3b64d54bbfa09699de0944b6d578f9e6f32b23e5
[bpt/emacs.git] / doc / lispref / display.texi
1 @c -*-texinfo-*-
2 @c This is part of the GNU Emacs Lisp Reference Manual.
3 @c Copyright (C) 1990-1995, 1998-2013 Free Software Foundation, Inc.
4 @c See the file elisp.texi for copying conditions.
5 @node Display
6 @chapter Emacs Display
7
8 This chapter describes a number of features related to the display
9 that Emacs presents to the user.
10
11 @menu
12 * Refresh Screen:: Clearing the screen and redrawing everything on it.
13 * Forcing Redisplay:: Forcing redisplay.
14 * Truncation:: Folding or wrapping long text lines.
15 * The Echo Area:: Displaying messages at the bottom of the screen.
16 * Warnings:: Displaying warning messages for the user.
17 * Invisible Text:: Hiding part of the buffer text.
18 * Selective Display:: Hiding part of the buffer text (the old way).
19 * Temporary Displays:: Displays that go away automatically.
20 * Overlays:: Use overlays to highlight parts of the buffer.
21 * Width:: How wide a character or string is on the screen.
22 * Line Height:: Controlling the height of lines.
23 * Faces:: A face defines a graphics style for text characters:
24 font, colors, etc.
25 * Fringes:: Controlling window fringes.
26 * Scroll Bars:: Controlling vertical scroll bars.
27 * Display Property:: Enabling special display features.
28 * Images:: Displaying images in Emacs buffers.
29 * Buttons:: Adding clickable buttons to Emacs buffers.
30 * Abstract Display:: Emacs's Widget for Object Collections.
31 * Blinking:: How Emacs shows the matching open parenthesis.
32 * Character Display:: How Emacs displays individual characters.
33 * Beeping:: Audible signal to the user.
34 * Window Systems:: Which window system is being used.
35 * Bidirectional Display:: Display of bidirectional scripts, such as
36 Arabic and Farsi.
37 @end menu
38
39 @node Refresh Screen
40 @section Refreshing the Screen
41
42 The function @code{redraw-frame} clears and redisplays the entire
43 contents of a given frame (@pxref{Frames}). This is useful if the
44 screen is corrupted.
45
46 @defun redraw-frame frame
47 This function clears and redisplays frame @var{frame}.
48 @end defun
49
50 Even more powerful is @code{redraw-display}:
51
52 @deffn Command redraw-display
53 This function clears and redisplays all visible frames.
54 @end deffn
55
56 In Emacs, processing user input takes priority over redisplay. If
57 you call these functions when input is available, they don't redisplay
58 immediately, but the requested redisplay does happen
59 eventually---after all the input has been processed.
60
61 On text terminals, suspending and resuming Emacs normally also
62 refreshes the screen. Some terminal emulators record separate
63 contents for display-oriented programs such as Emacs and for ordinary
64 sequential display. If you are using such a terminal, you might want
65 to inhibit the redisplay on resumption.
66
67 @defopt no-redraw-on-reenter
68 @cindex suspend (cf. @code{no-redraw-on-reenter})
69 @cindex resume (cf. @code{no-redraw-on-reenter})
70 This variable controls whether Emacs redraws the entire screen after it
71 has been suspended and resumed. Non-@code{nil} means there is no need
72 to redraw, @code{nil} means redrawing is needed. The default is @code{nil}.
73 @end defopt
74
75 @node Forcing Redisplay
76 @section Forcing Redisplay
77 @cindex forcing redisplay
78
79 Emacs normally tries to redisplay the screen whenever it waits for
80 input. With the following function, you can request an immediate
81 attempt to redisplay, in the middle of Lisp code, without actually
82 waiting for input.
83
84 @defun redisplay &optional force
85 This function tries immediately to redisplay. The optional argument
86 @var{force}, if non-@code{nil}, forces the redisplay to be performed,
87 instead of being preempted, even if input is pending and the variable
88 @code{redisplay-dont-pause} is @code{nil} (see below). If
89 @code{redisplay-dont-pause} is non-@code{nil} (the default), this
90 function redisplays in any case, i.e., @var{force} does nothing.
91
92 The function returns @code{t} if it actually tried to redisplay, and
93 @code{nil} otherwise. A value of @code{t} does not mean that
94 redisplay proceeded to completion; it could have been preempted by
95 newly arriving input.
96 @end defun
97
98 @defvar redisplay-dont-pause
99 If this variable is @code{nil}, arriving input events preempt
100 redisplay; Emacs avoids starting a redisplay, and stops any redisplay
101 that is in progress, until the input has been processed. In
102 particular, @code{(redisplay)} returns @code{nil} without actually
103 redisplaying, if there is pending input.
104
105 The default value is @code{t}, which means that pending input does not
106 preempt redisplay.
107 @end defvar
108
109 @defvar redisplay-preemption-period
110 If @code{redisplay-dont-pause} is @code{nil}, this variable specifies
111 how many seconds Emacs waits between checks for new input during
112 redisplay; if input arrives during this interval, redisplay stops and
113 the input is processed. The default value is 0.1; if the value is
114 @code{nil}, Emacs does not check for input during redisplay.
115
116 This variable has no effect when @code{redisplay-dont-pause} is
117 non-@code{nil} (the default).
118 @end defvar
119
120 Although @code{redisplay} tries immediately to redisplay, it does
121 not change how Emacs decides which parts of its frame(s) to redisplay.
122 By contrast, the following function adds certain windows to the
123 pending redisplay work (as if their contents had completely changed),
124 but does not immediately try to perform redisplay.
125
126 @defun force-window-update &optional object
127 This function forces some or all windows to be updated the next time
128 Emacs does a redisplay. If @var{object} is a window, that window is
129 to be updated. If @var{object} is a buffer or buffer name, all
130 windows displaying that buffer are to be updated. If @var{object} is
131 @code{nil} (or omitted), all windows are to be updated.
132
133 This function does not do a redisplay immediately; Emacs does that as
134 it waits for input, or when the function @code{redisplay} is called.
135 @end defun
136
137 @node Truncation
138 @section Truncation
139 @cindex line wrapping
140 @cindex line truncation
141 @cindex continuation lines
142 @cindex @samp{$} in display
143 @cindex @samp{\} in display
144
145 When a line of text extends beyond the right edge of a window, Emacs
146 can @dfn{continue} the line (make it ``wrap'' to the next screen
147 line), or @dfn{truncate} the line (limit it to one screen line). The
148 additional screen lines used to display a long text line are called
149 @dfn{continuation} lines. Continuation is not the same as filling;
150 continuation happens on the screen only, not in the buffer contents,
151 and it breaks a line precisely at the right margin, not at a word
152 boundary. @xref{Filling}.
153
154 On a graphical display, tiny arrow images in the window fringes
155 indicate truncated and continued lines (@pxref{Fringes}). On a text
156 terminal, a @samp{$} in the rightmost column of the window indicates
157 truncation; a @samp{\} on the rightmost column indicates a line that
158 ``wraps''. (The display table can specify alternate characters to use
159 for this; @pxref{Display Tables}).
160
161 @defopt truncate-lines
162 If this buffer-local variable is non-@code{nil}, lines that extend
163 beyond the right edge of the window are truncated; otherwise, they are
164 continued. As a special exception, the variable
165 @code{truncate-partial-width-windows} takes precedence in
166 @dfn{partial-width} windows (i.e., windows that do not occupy the
167 entire frame width).
168 @end defopt
169
170 @defopt truncate-partial-width-windows
171 @cindex partial-width windows
172 This variable controls line truncation in @dfn{partial-width} windows.
173 A partial-width window is one that does not occupy the entire frame
174 width (@pxref{Splitting Windows}). If the value is @code{nil}, line
175 truncation is determined by the variable @code{truncate-lines} (see
176 above). If the value is an integer @var{n}, lines are truncated if
177 the partial-width window has fewer than @var{n} columns, regardless of
178 the value of @code{truncate-lines}; if the partial-width window has
179 @var{n} or more columns, line truncation is determined by
180 @code{truncate-lines}. For any other non-@code{nil} value, lines are
181 truncated in every partial-width window, regardless of the value of
182 @code{truncate-lines}.
183 @end defopt
184
185 When horizontal scrolling (@pxref{Horizontal Scrolling}) is in use in
186 a window, that forces truncation.
187
188 @defvar wrap-prefix
189 If this buffer-local variable is non-@code{nil}, it defines a
190 @dfn{wrap prefix} which Emacs displays at the start of every
191 continuation line. (If lines are truncated, @code{wrap-prefix} is
192 never used.) Its value may be a string or an image (@pxref{Other
193 Display Specs}), or a stretch of whitespace such as specified by the
194 @code{:width} or @code{:align-to} display properties (@pxref{Specified
195 Space}). The value is interpreted in the same way as a @code{display}
196 text property. @xref{Display Property}.
197
198 A wrap prefix may also be specified for regions of text, using the
199 @code{wrap-prefix} text or overlay property. This takes precedence
200 over the @code{wrap-prefix} variable. @xref{Special Properties}.
201 @end defvar
202
203 @defvar line-prefix
204 If this buffer-local variable is non-@code{nil}, it defines a
205 @dfn{line prefix} which Emacs displays at the start of every
206 non-continuation line. Its value may be a string or an image
207 (@pxref{Other Display Specs}), or a stretch of whitespace such as
208 specified by the @code{:width} or @code{:align-to} display properties
209 (@pxref{Specified Space}). The value is interpreted in the same way
210 as a @code{display} text property. @xref{Display Property}.
211
212 A line prefix may also be specified for regions of text using the
213 @code{line-prefix} text or overlay property. This takes precedence
214 over the @code{line-prefix} variable. @xref{Special Properties}.
215 @end defvar
216
217 If your buffer contains @emph{very} long lines, and you use
218 continuation to display them, computing the continuation lines can
219 make redisplay slow. The column computation and indentation functions
220 also become slow. Then you might find it advisable to set
221 @code{cache-long-scans} to @code{t}.
222
223 @defvar cache-long-scans
224 If this variable is non-@code{nil}, various indentation and motion
225 functions, and Emacs redisplay, cache the results of scanning the
226 buffer, and consult the cache to avoid rescanning regions of the buffer
227 unless they are modified.
228
229 Turning on the cache slows down processing of short lines somewhat.
230
231 This variable is automatically buffer-local in every buffer.
232 @end defvar
233
234 @node The Echo Area
235 @section The Echo Area
236 @cindex error display
237 @cindex echo area
238
239 @c FIXME: Why not use @xref{Minibuffers} directly? --xfq
240 The @dfn{echo area} is used for displaying error messages
241 (@pxref{Errors}), for messages made with the @code{message} primitive,
242 and for echoing keystrokes. It is not the same as the minibuffer,
243 despite the fact that the minibuffer appears (when active) in the same
244 place on the screen as the echo area. @xref{Minibuffer,, The
245 Minibuffer, emacs, The GNU Emacs Manual}.
246
247 Apart from the functions documented in this section, you can print
248 Lisp objects to the echo area by specifying @code{t} as the output
249 stream. @xref{Output Streams}.
250
251 @menu
252 * Displaying Messages:: Explicitly displaying text in the echo area.
253 * Progress:: Informing user about progress of a long operation.
254 * Logging Messages:: Echo area messages are logged for the user.
255 * Echo Area Customization:: Controlling the echo area.
256 @end menu
257
258 @node Displaying Messages
259 @subsection Displaying Messages in the Echo Area
260 @cindex display message in echo area
261
262 This section describes the standard functions for displaying
263 messages in the echo area.
264
265 @defun message format-string &rest arguments
266 This function displays a message in the echo area.
267 @var{format-string} is a format string, and @var{arguments} are the
268 objects for its format specifications, like in the @code{format}
269 function (@pxref{Formatting Strings}). The resulting formatted string
270 is displayed in the echo area; if it contains @code{face} text
271 properties, it is displayed with the specified faces (@pxref{Faces}).
272 The string is also added to the @file{*Messages*} buffer, but without
273 text properties (@pxref{Logging Messages}).
274
275 In batch mode, the message is printed to the standard error stream,
276 followed by a newline.
277
278 If @var{format-string} is @code{nil} or the empty string,
279 @code{message} clears the echo area; if the echo area has been
280 expanded automatically, this brings it back to its normal size. If
281 the minibuffer is active, this brings the minibuffer contents back
282 onto the screen immediately.
283
284 @example
285 @group
286 (message "Minibuffer depth is %d."
287 (minibuffer-depth))
288 @print{} Minibuffer depth is 0.
289 @result{} "Minibuffer depth is 0."
290 @end group
291
292 @group
293 ---------- Echo Area ----------
294 Minibuffer depth is 0.
295 ---------- Echo Area ----------
296 @end group
297 @end example
298
299 To automatically display a message in the echo area or in a pop-buffer,
300 depending on its size, use @code{display-message-or-buffer} (see below).
301 @end defun
302
303 @defmac with-temp-message message &rest body
304 This construct displays a message in the echo area temporarily, during
305 the execution of @var{body}. It displays @var{message}, executes
306 @var{body}, then returns the value of the last body form while restoring
307 the previous echo area contents.
