system should be called Godot: "This is the one you've been waiting
for."
+* Deprecate `read-only-string?'.
+
+After signal handling and threading have been fixed:
+- remove the code corresponding to GUILE_OLD_ASYNC_CLICK and the corresponding
+ GUILE_OLD_ASYNC_CLICK macro.
+
In release 1.5:
- remove deprecated macros: SCM_INPORTP, SCM_OUTPORTP, SCM_CRDY, SCM_ICHRP,
SCM_ICHR, SCM_MAKICHR, SCM_SETJMPBUF, SCM_NSTRINGP, SCM_NRWSTRINGP,
SCM_UNEGFIXABLE, SCM_FLOBUFLEN, SCM_INEXP, SCM_CPLXP, SCM_REAL, SCM_IMAG,
SCM_REALPART, scm_makdbl, SCM_SINGP, SCM_NUM2DBL, SCM_NO_BIGDIG
+In release 1.6:
+- remove deprecated variables:
+ scm_top_level_lookup_closure_var
+- remove deprecated functions:
+ eval.c: scm_eval2, scm_eval_3
+ load.c: scm_read_and_eval_x
+ smob.c: scm_make_smob_type_mfpe, scm_set_smob_mfpe
+- remove deprecated procedures:
+ boot-9.scm:eval-in-module
+- remove deprecated macros: SCM_OUTOFRANGE, SCM_NALLOC, SCM_HUP_SIGNAL,
+ SCM_INT_SIGNAL, SCM_FPE_SIGNAL, SCM_BUS_SIGNAL, SCM_SEGV_SIGNAL,
+ SCM_ALRM_SIGNAL, SCM_GC_SIGNAL, SCM_TICK_SIGNAL, SCM_SIG_ORD,
+ SCM_ORD_SIG, SCM_NUM_SIGS, SCM_SLOPPY_STRINGP, SCM_VALIDATE_STRINGORSUBSTR,
+ SCM_FREEP, SCM_NFREEP, SCM_CHARS, SCM_UCHARS, SCM_VALIDATE_ROSTRING,
+ SCM_VALIDATE_ROSTRING_COPY, SCM_VALIDATE_NULLORROSTRING_COPY, SCM_ROLENGTH,
+ SCM_LENGTH, SCM_HUGE_LENGTH, SCM_SUBSTRP, SCM_SUBSTR_STR, SCM_SUBSTR_OFFSET,
+ SCM_COERCE_SUBSTR, SCM_ROSTRINGP, SCM_RWSTRINGP, SCM_VALIDATE_RWSTRING,
+ SCM_ROCHARS, SCM_ROUCHARS, SCM_SETLENGTH, SCM_SETCHARS, SCM_LENGTH_MAX,
+ SCM_GC8MARKP, SCM_SETGC8MARK, SCM_CLRGC8MARK, SCM_GCTYP16, SCM_GCCDR,
+ SCM_SUBR_DOC, SCM_SUBR_PROPS
+- remove scm_vector_set_length_x
+- remove function scm_call_catching_errors
+ (replaced by catch functions from throw.[ch])
+- remove support for "#&" reader syntax in (ice-9 optargs).
+- remove scm_make_shared_substring
+- remove scm_read_only_string_p
+- remove scm_strhash
+- remove scm_tc7_ssymbol
+- remove scm_tc7_msymbol
+- remove scm_tcs_symbols
+- remove scm_sloppy_memq, scm_sloppy_memv, scm_sloppy_member
+
Modules sort.c and random.c should be factored out into separate
modules (but still be distributed with guile-core) when we get a new
module system.