#include "libs/Module.h"
#include "libs/Kernel.h"
#include "libs/nuts_bolts.h"
-#include <math.h>
+#include <cmath>
#include <string>
#include "Block.h"
#include "Planner.h"
#include "Gcode.h"
#include "libs/StreamOutputPool.h"
#include "StepTicker.h"
+#include "platform_memory.h"
#include "mri.h"
+#include <inttypes.h>
using std::string;
-#include <vector>
#define STEP_TICKER_FREQUENCY THEKERNEL->step_ticker->get_frequency()
-#define STEP_TICKER_FREQUENCY_2 (STEP_TICKER_FREQUENCY*STEP_TICKER_FREQUENCY)
uint8_t Block::n_actuators= 0;
+double Block::fp_scale= 0;
// A block represents a movement, it's length for each stepper motor, and the corresponding acceleration curves.
// It's stacked on a queue, and that queue is then executed in order, to move the motors.
Block::Block()
{
+ tick_info= nullptr;
clear();
}
+void Block::init(uint8_t n)
+{
+ n_actuators= n;
+ fp_scale= (double)STEPTICKER_FPSCALE / pow((double)STEP_TICKER_FREQUENCY, 2.0); // we scale up by fixed point offset first to avoid tiny values
+}
+
void Block::clear()
{
+ is_ready = false;
+
this->steps.fill(0);
steps_event_count = 0;
recalculate_flag = false;
nominal_length_flag = false;
max_entry_speed = 0.0F;
- is_ready = false;
is_ticking = false;
+ is_g123 = false;
locked = false;
+ s_value = 0.0F;
- acceleration_per_tick= 0;
- deceleration_per_tick= 0;
total_move_ticks= 0;
- if(tick_info.size() != n_actuators) {
- tick_info.resize(n_actuators);
+ if(tick_info == nullptr) {
+ // we create this once for this block
+ tick_info= new tickinfo_t[n_actuators]; //(tickinfo_t *)malloc(sizeof(tickinfo_t) * n_actuators);
+ if(tick_info == nullptr) {
+ // if we ran out of memory in AHB0 just stop here
+ __debugbreak();
+ }
}
- for(auto &i : tick_info) {
- i.steps_per_tick= 0;
- i.counter= 0;
- i.acceleration_change= 0;
- i.deceleration_change= 0;
- i.plateau_rate= 0;
- i.steps_to_move= 0;
- i.step_count= 0;
- i.next_accel_event= 0;
+
+ for(int i = 0; i < n_actuators; ++i) {
+ tick_info[i].steps_per_tick= 0;
+ tick_info[i].counter= 0;
+ tick_info[i].acceleration_change= 0;
+ tick_info[i].deceleration_change= 0;
+ tick_info[i].plateau_rate= 0;
+ tick_info[i].steps_to_move= 0;
+ tick_info[i].step_count= 0;
+ tick_info[i].next_accel_event= 0;
}
}
{
THEKERNEL->streams->printf("%p: steps-X:%lu Y:%lu Z:%lu ", this, this->steps[0], this->steps[1], this->steps[2]);
for (size_t i = E_AXIS; i < n_actuators; ++i) {
- THEKERNEL->streams->printf("E%d:%lu ", i-E_AXIS, this->steps[i]);
+ THEKERNEL->streams->printf("%c:%lu ", 'A' + i-E_AXIS, this->steps[i]);
}
- THEKERNEL->streams->printf("(max:%lu) nominal:r%1.4f/s%1.4f mm:%1.4f acc:%1.2f accu:%lu decu:%lu ticks:%lu rates:%1.4f entry/max:%1.4f/%1.4f exit:%1.4f primary:%d ready:%d locked:%d ticking:%d recalc:%d nomlen:%d time:%f\r\n",
+ THEKERNEL->streams->printf("(max:%lu) nominal:r%1.4f/s%1.4f mm:%1.4f acc:%1.2f accu:%lu decu:%lu ticks:%lu rates:%1.4f/%1.4f entry/max:%1.4f/%1.4f exit:%1.4f primary:%d ready:%d locked:%d ticking:%d recalc:%d nomlen:%d time:%f\r\n",
this->steps_event_count,
this->nominal_rate,
this->nominal_speed,
this->decelerate_after,
this->total_move_ticks,
this->initial_rate,
+ this->maximum_rate,
this->entry_speed,
this->max_entry_speed,
this->exit_speed,
this->accelerate_until = acceleration_ticks;
this->decelerate_after = total_move_ticks - deceleration_ticks;
- // Now figure out the acceleration PER TICK, this should ideally be held as a float, even a double if possible as it's very critical to the block timing
- // steps/tick^2
-
- this->acceleration_per_tick = acceleration_in_steps / STEP_TICKER_FREQUENCY_2;
- this->deceleration_per_tick = deceleration_in_steps / STEP_TICKER_FREQUENCY_2;
-
// We now have everything we need for this block to call a Steppermotor->move method !!!!