308 @end defmac
309
310 @defun message-or-box format-string &rest arguments
311 This function displays a message like @code{message}, but may display it
312 in a dialog box instead of the echo area. If this function is called in
313 a command that was invoked using the mouse---more precisely, if
314 @code{last-nonmenu-event} (@pxref{Command Loop Info}) is either
315 @code{nil} or a list---then it uses a dialog box or pop-up menu to
316 display the message. Otherwise, it uses the echo area. (This is the
317 same criterion that @code{y-or-n-p} uses to make a similar decision; see
318 @ref{Yes-or-No Queries}.)
319
320 You can force use of the mouse or of the echo area by binding
321 @code{last-nonmenu-event} to a suitable value around the call.
322 @end defun
323
324 @defun message-box format-string &rest arguments
325 @anchor{message-box}
326 This function displays a message like @code{message}, but uses a dialog
327 box (or a pop-up menu) whenever that is possible. If it is impossible
328 to use a dialog box or pop-up menu, because the terminal does not
329 support them, then @code{message-box} uses the echo area, like
330 @code{message}.
331 @end defun
332
333 @defun display-message-or-buffer message &optional buffer-name not-this-window frame
334 This function displays the message @var{message}, which may be either a
335 string or a buffer. If it is shorter than the maximum height of the
336 echo area, as defined by @code{max-mini-window-height}, it is displayed
337 in the echo area, using @code{message}. Otherwise,
338 @code{display-buffer} is used to show it in a pop-up buffer.
339
340 Returns either the string shown in the echo area, or when a pop-up
341 buffer is used, the window used to display it.
342
343 If @var{message} is a string, then the optional argument
344 @var{buffer-name} is the name of the buffer used to display it when a
345 pop-up buffer is used, defaulting to @file{*Message*}. In the case
346 where @var{message} is a string and displayed in the echo area, it is
347 not specified whether the contents are inserted into the buffer anyway.
348
349 The optional arguments @var{not-this-window} and @var{frame} are as for
350 @code{display-buffer}, and only used if a buffer is displayed.
351 @end defun
352
353 @defun current-message
354 This function returns the message currently being displayed in the
355 echo area, or @code{nil} if there is none.
356 @end defun
357
358 @node Progress
359 @subsection Reporting Operation Progress
360 @cindex progress reporting
361
362 When an operation can take a while to finish, you should inform the
363 user about the progress it makes. This way the user can estimate
364 remaining time and clearly see that Emacs is busy working, not hung.
365 A convenient way to do this is to use a @dfn{progress reporter}.
366
367 Here is a working example that does nothing useful:
368
369 @smallexample
370 (let ((progress-reporter
371 (make-progress-reporter "Collecting mana for Emacs..."
372 0 500)))
373 (dotimes (k 500)
374 (sit-for 0.01)
375 (progress-reporter-update progress-reporter k))
376 (progress-reporter-done progress-reporter))
377 @end smallexample
378
379 @defun make-progress-reporter message &optional min-value max-value current-value min-change min-time
380 This function creates and returns a progress reporter object, which
381 you will use as an argument for the other functions listed below. The
382 idea is to precompute as much data as possible to make progress
383 reporting very fast.
384
385 When this progress reporter is subsequently used, it will display
386 @var{message} in the echo area, followed by progress percentage.
387 @var{message} is treated as a simple string. If you need it to depend
388 on a filename, for instance, use @code{format} before calling this
389 function.
390
391 The arguments @var{min-value} and @var{max-value} should be numbers
392 standing for the starting and final states of the operation. For
393 instance, an operation that ``scans'' a buffer should set these to the
394 results of @code{point-min} and @code{point-max} correspondingly.
395 @var{max-value} should be greater than @var{min-value}.
396
397 Alternatively, you can set @var{min-value} and @var{max-value} to
398 @code{nil}. In that case, the progress reporter does not report
399 process percentages; it instead displays a ``spinner'' that rotates a
400 notch each time you update the progress reporter.
401
402 If @var{min-value} and @var{max-value} are numbers, you can give the
403 argument @var{current-value} a numerical value specifying the initial
404 progress; if omitted, this defaults to @var{min-value}.
405
406 The remaining arguments control the rate of echo area updates. The
407 progress reporter will wait for at least @var{min-change} more
408 percents of the operation to be completed before printing next
409 message; the default is one percent. @var{min-time} specifies the
410 minimum time in seconds to pass between successive prints; the default
411 is 0.2 seconds. (On some operating systems, the progress reporter may
412 handle fractions of seconds with varying precision).
413
414 This function calls @code{progress-reporter-update}, so the first
415 message is printed immediately.
416 @end defun
417
418 @defun progress-reporter-update reporter &optional value
419 This function does the main work of reporting progress of your
420 operation. It displays the message of @var{reporter}, followed by
421 progress percentage determined by @var{value}. If percentage is zero,
422 or close enough according to the @var{min-change} and @var{min-time}
423 arguments, then it is omitted from the output.
424
425 @var{reporter} must be the result of a call to
426 @code{make-progress-reporter}. @var{value} specifies the current
427 state of your operation and must be between @var{min-value} and
428 @var{max-value} (inclusive) as passed to
429 @code{make-progress-reporter}. For instance, if you scan a buffer,
430 then @var{value} should be the result of a call to @code{point}.
431
432 This function respects @var{min-change} and @var{min-time} as passed
433 to @code{make-progress-reporter} and so does not output new messages
434 on every invocation. It is thus very fast and normally you should not
435 try to reduce the number of calls to it: resulting overhead will most
436 likely negate your effort.
437 @end defun
438
439 @defun progress-reporter-force-update reporter &optional value new-message
440 This function is similar to @code{progress-reporter-update} except
441 that it prints a message in the echo area unconditionally.
442
443 The first two arguments have the same meaning as for
444 @code{progress-reporter-update}. Optional @var{new-message} allows
445 you to change the message of the @var{reporter}. Since this functions
446 always updates the echo area, such a change will be immediately
447 presented to the user.
448 @end defun
449
450 @defun progress-reporter-done reporter
451 This function should be called when the operation is finished. It
452 prints the message of @var{reporter} followed by word ``done'' in the
453 echo area.
454
455 You should always call this function and not hope for
456 @code{progress-reporter-update} to print ``100%''. Firstly, it may
457 never print it, there are many good reasons for this not to happen.
458 Secondly, ``done'' is more explicit.
459 @end defun
460
461 @defmac dotimes-with-progress-reporter (var count [result]) message body@dots{}
462 This is a convenience macro that works the same way as @code{dotimes}
463 does, but also reports loop progress using the functions described
464 above. It allows you to save some typing.
465
466 You can rewrite the example in the beginning of this node using
467 this macro this way:
468
469 @example
470 (dotimes-with-progress-reporter
471 (k 500)
472 "Collecting some mana for Emacs..."
473 (sit-for 0.01))
474 @end example
475 @end defmac
476
477 @node Logging Messages
478 @subsection Logging Messages in @file{*Messages*}
479 @cindex logging echo-area messages
480
481 Almost all the messages displayed in the echo area are also recorded
482 in the @file{*Messages*} buffer so that the user can refer back to
483 them. This includes all the messages that are output with
484 @code{message}.
485
486 @defopt message-log-max
487 This variable specifies how many lines to keep in the @file{*Messages*}
488 buffer. The value @code{t} means there is no limit on how many lines to
489 keep. The value @code{nil} disables message logging entirely. Here's
490 how to display a message and prevent it from being logged:
491
492 @example
493 (let (message-log-max)
494 (message @dots{}))
495 @end example
496 @end defopt
497
498 To make @file{*Messages*} more convenient for the user, the logging
499 facility combines successive identical messages. It also combines
500 successive related messages for the sake of two cases: question
501 followed by answer, and a series of progress messages.
502
503 A ``question followed by an answer'' means two messages like the
504 ones produced by @code{y-or-n-p}: the first is @samp{@var{question}},
505 and the second is @samp{@var{question}...@var{answer}}. The first
506 message conveys no additional information beyond what's in the second,
507 so logging the second message discards the first from the log.
508
509 A ``series of progress messages'' means successive messages like
510 those produced by @code{make-progress-reporter}. They have the form
511 @samp{@var{base}...@var{how-far}}, where @var{base} is the same each
512 time, while @var{how-far} varies. Logging each message in the series
513 discards the previous one, provided they are consecutive.
514
515 The functions @code{make-progress-reporter} and @code{y-or-n-p}
516 don't have to do anything special to activate the message log
517 combination feature. It operates whenever two consecutive messages
518 are logged that share a common prefix ending in @samp{...}.
519
520 @node Echo Area Customization
521 @subsection Echo Area Customization
522
523 These variables control details of how the echo area works.
524
525 @defvar cursor-in-echo-area
526 This variable controls where the cursor appears when a message is
527 displayed in the echo area. If it is non-@code{nil}, then the cursor
528 appears at the end of the message. Otherwise, the cursor appears at
529 point---not in the echo area at all.
530
531 The value is normally @code{nil}; Lisp programs bind it to @code{t}
532 for brief periods of time.
533 @end defvar
534
535 @defvar echo-area-clear-hook
536 This normal hook is run whenever the echo area is cleared---either by
537 @code{(message nil)} or for any other reason.
538 @end defvar
539
540 @defopt echo-keystrokes
541 This variable determines how much time should elapse before command
542 characters echo. Its value must be an integer or floating point number,
543 which specifies the
544 number of seconds to wait before echoing. If the user types a prefix
545 key (such as @kbd{C-x}) and then delays this many seconds before
546 continuing, the prefix key is echoed in the echo area. (Once echoing
547 begins in a key sequence, all subsequent characters in the same key
548 sequence are echoed immediately.)
549
550 If the value is zero, then command input is not echoed.
551 @end defopt
552
553 @defvar message-truncate-lines
554 Normally, displaying a long message resizes the echo area to display
555 the entire message. But if the variable @code{message-truncate-lines}
556 is non-@code{nil}, the echo area does not resize, and the message is
557 truncated to fit it.
558 @end defvar
559
560 The variable @code{max-mini-window-height}, which specifies the
561 maximum height for resizing minibuffer windows, also applies to the
562 echo area (which is really a special use of the minibuffer window;
563 @pxref{Minibuffer Misc}).
564
565 @node Warnings
566 @section Reporting Warnings
567 @cindex warnings
568
569 @dfn{Warnings} are a facility for a program to inform the user of a
570 possible problem, but continue running.
571
572 @menu
573 * Warning Basics:: Warnings concepts and functions to report them.
574 * Warning Variables:: Variables programs bind to customize their warnings.
575 * Warning Options:: Variables users set to control display of warnings.
576 * Delayed Warnings:: Deferring a warning until the end of a command.
577 @end menu
578
579 @node Warning Basics
580 @subsection Warning Basics
581 @cindex severity level
582
583 Every warning has a textual message, which explains the problem for
584 the user, and a @dfn{severity level} which is a symbol. Here are the
585 possible severity levels, in order of decreasing severity, and their
586 meanings:
587
588 @table @code
589 @item :emergency
590 A problem that will seriously impair Emacs operation soon
591 if you do not attend to it promptly.
592 @item :error
593 A report of data or circumstances that are inherently wrong.
594 @item :warning
595 A report of data or circumstances that are not inherently wrong, but
596 raise suspicion of a possible problem.
597 @item :debug
598 A report of information that may be useful if you are debugging.
599 @end table
600
601 When your program encounters invalid input data, it can either
602 signal a Lisp error by calling @code{error} or @code{signal} or report
603 a warning with severity @code{:error}. Signaling a Lisp error is the
604 easiest thing to do, but it means the program cannot continue
605 processing. If you want to take the trouble to implement a way to
606 continue processing despite the bad data, then reporting a warning of
607 severity @code{:error} is the right way to inform the user of the
608 problem. For instance, the Emacs Lisp byte compiler can report an
609 error that way and continue compiling other functions. (If the
610 program signals a Lisp error and then handles it with
611 @code{condition-case}, the user won't see the error message; it could
612 show the message to the user by reporting it as a warning.)
613
614 @c FIXME: Why use ‘(bytecomp)’ instead of ‘'bytecomp’ or simply
615 @c ‘bytecomp’ here? The parens are part of ‘warning-type-format’ but
616 @c not part of the warning type. --xfq
617 @cindex warning type
618 Each warning has a @dfn{warning type} to classify it. The type is a
619 list of symbols. The first symbol should be the custom group that you
620 use for the program's user options. For example, byte compiler
621 warnings use the warning type @code{(bytecomp)}. You can also
622 subcategorize the warnings, if you wish, by using more symbols in the
623 list.
624
625 @defun display-warning type message &optional level buffer-name
626 This function reports a warning, using @var{message} as the message
627 and @var{type} as the warning type. @var{level} should be the
628 severity level, with @code{:warning} being the default.
629
630 @var{buffer-name}, if non-@code{nil}, specifies the name of the buffer
631 for logging the warning. By default, it is @file{*Warnings*}.
632 @end defun
633
634 @defun lwarn type level message &rest args
635 This function reports a warning using the value of @code{(format
636 @var{message} @var{args}...)} as the message in the @file{*Warnings*}
637 buffer. In other respects it is equivalent to @code{display-warning}.
