data.win32->top_pos);
3168 /* The left_pos and top_pos
3169 are now relative to the top and left screen edges,
3170 so the flags should correspond. */
3171 f->output_data.win32->size_hint_flags &= ~ (XNegative | YNegative);
3172}
3173
3174/* CHANGE_GRAVITY is 1 when calling from Fset_frame_position,
3175 to really change the position, and 0 when calling from
3176 x_make_frame_visible (in that case, XOFF and YOFF are the current
3177 position values). It is -1 when calling from x_set_frame_parameters,
3178 which means, do adjust for borders but don't change the gravity. */
3179
3180x_set_offset (f, xoff, yoff, change_gravity)
3181 struct frame *f;
3182 register int xoff, yoff;
3183 int change_gravity;
3184{
3185 int modified_top, modified_left;
3186
3187 if (change_gravity > 0)
3188 {
3189 f->output_data.win32->top_pos = yoff;
3190 f->output_data.win32->left_pos = xoff;
3191 f->output_data.win32->size_hint_flags &= ~ (XNegative | YNegative);
3192 if (xoff < 0)
3193 f->output_data.win32->size_hint_flags |= XNegative;
3194 if (yoff < 0)
3195 f->output_data.win32->size_hint_flags |= YNegative;
3196 f->output_data.win32->win_gravity = NorthWestGravity;
3197 }
3198 x_calc_absolute_position (f);
3199
3200 BLOCK_INPUT;
3201 x_wm_set_size_hint (f, (long) 0, 0);
3202
3203 /* It is a mystery why we need to add the border_width here
3204 when the frame is already visible, but experiment says we do. */
3205 modified_left = f->output_data.win32->left_pos;
3206 modified_top = f->output_data.win32->top_pos;
3207 if (change_gravity != 0)
3208 {
3209 modified_left += f->output_data.win32->border_width;
3210 modified_top += f->output_data.win32->border_width;
3211 }
3212
52cf03a1
GV
3213 my_set_window_pos (FRAME_WIN32_WINDOW (f),
3214 NULL,
3215 modified_left, modified_top,
3216 0,0,
3217 SWP_NOZORDER | SWP_NOSIZE);
ee78dc32
GV
3218 UNBLOCK_INPUT;
3219}
3220
3221/* Call this to change the size of frame F's x-window.
3222 If CHANGE_GRAVITY is 1, we change to top-left-corner window gravity
3223 for this size change and subsequent size changes.
3224 Otherwise we leave the window gravity unchanged. */
3225
3226x_set_window_size (f, change_gravity, cols, rows)
3227 struct frame *f;
3228 int change_gravity;
3229 int cols, rows;
3230{
3231 int pixelwidth, pixelheight;
3232
3233 BLOCK_INPUT;
3234
3235 check_frame_size (f, &rows, &cols);
3236 f->output_data.win32->vertical_scroll_bar_extra
3237 = (!FRAME_HAS_VERTICAL_SCROLL_BARS (f)
3238 ? 0
3239 : FRAME_SCROLL_BAR_PIXEL_WIDTH (f) > 0
3240 ? FRAME_SCROLL_BAR_PIXEL_WIDTH (f)
3241 : (FRAME_SCROLL_BAR_COLS (f) * FONT_WIDTH (f->output_data.win32->font)));
3242 pixelwidth = CHAR_TO_PIXEL_WIDTH (f, cols);
3243 pixelheight = CHAR_TO_PIXEL_HEIGHT (f, rows);
3244
3245 f->output_data.win32->win_gravity = NorthWestGravity;
3246 x_wm_set_size_hint (f, (long) 0, 0);
3247
3248 {
3249 RECT rect;
3250
3251 rect.left = rect.top = 0;
3252 rect.right = pixelwidth;
3253 rect.bottom = pixelheight;
