From 58df6ffbf3a8463d7a7be4d7f12f8ec740eb269e Mon Sep 17 00:00:00 2001 From: Purdea Andrei Date: Mon, 26 Oct 2020 07:34:40 +0200 Subject: [PATCH] added support for FEXT --- keyboards/xwhatsit/ibm/fext/info.json | 18 + .../ibm/fext/keymaps/default/config.h | 19 + .../ibm/fext/keymaps/default/keymap.c | 75 ++ .../ibm/fext/keymaps/default/readme.md | 4 + .../xwhatsit/ibm/fext/universal/config.h | 311 +++++ .../xwhatsit/ibm/fext/universal/readme.md | 18 + .../xwhatsit/ibm/fext/universal/rules.mk | 53 + .../xwhatsit/ibm/fext/universal/universal.c | 58 + .../xwhatsit/ibm/fext/universal/universal.h | 88 ++ keyboards/xwhatsit/ibm/fext/wcass/config.h | 310 +++++ keyboards/xwhatsit/ibm/fext/wcass/readme.md | 15 + keyboards/xwhatsit/ibm/fext/wcass/rules.mk | 53 + keyboards/xwhatsit/ibm/fext/wcass/wcass.c | 58 + keyboards/xwhatsit/ibm/fext/wcass/wcass.h | 88 ++ keyboards/xwhatsit/ibm/fext/xwhatsit/config.h | 310 +++++ .../xwhatsit/ibm/fext/xwhatsit/readme.md | 15 + keyboards/xwhatsit/ibm/fext/xwhatsit/rules.mk | 53 + .../xwhatsit/ibm/fext/xwhatsit/xwhatsit.c | 58 + .../xwhatsit/ibm/fext/xwhatsit/xwhatsit.h | 88 ++ keyboards/xwhatsit/util/util/kbd_defs.cpp | 1041 +++++++++++++++++ 20 files changed, 2733 insertions(+) create mode 100644 keyboards/xwhatsit/ibm/fext/info.json create mode 100644 keyboards/xwhatsit/ibm/fext/keymaps/default/config.h create mode 100644 keyboards/xwhatsit/ibm/fext/keymaps/default/keymap.c create mode 100644 keyboards/xwhatsit/ibm/fext/keymaps/default/readme.md create mode 100644 keyboards/xwhatsit/ibm/fext/universal/config.h create mode 100644 keyboards/xwhatsit/ibm/fext/universal/readme.md create mode 100644 keyboards/xwhatsit/ibm/fext/universal/rules.mk create mode 100644 keyboards/xwhatsit/ibm/fext/universal/universal.c create mode 100644 keyboards/xwhatsit/ibm/fext/universal/universal.h create mode 100644 keyboards/xwhatsit/ibm/fext/wcass/config.h create mode 100644 keyboards/xwhatsit/ibm/fext/wcass/readme.md create mode 100644 keyboards/xwhatsit/ibm/fext/wcass/rules.mk create mode 100644 keyboards/xwhatsit/ibm/fext/wcass/wcass.c create mode 100644 keyboards/xwhatsit/ibm/fext/wcass/wcass.h create mode 100644 keyboards/xwhatsit/ibm/fext/xwhatsit/config.h create mode 100644 keyboards/xwhatsit/ibm/fext/xwhatsit/readme.md create mode 100644 keyboards/xwhatsit/ibm/fext/xwhatsit/rules.mk create mode 100644 keyboards/xwhatsit/ibm/fext/xwhatsit/xwhatsit.c create mode 100644 keyboards/xwhatsit/ibm/fext/xwhatsit/xwhatsit.h diff --git a/keyboards/xwhatsit/ibm/fext/info.json b/keyboards/xwhatsit/ibm/fext/info.json new file mode 100644 index 0000000000..887d4e1735 --- /dev/null +++ b/keyboards/xwhatsit/ibm/fext/info.json @@ -0,0 +1,18 @@ +{ + "keyboard_name": "IBM FEXT", + "url": "", + "maintainer": "Andrei Purdea", + "width": 22.5, + "height": 6.5, + "layouts": { + "LAYOUT_all": { + "layout": [{"label":"Esc", "x":0, "y":0}, {"label":"F1", "x":2, "y":0}, {"label":"F2", "x":3, "y":0}, {"label":"F3", "x":4, "y":0}, {"label":"F4", "x":5, "y":0}, {"label":"F5", "x":6.5, "y":0}, {"label":"F6", "x":7.5, "y":0}, {"label":"F7", "x":8.5, "y":0}, {"label":"F8", "x":9.5, "y":0}, {"label":"F9", "x":11, "y":0}, {"label":"F10", "x":12, "y":0}, {"label":"F11", "x":13, "y":0}, {"label":"F12", "x":14, "y":0}, {"label":"PrtSc", "x":15.25, "y":0}, {"label":"Scroll Lock", "x":16.25, "y":0}, {"label":"Pause", "x":17.25, "y":0}, {"label":"~", "x":0, "y":1.5}, {"label":"!", "x":1, "y":1.5}, {"label":"@", "x":2, "y":1.5}, {"label":"#", "x":3, "y":1.5}, {"label":"$", "x":4, "y":1.5}, {"label":"%", "x":5, "y":1.5}, {"label":"^", "x":6, "y":1.5}, {"label":"&", "x":7, "y":1.5}, {"label":"*", "x":8, "y":1.5}, {"label":"(", "x":9, "y":1.5}, {"label":")", "x":10, "y":1.5}, {"label":"_", "x":11, "y":1.5}, {"label":"+", "x":12, "y":1.5}, {"x":13, "y":1.5}, {"x":14, "y":1.5}, {"label":"Insert", "x":15.25, "y":1.5}, {"label":"Home", "x":16.25, "y":1.5}, {"label":"PgUp", "x":17.25, "y":1.5}, {"label":"Num Lock", "x":18.5, 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{"label":"Z", "x":2.25, "y":4.5}, {"label":"X", "x":3.25, "y":4.5}, {"label":"C", "x":4.25, "y":4.5}, {"label":"V", "x":5.25, "y":4.5}, {"label":"B", "x":6.25, "y":4.5}, {"label":"N", "x":7.25, "y":4.5}, {"label":"M", "x":8.25, "y":4.5}, {"label":"<", "x":9.25, "y":4.5}, {"label":">", "x":10.25, "y":4.5}, {"label":"?", "x":11.25, "y":4.5}, {"label":"Shift", "x":12.25, "y":4.5, "w":2.75}, {"label":"\u2191", "x":16.25, "y":4.5}, {"label":"1", "x":18.5, "y":4.5}, {"label":"2", "x":19.5, "y":4.5}, {"label":"3", "x":20.5, "y":4.5}, {"label":"Enter", "x":21.5, "y":4.5, "h":2}, {"label":"Ctrl", "x":0, "y":5.5, "w":1.5}, {"label":"Win", "x":1.5, "y":5.5}, {"label":"Alt", "x":2.5, "y":5.5, "w":1.5}, {"x":4, "y":5.5, "w":7}, {"label":"Alt", "x":11, "y":5.5, "w":1.5}, {"label":"Win", "x":12.5, "y":5.5}, {"label":"Ctrl", "x":13.5, "y":5.5, "w":1.5}, {"label":"\u2190", "x":15.25, "y":5.5}, {"label":"\u2193", "x":16.25, "y":5.5}, {"label":"\u2192", "x":17.25, "y":5.5}, {"label":"0", "x":18.5, "y":5.5, "w":2}, {"label":".", "x":20.5, "y":5.5}] + } + } +} diff --git a/keyboards/xwhatsit/ibm/fext/keymaps/default/config.h b/keyboards/xwhatsit/ibm/fext/keymaps/default/config.h new file mode 100644 index 0000000000..c58310fa6b --- /dev/null +++ b/keyboards/xwhatsit/ibm/fext/keymaps/default/config.h @@ -0,0 +1,19 @@ +/* Copyright 2020 Purdea Andrei + * + * This program is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see . + */ + +#pragma once + +// place overrides here diff --git a/keyboards/xwhatsit/ibm/fext/keymaps/default/keymap.c b/keyboards/xwhatsit/ibm/fext/keymaps/default/keymap.c new file mode 100644 index 0000000000..b9576f2aa4 --- /dev/null +++ b/keyboards/xwhatsit/ibm/fext/keymaps/default/keymap.c @@ -0,0 +1,75 @@ +/* Copyright 2020 Purdea Andrei + * + * This program is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see . + */ +#include QMK_KEYBOARD_H + +// Defines names for use in layer keycodes and the keymap +enum layer_names { + _BASE +}; + +// Defines the keycodes used by our macros in process_record_user +enum custom_keycodes { + QMKBEST = SAFE_RANGE, + QMKURL +}; + +const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { + /* Base */ + [_BASE] = LAYOUT_all( + KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_PSCR, KC_SLCK, KC_PAUS, + KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_NO, KC_BSPC, KC_INS, KC_HOME, KC_PGUP, KC_NLCK, KC_PSLS, KC_PAST, KC_PMNS, + KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_DEL, KC_END, KC_PGDN, KC_P7, KC_P8, KC_P9, KC_PPLS, + KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_NO, KC_ENT, KC_P4, KC_P5, KC_P6, KC_NO, + KC_LSFT, KC_NO, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_NO, KC_RSFT, KC_UP, KC_P1, KC_P2, KC_P3, KC_PENT, + KC_LCTRL, KC_NO, KC_LALT, KC_SPC, KC_RALT, KC_NO, KC_RCTRL, KC_LEFT, KC_DOWN, KC_RGHT, KC_NO, KC_P0, KC_PDOT, KC_NO + ) +}; + +bool process_record_user(uint16_t keycode, keyrecord_t *record) { + switch (keycode) { + case QMKBEST: + if (record->event.pressed) { + // when keycode QMKBEST is pressed + SEND_STRING("QMK is the best thing ever!"); + } else { + // when keycode QMKBEST is released + } + break; + case QMKURL: + if (record->event.pressed) { + // when keycode QMKURL is pressed + SEND_STRING("https://qmk.fm/\n"); + } else { + // when keycode QMKURL is released + } + break; + } + return true; +} + +/* +void matrix_init_user(void) { + +} + +void matrix_scan_user(void) { + +} + +bool led_update_user(led_t led_state) { + return true; +} +*/ diff --git a/keyboards/xwhatsit/ibm/fext/keymaps/default/readme.md b/keyboards/xwhatsit/ibm/fext/keymaps/default/readme.md new file mode 100644 index 0000000000..cf3301fb8d --- /dev/null +++ b/keyboards/xwhatsit/ibm/fext/keymaps/default/readme.md @@ -0,0 +1,4 @@ +# A keymap for xwhatsit/ibm/fext/$(CONTROLLER) + +This is the default keymap. +Please make sure that you set inexistent keys to KC_NO! diff --git a/keyboards/xwhatsit/ibm/fext/universal/config.h b/keyboards/xwhatsit/ibm/fext/universal/config.h new file mode 100644 index 0000000000..14ba3fe04c --- /dev/null +++ b/keyboards/xwhatsit/ibm/fext/universal/config.h @@ -0,0 +1,311 @@ +/* +Copyright 2020 Purdea Andrei + +This program is free software: you can redistribute it and/or modify +it under the terms of the GNU General Public License as published by +the Free Software Foundation, either version 2 of the License, or +(at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program. If not, see . +*/ + +#pragma once + +#include "config_common.h" + +/* USB Device descriptor parameter */ +#define VENDOR_ID 0x0481 +#define PRODUCT_ID 0x0002 +#define DEVICE_VER 0x0001 +#define MANUFACTURER Tom Wong-Cornall/Purdea Andrei/kmnov2017/listofoptions +#define PRODUCT IBM Model FEXT +#define DESCRIPTION QMK firmware for the IBM Model FEXT keyboard using a 'universal' xwhatsit controller PCB + +/* key matrix size */ +#define MATRIX_ROWS 8 +#define MATRIX_COLS 15 + +/* + * Keyboard Matrix Assignments + * + * Change this to how you wired your keyboard + * COLS: AVR pins used for columns, left to right + * ROWS: AVR pins used for rows, top to bottom + * DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode) + * ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode) + * + */ +//#define MATRIX_ROW_PINS { D0, D5 } +//#define MATRIX_COL_PINS { B2, B1, B0 } +//#define UNUSED_PINS + +/* COL2ROW, ROW2COL*/ +//#define DIODE_DIRECTION COL2ROW + +/* + * Split Keyboard specific options, make sure you have 'SPLIT_KEYBOARD = yes' in your rules.mk, and define SOFT_SERIAL_PIN. + */ +#define SOFT_SERIAL_PIN D0 // or D1, D2, D3, E6 + +// #define BACKLIGHT_PIN B7 +// #define BACKLIGHT_BREATHING +// #define BACKLIGHT_LEVELS 3 + +// #define RGB_DI_PIN E2 +// #ifdef RGB_DI_PIN +// #define RGBLED_NUM 16 +// #define RGBLIGHT_HUE_STEP 8 +// #define RGBLIGHT_SAT_STEP 8 +// #define RGBLIGHT_VAL_STEP 8 +// #define RGBLIGHT_LIMIT_VAL 255 /* The maximum brightness level */ +// #define RGBLIGHT_SLEEP /* If defined, the RGB lighting will be switched off when the host goes to sleep */ +// /*== all animations enable ==*/ +// #define RGBLIGHT_ANIMATIONS +// /*== or choose animations ==*/ +// #define RGBLIGHT_EFFECT_BREATHING +// #define RGBLIGHT_EFFECT_RAINBOW_MOOD +// #define RGBLIGHT_EFFECT_RAINBOW_SWIRL +// #define RGBLIGHT_EFFECT_SNAKE +// #define RGBLIGHT_EFFECT_KNIGHT +// #define RGBLIGHT_EFFECT_CHRISTMAS +// #define RGBLIGHT_EFFECT_STATIC_GRADIENT +// #define RGBLIGHT_EFFECT_RGB_TEST +// #define RGBLIGHT_EFFECT_ALTERNATING +// /*== customize breathing effect ==*/ +// /*==== (DEFAULT) use fixed table instead of exp() and sin() ====*/ +// #define RGBLIGHT_BREATHE_TABLE_SIZE 256 // 256(default) or 128 or 64 +// /*==== use exp() and sin() ====*/ +// #define RGBLIGHT_EFFECT_BREATHE_CENTER 1.85 // 1 to 2.7 +// #define RGBLIGHT_EFFECT_BREATHE_MAX 255 // 0 to 255 +// #endif + +/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */ +#define DEBOUNCE 5 + +/* define if matrix has ghost (lacks anti-ghosting diodes) */ +//#define MATRIX_HAS_GHOST + +/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */ +#define LOCKING_SUPPORT_ENABLE +/* Locking resynchronize hack */ +#define LOCKING_RESYNC_ENABLE + +/* If defined, GRAVE_ESC will always act as ESC when CTRL is held. + * This is userful for the Windows task manager shortcut (ctrl+shift+esc). + */ +// #define GRAVE_ESC_CTRL_OVERRIDE + +/* + * Force NKRO + * + * Force NKRO (nKey Rollover) to be enabled by default, regardless of the saved + * state in the bootmagic EEPROM settings. (Note that NKRO must be enabled in the + * makefile for this to work.) + * + * If forced on, NKRO can be disabled via magic key (default = LShift+RShift+N) + * until the next keyboard reset. + * + * NKRO may prevent your keystrokes from being detected in the BIOS, but it is + * fully operational during normal computer usage. + * + * For a less heavy-handed approach, enable NKRO via magic key (LShift+RShift+N) + * or via bootmagic (hold SPACE+N while plugging in the keyboard). Once set by + * bootmagic, NKRO mode will always be enabled until it is toggled again during a + * power-up. + * + */ +//#define FORCE_NKRO + +/* + * Magic Key Options + * + * Magic keys are hotkey commands that allow control over firmware functions of + * the keyboard. They are best used in combination with the HID Listen program, + * found here: https://www.pjrc.com/teensy/hid_listen.html + * + * The options below allow the magic key functionality to be changed. This is + * useful if your keyboard/keypad is missing keys and you want magic key support. + * + */ + +/* key combination for magic key command */ +/* defined by default; to change, uncomment and set to the combination you want */ +// #define IS_COMMAND() (get_mods() == MOD_MASK_SHIFT) + +/* control how magic key switches layers */ +//#define MAGIC_KEY_SWITCH_LAYER_WITH_FKEYS true +//#define MAGIC_KEY_SWITCH_LAYER_WITH_NKEYS true +//#define MAGIC_KEY_SWITCH_LAYER_WITH_CUSTOM false + +/* override magic key keymap */ +//#define MAGIC_KEY_SWITCH_LAYER_WITH_FKEYS +//#define MAGIC_KEY_SWITCH_LAYER_WITH_NKEYS +//#define MAGIC_KEY_SWITCH_LAYER_WITH_CUSTOM +//#define MAGIC_KEY_HELP H +//#define MAGIC_KEY_HELP_ALT SLASH +//#define MAGIC_KEY_DEBUG D +//#define MAGIC_KEY_DEBUG_MATRIX X +//#define MAGIC_KEY_DEBUG_KBD K +//#define MAGIC_KEY_DEBUG_MOUSE M +//#define MAGIC_KEY_VERSION V +//#define MAGIC_KEY_STATUS S +//#define MAGIC_KEY_CONSOLE C +//#define MAGIC_KEY_LAYER0 0 +//#define MAGIC_KEY_LAYER0_ALT GRAVE +//#define MAGIC_KEY_LAYER1 1 +//#define MAGIC_KEY_LAYER2 2 +//#define MAGIC_KEY_LAYER3 3 +//#define MAGIC_KEY_LAYER4 4 +//#define MAGIC_KEY_LAYER5 5 +//#define MAGIC_KEY_LAYER6 6 +//#define MAGIC_KEY_LAYER7 7 +//#define MAGIC_KEY_LAYER8 8 +//#define MAGIC_KEY_LAYER9 9 +//#define MAGIC_KEY_BOOTLOADER B +//#define MAGIC_KEY_BOOTLOADER_ALT ESC +//#define MAGIC_KEY_LOCK CAPS +//#define MAGIC_KEY_EEPROM E +//#define MAGIC_KEY_EEPROM_CLEAR BSPACE +//#define MAGIC_KEY_NKRO N +//#define MAGIC_KEY_SLEEP_LED Z + +/* + * Feature disable options + * These options are also useful to firmware size reduction. + */ + +/* disable debug print */ +//#define NO_DEBUG + +/* disable print */ +//#define NO_PRINT + +/* disable action features */ +//#define NO_ACTION_LAYER +//#define NO_ACTION_TAPPING +//#define NO_ACTION_ONESHOT + +/* disable these deprecated features by default */ +#ifndef LINK_TIME_OPTIMIZATION_ENABLE + #define NO_ACTION_MACRO + #define NO_ACTION_FUNCTION +#endif +/* + * MIDI options + */ + +/* Prevent use of disabled MIDI features in the keymap */ +//#define MIDI_ENABLE_STRICT 1 + +/* enable basic MIDI features: + - MIDI notes can be sent when in Music mode is on +*/ +//#define MIDI_BASIC + +/* enable advanced MIDI features: + - MIDI notes can be added to the keymap + - Octave shift and transpose + - Virtual sustain, portamento, and modulation wheel + - etc. +*/ +//#define MIDI_ADVANCED + +/* override number of MIDI tone keycodes (each octave adds 12 keycodes and allocates 12 bytes) */ +//#define MIDI_TONE_KEYCODE_OCTAVES 1 + +/* + * HD44780 LCD Display Configuration + */ +/* +#define LCD_LINES 2 //< number of visible lines of the display +#define LCD_DISP_LENGTH 16 //< visibles characters per line of the display + +#define LCD_IO_MODE 1 //< 0: memory mapped mode, 1: IO port mode + +#if LCD_IO_MODE +#define LCD_PORT PORTB //< port for the LCD lines +#define LCD_DATA0_PORT LCD_PORT //< port for 4bit data bit 0 +#define LCD_DATA1_PORT LCD_PORT //< port for 4bit data bit 1 +#define LCD_DATA2_PORT LCD_PORT //< port for 4bit data bit 2 +#define LCD_DATA3_PORT LCD_PORT //< port for 4bit data bit 3 +#define LCD_DATA0_PIN 4 //< pin for 4bit data bit 0 +#define LCD_DATA1_PIN 5 //< pin for 4bit data bit 1 +#define LCD_DATA2_PIN 6 //< pin for 4bit data bit 2 +#define LCD_DATA3_PIN 7 //< pin for 4bit data bit 3 +#define LCD_RS_PORT LCD_PORT //< port for RS line +#define LCD_RS_PIN 3 //< pin for RS line +#define LCD_RW_PORT LCD_PORT //< port for RW line +#define LCD_RW_PIN 2 //< pin for RW line +#define LCD_E_PORT LCD_PORT //< port for Enable line +#define LCD_E_PIN 1 //< pin for Enable line +#endif +*/ + +/* Bootmagic Lite key configuration */ +// #define BOOTMAGIC_LITE_ROW 0 +// #define BOOTMAGIC_LITE_COLUMN 0 + +//#define CONTROLLER_IS_XWHATSIT_MODEL_F_OR_WCASS_MODEL_F +//#define CONTROLLER_IS_XWHATSIT_BEAMSPRING_REV_4 +//#define CONTROLLER_IS_THROUGH_HOLE_BEAMSPRING +#define CONTROLLER_IS_THROUGH_HOLE_MODEL_F + +#define CAPSENSE_KEYBOARD_SETTLE_TIME_US 8 +#define CAPSENSE_DAC_SETTLE_TIME_US 8 +#define CAPSENSE_HARDCODED_SAMPLE_TIME 3 + +#define CAPSENSE_CAL_ENABLED 1 +// #define CAPSENSE_CAL_ENABLED 0 +#define CAPSENSE_CAL_DEBUG 1 +// #define CAPSENSE_CAL_DEBUG 0 +#define CAPSENSE_CAL_INIT_REPS 16 +#define CAPSENSE_CAL_EACHKEY_REPS 16 +#define CAPSENSE_CAL_BINS 5 +#define CAPSENSE_CAL_THRESHOLD_OFFSET 96 + +#if !CAPSENSE_CAL_ENABLED +#define CAPSENSE_HARDCODED_THRESHOLD 142 +#endif + +#define CAPSENSE_KEYMAP_COL_TO_PHYSICAL_COL(col) (15-(col)) + +// By default we set up for support of xwhatsit's solenoid driver board. +// Comment out USING_SOLENOID_ENABLE_PIN if you don't have an enable pin: +#define USING_SOLENOID_ENABLE_PIN D3 +// Change this if you are using a different pin for the solenoid: +#define SOLENOID_PIN D2 +// If you are not using a solenoid then commend out the above, and also in rules.mk, remove "HAPTIC_ENABLE += SOLENOID" +// You can also tune the following for your solenoid: +//#define SOLENOID_DEFAULT_DWELL 12 +//#define SOLENOID_MIN_DWELL 4 +//#define SOLENOID_MAX_DWELL 100 + +// If the lock lights are not used, then please don't define the below pins, +// or leave them set as unused pins: + +// The following definitions are compatible with the Model F SMD controllers +// from here: https://deskthority.net/viewtopic.php?f=7&t=24597 supporting the +// AT lock lights header +#define LED_NUM_LOCK_PIN D7 +#define LED_CAPS_LOCK_PIN E6 +#define LED_SCROLL_LOCK_PIN B6 + +// The following definitions match the lock lights as used by the original +// xwhatsit firmware, but enabling all three of these is not compatible with +// solenoid support +//#define LED_NUM_LOCK_PIN E6 +//#define LED_CAPS_LOCK_PIN D2 +//#define LED_SCROLL_LOCK_PIN D7 + +// Uncomment below if the leds are on when the pin is driving zero: +//#define LED_NUM_LOCK_ACTIVE_LOW +//#define LED_CAPS_LOCK_ACTIVE_LOW +//#define LED_SCROLL_LOCK_ACTIVE_LOW + +#include "../../../post_config.h" diff --git a/keyboards/xwhatsit/ibm/fext/universal/readme.md b/keyboards/xwhatsit/ibm/fext/universal/readme.md new file mode 100644 index 0000000000..0eb300c5c3 --- /dev/null +++ b/keyboards/xwhatsit/ibm/fext/universal/readme.md @@ -0,0 +1,18 @@ +# xwhatsit/ibm/fext/universal + +![xwhatsit/ibm/fext/universal](https://deskthority.net/download/file.php?id=29306) + +A short description of the keyboard/project + +* Keyboard Maintainer: [Purdea Andrei](https://github.com/purdeaandrei) +* Hardware Supported: Supports IBM IBM Model FEXT keyboards, using one of the xwhatsit controller PCBs supported by the 'universal' driver: the through_hole controller, or one of the SMD Model F controllers. + The controllers supported by this firmware are described in these threads: + https://deskthority.net/viewtopic.php?f=7&t=23406 + https://deskthority.net/viewtopic.php?f=7&t=24597 +* Hardware Availability: Rare collector's item + +Make example for this keyboard (after setting up your build environment): + + make xwhatsit/ibm/fext/universal:default + +See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs). diff --git a/keyboards/xwhatsit/ibm/fext/universal/rules.mk b/keyboards/xwhatsit/ibm/fext/universal/rules.mk new file mode 100644 index 0000000000..af97efce91 --- /dev/null +++ b/keyboards/xwhatsit/ibm/fext/universal/rules.mk @@ -0,0 +1,53 @@ +# Copyright 2020 Purdea Andrei +# +# This program is free software: you can redistribute it and/or modify +# it under the terms of the GNU General Public License as published by +# the Free Software Foundation, either version 2 of the License, or +# (at your option) any later