638 @end defun
639
640 @defun warn message &rest args
641 This function reports a warning using the value of @code{(format
642 @var{message} @var{args}...)} as the message, @code{(emacs)} as the
643 type, and @code{:warning} as the severity level. It exists for
644 compatibility only; we recommend not using it, because you should
645 specify a specific warning type.
646 @end defun
647
648 @node Warning Variables
649 @subsection Warning Variables
650
651 Programs can customize how their warnings appear by binding
652 the variables described in this section.
653
654 @defvar warning-levels
655 This list defines the meaning and severity order of the warning
656 severity levels. Each element defines one severity level,
657 and they are arranged in order of decreasing severity.
658
659 Each element has the form @code{(@var{level} @var{string}
660 @var{function})}, where @var{level} is the severity level it defines.
661 @var{string} specifies the textual description of this level.
662 @var{string} should use @samp{%s} to specify where to put the warning
663 type information, or it can omit the @samp{%s} so as not to include
664 that information.
665
666 The optional @var{function}, if non-@code{nil}, is a function to call
667 with no arguments, to get the user's attention.
668
669 Normally you should not change the value of this variable.
670 @end defvar
671
672 @defvar warning-prefix-function
673 If non-@code{nil}, the value is a function to generate prefix text for
674 warnings. Programs can bind the variable to a suitable function.
675 @code{display-warning} calls this function with the warnings buffer
676 current, and the function can insert text in it. That text becomes
677 the beginning of the warning message.
678
679 The function is called with two arguments, the severity level and its
680 entry in @code{warning-levels}. It should return a list to use as the
681 entry (this value need not be an actual member of
682 @code{warning-levels}). By constructing this value, the function can
683 change the severity of the warning, or specify different handling for
684 a given severity level.
685
686 If the variable's value is @code{nil} then there is no function
687 to call.
688 @end defvar
689
690 @defvar warning-series
691 Programs can bind this variable to @code{t} to say that the next
692 warning should begin a series. When several warnings form a series,
693 that means to leave point on the first warning of the series, rather
694 than keep moving it for each warning so that it appears on the last one.
695 The series ends when the local binding is unbound and
696 @code{warning-series} becomes @code{nil} again.
697
698 The value can also be a symbol with a function definition. That is
699 equivalent to @code{t}, except that the next warning will also call
700 the function with no arguments with the warnings buffer current. The
701 function can insert text which will serve as a header for the series
702 of warnings.
703
704 Once a series has begun, the value is a marker which points to the
705 buffer position in the warnings buffer of the start of the series.
706
707 The variable's normal value is @code{nil}, which means to handle
708 each warning separately.
709 @end defvar
710
711 @defvar warning-fill-prefix
712 When this variable is non-@code{nil}, it specifies a fill prefix to
713 use for filling each warning's text.
714 @end defvar
715
716 @defvar warning-type-format
717 This variable specifies the format for displaying the warning type
718 in the warning message. The result of formatting the type this way
719 gets included in the message under the control of the string in the
720 entry in @code{warning-levels}. The default value is @code{" (%s)"}.
721 If you bind it to @code{""} then the warning type won't appear at
722 all.
723 @end defvar
724
725 @node Warning Options
726 @subsection Warning Options
727
728 These variables are used by users to control what happens
729 when a Lisp program reports a warning.
730
731 @defopt warning-minimum-level
732 This user option specifies the minimum severity level that should be
733 shown immediately to the user. The default is @code{:warning}, which
734 means to immediately display all warnings except @code{:debug}
735 warnings.
736 @end defopt
737
738 @defopt warning-minimum-log-level
739 This user option specifies the minimum severity level that should be
740 logged in the warnings buffer. The default is @code{:warning}, which
741 means to log all warnings except @code{:debug} warnings.
742 @end defopt
743
744 @defopt warning-suppress-types
745 This list specifies which warning types should not be displayed
746 immediately for the user. Each element of the list should be a list
747 of symbols. If its elements match the first elements in a warning
748 type, then that warning is not displayed immediately.
749 @end defopt
750
751 @defopt warning-suppress-log-types
752 This list specifies which warning types should not be logged in the
753 warnings buffer. Each element of the list should be a list of
754 symbols. If it matches the first few elements in a warning type, then
755 that warning is not logged.
756 @end defopt
757
758 @node Delayed Warnings
759 @subsection Delayed Warnings
760
761 Sometimes, you may wish to avoid showing a warning while a command is
762 running, and only show it only after the end of the command. You can
763 use the variable @code{delayed-warnings-list} for this.
764
765 @defvar delayed-warnings-list
766 The value of this variable is a list of warnings to be displayed after
767 the current command has finished. Each element must be a list
768
769 @smallexample
770 (@var{type} @var{message} [@var{level} [@var{buffer-name}]])
771 @end smallexample
772
773 @noindent
774 with the same form, and the same meanings, as the argument list of
775 @code{display-warning} (@pxref{Warning Basics}). Immediately after
776 running @code{post-command-hook} (@pxref{Command Overview}), the Emacs
777 command loop displays all the warnings specified by this variable,
778 then resets it to @code{nil}.
779 @end defvar
780
781 Programs which need to further customize the delayed warnings
782 mechanism can change the variable @code{delayed-warnings-hook}:
783
784 @defvar delayed-warnings-hook
785 This is a normal hook which is run by the Emacs command loop, after
786 @code{post-command-hook}, in order to to process and display delayed
787 warnings.
788
789 Its default value is a list of two functions:
790
791 @smallexample
792 (collapse-delayed-warnings display-delayed-warnings)
793 @end smallexample
794
795 @findex collapse-delayed-warnings
796 @findex display-delayed-warnings
797 @noindent
798 The function @code{collapse-delayed-warnings} removes repeated entries
799 from @code{delayed-warnings-list}. The function
800 @code{display-delayed-warnings} calls @code{display-warning} on each
801 of the entries in @code{delayed-warnings-list}, in turn, and then sets
802 @code{delayed-warnings-list} to @code{nil}.
803 @end defvar
804
805 @node Invisible Text
806 @section Invisible Text
807
808 @cindex invisible text
809 You can make characters @dfn{invisible}, so that they do not appear on
810 the screen, with the @code{invisible} property. This can be either a
811 text property (@pxref{Text Properties}) or an overlay property
812 (@pxref{Overlays}). Cursor motion also partly ignores these
813 characters; if the command loop finds that point is inside a range of
814 invisible text after a command, it relocates point to the other side
815 of the text.
816
817 In the simplest case, any non-@code{nil} @code{invisible} property makes
818 a character invisible. This is the default case---if you don't alter
819 the default value of @code{buffer-invisibility-spec}, this is how the
820 @code{invisible} property works. You should normally use @code{t}
821 as the value of the @code{invisible} property if you don't plan
822 to set @code{buffer-invisibility-spec} yourself.
823
824 More generally, you can use the variable @code{buffer-invisibility-spec}
825 to control which values of the @code{invisible} property make text
826 invisible. This permits you to classify the text into different subsets
827 in advance, by giving them different @code{invisible} values, and
828 subsequently make various subsets visible or invisible by changing the
829 value of @code{buffer-invisibility-spec}.
830
831 Controlling visibility with @code{buffer-invisibility-spec} is
832 especially useful in a program to display the list of entries in a
833 database. It permits the implementation of convenient filtering
834 commands to view just a part of the entries in the database. Setting
835 this variable is very fast, much faster than scanning all the text in
836 the buffer looking for properties to change.
837
838 @defvar buffer-invisibility-spec
839 This variable specifies which kinds of @code{invisible} properties
840 actually make a character invisible. Setting this variable makes it
841 buffer-local.
842
843 @table @asis
844 @item @code{t}
845 A character is invisible if its @code{invisible} property is
846 non-@code{nil}. This is the default.
847
848 @item a list
849 Each element of the list specifies a criterion for invisibility; if a
850 character's @code{invisible} property fits any one of these criteria,
851 the character is invisible. The list can have two kinds of elements:
852
853 @table @code
854 @item @var{atom}
855 A character is invisible if its @code{invisible} property value is
856 @var{atom} or if it is a list with @var{atom} as a member; comparison
857 is done with @code{eq}.
858
859 @item (@var{atom} . t)
860 A character is invisible if its @code{invisible} property value is
861 @var{atom} or if it is a list with @var{atom} as a member; comparison
862 is done with @code{eq}. Moreover, a sequence of such characters
863 displays as an ellipsis.
864 @end table
865 @end table
866 @end defvar
867
868 Two functions are specifically provided for adding elements to
869 @code{buffer-invisibility-spec} and removing elements from it.
870
871 @defun add-to-invisibility-spec element
872 This function adds the element @var{element} to
873 @code{buffer-invisibility-spec}. If @code{buffer-invisibility-spec}
874 was @code{t}, it changes to a list, @code{(t)}, so that text whose
875 @code{invisible} property is @code{t} remains invisible.
876 @end defun
877
878 @defun remove-from-invisibility-spec element
879 This removes the element @var{element} from
880 @code{buffer-invisibility-spec}. This does nothing if @var{element}
881 is not in the list.
882 @end defun
883
884 A convention for use of @code{buffer-invisibility-spec} is that a
885 major mode should use the mode's own name as an element of
886 @code{buffer-invisibility-spec} and as the value of the
887 @code{invisible} property:
888
889 @example
890 ;; @r{If you want to display an ellipsis:}
891 (add-to-invisibility-spec '(my-symbol . t))
892 ;; @r{If you don't want ellipsis:}
893 (add-to-invisibility-spec 'my-symbol)
894
895 (overlay-put (make-overlay beginning end)
896 'invisible 'my-symbol)
897
898 ;; @r{When done with the invisibility:}
899 (remove-from-invisibility-spec '(my-symbol . t))
900 ;; @r{Or respectively:}
901 (remove-from-invisibility-spec 'my-symbol)
902 @end example
903
904 You can check for invisibility using the following function:
905
906 @defun invisible-p pos-or-prop
907 If @var{pos-or-prop} is a marker or number, this function returns a
908 non-@code{nil} value if the text at that position is invisible.
909
910 If @var{pos-or-prop} is any other kind of Lisp object, that is taken
911 to mean a possible value of the @code{invisible} text or overlay
912 property. In that case, this function returns a non-@code{nil} value
913 if that value would cause text to become invisible, based on the
914 current value of @code{buffer-invisibility-spec}.
915 @end defun
916
917 @vindex line-move-ignore-invisible
918 Ordinarily, functions that operate on text or move point do not care
919 whether the text is invisible. The user-level line motion commands
920 ignore invisible newlines if @code{line-move-ignore-invisible} is
921 non-@code{nil} (the default), but only because they are explicitly
922 programmed to do so.
923
924 However, if a command ends with point inside or at the boundary of
925 invisible text, the main editing loop relocates point to one of the
926 two ends of the invisible text. Emacs chooses the direction of
927 relocation so that it is the same as the overall movement direction of
928 the command; if in doubt, it prefers a position where an inserted char
929 would not inherit the @code{invisible} property. Additionally, if the
930 text is not replaced by an ellipsis and the command only moved within
931 the invisible text, then point is moved one extra character so as to
932 try and reflect the command's movement by a visible movement of the
933 cursor.
934
935 Thus, if the command moved point back to an invisible range (with the usual
936 stickiness), Emacs moves point back to the beginning of that range. If the
937 command moved point forward into an invisible range, Emacs moves point forward
938 to the first visible character that follows the invisible text and then forward
939 one more character.
940
941 Incremental search can make invisible overlays visible temporarily
942 and/or permanently when a match includes invisible text. To enable
943 this, the overlay should have a non-@code{nil}
944 @code{isearch-open-invisible} property. The property value should be a
945 function to be called with the overlay as an argument. This function
946 should make the overlay visible permanently; it is used when the match
947 overlaps the overlay on exit from the search.
948
949 During the search, such overlays are made temporarily visible by
950 temporarily modifying their invisible and intangible properties. If you
951 want this to be done differently for a certain overlay, give it an
952 @code{isearch-open-invisible-temporary} property which is a function.
953 The function is called with two arguments: the first is the overlay, and
954 the second is @code{nil} to make the overlay visible, or @code{t} to
955 make it invisible again.
956
957 @node Selective Display
958 @section Selective Display
959 @c @cindex selective display Duplicates selective-display
960
961 @dfn{Selective display} refers to a pair of related features for
962 hiding certain lines on the screen.
963
964 @cindex explicit selective display
965 The first variant, explicit selective display, is designed for use
966 in a Lisp program: it controls which lines are hidden by altering the
967 text. This kind of hiding in some ways resembles the effect of the
968 @code{invisible} property (@pxref{Invisible Text}), but the two
969 features are different and do not work the same way.
970
971 In the second variant, the choice of lines to hide is made
972 automatically based on indentation. This variant is designed to be a
973 user-level feature.
974
975 The way you control explicit selective display is by replacing a
976 newline (control-j) with a carriage return (control-m). The text that
977 was formerly a line following that newline is now hidden. Strictly
978 speaking, it is temporarily no longer a line at all, since only
979 newlines can separate lines; it is now part of the previous line.
