c8cf77fb6cf47b690fb720f704980e41ed5c0cb5
[bpt/emacs.git] / doc / lispref / display.texi
1 @c -*-texinfo-*-
2 @c This is part of the GNU Emacs Lisp Reference Manual.
3 @c Copyright (C) 1990-1995, 1998-2013 Free Software Foundation, Inc.
4 @c See the file elisp.texi for copying conditions.
5 @node Display
6 @chapter Emacs Display
7
8 This chapter describes a number of features related to the display
9 that Emacs presents to the user.
10
11 @menu
12 * Refresh Screen:: Clearing the screen and redrawing everything on it.
13 * Forcing Redisplay:: Forcing redisplay.
14 * Truncation:: Folding or wrapping long text lines.
15 * The Echo Area:: Displaying messages at the bottom of the screen.
16 * Warnings:: Displaying warning messages for the user.
17 * Invisible Text:: Hiding part of the buffer text.
18 * Selective Display:: Hiding part of the buffer text (the old way).
19 * Temporary Displays:: Displays that go away automatically.
20 * Overlays:: Use overlays to highlight parts of the buffer.
21 * Width:: How wide a character or string is on the screen.
22 * Line Height:: Controlling the height of lines.
23 * Faces:: A face defines a graphics style for text characters:
24 font, colors, etc.
25 * Fringes:: Controlling window fringes.
26 * Scroll Bars:: Controlling vertical scroll bars.
27 * Display Property:: Enabling special display features.
28 * Images:: Displaying images in Emacs buffers.
29 * Buttons:: Adding clickable buttons to Emacs buffers.
30 * Abstract Display:: Emacs's Widget for Object Collections.
31 * Blinking:: How Emacs shows the matching open parenthesis.
32 * Character Display:: How Emacs displays individual characters.
33 * Beeping:: Audible signal to the user.
34 * Window Systems:: Which window system is being used.
35 * Bidirectional Display:: Display of bidirectional scripts, such as
36 Arabic and Farsi.
37 @end menu
38
39 @node Refresh Screen
40 @section Refreshing the Screen
41
42 The function @code{redraw-frame} clears and redisplays the entire
43 contents of a given frame (@pxref{Frames}). This is useful if the
44 screen is corrupted.
45
46 @defun redraw-frame frame
47 This function clears and redisplays frame @var{frame}.
48 @end defun
49
50 Even more powerful is @code{redraw-display}:
51
52 @deffn Command redraw-display
53 This function clears and redisplays all visible frames.
54 @end deffn
55
56 In Emacs, processing user input takes priority over redisplay. If
57 you call these functions when input is available, they don't redisplay
58 immediately, but the requested redisplay does happen
59 eventually---after all the input has been processed.
60
61 On text terminals, suspending and resuming Emacs normally also
62 refreshes the screen. Some terminal emulators record separate
63 contents for display-oriented programs such as Emacs and for ordinary
64 sequential display. If you are using such a terminal, you might want
65 to inhibit the redisplay on resumption.
66
67 @defopt no-redraw-on-reenter
68 @cindex suspend (cf. @code{no-redraw-on-reenter})
69 @cindex resume (cf. @code{no-redraw-on-reenter})
70 This variable controls whether Emacs redraws the entire screen after it
71 has been suspended and resumed. Non-@code{nil} means there is no need
72 to redraw, @code{nil} means redrawing is needed. The default is @code{nil}.
73 @end defopt
74
75 @node Forcing Redisplay
76 @section Forcing Redisplay
77 @cindex forcing redisplay
78
79 Emacs normally tries to redisplay the screen whenever it waits for
80 input. With the following function, you can request an immediate
81 attempt to redisplay, in the middle of Lisp code, without actually
82 waiting for input.
83
84 @defun redisplay &optional force
85 This function tries immediately to redisplay. The optional argument
86 @var{force}, if non-@code{nil}, forces the redisplay to be performed,
87 instead of being preempted, even if input is pending and the variable
88 @code{redisplay-dont-pause} is @code{nil} (see below). If
89 @code{redisplay-dont-pause} is non-@code{nil} (the default), this
90 function redisplays in any case, i.e., @var{force} does nothing.
91
92 The function returns @code{t} if it actually tried to redisplay, and
93 @code{nil} otherwise. A value of @code{t} does not mean that
94 redisplay proceeded to completion; it could have been preempted by
95 newly arriving input.
96 @end defun
97
98 @defvar redisplay-dont-pause
99 If this variable is @code{nil}, arriving input events preempt
100 redisplay; Emacs avoids starting a redisplay, and stops any redisplay
101 that is in progress, until the input has been processed. In
102 particular, @code{(redisplay)} returns @code{nil} without actually
103 redisplaying, if there is pending input.
104
105 The default value is @code{t}, which means that pending input does not
106 preempt redisplay.
107 @end defvar
108
109 @defvar redisplay-preemption-period
110 If @code{redisplay-dont-pause} is @code{nil}, this variable specifies
111 how many seconds Emacs waits between checks for new input during
112 redisplay; if input arrives during this interval, redisplay stops and
113 the input is processed. The default value is 0.1; if the value is
114 @code{nil}, Emacs does not check for input during redisplay.
115
116 This variable has no effect when @code{redisplay-dont-pause} is
117 non-@code{nil} (the default).
118 @end defvar
119
120 Although @code{redisplay} tries immediately to redisplay, it does
121 not change how Emacs decides which parts of its frame(s) to redisplay.
122 By contrast, the following function adds certain windows to the
123 pending redisplay work (as if their contents had completely changed),
124 but does not immediately try to perform redisplay.
125
126 @defun force-window-update &optional object
127 This function forces some or all windows to be updated the next time
128 Emacs does a redisplay. If @var{object} is a window, that window is
129 to be updated. If @var{object} is a buffer or buffer name, all
130 windows displaying that buffer are to be updated. If @var{object} is
131 @code{nil} (or omitted), all windows are to be updated.
132
133 This function does not do a redisplay immediately; Emacs does that as
134 it waits for input, or when the function @code{redisplay} is called.
135 @end defun
136
137 @node Truncation
138 @section Truncation
139 @cindex line wrapping
140 @cindex line truncation
141 @cindex continuation lines
142 @cindex @samp{$} in display
143 @cindex @samp{\} in display
144
145 When a line of text extends beyond the right edge of a window, Emacs
146 can @dfn{continue} the line (make it ``wrap'' to the next screen
147 line), or @dfn{truncate} the line (limit it to one screen line). The
148 additional screen lines used to display a long text line are called
149 @dfn{continuation} lines. Continuation is not the same as filling;
150 continuation happens on the screen only, not in the buffer contents,
151 and it breaks a line precisely at the right margin, not at a word
152 boundary. @xref{Filling}.
153
154 On a graphical display, tiny arrow images in the window fringes
155 indicate truncated and continued lines (@pxref{Fringes}). On a text
156 terminal, a @samp{$} in the rightmost column of the window indicates
157 truncation; a @samp{\} on the rightmost column indicates a line that
158 ``wraps''. (The display table can specify alternate characters to use
159 for this; @pxref{Display Tables}).
160
161 @defopt truncate-lines
162 If this buffer-local variable is non-@code{nil}, lines that extend
163 beyond the right edge of the window are truncated; otherwise, they are
164 continued. As a special exception, the variable
165 @code{truncate-partial-width-windows} takes precedence in
166 @dfn{partial-width} windows (i.e., windows that do not occupy the
167 entire frame width).
168 @end defopt
169
170 @defopt truncate-partial-width-windows
171 @cindex partial-width windows
172 This variable controls line truncation in @dfn{partial-width} windows.
173 A partial-width window is one that does not occupy the entire frame
174 width (@pxref{Splitting Windows}). If the value is @code{nil}, line
175 truncation is determined by the variable @code{truncate-lines} (see
176 above). If the value is an integer @var{n}, lines are truncated if
177 the partial-width window has fewer than @var{n} columns, regardless of
178 the value of @code{truncate-lines}; if the partial-width window has
179 @var{n} or more columns, line truncation is determined by
180 @code{truncate-lines}. For any other non-@code{nil} value, lines are
181 truncated in every partial-width window, regardless of the value of
182 @code{truncate-lines}.
183 @end defopt
184
185 When horizontal scrolling (@pxref{Horizontal Scrolling}) is in use in
186 a window, that forces truncation.
187
188 @defvar wrap-prefix
189 If this buffer-local variable is non-@code{nil}, it defines a
190 @dfn{wrap prefix} which Emacs displays at the start of every
191 continuation line. (If lines are truncated, @code{wrap-prefix} is
192 never used.) Its value may be a string or an image (@pxref{Other
193 Display Specs}), or a stretch of whitespace such as specified by the
194 @code{:width} or @code{:align-to} display properties (@pxref{Specified
195 Space}). The value is interpreted in the same way as a @code{display}
196 text property. @xref{Display Property}.
197
198 A wrap prefix may also be specified for regions of text, using the
199 @code{wrap-prefix} text or overlay property. This takes precedence
200 over the @code{wrap-prefix} variable. @xref{Special Properties}.
201 @end defvar
202
203 @defvar line-prefix
204 If this buffer-local variable is non-@code{nil}, it defines a
205 @dfn{line prefix} which Emacs displays at the start of every
206 non-continuation line. Its value may be a string or an image
207 (@pxref{Other Display Specs}), or a stretch of whitespace such as
208 specified by the @code{:width} or @code{:align-to} display properties
209 (@pxref{Specified Space}). The value is interpreted in the same way
210 as a @code{display} text property. @xref{Display Property}.
211
212 A line prefix may also be specified for regions of text using the
213 @code{line-prefix} text or overlay property. This takes precedence
214 over the @code{line-prefix} variable. @xref{Special Properties}.
215 @end defvar
216
217 If your buffer contains @emph{very} long lines, and you use
218 continuation to display them, computing the continuation lines can
219 make redisplay slow. The column computation and indentation functions
220 also become slow. Then you might find it advisable to set
221 @code{cache-long-scans} to @code{t}.
222
223 @defvar cache-long-scans
224 If this variable is non-@code{nil}, various indentation and motion
225 functions, and Emacs redisplay, cache the results of scanning the
226 buffer, and consult the cache to avoid rescanning regions of the buffer
227 unless they are modified.
228
229 Turning on the cache slows down processing of short lines somewhat.
230
231 This variable is automatically buffer-local in every buffer.
232 @end defvar
233
234 @node The Echo Area
235 @section The Echo Area
236 @cindex error display
237 @cindex echo area
238
239 @c FIXME: Why not use @xref{Minibuffers} directly? --xfq
240 The @dfn{echo area} is used for displaying error messages
241 (@pxref{Errors}), for messages made with the @code{message} primitive,
242 and for echoing keystrokes. It is not the same as the minibuffer,
243 despite the fact that the minibuffer appears (when active) in the same
244 place on the screen as the echo area. @xref{Minibuffer,, The
245 Minibuffer, emacs, The GNU Emacs Manual}.
246
247 Apart from the functions documented in this section, you can print
248 Lisp objects to the echo area by specifying @code{t} as the output
249 stream. @xref{Output Streams}.
250
251 @menu
252 * Displaying Messages:: Explicitly displaying text in the echo area.
253 * Progress:: Informing user about progress of a long operation.
254 * Logging Messages:: Echo area messages are logged for the user.
255 * Echo Area Customization:: Controlling the echo area.
256 @end menu
257
258 @node Displaying Messages
259 @subsection Displaying Messages in the Echo Area
260 @cindex display message in echo area
261
262 This section describes the standard functions for displaying
263 messages in the echo area.
264
265 @defun message format-string &rest arguments
266 This function displays a message in the echo area.
267 @var{format-string} is a format string, and @var{arguments} are the
268 objects for its format specifications, like in the @code{format}
269 function (@pxref{Formatting Strings}). The resulting formatted string
270 is displayed in the echo area; if it contains @code{face} text
271 properties, it is displayed with the specified faces (@pxref{Faces}).
272 The string is also added to the @file{*Messages*} buffer, but without
273 text properties (@pxref{Logging Messages}).
274
275 In batch mode, the message is printed to the standard error stream,
276 followed by a newline.
277
278 If @var{format-string} is @code{nil} or the empty string,
279 @code{message} clears the echo area; if the echo area has been
280 expanded automatically, this brings it back to its normal size. If
281 the minibuffer is active, this brings the minibuffer contents back
282 onto the screen immediately.
283
284 @example
285 @group
286 (message "Minibuffer depth is %d."
287 (minibuffer-depth))
288 @print{} Minibuffer depth is 0.
289 @result{} "Minibuffer depth is 0."
290 @end group
291
292 @group
293 ---------- Echo Area ----------
294 Minibuffer depth is 0.
295 ---------- Echo Area ----------
296 @end group
297 @end example
298
299 To automatically display a message in the echo area or in a pop-buffer,
300 depending on its size, use @code{display-message-or-buffer} (see below).
301 @end defun
302
303 @defmac with-temp-message message &rest body
304 This construct displays a message in the echo area temporarily, during
305 the execution of @var{body}. It displays @var{message}, executes
306 @var{body}, then returns the value of the last body form while restoring
307 the previous echo area contents.
308 @end defmac
309
310 @defun message-or-box format-string &rest arguments
311 This function displays a message like @code{message}, but may display it
312 in a dialog box instead of the echo area. If this function is called in
313 a command that was invoked using the mouse---more precisely, if
314 @code{last-nonmenu-event} (@pxref{Command Loop Info}) is either
315 @code{nil} or a list---then it uses a dialog box or pop-up menu to
316 display the message. Otherwise, it uses the echo area. (This is the
317 same criterion that @code{y-or-n-p} uses to make a similar decision; see
318 @ref{Yes-or-No Queries}.)
319
320 You can force use of the mouse or of the echo area by binding
321 @code{last-nonmenu-event} to a suitable value around the call.
322 @end defun
323
324 @defun message-box format-string &rest arguments
325 @anchor{message-box}
326 This function displays a message like @code{message}, but uses a dialog
327 box (or a pop-up menu) whenever that is possible. If it is impossible
328 to use a dialog box or pop-up menu, because the terminal does not
329 support them, then @code{message-box} uses the echo area, like
330 @code{message}.
331 @end defun
332
333 @defun display-message-or-buffer message &optional buffer-name not-this-window frame
334 This function displays the message @var{message}, which may be either a
335 string or a buffer. If it is shorter than the maximum height of the
336 echo area, as defined by @code{max-mini-window-height}, it is displayed
337 in the echo area, using @code{message}. Otherwise,
338 @code{display-buffer} is used to show it in a pop-up buffer.
339
340 Returns either the string shown in the echo area, or when a pop-up
341 buffer is used, the window used to display it.
342
343 If @var{message} is a string, then the optional argument
344 @var{buffer-name} is the name of the buffer used to display it when a
345 pop-up buffer is used, defaulting to @file{*Message*}. In the case
346 where @var{message} is a string and displayed in the echo area, it is
347 not specified whether the contents are inserted into the buffer anyway.
348
349 The optional arguments @var{not-this-window} and @var{frame} are as for
350 @code{display-buffer}, and only used if a buffer is displayed.
351 @end defun
352
353 @defun current-message
354 This function returns the message currently being displayed in the
355 echo area, or @code{nil} if there is none.
356 @end defun
357
358 @node Progress
359 @subsection Reporting Operation Progress
360 @cindex progress reporting
361
362 When an operation can take a while to finish, you should inform the
363 user about the progress it makes. This way the user can estimate
364 remaining time and clearly see that Emacs is busy working, not hung.
365 A convenient way to do this is to use a @dfn{progress reporter}.
366
367 Here is a working example that does nothing useful:
368
369 @smallexample
370 (let ((progress-reporter
371 (make-progress-reporter "Collecting mana for Emacs..."
372 0 500)))
373 (dotimes (k 500)
374 (sit-for 0.01)
375 (progress-reporter-update progress-reporter k))
376 (progress-reporter-done progress-reporter))
377 @end smallexample
378
379 @defun make-progress-reporter message &optional min-value max-value current-value min-change min-time
380 This function creates and returns a progress reporter object, which
381 you will use as an argument for the other functions listed below. The
382 idea is to precompute as much data as possible to make progress
383 reporting very fast.
384
385 When this progress reporter is subsequently used, it will display
386 @var{message} in the echo area, followed by progress percentage.
387 @var{message} is treated as a simple string. If you need it to depend
388 on a filename, for instance, use @code{format} before calling this
389 function.
390
391 The arguments @var{min-value} and @var{max-value} should be numbers
392 standing for the starting and final states of the operation. For
393 instance, an operation that ``scans'' a buffer should set these to the
394 results of @code{point-min} and @code{point-max} correspondingly.
395 @var{max-value} should be greater than @var{min-value}.
396
397 Alternatively, you can set @var{min-value} and @var{max-value} to
398 @code{nil}. In that case, the progress reporter does not report
399 process percentages; it instead displays a ``spinner'' that rotates a
400 notch each time you update the progress reporter.
401
402 If @var{min-value} and @var{max-value} are numbers, you can give the
403 argument @var{current-value} a numerical value specifying the initial
404 progress; if omitted, this defaults to @var{min-value}.
405
406 The remaining arguments control the rate of echo area updates. The
407 progress reporter will wait for at least @var{min-change} more
408 percents of the operation to be completed before printing next
409 message; the default is one percent. @var{min-time} specifies the
410 minimum time in seconds to pass between successive prints; the default
411 is 0.2 seconds. (On some operating systems, the progress reporter may
412 handle fractions of seconds with varying precision).
413
414 This function calls @code{progress-reporter-update}, so the first
415 message is printed immediately.
416 @end defun
417
418 @defun progress-reporter-update reporter &optional value
419 This function does the main work of reporting progress of your
420 operation. It displays the message of @var{reporter}, followed by
421 progress percentage determined by @var{value}. If percentage is zero,
422 or close enough according to the @var{min-change} and @var{min-time}
423 arguments, then it is omitted from the output.
424
425 @var{reporter} must be the result of a call to
426 @code{make-progress-reporter}. @var{value} specifies the current
427 state of your operation and must be between @var{min-value} and
428 @var{max-value} (inclusive) as passed to
429 @code{make-progress-reporter}. For instance, if you scan a buffer,
430 then @var{value} should be the result of a call to @code{point}.
431
432 This function respects @var{min-change} and @var{min-time} as passed
433 to @code{make-progress-reporter} and so does not output new messages
434 on every invocation. It is thus very fast and normally you should not
435 try to reduce the number of calls to it: resulting overhead will most
436 likely negate your effort.
437 @end defun
438
439 @defun progress-reporter-force-update reporter &optional value new-message
440 This function is similar to @code{progress-reporter-update} except
441 that it prints a message in the echo area unconditionally.
442
443 The first two arguments have the same meaning as for
444 @code{progress-reporter-update}. Optional @var{new-message} allows
445 you to change the message of the @var{reporter}. Since this functions
446 always updates the echo area, such a change will be immediately
447 presented to the user.
448 @end defun
449
450 @defun progress-reporter-done reporter
451 This function should be called when the operation is finished. It
452 prints the message of @var{reporter} followed by word ``done'' in the
453 echo area.
454
455 You should always call this function and not hope for
456 @code{progress-reporter-update} to print ``100%''. Firstly, it may
457 never print it, there are many good reasons for this not to happen.
458 Secondly, ``done'' is more explicit.
459 @end defun
460
461 @defmac dotimes-with-progress-reporter (var count [result]) message body@dots{}
462 This is a convenience macro that works the same way as @code{dotimes}
463 does, but also reports loop progress using the functions described
464 above. It allows you to save some typing.
465
466 You can rewrite the example in the beginning of this node using
467 this macro this way:
468
469 @example
470 (dotimes-with-progress-reporter
471 (k 500)
472 "Collecting some mana for Emacs..."
473 (sit-for 0.01))
474 @end example
475 @end defmac
476
477 @node Logging Messages
478 @subsection Logging Messages in @file{*Messages*}
479 @cindex logging echo-area messages
480
481 Almost all the messages displayed in the echo area are also recorded
482 in the @file{*Messages*} buffer so that the user can refer back to
483 them. This includes all the messages that are output with
484 @code{message}.
485
486 @defopt message-log-max
487 This variable specifies how many lines to keep in the @file{*Messages*}
488 buffer. The value @code{t} means there is no limit on how many lines to
489 keep. The value @code{nil} disables message logging entirely. Here's
490 how to display a message and prevent it from being logged:
491
492 @example
493 (let (message-log-max)
494 (message @dots{}))
495 @end example
496 @end defopt
497
498 To make @file{*Messages*} more convenient for the user, the logging
499 facility combines successive identical messages. It also combines
500 successive related messages for the sake of two cases: question
501 followed by answer, and a series of progress messages.
502
503 A ``question followed by an answer'' means two messages like the
504 ones produced by @code{y-or-n-p}: the first is @samp{@var{question}},
505 and the second is @samp{@var{question}...@var{answer}}. The first
506 message conveys no additional information beyond what's in the second,
507 so logging the second message discards the first from the log.
508
509 A ``series of progress messages'' means successive messages like
510 those produced by @code{make-progress-reporter}. They have the form
511 @samp{@var{base}...@var{how-far}}, where @var{base} is the same each
512 time, while @var{how-far} varies. Logging each message in the series
513 discards the previous one, provided they are consecutive.
514
515 The functions @code{make-progress-reporter} and @code{y-or-n-p}
516 don't have to do anything special to activate the message log
517 combination feature. It operates whenever two consecutive messages
518 are logged that share a common prefix ending in @samp{...}.
519
520 @node Echo Area Customization
521 @subsection Echo Area Customization
522
523 These variables control details of how the echo area works.
524
525 @defvar cursor-in-echo-area
526 This variable controls where the cursor appears when a message is
527 displayed in the echo area. If it is non-@code{nil}, then the cursor
528 appears at the end of the message. Otherwise, the cursor appears at
529 point---not in the echo area at all.
530
531 The value is normally @code{nil}; Lisp programs bind it to @code{t}
532 for brief periods of time.
533 @end defvar
534
535 @defvar echo-area-clear-hook
536 This normal hook is run whenever the echo area is cleared---either by
537 @code{(message nil)} or for any other reason.
538 @end defvar
539
540 @defopt echo-keystrokes
541 This variable determines how much time should elapse before command
542 characters echo. Its value must be an integer or floating point number,
543 which specifies the
544 number of seconds to wait before echoing. If the user types a prefix
545 key (such as @kbd{C-x}) and then delays this many seconds before
546 continuing, the prefix key is echoed in the echo area. (Once echoing
547 begins in a key sequence, all subsequent characters in the same key
548 sequence are echoed immediately.)
549
550 If the value is zero, then command input is not echoed.
551 @end defopt
552
553 @defvar message-truncate-lines
554 Normally, displaying a long message resizes the echo area to display
555 the entire message. But if the variable @code{message-truncate-lines}
556 is non-@code{nil}, the echo area does not resize, and the message is
557 truncated to fit it.
558 @end defvar
559
560 The variable @code{max-mini-window-height}, which specifies the
561 maximum height for resizing minibuffer windows, also applies to the
562 echo area (which is really a special use of the minibuffer window;
563 @pxref{Minibuffer Misc}).
564
565 @node Warnings
566 @section Reporting Warnings
567 @cindex warnings
568
569 @dfn{Warnings} are a facility for a program to inform the user of a
570 possible problem, but continue running.
571
572 @menu
573 * Warning Basics:: Warnings concepts and functions to report them.
574 * Warning Variables:: Variables programs bind to customize their warnings.
575 * Warning Options:: Variables users set to control display of warnings.
576 * Delayed Warnings:: Deferring a warning until the end of a command.
577 @end menu
578
579 @node Warning Basics
580 @subsection Warning Basics
581 @cindex severity level
582
583 Every warning has a textual message, which explains the problem for
584 the user, and a @dfn{severity level} which is a symbol. Here are the
585 possible severity levels, in order of decreasing severity, and their
586 meanings:
587
588 @table @code
589 @item :emergency
590 A problem that will seriously impair Emacs operation soon
591 if you do not attend to it promptly.
592 @item :error
593 A report of data or circumstances that are inherently wrong.
594 @item :warning
595 A report of data or circumstances that are not inherently wrong, but
596 raise suspicion of a possible problem.
597 @item :debug
598 A report of information that may be useful if you are debugging.
599 @end table
600
601 When your program encounters invalid input data, it can either
602 signal a Lisp error by calling @code{error} or @code{signal} or report
603 a warning with severity @code{:error}. Signaling a Lisp error is the
604 easiest thing to do, but it means the program cannot continue
605 processing. If you want to take the trouble to implement a way to
606 continue processing despite the bad data, then reporting a warning of
607 severity @code{:error} is the right way to inform the user of the
608 problem. For instance, the Emacs Lisp byte compiler can report an
609 error that way and continue compiling other functions. (If the
610 program signals a Lisp error and then handles it with
611 @code{condition-case}, the user won't see the error message; it could
612 show the message to the user by reporting it as a warning.)
613
614 @c FIXME: Why use ‘(bytecomp)’ instead of ‘'bytecomp’ or simply
615 @c ‘bytecomp’ here? The parens are part of ‘warning-type-format’ but
616 @c not part of the warning type. --xfq
617 @cindex warning type
618 Each warning has a @dfn{warning type} to classify it. The type is a
619 list of symbols. The first symbol should be the custom group that you
620 use for the program's user options. For example, byte compiler
621 warnings use the warning type @code{(bytecomp)}. You can also
622 subcategorize the warnings, if you wish, by using more symbols in the
623 list.
624
625 @defun display-warning type message &optional level buffer-name
626 This function reports a warning, using @var{message} as the message
627 and @var{type} as the warning type. @var{level} should be the
628 severity level, with @code{:warning} being the default.
629
630 @var{buffer-name}, if non-@code{nil}, specifies the name of the buffer
631 for logging the warning. By default, it is @file{*Warnings*}.
632 @end defun
633
634 @defun lwarn type level message &rest args
635 This function reports a warning using the value of @code{(format
636 @var{message} @var{args}...)} as the message in the @file{*Warnings*}
637 buffer. In other respects it is equivalent to @code{display-warning}.
638 @end defun
639
640 @defun warn message &rest args
641 This function reports a warning using the value of @code{(format
642 @var{message} @var{args}...)} as the message, @code{(emacs)} as the
643 type, and @code{:warning} as the severity level. It exists for
644 compatibility only; we recommend not using it, because you should
645 specify a specific warning type.
646 @end defun
647
648 @node Warning Variables
649 @subsection Warning Variables
650
651 Programs can customize how their warnings appear by binding
652 the variables described in this section.
653
654 @defvar warning-levels
655 This list defines the meaning and severity order of the warning
656 severity levels. Each element defines one severity level,
657 and they are arranged in order of decreasing severity.
658
659 Each element has the form @code{(@var{level} @var{string}
660 @var{function})}, where @var{level} is the severity level it defines.
661 @var{string} specifies the textual description of this level.
662 @var{string} should use @samp{%s} to specify where to put the warning
663 type information, or it can omit the @samp{%s} so as not to include
664 that information.
665
666 The optional @var{function}, if non-@code{nil}, is a function to call
667 with no arguments, to get the user's attention.
668
669 Normally you should not change the value of this variable.
670 @end defvar
671
672 @defvar warning-prefix-function
673 If non-@code{nil}, the value is a function to generate prefix text for
674 warnings. Programs can bind the variable to a suitable function.
675 @code{display-warning} calls this function with the warnings buffer
676 current, and the function can insert text in it. That text becomes
677 the beginning of the warning message.
678
679 The function is called with two arguments, the severity level and its
680 entry in @code{warning-levels}. It should return a list to use as the
681 entry (this value need not be an actual member of
682 @code{warning-levels}). By constructing this value, the function can
683 change the severity of the warning, or specify different handling for
684 a given severity level.
685
686 If the variable's value is @code{nil} then there is no function
687 to call.
688 @end defvar
689
690 @defvar warning-series
691 Programs can bind this variable to @code{t} to say that the next
692 warning should begin a series. When several warnings form a series,
693 that means to leave point on the first warning of the series, rather
694 than keep moving it for each warning so that it appears on the last one.
695 The series ends when the local binding is unbound and
696 @code{warning-series} becomes @code{nil} again.
697
698 The value can also be a symbol with a function definition. That is
699 equivalent to @code{t}, except that the next warning will also call
700 the function with no arguments with the warnings buffer current. The
701 function can insert text which will serve as a header for the series
702 of warnings.
703
704 Once a series has begun, the value is a marker which points to the
705 buffer position in the warnings buffer of the start of the series.
706
707 The variable's normal value is @code{nil}, which means to handle
708 each warning separately.
709 @end defvar
710
711 @defvar warning-fill-prefix
712 When this variable is non-@code{nil}, it specifies a fill prefix to
713 use for filling each warning's text.
714 @end defvar
715
716 @defvar warning-type-format
717 This variable specifies the format for displaying the warning type
718 in the warning message. The result of formatting the type this way
719 gets included in the message under the control of the string in the
720 entry in @code{warning-levels}. The default value is @code{" (%s)"}.
721 If you bind it to @code{""} then the warning type won't appear at
722 all.
723 @end defvar
724
725 @node Warning Options
726 @subsection Warning Options
727
728 These variables are used by users to control what happens
729 when a Lisp program reports a warning.
730
731 @defopt warning-minimum-level
732 This user option specifies the minimum severity level that should be
733 shown immediately to the user. The default is @code{:warning}, which
734 means to immediately display all warnings except @code{:debug}
735 warnings.
736 @end defopt
737
738 @defopt warning-minimum-log-level
739 This user option specifies the minimum severity level that should be
740 logged in the warnings buffer. The default is @code{:warning}, which
741 means to log all warnings except @code{:debug} warnings.
742 @end defopt
743
744 @defopt warning-suppress-types
745 This list specifies which warning types should not be displayed
746 immediately for the user. Each element of the list should be a list
747 of symbols. If its elements match the first elements in a warning
748 type, then that warning is not displayed immediately.
749 @end defopt
750
751 @defopt warning-suppress-log-types
752 This list specifies which warning types should not be logged in the
753 warnings buffer. Each element of the list should be a list of
754 symbols. If it matches the first few elements in a warning type, then
755 that warning is not logged.
756 @end defopt
757
758 @node Delayed Warnings
759 @subsection Delayed Warnings
760
761 Sometimes, you may wish to avoid showing a warning while a command is
762 running, and only show it only after the end of the command. You can
763 use the variable @code{delayed-warnings-list} for this.
764
765 @defvar delayed-warnings-list
766 The value of this variable is a list of warnings to be displayed after
767 the current command has finished. Each element must be a list
768
769 @smallexample
770 (@var{type} @var{message} [@var{level} [@var{buffer-name}]])
771 @end smallexample
772
773 @noindent
774 with the same form, and the same meanings, as the argument list of
775 @code{display-warning} (@pxref{Warning Basics}). Immediately after
776 running @code{post-command-hook} (@pxref{Command Overview}), the Emacs
777 command loop displays all the warnings specified by this variable,
778 then resets it to @code{nil}.
779 @end defvar
780
781 Programs which need to further customize the delayed warnings
782 mechanism can change the variable @code{delayed-warnings-hook}:
783
784 @defvar delayed-warnings-hook
785 This is a normal hook which is run by the Emacs command loop, after
786 @code{post-command-hook}, in order to to process and display delayed
787 warnings.
788
789 Its default value is a list of two functions:
790
791 @smallexample
792 (collapse-delayed-warnings display-delayed-warnings)
793 @end smallexample
794
795 @findex collapse-delayed-warnings
796 @findex display-delayed-warnings
797 @noindent
798 The function @code{collapse-delayed-warnings} removes repeated entries
799 from @code{delayed-warnings-list}. The function
800 @code{display-delayed-warnings} calls @code{display-warning} on each
801 of the entries in @code{delayed-warnings-list}, in turn, and then sets
802 @code{delayed-warnings-list} to @code{nil}.
803 @end defvar
804
805 @node Invisible Text
806 @section Invisible Text
807
808 @cindex invisible text
809 You can make characters @dfn{invisible}, so that they do not appear on
810 the screen, with the @code{invisible} property. This can be either a
811 text property (@pxref{Text Properties}) or an overlay property
812 (@pxref{Overlays}). Cursor motion also partly ignores these
813 characters; if the command loop finds that point is inside a range of
814 invisible text after a command, it relocates point to the other side
815 of the text.
816
817 In the simplest case, any non-@code{nil} @code{invisible} property makes
818 a character invisible. This is the default case---if you don't alter
819 the default value of @code{buffer-invisibility-spec}, this is how the
820 @code{invisible} property works. You should normally use @code{t}
821 as the value of the @code{invisible} property if you don't plan
822 to set @code{buffer-invisibility-spec} yourself.
823
824 More generally, you can use the variable @code{buffer-invisibility-spec}
825 to control which values of the @code{invisible} property make text
826 invisible. This permits you to classify the text into different subsets
827 in advance, by giving them different @code{invisible} values, and
828 subsequently make various subsets visible or invisible by changing the
829 value of @code{buffer-invisibility-spec}.
830
831 Controlling visibility with @code{buffer-invisibility-spec} is
832 especially useful in a program to display the list of entries in a
833 database. It permits the implementation of convenient filtering
834 commands to view just a part of the entries in the database. Setting
835 this variable is very fast, much faster than scanning all the text in
836 the buffer looking for properties to change.
837
838 @defvar buffer-invisibility-spec
839 This variable specifies which kinds of @code{invisible} properties
840 actually make a character invisible. Setting this variable makes it
841 buffer-local.
842
843 @table @asis
844 @item @code{t}
845 A character is invisible if its @code{invisible} property is
846 non-@code{nil}. This is the default.