version. +# +# This program is distributed in the hope that it will be useful, +# but WITHOUT ANY WARRANTY; without even the implied warranty of +# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +# GNU General Public License for more details. +# +# You should have received a copy of the GNU General Public License +# along with this program. If not, see . + +# MCU name +MCU = atmega32u4 + +# Bootloader selection +# Teensy halfkay +# Pro Micro caterina +# Atmel DFU atmel-dfu +# LUFA DFU lufa-dfu +# QMK DFU qmk-dfu +# ATmega32A bootloadHID +# ATmega328P USBasp +BOOTLOADER = caterina + +# Build Options +# change yes to no to disable +# +BOOTMAGIC_ENABLE = no # Virtual DIP switch configuration +MOUSEKEY_ENABLE = yes # Mouse keys +EXTRAKEY_ENABLE = yes # Audio control and System control +CONSOLE_ENABLE = no # Console for debug +COMMAND_ENABLE = yes # Commands for debug and configuration +# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE +SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend +# if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work +NKRO_ENABLE = no # USB Nkey Rollover +BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality +RGBLIGHT_ENABLE = no # Enable keyboard RGB underglow +MIDI_ENABLE = no # MIDI support +BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID +AUDIO_ENABLE = no # Audio output on port C6 +FAUXCLICKY_ENABLE = no # Use buzzer to emulate clicky switches +HD44780_ENABLE = no # Enable support for HD44780 based LCDs +RAW_ENABLE = yes + +CUSTOM_MATRIX=lite +SRC += keyboards/xwhatsit/matrix.c keyboards/xwhatsit/util_comm.c +HAPTIC_ENABLE += SOLENOID +DEBOUNCE_TYPE = sym_pk diff --git a/keyboards/xwhatsit/ibm/fext/universal/universal.c b/keyboards/xwhatsit/ibm/fext/universal/universal.c new file mode 100644 index 0000000000..761d68a213 --- /dev/null +++ b/keyboards/xwhatsit/ibm/fext/universal/universal.c @@ -0,0 +1,58 @@ +/* Copyright 2020 Purdea Andrei + * + * This program is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see . + */ + +#include "universal.h" + +const char *KEYBOARD_FILENAME = __FILE__; // used by util_comm + +void keyboard_post_init_kb(void) +{ +// debug_enable=true; +// debug_matrix=true; +} + +// Optional override functions below. +// You can leave any or all of these undefined. +// These are only required if you want to perform custom actions. + +/* +void matrix_init_kb(void) { + // put your keyboard start-up code here + // runs once when the firmware starts up + + matrix_init_user(); +} + +void matrix_scan_kb(void) { + // put your looping keyboard code here + // runs every cycle (a lot) + + matrix_scan_user(); +} + +bool process_record_kb(uint16_t keycode, keyrecord_t *record) { + // put your per-action keyboard code here + // runs for every action, just before processing by the firmware + + return process_record_user(keycode, record); +} + +bool led_update_kb(led_t led_state) { + // put your keyboard LED indicator (ex: Caps Lock LED) toggling code here + + return led_update_user(led_state); +} +*/ diff --git a/keyboards/xwhatsit/ibm/fext/universal/universal.h b/keyboards/xwhatsit/ibm/fext/universal/universal.h new file mode 100644 index 0000000000..12972afdf8 --- /dev/null +++ b/keyboards/xwhatsit/ibm/fext/universal/universal.h @@ -0,0 +1,88 @@ +/* Copyright 2020 Purdea Andrei + * + * This program is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see . + */ + +#pragma once + +#include "quantum.h" + +/* This is a shortcut to help you visually see your layout. + * + * The first section contains all of the arguments representing the physical + * layout of the board and position of the keys. + * + * The second converts the arguments into a two-dimensional array which + * represents the switch matrix. + */ + +#define LAYOUT_all( \ + k_1_1, k_1_2, k_1_3, k_1_4, k_2_4, k_1_5, k_1_6, k_2_6, k_1_7, k_1_8, k_1_9, k_2_10, k_1_10, k_1_11, k_2_12, k_1_12, \ + \ + k_2_1, k_2_2, k_3_2, k_2_3, k_3_3, k_3_4, k_2_5, k_3_5, k_4_6, k_3_7, k_2_8, k_3_8, k_2_9, k_3_9, k_3_10, k_2_11, k_3_11, k_3_12, k_1_13, k_2_14, k_2_15, k_1_15, \ + k_4_1, k_5_2, k_4_2, k_4_3, k_4_4, k_5_5, k_4_5, k_5_6, k_4_7, k_5_7, k_4_8, k_4_9, k_5_9, k_4_10, k_4_11, k_5_11, k_4_12, k_3_13, k_2_13, k_3_14, k_3_15, \ + k_6_1, k_5_1, k_6_2, k_5_3, k_6_4, k_5_4, k_6_5, k_6_6, k_6_7, k_6_8, k_5_8, k_6_9, k_7_9, k_5_10, k_4_13, k_4_14, k_5_14, k_4_15, \ + k_7_1, k_8_2, k_7_2, k_6_3, k_8_4, k_7_4, k_7_5, k_8_5, k_7_6, k_7_7, k_8_8, k_7_8, k_8_9, k_6_10, k_7_11, k_6_13, k_5_13, k_6_14, k_5_15, \ + k_8_1, k_8_3, k_7_3, k_8_6, k_8_7, k_8_10, k_7_10, k_8_11, k_7_12, k_8_12, k_7_13, k_7_14, k_8_15, k_7_15 \ +) \ +{ \ + { k_1_1, k_1_2, k_1_3, k_1_4, k_1_5, k_1_6, k_1_7, k_1_8, k_1_9, k_1_10, k_1_11, k_1_12, k_1_13, KC_NO, k_1_15 }, \ + { k_2_1, k_2_2, k_2_3, k_2_4, k_2_5, k_2_6, KC_NO, k_2_8, k_2_9, k_2_10, k_2_11, k_2_12, k_2_13, k_2_14, k_2_15 }, \ + { KC_NO, k_3_2, k_3_3, k_3_4, k_3_5, KC_NO, k_3_7, k_3_8, k_3_9, k_3_10, k_3_11, k_3_12, k_3_13, k_3_14, k_3_15 }, \ + { k_4_1, k_4_2, k_4_3, k_4_4, k_4_5, k_4_6, k_4_7, k_4_8, k_4_9, k_4_10, k_4_11, k_4_12, k_4_13, k_4_14, k_4_15 }, \ + { k_5_1, k_5_2, k_5_3, k_5_4, k_5_5, k_5_6, k_5_7, k_5_8, k_5_9, k_5_10, k_5_11, KC_NO, k_5_13, k_5_14, k_5_15 }, \ + { k_6_1, k_6_2, k_6_3, k_6_4, k_6_5, k_6_6, k_6_7, k_6_8, k_6_9, k_6_10, KC_NO, KC_NO, k_6_13, k_6_14, KC_NO }, \ + { k_7_1, k_7_2, k_7_3, k_7_4, k_7_5, k_7_6, k_7_7, k_7_8, k_7_9, k_7_10, k_7_11, k_7_12, k_7_13, k_7_14, k_7_15 }, \ + { k_8_1, k_8_2, k_8_3, k_8_4, k_8_5, k_8_6, k_8_7, k_8_8, k_8_9, k_8_10, k_8_11, k_8_12, KC_NO, KC_NO, k_8_15 } \ +} + +// k_6_11 is a calibration pad + +#define LAYOUT_ansi( \ + k_1_1, k_1_2, k_1_3, k_1_4, k_2_4, k_1_5, k_1_6, k_2_6, k_1_7, k_1_8, k_1_9, k_2_10, k_1_10, k_1_11, k_2_12, k_1_12, \ + \ + k_2_1, k_2_2, k_3_2, k_2_3, k_3_3, k_3_4, k_2_5, k_3_5, k_4_6, k_3_7, k_2_8, k_3_8, k_2_9, k_3_10, k_2_11, k_3_11, k_3_12, k_1_13, k_2_14, k_2_15, k_1_15, \ + k_4_1, k_5_2, k_4_2, k_4_3, k_4_4, k_5_5, k_4_5, k_5_6, k_4_7, k_5_7, k_4_8, k_4_9, k_5_9, k_4_10, k_4_11, k_5_11, k_4_12, k_3_13, k_2_13, k_3_14, k_3_15, \ + k_6_1, k_5_1, k_6_2, k_5_3, k_6_4, k_5_4, k_6_5, k_6_6, k_6_7, k_6_8, k_5_8, k_6_9, k_5_10, k_4_13, k_4_14, k_5_14, \ + k_7_1, k_7_2, k_6_3, k_8_4, k_7_4, k_7_5, k_8_5, k_7_6, k_7_7, k_8_8, k_7_8, k_6_10, k_7_11, k_6_13, k_5_13, k_6_14, k_5_15, \ + k_8_1, k_8_3, k_7_3, k_8_6, k_8_7, k_8_10, k_7_10, k_8_11, k_7_12, k_8_12, k_7_14, k_8_15 \ +) \ +LAYOUT_all( \ + k_1_1, k_1_2, k_1_3, k_1_4, k_2_4, k_1_5, k_1_6, k_2_6, k_1_7, k_1_8, k_1_9, k_2_10, k_1_10, k_1_11, k_2_12, k_1_12, \ + \ + k_2_1, k_2_2, k_3_2, k_2_3, k_3_3, k_3_4, k_2_5, k_3_5, k_4_6, k_3_7, k_2_8, k_3_8, k_2_9, KC_NO, k_3_10, k_2_11, k_3_11, k_3_12, k_1_13, k_2_14, k_2_15, k_1_15, \ + k_4_1, k_5_2, k_4_2, k_4_3, k_4_4, k_5_5, k_4_5, k_5_6, k_4_7, k_5_7, k_4_8, k_4_9, k_5_9, k_4_10, k_4_11, k_5_11, k_4_12, k_3_13, k_2_13, k_3_14, k_3_15, \ + k_6_1, k_5_1, k_6_2, k_5_3, k_6_4, k_5_4, k_6_5, k_6_6, k_6_7, k_6_8, k_5_8, k_6_9, KC_NO, k_5_10, k_4_13, k_4_14, k_5_14, KC_NO, \ + k_7_1, KC_NO, k_7_2, k_6_3, k_8_4, k_7_4, k_7_5, k_8_5, k_7_6, k_7_7, k_8_8, k_7_8, KC_NO, k_6_10, k_7_11, k_6_13, k_5_13, k_6_14, k_5_15, \ + k_8_1, k_8_3, k_7_3, k_8_6, k_8_7, k_8_10, k_7_10, k_8_11, k_7_12, k_8_12, KC_NO, k_7_14, k_8_15, KC_NO \ +) + +#define LAYOUT_iso( \ + k_1_1, k_1_2, k_1_3, k_1_4, k_2_4, k_1_5, k_1_6, k_2_6, k_1_7, k_1_8, k_1_9, k_2_10, k_1_10, k_1_11, k_2_12, k_1_12, \ + \ + k_2_1, k_2_2, k_3_2, k_2_3, k_3_3, k_3_4, k_2_5, k_3_5, k_4_6, k_3_7, k_2_8, k_3_8, k_2_9, k_3_10, k_2_11, k_3_11, k_3_12, k_1_13, k_2_14, k_2_15, k_1_15, \ + k_4_1, k_5_2, k_4_2, k_4_3, k_4_4, k_5_5, k_4_5, k_5_6, k_4_7, k_5_7, k_4_8, k_4_9, k_5_9, k_5_10, k_4_11, k_5_11, k_4_12, k_3_13, k_2_13, k_3_14, k_3_15, \ + k_6_1, k_5_1, k_6_2, k_5_3, k_6_4, k_5_4, k_6_5, k_6_6, k_6_7, k_6_8, k_5_8, k_6_9, k_7_9, k_4_13, k_4_14, k_5_14, \ + k_7_1, k_8_2, k_7_2, k_6_3, k_8_4, k_7_4, k_7_5, k_8_5, k_7_6, k_7_7, k_8_8, k_7_8, k_6_10, k_7_11, k_6_13, k_5_13, k_6_14, k_5_15, \ + k_8_1, k_8_3, k_7_3, k_8_6, k_8_7, k_8_10, k_7_10, k_8_11, k_7_12, k_8_12, k_7_14, k_8_15 \ +) \ +LAYOUT_all( \ + k_1_1, k_1_2, k_1_3, k_1_4, k_2_4, k_1_5, k_1_6, k_2_6, k_1_7, k_1_8, k_1_9, k_2_10, k_1_10, k_1_11, k_2_12, k_1_12, \ + \ + k_2_1, k_2_2, k_3_2, k_2_3, k_3_3, k_3_4, k_2_5, k_3_5, k_4_6, k_3_7, k_2_8, k_3_8, k_2_9, KC_NO, k_3_10, k_2_11, k_3_11, k_3_12, k_1_13, k_2_14, k_2_15, k_1_15, \ + k_4_1, k_5_2, k_4_2, k_4_3, k_4_4, k_5_5, k_4_5, k_5_6, k_4_7, k_5_7, k_4_8, k_4_9, k_5_9, KC_NO , k_4_11, k_5_11, k_4_12, k_3_13, k_2_13, k_3_14, k_3_15, \ + k_6_1, k_5_1, k_6_2, k_5_3, k_6_4, k_5_4, k_6_5, k_6_6, k_6_7, k_6_8, k_5_8, k_6_9, k_7_9, k_5_10, k_4_13, k_4_14, k_5_14, KC_NO, \ + k_7_1, k_8_2, k_7_2, k_6_3, k_8_4, k_7_4, k_7_5, k_8_5, k_7_6, k_7_7, k_8_8, k_7_8, KC_NO, k_6_10, k_7_11, k_6_13, k_5_13, k_6_14, k_5_15, \ + k_8_1, k_8_3, k_7_3, k_8_6, k_8_7, k_8_10, k_7_10, k_8_11, k_7_12, k_8_12, KC_NO, k_7_14, k_8_15, KC_NO \ +) diff --git a/keyboards/xwhatsit/ibm/fext/wcass/config.h b/keyboards/xwhatsit/ibm/fext/wcass/config.h new file mode 100644 index 0000000000..d3291740b1 --- /dev/null +++ b/keyboards/xwhatsit/ibm/fext/wcass/config.h @@ -0,0 +1,310 @@ +/* +Copyright 2020 Purdea Andrei + +This program is free software: you can redistribute it and/or modify +it under the terms of the GNU General Public License as published by +the Free Software Foundation, either version 2 of the License, or +(at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program. If not, see . +*/ + +#pragma once + +#include "config_common.h" + +/* USB Device descriptor parameter */ +#define VENDOR_ID 0x0481 +#define PRODUCT_ID 0x0002 +#define DEVICE_VER 0x0001 +#define MANUFACTURER Tom Wong-Cornall/wcass/Purdea Andrei +#define PRODUCT IBM Model FEXT +#define DESCRIPTION QMK firmware for the IBM Model FEXT keyboard using the wcass model F controller PCB + +/* key matrix size */ +#define MATRIX_ROWS 8 +#define MATRIX_COLS 15 + +/* + * Keyboard Matrix Assignments + * + * Change this to how you wired your keyboard + * COLS: AVR pins used for columns, left to right + * ROWS: AVR pins used for rows, top to bottom + * DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode) + * ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode) + * + */ +//#define MATRIX_ROW_PINS { D0, D5 } +//#define MATRIX_COL_PINS { B2, B1, B0 } +//#define UNUSED_PINS + +/* COL2ROW, ROW2COL*/ +//#define DIODE_DIRECTION COL2ROW + +/* + * Split Keyboard specific options, make sure you have 'SPLIT_KEYBOARD = yes' in your rules.mk, and define SOFT_SERIAL_PIN. + */ +#define SOFT_SERIAL_PIN D0 // or D1, D2, D3, E6 + +// #define BACKLIGHT_PIN B7 +// #define BACKLIGHT_BREATHING +// #define BACKLIGHT_LEVELS 3 + +// #define RGB_DI_PIN E2 +// #ifdef RGB_DI_PIN +// #define RGBLED_NUM 16 +// #define RGBLIGHT_HUE_STEP 8 +// #define RGBLIGHT_SAT_STEP 8 +// #define RGBLIGHT_VAL_STEP 8 +// #define RGBLIGHT_LIMIT_VAL 255 /* The maximum brightness level */ +// #define RGBLIGHT_SLEEP /* If defined, the RGB lighting will be switched off when the host goes to sleep */ +// /*== all animations enable ==*/ +// #define RGBLIGHT_ANIMATIONS +// /*== or choose animations ==*/ +// #define RGBLIGHT_EFFECT_BREATHING +// #define RGBLIGHT_EFFECT_RAINBOW_MOOD +// #define RGBLIGHT_EFFECT_RAINBOW_SWIRL +// #define RGBLIGHT_EFFECT_SNAKE +// #define RGBLIGHT_EFFECT_KNIGHT +// #define RGBLIGHT_EFFECT_CHRISTMAS +// #define RGBLIGHT_EFFECT_STATIC_GRADIENT +// #define RGBLIGHT_EFFECT_RGB_TEST +// #define RGBLIGHT_EFFECT_ALTERNATING +// /*== customize breathing effect ==*/ +// /*==== (DEFAULT) use fixed table instead of exp() and sin() ====*/ +// #define RGBLIGHT_BREATHE_TABLE_SIZE 256 // 256(default) or 128 or 64 +// /*==== use exp() and sin() ====*/ +// #define RGBLIGHT_EFFECT_BREATHE_CENTER 1.85 // 1 to 2.7 +// #define RGBLIGHT_EFFECT_BREATHE_MAX 255 // 0 to 255 +// #endif + +/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */ +#define DEBOUNCE 5 + +/* define if matrix has ghost (lacks anti-ghosting diodes) */ +//#define MATRIX_HAS_GHOST + +/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */ +#define LOCKING_SUPPORT_ENABLE +/* Locking resynchronize hack */ +#define LOCKING_RESYNC_ENABLE + +/* If defined, GRAVE_ESC will always act as ESC when CTRL is held. + * This is userful for the Windows task manager shortcut (ctrl+shift+esc). + */ +// #define GRAVE_ESC_CTRL_OVERRIDE + +/* + * Force NKRO + * + * Force NKRO (nKey Rollover) to be enabled by default, regardless of the saved + * state in the bootmagic EEPROM settings. (Note that NKRO must be enabled in the + * makefile for this to work.) + * + * If forced on, NKRO can be disabled via magic key (default = LShift+RShift+N) + * until the next keyboard reset. + * + * NKRO may prevent your keystrokes from being detected in the BIOS, but it is + * fully operational during normal computer usage. + * + * For a less heavy-handed approach, enable NKRO via magic key (LShift+RShift+N) + * or via bootmagic (hold SPACE+N while plugging in the keyboard). Once set by + * bootmagic, NKRO mode will always be enabled until it is toggled again during a + * power-up. + * + */ +//#define FORCE_NKRO + +/* + * Magic Key Options + * + * Magic keys are hotkey commands that allow control over firmware functions of + * the keyboard. They are best used in combination with the HID Listen program, + * found here: https://www.pjrc.com/teensy/hid_listen.html + * + * The options below allow the magic key functionality to be changed. This is + * useful if your keyboard/keypad is missing keys and you want magic key support. + * + */ + +/* key combination for magic key command */ +/* defined by default; to change, uncomment and set to the combination you want */ +// #define IS_COMMAND() (get_mods() == MOD_MASK_SHIFT) + +/* control how magic key switches layers */ +//#define MAGIC_KEY_SWITCH_LAYER_WITH_FKEYS true +//#define MAGIC_KEY_SWITCH_LAYER_WITH_NKEYS true +//#define MAGIC_KEY_SWITCH_LAYER_WITH_CUSTOM false + +/* override magic key keymap */ +//#define MAGIC_KEY_SWITCH_LAYER_WITH_FKEYS +//#define MAGIC_KEY_SWITCH_LAYER_WITH_NKEYS +//#define MAGIC_KEY_SWITCH_LAYER_WITH_CUSTOM +//#define MAGIC_KEY_HELP H +//#define MAGIC_KEY_HELP_ALT SLASH +//#define MAGIC_KEY_DEBUG D +//#define MAGIC_KEY_DEBUG_MATRIX X +//#define MAGIC_KEY_DEBUG_KBD K +//#define MAGIC_KEY_DEBUG_MOUSE M +//#define MAGIC_KEY_VERSION V +//#define MAGIC_KEY_STATUS S +//#define MAGIC_KEY_CONSOLE C +//#define MAGIC_KEY_LAYER0 0 +//#define MAGIC_KEY_LAYER0_ALT GRAVE +//#define MAGIC_KEY_LAYER1 1 +//#define MAGIC_KEY_LAYER2 2 +//#define MAGIC_KEY_LAYER3 3 +//#define MAGIC_KEY_LAYER4 4 +//#define MAGIC_KEY_LAYER5 5 +//#define MAGIC_KEY_LAYER6 6 +//#define MAGIC_KEY_LAYER7 7 +//#define MAGIC_KEY_LAYER8 8 +//#define MAGIC_KEY_LAYER9 9 +//#define MAGIC_KEY_BOOTLOADER B +//#define MAGIC_KEY_BOOTLOADER_ALT ESC +//#define MAGIC_KEY_LOCK CAPS +//#define MAGIC_KEY_EEPROM E +//#define MAGIC_KEY_EEPROM_CLEAR BSPACE +//#define MAGIC_KEY_NKRO N +//#define MAGIC_KEY_SLEEP_LED Z + +/* + * Feature disable options + * These options are also useful to firmware size reduction. + */ + +/* disable debug print */ +//#define NO_DEBUG + +/* disable print */ +//#define NO_PRINT + +/* disable action features */ +//#define NO_ACTION_LAYER +//#define NO_ACTION_TAPPING +//#define NO_ACTION_ONESHOT + +/* disable these deprecated features by default */ +#ifndef LINK_TIME_OPTIMIZATION_ENABLE + #define NO_ACTION_MACRO + #define NO_ACTION_FUNCTION +#endif +/* + * MIDI options + */ + +/* Prevent use of disabled MIDI features in the keymap */ +//#define MIDI_ENABLE_STRICT 1 + +/* enable basic MIDI features: + - MIDI notes can be sent when in Music mode is on +*/ +//#define MIDI_BASIC + +/* enable advanced MIDI features: + - MIDI notes can be added to the keymap + - Octave shift and transpose + - Virtual sustain, portamento, and modulation wheel + - etc. +*/ +//#define MIDI_ADVANCED + +/* override number of MIDI tone keycodes (each octave adds 12 keycodes and allocates 12 bytes) */ +//#define MIDI_TONE_KEYCODE_OCTAVES 1 + +/* + * HD44780 LCD Display Configuration + */ +/* +#define LCD_LINES 2 //< number of visible lines of the display +#define LCD_DISP_LENGTH 16 //< visibles characters per line of the display + +#define LCD_IO_MODE 1 //< 0: memory mapped mode, 1: IO port mode + +#if LCD_IO_MODE +#define LCD_PORT PORTB //< port for the LCD lines +#define LCD_DATA0_PORT LCD_PORT //< port for 4bit data bit 0 +#define LCD_DATA1_PORT LCD_PORT //< port for 4bit data bit 1 +#define LCD_DATA2_PORT LCD_PORT //< port for 4bit data bit 2 +#define LCD_DATA3_PORT LCD_PORT //< port for 4bit data bit 3 +#define LCD_DATA0_PIN 4 //< pin for 4bit data bit 0 +#define LCD_DATA1_PIN 5 //< pin for 4bit data bit 1 +#define LCD_DATA2_PIN 6 //< pin for 4bit data bit 2 +#define LCD_DATA3_PIN 7 //< pin for 4bit data bit 3 +#define LCD_RS_PORT LCD_PORT //< port for RS line +#define LCD_RS_PIN 3 //< pin for RS line +#define LCD_RW_PORT LCD_PORT //< port for RW line +#define LCD_RW_PIN 2 //< pin for RW line +#define LCD_E_PORT LCD_PORT //< port for Enable line +#define LCD_E_PIN 1 //< pin for Enable line +#endif +*/ + +/* Bootmagic Lite key configuration */ +// #define BOOTMAGIC_LITE_ROW 0 +// #define BOOTMAGIC_LITE_COLUMN 0 + +#define CONTROLLER_IS_XWHATSIT_MODEL_F_OR_WCASS_MODEL_F +//#define CONTROLLER_IS_XWHATSIT_BEAMSPRING_REV_4 +//#define CONTROLLER_IS_THROUGH_HOLE_BEAMSPRING +//#define CONTROLLER_IS_THROUGH_HOLE_MODEL_F + +#define CAPSENSE_KEYBOARD_SETTLE_TIME_US 8 +#define CAPSENSE_DAC_SETTLE_TIME_US 8 +#define CAPSENSE_HARDCODED_SAMPLE_TIME 4 + +#define CAPSENSE_CAL_ENABLED 1 +// #define CAPSENSE_CAL_ENABLED 0 +#define CAPSENSE_CAL_DEBUG 1 +// #define CAPSENSE_CAL_DEBUG 0 +#define CAPSENSE_CAL_INIT_REPS 16 +#define CAPSENSE_CAL_EACHKEY_REPS 16 +#define CAPSENSE_CAL_BINS 5 +#define CAPSENSE_CAL_THRESHOLD_OFFSET 24 + +#if !CAPSENSE_CAL_ENABLED +#define CAPSENSE_HARDCODED_THRESHOLD 142 +#endif + +#define CAPSENSE_KEYMAP_COL_TO_PHYSICAL_COL(col) (col) + +// By default we set up for support of xwhatsit's solenoid driver board. +// Comment out USING_SOLENOID_ENABLE_PIN if you don't have an enable pin: +#define USING_SOLENOID_ENABLE_PIN B7 +// Change this if you are using a different pin for the solenoid: +#define SOLENOID_PIN B6 +// If you are not using a solenoid then commend out the above, and also in rules.mk, remove "HAPTIC_ENABLE += SOLENOID" +// You can also tune the following for your solenoid: +//#define SOLENOID_DEFAULT_DWELL 12 +//#define SOLENOID_MIN_DWELL 4 +//#define SOLENOID_MAX_DWELL 100 + +// If the lock lights are not used, then please don't define the below pins, +// or leave them set as unused pins: + +// The following definitions match the lock lights as used by the original +// xwhatsit firmware, but enabling all three of these is not compatible with +// standard solenoid support, because B6 and B7 pins are already in use: +//#define LED_NUM_LOCK_PIN B5 +//#define LED_CAPS_LOCK_PIN B6 +//#define LED_SCROLL_LOCK_PIN B4 +// Since solenoid support is enabled by default, the above lock light pin +// assignments are disabled by default. +// Instead the more common Num Lock and Caps Lock are assigned the following +// way by default, and this can be used in combination with the solenoid: +#define LED_NUM_LOCK_PIN B4 +#define LED_CAPS_LOCK_PIN B5 + +// Uncomment below if the leds are on when the pin is driving zero: +//#define LED_NUM_LOCK_ACTIVE_LOW +//#define LED_CAPS_LOCK_ACTIVE_LOW +//#define LED_SCROLL_LOCK_ACTIVE_LOW + +#include "../../../post_config.h" diff --git a/keyboards/xwhatsit/ibm/fext/wcass/readme.md b/keyboards/xwhatsit/ibm/fext/wcass/readme.md new file mode 100644 index 0000000000..86215fc988 --- /dev/null +++ b/keyboards/xwhatsit/ibm/fext/wcass/readme.md @@ -0,0 +1,15 @@ +# xwhatsit/ibm/fext/wcass + +![xwhatsit/ibm/fext/wcass](https://deskthority.net/download/file.php?id=29306) + +A short description of the keyboard/project + +* Keyboard Maintainer: [Purdea Andrei](https://github.com/purdeaandrei) +* Hardware Supported: Supports IBM IBM Model FEXT keyboards, using the "wcass" controller