~StepperMotor();
// called from step ticker ISR
- inline void step() { step_pin.set(1); current_position_steps += (direction?-1:1); }
+ inline bool step() { step_pin.set(1); current_position_steps += (direction?-1:1); return moving; }
// called from unstep ISR
inline void unstep() { step_pin.set(0); }
// called from step ticker ISR
inline void set_direction(bool f) { dir_pin.set(f); direction= f; }
- inline void enable(bool state) { en_pin.set(!state); };
- inline bool is_enabled() const { return !en_pin.get(); };
- inline bool is_moving() const { return moving; };
+ void enable(bool state) { en_pin.set(!state); };
+ bool is_enabled() const { return !en_pin.get(); };
+ bool is_moving() const { return moving; };
+ void start_moving() { moving= true; }
+ void stop_moving() { moving= false; }
void manual_step(bool dir);
float get_steps_per_mm() const { return steps_per_mm; }
void change_steps_per_mm(float);
void change_last_milestone(float);
+ void set_last_milestones(float, int32_t);
+ void update_last_milestones(float mm, int32_t steps);
float get_last_milestone(void) const { return last_milestone_mm; }
+ int32_t get_last_milestone_steps(void) const { return last_milestone_steps; }
float get_current_position(void) const { return (float)current_position_steps/steps_per_mm; }
uint32_t get_current_step(void) const { return current_position_steps; }
float get_max_rate(void) const { return max_rate; }
void set_max_rate(float mr) { max_rate= mr; }
+ void set_acceleration(float a) { acceleration= a; }
+ float get_acceleration() const { return acceleration; }
+ bool is_selected() const { return selected; }
+ void set_selected(bool b) { selected= b; }
- int steps_to_target(float);
+ int32_t steps_to_target(float);
- friend class StepTicker;
- friend class Stepper;
- friend class Planner;
- friend class Robot;
private:
void on_halt(void *argument);
float steps_per_second;
float steps_per_mm;
float max_rate; // this is not really rate it is in mm/sec, misnamed used in Robot and Extruder
- static float default_minimum_actuator_rate;
+ float acceleration;
volatile int32_t current_position_steps;
int32_t last_milestone_steps;
volatile struct {
volatile bool direction:1;
volatile bool moving:1;
+ bool selected:1;
};
};