3254
97c23857
GV
3255 AdjustWindowRect(&rect, f->output_data.win32->dwStyle,
3256 FRAME_EXTERNAL_MENU_BAR (f));
ee78dc32
GV
3257
3258 /* All windows have an extra pixel */
3259
52cf03a1
GV
3260 my_set_window_pos (FRAME_WIN32_WINDOW (f),
3261 NULL,
3262 0, 0,
3263 rect.right - rect.left + 1,
3264 rect.bottom - rect.top + 1,
3265 SWP_NOZORDER | SWP_NOMOVE);
ee78dc32
GV
3266 }
3267
3268 /* Now, strictly speaking, we can't be sure that this is accurate,
3269 but the window manager will get around to dealing with the size
3270 change request eventually, and we'll hear how it went when the
3271 ConfigureNotify event gets here.
3272
3273 We could just not bother storing any of this information here,
3274 and let the ConfigureNotify event set everything up, but that
3275 might be kind of confusing to the lisp code, since size changes
3276 wouldn't be reported in the frame parameters until some random
3277 point in the future when the ConfigureNotify event arrives. */
3278 change_frame_size (f, rows, cols, 0, 0);
3279 PIXEL_WIDTH (f) = pixelwidth;
3280 PIXEL_HEIGHT (f) = pixelheight;
3281
3282 /* If cursor was outside the new size, mark it as off. */
3283 if (f->phys_cursor_y >= rows
3284 || f->phys_cursor_x >= cols)
3285 {
3286 f->phys_cursor_x = -1;
3287 f->phys_cursor_y = -1;
3288 }
3289
3290 /* We've set {FRAME,PIXEL}_{WIDTH,HEIGHT} to the values we hope to
3291 receive in the ConfigureNotify event; if we get what we asked
3292 for, then the event won't cause the screen to become garbaged, so
3293 we have to make sure to do it here. */
3294 SET_FRAME_GARBAGED (f);
3295
3296 UNBLOCK_INPUT;
3297}
3298\f
3299/* Mouse warping. */
3300
1bcd16f2
MB
3301void
3302x_set_mouse_pixel_position (f, pix_x, pix_y)
3303 struct frame *f;
3304 int pix_x, pix_y;
3305{
3306 BLOCK_INPUT;
3307
3308 pix_x += f->output_data.win32->left_pos;
3309 pix_y += f->output_data.win32->top_pos;
3310
3311 SetCursorPos (pix_x, pix_y);
3312
3313 UNBLOCK_INPUT;
3314}
3315
ee78dc32
GV
3316void
3317x_set_mouse_position (f, x, y)
3318 struct frame *f;
3319 int x, y;
3320{
3321 int pix_x, pix_y;
3322
3323 pix_x = CHAR_TO_PIXEL_COL (f, x) + FONT_WIDTH (f->output_data.win32->font) / 2;
3324 pix_y = CHAR_TO_PIXEL_ROW (f, y) + f->output_data.win32->line_height / 2;
3325
3326 if (pix_x < 0) pix_x = 0;
3327 if (pix_x > PIXEL_WIDTH (f)) pix_x = PIXEL_WIDTH (f);
3328
3329 if (pix_y < 0) pix_y = 0;
3330 if (pix_y > PIXEL_HEIGHT (f)) pix_y = PIXEL_HEIGHT (f);
3331
1bcd16f2 3332 x_set_mouse_pixel_position (f, pix_x, pix_y);
ee78dc32
GV
3333}
3334\f
3335/* focus shifting, raising and lowering. */
3336
3337x_focus_on_frame (f)
3338 struct frame *f;
3339{
3340}
3341
3342x_unfocus_frame (f)
3343 struct frame *f;
3344{
3345}
3346
3347/* Raise frame F. */
3348
3349x_raise_frame (f)
3350 struct frame *f;
3351{
52cf03a1 3352// if (f->async_visible)
ee78dc32
GV
3353 {
3354 BLOCK_INPUT;
52cf03a1
GV
3355 my_set_window_pos (FRAME_WIN32_WINDOW (f),
3356 HWND_TOP,
3357 0, 0, 0, 0,
3358 SWP_NOSIZE | SWP_NOMOVE);
ee78dc32
GV
3359 UNBLOCK_INPUT;
3360 }
3361}
3362
3363/* Lower frame F. */
3364
3365x_lower_frame (f)
3366 struct frame *f;
3367{
52cf03a1 3368// if (f->async_visible)
ee78dc32
GV
3369 {
3370 BLOCK_INPUT;
52cf03a1
GV
3371 my_set_window_pos (FRAME_WIN32_WINDOW (f),
3372 HWND_BOTTOM,
3373 0, 0, 0, 0,
3374 SWP_NOSIZE | SWP_NOMOVE);
ee78dc32
GV
3375 UNBLOCK_INPUT;
3376 }
3377}
3378
3379static void
3380win32_frame_raise_lower (f, raise)
3381 FRAME_PTR f;
3382 int raise;
3383{
3384 if (raise)
3385 x_raise_frame (f);
3386 else
3387 x_lower_frame (f);
3388}
3389\f
3390/* Change of visibility. */
3391
3392/* This tries to wait until the frame is really visible.
