arduino rgb led strip driver
[clinton/scratch.git] / zsnes-dualshock3-buttons.scm
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1;;; Calculate ZSNES buttons for Dualshock controllers
2
3;; From: http://blog.brokenfunction.com/2009/07/zsnes-and-a-sixaxis-controller/#comment-56667
4;; Run zsnes and quit.
5;; Look for the lines (something like)
6;; Device 0 Sony PLAYSTATION(R)3 Controller
7;; 27 axis, 19 buttons, 0 hats, 0 balls
8;; Device 1 Sony PLAYSTATION(R)3 Controller
9;; 27 axis, 19 buttons, 0 hats, 0 balls
10
11;; Note the number of axes and buttons for controller 1 (first) and second (2).
12;; e.g. axes1, buttons1, axes2, buttons2
13
14;; Controller 1′s select button (base) will be 256 + (axes1*2)
15
16;; Controller 2′s select button (base) will be 256 + (axes1*2) + buttons1 + (axes2*2)
17;; Equivalently, it’s Controller 1′s base + buttons1 + (axes2*2)
18
19;; Unfortunately, you can’t use 3 controllers this way, because it has
20;; a hardcoded max offset of 448 (not sure why). It would have to be
21;; recompiled at least to get around this but that might be based on a
22;; dependency.
23
24;; You can see the logic for this in zsnes’s source code, in src/linux/sdllink.c in
25;; BOOL InitJoystickInput(void){}
26
27(define axis-count 29)
28(define button-count 17)
29
30(define (base-button) (+ 256 (* 2 axis-count)))
31
32(define (base-button-2)
33 (+ (base-button) button-count (* 2 axis-count)))
34
35(define (zsnes-buttons js-button)
36 (values (+ (base-button) js-button)
37 (+ (base-button-2) js-button)))