--- /dev/null
+#!/usr/bin/env guile
+!#
+
+(use-modules (figl glut)
+ (figl gl)
+ (figl glu)
+ (ice-9 match)
+ (ice-9 format))
+
+;; FIXME: need a packed-struct / array abstraction.
+(define floats-per-particle 6) ;; Position and velocity.
+(define *n-particles* 0)
+(define *particles* #f32())
+
+(define (draw-particles)
+ (define (call-with-particle-position i proc)
+ (let ((offset (* i floats-per-particle)))
+ (proc (f32vector-ref *particles* (+ offset 0))
+ (f32vector-ref *particles* (+ offset 1))
+ (f32vector-ref *particles* (+ offset 2)))))
+
+ (gl-color 0.8 0.8 1.0)
+ ;; foo
+ (gl-begin (begin-mode triangles)
+ (let lp ((i 0))
+ (when (< i *n-particles*)
+ (call-with-particle-position
+ i
+ (lambda (x y z)
+ (gl-vertex (- x 0.5) (- y 0.5) z)
+ (gl-vertex (+ x 0.5) (- y 0.5) z)
+ (gl-vertex x (+ y 0.5) z)))
+ (lp (1+ i))))))
+
+(define (update-particles dt)
+ (define (update-particle i updater)
+ (let ((offset (* i floats-per-particle)))
+ (call-with-values (lambda ()
+ (updater (f32vector-ref *particles* (+ offset 0))
+ (f32vector-ref *particles* (+ offset 1))
+ (f32vector-ref *particles* (+ offset 2))
+ (f32vector-ref *particles* (+ offset 3))
+ (f32vector-ref *particles* (+ offset 4))
+ (f32vector-ref *particles* (+ offset 5))))
+ (lambda (x y z vx vy vz)
+ (f32vector-set! *particles* (+ offset 0) x)
+ (f32vector-set! *particles* (+ offset 1) y)
+ (f32vector-set! *particles* (+ offset 2) z)
+ (f32vector-set! *particles* (+ offset 3) vx)
+ (f32vector-set! *particles* (+ offset 4) vy)
+ (f32vector-set! *particles* (+ offset 5) vz)))))
+
+ (let ((half-dt-squared (* 0.5 dt dt)))
+ (let lp ((i 0))
+ (when (< i *n-particles*)
+ (update-particle
+ i
+ (lambda (x y z vx vy vz)
+ (let* ((distance-squared (+ (* x x) (* y y) (* z z)))
+ (distance (sqrt distance-squared))
+ (F (/ -200 distance-squared))
+ (ax (* F (/ x distance)))
+ (ay (* F (/ y distance)))
+ (az (* F (/ z distance))))
+ (values (+ x (* vx dt) (* ax half-dt-squared))
+ (+ y (* vy dt) (* ay half-dt-squared))
+ (+ z (* vz dt) (* az half-dt-squared))
+ (+ vx (* ax dt))
+ (+ vy (* ay dt))
+ (+ vz (* az dt))))))
+ (lp (1+ i))))))
+
+(define (prepare-particles n)
+ (define (ensure-capacity! n)
+ (define (next-power-of-two n)
+ (let lp ((pot 1))
+ (if (<= n pot)
+ pot
+ (lp (* pot 2)))))
+ (let ((capacity (next-power-of-two n)))
+ (when (< (f32vector-length *particles*) (* capacity floats-per-particle))
+ (set! *particles*
+ (make-f32vector (* capacity floats-per-particle) 0)))))
+
+ (define (prepare-particle offset)
+ ;; Position.
+ (f32vector-set! *particles* (+ offset 0) (* (random:normal) 30))
+ (f32vector-set! *particles* (+ offset 1) (* (random:normal) 30))
+ (f32vector-set! *particles* (+ offset 2) (* (random:normal) 30))
+
+ ;; Velocity.
+ (f32vector-set! *particles* (+ offset 3) (* (random:normal) 2))
+ (f32vector-set! *particles* (+ offset 4) (* (random:normal) 2))
+ (f32vector-set! *particles* (+ offset 5) (* (random:normal) 2)))
+
+ (ensure-capacity! n)
+ (set! *n-particles* n)
+
+ (let lp ((i 0))
+ (when (< i *n-particles*)
+ (prepare-particle (* i floats-per-particle))
+ (lp (1+ i)))))
+
+(define main-window #f)
+
+(define (make-fps-accumulator period)
+ (let* ((frame-count 0)
+ (last-fps-time (get-internal-real-time))
+ (last-fps-run-time (get-internal-run-time))
+ (last-frame-time (get-internal-real-time))
+ (max-frame-time (get-internal-real-time))
+ (last-frame-count 0)
+ (jiffies-per-sec (exact->inexact internal-time-units-per-second))
+ (jiffies-per-ms (/ jiffies-per-sec 1000)))
+ (lambda ()
+ (let ((now (get-internal-real-time)))
+ (set! frame-count (1+ frame-count))
+ (when (> (- now last-frame-time) max-frame-time)
+ (set! max-frame-time (- now last-frame-time)))
+ (set! last-frame-time now)
+ (when (> (- now last-fps-time) period)
+ (let* ((run (get-internal-run-time))
+ (frames (- frame-count last-frame-count))
+ (secs (/ (- now last-fps-time) jiffies-per-sec))
+ (fps (/ frames secs))
+ (ms-per-frame (/ (* secs 1000) frames))
+ (max-ms-per-frame (/ max-frame-time jiffies-per-ms))
+ (cpu (* 100.0 (/ (- run last-fps-run-time)
+ (- now last-fps-time)))))
+ (format
+ (current-error-port)
+ ";;; ~a frames in ~,2f sec = ~,2f fps; ~,2f ms/frame, ~,2f ms max; ~,2f% CPU\n"
+ frames secs fps ms-per-frame max-ms-per-frame cpu)
+ (set! last-frame-count frame-count)
+ (set! max-frame-time 0)
+ (set! last-fps-time now)
+ (set! last-fps-run-time run)))))))
+
+(define accumulate-fps!
