# # Virtual Jaguar Qt project file # # by James Hammons # Copyright (C) 2011 Underground Software # # Modified by Jean-Paul Mari # # See the README and GPLv3 files for licensing and warranty information # # NOTE: M68000 core is built and linked in as a library, so there should be no # more problems with using the qmake build system as-is. :-) # Other than on the Mac, where it stupidly defaults to making XCode # binaries. >:-( Well, we fixed it in the Makefile, by doing platform # detection there. :-/ # TARGET = virtualjaguar CONFIG += qt warn_on release # debug RESOURCES += src/gui/virtualjaguar.qrc LIBS += -Lobj -Lsrc/m68000/obj -ljaguarcore -lz -lm68k -llibelf -llibdwarf -lelf QT += opengl widgets # We stuff all the intermediate crap into obj/ so it won't confuse us mere # mortals ;-) OBJECTS_DIR = obj MOC_DIR = obj RCC_DIR = obj UI_DIR = obj # Platform specific defines win32 { DEFINES += __GCCWIN32__ } else:macx { DEFINES += __GCCUNIX__ __THINK_STUPID__ } else:unix { DEFINES += __GCCUNIX__ } # SDL (to link statically on Mac) macx { LIBS += `sdl-config --static-libs` } #else:win32 { LIBS += `$(CROSS)sdl-config --libs` } #else:win32 { LIBS += `$(CROSS)sdl-config --static-libs` -static-libgcc} else:win32 { LIBS += `$(CROSS)sdl-config --static-libs` -static -static-libgcc -static-libstdc++ } else { LIBS += `$(CROSS)sdl-config --libs` } #else { LIBS += `$(CROSS)sdl-config --static-libs` } # Icon on Win32, Mac #win32 { LIBS += res/vj-ico.o } #win32 { ICON = res/vj.ico } #win32 { LIBS += obj/vj.o; $(CROSS)windres -i res/vj.rc -o obj/vj.o --include-dir=./res } win32 { RC_FILE = res/vj.rc } macx { ICON = res/vj-icon.icns } # C/C++ flags... # NOTE: May have to put -Wall back in, but only on non-release cycles. It can # cause problems if you're not careful. (Can do this via command line in # qmake) QMAKE_CFLAGS += `$(CROSS)sdl-config --cflags` QMAKE_CXXFLAGS += `$(CROSS)sdl-config --cflags` # Need to add libcdio stuffola (checking/including)... # Translations. NB: Nobody has stepped up to do any :-P so these are dummy # translations # Removed for now, they interfere with proper running in non-English locales for # some reason. :-/ #TRANSLATIONS = \ # virtualjaguar_fr.ts \ # virtualjaguar_gr.ts INCLUDEPATH += \ src \ src/debugger \ src/gui DEPENDPATH = \ src \ src/debugger \ src/gui \ src/gui/debug \ src/m68000 # The GUI HEADERS = \ src/gui/about.h \ src/gui/alpinetab.h \ src/gui/app.h \ src/gui/configdialog.h \ src/gui/controllertab.h \ src/gui/controllerwidget.h \ src/gui/filelistmodel.h \ src/gui/filepicker.h \ src/gui/filethread.h \ src/gui/gamepad.h \ src/gui/generaltab.h \ src/gui/modelsbiostab.h \ src/gui/keybindingstab.h \ src/gui/glwidget.h \ src/gui/help.h \ src/gui/imagedelegate.h \ src/gui/keygrabber.h \ src/gui/mainwin.h \ src/gui/profile.h \ src/gui/emustatus.h \ src/gui/debug/cpubrowser.h \ src/gui/debug/m68kdasmbrowser.h \ src/gui/debug/memorybrowser.h \ src/gui/debug/opbrowser.h \ src/gui/debug/riscdasmbrowser.h \ src/gui/debug/stackbrowser.h \ src/debugger/debuggertab.h \ src/debugger/DasmWin.h \ src/debugger/m68kDasmWin.h \ src/debugger/DBGManager.h \ src/debugger/DSPDasmWin.h \ src/debugger/GPUDasmWin.h \ src/debugger/HWLABELManager.h \ src/debugger/ELFManager.h \ src/debugger/allwatchbrowser.h \ src/debugger/localbrowser.h \ src/debugger/DWARFManager.h \ src/debugger/memory1browser.h \ src/debugger/heapallocatorbrowser.h \ src/debugger/BreakpointsWin.h \ src/debugger/VideoWin.h src/debugger/FilesrcListWin.h \ src/debugger/callstackbrowser.h \ src/debugger/exceptionvectortablebrowser.h \ src/debugger/NewFnctBreakpointWin.h \ src/debugger/CartFilesListWin.h \ src/debugger/SaveDumpAsWin.h \ src/log.h \ src/unzip.h \ src/crc32.h \ src/settings.h \ src/file.h \ src/LEB128.h SOURCES = \ src/gui/about.cpp \ src/gui/alpinetab.cpp \ src/gui/app.cpp \ src/gui/configdialog.cpp \ src/gui/controllertab.cpp \ src/gui/controllerwidget.cpp \ src/gui/filelistmodel.cpp \ src/gui/filepicker.cpp \ src/gui/filethread.cpp \ src/gui/gamepad.cpp \ src/gui/generaltab.cpp \ src/gui/modelsbiostab.cpp \ src/gui/keybindingstab.cpp \ src/gui/glwidget.cpp \ src/gui/help.cpp \ src/gui/imagedelegate.cpp \ src/gui/keygrabber.cpp \ src/gui/mainwin.cpp \ src/gui/profile.cpp \ src/gui/emustatus.cpp \ src/gui/debug/cpubrowser.cpp \ src/gui/debug/m68kdasmbrowser.cpp \ src/gui/debug/memorybrowser.cpp \ src/gui/debug/opbrowser.cpp \ src/gui/debug/riscdasmbrowser.cpp \ src/gui/debug/stackbrowser.cpp \ src/debugger/debuggertab.cpp \ src/debugger/DasmWin.cpp \ src/debugger/m68kDasmWin.cpp \ src/debugger/DBGManager.cpp \ src/debugger/DSPDasmWin.cpp \ src/debugger/GPUDasmWin.cpp \ src/debugger/HWLABELManager.cpp \ src/debugger/ELFManager.cpp \ src/debugger/allwatchbrowser.cpp \ src/debugger/localbrowser.cpp \ src/debugger/DWARFManager.cpp \ src/debugger/memory1browser.cpp \ src/debugger/heapallocatorbrowser.cpp \ src/debugger/BreakpointsWin.cpp \ src/debugger/VideoWin.cpp \ src/debugger/FilesrcListWin.cpp \ src/debugger/exceptionvectortablebrowser.cpp \ src/debugger/callstackbrowser.cpp \ src/debugger/NewFnctBreakpointWin.cpp \ src/debugger/CartFilesListWin.cpp \ src/debugger/SaveDumpAsWin.cpp \ src/log.cpp \ src/unzip.cpp \ src/crc32.cpp \ src/settings.cpp \ src/file.cpp \ src/LEB128.cpp