--- /dev/null
+//
+// hwregsbrowser.h: Hardware registers blitter browser
+//
+// by Jean-Paul Mari
+//
+// JPM = Jean-Paul Mari <djipi.mari@gmail.com>
+//
+// Who When What
+// --- ---------- -----------------------------------------------------------
+// JPM 08/20/2019 Created this file
+//
+
+// STILL TO DO:
+//
+
+#include "hwregsbrowser.h"
+#include "blitter.h"
+
+
+//
+struct BlitterInfoTable
+{
+ unsigned int Address;
+ unsigned int NbBits;
+ const char *Name;
+ const char *Type;
+}
+S_BlitterInfoTable;
+
+//
+BlitterInfoTable TabBlitterInfoTable[] = {
+ { 0xF02200, sizeof(long), "A1 base address", "32-bit register containing a pointer to the base of the window pointer to by A1.\nThis address must be phrase aligned." },
+ { 0xF02204, sizeof(long), "Flags Register", "A set of flags controlling various aspects of the A1 window and how addresses are updated." },
+ { 0xF02208, sizeof(long), "A1 Clipping Window Size", "This register contains the size in pixels, and may be used for clipping writes, so that if the pointer leaves the window bounds no write is performed." },
+ { 0xF0220C, sizeof(long), "A1 Window Pixel Pointer", "This register contains the X (low word) and Y (high word) pointers onto the window, and are the location where the next pixel will be written.\nThey are sixteen - bit signed values." },
+ { 0xF02210, sizeof(long), "A1 Step Value", "The step register contains two signed sixteen bit values, which are the X step (low word) and Y step (high word)." },
+ { 0xF02214, sizeof(long), "A1 Step Fraction Value", "The step fraction register may be added to the fractional parts of the A1 pointer in the same manner as the step value." },
+ { 0xF02218, sizeof(long), "A1 Window Pixel Pointer Fraction", "" },
+ { 0xF0221C, sizeof(long), "A1 Pixel Pointer Increment", "" },
+ { 0xF02220, sizeof(long), "A1 Pixel Pointer Increment Fraction", "This is the fractional parts of the increment described above." },
+ { 0xF02224, sizeof(long), "A2 Base Register", "32-bit register containing a pointer to the base of the window pointer to by A2.\nThis address must be phrase aligned." },
+ { 0xF02228, sizeof(long), "A2 Flags Register", "A set of flags controlling various aspects of the A2 window and how addresses are updated." },
+ { 0xF0222C, sizeof(long), "A2 Window Mask", "" },
+ { 0xF02230, sizeof(long), "A2 Window Pointer", "" },
+ { 0xF02234, sizeof(long), "A2 Step Value", "" },
+ { 0xF02238, sizeof(long), "Status Register", "" },
+ { 0xF0223C, sizeof(long), "Counters Register", "" },
+ { 0xF02240, sizeof(long long), "Source Data Register", "" },
+ { 0xF02248, sizeof(long long), "Destination Data Register", "" },
+ { 0xF02250, sizeof(long long), "Destination Z Register", "" },
+ { 0xF02258, sizeof(long long), "Source Z Register 1", "The source Z register 1 is also used to hold the four integer parts of computed Z." },
+ { 0xF02260, sizeof(long long), "Source Z Register 2", "The source Z register 2 is also used to hold the four fraction parts of computed Z." },
+ { 0xF02268, sizeof(long long), "Pattern Data Register", "The pattern data register also serves to hold the computed intensity integer parts and their associated colours." },
+ { 0xF02270, sizeof(long), "Intensity Increment", "This thirty-two bit register holds the integer and fractional parts of the intensity increment used for Gouraud shading." },
