solved the block end problem, commiting mostly to save all those neat debug statement...
[clinton/Smoothieware.git] / src / modules / robot / Player.cpp
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1/*
2 This file is part of Smoothie (http://smoothieware.org/). The motion control part is heavily based on Grbl (https://github.com/simen/grbl) with additions from Sungeun K. Jeon (https://github.com/chamnit/grbl)
3 Smoothie is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.
4 Smoothie is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
5 You should have received a copy of the GNU General Public License along with Smoothie. If not, see <http://www.gnu.org/licenses/>.
6*/
7
8using namespace std;
9#include <vector>
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10#include "libs/nuts_bolts.h"
11#include "libs/RingBuffer.h"
12#include "../communication/utils/Gcode.h"
13#include "libs/Module.h"
14#include "libs/Kernel.h"
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15#include "Timer.h" // mbed.h lib
16#include "wait_api.h" // mbed.h lib
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17#include "Block.h"
18#include "Player.h"
19#include "Planner.h"
20
21Player::Player(){
22 this->current_block = NULL;
23 this->looking_for_new_block = false;
24}
25
26// Append a block to the list
27Block* Player::new_block(){
28
29 // Clean up the vector of commands in the block we are about to replace
30 // It is quite strange to do this here, we really should do it inside Block->pop_and_execute_gcode
31 // but that function is called inside an interrupt and thus can break everything if the interrupt was trigerred during a memory access
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32
33 // Take the next untaken block on the queue ( the one after the last one )
13e4a3f9 34 Block* block = this->queue.get_ref( this->queue.size() );
4464301d 35 // Then clean it up
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36 if( block->player == this ){
37 for(short index=0; index<block->gcodes.size(); index++){
38 block->gcodes.pop_back();
39 }
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40 }
41
42 // Create a new virgin Block in the queue
43 this->queue.push_back(Block());
44 block = this->queue.get_ref( this->queue.size()-1 );
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45 while( block == NULL ){
46 block = this->queue.get_ref( this->queue.size()-1 );
47 }
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48 block->is_ready = false;
49 block->initial_rate = -2;
50 block->final_rate = -2;
51 block->player = this;
52
53 return block;
54}
55
56// Used by blocks to signal when they are ready to be used by the system
57void Player::new_block_added(){
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58 if( this->current_block == NULL ){
59 this->pop_and_process_new_block(33);
60 }
61}
62
63// Process a new block in the queue
64void Player::pop_and_process_new_block(int debug){
65 if( this->looking_for_new_block ){ return; }
66 this->looking_for_new_block = true;
67
68 if( this->current_block != NULL ){ this->looking_for_new_block = false; return; }
69
70 // Return if queue is empty
71 if( this->queue.size() == 0 ){
72 this->current_block = NULL;
73 // TODO : ON_QUEUE_EMPTY event
74 this->looking_for_new_block = false;
75 return;
76 }
77
78 // Get a new block
79 this->current_block = this->queue.get_ref(0);
80
81 // Tell all modules about it
82 this->kernel->call_event(ON_BLOCK_BEGIN, this->current_block);
83
84 // In case the module was not taken
85 if( this->current_block->times_taken < 1 ){
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86 this->looking_for_new_block = false;
87 this->current_block->release();
88 }
89
90 this->looking_for_new_block = false;
91
92}
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93
94void Player::wait_for_queue(int free_blocks){
b01bd3fa 95 mbed::Timer t;
f7f3b31f 96 while( this->queue.size() >= this->queue.capacity()-free_blocks ){
cf9733f1 97 t.reset();
f7f3b31f 98 t.start();
d3e95751 99 this->kernel->call_event(ON_IDLE);
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100 t.stop();
101 if(t.read_us() < 500)
102 wait_us(500 - t.read_us());
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103 }
104}