847
848 @item a list
849 Each element of the list specifies a criterion for invisibility; if a
850 character's @code{invisible} property fits any one of these criteria,
851 the character is invisible. The list can have two kinds of elements:
852
853 @table @code
854 @item @var{atom}
855 A character is invisible if its @code{invisible} property value is
856 @var{atom} or if it is a list with @var{atom} as a member; comparison
857 is done with @code{eq}.
858
859 @item (@var{atom} . t)
860 A character is invisible if its @code{invisible} property value is
861 @var{atom} or if it is a list with @var{atom} as a member; comparison
862 is done with @code{eq}. Moreover, a sequence of such characters
863 displays as an ellipsis.
864 @end table
865 @end table
866 @end defvar
867
868 Two functions are specifically provided for adding elements to
869 @code{buffer-invisibility-spec} and removing elements from it.
870
871 @defun add-to-invisibility-spec element
872 This function adds the element @var{element} to
873 @code{buffer-invisibility-spec}. If @code{buffer-invisibility-spec}
874 was @code{t}, it changes to a list, @code{(t)}, so that text whose
875 @code{invisible} property is @code{t} remains invisible.
876 @end defun
877
878 @defun remove-from-invisibility-spec element
879 This removes the element @var{element} from
880 @code{buffer-invisibility-spec}. This does nothing if @var{element}
881 is not in the list.
882 @end defun
883
884 A convention for use of @code{buffer-invisibility-spec} is that a
885 major mode should use the mode's own name as an element of
886 @code{buffer-invisibility-spec} and as the value of the
887 @code{invisible} property:
888
889 @example
890 ;; @r{If you want to display an ellipsis:}
891 (add-to-invisibility-spec '(my-symbol . t))
892 ;; @r{If you don't want ellipsis:}
893 (add-to-invisibility-spec 'my-symbol)
894
895 (overlay-put (make-overlay beginning end)
896 'invisible 'my-symbol)
897
898 ;; @r{When done with the invisibility:}
899 (remove-from-invisibility-spec '(my-symbol . t))
900 ;; @r{Or respectively:}
901 (remove-from-invisibility-spec 'my-symbol)
902 @end example
903
904 You can check for invisibility using the following function:
905
906 @defun invisible-p pos-or-prop
907 If @var{pos-or-prop} is a marker or number, this function returns a
908 non-@code{nil} value if the text at that position is invisible.
909
910 If @var{pos-or-prop} is any other kind of Lisp object, that is taken
911 to mean a possible value of the @code{invisible} text or overlay
912 property. In that case, this function returns a non-@code{nil} value
913 if that value would cause text to become invisible, based on the
914 current value of @code{buffer-invisibility-spec}.
915 @end defun
916
917 @vindex line-move-ignore-invisible
918 Ordinarily, functions that operate on text or move point do not care
919 whether the text is invisible. The user-level line motion commands
920 ignore invisible newlines if @code{line-move-ignore-invisible} is
921 non-@code{nil} (the default), but only because they are explicitly
922 programmed to do so.
923
924 However, if a command ends with point inside or at the boundary of
925 invisible text, the main editing loop relocates point to one of the
926 two ends of the invisible text. Emacs chooses the direction of
927 relocation so that it is the same as the overall movement direction of
928 the command; if in doubt, it prefers a position where an inserted char
929 would not inherit the @code{invisible} property. Additionally, if the
930 text is not replaced by an ellipsis and the command only moved within
931 the invisible text, then point is moved one extra character so as to
932 try and reflect the command's movement by a visible movement of the
933 cursor.
934
935 Thus, if the command moved point back to an invisible range (with the usual
936 stickiness), Emacs moves point back to the beginning of that range. If the
937 command moved point forward into an invisible range, Emacs moves point forward
938 to the first visible character that follows the invisible text and then forward
939 one more character.
940
941 Incremental search can make invisible overlays visible temporarily
942 and/or permanently when a match includes invisible text. To enable
943 this, the overlay should have a non-@code{nil}
944 @code{isearch-open-invisible} property. The property value should be a
945 function to be called with the overlay as an argument. This function
946 should make the overlay visible permanently; it is used when the match
947 overlaps the overlay on exit from the search.
948
949 During the search, such overlays are made temporarily visible by
950 temporarily modifying their invisible and intangible properties. If you
951 want this to be done differently for a certain overlay, give it an
952 @code{isearch-open-invisible-temporary} property which is a function.
953 The function is called with two arguments: the first is the overlay, and
954 the second is @code{nil} to make the overlay visible, or @code{t} to
955 make it invisible again.
956
957 @node Selective Display
958 @section Selective Display
959 @c @cindex selective display Duplicates selective-display
960
961 @dfn{Selective display} refers to a pair of related features for
962 hiding certain lines on the screen.
963
964 The first variant, explicit selective display, is designed for use
965 in a Lisp program: it controls which lines are hidden by altering the
966 text. This kind of hiding in some ways resembles the effect of the
967 @code{invisible} property (@pxref{Invisible Text}), but the two
968 features are different and do not work the same way.
969
970 In the second variant, the choice of lines to hide is made
971 automatically based on indentation. This variant is designed to be a
972 user-level feature.
973
974 The way you control explicit selective display is by replacing a
975 newline (control-j) with a carriage return (control-m). The text that
976 was formerly a line following that newline is now hidden. Strictly
977 speaking, it is temporarily no longer a line at all, since only
978 newlines can separate lines; it is now part of the previous line.
979
980 Selective display does not directly affect editing commands. For
981 example, @kbd{C-f} (@code{forward-char}) moves point unhesitatingly
982 into hidden text. However, the replacement of newline characters with
983 carriage return characters affects some editing commands. For
984 example, @code{next-line} skips hidden lines, since it searches only
985 for newlines. Modes that use selective display can also define
986 commands that take account of the newlines, or that control which
987 parts of the text are hidden.
988
989 When you write a selectively displayed buffer into a file, all the
990 control-m's are output as newlines. This means that when you next read
991 in the file, it looks OK, with nothing hidden. The selective display
992 effect is seen only within Emacs.
993
994 @defvar selective-display
995 This buffer-local variable enables selective display. This means that
996 lines, or portions of lines, may be made hidden.
997
998 @itemize @bullet
999 @item
1000 If the value of @code{selective-display} is @code{t}, then the character
1001 control-m marks the start of hidden text; the control-m, and the rest
1002 of the line following it, are not displayed. This is explicit selective
1003 display.
1004
1005 @item
1006 If the value of @code{selective-display} is a positive integer, then
1007 lines that start with more than that many columns of indentation are not
1008 displayed.
1009 @end itemize
1010
1011 When some portion of a buffer is hidden, the vertical movement
1012 commands operate as if that portion did not exist, allowing a single
1013 @code{next-line} command to skip any number of hidden lines.
1014 However, character movement commands (such as @code{forward-char}) do
1015 not skip the hidden portion, and it is possible (if tricky) to insert
1016 or delete text in an hidden portion.
1017
1018 In the examples below, we show the @emph{display appearance} of the
1019 buffer @code{foo}, which changes with the value of
1020 @code{selective-display}. The @emph{contents} of the buffer do not
1021 change.
1022
1023 @example
1024 @group
1025 (setq selective-display nil)
1026 @result{} nil
1027
1028 ---------- Buffer: foo ----------
1029 1 on this column
1030 2on this column
1031 3n this column
1032 3n this column
1033 2on this column
1034 1 on this column
1035 ---------- Buffer: foo ----------
1036 @end group
1037
1038 @group
1039 (setq selective-display 2)
1040 @result{} 2
1041
1042 ---------- Buffer: foo ----------
1043 1 on this column
1044 2on this column
1045 2on this column
1046 1 on this column
1047 ---------- Buffer: foo ----------
1048 @end group
1049 @end example
1050 @end defvar
1051
1052 @defopt selective-display-ellipses
1053 If this buffer-local variable is non-@code{nil}, then Emacs displays
1054 @samp{@dots{}} at the end of a line that is followed by hidden text.
1055 This example is a continuation of the previous one.
1056
1057 @example
1058 @group
1059 (setq selective-display-ellipses t)
1060 @result{} t
1061
1062 ---------- Buffer: foo ----------
1063 1 on this column
1064 2on this column ...
1065 2on this column
1066 1 on this column
1067 ---------- Buffer: foo ----------
1068 @end group
1069 @end example
1070
1071 You can use a display table to substitute other text for the ellipsis
1072 (@samp{@dots{}}). @xref{Display Tables}.
1073 @end defopt
1074
1075 @node Temporary Displays
1076 @section Temporary Displays
1077
1078 Temporary displays are used by Lisp programs to put output into a
1079 buffer and then present it to the user for perusal rather than for
1080 editing. Many help commands use this feature.
1081
1082 @defmac with-output-to-temp-buffer buffer-name forms@dots{}
1083 This function executes @var{forms} while arranging to insert any output
1084 they print into the buffer named @var{buffer-name}, which is first
1085 created if necessary, and put into Help mode. Finally, the buffer is
1086 displayed in some window, but not selected. (See the similar
1087 form @code{with-temp-buffer-window} below.)
1088
1089 If the @var{forms} do not change the major mode in the output buffer,
1090 so that it is still Help mode at the end of their execution, then
1091 @code{with-output-to-temp-buffer} makes this buffer read-only at the
1092 end, and also scans it for function and variable names to make them
1093 into clickable cross-references. @xref{Docstring hyperlinks, , Tips
1094 for Documentation Strings}, in particular the item on hyperlinks in
1095 documentation strings, for more details.
1096
1097 The string @var{buffer-name} specifies the temporary buffer, which
1098 need not already exist. The argument must be a string, not a buffer.
1099 The buffer is erased initially (with no questions asked), and it is
1100 marked as unmodified after @code{with-output-to-temp-buffer} exits.
1101
1102 @code{with-output-to-temp-buffer} binds @code{standard-output} to the
1103 temporary buffer, then it evaluates the forms in @var{forms}. Output
1104 using the Lisp output functions within @var{forms} goes by default to
1105 that buffer (but screen display and messages in the echo area, although
1106 they are ``output'' in the general sense of the word, are not affected).
1107 @xref{Output Functions}.
1108
1109 Several hooks are available for customizing the behavior
1110 of this construct; they are listed below.
1111
1112 The value of the last form in @var{forms} is returned.
1113
1114 @example
1115 @group
1116 ---------- Buffer: foo ----------
1117 This is the contents of foo.
1118 ---------- Buffer: foo ----------
1119 @end group
1120
1121 @group
1122 (with-output-to-temp-buffer "foo"
1123 (print 20)
1124 (print standard-output))
1125 @result{} #<buffer foo>
1126
1127 ---------- Buffer: foo ----------
1128 20
1129
1130 #<buffer foo>
1131
1132 ---------- Buffer: foo ----------
1133 @end group
1134 @end example
1135 @end defmac
1136
1137 @defopt temp-buffer-show-function
1138 If this variable is non-@code{nil}, @code{with-output-to-temp-buffer}
1139 calls it as a function to do the job of displaying a help buffer. The
1140 function gets one argument, which is the buffer it should display.
1141
1142 It is a good idea for this function to run @code{temp-buffer-show-hook}
1143 just as @code{with-output-to-temp-buffer} normally would, inside of
1144 @code{save-selected-window} and with the chosen window and buffer
1145 selected.
1146 @end defopt
1147
1148 @defvar temp-buffer-setup-hook
1149 This normal hook is run by @code{with-output-to-temp-buffer} before
1150 evaluating @var{body}. When the hook runs, the temporary buffer is
1151 current. This hook is normally set up with a function to put the
1152 buffer in Help mode.
1153 @end defvar
1154
1155 @defvar temp-buffer-show-hook
1156 This normal hook is run by @code{with-output-to-temp-buffer} after
1157 displaying the temporary buffer. When the hook runs, the temporary buffer
1158 is current, and the window it was displayed in is selected.
1159 @end defvar
1160
1161 @defmac with-temp-buffer-window buffer-or-name action quit-function forms@dots{}
1162 This macro is similar to @code{with-output-to-temp-buffer}.
1163 Like that construct, it executes @var{forms} while arranging to insert
1164 any output they print into the buffer named @var{buffer-or-name}.
1165 Finally, the buffer is displayed in some window, but not selected.
1166 Unlike @code{with-output-to-temp-buffer}, this does not switch to Help
1167 mode.
1168
1169 The argument @var{buffer-or-name} specifies the temporary buffer.
1170 It can be either a buffer, which must already exist, or a string,
1171 in which case a buffer of that name is created if necessary.
1172 The buffer is marked as unmodified and read-only when
1173 @code{with-temp-buffer-window} exits.
1174
1175 This macro does not call @code{temp-buffer-show-function}. Rather, it
1176 passes the @var{action} argument to @code{display-buffer} in order to
1177 display the buffer.
1178
1179 The value of the last form in @var{forms} is returned, unless the
1180 argument @var{quit-function} is specified. In that case,
1181 it is called with two arguments: the window showing the buffer
1182 and the result of @var{forms}. The final return value is then
1183 whatever @var{quit-function} returns.
1184
1185 @vindex temp-buffer-window-setup-hook
1186 @vindex temp-buffer-window-show-hook
1187 This macro uses the normal hooks @code{temp-buffer-window-setup-hook}
1188 and @code{temp-buffer-window-show-hook} in place of the analogous hooks
1189 run by @code{with-output-to-temp-buffer}.
1190 @end defmac
1191
1192 @defun momentary-string-display string position &optional char message
1193 This function momentarily displays @var{string} in the current buffer at
1194 @var{position}. It has no effect on the undo list or on the buffer's
1195 modification status.
1196
1197 The momentary display remains until the next input event. If the next
1198 input event is @var{char}, @code{momentary-string-display} ignores it
1199 and returns. Otherwise, that event remains buffered for subsequent use
1200 as input. Thus, typing @var{char} will simply remove the string from
1201 the display, while typing (say) @kbd{C-f} will remove the string from
1202 the display and later (presumably) move point forward. The argument
1203 @var{char} is a space by default.
1204
1205 The return value of @code{momentary-string-display} is not meaningful.
1206
1207 If the string @var{string} does not contain control characters, you can
1208 do the same job in a more general way by creating (and then subsequently
1209 deleting) an overlay with a @code{before-string} property.
1210 @xref{Overlay Properties}.
1211
1212 If @var{message} is non-@code{nil}, it is displayed in the echo area
1213 while @var{string} is displayed in the buffer. If it is @code{nil}, a
1214 default message says to type @var{char} to continue.
1215
1216 In this example, point is initially located at the beginning of the
1217 second line:
1218
1219 @example
1220 @group
1221 ---------- Buffer: foo ----------
1222 This is the contents of foo.
1223 @point{}Second line.
1224 ---------- Buffer: foo ----------
1225 @end group
1226
1227 @group
1228 (momentary-string-display
1229 "**** Important Message! ****"
1230 (point) ?\r
1231 "Type RET when done reading")
1232 @result{} t
1233 @end group
1234
1235 @group
1236 ---------- Buffer: foo ----------
1237 This is the contents of foo.
1238 **** Important Message! ****Second line.
1239 ---------- Buffer: foo ----------
1240
1241 ---------- Echo Area ----------
1242 Type RET when done reading
1243 ---------- Echo Area ----------
1244 @end group
1245 @end example
1246 @end defun
1247
1248 @node Overlays
1249 @section Overlays
1250 @cindex overlays
1251 @c FIXME: mention intervals in this section?
1252
1253 You can use @dfn{overlays} to alter the appearance of a buffer's text on
1254 the screen, for the sake of presentation features. An overlay is an
1255 object that belongs to a particular buffer, and has a specified
1256 beginning and end. It also has properties that you can examine and set;
1257 these affect the display of the text within the overlay.
1258
1259 @cindex scalability of overlays
1260 The visual effect of an overlay is the same as of the corresponding
1261 text property (@pxref{Text Properties}). However, due to a different
1262 implementation, overlays generally don't scale well (many operations
1263 take a time that is proportional to the number of overlays in the
1264 buffer). If you need to affect the visual appearance of many portions
1265 in the buffer, we recommend using text properties.
1266
1267 An overlay uses markers to record its beginning and end; thus,
1268 editing the text of the buffer adjusts the beginning and end of each
1269 overlay so that it stays with the text. When you create the overlay,
1270 you can specify whether text inserted at the beginning should be
1271 inside the overlay or outside, and likewise for the end of the overlay.
1272
1273 @menu
1274 * Managing Overlays:: Creating and moving overlays.
1275 * Overlay Properties:: How to read and set properties.
1276 What properties do to the screen display.
1277 * Finding Overlays:: Searching for overlays.
1278 @end menu
1279
1280 @node Managing Overlays
1281 @subsection Managing Overlays
1282
1283 This section describes the functions to create, delete and move
1284 overlays, and to examine their contents. Overlay changes are not
1285 recorded in the buffer's undo list, since the overlays are not
1286 part of the buffer's contents.
1287
1288 @defun overlayp object
1289 This function returns @code{t} if @var{object} is an overlay.
1290 @end defun
1291
1292 @defun make-overlay start end &optional buffer front-advance rear-advance
1293 This function creates and returns an overlay that belongs to
1294 @var{buffer} and ranges from @var{start} to @var{end}. Both @var{start}
1295 and @var{end} must specify buffer positions; they may be integers or
1296 markers. If @var{buffer} is omitted, the overlay is created in the
1297 current buffer.
1298
1299 The arguments @var{front-advance} and @var{rear-advance} specify the
1300 marker insertion type for the start of the overlay and for the end of
1301 the overlay, respectively. @xref{Marker Insertion Types}. If they
1302 are both @code{nil}, the default, then the overlay extends to include
1303 any text inserted at the beginning, but not text inserted at the end.
1304 If @var{front-advance} is non-@code{nil}, text inserted at the
1305 beginning of the overlay is excluded from the overlay. If
1306 @var{rear-advance} is non-@code{nil}, text inserted at the end of the
1307 overlay is included in the overlay.
1308 @end defun
1309
1310 @defun overlay-start overlay
1311 This function returns the position at which @var{overlay} starts,
1312 as an integer.
1313 @end defun
1314
1315 @defun overlay-end overlay
1316 This function returns the position at which @var{overlay} ends,
1317 as an integer.
1318 @end defun
1319
1320 @defun overlay-buffer overlay
1321 This function returns the buffer that @var{overlay} belongs to. It
1322 returns @code{nil} if @var{overlay} has been deleted.
1323 @end defun
1324
1325 @defun delete-overlay overlay
1326 This function deletes @var{overlay}. The overlay continues to exist as
1327 a Lisp object, and its property list is unchanged, but it ceases to be
1328 attached to the buffer it belonged to, and ceases to have any effect on
1329 display.
1330
1331 A deleted overlay is not permanently disconnected. You can give it a
1332 position in a buffer again by calling @code{move-overlay}.
1333 @end defun
1334
1335 @defun move-overlay overlay start end &optional buffer
1336 This function moves @var{overlay} to @var{buffer}, and places its bounds
1337 at @var{start} and @var{end}. Both arguments @var{start} and @var{end}
1338 must specify buffer positions; they may be integers or markers.
1339
1340 If @var{buffer} is omitted, @var{overlay} stays in the same buffer it
1341 was already associated with; if @var{overlay} was deleted, it goes into
1342 the current buffer.
1343
1344 The return value is @var{overlay}.
1345
1346 This is the only valid way to change the endpoints of an overlay. Do
1347 not try modifying the markers in the overlay by hand, as that fails to
1348 update other vital data structures and can cause some overlays to be
1349 ``lost''.
1350 @end defun
1351
1352 @defun remove-overlays &optional start end name value
1353 This function removes all the overlays between @var{start} and
1354 @var{end} whose property @var{name} has the value @var{value}. It can
1355 move the endpoints of the overlays in the region, or split them.
1356
1357 If @var{name} is omitted or @code{nil}, it means to delete all overlays in
1358 the specified region. If @var{start} and/or @var{end} are omitted or
1359 @code{nil}, that means the beginning and end of the buffer respectively.
1360 Therefore, @code{(remove-overlays)} removes all the overlays in the
1361 current buffer.
1362 @end defun
1363
1364 @defun copy-overlay overlay
1365 This function returns a copy of @var{overlay}. The copy has the same
1366 endpoints and properties as @var{overlay}. However, the marker
1367 insertion type for the start of the overlay and for the end of the
1368 overlay are set to their default values (@pxref{Marker Insertion
1369 Types}).
1370 @end defun
1371
1372 Here are some examples:
1373
1374 @example
1375 ;; @r{Create an overlay.}
1376 (setq foo (make-overlay 1 10))
1377 @result{} #<overlay from 1 to 10 in display.texi>
1378 (overlay-start foo)
1379 @result{} 1
1380 (overlay-end foo)
1381 @result{} 10
1382 (overlay-buffer foo)
1383 @result{} #<buffer display.texi>
1384 ;; @r{Give it a property we can check later.}
1385 (overlay-put foo 'happy t)
1386 @result{} t
1387 ;; @r{Verify the property is present.}
1388 (overlay-get foo 'happy)
1389 @result{} t
1390 ;; @r{Move the overlay.}
1391 (move-overlay foo 5 20)
1392 @result{} #<overlay from 5 to 20 in display.texi>
1393 (overlay-start foo)
1394 @result{} 5
1395 (overlay-end foo)
1396 @result{} 20
1397 ;; @r{Delete the overlay.}
1398 (delete-overlay foo)
1399 @result{} nil
1400 ;; @r{Verify it is deleted.}
1401 foo
1402 @result{} #<overlay in no buffer>
1403 ;; @r{A deleted overlay has no position.}
1404 (overlay-start foo)
1405 @result{} nil
1406 (overlay-end foo)
1407 @result{} nil
1408 (overlay-buffer foo)
1409 @result{} nil
1410 ;; @r{Undelete the overlay.}
1411 (move-overlay foo 1 20)
1412 @result{} #<overlay from 1 to 20 in display.texi>
1413 ;; @r{Verify the results.}
1414 (overlay-start foo)
1415 @result{} 1
1416 (overlay-end foo)
1417 @result{} 20
1418 (overlay-buffer foo)
1419 @result{} #<buffer display.texi>
1420 ;; @r{Moving and deleting the overlay does not change its properties.}
1421 (overlay-get foo 'happy)
1422 @result{} t
1423 @end example
1424
1425 Emacs stores the overlays of each buffer in two lists, divided
1426 around an arbitrary ``center position''. One list extends backwards
1427 through the buffer from that center position, and the other extends
1428 forwards from that center position. The center position can be anywhere
1429 in the buffer.
1430
1431 @defun overlay-recenter pos
1432 This function recenters the overlays of the current buffer around
1433 position @var{pos}. That makes overlay lookup faster for positions
1434 near @var{pos}, but slower for positions far away from @var{pos}.
1435 @end defun
1436
1437 A loop that scans the buffer forwards, creating overlays, can run
1438 faster if you do @code{(overlay-recenter (point-max))} first.
1439
1440 @node Overlay Properties
1441 @subsection Overlay Properties
1442
1443 Overlay properties are like text properties in that the properties that
1444 alter how a character is displayed can come from either source. But in
1445 most respects they are different. @xref{Text Properties}, for comparison.
1446
1447 Text properties are considered a part of the text; overlays and
1448 their properties are specifically considered not to be part of the
1449 text. Thus, copying text between various buffers and strings
1450 preserves text properties, but does not try to preserve overlays.
1451 Changing a buffer's text properties marks the buffer as modified,
1452 while moving an overlay or changing its properties does not. Unlike
1453 text property changes, overlay property changes are not recorded in
1454 the buffer's undo list.
1455
1456 Since more than one overlay can specify a property value for the
1457 same character, Emacs lets you specify a priority value of each
1458 overlay. You should not make assumptions about which overlay will
1459 prevail when there is a conflict and they have the same priority.
1460
1461 These functions read and set the properties of an overlay:
1462
1463 @defun overlay-get overlay prop
1464 This function returns the value of property @var{prop} recorded in
1465 @var{overlay}, if any. If @var{overlay} does not record any value for
1466 that property, but it does have a @code{category} property which is a
1467 symbol, that symbol's @var{prop} property is used. Otherwise, the value
1468 is @code{nil}.
1469 @end defun
1470
1471 @defun overlay-put overlay prop value
1472 This function sets the value of property @var{prop} recorded in
1473 @var{overlay} to @var{value}. It returns @var{value}.
1474 @end defun
1475
1476 @defun overlay-properties overlay
1477 This returns a copy of the property list of @var{overlay}.
1478 @end defun
1479
1480 See also the function @code{get-char-property} which checks both
1481 overlay properties and text properties for a given character.
1482 @xref{Examining Properties}.
1483
1484 Many overlay properties have special meanings; here is a table
1485 of them:
1486
1487 @table @code
1488 @item priority
1489 @kindex priority @r{(overlay property)}
1490 This property's value (which should be a non-negative integer number)
1491 determines the priority of the overlay. No priority, or @code{nil},
1492 means zero.
1493
1494 The priority matters when two or more overlays cover the same
1495 character and both specify the same property; the one whose
1496 @code{priority} value is larger overrides the other. For the
1497 @code{face} property, the higher priority overlay's value does not
1498 completely override the other value; instead, its face attributes
1499 override the face attributes of the lower priority @code{face}
1500 property.
1501
1502 Currently, all overlays take priority over text properties. Please
1503 avoid using negative priority values, as we have not yet decided just
1504 what they should mean.
1505
1506 @item window
1507 @kindex window @r{(overlay property)}
1508 If the @code{window} property is non-@code{nil}, then the overlay
1509 applies only on that window.
1510
1511 @item category
1512 @kindex category @r{(overlay property)}
1513 If an overlay has a @code{category} property, we call it the
1514 @dfn{category} of the overlay. It should be a symbol. The properties
1515 of the symbol serve as defaults for the properties of the overlay.
1516
1517 @item face
1518 @kindex face @r{(overlay property)}
1519 This property controls the appearance of the text (@pxref{Faces}).
1520 The value of the property can be the following:
1521
1522 @itemize @bullet
1523 @item
1524 A face name (a symbol or string).
1525
1526 @item
1527 An anonymous face: a property list of the form @code{(@var{keyword}
1528 @var{value} @dots{})}, where each @var{keyword} is a face attribute
1529 name and @var{value} is a value for that attribute.
1530
1531 @item
1532 A list of faces. Each list element should be either a face name or an
1533 anonymous face. This specifies a face which is an aggregate of the
1534 attributes of each of the listed faces. Faces occurring earlier in
1535 the list have higher priority.
1536
1537 @item
1538 A cons cell of the form @code{(foreground-color . @var{color-name})}
1539 or @code{(background-color . @var{color-name})}. This specifies the
1540 foreground or background color, similar to @code{(:foreground
1541 @var{color-name})} or @code{(:background @var{color-name})}. This
1542 form is supported for backward compatibility only, and should be
1543 avoided.
1544 @end itemize
1545
1546 @item mouse-face
1547 @kindex mouse-face @r{(overlay property)}
1548 This property is used instead of @code{face} when the mouse is within
1549 the range of the overlay. However, Emacs ignores all face attributes
1550 from this property that alter the text size (e.g., @code{:height},
1551 @code{:weight}, and @code{:slant}). Those attributes are always the
1552 same as in the unhighlighted text.
1553
1554 @item display
1555 @kindex display @r{(overlay property)}
1556 This property activates various features that change the
1557 way text is displayed. For example, it can make text appear taller
1558 or shorter, higher or lower, wider or narrower, or replaced with an image.
1559 @xref{Display Property}.
1560
1561 @item help-echo
1562 @kindex help-echo @r{(overlay property)}
1563 If an overlay has a @code{help-echo} property, then when you move the
1564 mouse onto the text in the overlay, Emacs displays a help string in the
1565 echo area, or in the tooltip window. For details see @ref{Text
1566 help-echo}.
1567
1568 @item field
1569 @kindex field @r{(overlay property)}
1570 @c Copied from Special Properties.
1571 Consecutive characters with the same @code{field} property constitute a
1572 @emph{field}. Some motion functions including @code{forward-word} and
1573 @code{beginning-of-line} stop moving at a field boundary.
1574 @xref{Fields}.
1575
1576 @item modification-hooks
1577 @kindex modification-hooks @r{(overlay property)}
1578 This property's value is a list of functions to be called if any
1579 character within the overlay is changed or if text is inserted strictly
1580 within the overlay.
1581
1582 The hook functions are called both before and after each change.
1583 If the functions save the information they receive, and compare notes
1584 between calls, they can determine exactly what change has been made
1585 in the buffer text.
1586
1587 When called before a change, each function receives four arguments: the
1588 overlay, @code{nil}, and the beginning and end of the text range to be
1589 modified.
1590
1591 When called after a change, each function receives five arguments: the
1592 overlay, @code{t}, the beginning and end of the text range just
1593 modified, and the length of the pre-change text replaced by that range.
1594 (For an insertion, the pre-change length is zero; for a deletion, that
1595 length is the number of characters deleted, and the post-change
1596 beginning and end are equal.)
1597
1598 If these functions modify the buffer, they should bind
1599 @code{inhibit-modification-hooks} to @code{t} around doing so, to
1600 avoid confusing the internal mechanism that calls these hooks.
1601
1602 Text properties also support the @code{modification-hooks} property,
1603 but the details are somewhat different (@pxref{Special Properties}).
1604
1605 @item insert-in-front-hooks
1606 @kindex insert-in-front-hooks @r{(overlay property)}
1607 This property's value is a list of functions to be called before and
1608 after inserting text right at the beginning of the overlay. The calling
1609 conventions are the same as for the @code{modification-hooks} functions.
1610
1611 @item insert-behind-hooks
1612 @kindex insert-behind-hooks @r{(overlay property)}
1613 This property's value is a list of functions to be called before and
1614 after inserting text right at the end of the overlay. The calling
1615 conventions are the same as for the @code{modification-hooks} functions.
1616
1617 @item invisible
1618 @kindex invisible @r{(overlay property)}
1619 The @code{invisible} property can make the text in the overlay
1620 invisible, which means that it does not appear on the screen.
1621 @xref{Invisible Text}, for details.
1622
1623 @item intangible
1624 @kindex intangible @r{(overlay property)}
1625 The @code{intangible} property on an overlay works just like the
1626 @code{intangible} text property. @xref{Special Properties}, for details.
1627
1628 @item isearch-open-invisible
1629 This property tells incremental search how to make an invisible overlay
1630 visible, permanently, if the final match overlaps it. @xref{Invisible
1631 Text}.
1632
1633 @item isearch-open-invisible-temporary
1634 This property tells incremental search how to make an invisible overlay
1635 visible, temporarily, during the search. @xref{Invisible Text}.
1636
1637 @item before-string
1638 @kindex before-string @r{(overlay property)}
1639 This property's value is a string to add to the display at the beginning
1640 of the overlay. The string does not appear in the buffer in any
1641 sense---only on the screen.
1642
1643 @item after-string
1644 @kindex after-string @r{(overlay property)}
1645 This property's value is a string to add to the display at the end of
1646 the overlay. The string does not appear in the buffer in any
1647 sense---only on the screen.
1648
1649 @item line-prefix
1650 This property specifies a display spec to prepend to each
1651 non-continuation line at display-time. @xref{Truncation}.
1652
1653 @item wrap-prefix
1654 This property specifies a display spec to prepend to each continuation
1655 line at display-time. @xref{Truncation}.
1656
1657 @item evaporate
1658 @kindex evaporate @r{(overlay property)}
1659 If this property is non-@code{nil}, the overlay is deleted automatically
1660 if it becomes empty (i.e., if its length becomes zero). If you give
1661 an empty overlay a non-@code{nil} @code{evaporate} property, that deletes
1662 it immediately.
1663
1664 @item keymap
1665 @cindex keymap of character (and overlays)
1666 @kindex keymap @r{(overlay property)}
1667 If this property is non-@code{nil}, it specifies a keymap for a portion of the
1668 text. This keymap is used when the character after point is within the
1669 overlay, and takes precedence over most other keymaps. @xref{Active Keymaps}.
1670
1671 @item local-map
1672 @kindex local-map @r{(overlay property)}
1673 The @code{local-map} property is similar to @code{keymap} but replaces the
1674 buffer's local map rather than augmenting existing keymaps. This also means it
1675 has lower precedence than minor mode keymaps.
1676 @end table
1677
1678 The @code{keymap} and @code{local-map} properties do not affect a
1679 string displayed by the @code{before-string}, @code{after-string}, or
1680 @code{display} properties. This is only relevant for mouse clicks and
1681 other mouse events that fall on the string, since point is never on
1682 the string. To bind special mouse events for the string, assign it a
1683 @code{keymap} or @code{local-map} text property. @xref{Special
1684 Properties}.
1685
1686 @node Finding Overlays
1687 @subsection Searching for Overlays
1688
1689 @defun overlays-at pos
1690 This function returns a list of all the overlays that cover the
1691 character at position @var{pos} in the current buffer. The list is in
1692 no particular order. An overlay contains position @var{pos} if it
1693 begins at or before @var{pos}, and ends after @var{pos}.
1694
1695 To illustrate usage, here is a Lisp function that returns a list of the
1696 overlays that specify property @var{prop} for the character at point:
1697
1698 @smallexample
1699 (defun find-overlays-specifying (prop)
1700 (let ((overlays (overlays-at (point)))
1701 found)
1702 (while overlays
1703 (let ((overlay (car overlays)))
1704 (if (overlay-get overlay prop)
1705 (setq found (cons overlay found))))
1706 (setq overlays (cdr overlays)))
1707 found))
1708 @end smallexample
1709 @end defun
1710
1711 @defun overlays-in beg end
1712 This function returns a list of the overlays that overlap the region
1713 @var{beg} through @var{end}. ``Overlap'' means that at least one
1714 character is contained within the overlay and also contained within the
1715 specified region; however, empty overlays are included in the result if
1716 they are located at @var{beg}, strictly between @var{beg} and @var{end},
1717 or at @var{end} when @var{end} denotes the position at the end of the
1718 buffer.