980
981 Selective display does not directly affect editing commands. For
982 example, @kbd{C-f} (@code{forward-char}) moves point unhesitatingly
983 into hidden text. However, the replacement of newline characters with
984 carriage return characters affects some editing commands. For
985 example, @code{next-line} skips hidden lines, since it searches only
986 for newlines. Modes that use selective display can also define
987 commands that take account of the newlines, or that control which
988 parts of the text are hidden.
989
990 When you write a selectively displayed buffer into a file, all the
991 control-m's are output as newlines. This means that when you next read
992 in the file, it looks OK, with nothing hidden. The selective display
993 effect is seen only within Emacs.
994
995 @defvar selective-display
996 This buffer-local variable enables selective display. This means that
997 lines, or portions of lines, may be made hidden.
998
999 @itemize @bullet
1000 @item
1001 If the value of @code{selective-display} is @code{t}, then the character
1002 control-m marks the start of hidden text; the control-m, and the rest
1003 of the line following it, are not displayed. This is explicit selective
1004 display.
1005
1006 @item
1007 If the value of @code{selective-display} is a positive integer, then
1008 lines that start with more than that many columns of indentation are not
1009 displayed.
1010 @end itemize
1011
1012 When some portion of a buffer is hidden, the vertical movement
1013 commands operate as if that portion did not exist, allowing a single
1014 @code{next-line} command to skip any number of hidden lines.
1015 However, character movement commands (such as @code{forward-char}) do
1016 not skip the hidden portion, and it is possible (if tricky) to insert
1017 or delete text in an hidden portion.
1018
1019 In the examples below, we show the @emph{display appearance} of the
1020 buffer @code{foo}, which changes with the value of
1021 @code{selective-display}. The @emph{contents} of the buffer do not
1022 change.
1023
1024 @example
1025 @group
1026 (setq selective-display nil)
1027 @result{} nil
1028
1029 ---------- Buffer: foo ----------
1030 1 on this column
1031 2on this column
1032 3n this column
1033 3n this column
1034 2on this column
1035 1 on this column
1036 ---------- Buffer: foo ----------
1037 @end group
1038
1039 @group
1040 (setq selective-display 2)
1041 @result{} 2
1042
1043 ---------- Buffer: foo ----------
1044 1 on this column
1045 2on this column
1046 2on this column
1047 1 on this column
1048 ---------- Buffer: foo ----------
1049 @end group
1050 @end example
1051 @end defvar
1052
1053 @defopt selective-display-ellipses
1054 If this buffer-local variable is non-@code{nil}, then Emacs displays
1055 @samp{@dots{}} at the end of a line that is followed by hidden text.
1056 This example is a continuation of the previous one.
1057
1058 @example
1059 @group
1060 (setq selective-display-ellipses t)
1061 @result{} t
1062
1063 ---------- Buffer: foo ----------
1064 1 on this column
1065 2on this column ...
1066 2on this column
1067 1 on this column
1068 ---------- Buffer: foo ----------
1069 @end group
1070 @end example
1071
1072 You can use a display table to substitute other text for the ellipsis
1073 (@samp{@dots{}}). @xref{Display Tables}.
1074 @end defopt
1075
1076 @node Temporary Displays
1077 @section Temporary Displays
1078
1079 Temporary displays are used by Lisp programs to put output into a
1080 buffer and then present it to the user for perusal rather than for
1081 editing. Many help commands use this feature.
1082
1083 @defmac with-output-to-temp-buffer buffer-name forms@dots{}
1084 This function executes @var{forms} while arranging to insert any output
1085 they print into the buffer named @var{buffer-name}, which is first
1086 created if necessary, and put into Help mode. Finally, the buffer is
1087 displayed in some window, but not selected. (See the similar
1088 form @code{with-temp-buffer-window} below.)
1089
1090 If the @var{forms} do not change the major mode in the output buffer,
1091 so that it is still Help mode at the end of their execution, then
1092 @code{with-output-to-temp-buffer} makes this buffer read-only at the
1093 end, and also scans it for function and variable names to make them
1094 into clickable cross-references. @xref{Docstring hyperlinks, , Tips
1095 for Documentation Strings}, in particular the item on hyperlinks in
1096 documentation strings, for more details.
1097
1098 The string @var{buffer-name} specifies the temporary buffer, which
1099 need not already exist. The argument must be a string, not a buffer.
1100 The buffer is erased initially (with no questions asked), and it is
1101 marked as unmodified after @code{with-output-to-temp-buffer} exits.
1102
1103 @code{with-output-to-temp-buffer} binds @code{standard-output} to the
1104 temporary buffer, then it evaluates the forms in @var{forms}. Output
1105 using the Lisp output functions within @var{forms} goes by default to
1106 that buffer (but screen display and messages in the echo area, although
1107 they are ``output'' in the general sense of the word, are not affected).
1108 @xref{Output Functions}.
1109
1110 Several hooks are available for customizing the behavior
1111 of this construct; they are listed below.
1112
1113 The value of the last form in @var{forms} is returned.
1114
1115 @example
1116 @group
1117 ---------- Buffer: foo ----------
1118 This is the contents of foo.
1119 ---------- Buffer: foo ----------
1120 @end group
1121
1122 @group
1123 (with-output-to-temp-buffer "foo"
1124 (print 20)
1125 (print standard-output))
1126 @result{} #<buffer foo>
1127
1128 ---------- Buffer: foo ----------
1129
1130 20
1131
1132 #<buffer foo>
1133
1134 ---------- Buffer: foo ----------
1135 @end group
1136 @end example
1137 @end defmac
1138
1139 @defopt temp-buffer-show-function
1140 If this variable is non-@code{nil}, @code{with-output-to-temp-buffer}
1141 calls it as a function to do the job of displaying a help buffer. The
1142 function gets one argument, which is the buffer it should display.
1143
1144 It is a good idea for this function to run @code{temp-buffer-show-hook}
1145 just as @code{with-output-to-temp-buffer} normally would, inside of
1146 @code{save-selected-window} and with the chosen window and buffer
1147 selected.
1148 @end defopt
1149
1150 @defvar temp-buffer-setup-hook
1151 This normal hook is run by @code{with-output-to-temp-buffer} before
1152 evaluating @var{body}. When the hook runs, the temporary buffer is
1153 current. This hook is normally set up with a function to put the
1154 buffer in Help mode.
1155 @end defvar
1156
1157 @defvar temp-buffer-show-hook
1158 This normal hook is run by @code{with-output-to-temp-buffer} after
1159 displaying the temporary buffer. When the hook runs, the temporary buffer
1160 is current, and the window it was displayed in is selected.
1161 @end defvar
1162
1163 @defmac with-temp-buffer-window buffer-or-name action quit-function forms@dots{}
1164 This macro is similar to @code{with-output-to-temp-buffer}.
1165 Like that construct, it executes @var{forms} while arranging to insert
1166 any output they print into the buffer named @var{buffer-or-name}.
1167 Finally, the buffer is displayed in some window, but not selected.
1168 Unlike @code{with-output-to-temp-buffer}, this does not switch to Help
1169 mode.
1170
1171 The argument @var{buffer-or-name} specifies the temporary buffer.
1172 It can be either a buffer, which must already exist, or a string,
1173 in which case a buffer of that name is created if necessary.
1174 The buffer is marked as unmodified and read-only when
1175 @code{with-temp-buffer-window} exits.
1176
1177 This macro does not call @code{temp-buffer-show-function}. Rather, it
1178 passes the @var{action} argument to @code{display-buffer} in order to
1179 display the buffer.
1180
1181 The value of the last form in @var{forms} is returned, unless the
1182 argument @var{quit-function} is specified. In that case,
1183 it is called with two arguments: the window showing the buffer
1184 and the result of @var{forms}. The final return value is then
1185 whatever @var{quit-function} returns.
1186
1187 @vindex temp-buffer-window-setup-hook
1188 @vindex temp-buffer-window-show-hook
1189 This macro uses the normal hooks @code{temp-buffer-window-setup-hook}
1190 and @code{temp-buffer-window-show-hook} in place of the analogous hooks
1191 run by @code{with-output-to-temp-buffer}.
1192 @end defmac
1193
1194 @defun momentary-string-display string position &optional char message
1195 This function momentarily displays @var{string} in the current buffer at
1196 @var{position}. It has no effect on the undo list or on the buffer's
1197 modification status.
1198
1199 The momentary display remains until the next input event. If the next
1200 input event is @var{char}, @code{momentary-string-display} ignores it
1201 and returns. Otherwise, that event remains buffered for subsequent use
1202 as input. Thus, typing @var{char} will simply remove the string from
1203 the display, while typing (say) @kbd{C-f} will remove the string from
1204 the display and later (presumably) move point forward. The argument
1205 @var{char} is a space by default.
1206
1207 The return value of @code{momentary-string-display} is not meaningful.
1208
1209 If the string @var{string} does not contain control characters, you can
1210 do the same job in a more general way by creating (and then subsequently
1211 deleting) an overlay with a @code{before-string} property.
1212 @xref{Overlay Properties}.
1213
1214 If @var{message} is non-@code{nil}, it is displayed in the echo area
1215 while @var{string} is displayed in the buffer. If it is @code{nil}, a
1216 default message says to type @var{char} to continue.
1217
1218 In this example, point is initially located at the beginning of the
1219 second line:
1220
1221 @example
1222 @group
1223 ---------- Buffer: foo ----------
1224 This is the contents of foo.
1225 @point{}Second line.
1226 ---------- Buffer: foo ----------
1227 @end group
1228
1229 @group
1230 (momentary-string-display
1231 "**** Important Message! ****"
1232 (point) ?\r
1233 "Type RET when done reading")
1234 @result{} t
1235 @end group
1236
1237 @group
1238 ---------- Buffer: foo ----------
1239 This is the contents of foo.
1240 **** Important Message! ****Second line.
1241 ---------- Buffer: foo ----------
1242
1243 ---------- Echo Area ----------
1244 Type RET when done reading
1245 ---------- Echo Area ----------
1246 @end group
1247 @end example
1248 @end defun
1249
1250 @node Overlays
1251 @section Overlays
1252 @cindex overlays
1253 @c FIXME: mention intervals in this section?
1254
1255 You can use @dfn{overlays} to alter the appearance of a buffer's text on
1256 the screen, for the sake of presentation features. An overlay is an
1257 object that belongs to a particular buffer, and has a specified
1258 beginning and end. It also has properties that you can examine and set;
1259 these affect the display of the text within the overlay.
1260
1261 @cindex scalability of overlays
1262 The visual effect of an overlay is the same as of the corresponding
1263 text property (@pxref{Text Properties}). However, due to a different
1264 implementation, overlays generally don't scale well (many operations
1265 take a time that is proportional to the number of overlays in the
1266 buffer). If you need to affect the visual appearance of many portions
1267 in the buffer, we recommend using text properties.
1268
1269 An overlay uses markers to record its beginning and end; thus,
1270 editing the text of the buffer adjusts the beginning and end of each
1271 overlay so that it stays with the text. When you create the overlay,
1272 you can specify whether text inserted at the beginning should be
1273 inside the overlay or outside, and likewise for the end of the overlay.
1274
1275 @menu
1276 * Managing Overlays:: Creating and moving overlays.
1277 * Overlay Properties:: How to read and set properties.
1278 What properties do to the screen display.
1279 * Finding Overlays:: Searching for overlays.
1280 @end menu
1281
1282 @node Managing Overlays
1283 @subsection Managing Overlays
1284
1285 This section describes the functions to create, delete and move
1286 overlays, and to examine their contents. Overlay changes are not
1287 recorded in the buffer's undo list, since the overlays are not
1288 part of the buffer's contents.
1289
1290 @defun overlayp object
1291 This function returns @code{t} if @var{object} is an overlay.
1292 @end defun
1293
1294 @defun make-overlay start end &optional buffer front-advance rear-advance
1295 This function creates and returns an overlay that belongs to
1296 @var{buffer} and ranges from @var{start} to @var{end}. Both @var{start}
1297 and @var{end} must specify buffer positions; they may be integers or
1298 markers. If @var{buffer} is omitted, the overlay is created in the
1299 current buffer.
1300
1301 The arguments @var{front-advance} and @var{rear-advance} specify the
1302 marker insertion type for the start of the overlay and for the end of
1303 the overlay, respectively. @xref{Marker Insertion Types}. If they
1304 are both @code{nil}, the default, then the overlay extends to include
1305 any text inserted at the beginning, but not text inserted at the end.
1306 If @var{front-advance} is non-@code{nil}, text inserted at the
1307 beginning of the overlay is excluded from the overlay. If
1308 @var{rear-advance} is non-@code{nil}, text inserted at the end of the
1309 overlay is included in the overlay.
1310 @end defun
1311
1312 @defun overlay-start overlay
1313 This function returns the position at which @var{overlay} starts,
1314 as an integer.
1315 @end defun
1316
1317 @defun overlay-end overlay
1318 This function returns the position at which @var{overlay} ends,
1319 as an integer.
1320 @end defun
1321
1322 @defun overlay-buffer overlay
1323 This function returns the buffer that @var{overlay} belongs to. It
1324 returns @code{nil} if @var{overlay} has been deleted.
1325 @end defun
1326
1327 @defun delete-overlay overlay
1328 This function deletes @var{overlay}. The overlay continues to exist as
1329 a Lisp object, and its property list is unchanged, but it ceases to be
1330 attached to the buffer it belonged to, and ceases to have any effect on
1331 display.