3393 However, if the window manager asks the user where to position
3394 the frame, this will return before the user finishes doing that.
3395 The frame will not actually be visible at that time,
3396 but it will become visible later when the window manager
3397 finishes with it. */
3398
3399x_make_frame_visible (f)
3400 struct frame *f;
3401{
3402 BLOCK_INPUT;
3403
3404 if (! FRAME_VISIBLE_P (f))
3405 {
3406 /* We test FRAME_GARBAGED_P here to make sure we don't
3407 call x_set_offset a second time
3408 if we get to x_make_frame_visible a second time
3409 before the window gets really visible. */
3410 if (! FRAME_ICONIFIED_P (f)
52cf03a1
GV
3411 && ! f->output_data.win32->asked_for_visible)
3412 {
3413 x_set_offset (f, f->output_data.win32->left_pos, f->output_data.win32->top_pos, 0);
3414// SetForegroundWindow (FRAME_WIN32_WINDOW (f));
3415 }
ee78dc32
GV
3416
3417 f->output_data.win32->asked_for_visible = 1;
52cf03a1
GV
3418
3419 my_show_window (FRAME_WIN32_WINDOW (f), SW_SHOWNORMAL);
ee78dc32
GV
3420 }
3421
3422 /* Synchronize to ensure Emacs knows the frame is visible
3423 before we do anything else. We do this loop with input not blocked
3424 so that incoming events are handled. */
3425 {
3426 Lisp_Object frame;
3427 int count = input_signal_count;
3428
3429 /* This must come after we set COUNT. */
3430 UNBLOCK_INPUT;
3431
3432 XSETFRAME (frame, f);
3433
3434 while (1)
3435 {
3436 /* Once we have handled input events,
3437 we should have received the MapNotify if one is coming.
3438 So if we have not got it yet, stop looping.
3439 Some window managers make their own decisions
3440 about visibility. */
3441 if (input_signal_count != count)
3442 break;
3443 /* Machines that do polling rather than SIGIO have been observed
3444 to go into a busy-wait here. So we'll fake an alarm signal
3445 to let the handler know that there's something to be read.
3446 We used to raise a real alarm, but it seems that the handler
3447 isn't always enabled here. This is probably a bug. */
3448 if (input_polling_used ())
3449 {
3450 /* It could be confusing if a real alarm arrives while processing
3451 the fake one. Turn it off and let the handler reset it. */
3452 alarm (0);
3453 input_poll_signal ();
3454 }
3455 /* Once we have handled input events,
3456 we should have received the MapNotify if one is coming.
3457 So if we have not got it yet, stop looping.
3458 Some window managers make their own decisions
3459 about visibility. */
3460 if (input_signal_count != count)
3461 break;
3462 }
3463 FRAME_SAMPLE_VISIBILITY (f);
3464 }
3465}
3466
3467/* Change from mapped state to withdrawn state. */
3468
3469/* Make the frame visible (mapped and not iconified). */
3470
3471x_make_frame_invisible (f)
3472 struct frame *f;
3473{
3474 Window window;
3475
3476 /* Don't keep the highlight on an invisible frame. */
3477 if (FRAME_WIN32_DISPLAY_INFO (f)->win32_highlight_frame == f)
3478 FRAME_WIN32_DISPLAY_INFO (f)->win32_highlight_frame = 0;
3479
3480 BLOCK_INPUT;
3481
52cf03a1 3482 my_show_window (FRAME_WIN32_WINDOW (f), SW_HIDE);
ee78dc32
GV
3483
3484 /* We can't distinguish this from iconification
3485 just by the event that we get from the server.
