X-Git-Url: http://git.hcoop.net/clinton/guile-figl.git/blobdiff_plain/b002944dd992dc5a273e0067504beb48e1ae3d1c..a6a00658f26c164551287799b194cc2f07eb78be:/upstream-doc/man4/xhtml/glEnable.xml diff --git a/upstream-doc/man4/xhtml/glEnable.xml b/upstream-doc/man4/xhtml/glEnable.xml new file mode 100644 index 0000000..b6d0684 --- /dev/null +++ b/upstream-doc/man4/xhtml/glEnable.xml @@ -0,0 +1,242 @@ + + + +
glEnable â enable or disable server-side GL capabilities
void glEnable(
GLenum cap)
;
void glDisable(
GLenum cap)
;
void glEnablei(
GLenum cap, GLuint index)
;
cap
+ Specifies a symbolic constant indicating a GL capability. +
index
+ Specifies the index of the swtich to enable. +
void glDisablei(
GLenum cap, GLuint index)
;
cap
+ Specifies a symbolic constant indicating a GL capability. +
index
+ Specifies the index of the swtich to disable. +
+ glEnable
and glDisable enable and disable various capabilities.
+ Use glIsEnabled or glGet to determine the current setting
+ of any capability. The initial value for each capability with the
+ exception of GL_DITHER
and GL_MULTISAMPLE
is
+ GL_FALSE
. The initial value for
+ GL_DITHER
and GL_MULTISAMPLE
is GL_TRUE
.
+
+ Both glEnable
and glDisable take a single argument, cap
,
+ which can assume one of the following values:
+
+ Some of the GL's capabilities are indexed. glEnablei
and glDisablei
enable and disable
+ indexed capabilities.
+
GL_BLEND
+
+ If enabled, + blend the computed fragment color values with the values in the color + buffers. See glBlendFunc. +
GL_CLIP_DISTANCE
i+
+ If enabled, clip geometry against user-defined half space i. +
GL_COLOR_LOGIC_OP
+
+ If enabled, + apply the currently selected logical operation to the computed fragment + color and color buffer values. See glLogicOp. +
GL_CULL_FACE
+
+ If enabled, + cull polygons based on their winding in window coordinates. + See glCullFace. +
GL_DEBUG_OUTPUT
+
+ If enabled, debug messages are produced by a debug context. When disabled,
+ the debug message log is silenced. Note that in a non-debug context, very
+ few, if any messages might be produced, even when GL_DEBUG_OUTPUT
+ is enabled.
+
GL_DEBUG_OUTPUT_SYNCHRONOUS
+
+ If enabled, debug messages are produced synchronously by a debug context. If disabled, + debug messages may be produced asynchronously. In particular, they may be delayed relative + to the execution of GL commands, and the debug callback function may be called from + a thread other than that in which the commands are executed. + See glDebugMessageCallback. +
GL_DEPTH_CLAMP
+
+ If enabled,
+ the
+
+
GL_DEPTH_TEST
+
+ If enabled, + do depth comparisons and update the depth buffer. Note that even if + the depth buffer exists and the depth mask is non-zero, the + depth buffer is not updated if the depth test is disabled. See + glDepthFunc and + glDepthRange. +
GL_DITHER
+
+ If enabled, + dither color components or indices before they are written to the + color buffer. +
GL_FRAMEBUFFER_SRGB
+
+ If enabled
+ and the value of GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING
for the
+ framebuffer attachment corresponding to the destination buffer is GL_SRGB
,
+ the R, G, and B destination color values (after conversion from fixed-point to floating-point)
+ are considered to be encoded for the sRGB color space and hence are linearized prior to
+ their use in blending.
+
GL_LINE_SMOOTH
+
+ If enabled, + draw lines with correct filtering. + Otherwise, + draw aliased lines. + See glLineWidth. +
GL_MULTISAMPLE
+
+ If enabled, + use multiple fragment samples in computing the final color of a pixel. + See glSampleCoverage. +
GL_POLYGON_OFFSET_FILL
+
+ If enabled, and if the polygon is rendered in
+ GL_FILL
mode, an offset is added to depth values of a polygon's
+ fragments before the depth comparison is performed.
+ See glPolygonOffset.
+
GL_POLYGON_OFFSET_LINE
+
+ If enabled, and if the polygon is rendered in
+ GL_LINE
mode, an offset is added to depth values of a polygon's
+ fragments before the depth comparison is performed.
+ See glPolygonOffset.
+
GL_POLYGON_OFFSET_POINT
+
+ If enabled, an offset is added to depth values of a polygon's fragments
+ before the depth comparison is performed, if the polygon is rendered in
+ GL_POINT
mode. See glPolygonOffset.