1332
1333 A deleted overlay is not permanently disconnected. You can give it a
1334 position in a buffer again by calling @code{move-overlay}.
1335 @end defun
1336
1337 @defun move-overlay overlay start end &optional buffer
1338 This function moves @var{overlay} to @var{buffer}, and places its bounds
1339 at @var{start} and @var{end}. Both arguments @var{start} and @var{end}
1340 must specify buffer positions; they may be integers or markers.
1341
1342 If @var{buffer} is omitted, @var{overlay} stays in the same buffer it
1343 was already associated with; if @var{overlay} was deleted, it goes into
1344 the current buffer.
1345
1346 The return value is @var{overlay}.
1347
1348 This is the only valid way to change the endpoints of an overlay. Do
1349 not try modifying the markers in the overlay by hand, as that fails to
1350 update other vital data structures and can cause some overlays to be
1351 ``lost''.
1352 @end defun
1353
1354 @defun remove-overlays &optional start end name value
1355 This function removes all the overlays between @var{start} and
1356 @var{end} whose property @var{name} has the value @var{value}. It can
1357 move the endpoints of the overlays in the region, or split them.
1358
1359 If @var{name} is omitted or @code{nil}, it means to delete all overlays in
1360 the specified region. If @var{start} and/or @var{end} are omitted or
1361 @code{nil}, that means the beginning and end of the buffer respectively.
1362 Therefore, @code{(remove-overlays)} removes all the overlays in the
1363 current buffer.
1364 @end defun
1365
1366 @defun copy-overlay overlay
1367 This function returns a copy of @var{overlay}. The copy has the same
1368 endpoints and properties as @var{overlay}. However, the marker
1369 insertion type for the start of the overlay and for the end of the
1370 overlay are set to their default values (@pxref{Marker Insertion
1371 Types}).
1372 @end defun
1373
1374 Here are some examples:
1375
1376 @example
1377 ;; @r{Create an overlay.}
1378 (setq foo (make-overlay 1 10))
1379 @result{} #<overlay from 1 to 10 in display.texi>
1380 (overlay-start foo)
1381 @result{} 1
1382 (overlay-end foo)
1383 @result{} 10
1384 (overlay-buffer foo)
1385 @result{} #<buffer display.texi>
1386 ;; @r{Give it a property we can check later.}
1387 (overlay-put foo 'happy t)
1388 @result{} t
1389 ;; @r{Verify the property is present.}
1390 (overlay-get foo 'happy)
1391 @result{} t
1392 ;; @r{Move the overlay.}
1393 (move-overlay foo 5 20)
1394 @result{} #<overlay from 5 to 20 in display.texi>
1395 (overlay-start foo)
1396 @result{} 5
1397 (overlay-end foo)
1398 @result{} 20
1399 ;; @r{Delete the overlay.}
1400 (delete-overlay foo)
1401 @result{} nil
1402 ;; @r{Verify it is deleted.}
1403 foo
1404 @result{} #<overlay in no buffer>
1405 ;; @r{A deleted overlay has no position.}
1406 (overlay-start foo)
1407 @result{} nil
1408 (overlay-end foo)
1409 @result{} nil
1410 (overlay-buffer foo)
1411 @result{} nil
1412 ;; @r{Undelete the overlay.}
1413 (move-overlay foo 1 20)
1414 @result{} #<overlay from 1 to 20 in display.texi>
1415 ;; @r{Verify the results.}
1416 (overlay-start foo)
1417 @result{} 1
1418 (overlay-end foo)
1419 @result{} 20
1420 (overlay-buffer foo)
1421 @result{} #<buffer display.texi>
1422 ;; @r{Moving and deleting the overlay does not change its properties.}
1423 (overlay-get foo 'happy)
1424 @result{} t
1425 @end example
1426
1427 Emacs stores the overlays of each buffer in two lists, divided
1428 around an arbitrary ``center position''. One list extends backwards
1429 through the buffer from that center position, and the other extends
1430 forwards from that center position. The center position can be anywhere
1431 in the buffer.
1432
1433 @defun overlay-recenter pos
1434 This function recenters the overlays of the current buffer around
1435 position @var{pos}. That makes overlay lookup faster for positions
1436 near @var{pos}, but slower for positions far away from @var{pos}.
1437 @end defun
1438
1439 A loop that scans the buffer forwards, creating overlays, can run
1440 faster if you do @code{(overlay-recenter (point-max))} first.
1441
1442 @node Overlay Properties
1443 @subsection Overlay Properties
1444
1445 Overlay properties are like text properties in that the properties that
1446 alter how a character is displayed can come from either source. But in
1447 most respects they are different. @xref{Text Properties}, for comparison.
1448
1449 Text properties are considered a part of the text; overlays and
1450 their properties are specifically considered not to be part of the
1451 text. Thus, copying text between various buffers and strings
1452 preserves text properties, but does not try to preserve overlays.
1453 Changing a buffer's text properties marks the buffer as modified,
1454 while moving an overlay or changing its properties does not. Unlike
1455 text property changes, overlay property changes are not recorded in
1456 the buffer's undo list.
1457
1458 Since more than one overlay can specify a property value for the
1459 same character, Emacs lets you specify a priority value of each
1460 overlay. You should not make assumptions about which overlay will
1461 prevail when there is a conflict and they have the same priority.
1462
1463 These functions read and set the properties of an overlay:
1464
1465 @defun overlay-get overlay prop
1466 This function returns the value of property @var{prop} recorded in
1467 @var{overlay}, if any. If @var{overlay} does not record any value for
1468 that property, but it does have a @code{category} property which is a
1469 symbol, that symbol's @var{prop} property is used. Otherwise, the value
1470 is @code{nil}.
1471 @end defun
1472
1473 @defun overlay-put overlay prop value
1474 This function sets the value of property @var{prop} recorded in
1475 @var{overlay} to @var{value}. It returns @var{value}.
1476 @end defun
1477
1478 @defun overlay-properties overlay
1479 This returns a copy of the property list of @var{overlay}.
1480 @end defun
1481
1482 See also the function @code{get-char-property} which checks both
1483 overlay properties and text properties for a given character.
1484 @xref{Examining Properties}.
1485
1486 Many overlay properties have special meanings; here is a table
1487 of them:
1488
1489 @table @code
1490 @item priority
1491 @kindex priority @r{(overlay property)}
1492 This property's value (which should be a non-negative integer number)
1493 determines the priority of the overlay. No priority, or @code{nil},
1494 means zero.
1495
1496 The priority matters when two or more overlays cover the same
1497 character and both specify the same property; the one whose
1498 @code{priority} value is larger overrides the other. For the
1499 @code{face} property, the higher priority overlay's value does not
1500 completely override the other value; instead, its face attributes
1501 override the face attributes of the lower priority @code{face}
1502 property.
1503
1504 Currently, all overlays take priority over text properties. Please
1505 avoid using negative priority values, as we have not yet decided just
1506 what they should mean.
1507
1508 @item window
1509 @kindex window @r{(overlay property)}
1510 If the @code{window} property is non-@code{nil}, then the overlay
1511 applies only on that window.
1512
1513 @item category
1514 @kindex category @r{(overlay property)}
1515 If an overlay has a @code{category} property, we call it the
1516 @dfn{category} of the overlay. It should be a symbol. The properties
1517 of the symbol serve as defaults for the properties of the overlay.
1518
1519 @item face
1520 @kindex face @r{(overlay property)}
1521 This property controls the appearance of the text (@pxref{Faces}).
1522 The value of the property can be the following:
1523
1524 @itemize @bullet
1525 @item
1526 A face name (a symbol or string).
1527
1528 @item
1529 An anonymous face: a property list of the form @code{(@var{keyword}
1530 @var{value} @dots{})}, where each @var{keyword} is a face attribute
1531 name and @var{value} is a value for that attribute.
1532
1533 @item
1534 A list of faces. Each list element should be either a face name or an
1535 anonymous face. This specifies a face which is an aggregate of the
1536 attributes of each of the listed faces. Faces occurring earlier in
1537 the list have higher priority.
1538
1539 @item
1540 A cons cell of the form @code{(foreground-color . @var{color-name})}
1541 or @code{(background-color . @var{color-name})}. This specifies the
1542 foreground or background color, similar to @code{(:foreground
1543 @var{color-name})} or @code{(:background @var{color-name})}. This
1544 form is supported for backward compatibility only, and should be
1545 avoided.
1546 @end itemize
1547
1548 @item mouse-face
1549 @kindex mouse-face @r{(overlay property)}
1550 This property is used instead of @code{face} when the mouse is within
1551 the range of the overlay. However, Emacs ignores all face attributes
1552 from this property that alter the text size (e.g., @code{:height},
1553 @code{:weight}, and @code{:slant}). Those attributes are always the
1554 same as in the unhighlighted text.
1555
1556 @item display
1557 @kindex display @r{(overlay property)}
1558 This property activates various features that change the
1559 way text is displayed. For example, it can make text appear taller
1560 or shorter, higher or lower, wider or narrower, or replaced with an image.
1561 @xref{Display Property}.
1562
1563 @item help-echo
1564 @kindex help-echo @r{(overlay property)}
1565 If an overlay has a @code{help-echo} property, then when you move the
1566 mouse onto the text in the overlay, Emacs displays a help string in the
1567 echo area, or in the tooltip window. For details see @ref{Text
1568 help-echo}.
1569
1570 @item field
1571 @kindex field @r{(overlay property)}
1572 @c Copied from Special Properties.
1573 Consecutive characters with the same @code{field} property constitute a
1574 @emph{field}. Some motion functions including @code{forward-word} and
1575 @code{beginning-of-line} stop moving at a field boundary.
1576 @xref{Fields}.
1577
1578 @item modification-hooks
1579 @kindex modification-hooks @r{(overlay property)}
1580 This property's value is a list of functions to be called if any
1581 character within the overlay is changed or if text is inserted strictly
1582 within the overlay.
1583
1584 The hook functions are called both before and after each change.
1585 If the functions save the information they receive, and compare notes
1586 between calls, they can determine exactly what change has been made
1587 in the buffer text.
1588
1589 When called before a change, each function receives four arguments: the
1590 overlay, @code{nil}, and the beginning and end of the text range to be
1591 modified.
1592
1593 When called after a change, each function receives five arguments: the
1594 overlay, @code{t}, the beginning and end of the text range just
1595 modified, and the length of the pre-change text replaced by that range.
1596 (For an insertion, the pre-change length is zero; for a deletion, that
1597 length is the number of characters deleted, and the post-change
1598 beginning and end are equal.)
1599
1600 If these functions modify the buffer, they should bind
1601 @code{inhibit-modification-hooks} to @code{t} around doing so, to
1602 avoid confusing the internal mechanism that calls these hooks.
1603
1604 Text properties also support the @code{modification-hooks} property,
1605 but the details are somewhat different (@pxref{Special Properties}).
1606
1607 @item insert-in-front-hooks
1608 @kindex insert-in-front-hooks @r{(overlay property)}
1609 This property's value is a list of functions to be called before and
1610 after inserting text right at the beginning of the overlay. The calling
1611 conventions are the same as for the @code{modification-hooks} functions.
1612
1613 @item insert-behind-hooks
1614 @kindex insert-behind-hooks @r{(overlay property)}
1615 This property's value is a list of functions to be called before and
1616 after inserting text right at the end of the overlay. The calling
1617 conventions are the same as for the @code{modification-hooks} functions.
1618
1619 @item invisible
1620 @kindex invisible @r{(overlay property)}
1621 The @code{invisible} property can make the text in the overlay
1622 invisible, which means that it does not appear on the screen.
1623 @xref{Invisible Text}, for details.
1624
1625 @item intangible
1626 @kindex intangible @r{(overlay property)}
1627 The @code{intangible} property on an overlay works just like the
1628 @code{intangible} text property. @xref{Special Properties}, for details.
1629
1630 @item isearch-open-invisible
1631 This property tells incremental search how to make an invisible overlay
1632 visible, permanently, if the final match overlaps it. @xref{Invisible
1633 Text}.
1634
1635 @item isearch-open-invisible-temporary
1636 This property tells incremental search how to make an invisible overlay
1637 visible, temporarily, during the search. @xref{Invisible Text}.
1638
1639 @item before-string
1640 @kindex before-string @r{(overlay property)}
1641 This property's value is a string to add to the display at the beginning
1642 of the overlay. The string does not appear in the buffer in any
1643 sense---only on the screen.
1644
1645 @item after-string
1646 @kindex after-string @r{(overlay property)}
1647 This property's value is a string to add to the display at the end of
1648 the overlay. The string does not appear in the buffer in any
1649 sense---only on the screen.
1650
1651 @item line-prefix
1652 This property specifies a display spec to prepend to each
1653 non-continuation line at display-time. @xref{Truncation}.
1654
1655 @item wrap-prefix
1656 This property specifies a display spec to prepend to each continuation
1657 line at display-time. @xref{Truncation}.
1658
1659 @item evaporate
1660 @kindex evaporate @r{(overlay property)}
1661 If this property is non-@code{nil}, the overlay is deleted automatically
1662 if it becomes empty (i.e., if its length becomes zero). If you give
1663 an empty overlay a non-@code{nil} @code{evaporate} property, that deletes
1664 it immediately.
