abe6081a335c25015e61b03b04330189f798dd9c
[bpt/emacs.git] / doc / emacs / basic.texi
1 @c This is part of the Emacs manual.
2 @c Copyright (C) 1985, 1986, 1987, 1993, 1994, 1995, 1997, 2000, 2001,
3 @c 2002, 2003, 2004, 2005, 2006, 2007, 2008, 2009, 2010, 2011
4 @c Free Software Foundation, Inc.
5 @c See file emacs.texi for copying conditions.
6 @node Basic, Minibuffer, Exiting, Top
7 @chapter Basic Editing Commands
8
9 @kindex C-h t
10 @findex help-with-tutorial
11 Here we explain the basics of how to enter text, make corrections,
12 and save the text in a file. If this material is new to you, we
13 suggest you first run the Emacs learn-by-doing tutorial, by typing
14 @kbd{Control-h t} inside Emacs. (@code{help-with-tutorial}).
15
16 @menu
17
18 * Inserting Text:: Inserting text by simply typing it.
19 * Moving Point:: Moving the cursor to the place where you want to
20 change something.
21 * Erasing:: Deleting and killing text.
22 * Basic Undo:: Undoing recent changes in the text.
23 * Files: Basic Files. Visiting, creating, and saving files.
24 * Help: Basic Help. Asking what a character does.
25 * Blank Lines:: Making and deleting blank lines.
26 * Continuation Lines:: How Emacs displays lines too wide for the screen.
27 * Position Info:: What page, line, row, or column is point on?
28 * Arguments:: Numeric arguments for repeating a command N times.
29 * Repeating:: Repeating the previous command quickly.
30 @end menu
31
32 @node Inserting Text
33 @section Inserting Text
34
35 @cindex insertion
36 @cindex graphic characters
37 You can insert an ordinary @dfn{graphic character} (e.g., @samp{a},
38 @samp{B}, @samp{3}, and @samp{=}) by typing the associated key. This
39 adds the character to the buffer at point. Insertion moves point
40 forward, so that point remains just after the inserted text.
41 @xref{Point}.
42
43 @kindex RET
44 @cindex newline
45 To end a line and start a new one, type @key{RET}. This key may be
46 labeled @key{Return} or @key{Enter} on your keyboard, but we refer to
47 it as @key{RET} in this manual. Pressing it inserts a newline
48 character in the buffer. If point is at the end of the line, this
49 creates a new blank line after it; if point is in the middle of a
50 line, the line is split at that position.
51
52 As we explain later in this manual, you can change the way Emacs
53 handles text insertion by turning on @dfn{minor modes}. For instance,
54 if you turn on a minor mode called @dfn{Auto Fill} mode, Emacs can
55 split lines automatically when they become too long (@pxref{Filling}).
56 If you turn on a minor mode called @dfn{Overwrite} mode, inserted
57 characters replace (overwrite) existing text, instead of shoving it to
58 the right. @xref{Minor Modes}.
59
60 @cindex quoting
61 @kindex C-q
62 @findex quoted-insert
63 Only graphic characters can be inserted by typing the associated
64 key; other keys act as editing commands and do not insert themselves.
65 For instance, @kbd{DEL} runs the command @code{delete-backward-char}
66 by default (some modes bind it to a different command); it does not
67 insert a literal @samp{DEL} character (@acronym{ASCII} character code
68 127).
69
70 To insert a non-graphic character, or a character that your keyboard
71 does not support, first @dfn{quote} it by typing @kbd{C-q}
72 (@code{quoted-insert}). There are two ways to use @kbd{C-q}:
73
74 @itemize @bullet
75 @item
76 @kbd{C-q} followed by any non-graphic character (even @kbd{C-g})
77 inserts that character. For instance, @kbd{C-q @key{DEL}} inserts a
78 literal @samp{DEL} character.
79
80 @item
81 @kbd{C-q} followed by a sequence of octal digits inserts the character
82 with the specified octal character code. You can use any number of
83 octal digits; any non-digit terminates the sequence. If the
84 terminating character is @key{RET}, it serves only to terminate the
85 sequence. Any other non-digit terminates the sequence and then acts
86 as normal input---thus, @kbd{C-q 1 0 1 B} inserts @samp{AB}.