// Theorically, if accel is done per tick, the speed curve should be perfect.
this->total_move_ticks = total_move_ticks;
- //puts "accelerate_until: #{this->accelerate_until}, decelerate_after: #{this->decelerate_after}, acceleration_per_tick: #{this->acceleration_per_tick}, total_move_ticks: #{this->total_move_ticks}"
-
this->initial_rate = initial_rate;
this->exit_speed = exitspeed;
// prepare the block for stepticker
- this->prepare();
+ this->prepare(acceleration_in_steps, deceleration_in_steps);
+
this->locked= false;
}
// prepare block for the step ticker, called everytime the block changes
// this is done during planning so does not delay tick generation and step ticker can simply grab the next block during the interrupt
-void Block::prepare()
+void Block::prepare(float acceleration_in_steps, float deceleration_in_steps)
{
+
float inv = 1.0F / this->steps_event_count;
+
+ // Now figure out the acceleration PER TICK, this should ideally be held as a double as it's very critical to the block timing
+ // steps/tick^2
+ // was....
+ // float acceleration_per_tick = acceleration_in_steps / STEP_TICKER_FREQUENCY_2; // that is 100,000² too big for a float
+ // float deceleration_per_tick = deceleration_in_steps / STEP_TICKER_FREQUENCY_2;
+ double acceleration_per_tick = acceleration_in_steps * fp_scale; // this is now scaled to fit a 2.30 fixed point number
+ double deceleration_per_tick = deceleration_in_steps * fp_scale;
+
for (uint8_t m = 0; m < n_actuators; m++) {
uint32_t steps = this->steps[m];
this->tick_info[m].steps_to_move = steps;
if(steps == 0) continue;
float aratio = inv * steps;
- this->tick_info[m].steps_per_tick = STEPTICKER_TOFP((this->initial_rate * aratio) / STEP_TICKER_FREQUENCY); // steps/sec / tick frequency to get steps per tick in 2.30 fixed point
- this->tick_info[m].counter = 0; // 2.30 fixed point
+
+ this->tick_info[m].steps_per_tick = (int64_t)round((((double)this->initial_rate * aratio) / STEP_TICKER_FREQUENCY) * STEPTICKER_FPSCALE); // steps/sec / tick frequency to get steps per tick in 2.62 fixed point
+ this->tick_info[m].counter = 0; // 2.62 fixed point
this->tick_info[m].step_count = 0;
this->tick_info[m].next_accel_event = this->total_move_ticks + 1;
- float acceleration_change = 0;
+ double acceleration_change = 0;
if(this->accelerate_until != 0) { // If the next accel event is the end of accel
this->tick_info[m].next_accel_event = this->accelerate_until;
- acceleration_change = this->acceleration_per_tick;
+ acceleration_change = acceleration_per_tick;
} else if(this->decelerate_after == 0 /*&& this->accelerate_until == 0*/) {
// we start off decelerating
- acceleration_change = -this->deceleration_per_tick;
+ acceleration_change = -deceleration_per_tick;
} else if(this->decelerate_after != this->total_move_ticks /*&& this->accelerate_until == 0*/) {
// If the next event is the start of decel ( don't set this if the next accel event is accel end )
this->tick_info[m].next_accel_event = this->decelerate_after;
}
- // convert to fixed point after scaling
- this->tick_info[m].acceleration_change= STEPTICKER_TOFP(acceleration_change * aratio);
- this->tick_info[m].deceleration_change= -STEPTICKER_TOFP(this->deceleration_per_tick * aratio);
- this->tick_info[m].plateau_rate= STEPTICKER_TOFP((this->maximum_rate * aratio) / STEP_TICKER_FREQUENCY);
+ // already converted to fixed point just needs scaling by ratio
+ //#define STEPTICKER_TOFP(x) ((int64_t)round((double)(x)*STEPTICKER_FPSCALE))
+ this->tick_info[m].acceleration_change= (int64_t)round(acceleration_change * aratio);
+ this->tick_info[m].deceleration_change= -(int64_t)round(deceleration_per_tick * aratio);
+ this->tick_info[m].plateau_rate= (int64_t)round(((this->maximum_rate * aratio) / STEP_TICKER_FREQUENCY) * STEPTICKER_FPSCALE);
+
+ #if 0
+ THEKERNEL->streams->printf("spt: %08lX %08lX, ac: %08lX %08lX, dc: %08lX %08lX, pr: %08lX %08lX\n",
+ (uint32_t)(this->tick_info[m].steps_per_tick>>32), // 2.62 fixed point
+ (uint32_t)(this->tick_info[m].steps_per_tick&0xFFFFFFFF), // 2.62 fixed point
+ (uint32_t)(this->tick_info[m].acceleration_change>>32), // 2.62 fixed point signed
+ (uint32_t)(this->tick_info[m].acceleration_change&0xFFFFFFFF), // 2.62 fixed point signed
+ (uint32_t)(this->tick_info[m].deceleration_change>>32), // 2.62 fixed point
+ (uint32_t)(this->tick_info[m].deceleration_change&0xFFFFFFFF), // 2.62 fixed point
+ (uint32_t)(this->tick_info[m].plateau_rate>>32), // 2.62 fixed point
+ (uint32_t)(this->tick_info[m].plateau_rate&0xFFFFFFFF) // 2.62 fixed point
+ );
+ #endif
}
}
+
+// returns current rate (steps/sec) for the given actuator
+float Block::get_trapezoid_rate(int i) const
+{
+ // convert steps per tick from fixed point to float and convert to steps/sec
+ // FIXME steps_per_tick can change at any time, potential race condition if it changes while being read here
+ return STEPTICKER_FROMFP(tick_info[i].steps_per_tick) * STEP_TICKER_FREQUENCY;
+}