glColorTableParameterfv
glColorTableParameteriv
glColorTable
+ glColor3b
+ glColor3s
glColor3i
glColor3f
+ glColor3d
+ glColor3ub
+ glColor3us
glColor3ui
+ glColor4b
+ glColor4s
glColor4i
glColor4f
+ glColor4d
+ glColor4ub
+ glColor4us
glColor4ui
+ glColor3bv
+ glColor3sv
+ glColor3iv
+ glColor3fv
+ glColor3dv
+ glColor3ubv
+ glColor3usv
+ glColor3uiv
+ glColor4bv
+ glColor4sv
+ glColor4iv
+ glColor4fv
+ glColor4dv
+ glColor4ubv
+ glColor4usv
+ glColor4uiv
glCompileShader
glCompressedTexImage1D
glCompressedTexImage2D
glConvolutionFilter2D
glConvolutionParameterf
glConvolutionParameteri
+ glConvolutionParameterfv
+ glConvolutionParameteriv
glCopyColorSubTable
glCopyColorTable
glCopyConvolutionFilter1D
glDrawRangeElements
glEdgeFlagPointer
glEdgeFlag
+ glEdgeFlagv
glEnableClientState
glDisableClientState
glEnableVertexAttribArray
glEnable
glDisable
glEvalCoord1f
+ glEvalCoord1d
glEvalCoord2f
+ glEvalCoord2d
+ glEvalCoord1fv
+ glEvalCoord1dv
+ glEvalCoord2fv
+ glEvalCoord2dv
glEvalMesh1
glEvalMesh2
glEvalPoint1
glFinish
glFlush
glFogCoordPointer
+ glFogCoordd
glFogCoordf
+ glFogCoorddv
+ glFogCoordfv
glFogf
glFogi
+ glFogfv
+ glFogiv
glFrontFace
glFrustum
glGenBuffers
glGetHistogram
glGetLightfv
glGetLightiv
+ glGetMapdv
glGetMapfv
glGetMapiv
glGetMaterialfv
glGetMinmax
glGetPixelMapfv
glGetPixelMapuiv
+ glGetPixelMapusv
glGetPointerv
glGetPolygonStipple
glGetProgramInfoLog
glGetString
glGetTexEnvfv
glGetTexEnviv
+ glGetTexGendv
glGetTexGenfv
glGetTexGeniv
glGetTexImage
glGetUniformfv
glGetUniformiv
glGetVertexAttribPointerv
+ glGetVertexAttribdv
glGetVertexAttribfv
glGetVertexAttribiv
glGetBooleanv
glHistogram
glIndexMask
glIndexPointer
+ glIndexs
glIndexi
glIndexf
+ glIndexd
glIndexub
+ glIndexsv
+ glIndexiv
+ glIndexfv
+ glIndexdv
+ glIndexubv
glInitNames
glInterleavedArrays
glIsBuffer
glIsTexture
glLightModelf
glLightModeli
+ glLightModelfv
+ glLightModeliv
glLightf
glLighti
+ glLightfv
+ glLightiv
glLineStipple
glLineWidth
glLinkProgram
glListBase
glLoadIdentity
+ glLoadMatrixd
glLoadMatrixf
glLoadName
+ glLoadTransposeMatrixd
glLoadTransposeMatrixf
glLogicOp
glMap1f
+ glMap1d
glMap2f
+ glMap2d
glMapBuffer
glUnmapBuffer
+ glMapGrid1d
glMapGrid1f
+ glMapGrid2d
glMapGrid2f
glMaterialf
glMateriali
+ glMaterialfv
+ glMaterialiv
glMatrixMode
glMinmax
glMultiDrawArrays
glMultiDrawElements
+ glMultiTexCoord1s
glMultiTexCoord1i
glMultiTexCoord1f
+ glMultiTexCoord1d
+ glMultiTexCoord2s
glMultiTexCoord2i
glMultiTexCoord2f
+ glMultiTexCoord2d
+ glMultiTexCoord3s
glMultiTexCoord3i
glMultiTexCoord3f
+ glMultiTexCoord3d
+ glMultiTexCoord4s
glMultiTexCoord4i
glMultiTexCoord4f
+ glMultiTexCoord4d
+ glMultiTexCoord1sv
+ glMultiTexCoord1iv
+ glMultiTexCoord1fv
+ glMultiTexCoord1dv
+ glMultiTexCoord2sv
+ glMultiTexCoord2iv
+ glMultiTexCoord2fv
+ glMultiTexCoord2dv
+ glMultiTexCoord3sv
+ glMultiTexCoord3iv
+ glMultiTexCoord3fv
+ glMultiTexCoord3dv
+ glMultiTexCoord4sv
+ glMultiTexCoord4iv
+ glMultiTexCoord4fv
+ glMultiTexCoord4dv
+ glMultMatrixd
glMultMatrixf
+ glMultTransposeMatrixd
glMultTransposeMatrixf
glNewList
glEndList
glNormalPointer
+ glNormal3b
+ glNormal3d
glNormal3f
glNormal3i
+ glNormal3s
+ glNormal3bv
+ glNormal3dv
+ glNormal3fv
+ glNormal3iv
+ glNormal3sv
glOrtho
glPassThrough
glPixelMapfv
glPixelMapuiv
+ glPixelMapusv
glPixelStoref
glPixelStorei
glPixelTransferf
glPixelZoom
glPointParameterf
glPointParameteri
+ glPointParameterfv
+ glPointParameteriv
glPointSize
glPolygonMode
glPolygonOffset
glPopMatrix
glPushName
glPopName
+ glRasterPos2s