87
88 The use of octal sequences is disabled in ordinary non-binary
89 Overwrite mode, to give you a convenient way to insert a digit instead
90 of overwriting with it.
91 @end itemize
92
93 @vindex read-quoted-char-radix
94 @noindent
95 To use decimal or hexadecimal instead of octal, set the variable
96 @code{read-quoted-char-radix} to 10 or 16. If the radix is 16,
97 the letters @kbd{a} to @kbd{f} serve as part of a character code,
98 just like digits. Case is ignored.
99
100 A numeric argument tells @kbd{C-q} how many copies of the quoted
101 character to insert (@pxref{Arguments}).
102
103 @findex ucs-insert
104 @kindex C-x 8 RET
105 @cindex Unicode
106 Instead of @kbd{C-q}, you can use @kbd{C-x 8 @key{RET}}
107 (@code{ucs-insert}) to insert a character based on its Unicode name or
108 code-point. This command prompts for a character to insert, using
109 the minibuffer; you can specify the character using either (i) the
110 character's name in the Unicode standard, or (ii) the character's
111 code-point in the Unicode standard. If you specify the character's
112 name, the command provides completion.
113
114 @node Moving Point
115 @section Changing the Location of Point
116
117 @cindex arrow keys
118 @cindex moving point
119 @cindex movement
120 @cindex cursor motion
121 @cindex moving the cursor
122 To do more than insert characters, you have to know how to move
123 point (@pxref{Point}). The keyboard commands @kbd{C-f}, @kbd{C-b},
124 @kbd{C-n}, and @kbd{C-p} move point to the right, left, up and down
125 respectively. These are equivalent to the commands @kbd{@key{right}},
126 @kbd{@key{left}}, @kbd{@key{down}}, and @kbd{@key{up}}, entered using
127 the @dfn{arrow keys} present on many keyboards. Many Emacs users find
128 that it is slower to use the arrow keys than the equivalent control
129 keys. You can also click the left mouse button to move point to the
130 position clicked. Emacs also provides a variety of additional
131 keyboard commands that move point in more sophisticated ways.
132
133 @kindex C-a
134 @kindex C-e
135 @kindex C-f
136 @kindex C-b
137 @kindex C-n
138 @kindex C-p
139 @kindex M->
140 @kindex M-<
141 @kindex M-r
142 @kindex LEFT
143 @kindex RIGHT
144 @kindex UP
145 @kindex DOWN
146 @findex move-beginning-of-line
147 @findex move-end-of-line
148 @findex forward-char
149 @findex backward-char
150 @findex next-line
151 @findex previous-line
152 @findex beginning-of-buffer
153 @findex end-of-buffer
154 @findex goto-char
155 @findex goto-line
156 @findex move-to-window-line
157 @table @kbd
158 @item C-a
159 @itemx @key{Home}
160 Move to the beginning of the line (@code{move-beginning-of-line}).
161 @item C-e
162 @itemx @key{End}
163 Move to the end of the line (@code{move-end-of-line}).
164 @item C-f
165 @itemx @key{right}
166 Move forward one character (@code{forward-char}).
167 @item C-b
168 @itemx @key{left}
169 Move backward one character (@code{backward-char}).
170 @item M-f
171 @itemx M-@key{right}
172 @itemx C-@key{right}
173 Move forward one word (@code{forward-word}).
174 @item M-b
175 @itemx M-@key{left}
176 @itemx C-@key{left}
177 Move backward one word (@code{backward-word}).
178 @item C-n
179 @itemx @key{down}
180 Move down one screen line (@code{next-line}). This command attempts
181 to keep the horizontal position unchanged, so if you start in the
182 middle of one line, you move to the middle of the next.
183 @item C-p
184 @itemx @key{up}
185 Move up one screen line (@code{previous-line}). This command
186 preserves position within the line, like @kbd{C-n}.
