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[clinton/Smoothieware.git] / src / libs / StepperMotor.cpp
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7b49793d 1/*
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2 This file is part of Smoothie (http://smoothieware.org/). The motion control part is heavily based on Grbl (https://github.com/simen/grbl).
3 Smoothie is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.
4 Smoothie is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
7b49793d 5 You should have received a copy of the GNU General Public License along with Smoothie. If not, see <http://www.gnu.org/licenses/>.
feb204be 6*/
670fa10b 7#include "StepperMotor.h"
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8
9#include "Kernel.h"
8f91e4e6 10#include "MRI_Hooks.h"
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11#include "StepTicker.h"
12
13#include <math.h>
feb204be 14
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15// A StepperMotor represents an actual stepper motor. It is used to generate steps that move the actual motor at a given speed
16// TODO : Abstract this into Actuator
93694d6b 17
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18StepperMotor::StepperMotor(){
19 this->moving = false;
20 this->paused = false;
21 this->fx_counter = 0;
22 this->stepped = 0;
23 this->fx_ticks_per_step = 0;
24 this->steps_to_move = 0;
25 this->remove_from_active_list_next_reset = false;
26 this->is_move_finished = false;
27 this->signal_step = false;
28 this->step_signal_hook = new Hook();
78d0e16a 29
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30 steps_per_mm = 1.0F;
31 max_rate = 50.0F;
32
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33 last_milestone_steps = 0;
34 last_milestone_mm = 0.0F;
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35}
36
9c5fa39a 37StepperMotor::StepperMotor(Pin& step, Pin& dir, Pin& en) : step_pin(step), dir_pin(dir), en_pin(en) {
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38 this->moving = false;
39 this->paused = false;
40 this->fx_counter = 0;
4464301d 41 this->stepped = 0;
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42 this->fx_ticks_per_step = 0;
43 this->steps_to_move = 0;
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44 this->remove_from_active_list_next_reset = false;
45 this->is_move_finished = false;
2f7d3dba 46 this->signal_step = false;
7b49793d 47 this->step_signal_hook = new Hook();
8f91e4e6 48
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49 enable(false);
50 set_high_on_debug(en.port_number, en.pin);
78d0e16a 51
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52 steps_per_mm = 1.0F;
53 max_rate = 50.0F;
54
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55 last_milestone_steps = 0;
56 last_milestone_mm = 0.0F;
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57}
58
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59// This is called ( see the .h file, we had to put a part of things there for obscure inline reasons ) when a step has to be generated
60// we also here check if the move is finished etc ...
8aea2a35 61void StepperMotor::step(){
feb204be 62
8aea2a35 63 // output to pins 37t
9c5fa39a 64 this->step_pin.set( 1 );
8aea2a35 65 this->step_ticker->reset_step_pins = true;
7b49793d 66
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67 // move counter back 11t
68 this->fx_counter -= this->fx_ticks_per_step;
813727fb 69
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70 // we have moved a step 9t
71 this->stepped++;
feb204be 72
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73 // Do we need to signal this step
74 if( this->stepped == this->signal_step_number && this->signal_step ){
75 this->step_signal_hook->call();
76 }
4464301d 77
93694d6b 78 // Is this move finished ?
8aea2a35 79 if( this->stepped == this->steps_to_move ){
61134a65 80 // Mark it as finished, then StepTicker will call signal_mode_finished()
93694d6b 81 // This is so we don't call that before all the steps have been generated for this tick()
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82 this->is_move_finished = true;
83 this->step_ticker->moves_finished = true;
bd0f7508 84 }
4464301d 85
bd0f7508 86}
feb204be 87
8aea2a35 88
6b080aff 89// If the move is finished, the StepTicker will call this ( because we asked it to in tick() )
bd0f7508 90void StepperMotor::signal_move_finished(){
3add9a23 91
feb204be 92 // work is done ! 8t
672298b2 93 this->moving = false;
4464301d 94 this->steps_to_move = 0;
7b49793d 95
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96 // signal it to whatever cares 41t 411t
97 this->end_hook->call();
98
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99 // We only need to do this if we were not instructed to move
100 if( this->moving == false ){
7b49793d 101 this->update_exit_tick();
bd0f7508 102 }
4464301d 103
bd0f7508 104 this->is_move_finished = false;
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105}
106
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107// This is just a way not to check for ( !this->moving || this->paused || this->fx_ticks_per_step == 0 ) at every tick()
108inline void StepperMotor::update_exit_tick(){
83ecfc46 109 if( !this->moving || this->paused || this->steps_to_move == 0 ){
7b49793d 110 // We must exit tick() after setting the pins, no bresenham is done
69735c09 111 //this->remove_from_active_list_next_reset = true;
7b49793d 112 this->step_ticker->remove_motor_from_active_list(this);
672298b2 113 }else{
796c9f32 114 // We must do the bresenham in tick()
bd0f7508 115 // We have to do this or there could be a bug where the removal still happens when it doesn't need to
bd0f7508 116 this->step_ticker->add_motor_to_active_list(this);
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117 }
118}
119
120
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121
122// Instruct the StepperMotor to move a certain number of steps
123void StepperMotor::move( bool direction, unsigned int steps ){
7b49793d 124 // We do not set the direction directly, we will set the pin just before the step pin on the next tick
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125 this->dir_pin.set(direction);
126 this->direction = direction;
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127
128 // How many steps we have to move until the move is done
129 this->steps_to_move = steps;
130
131 // Zero our tool counters
132 this->fx_counter = 0; // Bresenheim counter
133 this->stepped = 0;
134
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135 // Do not signal steps until we get instructed to
136 this->signal_step = false;
137
feb204be 138 // Starting now we are moving
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139 if( steps > 0 ){
140 this->moving = true;
141 }else{
142 this->moving = false;
83ecfc46 143 }
7b49793d 144 this->update_exit_tick();
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145
146}
147
148// Set the speed at which this steper moves
1ad23cd3 149void StepperMotor::set_speed( float speed ){
69735c09 150
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151 if (speed < 20.0)
152 speed = 20.0;
a07ee235 153
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154 // How many steps we must output per second
155 this->steps_per_second = speed;
156
157 // How many ticks ( base steps ) between each actual step at this speed, in fixed point 64
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158 float ticks_per_step = (float)( (float)this->step_ticker->frequency / speed );
159 float double_fx_ticks_per_step = (float)(1<<8) * ( (float)(1<<8) * ticks_per_step ); // 8x8 because we had to do 16x16 because 32 did not work
c26b7486 160 this->fx_ticks_per_step = (uint32_t)( floor(double_fx_ticks_per_step) );
83ecfc46 161
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162}
163
93694d6b 164// Pause this stepper motor
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165void StepperMotor::pause(){
166 this->paused = true;
167 this->update_exit_tick();
168}
feb204be 169
93694d6b 170// Unpause this stepper motor
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171void StepperMotor::unpause(){
172 this->paused = false;
173 this->update_exit_tick();
174}
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175
176
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177void StepperMotor::change_steps_per_mm(float new_steps)
178{
179 steps_per_mm = new_steps;
180 last_milestone_steps = lround(last_milestone_mm * steps_per_mm);
181}
182
183void StepperMotor::change_last_milestone(float new_milestone)
184{
185 last_milestone_mm = new_milestone;
186 last_milestone_steps = lround(last_milestone_mm * steps_per_mm);
187}
188
189int StepperMotor::steps_to_target(float target)
190{
338beb48 191 int target_steps = lround(target * steps_per_mm);
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192 return target_steps - last_milestone_steps;
193}