glRasterPos2i
glRasterPos2f
+ glRasterPos2d
+ glRasterPos3s
glRasterPos3i
glRasterPos3f
+ glRasterPos3d
+ glRasterPos4s
glRasterPos4i
glRasterPos4f
+ glRasterPos4d
+ glRasterPos2sv
+ glRasterPos2iv
+ glRasterPos2fv
+ glRasterPos2dv
+ glRasterPos3sv
+ glRasterPos3iv
+ glRasterPos3fv
+ glRasterPos3dv
+ glRasterPos4sv
+ glRasterPos4iv
+ glRasterPos4fv
+ glRasterPos4dv
glReadBuffer
glReadPixels
+ glRectd
glRectf
glRecti
+ glRects
+ glRectdv
+ glRectfv
+ glRectiv
+ glRectsv
glRenderMode
glResetHistogram
glResetMinmax
+ glRotated
glRotatef
glSampleCoverage
+ glScaled
glScalef
glScissor
glSecondaryColorPointer
+ glSecondaryColor3b
+ glSecondaryColor3s
glSecondaryColor3i
glSecondaryColor3f
+ glSecondaryColor3d
+ glSecondaryColor3ub
+ glSecondaryColor3us
glSecondaryColor3ui
+ glSecondaryColor3bv
+ glSecondaryColor3sv
+ glSecondaryColor3iv
+ glSecondaryColor3fv
+ glSecondaryColor3dv
+ glSecondaryColor3ubv
+ glSecondaryColor3usv
+ glSecondaryColor3uiv
glSelectBuffer
glSeparableFilter2D
glShadeModel
glStencilOpSeparate
glStencilOp
glTexCoordPointer
+ glTexCoord1s
glTexCoord1i
glTexCoord1f
+ glTexCoord1d
+ glTexCoord2s
glTexCoord2i
glTexCoord2f
+ glTexCoord2d
+ glTexCoord3s
glTexCoord3i
glTexCoord3f
+ glTexCoord3d
+ glTexCoord4s
glTexCoord4i
glTexCoord4f
+ glTexCoord4d
+ glTexCoord1sv
+ glTexCoord1iv
+ glTexCoord1fv
+ glTexCoord1dv
+ glTexCoord2sv
+ glTexCoord2iv
+ glTexCoord2fv
+ glTexCoord2dv
+ glTexCoord3sv
+ glTexCoord3iv
+ glTexCoord3fv
+ glTexCoord3dv
+ glTexCoord4sv
+ glTexCoord4iv
+ glTexCoord4fv
+ glTexCoord4dv
glTexEnvf
glTexEnvi
+ glTexEnvfv
+ glTexEnviv
glTexGeni
glTexGenf
+ glTexGend
+ glTexGeniv
+ glTexGenfv
+ glTexGendv
glTexImage1D
glTexImage2D
glTexImage3D
glTexParameterf
glTexParameteri
+ glTexParameterfv
+ glTexParameteriv
glTexSubImage1D
glTexSubImage2D
glTexSubImage3D
+ glTranslated
glTranslatef
glUniform1f
glUniform2f
glUniform2i
glUniform3i
glUniform4i
+ glUniform1fv
+ glUniform2fv
+ glUniform3fv
+ glUniform4fv
+ glUniform1iv
+ glUniform2iv
+ glUniform3iv
+ glUniform4iv
glUniformMatrix2fv
glUniformMatrix3fv
glUniformMatrix4fv
glVertexAttribPointer
glVertexAttrib1f
glVertexAttrib1s
+ glVertexAttrib1d
glVertexAttrib2f
glVertexAttrib2s
+ glVertexAttrib2d
glVertexAttrib3f
glVertexAttrib3s
+ glVertexAttrib3d
glVertexAttrib4f
glVertexAttrib4s
+ glVertexAttrib4d
glVertexAttrib4Nub
+ glVertexAttrib1fv
+ glVertexAttrib1sv
+ glVertexAttrib1dv
+ glVertexAttrib2fv
+ glVertexAttrib2sv
+ glVertexAttrib2dv
+ glVertexAttrib3fv
+ glVertexAttrib3sv
+ glVertexAttrib3dv
+ glVertexAttrib4fv
+ glVertexAttrib4sv
+ glVertexAttrib4dv
glVertexAttrib4iv
+ glVertexAttrib4bv
+ glVertexAttrib4ubv
+ glVertexAttrib4usv
glVertexAttrib4uiv
+ glVertexAttrib4Nbv
+ glVertexAttrib4Nsv
glVertexAttrib4Niv
+ glVertexAttrib4Nubv
+ glVertexAttrib4Nusv
glVertexAttrib4Nuiv
glVertexPointer
+ glVertex2s
glVertex2i
glVertex2f
+ glVertex2d
+ glVertex3s
glVertex3i
glVertex3f
+ glVertex3d
+ glVertex4s
glVertex4i
glVertex4f
+ glVertex4d
+ glVertex2sv
+ glVertex2iv
+ glVertex2fv
+ glVertex2dv
+ glVertex3sv
+ glVertex3iv
+ glVertex3fv
+ glVertex3dv
+ glVertex4sv
+ glVertex4iv
+ glVertex4fv
+ glVertex4dv
glViewport
+ glWindowPos2s
glWindowPos2i
glWindowPos2f
+ glWindowPos2d
+ glWindowPos3s
glWindowPos3i
- glWindowPos3f))
+ glWindowPos3f
+ glWindowPos3d
+ glWindowPos2sv
+ glWindowPos2iv
+ glWindowPos2fv
+ glWindowPos2dv
+ glWindowPos3sv
+ glWindowPos3iv
+ glWindowPos3fv
+ glWindowPos3dv))
(define-gl-procedures
((glAccum (op GLenum) (value GLfloat) -> void))
`glEnd'.")