187 @item M-r
188 Without moving the text on the screen, reposition point on the left
189 margin of the center-most text line of the window; on subsequent
190 consecutive invocations, move point to the left margin of the top-most
191 line, the bottom-most line, and so forth, in cyclic order
192 (@code{move-to-window-line-top-bottom}).
193
194 A numeric argument says which screen line to place point on, counting
195 downward from the top of the window (zero means the top line). A
196 negative argument counts lines up from the bottom (@minus{}1 means the
197 bottom line).
198
199 @item M-<
200 Move to the top of the buffer (@code{beginning-of-buffer}). With
201 numeric argument @var{n}, move to @var{n}/10 of the way from the top.
202 @xref{Arguments}, for more information on numeric arguments.@refill
203 @item M->
204 Move to the end of the buffer (@code{end-of-buffer}).
205 @item C-v
206 @itemx @key{PageDown}
207 @itemx @key{next}
208 Scroll the display one screen forward, and move point if necessary to
209 put it on the screen (@code{scroll-up}). If your keyboard has a
210 @key{PageDown} key (sometimes labelled @key{next}), it does the same
211 thing as @key{C-v}. Scrolling commands are described further in
212 @ref{Scrolling}.
213 @item M-v
214 @itemx @key{PageUp}
215 @itemx @key{prior}
216 Scroll one screen backward, and move point if necessary to put it on
217 the screen (@code{scroll-down}). If your keyboard has a @key{PageUp}
218 key (sometimes labelled @key{prior}), it does the same thing as
219 @kbd{M-v}.
220 @item M-x goto-char
221 Read a number @var{n} and move point to buffer position @var{n}.
222 Position 1 is the beginning of the buffer.
223 @item M-g M-g
224 @itemx M-g g
225 Read a number @var{n} and move point to the beginning of line number
226 @var{n} (@code{goto-line}). Line 1 is the beginning of the buffer. If
227 point is on or just after a number in the buffer, that is the default
228 for @var{n}. Just type @key{RET} in the minibuffer to use it. You can
229 also specify @var{n} by giving @kbd{M-g M-g} a numeric prefix argument.
230 @xref{Select Buffer}, for the behavior of @kbd{M-g M-g} when you give it
231 a plain prefix argument.
232 @item C-x C-n
233 @findex set-goal-column
234 @kindex C-x C-n
235 Use the current column of point as the @dfn{semipermanent goal column}
236 for @kbd{C-n} and @kbd{C-p} (@code{set-goal-column}). When a
237 semipermanent goal column is in effect, those commands always try to
238 move to this column, or as close as possible to it, after moving
239 vertically. The goal column remains in effect until canceled.
240 @item C-u C-x C-n
241 Cancel the goal column. Henceforth, @kbd{C-n} and @kbd{C-p} try to
242 preserve the horizontal position, as usual.
243 @end table
244
245 @vindex line-move-visual
246 When a line of text in the buffer is longer than the width of the
247 window, Emacs usually displays it on two or more @dfn{screen lines}.
248 For convenience, @kbd{C-n} and @kbd{C-p} move point by screen lines,
249 as do the equivalent keys @kbd{@key{down}} and @kbd{@key{up}}. You
250 can force these commands to move according to @dfn{logical lines}
251 (i.e., according to the text lines in the buffer) by setting the
252 variable @code{line-move-visual} to @code{nil}; if a logical line
253 occupies multiple screen lines, the cursor then skips over the
254 additional screen lines. Moving by logical lines was the default
255 behavior prior to Emacs 23.1. For details, see @ref{Continuation
256 Lines}. @xref{Variables}, for how to set variables such as
257 @code{line-move-visual}.
258
259 Unlike @kbd{C-n} and @kbd{C-p}, most of the Emacs commands that work
260 on lines work on @emph{logical} lines. For instance, @kbd{C-a}
261 (@code{move-beginning-of-line}) and @kbd{C-e}
262 (@code{move-end-of-line}) respectively move to the beginning and end
263 of the logical line. Whenever we encounter commands that work on
264 screen lines, such as @kbd{C-n} and @kbd{C-p}, we will point these
265 out.