board. +* Hardware Availability: Rare collector's item + +Make example for this keyboard (after setting up your build environment): + + make xwhatsit/ibm/fext/wcass:default + +See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs). diff --git a/keyboards/xwhatsit/ibm/fext/wcass/rules.mk b/keyboards/xwhatsit/ibm/fext/wcass/rules.mk new file mode 100644 index 0000000000..fcfd968027 --- /dev/null +++ b/keyboards/xwhatsit/ibm/fext/wcass/rules.mk @@ -0,0 +1,53 @@ +# Copyright 2020 Purdea Andrei +# +# This program is free software: you can redistribute it and/or modify +# it under the terms of the GNU General Public License as published by +# the Free Software Foundation, either version 2 of the License, or +# (at your option) any later version. +# +# This program is distributed in the hope that it will be useful, +# but WITHOUT ANY WARRANTY; without even the implied warranty of +# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +# GNU General Public License for more details. +# +# You should have received a copy of the GNU General Public License +# along with this program. If not, see . + +# MCU name +MCU = atmega32u2 + +# Bootloader selection +# Teensy halfkay +# Pro Micro caterina +# Atmel DFU atmel-dfu +# LUFA DFU lufa-dfu +# QMK DFU qmk-dfu +# ATmega32A bootloadHID +# ATmega328P USBasp +BOOTLOADER = atmel-dfu + +# Build Options +# change yes to no to disable +# +BOOTMAGIC_ENABLE = no # Virtual DIP switch configuration +MOUSEKEY_ENABLE = yes # Mouse keys +EXTRAKEY_ENABLE = yes # Audio control and System control +CONSOLE_ENABLE = no # Console for debug +COMMAND_ENABLE = yes # Commands for debug and configuration +# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE +SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend +# if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work +NKRO_ENABLE = no # USB Nkey Rollover +BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality +RGBLIGHT_ENABLE = no # Enable keyboard RGB underglow +MIDI_ENABLE = no # MIDI support +BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID +AUDIO_ENABLE = no # Audio output on port C6 +FAUXCLICKY_ENABLE = no # Use buzzer to emulate clicky switches +HD44780_ENABLE = no # Enable support for HD44780 based LCDs +RAW_ENABLE = yes + +CUSTOM_MATRIX=lite +SRC += keyboards/xwhatsit/matrix.c keyboards/xwhatsit/util_comm.c +HAPTIC_ENABLE += SOLENOID +DEBOUNCE_TYPE = sym_pk diff --git a/keyboards/xwhatsit/ibm/fext/wcass/wcass.c b/keyboards/xwhatsit/ibm/fext/wcass/wcass.c new file mode 100644 index 0000000000..08c8b2f571 --- /dev/null +++ b/keyboards/xwhatsit/ibm/fext/wcass/wcass.c @@ -0,0 +1,58 @@ +/* Copyright 2020 Purdea Andrei + * + * This program is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see . + */ + +#include "wcass.h" + +const char *KEYBOARD_FILENAME = __FILE__; // used by util_comm + +void keyboard_post_init_kb(void) +{ +// debug_enable=true; +// debug_matrix=true; +} + +// Optional override functions below. +// You can leave any or all of these undefined. +// These are only required if you want to perform custom actions. + +/* +void matrix_init_kb(void) { + // put your keyboard start-up code here + // runs once when the firmware starts up + + matrix_init_user(); +} + +void matrix_scan_kb(void) { + // put your looping keyboard code here + // runs every cycle (a lot) + + matrix_scan_user(); +} + +bool process_record_kb(uint16_t keycode, keyrecord_t *record) { + // put your per-action keyboard code here + // runs for every action, just before processing by the firmware + + return process_record_user(keycode, record); +} + +bool led_update_kb(led_t led_state) { + // put your keyboard LED indicator (ex: Caps Lock LED) toggling code here + + return led_update_user(led_state); +} +*/ diff --git a/keyboards/xwhatsit/ibm/fext/wcass/wcass.h b/keyboards/xwhatsit/ibm/fext/wcass/wcass.h new file mode 100644 index 0000000000..22ae2e656e --- /dev/null +++ b/keyboards/xwhatsit/ibm/fext/wcass/wcass.h @@ -0,0 +1,88 @@ +/* Copyright 2020 Purdea Andrei + * + * This program is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see . + */ + +#pragma once + +#include "quantum.h" + +/* This is a shortcut to help you visually see your layout. + * + * The first section contains all of the arguments representing the physical + * layout of the board and position of the keys. + * + * The second converts the arguments into a two-dimensional array which + * represents the switch matrix. + */ + +#define LAYOUT_all( \ + k_1_1, k_1_2, k_1_3, k_1_4, k_2_4, k_1_5, k_1_6, k_2_6, k_1_7, k_1_8, k_1_9, k_2_10, k_1_10, k_1_11, k_2_12, k_1_12, \ + \ + k_2_1, k_2_2, k_3_2, k_2_3, k_3_3, k_3_4, k_2_5, k_3_5, k_4_6, k_3_7, k_2_8, k_3_8, k_2_9, k_3_9, k_3_10, k_2_11, k_3_11, k_3_12, k_1_13, k_2_14, k_2_15, k_1_15, \ + k_4_1, k_5_2, k_4_2, k_4_3, k_4_4, k_5_5, k_4_5, k_5_6, k_4_7, k_5_7, k_4_8, k_4_9, k_5_9, k_4_10, k_4_11, k_5_11, k_4_12, k_3_13, k_2_13, k_3_14, k_3_15, \ + k_6_1, k_5_1, k_6_2, k_5_3, k_6_4, k_5_4, k_6_5, k_6_6, k_6_7, k_6_8, k_5_8, k_6_9, k_7_9, k_5_10, k_4_13, k_4_14, k_5_14, k_4_15, \ + k_7_1, k_8_2, k_7_2, k_6_3, k_8_4, k_7_4, k_7_5, k_8_5, k_7_6, k_7_7, k_8_8, k_7_8, k_8_9, k_6_10, k_7_11, k_6_13, k_5_13, k_6_14, k_5_15, \ + k_8_1, k_8_3, k_7_3, k_8_6, k_8_7, k_8_10, k_7_10, k_8_11, k_7_12, k_8_12, k_7_13, k_7_14, k_8_15, k_7_15 \ +) \ +{ \ + { k_5_1, k_5_2, k_5_3, k_5_4, k_5_5, k_5_6, k_5_7, k_5_8, k_5_9, k_5_10, k_5_11, KC_NO, k_5_13, k_5_14, k_5_15 }, \ + { k_7_1, k_7_2, k_7_3, k_7_4, k_7_5, k_7_6, k_7_7, k_7_8, k_7_9, k_7_10, k_7_11, k_7_12, k_7_13, k_7_14, k_7_15 }, \ + { k_6_1, k_6_2, k_6_3, k_6_4, k_6_5, k_6_6, k_6_7, k_6_8, k_6_9, k_6_10, KC_NO, KC_NO, k_6_13, k_6_14, KC_NO }, \ + { k_8_1, k_8_2, k_8_3, k_8_4, k_8_5, k_8_6, k_8_7, k_8_8, k_8_9, k_8_10, k_8_11, k_8_12, KC_NO, KC_NO, k_8_15 }, \ + { k_2_1, k_2_2, k_2_3, k_2_4, k_2_5, k_2_6, KC_NO, k_2_8, k_2_9, k_2_10, k_2_11, k_2_12, k_2_13, k_2_14, k_2_15 }, \ + { KC_NO, k_3_2, k_3_3, k_3_4, k_3_5, KC_NO, k_3_7, k_3_8, k_3_9, k_3_10, k_3_11, k_3_12, k_3_13, k_3_14, k_3_15 }, \ + { k_1_1, k_1_2, k_1_3, k_1_4, k_1_5, k_1_6, k_1_7, k_1_8, k_1_9, k_1_10, k_1_11, k_1_12, k_1_13, KC_NO, k_1_15 }, \ + { k_4_1, k_4_2, k_4_3, k_4_4, k_4_5, k_4_6, k_4_7, k_4_8, k_4_9, k_4_10, k_4_11, k_4_12, k_4_13, k_4_14, k_4_15 } \ +} + +// k_6_11 is a calibration pad + +#define LAYOUT_ansi( \ + k_1_1, k_1_2, k_1_3, k_1_4, k_2_4, k_1_5, k_1_6, k_2_6, k_1_7, k_1_8, k_1_9, k_2_10, k_1_10, k_1_11, k_2_12, k_1_12, \ + \ + k_2_1, k_2_2, k_3_2, k_2_3, k_3_3, k_3_4, k_2_5, k_3_5, k_4_6, k_3_7, k_2_8, k_3_8, k_2_9, k_3_10, k_2_11, k_3_11, k_3_12, k_1_13, k_2_14, k_2_15, k_1_15, \ + k_4_1, k_5_2, k_4_2, k_4_3, k_4_4, k_5_5, k_4_5, k_5_6, k_4_7, k_5_7, k_4_8, k_4_9, k_5_9, k_4_10, k_4_11, k_5_11, k_4_12, k_3_13, k_2_13, k_3_14, k_3_15, \ + k_6_1, k_5_1, k_6_2, k_5_3, k_6_4, k_5_4, k_6_5, k_6_6, k_6_7, k_6_8, k_5_8, k_6_9, k_5_10, k_4_13, k_4_14, k_5_14, \ + k_7_1, k_7_2, k_6_3, k_8_4, k_7_4, k_7_5, k_8_5, k_7_6, k_7_7, k_8_8, k_7_8, k_6_10, k_7_11, k_6_13, k_5_13, k_6_14, k_5_15, \ + k_8_1, k_8_3, k_7_3, k_8_6, k_8_7, k_8_10, k_7_10, k_8_11, k_7_12, k_8_12, k_7_14, k_8_15 \ +) \ +LAYOUT_all( \ + k_1_1, k_1_2, k_1_3, k_1_4, k_2_4, k_1_5, k_1_6, k_2_6, k_1_7, k_1_8, k_1_9, k_2_10, k_1_10, k_1_11, k_2_12, k_1_12, \ + \ + k_2_1, k_2_2, k_3_2, k_2_3, k_3_3, k_3_4, k_2_5, k_3_5, k_4_6, k_3_7, k_2_8, k_3_8, k_2_9, KC_NO, k_3_10, k_2_11, k_3_11, k_3_12, k_1_13, k_2_14, k_2_15, k_1_15, \ + k_4_1, k_5_2, k_4_2, k_4_3, k_4_4, k_5_5, k_4_5, k_5_6, k_4_7, k_5_7, k_4_8, k_4_9, k_5_9, k_4_10, k_4_11, k_5_11, k_4_12, k_3_13, k_2_13, k_3_14, k_3_15, \ + k_6_1, k_5_1, k_6_2, k_5_3, k_6_4, k_5_4, k_6_5, k_6_6, k_6_7, k_6_8, k_5_8, k_6_9, KC_NO, k_5_10, k_4_13, k_4_14, k_5_14, KC_NO, \ + k_7_1, KC_NO, k_7_2, k_6_3, k_8_4, k_7_4, k_7_5, k_8_5, k_7_6, k_7_7, k_8_8, k_7_8, KC_NO, k_6_10, k_7_11, k_6_13, k_5_13, k_6_14, k_5_15, \ + k_8_1, k_8_3, k_7_3, k_8_6, k_8_7, k_8_10, k_7_10, k_8_11, k_7_12, k_8_12, KC_NO, k_7_14, k_8_15, KC_NO \ +) + +#define LAYOUT_iso( \ + k_1_1, k_1_2, k_1_3, k_1_4, k_2_4, k_1_5, k_1_6, k_2_6, k_1_7, k_1_8, k_1_9, k_2_10, k_1_10, k_1_11, k_2_12, k_1_12, \ + \ + k_2_1, k_2_2, k_3_2, k_2_3, k_3_3, k_3_4, k_2_5, k_3_5, k_4_6, k_3_7, k_2_8, k_3_8, k_2_9, k_3_10, k_2_11, k_3_11, k_3_12, k_1_13, k_2_14, k_2_15, k_1_15, \ + k_4_1, k_5_2, k_4_2, k_4_3, k_4_4, k_5_5, k_4_5, k_5_6, k_4_7, k_5_7, k_4_8, k_4_9, k_5_9, k_5_10, k_4_11, k_5_11, k_4_12, k_3_13, k_2_13, k_3_14, k_3_15, \ + k_6_1, k_5_1, k_6_2, k_5_3, k_6_4, k_5_4, k_6_5, k_6_6, k_6_7, k_6_8, k_5_8, k_6_9, k_7_9, k_4_13, k_4_14, k_5_14, \ + k_7_1, k_8_2, k_7_2, k_6_3, k_8_4, k_7_4, k_7_5, k_8_5, k_7_6, k_7_7, k_8_8, k_7_8, k_6_10, k_7_11, k_6_13, k_5_13, k_6_14, k_5_15, \ + k_8_1, k_8_3, k_7_3, k_8_6, k_8_7, k_8_10, k_7_10, k_8_11, k_7_12, k_8_12, k_7_14, k_8_15 \ +) \ +LAYOUT_all( \ + k_1_1, k_1_2, k_1_3, k_1_4, k_2_4, k_1_5, k_1_6, k_2_6, k_1_7, k_1_8, k_1_9, k_2_10, k_1_10, k_1_11, k_2_12, k_1_12, \ + \ + k_2_1, k_2_2, k_3_2, k_2_3, k_3_3, k_3_4, k_2_5, k_3_5, k_4_6, k_3_7, k_2_8, k_3_8, k_2_9, KC_NO, k_3_10, k_2_11, k_3_11, k_3_12, k_1_13, k_2_14, k_2_15, k_1_15, \ + k_4_1, k_5_2, k_4_2, k_4_3, k_4_4, k_5_5, k_4_5, k_5_6, k_4_7, k_5_7, k_4_8, k_4_9, k_5_9, KC_NO , k_4_11, k_5_11, k_4_12, k_3_13, k_2_13, k_3_14, k_3_15, \ + k_6_1, k_5_1, k_6_2, k_5_3, k_6_4, k_5_4, k_6_5, k_6_6, k_6_7, k_6_8, k_5_8, k_6_9, k_7_9, k_5_10, k_4_13, k_4_14, k_5_14, KC_NO, \ + k_7_1, k_8_2, k_7_2, k_6_3, k_8_4, k_7_4, k_7_5, k_8_5, k_7_6, k_7_7, k_8_8, k_7_8, KC_NO, k_6_10, k_7_11, k_6_13, k_5_13, k_6_14, k_5_15, \ + k_8_1, k_8_3, k_7_3, k_8_6, k_8_7, k_8_10, k_7_10, k_8_11, k_7_12, k_8_12, KC_NO, k_7_14, k_8_15, KC_NO \ +) diff --git a/keyboards/xwhatsit/ibm/fext/xwhatsit/config.h b/keyboards/xwhatsit/ibm/fext/xwhatsit/config.h new file mode 100644 index 0000000000..6fe47cb689 --- /dev/null +++ b/keyboards/xwhatsit/ibm/fext/xwhatsit/config.h @@ -0,0 +1,310 @@ +/* +Copyright 2020 Purdea Andrei + +This program is free software: you can redistribute it and/or modify +it under the terms of the GNU General Public License as published by +the Free Software Foundation, either version 2 of the License, or +(at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program. If not, see . +*/ + +#pragma once + +#include "config_common.h" + +/* USB Device descriptor parameter */ +#define VENDOR_ID 0x0481 +#define PRODUCT_ID 0x0002 +#define DEVICE_VER 0x0001 +#define MANUFACTURER Tom Wong-Cornall/Purdea Andrei +#define PRODUCT IBM Model FEXT +#define DESCRIPTION QMK firmware for the IBM Model FEXT keyboard using the original Xwhatsit model F controller PCB + +/* key matrix size */ +#define MATRIX_ROWS 8 +#define MATRIX_COLS 15 + +/* + * Keyboard Matrix Assignments + * + * Change this to how you wired your keyboard + * COLS: AVR pins used for columns, left to right + * ROWS: AVR pins used for rows, top to bottom + * DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode) + * ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode) + * + */ +//#define MATRIX_ROW_PINS { D0, D5 } +//#define MATRIX_COL_PINS { B2, B1, B0 } +//#define UNUSED_PINS + +/* COL2ROW, ROW2COL*/ +//#define DIODE_DIRECTION COL2ROW + +/* + * Split Keyboard specific options, make sure you have 'SPLIT_KEYBOARD = yes' in your rules.mk, and define SOFT_SERIAL_PIN. + */ +#define SOFT_SERIAL_PIN D0 // or D1, D2, D3, E6 + +// #define BACKLIGHT_PIN B7 +// #define BACKLIGHT_BREATHING +// #define BACKLIGHT_LEVELS 3 + +// #define RGB_DI_PIN E2 +// #ifdef RGB_DI_PIN +// #define RGBLED_NUM 16 +// #define RGBLIGHT_HUE_STEP 8 +// #define RGBLIGHT_SAT_STEP 8 +// #define RGBLIGHT_VAL_STEP 8 +// #define RGBLIGHT_LIMIT_VAL 255 /* The maximum brightness level */ +// #define RGBLIGHT_SLEEP /* If defined, the RGB lighting will be switched off when the host goes to sleep */ +// /*== all animations enable ==*/ +// #define RGBLIGHT_ANIMATIONS +// /*== or choose animations ==*/ +// #define RGBLIGHT_EFFECT_BREATHING +// #define RGBLIGHT_EFFECT_RAINBOW_MOOD +// #define RGBLIGHT_EFFECT_RAINBOW_SWIRL +// #define RGBLIGHT_EFFECT_SNAKE +// #define RGBLIGHT_EFFECT_KNIGHT +// #define RGBLIGHT_EFFECT_CHRISTMAS +// #define RGBLIGHT_EFFECT_STATIC_GRADIENT +// #define RGBLIGHT_EFFECT_RGB_TEST +// #define RGBLIGHT_EFFECT_ALTERNATING +// /*== customize breathing effect ==*/ +// /*==== (DEFAULT) use fixed table instead of exp() and sin() ====*/ +// #define RGBLIGHT_BREATHE_TABLE_SIZE 256 // 256(default) or 128 or 64 +// /*==== use exp() and sin() ====*/ +// #define RGBLIGHT_EFFECT_BREATHE_CENTER 1.85 // 1 to 2.7 +// #define RGBLIGHT_EFFECT_BREATHE_MAX 255 // 0 to 255 +// #endif + +/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */ +#define DEBOUNCE 5 + +/* define if matrix has ghost (lacks anti-ghosting diodes) */ +//#define MATRIX_HAS_GHOST + +/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */ +#define LOCKING_SUPPORT_ENABLE +/* Locking resynchronize hack */ +#define LOCKING_RESYNC_ENABLE + +/* If defined, GRAVE_ESC will always act as ESC when CTRL is held. + * This is userful for the Windows task manager shortcut (ctrl+shift+esc). + */ +// #define GRAVE_ESC_CTRL_OVERRIDE + +/* + * Force NKRO + * + * Force NKRO (nKey Rollover) to be enabled by default, regardless of the saved + * state in the bootmagic EEPROM settings. (Note that NKRO must be enabled in the + * makefile for this to work.) + * + * If forced on, NKRO can be disabled via magic key (default = LShift+RShift+N) + * until the next keyboard reset. + * + * NKRO may prevent your keystrokes from being detected in the BIOS, but it is + * fully operational during normal computer usage. + * + * For a less heavy-handed approach, enable NKRO via magic key (LShift+RShift+N) + * or via bootmagic (hold SPACE+N while plugging in the keyboard). Once set by + * bootmagic, NKRO mode will always be enabled until it is toggled again during a + * power-up. + * + */ +//#define FORCE_NKRO + +/* + * Magic Key Options + * + * Magic keys are hotkey commands that allow control over firmware functions of + * the keyboard. They are best used in combination with the HID Listen program, + * found here: https://www.pjrc.com/teensy/hid_listen.html + * + * The options below allow the magic key functionality to be changed. This is + * useful if your keyboard/keypad is missing keys and you want magic key support. + * + */ + +/* key combination for magic key command */ +/* defined by default; to change, uncomment and set to the combination you want */ +// #define IS_COMMAND() (get_mods() == MOD_MASK_SHIFT) + +/* control how magic key switches layers */ +//#define MAGIC_KEY_SWITCH_LAYER_WITH_FKEYS true +//#define MAGIC_KEY_SWITCH_LAYER_WITH_NKEYS true +//#define MAGIC_KEY_SWITCH_LAYER_WITH_CUSTOM false + +/* override magic key keymap */ +//#define MAGIC_KEY_SWITCH_LAYER_WITH_FKEYS +//#define MAGIC_KEY_SWITCH_LAYER_WITH_NKEYS +//#define MAGIC_KEY_SWITCH_LAYER_WITH_CUSTOM +//#define MAGIC_KEY_HELP H +//#define MAGIC_KEY_HELP_ALT SLASH +//#define MAGIC_KEY_DEBUG D +//#define MAGIC_KEY_DEBUG_MATRIX X +//#define MAGIC_KEY_DEBUG_KBD K +//#define MAGIC_KEY_DEBUG_MOUSE M +//#define MAGIC_KEY_VERSION V +//#define MAGIC_KEY_STATUS S +//#define MAGIC_KEY_CONSOLE C +//#define MAGIC_KEY_LAYER0 0 +//#define MAGIC_KEY_LAYER0_ALT GRAVE +//#define MAGIC_KEY_LAYER1 1 +//#define MAGIC_KEY_LAYER2 2 +//#define MAGIC_KEY_LAYER3 3 +//#define MAGIC_KEY_LAYER4 4 +//#define MAGIC_KEY_LAYER5 5 +//#define MAGIC_KEY_LAYER6 6 +//#define MAGIC_KEY_LAYER7 7 +//#define MAGIC_KEY_LAYER8 8 +//#define MAGIC_KEY_LAYER9 9 +//#define MAGIC_KEY_BOOTLOADER B +//#define MAGIC_KEY_BOOTLOADER_ALT ESC +//#define MAGIC_KEY_LOCK CAPS +//#define MAGIC_KEY_EEPROM E +//#define MAGIC_KEY_EEPROM_CLEAR BSPACE +//#define MAGIC_KEY_NKRO N +//#define MAGIC_KEY_SLEEP_LED Z + +/* + * Feature disable options + * These options are also useful to firmware size reduction. + */ + +/* disable debug print */ +//#define NO_DEBUG + +/* disable print */ +//#define NO_PRINT + +/* disable action features */ +//#define NO_ACTION_LAYER +//#define NO_ACTION_TAPPING +//#define NO_ACTION_ONESHOT + +/* disable these deprecated features by default */ +#ifndef LINK_TIME_OPTIMIZATION_ENABLE + #define NO_ACTION_MACRO + #define NO_ACTION_FUNCTION +#endif +/* + * MIDI options + */ + +/* Prevent use of disabled MIDI features in the keymap */ +//#define MIDI_ENABLE_STRICT 1 + +/* enable basic MIDI features: + - MIDI notes can be sent when in Music mode is on +*/ +//#define MIDI_BASIC + +/* enable advanced MIDI features: + - MIDI notes can be added to the keymap + - Octave shift and transpose + - Virtual sustain, portamento, and modulation wheel + - etc. +*/ +//#define MIDI_ADVANCED + +/* override number of MIDI tone keycodes (each octave adds 12 keycodes and allocates 12 bytes) */ +//#define MIDI_TONE_KEYCODE_OCTAVES 1 + +/* + * HD44780 LCD Display Configuration + */ +/* +#define LCD_LINES 2 //< number of visible lines of the display +#define LCD_DISP_LENGTH 16 //< visibles characters per line of the display + +#define LCD_IO_MODE 1 //< 0: memory mapped mode, 1: IO port mode + +#if LCD_IO_MODE +#define LCD_PORT PORTB //< port for the LCD lines +#define LCD_DATA0_PORT LCD_PORT //< port for 4bit data bit 0 +#define LCD_DATA1_PORT LCD_PORT //< port for 4bit data bit 1 +#define LCD_DATA2_PORT LCD_PORT //< port for 4bit data bit 2 +#define LCD_DATA3_PORT LCD_PORT //< port for 4bit data bit 3 +#define LCD_DATA0_PIN 4 //< pin for 4bit data bit 0 +#define LCD_DATA1_PIN 5 //< pin for 4bit data bit 1 +#define LCD_DATA2_PIN 6 //< pin for 4bit data bit 2 +#define LCD_DATA3_PIN 7 //< pin for 4bit data bit 3 +#define LCD_RS_PORT LCD_PORT //< port for RS line +#define LCD_RS_PIN 3 //< pin for RS line +#define LCD_RW_PORT LCD_PORT //< port for RW line +#define LCD_RW_PIN 2 //< pin for RW line +#define LCD_E_PORT LCD_PORT //< port for Enable line +#define LCD_E_PIN 1 //< pin for Enable line +#endif +*/ + +/* Bootmagic Lite key configuration */ +// #define BOOTMAGIC_LITE_ROW 0 +// #define BOOTMAGIC_LITE_COLUMN 0 + +#define CONTROLLER_IS_XWHATSIT_MODEL_F_OR_WCASS_MODEL_F +//#define CONTROLLER_IS_XWHATSIT_BEAMSPRING_REV_4 +//#define CONTROLLER_IS_THROUGH_HOLE_BEAMSPRING +//#define CONTROLLER_IS_THROUGH_HOLE_MODEL_F + +#define CAPSENSE_KEYBOARD_SETTLE_TIME_US 8 +#define CAPSENSE_DAC_SETTLE_TIME_US 8 +#define CAPSENSE_HARDCODED_SAMPLE_TIME 4 + +#define CAPSENSE_CAL_ENABLED 1 +// #define CAPSENSE_CAL_ENABLED 0 +#define CAPSENSE_CAL_DEBUG 1 +// #define CAPSENSE_CAL_DEBUG 0 +#define CAPSENSE_CAL_INIT_REPS 16 +#define CAPSENSE_CAL_EACHKEY_REPS 16 +#define CAPSENSE_CAL_BINS 5 +#define CAPSENSE_CAL_THRESHOLD_OFFSET 24 + +#if !CAPSENSE_CAL_ENABLED +#define CAPSENSE_HARDCODED_THRESHOLD 142 +#endif + +#define CAPSENSE_KEYMAP_COL_TO_PHYSICAL_COL(col) (col) + +// By default we set up for support of xwhatsit's solenoid driver board. +// Comment out USING_SOLENOID_ENABLE_PIN if you don't have an enable pin: +#define USING_SOLENOID_ENABLE_PIN B7 +// Change this if you are using a different pin for the solenoid: +#define SOLENOID_PIN B6 +// If you are not using a solenoid then commend out the above, and also in rules.mk, remove "HAPTIC_ENABLE += SOLENOID" +// You can also tune the following for your solenoid: +//#define SOLENOID_DEFAULT_DWELL 12 +//#define SOLENOID_MIN_DWELL 4 +//#define SOLENOID_MAX_DWELL 100 + +// If the lock lights are not used, then please don't define the below pins, +// or leave them set as unused pins: + +// The following definitions match the lock lights as used by the original +// xwhatsit firmware, but enabling all three of these is not compatible with +// standard solenoid support, because B6 and B7 pins are already in use: +//#define LED_NUM_LOCK_PIN B5 +//#define LED_CAPS_LOCK_PIN B6 +//#define LED_SCROLL_LOCK_PIN B4 +// Since solenoid support is enabled by default, the above lock light pin +// assignments are disabled by default. +// Instead the more common Num Lock and Caps Lock are assigned the following +// way by default, and this can be used in combination with the solenoid: +#define LED_NUM_LOCK_PIN B4 +#define LED_CAPS_LOCK_PIN B5 + +// Uncomment below if the leds are on when the