3486 So we can't win using the usual strategy of letting
3487 FRAME_SAMPLE_VISIBILITY set this. So do it by hand,
3488 and synchronize with the server to make sure we agree. */
3489 f->visible = 0;
3490 FRAME_ICONIFIED_P (f) = 0;
3491 f->async_visible = 0;
3492 f->async_iconified = 0;
3493
3494 UNBLOCK_INPUT;
3495}
3496
3497/* Change window state from mapped to iconified. */
3498
52cf03a1
GV
3499void
3500x_iconify_frame (f)
ee78dc32
GV
3501 struct frame *f;
3502{
3503 int result;
3504
3505 /* Don't keep the highlight on an invisible frame. */
3506 if (FRAME_WIN32_DISPLAY_INFO (f)->win32_highlight_frame == f)
3507 FRAME_WIN32_DISPLAY_INFO (f)->win32_highlight_frame = 0;
3508
3509 if (f->async_iconified)
3510 return;
3511
3512 BLOCK_INPUT;
3513
52cf03a1
GV
3514 my_show_window (FRAME_WIN32_WINDOW (f), SW_SHOWMINIMIZED);
3515 /* The frame doesn't seem to be lowered automatically. */
3516 x_lower_frame (f);
ee78dc32
GV
3517
3518 f->async_iconified = 1;
3519
3520 UNBLOCK_INPUT;
3521}
3522\f
3523/* Destroy the window of frame F. */
3524
3525x_destroy_window (f)
3526 struct frame *f;
3527{
3528 struct win32_display_info *dpyinfo = FRAME_WIN32_DISPLAY_INFO (f);
3529
3530 BLOCK_INPUT;
3531
3532 my_destroy_window (f, FRAME_WIN32_WINDOW (f));
3533 free_frame_menubar (f);
3534 free_frame_faces (f);
3535
3536 xfree (f->output_data.win32);
3537 f->output_data.win32 = 0;
3538 if (f == dpyinfo->win32_focus_frame)
3539 dpyinfo->win32_focus_frame = 0;
3540 if (f == dpyinfo->win32_focus_event_frame)
3541 dpyinfo->win32_focus_event_frame = 0;
3542 if (f == dpyinfo->win32_highlight_frame)
3543 dpyinfo->win32_highlight_frame = 0;
3544
3545 dpyinfo->reference_count--;
3546
3547 if (f == dpyinfo->mouse_face_mouse_frame)
3548 {
3549 dpyinfo->mouse_face_beg_row
3550 = dpyinfo->mouse_face_beg_col = -1;
3551 dpyinfo->mouse_face_end_row
3552 = dpyinfo->mouse_face_end_col = -1;
3553 dpyinfo->mouse_face_window = Qnil;
3554 }
3555
3556 UNBLOCK_INPUT;
3557}
3558\f
3559/* Setting window manager hints. */
3560
3561/* Set the normal size hints for the window manager, for frame F.
3562 FLAGS is the flags word to use--or 0 meaning preserve the flags
3563 that the window now has.
3564 If USER_POSITION is nonzero, we set the USPosition
3565 flag (this is useful when FLAGS is 0). */
3566
3567x_wm_set_size_hint (f, flags, user_position)
3568 struct frame *f;
3569 long flags;
3570 int user_position;
3571{
3572 Window window = FRAME_WIN32_WINDOW (f);
3573
3574 flexlines = f->height;
3575
97c23857 3576 enter_crit ();
ee78dc32
GV
3577
3578 SetWindowLong (window, WND_X_UNITS_INDEX, FONT_WIDTH (f->output_data.win32->font));
3579 SetWindowLong (window, WND_Y_UNITS_INDEX, f->output_data.win32->line_height);
3580
97c23857 3581 leave_crit ();
ee78dc32
GV
3582}
3583
3584/* Window manager things */
3585x_wm_set_icon_position (f, icon_x, icon_y)
3586 struct frame *f;
3587 int icon_x, icon_y;
3588{
3589#if 0
3590 Window window = FRAME_WIN32_WINDOW (f);
3591
3592 f->display.x->wm_hints.flags |= IconPositionHint;
3593 f->display.x->wm_hints.icon_x = icon_x;
3594 f->display.x->wm_hints.icon_y = icon_y;
3595
3596 XSetWMHints (FRAME_X_DISPLAY (f), window, &f->display.x->wm_hints);
3597#endif
3598}
3599
3600\f
3601/* Initialization. */
3602
3603#ifdef USE_X_TOOLKIT
3604static XrmOptionDescRec emacs_options[] = {