(define-gl-procedures
- ((glColor3i
+ ((glColor3b
+ (red GLbyte)
+ (green GLbyte)
+ (blue GLbyte)
+ ->
+ void)
+ (glColor3s
+ (red GLshort)
+ (green GLshort)
+ (blue GLshort)
+ ->
+ void)
+ (glColor3i
(red GLint)
(green GLint)
(blue GLint)
(blue GLfloat)
->
void)
+ (glColor3d
+ (red GLdouble)
+ (green GLdouble)
+ (blue GLdouble)
+ ->
+ void)
+ (glColor3ub
+ (red GLubyte)
+ (green GLubyte)
+ (blue GLubyte)
+ ->
+ void)
+ (glColor3us
+ (red GLushort)
+ (green GLushort)
+ (blue GLushort)
+ ->
+ void)
(glColor3ui
(red GLuint)
(green GLuint)
(blue GLuint)
->
void)
+ (glColor4b
+ (red GLbyte)
+ (green GLbyte)
+ (blue GLbyte)
+ (alpha GLbyte)
+ ->
+ void)
+ (glColor4s
+ (red GLshort)
+ (green GLshort)
+ (blue GLshort)
+ (alpha GLshort)
+ ->
+ void)
(glColor4i
(red GLint)
(green GLint)
(alpha GLfloat)
->
void)
+ (glColor4d
+ (red GLdouble)
+ (green GLdouble)
+ (blue GLdouble)
+ (alpha GLdouble)
+ ->
+ void)
+ (glColor4ub
+ (red GLubyte)
+ (green GLubyte)
+ (blue GLubyte)
+ (alpha GLubyte)
+ ->
+ void)
+ (glColor4us
+ (red GLushort)
+ (green GLushort)
+ (blue GLushort)
+ (alpha GLushort)
+ ->
+ void)
(glColor4ui
(red GLuint)
(green GLuint)
(blue GLuint)
(alpha GLuint)
->
- void))
+ void)
+ (glColor3bv (v const-GLbyte-*) -> void)
+ (glColor3sv (v const-GLshort-*) -> void)
+ (glColor3iv (v const-GLint-*) -> void)
+ (glColor3fv (v const-GLfloat-*) -> void)
+ (glColor3dv (v const-GLdouble-*) -> void)
+ (glColor3ubv (v const-GLubyte-*) -> void)
+ (glColor3usv (v const-GLushort-*) -> void)
+ (glColor3uiv (v const-GLuint-*) -> void)
+ (glColor4bv (v const-GLbyte-*) -> void)
+ (glColor4sv (v const-GLshort-*) -> void)
+ (glColor4iv (v const-GLint-*) -> void)
+ (glColor4fv (v const-GLfloat-*) -> void)
+ (glColor4dv (v const-GLdouble-*) -> void)
+ (glColor4ubv (v const-GLubyte-*) -> void)
+ (glColor4usv (v const-GLushort-*) -> void)
+ (glColor4uiv (v const-GLuint-*) -> void))
"Set the current color.
RED
(pname GLenum)
(params GLint)
->
+ void)
+ (glConvolutionParameterfv
+ (target GLenum)
+ (pname GLenum)
+ (params const-GLfloat-*)
+ ->
+ void)
+ (glConvolutionParameteriv
+ (target GLenum)
+ (pname GLenum)
+ (params const-GLint-*)
+ ->
void))
"Set convolution parameters.
`GL_INVALID_ENUM' is generated if STRIDE is negative.")
(define-gl-procedures
- ((glEdgeFlag (flag GLboolean) -> void))
+ ((glEdgeFlag (flag GLboolean) -> void)
+ (glEdgeFlagv (flag const-GLboolean-*) -> void))
"Flag edges as either boundary or nonboundary.
FLAG
(define-gl-procedures
((glEvalCoord1f (u GLfloat) -> void)
- (glEvalCoord2f (u GLfloat) (v GLfloat) -> void))
+ (glEvalCoord1d (u GLdouble) -> void)
+ (glEvalCoord2f (u GLfloat) (v GLfloat) -> void)
+ (glEvalCoord2d (u GLdouble) (v GLdouble) -> void)
+ (glEvalCoord1fv (u const-GLfloat-*) -> void)
+ (glEvalCoord1dv (u const-GLdouble-*) -> void)
+ (glEvalCoord2fv (u const-GLfloat-*) -> void)
+ (glEvalCoord2dv (u const-GLdouble-*) -> void))
"Evaluate enabled one- and two-dimensional maps.
U
`GL_INVALID_VALUE' is generated if STRIDE is negative.")
(define-gl-procedures
- ((glFogCoordf (coord GLfloat) -> void))
+ ((glFogCoordd (coord GLdouble) -> void)
+ (glFogCoordf (coord GLfloat) -> void)
+ (glFogCoorddv (coord GLdouble-*) -> void)
+ (glFogCoordfv (coord GLfloat-*) -> void))
"Set the current fog coordinates.
COORD
(define-gl-procedures
((glFogf (pname GLenum) (param GLfloat) -> void)
- (glFogi (pname GLenum) (param GLint) -> void))
+ (glFogi (pname GLenum) (param GLint) -> void)
+ (glFogfv
+ (pname GLenum)
+ (params const-GLfloat-*)
+ ->
+ void)
+ (glFogiv
+ (pname GLenum)
+ (params const-GLint-*)
+ ->
+ void))
"Specify fog parameters.
PNAME
the execution of `glBegin' and the corresponding execution of `glEnd'.")
(define-gl-procedures
- ((glGetMapfv
+ ((glGetMapdv
+ (target GLenum)
+ (query GLenum)
+ (v GLdouble-*)
+ ->
+ void)
+ (glGetMapfv
(target GLenum)
(query GLenum)
(v GLfloat-*)
(map GLenum)
(data GLuint-*)
->
+ void)
+ (glGetPixelMapusv
+ (map GLenum)
+ (data GLushort-*)
+ ->
void))
"Return the specified pixel map.
the execution of `glBegin' and the corresponding execution of `glEnd'.")
(define-gl-procedures
- ((glGetTexGenfv
+ ((glGetTexGendv
+ (coord GLenum)
+ (pname GLenum)
+ (params GLdouble-*)
+ ->
+ void)
+ (glGetTexGenfv
(coord GLenum)
(pname GLenum)
(params GLfloat-*)
`GL_INVALID_ENUM' is generated if PNAME is not an accepted value.")
(define-gl-procedures
- ((glGetVertexAttribfv
+ ((glGetVertexAttribdv
+ (index GLuint)
+ (pname GLenum)
+ (params GLdouble-*)
+ ->
+ void)
+ (glGetVertexAttribfv
(index GLuint)
(pname GLenum)
(params GLfloat-*)
`GL_INVALID_VALUE' is generated if STRIDE is negative.")
(define-gl-procedures
- ((glIndexi (c GLint) -> void)
+ ((glIndexs (c GLshort) -> void)
+ (glIndexi (c GLint) -> void)
(glIndexf (c GLfloat) -> void)
- (glIndexub (c GLubyte) -> void))
+ (glIndexd (c GLdouble) -> void)
+ (glIndexub (c GLubyte) -> void)
+ (glIndexsv (c const-GLshort-*) -> void)
+ (glIndexiv (c const-GLint-*) -> void)
+ (glIndexfv (c const-GLfloat-*) -> void)
+ (glIndexdv (c const-GLdouble-*) -> void)
+ (glIndexubv (c const-GLubyte-*) -> void))
"Set the current color index.
C
(pname GLenum)
(param GLint)
->
+ void)
+ (glLightModelfv
+ (pname GLenum)
+ (params const-GLfloat-*)
+ ->
+ void)
+ (glLightModeliv
+ (pname GLenum)
+ (params const-GLint-*)
+ ->
void))
"Set the lighting model parameters.