pin is driving zero: +//#define LED_NUM_LOCK_ACTIVE_LOW +//#define LED_CAPS_LOCK_ACTIVE_LOW +//#define LED_SCROLL_LOCK_ACTIVE_LOW + +#include "../../../post_config.h" diff --git a/keyboards/xwhatsit/ibm/fext/xwhatsit/readme.md b/keyboards/xwhatsit/ibm/fext/xwhatsit/readme.md new file mode 100644 index 0000000000..7d8aba3d28 --- /dev/null +++ b/keyboards/xwhatsit/ibm/fext/xwhatsit/readme.md @@ -0,0 +1,15 @@ +# xwhatsit/ibm/fext/xwhatsit + +![xwhatsit/ibm/fext/xwhatsit](https://deskthority.net/download/file.php?id=29306) + +A short description of the keyboard/project + +* Keyboard Maintainer: [Purdea Andrei](https://github.com/purdeaandrei) +* Hardware Supported: Supports IBM IBM Model FEXT keyboards, using the original Xwhatsit model F rev. 1 or rev. 2 controller PCB. +* Hardware Availability: Rare collector's item + +Make example for this keyboard (after setting up your build environment): + + make xwhatsit/ibm/fext/xwhatsit:default + +See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs). diff --git a/keyboards/xwhatsit/ibm/fext/xwhatsit/rules.mk b/keyboards/xwhatsit/ibm/fext/xwhatsit/rules.mk new file mode 100644 index 0000000000..fcfd968027 --- /dev/null +++ b/keyboards/xwhatsit/ibm/fext/xwhatsit/rules.mk @@ -0,0 +1,53 @@ +# Copyright 2020 Purdea Andrei +# +# This program is free software: you can redistribute it and/or modify +# it under the terms of the GNU General Public License as published by +# the Free Software Foundation, either version 2 of the License, or +# (at your option) any later version. +# +# This program is distributed in the hope that it will be useful, +# but WITHOUT ANY WARRANTY; without even the implied warranty of +# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +# GNU General Public License for more details. +# +# You should have received a copy of the GNU General Public License +# along with this program. If not, see . + +# MCU name +MCU = atmega32u2 + +# Bootloader selection +# Teensy halfkay +# Pro Micro caterina +# Atmel DFU atmel-dfu +# LUFA DFU lufa-dfu +# QMK DFU qmk-dfu +# ATmega32A bootloadHID +# ATmega328P USBasp +BOOTLOADER = atmel-dfu + +# Build Options +# change yes to no to disable +# +BOOTMAGIC_ENABLE = no # Virtual DIP switch configuration +MOUSEKEY_ENABLE = yes # Mouse keys +EXTRAKEY_ENABLE = yes # Audio control and System control +CONSOLE_ENABLE = no # Console for debug +COMMAND_ENABLE = yes # Commands for debug and configuration +# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE +SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend +# if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work +NKRO_ENABLE = no # USB Nkey Rollover +BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality +RGBLIGHT_ENABLE = no # Enable keyboard RGB underglow +MIDI_ENABLE = no # MIDI support +BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID +AUDIO_ENABLE = no # Audio output on port C6 +FAUXCLICKY_ENABLE = no # Use buzzer to emulate clicky switches +HD44780_ENABLE = no # Enable support for HD44780 based LCDs +RAW_ENABLE = yes + +CUSTOM_MATRIX=lite +SRC += keyboards/xwhatsit/matrix.c keyboards/xwhatsit/util_comm.c +HAPTIC_ENABLE += SOLENOID +DEBOUNCE_TYPE = sym_pk diff --git a/keyboards/xwhatsit/ibm/fext/xwhatsit/xwhatsit.c b/keyboards/xwhatsit/ibm/fext/xwhatsit/xwhatsit.c new file mode 100644 index 0000000000..5072974c95 --- /dev/null +++ b/keyboards/xwhatsit/ibm/fext/xwhatsit/xwhatsit.c @@ -0,0 +1,58 @@ +/* Copyright 2020 Purdea Andrei + * + * This program is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see . + */ + +#include "xwhatsit.h" + +const char *KEYBOARD_FILENAME = __FILE__; // used by util_comm + +void keyboard_post_init_kb(void) +{ +// debug_enable=true; +// debug_matrix=true; +} + +// Optional override functions below. +// You can leave any or all of these undefined. +// These are only required if you want to perform custom actions. + +/* +void matrix_init_kb(void) { + // put your keyboard start-up code here + // runs once when the firmware starts up + + matrix_init_user(); +} + +void matrix_scan_kb(void) { + // put your looping keyboard code here + // runs every cycle (a lot) + + matrix_scan_user(); +} + +bool process_record_kb(uint16_t keycode, keyrecord_t *record) { + // put your per-action keyboard code here + // runs for every action, just before processing by the firmware + + return process_record_user(keycode, record); +} + +bool led_update_kb(led_t led_state) { + // put your keyboard LED indicator (ex: Caps Lock LED) toggling code here + + return led_update_user(led_state); +} +*/ diff --git a/keyboards/xwhatsit/ibm/fext/xwhatsit/xwhatsit.h b/keyboards/xwhatsit/ibm/fext/xwhatsit/xwhatsit.h new file mode 100644 index 0000000000..12972afdf8 --- /dev/null +++ b/keyboards/xwhatsit/ibm/fext/xwhatsit/xwhatsit.h @@ -0,0 +1,88 @@ +/* Copyright 2020 Purdea Andrei + * + * This program is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see . + */ + +#pragma once + +#include "quantum.h" + +/* This is a shortcut to help you visually see your layout. + * + * The first section contains all of the arguments representing the physical + * layout of the board and position of the keys. + * + * The second converts the arguments into a two-dimensional array which + * represents the switch matrix. + */ + +#define LAYOUT_all( \ + k_1_1, k_1_2, k_1_3, k_1_4, k_2_4, k_1_5, k_1_6, k_2_6, k_1_7, k_1_8, k_1_9, k_2_10, k_1_10, k_1_11, k_2_12, k_1_12, \ + \ + k_2_1, k_2_2, k_3_2, k_2_3, k_3_3, k_3_4, k_2_5, k_3_5, k_4_6, k_3_7, k_2_8, k_3_8, k_2_9, k_3_9, k_3_10, k_2_11, k_3_11, k_3_12, k_1_13, k_2_14, k_2_15, k_1_15, \ + k_4_1, k_5_2, k_4_2, k_4_3, k_4_4, k_5_5, k_4_5, k_5_6, k_4_7, k_5_7, k_4_8, k_4_9, k_5_9, k_4_10, k_4_11, k_5_11, k_4_12, k_3_13, k_2_13, k_3_14, k_3_15, \ + k_6_1, k_5_1, k_6_2, k_5_3, k_6_4, k_5_4, k_6_5, k_6_6, k_6_7, k_6_8, k_5_8, k_6_9, k_7_9, k_5_10, k_4_13, k_4_14, k_5_14, k_4_15, \ + k_7_1, k_8_2, k_7_2, k_6_3, k_8_4, k_7_4, k_7_5, k_8_5, k_7_6, k_7_7, k_8_8, k_7_8, k_8_9, k_6_10, k_7_11, k_6_13, k_5_13, k_6_14, k_5_15, \ + k_8_1, k_8_3, k_7_3, k_8_6, k_8_7, k_8_10, k_7_10, k_8_11, k_7_12, k_8_12, k_7_13, k_7_14, k_8_15, k_7_15 \ +) \ +{ \ + { k_1_1, k_1_2, k_1_3, k_1_4, k_1_5, k_1_6, k_1_7, k_1_8, k_1_9, k_1_10, k_1_11, k_1_12, k_1_13, KC_NO, k_1_15 }, \ + { k_2_1, k_2_2, k_2_3, k_2_4, k_2_5, k_2_6, KC_NO, k_2_8, k_2_9, k_2_10, k_2_11, k_2_12, k_2_13, k_2_14, k_2_15 }, \ + { KC_NO, k_3_2, k_3_3, k_3_4, k_3_5, KC_NO, k_3_7, k_3_8, k_3_9, k_3_10, k_3_11, k_3_12, k_3_13, k_3_14, k_3_15 }, \ + { k_4_1, k_4_2, k_4_3, k_4_4, k_4_5, k_4_6, k_4_7, k_4_8, k_4_9, k_4_10, k_4_11, k_4_12, k_4_13, k_4_14, k_4_15 }, \ + { k_5_1, k_5_2, k_5_3, k_5_4, k_5_5, k_5_6, k_5_7, k_5_8, k_5_9, k_5_10, k_5_11, KC_NO, k_5_13, k_5_14, k_5_15 }, \ + { k_6_1, k_6_2, k_6_3, k_6_4, k_6_5, k_6_6, k_6_7, k_6_8, k_6_9, k_6_10, KC_NO, KC_NO, k_6_13, k_6_14, KC_NO }, \ + { k_7_1, k_7_2, k_7_3, k_7_4, k_7_5, k_7_6, k_7_7, k_7_8, k_7_9, k_7_10, k_7_11, k_7_12, k_7_13, k_7_14, k_7_15 }, \ + { k_8_1, k_8_2, k_8_3, k_8_4, k_8_5, k_8_6, k_8_7, k_8_8, k_8_9, k_8_10, k_8_11, k_8_12, KC_NO, KC_NO, k_8_15 } \ +} + +// k_6_11 is a calibration pad + +#define LAYOUT_ansi( \ + k_1_1, k_1_2, k_1_3, k_1_4, k_2_4, k_1_5, k_1_6, k_2_6, k_1_7, k_1_8, k_1_9, k_2_10, k_1_10, k_1_11, k_2_12, k_1_12, \ + \ + k_2_1, k_2_2, k_3_2, k_2_3, k_3_3, k_3_4, k_2_5, k_3_5, k_4_6, k_3_7, k_2_8, k_3_8, k_2_9, k_3_10, k_2_11, k_3_11, k_3_12, k_1_13, k_2_14, k_2_15, k_1_15, \ + k_4_1, k_5_2, k_4_2, k_4_3, k_4_4, k_5_5, k_4_5, k_5_6, k_4_7, k_5_7, k_4_8, k_4_9, k_5_9, k_4_10, k_4_11, k_5_11, k_4_12, k_3_13, k_2_13, k_3_14, k_3_15, \ + k_6_1, k_5_1, k_6_2, k_5_3, k_6_4, k_5_4, k_6_5, k_6_6, k_6_7, k_6_8, k_5_8, k_6_9, k_5_10, k_4_13, k_4_14, k_5_14, \ + k_7_1, k_7_2, k_6_3, k_8_4, k_7_4, k_7_5, k_8_5, k_7_6, k_7_7, k_8_8, k_7_8, k_6_10, k_7_11, k_6_13, k_5_13, k_6_14, k_5_15, \ + k_8_1, k_8_3, k_7_3, k_8_6, k_8_7, k_8_10, k_7_10, k_8_11, k_7_12, k_8_12, k_7_14, k_8_15 \ +) \ +LAYOUT_all( \ + k_1_1, k_1_2, k_1_3, k_1_4, k_2_4, k_1_5, k_1_6, k_2_6, k_1_7, k_1_8, k_1_9, k_2_10, k_1_10, k_1_11, k_2_12, k_1_12, \ + \ + k_2_1, k_2_2, k_3_2, k_2_3, k_3_3, k_3_4, k_2_5, k_3_5, k_4_6, k_3_7, k_2_8, k_3_8, k_2_9, KC_NO, k_3_10, k_2_11, k_3_11, k_3_12, k_1_13, k_2_14, k_2_15, k_1_15, \ + k_4_1, k_5_2, k_4_2, k_4_3, k_4_4, k_5_5, k_4_5, k_5_6, k_4_7, k_5_7, k_4_8, k_4_9, k_5_9, k_4_10, k_4_11, k_5_11, k_4_12, k_3_13, k_2_13, k_3_14, k_3_15, \ + k_6_1, k_5_1, k_6_2, k_5_3, k_6_4, k_5_4, k_6_5, k_6_6, k_6_7, k_6_8, k_5_8, k_6_9, KC_NO, k_5_10, k_4_13, k_4_14, k_5_14, KC_NO, \ + k_7_1, KC_NO, k_7_2, k_6_3, k_8_4, k_7_4, k_7_5, k_8_5, k_7_6, k_7_7, k_8_8, k_7_8, KC_NO, k_6_10, k_7_11, k_6_13, k_5_13, k_6_14, k_5_15, \ + k_8_1, k_8_3, k_7_3, k_8_6, k_8_7, k_8_10, k_7_10, k_8_11, k_7_12, k_8_12, KC_NO, k_7_14, k_8_15, KC_NO \ +) + +#define LAYOUT_iso( \ + k_1_1, k_1_2, k_1_3, k_1_4, k_2_4, k_1_5, k_1_6, k_2_6, k_1_7, k_1_8, k_1_9, k_2_10, k_1_10, k_1_11, k_2_12, k_1_12, \ + \ + k_2_1, k_2_2, k_3_2, k_2_3, k_3_3, k_3_4, k_2_5, k_3_5, k_4_6, k_3_7, k_2_8, k_3_8, k_2_9, k_3_10, k_2_11, k_3_11, k_3_12, k_1_13, k_2_14, k_2_15, k_1_15, \ + k_4_1, k_5_2, k_4_2, k_4_3, k_4_4, k_5_5, k_4_5, k_5_6, k_4_7, k_5_7, k_4_8, k_4_9, k_5_9, k_5_10, k_4_11, k_5_11, k_4_12, k_3_13, k_2_13, k_3_14, k_3_15, \ + k_6_1, k_5_1, k_6_2, k_5_3, k_6_4, k_5_4, k_6_5, k_6_6, k_6_7, k_6_8, k_5_8, k_6_9, k_7_9, k_4_13, k_4_14, k_5_14, \ + k_7_1, k_8_2, k_7_2, k_6_3, k_8_4, k_7_4, k_7_5, k_8_5, k_7_6, k_7_7, k_8_8, k_7_8, k_6_10, k_7_11, k_6_13, k_5_13, k_6_14, k_5_15, \ + k_8_1, k_8_3, k_7_3, k_8_6, k_8_7, k_8_10, k_7_10, k_8_11, k_7_12, k_8_12, k_7_14, k_8_15 \ +) \ +LAYOUT_all( \ + k_1_1, k_1_2, k_1_3, k_1_4, k_2_4, k_1_5, k_1_6, k_2_6, k_1_7, k_1_8, k_1_9, k_2_10, k_1_10, k_1_11, k_2_12, k_1_12, \ + \ + k_2_1, k_2_2, k_3_2, k_2_3, k_3_3, k_3_4, k_2_5, k_3_5, k_4_6, k_3_7, k_2_8, k_3_8, k_2_9, KC_NO, k_3_10, k_2_11, k_3_11, k_3_12, k_1_13, k_2_14, k_2_15, k_1_15, \ + k_4_1, k_5_2, k_4_2, k_4_3, k_4_4, k_5_5, k_4_5, k_5_6, k_4_7, k_5_7, k_4_8, k_4_9, k_5_9, KC_NO , k_4_11, k_5_11, k_4_12, k_3_13, k_2_13, k_3_14, k_3_15, \ + k_6_1, k_5_1, k_6_2, k_5_3, k_6_4, k_5_4, k_6_5, k_6_6, k_6_7, k_6_8, k_5_8, k_6_9, k_7_9, k_5_10, k_4_13, k_4_14, k_5_14, KC_NO, \ + k_7_1, k_8_2, k_7_2, k_6_3, k_8_4, k_7_4, k_7_5, k_8_5, k_7_6, k_7_7, k_8_8, k_7_8, KC_NO, k_6_10, k_7_11, k_6_13, k_5_13, k_6_14, k_5_15, \ + k_8_1, k_8_3, k_7_3, k_8_6, k_8_7, k_8_10, k_7_10, k_8_11, k_7_12, k_8_12, KC_NO, k_7_14, k_8_15, KC_NO \ +) diff --git a/keyboards/xwhatsit/util/util/kbd_defs.cpp b/keyboards/xwhatsit/util/util/kbd_defs.cpp index 6ea7099039..c9bb1864d0 100644 --- a/keyboards/xwhatsit/util/util/kbd_defs.cpp +++ b/keyboards/xwhatsit/util/util/kbd_defs.cpp @@ -14603,6 +14603,1026 @@ struct lay_def keyboards_xwhatsit_ibm_fat_xwhatsit_xwhatsit_c_lays[] = { .keys = keyboards_xwhatsit_ibm_fat_xwhatsit_xwhatsit_c_LAYOUT_all_keys, }, }; +struct key_def keyboards_xwhatsit_ibm_fext_universal_universal_c_LAYOUT_all_keys[] = { + { .row = 0, .col = 0, .x = 0.000000, .y = 0.000000, .w = 1.000000, .h = 1.000000 }, + { .row = 0, .col = 1, .x = 2.000000, .y = 0.000000, .w = 1.000000, .h = 1.000000 }, + { .row = 0, .col = 2, .x = 3.000000, .y = 0.000000, .w = 1.000000, .h = 1.000000 }, + { .row = 0, .col = 3, .x = 4.000000, .y = 0.000000, .w = 1.000000, .h = 1.000000 }, + { .row = 1, .col = 3, .x = 5.000000, .y = 0.000000, .w = 1.000000, .h = 1.000000 }, + { .row = 0, .col = 4, .x = 6.500000, .y = 0.000000, .w = 1.000000, .h = 1.000000 }, + { .row = 0, .col = 5, .x = 7.500000, .y = 0.000000, .w = 1.000000, .h = 1.000000 }, + { .row = 1, .col = 5, .x = 8.500000, .y = 0.000000, .w = 1.000000, .h = 1.000000 }, + { .row = 0, .col = 6, .x = 9.500000, .y = 0.000000, .w = 1.000000, .h = 1.000000 }, + { .row = 0, .col = 7, .x = 11.000000, .y = 0.000000, .w = 1.000000, .h = 1.000000 }, + { .row = 0, .col = 8, .x = 12.000000, .y = 0.000000, .w = 1.000000, .h = 1.000000 }, + { .row = 1, .col = 9, .x = 13.000000, .y = 0.000000, .w = 1.000000, .h = 1.000000 }, + { .row = 0, .col = 9, .x = 14.000000, .y = 0.000000, .w = 1.000000, .h = 1.000000 }, + { .row = 0, .col = 10, .x = 15.250000, .y = 0.000000, .w = 1.000000, .h = 1.000000 }, + { .row = 1, .col = 11, .x = 16.250000, .y = 0.000000, .w = 1.000000, .h = 1.000000 }, + { .row = 0, .col = 11, .x = 17.250000, .y = 0.000000, .w = 1.000000, .h = 1.000000 }, + { .row = 1, .col = 0, .x = 0.000000, .y = 1.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 1, .col = 1, .x = 1.000000, .y = 1.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 2, .col = 1, .x = 2.000000, .y = 1.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 1, .col = 2, .x = 3.000000, .y = 1.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 2, .col = 2, .x = 4.000000, .y = 1.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 2, .col = 3, .x = 5.000000, .y = 1.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 1, .col = 4, .x = 6.000000, .y = 1.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 2, .col = 4, .x = 7.000000, .y = 1.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 3, .col = 5, .x = 8.000000, .y = 1.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 2, .col = 6, .x = 9.000000, .y = 1.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 1, .col = 7, .x = 10.000000, .y = 1.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 2, .col = 7, .x = 11.000000, .y = 1.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 1, .col = 8, .x = 12.000000, .y = 1.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 2, .col = 8, .x = 13.000000, .y = 1.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 2, .col = 9, .x = 14.000000, .y = 1.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 1, .col = 10, .x = 15.250000, .y = 1.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 2, .col = 10, .x = 16.250000, .y = 1.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 2, .col = 11, .x = 17.250000, .y = 1.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 0, .col = 12, .x = 18.500000, .y = 1.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 1, .col = 13, .x = 19.500000, .y = 1.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 1, .col = 14, .x = 20.500000, .y = 1.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 0, .col = 14, .x = 21.500000, .y = 1.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 3, .col = 0, .x = 0.000000, .y = 2.500000, .w = 1.500000, .h = 1.000000 }, + { .row = 4, .col = 1, .x = 1.500000, .y = 2.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 3, .col = 1, .x = 2.500000, .y = 2.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 3, .col = 2, .x = 3.500000, .y = 2.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 3, .col = 3, .x = 4.500000, .y = 2.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 4, .col = 4, .x = 5.500000, .y = 2.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 3, .col = 4, .x = 6.500000, .y = 2.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 4, .col = 5, .x = 7.500000, .y = 2.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 3, .col = 6, .x = 8.500000, .y = 2.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 4, .col = 6, .x = 9.500000, .y = 2.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 3, .col = 7, .x = 10.500000, .y = 2.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 3, .col = 8, .x = 11.500000, .y = 2.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 4, .col = 8, .x = 12.500000, .y = 2.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 3, .col = 9, .x = 13.500000, .y = 2.500000, .w = 1.500000, .h = 1.000000 }, + { .row = 3, .col = 10, .x = 15.250000, .y = 2.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 4, .col = 10, .x = 16.250000, .y = 2.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 3, .col = 11, .x = 17.250000, .y = 2.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 2, .col = 12, .x = 18.500000, .y = 2.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 1, .col = 12, .x = 19.500000, .y = 2.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 2, .col = 13, .x = 20.500000, .y = 2.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 2, .col = 14, .x = 21.500000, .y = 2.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 5, .col = 0, .x = 0.000000, .y = 3.500000, .w = 1.750000, .h = 1.000000 }, + { .row = 4, .col = 0, .x = 1.750000, .y = 3.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 5, .col = 1, .x = 2.750000, .y = 3.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 4, .col = 2, .x = 3.750000, .y = 3.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 5, .col = 3, .x = 4.750000, .y = 3.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 4, .col = 3, .x = 5.750000, .y = 3.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 5, .col = 4, .x = 6.750000, .y = 3.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 5, .col = 5, .x = 7.750000, .y = 3.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 5, .col = 6, .x = 8.750000, .y = 3.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 5, .col = 7, .x = 9.750000, .y = 3.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 4, .col = 7, .x = 10.750000, .y = 3.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 5, .col = 8, .x = 11.750000, .y = 3.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 6, .col = 8, .x = 12.750000, .y = 3.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 4, .col = 9, .x = 13.750000, .y = 3.500000, .w = 1.250000, .h = 1.000000 }, + { .row = 3, .col = 12, .x = 18.500000, .y = 3.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 3, .col = 13, .x = 19.500000, .y = 3.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 4, .col = 13, .x = 20.500000, .y = 3.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 3, .col = 14, .x = 21.500000, .y = 3.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 6, .col = 0, .x = 0.000000, .y = 4.500000, .w = 1.250000, .h = 1.000000 }, + { .row = 7, .col = 1, .x = 1.250000, .y = 4.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 6, .col = 1, .x = 2.250000, .y = 4.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 5, .col = 2, .x = 3.250000, .y = 4.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 7, .col = 3, .x = 4.250000, .y = 4.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 6, .col = 3, .x = 5.250000, .y = 4.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 6, .col = 4, .x = 6.250000, .y = 4.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 7, .col = 4, .x = 7.250000, .y = 4.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 6, .col = 5, .x = 8.250000, .y = 4.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 6, .col = 6, .x = 9.250000, .y = 4.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 7, .col = 7, .x = 10.250000, .y = 4.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 6, .col = 7, .x = 11.250000, .y = 4.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 7, .col = 8, .x = 12.250000, .y = 4.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 5, .col = 9, .x = 13.250000, .y = 4.500000, .w = 1.750000, .h = 1.000000 }, + { .row = 6, .col = 10, .x = 16.250000, .y = 4.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 5, .col = 12, .x = 18.500000, .y = 4.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 4, .col = 12, .x = 19.500000, .y = 4.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 5, .col = 13, .x = 20.500000, .y = 4.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 4, .col = 14, .x = 21.500000, .y = 4.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 7, .col = 0, .x = 0.000000, .y = 5.500000, .w = 1.500000, .h = 1.000000 }, + { .row = 7, .col = 2, .x = 1.500000, .y = 5.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 6, .col = 2, .x = 2.500000, .y = 5.500000, .w = 1.500000, .h = 1.000000 }, + { .row = 7, .col = 5, .x = 4.000000, .y = 5.500000, .w = 7.000000, .h = 1.000000 }, + { .row = 7, .col = 6, .x = 11.000000, .y = 5.500000, .w = 1.500000, .h = 1.000000 }, + { .row = 7, .col = 9, .x = 12.500000, .y = 5.