266
267 @vindex track-eol
268 When @code{line-move-visual} is @code{nil}, you can also set the
269 variable @code{track-eol} to a non-@code{nil} value. Then @kbd{C-n}
270 and @kbd{C-p}, when starting at the end of the logical line, move to
271 the end of the next logical line. Normally, @code{track-eol} is
272 @code{nil}.
273
274 @vindex next-line-add-newlines
275 @kbd{C-n} normally stops at the end of the buffer when you use it on
276 the last line of the buffer. However, if you set the variable
277 @code{next-line-add-newlines} to a non-@code{nil} value, @kbd{C-n} on
278 the last line of a buffer creates an additional line at the end and
279 moves down into it.
280
281 @node Erasing
282 @section Erasing Text
283
284 @table @kbd
285 @item @key{DEL}
286 @itemx @key{Backspace}
287 Delete the character before point (@code{delete-backward-char}).
288 @item C-d
289 @itemx @key{Delete}
290 Delete the character after point (@code{delete-char}).
291 @item C-k
292 Kill to the end of the line (@code{kill-line}).
293 @item M-d
294 Kill forward to the end of the next word (@code{kill-word}).
295 @item M-@key{DEL}
296 Kill back to the beginning of the previous word
297 (@code{backward-kill-word}).
298 @end table
299
300 The key @kbd{@key{DEL}} (@code{delete-backward-char}) removes the
301 character before point, moving the cursor and all the characters after
302 it backwards. On most keyboards, @key{DEL} is labelled
303 @key{Backspace}, but we refer to it as @key{DEL} in this manual. Do
304 not confuse @key{DEL} with another key, labelled @key{Delete}, that
305 exists on many keyboards; we will discuss @key{Delete} momentarily.
306
307 Typing @key{DEL} when the cursor is at the beginning of a line
308 deletes the preceding newline character, joining the line with the one
309 before it.
310
311 On some text-only terminals, Emacs may not recognize the @key{DEL}
312 key properly. If @key{DEL} does not do the right thing (e.g., if it
313 deletes characters forwards), see @ref{DEL Does Not Delete}.
314
315 @cindex killing characters and lines
316 @cindex deleting characters and lines
317 @cindex erasing characters and lines
318 The key @kbd{C-d} (@code{delete-char}) deletes the character after
319 point, i.e., the character under the cursor. This shifts the rest of
320 the text on the line to the left. If you type @kbd{C-d} at the end of
321 a line, it joins that line with the following line. This command is
322 also bound to the key labelled @key{Delete} on many keyboards.
323
324 To erase a larger amount of text, use the @kbd{C-k} key, which
325 erases (kills) a line at a time. If you type @kbd{C-k} at the
326 beginning or middle of a line, it kills all the text up to the end of
327 the line. If you type @kbd{C-k} at the end of a line, it joins that
328 line with the following line.
329
330 To learn more about killing text, see @ref{Killing}.
331
332 @node Basic Undo
333 @section Undoing Changes
334
335 @table @kbd
336 @item C-/
337 Undo one entry of the undo records---usually, one command worth
338 (@code{undo}).
339 @itemx C-x u
340 @item C-_
341 The same.
342 @end table
343
344 Emacs records a list of changes made in the buffer text, so you can
345 undo recent changes. This is done using the @code{undo} command,
346 which is bound to @kbd{C-/} (as well as @kbd{C-x u} and @kbd{C-_}).
347 Normally, this command undoes the last change, moving point back to
348 where it was before the change. The undo command applies only to
349 changes in the buffer; you can't use it to undo cursor motion.
350
351 Although each editing command usually makes a separate entry in the
352 undo records, very simple commands may be grouped together.
353 Sometimes, an entry may cover just part of a complex command.
354
355 If you repeat @kbd{C-/} (or its aliases), each repetition undoes
356 another, earlier change, back to the limit of the undo information
357 available. If all recorded changes have already been undone, the undo
358 command displays an error message and does nothing.