1719 @end defun
1720
1721 @defun next-overlay-change pos
1722 This function returns the buffer position of the next beginning or end
1723 of an overlay, after @var{pos}. If there is none, it returns
1724 @code{(point-max)}.
1725 @end defun
1726
1727 @defun previous-overlay-change pos
1728 This function returns the buffer position of the previous beginning or
1729 end of an overlay, before @var{pos}. If there is none, it returns
1730 @code{(point-min)}.
1731 @end defun
1732
1733 As an example, here's a simplified (and inefficient) version of the
1734 primitive function @code{next-single-char-property-change}
1735 (@pxref{Property Search}). It searches forward from position
1736 @var{pos} for the next position where the value of a given property
1737 @code{prop}, as obtained from either overlays or text properties,
1738 changes.
1739
1740 @smallexample
1741 (defun next-single-char-property-change (position prop)
1742 (save-excursion
1743 (goto-char position)
1744 (let ((propval (get-char-property (point) prop)))
1745 (while (and (not (eobp))
1746 (eq (get-char-property (point) prop) propval))
1747 (goto-char (min (next-overlay-change (point))
1748 (next-single-property-change (point) prop)))))
1749 (point)))
1750 @end smallexample
1751
1752 @node Width
1753 @section Width
1754
1755 Since not all characters have the same width, these functions let you
1756 check the width of a character. @xref{Primitive Indent}, and
1757 @ref{Screen Lines}, for related functions.
1758
1759 @defun char-width char
1760 This function returns the width in columns of the character
1761 @var{char}, if it were displayed in the current buffer (i.e., taking
1762 into account the buffer's display table, if any; @pxref{Display
1763 Tables}). The width of a tab character is usually @code{tab-width}
1764 (@pxref{Usual Display}).
1765 @end defun
1766
1767 @defun string-width string
1768 This function returns the width in columns of the string @var{string},
1769 if it were displayed in the current buffer and the selected window.
1770 @end defun
1771
1772 @defun truncate-string-to-width string width &optional start-column padding ellipsis
1773 This function returns the part of @var{string} that fits within
1774 @var{width} columns, as a new string.
1775
1776 If @var{string} does not reach @var{width}, then the result ends where
1777 @var{string} ends. If one multi-column character in @var{string}
1778 extends across the column @var{width}, that character is not included in
1779 the result. Thus, the result can fall short of @var{width} but cannot
1780 go beyond it.
1781
1782 The optional argument @var{start-column} specifies the starting column.
1783 If this is non-@code{nil}, then the first @var{start-column} columns of
1784 the string are omitted from the value. If one multi-column character in
1785 @var{string} extends across the column @var{start-column}, that
1786 character is not included.
1787
1788 The optional argument @var{padding}, if non-@code{nil}, is a padding
1789 character added at the beginning and end of the result string, to extend
1790 it to exactly @var{width} columns. The padding character is used at the
1791 end of the result if it falls short of @var{width}. It is also used at
1792 the beginning of the result if one multi-column character in
1793 @var{string} extends across the column @var{start-column}.
1794
1795 If @var{ellipsis} is non-@code{nil}, it should be a string which will
1796 replace the end of @var{str} (including any padding) if it extends
1797 beyond @var{end-column}, unless the display width of @var{str} is
1798 equal to or less than the display width of @var{ellipsis}. If
1799 @var{ellipsis} is non-@code{nil} and not a string, it stands for
1800 @code{"..."}.
1801
1802 @example
1803 (truncate-string-to-width "\tab\t" 12 4)
1804 @result{} "ab"
1805 (truncate-string-to-width "\tab\t" 12 4 ?\s)
1806 @result{} " ab "
1807 @end example
1808 @end defun
1809
1810 @node Line Height
1811 @section Line Height
1812 @cindex line height
1813
1814 The total height of each display line consists of the height of the
1815 contents of the line, plus optional additional vertical line spacing
1816 above or below the display line.
1817
1818 The height of the line contents is the maximum height of any
1819 character or image on that display line, including the final newline
1820 if there is one. (A display line that is continued doesn't include a
1821 final newline.) That is the default line height, if you do nothing to
1822 specify a greater height. (In the most common case, this equals the
1823 height of the default frame font.)
1824
1825 There are several ways to explicitly specify a larger line height,
1826 either by specifying an absolute height for the display line, or by
1827 specifying vertical space. However, no matter what you specify, the
1828 actual line height can never be less than the default.
1829
1830 @kindex line-height @r{(text property)}
1831 A newline can have a @code{line-height} text or overlay property
1832 that controls the total height of the display line ending in that
1833 newline.
1834
1835 If the property value is @code{t}, the newline character has no
1836 effect on the displayed height of the line---the visible contents
1837 alone determine the height. This is useful for tiling small images
1838 (or image slices) without adding blank areas between the images.
1839
1840 If the property value is a list of the form @code{(@var{height}
1841 @var{total})}, that adds extra space @emph{below} the display line.
1842 First Emacs uses @var{height} as a height spec to control extra space
1843 @emph{above} the line; then it adds enough space @emph{below} the line
1844 to bring the total line height up to @var{total}. In this case, the
1845 other ways to specify the line spacing are ignored.
1846
1847 Any other kind of property value is a height spec, which translates
1848 into a number---the specified line height. There are several ways to
1849 write a height spec; here's how each of them translates into a number:
1850
1851 @table @code
1852 @item @var{integer}
1853 If the height spec is a positive integer, the height value is that integer.
1854 @item @var{float}
1855 If the height spec is a float, @var{float}, the numeric height value
1856 is @var{float} times the frame's default line height.
1857 @item (@var{face} . @var{ratio})
1858 If the height spec is a cons of the format shown, the numeric height
1859 is @var{ratio} times the height of face @var{face}. @var{ratio} can
1860 be any type of number, or @code{nil} which means a ratio of 1.
1861 If @var{face} is @code{t}, it refers to the current face.
1862 @item (nil . @var{ratio})
1863 If the height spec is a cons of the format shown, the numeric height
1864 is @var{ratio} times the height of the contents of the line.
1865 @end table
1866
1867 Thus, any valid height spec determines the height in pixels, one way
1868 or another. If the line contents' height is less than that, Emacs
1869 adds extra vertical space above the line to achieve the specified
1870 total height.
1871
1872 If you don't specify the @code{line-height} property, the line's
1873 height consists of the contents' height plus the line spacing.
1874 There are several ways to specify the line spacing for different
1875 parts of Emacs text.
1876
1877 On graphical terminals, you can specify the line spacing for all
1878 lines in a frame, using the @code{line-spacing} frame parameter
1879 (@pxref{Layout Parameters}). However, if the default value of
1880 @code{line-spacing} is non-@code{nil}, it overrides the
1881 frame's @code{line-spacing} parameter. An integer value specifies the
1882 number of pixels put below lines. A floating point number specifies
1883 the spacing relative to the frame's default line height.
1884
1885 @vindex line-spacing
1886 You can specify the line spacing for all lines in a buffer via the
1887 buffer-local @code{line-spacing} variable. An integer value specifies
1888 the number of pixels put below lines. A floating point number
1889 specifies the spacing relative to the default frame line height. This
1890 overrides line spacings specified for the frame.
1891
1892 @kindex line-spacing @r{(text property)}
1893 Finally, a newline can have a @code{line-spacing} text or overlay
1894 property that overrides the default frame line spacing and the buffer
1895 local @code{line-spacing} variable, for the display line ending in
1896 that newline.
1897
1898 One way or another, these mechanisms specify a Lisp value for the
1899 spacing of each line. The value is a height spec, and it translates
1900 into a Lisp value as described above. However, in this case the
1901 numeric height value specifies the line spacing, rather than the line
1902 height.
1903
1904 On text terminals, the line spacing cannot be altered.
1905
1906 @node Faces
1907 @section Faces
1908 @cindex faces
1909
1910 A @dfn{face} is a collection of graphical attributes for displaying
1911 text: font, foreground color, background color, optional underlining,
1912 etc. Faces control how Emacs displays text in buffers, as well as
1913 other parts of the frame such as the mode line.
1914
1915 @cindex anonymous face
1916 One way to represent a face is as a property list of attributes,
1917 like @code{(:foreground "red" :weight bold)}. Such a list is called
1918 an @dfn{anonymous face}. For example, you can assign an anonymous
1919 face as the value of the @code{face} text property, and Emacs will
1920 display the underlying text with the specified attributes.
1921 @xref{Special Properties}.
1922
1923 @cindex face name
1924 More commonly, a face is referred to via a @dfn{face name}: a Lisp
1925 symbol associated with a set of face attributes@footnote{For backward
1926 compatibility, you can also use a string to specify a face name; that
1927 is equivalent to a Lisp symbol with the same name.}. Named faces are
1928 defined using the @code{defface} macro (@pxref{Defining Faces}).
1929 Emacs comes with several standard named faces (@pxref{Basic Faces}).
1930
1931 Many parts of Emacs required named faces, and do not accept
1932 anonymous faces. These include the functions documented in
1933 @ref{Attribute Functions}, and the variable @code{font-lock-keywords}
1934 (@pxref{Search-based Fontification}). Unless otherwise stated, we
1935 will use the term @dfn{face} to refer only to named faces.
1936
1937 @defun facep object
1938 This function returns a non-@code{nil} value if @var{object} is a
1939 named face: a Lisp symbol or string which serves as a face name.
1940 Otherwise, it returns @code{nil}.
1941 @end defun
1942
1943 @menu
1944 * Face Attributes:: What is in a face?
1945 * Defining Faces:: How to define a face.
1946 * Attribute Functions:: Functions to examine and set face attributes.
1947 * Displaying Faces:: How Emacs combines the faces specified for a character.
1948 * Face Remapping:: Remapping faces to alternative definitions.
1949 * Face Functions:: How to define and examine faces.
1950 * Auto Faces:: Hook for automatic face assignment.
1951 * Basic Faces:: Faces that are defined by default.
1952 * Font Selection:: Finding the best available font for a face.
1953 * Font Lookup:: Looking up the names of available fonts
1954 and information about them.
1955 * Fontsets:: A fontset is a collection of fonts
1956 that handle a range of character sets.
1957 * Low-Level Font:: Lisp representation for character display fonts.
1958 @end menu
1959
1960 @node Face Attributes
1961 @subsection Face Attributes
1962 @cindex face attributes
1963
1964 @dfn{Face attributes} determine the visual appearance of a face.
1965 The following table lists all the face attributes, their possible
1966 values, and their effects.
1967
1968 Apart from the values given below, each face attribute can have the
1969 value @code{unspecified}. This special value means that the face
1970 doesn't specify that attribute directly. An @code{unspecified}
1971 attribute tells Emacs to refer instead to a parent face (see the
1972 description @code{:inherit} attribute below); or, failing that, to an
1973 underlying face (@pxref{Displaying Faces}). The @code{default} face
1974 must specify all attributes.
1975
1976 Some of these attributes are meaningful only on certain kinds of
1977 displays. If your display cannot handle a certain attribute, the
1978 attribute is ignored.
1979
1980 @table @code
1981 @item :family
1982 Font family or fontset (a string). @xref{Fonts,,, emacs, The GNU
1983 Emacs Manual}, for more information about font families. The function
1984 @code{font-family-list} (see below) returns a list of available family
1985 names. @xref{Fontsets}, for information about fontsets.
1986
1987 @item :foundry
1988 The name of the @dfn{font foundry} for the font family specified by
1989 the @code{:family} attribute (a string). @xref{Fonts,,, emacs, The
1990 GNU Emacs Manual}.
1991
1992 @item :width
1993 Relative character width. This should be one of the symbols
1994 @code{ultra-condensed}, @code{extra-condensed}, @code{condensed},
1995 @code{semi-condensed}, @code{normal}, @code{semi-expanded},
1996 @code{expanded}, @code{extra-expanded}, or @code{ultra-expanded}.
1997
1998 @item :height
1999 The height of the font. In the simplest case, this is an integer in
2000 units of 1/10 point.
2001
2002 The value can also be a floating point number or a function, which
2003 specifies the height relative to an @dfn{underlying face}
2004 (@pxref{Displaying Faces}). If the value is a floating point number,
2005 that specifies the amount by which to scale the height of the
2006 underlying face. If the value is a function, that function is called
2007 with one argument, the height of the underlying face, and returns the
2008 height of the new face. If the function is passed an integer
2009 argument, it must return an integer.
2010
2011 The height of the default face must be specified using an integer;
2012 floating point and function values are not allowed.
2013
2014 @item :weight
2015 Font weight---one of the symbols (from densest to faintest)
2016 @code{ultra-bold}, @code{extra-bold}, @code{bold}, @code{semi-bold},
2017 @code{normal}, @code{semi-light}, @code{light}, @code{extra-light}, or
2018 @code{ultra-light}. On text terminals which support
2019 variable-brightness text, any weight greater than normal is displayed
2020 as extra bright, and any weight less than normal is displayed as
2021 half-bright.
2022
2023 @cindex italic text
2024 @item :slant
2025 Font slant---one of the symbols @code{italic}, @code{oblique},
2026 @code{normal}, @code{reverse-italic}, or @code{reverse-oblique}. On
2027 text terminals that support variable-brightness text, slanted text is
2028 displayed as half-bright.
2029
2030 @item :foreground
2031 Foreground color, a string. The value can be a system-defined color
2032 name, or a hexadecimal color specification. @xref{Color Names}. On
2033 black-and-white displays, certain shades of gray are implemented by
2034 stipple patterns.
2035
2036 @item :background
2037 Background color, a string. The value can be a system-defined color
2038 name, or a hexadecimal color specification. @xref{Color Names}.
2039
2040 @cindex underlined text
2041 @item :underline
2042 Whether or not characters should be underlined, and in what
2043 way. The possible values of the @code{:underline} attribute are:
2044
2045 @table @asis
2046 @item @code{nil}
2047 Don't underline.
2048
2049 @item @code{t}
2050 Underline with the foreground color of the face.
2051
2052 @item @var{color}
2053 Underline in color @var{color}, a string specifying a color.
2054
2055 @item @code{(:color @var{color} :style @var{style})}
2056 @var{color} is either a string, or the symbol @code{foreground-color},
2057 meaning the foreground color of the face. Omitting the attribute
2058 @code{:color} means to use the foreground color of the face.
2059 @var{style} should be a symbol @code{line} or @code{wave}, meaning to
2060 use a straight or wavy line. Omitting the attribute @code{:style}
2061 means to use a straight line.
2062 @end table
2063
2064 @cindex overlined text
2065 @item :overline
2066 Whether or not characters should be overlined, and in what color.
2067 If the value is @code{t}, overlining uses the foreground color of the
2068 face. If the value is a string, overlining uses that color. The
2069 value @code{nil} means do not overline.
2070
2071 @cindex strike-through text
2072 @item :strike-through
2073 Whether or not characters should be strike-through, and in what
2074 color. The value is used like that of @code{:overline}.
2075
2076 @item :box
2077 Whether or not a box should be drawn around characters, its color, the
2078 width of the box lines, and 3D appearance. Here are the possible
2079 values of the @code{:box} attribute, and what they mean:
2080
2081 @table @asis
2082 @item @code{nil}
2083 Don't draw a box.
2084
2085 @item @code{t}
2086 Draw a box with lines of width 1, in the foreground color.
2087
2088 @item @var{color}
2089 Draw a box with lines of width 1, in color @var{color}.
2090
2091 @item @code{(:line-width @var{width} :color @var{color} :style @var{style})}
2092 This way you can explicitly specify all aspects of the box. The value
2093 @var{width} specifies the width of the lines to draw; it defaults to
2094 1. A negative width @var{-n} means to draw a line of width @var{n}
2095 that occupies the space of the underlying text, thus avoiding any
2096 increase in the character height or width.
2097
2098 The value @var{color} specifies the color to draw with. The default is
2099 the foreground color of the face for simple boxes, and the background
2100 color of the face for 3D boxes.
2101
2102 The value @var{style} specifies whether to draw a 3D box. If it is
2103 @code{released-button}, the box looks like a 3D button that is not being
2104 pressed. If it is @code{pressed-button}, the box looks like a 3D button
2105 that is being pressed. If it is @code{nil} or omitted, a plain 2D box
2106 is used.
2107 @end table
2108
2109 @item :inverse-video
2110 Whether or not characters should be displayed in inverse video. The
2111 value should be @code{t} (yes) or @code{nil} (no).
2112
2113 @item :stipple
2114 The background stipple, a bitmap.
2115
2116 The value can be a string; that should be the name of a file containing
2117 external-format X bitmap data. The file is found in the directories
2118 listed in the variable @code{x-bitmap-file-path}.
2119
2120 Alternatively, the value can specify the bitmap directly, with a list
2121 of the form @code{(@var{width} @var{height} @var{data})}. Here,
2122 @var{width} and @var{height} specify the size in pixels, and
2123 @var{data} is a string containing the raw bits of the bitmap, row by
2124 row. Each row occupies @math{(@var{width} + 7) / 8} consecutive bytes
2125 in the string (which should be a unibyte string for best results).
2126 This means that each row always occupies at least one whole byte.
2127
2128 If the value is @code{nil}, that means use no stipple pattern.
2129
2130 Normally you do not need to set the stipple attribute, because it is
2131 used automatically to handle certain shades of gray.
2132
2133 @item :font
2134 The font used to display the face. Its value should be a font object.
2135 @xref{Low-Level Font}, for information about font objects, font specs,
2136 and font entities.
2137
2138 When specifying this attribute using @code{set-face-attribute}
2139 (@pxref{Attribute Functions}), you may also supply a font spec, a font
2140 entity, or a string. Emacs converts such values to an appropriate
2141 font object, and stores that font object as the actual attribute
2142 value. If you specify a string, the contents of the string should be
2143 a font name (@pxref{Fonts,,, emacs, The GNU Emacs Manual}); if the
2144 font name is an XLFD containing wildcards, Emacs chooses the first
2145 font matching those wildcards. Specifying this attribute also changes
2146 the values of the @code{:family}, @code{:foundry}, @code{:width},
2147 @code{:height}, @code{:weight}, and @code{:slant} attributes.
2148
2149 @item :inherit
2150 The name of a face from which to inherit attributes, or a list of face
2151 names. Attributes from inherited faces are merged into the face like
2152 an underlying face would be, with higher priority than underlying
2153 faces (@pxref{Displaying Faces}). If a list of faces is used,
2154 attributes from faces earlier in the list override those from later
2155 faces.
2156 @end table
2157
2158 @defun font-family-list &optional frame
2159 This function returns a list of available font family names. The
2160 optional argument @var{frame} specifies the frame on which the text is
2161 to be displayed; if it is @code{nil}, the selected frame is used.
2162 @end defun
2163
2164 @defopt underline-minimum-offset
2165 This variable specifies the minimum distance between the baseline and
2166 the underline, in pixels, when displaying underlined text.
2167 @end defopt
2168
2169 @defopt x-bitmap-file-path
2170 This variable specifies a list of directories for searching
2171 for bitmap files, for the @code{:stipple} attribute.
2172 @end defopt
2173
2174 @defun bitmap-spec-p object
2175 This returns @code{t} if @var{object} is a valid bitmap specification,
2176 suitable for use with @code{:stipple} (see above). It returns
2177 @code{nil} otherwise.
2178 @end defun
2179
2180 @node Defining Faces
2181 @subsection Defining Faces
2182
2183 @cindex face spec
2184 The usual way to define a face is through the @code{defface} macro.
2185 This macro associates a face name (a symbol) with a default @dfn{face
2186 spec}. A face spec is a construct which specifies what attributes a
2187 face should have on any given terminal; for example, a face spec might
2188 specify one foreground color on high-color terminals, and a different
2189 foreground color on low-color terminals.
2190
2191 People are sometimes tempted to create a variable whose value is a
2192 face name. In the vast majority of cases, this is not necessary; the
2193 usual procedure is to define a face with @code{defface}, and then use
2194 its name directly.
2195
2196 @defmac defface face spec doc [keyword value]@dots{}
2197 This macro declares @var{face} as a named face whose default face spec
2198 is given by @var{spec}. You should not quote the symbol @var{face},
2199 and it should not end in @samp{-face} (that would be redundant). The
2200 argument @var{doc} is a documentation string for the face. The
2201 additional @var{keyword} arguments have the same meanings as in
2202 @code{defgroup} and @code{defcustom} (@pxref{Common Keywords}).
2203
2204 If @var{face} already has a default face spec, this macro does
2205 nothing.
2206
2207 The default face spec determines @var{face}'s appearance when no
2208 customizations are in effect (@pxref{Customization}). If @var{face}
2209 has already been customized (via Custom themes or via customizations
2210 read from the init file), its appearance is determined by the custom
2211 face spec(s), which override the default face spec @var{spec}.
2212 However, if the customizations are subsequently removed, the
2213 appearance of @var{face} will again be determined by its default face
2214 spec.
2215
2216 As an exception, if you evaluate a @code{defface} form with
2217 @kbd{C-M-x} in Emacs Lisp mode (@code{eval-defun}), a special feature
2218 of @code{eval-defun} overrides any custom face specs on the face,
2219 causing the face to reflect exactly what the @code{defface} says.
2220
2221 The @var{spec} argument is a @dfn{face spec}, which states how the
2222 face should appear on different kinds of terminals. It should be an
2223 alist whose elements each have the form
2224
2225 @example
2226 (@var{display} . @var{plist})
2227 @end example
2228
2229 @noindent
2230 @var{display} specifies a class of terminals (see below). @var{plist}
2231 is a property list of face attributes and their values, specifying how
2232 the face appears on such terminals. For backward compatibility, you
2233 can also write an element as @code{(@var{display} @var{plist})}.
2234
2235 The @var{display} part of an element of @var{spec} determines which
2236 terminals the element matches. If more than one element of @var{spec}
2237 matches a given terminal, the first element that matches is the one
2238 used for that terminal. There are three possibilities for
2239 @var{display}:
2240
2241 @table @asis
2242 @item @code{default}
2243 This element of @var{spec} doesn't match any terminal; instead, it
2244 specifies defaults that apply to all terminals. This element, if
2245 used, must be the first element of @var{spec}. Each of the following
2246 elements can override any or all of these defaults.
2247
2248 @item @code{t}
2249 This element of @var{spec} matches all terminals. Therefore, any
2250 subsequent elements of @var{spec} are never used. Normally @code{t}
2251 is used in the last (or only) element of @var{spec}.
2252
2253 @item a list
2254 If @var{display} is a list, each element should have the form
2255 @code{(@var{characteristic} @var{value}@dots{})}. Here
2256 @var{characteristic} specifies a way of classifying terminals, and the
2257 @var{value}s are possible classifications which @var{display} should
2258 apply to. Here are the possible values of @var{characteristic}:
2259
2260 @table @code
2261 @item type
2262 The kind of window system the terminal uses---either @code{graphic}
2263 (any graphics-capable display), @code{x}, @code{pc} (for the MS-DOS
2264 console), @code{w32} (for MS Windows 9X/NT/2K/XP), or @code{tty} (a
2265 non-graphics-capable display). @xref{Window Systems, window-system}.
2266
2267 @item class
2268 What kinds of colors the terminal supports---either @code{color},
2269 @code{grayscale}, or @code{mono}.
2270
2271 @item background
2272 The kind of background---either @code{light} or @code{dark}.
2273
2274 @item min-colors
2275 An integer that represents the minimum number of colors the terminal
2276 should support. This matches a terminal if its
2277 @code{display-color-cells} value is at least the specified integer.
2278
2279 @item supports
2280 Whether or not the terminal can display the face attributes given in
2281 @var{value}@dots{} (@pxref{Face Attributes}). @xref{Display Face
2282 Attribute Testing}, for more information on exactly how this testing
2283 is done.
2284 @end table
2285
2286 If an element of @var{display} specifies more than one @var{value} for
2287 a given @var{characteristic}, any of those values is acceptable. If
2288 @var{display} has more than one element, each element should specify a
2289 different @var{characteristic}; then @emph{each} characteristic of the
2290 terminal must match one of the @var{value}s specified for it in
2291 @var{display}.
2292 @end table
2293 @end defmac
2294
2295 For example, here's the definition of the standard face
2296 @code{highlight}:
2297
2298 @example
2299 (defface highlight
2300 '((((class color) (min-colors 88) (background light))
2301 :background "darkseagreen2")
2302 (((class color) (min-colors 88) (background dark))
2303 :background "darkolivegreen")
2304 (((class color) (min-colors 16) (background light))
2305 :background "darkseagreen2")
2306 (((class color) (min-colors 16) (background dark))
2307 :background "darkolivegreen")
2308 (((class color) (min-colors 8))
2309 :background "green" :foreground "black")
2310 (t :inverse-video t))
2311 "Basic face for highlighting."
2312 :group 'basic-faces)
2313 @end example
2314
2315 Internally, Emacs stores each face's default spec in its
2316 @code{face-defface-spec} symbol property (@pxref{Symbol Properties}).
2317 The @code{saved-face} property stores any face spec saved by the user
2318 using the customization buffer; the @code{customized-face} property
2319 stores the face spec customized for the current session, but not
2320 saved; and the @code{theme-face} property stores an alist associating
2321 the active customization settings and Custom themes with the face
2322 specs for that face. The face's documentation string is stored in the
2323 @code{face-documentation} property.
2324
2325 Normally, a face is declared just once, using @code{defface}, and
2326 any further changes to its appearance are applied using the Customize
2327 framework (e.g., via the Customize user interface or via the
2328 @code{custom-set-faces} function; @pxref{Applying Customizations}), or
2329 by face remapping (@pxref{Face Remapping}). In the rare event that
2330 you need to change a face spec directly from Lisp, you can use the
2331 @code{face-spec-set} function.
2332
2333 @defun face-spec-set face spec &optional spec-type
2334 This function applies @var{spec} as a face spec for @code{face}.
2335 @var{spec} should be a face spec, as described in the above
2336 documentation for @code{defface}.
2337
2338 @cindex override spec @r{(for a face)}
2339 The argument @var{spec-type} determines which spec to set. If it is
2340 @code{nil} or @code{face-override-spec}, this function sets the
2341 @dfn{override spec}, which overrides over all other face specs on
2342 @var{face}. If it is @code{face-defface-spec}, this function sets the
2343 default face spec (the same one set by @code{defface}). If it is
2344 @code{reset}, this function clears out all customization specs and
2345 override specs from @var{face} (in this case, the value of @var{spec}
2346 is ignored). Any other value of @var{spec-type} is reserved for
2347 internal use.
2348 @end defun
2349
2350 @node Attribute Functions
2351 @subsection Face Attribute Functions
2352
2353 This section describes functions for directly accessing and
2354 modifying the attributes of a named face.
2355
2356 @defun face-attribute face attribute &optional frame inherit
2357 This function returns the value of the @var{attribute} attribute for
2358 @var{face} on @var{frame}.
2359
2360 If @var{frame} is @code{nil}, that means the selected frame
2361 (@pxref{Input Focus}). If @var{frame} is @code{t}, this function
2362 returns the value of the specified attribute for newly-created frames
2363 (this is normally @code{unspecified}, unless you have specified some
2364 value using @code{set-face-attribute}; see below).
2365
2366 If @var{inherit} is @code{nil}, only attributes directly defined by
2367 @var{face} are considered, so the return value may be
2368 @code{unspecified}, or a relative value. If @var{inherit} is
2369 non-@code{nil}, @var{face}'s definition of @var{attribute} is merged
2370 with the faces specified by its @code{:inherit} attribute; however the
2371 return value may still be @code{unspecified} or relative. If
2372 @var{inherit} is a face or a list of faces, then the result is further
2373 merged with that face (or faces), until it becomes specified and
2374 absolute.
2375
2376 To ensure that the return value is always specified and absolute, use
2377 a value of @code{default} for @var{inherit}; this will resolve any
2378 unspecified or relative values by merging with the @code{default} face
2379 (which is always completely specified).
2380
2381 For example,
2382
2383 @example
2384 (face-attribute 'bold :weight)
2385 @result{} bold
2386 @end example
2387 @end defun
2388
2389 @defun face-attribute-relative-p attribute value
2390 This function returns non-@code{nil} if @var{value}, when used as the
2391 value of the face attribute @var{attribute}, is relative. This means
2392 it would modify, rather than completely override, any value that comes
2393 from a subsequent face in the face list or that is inherited from
2394 another face.
2395
2396 @code{unspecified} is a relative value for all attributes. For
2397 @code{:height}, floating point and function values are also relative.
2398
2399 For example:
2400
2401 @example
2402 (face-attribute-relative-p :height 2.0)
2403 @result{} t
2404 @end example
2405 @end defun
2406
2407 @defun face-all-attributes face &optional frame
2408 This function returns an alist of attributes of @var{face}. The
2409 elements of the result are name-value pairs of the form
2410 @w{@code{(@var{attr-name} . @var{attr-value})}}. Optional argument
2411 @var{frame} specifies the frame whose definition of @var{face} to
2412 return; if omitted or @code{nil}, the returned value describes the
2413 default attributes of @var{face} for newly created frames.
2414 @end defun
2415
2416 @defun merge-face-attribute attribute value1 value2
2417 If @var{value1} is a relative value for the face attribute
2418 @var{attribute}, returns it merged with the underlying value
2419 @var{value2}; otherwise, if @var{value1} is an absolute value for the
2420 face attribute @var{attribute}, returns @var{value1} unchanged.
2421 @end defun
2422
2423 Normally, Emacs uses the face specs of each face to automatically
2424 calculate its attributes on each frame (@pxref{Defining Faces}). The
2425 function @code{set-face-attribute} can override this calculation by
2426 directly assigning attributes to a face, either on a specific frame or
2427 for all frames. This function is mostly intended for internal usage.
2428
2429 @defun set-face-attribute face frame &rest arguments
2430 This function sets one or more attributes of @var{face} for
2431 @var{frame}. The attributes specifies in this way override the face
2432 spec(s) belonging to @var{face}.
2433
2434 The extra arguments @var{arguments} specify the attributes to set, and
2435 the values for them. They should consist of alternating attribute
2436 names (such as @code{:family} or @code{:underline}) and values. Thus,
2437
2438 @example
2439 (set-face-attribute 'foo nil :weight 'bold :slant 'italic)
2440 @end example
2441
2442 @noindent
2443 sets the attribute @code{:weight} to @code{bold} and the attribute
2444 @code{:slant} to @code{italic}.
2445
2446
2447 If @var{frame} is @code{t}, this function sets the default attributes
2448 for newly created frames. If @var{frame} is @code{nil}, this function
2449 sets the attributes for all existing frames, as well as for newly
2450 created frames.
2451 @end defun
2452
2453 The following commands and functions mostly provide compatibility
2454 with old versions of Emacs. They work by calling
2455 @code{set-face-attribute}. Values of @code{t} and @code{nil} for
2456 their @var{frame} argument are handled just like
2457 @code{set-face-attribute} and @code{face-attribute}. The commands
2458 read their arguments using the minibuffer, if called interactively.
2459
2460 @deffn Command set-face-foreground face color &optional frame
2461 @deffnx Command set-face-background face color &optional frame
2462 These set the @code{:foreground} attribute (or @code{:background}
2463 attribute, respectively) of @var{face} to @var{color}.
2464 @end deffn
2465
2466 @deffn Command set-face-stipple face pattern &optional frame
2467 This sets the @code{:stipple} attribute of @var{face} to
2468 @var{pattern}.
2469 @end deffn
2470
2471 @deffn Command set-face-font face font &optional frame
2472 This sets the @code{:font} attribute of @var{face} to @var{font}.
2473 @end deffn
2474
2475 @defun set-face-bold face bold-p &optional frame
2476 This sets the @code{:weight} attribute of @var{face} to @var{normal}
2477 if @var{bold-p} is @code{nil}, and to @var{bold} otherwise.
2478 @end defun
2479
2480 @defun set-face-italic face italic-p &optional frame
2481 This sets the @code{:slant} attribute of @var{face} to @var{normal} if
2482 @var{italic-p} is @code{nil}, and to @var{italic} otherwise.
2483 @end defun
2484
2485 @defun set-face-underline face underline &optional frame
2486 This sets the @code{:underline} attribute of @var{face} to
2487 @var{underline}.
2488 @end defun
2489
2490 @defun set-face-inverse-video face inverse-video-p &optional frame
2491 This sets the @code{:inverse-video} attribute of @var{face} to
2492 @var{inverse-video-p}.
2493 @end defun
2494
2495 @deffn Command invert-face face &optional frame
2496 This swaps the foreground and background colors of face @var{face}.
2497 @end deffn
2498
2499 The following functions examine the attributes of a face. They
2500 mostly provide compatibility with old versions of Emacs. If you don't
2501 specify @var{frame}, they refer to the selected frame; @code{t} refers
2502 to the default data for new frames. They return @code{unspecified} if
2503 the face doesn't define any value for that attribute. If
2504 @var{inherit} is @code{nil}, only an attribute directly defined by the
2505 face is returned. If @var{inherit} is non-@code{nil}, any faces
2506 specified by its @code{:inherit} attribute are considered as well, and
2507 if @var{inherit} is a face or a list of faces, then they are also
2508 considered, until a specified attribute is found. To ensure that the
2509 return value is always specified, use a value of @code{default} for
2510 @var{inherit}.
2511
2512 @defun face-font face &optional frame
2513 This function returns the name of the font of face @var{face}.
2514 @end defun
2515
2516 @defun face-foreground face &optional frame inherit
2517 @defunx face-background face &optional frame inherit
2518 These functions return the foreground color (or background color,
2519 respectively) of face @var{face}, as a string.