1665
1666 @item keymap
1667 @cindex keymap of character (and overlays)
1668 @kindex keymap @r{(overlay property)}
1669 If this property is non-@code{nil}, it specifies a keymap for a portion of the
1670 text. This keymap is used when the character after point is within the
1671 overlay, and takes precedence over most other keymaps. @xref{Active Keymaps}.
1672
1673 @item local-map
1674 @kindex local-map @r{(overlay property)}
1675 The @code{local-map} property is similar to @code{keymap} but replaces the
1676 buffer's local map rather than augmenting existing keymaps. This also means it
1677 has lower precedence than minor mode keymaps.
1678 @end table
1679
1680 The @code{keymap} and @code{local-map} properties do not affect a
1681 string displayed by the @code{before-string}, @code{after-string}, or
1682 @code{display} properties. This is only relevant for mouse clicks and
1683 other mouse events that fall on the string, since point is never on
1684 the string. To bind special mouse events for the string, assign it a
1685 @code{keymap} or @code{local-map} text property. @xref{Special
1686 Properties}.
1687
1688 @node Finding Overlays
1689 @subsection Searching for Overlays
1690
1691 @defun overlays-at pos
1692 This function returns a list of all the overlays that cover the
1693 character at position @var{pos} in the current buffer. The list is in
1694 no particular order. An overlay contains position @var{pos} if it
1695 begins at or before @var{pos}, and ends after @var{pos}.
1696
1697 To illustrate usage, here is a Lisp function that returns a list of the
1698 overlays that specify property @var{prop} for the character at point:
1699
1700 @smallexample
1701 (defun find-overlays-specifying (prop)
1702 (let ((overlays (overlays-at (point)))
1703 found)
1704 (while overlays
1705 (let ((overlay (car overlays)))
1706 (if (overlay-get overlay prop)
1707 (setq found (cons overlay found))))
1708 (setq overlays (cdr overlays)))
1709 found))
1710 @end smallexample
1711 @end defun
1712
1713 @defun overlays-in beg end
1714 This function returns a list of the overlays that overlap the region
1715 @var{beg} through @var{end}. ``Overlap'' means that at least one
1716 character is contained within the overlay and also contained within the
1717 specified region; however, empty overlays are included in the result if
1718 they are located at @var{beg}, strictly between @var{beg} and @var{end},
1719 or at @var{end} when @var{end} denotes the position at the end of the
1720 buffer.
1721 @end defun
1722
1723 @defun next-overlay-change pos
1724 This function returns the buffer position of the next beginning or end
1725 of an overlay, after @var{pos}. If there is none, it returns
1726 @code{(point-max)}.
1727 @end defun
1728
1729 @defun previous-overlay-change pos
1730 This function returns the buffer position of the previous beginning or
1731 end of an overlay, before @var{pos}. If there is none, it returns
1732 @code{(point-min)}.
1733 @end defun
1734
1735 As an example, here's a simplified (and inefficient) version of the
1736 primitive function @code{next-single-char-property-change}
1737 (@pxref{Property Search}). It searches forward from position
1738 @var{pos} for the next position where the value of a given property
1739 @code{prop}, as obtained from either overlays or text properties,
1740 changes.
1741
1742 @smallexample
1743 (defun next-single-char-property-change (position prop)
1744 (save-excursion
1745 (goto-char position)
1746 (let ((propval (get-char-property (point) prop)))
1747 (while (and (not (eobp))
1748 (eq (get-char-property (point) prop) propval))
1749 (goto-char (min (next-overlay-change (point))
1750 (next-single-property-change (point) prop)))))
1751 (point)))
1752 @end smallexample
1753
1754 @node Width
1755 @section Width
1756
1757 Since not all characters have the same width, these functions let you
1758 check the width of a character. @xref{Primitive Indent}, and
1759 @ref{Screen Lines}, for related functions.
1760
1761 @defun char-width char
1762 This function returns the width in columns of the character
1763 @var{char}, if it were displayed in the current buffer (i.e., taking
1764 into account the buffer's display table, if any; @pxref{Display
1765 Tables}). The width of a tab character is usually @code{tab-width}
1766 (@pxref{Usual Display}).
1767 @end defun
1768
1769 @defun string-width string
1770 This function returns the width in columns of the string @var{string},
1771 if it were displayed in the current buffer and the selected window.
1772 @end defun
1773
1774 @defun truncate-string-to-width string width &optional start-column padding ellipsis
1775 This function returns the part of @var{string} that fits within
1776 @var{width} columns, as a new string.
1777
1778 If @var{string} does not reach @var{width}, then the result ends where
1779 @var{string} ends. If one multi-column character in @var{string}
1780 extends across the column @var{width}, that character is not included in
1781 the result. Thus, the result can fall short of @var{width} but cannot
1782 go beyond it.
1783
1784 The optional argument @var{start-column} specifies the starting column.
1785 If this is non-@code{nil}, then the first @var{start-column} columns of
1786 the string are omitted from the value. If one multi-column character in
1787 @var{string} extends across the column @var{start-column}, that
1788 character is not included.
1789
1790 The optional argument @var{padding}, if non-@code{nil}, is a padding
1791 character added at the beginning and end of the result string, to extend
1792 it to exactly @var{width} columns. The padding character is used at the
1793 end of the result if it falls short of @var{width}. It is also used at
1794 the beginning of the result if one multi-column character in
1795 @var{string} extends across the column @var{start-column}.
1796
1797 If @var{ellipsis} is non-@code{nil}, it should be a string which will
1798 replace the end of @var{string} (including any padding) if it extends
1799 beyond @var{width}, unless the display width of @var{string} is equal
1800 to or less than the display width of @var{ellipsis}. If
1801 @var{ellipsis} is non-@code{nil} and not a string, it stands for
1802 @code{"..."}.
1803
1804 @example
1805 (truncate-string-to-width "\tab\t" 12 4)
1806 @result{} "ab"
1807 (truncate-string-to-width "\tab\t" 12 4 ?\s)
1808 @result{} " ab "
1809 @end example
1810 @end defun
1811
1812 @node Line Height
1813 @section Line Height
1814 @cindex line height
1815 @cindex height of a line
1816
1817 The total height of each display line consists of the height of the
1818 contents of the line, plus optional additional vertical line spacing
1819 above or below the display line.
1820
1821 The height of the line contents is the maximum height of any
1822 character or image on that display line, including the final newline
1823 if there is one. (A display line that is continued doesn't include a
1824 final newline.) That is the default line height, if you do nothing to
1825 specify a greater height. (In the most common case, this equals the
1826 height of the default frame font.)
1827
1828 There are several ways to explicitly specify a larger line height,
1829 either by specifying an absolute height for the display line, or by
1830 specifying vertical space. However, no matter what you specify, the
1831 actual line height can never be less than the default.
1832
1833 @kindex line-height @r{(text property)}
1834 A newline can have a @code{line-height} text or overlay property
1835 that controls the total height of the display line ending in that
1836 newline.
1837
1838 If the property value is @code{t}, the newline character has no
1839 effect on the displayed height of the line---the visible contents
1840 alone determine the height. This is useful for tiling small images
1841 (or image slices) without adding blank areas between the images.
1842
1843 If the property value is a list of the form @code{(@var{height}
1844 @var{total})}, that adds extra space @emph{below} the display line.
1845 First Emacs uses @var{height} as a height spec to control extra space
1846 @emph{above} the line; then it adds enough space @emph{below} the line
1847 to bring the total line height up to @var{total}. In this case, the
1848 other ways to specify the line spacing are ignored.
1849
1850 @cindex height spec
1851 Any other kind of property value is a height spec, which translates
1852 into a number---the specified line height. There are several ways to
1853 write a height spec; here's how each of them translates into a number:
1854
1855 @table @code
1856 @item @var{integer}
1857 If the height spec is a positive integer, the height value is that integer.
1858 @item @var{float}
1859 If the height spec is a float, @var{float}, the numeric height value
1860 is @var{float} times the frame's default line height.
1861 @item (@var{face} . @var{ratio})
1862 If the height spec is a cons of the format shown, the numeric height
1863 is @var{ratio} times the height of face @var{face}. @var{ratio} can
1864 be any type of number, or @code{nil} which means a ratio of 1.
1865 If @var{face} is @code{t}, it refers to the current face.
1866 @item (nil . @var{ratio})
1867 If the height spec is a cons of the format shown, the numeric height
1868 is @var{ratio} times the height of the contents of the line.
1869 @end table
1870
1871 Thus, any valid height spec determines the height in pixels, one way
1872 or another. If the line contents' height is less than that, Emacs
1873 adds extra vertical space above the line to achieve the specified
1874 total height.
1875
1876 If you don't specify the @code{line-height} property, the line's
1877 height consists of the contents' height plus the line spacing.
1878 There are several ways to specify the line spacing for different
1879 parts of Emacs text.
1880
1881 On graphical terminals, you can specify the line spacing for all
1882 lines in a frame, using the @code{line-spacing} frame parameter
1883 (@pxref{Layout Parameters}). However, if the default value of
1884 @code{line-spacing} is non-@code{nil}, it overrides the
1885 frame's @code{line-spacing} parameter. An integer value specifies the
1886 number of pixels put below lines. A floating point number specifies
1887 the spacing relative to the frame's default line height.
1888
1889 @vindex line-spacing
1890 You can specify the line spacing for all lines in a buffer via the
1891 buffer-local @code{line-spacing} variable. An integer value specifies
1892 the number of pixels put below lines. A floating point number
1893 specifies the spacing relative to the default frame line height. This
1894 overrides line spacings specified for the frame.
1895
1896 @kindex line-spacing @r{(text property)}
1897 Finally, a newline can have a @code{line-spacing} text or overlay
1898 property that overrides the default frame line spacing and the buffer
1899 local @code{line-spacing} variable, for the display line ending in
1900 that newline.
1901
1902 One way or another, these mechanisms specify a Lisp value for the
1903 spacing of each line. The value is a height spec, and it translates
1904 into a Lisp value as described above. However, in this case the
1905 numeric height value specifies the line spacing, rather than the line
1906 height.
1907
1908 On text terminals, the line spacing cannot be altered.
1909
1910 @node Faces
1911 @section Faces
1912 @cindex faces
1913
1914 A @dfn{face} is a collection of graphical attributes for displaying
1915 text: font, foreground color, background color, optional underlining,
1916 etc. Faces control how Emacs displays text in buffers, as well as
1917 other parts of the frame such as the mode line.
1918
1919 @cindex anonymous face
1920 One way to represent a face is as a property list of attributes,
1921 like @code{(:foreground "red" :weight bold)}. Such a list is called
1922 an @dfn{anonymous face}. For example, you can assign an anonymous
1923 face as the value of the @code{face} text property, and Emacs will
1924 display the underlying text with the specified attributes.
1925 @xref{Special Properties}.
1926
1927 @cindex face name
1928 More commonly, a face is referred to via a @dfn{face name}: a Lisp
1929 symbol associated with a set of face attributes@footnote{For backward
1930 compatibility, you can also use a string to specify a face name; that
1931 is equivalent to a Lisp symbol with the same name.}. Named faces are
1932 defined using the @code{defface} macro (@pxref{Defining Faces}).
1933 Emacs comes with several standard named faces (@pxref{Basic Faces}).
1934
1935 Many parts of Emacs required named faces, and do not accept
1936 anonymous faces. These include the functions documented in
1937 @ref{Attribute Functions}, and the variable @code{font-lock-keywords}
1938 (@pxref{Search-based Fontification}). Unless otherwise stated, we
1939 will use the term @dfn{face} to refer only to named faces.
1940
1941 @defun facep object
1942 This function returns a non-@code{nil} value if @var{object} is a
1943 named face: a Lisp symbol or string which serves as a face name.
1944 Otherwise, it returns @code{nil}.
1945 @end defun
1946
1947 @menu
1948 * Face Attributes:: What is in a face?
1949 * Defining Faces:: How to define a face.
1950 * Attribute Functions:: Functions to examine and set face attributes.
1951 * Displaying Faces:: How Emacs combines the faces specified for a character.
1952 * Face Remapping:: Remapping faces to alternative definitions.
1953 * Face Functions:: How to define and examine faces.
1954 * Auto Faces:: Hook for automatic face assignment.
1955 * Basic Faces:: Faces that are defined by default.
1956 * Font Selection:: Finding the best available font for a face.
1957 * Font Lookup:: Looking up the names of available fonts
1958 and information about them.
1959 * Fontsets:: A fontset is a collection of fonts
1960 that handle a range of character sets.
1961 * Low-Level Font:: Lisp representation for character display fonts.
1962 @end menu
1963
1964 @node Face Attributes
1965 @subsection Face Attributes
1966 @cindex face attributes
1967
1968 @dfn{Face attributes} determine the visual appearance of a face.
1969 The following table lists all the face attributes, their possible
1970 values, and their effects.
1971
1972 Apart from the values given below, each face attribute can have the
1973 value @code{unspecified}. This special value means that the face
1974 doesn't specify that attribute directly. An @code{unspecified}
1975 attribute tells Emacs to refer instead to a parent face (see the
1976 description @code{:inherit} attribute below); or, failing that, to an
1977 underlying face (@pxref{Displaying Faces}). The @code{default} face
1978 must specify all attributes.