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 6, .col = 9, .x = 13.500000, .y = 5.500000, .w = 1.500000, .h = 1.000000 }, + { .row = 7, .col = 10, .x = 15.250000, .y = 5.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 6, .col = 11, .x = 16.250000, .y = 5.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 7, .col = 11, .x = 17.250000, .y = 5.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 6, .col = 12, .x = 18.500000, .y = 5.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 6, .col = 13, .x = 19.500000, .y = 5.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 7, .col = 14, .x = 20.500000, .y = 5.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 6, .col = 14, .x = 21.500000, .y = 5.500000, .w = 1.000000, .h = 1.000000 }, +}; +struct key_def keyboards_xwhatsit_ibm_fext_universal_universal_c_LAYOUT_ansi_keys[] = { + { .row = 0, .col = 0, .x = 0.000000, .y = 0.000000, .w = 1.000000, .h = 1.000000 }, + { .row = 0, .col = 1, .x = 2.000000, .y = 0.000000, .w = 1.000000, .h = 1.000000 }, + { .row = 0, .col = 2, .x = 3.000000, .y = 0.000000, .w = 1.000000, .h = 1.000000 }, + { .row = 0, .col = 3, .x = 4.000000, .y = 0.000000, .w = 1.000000, .h = 1.000000 }, + { .row = 1, .col = 3, .x = 5.000000, .y = 0.000000, .w = 1.000000, .h = 1.000000 }, + { .row = 0, .col = 4, .x = 6.500000, .y = 0.000000, .w = 1.000000, .h = 1.000000 }, + { .row = 0, .col = 5, .x = 7.500000, .y = 0.000000, .w = 1.000000, .h = 1.000000 }, + { .row = 1, .col = 5, .x = 8.500000, .y = 0.000000, .w = 1.000000, .h = 1.000000 }, + { .row = 0, .col = 6, .x = 9.500000, .y = 0.000000, .w = 1.000000, .h = 1.000000 }, + { .row = 0, .col = 7, .x = 11.000000, .y = 0.000000, .w = 1.000000, .h = 1.000000 }, + { .row = 0, .col = 8, .x = 12.000000, .y = 0.000000, .w = 1.000000, .h = 1.000000 }, + { .row = 1, .col = 9, .x = 13.000000, .y = 0.000000, .w = 1.000000, .h = 1.000000 }, + { .row = 0, .col = 9, .x = 14.000000, .y = 0.000000, .w = 1.000000, .h = 1.000000 }, + { .row = 0, .col = 10, .x = 15.250000, .y = 0.000000, .w = 1.000000, .h = 1.000000 }, + { .row = 1, .col = 11, .x = 16.250000, .y = 0.000000, .w = 1.000000, .h = 1.000000 }, + { .row = 0, .col = 11, .x = 17.250000, .y = 0.000000, .w = 1.000000, .h = 1.000000 }, + { .row = 1, .col = 0, .x = 0.000000, .y = 1.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 1, .col = 1, .x = 1.000000, .y = 1.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 2, .col = 1, .x = 2.000000, .y = 1.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 1, .col = 2, .x = 3.000000, .y = 1.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 2, .col = 2, .x = 4.000000, .y = 1.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 2, .col = 3, .x = 5.000000, .y = 1.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 1, .col = 4, .x = 6.000000, .y = 1.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 2, .col = 4, .x = 7.000000, .y = 1.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 3, .col = 5, .x = 8.000000, .y = 1.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 2, .col = 6, .x = 9.000000, .y = 1.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 1, .col = 7, .x = 10.000000, .y = 1.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 2, .col = 7, .x = 11.000000, .y = 1.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 1, .col = 8, .x = 12.000000, .y = 1.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 2, .col = 9, .x = 13.000000, .y = 1.500000, .w = 2.000000, .h = 1.000000 }, + { .row = 1, .col = 10, .x = 15.250000, .y = 1.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 2, .col = 10, .x = 16.250000, .y = 1.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 2, .col = 11, .x = 17.250000, .y = 1.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 0, .col = 12, .x = 18.500000, .y = 1.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 1, .col = 13, .x = 19.500000, .y = 1.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 1, .col = 14, .x = 20.500000, .y = 1.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 0, .col = 14, .x = 21.500000, .y = 1.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 3, .col = 0, .x = 0.000000, .y = 2.500000, .w = 1.500000, .h = 1.000000 }, + { .row = 4, .col = 1, .x = 1.500000, .y = 2.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 3, .col = 1, .x = 2.500000, .y = 2.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 3, .col = 2, .x = 3.500000, .y = 2.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 3, .col = 3, .x = 4.500000, .y = 2.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 4, .col = 4, .x = 5.500000, .y = 2.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 3, .col = 4, .x = 6.500000, .y = 2.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 4, .col = 5, .x = 7.500000, .y = 2.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 3, .col = 6, .x = 8.500000, .y = 2.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 4, .col = 6, .x = 9.500000, .y = 2.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 3, .col = 7, .x = 10.500000, .y = 2.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 3, .col = 8, .x = 11.500000, .y = 2.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 4, .col = 8, .x = 12.500000, .y = 2.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 3, .col = 9, .x = 13.500000, .y = 2.500000, .w = 1.500000, .h = 1.000000 }, + { .row = 3, .col = 10, .x = 15.250000, .y = 2.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 4, .col = 10, .x = 16.250000, .y = 2.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 3, .col = 11, .x = 17.250000, .y = 2.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 2, .col = 12, .x = 18.500000, .y = 2.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 1, .col = 12, .x = 19.500000, .y = 2.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 2, .col = 13, .x = 20.500000, .y = 2.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 2, .col = 14, .x = 21.500000, .y = 2.500000, .w = 1.000000, .h = 2.000000 }, + { .row = 5, .col = 0, .x = 0.000000, .y = 3.500000, .w = 1.750000, .h = 1.000000 }, + { .row = 4, .col = 0, .x = 1.750000, .y = 3.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 5, .col = 1, .x = 2.750000, .y = 3.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 4, .col = 2, .x = 3.750000, .y = 3.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 5, .col = 3, .x = 4.750000, .y = 3.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 4, .col = 3, .x = 5.750000, .y = 3.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 5, .col = 4, .x = 6.750000, .y = 3.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 5, .col = 5, .x = 7.750000, .y = 3.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 5, .col = 6, .x = 8.750000, .y = 3.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 5, .col = 7, .x = 9.750000, .y = 3.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 4, .col = 7, .x = 10.750000, .y = 3.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 5, .col = 8, .x = 11.750000, .y = 3.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 4, .col = 9, .x = 12.750000, .y = 3.500000, .w = 2.250000, .h = 1.000000 }, + { .row = 3, .col = 12, .x = 18.500000, .y = 3.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 3, .col = 13, .x = 19.500000, .y = 3.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 4, .col = 13, .x = 20.500000, .y = 3.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 6, .col = 0, .x = 0.000000, .y = 4.500000, .w = 2.250000, .h = 1.000000 }, + { .row = 6, .col = 1, .x = 2.250000, .y = 4.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 5, .col = 2, .x = 3.250000, .y = 4.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 7, .col = 3, .x = 4.250000, .y = 4.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 6, .col = 3, .x = 5.250000, .y = 4.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 6, .col = 4, .x = 6.250000, .y = 4.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 7, .col = 4, .x = 7.250000, .y = 4.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 6, .col = 5, .x = 8.250000, .y = 4.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 6, .col = 6, .x = 9.250000, .y = 4.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 7, .col = 7, .x = 10.250000, .y = 4.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 6, .col = 7, .x = 11.250000, .y = 4.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 5, .col = 9, .x = 12.250000, .y = 4.500000, .w = 2.750000, .h = 1.000000 }, + { .row = 6, .col = 10, .x = 16.250000, .y = 4.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 5, .col = 12, .x = 18.500000, .y = 4.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 4, .col = 12, .x = 19.500000, .y = 4.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 5, .col = 13, .x = 20.500000, .y = 4.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 4, .col = 14, .x = 21.500000, .y = 4.500000, .w = 1.000000, .h = 2.000000 }, + { .row = 7, .col = 0, .x = 0.000000, .y = 5.500000, .w = 1.500000, .h = 1.000000 }, + { .row = 7, .col = 2, .x = 1.500000, .y = 5.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 6, .col = 2, .x = 2.500000, .y = 5.500000, .w = 1.500000, .h = 1.000000 }, + { .row = 7, .col = 5, .x = 4.000000, .y = 5.500000, .w = 7.000000, .h = 1.000000 }, + { .row = 7, .col = 6, .x = 11.000000, .y = 5.500000, .w = 1.500000, .h = 1.000000 }, + { .row = 7, .col = 9, .x = 12.500000, .y = 5.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 6, .col = 9, .x = 13.500000, .y = 5.500000, .w = 1.500000, .h = 1.000000 }, + { .row = 7, .col = 10, .x = 15.250000, .y = 5.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 6, .col = 11, .x = 16.250000, .y = 5.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 7, .col = 11, .x = 17.250000, .y = 5.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 6, .col = 13, .x = 18.500000, .y = 5.500000, .w = 2.000000, .h = 1.000000 }, + { .row = 7, .col = 14, .x = 20.500000, .y = 5.500000, .w = 1.000000, .h = 1.000000 }, +}; +struct key_def keyboards_xwhatsit_ibm_fext_universal_universal_c_LAYOUT_iso_keys[] = { + { .row = 0, .col = 0, .x = 0.000000, .y = 0.000000, .w = 1.000000, .h = 1.000000 }, + { .row = 0, .col = 1, .x = 2.000000, .y = 0.000000, .w = 1.000000, .h = 1.000000 }, + { .row = 0, .col = 2, .x = 3.000000, .y = 0.000000, .w = 1.000000, .h = 1.000000 }, + { .row = 0, .col = 3, .x = 4.000000, .y = 0.000000, .w = 1.000000, .h = 1.000000 }, + { .row = 1, .col = 3, .x = 5.000000, .y = 0.000000, .w = 1.000000, .h = 1.000000 }, + { .row = 0, .col = 4, .x = 6.500000, .y = 0.000000, .w = 1.000000, .h = 1.000000 }, + { .row = 0, .col = 5, .x = 7.500000, .y = 0.000000, .w = 1.000000, .h = 1.000000 }, + { .row = 1, .col = 5, .x = 8.500000, .y = 0.000000, .w = 1.000000, .h = 1.000000 }, + { .row = 0, .col = 6, .x = 9.500000, .y = 0.000000, .w = 1.000000, .h = 1.000000 }, + { .row = 0, .col = 7, .x = 11.000000, .y = 0.000000, .w = 1.000000, .h = 1.000000 }, + { .row = 0, .col = 8, .x = 12.000000, .y = 0.000000, .w = 1.000000, .h = 1.000000 }, + { .row = 1, .col = 9, .x = 13.000000, .y = 0.000000, .w = 1.000000, .h = 1.000000 }, + { .row = 0, .col = 9, .x = 14.000000, .y = 0.000000, .w = 1.000000, .h = 1.000000 }, + { .row = 0, .col = 10, .x = 15.250000, .y = 0.000000, .w = 1.000000, .h = 1.000000 }, + { .row = 1, .col = 11, .x = 16.250000, .y = 0.000000, .w = 1.000000, .h = 1.000000 }, + { .row = 0, .col = 11, .x = 17.250000, .y = 0.000000, .w = 1.000000, .h = 1.000000 }, + { .row = 1, .col = 0, .x = 0.000000, .y = 1.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 1, .col = 1, .x = 1.000000, .y = 1.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 2, .col = 1, .x = 2.000000, .y = 1.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 1, .col = 2, .x = 3.000000, .y = 1.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 2, .col = 2, .x = 4.000000, .y = 1.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 2, .col = 3, .x = 5.000000, .y = 1.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 1, .col = 4, .x = 6.000000, .y = 1.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 2, .col = 4, .x = 7.000000, .y = 1.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 3, .col = 5, .x = 8.000000, .y = 1.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 2, .col = 6, .x = 9.000000, .y = 1.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 1, .col = 7, .x = 10.000000, .y = 1.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 2, .col = 7, .x = 11.000000, .y = 1.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 1, .col = 8, .x = 12.000000, .y = 1.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 2, .col = 9, .x = 13.000000, .y = 1.500000, .w = 2.000000, .h = 1.000000 }, + { .row = 1, .col = 10, .x = 15.250000, .y = 1.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 2, .col = 10, .x = 16.250000, .y = 1.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 2, .col = 11, .x = 17.250000, .y = 1.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 0, .col = 12, .x = 18.500000, .y = 1.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 1, .col = 13, .x = 19.500000, .y = 1.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 1, .col = 14, .x = 20.500000, .y = 1.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 0, .col = 14, .x = 21.500000, .y = 1.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 3, .col = 0, .x = 0.000000, .y = 2.500000, .w = 1.500000, .h = 1.000000 }, + { .row = 4, .col = 1, .x = 1.500000, .y = 2.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 3, .col = 1, .x = 2.500000, .y = 2.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 3, .col = 2, .x = 3.500000, .y = 2.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 3, .col = 3, .x = 4.500000, .y = 2.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 4, .col = 4, .x = 5.500000, .y = 2.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 3, .col = 4, .x = 6.500000, .y = 2.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 4, .col = 5, .x = 7.500000, .y = 2.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 3, .col = 6, .x = 8.500000, .y = 2.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 4, .col = 6, .x = 9.500000, .y = 2.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 3, .col = 7, .x = 10.500000, .y = 2.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 3, .col = 8, .x = 11.500000, .y = 2.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 4, .col = 8, .x = 12.500000, .y = 2.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 4, .col = 9, .x = 13.750000, .y = 2.500000, .w = 1.250000, .h = 2.000000 }, + { .row = 3, .col = 10, .x = 15.250000, .y = 2.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 4, .col = 10, .x = 16.250000, .y = 2.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 3, .col = 11, .x = 17.250000, .y = 2.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 2, .col = 12, .x = 18.500000, .y = 2.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 1, .col = 12, .x = 19.500000, .y = 2.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 2, .col = 13, .x = 20.500000, .y = 2.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 2, .col = 14, .x = 21.500000, .y = 2.500000, .w = 1.000000, .h = 2.000000 }, + { .row = 5, .col = 0, .x = 0.000000, .y = 3.500000, .w = 1.750000, .h = 1.000000 }, + { .row = 4, .col = 0, .x = 1.750000, .y = 3.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 5, .col = 1, .x = 2.750000, .y = 3.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 4, .col = 2, .x = 3.750000, .y = 3.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 5, .col = 3, .x = 4.750000, .y = 3.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 4, .col = 3, .x = 5.750000, .y = 3.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 5, .col = 4, .x = 6.750000, .y = 3.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 5, .col = 5, .x = 7.750000, .y = 3.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 5, .col = 6, .x = 8.750000, .y = 3.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 5, .col = 7, .x = 9.750000, .y = 3.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 4, .col = 7, .x = 10.750000, .y = 3.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 5, .col = 8, .x = 11.750000, .y = 3.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 6, .col = 8, .x = 12.750000, .y = 3.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 3, .col = 12, .x = 18.500000, .y = 3.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 3, .col = 13, .x = 19.500000, .y = 3.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 4, .col = 13, .x = 20.500000, .y = 3.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 6, .col = 0, .x = 0.000000, .y = 4.500000, .w = 1.250000, .h = 1.000000 }, + { .row = 7, .col = 1, .x = 1.250000, .y = 4.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 6, .col = 1, .x = 2.250000, .y = 4.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 5, .col = 2, .x = 3.250000, .y = 4.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 7, .col = 3, .x = 4.250000, .y = 4.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 6, .col = 3, .x = 5.250000, .y = 4.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 6, .col = 4, .x = 6.250000, .y = 4.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 7, .col = 4, .x = 7.250000, .y = 4.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 6, .col = 5, .x = 8.250000, .y = 4.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 6, .col = 6, .x = 9.250000, .y = 4.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 7, .col = 7, .x = 10.250000, .y = 4.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 6, .col = 7, .x = 11.250000, .y = 4.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 5, .col = 9, .x = 12.250000, .y = 4.500000, .w = 2.750000, .h = 1.000000 }, + { .row = 6, .col = 10, .x = 16.250000, .y = 4.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 5, .col = 12, .x = 18.500000, .y = 4.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 4, .col = 12, .x = 19.500000, .y = 4.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 5, .col = 13, .x = 20.500000, .y = 4.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 4, .col = 14, .x = 21.500000, .y = 4.500000, .w = 1.000000, .h = 2.000000 }, + { .row = 7, .col = 0, .x = 0.000000, .y = 5.500000, .w = 1.500000, .h = 1.000000 }, + { .row = 7, .col = 2, .x = 1.500000, .y = 5.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 6, .col = 2, .x = 2.500000, .y = 5.500000, .w = 1.500000, .h = 1.000000 }, + { .row = 7, .col = 5, .x = 4.000000, .y = 5.500000, .w = 7.000000, .h = 1.000000 }, + { .row = 7, .col = 6, .x = 11.000000, .y = 5.500000, .w = 1.500000, .h = 1.000000 }, + { .row = 7, .col = 9, .x = 12.500000, .y = 5.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 6, .col = 9, .x = 13.500000, .y = 5.500000, .w = 1.500000, .h = 1.000000 }, + { .row = 7, .col = 10, .x = 15.250000, .y = 5.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 6, .col = 11, .x = 16.250000, .y = 5.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 7, .col = 11, .x = 17.250000, .y = 5.