(pname GLenum)
(param GLint)
->
+ void)
+ (glLightfv
+ (light GLenum)
+ (pname GLenum)
+ (params const-GLfloat-*)
+ ->
+ void)
+ (glLightiv
+ (light GLenum)
+ (pname GLenum)
+ (params const-GLint-*)
+ ->
void))
"Set light source parameters.
`glEnd'.")
(define-gl-procedures
- ((glLoadMatrixf (m const-GLfloat-*) -> void))
+ ((glLoadMatrixd (m const-GLdouble-*) -> void)
+ (glLoadMatrixf (m const-GLfloat-*) -> void))
"Replace the current matrix with the specified matrix.
M
the execution of `glBegin' and the corresponding execution of `glEnd'.")
(define-gl-procedures
- ((glLoadTransposeMatrixf
+ ((glLoadTransposeMatrixd
+ (m const-GLdouble-*)
+ ->
+ void)
+ (glLoadTransposeMatrixf
(m const-GLfloat-*)
->
void))
(order GLint)
(points const-GLfloat-*)
->
+ void)
+ (glMap1d
+ (target GLenum)
+ (u1 GLdouble)
+ (u2 GLdouble)
+ (stride GLint)
+ (order GLint)
+ (points const-GLdouble-*)
+ ->
void))
"Define a one-dimensional evaluator.
(vorder GLint)
(points const-GLfloat-*)
->
+ void)
+ (glMap2d
+ (target GLenum)
+ (u1 GLdouble)
+ (u2 GLdouble)
+ (ustride GLint)
+ (uorder GLint)
+ (v1 GLdouble)
+ (v2 GLdouble)
+ (vstride GLint)
+ (vorder GLint)
+ (points const-GLdouble-*)
+ ->
void))
"Define a two-dimensional evaluator.
execution of `glEnd'.")
(define-gl-procedures
- ((glMapGrid1f
+ ((glMapGrid1d
+ (un GLint)
+ (u1 GLdouble)
+ (u2 GLdouble)
+ ->
+ void)
+ (glMapGrid1f
(un GLint)
(u1 GLfloat)
(u2 GLfloat)
->
void)
+ (glMapGrid2d
+ (un GLint)
+ (u1 GLdouble)
+ (u2 GLdouble)
+ (vn GLint)
+ (v1 GLdouble)
+ (v2 GLdouble)
+ ->
+ void)
(glMapGrid2f
(un GLint)
(u1 GLfloat)
(pname GLenum)
(param GLint)
->
+ void)
+ (glMaterialfv
+ (face GLenum)
+ (pname GLenum)
+ (params const-GLfloat-*)
+ ->
+ void)
+ (glMaterialiv
+ (face GLenum)
+ (pname GLenum)
+ (params const-GLint-*)
+ ->
void))
"Specify material parameters for the lighting model.
between the execution of `glBegin' and the corresponding `glEnd'.")
(define-gl-procedures
- ((glMultiTexCoord1i
+ ((glMultiTexCoord1s
+ (target GLenum)
+ (s GLshort)
+ ->
+ void)
+ (glMultiTexCoord1i
(target GLenum)
(s GLint)
->
(s GLfloat)
->
void)
+ (glMultiTexCoord1d
+ (target GLenum)
+ (s GLdouble)
+ ->
+ void)
+ (glMultiTexCoord2s
+ (target GLenum)
+ (s GLshort)
+ (t GLshort)
+ ->
+ void)
(glMultiTexCoord2i
(target GLenum)
(s GLint)
(t GLfloat)
->
void)
+ (glMultiTexCoord2d
+ (target GLenum)
+ (s GLdouble)
+ (t GLdouble)
+ ->
+ void)
+ (glMultiTexCoord3s
+ (target GLenum)
+ (s GLshort)
+ (t GLshort)
+ (r GLshort)
+ ->
+ void)
(glMultiTexCoord3i
(target GLenum)
(s GLint)
(r GLfloat)
->
void)
+ (glMultiTexCoord3d
+ (target GLenum)
+ (s GLdouble)
+ (t GLdouble)
+ (r GLdouble)
+ ->
+ void)
+ (glMultiTexCoord4s
+ (target GLenum)
+ (s GLshort)
+ (t GLshort)
+ (r GLshort)
+ (q GLshort)
+ ->
+ void)
(glMultiTexCoord4i
(target GLenum)
(s GLint)
(r GLfloat)
(q GLfloat)
->
+ void)
+ (glMultiTexCoord4d
+ (target GLenum)
+ (s GLdouble)
+ (t GLdouble)
+ (r GLdouble)
+ (q GLdouble)
+ ->
+ void)
+ (glMultiTexCoord1sv
+ (target GLenum)
+ (v const-GLshort-*)
+ ->
+ void)
+ (glMultiTexCoord1iv
+ (target GLenum)
+ (v const-GLint-*)
+ ->
+ void)
+ (glMultiTexCoord1fv
+ (target GLenum)
+ (v const-GLfloat-*)
+ ->
+ void)
+ (glMultiTexCoord1dv
+ (target GLenum)
+ (v const-GLdouble-*)
+ ->
+ void)
+ (glMultiTexCoord2sv
+ (target GLenum)
+ (v const-GLshort-*)
+ ->
+ void)
+ (glMultiTexCoord2iv
+ (target GLenum)
+ (v const-GLint-*)
+ ->
+ void)
+ (glMultiTexCoord2fv
+ (target GLenum)
+ (v const-GLfloat-*)
+ ->
+ void)
+ (glMultiTexCoord2dv
+ (target GLenum)
+ (v const-GLdouble-*)
+ ->
+ void)
+ (glMultiTexCoord3sv
+ (target GLenum)
+ (v const-GLshort-*)
+ ->
+ void)
+ (glMultiTexCoord3iv
+ (target GLenum)
+ (v const-GLint-*)
+ ->
+ void)
+ (glMultiTexCoord3fv
+ (target GLenum)
+ (v const-GLfloat-*)
+ ->
+ void)
+ (glMultiTexCoord3dv
+ (target GLenum)
+ (v const-GLdouble-*)
+ ->
+ void)
+ (glMultiTexCoord4sv
+ (target GLenum)
+ (v const-GLshort-*)
+ ->
+ void)
+ (glMultiTexCoord4iv
+ (target GLenum)
+ (v const-GLint-*)
+ ->
+ void)
+ (glMultiTexCoord4fv
+ (target GLenum)
+ (v const-GLfloat-*)
+ ->
+ void)
+ (glMultiTexCoord4dv
+ (target GLenum)
+ (v const-GLdouble-*)
+ ->
void))
"Set the current texture coordinates.
values for (S,TRQ) are (0,001) .")