1979
1980 Some of these attributes are meaningful only on certain kinds of
1981 displays. If your display cannot handle a certain attribute, the
1982 attribute is ignored.
1983
1984 @table @code
1985 @item :family
1986 Font family or fontset (a string). @xref{Fonts,,, emacs, The GNU
1987 Emacs Manual}, for more information about font families. The function
1988 @code{font-family-list} (see below) returns a list of available family
1989 names. @xref{Fontsets}, for information about fontsets.
1990
1991 @item :foundry
1992 The name of the @dfn{font foundry} for the font family specified by
1993 the @code{:family} attribute (a string). @xref{Fonts,,, emacs, The
1994 GNU Emacs Manual}.
1995
1996 @item :width
1997 Relative character width. This should be one of the symbols
1998 @code{ultra-condensed}, @code{extra-condensed}, @code{condensed},
1999 @code{semi-condensed}, @code{normal}, @code{semi-expanded},
2000 @code{expanded}, @code{extra-expanded}, or @code{ultra-expanded}.
2001
2002 @item :height
2003 The height of the font. In the simplest case, this is an integer in
2004 units of 1/10 point.
2005
2006 The value can also be a floating point number or a function, which
2007 specifies the height relative to an @dfn{underlying face}
2008 (@pxref{Displaying Faces}). If the value is a floating point number,
2009 that specifies the amount by which to scale the height of the
2010 underlying face. If the value is a function, that function is called
2011 with one argument, the height of the underlying face, and returns the
2012 height of the new face. If the function is passed an integer
2013 argument, it must return an integer.
2014
2015 The height of the default face must be specified using an integer;
2016 floating point and function values are not allowed.
2017
2018 @item :weight
2019 Font weight---one of the symbols (from densest to faintest)
2020 @code{ultra-bold}, @code{extra-bold}, @code{bold}, @code{semi-bold},
2021 @code{normal}, @code{semi-light}, @code{light}, @code{extra-light}, or
2022 @code{ultra-light}. On text terminals which support
2023 variable-brightness text, any weight greater than normal is displayed
2024 as extra bright, and any weight less than normal is displayed as
2025 half-bright.
2026
2027 @cindex italic text
2028 @item :slant
2029 Font slant---one of the symbols @code{italic}, @code{oblique},
2030 @code{normal}, @code{reverse-italic}, or @code{reverse-oblique}. On
2031 text terminals that support variable-brightness text, slanted text is
2032 displayed as half-bright.
2033
2034 @item :foreground
2035 Foreground color, a string. The value can be a system-defined color
2036 name, or a hexadecimal color specification. @xref{Color Names}. On
2037 black-and-white displays, certain shades of gray are implemented by
2038 stipple patterns.
2039
2040 @item :background
2041 Background color, a string. The value can be a system-defined color
2042 name, or a hexadecimal color specification. @xref{Color Names}.
2043
2044 @cindex underlined text
2045 @item :underline
2046 Whether or not characters should be underlined, and in what
2047 way. The possible values of the @code{:underline} attribute are:
2048
2049 @table @asis
2050 @item @code{nil}
2051 Don't underline.
2052
2053 @item @code{t}
2054 Underline with the foreground color of the face.
2055
2056 @item @var{color}
2057 Underline in color @var{color}, a string specifying a color.
2058
2059 @item @code{(:color @var{color} :style @var{style})}
2060 @var{color} is either a string, or the symbol @code{foreground-color},
2061 meaning the foreground color of the face. Omitting the attribute
2062 @code{:color} means to use the foreground color of the face.
2063 @var{style} should be a symbol @code{line} or @code{wave}, meaning to
2064 use a straight or wavy line. Omitting the attribute @code{:style}
2065 means to use a straight line.
2066 @end table
2067
2068 @cindex overlined text
2069 @item :overline
2070 Whether or not characters should be overlined, and in what color.
2071 If the value is @code{t}, overlining uses the foreground color of the
2072 face. If the value is a string, overlining uses that color. The
2073 value @code{nil} means do not overline.
2074
2075 @cindex strike-through text
2076 @item :strike-through
2077 Whether or not characters should be strike-through, and in what
2078 color. The value is used like that of @code{:overline}.
2079
2080 @cindex 2D box
2081 @cindex 3D box
2082 @item :box
2083 Whether or not a box should be drawn around characters, its color, the
2084 width of the box lines, and 3D appearance. Here are the possible
2085 values of the @code{:box} attribute, and what they mean:
2086
2087 @table @asis
2088 @item @code{nil}
2089 Don't draw a box.
2090
2091 @item @code{t}
2092 Draw a box with lines of width 1, in the foreground color.
2093
2094 @item @var{color}
2095 Draw a box with lines of width 1, in color @var{color}.
2096
2097 @item @code{(:line-width @var{width} :color @var{color} :style @var{style})}
2098 This way you can explicitly specify all aspects of the box. The value
2099 @var{width} specifies the width of the lines to draw; it defaults to
2100 1. A negative width @var{-n} means to draw a line of width @var{n}
2101 that occupies the space of the underlying text, thus avoiding any
2102 increase in the character height or width.
2103
2104 The value @var{color} specifies the color to draw with. The default is
2105 the foreground color of the face for simple boxes, and the background
2106 color of the face for 3D boxes.
2107
2108 The value @var{style} specifies whether to draw a 3D box. If it is
2109 @code{released-button}, the box looks like a 3D button that is not being
2110 pressed. If it is @code{pressed-button}, the box looks like a 3D button
2111 that is being pressed. If it is @code{nil} or omitted, a plain 2D box
2112 is used.
2113 @end table
2114
2115 @item :inverse-video
2116 Whether or not characters should be displayed in inverse video. The
2117 value should be @code{t} (yes) or @code{nil} (no).
2118
2119 @item :stipple
2120 The background stipple, a bitmap.
2121
2122 The value can be a string; that should be the name of a file containing
2123 external-format X bitmap data. The file is found in the directories
2124 listed in the variable @code{x-bitmap-file-path}.
2125
2126 Alternatively, the value can specify the bitmap directly, with a list
2127 of the form @code{(@var{width} @var{height} @var{data})}. Here,
2128 @var{width} and @var{height} specify the size in pixels, and
2129 @var{data} is a string containing the raw bits of the bitmap, row by
2130 row. Each row occupies @math{(@var{width} + 7) / 8} consecutive bytes
2131 in the string (which should be a unibyte string for best results).
2132 This means that each row always occupies at least one whole byte.
2133
2134 If the value is @code{nil}, that means use no stipple pattern.
2135
2136 Normally you do not need to set the stipple attribute, because it is
2137 used automatically to handle certain shades of gray.
2138
2139 @item :font
2140 The font used to display the face. Its value should be a font object.
2141 @xref{Low-Level Font}, for information about font objects, font specs,
2142 and font entities.
2143
2144 When specifying this attribute using @code{set-face-attribute}
2145 (@pxref{Attribute Functions}), you may also supply a font spec, a font
2146 entity, or a string. Emacs converts such values to an appropriate
2147 font object, and stores that font object as the actual attribute
2148 value. If you specify a string, the contents of the string should be
2149 a font name (@pxref{Fonts,,, emacs, The GNU Emacs Manual}); if the
2150 font name is an XLFD containing wildcards, Emacs chooses the first
2151 font matching those wildcards. Specifying this attribute also changes
2152 the values of the @code{:family}, @code{:foundry}, @code{:width},
2153 @code{:height}, @code{:weight}, and @code{:slant} attributes.
2154
2155 @item :inherit
2156 The name of a face from which to inherit attributes, or a list of face
2157 names. Attributes from inherited faces are merged into the face like
2158 an underlying face would be, with higher priority than underlying
2159 faces (@pxref{Displaying Faces}). If a list of faces is used,
2160 attributes from faces earlier in the list override those from later
2161 faces.
2162 @end table
2163
2164 @defun font-family-list &optional frame
2165 This function returns a list of available font family names. The
2166 optional argument @var{frame} specifies the frame on which the text is
2167 to be displayed; if it is @code{nil}, the selected frame is used.
2168 @end defun
2169
2170 @defopt underline-minimum-offset
2171 This variable specifies the minimum distance between the baseline and
2172 the underline, in pixels, when displaying underlined text.
2173 @end defopt
2174
2175 @defopt x-bitmap-file-path
2176 This variable specifies a list of directories for searching
2177 for bitmap files, for the @code{:stipple} attribute.
2178 @end defopt
2179
2180 @defun bitmap-spec-p object
2181 This returns @code{t} if @var{object} is a valid bitmap specification,
2182 suitable for use with @code{:stipple} (see above). It returns
2183 @code{nil} otherwise.
2184 @end defun
2185
2186 @node Defining Faces
2187 @subsection Defining Faces
2188
2189 @cindex face spec
2190 The usual way to define a face is through the @code{defface} macro.
2191 This macro associates a face name (a symbol) with a default @dfn{face
2192 spec}. A face spec is a construct which specifies what attributes a
2193 face should have on any given terminal; for example, a face spec might
2194 specify one foreground color on high-color terminals, and a different
2195 foreground color on low-color terminals.
2196
2197 People are sometimes tempted to create a variable whose value is a
2198 face name. In the vast majority of cases, this is not necessary; the
2199 usual procedure is to define a face with @code{defface}, and then use
2200 its name directly.
2201
2202 @defmac defface face spec doc [keyword value]@dots{}
2203 This macro declares @var{face} as a named face whose default face spec
2204 is given by @var{spec}. You should not quote the symbol @var{face},
2205 and it should not end in @samp{-face} (that would be redundant). The
2206 argument @var{doc} is a documentation string for the face. The
2207 additional @var{keyword} arguments have the same meanings as in
2208 @code{defgroup} and @code{defcustom} (@pxref{Common Keywords}).
2209
2210 If @var{face} already has a default face spec, this macro does
2211 nothing.
2212
2213 The default face spec determines @var{face}'s appearance when no
2214 customizations are in effect (@pxref{Customization}). If @var{face}
2215 has already been customized (via Custom themes or via customizations
2216 read from the init file), its appearance is determined by the custom
2217 face spec(s), which override the default face spec @var{spec}.
2218 However, if the customizations are subsequently removed, the
2219 appearance of @var{face} will again be determined by its default face
2220 spec.
2221
2222 As an exception, if you evaluate a @code{defface} form with
2223 @kbd{C-M-x} in Emacs Lisp mode (@code{eval-defun}), a special feature
2224 of @code{eval-defun} overrides any custom face specs on the face,
2225 causing the face to reflect exactly what the @code{defface} says.
2226
2227 The @var{spec} argument is a @dfn{face spec}, which states how the
2228 face should appear on different kinds of terminals. It should be an
2229 alist whose elements each have the form
2230
2231 @example
2232 (@var{display} . @var{plist})
2233 @end example
2234
2235 @noindent
2236 @var{display} specifies a class of terminals (see below). @var{plist}
2237 is a property list of face attributes and their values, specifying how
2238 the face appears on such terminals. For backward compatibility, you
2239 can also write an element as @code{(@var{display} @var{plist})}.
2240
2241 The @var{display} part of an element of @var{spec} determines which
2242 terminals the element matches. If more than one element of @var{spec}
2243 matches a given terminal, the first element that matches is the one
2244 used for that terminal. There are three possibilities for
2245 @var{display}:
2246
2247 @table @asis
2248 @item @code{default}
2249 This element of @var{spec} doesn't match any terminal; instead, it
2250 specifies defaults that apply to all terminals. This element, if
2251 used, must be the first element of @var{spec}. Each of the following
2252 elements can override any or all of these defaults.
2253
2254 @item @code{t}
2255 This element of @var{spec} matches all terminals. Therefore, any
2256 subsequent elements of @var{spec} are never used. Normally @code{t}
2257 is used in the last (or only) element of @var{spec}.
2258
2259 @item a list
2260 If @var{display} is a list, each element should have the form
2261 @code{(@var{characteristic} @var{value}@dots{})}. Here
2262 @var{characteristic} specifies a way of classifying terminals, and the
2263 @var{value}s are possible classifications which @var{display} should
2264 apply to. Here are the possible values of @var{characteristic}:
2265
2266 @table @code
2267 @item type
2268 The kind of window system the terminal uses---either @code{graphic}
2269 (any graphics-capable display), @code{x}, @code{pc} (for the MS-DOS
2270 console), @code{w32} (for MS Windows 9X/NT/2K/XP), or @code{tty} (a
2271 non-graphics-capable display). @xref{Window Systems, window-system}.
2272
2273 @item class
2274 What kinds of colors the terminal supports---either @code{color},
2275 @code{grayscale}, or @code{mono}.
2276
2277 @item background
2278 The kind of background---either @code{light} or @code{dark}.
2279
2280 @item min-colors
2281 An integer that represents the minimum number of colors the terminal
2282 should support. This matches a terminal if its
2283 @code{display-color-cells} value is at least the specified integer.
2284
2285 @item supports
2286 Whether or not the terminal can display the face attributes given in
2287 @var{value}@dots{} (@pxref{Face Attributes}). @xref{Display Face
2288 Attribute Testing}, for more information on exactly how this testing
2289 is done.