2520 @end defun
2521
2522 @defun face-stipple face &optional frame inherit
2523 This function returns the name of the background stipple pattern of face
2524 @var{face}, or @code{nil} if it doesn't have one.
2525 @end defun
2526
2527 @defun face-bold-p face &optional frame inherit
2528 This function returns a non-@code{nil} value if the @code{:weight}
2529 attribute of @var{face} is bolder than normal (i.e., one of
2530 @code{semi-bold}, @code{bold}, @code{extra-bold}, or
2531 @code{ultra-bold}). Otherwise, it returns @code{nil}.
2532 @end defun
2533
2534 @defun face-italic-p face &optional frame inherit
2535 This function returns a non-@code{nil} value if the @code{:slant}
2536 attribute of @var{face} is @code{italic} or @code{oblique}, and
2537 @code{nil} otherwise.
2538 @end defun
2539
2540 @defun face-underline-p face &optional frame inherit
2541 This function returns non-@code{nil} if face @var{face} specifies
2542 a non-@code{nil} @code{:underline} attribute.
2543 @end defun
2544
2545 @defun face-inverse-video-p face &optional frame inherit
2546 This function returns non-@code{nil} if face @var{face} specifies
2547 a non-@code{nil} @code{:inverse-video} attribute.
2548 @end defun
2549
2550 @node Displaying Faces
2551 @subsection Displaying Faces
2552
2553 When Emacs displays a given piece of text, the visual appearance of
2554 the text may be determined by faces drawn from different sources. If
2555 these various sources together specify more than one face for a
2556 particular character, Emacs merges the attributes of the various
2557 faces. Here is the order in which Emacs merges the faces, from
2558 highest to lowest priority:
2559
2560 @itemize @bullet
2561 @item
2562 If the text consists of a special glyph, the glyph can specify a
2563 particular face. @xref{Glyphs}.
2564
2565 @item
2566 If the text lies within an active region, Emacs highlights it using
2567 the @code{region} face. @xref{Standard Faces,,, emacs, The GNU Emacs
2568 Manual}.
2569
2570 @item
2571 If the text lies within an overlay with a non-@code{nil} @code{face}
2572 property, Emacs applies the face(s) specified by that property. If
2573 the overlay has a @code{mouse-face} property and the mouse is ``near
2574 enough'' to the overlay, Emacs applies the face or face attributes
2575 specified by the @code{mouse-face} property instead. @xref{Overlay
2576 Properties}.
2577
2578 When multiple overlays cover one character, an overlay with higher
2579 priority overrides those with lower priority. @xref{Overlays}.
2580
2581 @item
2582 If the text contains a @code{face} or @code{mouse-face} property,
2583 Emacs applies the specified faces and face attributes. @xref{Special
2584 Properties}. (This is how Font Lock mode faces are applied.
2585 @xref{Font Lock Mode}.)
2586
2587 @item
2588 If the text lies within the mode line of the selected window, Emacs
2589 applies the @code{mode-line} face. For the mode line of a
2590 non-selected window, Emacs applies the @code{mode-line-inactive} face.
2591 For a header line, Emacs applies the @code{header-line} face.
2592
2593 @item
2594 If any given attribute has not been specified during the preceding
2595 steps, Emacs applies the attribute of the @code{default} face.
2596 @end itemize
2597
2598 At each stage, if a face has a valid @code{:inherit} attribute,
2599 Emacs treats any attribute with an @code{unspecified} value as having
2600 the corresponding value drawn from the parent face(s). @pxref{Face
2601 Attributes}. Note that the parent face(s) may also leave the
2602 attribute unspecified; in that case, the attribute remains unspecified
2603 at the next level of face merging.
2604
2605 @node Face Remapping
2606 @subsection Face Remapping
2607
2608 The variable @code{face-remapping-alist} is used for buffer-local or
2609 global changes in the appearance of a face. For instance, it is used
2610 to implement the @code{text-scale-adjust} command (@pxref{Text
2611 Scale,,, emacs, The GNU Emacs Manual}).
2612
2613 @defvar face-remapping-alist
2614 The value of this variable is an alist whose elements have the form
2615 @code{(@var{face} . @var{remapping})}. This causes Emacs to display
2616 any text having the face @var{face} with @var{remapping}, rather than
2617 the ordinary definition of @var{face}.
2618
2619 @var{remapping} may be any face spec suitable for a @code{face} text
2620 property: either a face (i.e., a face name or a property list of
2621 attribute/value pairs), or a list of faces. For details, see the
2622 description of the @code{face} text property in @ref{Special
2623 Properties}. @var{remapping} serves as the complete specification for
2624 the remapped face---it replaces the normal definition of @var{face},
2625 instead of modifying it.
2626
2627 If @code{face-remapping-alist} is buffer-local, its local value takes
2628 effect only within that buffer.
2629
2630 Note: face remapping is non-recursive. If @var{remapping} references
2631 the same face name @var{face}, either directly or via the
2632 @code{:inherit} attribute of some other face in @var{remapping}, that
2633 reference uses the normal definition of @var{face}. For instance, if
2634 the @code{mode-line} face is remapped using this entry in
2635 @code{face-remapping-alist}:
2636
2637 @example
2638 (mode-line italic mode-line)
2639 @end example
2640
2641 @noindent
2642 then the new definition of the @code{mode-line} face inherits from the
2643 @code{italic} face, and the @emph{normal} (non-remapped) definition of
2644 @code{mode-line} face.
2645 @end defvar
2646
2647 The following functions implement a higher-level interface to
2648 @code{face-remapping-alist}. Most Lisp code should use these
2649 functions instead of setting @code{face-remapping-alist} directly, to
2650 avoid trampling on remappings applied elsewhere. These functions are
2651 intended for buffer-local remappings, so they all make
2652 @code{face-remapping-alist} buffer-local as a side-effect. They manage
2653 @code{face-remapping-alist} entries of the form
2654
2655 @example
2656 (@var{face} @var{relative-spec-1} @var{relative-spec-2} @var{...} @var{base-spec})
2657 @end example
2658
2659 @noindent
2660 where, as explained above, each of the @var{relative-spec-N} and
2661 @var{base-spec} is either a face name, or a property list of
2662 attribute/value pairs. Each of the @dfn{relative remapping} entries,
2663 @var{relative-spec-N}, is managed by the
2664 @code{face-remap-add-relative} and @code{face-remap-remove-relative}
2665 functions; these are intended for simple modifications like changing
2666 the text size. The @dfn{base remapping} entry, @var{base-spec}, has
2667 the lowest priority and is managed by the @code{face-remap-set-base}
2668 and @code{face-remap-reset-base} functions; it is intended for major
2669 modes to remap faces in the buffers they control.
2670
2671 @defun face-remap-add-relative face &rest specs
2672 This functions adds the face spec in @var{specs} as relative
2673 remappings for face @var{face} in the current buffer. The remaining
2674 arguments, @var{specs}, should form either a list of face names, or a
2675 property list of attribute/value pairs.
2676
2677 The return value is a Lisp object that serves as a ``cookie''; you can
2678 pass this object as an argument to @code{face-remap-remove-relative}
2679 if you need to remove the remapping later.
2680
2681 @example
2682 ;; Remap the `escape-glyph' face into a combination
2683 ;; of the `highlight' and `italic' faces:
2684 (face-remap-add-relative 'escape-glyph 'highlight 'italic)
2685
2686 ;; Increase the size of the `default' face by 50%:
2687 (face-remap-add-relative 'default :height 1.5)
2688 @end example
2689 @end defun
2690
2691 @defun face-remap-remove-relative cookie
2692 This function removes a relative remapping previously added by
2693 @code{face-remap-add-relative}. @var{cookie} should be the Lisp
2694 object returned by @code{face-remap-add-relative} when the remapping
2695 was added.
2696 @end defun
2697
2698 @defun face-remap-set-base face &rest specs
2699 This function sets the base remapping of @var{face} in the current
2700 buffer to @var{specs}. If @var{specs} is empty, the default base
2701 remapping is restored, similar to calling @code{face-remap-reset-base}
2702 (see below); note that this is different from @var{specs} containing a
2703 single value @code{nil}, which has the opposite result (the global
2704 definition of @var{face} is ignored).
2705
2706 This overwrites the default @var{base-spec}, which inherits the global
2707 face definition, so it is up to the caller to add such inheritance if
2708 so desired.
2709 @end defun
2710
2711 @defun face-remap-reset-base face
2712 This function sets the base remapping of @var{face} to its default
2713 value, which inherits from @var{face}'s global definition.
2714 @end defun
2715
2716 @node Face Functions
2717 @subsection Functions for Working with Faces
2718
2719 Here are additional functions for creating and working with faces.
2720
2721 @defun face-list
2722 This function returns a list of all defined face names.
2723 @end defun
2724
2725 @defun face-id face
2726 This function returns the @dfn{face number} of face @var{face}. This
2727 is a number that uniquely identifies a face at low levels within
2728 Emacs. It is seldom necessary to refer to a face by its face number.
2729 @end defun
2730
2731 @defun face-documentation face
2732 This function returns the documentation string of face @var{face}, or
2733 @code{nil} if none was specified for it.
2734 @end defun
2735
2736 @defun face-equal face1 face2 &optional frame
2737 This returns @code{t} if the faces @var{face1} and @var{face2} have the
2738 same attributes for display.
2739 @end defun
2740
2741 @defun face-differs-from-default-p face &optional frame
2742 This returns non-@code{nil} if the face @var{face} displays
2743 differently from the default face.
2744 @end defun
2745
2746 @cindex face alias
2747 @cindex alias, for faces
2748 A @dfn{face alias} provides an equivalent name for a face. You can
2749 define a face alias by giving the alias symbol the @code{face-alias}
2750 property, with a value of the target face name. The following example
2751 makes @code{modeline} an alias for the @code{mode-line} face.
2752
2753 @example
2754 (put 'modeline 'face-alias 'mode-line)
2755 @end example
2756
2757 @defmac define-obsolete-face-alias obsolete-face current-face when
2758 This macro defines @code{obsolete-face} as an alias for
2759 @var{current-face}, and also marks it as obsolete, indicating that it
2760 may be removed in future. @var{when} should be a string indicating
2761 when @code{obsolete-face} was made obsolete (usually a version number
2762 string).
2763 @end defmac
2764
2765 @node Auto Faces
2766 @subsection Automatic Face Assignment
2767 @cindex automatic face assignment
2768 @cindex faces, automatic choice
2769
2770 This hook is used for automatically assigning faces to text in the
2771 buffer. It is part of the implementation of Jit-Lock mode, used by
2772 Font-Lock.
2773
2774 @defvar fontification-functions
2775 This variable holds a list of functions that are called by Emacs
2776 redisplay as needed, just before doing redisplay. They are called even
2777 when Font Lock Mode isn't enabled. When Font Lock Mode is enabled, this
2778 variable usually holds just one function, @code{jit-lock-function}.
2779
2780 The functions are called in the order listed, with one argument, a
2781 buffer position @var{pos}. Collectively they should attempt to assign
2782 faces to the text in the current buffer starting at @var{pos}.
2783
2784 The functions should record the faces they assign by setting the
2785 @code{face} property. They should also add a non-@code{nil}
2786 @code{fontified} property to all the text they have assigned faces to.
2787 That property tells redisplay that faces have been assigned to that text
2788 already.
2789
2790 It is probably a good idea for the functions to do nothing if the
2791 character after @var{pos} already has a non-@code{nil} @code{fontified}
2792 property, but this is not required. If one function overrides the
2793 assignments made by a previous one, the properties after the last
2794 function finishes are the ones that really matter.
2795
2796 For efficiency, we recommend writing these functions so that they
2797 usually assign faces to around 400 to 600 characters at each call.
2798 @end defvar
2799
2800 @node Basic Faces
2801 @subsection Basic Faces
2802
2803 If your Emacs Lisp program needs to assign some faces to text, it is
2804 often a good idea to use certain existing faces or inherit from them,
2805 rather than defining entirely new faces. This way, if other users
2806 have customized the basic faces to give Emacs a certain look, your
2807 program will ``fit in'' without additional customization.
2808
2809 Some of the basic faces defined in Emacs are listed below. In
2810 addition to these, you might want to make use of the Font Lock faces
2811 for syntactic highlighting, if highlighting is not already handled by
2812 Font Lock mode, or if some Font Lock faces are not in use.
2813 @xref{Faces for Font Lock}.
2814
2815 @table @code
2816 @item default
2817 The default face, whose attributes are all specified. All other faces
2818 implicitly inherit from it: any unspecified attribute defaults to the
2819 attribute on this face (@pxref{Face Attributes}).
2820
2821 @item bold
2822 @itemx italic
2823 @itemx bold-italic
2824 @itemx underline
2825 @itemx fixed-pitch
2826 @itemx variable-pitch
2827 These have the attributes indicated by their names (e.g., @code{bold}
2828 has a bold @code{:weight} attribute), with all other attributes
2829 unspecified (and so given by @code{default}).
2830
2831 @item shadow
2832 For ``dimmed out'' text. For example, it is used for the ignored
2833 part of a filename in the minibuffer (@pxref{Minibuffer File,,
2834 Minibuffers for File Names, emacs, The GNU Emacs Manual}).
2835
2836 @item link
2837 @itemx link-visited
2838 For clickable text buttons that send the user to a different
2839 buffer or ``location''.
2840
2841 @item highlight
2842 For stretches of text that should temporarily stand out. For example,
2843 it is commonly assigned to the @code{mouse-face} property for cursor
2844 highlighting (@pxref{Special Properties}).
2845
2846 @item match
2847 For text matching a search command.
2848
2849 @item error
2850 @itemx warning
2851 @itemx success
2852 For text concerning errors, warnings, or successes. For example,
2853 these are used for messages in @file{*Compilation*} buffers.
2854 @end table
2855
2856 @node Font Selection
2857 @subsection Font Selection
2858
2859 Before Emacs can draw a character on a graphical display, it must
2860 select a @dfn{font} for that character@footnote{In this context, the
2861 term @dfn{font} has nothing to do with Font Lock (@pxref{Font Lock
2862 Mode}).}. @xref{Fonts,,, emacs, The GNU Emacs Manual}. Normally,
2863 Emacs automatically chooses a font based on the faces assigned to that
2864 character---specifically, the face attributes @code{:family},
2865 @code{:weight}, @code{:slant}, and @code{:width} (@pxref{Face
2866 Attributes}). The choice of font also depends on the character to be
2867 displayed; some fonts can only display a limited set of characters.
2868 If no available font exactly fits the requirements, Emacs looks for
2869 the @dfn{closest matching font}. The variables in this section
2870 control how Emacs makes this selection.
2871
2872 @defopt face-font-family-alternatives
2873 If a given family is specified but does not exist, this variable
2874 specifies alternative font families to try. Each element should have
2875 this form:
2876
2877 @example
2878 (@var{family} @var{alternate-families}@dots{})
2879 @end example
2880
2881 If @var{family} is specified but not available, Emacs will try the other
2882 families given in @var{alternate-families}, one by one, until it finds a
2883 family that does exist.
2884 @end defopt
2885
2886 @defopt face-font-selection-order
2887 If there is no font that exactly matches all desired face attributes
2888 (@code{:width}, @code{:height}, @code{:weight}, and @code{:slant}),
2889 this variable specifies the order in which these attributes should be
2890 considered when selecting the closest matching font. The value should
2891 be a list containing those four attribute symbols, in order of
2892 decreasing importance. The default is @code{(:width :height :weight
2893 :slant)}.
2894
2895 Font selection first finds the best available matches for the first
2896 attribute in the list; then, among the fonts which are best in that
2897 way, it searches for the best matches in the second attribute, and so
2898 on.
2899
2900 The attributes @code{:weight} and @code{:width} have symbolic values in
2901 a range centered around @code{normal}. Matches that are more extreme
2902 (farther from @code{normal}) are somewhat preferred to matches that are
2903 less extreme (closer to @code{normal}); this is designed to ensure that
2904 non-normal faces contrast with normal ones, whenever possible.
2905
2906 One example of a case where this variable makes a difference is when the
2907 default font has no italic equivalent. With the default ordering, the
2908 @code{italic} face will use a non-italic font that is similar to the
2909 default one. But if you put @code{:slant} before @code{:height}, the
2910 @code{italic} face will use an italic font, even if its height is not
2911 quite right.
2912 @end defopt
2913
2914 @defopt face-font-registry-alternatives
2915 This variable lets you specify alternative font registries to try, if a
2916 given registry is specified and doesn't exist. Each element should have
2917 this form:
2918
2919 @example
2920 (@var{registry} @var{alternate-registries}@dots{})
2921 @end example
2922
2923 If @var{registry} is specified but not available, Emacs will try the
2924 other registries given in @var{alternate-registries}, one by one,
2925 until it finds a registry that does exist.
2926 @end defopt
2927
2928 Emacs can make use of scalable fonts, but by default it does not use
2929 them.
2930
2931 @defopt scalable-fonts-allowed
2932 This variable controls which scalable fonts to use. A value of
2933 @code{nil}, the default, means do not use scalable fonts. @code{t}
2934 means to use any scalable font that seems appropriate for the text.
2935
2936 Otherwise, the value must be a list of regular expressions. Then a
2937 scalable font is enabled for use if its name matches any regular
2938 expression in the list. For example,
2939
2940 @example
2941 (setq scalable-fonts-allowed '("muleindian-2$"))
2942 @end example
2943
2944 @noindent
2945 allows the use of scalable fonts with registry @code{muleindian-2}.
2946 @end defopt
2947
2948 @defvar face-font-rescale-alist
2949 This variable specifies scaling for certain faces. Its value should
2950 be a list of elements of the form
2951
2952 @example
2953 (@var{fontname-regexp} . @var{scale-factor})
2954 @end example
2955
2956 If @var{fontname-regexp} matches the font name that is about to be
2957 used, this says to choose a larger similar font according to the
2958 factor @var{scale-factor}. You would use this feature to normalize
2959 the font size if certain fonts are bigger or smaller than their
2960 nominal heights and widths would suggest.
2961 @end defvar
2962
2963 @node Font Lookup
2964 @subsection Looking Up Fonts
2965
2966 @defun x-list-fonts name &optional reference-face frame maximum width
2967 This function returns a list of available font names that match
2968 @var{name}. @var{name} should be a string containing a font name in
2969 either the Fontconfig, GTK, or XLFD format (@pxref{Fonts,,, emacs, The
2970 GNU Emacs Manual}). Within an XLFD string, wildcard characters may be
2971 used: the @samp{*} character matches any substring, and the @samp{?}
2972 character matches any single character. Case is ignored when matching
2973 font names.
2974
2975 If the optional arguments @var{reference-face} and @var{frame} are
2976 specified, the returned list includes only fonts that are the same
2977 size as @var{reference-face} (a face name) currently is on the frame
2978 @var{frame}.
2979
2980 The optional argument @var{maximum} sets a limit on how many fonts to
2981 return. If it is non-@code{nil}, then the return value is truncated
2982 after the first @var{maximum} matching fonts. Specifying a small
2983 value for @var{maximum} can make this function much faster, in cases
2984 where many fonts match the pattern.
2985
2986 The optional argument @var{width} specifies a desired font width. If
2987 it is non-@code{nil}, the function only returns those fonts whose
2988 characters are (on average) @var{width} times as wide as
2989 @var{reference-face}.
2990 @end defun
2991
2992 @defun x-family-fonts &optional family frame
2993 This function returns a list describing the available fonts for family
2994 @var{family} on @var{frame}. If @var{family} is omitted or @code{nil},
2995 this list applies to all families, and therefore, it contains all
2996 available fonts. Otherwise, @var{family} must be a string; it may
2997 contain the wildcards @samp{?} and @samp{*}.
2998
2999 The list describes the display that @var{frame} is on; if @var{frame} is
3000 omitted or @code{nil}, it applies to the selected frame's display
3001 (@pxref{Input Focus}).
3002
3003 Each element in the list is a vector of the following form:
3004
3005 @example
3006 [@var{family} @var{width} @var{point-size} @var{weight} @var{slant}
3007 @var{fixed-p} @var{full} @var{registry-and-encoding}]
3008 @end example
3009
3010 The first five elements correspond to face attributes; if you
3011 specify these attributes for a face, it will use this font.
3012
3013 The last three elements give additional information about the font.
3014 @var{fixed-p} is non-@code{nil} if the font is fixed-pitch.
3015 @var{full} is the full name of the font, and
3016 @var{registry-and-encoding} is a string giving the registry and
3017 encoding of the font.
3018 @end defun
3019
3020 @node Fontsets
3021 @subsection Fontsets
3022
3023 A @dfn{fontset} is a list of fonts, each assigned to a range of
3024 character codes. An individual font cannot display the whole range of
3025 characters that Emacs supports, but a fontset can. Fontsets have names,
3026 just as fonts do, and you can use a fontset name in place of a font name
3027 when you specify the ``font'' for a frame or a face. Here is
3028 information about defining a fontset under Lisp program control.
3029
3030 @defun create-fontset-from-fontset-spec fontset-spec &optional style-variant-p noerror
3031 This function defines a new fontset according to the specification
3032 string @var{fontset-spec}. The string should have this format:
3033
3034 @smallexample
3035 @var{fontpattern}, @r{[}@var{charset}:@var{font}@r{]@dots{}}
3036 @end smallexample
3037
3038 @noindent
3039 Whitespace characters before and after the commas are ignored.
3040
3041 The first part of the string, @var{fontpattern}, should have the form of
3042 a standard X font name, except that the last two fields should be
3043 @samp{fontset-@var{alias}}.
3044
3045 The new fontset has two names, one long and one short. The long name is
3046 @var{fontpattern} in its entirety. The short name is
3047 @samp{fontset-@var{alias}}. You can refer to the fontset by either
3048 name. If a fontset with the same name already exists, an error is
3049 signaled, unless @var{noerror} is non-@code{nil}, in which case this
3050 function does nothing.
3051
3052 If optional argument @var{style-variant-p} is non-@code{nil}, that says
3053 to create bold, italic and bold-italic variants of the fontset as well.
3054 These variant fontsets do not have a short name, only a long one, which
3055 is made by altering @var{fontpattern} to indicate the bold or italic
3056 status.
3057
3058 The specification string also says which fonts to use in the fontset.
3059 See below for the details.
3060 @end defun
3061
3062 The construct @samp{@var{charset}:@var{font}} specifies which font to
3063 use (in this fontset) for one particular character set. Here,
3064 @var{charset} is the name of a character set, and @var{font} is the font
3065 to use for that character set. You can use this construct any number of
3066 times in the specification string.
3067
3068 For the remaining character sets, those that you don't specify
3069 explicitly, Emacs chooses a font based on @var{fontpattern}: it replaces
3070 @samp{fontset-@var{alias}} with a value that names one character set.
3071 For the @acronym{ASCII} character set, @samp{fontset-@var{alias}} is replaced
3072 with @samp{ISO8859-1}.
3073
3074 In addition, when several consecutive fields are wildcards, Emacs
3075 collapses them into a single wildcard. This is to prevent use of
3076 auto-scaled fonts. Fonts made by scaling larger fonts are not usable
3077 for editing, and scaling a smaller font is not useful because it is
3078 better to use the smaller font in its own size, which Emacs does.
3079
3080 Thus if @var{fontpattern} is this,
3081
3082 @example
3083 -*-fixed-medium-r-normal-*-24-*-*-*-*-*-fontset-24
3084 @end example
3085
3086 @noindent
3087 the font specification for @acronym{ASCII} characters would be this:
3088
3089 @example
3090 -*-fixed-medium-r-normal-*-24-*-ISO8859-1
3091 @end example
3092
3093 @noindent
3094 and the font specification for Chinese GB2312 characters would be this:
3095
3096 @example
3097 -*-fixed-medium-r-normal-*-24-*-gb2312*-*
3098 @end example
3099
3100 You may not have any Chinese font matching the above font
3101 specification. Most X distributions include only Chinese fonts that
3102 have @samp{song ti} or @samp{fangsong ti} in the @var{family} field. In
3103 such a case, @samp{Fontset-@var{n}} can be specified as below:
3104
3105 @smallexample
3106 Emacs.Fontset-0: -*-fixed-medium-r-normal-*-24-*-*-*-*-*-fontset-24,\
3107 chinese-gb2312:-*-*-medium-r-normal-*-24-*-gb2312*-*
3108 @end smallexample
3109
3110 @noindent
3111 Then, the font specifications for all but Chinese GB2312 characters have
3112 @samp{fixed} in the @var{family} field, and the font specification for
3113 Chinese GB2312 characters has a wild card @samp{*} in the @var{family}
3114 field.
3115
3116 @defun set-fontset-font name character font-spec &optional frame add
3117 This function modifies the existing fontset @var{name} to use the font
3118 matching with @var{font-spec} for the character @var{character}.
3119
3120 If @var{name} is @code{nil}, this function modifies the fontset of the
3121 selected frame or that of @var{frame} if @var{frame} is not
3122 @code{nil}.
3123
3124 If @var{name} is @code{t}, this function modifies the default
3125 fontset, whose short name is @samp{fontset-default}.
3126
3127 @var{character} may be a cons; @code{(@var{from} . @var{to})}, where
3128 @var{from} and @var{to} are character codepoints. In that case, use
3129 @var{font-spec} for all characters in the range @var{from} and @var{to}
3130 (inclusive).
3131
3132 @var{character} may be a charset. In that case, use
3133 @var{font-spec} for all character in the charsets.
3134
3135 @var{character} may be a script name. In that case, use
3136 @var{font-spec} for all character in the charsets.
3137
3138 @var{font-spec} may be a cons; @code{(@var{family} . @var{registry})},
3139 where @var{family} is a family name of a font (possibly including a
3140 foundry name at the head), @var{registry} is a registry name of a font
3141 (possibly including an encoding name at the tail).
3142
3143 @var{font-spec} may be a font name string.
3144
3145 The optional argument @var{add}, if non-@code{nil}, specifies how to
3146 add @var{font-spec} to the font specifications previously set. If it
3147 is @code{prepend}, @var{font-spec} is prepended. If it is
3148 @code{append}, @var{font-spec} is appended. By default,
3149 @var{font-spec} overrides the previous settings.
3150
3151 For instance, this changes the default fontset to use a font of which
3152 family name is @samp{Kochi Gothic} for all characters belonging to
3153 the charset @code{japanese-jisx0208}.
3154
3155 @smallexample
3156 (set-fontset-font t 'japanese-jisx0208
3157 (font-spec :family "Kochi Gothic"))
3158 @end smallexample
3159 @end defun
3160
3161 @defun char-displayable-p char
3162 This function returns @code{t} if Emacs ought to be able to display
3163 @var{char}. More precisely, if the selected frame's fontset has a
3164 font to display the character set that @var{char} belongs to.
3165
3166 Fontsets can specify a font on a per-character basis; when the fontset
3167 does that, this function's value may not be accurate.
3168 @end defun
3169
3170 @node Low-Level Font
3171 @subsection Low-Level Font Representation
3172
3173 Normally, it is not necessary to manipulate fonts directly. In case
3174 you need to do so, this section explains how.
3175
3176 In Emacs Lisp, fonts are represented using three different Lisp
3177 object types: @dfn{font objects}, @dfn{font specs}, and @dfn{font
3178 entities}.
3179
3180 @defun fontp object &optional type
3181 Return @code{t} if @var{object} is a font object, font spec, or font
3182 entity. Otherwise, return @code{nil}.
3183
3184 The optional argument @var{type}, if non-@code{nil}, determines the
3185 exact type of Lisp object to check for. In that case, @var{type}
3186 should be one of @code{font-object}, @code{font-spec}, or
3187 @code{font-entity}.
3188 @end defun
3189
3190 A font object is a Lisp object that represents a font that Emacs has
3191 @dfn{opened}. Font objects cannot be modified in Lisp, but they can
3192 be inspected.
3193
3194 @defun font-at position &optional window string
3195 Return the font object that is being used to display the character at
3196 position @var{position} in the window @var{window}. If @var{window}
3197 is @code{nil}, it defaults to the selected window. If @var{string} is
3198 @code{nil}, @var{position} specifies a position in the current buffer;
3199 otherwise, @var{string} should be a string, and @var{position}
3200 specifies a position in that string.
3201 @end defun
3202
3203 A font spec is a Lisp object that contains a set of specifications
3204 that can be used to find a font. More than one font may match the
3205 specifications in a font spec.
3206
3207 @defun font-spec &rest arguments
3208 Return a new font spec using the specifications in @var{arguments},
3209 which should come in @code{property}-@code{value} pairs. The possible
3210 specifications are as follows:
3211
3212 @table @code
3213 @item :name
3214 The font name (a string), in either XLFD, Fontconfig, or GTK format.
3215 @xref{Fonts,,, emacs, The GNU Emacs Manual}.
3216
3217 @item :family
3218 @itemx :foundry
3219 @itemx :weight
3220 @itemx :slant
3221 @itemx :width
3222 These have the same meanings as the face attributes of the same name.
3223 @xref{Face Attributes}.
3224
3225 @item :size
3226 The font size---either a non-negative integer that specifies the pixel
3227 size, or a floating point number that specifies the point size.
3228
3229 @item :adstyle
3230 Additional typographic style information for the font, such as
3231 @samp{sans}. The value should be a string or a symbol.
3232
3233 @item :registry
3234 The charset registry and encoding of the font, such as
3235 @samp{iso8859-1}. The value should be a string or a symbol.
3236
3237 @item :script
3238 The script that the font must support (a symbol).
3239
3240 @item :otf
3241 The font must be an OpenType font that supports these OpenType
3242 features, provided Emacs is compiled with support for @samp{libotf} (a
3243 library for performing complex text layout in certain scripts). The
3244 value must be a list of the form
3245
3246 @smallexample
3247 @code{(@var{script-tag} @var{langsys-tag} @var{gsub} @var{gpos})}
3248 @end smallexample
3249
3250 where @var{script-tag} is the OpenType script tag symbol;
3251 @var{langsys-tag} is the OpenType language system tag symbol, or
3252 @code{nil} to use the default language system; @code{gsub} is a list
3253 of OpenType GSUB feature tag symbols, or @code{nil} if none is
3254 required; and @code{gpos} is a list of OpenType GPOS feature tag
3255 symbols, or @code{nil} if none is required. If @code{gsub} or
3256 @code{gpos} is a list, a @code{nil} element in that list means that
3257 the font must not match any of the remaining tag symbols. The
3258 @code{gpos} element may be omitted.
3259 @end table
3260 @end defun
3261
3262 @defun font-put font-spec property value
3263 Set the font property @var{property} in the font-spec @var{font-spec}
3264 to @var{value}.
3265 @end defun
3266
3267 A font entity is a reference to a font that need not be open. Its
3268 properties are intermediate between a font object and a font spec:
3269 like a font object, and unlike a font spec, it refers to a single,
3270 specific font. Unlike a font object, creating a font entity does not
3271 load the contents of that font into computer memory. Emacs may open
3272 multiple font objects of different sizes from a single font entity
3273 referring to a scalable font.
3274
3275 @defun find-font font-spec &optional frame
3276 This function returns a font entity that best matches the font spec
3277 @var{font-spec} on frame @var{frame}. If @var{frame} is @code{nil},
3278 it defaults to the selected frame.
3279 @end defun
3280
3281 @defun list-fonts font-spec &optional frame num prefer
3282 This function returns a list of all font entities that match the font
3283 spec @var{font-spec}.
3284
3285 The optional argument @var{frame}, if non-@code{nil}, specifies the
3286 frame on which the fonts are to be displayed. The optional argument
3287 @var{num}, if non-@code{nil}, should be an integer that specifies the
3288 maximum length of the returned list. The optional argument
3289 @var{prefer}, if non-@code{nil}, should be another font spec, which is
3290 used to control the order of the returned list; the returned font
3291 entities are sorted in order of decreasing ``closeness'' to that font
3292 spec.
3293 @end defun
3294
3295 If you call @code{set-face-attribute} and pass a font spec, font
3296 entity, or font name string as the value of the @code{:font}
3297 attribute, Emacs opens the best ``matching'' font that is available
3298 for display. It then stores the corresponding font object as the
3299 actual value of the @code{:font} attribute for that face.
3300
3301 The following functions can be used to obtain information about a
3302 font. For these functions, the @var{font} argument can be a font
3303 object, a font entity, or a font spec.
3304
3305 @defun font-get font property
3306 This function returns the value of the font property @var{property}
3307 for @var{font}.
3308
3309 If @var{font} is a font spec and the font spec does not specify
3310 @var{property}, the return value is @code{nil}. If @var{font} is a
3311 font object or font entity, the value for the @var{:script} property
3312 may be a list of scripts supported by the font.
3313 @end defun
3314
3315 @defun font-face-attributes font &optional frame
3316 This function returns a list of face attributes corresponding to
3317 @var{font}. The optional argument @var{frame} specifies the frame on
3318 which the font is to be displayed. If it is @code{nil}, the selected
3319 frame is used. The return value has the form
3320
3321 @smallexample
3322 (:family @var{family} :height @var{height} :weight @var{weight}
3323 :slant @var{slant} :width @var{width})
3324 @end smallexample
3325
3326 where the values of @var{family}, @var{height}, @var{weight},
3327 @var{slant}, and @var{width} are face attribute values. Some of these
3328 key-attribute pairs may be omitted from the list if they are not
3329 specified by @var{font}.
3330 @end defun
3331
3332 @defun font-xlfd-name font &optional fold-wildcards
3333 This function returns the XLFD (X Logical Font Descriptor), a string,
3334 matching @var{font}. @xref{Fonts,,, emacs, The GNU Emacs Manual}, for
3335 information about XLFDs. If the name is too long for an XLFD (which
3336 can contain at most 255 characters), the function returns @code{nil}.