(define-gl-procedures
- ((glMultMatrixf (m const-GLfloat-*) -> void))
+ ((glMultMatrixd (m const-GLdouble-*) -> void)
+ (glMultMatrixf (m const-GLfloat-*) -> void))
"Multiply the current matrix with the specified matrix.
M
`glEnd'.")
(define-gl-procedures
- ((glMultTransposeMatrixf
+ ((glMultTransposeMatrixd
+ (m const-GLdouble-*)
+ ->
+ void)
+ (glMultTransposeMatrixf
(m const-GLfloat-*)
->
void))
`GL_INVALID_VALUE' is generated if STRIDE is negative.")
(define-gl-procedures
- ((glNormal3f
+ ((glNormal3b
+ (nx GLbyte)
+ (ny GLbyte)
+ (nz GLbyte)
+ ->
+ void)
+ (glNormal3d
+ (nx GLdouble)
+ (ny GLdouble)
+ (nz GLdouble)
+ ->
+ void)
+ (glNormal3f
(nx GLfloat)
(ny GLfloat)
(nz GLfloat)
(ny GLint)
(nz GLint)
->
- void))
+ void)
+ (glNormal3s
+ (nx GLshort)
+ (ny GLshort)
+ (nz GLshort)
+ ->
+ void)
+ (glNormal3bv (v const-GLbyte-*) -> void)
+ (glNormal3dv (v const-GLdouble-*) -> void)
+ (glNormal3fv (v const-GLfloat-*) -> void)
+ (glNormal3iv (v const-GLint-*) -> void)
+ (glNormal3sv (v const-GLshort-*) -> void))
"Set the current normal vector.
NX
(mapsize GLsizei)
(values const-GLuint-*)
->
+ void)
+ (glPixelMapusv
+ (map GLenum)
+ (mapsize GLsizei)
+ (values const-GLushort-*)
+ ->
void))
"Set up pixel transfer maps.
(pname GLenum)
(param GLint)
->
+ void)
+ (glPointParameterfv
+ (pname GLenum)
+ (params const-GLfloat-*)
+ ->
+ void)
+ (glPointParameteriv
+ (pname GLenum)
+ (params const-GLint-*)
+ ->
void))
"Specify point parameters.
`glEnd'.")
(define-gl-procedures
- ((glRasterPos2i (x GLint) (y GLint) -> void)
+ ((glRasterPos2s (x GLshort) (y GLshort) -> void)
+ (glRasterPos2i (x GLint) (y GLint) -> void)
(glRasterPos2f (x GLfloat) (y GLfloat) -> void)
+ (glRasterPos2d (x GLdouble) (y GLdouble) -> void)
+ (glRasterPos3s
+ (x GLshort)
+ (y GLshort)
+ (z GLshort)
+ ->
+ void)
(glRasterPos3i
(x GLint)
(y GLint)
(z GLfloat)
->
void)
+ (glRasterPos3d
+ (x GLdouble)
+ (y GLdouble)
+ (z GLdouble)
+ ->
+ void)
+ (glRasterPos4s
+ (x GLshort)
+ (y GLshort)
+ (z GLshort)
+ (w GLshort)
+ ->
+ void)
(glRasterPos4i
(x GLint)
(y GLint)
(z GLfloat)
(w GLfloat)
->
- void))
+ void)
+ (glRasterPos4d
+ (x GLdouble)
+ (y GLdouble)
+ (z GLdouble)
+ (w GLdouble)
+ ->
+ void)
+ (glRasterPos2sv (v const-GLshort-*) -> void)
+ (glRasterPos2iv (v const-GLint-*) -> void)
+ (glRasterPos2fv (v const-GLfloat-*) -> void)
+ (glRasterPos2dv (v const-GLdouble-*) -> void)
+ (glRasterPos3sv (v const-GLshort-*) -> void)
+ (glRasterPos3iv (v const-GLint-*) -> void)
+ (glRasterPos3fv (v const-GLfloat-*) -> void)
+ (glRasterPos3dv (v const-GLdouble-*) -> void)
+ (glRasterPos4sv (v const-GLshort-*) -> void)
+ (glRasterPos4iv (v const-GLint-*) -> void)
+ (glRasterPos4fv (v const-GLfloat-*) -> void)
+ (glRasterPos4dv (v const-GLdouble-*) -> void))
"Specify the raster position for pixel operations.
X
`glEnd'.")
(define-gl-procedures
- ((glRectf
+ ((glRectd
+ (x1 GLdouble)
+ (y1 GLdouble)
+ (x2 GLdouble)
+ (y2 GLdouble)
+ ->
+ void)
+ (glRectf
(x1 GLfloat)
(y1 GLfloat)
(x2 GLfloat)
(x2 GLint)
(y2 GLint)
->
+ void)
+ (glRects
+ (x1 GLshort)
+ (y1 GLshort)
+ (x2 GLshort)
+ (y2 GLshort)
+ ->
+ void)
+ (glRectdv
+ (v1 const-GLdouble-*)
+ (v2 const-GLdouble-*)
+ ->
+ void)
+ (glRectfv
+ (v1 const-GLfloat-*)
+ (v2 const-GLfloat-*)
+ ->
+ void)
+ (glRectiv
+ (v1 const-GLint-*)
+ (v2 const-GLint-*)
+ ->
+ void)
+ (glRectsv
+ (v1 const-GLshort-*)
+ (v2 const-GLshort-*)
+ ->
void))
"Draw a rectangle.
`glEnd'.")
(define-gl-procedures
- ((glRotatef
+ ((glRotated
+ (angle GLdouble)
+ (x GLdouble)
+ (y GLdouble)
+ (z GLdouble)
+ ->
+ void)
+ (glRotatef
(angle GLfloat)
(x GLfloat)
(y GLfloat)
`glEnd'.")