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 6, .col = 13, .x = 18.500000, .y = 5.500000, .w = 2.000000, .h = 1.000000 }, + { .row = 7, .col = 14, .x = 20.500000, .y = 5.500000, .w = 1.000000, .h = 1.000000 }, +}; +struct lay_def keyboards_xwhatsit_ibm_fext_universal_universal_c_lays[] = { + { + .lay_name = "LAYOUT_all", + .n_keys = sizeof(keyboards_xwhatsit_ibm_fext_universal_universal_c_LAYOUT_all_keys) / sizeof(keyboards_xwhatsit_ibm_fext_universal_universal_c_LAYOUT_all_keys[0]), + .keys = keyboards_xwhatsit_ibm_fext_universal_universal_c_LAYOUT_all_keys, + }, + { + .lay_name = "LAYOUT_ansi", + .n_keys = sizeof(keyboards_xwhatsit_ibm_fext_universal_universal_c_LAYOUT_ansi_keys) / sizeof(keyboards_xwhatsit_ibm_fext_universal_universal_c_LAYOUT_ansi_keys[0]), + .keys = keyboards_xwhatsit_ibm_fext_universal_universal_c_LAYOUT_ansi_keys, + }, + { + .lay_name = "LAYOUT_iso", + .n_keys = sizeof(keyboards_xwhatsit_ibm_fext_universal_universal_c_LAYOUT_iso_keys) / sizeof(keyboards_xwhatsit_ibm_fext_universal_universal_c_LAYOUT_iso_keys[0]), + .keys = keyboards_xwhatsit_ibm_fext_universal_universal_c_LAYOUT_iso_keys, + }, +}; +struct key_def keyboards_xwhatsit_ibm_fext_wcass_wcass_c_LAYOUT_all_keys[] = { + { .row = 6, .col = 0, .x = 0.000000, .y = 0.000000, .w = 1.000000, .h = 1.000000 }, + { .row = 6, .col = 1, .x = 2.000000, .y = 0.000000, .w = 1.000000, .h = 1.000000 }, + { .row = 6, .col = 2, .x = 3.000000, .y = 0.000000, .w = 1.000000, .h = 1.000000 }, + { .row = 6, .col = 3, .x = 4.000000, .y = 0.000000, .w = 1.000000, .h = 1.000000 }, + { .row = 4, .col = 3, .x = 5.000000, .y = 0.000000, .w = 1.000000, .h = 1.000000 }, + { .row = 6, .col = 4, .x = 6.500000, .y = 0.000000, .w = 1.000000, .h = 1.000000 }, + { .row = 6, .col = 5, .x = 7.500000, .y = 0.000000, .w = 1.000000, .h = 1.000000 }, + { .row = 4, .col = 5, .x = 8.500000, .y = 0.000000, .w = 1.000000, .h = 1.000000 }, + { .row = 6, .col = 6, .x = 9.500000, .y = 0.000000, .w = 1.000000, .h = 1.000000 }, + { .row = 6, .col = 7, .x = 11.000000, .y = 0.000000, .w = 1.000000, .h = 1.000000 }, + { .row = 6, .col = 8, .x = 12.000000, .y = 0.000000, .w = 1.000000, .h = 1.000000 }, + { .row = 4, .col = 9, .x = 13.000000, .y = 0.000000, .w = 1.000000, .h = 1.000000 }, + { .row = 6, .col = 9, .x = 14.000000, .y = 0.000000, .w = 1.000000, .h = 1.000000 }, + { .row = 6, .col = 10, .x = 15.250000, .y = 0.000000, .w = 1.000000, .h = 1.000000 }, + { .row = 4, .col = 11, .x = 16.250000, .y = 0.000000, .w = 1.000000, .h = 1.000000 }, + { .row = 6, .col = 11, .x = 17.250000, .y = 0.000000, .w = 1.000000, .h = 1.000000 }, + { .row = 4, .col = 0, .x = 0.000000, .y = 1.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 4, .col = 1, .x = 1.000000, .y = 1.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 5, .col = 1, .x = 2.000000, .y = 1.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 4, .col = 2, .x = 3.000000, .y = 1.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 5, .col = 2, .x = 4.000000, .y = 1.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 5, .col = 3, .x = 5.000000, .y = 1.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 4, .col = 4, .x = 6.000000, .y = 1.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 5, .col = 4, .x = 7.000000, .y = 1.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 7, .col = 5, .x = 8.000000, .y = 1.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 5, .col = 6, .x = 9.000000, .y = 1.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 4, .col = 7, .x = 10.000000, .y = 1.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 5, .col = 7, .x = 11.000000, .y = 1.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 4, .col = 8, .x = 12.000000, .y = 1.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 5, .col = 8, .x = 13.000000, .y = 1.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 5, .col = 9, .x = 14.000000, .y = 1.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 4, .col = 10, .x = 15.250000, .y = 1.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 5, .col = 10, .x = 16.250000, .y = 1.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 5, .col = 11, .x = 17.250000, .y = 1.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 6, .col = 12, .x = 18.500000, .y = 1.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 4, .col = 13, .x = 19.500000, .y = 1.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 4, .col = 14, .x = 20.500000, .y = 1.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 6, .col = 14, .x = 21.500000, .y = 1.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 7, .col = 0, .x = 0.000000, .y = 2.500000, .w = 1.500000, .h = 1.000000 }, + { .row = 0, .col = 1, .x = 1.500000, .y = 2.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 7, .col = 1, .x = 2.500000, .y = 2.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 7, .col = 2, .x = 3.500000, .y = 2.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 7, .col = 3, .x = 4.500000, .y = 2.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 0, .col = 4, .x = 5.500000, .y = 2.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 7, .col = 4, .x = 6.500000, .y = 2.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 0, .col = 5, .x = 7.500000, .y = 2.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 7, .col = 6, .x = 8.500000, .y = 2.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 0, .col = 6, .x = 9.500000, .y = 2.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 7, .col = 7, .x = 10.500000, .y = 2.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 7, .col = 8, .x = 11.500000, .y = 2.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 0, .col = 8, .x = 12.500000, .y = 2.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 7, .col = 9, .x = 13.500000, .y = 2.500000, .w = 1.500000, .h = 1.000000 }, + { .row = 7, .col = 10, .x = 15.250000, .y = 2.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 0, .col = 10, .x = 16.250000, .y = 2.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 7, .col = 11, .x = 17.250000, .y = 2.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 5, .col = 12, .x = 18.500000, .y = 2.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 4, .col = 12, .x = 19.500000, .y = 2.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 5, .col = 13, .x = 20.500000, .y = 2.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 5, .col = 14, .x = 21.500000, .y = 2.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 2, .col = 0, .x = 0.000000, .y = 3.500000, .w = 1.750000, .h = 1.000000 }, + { .row = 0, .col = 0, .x = 1.750000, .y = 3.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 2, .col = 1, .x = 2.750000, .y = 3.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 0, .col = 2, .x = 3.750000, .y = 3.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 2, .col = 3, .x = 4.750000, .y = 3.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 0, .col = 3, .x = 5.750000, .y = 3.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 2, .col = 4, .x = 6.750000, .y = 3.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 2, .col = 5, .x = 7.750000, .y = 3.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 2, .col = 6, .x = 8.750000, .y = 3.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 2, .col = 7, .x = 9.750000, .y = 3.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 0, .col = 7, .x = 10.750000, .y = 3.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 2, .col = 8, .x = 11.750000, .y = 3.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 1, .col = 8, .x = 12.750000, .y = 3.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 0, .col = 9, .x = 13.750000, .y = 3.500000, .w = 1.250000, .h = 1.000000 }, + { .row = 7, .col = 12, .x = 18.500000, .y = 3.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 7, .col = 13, .x = 19.500000, .y = 3.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 0, .col = 13, .x = 20.500000, .y = 3.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 7, .col = 14, .x = 21.500000, .y = 3.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 1, .col = 0, .x = 0.000000, .y = 4.500000, .w = 1.250000, .h = 1.000000 }, + { .row = 3, .col = 1, .x = 1.250000, .y = 4.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 1, .col = 1, .x = 2.250000, .y = 4.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 2, .col = 2, .x = 3.250000, .y = 4.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 3, .col = 3, .x = 4.250000, .y = 4.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 1, .col = 3, .x = 5.250000, .y = 4.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 1, .col = 4, .x = 6.250000, .y = 4.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 3, .col = 4, .x = 7.250000, .y = 4.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 1, .col = 5, .x = 8.250000, .y = 4.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 1, .col = 6, .x = 9.250000, .y = 4.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 3, .col = 7, .x = 10.250000, .y = 4.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 1, .col = 7, .x = 11.250000, .y = 4.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 3, .col = 8, .x = 12.250000, .y = 4.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 2, .col = 9, .x = 13.250000, .y = 4.500000, .w = 1.750000, .h = 1.000000 }, + { .row = 1, .col = 10, .x = 16.250000, .y = 4.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 2, .col = 12, .x = 18.500000, .y = 4.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 0, .col = 12, .x = 19.500000, .y = 4.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 2, .col = 13, .x = 20.500000, .y = 4.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 0, .col = 14, .x = 21.500000, .y = 4.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 3, .col = 0, .x = 0.000000, .y = 5.500000, .w = 1.500000, .h = 1.000000 }, + { .row = 3, .col = 2, .x = 1.500000, .y = 5.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 1, .col = 2, .x = 2.500000, .y = 5.500000, .w = 1.500000, .h = 1.000000 }, + { .row = 3, .col = 5, .x = 4.000000, .y = 5.500000, .w = 7.000000, .h = 1.000000 }, + { .row = 3, .col = 6, .x = 11.000000, .y = 5.500000, .w = 1.500000, .h = 1.000000 }, + { .row = 3, .col = 9, .x = 12.500000, .y = 5.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 1, .col = 9, .x = 13.500000, .y = 5.500000, .w = 1.500000, .h = 1.000000 }, + { .row = 3, .col = 10, .x = 15.250000, .y = 5.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 1, .col = 11, .x = 16.250000, .y = 5.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 3, .col = 11, .x = 17.250000, .y = 5.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 1, .col = 12, .x = 18.500000, .y = 5.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 1, .col = 13, .x = 19.500000, .y = 5.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 3, .col = 14, .x = 20.500000, .y = 5.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 1, .col = 14, .x = 21.500000, .y = 5.500000, .w = 1.000000, .h = 1.000000 }, +}; +struct key_def keyboards_xwhatsit_ibm_fext_wcass_wcass_c_LAYOUT_ansi_keys[] = { + { .row = 6, .col = 0, .x = 0.000000, .y = 0.000000, .w = 1.000000, .h = 1.000000 }, + { .row = 6, .col = 1, .x = 2.000000, .y = 0.000000, .w = 1.000000, .h = 1.000000 }, + { .row = 6, .col = 2, .x = 3.000000, .y = 0.000000, .w = 1.000000, .h = 1.000000 }, + { .row = 6, .col = 3, .x = 4.000000, .y = 0.000000, .w = 1.000000, .h = 1.000000 }, + { .row = 4, .col = 3, .x = 5.000000, .y = 0.000000, .w = 1.000000, .h = 1.000000 }, + { .row = 6, .col = 4, .x = 6.500000, .y = 0.000000, .w = 1.000000, .h = 1.000000 }, + { .row = 6, .col = 5, .x = 7.500000, .y = 0.000000, .w = 1.000000, .h = 1.000000 }, + { .row = 4, .col = 5, .x = 8.500000, .y = 0.000000, .w = 1.000000, .h = 1.000000 }, + { .row = 6, .col = 6, .x = 9.500000, .y = 0.000000, .w = 1.000000, .h = 1.000000 }, + { .row = 6, .col = 7, .x = 11.000000, .y = 0.000000, .w = 1.000000, .h = 1.000000 }, + { .row = 6, .col = 8, .x = 12.000000, .y = 0.000000, .w = 1.000000, .h = 1.000000 }, + { .row = 4, .col = 9, .x = 13.000000, .y = 0.000000, .w = 1.000000, .h = 1.000000 }, + { .row = 6, .col = 9, .x = 14.000000, .y = 0.000000, .w = 1.000000, .h = 1.000000 }, + { .row = 6, .col = 10, .x = 15.250000, .y = 0.000000, .w = 1.000000, .h = 1.000000 }, + { .row = 4, .col = 11, .x = 16.250000, .y = 0.000000, .w = 1.000000, .h = 1.000000 }, + { .row = 6, .col = 11, .x = 17.250000, .y = 0.000000, .w = 1.000000, .h = 1.000000 }, + { .row = 4, .col = 0, .x = 0.000000, .y = 1.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 4, .col = 1, .x = 1.000000, .y = 1.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 5, .col = 1, .x = 2.000000, .y = 1.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 4, .col = 2, .x = 3.000000, .y = 1.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 5, .col = 2, .x = 4.000000, .y = 1.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 5, .col = 3, .x = 5.000000, .y = 1.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 4, .col = 4, .x = 6.000000, .y = 1.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 5, .col = 4, .x = 7.000000, .y = 1.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 7, .col = 5, .x = 8.000000, .y = 1.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 5, .col = 6, .x = 9.000000, .y = 1.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 4, .col = 7, .x = 10.000000, .y = 1.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 5, .col = 7, .x = 11.000000, .y = 1.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 4, .col = 8, .x = 12.000000, .y = 1.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 5, .col = 9, .x = 13.000000, .y = 1.500000, .w = 2.000000, .h = 1.000000 }, + { .row = 4, .col = 10, .x = 15.250000, .y = 1.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 5, .col = 10, .x = 16.250000, .y = 1.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 5, .col = 11, .x = 17.250000, .y = 1.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 6, .col = 12, .x = 18.500000, .y = 1.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 4, .col = 13, .x = 19.500000, .y = 1.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 4, .col = 14, .x = 20.500000, .y = 1.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 6, .col = 14, .x = 21.500000, .y = 1.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 7, .col = 0, .x = 0.000000, .y = 2.500000, .w = 1.500000, .h = 1.000000 }, + { .row = 0, .col = 1, .x = 1.500000, .y = 2.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 7, .col = 1, .x = 2.500000, .y = 2.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 7, .col = 2, .x = 3.500000, .y = 2.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 7, .col = 3, .x = 4.500000, .y = 2.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 0, .col = 4, .x = 5.500000, .y = 2.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 7, .col = 4, .x = 6.500000, .y = 2.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 0, .col = 5, .x = 7.500000, .y = 2.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 7, .col = 6, .x = 8.500000, .y = 2.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 0, .col = 6, .x = 9.500000, .y = 2.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 7, .col = 7, .x = 10.500000, .y = 2.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 7, .col = 8, .x = 11.500000, .y = 2.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 0, .col = 8, .x = 12.500000, .y = 2.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 7, .col = 9, .x = 13.500000, .y = 2.500000, .w = 1.500000, .h = 1.000000 }, + { .row = 7, .col = 10, .x = 15.250000, .y = 2.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 0, .col = 10, .x = 16.250000, .y = 2.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 7, .col = 11, .x = 17.250000, .y = 2.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 5, .col = 12, .x = 18.500000, .y = 2.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 4, .col = 12, .x = 19.500000, .y = 2.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 5, .col = 13, .x = 20.500000, .y = 2.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 5, .col = 14, .x = 21.500000, .y = 2.500000, .w = 1.000000, .h = 2.000000 }, + { .row = 2, .col = 0, .x = 0.000000, .y = 3.500000, .w = 1.750000, .h = 1.000000 }, + { .row = 0, .col = 0, .x = 1.750000, .y = 3.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 2, .col = 1, .x = 2.750000, .y = 3.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 0, .col = 2, .x = 3.750000, .y = 3.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 2, .col = 3, .x = 4.750000, .y = 3.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 0, .col = 3, .x = 5.750000, .y = 3.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 2, .col = 4, .x = 6.750000, .y = 3.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 2, .col = 5, .x = 7.750000, .y = 3.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 2, .col = 6, .x = 8.750000, .y = 3.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 2, .col = 7, .x = 9.750000, .y = 3.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 0, .col = 7, .x = 10.750000, .y = 3.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 2, .col = 8, .x = 11.750000, .y = 3.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 0, .col = 9, .x = 12.750000, .y = 3.500000, .w = 2.250000, .h = 1.000000 }, + { .row = 7, .col = 12, .x = 18.500000, .y = 3.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 7, .col = 13, .x = 19.500000, .y = 3.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 0, .col = 13, .x = 20.500000, .y = 3.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 1, .col = 0, .x = 0.000000, .y = 4.500000, .w = 2.250000, .h = 1.000000 }, + { .row = 1, .col = 1, .x = 2.250000, .y = 4.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 2, .col = 2, .x = 3.250000, .y = 4.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 3, .col = 3, .x = 4.250000, .y = 4.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 1, .col = 3, .x = 5.250000, .y = 4.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 1, .col = 4, .x = 6.250000, .y = 4.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 3, .col = 4, .x = 7.250000, .y = 4.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 1, .col = 5, .x = 8.250000, .y = 4.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 1, .col = 6, .x = 9.250000, .y = 4.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 3, .col = 7, .x = 10.250000, .y = 4.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 1, .col = 7, .x = 11.250000, .y = 4.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 2, .col = 9, .x = 12.250000, .y = 4.500000, .w = 2.750000, .h = 1.000000 }, + { .row = 1, .col = 10, .x = 16.250000, .y = 4.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 2, .col = 12, .x = 18.500000, .y = 4.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 0, .col = 12, .x = 19.500000, .y = 4.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 2, .col = 13, .x = 20.500000, .y = 4.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 0, .col = 14, .x = 21.500000, .y = 4.500000, .w = 1.000000, .h = 2.000000 }, + { .row = 3, .col = 0, .x = 0.000000, .y = 5.500000, .w = 1.500000, .h = 1.000000 }, + { .row = 3, .col = 2, .x = 1.500000, .y = 5.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 1, .col = 2, .x = 2.500000, .y = 5.500000, .w = 1.500000, .h = 1.000000 }, + { .row = 3, .col = 5, .x = 4.000000, .y = 5.500000, .w = 7.000000, .h = 1.000000 }, + { .row = 3, .col = 6, .x = 11.000000, .y = 5.500000, .w = 1.500000, .h = 1.000000 }, + { .row = 3, .col = 9, .x = 12.500000, .y = 5.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 1, .col = 9, .x = 13.500000, .y = 5.500000, .w = 1.500000, .h = 1.000000 }, + { .row = 3, .col = 10, .x = 15.250000, .y = 5.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 1, .col = 11, .x = 16.250000, .y = 5.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 3, .col = 11, .x = 17.250000, .y = 5.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 1, .col = 13, .x = 18.500000, .y = 5.500000, .w = 2.000000, .h = 1.000000 }, + { .row = 3, .col = 14, .x = 20.500000, .y = 5.500000, .w = 1.000000, .h = 1.000000 }, +}; +struct key_def keyboards_xwhatsit_ibm_fext_wcass_wcass_c_LAYOUT_iso_keys[] = { + { .row = 6, .col = 0, .x = 0.000000, .y = 0.000000, .w = 1.000000, .h = 1.000000 }, + { .row = 6, .col = 1, .x = 2.000000, .y = 0.000000, .w = 1.000000, .h = 1.000000 }, + { .row = 6, .col = 2, .x = 3.000000, .y = 0.000000, .w = 1.000000, .h = 1.000000 }, + { .row = 6, .col = 3, .x = 4.000000, .y = 0.000000, .w = 1.000000, .h = 1.000000 }, + { .row = 4, .col = 3, .x = 5.000000, .y = 0.000000, .w = 1.000000, .h = 1.000000 }, + { .row = 6, .col = 4, .x = 6.500000, .y = 0.000000, .w = 1.000000, .h = 1.000000 }, + { .row = 6, .col = 5, .x = 7.500000, .y = 0.000000, .w = 1.000000, .h = 1.000000 }, + { .row = 4, .col = 5, .x = 8.500000, .y = 0.000000, .w = 1.000000, .h = 1.000000 }, + { .row = 6, .col = 6, .x = 9.500000, .y = 0.000000, .w = 1.000000, .h = 1.000000 }, + { .row = 6, .col = 7, .x = 11.000000, .y = 0.000000, .w = 1.000000, .h = 1.000000 }, + { .row = 6, .col = 8, .x = 12.000000, .y = 0.000000, .w = 1.000000, .h = 1.000000 }, + { .row = 4, .col = 9, .x = 13.000000, .y = 0.000000, .w = 1.000000, .h = 1.000000 }, + { .row = 6, .col = 9, .x = 14.000000, .y = 0.000000, .w = 1.000000, .h = 1.000000 }, + { .row = 6, .col = 10, .x = 15.250000, .y = 0.000000, .w = 1.000000, .h = 1.000000 }, + { .row = 4, .col = 11, .x = 16.250000, .y = 0.000000, .w = 1.000000, .h = 1.000000 }, + { .row = 6, .col = 11, .x = 17.250000, .y = 0.000000, .w = 1.000000, .h = 1.000000 }, + { .row = 4, .col = 0, .x = 0.000000, .y = 1.