X-Git-Url: http://git.hcoop.net/clinton/guile-figl.git/blobdiff_plain/b002944dd992dc5a273e0067504beb48e1ae3d1c..a6a00658f26c164551287799b194cc2f07eb78be:/upstream-doc/man2/xhtml/glVertex.xml diff --git a/upstream-doc/man2/xhtml/glVertex.xml b/upstream-doc/man2/xhtml/glVertex.xml new file mode 100644 index 0000000..334f168 --- /dev/null +++ b/upstream-doc/man2/xhtml/glVertex.xml @@ -0,0 +1,67 @@ + + +glVertex

Name

glVertex — specify a vertex

C Specification

void glVertex2s(GLshort  x,
 GLshort  y);
void glVertex2i(GLint  x,
 GLint  y);
void glVertex2f(GLfloat  x,
 GLfloat  y);
void glVertex2d(GLdouble  x,
 GLdouble  y);
void glVertex3s(GLshort  x,
 GLshort  y,
 GLshort  z);
void glVertex3i(GLint  x,
 GLint  y,
 GLint  z);
void glVertex3f(GLfloat  x,
 GLfloat  y,
 GLfloat  z);
void glVertex3d(GLdouble  x,
 GLdouble  y,
 GLdouble  z);
void glVertex4s(GLshort  x,
 GLshort  y,
 GLshort  z,
 GLshort  w);
void glVertex4i(GLint  x,
 GLint  y,
 GLint  z,
 GLint  w);
void glVertex4f(GLfloat  x,
 GLfloat  y,
 GLfloat  z,
 GLfloat  w);
void glVertex4d(GLdouble  x,
 GLdouble  y,
 GLdouble  z,
 GLdouble  w);

Parameters

x, y, z, w

+ Specify x, y, z, and w coordinates of a vertex. + Not all parameters are present in all forms of the command. +

C Specification

void glVertex2sv(const GLshort *  v);
void glVertex2iv(const GLint *  v);
void glVertex2fv(const GLfloat *  v);
void glVertex2dv(const GLdouble *  v);
void glVertex3sv(const GLshort *  v);
void glVertex3iv(const GLint *  v);
void glVertex3fv(const GLfloat *  v);
void glVertex3dv(const GLdouble *  v);
void glVertex4sv(const GLshort *  v);
void glVertex4iv(const GLint *  v);
void glVertex4fv(const GLfloat *  v);
void glVertex4dv(const GLdouble *  v);

Parameters

v

+ Specifies a pointer to an array of two, three, or four elements. + The elements of a two-element array are + x + and + y; + of a three-element array, + x, + y, + and + z; + and of a four-element array, + x, + y, + z, + and + w. +

Description

+ glVertex commands are used within glBegin/glEnd pairs to specify + point, line, and polygon vertices. The current color, normal, texture + coordinates, and fog coordinate are associated with the vertex when glVertex + is called. +

+ When only + x + and + y + are specified, + z + defaults to 0 and + w + defaults to 1. When + x, + y, + and + z + are specified, + w + defaults to 1. +

Notes

+ Invoking glVertex outside of a glBegin/glEnd pair + results in undefined behavior. +

See Also

+ glBegin, + glCallList, + glColor, + glEdgeFlag, + glEvalCoord, + glFogCoord, + glIndex, + glMaterial, + glMultiTexCoord, + glNormal, + glRect, + glTexCoord, + glVertexPointer +

Copyright

+ Copyright © 1991-2006 + Silicon Graphics, Inc. This document is licensed under the SGI + Free Software B License. For details, see + http://oss.sgi.com/projects/FreeB/. +