359
360 To learn more about the @code{undo} command, see @ref{Undo}.
361
362 @node Basic Files
363 @section Files
364
365 Text that you insert in an Emacs buffer lasts only as long as the
366 Emacs session. To keep any text permanently, you must put it in a
367 @dfn{file}. Files are named units of text which are stored by the
368 operating system for you to retrieve later by name. To use the
369 contents of a file in any way, including editing it with Emacs, you
370 must specify the file name.
371
372 Suppose there is a file named @file{test.emacs} in your home
373 directory. To begin editing this file in Emacs, type
374
375 @example
376 C-x C-f test.emacs @key{RET}
377 @end example
378
379 @noindent
380 Here the file name is given as an @dfn{argument} to the command @kbd{C-x
381 C-f} (@code{find-file}). That command uses the @dfn{minibuffer} to
382 read the argument, and you type @key{RET} to terminate the argument
383 (@pxref{Minibuffer}).
384
385 Emacs obeys this command by @dfn{visiting} the file: it creates a
386 buffer, copies the contents of the file into the buffer, and then
387 displays the buffer for editing. If you alter the text, you can
388 @dfn{save} the new text in the file by typing @kbd{C-x C-s}
389 (@code{save-buffer}). This copies the altered buffer contents back
390 into the file @file{test.emacs}, making them permanent. Until you
391 save, the changed text exists only inside Emacs, and the file
392 @file{test.emacs} is unaltered.
393
394 To create a file, just visit it with @kbd{C-x C-f} as if it already
395 existed. This creates an empty buffer, in which you can insert the
396 text you want to put in the file. Emacs actually creates the file the
397 first time you save this buffer with @kbd{C-x C-s}.
398
399 To learn more about using files in Emacs, see @ref{Files}.
400
401 @node Basic Help
402 @section Help
403
404 @cindex getting help with keys
405 If you forget what a key does, you can find out with the Help
406 character, which is @kbd{C-h} (or @key{F1}, which is an alias for
407 @kbd{C-h}). Type @kbd{C-h k}, followed by the key of interest; for
408 example, @kbd{C-h k C-n} tells you what @kbd{C-n} does. @kbd{C-h} is
409 a prefix key; @kbd{C-h k} is just one of its subcommands (the command
410 @code{describe-key}). The other subcommands of @kbd{C-h} provide
411 different kinds of help. Type @kbd{C-h} twice to get a description of
412 all the help facilities. @xref{Help}.
413
414 @node Blank Lines
415 @section Blank Lines
416
417 @cindex inserting blank lines
418 @cindex deleting blank lines
419 Here are special commands and techniques for inserting and deleting
420 blank lines.
421
422 @table @kbd
423 @item C-o
424 Insert a blank line after the cursor (@code{open-line}).
425 @item C-x C-o
426 Delete all but one of many consecutive blank lines
427 (@code{delete-blank-lines}).
428 @end table
429
430 @kindex C-o
431 @kindex C-x C-o
432 @cindex blank lines
433 @findex open-line
434 @findex delete-blank-lines
435 We have seen how @kbd{@key{RET}} (@code{newline}) starts a new line
436 of text. However, it may be easier to see what you are doing if you
437 first make a blank line and then insert the desired text into it.
438 This is easy to do using the key @kbd{C-o} (@code{open-line}), which
439 inserts a newline after point but leaves point in front of the
440 newline. After @kbd{C-o}, type the text for the new line.
441
442 You can make several blank lines by typing @kbd{C-o} several times, or
443 by giving it a numeric argument specifying how many blank lines to make.
444 @xref{Arguments}, for how. If you have a fill prefix, the @kbd{C-o}
445 command inserts the fill prefix on the new line, if typed at the
446 beginning of a line. @xref{Fill Prefix}.
447
448 The easy way to get rid of extra blank lines is with the command
449 @kbd{C-x C-o} (@code{delete-blank-lines}). If point lies within a run
450 of several blank lines, @kbd{C-x C-o} deletes all but one of them. If
451 point is on a single blank line, @kbd{C-x C-o} deletes it. If point
452 is on a nonblank line, @kbd{C-x C-o} deletes all following blank
453 lines, if any exists.