(define-gl-procedures
- ((glScalef
+ ((glScaled
+ (x GLdouble)
+ (y GLdouble)
+ (z GLdouble)
+ ->
+ void)
+ (glScalef
(x GLfloat)
(y GLfloat)
(z GLfloat)
`GL_INVALID_VALUE' is generated if STRIDE is negative.")
(define-gl-procedures
- ((glSecondaryColor3i
+ ((glSecondaryColor3b
+ (red GLbyte)
+ (green GLbyte)
+ (blue GLbyte)
+ ->
+ void)
+ (glSecondaryColor3s
+ (red GLshort)
+ (green GLshort)
+ (blue GLshort)
+ ->
+ void)
+ (glSecondaryColor3i
(red GLint)
(green GLint)
(blue GLint)
(blue GLfloat)
->
void)
+ (glSecondaryColor3d
+ (red GLdouble)
+ (green GLdouble)
+ (blue GLdouble)
+ ->
+ void)
+ (glSecondaryColor3ub
+ (red GLubyte)
+ (green GLubyte)
+ (blue GLubyte)
+ ->
+ void)
+ (glSecondaryColor3us
+ (red GLushort)
+ (green GLushort)
+ (blue GLushort)
+ ->
+ void)
(glSecondaryColor3ui
(red GLuint)
(green GLuint)
(blue GLuint)
->
- void))
+ void)
+ (glSecondaryColor3bv (v const-GLbyte-*) -> void)
+ (glSecondaryColor3sv (v const-GLshort-*) -> void)
+ (glSecondaryColor3iv (v const-GLint-*) -> void)
+ (glSecondaryColor3fv (v const-GLfloat-*) -> void)
+ (glSecondaryColor3dv
+ (v const-GLdouble-*)
+ ->
+ void)
+ (glSecondaryColor3ubv
+ (v const-GLubyte-*)
+ ->
+ void)
+ (glSecondaryColor3usv
+ (v const-GLushort-*)
+ ->
+ void)
+ (glSecondaryColor3uiv (v const-GLuint-*) -> void))
"Set the current secondary color.
RED
`GL_INVALID_VALUE' is generated if STRIDE is negative.")
(define-gl-procedures
- ((glTexCoord1i (s GLint) -> void)
+ ((glTexCoord1s (s GLshort) -> void)
+ (glTexCoord1i (s GLint) -> void)
(glTexCoord1f (s GLfloat) -> void)
+ (glTexCoord1d (s GLdouble) -> void)
+ (glTexCoord2s (s GLshort) (t GLshort) -> void)
(glTexCoord2i (s GLint) (t GLint) -> void)
(glTexCoord2f (s GLfloat) (t GLfloat) -> void)
+ (glTexCoord2d (s GLdouble) (t GLdouble) -> void)
+ (glTexCoord3s
+ (s GLshort)
+ (t GLshort)
+ (r GLshort)
+ ->
+ void)
(glTexCoord3i
(s GLint)
(t GLint)
(r GLfloat)
->
void)
+ (glTexCoord3d
+ (s GLdouble)
+ (t GLdouble)
+ (r GLdouble)
+ ->
+ void)
+ (glTexCoord4s
+ (s GLshort)
+ (t GLshort)
+ (r GLshort)
+ (q GLshort)
+ ->
+ void)
(glTexCoord4i
(s GLint)
(t GLint)
(r GLfloat)
(q GLfloat)
->
- void))
+ void)
+ (glTexCoord4d
+ (s GLdouble)
+ (t GLdouble)
+ (r GLdouble)
+ (q GLdouble)
+ ->
+ void)
+ (glTexCoord1sv (v const-GLshort-*) -> void)
+ (glTexCoord1iv (v const-GLint-*) -> void)
+ (glTexCoord1fv (v const-GLfloat-*) -> void)
+ (glTexCoord1dv (v const-GLdouble-*) -> void)
+ (glTexCoord2sv (v const-GLshort-*) -> void)
+ (glTexCoord2iv (v const-GLint-*) -> void)
+ (glTexCoord2fv (v const-GLfloat-*) -> void)
+ (glTexCoord2dv (v const-GLdouble-*) -> void)
+ (glTexCoord3sv (v const-GLshort-*) -> void)
+ (glTexCoord3iv (v const-GLint-*) -> void)
+ (glTexCoord3fv (v const-GLfloat-*) -> void)
+ (glTexCoord3dv (v const-GLdouble-*) -> void)
+ (glTexCoord4sv (v const-GLshort-*) -> void)
+ (glTexCoord4iv (v const-GLint-*) -> void)
+ (glTexCoord4fv (v const-GLfloat-*) -> void)
+ (glTexCoord4dv (v const-GLdouble-*) -> void))
"Set the current texture coordinates.
S
(pname GLenum)
(param GLint)
->
+ void)
+ (glTexEnvfv
+ (target GLenum)
+ (pname GLenum)
+ (params const-GLfloat-*)
+ ->
+ void)
+ (glTexEnviv
+ (target GLenum)
+ (pname GLenum)
+ (params const-GLint-*)
+ ->
void))
"Set texture environment parameters.
(pname GLenum)
(param GLfloat)
->
+ void)
+ (glTexGend
+ (coord GLenum)
+ (pname GLenum)
+ (param GLdouble)
+ ->
+ void)
+ (glTexGeniv
+ (coord GLenum)
+ (pname GLenum)
+ (params const-GLint-*)
+ ->
+ void)
+ (glTexGenfv
+ (coord GLenum)
+ (pname GLenum)
+ (params const-GLfloat-*)
+ ->
+ void)
+ (glTexGendv
+ (coord GLenum)
+ (pname GLenum)
+ (params const-GLdouble-*)
+ ->
void))
"Control the generation of texture coordinates.
(pname GLenum)
(param GLint)
->
+ void)
+ (glTexParameterfv
+ (target GLenum)
+ (pname GLenum)
+ (params const-GLfloat-*)
+ ->
+ void)
+ (glTexParameteriv
+ (target GLenum)
+ (pname GLenum)
+ (params const-GLint-*)
+ ->
void))
"Set texture parameters.
`glEnd'.")