3605 {"-geometry", ".geometry", XrmoptionSepArg, NULL},
3606 {"-iconic", ".iconic", XrmoptionNoArg, (XtPointer) "yes"},
3607
3608 {"-internal-border-width", "*EmacsScreen.internalBorderWidth",
3609 XrmoptionSepArg, NULL},
3610 {"-ib", "*EmacsScreen.internalBorderWidth", XrmoptionSepArg, NULL},
3611
3612 {"-T", "*EmacsShell.title", XrmoptionSepArg, (XtPointer) NULL},
3613 {"-wn", "*EmacsShell.title", XrmoptionSepArg, (XtPointer) NULL},
3614 {"-title", "*EmacsShell.title", XrmoptionSepArg, (XtPointer) NULL},
3615 {"-iconname", "*EmacsShell.iconName", XrmoptionSepArg, (XtPointer) NULL},
3616 {"-in", "*EmacsShell.iconName", XrmoptionSepArg, (XtPointer) NULL},
3617 {"-mc", "*pointerColor", XrmoptionSepArg, (XtPointer) NULL},
3618 {"-cr", "*cursorColor", XrmoptionSepArg, (XtPointer) NULL}
3619};
3620#endif /* USE_X_TOOLKIT */
3621
3622static int win32_initialized = 0;
3623
3624struct win32_display_info *
3625win32_term_init (display_name, xrm_option, resource_name)
3626 Lisp_Object display_name;
3627 char *xrm_option;
3628 char *resource_name;
3629{
3630 Lisp_Object frame;
3631 char *defaultvalue;
3632 struct win32_display_info *dpyinfo;
3633 HDC hdc;
97c23857 3634
ee78dc32
GV
3635 BLOCK_INPUT;
3636
3637 if (!win32_initialized)
3638 {
3639 win32_initialize ();
3640 win32_initialized = 1;
3641 }
3642
3643 {
3644 int argc = 0;
3645 char *argv[3];
3646
3647 argv[0] = "";
3648 argc = 1;
3649 if (xrm_option)
3650 {
3651 argv[argc++] = "-xrm";
3652 argv[argc++] = xrm_option;
3653 }
3654 }
3655
3656 dpyinfo = &one_win32_display_info;
3657
3658 /* Put this display on the chain. */
3659 dpyinfo->next = NULL;
3660
3661 /* Put it on win32_display_name_list as well, to keep them parallel. */
3662 win32_display_name_list = Fcons (Fcons (display_name, Qnil),
3663 win32_display_name_list);
3664 dpyinfo->name_list_element = XCONS (win32_display_name_list)->car;
97c23857 3665
ee78dc32
GV
3666 dpyinfo->win32_id_name
3667 = (char *) xmalloc (XSTRING (Vinvocation_name)->size
3668 + XSTRING (Vsystem_name)->size
3669 + 2);
3670 sprintf (dpyinfo->win32_id_name, "%s@%s",
3671 XSTRING (Vinvocation_name)->data, XSTRING (Vsystem_name)->data);
3672
3673#if 0
3674 xrdb = x_load_resources (dpyinfo->display, xrm_option,
3675 resource_name, EMACS_CLASS);
3676
3677 /* Put the rdb where we can find it in a way that works on
3678 all versions. */
3679 dpyinfo->xrdb = xrdb;
3680#endif
52cf03a1 3681 hdc = GetDC (GetDesktopWindow ());
ee78dc32
GV
3682
3683 dpyinfo->height = GetDeviceCaps (hdc, VERTRES);
3684 dpyinfo->width = GetDeviceCaps (hdc, HORZRES);
3685 dpyinfo->root_window = GetDesktopWindow ();
3686 dpyinfo->n_planes = GetDeviceCaps (hdc, PLANES);
3687 dpyinfo->n_cbits = GetDeviceCaps (hdc, BITSPIXEL);
3688 dpyinfo->height_in = GetDeviceCaps (hdc, LOGPIXELSX);
3689 dpyinfo->width_in = GetDeviceCaps (hdc, LOGPIXELSY);
52cf03a1 3690 dpyinfo->has_palette = GetDeviceCaps (hdc, RASTERCAPS) & RC_PALETTE;
ee78dc32
GV
3691 dpyinfo->grabbed = 0;
3692 dpyinfo->reference_count = 0;
3693 dpyinfo->n_fonts = 0;
3694 dpyinfo->font_table_size = 0;
3695 dpyinfo->bitmaps = 0;
3696 dpyinfo->bitmaps_size = 0;
3697 dpyinfo->bitmaps_last = 0;
3698 dpyinfo->mouse_face_mouse_frame = 0;
3699 dpyinfo->mouse_face_deferred_gc = 0;
3700 dpyinfo->mouse_face_beg_row = dpyinfo->mouse_face_beg_col = -1;