+ { 0xF02274, sizeof(long), "Z Increment", "This thirty-two bit register holds the integer and fractional parts of the Z increment used for computed Z polygon drawing." },
+ { 0xF02278, sizeof(long), "Collision control", "" },
+ { 0xF0227C, sizeof(long), "Intensity 0", "" },
+ { 0xF02280, sizeof(long), "Intensity 1", "" },
+ { 0xF02284, sizeof(long), "Intensity 2", "" },
+ { 0xF02288, sizeof(long), "Intensity 3", "" },
+ { 0xF0228C, sizeof(long), "Z 0", "These registers are analogous to the intensity registers, and are for Z buffer operation." },
+ { 0xF02290, sizeof(long), "Z 1", "These registers are analogous to the intensity registers, and are for Z buffer operation." },
+ { 0xF02294, sizeof(long), "Z 2", "These registers are analogous to the intensity registers, and are for Z buffer operation." },
+ { 0xF02298, sizeof(long), "Z 3", "These registers are analogous to the intensity registers, and are for Z buffer operation." },
+ };
+
+
+//
+HWRegsBlitterBrowserWindow::HWRegsBlitterBrowserWindow(QWidget * parent/*= 0*/) : QWidget(parent, Qt::Dialog),
+layout(new QVBoxLayout),
+TableView(new QTableView),
+model(new QStandardItemModel)
+{
+ unsigned int i;
+
+ // Set the font
+ QFont fixedFont("Lucida Console", 8, QFont::Normal);
+ fixedFont.setStyleHint(QFont::TypeWriter);
+
+ // Set the new layout with proper identation and readibility
+ model->setColumnCount(4);
+ model->setHeaderData(0, Qt::Horizontal, QObject::tr("Name"));
+ model->setHeaderData(1, Qt::Horizontal, QObject::tr("Address"));
+ model->setHeaderData(2, Qt::Horizontal, QObject::tr("# bits"));
+ model->setHeaderData(3, Qt::Horizontal, QObject::tr("Value"));
+ //model->setHeaderData(4, Qt::Horizontal, QObject::tr("Reference"));
+ // Information table
+ TableView->setModel(model);
+ TableView->setEditTriggers(QAbstractItemView::NoEditTriggers);
+ TableView->setShowGrid(0);
+ TableView->setFont(fixedFont);
+ TableView->verticalHeader()->setDefaultSectionSize(TableView->verticalHeader()->minimumSectionSize());
+ TableView->verticalHeader()->setDefaultAlignment(Qt::AlignRight);
+
+ // Set basic infos in the layout
+ for (i = 0; i < (sizeof(TabBlitterInfoTable) / sizeof(struct BlitterInfoTable)); i++)
+ {
+ model->insertRow(i);
+ model->setItem(i, 0, new QStandardItem(QString("%1").arg(TabBlitterInfoTable[i].Name)));
+ model->setItem(i, 1, new QStandardItem(QString("0x%1").arg(TabBlitterInfoTable[i].Address, 4, 16, QChar('0'))));
+ model->setItem(i, 2, new QStandardItem(QString("%1").arg(TabBlitterInfoTable[i].NbBits * 8)));
+ //model->setItem(i, 4, new QStandardItem(QString("%1").arg(TabBlitterInfoTable[i].Type)));
+ }
+
+ // Set the layout
+ layout->addWidget(TableView);
+ setLayout(layout);
+}
+
+
+//
+HWRegsBlitterBrowserWindow::~HWRegsBlitterBrowserWindow(void)
+{
+ Reset();
+}
+
+
+//
+void HWRegsBlitterBrowserWindow::Reset(void)
+{
+}
+
+
+//
+void HWRegsBlitterBrowserWindow::RefreshContents(void)
+{
+ char string[1024];
+ unsigned int i;
+
+ if (isVisible())
+ {
+ for (i = 0; i < (sizeof(TabBlitterInfoTable) / sizeof(struct BlitterInfoTable)); i++)
+ {
+ // Emulator handles the blitter in a separate array
+ sprintf(string, "0x%08x", BlitterReadLong(TabBlitterInfoTable[i].Address));
+ model->setItem(i, 3, new QStandardItem(QString("%1").arg(string)));
+ }
+ }
+}