454
455 @node Continuation Lines
456 @section Continuation Lines
457
458 @cindex continuation line
459 @cindex wrapping
460 @cindex line wrapping
461 @cindex fringes, and continuation lines
462 Sometimes, a line of text in the buffer---a @dfn{logical line}---is
463 too long to fit in the window, and Emacs displays it as two or more
464 @dfn{screen lines}. This is called @dfn{line wrapping} or
465 @dfn{continuation}, and the long logical line is called a
466 @dfn{continued line}. On a graphical display, Emacs indicates line
467 wrapping with small bent arrows in the left and right window fringes.
468 On a text-only terminal, Emacs indicates line wrapping by displaying a
469 @samp{\} character at the right margin.
470
471 Most commands that act on lines act on logical lines, not screen
472 lines. For instance, @kbd{C-k} kills a logical line. As described
473 earlier, @kbd{C-n} (@code{next-line}) and @kbd{C-p}
474 (@code{previous-line}) are special exceptions: they move point down
475 and up, respectively, by one screen line (@pxref{Moving Point}).
476
477 @cindex truncation
478 @cindex line truncation, and fringes
479 Emacs can optionally @dfn{truncate} long logical lines instead of
480 continuing them. This means that every logical line occupies a single
481 screen line; if it is longer than the width of the window, the rest of
482 the line is not displayed. On a graphical display, a truncated line
483 is indicated by a small straight arrow in the right fringe; on a
484 text-only terminal, it is indicated by a @samp{$} character in the
485 right margin. @xref{Line Truncation}.
486
487 By default, continued lines are wrapped at the right window edge.
488 Since the wrapping may occur in the middle of a word, continued lines
489 can be difficult to read. The usual solution is to break your lines
490 before they get too long, by inserting newlines. If you prefer, you
491 can make Emacs insert a newline automatically when a line gets too
492 long, by using Auto Fill mode. @xref{Filling}.
493
494 @cindex word wrap
495 Sometimes, you may need to edit files containing many long logical
496 lines, and it may not be practical to break them all up by adding
497 newlines. In that case, you can use Visual Line mode, which enables
498 @dfn{word wrapping}: instead of wrapping long lines exactly at the
499 right window edge, Emacs wraps them at the word boundaries (i.e.,
500 space or tab characters) nearest to the right window edge. Visual
501 Line mode also redefines editing commands such as @code{C-a},
502 @code{C-n}, and @code{C-k} to operate on screen lines rather than
503 logical lines. @xref{Visual Line Mode}.
504
505 @node Position Info
506 @section Cursor Position Information
507
508 Here are commands to get information about the size and position of
509 parts of the buffer, and to count lines.
510
511 @table @kbd
512 @item M-x what-page
513 Display the page number of point, and the line number within that page.
514 @item M-x what-line
515 Display the line number of point in the whole buffer.
516 @item M-x line-number-mode
517 @itemx M-x column-number-mode
518 Toggle automatic display of the current line number or column number.
519 @xref{Optional Mode Line}.
520 @item M-x count-lines-region
521 Display the number of lines in the current region. Normally bound to
522 @kbd{M-=}, except in a few specialist modes. @xref{Mark}, for
523 information about the region.
524 @item C-x =
525 Display the character code of character after point, character position of
526 point, and column of point (@code{what-cursor-position}).
527 @item M-x hl-line-mode
528 Enable or disable highlighting of the current line. @xref{Cursor
529 Display}.
530 @item M-x size-indication-mode
531 Toggle automatic display of the size of the buffer.
532 @xref{Optional Mode Line}.
533 @end table
534
535 @findex what-page
536 @findex what-line
537 @cindex line number commands
538 @cindex location of point
539 @cindex cursor location
540 @cindex point location
541 @kbd{M-x what-line} displays the current line number in the echo
542 area. This command is usually redundant, because the current line
543 number is shown in the mode line (@pxref{Mode Line}). However, if you
544 narrow the buffer, the mode line shows the line number relative to
545 the accessible portion (@pxref{Narrowing}). By contrast,
546 @code{what-line} displays both the line number relative to the
547 narrowed region and the line number relative to the whole buffer.
548
549 @kbd{M-x what-page} counts pages from the beginning of the file, and
550 counts lines within the page, showing both numbers in the echo area.