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 4, .col = 1, .x = 1.000000, .y = 1.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 5, .col = 1, .x = 2.000000, .y = 1.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 4, .col = 2, .x = 3.000000, .y = 1.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 5, .col = 2, .x = 4.000000, .y = 1.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 5, .col = 3, .x = 5.000000, .y = 1.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 4, .col = 4, .x = 6.000000, .y = 1.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 5, .col = 4, .x = 7.000000, .y = 1.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 7, .col = 5, .x = 8.000000, .y = 1.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 5, .col = 6, .x = 9.000000, .y = 1.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 4, .col = 7, .x = 10.000000, .y = 1.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 5, .col = 7, .x = 11.000000, .y = 1.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 4, .col = 8, .x = 12.000000, .y = 1.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 5, .col = 9, .x = 13.000000, .y = 1.500000, .w = 2.000000, .h = 1.000000 }, + { .row = 4, .col = 10, .x = 15.250000, .y = 1.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 5, .col = 10, .x = 16.250000, .y = 1.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 5, .col = 11, .x = 17.250000, .y = 1.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 6, .col = 12, .x = 18.500000, .y = 1.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 4, .col = 13, .x = 19.500000, .y = 1.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 4, .col = 14, .x = 20.500000, .y = 1.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 6, .col = 14, .x = 21.500000, .y = 1.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 7, .col = 0, .x = 0.000000, .y = 2.500000, .w = 1.500000, .h = 1.000000 }, + { .row = 0, .col = 1, .x = 1.500000, .y = 2.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 7, .col = 1, .x = 2.500000, .y = 2.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 7, .col = 2, .x = 3.500000, .y = 2.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 7, .col = 3, .x = 4.500000, .y = 2.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 0, .col = 4, .x = 5.500000, .y = 2.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 7, .col = 4, .x = 6.500000, .y = 2.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 0, .col = 5, .x = 7.500000, .y = 2.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 7, .col = 6, .x = 8.500000, .y = 2.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 0, .col = 6, .x = 9.500000, .y = 2.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 7, .col = 7, .x = 10.500000, .y = 2.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 7, .col = 8, .x = 11.500000, .y = 2.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 0, .col = 8, .x = 12.500000, .y = 2.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 0, .col = 9, .x = 13.750000, .y = 2.500000, .w = 1.250000, .h = 2.000000 }, + { .row = 7, .col = 10, .x = 15.250000, .y = 2.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 0, .col = 10, .x = 16.250000, .y = 2.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 7, .col = 11, .x = 17.250000, .y = 2.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 5, .col = 12, .x = 18.500000, .y = 2.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 4, .col = 12, .x = 19.500000, .y = 2.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 5, .col = 13, .x = 20.500000, .y = 2.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 5, .col = 14, .x = 21.500000, .y = 2.500000, .w = 1.000000, .h = 2.000000 }, + { .row = 2, .col = 0, .x = 0.000000, .y = 3.500000, .w = 1.750000, .h = 1.000000 }, + { .row = 0, .col = 0, .x = 1.750000, .y = 3.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 2, .col = 1, .x = 2.750000, .y = 3.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 0, .col = 2, .x = 3.750000, .y = 3.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 2, .col = 3, .x = 4.750000, .y = 3.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 0, .col = 3, .x = 5.750000, .y = 3.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 2, .col = 4, .x = 6.750000, .y = 3.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 2, .col = 5, .x = 7.750000, .y = 3.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 2, .col = 6, .x = 8.750000, .y = 3.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 2, .col = 7, .x = 9.750000, .y = 3.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 0, .col = 7, .x = 10.750000, .y = 3.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 2, .col = 8, .x = 11.750000, .y = 3.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 1, .col = 8, .x = 12.750000, .y = 3.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 7, .col = 12, .x = 18.500000, .y = 3.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 7, .col = 13, .x = 19.500000, .y = 3.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 0, .col = 13, .x = 20.500000, .y = 3.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 1, .col = 0, .x = 0.000000, .y = 4.500000, .w = 1.250000, .h = 1.000000 }, + { .row = 3, .col = 1, .x = 1.250000, .y = 4.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 1, .col = 1, .x = 2.250000, .y = 4.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 2, .col = 2, .x = 3.250000, .y = 4.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 3, .col = 3, .x = 4.250000, .y = 4.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 1, .col = 3, .x = 5.250000, .y = 4.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 1, .col = 4, .x = 6.250000, .y = 4.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 3, .col = 4, .x = 7.250000, .y = 4.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 1, .col = 5, .x = 8.250000, .y = 4.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 1, .col = 6, .x = 9.250000, .y = 4.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 3, .col = 7, .x = 10.250000, .y = 4.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 1, .col = 7, .x = 11.250000, .y = 4.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 2, .col = 9, .x = 12.250000, .y = 4.500000, .w = 2.750000, .h = 1.000000 }, + { .row = 1, .col = 10, .x = 16.250000, .y = 4.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 2, .col = 12, .x = 18.500000, .y = 4.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 0, .col = 12, .x = 19.500000, .y = 4.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 2, .col = 13, .x = 20.500000, .y = 4.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 0, .col = 14, .x = 21.500000, .y = 4.500000, .w = 1.000000, .h = 2.000000 }, + { .row = 3, .col = 0, .x = 0.000000, .y = 5.500000, .w = 1.500000, .h = 1.000000 }, + { .row = 3, .col = 2, .x = 1.500000, .y = 5.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 1, .col = 2, .x = 2.500000, .y = 5.500000, .w = 1.500000, .h = 1.000000 }, + { .row = 3, .col = 5, .x = 4.000000, .y = 5.500000, .w = 7.000000, .h = 1.000000 }, + { .row = 3, .col = 6, .x = 11.000000, .y = 5.500000, .w = 1.500000, .h = 1.000000 }, + { .row = 3, .col = 9, .x = 12.500000, .y = 5.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 1, .col = 9, .x = 13.500000, .y = 5.500000, .w = 1.500000, .h = 1.000000 }, + { .row = 3, .col = 10, .x = 15.250000, .y = 5.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 1, .col = 11, .x = 16.250000, .y = 5.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 3, .col = 11, .x = 17.250000, .y = 5.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 1, .col = 13, .x = 18.500000, .y = 5.500000, .w = 2.000000, .h = 1.000000 }, + { .row = 3, .col = 14, .x = 20.500000, .y = 5.500000, .w = 1.000000, .h = 1.000000 }, +}; +struct lay_def keyboards_xwhatsit_ibm_fext_wcass_wcass_c_lays[] = { + { + .lay_name = "LAYOUT_all", + .n_keys = sizeof(keyboards_xwhatsit_ibm_fext_wcass_wcass_c_LAYOUT_all_keys) / sizeof(keyboards_xwhatsit_ibm_fext_wcass_wcass_c_LAYOUT_all_keys[0]), + .keys = keyboards_xwhatsit_ibm_fext_wcass_wcass_c_LAYOUT_all_keys, + }, + { + .lay_name = "LAYOUT_ansi", + .n_keys = sizeof(keyboards_xwhatsit_ibm_fext_wcass_wcass_c_LAYOUT_ansi_keys) / sizeof(keyboards_xwhatsit_ibm_fext_wcass_wcass_c_LAYOUT_ansi_keys[0]), + .keys = keyboards_xwhatsit_ibm_fext_wcass_wcass_c_LAYOUT_ansi_keys, + }, + { + .lay_name = "LAYOUT_iso", + .n_keys = sizeof(keyboards_xwhatsit_ibm_fext_wcass_wcass_c_LAYOUT_iso_keys) / sizeof(keyboards_xwhatsit_ibm_fext_wcass_wcass_c_LAYOUT_iso_keys[0]), + .keys = keyboards_xwhatsit_ibm_fext_wcass_wcass_c_LAYOUT_iso_keys, + }, +}; +struct key_def keyboards_xwhatsit_ibm_fext_xwhatsit_xwhatsit_c_LAYOUT_all_keys[] = { + { .row = 0, .col = 0, .x = 0.000000, .y = 0.000000, .w = 1.000000, .h = 1.000000 }, + { .row = 0, .col = 1, .x = 2.000000, .y = 0.000000, .w = 1.000000, .h = 1.000000 }, + { .row = 0, .col = 2, .x = 3.000000, .y = 0.000000, .w = 1.000000, .h = 1.000000 }, + { .row = 0, .col = 3, .x = 4.000000, .y = 0.000000, .w = 1.000000, .h = 1.000000 }, + { .row = 1, .col = 3, .x = 5.000000, .y = 0.000000, .w = 1.000000, .h = 1.000000 }, + { .row = 0, .col = 4, .x = 6.500000, .y = 0.000000, .w = 1.000000, .h = 1.000000 }, + { .row = 0, .col = 5, .x = 7.500000, .y = 0.000000, .w = 1.000000, .h = 1.000000 }, + { .row = 1, .col = 5, .x = 8.500000, .y = 0.000000, .w = 1.000000, .h = 1.000000 }, + { .row = 0, .col = 6, .x = 9.500000, .y = 0.000000, .w = 1.000000, .h = 1.000000 }, + { .row = 0, .col = 7, .x = 11.000000, .y = 0.000000, .w = 1.000000, .h = 1.000000 }, + { .row = 0, .col = 8, .x = 12.000000, .y = 0.000000, .w = 1.000000, .h = 1.000000 }, + { .row = 1, .col = 9, .x = 13.000000, .y = 0.000000, .w = 1.000000, .h = 1.000000 }, + { .row = 0, .col = 9, .x = 14.000000, .y = 0.000000, .w = 1.000000, .h = 1.000000 }, + { .row = 0, .col = 10, .x = 15.250000, .y = 0.000000, .w = 1.000000, .h = 1.000000 }, + { .row = 1, .col = 11, .x = 16.250000, .y = 0.000000, .w = 1.000000, .h = 1.000000 }, + { .row = 0, .col = 11, .x = 17.250000, .y = 0.000000, .w = 1.000000, .h = 1.000000 }, + { .row = 1, .col = 0, .x = 0.000000, .y = 1.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 1, .col = 1, .x = 1.000000, .y = 1.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 2, .col = 1, .x = 2.000000, .y = 1.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 1, .col = 2, .x = 3.000000, .y = 1.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 2, .col = 2, .x = 4.000000, .y = 1.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 2, .col = 3, .x = 5.000000, .y = 1.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 1, .col = 4, .x = 6.000000, .y = 1.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 2, .col = 4, .x = 7.000000, .y = 1.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 3, .col = 5, .x = 8.000000, .y = 1.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 2, .col = 6, .x = 9.000000, .y = 1.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 1, .col = 7, .x = 10.000000, .y = 1.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 2, .col = 7, .x = 11.000000, .y = 1.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 1, .col = 8, .x = 12.000000, .y = 1.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 2, .col = 8, .x = 13.000000, .y = 1.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 2, .col = 9, .x = 14.000000, .y = 1.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 1, .col = 10, .x = 15.250000, .y = 1.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 2, .col = 10, .x = 16.250000, .y = 1.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 2, .col = 11, .x = 17.250000, .y = 1.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 0, .col = 12, .x = 18.500000, .y = 1.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 1, .col = 13, .x = 19.500000, .y = 1.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 1, .col = 14, .x = 20.500000, .y = 1.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 0, .col = 14, .x = 21.500000, .y = 1.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 3, .col = 0, .x = 0.000000, .y = 2.500000, .w = 1.500000, .h = 1.000000 }, + { .row = 4, .col = 1, .x = 1.500000, .y = 2.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 3, .col = 1, .x = 2.500000, .y = 2.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 3, .col = 2, .x = 3.500000, .y = 2.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 3, .col = 3, .x = 4.500000, .y = 2.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 4, .col = 4, .x = 5.500000, .y = 2.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 3, .col = 4, .x = 6.500000, .y = 2.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 4, .col = 5, .x = 7.500000, .y = 2.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 3, .col = 6, .x = 8.500000, .y = 2.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 4, .col = 6, .x = 9.500000, .y = 2.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 3, .col = 7, .x = 10.500000, .y = 2.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 3, .col = 8, .x = 11.500000, .y = 2.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 4, .col = 8, .x = 12.500000, .y = 2.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 3, .col = 9, .x = 13.500000, .y = 2.500000, .w = 1.500000, .h = 1.000000 }, + { .row = 3, .col = 10, .x = 15.250000, .y = 2.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 4, .col = 10, .x = 16.250000, .y = 2.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 3, .col = 11, .x = 17.250000, .y = 2.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 2, .col = 12, .x = 18.500000, .y = 2.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 1, .col = 12, .x = 19.500000, .y = 2.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 2, .col = 13, .x = 20.500000, .y = 2.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 2, .col = 14, .x = 21.500000, .y = 2.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 5, .col = 0, .x = 0.000000, .y = 3.500000, .w = 1.750000, .h = 1.000000 }, + { .row = 4, .col = 0, .x = 1.750000, .y = 3.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 5, .col = 1, .x = 2.750000, .y = 3.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 4, .col = 2, .x = 3.750000, .y = 3.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 5, .col = 3, .x = 4.750000, .y = 3.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 4, .col = 3, .x = 5.750000, .y = 3.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 5, .col = 4, .x = 6.750000, .y = 3.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 5, .col = 5, .x = 7.750000, .y = 3.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 5, .col = 6, .x = 8.750000, .y = 3.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 5, .col = 7, .x = 9.750000, .y = 3.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 4, .col = 7, .x = 10.750000, .y = 3.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 5, .col = 8, .x = 11.750000, .y = 3.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 6, .col = 8, .x = 12.750000, .y = 3.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 4, .col = 9, .x = 13.750000, .y = 3.500000, .w = 1.250000, .h = 1.000000 }, + { .row = 3, .col = 12, .x = 18.500000, .y = 3.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 3, .col = 13, .x = 19.500000, .y = 3.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 4, .col = 13, .x = 20.500000, .y = 3.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 3, .col = 14, .x = 21.500000, .y = 3.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 6, .col = 0, .x = 0.000000, .y = 4.500000, .w = 1.250000, .h = 1.000000 }, + { .row = 7, .col = 1, .x = 1.250000, .y = 4.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 6, .col = 1, .x = 2.250000, .y = 4.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 5, .col = 2, .x = 3.250000, .y = 4.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 7, .col = 3, .x = 4.250000, .y = 4.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 6, .col = 3, .x = 5.250000, .y = 4.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 6, .col = 4, .x = 6.250000, .y = 4.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 7, .col = 4, .x = 7.250000, .y = 4.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 6, .col = 5, .x = 8.250000, .y = 4.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 6, .col = 6, .x = 9.250000, .y = 4.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 7, .col = 7, .x = 10.250000, .y = 4.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 6, .col = 7, .x = 11.250000, .y = 4.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 7, .col = 8, .x = 12.250000, .y = 4.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 5, .col = 9, .x = 13.250000, .y = 4.500000, .w = 1.750000, .h = 1.000000 }, + { .row = 6, .col = 10, .x = 16.250000, .y = 4.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 5, .col = 12, .x = 18.500000, .y = 4.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 4, .col = 12, .x = 19.500000, .y = 4.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 5, .col = 13, .x = 20.500000, .y = 4.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 4, .col = 14, .x = 21.500000, .y = 4.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 7, .col = 0, .x = 0.000000, .y = 5.500000, .w = 1.500000, .h = 1.000000 }, + { .row = 7, .col = 2, .x = 1.500000, .y = 5.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 6, .col = 2, .x = 2.500000, .y = 5.500000, .w = 1.500000, .h = 1.000000 }, + { .row = 7, .col = 5, .x = 4.000000, .y = 5.500000, .w = 7.000000, .h = 1.000000 }, + { .row = 7, .col = 6, .x = 11.000000, .y = 5.500000, .w = 1.500000, .h = 1.000000 }, + { .row = 7, .col = 9, .x = 12.500000, .y = 5.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 6, .col = 9, .x = 13.500000, .y = 5.500000, .w = 1.500000, .h = 1.000000 }, + { .row = 7, .col = 10, .x = 15.250000, .y = 5.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 6, .col = 11, .x = 16.250000, .y = 5.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 7, .col = 11, .x = 17.250000, .y = 5.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 6, .col = 12, .x = 18.500000, .y = 5.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 6, .col = 13, .x = 19.500000, .y = 5.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 7, .col = 14, .x = 20.500000, .y = 5.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 6, .col = 14, .x = 21.500000, .y = 5.500000, .w = 1.000000, .h = 1.000000 }, +}; +struct key_def keyboards_xwhatsit_ibm_fext_xwhatsit_xwhatsit_c_LAYOUT_ansi_keys[] = { + { .row = 0, .col = 0, .x = 0.000000, .y = 0.000000, .w = 1.000000, .h = 1.000000 }, + { .row = 0, .col = 1, .x = 2.000000, .y = 0.000000, .w = 1.000000, .h = 1.000000 }, + { .row = 0, .col = 2, .x = 3.000000, .y = 0.000000, .w = 1.000000, .h = 1.000000 }, + { .row = 0, .col = 3, .x = 4.000000, .y = 0.000000, .w = 1.000000, .h = 1.000000 }, + { .row = 1, .col = 3, .x = 5.000000, .y = 0.000000, .w = 1.000000, .h = 1.000000 }, + { .row = 0, .col = 4, .x = 6.500000, .y = 0.000000, .w = 1.000000, .h = 1.000000 }, + { .row = 0, .col = 5, .x = 7.500000, .y = 0.000000, .w = 1.000000, .h = 1.000000 }, + { .row = 1, .col = 5, .x = 8.500000, .y = 0.000000, .w = 1.000000, .h = 1.000000 }, + { .row = 0, .col = 6, .x = 9.500000, .y = 0.000000, .w = 1.000000, .h = 1.000000 }, + { .row = 0, .col = 7, .x = 11.000000, .y = 0.000000, .w = 1.000000, .h = 1.000000 }, + { .row = 0, .col = 8, .x = 12.000000, .y = 0.000000, .w = 1.000000, .h = 1.000000 }, + { .row = 1, .col = 9, .x = 13.000000, .y = 0.000000, .w = 1.000000, .h = 1.000000 }, + { .row = 0, .col = 9, .x = 14.000000, .y = 0.000000, .w = 1.000000, .h = 1.000000 }, + { .row = 0, .col = 10, .x = 15.250000, .y = 0.000000, .w = 1.000000, .h = 1.000000 }, + { .row = 1, .col = 11, .x = 16.250000, .y = 0.000000, .w = 1.000000, .h = 1.000000 }, + { .row = 0, .col = 11, .x = 17.250000, .y = 0.000000, .w = 1.000000, .h = 1.000000 }, + { .row = 1, .col = 0, .x = 0.000000, .y = 1.