3701 dpyinfo->mouse_face_end_row = dpyinfo->mouse_face_end_col = -1;
3702 dpyinfo->mouse_face_face_id = 0;
3703 dpyinfo->mouse_face_window = Qnil;
3704 dpyinfo->mouse_face_mouse_x = dpyinfo->mouse_face_mouse_y = 0;
3705 dpyinfo->mouse_face_defer = 0;
3706 dpyinfo->win32_focus_frame = 0;
3707 dpyinfo->win32_focus_event_frame = 0;
3708 dpyinfo->win32_highlight_frame = 0;
3709
3710 ReleaseDC (GetDesktopWindow (), hdc);
3711
52cf03a1
GV
3712 /* Determine if there is a middle mouse button, to allow parse_button
3713 to decide whether right mouse events should be mouse-2 or
3714 mouse-3. */
3715 XSETINT (Vwin32_num_mouse_buttons, GetSystemMetrics (SM_CMOUSEBUTTONS));
3716
3717 /* initialise palette with white and black */
3718 {
3719 COLORREF color;
3720 defined_color (0, "white", &color, 1);
3721 defined_color (0, "black", &color, 1);
3722 }
3723
ee78dc32
GV
3724#ifndef F_SETOWN_BUG
3725#ifdef F_SETOWN
3726#ifdef F_SETOWN_SOCK_NEG
3727 /* stdin is a socket here */
3728 fcntl (connection, F_SETOWN, -getpid ());
3729#else /* ! defined (F_SETOWN_SOCK_NEG) */
3730 fcntl (connection, F_SETOWN, getpid ());
3731#endif /* ! defined (F_SETOWN_SOCK_NEG) */
3732#endif /* ! defined (F_SETOWN) */
3733#endif /* F_SETOWN_BUG */
3734
3735#ifdef SIGIO
3736 if (interrupt_input)
3737 init_sigio (connection);
3738#endif /* ! defined (SIGIO) */
3739
3740 UNBLOCK_INPUT;
3741
3742 return dpyinfo;
3743}
3744\f
3745/* Get rid of display DPYINFO, assuming all frames are already gone. */
3746
3747void
3748x_delete_display (dpyinfo)
3749 struct win32_display_info *dpyinfo;
3750{
3751 /* Discard this display from win32_display_name_list and win32_display_list.
3752 We can't use Fdelq because that can quit. */
3753 if (! NILP (win32_display_name_list)
3754 && EQ (XCONS (win32_display_name_list)->car, dpyinfo->name_list_element))
3755 win32_display_name_list = XCONS (win32_display_name_list)->cdr;
3756 else
3757 {
3758 Lisp_Object tail;
3759
3760 tail = win32_display_name_list;
3761 while (CONSP (tail) && CONSP (XCONS (tail)->cdr))
3762 {
3763 if (EQ (XCONS (XCONS (tail)->cdr)->car,
3764 dpyinfo->name_list_element))
3765 {
3766 XCONS (tail)->cdr = XCONS (XCONS (tail)->cdr)->cdr;
3767 break;
3768 }
3769 tail = XCONS (tail)->cdr;
3770 }
3771 }
3772
52cf03a1
GV
3773 /* free palette table */
3774 {
3775 struct win32_palette_entry * plist;
3776
3777 plist = dpyinfo->color_list;
3778 while (plist)
3779 {
3780 struct win32_palette_entry * pentry = plist;
3781 plist = plist->next;
3782 xfree(pentry);
3783 }
3784 dpyinfo->color_list = NULL;
3785 if (dpyinfo->palette)
3786 DeleteObject(dpyinfo->palette);
3787 }
ee78dc32
GV
3788 xfree (dpyinfo->font_table);
3789 xfree (dpyinfo->win32_id_name);
3790}
3791\f
3792/* Set up use of Win32. */
3793
3794DWORD win_msg_worker ();
3795
3796win32_initialize ()
3797{
3798 clear_frame_hook = win32_clear_frame;
3799 clear_end_of_line_hook = win32_clear_end_of_line;
3800 ins_del_lines_hook = win32_ins_del_lines;
3801 change_line_highlight_hook = win32_change_line_highlight;
3802 insert_glyphs_hook = win32_insert_glyphs;
3803 write_glyphs_hook = win32_write_glyphs;
3804 delete_glyphs_hook = win32_delete_glyphs;
3805 ring_bell_hook = win32_ring_bell;
3806 reset_terminal_modes_hook = win32_reset_terminal_modes;