(define-gl-procedures
- ((glTranslatef
+ ((glTranslated
+ (x GLdouble)
+ (y GLdouble)
+ (z GLdouble)
+ ->
+ void)
+ (glTranslatef
(x GLfloat)
(y GLfloat)
(z GLfloat)
(v3 GLint)
->
void)
+ (glUniform1fv
+ (location GLint)
+ (count GLsizei)
+ (value const-GLfloat-*)
+ ->
+ void)
+ (glUniform2fv
+ (location GLint)
+ (count GLsizei)
+ (value const-GLfloat-*)
+ ->
+ void)
+ (glUniform3fv
+ (location GLint)
+ (count GLsizei)
+ (value const-GLfloat-*)
+ ->
+ void)
+ (glUniform4fv
+ (location GLint)
+ (count GLsizei)
+ (value const-GLfloat-*)
+ ->
+ void)
+ (glUniform1iv
+ (location GLint)
+ (count GLsizei)
+ (value const-GLint-*)
+ ->
+ void)
+ (glUniform2iv
+ (location GLint)
+ (count GLsizei)
+ (value const-GLint-*)
+ ->
+ void)
+ (glUniform3iv
+ (location GLint)
+ (count GLsizei)
+ (value const-GLint-*)
+ ->
+ void)
+ (glUniform4iv
+ (location GLint)
+ (count GLsizei)
+ (value const-GLint-*)
+ ->
+ void)
(glUniformMatrix2fv
(location GLint)
(count GLsizei)
(v0 GLshort)
->
void)
+ (glVertexAttrib1d
+ (index GLuint)
+ (v0 GLdouble)
+ ->
+ void)
(glVertexAttrib2f
(index GLuint)
(v0 GLfloat)
(v1 GLshort)
->
void)
+ (glVertexAttrib2d
+ (index GLuint)
+ (v0 GLdouble)
+ (v1 GLdouble)
+ ->
+ void)
(glVertexAttrib3f
(index GLuint)
(v0 GLfloat)
(v2 GLshort)
->
void)
+ (glVertexAttrib3d
+ (index GLuint)
+ (v0 GLdouble)
+ (v1 GLdouble)
+ (v2 GLdouble)
+ ->
+ void)
(glVertexAttrib4f
(index GLuint)
(v0 GLfloat)
(v3 GLshort)
->
void)
+ (glVertexAttrib4d
+ (index GLuint)
+ (v0 GLdouble)
+ (v1 GLdouble)
+ (v2 GLdouble)
+ (v3 GLdouble)
+ ->
+ void)
(glVertexAttrib4Nub
(index GLuint)
(v0 GLubyte)
(v3 GLubyte)
->
void)
+ (glVertexAttrib1fv
+ (index GLuint)
+ (v const-GLfloat-*)
+ ->
+ void)
+ (glVertexAttrib1sv
+ (index GLuint)
+ (v const-GLshort-*)
+ ->
+ void)
+ (glVertexAttrib1dv
+ (index GLuint)
+ (v const-GLdouble-*)
+ ->
+ void)
+ (glVertexAttrib2fv
+ (index GLuint)
+ (v const-GLfloat-*)
+ ->
+ void)
+ (glVertexAttrib2sv
+ (index GLuint)
+ (v const-GLshort-*)
+ ->
+ void)
+ (glVertexAttrib2dv
+ (index GLuint)
+ (v const-GLdouble-*)
+ ->
+ void)
+ (glVertexAttrib3fv
+ (index GLuint)
+ (v const-GLfloat-*)
+ ->
+ void)
+ (glVertexAttrib3sv
+ (index GLuint)
+ (v const-GLshort-*)
+ ->
+ void)
+ (glVertexAttrib3dv
+ (index GLuint)
+ (v const-GLdouble-*)
+ ->
+ void)
+ (glVertexAttrib4fv
+ (index GLuint)
+ (v const-GLfloat-*)
+ ->
+ void)
+ (glVertexAttrib4sv
+ (index GLuint)
+ (v const-GLshort-*)
+ ->
+ void)
+ (glVertexAttrib4dv
+ (index GLuint)
+ (v const-GLdouble-*)
+ ->
+ void)
(glVertexAttrib4iv
(index GLuint)
(v const-GLint-*)
->
void)
+ (glVertexAttrib4bv
+ (index GLuint)
+ (v const-GLbyte-*)
+ ->
+ void)
+ (glVertexAttrib4ubv
+ (index GLuint)
+ (v const-GLubyte-*)
+ ->
+ void)
+ (glVertexAttrib4usv
+ (index GLuint)
+ (v const-GLushort-*)
+ ->
+ void)
(glVertexAttrib4uiv
(index GLuint)
(v const-GLuint-*)
->
void)
+ (glVertexAttrib4Nbv
+ (index GLuint)
+ (v const-GLbyte-*)
+ ->
+ void)
+ (glVertexAttrib4Nsv
+ (index GLuint)
+ (v const-GLshort-*)
+ ->
+ void)
(glVertexAttrib4Niv
(index GLuint)
(v const-GLint-*)
->
void)
+ (glVertexAttrib4Nubv
+ (index GLuint)
+ (v const-GLubyte-*)
+ ->
+ void)
+ (glVertexAttrib4Nusv
+ (index GLuint)
+ (v const-GLushort-*)
+ ->
+ void)
(glVertexAttrib4Nuiv
(index GLuint)
(v const-GLuint-*)
`GL_INVALID_VALUE' is generated if STRIDE is negative.")
(define-gl-procedures
- ((glVertex2i (x GLint) (y GLint) -> void)
+ ((glVertex2s (x GLshort) (y GLshort) -> void)
+ (glVertex2i (x GLint) (y GLint) -> void)
(glVertex2f (x GLfloat) (y GLfloat) -> void)
+ (glVertex2d (x GLdouble) (y GLdouble) -> void)
+ (glVertex3s
+ (x GLshort)
+ (y GLshort)
+ (z GLshort)
+ ->
+ void)
(glVertex3i
(x GLint)
(y GLint)
(z GLfloat)
->
void)
+ (glVertex3d
+ (x GLdouble)
+ (y GLdouble)
+ (z GLdouble)
+ ->
+ void)
+ (glVertex4s
+ (x GLshort)
+ (y GLshort)
+ (z GLshort)
+ (w GLshort)
+ ->
+ void)
(glVertex4i
(x GLint)
(y GLint)
(z GLfloat)
(w GLfloat)
->
- void))
+ void)
+ (glVertex4d
+ (x GLdouble)
+ (y GLdouble)
+ (z GLdouble)
+ (w GLdouble)
+ ->
+ void)
+ (glVertex2sv (v const-GLshort-*) -> void)
+ (glVertex2iv (v const-GLint-*) -> void)
+ (glVertex2fv (v const-GLfloat-*) -> void)
+ (glVertex2dv (v const-GLdouble-*) -> void)
+ (glVertex3sv (v const-GLshort-*) -> void)
+ (glVertex3iv (v const-GLint-*) -> void)
+ (glVertex3fv (v const-GLfloat-*) -> void)
+ (glVertex3dv (v const-GLdouble-*) -> void)
+ (glVertex4sv (v const-GLshort-*) -> void)
+ (glVertex4iv (v const-GLint-*) -> void)
+ (glVertex4fv (v const-GLfloat-*) -> void)
+ (glVertex4dv (v const-GLdouble-*) -> void))
"Specify a vertex.