551 @xref{Pages}.
552
553 @kindex M-=
554 @findex count-lines-region
555 Use @kbd{M-x count-lines-region} (normally bound to @kbd{M-=}) to
556 display the number of lines in the region (@pxref{Mark}). @xref{Pages},
557 for the command @kbd{C-x l} which counts the lines in the current page.
558
559 @kindex C-x =
560 @findex what-cursor-position
561 The command @kbd{C-x =} (@code{what-cursor-position}) shows
562 information about the current cursor position and the buffer contents
563 at that position. It displays a line in the echo area that looks like
564 this:
565
566 @smallexample
567 Char: c (99, #o143, #x63) point=28062 of 36168 (78%) column=53
568 @end smallexample
569
570 After @samp{Char:}, this shows the character in the buffer at point.
571 The text inside the parenthesis shows the corresponding decimal, octal
572 and hex character codes; for more information about how @kbd{C-x =}
573 displays character information, see @ref{International Chars}. After
574 @samp{point=} is the position of point as a character count (the first
575 character in the buffer is position 1, the second character is
576 position 2, and so on). The number after that is the total number of
577 characters in the buffer, and the number in parenthesis expresses the
578 position as a percentage of the total. After @samp{column=} is the
579 horizontal position of point, in columns counting from the left edge
580 of the window.
581
582 If the buffer has been narrowed, making some of the text at the
583 beginning and the end temporarily inaccessible, @kbd{C-x =} displays
584 additional text describing the currently accessible range. For
585 example, it might display this:
586
587 @smallexample
588 Char: C (67, #o103, #x43) point=252 of 889 (28%) <231-599> column=0
589 @end smallexample
590
591 @noindent
592 where the two extra numbers give the smallest and largest character
593 position that point is allowed to assume. The characters between
594 those two positions are the accessible ones. @xref{Narrowing}.
595
596 @node Arguments
597 @section Numeric Arguments
598 @cindex numeric arguments
599 @cindex prefix arguments
600 @cindex arguments to commands
601
602 In the terminology of mathematics and computing, @dfn{argument}
603 means ``data provided to a function or operation.'' You can give any
604 Emacs command a @dfn{numeric argument} (also called a @dfn{prefix
605 argument}). Some commands interpret the argument as a repetition
606 count. For example, giving @kbd{C-f} an argument of ten causes it to
607 move point forward by ten characters instead of one. With these
608 commands, no argument is equivalent to an argument of one, and
609 negative arguments cause them to move or act in the opposite
610 direction.
611
612 @kindex M-1
613 @kindex M-@t{-}
614 @findex digit-argument
615 @findex negative-argument
616 The easiest way to specify a numeric argument is to type a digit
617 and/or a minus sign while holding down the @key{META} key. For
618 example,
619
620 @example
621 M-5 C-n
622 @end example
623
624 @noindent
625 moves down five lines. The keys @kbd{M-1}, @kbd{M-2}, and so on, as
626 well as @kbd{M--}, are bound to commands (@code{digit-argument} and
627 @code{negative-argument}) that set up an argument for the next
628 command. @kbd{Meta--} without digits normally means @minus{}1.
629
630 If you enter more than one digit, you need not hold down the
631 @key{META} key for the second and subsequent digits. Thus, to move
632 down fifty lines, type
633
634 @example
635 M-5 0 C-n
636 @end example
637
638 @noindent
639 Note that this @emph{does not} insert five copies of @samp{0} and move
640 down one line, as you might expect---the @samp{0} is treated as part
641 of the prefix argument.
642
643 (What if you do want to insert five copies of @samp{0}? Type @kbd{M-5
644 C-u 0}. Here, @kbd{C-u} ``terminates'' the prefix argument, so that
645 the next keystroke begins the command that you want to execute. Note
646 that this meaning of @kbd{C-u} applies only to this case. For the
647 usual role of @kbd{C-u}, see below.)