3337
3338 If the optional argument @var{fold-wildcards} is non-@code{nil},
3339 consecutive wildcards in the XLFD are folded into one.
3340 @end defun
3341
3342 @node Fringes
3343 @section Fringes
3344 @cindex fringes
3345
3346 On graphical displays, Emacs draws @dfn{fringes} next to each
3347 window: thin vertical strips down the sides which can display bitmaps
3348 indicating truncation, continuation, horizontal scrolling, and so on.
3349
3350 @menu
3351 * Fringe Size/Pos:: Specifying where to put the window fringes.
3352 * Fringe Indicators:: Displaying indicator icons in the window fringes.
3353 * Fringe Cursors:: Displaying cursors in the right fringe.
3354 * Fringe Bitmaps:: Specifying bitmaps for fringe indicators.
3355 * Customizing Bitmaps:: Specifying your own bitmaps to use in the fringes.
3356 * Overlay Arrow:: Display of an arrow to indicate position.
3357 @end menu
3358
3359 @node Fringe Size/Pos
3360 @subsection Fringe Size and Position
3361
3362 The following buffer-local variables control the position and width
3363 of fringes in windows showing that buffer.
3364
3365 @defvar fringes-outside-margins
3366 The fringes normally appear between the display margins and the window
3367 text. If the value is non-@code{nil}, they appear outside the display
3368 margins. @xref{Display Margins}.
3369 @end defvar
3370
3371 @defvar left-fringe-width
3372 This variable, if non-@code{nil}, specifies the width of the left
3373 fringe in pixels. A value of @code{nil} means to use the left fringe
3374 width from the window's frame.
3375 @end defvar
3376
3377 @defvar right-fringe-width
3378 This variable, if non-@code{nil}, specifies the width of the right
3379 fringe in pixels. A value of @code{nil} means to use the right fringe
3380 width from the window's frame.
3381 @end defvar
3382
3383 Any buffer which does not specify values for these variables uses
3384 the values specified by the @code{left-fringe} and @code{right-fringe}
3385 frame parameters (@pxref{Layout Parameters}).
3386
3387 The above variables actually take effect via the function
3388 @code{set-window-buffer} (@pxref{Buffers and Windows}), which calls
3389 @code{set-window-fringes} as a subroutine. If you change one of these
3390 variables, the fringe display is not updated in existing windows
3391 showing the buffer, unless you call @code{set-window-buffer} again in
3392 each affected window. You can also use @code{set-window-fringes} to
3393 control the fringe display in individual windows.
3394
3395 @defun set-window-fringes window left &optional right outside-margins
3396 This function sets the fringe widths of window @var{window}.
3397 If @var{window} is @code{nil}, the selected window is used.
3398
3399 The argument @var{left} specifies the width in pixels of the left
3400 fringe, and likewise @var{right} for the right fringe. A value of
3401 @code{nil} for either one stands for the default width. If
3402 @var{outside-margins} is non-@code{nil}, that specifies that fringes
3403 should appear outside of the display margins.
3404 @end defun
3405
3406 @defun window-fringes &optional window
3407 This function returns information about the fringes of a window
3408 @var{window}. If @var{window} is omitted or @code{nil}, the selected
3409 window is used. The value has the form @code{(@var{left-width}
3410 @var{right-width} @var{outside-margins})}.
3411 @end defun
3412
3413
3414 @node Fringe Indicators
3415 @subsection Fringe Indicators
3416 @cindex fringe indicators
3417 @cindex indicators, fringe
3418
3419 @dfn{Fringe indicators} are tiny icons displayed in the window
3420 fringe to indicate truncated or continued lines, buffer boundaries,
3421 etc.
3422
3423 @defopt indicate-empty-lines
3424 @cindex fringes, and empty line indication
3425 When this is non-@code{nil}, Emacs displays a special glyph in the
3426 fringe of each empty line at the end of the buffer, on graphical
3427 displays. @xref{Fringes}. This variable is automatically
3428 buffer-local in every buffer.
3429 @end defopt
3430
3431 @defopt indicate-buffer-boundaries
3432 This buffer-local variable controls how the buffer boundaries and
3433 window scrolling are indicated in the window fringes.
3434
3435 Emacs can indicate the buffer boundaries---that is, the first and last
3436 line in the buffer---with angle icons when they appear on the screen.
3437 In addition, Emacs can display an up-arrow in the fringe to show
3438 that there is text above the screen, and a down-arrow to show
3439 there is text below the screen.
3440
3441 There are three kinds of basic values:
3442
3443 @table @asis
3444 @item @code{nil}
3445 Don't display any of these fringe icons.
3446 @item @code{left}
3447 Display the angle icons and arrows in the left fringe.
3448 @item @code{right}
3449 Display the angle icons and arrows in the right fringe.
3450 @item any non-alist
3451 Display the angle icons in the left fringe
3452 and don't display the arrows.
3453 @end table
3454
3455 Otherwise the value should be an alist that specifies which fringe
3456 indicators to display and where. Each element of the alist should
3457 have the form @code{(@var{indicator} . @var{position})}. Here,
3458 @var{indicator} is one of @code{top}, @code{bottom}, @code{up},
3459 @code{down}, and @code{t} (which covers all the icons not yet
3460 specified), while @var{position} is one of @code{left}, @code{right}
3461 and @code{nil}.
3462
3463 For example, @code{((top . left) (t . right))} places the top angle
3464 bitmap in left fringe, and the bottom angle bitmap as well as both
3465 arrow bitmaps in right fringe. To show the angle bitmaps in the left
3466 fringe, and no arrow bitmaps, use @code{((top . left) (bottom . left))}.
3467 @end defopt
3468
3469 @defvar fringe-indicator-alist
3470 This buffer-local variable specifies the mapping from logical fringe
3471 indicators to the actual bitmaps displayed in the window fringes. The
3472 value is an alist of elements @code{(@var{indicator}
3473 . @var{bitmaps})}, where @var{indicator} specifies a logical indicator
3474 type and @var{bitmaps} specifies the fringe bitmaps to use for that
3475 indicator.
3476
3477 Each @var{indicator} should be one of the following symbols:
3478
3479 @table @asis
3480 @item @code{truncation}, @code{continuation}.
3481 Used for truncation and continuation lines.
3482
3483 @item @code{up}, @code{down}, @code{top}, @code{bottom}, @code{top-bottom}
3484 Used when @code{indicate-buffer-boundaries} is non-@code{nil}:
3485 @code{up} and @code{down} indicate a buffer boundary lying above or
3486 below the window edge; @code{top} and @code{bottom} indicate the
3487 topmost and bottommost buffer text line; and @code{top-bottom}
3488 indicates where there is just one line of text in the buffer.
3489
3490 @item @code{empty-line}
3491 Used to indicate empty lines when @code{indicate-empty-lines} is
3492 non-@code{nil}.
3493
3494 @item @code{overlay-arrow}
3495 Used for overlay arrows (@pxref{Overlay Arrow}).
3496 @c Is this used anywhere?
3497 @c @item Unknown bitmap indicator:
3498 @c @code{unknown}.
3499 @end table
3500
3501 Each @var{bitmaps} value may be a list of symbols @code{(@var{left}
3502 @var{right} [@var{left1} @var{right1}])}. The @var{left} and
3503 @var{right} symbols specify the bitmaps shown in the left and/or right
3504 fringe, for the specific indicator. @var{left1} and @var{right1} are
3505 specific to the @code{bottom} and @code{top-bottom} indicators, and
3506 are used to indicate that the last text line has no final newline.
3507 Alternatively, @var{bitmaps} may be a single symbol which is used in
3508 both left and right fringes.
3509
3510 @xref{Fringe Bitmaps}, for a list of standard bitmap symbols and how
3511 to define your own. In addition, @code{nil} represents the empty
3512 bitmap (i.e., an indicator that is not shown).
3513
3514 When @code{fringe-indicator-alist} has a buffer-local value, and
3515 there is no bitmap defined for a logical indicator, or the bitmap is
3516 @code{t}, the corresponding value from the default value of
3517 @code{fringe-indicator-alist} is used.
3518 @end defvar
3519
3520 @node Fringe Cursors
3521 @subsection Fringe Cursors
3522 @cindex fringe cursors
3523 @cindex cursor, fringe
3524
3525 When a line is exactly as wide as the window, Emacs displays the
3526 cursor in the right fringe instead of using two lines. Different
3527 bitmaps are used to represent the cursor in the fringe depending on
3528 the current buffer's cursor type.
3529
3530 @defopt overflow-newline-into-fringe
3531 If this is non-@code{nil}, lines exactly as wide as the window (not
3532 counting the final newline character) are not continued. Instead,
3533 when point is at the end of the line, the cursor appears in the right
3534 fringe.
3535 @end defopt
3536
3537 @defvar fringe-cursor-alist
3538 This variable specifies the mapping from logical cursor type to the
3539 actual fringe bitmaps displayed in the right fringe. The value is an
3540 alist where each element has the form @code{(@var{cursor-type}
3541 . @var{bitmap})}, which means to use the fringe bitmap @var{bitmap} to
3542 display cursors of type @var{cursor-type}.
3543
3544 Each @var{cursor-type} should be one of @code{box}, @code{hollow},
3545 @code{bar}, @code{hbar}, or @code{hollow-small}. The first four have
3546 the same meanings as in the @code{cursor-type} frame parameter
3547 (@pxref{Cursor Parameters}). The @code{hollow-small} type is used
3548 instead of @code{hollow} when the normal @code{hollow-rectangle}
3549 bitmap is too tall to fit on a specific display line.
3550
3551 Each @var{bitmap} should be a symbol specifying the fringe bitmap to
3552 be displayed for that logical cursor type.
3553 @iftex
3554 See the next subsection for details.
3555 @end iftex
3556 @ifnottex
3557 @xref{Fringe Bitmaps}.
3558 @end ifnottex
3559
3560 When @code{fringe-cursor-alist} has a buffer-local value, and there is
3561 no bitmap defined for a cursor type, the corresponding value from the
3562 default value of @code{fringes-indicator-alist} is used.
3563 @end defvar
3564
3565 @node Fringe Bitmaps
3566 @subsection Fringe Bitmaps
3567 @cindex fringe bitmaps
3568 @cindex bitmaps, fringe
3569
3570 The @dfn{fringe bitmaps} are the actual bitmaps which represent the
3571 logical fringe indicators for truncated or continued lines, buffer
3572 boundaries, overlay arrows, etc. Each bitmap is represented by a
3573 symbol.
3574 @iftex
3575 These symbols are referred to by the variables
3576 @code{fringe-indicator-alist} and @code{fringe-cursor-alist},
3577 described in the previous subsections.
3578 @end iftex
3579 @ifnottex
3580 These symbols are referred to by the variable
3581 @code{fringe-indicator-alist}, which maps fringe indicators to bitmaps
3582 (@pxref{Fringe Indicators}), and the variable
3583 @code{fringe-cursor-alist}, which maps fringe cursors to bitmaps
3584 (@pxref{Fringe Cursors}).
3585 @end ifnottex
3586
3587 Lisp programs can also directly display a bitmap in the left or
3588 right fringe, by using a @code{display} property for one of the
3589 characters appearing in the line (@pxref{Other Display Specs}). Such
3590 a display specification has the form
3591
3592 @example
3593 (@var{fringe} @var{bitmap} [@var{face}])
3594 @end example
3595
3596 @noindent
3597 @var{fringe} is either the symbol @code{left-fringe} or
3598 @code{right-fringe}. @var{bitmap} is a symbol identifying the bitmap
3599 to display. The optional @var{face} names a face whose foreground
3600 color is used to display the bitmap; this face is automatically merged
3601 with the @code{fringe} face.
3602
3603 Here is a list of the standard fringe bitmaps defined in Emacs, and
3604 how they are currently used in Emacs (via
3605 @code{fringe-indicator-alist} and @code{fringe-cursor-alist}):
3606
3607 @table @asis
3608 @item @code{left-arrow}, @code{right-arrow}
3609 Used to indicate truncated lines.
3610
3611 @item @code{left-curly-arrow}, @code{right-curly-arrow}
3612 Used to indicate continued lines.
3613
3614 @item @code{right-triangle}, @code{left-triangle}
3615 The former is used by overlay arrows. The latter is unused.
3616
3617 @item @code{up-arrow}, @code{down-arrow}, @code{top-left-angle} @code{top-right-angle}
3618 @itemx @code{bottom-left-angle}, @code{bottom-right-angle}
3619 @itemx @code{top-right-angle}, @code{top-left-angle}
3620 @itemx @code{left-bracket}, @code{right-bracket}, @code{top-right-angle}, @code{top-left-angle}
3621 Used to indicate buffer boundaries.
3622
3623 @item @code{filled-rectangle}, @code{hollow-rectangle}
3624 @itemx @code{filled-square}, @code{hollow-square}
3625 @itemx @code{vertical-bar}, @code{horizontal-bar}
3626 Used for different types of fringe cursors.
3627
3628 @item @code{empty-line}, @code{exclamation-mark}, @code{question-mark}, @code{exclamation-mark}
3629 Not used by core Emacs features.
3630 @end table
3631
3632 @noindent
3633 The next subsection describes how to define your own fringe bitmaps.
3634
3635 @defun fringe-bitmaps-at-pos &optional pos window
3636 This function returns the fringe bitmaps of the display line
3637 containing position @var{pos} in window @var{window}. The return
3638 value has the form @code{(@var{left} @var{right} @var{ov})}, where @var{left}
3639 is the symbol for the fringe bitmap in the left fringe (or @code{nil}
3640 if no bitmap), @var{right} is similar for the right fringe, and @var{ov}
3641 is non-@code{nil} if there is an overlay arrow in the left fringe.
3642
3643 The value is @code{nil} if @var{pos} is not visible in @var{window}.
3644 If @var{window} is @code{nil}, that stands for the selected window.
3645 If @var{pos} is @code{nil}, that stands for the value of point in
3646 @var{window}.
3647 @end defun
3648
3649 @node Customizing Bitmaps
3650 @subsection Customizing Fringe Bitmaps
3651
3652 @defun define-fringe-bitmap bitmap bits &optional height width align
3653 This function defines the symbol @var{bitmap} as a new fringe bitmap,
3654 or replaces an existing bitmap with that name.
3655
3656 The argument @var{bits} specifies the image to use. It should be
3657 either a string or a vector of integers, where each element (an
3658 integer) corresponds to one row of the bitmap. Each bit of an integer
3659 corresponds to one pixel of the bitmap, where the low bit corresponds
3660 to the rightmost pixel of the bitmap.
3661
3662 The height is normally the length of @var{bits}. However, you
3663 can specify a different height with non-@code{nil} @var{height}. The width
3664 is normally 8, but you can specify a different width with non-@code{nil}
3665 @var{width}. The width must be an integer between 1 and 16.
3666
3667 The argument @var{align} specifies the positioning of the bitmap
3668 relative to the range of rows where it is used; the default is to
3669 center the bitmap. The allowed values are @code{top}, @code{center},
3670 or @code{bottom}.
3671
3672 The @var{align} argument may also be a list @code{(@var{align}
3673 @var{periodic})} where @var{align} is interpreted as described above.
3674 If @var{periodic} is non-@code{nil}, it specifies that the rows in
3675 @code{bits} should be repeated enough times to reach the specified
3676 height.
3677 @end defun
3678
3679 @defun destroy-fringe-bitmap bitmap
3680 This function destroy the fringe bitmap identified by @var{bitmap}.
3681 If @var{bitmap} identifies a standard fringe bitmap, it actually
3682 restores the standard definition of that bitmap, instead of
3683 eliminating it entirely.
3684 @end defun
3685
3686 @defun set-fringe-bitmap-face bitmap &optional face
3687 This sets the face for the fringe bitmap @var{bitmap} to @var{face}.
3688 If @var{face} is @code{nil}, it selects the @code{fringe} face. The
3689 bitmap's face controls the color to draw it in.
3690
3691 @var{face} is merged with the @code{fringe} face, so normally
3692 @var{face} should specify only the foreground color.
3693 @end defun
3694
3695 @node Overlay Arrow
3696 @subsection The Overlay Arrow
3697 @c @cindex overlay arrow Duplicates variable names
3698
3699 The @dfn{overlay arrow} is useful for directing the user's attention
3700 to a particular line in a buffer. For example, in the modes used for
3701 interface to debuggers, the overlay arrow indicates the line of code
3702 about to be executed. This feature has nothing to do with
3703 @dfn{overlays} (@pxref{Overlays}).
3704
3705 @defvar overlay-arrow-string
3706 This variable holds the string to display to call attention to a
3707 particular line, or @code{nil} if the arrow feature is not in use.
3708 On a graphical display the contents of the string are ignored; instead a
3709 glyph is displayed in the fringe area to the left of the display area.
3710 @end defvar
3711
3712 @defvar overlay-arrow-position
3713 This variable holds a marker that indicates where to display the overlay
3714 arrow. It should point at the beginning of a line. On a non-graphical
3715 display the arrow text
3716 appears at the beginning of that line, overlaying any text that would
3717 otherwise appear. Since the arrow is usually short, and the line
3718 usually begins with indentation, normally nothing significant is
3719 overwritten.
3720
3721 The overlay-arrow string is displayed in any given buffer if the value
3722 of @code{overlay-arrow-position} in that buffer points into that
3723 buffer. Thus, it is possible to display multiple overlay arrow strings
3724 by creating buffer-local bindings of @code{overlay-arrow-position}.
3725 However, it is usually cleaner to use
3726 @code{overlay-arrow-variable-list} to achieve this result.
3727 @c !!! overlay-arrow-position: but the overlay string may remain in the display
3728 @c of some other buffer until an update is required. This should be fixed
3729 @c now. Is it?
3730 @end defvar
3731
3732 You can do a similar job by creating an overlay with a
3733 @code{before-string} property. @xref{Overlay Properties}.
3734
3735 You can define multiple overlay arrows via the variable
3736 @code{overlay-arrow-variable-list}.
3737
3738 @defvar overlay-arrow-variable-list
3739 This variable's value is a list of variables, each of which specifies
3740 the position of an overlay arrow. The variable
3741 @code{overlay-arrow-position} has its normal meaning because it is on
3742 this list.
3743 @end defvar
3744
3745 Each variable on this list can have properties
3746 @code{overlay-arrow-string} and @code{overlay-arrow-bitmap} that
3747 specify an overlay arrow string (for text terminals) or fringe bitmap
3748 (for graphical terminals) to display at the corresponding overlay
3749 arrow position. If either property is not set, the default
3750 @code{overlay-arrow-string} or @code{overlay-arrow} fringe indicator
3751 is used.
3752
3753 @node Scroll Bars
3754 @section Scroll Bars
3755 @cindex scroll bars
3756
3757 Normally the frame parameter @code{vertical-scroll-bars} controls
3758 whether the windows in the frame have vertical scroll bars, and
3759 whether they are on the left or right. The frame parameter
3760 @code{scroll-bar-width} specifies how wide they are (@code{nil}
3761 meaning the default). @xref{Layout Parameters}.
3762
3763 @defun frame-current-scroll-bars &optional frame
3764 This function reports the scroll bar type settings for frame
3765 @var{frame}. The value is a cons cell
3766 @code{(@var{vertical-type} .@: @var{horizontal-type})}, where
3767 @var{vertical-type} is either @code{left}, @code{right}, or @code{nil}
3768 (which means no scroll bar.) @var{horizontal-type} is meant to
3769 specify the horizontal scroll bar type, but since they are not
3770 implemented, it is always @code{nil}.
3771 @end defun
3772
3773 @vindex vertical-scroll-bar
3774 You can enable or disable scroll bars for a particular buffer,
3775 by setting the variable @code{vertical-scroll-bar}. This variable
3776 automatically becomes buffer-local when set. The possible values are
3777 @code{left}, @code{right}, @code{t}, which means to use the
3778 frame's default, and @code{nil} for no scroll bar.
3779
3780 You can also control this for individual windows. Call the function
3781 @code{set-window-scroll-bars} to specify what to do for a specific window:
3782
3783 @defun set-window-scroll-bars window width &optional vertical-type horizontal-type
3784 This function sets the width and type of scroll bars for window
3785 @var{window}.
3786
3787 @var{width} specifies the scroll bar width in pixels (@code{nil} means
3788 use the width specified for the frame). @var{vertical-type} specifies
3789 whether to have a vertical scroll bar and, if so, where. The possible
3790 values are @code{left}, @code{right} and @code{nil}, just like the
3791 values of the @code{vertical-scroll-bars} frame parameter.
3792
3793 The argument @var{horizontal-type} is meant to specify whether and
3794 where to have horizontal scroll bars, but since they are not
3795 implemented, it has no effect. If @var{window} is @code{nil}, the
3796 selected window is used.
3797 @end defun
3798
3799 @defun window-scroll-bars &optional window
3800 Report the width and type of scroll bars specified for @var{window}.
3801 If @var{window} is omitted or @code{nil}, the selected window is used.
3802 The value is a list of the form @code{(@var{width}
3803 @var{cols} @var{vertical-type} @var{horizontal-type})}. The value
3804 @var{width} is the value that was specified for the width (which may
3805 be @code{nil}); @var{cols} is the number of columns that the scroll
3806 bar actually occupies.
3807
3808 @var{horizontal-type} is not actually meaningful.
3809 @end defun
3810
3811 If you don't specify these values for a window with
3812 @code{set-window-scroll-bars}, the buffer-local variables
3813 @code{scroll-bar-mode} and @code{scroll-bar-width} in the buffer being
3814 displayed control the window's vertical scroll bars. The function
3815 @code{set-window-buffer} examines these variables. If you change them
3816 in a buffer that is already visible in a window, you can make the
3817 window take note of the new values by calling @code{set-window-buffer}
3818 specifying the same buffer that is already displayed.
3819
3820 @defopt scroll-bar-mode
3821 This variable, always local in all buffers, controls whether and where
3822 to put scroll bars in windows displaying the buffer. The possible values
3823 are @code{nil} for no scroll bar, @code{left} to put a scroll bar on
3824 the left, and @code{right} to put a scroll bar on the right.
3825 @end defopt
3826
3827 @defun window-current-scroll-bars &optional window
3828 This function reports the scroll bar type for window @var{window}.
3829 If @var{window} is omitted or @code{nil}, the selected window is used.
3830 The value is a cons cell
3831 @code{(@var{vertical-type} .@: @var{horizontal-type})}. Unlike
3832 @code{window-scroll-bars}, this reports the scroll bar type actually
3833 used, once frame defaults and @code{scroll-bar-mode} are taken into
3834 account.
3835 @end defun
3836
3837 @defvar scroll-bar-width
3838 This variable, always local in all buffers, specifies the width of the
3839 buffer's scroll bars, measured in pixels. A value of @code{nil} means
3840 to use the value specified by the frame.
3841 @end defvar
3842
3843 @node Display Property
3844 @section The @code{display} Property
3845 @cindex display specification
3846 @kindex display @r{(text property)}
3847
3848 The @code{display} text property (or overlay property) is used to
3849 insert images into text, and to control other aspects of how text
3850 displays. The value of the @code{display} property should be a
3851 display specification, or a list or vector containing several display
3852 specifications. Display specifications in the same @code{display}
3853 property value generally apply in parallel to the text they cover.
3854
3855 If several sources (overlays and/or a text property) specify values
3856 for the @code{display} property, only one of the values takes effect,
3857 following the rules of @code{get-char-property}. @xref{Examining
3858 Properties}.
3859
3860 The rest of this section describes several kinds of
3861 display specifications and what they mean.
3862
3863 @menu
3864 * Replacing Specs:: Display specs that replace the text.
3865 * Specified Space:: Displaying one space with a specified width.
3866 * Pixel Specification:: Specifying space width or height in pixels.
3867 * Other Display Specs:: Displaying an image; adjusting the height,
3868 spacing, and other properties of text.
3869 * Display Margins:: Displaying text or images to the side of the main text.
3870 @end menu
3871
3872 @node Replacing Specs
3873 @subsection Display Specs That Replace The Text
3874
3875 Some kinds of display specifications specify something to display
3876 instead of the text that has the property. These are called
3877 @dfn{replacing} display specifications. Emacs does not allow the user
3878 to interactively move point into the middle of buffer text that is
3879 replaced in this way.
3880
3881 If a list of display specifications includes more than one replacing
3882 display specification, the first overrides the rest. Replacing
3883 display specifications make most other display specifications
3884 irrelevant, since those don't apply to the replacement.
3885
3886 For replacing display specifications, ``the text that has the
3887 property'' means all the consecutive characters that have the same
3888 Lisp object as their @code{display} property; these characters are
3889 replaced as a single unit. If two characters have different Lisp
3890 objects as their @code{display} properties (i.e., objects which are
3891 not @code{eq}), they are handled separately.
3892
3893 Here is an example which illustrates this point. A string serves as
3894 a replacing display specification, which replaces the text that has
3895 the property with the specified string (@pxref{Other Display Specs}).
3896 Consider the following function:
3897
3898 @smallexample
3899 (defun foo ()
3900 (dotimes (i 5)
3901 (let ((string (concat "A"))
3902 (start (+ i i (point-min))))
3903 (put-text-property start (1+ start) 'display string)
3904 (put-text-property start (+ 2 start) 'display string))))
3905 @end smallexample
3906
3907 @noindent
3908 This function gives each of the first ten characters in the buffer a
3909 @code{display} property which is a string @code{"A"}, but they don't
3910 all get the same string object. The first two characters get the same
3911 string object, so they are replaced with one @samp{A}; the fact that
3912 the display property was assigned in two separate calls to
3913 @code{put-text-property} is irrelevant. Similarly, the next two
3914 characters get a second string (@code{concat} creates a new string
3915 object), so they are replaced with one @samp{A}; and so on. Thus, the
3916 ten characters appear as five A's.
3917
3918 @node Specified Space
3919 @subsection Specified Spaces
3920 @cindex spaces, specified height or width
3921 @cindex variable-width spaces
3922
3923 To display a space of specified width and/or height, use a display
3924 specification of the form @code{(space . @var{props})}, where
3925 @var{props} is a property list (a list of alternating properties and
3926 values). You can put this property on one or more consecutive
3927 characters; a space of the specified height and width is displayed in
3928 place of @emph{all} of those characters. These are the properties you
3929 can use in @var{props} to specify the weight of the space:
3930
3931 @table @code
3932 @item :width @var{width}
3933 If @var{width} is an integer or floating point number, it specifies
3934 that the space width should be @var{width} times the normal character
3935 width. @var{width} can also be a @dfn{pixel width} specification
3936 (@pxref{Pixel Specification}).
3937
3938 @item :relative-width @var{factor}
3939 Specifies that the width of the stretch should be computed from the
3940 first character in the group of consecutive characters that have the
3941 same @code{display} property. The space width is the width of that
3942 character, multiplied by @var{factor}.
3943
3944 @item :align-to @var{hpos}
3945 Specifies that the space should be wide enough to reach @var{hpos}.
3946 If @var{hpos} is a number, it is measured in units of the normal
3947 character width. @var{hpos} can also be a @dfn{pixel width}
3948 specification (@pxref{Pixel Specification}).
3949 @end table
3950
3951 You should use one and only one of the above properties. You can
3952 also specify the height of the space, with these properties:
3953
3954 @table @code
3955 @item :height @var{height}
3956 Specifies the height of the space.
3957 If @var{height} is an integer or floating point number, it specifies
3958 that the space height should be @var{height} times the normal character
3959 height. The @var{height} may also be a @dfn{pixel height} specification
3960 (@pxref{Pixel Specification}).
3961
3962 @item :relative-height @var{factor}
3963 Specifies the height of the space, multiplying the ordinary height
3964 of the text having this display specification by @var{factor}.
3965
3966 @item :ascent @var{ascent}
3967 If the value of @var{ascent} is a non-negative number no greater than
3968 100, it specifies that @var{ascent} percent of the height of the space
3969 should be considered as the ascent of the space---that is, the part
3970 above the baseline. The ascent may also be specified in pixel units
3971 with a @dfn{pixel ascent} specification (@pxref{Pixel Specification}).
3972
3973 @end table
3974
3975 Don't use both @code{:height} and @code{:relative-height} together.
3976
3977 The @code{:width} and @code{:align-to} properties are supported on
3978 non-graphic terminals, but the other space properties in this section
3979 are not.
3980
3981 Note that space properties are treated as paragraph separators for
3982 the purposes of reordering bidirectional text for display.
3983 @xref{Bidirectional Display}, for the details.
3984
3985 @node Pixel Specification
3986 @subsection Pixel Specification for Spaces
3987 @cindex spaces, pixel specification
3988
3989 The value of the @code{:width}, @code{:align-to}, @code{:height},
3990 and @code{:ascent} properties can be a special kind of expression that
3991 is evaluated during redisplay. The result of the evaluation is used
3992 as an absolute number of pixels.
3993
3994 The following expressions are supported:
3995
3996 @smallexample
3997 @group
3998 @var{expr} ::= @var{num} | (@var{num}) | @var{unit} | @var{elem} | @var{pos} | @var{image} | @var{form}
3999 @var{num} ::= @var{integer} | @var{float} | @var{symbol}
4000 @var{unit} ::= in | mm | cm | width | height
4001 @end group
4002 @group
4003 @var{elem} ::= left-fringe | right-fringe | left-margin | right-margin
4004 | scroll-bar | text
4005 @var{pos} ::= left | center | right
4006 @var{form} ::= (@var{num} . @var{expr}) | (@var{op} @var{expr} ...)
4007 @var{op} ::= + | -
4008 @end group
4009 @end smallexample
4010
4011 The form @var{num} specifies a fraction of the default frame font
4012 height or width. The form @code{(@var{num})} specifies an absolute
4013 number of pixels. If @var{num} is a symbol, @var{symbol}, its
4014 buffer-local variable binding is used.
4015
4016 The @code{in}, @code{mm}, and @code{cm} units specify the number of
4017 pixels per inch, millimeter, and centimeter, respectively. The
4018 @code{width} and @code{height} units correspond to the default width
4019 and height of the current face. An image specification @code{image}
4020 corresponds to the width or height of the image.
4021
4022 The elements @code{left-fringe}, @code{right-fringe},
4023 @code{left-margin}, @code{right-margin}, @code{scroll-bar}, and
4024 @code{text} specify to the width of the corresponding area of the
4025 window.
4026
4027 The @code{left}, @code{center}, and @code{right} positions can be
4028 used with @code{:align-to} to specify a position relative to the left
4029 edge, center, or right edge of the text area.
4030
4031 Any of the above window elements (except @code{text}) can also be
4032 used with @code{:align-to} to specify that the position is relative to
4033 the left edge of the given area. Once the base offset for a relative
4034 position has been set (by the first occurrence of one of these
4035 symbols), further occurrences of these symbols are interpreted as the
4036 width of the specified area. For example, to align to the center of
4037 the left-margin, use
4038
4039 @example
4040 :align-to (+ left-margin (0.5 . left-margin))
4041 @end example
4042
4043 If no specific base offset is set for alignment, it is always relative
4044 to the left edge of the text area. For example, @samp{:align-to 0} in a
4045 header-line aligns with the first text column in the text area.
4046
4047 A value of the form @code{(@var{num} . @var{expr})} stands for the
4048 product of the values of @var{num} and @var{expr}. For example,
4049 @code{(2 . in)} specifies a width of 2 inches, while @code{(0.5 .
4050 @var{image})} specifies half the width (or height) of the specified
4051 image.
4052
4053 The form @code{(+ @var{expr} ...)} adds up the value of the
4054 expressions. The form @code{(- @var{expr} ...)} negates or subtracts
4055 the value of the expressions.
4056
4057 @node Other Display Specs
4058 @subsection Other Display Specifications
4059
4060 Here are the other sorts of display specifications that you can use
4061 in the @code{display} text property.
4062
4063 @table @code
4064 @item @var{string}
4065 Display @var{string} instead of the text that has this property.
4066
4067 Recursive display specifications are not supported---@var{string}'s
4068 @code{display} properties, if any, are not used.
4069
4070 @item (image . @var{image-props})
4071 This kind of display specification is an image descriptor (@pxref{Images}).
4072 When used as a display specification, it means to display the image
4073 instead of the text that has the display specification.
4074
4075 @item (slice @var{x} @var{y} @var{width} @var{height})
4076 This specification together with @code{image} specifies a @dfn{slice}
4077 (a partial area) of the image to display. The elements @var{y} and
4078 @var{x} specify the top left corner of the slice, within the image;
4079 @var{width} and @var{height} specify the width and height of the
4080 slice. Integer values are numbers of pixels. A floating point number
4081 in the range 0.0--1.0 stands for that fraction of the width or height
4082 of the entire image.
4083
4084 @item ((margin nil) @var{string})
4085 A display specification of this form means to display @var{string}
4086 instead of the text that has the display specification, at the same
4087 position as that text. It is equivalent to using just @var{string},
4088 but it is done as a special case of marginal display (@pxref{Display
4089 Margins}).
4090
4091 @item (left-fringe @var{bitmap} @r{[}@var{face}@r{]})
4092 @itemx (right-fringe @var{bitmap} @r{[}@var{face}@r{]})
4093 This display specification on any character of a line of text causes
4094 the specified @var{bitmap} be displayed in the left or right fringes
4095 for that line, instead of the characters that have the display
4096 specification. The optional @var{face} specifies the colors to be
4097 used for the bitmap. @xref{Fringe Bitmaps}, for the details.
4098
4099 @item (space-width @var{factor})
4100 This display specification affects all the space characters within the
4101 text that has the specification. It displays all of these spaces
4102 @var{factor} times as wide as normal. The element @var{factor} should
4103 be an integer or float. Characters other than spaces are not affected
4104 at all; in particular, this has no effect on tab characters.