+
GL_POLYGON_SMOOTH
+
+ If enabled, draw polygons with proper filtering. + Otherwise, draw aliased polygons. For correct antialiased polygons, + an alpha buffer is needed and the polygons must be sorted front to + back. +
GL_PRIMITIVE_RESTART
+
+ Enables primitive restarting. If enabled, any one of the draw commands + which transfers a set of generic attribute array elements to the GL will restart + the primitive when the index of the vertex is equal to the primitive restart index. + See glPrimitiveRestartIndex. +
GL_PRIMITIVE_RESTART_FIXED_INDEX
+
+ Enables primitive restarting with a fixed index. If enabled, any one of the
+ draw commands which transfers a set of generic attribute array elements to the GL will
+ restart the primitive when the index of the vertex is equal to the fixed primitive
+ index for the specified index type. The fixed index is equal to
+ GL_UNSIGNED_BYTE
,
+ 16 for GL_UNSIGNED_SHORT
and 32 for GL_UNSIGNED_INT
.
+
GL_SAMPLE_ALPHA_TO_COVERAGE
+
+ If enabled, + compute a temporary coverage value where each bit is determined by the + alpha value at the corresponding sample location. The temporary coverage + value is then ANDed with the fragment coverage value. +
GL_SAMPLE_ALPHA_TO_ONE
+
+ If enabled, + each sample alpha value is replaced by the maximum representable alpha value. +
GL_SAMPLE_COVERAGE
+
+ If enabled,
+ the fragment's coverage is ANDed with the temporary coverage value. If
+ GL_SAMPLE_COVERAGE_INVERT
is set to GL_TRUE
, invert the coverage
+ value.
+ See glSampleCoverage.
+
GL_SAMPLE_SHADING
+
+ If enabled, the active fragment shader is run once for each covered sample, or at
+ fraction of this rate as determined by the current value of GL_MIN_SAMPLE_SHADING_VALUE
.
+ See glMinSampleShading.
+
GL_SAMPLE_MASK
+
+ If enabled, the sample coverage mask generated for a fragment during rasterization
+ will be ANDed with the value of GL_SAMPLE_MASK_VALUE
before
+ shading occurs.
+ See glSampleMaski.
+
GL_SCISSOR_TEST
+
+ If enabled, + discard fragments that are outside the scissor rectangle. + See glScissor. +
GL_STENCIL_TEST
+
+ If enabled, + do stencil testing and update the stencil buffer. + See glStencilFunc and glStencilOp. +
GL_TEXTURE_CUBE_MAP_SEAMLESS
+
+ If enabled, cubemap textures are sampled such that when linearly sampling from the border + between two adjacent faces, texels from both faces are used to generate the final sample + value. When disabled, texels from only a single face are used to construct the final + sample value. +
GL_PROGRAM_POINT_SIZE
+
+ If enabled
+ and a vertex or geometry shader is active, then the derived point size is taken from the (potentially clipped) shader builtin
+ gl_PointSize
and clamped to the implementation-dependent point size range.
+
+ GL_INVALID_ENUM
is generated if cap
is not one of the values
+ listed previously.
+
+ GL_INVALID_VALUE
is generated by glEnablei
and glDisablei
+ if index
is greater than or equal to the number of indexed capabilities for cap
.
+
+ GL_PRIMITIVE_RESTART
is available only if the GL version is 3.1 or greater.
+
+ GL_TEXTURE_CUBE_MAP_SEAMLESS
is available only if the GL version is 3.2 or greater.
+
+ GL_PRIMITIVE_RESTART_FIXED_INDEX
is available only if the GL version is 4.3 or greater.
+
+ GL_DEBUG_OUTPUT
and GL_DEBUG_OUTPUT_SYNCHRONOUS
are available only if the GL version is 4.3 or greater.
+
+ Any token accepted by glEnable
or glDisable
is also accepted by
+ glEnablei
and glDisablei
, but if the capability is not indexed,
+ the maximum value that index
may take is zero.
+
+ In general, passing an indexed capability to glEnable
or glDisable
+ will enable or disable that capability for all indices, resepectively.
+
+ glActiveTexture, + glBlendFunc, + glCullFace, + glDepthFunc, + glDepthRange, + glGet, + glIsEnabled, + glLineWidth, + glLogicOp, + glPointSize, + glPolygonMode, + glPolygonOffset, + glSampleCoverage, + glScissor, + glStencilFunc, + glStencilOp, + glTexImage1D, + glTexImage2D, + glTexImage3D +
+ Copyright © 1991-2006 + Silicon Graphics, Inc. Copyright © 2010-2011 Khronos Group. + This document is licensed under the SGI + Free Software B License. For details, see + http://oss.sgi.com/projects/FreeB/. +