+#include "libguile/print.h"
+#include "libguile/procprop.h"
+#include "libguile/procs.h"
+#include "libguile/properties.h"
+#include "libguile/ramap.h"
+#include "libguile/random.h"
+#include "libguile/rdelim.h"
+#include "libguile/read.h"
+#include "libguile/rw.h"
+#include "libguile/scmsigs.h"
+#include "libguile/script.h"
+#include "libguile/simpos.h"
+#include "libguile/smob.h"
+#include "libguile/socket.h"
+#include "libguile/sort.h"
+#include "libguile/srcprop.h"
+#include "libguile/stackchk.h"
+#include "libguile/stacks.h"
+#include "libguile/stime.h"
+#include "libguile/strings.h"
+#include "libguile/strop.h"
+#include "libguile/strorder.h"
+#include "libguile/strports.h"
+#include "libguile/struct.h"
+#include "libguile/symbols.h"
+#include "libguile/throw.h"
+#include "libguile/unif.h"
+#include "libguile/values.h"
+#include "libguile/variable.h"
+#include "libguile/vectors.h"
+#include "libguile/version.h"
+#include "libguile/vports.h"
+#include "libguile/weaks.h"
+#include "libguile/guardians.h"
+#include "libguile/extensions.h"
+
+#include "libguile/init.h"