3807 set_terminal_modes_hook = win32_set_terminal_modes;
3808 update_begin_hook = win32_update_begin;
3809 update_end_hook = win32_update_end;
3810 set_terminal_window_hook = win32_set_terminal_window;
3811 read_socket_hook = w32_read_socket;
3812 frame_up_to_date_hook = win32_frame_up_to_date;
3813 cursor_to_hook = win32_cursor_to;
3814 reassert_line_highlight_hook = win32_reassert_line_highlight;
3815 mouse_position_hook = win32_mouse_position;
3816 frame_rehighlight_hook = win32_frame_rehighlight;
3817 frame_raise_lower_hook = win32_frame_raise_lower;
3818 set_vertical_scroll_bar_hook = win32_set_vertical_scroll_bar;
3819 condemn_scroll_bars_hook = win32_condemn_scroll_bars;
3820 redeem_scroll_bar_hook = win32_redeem_scroll_bar;
3821 judge_scroll_bars_hook = win32_judge_scroll_bars;
3822
3823 scroll_region_ok = 1; /* we'll scroll partial frames */
3824 char_ins_del_ok = 0; /* just as fast to write the line */
3825 line_ins_del_ok = 1; /* we'll just blt 'em */
3826 fast_clear_end_of_line = 1; /* X does this well */
3827 memory_below_frame = 0; /* we don't remember what scrolls
3828 off the bottom */
3829 baud_rate = 19200;
3830
3831 /* Try to use interrupt input; if we can't, then start polling. */
3832 Fset_input_mode (Qt, Qnil, Qt, Qnil);
3833
3834 /* Create the window thread - it will terminate itself or when the app terminates */
3835
3836 init_crit ();
3837
3838 dwMainThreadId = GetCurrentThreadId ();
3839 DuplicateHandle (GetCurrentProcess (), GetCurrentThread (),
3840 GetCurrentProcess (), &hMainThread, 0, TRUE, DUPLICATE_SAME_ACCESS);
3841
3842 /* Wait for thread to start */
3843
3844 {
3845 MSG msg;
3846
3847 PeekMessage (&msg, NULL, 0, 0, PM_NOREMOVE);
3848
3849 hWinThread = CreateThread (NULL, 0,
3850 (LPTHREAD_START_ROUTINE) win_msg_worker,
3851 0, 0, &dwWinThreadId);
3852
3853 GetMessage (&msg, NULL, WM_EMACS_DONE, WM_EMACS_DONE);
3854 }
3855
52cf03a1
GV
3856 /* It is desirable that mainThread should have the same notion of
3857 focus window and active window as winThread. Unfortunately, the
3858 following call to AttachThreadInput, which should do precisely what
3859 we need, causes major problems when Emacs is linked as a console
3860 program. Unfortunately, we have good reasons for doing that, so
3861 instead we need to send messages to winThread to make some API
3862 calls for us (ones that affect, or depend on, the active/focus
3863 window state. */
3864#ifdef ATTACH_THREADS
a92989c3 3865 AttachThreadInput (dwMainThreadId, dwWinThreadId, TRUE);
52cf03a1 3866#endif
ee78dc32
GV
3867}
3868
3869void
3870syms_of_win32term ()
3871{
3872 staticpro (&win32_display_name_list);
3873 win32_display_name_list = Qnil;
3874
3875 staticpro (&last_mouse_scroll_bar);
3876 last_mouse_scroll_bar = Qnil;
3877
3878 staticpro (&Qvendor_specific_keysyms);
3879 Qvendor_specific_keysyms = intern ("vendor-specific-keysyms");
52cf03a1
GV
3880
3881 DEFVAR_INT ("win32-num-mouse-buttons",
3882 &Vwin32_num_mouse_buttons,
3883 "Number of physical mouse buttons.");
3884 Vwin32_num_mouse_buttons = Qnil;
3885
3886 DEFVAR_LISP ("win32-swap-mouse-buttons",
3887 &Vwin32_swap_mouse_buttons,
3888 "Swap the mapping of middle and right mouse buttons.\n\
3889When nil, middle button is mouse-2 and right button is mouse-3.");
3890 Vwin32_swap_mouse_buttons = Qnil;
ee78dc32 3891}