-/* Copyright (C) 1995, 1996, 1997, 1998, 2000, 2001 Free Software Foundation, Inc.
+/* Copyright (C) 1995,1996,1997,1998,2000,2001, 2002, 2003, 2004, 2006 Free Software Foundation, Inc.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
*
* You should have received a copy of the GNU General Public License
* along with this software; see the file COPYING. If not, write to
*
* You should have received a copy of the GNU General Public License
* along with this software; see the file COPYING. If not, write to
- * the Free Software Foundation, Inc., 59 Temple Place, Suite 330,
- * Boston, MA 02111-1307 USA
+ * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
+ * Boston, MA 02110-1301 USA
*
* As a special exception, the Free Software Foundation gives permission
* for additional uses of the text contained in its release of GUILE.
*
* As a special exception, the Free Software Foundation gives permission
* for additional uses of the text contained in its release of GUILE.
-
-/* These files define typedefs used by later files, so they need to
- come first. */
-#include "libguile/print.h"
-#include "libguile/smob.h"
-#include "libguile/pairs.h"
-
#include "libguile/alist.h"
#include "libguile/arbiters.h"
#include "libguile/async.h"
#include "libguile/boolean.h"
#include "libguile/chars.h"
#include "libguile/continuations.h"
#include "libguile/alist.h"
#include "libguile/arbiters.h"
#include "libguile/async.h"
#include "libguile/boolean.h"
#include "libguile/chars.h"
#include "libguile/continuations.h"
#include "libguile/dynl.h"
#include "libguile/dynwind.h"
#include "libguile/eq.h"
#include "libguile/error.h"
#include "libguile/eval.h"
#include "libguile/evalext.h"
#include "libguile/dynl.h"
#include "libguile/dynwind.h"
#include "libguile/eq.h"
#include "libguile/error.h"
#include "libguile/eval.h"
#include "libguile/evalext.h"
#include "libguile/feature.h"
#include "libguile/filesys.h"
#include "libguile/fluids.h"
#include "libguile/fports.h"
#include "libguile/feature.h"
#include "libguile/filesys.h"
#include "libguile/fluids.h"
#include "libguile/fports.h"
#include "libguile/init.h"
#include "libguile/ioext.h"
#include "libguile/rdelim.h"
#include "libguile/init.h"
#include "libguile/ioext.h"
#include "libguile/rdelim.h"
#include "libguile/keywords.h"
#include "libguile/list.h"
#include "libguile/load.h"
#include "libguile/keywords.h"
#include "libguile/list.h"
#include "libguile/load.h"
#include "libguile/objects.h"
#include "libguile/objprop.h"
#include "libguile/options.h"
#include "libguile/objects.h"
#include "libguile/objprop.h"
#include "libguile/options.h"
#include "libguile/procprop.h"
#include "libguile/properties.h"
#include "libguile/procs.h"
#include "libguile/procprop.h"
#include "libguile/properties.h"
#include "libguile/procs.h"
#include "libguile/scmsigs.h"
#include "libguile/script.h"
#include "libguile/simpos.h"
#include "libguile/scmsigs.h"
#include "libguile/script.h"
#include "libguile/simpos.h"
#include "libguile/snarf.h"
#include "libguile/socket.h"
#include "libguile/sort.h"
#include "libguile/snarf.h"
#include "libguile/socket.h"
#include "libguile/sort.h"
#include "libguile/stackchk.h"
#include "libguile/stime.h"
#include "libguile/strings.h"
#include "libguile/stackchk.h"
#include "libguile/stime.h"
#include "libguile/strings.h"
#include "libguile/strorder.h"
#include "libguile/strports.h"
#include "libguile/struct.h"
#include "libguile/symbols.h"
#include "libguile/strorder.h"
#include "libguile/strports.h"
#include "libguile/struct.h"
#include "libguile/symbols.h"
#include "libguile/tags.h"
#include "libguile/throw.h"
#include "libguile/unif.h"
#include "libguile/validate.h"
#include "libguile/tags.h"
#include "libguile/throw.h"
#include "libguile/unif.h"
#include "libguile/validate.h"
#include "libguile/version.h"
#include "libguile/vports.h"
#include "libguile/weaks.h"
#include "libguile/version.h"
#include "libguile/vports.h"
#include "libguile/weaks.h"