4105
4106 @item (height @var{height})
4107 This display specification makes the text taller or shorter.
4108 Here are the possibilities for @var{height}:
4109
4110 @table @asis
4111 @item @code{(+ @var{n})}
4112 This means to use a font that is @var{n} steps larger. A ``step'' is
4113 defined by the set of available fonts---specifically, those that match
4114 what was otherwise specified for this text, in all attributes except
4115 height. Each size for which a suitable font is available counts as
4116 another step. @var{n} should be an integer.
4117
4118 @item @code{(- @var{n})}
4119 This means to use a font that is @var{n} steps smaller.
4120
4121 @item a number, @var{factor}
4122 A number, @var{factor}, means to use a font that is @var{factor} times
4123 as tall as the default font.
4124
4125 @item a symbol, @var{function}
4126 A symbol is a function to compute the height. It is called with the
4127 current height as argument, and should return the new height to use.
4128
4129 @item anything else, @var{form}
4130 If the @var{height} value doesn't fit the previous possibilities, it is
4131 a form. Emacs evaluates it to get the new height, with the symbol
4132 @code{height} bound to the current specified font height.
4133 @end table
4134
4135 @item (raise @var{factor})
4136 This kind of display specification raises or lowers the text
4137 it applies to, relative to the baseline of the line.
4138
4139 @var{factor} must be a number, which is interpreted as a multiple of the
4140 height of the affected text. If it is positive, that means to display
4141 the characters raised. If it is negative, that means to display them
4142 lower down.
4143
4144 If the text also has a @code{height} display specification, that does
4145 not affect the amount of raising or lowering, which is based on the
4146 faces used for the text.
4147 @end table
4148
4149 @c We put all the `@code{(when ...)}' on one line to encourage
4150 @c makeinfo's end-of-sentence heuristics to DTRT. Previously, the dot
4151 @c was at eol; the info file ended up w/ two spaces rendered after it.
4152 You can make any display specification conditional. To do that,
4153 package it in another list of the form
4154 @code{(when @var{condition} . @var{spec})}.
4155 Then the specification @var{spec} applies only when
4156 @var{condition} evaluates to a non-@code{nil} value. During the
4157 evaluation, @code{object} is bound to the string or buffer having the
4158 conditional @code{display} property. @code{position} and
4159 @code{buffer-position} are bound to the position within @code{object}
4160 and the buffer position where the @code{display} property was found,
4161 respectively. Both positions can be different when @code{object} is a
4162 string.
4163
4164 @node Display Margins
4165 @subsection Displaying in the Margins
4166 @cindex display margins
4167 @cindex margins, display
4168
4169 A buffer can have blank areas called @dfn{display margins} on the
4170 left and on the right. Ordinary text never appears in these areas,
4171 but you can put things into the display margins using the
4172 @code{display} property. There is currently no way to make text or
4173 images in the margin mouse-sensitive.
4174
4175 The way to display something in the margins is to specify it in a
4176 margin display specification in the @code{display} property of some
4177 text. This is a replacing display specification, meaning that the
4178 text you put it on does not get displayed; the margin display appears,
4179 but that text does not.
4180
4181 A margin display specification looks like @code{((margin
4182 right-margin) @var{spec})} or @code{((margin left-margin) @var{spec})}.
4183 Here, @var{spec} is another display specification that says what to
4184 display in the margin. Typically it is a string of text to display,
4185 or an image descriptor.
4186
4187 To display something in the margin @emph{in association with}
4188 certain buffer text, without altering or preventing the display of
4189 that text, put a @code{before-string} property on the text and put the
4190 margin display specification on the contents of the before-string.
4191
4192 Before the display margins can display anything, you must give
4193 them a nonzero width. The usual way to do that is to set these
4194 variables:
4195
4196 @defvar left-margin-width
4197 This variable specifies the width of the left margin, in character
4198 cell (a.k.a.@: ``column'') units. It is buffer-local in all buffers.
4199 A value of @code{nil} means no left marginal area.
4200 @end defvar
4201
4202 @defvar right-margin-width
4203 This variable specifies the width of the right margin, in character
4204 cell units. It is buffer-local in all buffers. A value of @code{nil}
4205 means no right marginal area.
4206 @end defvar
4207
4208 Setting these variables does not immediately affect the window. These
4209 variables are checked when a new buffer is displayed in the window.
4210 Thus, you can make changes take effect by calling
4211 @code{set-window-buffer}.
4212
4213 You can also set the margin widths immediately.
4214
4215 @defun set-window-margins window left &optional right
4216 This function specifies the margin widths for window @var{window}, in
4217 character cell units. The argument @var{left} controls the left
4218 margin, and @var{right} controls the right margin (default @code{0}).
4219 @end defun
4220
4221 @defun window-margins &optional window
4222 This function returns the width of the left and right margins of
4223 @var{window} as a cons cell of the form @w{@code{(@var{left}
4224 . @var{right})}}. If one of the two marginal areas does not exist,
4225 its width is returned as @code{nil}; if neither of the two margins exist,
4226 the function returns @code{(nil)}. If @var{window} is @code{nil}, the
4227 selected window is used.
4228 @end defun
4229
4230 @node Images
4231 @section Images
4232 @cindex images in buffers
4233
4234 To display an image in an Emacs buffer, you must first create an image
4235 descriptor, then use it as a display specifier in the @code{display}
4236 property of text that is displayed (@pxref{Display Property}).
4237
4238 Emacs is usually able to display images when it is run on a
4239 graphical terminal. Images cannot be displayed in a text terminal, on
4240 certain graphical terminals that lack the support for this, or if
4241 Emacs is compiled without image support. You can use the function
4242 @code{display-images-p} to determine if images can in principle be
4243 displayed (@pxref{Display Feature Testing}).
4244
4245 @menu
4246 * Image Formats:: Supported image formats.
4247 * Image Descriptors:: How to specify an image for use in @code{:display}.
4248 * XBM Images:: Special features for XBM format.
4249 * XPM Images:: Special features for XPM format.
4250 * PostScript Images:: Special features for PostScript format.
4251 * ImageMagick Images:: Special features available through ImageMagick.
4252 * Other Image Types:: Various other formats are supported.
4253 * Defining Images:: Convenient ways to define an image for later use.
4254 * Showing Images:: Convenient ways to display an image once it is defined.
4255 * Multi-Frame Images:: Some images contain more than one frame.
4256 * Image Cache:: Internal mechanisms of image display.
4257 @end menu
4258
4259 @node Image Formats
4260 @subsection Image Formats
4261 @cindex image formats
4262 @cindex image types
4263
4264 Emacs can display a number of different image formats. Some of
4265 these image formats are supported only if particular support libraries
4266 are installed. On some platforms, Emacs can load support libraries on
4267 demand; if so, the variable @code{dynamic-library-alist} can be used
4268 to modify the set of known names for these dynamic libraries.
4269 @xref{Dynamic Libraries}.
4270
4271 Supported image formats (and the required support libraries) include
4272 PBM and XBM (which do not depend on support libraries and are always
4273 available), XPM (@code{libXpm}), GIF (@code{libgif} or
4274 @code{libungif}), PostScript (@code{gs}), JPEG (@code{libjpeg}), TIFF
4275 (@code{libtiff}), PNG (@code{libpng}), and SVG (@code{librsvg}).
4276
4277 Each of these image formats is associated with an @dfn{image type
4278 symbol}. The symbols for the above formats are, respectively,
4279 @code{pbm}, @code{xbm}, @code{xpm}, @code{gif}, @code{postscript},
4280 @code{jpeg}, @code{tiff}, @code{png}, and @code{svg}.
4281
4282 Furthermore, if you build Emacs with ImageMagick
4283 (@code{libMagickWand}) support, Emacs can display any image format
4284 that ImageMagick can. @xref{ImageMagick Images}. All images
4285 displayed via ImageMagick have type symbol @code{imagemagick}.
4286
4287 @defvar image-types
4288 This variable contains a list of type symbols for image formats which
4289 are potentially supported in the current configuration.
4290
4291 ``Potentially'' means that Emacs knows about the image types, not
4292 necessarily that they can be used (for example, they could depend on
4293 unavailable dynamic libraries). To know which image types are really
4294 available, use @code{image-type-available-p}.
4295 @end defvar
4296
4297 @defun image-type-available-p type
4298 This function returns non-@code{nil} if images of type @var{type} can
4299 be loaded and displayed. @var{type} must be an image type symbol.
4300
4301 For image types whose support libraries are statically linked, this
4302 function always returns @code{t}. For image types whose support
4303 libraries are dynamically loaded, it returns @code{t} if the library
4304 could be loaded and @code{nil} otherwise.
4305 @end defun
4306
4307 @node Image Descriptors
4308 @subsection Image Descriptors
4309 @cindex image descriptor
4310
4311 An @dfn{image descriptor} is a list which specifies the underlying
4312 data for an image, and how to display it. It is typically used as the
4313 value of a @code{display} overlay or text property (@pxref{Other
4314 Display Specs}); but @xref{Showing Images}, for convenient helper
4315 functions to insert images into buffers.
4316
4317 Each image descriptor has the form @code{(image . @var{props})},
4318 where @var{props} is a property list of alternating keyword symbols
4319 and values, including at least the pair @code{:type @var{TYPE}} which
4320 specifies the image type.
4321
4322 The following is a list of properties that are meaningful for all
4323 image types (there are also properties which are meaningful only for
4324 certain image types, as documented in the following subsections):
4325
4326 @table @code
4327 @item :type @var{type}
4328 The image type.
4329 @ifnottex
4330 @xref{Image Formats}.
4331 @end ifnottex
4332 Every image descriptor must include this property.
4333
4334 @item :file @var{file}
4335 This says to load the image from file @var{file}. If @var{file} is
4336 not an absolute file name, it is expanded in @code{data-directory}.
4337
4338 @item :data @var{data}
4339 This specifies the raw image data. Each image descriptor must have
4340 either @code{:data} or @code{:file}, but not both.
4341
4342 For most image types, the value of a @code{:data} property should be a
4343 string containing the image data. Some image types do not support
4344 @code{:data}; for some others, @code{:data} alone is not enough, so
4345 you need to use other image properties along with @code{:data}. See
4346 the following subsections for details.
4347
4348 @item :margin @var{margin}
4349 This specifies how many pixels to add as an extra margin around the
4350 image. The value, @var{margin}, must be a non-negative number, or a
4351 pair @code{(@var{x} . @var{y})} of such numbers. If it is a pair,
4352 @var{x} specifies how many pixels to add horizontally, and @var{y}
4353 specifies how many pixels to add vertically. If @code{:margin} is not
4354 specified, the default is zero.
4355
4356 @item :ascent @var{ascent}
4357 This specifies the amount of the image's height to use for its
4358 ascent---that is, the part above the baseline. The value,
4359 @var{ascent}, must be a number in the range 0 to 100, or the symbol
4360 @code{center}.
4361
4362 If @var{ascent} is a number, that percentage of the image's height is
4363 used for its ascent.
4364
4365 If @var{ascent} is @code{center}, the image is vertically centered
4366 around a centerline which would be the vertical centerline of text drawn
4367 at the position of the image, in the manner specified by the text
4368 properties and overlays that apply to the image.
4369
4370 If this property is omitted, it defaults to 50.
4371
4372 @item :relief @var{relief}
4373 This adds a shadow rectangle around the image. The value,
4374 @var{relief}, specifies the width of the shadow lines, in pixels. If
4375 @var{relief} is negative, shadows are drawn so that the image appears
4376 as a pressed button; otherwise, it appears as an unpressed button.
4377
4378 @item :conversion @var{algorithm}
4379 This specifies a conversion algorithm that should be applied to the
4380 image before it is displayed; the value, @var{algorithm}, specifies
4381 which algorithm.
4382
4383 @table @code
4384 @item laplace
4385 @itemx emboss
4386 Specifies the Laplace edge detection algorithm, which blurs out small
4387 differences in color while highlighting larger differences. People
4388 sometimes consider this useful for displaying the image for a
4389 ``disabled'' button.
4390
4391 @item (edge-detection :matrix @var{matrix} :color-adjust @var{adjust})
4392 Specifies a general edge-detection algorithm. @var{matrix} must be
4393 either a nine-element list or a nine-element vector of numbers. A pixel
4394 at position @math{x/y} in the transformed image is computed from
4395 original pixels around that position. @var{matrix} specifies, for each
4396 pixel in the neighborhood of @math{x/y}, a factor with which that pixel
4397 will influence the transformed pixel; element @math{0} specifies the
4398 factor for the pixel at @math{x-1/y-1}, element @math{1} the factor for
4399 the pixel at @math{x/y-1} etc., as shown below:
4400 @iftex
4401 @tex
4402 $$\pmatrix{x-1/y-1 & x/y-1 & x+1/y-1 \cr
4403 x-1/y & x/y & x+1/y \cr
4404 x-1/y+1& x/y+1 & x+1/y+1 \cr}$$
4405 @end tex
4406 @end iftex
4407 @ifnottex
4408 @display
4409 (x-1/y-1 x/y-1 x+1/y-1
4410 x-1/y x/y x+1/y
4411 x-1/y+1 x/y+1 x+1/y+1)
4412 @end display
4413 @end ifnottex
4414
4415 The resulting pixel is computed from the color intensity of the color
4416 resulting from summing up the RGB values of surrounding pixels,
4417 multiplied by the specified factors, and dividing that sum by the sum
4418 of the factors' absolute values.
4419
4420 Laplace edge-detection currently uses a matrix of
4421 @iftex
4422 @tex
4423 $$\pmatrix{1 & 0 & 0 \cr
4424 0& 0 & 0 \cr
4425 0 & 0 & -1 \cr}$$
4426 @end tex
4427 @end iftex
4428 @ifnottex
4429 @display
4430 (1 0 0
4431 0 0 0
4432 0 0 -1)
4433 @end display
4434 @end ifnottex
4435
4436 Emboss edge-detection uses a matrix of
4437 @iftex
4438 @tex
4439 $$\pmatrix{ 2 & -1 & 0 \cr
4440 -1 & 0 & 1 \cr
4441 0 & 1 & -2 \cr}$$
4442 @end tex
4443 @end iftex
4444 @ifnottex
4445 @display
4446 ( 2 -1 0
4447 -1 0 1
4448 0 1 -2)
4449 @end display
4450 @end ifnottex
4451
4452 @item disabled
4453 Specifies transforming the image so that it looks ``disabled''.
4454 @end table
4455
4456 @item :mask @var{mask}
4457 If @var{mask} is @code{heuristic} or @code{(heuristic @var{bg})}, build
4458 a clipping mask for the image, so that the background of a frame is
4459 visible behind the image. If @var{bg} is not specified, or if @var{bg}
4460 is @code{t}, determine the background color of the image by looking at
4461 the four corners of the image, assuming the most frequently occurring
4462 color from the corners is the background color of the image. Otherwise,
4463 @var{bg} must be a list @code{(@var{red} @var{green} @var{blue})}
4464 specifying the color to assume for the background of the image.
4465
4466 If @var{mask} is @code{nil}, remove a mask from the image, if it has
4467 one. Images in some formats include a mask which can be removed by
4468 specifying @code{:mask nil}.
4469
4470 @item :pointer @var{shape}
4471 This specifies the pointer shape when the mouse pointer is over this
4472 image. @xref{Pointer Shape}, for available pointer shapes.
4473
4474 @item :map @var{map}
4475 This associates an image map of @dfn{hot spots} with this image.
4476
4477 An image map is an alist where each element has the format
4478 @code{(@var{area} @var{id} @var{plist})}. An @var{area} is specified
4479 as either a rectangle, a circle, or a polygon.
4480
4481 A rectangle is a cons
4482 @code{(rect . ((@var{x0} . @var{y0}) . (@var{x1} . @var{y1})))}
4483 which specifies the pixel coordinates of the upper left and bottom right
4484 corners of the rectangle area.
4485
4486 A circle is a cons
4487 @code{(circle . ((@var{x0} . @var{y0}) . @var{r}))}
4488 which specifies the center and the radius of the circle; @var{r} may
4489 be a float or integer.
4490
4491 A polygon is a cons
4492 @code{(poly . [@var{x0} @var{y0} @var{x1} @var{y1} ...])}
4493 where each pair in the vector describes one corner in the polygon.
4494
4495 When the mouse pointer lies on a hot-spot area of an image, the
4496 @var{plist} of that hot-spot is consulted; if it contains a @code{help-echo}
4497 property, that defines a tool-tip for the hot-spot, and if it contains
4498 a @code{pointer} property, that defines the shape of the mouse cursor when
4499 it is on the hot-spot.
4500 @xref{Pointer Shape}, for available pointer shapes.
4501
4502 When you click the mouse when the mouse pointer is over a hot-spot, an
4503 event is composed by combining the @var{id} of the hot-spot with the
4504 mouse event; for instance, @code{[area4 mouse-1]} if the hot-spot's
4505 @var{id} is @code{area4}.
4506 @end table
4507
4508 @defun image-mask-p spec &optional frame
4509 This function returns @code{t} if image @var{spec} has a mask bitmap.
4510 @var{frame} is the frame on which the image will be displayed.
4511 @var{frame} @code{nil} or omitted means to use the selected frame
4512 (@pxref{Input Focus}).
4513 @end defun
4514
4515 @node XBM Images
4516 @subsection XBM Images
4517 @cindex XBM
4518
4519 To use XBM format, specify @code{xbm} as the image type. This image
4520 format doesn't require an external library, so images of this type are
4521 always supported.
4522
4523 Additional image properties supported for the @code{xbm} image type are:
4524
4525 @table @code
4526 @item :foreground @var{foreground}
4527 The value, @var{foreground}, should be a string specifying the image
4528 foreground color, or @code{nil} for the default color. This color is
4529 used for each pixel in the XBM that is 1. The default is the frame's
4530 foreground color.
4531
4532 @item :background @var{background}
4533 The value, @var{background}, should be a string specifying the image
4534 background color, or @code{nil} for the default color. This color is
4535 used for each pixel in the XBM that is 0. The default is the frame's
4536 background color.
4537 @end table
4538
4539 If you specify an XBM image using data within Emacs instead of an
4540 external file, use the following three properties:
4541
4542 @table @code
4543 @item :data @var{data}
4544 The value, @var{data}, specifies the contents of the image.
4545 There are three formats you can use for @var{data}:
4546
4547 @itemize @bullet
4548 @item
4549 A vector of strings or bool-vectors, each specifying one line of the
4550 image. Do specify @code{:height} and @code{:width}.
4551
4552 @item
4553 A string containing the same byte sequence as an XBM file would contain.
4554 You must not specify @code{:height} and @code{:width} in this case,
4555 because omitting them is what indicates the data has the format of an
4556 XBM file. The file contents specify the height and width of the image.
4557
4558 @item
4559 A string or a bool-vector containing the bits of the image (plus perhaps
4560 some extra bits at the end that will not be used). It should contain at
4561 least @var{width} * @code{height} bits. In this case, you must specify
4562 @code{:height} and @code{:width}, both to indicate that the string
4563 contains just the bits rather than a whole XBM file, and to specify the
4564 size of the image.
4565 @end itemize
4566
4567 @item :width @var{width}
4568 The value, @var{width}, specifies the width of the image, in pixels.
4569
4570 @item :height @var{height}
4571 The value, @var{height}, specifies the height of the image, in pixels.
4572 @end table
4573
4574 @node XPM Images
4575 @subsection XPM Images
4576 @cindex XPM
4577
4578 To use XPM format, specify @code{xpm} as the image type. The
4579 additional image property @code{:color-symbols} is also meaningful with
4580 the @code{xpm} image type:
4581
4582 @table @code
4583 @item :color-symbols @var{symbols}
4584 The value, @var{symbols}, should be an alist whose elements have the
4585 form @code{(@var{name} . @var{color})}. In each element, @var{name} is
4586 the name of a color as it appears in the image file, and @var{color}
4587 specifies the actual color to use for displaying that name.
4588 @end table
4589
4590 @node PostScript Images
4591 @subsection PostScript Images
4592 @cindex postscript images
4593
4594 To use PostScript for an image, specify image type @code{postscript}.
4595 This works only if you have Ghostscript installed. You must always use
4596 these three properties:
4597
4598 @table @code
4599 @item :pt-width @var{width}
4600 The value, @var{width}, specifies the width of the image measured in
4601 points (1/72 inch). @var{width} must be an integer.
4602
4603 @item :pt-height @var{height}
4604 The value, @var{height}, specifies the height of the image in points
4605 (1/72 inch). @var{height} must be an integer.
4606
4607 @item :bounding-box @var{box}
4608 The value, @var{box}, must be a list or vector of four integers, which
4609 specifying the bounding box of the PostScript image, analogous to the
4610 @samp{BoundingBox} comment found in PostScript files.
4611
4612 @example
4613 %%BoundingBox: 22 171 567 738
4614 @end example
4615 @end table
4616
4617 @node ImageMagick Images
4618 @subsection ImageMagick Images
4619 @cindex ImageMagick images
4620 @cindex images, support for more formats
4621
4622 If you build Emacs with ImageMagick support, you can use the
4623 ImageMagick library to load many image formats (@pxref{File
4624 Conveniences,,, emacs, The GNU Emacs Manual}). The image type symbol
4625 for images loaded via ImageMagick is @code{imagemagick}, regardless of
4626 the actual underlying image format.
4627
4628 @defun imagemagick-types
4629 This function returns a list of image file extensions supported by the
4630 current ImageMagick installation. Each list element is a symbol
4631 representing an internal ImageMagick name for an image type, such as
4632 @code{BMP} for @file{.bmp} images.
4633 @end defun
4634
4635 @defopt imagemagick-enabled-types
4636 The value of this variable is a list of ImageMagick image types which
4637 Emacs may attempt to render using ImageMagick. Each list element
4638 should be one of the symbols in the list returned by
4639 @code{imagemagick-types}, or an equivalent string. Alternatively, a
4640 value of @code{t} enables ImageMagick for all possible image types.
4641 Regardless of the value of this variable,
4642 @code{imagemagick-types-inhibit} (see below) takes precedence.
4643 @end defopt
4644
4645 @defopt imagemagick-types-inhibit
4646 The value of this variable lists the ImageMagick image types which
4647 should never be rendered using ImageMagick, regardless of the value of
4648 @code{imagemagick-enabled-types}. A value of @code{t} disables
4649 ImageMagick entirely.
4650 @end defopt
4651
4652 Images loaded with ImageMagick support the following additional
4653 image descriptor properties:
4654
4655 @table @code
4656 @item :background @var{background}
4657 @var{background}, if non-@code{nil}, should be a string specifying a
4658 color, which is used as the image's background color if the image
4659 supports transparency. If the value is @code{nil}, it defaults to the
4660 frame's background color.
4661
4662 @item :width, :height
4663 The @code{:width} and @code{:height} keywords are used for scaling the
4664 image. If only one of them is specified, the other one will be
4665 calculated so as to preserve the aspect ratio. If both are specified,
4666 aspect ratio may not be preserved.
4667
4668 @item :max-width, :max-height
4669 The @code{:max-width} and @code{:max-height} keywords are used for
4670 scaling if the size of the image of the image exceeds these values.
4671 If @code{:width} is set it will have precedence over @code{max-width},
4672 and if @code{:height} is set it will have precedence over
4673 @code{max-height}, but you can otherwise mix these keywords as you
4674 wish. @code{:max-width} and @code{:max-height} will always preserve
4675 the aspect ratio.
4676
4677 @item :format
4678 ImageMagick tries to auto-detect the image type, but it isn't always
4679 able to. By using @code{:format-type}, we can give ImageMagick a hint
4680 to try to help it. It's used in conjunction with the
4681 @code{image-format-suffixes} variable, which provides a mapping from
4682 content types to file name suffixes. This is then given to
4683 ImageMagick as a file name hint.
4684
4685 @item :rotation
4686 Specifies a rotation angle in degrees.
4687
4688 @item :index
4689 @c Doesn't work: http://debbugs.gnu.org/7978
4690 @xref{Multi-Frame Images}.
4691 @end table
4692
4693 @node Other Image Types
4694 @subsection Other Image Types
4695 @cindex PBM
4696
4697 For PBM images, specify image type @code{pbm}. Color, gray-scale and
4698 monochromatic images are supported. For mono PBM images, two additional
4699 image properties are supported.
4700
4701 @table @code
4702 @item :foreground @var{foreground}
4703 The value, @var{foreground}, should be a string specifying the image
4704 foreground color, or @code{nil} for the default color. This color is
4705 used for each pixel in the PBM that is 1. The default is the frame's
4706 foreground color.
4707
4708 @item :background @var{background}
4709 The value, @var{background}, should be a string specifying the image
4710 background color, or @code{nil} for the default color. This color is
4711 used for each pixel in the PBM that is 0. The default is the frame's
4712 background color.
4713 @end table
4714
4715 @noindent
4716 The remaining image types that Emacs can support are:
4717
4718 @table @asis
4719 @item GIF
4720 Image type @code{gif}.
4721 Supports the @code{:index} property. @xref{Multi-Frame Images}.
4722
4723 @item JPEG
4724 Image type @code{jpeg}.
4725
4726 @item PNG
4727 Image type @code{png}.
4728
4729 @item SVG
4730 Image type @code{svg}.
4731
4732 @item TIFF
4733 Image type @code{tiff}.
4734 Supports the @code{:index} property. @xref{Multi-Frame Images}.
4735 @end table
4736
4737 @node Defining Images
4738 @subsection Defining Images
4739
4740 The functions @code{create-image}, @code{defimage} and
4741 @code{find-image} provide convenient ways to create image descriptors.
4742
4743 @defun create-image file-or-data &optional type data-p &rest props
4744 This function creates and returns an image descriptor which uses the
4745 data in @var{file-or-data}. @var{file-or-data} can be a file name or
4746 a string containing the image data; @var{data-p} should be @code{nil}
4747 for the former case, non-@code{nil} for the latter case.
4748
4749 The optional argument @var{type} is a symbol specifying the image type.
4750 If @var{type} is omitted or @code{nil}, @code{create-image} tries to
4751 determine the image type from the file's first few bytes, or else
4752 from the file's name.
4753
4754 The remaining arguments, @var{props}, specify additional image
4755 properties---for example,
4756
4757 @example
4758 (create-image "foo.xpm" 'xpm nil :heuristic-mask t)
4759 @end example
4760
4761 The function returns @code{nil} if images of this type are not
4762 supported. Otherwise it returns an image descriptor.
4763 @end defun
4764
4765 @defmac defimage symbol specs &optional doc
4766 This macro defines @var{symbol} as an image name. The arguments
4767 @var{specs} is a list which specifies how to display the image.
4768 The third argument, @var{doc}, is an optional documentation string.
4769
4770 Each argument in @var{specs} has the form of a property list, and each
4771 one should specify at least the @code{:type} property and either the
4772 @code{:file} or the @code{:data} property. The value of @code{:type}
4773 should be a symbol specifying the image type, the value of
4774 @code{:file} is the file to load the image from, and the value of
4775 @code{:data} is a string containing the actual image data. Here is an
4776 example:
4777
4778 @example
4779 (defimage test-image
4780 ((:type xpm :file "~/test1.xpm")
4781 (:type xbm :file "~/test1.xbm")))
4782 @end example
4783
4784 @code{defimage} tests each argument, one by one, to see if it is
4785 usable---that is, if the type is supported and the file exists. The
4786 first usable argument is used to make an image descriptor which is
4787 stored in @var{symbol}.
4788
4789 If none of the alternatives will work, then @var{symbol} is defined
4790 as @code{nil}.
4791 @end defmac
4792
4793 @defun find-image specs
4794 This function provides a convenient way to find an image satisfying one
4795 of a list of image specifications @var{specs}.
4796
4797 Each specification in @var{specs} is a property list with contents
4798 depending on image type. All specifications must at least contain the
4799 properties @code{:type @var{type}} and either @w{@code{:file @var{file}}}
4800 or @w{@code{:data @var{DATA}}}, where @var{type} is a symbol specifying
4801 the image type, e.g., @code{xbm}, @var{file} is the file to load the
4802 image from, and @var{data} is a string containing the actual image data.
4803 The first specification in the list whose @var{type} is supported, and
4804 @var{file} exists, is used to construct the image specification to be
4805 returned. If no specification is satisfied, @code{nil} is returned.
4806
4807 The image is looked for in @code{image-load-path}.
4808 @end defun
4809
4810 @defvar image-load-path
4811 This variable's value is a list of locations in which to search for
4812 image files. If an element is a string or a variable symbol whose
4813 value is a string, the string is taken to be the name of a directory
4814 to search. If an element is a variable symbol whose value is a list,
4815 that is taken to be a list of directory names to search.
4816
4817 The default is to search in the @file{images} subdirectory of the
4818 directory specified by @code{data-directory}, then the directory
4819 specified by @code{data-directory}, and finally in the directories in
4820 @code{load-path}. Subdirectories are not automatically included in
4821 the search, so if you put an image file in a subdirectory, you have to
4822 supply the subdirectory name explicitly. For example, to find the
4823 image @file{images/foo/bar.xpm} within @code{data-directory}, you
4824 should specify the image as follows:
4825
4826 @example
4827 (defimage foo-image '((:type xpm :file "foo/bar.xpm")))
4828 @end example
4829 @end defvar
4830
4831 @defun image-load-path-for-library library image &optional path no-error
4832 This function returns a suitable search path for images used by the
4833 Lisp package @var{library}.
4834
4835 The function searches for @var{image} first using @code{image-load-path},
4836 excluding @file{@code{data-directory}/images}, and then in
4837 @code{load-path}, followed by a path suitable for @var{library}, which
4838 includes @file{../../etc/images} and @file{../etc/images} relative to
4839 the library file itself, and finally in
4840 @file{@code{data-directory}/images}.
4841
4842 Then this function returns a list of directories which contains first
4843 the directory in which @var{image} was found, followed by the value of
4844 @code{load-path}. If @var{path} is given, it is used instead of
4845 @code{load-path}.
4846
4847 If @var{no-error} is non-@code{nil} and a suitable path can't be
4848 found, don't signal an error. Instead, return a list of directories as
4849 before, except that @code{nil} appears in place of the image directory.
4850
4851 Here is an example of using @code{image-load-path-for-library}:
4852
4853 @example
4854 (defvar image-load-path) ; shush compiler
4855 (let* ((load-path (image-load-path-for-library
4856 "mh-e" "mh-logo.xpm"))
4857 (image-load-path (cons (car load-path)
4858 image-load-path)))
4859 (mh-tool-bar-folder-buttons-init))
4860 @end example
4861 @end defun
4862
4863 @node Showing Images
4864 @subsection Showing Images
4865
4866 You can use an image descriptor by setting up the @code{display}
4867 property yourself, but it is easier to use the functions in this
4868 section.
4869
4870 @defun insert-image image &optional string area slice
4871 This function inserts @var{image} in the current buffer at point. The
4872 value @var{image} should be an image descriptor; it could be a value
4873 returned by @code{create-image}, or the value of a symbol defined with
4874 @code{defimage}. The argument @var{string} specifies the text to put
4875 in the buffer to hold the image. If it is omitted or @code{nil},
4876 @code{insert-image} uses @code{" "} by default.
4877
4878 The argument @var{area} specifies whether to put the image in a margin.
4879 If it is @code{left-margin}, the image appears in the left margin;
4880 @code{right-margin} specifies the right margin. If @var{area} is
4881 @code{nil} or omitted, the image is displayed at point within the
4882 buffer's text.
4883
4884 The argument @var{slice} specifies a slice of the image to insert. If
4885 @var{slice} is @code{nil} or omitted the whole image is inserted.
4886 Otherwise, @var{slice} is a list @code{(@var{x} @var{y} @var{width}
4887 @var{height})} which specifies the @var{x} and @var{y} positions and
4888 @var{width} and @var{height} of the image area to insert. Integer
4889 values are in units of pixels. A floating point number in the range
4890 0.0--1.0 stands for that fraction of the width or height of the entire
4891 image.
4892
4893 Internally, this function inserts @var{string} in the buffer, and gives
4894 it a @code{display} property which specifies @var{image}. @xref{Display
4895 Property}.
4896 @end defun
4897
4898 @cindex slice, image
4899 @cindex image slice
4900 @defun insert-sliced-image image &optional string area rows cols
4901 This function inserts @var{image} in the current buffer at point, like
4902 @code{insert-image}, but splits the image into @var{rows}x@var{cols}
4903 equally sized slices.
4904
4905 If an image is inserted ``sliced'', Emacs displays each slice as a
4906 separate image, and allow more intuitive scrolling up/down, instead of
4907 jumping up/down the entire image when paging through a buffer that
4908 displays (large) images.
4909 @end defun
4910
4911 @defun put-image image pos &optional string area
4912 This function puts image @var{image} in front of @var{pos} in the
4913 current buffer. The argument @var{pos} should be an integer or a
4914 marker. It specifies the buffer position where the image should appear.
4915 The argument @var{string} specifies the text that should hold the image
4916 as an alternative to the default.
4917
4918 The argument @var{image} must be an image descriptor, perhaps returned
4919 by @code{create-image} or stored by @code{defimage}.
4920
4921 The argument @var{area} specifies whether to put the image in a margin.
4922 If it is @code{left-margin}, the image appears in the left margin;
4923 @code{right-margin} specifies the right margin. If @var{area} is
4924 @code{nil} or omitted, the image is displayed at point within the
4925 buffer's text.
4926
4927 Internally, this function creates an overlay, and gives it a
4928 @code{before-string} property containing text that has a @code{display}
4929 property whose value is the image. (Whew!)
