avoid race conditions, don;t actual step if still processing end block
[clinton/Smoothieware.git] / src / libs / StepperMotor.cpp
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7b49793d 1/*
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2 This file is part of Smoothie (http://smoothieware.org/). The motion control part is heavily based on Grbl (https://github.com/simen/grbl).
3 Smoothie is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.
4 Smoothie is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
7b49793d 5 You should have received a copy of the GNU General Public License along with Smoothie. If not, see <http://www.gnu.org/licenses/>.
feb204be 6*/
670fa10b 7#include "StepperMotor.h"
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8
9#include "Kernel.h"
8f91e4e6 10#include "MRI_Hooks.h"
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11#include "StepTicker.h"
12
13#include <math.h>
feb204be 14
3494f3d0 15// in steps/sec the default minimum speed (was 20steps/sec hardcoded)
9502f9d5 16float StepperMotor::default_minimum_actuator_rate= 20.0F;
3494f3d0 17
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18// A StepperMotor represents an actual stepper motor. It is used to generate steps that move the actual motor at a given speed
19// TODO : Abstract this into Actuator
93694d6b 20
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21StepperMotor::StepperMotor()
22{
23 init();
24}
df6a30f2 25
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26StepperMotor::StepperMotor(Pin &step, Pin &dir, Pin &en) : step_pin(step), dir_pin(dir), en_pin(en)
27{
28 init();
29 enable(false);
30 set_high_on_debug(en.port_number, en.pin);
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31}
32
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33StepperMotor::~StepperMotor()
34{
35 delete step_signal_hook;
36}
37
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38void StepperMotor::init()
39{
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40 this->moving = false;
41 this->paused = false;
42 this->fx_counter = 0;
4464301d 43 this->stepped = 0;
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44 this->fx_ticks_per_step = 0;
45 this->steps_to_move = 0;
bd0f7508 46 this->is_move_finished = false;
2f7d3dba 47 this->signal_step = false;
7b49793d 48 this->step_signal_hook = new Hook();
8f91e4e6 49
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50 steps_per_mm = 1.0F;
51 max_rate = 50.0F;
9502f9d5 52 minimum_step_rate = default_minimum_actuator_rate;
df6a30f2 53
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54 last_milestone_steps = 0;
55 last_milestone_mm = 0.0F;
3494f3d0 56 current_position_steps= 0;
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57}
58
728477c4 59
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60// This is called ( see the .h file, we had to put a part of things there for obscure inline reasons ) when a step has to be generated
61// we also here check if the move is finished etc ...
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62void StepperMotor::step()
63{
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64 if(this->is_move_finished) return; // we can't do anything until the next move has been processed, but we will be able to offset the time by shortening the next step
65
8aea2a35 66 // output to pins 37t
728477c4 67 this->step_pin.set( 1 );
c9cc5e06 68 THEKERNEL->step_ticker->reset_step_pins = true;
7b49793d 69
8aea2a35 70 // move counter back 11t
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71 if(this->fx_counter > this->fx_ticks_per_step) {
72 this->fx_counter -= this->fx_ticks_per_step;
73 }else{
66045a90 74 this->fx_counter= 0; // can't make it less than 0 as it is a uint, unless we get interrupted I don't think this case is possible
6f6677fc 75 }
813727fb 76
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77 // we have moved a step 9t
78 this->stepped++;
feb204be 79
8aea2a35 80 // Do we need to signal this step
728477c4 81 if( this->stepped == this->signal_step_number && this->signal_step ) {
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82 this->step_signal_hook->call();
83 }
4464301d 84
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85 // keep track of actuators actual position in steps
86 this->current_position_steps += (this->direction ? -1 : 1);
87
93694d6b 88 // Is this move finished ?
