#include <stdio.h>
#include <signal.h>
-#include "_scm.h"
-#include "eval.h"
-#include "throw.h"
-#include "root.h"
-#include "smob.h"
+#include "libguile/_scm.h"
+#include "libguile/eval.h"
+#include "libguile/throw.h"
+#include "libguile/root.h"
+#include "libguile/smob.h"
-#include "validate.h"
-#include "async.h"
+#include "libguile/validate.h"
+#include "libguile/async.h"
#ifdef HAVE_STRING_H
#include <string.h>
a_thunk = scm_make_gsubr ("%gc-thunk", 0, 0, 0, scm_sys_gc_async_thunk);
scm_gc_async = scm_system_async (a_thunk);
-#include "async.x"
+#include "libguile/async.x"
}
/*