X
the execution of `glBegin' and the corresponding execution of `glEnd'.")
(define-gl-procedures
- ((glWindowPos2i (x GLint) (y GLint) -> void)
+ ((glWindowPos2s (x GLshort) (y GLshort) -> void)
+ (glWindowPos2i (x GLint) (y GLint) -> void)
(glWindowPos2f (x GLfloat) (y GLfloat) -> void)
+ (glWindowPos2d (x GLdouble) (y GLdouble) -> void)
+ (glWindowPos3s
+ (x GLshort)
+ (y GLshort)
+ (z GLshort)
+ ->
+ void)
(glWindowPos3i
(x GLint)
(y GLint)
(y GLfloat)
(z GLfloat)
->
- void))
+ void)
+ (glWindowPos3d
+ (x GLdouble)
+ (y GLdouble)
+ (z GLdouble)
+ ->
+ void)
+ (glWindowPos2sv (v const-GLshort-*) -> void)
+ (glWindowPos2iv (v const-GLint-*) -> void)
+ (glWindowPos2fv (v const-GLfloat-*) -> void)
+ (glWindowPos2dv (v const-GLdouble-*) -> void)
+ (glWindowPos3sv (v const-GLshort-*) -> void)
+ (glWindowPos3iv (v const-GLint-*) -> void)
+ (glWindowPos3fv (v const-GLfloat-*) -> void)
+ (glWindowPos3dv (v const-GLdouble-*) -> void))
"Specify the raster position in window coordinates for pixel operations.
X
GLclampd
GLboolean-*
+ GLbyte-*
+ GLubyte-*
GLchar-*
- GLdouble-*
- GLenum-*
- GLfloat-*
+ GLshort-*
+ GLushort-*
GLint-*
- GLsizei-*
- GLubyte-*
GLuint-*
+ GLsizei-*
+ GLenum-*
+ GLfloat-*
+ GLclampf-*
+ GLdouble-*
+ GLclampd-*
GLvoid-*
GLvoid-**
+
+ const-GLboolean-*
+ const-GLbyte-*
+ const-GLubyte-*
const-GLchar-*
const-GLchar-**
- const-GLclampf-*
- const-GLdouble-*
- const-GLenum-*
- const-GLfloat-*
+ const-GLshort-*
+ const-GLushort-*
const-GLint-*
- const-GLsizei-*
- const-GLubyte*
- const-GLubyte-*
- const-GLubyte-*
const-GLuint-*
+ const-GLsizei-*
+ const-GLenum-*
+ const-GLfloat-*
+ const-GLclampf-*
+ const-GLdouble-*
+ const-GLclampd-*
const-GLvoid-*
const-GLvoid-**
void-*))
(define-simple-foreign-type GLbyte ffi:int8)
(define-simple-foreign-type GLubyte ffi:uint8)
(define-simple-foreign-type GLchar ffi:int8)
-(define-simple-foreign-type Glshort ffi:int16)
+(define-simple-foreign-type GLshort ffi:int16)
(define-simple-foreign-type GLushort ffi:uint16)
(define-simple-foreign-type GLint ffi:int32)
(define-simple-foreign-type GLuint ffi:uint32)
(lambda (x) x)))))
(define-array-foreign-type GLboolean-* GLboolean)
+(define-array-foreign-type GLbyte-* GLbyte)
+(define-array-foreign-type GLubyte-* GLubyte)
(define-array-foreign-type GLchar-* GLchar)
-(define-array-foreign-type GLdouble-* GLdouble)
-(define-array-foreign-type GLenum-* GLenum)
-(define-array-foreign-type GLfloat-* GLfloat)
+(define-array-foreign-type GLshort-* GLshort)
+(define-array-foreign-type GLushort-* GLushort)
(define-array-foreign-type GLint-* GLint)
-(define-array-foreign-type GLsizei-* GLsizei)
-(define-array-foreign-type GLubyte-* GLubyte)
(define-array-foreign-type GLuint-* GLuint)
+(define-array-foreign-type GLsizei-* GLsizei)
+(define-array-foreign-type GLenum-* GLenum)
+(define-array-foreign-type GLfloat-* GLfloat)
+(define-array-foreign-type GLclampf-* GLclampf)
+(define-array-foreign-type GLdouble-* GLdouble)
+(define-array-foreign-type GLclampd-* GLclampd)
-(define-array-foreign-type const-GLclampf-* GLclampf)
-(define-array-foreign-type const-GLdouble-* GLdouble)
-(define-array-foreign-type const-GLenum-* GLenum)
-(define-array-foreign-type const-GLfloat-* GLfloat)
-(define-array-foreign-type const-GLint-* GLint)
-(define-array-foreign-type const-GLsizei-* GLsizei)
-(define-array-foreign-type const-GLubyte* GLubyte)
+(define-array-foreign-type const-GLboolean-* GLboolean)
+(define-array-foreign-type const-GLbyte-* GLbyte)
(define-array-foreign-type const-GLubyte-* GLubyte)
+(define-array-foreign-type const-GLshort-* GLshort)
+(define-array-foreign-type const-GLushort-* GLushort)
+(define-array-foreign-type const-GLint-* GLint)
(define-array-foreign-type const-GLuint-* GLuint)
+(define-array-foreign-type const-GLsizei-* GLsizei)
+(define-array-foreign-type const-GLenum-* GLenum)
+(define-array-foreign-type const-GLfloat-* GLfloat)
+(define-array-foreign-type const-GLclampf-* GLclampf)
+(define-array-foreign-type const-GLdouble-* GLdouble)
+(define-array-foreign-type const-GLclampd-* GLclampd)
(define-array-foreign-type const-GLvoid-* GLvoid)
(define-foreign-type const-GLchar-* '*