+ (make-fps-accumulator (* 2 internal-time-units-per-second)))
+
+(define (draw-axis scale)
+ ;; Could disable lighting and depth test.
+ (gl-begin (begin-mode lines)
+ (gl-color 1 0 0)
+ (gl-vertex 0 0 0)
+ (gl-vertex scale 0 0)
+
+ (gl-color 0 1 0)
+ (gl-vertex 0 0 0)
+ (gl-vertex 0 scale 0)
+
+ (gl-color 0 0 1)
+ (gl-vertex 0 0 0)
+ (gl-vertex 0 0 scale)))
+
+(define (on-display)
+ (accumulate-fps!)
+ (gl-clear (clear-buffer-mask color-buffer depth-buffer))
+
+ (draw-axis 10)
+
+ (draw-particles)
+
+ ;; With double-buffering, swap-buffers will wait for the frame rate.
+ (swap-buffers))
+
+(define (on-reshape width height)
+ (pk 'reshape! width height)
+ (gl-viewport 0 0 width height)
+
+ ;; Projection matrix.
+ (set-gl-matrix-mode (matrix-mode projection))
+ (gl-load-identity)
+ (glu-perspective 60 (/ width height) 0.1 1000))
+
+(define full-screen? #f)
+(define running? #t)
+
+(define (on-keyboard keycode x y)
+ (let ((c (integer->char keycode)))
+ (case c
+ ((#\f)
+ (set! full-screen? (not full-screen?))
+ (full-screen main-window full-screen?))
+ ((#\esc #\etx #\q)
+ (format #t "~s pressed; quitting.\n" c)
+ (exit))
+ ((#\space)
+ (set! running? (not running?))
+ (set-idle-callback (and running? (lambda () (on-idle)))))
+ (else
+ (pk 'keyboard c x y)))))
+
+(define (on-special keycode x y)
+ (pk 'special keycode x y))
+
+(define (on-mouse button state x y)
+ (pk 'mouse button state x y))
+
+(define (on-motion x y)
+ (pk 'motion x y))
+
+(define (on-visibility visible?)
+ (pk 'visible visible?))
+
+(define (on-idle)
+ (set-gl-matrix-mode (matrix-mode modelview))
+ ;; rotate the camera 0.1 degree per frame; at 60 fps that's 60 seconds per
+ ;; full rotation
+ #;
+ (gl-rotate 0.1 0 1 0)
+ (update-particles 0.016)
+ (post-redisplay main-window))
+
+(define (register-glut-callbacks)
+ ;; The trampolines allow the handlers to be overridden at runtime by
+ ;; an attached Guile REPL client.
+ (set-display-callback (lambda () (on-display)))
+ (set-reshape-callback (lambda (w h) (on-reshape w h)))
+ (set-keyboard-callback (lambda (k x y) (on-keyboard k x y)))
+ (set-special-callback (lambda (k x y) (on-special k x y)))
+ (set-mouse-callback (lambda (b s x y) (on-mouse b s x y)))
+ (set-motion-callback (lambda (x y) (on-motion x y)))
+ (set-visibility-callback (lambda (visible?) (on-visibility visible?)))
+ (set-idle-callback (lambda () (on-idle))))
+
+(define (main args)
+ (let ((args
+ (initialize-glut args
+ #:window-size '(320 . 200)
+ #:display-mode (display-mode rgba alpha double
+ depth))))
+ (set! main-window (make-window "particle-system"))
+ (register-glut-callbacks)
+ (set-gl-clear-color 0 0 0 1)
+ (set-gl-clear-depth 1)
+ (set-gl-shade-model (shading-model smooth))
+
+ ;; Resetting the modelview matrix mode leaves the camera at the origin,
+ ;; oriented to look down the Z axis. Move the camera away 100 units so that
+ ;; it can see the origin, and rotate it into the first octant so that it can
+ ;; see all the axes.
+ (set-gl-matrix-mode (matrix-mode modelview))
+ (gl-load-identity)
+ (gl-translate 0 0 -100)
+ (gl-rotate 30 1 0 0)
+ (gl-rotate -15 0 1 0)
+
+ (set! *random-state* (random-state-from-platform))
+ (prepare-particles (match args
+ ((_) 1000)
+ ((_ n) (string->number n))))
+
+ (glut-main-loop)))
+
+(when (batch-mode?)
+ (exit (main (program-arguments))))