4930 @end defun
4931
4932 @defun remove-images start end &optional buffer
4933 This function removes images in @var{buffer} between positions
4934 @var{start} and @var{end}. If @var{buffer} is omitted or @code{nil},
4935 images are removed from the current buffer.
4936
4937 This removes only images that were put into @var{buffer} the way
4938 @code{put-image} does it, not images that were inserted with
4939 @code{insert-image} or in other ways.
4940 @end defun
4941
4942 @defun image-size spec &optional pixels frame
4943 This function returns the size of an image as a pair
4944 @w{@code{(@var{width} . @var{height})}}. @var{spec} is an image
4945 specification. @var{pixels} non-@code{nil} means return sizes
4946 measured in pixels, otherwise return sizes measured in canonical
4947 character units (fractions of the width/height of the frame's default
4948 font). @var{frame} is the frame on which the image will be displayed.
4949 @var{frame} null or omitted means use the selected frame (@pxref{Input
4950 Focus}).
4951 @end defun
4952
4953 @defvar max-image-size
4954 This variable is used to define the maximum size of image that Emacs
4955 will load. Emacs will refuse to load (and display) any image that is
4956 larger than this limit.
4957
4958 If the value is an integer, it directly specifies the maximum
4959 image height and width, measured in pixels. If it is a floating
4960 point number, it specifies the maximum image height and width
4961 as a ratio to the frame height and width. If the value is
4962 non-numeric, there is no explicit limit on the size of images.
4963
4964 The purpose of this variable is to prevent unreasonably large images
4965 from accidentally being loaded into Emacs. It only takes effect the
4966 first time an image is loaded. Once an image is placed in the image
4967 cache, it can always be displayed, even if the value of
4968 @var{max-image-size} is subsequently changed (@pxref{Image Cache}).
4969 @end defvar
4970
4971 @node Multi-Frame Images
4972 @subsection Multi-Frame Images
4973
4974 @cindex animation
4975 @cindex image animation
4976 @cindex image frames
4977 Some image files can contain more than one image. We say that there
4978 are multiple ``frames'' in the image. At present, Emacs supports
4979 multiple frames for GIF, TIFF, and certain ImageMagick formats such as
4980 DJVM@.
4981
4982 The frames can be used either to represent multiple ``pages'' (this is
4983 usually the case with multi-frame TIFF files, for example), or to
4984 create animation (usually the case with multi-frame GIF files).
4985
4986 A multi-frame image has a property @code{:index}, whose value is an
4987 integer (counting from 0) that specifies which frame is being displayed.
4988
4989 @defun image-multi-frame-p image
4990 This function returns non-@code{nil} if @var{image} contains more than
4991 one frame. The actual return value is a cons @code{(@var{nimages}
4992 . @var{delay})}, where @var{nimages} is the number of frames and
4993 @var{delay} is the delay in seconds between them, or @code{nil}
4994 if the image does not specify a delay. Images that are intended to be
4995 animated usually specify a frame delay, whereas ones that are intended
4996 to be treated as multiple pages do not.
4997 @end defun
4998
4999 @defun image-current-frame image
5000 This function returns the index of the current frame number for
5001 @var{image}, counting from 0.
5002 @end defun
5003
5004 @defun image-show-frame image n &optional nocheck
5005 This function switches @var{image} to frame number @var{n}. It
5006 replaces a frame number outside the valid range with that of the end
5007 of the range, unless @var{nocheck} is non-@code{nil}. If @var{image}
5008 does not contain a frame with the specified number, the image displays
5009 as a hollow box.
5010 @end defun
5011
5012 @defun image-animate image &optional index limit
5013 This function animates @var{image}. The optional integer @var{index}
5014 specifies the frame from which to start (default 0). The optional
5015 argument @var{limit} controls the length of the animation. If omitted
5016 or @code{nil}, the image animates once only; if @code{t} it loops
5017 forever; if a number animation stops after that many seconds.
5018 @end defun
5019
5020 @noindent Animation operates by means of a timer. Note that Emacs imposes a
5021 minimum frame delay of 0.01 (@code{image-minimum-frame-delay}) seconds.
5022 If the image itself does not specify a delay, Emacs uses
5023 @code{image-default-frame-delay}.
5024
5025 @defun image-animate-timer image
5026 This function returns the timer responsible for animating @var{image},
5027 if there is one.
5028 @end defun
5029
5030
5031 @node Image Cache
5032 @subsection Image Cache
5033 @cindex image cache
5034
5035 Emacs caches images so that it can display them again more
5036 efficiently. When Emacs displays an image, it searches the image
5037 cache for an existing image specification @code{equal} to the desired
5038 specification. If a match is found, the image is displayed from the
5039 cache. Otherwise, Emacs loads the image normally.
5040
5041 @defun image-flush spec &optional frame
5042 This function removes the image with specification @var{spec} from the
5043 image cache of frame @var{frame}. Image specifications are compared
5044 using @code{equal}. If @var{frame} is @code{nil}, it defaults to the
5045 selected frame. If @var{frame} is @code{t}, the image is flushed on
5046 all existing frames.
5047
5048 In Emacs's current implementation, each graphical terminal possesses an
5049 image cache, which is shared by all the frames on that terminal
5050 (@pxref{Multiple Terminals}). Thus, refreshing an image in one frame
5051 also refreshes it in all other frames on the same terminal.
5052 @end defun
5053
5054 One use for @code{image-flush} is to tell Emacs about a change in an
5055 image file. If an image specification contains a @code{:file}
5056 property, the image is cached based on the file's contents when the
5057 image is first displayed. Even if the file subsequently changes,
5058 Emacs continues displaying the old version of the image. Calling
5059 @code{image-flush} flushes the image from the cache, forcing Emacs to
5060 re-read the file the next time it needs to display that image.
5061
5062 Another use for @code{image-flush} is for memory conservation. If
5063 your Lisp program creates a large number of temporary images over a
5064 period much shorter than @code{image-cache-eviction-delay} (see
5065 below), you can opt to flush unused images yourself, instead of
5066 waiting for Emacs to do it automatically.
5067
5068 @defun clear-image-cache &optional filter
5069 This function clears an image cache, removing all the images stored in
5070 it. If @var{filter} is omitted or @code{nil}, it clears the cache for
5071 the selected frame. If @var{filter} is a frame, it clears the cache
5072 for that frame. If @var{filter} is @code{t}, all image caches are
5073 cleared. Otherwise, @var{filter} is taken to be a file name, and all
5074 images associated with that file name are removed from all image
5075 caches.
5076 @end defun
5077
5078 If an image in the image cache has not been displayed for a specified
5079 period of time, Emacs removes it from the cache and frees the
5080 associated memory.
5081
5082 @defvar image-cache-eviction-delay
5083 This variable specifies the number of seconds an image can remain in
5084 the cache without being displayed. When an image is not displayed for
5085 this length of time, Emacs removes it from the image cache.
5086
5087 Under some circumstances, if the number of images in the cache grows
5088 too large, the actual eviction delay may be shorter than this.
5089
5090 If the value is @code{nil}, Emacs does not remove images from the cache
5091 except when you explicitly clear it. This mode can be useful for
5092 debugging.
5093 @end defvar
5094
5095 @node Buttons
5096 @section Buttons
5097 @cindex buttons in buffers
5098 @cindex clickable buttons in buffers
5099
5100 The Button package defines functions for inserting and manipulating
5101 @dfn{buttons} that can be activated with the mouse or via keyboard
5102 commands. These buttons are typically used for various kinds of
5103 hyperlinks.
5104
5105 A button is essentially a set of text or overlay properties,
5106 attached to a stretch of text in a buffer. These properties are
5107 called @dfn{button properties}. One of these properties, the
5108 @dfn{action property}, specifies a function which is called when the
5109 user invokes the button using the keyboard or the mouse. The action
5110 function may examine the button and use its other properties as
5111 desired.
5112
5113 In some ways, the Button package duplicates the functionality in the
5114 Widget package. @xref{Top, , Introduction, widget, The Emacs Widget
5115 Library}. The advantage of the Button package is that it is faster,
5116 smaller, and simpler to program. From the point of view of the user,
5117 the interfaces produced by the two packages are very similar.
5118
5119 @menu
5120 * Button Properties:: Button properties with special meanings.
5121 * Button Types:: Defining common properties for classes of buttons.
5122 * Making Buttons:: Adding buttons to Emacs buffers.
5123 * Manipulating Buttons:: Getting and setting properties of buttons.
5124 * Button Buffer Commands:: Buffer-wide commands and bindings for buttons.
5125 @end menu
5126
5127 @node Button Properties
5128 @subsection Button Properties
5129 @cindex button properties
5130
5131 Each button has an associated list of properties defining its
5132 appearance and behavior, and other arbitrary properties may be used
5133 for application specific purposes. The following properties have
5134 special meaning to the Button package:
5135
5136 @table @code
5137 @item action
5138 @kindex action @r{(button property)}
5139 The function to call when the user invokes the button, which is passed
5140 the single argument @var{button}. By default this is @code{ignore},
5141 which does nothing.
5142
5143 @item mouse-action
5144 @kindex mouse-action @r{(button property)}
5145 This is similar to @code{action}, and when present, will be used
5146 instead of @code{action} for button invocations resulting from
5147 mouse-clicks (instead of the user hitting @key{RET}). If not
5148 present, mouse-clicks use @code{action} instead.
5149
5150 @item face
5151 @kindex face @r{(button property)}
5152 This is an Emacs face controlling how buttons of this type are
5153 displayed; by default this is the @code{button} face.
5154
5155 @item mouse-face
5156 @kindex mouse-face @r{(button property)}
5157 This is an additional face which controls appearance during
5158 mouse-overs (merged with the usual button face); by default this is
5159 the usual Emacs @code{highlight} face.
5160
5161 @item keymap
5162 @kindex keymap @r{(button property)}
5163 The button's keymap, defining bindings active within the button
5164 region. By default this is the usual button region keymap, stored
5165 in the variable @code{button-map}, which defines @key{RET} and
5166 @key{mouse-2} to invoke the button.
5167
5168 @item type
5169 @kindex type @r{(button property)}
5170 The button type. @xref{Button Types}.
5171
5172 @item help-echo
5173 @kindex help-index @r{(button property)}
5174 A string displayed by the Emacs tool-tip help system; by default,
5175 @code{"mouse-2, RET: Push this button"}.
5176
5177 @item follow-link
5178 @kindex follow-link @r{(button property)}
5179 The follow-link property, defining how a @key{Mouse-1} click behaves
5180 on this button, @xref{Clickable Text}.
5181
5182 @item button
5183 @kindex button @r{(button property)}
5184 All buttons have a non-@code{nil} @code{button} property, which may be useful
5185 in finding regions of text that comprise buttons (which is what the
5186 standard button functions do).
5187 @end table
5188
5189 There are other properties defined for the regions of text in a
5190 button, but these are not generally interesting for typical uses.
5191
5192 @node Button Types
5193 @subsection Button Types
5194 @cindex button types
5195
5196 Every button has a @dfn{button type}, which defines default values
5197 for the button's properties. Button types are arranged in a
5198 hierarchy, with specialized types inheriting from more general types,
5199 so that it's easy to define special-purpose types of buttons for
5200 specific tasks.
5201
5202 @defun define-button-type name &rest properties
5203 Define a `button type' called @var{name} (a symbol).
5204 The remaining arguments
5205 form a sequence of @var{property value} pairs, specifying default
5206 property values for buttons with this type (a button's type may be set
5207 by giving it a @code{type} property when creating the button, using
5208 the @code{:type} keyword argument).
5209
5210 In addition, the keyword argument @code{:supertype} may be used to
5211 specify a button-type from which @var{name} inherits its default
5212 property values. Note that this inheritance happens only when
5213 @var{name} is defined; subsequent changes to a supertype are not
5214 reflected in its subtypes.
5215 @end defun
5216
5217 Using @code{define-button-type} to define default properties for
5218 buttons is not necessary---buttons without any specified type use the
5219 built-in button-type @code{button}---but it is encouraged, since
5220 doing so usually makes the resulting code clearer and more efficient.
5221
5222 @node Making Buttons
5223 @subsection Making Buttons
5224 @cindex making buttons
5225
5226 Buttons are associated with a region of text, using an overlay or
5227 text properties to hold button-specific information, all of which are
5228 initialized from the button's type (which defaults to the built-in
5229 button type @code{button}). Like all Emacs text, the appearance of
5230 the button is governed by the @code{face} property; by default (via
5231 the @code{face} property inherited from the @code{button} button-type)
5232 this is a simple underline, like a typical web-page link.
5233
5234 For convenience, there are two sorts of button-creation functions,
5235 those that add button properties to an existing region of a buffer,
5236 called @code{make-...button}, and those that also insert the button
5237 text, called @code{insert-...button}.
5238
5239 The button-creation functions all take the @code{&rest} argument
5240 @var{properties}, which should be a sequence of @var{property value}
5241 pairs, specifying properties to add to the button; see @ref{Button
5242 Properties}. In addition, the keyword argument @code{:type} may be
5243 used to specify a button-type from which to inherit other properties;
5244 see @ref{Button Types}. Any properties not explicitly specified
5245 during creation will be inherited from the button's type (if the type
5246 defines such a property).
5247
5248 The following functions add a button using an overlay
5249 (@pxref{Overlays}) to hold the button properties:
5250
5251 @defun make-button beg end &rest properties
5252 This makes a button from @var{beg} to @var{end} in the
5253 current buffer, and returns it.
5254 @end defun
5255
5256 @defun insert-button label &rest properties
5257 This insert a button with the label @var{label} at point,
5258 and returns it.
5259 @end defun
5260
5261 The following functions are similar, but using text properties
5262 (@pxref{Text Properties}) to hold the button properties. Such buttons
5263 do not add markers to the buffer, so editing in the buffer does not
5264 slow down if there is an extremely large numbers of buttons. However,
5265 if there is an existing face text property on the text (e.g., a face
5266 assigned by Font Lock mode), the button face may not be visible. Both
5267 of these functions return the starting position of the new button.
5268
5269 @defun make-text-button beg end &rest properties
5270 This makes a button from @var{beg} to @var{end} in the current buffer,
5271 using text properties.
5272 @end defun
5273
5274 @defun insert-text-button label &rest properties
5275 This inserts a button with the label @var{label} at point, using text
5276 properties.
5277 @end defun
5278
5279 @node Manipulating Buttons
5280 @subsection Manipulating Buttons
5281 @cindex manipulating buttons
5282
5283 These are functions for getting and setting properties of buttons.
5284 Often these are used by a button's invocation function to determine
5285 what to do.
5286
5287 Where a @var{button} parameter is specified, it means an object
5288 referring to a specific button, either an overlay (for overlay
5289 buttons), or a buffer-position or marker (for text property buttons).
5290 Such an object is passed as the first argument to a button's
5291 invocation function when it is invoked.
5292
5293 @defun button-start button
5294 Return the position at which @var{button} starts.
5295 @end defun
5296
5297 @defun button-end button
5298 Return the position at which @var{button} ends.
5299 @end defun
5300
5301 @defun button-get button prop
5302 Get the property of button @var{button} named @var{prop}.
5303 @end defun
5304
5305 @defun button-put button prop val
5306 Set @var{button}'s @var{prop} property to @var{val}.
5307 @end defun
5308
5309 @defun button-activate button &optional use-mouse-action
5310 Call @var{button}'s @code{action} property (i.e., invoke it). If
5311 @var{use-mouse-action} is non-@code{nil}, try to invoke the button's
5312 @code{mouse-action} property instead of @code{action}; if the button
5313 has no @code{mouse-action} property, use @code{action} as normal.
5314 @end defun
5315
5316 @defun button-label button
5317 Return @var{button}'s text label.
5318 @end defun
5319
5320 @defun button-type button
5321 Return @var{button}'s button-type.
5322 @end defun
5323
5324 @defun button-has-type-p button type
5325 Return @code{t} if @var{button} has button-type @var{type}, or one of
5326 @var{type}'s subtypes.
5327 @end defun
5328
5329 @defun button-at pos
5330 Return the button at position @var{pos} in the current buffer, or
5331 @code{nil}. If the button at @var{pos} is a text property button, the
5332 return value is a marker pointing to @var{pos}.
5333 @end defun
5334
5335 @defun button-type-put type prop val
5336 Set the button-type @var{type}'s @var{prop} property to @var{val}.
5337 @end defun
5338
5339 @defun button-type-get type prop
5340 Get the property of button-type @var{type} named @var{prop}.
5341 @end defun
5342
5343 @defun button-type-subtype-p type supertype
5344 Return @code{t} if button-type @var{type} is a subtype of @var{supertype}.
5345 @end defun
5346
5347 @node Button Buffer Commands
5348 @subsection Button Buffer Commands
5349 @cindex button buffer commands
5350
5351 These are commands and functions for locating and operating on
5352 buttons in an Emacs buffer.
5353
5354 @code{push-button} is the command that a user uses to actually `push'
5355 a button, and is bound by default in the button itself to @key{RET}
5356 and to @key{mouse-2} using a local keymap in the button's overlay or
5357 text properties. Commands that are useful outside the buttons itself,
5358 such as @code{forward-button} and @code{backward-button} are
5359 additionally available in the keymap stored in
5360 @code{button-buffer-map}; a mode which uses buttons may want to use
5361 @code{button-buffer-map} as a parent keymap for its keymap.
5362
5363 If the button has a non-@code{nil} @code{follow-link} property, and
5364 @var{mouse-1-click-follows-link} is set, a quick @key{Mouse-1} click
5365 will also activate the @code{push-button} command.
5366 @xref{Clickable Text}.
5367
5368 @deffn Command push-button &optional pos use-mouse-action
5369 Perform the action specified by a button at location @var{pos}.
5370 @var{pos} may be either a buffer position or a mouse-event. If
5371 @var{use-mouse-action} is non-@code{nil}, or @var{pos} is a
5372 mouse-event (@pxref{Mouse Events}), try to invoke the button's
5373 @code{mouse-action} property instead of @code{action}; if the button
5374 has no @code{mouse-action} property, use @code{action} as normal.
5375 @var{pos} defaults to point, except when @code{push-button} is invoked
5376 interactively as the result of a mouse-event, in which case, the mouse
5377 event's position is used. If there's no button at @var{pos}, do
5378 nothing and return @code{nil}, otherwise return @code{t}.
5379 @end deffn
5380
5381 @deffn Command forward-button n &optional wrap display-message
5382 Move to the @var{n}th next button, or @var{n}th previous button if
5383 @var{n} is negative. If @var{n} is zero, move to the start of any
5384 button at point. If @var{wrap} is non-@code{nil}, moving past either
5385 end of the buffer continues from the other end. If
5386 @var{display-message} is non-@code{nil}, the button's help-echo string
5387 is displayed. Any button with a non-@code{nil} @code{skip} property
5388 is skipped over. Returns the button found.
5389 @end deffn
5390
5391 @deffn Command backward-button n &optional wrap display-message
5392 Move to the @var{n}th previous button, or @var{n}th next button if
5393 @var{n} is negative. If @var{n} is zero, move to the start of any
5394 button at point. If @var{wrap} is non-@code{nil}, moving past either
5395 end of the buffer continues from the other end. If
5396 @var{display-message} is non-@code{nil}, the button's help-echo string
5397 is displayed. Any button with a non-@code{nil} @code{skip} property
5398 is skipped over. Returns the button found.
5399 @end deffn
5400
5401 @defun next-button pos &optional count-current
5402 @defunx previous-button pos &optional count-current
5403 Return the next button after (for @code{next-button} or before (for
5404 @code{previous-button}) position @var{pos} in the current buffer. If
5405 @var{count-current} is non-@code{nil}, count any button at @var{pos}
5406 in the search, instead of starting at the next button.
5407 @end defun
5408
5409 @node Abstract Display
5410 @section Abstract Display
5411 @cindex ewoc
5412 @cindex display, abstract
5413 @cindex display, arbitrary objects
5414 @cindex model/view/controller
5415 @cindex view part, model/view/controller
5416
5417 The Ewoc package constructs buffer text that represents a structure
5418 of Lisp objects, and updates the text to follow changes in that
5419 structure. This is like the ``view'' component in the
5420 ``model/view/controller'' design paradigm.
5421
5422 An @dfn{ewoc} is a structure that organizes information required to
5423 construct buffer text that represents certain Lisp data. The buffer
5424 text of the ewoc has three parts, in order: first, fixed @dfn{header}
5425 text; next, textual descriptions of a series of data elements (Lisp
5426 objects that you specify); and last, fixed @dfn{footer} text.
5427 Specifically, an ewoc contains information on:
5428
5429 @itemize @bullet
5430 @item
5431 The buffer which its text is generated in.
5432
5433 @item
5434 The text's start position in the buffer.
5435
5436 @item
5437 The header and footer strings.
5438
5439 @item
5440 A doubly-linked chain of @dfn{nodes}, each of which contains:
5441
5442 @itemize
5443 @item
5444 A @dfn{data element}, a single Lisp object.
5445
5446 @item
5447 Links to the preceding and following nodes in the chain.
5448 @end itemize
5449
5450 @item
5451 A @dfn{pretty-printer} function which is responsible for
5452 inserting the textual representation of a data
5453 element value into the current buffer.
5454 @end itemize
5455
5456 Typically, you define an ewoc with @code{ewoc-create}, and then pass
5457 the resulting ewoc structure to other functions in the Ewoc package to
5458 build nodes within it, and display it in the buffer. Once it is
5459 displayed in the buffer, other functions determine the correspondence
5460 between buffer positions and nodes, move point from one node's textual
5461 representation to another, and so forth. @xref{Abstract Display
5462 Functions}.
5463
5464 A node @dfn{encapsulates} a data element much the way a variable
5465 holds a value. Normally, encapsulation occurs as a part of adding a
5466 node to the ewoc. You can retrieve the data element value and place a
5467 new value in its place, like so:
5468
5469 @lisp
5470 (ewoc-data @var{node})
5471 @result{} value
5472
5473 (ewoc-set-data @var{node} @var{new-value})
5474 @result{} @var{new-value}
5475 @end lisp
5476
5477 @noindent
5478 You can also use, as the data element value, a Lisp object (list or
5479 vector) that is a container for the ``real'' value, or an index into
5480 some other structure. The example (@pxref{Abstract Display Example})
5481 uses the latter approach.
5482
5483 When the data changes, you will want to update the text in the
5484 buffer. You can update all nodes by calling @code{ewoc-refresh}, or
5485 just specific nodes using @code{ewoc-invalidate}, or all nodes
5486 satisfying a predicate using @code{ewoc-map}. Alternatively, you can
5487 delete invalid nodes using @code{ewoc-delete} or @code{ewoc-filter},
5488 and add new nodes in their place. Deleting a node from an ewoc deletes
5489 its associated textual description from buffer, as well.
5490
5491 @menu
5492 * Abstract Display Functions:: Functions in the Ewoc package.
5493 * Abstract Display Example:: Example of using Ewoc.
5494 @end menu
5495
5496 @node Abstract Display Functions
5497 @subsection Abstract Display Functions
5498
5499 In this subsection, @var{ewoc} and @var{node} stand for the
5500 structures described above (@pxref{Abstract Display}), while
5501 @var{data} stands for an arbitrary Lisp object used as a data element.
5502
5503 @defun ewoc-create pretty-printer &optional header footer nosep
5504 This constructs and returns a new ewoc, with no nodes (and thus no data
5505 elements). @var{pretty-printer} should be a function that takes one
5506 argument, a data element of the sort you plan to use in this ewoc, and
5507 inserts its textual description at point using @code{insert} (and never
5508 @code{insert-before-markers}, because that would interfere with the
5509 Ewoc package's internal mechanisms).
5510
5511 Normally, a newline is automatically inserted after the header,
5512 the footer and every node's textual description. If @var{nosep}
5513 is non-@code{nil}, no newline is inserted. This may be useful for
5514 displaying an entire ewoc on a single line, for example, or for
5515 making nodes ``invisible'' by arranging for @var{pretty-printer}
5516 to do nothing for those nodes.
5517
5518 An ewoc maintains its text in the buffer that is current when
5519 you create it, so switch to the intended buffer before calling
5520 @code{ewoc-create}.
5521 @end defun
5522
5523 @defun ewoc-buffer ewoc
5524 This returns the buffer where @var{ewoc} maintains its text.
5525 @end defun
5526
5527 @defun ewoc-get-hf ewoc
5528 This returns a cons cell @code{(@var{header} . @var{footer})}
5529 made from @var{ewoc}'s header and footer.
5530 @end defun
5531
5532 @defun ewoc-set-hf ewoc header footer
5533 This sets the header and footer of @var{ewoc} to the strings
5534 @var{header} and @var{footer}, respectively.
5535 @end defun
5536
5537 @defun ewoc-enter-first ewoc data
5538 @defunx ewoc-enter-last ewoc data
5539 These add a new node encapsulating @var{data}, putting it, respectively,
5540 at the beginning or end of @var{ewoc}'s chain of nodes.
5541 @end defun
5542
5543 @defun ewoc-enter-before ewoc node data
5544 @defunx ewoc-enter-after ewoc node data
5545 These add a new node encapsulating @var{data}, adding it to
5546 @var{ewoc} before or after @var{node}, respectively.
5547 @end defun
5548
5549 @defun ewoc-prev ewoc node
5550 @defunx ewoc-next ewoc node
5551 These return, respectively, the previous node and the next node of @var{node}
5552 in @var{ewoc}.
5553 @end defun
5554
5555 @defun ewoc-nth ewoc n
5556 This returns the node in @var{ewoc} found at zero-based index @var{n}.
5557 A negative @var{n} means count from the end. @code{ewoc-nth} returns
5558 @code{nil} if @var{n} is out of range.
5559 @end defun
5560
5561 @defun ewoc-data node
5562 This extracts the data encapsulated by @var{node} and returns it.
5563 @end defun
5564
5565 @defun ewoc-set-data node data
5566 This sets the data encapsulated by @var{node} to @var{data}.
5567 @end defun
5568
5569 @defun ewoc-locate ewoc &optional pos guess
5570 This determines the node in @var{ewoc} which contains point (or
5571 @var{pos} if specified), and returns that node. If @var{ewoc} has no
5572 nodes, it returns @code{nil}. If @var{pos} is before the first node,
5573 it returns the first node; if @var{pos} is after the last node, it returns
5574 the last node. The optional third arg @var{guess}
5575 should be a node that is likely to be near @var{pos}; this doesn't
5576 alter the result, but makes the function run faster.
5577 @end defun
5578
5579 @defun ewoc-location node
5580 This returns the start position of @var{node}.
5581 @end defun
5582
5583 @defun ewoc-goto-prev ewoc arg
5584 @defunx ewoc-goto-next ewoc arg
5585 These move point to the previous or next, respectively, @var{arg}th node
5586 in @var{ewoc}. @code{ewoc-goto-prev} does not move if it is already at
5587 the first node or if @var{ewoc} is empty, whereas @code{ewoc-goto-next}
5588 moves past the last node, returning @code{nil}. Excepting this special
5589 case, these functions return the node moved to.
5590 @end defun
5591
5592 @defun ewoc-goto-node ewoc node
5593 This moves point to the start of @var{node} in @var{ewoc}.
5594 @end defun
5595
5596 @defun ewoc-refresh ewoc
5597 This function regenerates the text of @var{ewoc}. It works by
5598 deleting the text between the header and the footer, i.e., all the
5599 data elements' representations, and then calling the pretty-printer
5600 function for each node, one by one, in order.
5601 @end defun
5602
5603 @defun ewoc-invalidate ewoc &rest nodes
5604 This is similar to @code{ewoc-refresh}, except that only @var{nodes} in
5605 @var{ewoc} are updated instead of the entire set.
5606 @end defun
5607
5608 @defun ewoc-delete ewoc &rest nodes
5609 This deletes each node in @var{nodes} from @var{ewoc}.
5610 @end defun
5611
5612 @defun ewoc-filter ewoc predicate &rest args
5613 This calls @var{predicate} for each data element in @var{ewoc} and
5614 deletes those nodes for which @var{predicate} returns @code{nil}.
5615 Any @var{args} are passed to @var{predicate}.
5616 @end defun
5617
5618 @defun ewoc-collect ewoc predicate &rest args
5619 This calls @var{predicate} for each data element in @var{ewoc}
5620 and returns a list of those elements for which @var{predicate}
5621 returns non-@code{nil}. The elements in the list are ordered
5622 as in the buffer. Any @var{args} are passed to @var{predicate}.
5623 @end defun
5624
5625 @defun ewoc-map map-function ewoc &rest args
5626 This calls @var{map-function} for each data element in @var{ewoc} and
5627 updates those nodes for which @var{map-function} returns non-@code{nil}.
5628 Any @var{args} are passed to @var{map-function}.
5629 @end defun
5630
5631 @node Abstract Display Example
5632 @subsection Abstract Display Example
5633
5634 Here is a simple example using functions of the ewoc package to
5635 implement a ``color components display'', an area in a buffer that
5636 represents a vector of three integers (itself representing a 24-bit RGB
5637 value) in various ways.
5638
5639 @example
5640 (setq colorcomp-ewoc nil
5641 colorcomp-data nil
5642 colorcomp-mode-map nil
5643 colorcomp-labels ["Red" "Green" "Blue"])
5644
5645 (defun colorcomp-pp (data)
5646 (if data
5647 (let ((comp (aref colorcomp-data data)))
5648 (insert (aref colorcomp-labels data) "\t: #x"
5649 (format "%02X" comp) " "
5650 (make-string (ash comp -2) ?#) "\n"))
5651 (let ((cstr (format "#%02X%02X%02X"
5652 (aref colorcomp-data 0)
5653 (aref colorcomp-data 1)
5654 (aref colorcomp-data 2)))
5655 (samp " (sample text) "))
5656 (insert "Color\t: "
5657 (propertize samp 'face
5658 `(foreground-color . ,cstr))
5659 (propertize samp 'face
5660 `(background-color . ,cstr))
5661 "\n"))))
5662
5663 (defun colorcomp (color)
5664 "Allow fiddling with COLOR in a new buffer.
5665 The buffer is in Color Components mode."
5666 (interactive "sColor (name or #RGB or #RRGGBB): ")
5667 (when (string= "" color)
5668 (setq color "green"))
5669 (unless (color-values color)
5670 (error "No such color: %S" color))
5671 (switch-to-buffer
5672 (generate-new-buffer (format "originally: %s" color)))
5673 (kill-all-local-variables)
5674 (setq major-mode 'colorcomp-mode
5675 mode-name "Color Components")
5676 (use-local-map colorcomp-mode-map)
5677 (erase-buffer)
5678 (buffer-disable-undo)
5679 (let ((data (apply 'vector (mapcar (lambda (n) (ash n -8))
5680 (color-values color))))
5681 (ewoc (ewoc-create 'colorcomp-pp
5682 "\nColor Components\n\n"
5683 (substitute-command-keys
5684 "\n\\@{colorcomp-mode-map@}"))))
5685 (set (make-local-variable 'colorcomp-data) data)
5686 (set (make-local-variable 'colorcomp-ewoc) ewoc)
5687 (ewoc-enter-last ewoc 0)
5688 (ewoc-enter-last ewoc 1)
5689 (ewoc-enter-last ewoc 2)
5690 (ewoc-enter-last ewoc nil)))
5691 @end example
5692
5693 @cindex controller part, model/view/controller
5694 This example can be extended to be a ``color selection widget'' (in
5695 other words, the controller part of the ``model/view/controller''
5696 design paradigm) by defining commands to modify @code{colorcomp-data}
5697 and to ``finish'' the selection process, and a keymap to tie it all
5698 together conveniently.
5699
5700 @smallexample
5701 (defun colorcomp-mod (index limit delta)
5702 (let ((cur (aref colorcomp-data index)))
5703 (unless (= limit cur)
5704 (aset colorcomp-data index (+ cur delta)))
5705 (ewoc-invalidate
5706 colorcomp-ewoc
5707 (ewoc-nth colorcomp-ewoc index)
5708 (ewoc-nth colorcomp-ewoc -1))))
5709
5710 (defun colorcomp-R-more () (interactive) (colorcomp-mod 0 255 1))
5711 (defun colorcomp-G-more () (interactive) (colorcomp-mod 1 255 1))
5712 (defun colorcomp-B-more () (interactive) (colorcomp-mod 2 255 1))
5713 (defun colorcomp-R-less () (interactive) (colorcomp-mod 0 0 -1))
5714 (defun colorcomp-G-less () (interactive) (colorcomp-mod 1 0 -1))
5715 (defun colorcomp-B-less () (interactive) (colorcomp-mod 2 0 -1))
5716
5717 (defun colorcomp-copy-as-kill-and-exit ()
5718 "Copy the color components into the kill ring and kill the buffer.
5719 The string is formatted #RRGGBB (hash followed by six hex digits)."
5720 (interactive)
5721 (kill-new (format "#%02X%02X%02X"
5722 (aref colorcomp-data 0)
5723 (aref colorcomp-data 1)
5724 (aref colorcomp-data 2)))
5725 (kill-buffer nil))
5726
5727 (setq colorcomp-mode-map
5728 (let ((m (make-sparse-keymap)))
5729 (suppress-keymap m)
5730 (define-key m "i" 'colorcomp-R-less)
5731 (define-key m "o" 'colorcomp-R-more)
5732 (define-key m "k" 'colorcomp-G-less)
5733 (define-key m "l" 'colorcomp-G-more)
5734 (define-key m "," 'colorcomp-B-less)
5735 (define-key m "." 'colorcomp-B-more)
5736 (define-key m " " 'colorcomp-copy-as-kill-and-exit)
5737 m))
5738 @end smallexample
5739
5740 Note that we never modify the data in each node, which is fixed when the
5741 ewoc is created to be either @code{nil} or an index into the vector
5742 @code{colorcomp-data}, the actual color components.