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 1, .col = 1, .x = 1.000000, .y = 1.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 2, .col = 1, .x = 2.000000, .y = 1.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 1, .col = 2, .x = 3.000000, .y = 1.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 2, .col = 2, .x = 4.000000, .y = 1.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 2, .col = 3, .x = 5.000000, .y = 1.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 1, .col = 4, .x = 6.000000, .y = 1.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 2, .col = 4, .x = 7.000000, .y = 1.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 3, .col = 5, .x = 8.000000, .y = 1.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 2, .col = 6, .x = 9.000000, .y = 1.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 1, .col = 7, .x = 10.000000, .y = 1.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 2, .col = 7, .x = 11.000000, .y = 1.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 1, .col = 8, .x = 12.000000, .y = 1.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 2, .col = 9, .x = 13.000000, .y = 1.500000, .w = 2.000000, .h = 1.000000 }, + { .row = 1, .col = 10, .x = 15.250000, .y = 1.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 2, .col = 10, .x = 16.250000, .y = 1.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 2, .col = 11, .x = 17.250000, .y = 1.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 0, .col = 12, .x = 18.500000, .y = 1.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 1, .col = 13, .x = 19.500000, .y = 1.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 1, .col = 14, .x = 20.500000, .y = 1.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 0, .col = 14, .x = 21.500000, .y = 1.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 3, .col = 0, .x = 0.000000, .y = 2.500000, .w = 1.500000, .h = 1.000000 }, + { .row = 4, .col = 1, .x = 1.500000, .y = 2.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 3, .col = 1, .x = 2.500000, .y = 2.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 3, .col = 2, .x = 3.500000, .y = 2.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 3, .col = 3, .x = 4.500000, .y = 2.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 4, .col = 4, .x = 5.500000, .y = 2.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 3, .col = 4, .x = 6.500000, .y = 2.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 4, .col = 5, .x = 7.500000, .y = 2.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 3, .col = 6, .x = 8.500000, .y = 2.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 4, .col = 6, .x = 9.500000, .y = 2.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 3, .col = 7, .x = 10.500000, .y = 2.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 3, .col = 8, .x = 11.500000, .y = 2.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 4, .col = 8, .x = 12.500000, .y = 2.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 3, .col = 9, .x = 13.500000, .y = 2.500000, .w = 1.500000, .h = 1.000000 }, + { .row = 3, .col = 10, .x = 15.250000, .y = 2.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 4, .col = 10, .x = 16.250000, .y = 2.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 3, .col = 11, .x = 17.250000, .y = 2.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 2, .col = 12, .x = 18.500000, .y = 2.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 1, .col = 12, .x = 19.500000, .y = 2.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 2, .col = 13, .x = 20.500000, .y = 2.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 2, .col = 14, .x = 21.500000, .y = 2.500000, .w = 1.000000, .h = 2.000000 }, + { .row = 5, .col = 0, .x = 0.000000, .y = 3.500000, .w = 1.750000, .h = 1.000000 }, + { .row = 4, .col = 0, .x = 1.750000, .y = 3.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 5, .col = 1, .x = 2.750000, .y = 3.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 4, .col = 2, .x = 3.750000, .y = 3.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 5, .col = 3, .x = 4.750000, .y = 3.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 4, .col = 3, .x = 5.750000, .y = 3.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 5, .col = 4, .x = 6.750000, .y = 3.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 5, .col = 5, .x = 7.750000, .y = 3.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 5, .col = 6, .x = 8.750000, .y = 3.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 5, .col = 7, .x = 9.750000, .y = 3.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 4, .col = 7, .x = 10.750000, .y = 3.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 5, .col = 8, .x = 11.750000, .y = 3.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 4, .col = 9, .x = 12.750000, .y = 3.500000, .w = 2.250000, .h = 1.000000 }, + { .row = 3, .col = 12, .x = 18.500000, .y = 3.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 3, .col = 13, .x = 19.500000, .y = 3.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 4, .col = 13, .x = 20.500000, .y = 3.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 6, .col = 0, .x = 0.000000, .y = 4.500000, .w = 2.250000, .h = 1.000000 }, + { .row = 6, .col = 1, .x = 2.250000, .y = 4.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 5, .col = 2, .x = 3.250000, .y = 4.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 7, .col = 3, .x = 4.250000, .y = 4.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 6, .col = 3, .x = 5.250000, .y = 4.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 6, .col = 4, .x = 6.250000, .y = 4.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 7, .col = 4, .x = 7.250000, .y = 4.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 6, .col = 5, .x = 8.250000, .y = 4.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 6, .col = 6, .x = 9.250000, .y = 4.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 7, .col = 7, .x = 10.250000, .y = 4.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 6, .col = 7, .x = 11.250000, .y = 4.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 5, .col = 9, .x = 12.250000, .y = 4.500000, .w = 2.750000, .h = 1.000000 }, + { .row = 6, .col = 10, .x = 16.250000, .y = 4.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 5, .col = 12, .x = 18.500000, .y = 4.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 4, .col = 12, .x = 19.500000, .y = 4.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 5, .col = 13, .x = 20.500000, .y = 4.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 4, .col = 14, .x = 21.500000, .y = 4.500000, .w = 1.000000, .h = 2.000000 }, + { .row = 7, .col = 0, .x = 0.000000, .y = 5.500000, .w = 1.500000, .h = 1.000000 }, + { .row = 7, .col = 2, .x = 1.500000, .y = 5.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 6, .col = 2, .x = 2.500000, .y = 5.500000, .w = 1.500000, .h = 1.000000 }, + { .row = 7, .col = 5, .x = 4.000000, .y = 5.500000, .w = 7.000000, .h = 1.000000 }, + { .row = 7, .col = 6, .x = 11.000000, .y = 5.500000, .w = 1.500000, .h = 1.000000 }, + { .row = 7, .col = 9, .x = 12.500000, .y = 5.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 6, .col = 9, .x = 13.500000, .y = 5.500000, .w = 1.500000, .h = 1.000000 }, + { .row = 7, .col = 10, .x = 15.250000, .y = 5.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 6, .col = 11, .x = 16.250000, .y = 5.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 7, .col = 11, .x = 17.250000, .y = 5.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 6, .col = 13, .x = 18.500000, .y = 5.500000, .w = 2.000000, .h = 1.000000 }, + { .row = 7, .col = 14, .x = 20.500000, .y = 5.500000, .w = 1.000000, .h = 1.000000 }, +}; +struct key_def keyboards_xwhatsit_ibm_fext_xwhatsit_xwhatsit_c_LAYOUT_iso_keys[] = { + { .row = 0, .col = 0, .x = 0.000000, .y = 0.000000, .w = 1.000000, .h = 1.000000 }, + { .row = 0, .col = 1, .x = 2.000000, .y = 0.000000, .w = 1.000000, .h = 1.000000 }, + { .row = 0, .col = 2, .x = 3.000000, .y = 0.000000, .w = 1.000000, .h = 1.000000 }, + { .row = 0, .col = 3, .x = 4.000000, .y = 0.000000, .w = 1.000000, .h = 1.000000 }, + { .row = 1, .col = 3, .x = 5.000000, .y = 0.000000, .w = 1.000000, .h = 1.000000 }, + { .row = 0, .col = 4, .x = 6.500000, .y = 0.000000, .w = 1.000000, .h = 1.000000 }, + { .row = 0, .col = 5, .x = 7.500000, .y = 0.000000, .w = 1.000000, .h = 1.000000 }, + { .row = 1, .col = 5, .x = 8.500000, .y = 0.000000, .w = 1.000000, .h = 1.000000 }, + { .row = 0, .col = 6, .x = 9.500000, .y = 0.000000, .w = 1.000000, .h = 1.000000 }, + { .row = 0, .col = 7, .x = 11.000000, .y = 0.000000, .w = 1.000000, .h = 1.000000 }, + { .row = 0, .col = 8, .x = 12.000000, .y = 0.000000, .w = 1.000000, .h = 1.000000 }, + { .row = 1, .col = 9, .x = 13.000000, .y = 0.000000, .w = 1.000000, .h = 1.000000 }, + { .row = 0, .col = 9, .x = 14.000000, .y = 0.000000, .w = 1.000000, .h = 1.000000 }, + { .row = 0, .col = 10, .x = 15.250000, .y = 0.000000, .w = 1.000000, .h = 1.000000 }, + { .row = 1, .col = 11, .x = 16.250000, .y = 0.000000, .w = 1.000000, .h = 1.000000 }, + { .row = 0, .col = 11, .x = 17.250000, .y = 0.000000, .w = 1.000000, .h = 1.000000 }, + { .row = 1, .col = 0, .x = 0.000000, .y = 1.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 1, .col = 1, .x = 1.000000, .y = 1.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 2, .col = 1, .x = 2.000000, .y = 1.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 1, .col = 2, .x = 3.000000, .y = 1.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 2, .col = 2, .x = 4.000000, .y = 1.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 2, .col = 3, .x = 5.000000, .y = 1.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 1, .col = 4, .x = 6.000000, .y = 1.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 2, .col = 4, .x = 7.000000, .y = 1.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 3, .col = 5, .x = 8.000000, .y = 1.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 2, .col = 6, .x = 9.000000, .y = 1.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 1, .col = 7, .x = 10.000000, .y = 1.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 2, .col = 7, .x = 11.000000, .y = 1.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 1, .col = 8, .x = 12.000000, .y = 1.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 2, .col = 9, .x = 13.000000, .y = 1.500000, .w = 2.000000, .h = 1.000000 }, + { .row = 1, .col = 10, .x = 15.250000, .y = 1.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 2, .col = 10, .x = 16.250000, .y = 1.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 2, .col = 11, .x = 17.250000, .y = 1.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 0, .col = 12, .x = 18.500000, .y = 1.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 1, .col = 13, .x = 19.500000, .y = 1.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 1, .col = 14, .x = 20.500000, .y = 1.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 0, .col = 14, .x = 21.500000, .y = 1.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 3, .col = 0, .x = 0.000000, .y = 2.500000, .w = 1.500000, .h = 1.000000 }, + { .row = 4, .col = 1, .x = 1.500000, .y = 2.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 3, .col = 1, .x = 2.500000, .y = 2.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 3, .col = 2, .x = 3.500000, .y = 2.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 3, .col = 3, .x = 4.500000, .y = 2.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 4, .col = 4, .x = 5.500000, .y = 2.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 3, .col = 4, .x = 6.500000, .y = 2.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 4, .col = 5, .x = 7.500000, .y = 2.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 3, .col = 6, .x = 8.500000, .y = 2.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 4, .col = 6, .x = 9.500000, .y = 2.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 3, .col = 7, .x = 10.500000, .y = 2.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 3, .col = 8, .x = 11.500000, .y = 2.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 4, .col = 8, .x = 12.500000, .y = 2.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 4, .col = 9, .x = 13.750000, .y = 2.500000, .w = 1.250000, .h = 2.000000 }, + { .row = 3, .col = 10, .x = 15.250000, .y = 2.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 4, .col = 10, .x = 16.250000, .y = 2.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 3, .col = 11, .x = 17.250000, .y = 2.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 2, .col = 12, .x = 18.500000, .y = 2.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 1, .col = 12, .x = 19.500000, .y = 2.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 2, .col = 13, .x = 20.500000, .y = 2.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 2, .col = 14, .x = 21.500000, .y = 2.500000, .w = 1.000000, .h = 2.000000 }, + { .row = 5, .col = 0, .x = 0.000000, .y = 3.500000, .w = 1.750000, .h = 1.000000 }, + { .row = 4, .col = 0, .x = 1.750000, .y = 3.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 5, .col = 1, .x = 2.750000, .y = 3.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 4, .col = 2, .x = 3.750000, .y = 3.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 5, .col = 3, .x = 4.750000, .y = 3.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 4, .col = 3, .x = 5.750000, .y = 3.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 5, .col = 4, .x = 6.750000, .y = 3.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 5, .col = 5, .x = 7.750000, .y = 3.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 5, .col = 6, .x = 8.750000, .y = 3.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 5, .col = 7, .x = 9.750000, .y = 3.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 4, .col = 7, .x = 10.750000, .y = 3.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 5, .col = 8, .x = 11.750000, .y = 3.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 6, .col = 8, .x = 12.750000, .y = 3.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 3, .col = 12, .x = 18.500000, .y = 3.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 3, .col = 13, .x = 19.500000, .y = 3.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 4, .col = 13, .x = 20.500000, .y = 3.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 6, .col = 0, .x = 0.000000, .y = 4.500000, .w = 1.250000, .h = 1.000000 }, + { .row = 7, .col = 1, .x = 1.250000, .y = 4.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 6, .col = 1, .x = 2.250000, .y = 4.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 5, .col = 2, .x = 3.250000, .y = 4.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 7, .col = 3, .x = 4.250000, .y = 4.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 6, .col = 3, .x = 5.250000, .y = 4.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 6, .col = 4, .x = 6.250000, .y = 4.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 7, .col = 4, .x = 7.250000, .y = 4.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 6, .col = 5, .x = 8.250000, .y = 4.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 6, .col = 6, .x = 9.250000, .y = 4.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 7, .col = 7, .x = 10.250000, .y = 4.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 6, .col = 7, .x = 11.250000, .y = 4.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 5, .col = 9, .x = 12.250000, .y = 4.500000, .w = 2.750000, .h = 1.000000 }, + { .row = 6, .col = 10, .x = 16.250000, .y = 4.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 5, .col = 12, .x = 18.500000, .y = 4.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 4, .col = 12, .x = 19.500000, .y = 4.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 5, .col = 13, .x = 20.500000, .y = 4.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 4, .col = 14, .x = 21.500000, .y = 4.500000, .w = 1.000000, .h = 2.000000 }, + { .row = 7, .col = 0, .x = 0.000000, .y = 5.500000, .w = 1.500000, .h = 1.000000 }, + { .row = 7, .col = 2, .x = 1.500000, .y = 5.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 6, .col = 2, .x = 2.500000, .y = 5.500000, .w = 1.500000, .h = 1.000000 }, + { .row = 7, .col = 5, .x = 4.000000, .y = 5.500000, .w = 7.000000, .h = 1.000000 }, + { .row = 7, .col = 6, .x = 11.000000, .y = 5.500000, .w = 1.500000, .h = 1.000000 }, + { .row = 7, .col = 9, .x = 12.500000, .y = 5.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 6, .col = 9, .x = 13.500000, .y = 5.500000, .w = 1.500000, .h = 1.000000 }, + { .row = 7, .col = 10, .x = 15.250000, .y = 5.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 6, .col = 11, .x = 16.250000, .y = 5.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 7, .col = 11, .x = 17.250000, .y = 5.500000, .w = 1.000000, .h = 1.000000 }, + { .row = 6, .col = 13, .x = 18.500000, .y = 5.500000, .w = 2.000000, .h = 1.000000 }, + { .row = 7, .col = 14, .x = 20.500000, .y = 5.500000, .w = 1.000000, .h = 1.000000 }, +}; +struct lay_def keyboards_xwhatsit_ibm_fext_xwhatsit_xwhatsit_c_lays[] = { + { + .lay_name = "LAYOUT_all", + .n_keys = sizeof(keyboards_xwhatsit_ibm_fext_xwhatsit_xwhatsit_c_LAYOUT_all_keys) / sizeof(keyboards_xwhatsit_ibm_fext_xwhatsit_xwhatsit_c_LAYOUT_all_keys[0]), + .keys = keyboards_xwhatsit_ibm_fext_xwhatsit_xwhatsit_c_LAYOUT_all_keys, + }, + { + .lay_name = "LAYOUT_ansi", + .n_keys = sizeof(keyboards_xwhatsit_ibm_fext_xwhatsit_xwhatsit_c_LAYOUT_ansi_keys) / sizeof(keyboards_xwhatsit_ibm_fext_xwhatsit_xwhatsit_c_LAYOUT_ansi_keys[0]), + .keys = keyboards_xwhatsit_ibm_fext_xwhatsit_xwhatsit_c_LAYOUT_ansi_keys, + }, + { + .lay_name = "LAYOUT_iso", + .n_keys = sizeof(keyboards_xwhatsit_ibm_fext_xwhatsit_xwhatsit_c_LAYOUT_iso_keys) / sizeof(keyboards_xwhatsit_ibm_fext_xwhatsit_xwhatsit_c_LAYOUT_iso_keys[0]), + .keys = keyboards_xwhatsit_ibm_fext_xwhatsit_xwhatsit_c_LAYOUT_iso_keys, + }, +}; struct key_def keyboards_xwhatsit_ibm_fssk_universal_universal_c_LAYOUT_all_keys[] = { { .row = 0, .col = 0, .x = 0.000000, .y = 0.000000, .w = 1.000000, .h = 1.000000 }, { .row = 0, .col = 1, .x = 2.000000, .y = 0.000000, .w = 1.000000, .h = 1.000000 }, @@ -15851,6 +16871,27 @@ struct kbd_def keyboards[] = { .cols = 16, .rows = 8, }, + { + .kbd_name = "keyboards/xwhatsit/ibm/fext/universal/universal.c", + .n_layouts = sizeof(keyboards_xwhatsit_ibm_fext_universal_universal_c_lays)/sizeof(keyboards_xwhatsit_ibm_fext_universal_universal_c_lays[0]), + .layouts = keyboards_xwhatsit_ibm_fext_universal_universal_c_lays, + .cols = 15, + .rows = 8, + }, + { + .kbd_name = "keyboards/xwhatsit/ibm/fext/wcass/wcass.c", + .n_layouts = sizeof(keyboards_xwhatsit_ibm_fext_wcass_wcass_c_lays)/sizeof(keyboards_xwhatsit_ibm_fext_wcass_wcass_c_lays[0]), + .layouts = keyboards_xwhatsit_ibm_fext_wcass_wcass_c_lays, + .cols = 15, + .rows = 8, + }, + { + .kbd_name = "keyboards/xwhatsit/ibm/fext/xwhatsit/xwhatsit.c", + .n_layouts = sizeof(keyboards_xwhatsit_ibm_fext_xwhatsit_xwhatsit_c_lays)/sizeof(keyboards_xwhatsit_ibm_fext_xwhatsit_xwhatsit_c_lays[0]), + .layouts = keyboards_xwhatsit_ibm_fext_xwhatsit_xwhatsit_c_lays, + .cols = 15, + .rows = 8, + }, { .kbd_name = "keyboards/xwhatsit/ibm/fssk/universal/universal.c", .n_layouts = sizeof(keyboards_xwhatsit_ibm_fssk_universal_universal_c_lays)/sizeof(keyboards_xwhatsit_ibm_fssk_universal_universal_c_lays[0]), -- 2.20.1