minidsp-lcd-monitor: clear entire line when displaying preset/input
[clinton/scratch.git] / zsnes-dualshock3-buttons.scm
1 ;;; Calculate ZSNES buttons for Dualshock controllers
2
3 ;; From: http://blog.brokenfunction.com/2009/07/zsnes-and-a-sixaxis-controller/#comment-56667
4 ;; Run zsnes and quit.
5 ;; Look for the lines (something like)
6 ;; Device 0 Sony PLAYSTATION(R)3 Controller
7 ;; 27 axis, 19 buttons, 0 hats, 0 balls
8 ;; Device 1 Sony PLAYSTATION(R)3 Controller
9 ;; 27 axis, 19 buttons, 0 hats, 0 balls
10
11 ;; Note the number of axes and buttons for controller 1 (first) and second (2).
12 ;; e.g. axes1, buttons1, axes2, buttons2
13
14 ;; Controller 1′s select button (base) will be 256 + (axes1*2)
15
16 ;; Controller 2′s select button (base) will be 256 + (axes1*2) + buttons1 + (axes2*2)
17 ;; Equivalently, it’s Controller 1′s base + buttons1 + (axes2*2)
18
19 ;; Unfortunately, you can’t use 3 controllers this way, because it has
20 ;; a hardcoded max offset of 448 (not sure why). It would have to be
21 ;; recompiled at least to get around this but that might be based on a
22 ;; dependency.
23
24 ;; You can see the logic for this in zsnes’s source code, in src/linux/sdllink.c in
25 ;; BOOL InitJoystickInput(void){}
26
27 (define axis-count 29)
28 (define button-count 17)
29
30 (define (base-button) (+ 256 (* 2 axis-count)))
31
32 (define (base-button-2)
33 (+ (base-button) button-count (* 2 axis-count)))
34
35 (define (zsnes-buttons js-button)
36 (values (+ (base-button) js-button)
37 (+ (base-button-2) js-button)))