X-Git-Url: http://git.hcoop.net/clinton/guile-figl.git/blobdiff_plain/b002944dd992dc5a273e0067504beb48e1ae3d1c..a6a00658f26c164551287799b194cc2f07eb78be:/upstream-doc/man3/xhtml/glDepthFunc.xml diff --git a/upstream-doc/man3/xhtml/glDepthFunc.xml b/upstream-doc/man3/xhtml/glDepthFunc.xml new file mode 100644 index 0000000..9f255a4 --- /dev/null +++ b/upstream-doc/man3/xhtml/glDepthFunc.xml @@ -0,0 +1,66 @@ + + + +
glDepthFunc â specify the value used for depth buffer comparisons
void glDepthFunc(
GLenum func)
;
func
+ Specifies the depth comparison function.
+ Symbolic constants
+ GL_NEVER
,
+ GL_LESS
,
+ GL_EQUAL
,
+ GL_LEQUAL
,
+ GL_GREATER
,
+ GL_NOTEQUAL
,
+ GL_GEQUAL
, and
+ GL_ALWAYS
are accepted.
+ The initial value is GL_LESS
.
+
+ glDepthFunc
specifies the function used to compare each incoming pixel depth value
+ with the depth value present in the depth buffer.
+ The comparison is performed only if depth testing is enabled.
+ (See glEnable and glDisable of GL_DEPTH_TEST
.)
+
+ func
specifies the conditions under which the pixel will be drawn.
+ The comparison functions are as follows:
+
GL_NEVER
+ Never passes. +
GL_LESS
+ Passes if the incoming depth value is less than the stored depth value. +
GL_EQUAL
+ Passes if the incoming depth value is equal to the stored depth value. +
GL_LEQUAL
+ Passes if the incoming depth value is less than or equal to + the stored depth value. +
GL_GREATER
+ Passes if the incoming depth value is greater than the stored depth value. +
GL_NOTEQUAL
+ Passes if the incoming depth value is not equal to the stored depth value. +
GL_GEQUAL
+ Passes if the incoming depth value is greater than or equal to + the stored depth value. +
GL_ALWAYS
+ Always passes. +
+ The initial value of func
is GL_LESS
.
+ Initially, depth testing is disabled. If depth testing is disabled or if no
+ depth buffer exists, it is as if the depth test always passes.
+
+ Even if the depth buffer exists and the depth mask is non-zero, the
+ depth buffer is not updated if the depth test is disabled. In order to
+ unconditionally write to the depth buffer, the depth test should be enabled
+ and set to GL_ALWAYS
.
+
+ Copyright © 1991-2006 + Silicon Graphics, Inc. This document is licensed under the SGI + Free Software B License. For details, see + http://oss.sgi.com/projects/FreeB/. +