728477c4 89 if( this->stepped == this->steps_to_move ) {
61134a65 90 // Mark it as finished, then StepTicker will call signal_mode_finished()
93694d6b 91 // This is so we don't call that before all the steps have been generated for this tick()
8aea2a35 92 this->is_move_finished = true;
c9cc5e06 93 THEKERNEL->step_ticker->a_move_finished = true;
4a839bea 94 this->fx_counter = 0; // set this to zero here so we don't miss any for next move
bd0f7508 95 }
bd0f7508 96}
feb204be 97
8aea2a35 98
6b080aff 99// If the move is finished, the StepTicker will call this ( because we asked it to in tick() )
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100void StepperMotor::signal_move_finished()
101{
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102 // work is done ! 8t
103 this->moving = false;
104 this->steps_to_move = 0;
9502f9d5 105 this->minimum_step_rate = default_minimum_actuator_rate;
7b49793d 106
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107 // signal it to whatever cares 41t 411t
108 this->end_hook->call();
feb204be 109
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110 // We only need to do this if we were not instructed to move
111 if( this->moving == false ) {
112 this->update_exit_tick();
113 }
4464301d 114
728477c4 115 this->is_move_finished = false;
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116}
117
672298b2 118// This is just a way not to check for ( !this->moving || this->paused || this->fx_ticks_per_step == 0 ) at every tick()
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119inline void StepperMotor::update_exit_tick()
120{
121 if( !this->moving || this->paused || this->steps_to_move == 0 ) {
7b49793d 122 // We must exit tick() after setting the pins, no bresenham is done
c9cc5e06 123 THEKERNEL->step_ticker->remove_motor_from_active_list(this);
728477c4 124 } else {
796c9f32 125 // We must do the bresenham in tick()
bd0f7508 126 // We have to do this or there could be a bug where the removal still happens when it doesn't need to
c9cc5e06 127 THEKERNEL->step_ticker->add_motor_to_active_list(this);
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128 }
129}
130
feb204be 131// Instruct the StepperMotor to move a certain number of steps
6f6677fc 132void StepperMotor::move( bool direction, unsigned int steps, float initial_speed)
728477c4 133{
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134 this->dir_pin.set(direction);
135 this->direction = direction;
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136
137 // How many steps we have to move until the move is done
138 this->steps_to_move = steps;
139
140 // Zero our tool counters
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141 this->stepped = 0;
142
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143 // Do not signal steps until we get instructed to
144 this->signal_step = false;
145
feb204be 146 // Starting now we are moving
728477c4 147 if( steps > 0 ) {
f3b48426 148 if(initial_speed >= 0.0F) set_speed(initial_speed);
7b49793d 149 this->moving = true;
728477c4 150 } else {
7b49793d 151 this->moving = false;
83ecfc46 152 }
7b49793d 153 this->update_exit_tick();
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154}
155
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156// this is called to set the step rate based on this blocks rate, we use this instead of set_speed for coordinated moves
157// so that we can floor to a minimum speed which is proportional for all axis. the minimum step rate is set at the start
158// of each block based on the slowest axis of all coordinated axis.
159// the rate passed in is the requested rate, it is scaled for this motor based on steps_to_move and block_steps_event_count
160void StepperMotor::set_step_rate(float requested_rate, uint32_t block_steps_event_count)
728477c4 161{
3494f3d0 162 float rate= requested_rate * ((float)steps_to_move / (float)block_steps_event_count);
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163 if(rate < minimum_step_rate) {
164 rate= minimum_step_rate;
165 }
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166 set_speed(rate);
167}
6f6677fc 168
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169// Set the speed at which this stepper moves in steps/sec, should be called set_step_rate()
170// we need to make sure that we have a minimum speed here and that it fits the 64bit fixed point fx counters
171// Note nothing will really ever go as slow as the minimum speed here, it is just forced to avoid bad errors
172// fx_ticks_per_step is what actually sets the step rate, it is fixed point 32.32
173void StepperMotor::set_speed( float speed )
174{
175 if(speed <= 0.0F) { // we can't actually do 0 but we can get close, need to avoid divide by zero later on
176 this->fx_ticks_per_step= 0xFFFFF00000000000ULL; // that is 4,294,963,200 10us ticks which is ~11.9 hours for 1 step
177 this->steps_per_second = THEKERNEL->step_ticker->frequency / (this->fx_ticks_per_step>>fx_shift);
178 return;
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179 }
180
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181 // How many steps we must output per second
182 this->steps_per_second = speed;
183
3eadcfee 184 // How many ticks ( base steps ) between each actual step at this speed, in fixed point 64
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185 // we need to use double here to match the 64bit resolution of the ticker
186 double ticks_per_step = (double)THEKERNEL->step_ticker->frequency / speed;
187 if(ticks_per_step > 0xFFFFF000UL) { // maximum we can really do and allow a few overflow steps
188 ticks_per_step= 0xFFFFF000UL;
189 this->steps_per_second = THEKERNEL->step_ticker->frequency / ticks_per_step;
190 }
191 double double_fx_ticks_per_step = fx_increment * ticks_per_step;
755beef1 192
6f6677fc 193 // set the new speed
3eadcfee 194 this->fx_ticks_per_step = floor(double_fx_ticks_per_step);
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195}
196
93694d6b 197// Pause this stepper motor
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198void StepperMotor::pause()
199{
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200 this->paused = true;
201 this->update_exit_tick();
202}
feb204be 203
93694d6b 204// Unpause this stepper motor
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205void StepperMotor::unpause()
206{
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207 this->paused = false;
208 this->update_exit_tick();
209}
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210
211
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212void StepperMotor::change_steps_per_mm(float new_steps)
213{
214 steps_per_mm = new_steps;
215 last_milestone_steps = lround(last_milestone_mm * steps_per_mm);
58c32991 216 current_position_steps = last_milestone_steps;
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217}
218
219void StepperMotor::change_last_milestone(float new_milestone)
220{
221 last_milestone_mm = new_milestone;
222 last_milestone_steps = lround(last_milestone_mm * steps_per_mm);
58c32991 223 current_position_steps = last_milestone_steps;
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224}
225
226int StepperMotor::steps_to_target(float target)
227{
338beb48 228 int target_steps = lround(target * steps_per_mm);
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229 return target_steps - last_milestone_steps;
230}