648
649 @kindex C-u
650 @findex universal-argument
651 Instead of typing @kbd{M-1}, @kbd{M-2}, and so on, another way to
652 specify a numeric argument is to type @kbd{C-u}
653 (@code{universal-argument}) followed by some digits, or (for a
654 negative argument) a minus sign followed by digits. A minus sign
655 without digits normally means @minus{}1.
656
657 @kbd{C-u} alone has the special meaning of ``four times'': it
658 multiplies the argument for the next command by four. @kbd{C-u C-u}
659 multiplies it by sixteen. Thus, @kbd{C-u C-u C-f} moves forward
660 sixteen characters. Other useful combinations are @kbd{C-u C-n},
661 @kbd{C-u C-u C-n} (move down a good fraction of a screen), @kbd{C-u
662 C-u C-o} (make ``a lot'' of blank lines), and @kbd{C-u C-k} (kill four
663 lines).
664
665 You can use a numeric argument before a self-inserting character to
666 insert multiple copies of it. This is straightforward when the
667 character is not a digit; for example, @kbd{C-u 6 4 a} inserts 64
668 copies of the character @samp{a}. But this does not work for
669 inserting digits; @kbd{C-u 6 4 1} specifies an argument of 641. You
670 can separate the argument from the digit to insert with another
671 @kbd{C-u}; for example, @kbd{C-u 6 4 C-u 1} does insert 64 copies of
672 the character @samp{1}.
673
674 Some commands care whether there is an argument, but ignore its
675 value. For example, the command @kbd{M-q} (@code{fill-paragraph})
676 fills text; with an argument, it justifies the text as well.
677 (@xref{Filling}, for more information on @kbd{M-q}.) For these
678 commands, it is enough to the argument with a single @kbd{C-u}.
679
680 Some commands use the value of the argument as a repeat count, but
681 do something special when there is no argument. For example, the
682 command @kbd{C-k} (@code{kill-line}) with argument @var{n} kills
683 @var{n} lines, including their terminating newlines. But @kbd{C-k}
684 with no argument is special: it kills the text up to the next newline,
685 or, if point is right at the end of the line, it kills the newline
686 itself. Thus, two @kbd{C-k} commands with no arguments can kill a
687 nonblank line, just like @kbd{C-k} with an argument of one.
688 (@xref{Killing}, for more information on @kbd{C-k}.)
689
690 A few commands treat a plain @kbd{C-u} differently from an ordinary
691 argument. A few others may treat an argument of just a minus sign
692 differently from an argument of @minus{}1. These unusual cases are
693 described when they come up; they exist to make an individual command
694 more convenient, and they are documented in that command's
695 documentation string.
696
697 We use the term ``prefix argument'' as well as ``numeric argument,''
698 to emphasize that you type these argument before the command, and to
699 distinguish them from minibuffer arguments that come after the
700 command.
701
702 @node Repeating
703 @section Repeating a Command
704 @cindex repeating a command
705
706 Many simple commands, such as those invoked with a single key or
707 with @kbd{M-x @var{command-name} @key{RET}}, can be repeated by
708 invoking them with a numeric argument that serves as a repeat count
709 (@pxref{Arguments}). However, if the command you want to repeat
710 prompts for input, or uses a numeric argument in another way, that
711 method won't work.
712
713 @kindex C-x z
714 @findex repeat
715 The command @kbd{C-x z} (@code{repeat}) provides another way to repeat
716 an Emacs command many times. This command repeats the previous Emacs
717 command, whatever that was. Repeating a command uses the same arguments
718 that were used before; it does not read new arguments each time.
719
720 To repeat the command more than once, type additional @kbd{z}'s: each
721 @kbd{z} repeats the command one more time. Repetition ends when you
722 type a character other than @kbd{z}, or press a mouse button.
723
724 For example, suppose you type @kbd{C-u 2 0 C-d} to delete 20
725 characters. You can repeat that command (including its argument) three
726 additional times, to delete a total of 80 characters, by typing @kbd{C-x
727 z z z}. The first @kbd{C-x z} repeats the command once, and each
728 subsequent @kbd{z} repeats it once again.
729
730 @ignore
731 arch-tag: cda8952a-c439-41c1-aecf-4bc0d6482956
732 @end ignore