5743
5744 @node Blinking
5745 @section Blinking Parentheses
5746 @cindex parenthesis matching
5747 @cindex blinking parentheses
5748 @cindex balancing parentheses
5749
5750 This section describes the mechanism by which Emacs shows a matching
5751 open parenthesis when the user inserts a close parenthesis.
5752
5753 @defvar blink-paren-function
5754 The value of this variable should be a function (of no arguments) to
5755 be called whenever a character with close parenthesis syntax is inserted.
5756 The value of @code{blink-paren-function} may be @code{nil}, in which
5757 case nothing is done.
5758 @end defvar
5759
5760 @defopt blink-matching-paren
5761 If this variable is @code{nil}, then @code{blink-matching-open} does
5762 nothing.
5763 @end defopt
5764
5765 @defopt blink-matching-paren-distance
5766 This variable specifies the maximum distance to scan for a matching
5767 parenthesis before giving up.
5768 @end defopt
5769
5770 @defopt blink-matching-delay
5771 This variable specifies the number of seconds for the cursor to remain
5772 at the matching parenthesis. A fraction of a second often gives
5773 good results, but the default is 1, which works on all systems.
5774 @end defopt
5775
5776 @deffn Command blink-matching-open
5777 This function is the default value of @code{blink-paren-function}. It
5778 assumes that point follows a character with close parenthesis syntax and
5779 moves the cursor momentarily to the matching opening character. If that
5780 character is not already on the screen, it displays the character's
5781 context in the echo area. To avoid long delays, this function does not
5782 search farther than @code{blink-matching-paren-distance} characters.
5783
5784 Here is an example of calling this function explicitly.
5785
5786 @smallexample
5787 @group
5788 (defun interactive-blink-matching-open ()
5789 "Indicate momentarily the start of sexp before point."
5790 (interactive)
5791 @end group
5792 @group
5793 (let ((blink-matching-paren-distance
5794 (buffer-size))
5795 (blink-matching-paren t))
5796 (blink-matching-open)))
5797 @end group
5798 @end smallexample
5799 @end deffn
5800
5801 @node Character Display
5802 @section Character Display
5803
5804 This section describes how characters are actually displayed by
5805 Emacs. Typically, a character is displayed as a @dfn{glyph} (a
5806 graphical symbol which occupies one character position on the screen),
5807 whose appearance corresponds to the character itself. For example,
5808 the character @samp{a} (character code 97) is displayed as @samp{a}.
5809 Some characters, however, are displayed specially. For example, the
5810 formfeed character (character code 12) is usually displayed as a
5811 sequence of two glyphs, @samp{^L}, while the newline character
5812 (character code 10) starts a new screen line.
5813
5814 You can modify how each character is displayed by defining a
5815 @dfn{display table}, which maps each character code into a sequence of
5816 glyphs. @xref{Display Tables}.
5817
5818 @menu
5819 * Usual Display:: The usual conventions for displaying characters.
5820 * Display Tables:: What a display table consists of.
5821 * Active Display Table:: How Emacs selects a display table to use.
5822 * Glyphs:: How to define a glyph, and what glyphs mean.
5823 * Glyphless Chars:: How glyphless characters are drawn.
5824 @end menu
5825
5826 @node Usual Display
5827 @subsection Usual Display Conventions
5828
5829 Here are the conventions for displaying each character code (in the
5830 absence of a display table, which can override these
5831 @iftex
5832 conventions).
5833 @end iftex
5834 @ifnottex
5835 conventions; @pxref{Display Tables}).
5836 @end ifnottex
5837
5838 @cindex printable ASCII characters
5839 @itemize @bullet
5840 @item
5841 The @dfn{printable @acronym{ASCII} characters}, character codes 32
5842 through 126 (consisting of numerals, English letters, and symbols like
5843 @samp{#}) are displayed literally.
5844
5845 @item
5846 The tab character (character code 9) displays as whitespace stretching
5847 up to the next tab stop column. @xref{Text Display,,, emacs, The GNU
5848 Emacs Manual}. The variable @code{tab-width} controls the number of
5849 spaces per tab stop (see below).
5850
5851 @item
5852 The newline character (character code 10) has a special effect: it
5853 ends the preceding line and starts a new line.
5854
5855 @cindex ASCII control characters
5856 @item
5857 The non-printable @dfn{@acronym{ASCII} control characters}---character
5858 codes 0 through 31, as well as the @key{DEL} character (character code
5859 127)---display in one of two ways according to the variable
5860 @code{ctl-arrow}. If this variable is non-@code{nil} (the default),
5861 these characters are displayed as sequences of two glyphs, where the
5862 first glyph is @samp{^} (a display table can specify a glyph to use
5863 instead of @samp{^}); e.g., the @key{DEL} character is displayed as
5864 @samp{^?}.
5865
5866 If @code{ctl-arrow} is @code{nil}, these characters are displayed as
5867 octal escapes (see below).
5868
5869 This rule also applies to carriage return (character code 13), if that
5870 character appears in the buffer. But carriage returns usually do not
5871 appear in buffer text; they are eliminated as part of end-of-line
5872 conversion (@pxref{Coding System Basics}).
5873
5874 @cindex octal escapes
5875 @item
5876 @dfn{Raw bytes} are non-@acronym{ASCII} characters with codes 128
5877 through 255 (@pxref{Text Representations}). These characters display
5878 as @dfn{octal escapes}: sequences of four glyphs, where the first
5879 glyph is the @acronym{ASCII} code for @samp{\}, and the others are
5880 digit characters representing the character code in octal. (A display
5881 table can specify a glyph to use instead of @samp{\}.)
5882
5883 @item
5884 Each non-@acronym{ASCII} character with code above 255 is displayed
5885 literally, if the terminal supports it. If the terminal does not
5886 support it, the character is said to be @dfn{glyphless}, and it is
5887 usually displayed using a placeholder glyph. For example, if a
5888 graphical terminal has no font for a character, Emacs usually displays
5889 a box containing the character code in hexadecimal. @xref{Glyphless
5890 Chars}.
5891 @end itemize
5892
5893 The above display conventions apply even when there is a display
5894 table, for any character whose entry in the active display table is
5895 @code{nil}. Thus, when you set up a display table, you need only
5896 specify the characters for which you want special behavior.
5897
5898 The following variables affect how certain characters are displayed
5899 on the screen. Since they change the number of columns the characters
5900 occupy, they also affect the indentation functions. They also affect
5901 how the mode line is displayed; if you want to force redisplay of the
5902 mode line using the new values, call the function
5903 @code{force-mode-line-update} (@pxref{Mode Line Format}).
5904
5905 @defopt ctl-arrow
5906 @cindex control characters in display
5907 This buffer-local variable controls how control characters are
5908 displayed. If it is non-@code{nil}, they are displayed as a caret
5909 followed by the character: @samp{^A}. If it is @code{nil}, they are
5910 displayed as octal escapes: a backslash followed by three octal
5911 digits, as in @samp{\001}.
5912 @end defopt
5913
5914 @defopt tab-width
5915 The value of this buffer-local variable is the spacing between tab
5916 stops used for displaying tab characters in Emacs buffers. The value
5917 is in units of columns, and the default is 8. Note that this feature
5918 is completely independent of the user-settable tab stops used by the
5919 command @code{tab-to-tab-stop}. @xref{Indent Tabs}.
5920 @end defopt
5921
5922 @node Display Tables
5923 @subsection Display Tables
5924
5925 @cindex display table
5926 A display table is a special-purpose char-table
5927 (@pxref{Char-Tables}), with @code{display-table} as its subtype, which
5928 is used to override the usual character display conventions. This
5929 section describes how to make, inspect, and assign elements to a
5930 display table object.
5931
5932 @defun make-display-table
5933 This creates and returns a display table. The table initially has
5934 @code{nil} in all elements.
5935 @end defun
5936
5937 The ordinary elements of the display table are indexed by character
5938 codes; the element at index @var{c} says how to display the character
5939 code @var{c}. The value should be @code{nil} (which means to display
5940 the character @var{c} according to the usual display conventions;
5941 @pxref{Usual Display}), or a vector of glyph codes (which means to
5942 display the character @var{c} as those glyphs; @pxref{Glyphs}).
5943
5944 @strong{Warning:} if you use the display table to change the display
5945 of newline characters, the whole buffer will be displayed as one long
5946 ``line''.
5947
5948 The display table also has six ``extra slots'' which serve special
5949 purposes. Here is a table of their meanings; @code{nil} in any slot
5950 means to use the default for that slot, as stated below.
5951
5952 @table @asis
5953 @item 0
5954 The glyph for the end of a truncated screen line (the default for this
5955 is @samp{$}). @xref{Glyphs}. On graphical terminals, Emacs uses
5956 arrows in the fringes to indicate truncation, so the display table has
5957 no effect.
5958
5959 @item 1
5960 The glyph for the end of a continued line (the default is @samp{\}).
5961 On graphical terminals, Emacs uses curved arrows in the fringes to
5962 indicate continuation, so the display table has no effect.
5963
5964 @item 2
5965 The glyph for indicating a character displayed as an octal character
5966 code (the default is @samp{\}).
5967
5968 @item 3
5969 The glyph for indicating a control character (the default is @samp{^}).
5970
5971 @item 4
5972 A vector of glyphs for indicating the presence of invisible lines (the
5973 default is @samp{...}). @xref{Selective Display}.
5974
5975 @item 5
5976 The glyph used to draw the border between side-by-side windows (the
5977 default is @samp{|}). @xref{Splitting Windows}. This takes effect only
5978 when there are no scroll bars; if scroll bars are supported and in use,
5979 a scroll bar separates the two windows.
5980 @end table
5981
5982 For example, here is how to construct a display table that mimics
5983 the effect of setting @code{ctl-arrow} to a non-@code{nil} value
5984 (@pxref{Glyphs}, for the function @code{make-glyph-code}):
5985
5986 @example
5987 (setq disptab (make-display-table))
5988 (dotimes (i 32)
5989 (or (= i ?\t)
5990 (= i ?\n)
5991 (aset disptab i
5992 (vector (make-glyph-code ?^ 'escape-glyph)
5993 (make-glyph-code (+ i 64) 'escape-glyph)))))
5994 (aset disptab 127
5995 (vector (make-glyph-code ?^ 'escape-glyph)
5996 (make-glyph-code ?? 'escape-glyph)))))
5997 @end example
5998
5999 @defun display-table-slot display-table slot
6000 This function returns the value of the extra slot @var{slot} of
6001 @var{display-table}. The argument @var{slot} may be a number from 0 to
6002 5 inclusive, or a slot name (symbol). Valid symbols are
6003 @code{truncation}, @code{wrap}, @code{escape}, @code{control},
6004 @code{selective-display}, and @code{vertical-border}.
6005 @end defun
6006
6007 @defun set-display-table-slot display-table slot value
6008 This function stores @var{value} in the extra slot @var{slot} of
6009 @var{display-table}. The argument @var{slot} may be a number from 0 to
6010 5 inclusive, or a slot name (symbol). Valid symbols are
6011 @code{truncation}, @code{wrap}, @code{escape}, @code{control},
6012 @code{selective-display}, and @code{vertical-border}.
6013 @end defun
6014
6015 @defun describe-display-table display-table
6016 This function displays a description of the display table
6017 @var{display-table} in a help buffer.
6018 @end defun
6019
6020 @deffn Command describe-current-display-table
6021 This command displays a description of the current display table in a
6022 help buffer.
6023 @end deffn
6024
6025 @node Active Display Table
6026 @subsection Active Display Table
6027 @cindex active display table
6028
6029 Each window can specify a display table, and so can each buffer.
6030 The window's display table, if there is one, takes precedence over the
6031 buffer's display table. If neither exists, Emacs tries to use the
6032 standard display table; if that is @code{nil}, Emacs uses the usual
6033 character display conventions (@pxref{Usual Display}).
6034
6035 Note that display tables affect how the mode line is displayed, so
6036 if you want to force redisplay of the mode line using a new display
6037 table, call @code{force-mode-line-update} (@pxref{Mode Line Format}).
6038
6039 @defun window-display-table &optional window
6040 This function returns @var{window}'s display table, or @code{nil} if
6041 there is none. The default for @var{window} is the selected window.
6042 @end defun
6043
6044 @defun set-window-display-table window table
6045 This function sets the display table of @var{window} to @var{table}.
6046 The argument @var{table} should be either a display table or
6047 @code{nil}.
6048 @end defun
6049
6050 @defvar buffer-display-table
6051 This variable is automatically buffer-local in all buffers; its value
6052 specifies the buffer's display table. If it is @code{nil}, there is
6053 no buffer display table.
6054 @end defvar
6055
6056 @defvar standard-display-table
6057 The value of this variable is the standard display table, which is
6058 used when Emacs is displaying a buffer in a window with neither a
6059 window display table nor a buffer display table defined. Its default
6060 is @code{nil}.
6061 @end defvar
6062
6063 The @file{disp-table} library defines several functions for changing
6064 the standard display table.
6065
6066 @node Glyphs
6067 @subsection Glyphs
6068 @cindex glyph
6069
6070 A @dfn{glyph} is a graphical symbol which occupies a single
6071 character position on the screen. Each glyph is represented in Lisp
6072 as a @dfn{glyph code}, which specifies a character and optionally a
6073 face to display it in (@pxref{Faces}). The main use of glyph codes is
6074 as the entries of display tables (@pxref{Display Tables}). The
6075 following functions are used to manipulate glyph codes:
6076
6077 @defun make-glyph-code char &optional face
6078 This function returns a glyph code representing char @var{char} with
6079 face @var{face}. If @var{face} is omitted or @code{nil}, the glyph
6080 uses the default face; in that case, the glyph code is an integer. If
6081 @var{face} is non-@code{nil}, the glyph code is not necessarily an
6082 integer object.
6083 @end defun
6084
6085 @defun glyph-char glyph
6086 This function returns the character of glyph code @var{glyph}.
6087 @end defun
6088
6089 @defun glyph-face glyph
6090 This function returns face of glyph code @var{glyph}, or @code{nil} if
6091 @var{glyph} uses the default face.
6092 @end defun
6093
6094 @ifnottex
6095 You can set up a @dfn{glyph table} to change how glyph codes are
6096 actually displayed on text terminals. This feature is semi-obsolete;
6097 use @code{glyphless-char-display} instead (@pxref{Glyphless Chars}).
6098
6099 @defvar glyph-table
6100 The value of this variable, if non-@code{nil}, is the current glyph
6101 table. It takes effect only on character terminals; on graphical
6102 displays, all glyphs are displayed literally. The glyph table should
6103 be a vector whose @var{g}th element specifies how to display glyph
6104 code @var{g}, where @var{g} is the glyph code for a glyph whose face
6105 is unspecified. Each element should be one of the following:
6106
6107 @table @asis
6108 @item @code{nil}
6109 Display this glyph literally.
6110
6111 @item a string
6112 Display this glyph by sending the specified string to the terminal.
6113
6114 @item a glyph code
6115 Display the specified glyph code instead.
6116 @end table
6117
6118 Any integer glyph code greater than or equal to the length of the
6119 glyph table is displayed literally.
6120 @end defvar
6121 @end ifnottex
6122
6123 @node Glyphless Chars
6124 @subsection Glyphless Character Display
6125 @cindex glyphless characters
6126
6127 @dfn{Glyphless characters} are characters which are displayed in a
6128 special way, e.g., as a box containing a hexadecimal code, instead of
6129 being displayed literally. These include characters which are
6130 explicitly defined to be glyphless, as well as characters for which
6131 there is no available font (on a graphical display), and characters
6132 which cannot be encoded by the terminal's coding system (on a text
6133 terminal).
6134
6135 @defvar glyphless-char-display
6136 The value of this variable is a char-table which defines glyphless
6137 characters and how they are displayed. Each entry must be one of the
6138 following display methods:
6139
6140 @table @asis
6141 @item @code{nil}
6142 Display the character in the usual way.
6143
6144 @item @code{zero-width}
6145 Don't display the character.
6146
6147 @item @code{thin-space}
6148 Display a thin space, 1-pixel wide on graphical displays, or
6149 1-character wide on text terminals.
6150
6151 @item @code{empty-box}
6152 Display an empty box.
6153
6154 @item @code{hex-code}
6155 Display a box containing the Unicode codepoint of the character, in
6156 hexadecimal notation.
6157
6158 @item an @acronym{ASCII} string
6159 Display a box containing that string.
6160
6161 @item a cons cell @code{(@var{graphical} . @var{text})}
6162 Display with @var{graphical} on graphical displays, and with
6163 @var{text} on text terminals. Both @var{graphical} and @var{text}
6164 must be one of the display methods described above.
6165 @end table
6166
6167 @noindent
6168 The @code{thin-space}, @code{empty-box}, @code{hex-code}, and
6169 @acronym{ASCII} string display methods are drawn with the
6170 @code{glyphless-char} face.
6171
6172 The char-table has one extra slot, which determines how to display any
6173 character that cannot be displayed with any available font, or cannot
6174 be encoded by the terminal's coding system. Its value should be one
6175 of the above display methods, except @code{zero-width} or a cons cell.
6176
6177 If a character has a non-@code{nil} entry in an active display table,
6178 the display table takes effect; in this case, Emacs does not consult
6179 @code{glyphless-char-display} at all.
6180 @end defvar
6181
6182 @defopt glyphless-char-display-control
6183 This user option provides a convenient way to set
6184 @code{glyphless-char-display} for groups of similar characters. Do
6185 not set its value directly from Lisp code; the value takes effect only
6186 via a custom @code{:set} function (@pxref{Variable Definitions}),
6187 which updates @code{glyphless-char-display}.
6188
6189 Its value should be an alist of elements @code{(@var{group}
6190 . @var{method})}, where @var{group} is a symbol specifying a group of
6191 characters, and @var{method} is a symbol specifying how to display
6192 them.
6193
6194 @var{group} should be one of the following:
6195
6196 @table @code
6197 @item c0-control
6198 @acronym{ASCII} control characters @code{U+0000} to @code{U+001F},
6199 excluding the newline and tab characters (normally displayed as escape
6200 sequences like @samp{^A}; @pxref{Text Display,, How Text Is Displayed,
6201 emacs, The GNU Emacs Manual}).
6202
6203 @item c1-control
6204 Non-@acronym{ASCII}, non-printing characters @code{U+0080} to
6205 @code{U+009F} (normally displayed as octal escape sequences like
6206 @samp{\230}).
6207
6208 @item format-control
6209 Characters of Unicode General Category `Cf', such as @samp{U+200E}
6210 (Left-to-Right Mark), but excluding characters that have graphic
6211 images, such as @samp{U+00AD} (Soft Hyphen).
6212
6213 @item no-font
6214 Characters for there is no suitable font, or which cannot be encoded
6215 by the terminal's coding system.
6216 @end table
6217
6218 @c FIXME: this can also be `acronym', but that's not currently
6219 @c completely implemented; it applies only to the format-control
6220 @c group, and only works if the acronym is in `char-acronym-table'.
6221 The @var{method} symbol should be one of @code{zero-width},
6222 @code{thin-space}, @code{empty-box}, or @code{hex-code}. These have
6223 the same meanings as in @code{glyphless-char-display}, above.
6224 @end defopt
6225
6226 @node Beeping
6227 @section Beeping
6228 @cindex bell
6229
6230 This section describes how to make Emacs ring the bell (or blink the
6231 screen) to attract the user's attention. Be conservative about how
6232 often you do this; frequent bells can become irritating. Also be
6233 careful not to use just beeping when signaling an error is more
6234 appropriate (@pxref{Errors}).
6235
6236 @defun ding &optional do-not-terminate
6237 @cindex keyboard macro termination
6238 This function beeps, or flashes the screen (see @code{visible-bell} below).
6239 It also terminates any keyboard macro currently executing unless
6240 @var{do-not-terminate} is non-@code{nil}.
6241 @end defun
6242
6243 @defun beep &optional do-not-terminate
6244 This is a synonym for @code{ding}.
6245 @end defun
6246
6247 @defopt visible-bell
6248 This variable determines whether Emacs should flash the screen to
6249 represent a bell. Non-@code{nil} means yes, @code{nil} means no.
6250 This is effective on graphical displays, and on text terminals
6251 provided the terminal's Termcap entry defines the visible bell
6252 capability (@samp{vb}).
6253 @end defopt
6254
6255 @defvar ring-bell-function
6256 If this is non-@code{nil}, it specifies how Emacs should ``ring the
6257 bell''. Its value should be a function of no arguments. If this is
6258 non-@code{nil}, it takes precedence over the @code{visible-bell}
6259 variable.
6260 @end defvar
6261
6262 @node Window Systems
6263 @section Window Systems
6264
6265 Emacs works with several window systems, most notably the X Window
6266 System. Both Emacs and X use the term ``window'', but use it
6267 differently. An Emacs frame is a single window as far as X is
6268 concerned; the individual Emacs windows are not known to X at all.
6269
6270 @defvar window-system
6271 This terminal-local variable tells Lisp programs what window system
6272 Emacs is using for displaying the frame. The possible values are
6273
6274 @table @code
6275 @item x
6276 @cindex X Window System
6277 Emacs is displaying the frame using X.
6278 @item w32
6279 Emacs is displaying the frame using native MS-Windows GUI.
6280 @item ns
6281 Emacs is displaying the frame using the Nextstep interface (used on
6282 GNUstep and Mac OS X).
6283 @item pc
6284 Emacs is displaying the frame using MS-DOS direct screen writes.
6285 @item nil
6286 Emacs is displaying the frame on a character-based terminal.
6287 @end table
6288 @end defvar
6289
6290 @defvar initial-window-system
6291 This variable holds the value of @code{window-system} used for the
6292 first frame created by Emacs during startup. (When Emacs is invoked
6293 with the @option{--daemon} option, it does not create any initial
6294 frames, so @code{initial-window-system} is @code{nil}. @xref{Initial
6295 Options, daemon,, emacs, The GNU Emacs Manual}.)
6296 @end defvar
6297
6298 @defun window-system &optional frame
6299 This function returns a symbol whose name tells what window system is
6300 used for displaying @var{frame} (which defaults to the currently
6301 selected frame). The list of possible symbols it returns is the same
6302 one documented for the variable @code{window-system} above.
6303 @end defun
6304
6305 Do @emph{not} use @code{window-system} and
6306 @code{initial-window-system} as predicates or boolean flag variables,
6307 if you want to write code that works differently on text terminals and
6308 graphic displays. That is because @code{window-system} is not a good
6309 indicator of Emacs capabilities on a given display type. Instead, use
6310 @code{display-graphic-p} or any of the other @code{display-*-p}
6311 predicates described in @ref{Display Feature Testing}.
6312
6313 @defvar window-setup-hook
6314 This variable is a normal hook which Emacs runs after handling the
6315 initialization files. Emacs runs this hook after it has completed
6316 loading your init file, the default initialization file (if
6317 any), and the terminal-specific Lisp code, and running the hook
6318 @code{term-setup-hook}.
6319
6320 This hook is used for internal purposes: setting up communication with
6321 the window system, and creating the initial window. Users should not
6322 interfere with it.
6323 @end defvar
6324
6325 @node Bidirectional Display
6326 @section Bidirectional Display
6327 @cindex bidirectional display
6328 @cindex right-to-left text
6329
6330 Emacs can display text written in scripts, such as Arabic, Farsi,
6331 and Hebrew, whose natural ordering for horizontal text display runs
6332 from right to left. Furthermore, segments of Latin script and digits
6333 embedded in right-to-left text are displayed left-to-right, while
6334 segments of right-to-left script embedded in left-to-right text
6335 (e.g., Arabic or Hebrew text in comments or strings in a program
6336 source file) are appropriately displayed right-to-left. We call such
6337 mixtures of left-to-right and right-to-left text @dfn{bidirectional
6338 text}. This section describes the facilities and options for editing
6339 and displaying bidirectional text.
6340
6341 @cindex logical order
6342 @cindex reading order
6343 @cindex visual order
6344 @cindex unicode bidirectional algorithm
6345 @cindex bidirectional reordering
6346 Text is stored in Emacs buffers and strings in @dfn{logical} (or
6347 @dfn{reading}) order, i.e., the order in which a human would read
6348 each character. In right-to-left and bidirectional text, the order in
6349 which characters are displayed on the screen (called @dfn{visual
6350 order}) is not the same as logical order; the characters' screen
6351 positions do not increase monotonically with string or buffer
6352 position. In performing this @dfn{bidirectional reordering}, Emacs
6353 follows the Unicode Bidirectional Algorithm (a.k.a.@: @acronym{UBA}),
6354 which is described in Annex #9 of the Unicode standard
6355 (@url{http://www.unicode.org/reports/tr9/}). Emacs provides a ``Full
6356 Bidirectionality'' class implementation of the @acronym{UBA}.
6357
6358 @defvar bidi-display-reordering
6359 If the value of this buffer-local variable is non-@code{nil} (the
6360 default), Emacs performs bidirectional reordering for display. The
6361 reordering affects buffer text, as well as display strings and overlay
6362 strings from text and overlay properties in the buffer (@pxref{Overlay
6363 Properties}, and @pxref{Display Property}). If the value is
6364 @code{nil}, Emacs does not perform bidirectional reordering in the
6365 buffer.
6366
6367 The default value of @code{bidi-display-reordering} controls the
6368 reordering of strings which are not directly supplied by a buffer,
6369 including the text displayed in mode lines (@pxref{Mode Line Format})
6370 and header lines (@pxref{Header Lines}).
6371 @end defvar
6372
6373 @cindex unibyte buffers, and bidi reordering
6374 Emacs never reorders the text of a unibyte buffer, even if
6375 @code{bidi-display-reordering} is non-@code{nil} in the buffer. This
6376 is because unibyte buffers contain raw bytes, not characters, and thus
6377 lack the directionality properties required for reordering.
6378 Therefore, to test whether text in a buffer will be reordered for
6379 display, it is not enough to test the value of
6380 @code{bidi-display-reordering} alone. The correct test is this:
6381
6382 @example
6383 (if (and enable-multibyte-characters
6384 bidi-display-reordering)
6385 ;; Buffer is being reordered for display
6386 )
6387 @end example
6388
6389 However, unibyte display and overlay strings @emph{are} reordered if
6390 their parent buffer is reordered. This is because plain-@sc{ascii}
6391 strings are stored by Emacs as unibyte strings. If a unibyte display
6392 or overlay string includes non-@sc{ascii} characters, these characters
6393 are assumed to have left-to-right direction.
6394
6395 @cindex display properties, and bidi reordering of text
6396 Text covered by @code{display} text properties, by overlays with
6397 @code{display} properties whose value is a string, and by any other
6398 properties that replace buffer text, is treated as a single unit when
6399 it is reordered for display. That is, the entire chunk of text
6400 covered by these properties is reordered together. Moreover, the
6401 bidirectional properties of the characters in such a chunk of text are
6402 ignored, and Emacs reorders them as if they were replaced with a
6403 single character @code{U+FFFC}, known as the @dfn{Object Replacement
6404 Character}. This means that placing a display property over a portion
6405 of text may change the way that the surrounding text is reordered for
6406 display. To prevent this unexpected effect, always place such
6407 properties on text whose directionality is identical with text that
6408 surrounds it.
6409
6410 @cindex base direction of a paragraph
6411 Each paragraph of bidirectional text has a @dfn{base direction},
6412 either right-to-left or left-to-right. Left-to-right paragraphs are
6413 displayed beginning at the left margin of the window, and are
6414 truncated or continued when the text reaches the right margin.
6415 Right-to-left paragraphs are displayed beginning at the right margin,
6416 and are continued or truncated at the left margin.
6417
6418 By default, Emacs determines the base direction of each paragraph by
6419 looking at the text at its beginning. The precise method of
6420 determining the base direction is specified by the @acronym{UBA}; in a
6421 nutshell, the first character in a paragraph that has an explicit
6422 directionality determines the base direction of the paragraph.
6423 However, sometimes a buffer may need to force a certain base direction
6424 for its paragraphs. For example, buffers containing program source
6425 code should force all paragraphs to be displayed left-to-right. You
6426 can use following variable to do this:
6427
6428 @defvar bidi-paragraph-direction
6429 If the value of this buffer-local variable is the symbol
6430 @code{right-to-left} or @code{left-to-right}, all paragraphs in the
6431 buffer are assumed to have that specified direction. Any other value
6432 is equivalent to @code{nil} (the default), which means to determine
6433 the base direction of each paragraph from its contents.
6434
6435 @cindex @code{prog-mode}, and @code{bidi-paragraph-direction}
6436 Modes for program source code should set this to @code{left-to-right}.
6437 Prog mode does this by default, so modes derived from Prog mode do not
6438 need to set this explicitly (@pxref{Basic Major Modes}).
6439 @end defvar
6440
6441 @defun current-bidi-paragraph-direction &optional buffer
6442 This function returns the paragraph direction at point in the named
6443 @var{buffer}. The returned value is a symbol, either
6444 @code{left-to-right} or @code{right-to-left}. If @var{buffer} is
6445 omitted or @code{nil}, it defaults to the current buffer. If the
6446 buffer-local value of the variable @code{bidi-paragraph-direction} is
6447 non-@code{nil}, the returned value will be identical to that value;
6448 otherwise, the returned value reflects the paragraph direction
6449 determined dynamically by Emacs. For buffers whose value of
6450 @code{bidi-display-reordering} is @code{nil} as well as unibyte
6451 buffers, this function always returns @code{left-to-right}.
6452 @end defun
6453
6454 @cindex visual-order cursor motion
6455 Sometimes there's a need to move point in strict visual order,
6456 either to the left or to the right of its current screen position.
6457 Emacs provides a primitive to do that.
6458
6459 @defun move-point-visually direction
6460 This function moves point of the currently selected window to the
6461 buffer position that appears immediately to the right or to the left
6462 of point on the screen. If @var{direction} is positive, point will
6463 move one screen position to the right, otherwise it will move one
6464 screen position to the left. Note that, depending on the surrounding
6465 bidirectional context, this could potentially move point many buffer
6466 positions away. If invoked at the end of a screen line, the function
6467 moves point to the rightmost or leftmost screen position of the next
6468 or previous screen line, as appropriate for the value of
6469 @var{direction}.
6470
6471 The function returns the new buffer position as its value.
6472 @end defun
6473
6474 @cindex layout on display, and bidirectional text
6475 @cindex jumbled display of bidirectional text
6476 @cindex concatenating bidirectional strings
6477 Bidirectional reordering can have surprising and unpleasant effects
6478 when two strings with bidirectional content are juxtaposed in a
6479 buffer, or otherwise programmatically concatenated into a string of
6480 text. A typical problematic case is when a buffer consists of
6481 sequences of text ``fields'' separated by whitespace or punctuation
6482 characters, like Buffer Menu mode or Rmail Summary Mode. Because the
6483 punctuation characters used as separators have @dfn{weak
6484 directionality}, they take on the directionality of surrounding text.
6485 As result, a numeric field that follows a field with bidirectional
6486 content can be displayed @emph{to the left} of the preceding field,
6487 messing up the expected layout. There are several ways to avoid this
6488 problem:
6489
6490 @itemize @minus
6491 @item
6492 Append the special character @code{U+200E}, LEFT-TO-RIGHT MARK, or
6493 @acronym{LRM}, to the end of each field that may have bidirectional
6494 content, or prepend it to the beginning of the following field. The
6495 function @code{bidi-string-mark-left-to-right}, described below, comes
6496 in handy for this purpose. (In a right-to-left paragraph, use
6497 @code{U+200F}, RIGHT-TO-LEFT MARK, or @acronym{RLM}, instead.) This
6498 is one of the solutions recommended by the UBA.
6499
6500 @item
6501 Include the tab character in the field separator. The tab character
6502 plays the role of @dfn{segment separator} in bidirectional reordering,
6503 causing the text on either side to be reordered separately.
6504
6505 @cindex @code{space} display spec, and bidirectional text
6506 @item
6507 Separate fields with a @code{display} property or overlay with a
6508 property value of the form @code{(space . PROPS)} (@pxref{Specified
6509 Space}). Emacs treats this display specification as a @dfn{paragraph
6510 separator}, and reorders the text on either side separately.
6511 @end itemize
6512
6513 @defun bidi-string-mark-left-to-right string
6514 This function returns its argument @var{string}, possibly modified,
6515 such that the result can be safely concatenated with another string,
6516 or juxtaposed with another string in a buffer, without disrupting the
6517 relative layout of this string and the next one on display. If the
6518 string returned by this function is displayed as part of a
6519 left-to-right paragraph, it will always appear on display to the left
6520 of the text that follows it. The function works by examining the
6521 characters of its argument, and if any of those characters could cause
6522 reordering on display, the function appends the @acronym{LRM}
6523 character to the string. The appended @acronym{LRM} character is made
6524 invisible by giving it an @code{invisible} text property of @code{t}
6525 (@pxref{Invisible Text}).
6526 @end defun
6527
6528 The reordering algorithm uses the bidirectional properties of the
6529 characters stored as their @code{bidi-class} property
6530 (@pxref{Character Properties}). Lisp programs can change these
6531 properties by calling the @code{put-char-code-property} function.
6532 However, doing this requires a thorough understanding of the
6533 @acronym{UBA}, and is therefore not recommended. Any changes to the
6534 bidirectional properties of a character have global effect: they
6535 affect all Emacs frames and windows.
6536
6537 Similarly, the @code{mirroring} property is used to display the
6538 appropriate mirrored character in the reordered text. Lisp programs
6539 can affect the mirrored display by changing this property. Again, any
6540 such changes affect all of Emacs display.