2290 @end table
2291
2292 If an element of @var{display} specifies more than one @var{value} for
2293 a given @var{characteristic}, any of those values is acceptable. If
2294 @var{display} has more than one element, each element should specify a
2295 different @var{characteristic}; then @emph{each} characteristic of the
2296 terminal must match one of the @var{value}s specified for it in
2297 @var{display}.
2298 @end table
2299 @end defmac
2300
2301 For example, here's the definition of the standard face
2302 @code{highlight}:
2303
2304 @example
2305 (defface highlight
2306 '((((class color) (min-colors 88) (background light))
2307 :background "darkseagreen2")
2308 (((class color) (min-colors 88) (background dark))
2309 :background "darkolivegreen")
2310 (((class color) (min-colors 16) (background light))
2311 :background "darkseagreen2")
2312 (((class color) (min-colors 16) (background dark))
2313 :background "darkolivegreen")
2314 (((class color) (min-colors 8))
2315 :background "green" :foreground "black")
2316 (t :inverse-video t))
2317 "Basic face for highlighting."
2318 :group 'basic-faces)
2319 @end example
2320
2321 Internally, Emacs stores each face's default spec in its
2322 @code{face-defface-spec} symbol property (@pxref{Symbol Properties}).
2323 The @code{saved-face} property stores any face spec saved by the user
2324 using the customization buffer; the @code{customized-face} property
2325 stores the face spec customized for the current session, but not
2326 saved; and the @code{theme-face} property stores an alist associating
2327 the active customization settings and Custom themes with the face
2328 specs for that face. The face's documentation string is stored in the
2329 @code{face-documentation} property.
2330
2331 Normally, a face is declared just once, using @code{defface}, and
2332 any further changes to its appearance are applied using the Customize
2333 framework (e.g., via the Customize user interface or via the
2334 @code{custom-set-faces} function; @pxref{Applying Customizations}), or
2335 by face remapping (@pxref{Face Remapping}). In the rare event that
2336 you need to change a face spec directly from Lisp, you can use the
2337 @code{face-spec-set} function.
2338
2339 @defun face-spec-set face spec &optional spec-type
2340 This function applies @var{spec} as a face spec for @code{face}.
2341 @var{spec} should be a face spec, as described in the above
2342 documentation for @code{defface}.
2343
2344 @cindex override spec @r{(for a face)}
2345 The argument @var{spec-type} determines which spec to set. If it is
2346 @code{nil} or @code{face-override-spec}, this function sets the
2347 @dfn{override spec}, which overrides over all other face specs on
2348 @var{face}. If it is @code{face-defface-spec}, this function sets the
2349 default face spec (the same one set by @code{defface}). If it is
2350 @code{reset}, this function clears out all customization specs and
2351 override specs from @var{face} (in this case, the value of @var{spec}
2352 is ignored). Any other value of @var{spec-type} is reserved for
2353 internal use.
2354 @end defun
2355
2356 @node Attribute Functions
2357 @subsection Face Attribute Functions
2358
2359 This section describes functions for directly accessing and
2360 modifying the attributes of a named face.
2361
2362 @defun face-attribute face attribute &optional frame inherit
2363 This function returns the value of the @var{attribute} attribute for
2364 @var{face} on @var{frame}.
2365
2366 If @var{frame} is @code{nil}, that means the selected frame
2367 (@pxref{Input Focus}). If @var{frame} is @code{t}, this function
2368 returns the value of the specified attribute for newly-created frames
2369 (this is normally @code{unspecified}, unless you have specified some
2370 value using @code{set-face-attribute}; see below).
2371
2372 If @var{inherit} is @code{nil}, only attributes directly defined by
2373 @var{face} are considered, so the return value may be
2374 @code{unspecified}, or a relative value. If @var{inherit} is
2375 non-@code{nil}, @var{face}'s definition of @var{attribute} is merged
2376 with the faces specified by its @code{:inherit} attribute; however the
2377 return value may still be @code{unspecified} or relative. If
2378 @var{inherit} is a face or a list of faces, then the result is further
2379 merged with that face (or faces), until it becomes specified and
2380 absolute.
2381
2382 To ensure that the return value is always specified and absolute, use
2383 a value of @code{default} for @var{inherit}; this will resolve any
2384 unspecified or relative values by merging with the @code{default} face
2385 (which is always completely specified).
2386
2387 For example,
2388
2389 @example
2390 (face-attribute 'bold :weight)
2391 @result{} bold
2392 @end example
2393 @end defun
2394
2395 @c FIXME: Add an index for "relative face attribute", maybe here? --xfq
2396 @defun face-attribute-relative-p attribute value
2397 This function returns non-@code{nil} if @var{value}, when used as the
2398 value of the face attribute @var{attribute}, is relative. This means
2399 it would modify, rather than completely override, any value that comes
2400 from a subsequent face in the face list or that is inherited from
2401 another face.
2402
2403 @code{unspecified} is a relative value for all attributes. For
2404 @code{:height}, floating point and function values are also relative.
2405
2406 For example:
2407
2408 @example
2409 (face-attribute-relative-p :height 2.0)
2410 @result{} t
2411 @end example
2412 @end defun
2413
2414 @defun face-all-attributes face &optional frame
2415 This function returns an alist of attributes of @var{face}. The
2416 elements of the result are name-value pairs of the form
2417 @w{@code{(@var{attr-name} . @var{attr-value})}}. Optional argument
2418 @var{frame} specifies the frame whose definition of @var{face} to
2419 return; if omitted or @code{nil}, the returned value describes the
2420 default attributes of @var{face} for newly created frames.
2421 @end defun
2422
2423 @defun merge-face-attribute attribute value1 value2
2424 If @var{value1} is a relative value for the face attribute
2425 @var{attribute}, returns it merged with the underlying value
2426 @var{value2}; otherwise, if @var{value1} is an absolute value for the
2427 face attribute @var{attribute}, returns @var{value1} unchanged.
2428 @end defun
2429
2430 Normally, Emacs uses the face specs of each face to automatically
2431 calculate its attributes on each frame (@pxref{Defining Faces}). The
2432 function @code{set-face-attribute} can override this calculation by
2433 directly assigning attributes to a face, either on a specific frame or
2434 for all frames. This function is mostly intended for internal usage.
2435
2436 @defun set-face-attribute face frame &rest arguments
2437 This function sets one or more attributes of @var{face} for
2438 @var{frame}. The attributes specifies in this way override the face
2439 spec(s) belonging to @var{face}.
2440
2441 The extra arguments @var{arguments} specify the attributes to set, and
2442 the values for them. They should consist of alternating attribute
2443 names (such as @code{:family} or @code{:underline}) and values. Thus,
2444
2445 @example
2446 (set-face-attribute 'foo nil :weight 'bold :slant 'italic)
2447 @end example
2448
2449 @noindent
2450 sets the attribute @code{:weight} to @code{bold} and the attribute
2451 @code{:slant} to @code{italic}.
2452
2453
2454 If @var{frame} is @code{t}, this function sets the default attributes
2455 for newly created frames. If @var{frame} is @code{nil}, this function
2456 sets the attributes for all existing frames, as well as for newly
2457 created frames.
2458 @end defun
2459
2460 The following commands and functions mostly provide compatibility
2461 with old versions of Emacs. They work by calling
2462 @code{set-face-attribute}. Values of @code{t} and @code{nil} for
2463 their @var{frame} argument are handled just like
2464 @code{set-face-attribute} and @code{face-attribute}. The commands
2465 read their arguments using the minibuffer, if called interactively.
2466
2467 @deffn Command set-face-foreground face color &optional frame
2468 @deffnx Command set-face-background face color &optional frame
2469 These set the @code{:foreground} attribute (or @code{:background}
2470 attribute, respectively) of @var{face} to @var{color}.
2471 @end deffn
2472
2473 @deffn Command set-face-stipple face pattern &optional frame
2474 This sets the @code{:stipple} attribute of @var{face} to
2475 @var{pattern}.
2476 @end deffn
2477
2478 @deffn Command set-face-font face font &optional frame
2479 This sets the @code{:font} attribute of @var{face} to @var{font}.
2480 @end deffn
2481
2482 @defun set-face-bold face bold-p &optional frame
2483 This sets the @code{:weight} attribute of @var{face} to @var{normal}
2484 if @var{bold-p} is @code{nil}, and to @var{bold} otherwise.
2485 @end defun
2486
2487 @defun set-face-italic face italic-p &optional frame
2488 This sets the @code{:slant} attribute of @var{face} to @var{normal} if
2489 @var{italic-p} is @code{nil}, and to @var{italic} otherwise.
2490 @end defun
2491
2492 @defun set-face-underline face underline &optional frame
2493 This sets the @code{:underline} attribute of @var{face} to
2494 @var{underline}.
2495 @end defun
2496
2497 @defun set-face-inverse-video face inverse-video-p &optional frame
2498 This sets the @code{:inverse-video} attribute of @var{face} to
2499 @var{inverse-video-p}.
2500 @end defun
2501
2502 @deffn Command invert-face face &optional frame
2503 This swaps the foreground and background colors of face @var{face}.
2504 @end deffn
2505
2506 The following functions examine the attributes of a face. They
2507 mostly provide compatibility with old versions of Emacs. If you don't
2508 specify @var{frame}, they refer to the selected frame; @code{t} refers
2509 to the default data for new frames. They return @code{unspecified} if
2510 the face doesn't define any value for that attribute. If
2511 @var{inherit} is @code{nil}, only an attribute directly defined by the
2512 face is returned. If @var{inherit} is non-@code{nil}, any faces
2513 specified by its @code{:inherit} attribute are considered as well, and
2514 if @var{inherit} is a face or a list of faces, then they are also
2515 considered, until a specified attribute is found. To ensure that the
2516 return value is always specified, use a value of @code{default} for
2517 @var{inherit}.
2518
2519 @defun face-font face &optional frame
2520 This function returns the name of the font of face @var{face}.
2521 @end defun
2522
2523 @defun face-foreground face &optional frame inherit
2524 @defunx face-background face &optional frame inherit
2525 These functions return the foreground color (or background color,
2526 respectively) of face @var{face}, as a string.
2527 @end defun
2528
2529 @defun face-stipple face &optional frame inherit
2530 This function returns the name of the background stipple pattern of face
2531 @var{face}, or @code{nil} if it doesn't have one.
2532 @end defun
2533
2534 @defun face-bold-p face &optional frame inherit
2535 This function returns a non-@code{nil} value if the @code{:weight}
2536 attribute of @var{face} is bolder than normal (i.e., one of
2537 @code{semi-bold}, @code{bold}, @code{extra-bold}, or
2538 @code{ultra-bold}). Otherwise, it returns @code{nil}.
2539 @end defun
2540
2541 @defun face-italic-p face &optional frame inherit
2542 This function returns a non-@code{nil} value if the @code{:slant}
2543 attribute of @var{face} is @code{italic} or @code{oblique}, and
2544 @code{nil} otherwise.
2545 @end defun
2546
2547 @defun face-underline-p face &optional frame inherit
2548 This function returns non-@code{nil} if face @var{face} specifies
2549 a non-@code{nil} @code{:underline} attribute.
2550 @end defun
2551
2552 @defun face-inverse-video-p face &optional frame inherit
2553 This function returns non-@code{nil} if face @var{face} specifies
2554 a non-@code{nil} @code{:inverse-video} attribute.
2555 @end defun
2556
2557 @node Displaying Faces
2558 @subsection Displaying Faces
2559
2560 When Emacs displays a given piece of text, the visual appearance of
2561 the text may be determined by faces drawn from different sources. If
2562 these various sources together specify more than one face for a
2563 particular character, Emacs merges the attributes of the various
2564 faces. Here is the order in which Emacs merges the faces, from
2565 highest to lowest priority:
2566
2567 @itemize @bullet
2568 @item
2569 If the text consists of a special glyph, the glyph can specify a
2570 particular face. @xref{Glyphs}.
2571
2572 @item
2573 If the text lies within an active region, Emacs highlights it using
2574 the @code{region} face. @xref{Standard Faces,,, emacs, The GNU Emacs
2575 Manual}.
2576
2577 @item
2578 If the text lies within an overlay with a non-@code{nil} @code{face}
2579 property, Emacs applies the face(s) specified by that property. If
2580 the overlay has a @code{mouse-face} property and the mouse is ``near
2581 enough'' to the overlay, Emacs applies the face or face attributes
2582 specified by the @code{mouse-face} property instead. @xref{Overlay
2583 Properties}.
2584
2585 When multiple overlays cover one character, an overlay with higher
2586 priority overrides those with lower priority. @xref{Overlays}.
2587
2588 @item
2589 If the text contains a @code{face} or @code{mouse-face} property,
2590 Emacs applies the specified faces and face attributes. @xref{Special
2591 Properties}. (This is how Font Lock mode faces are applied.
2592 @xref{Font Lock Mode}.)
2593
2594 @item
2595 If the text lies within the mode line of the selected window, Emacs
2596 applies the @code{mode-line} face. For the mode line of a
2597 non-selected window, Emacs applies the @code{mode-line-inactive} face.
2598 For a header line, Emacs applies the @code{header-line} face.
2599
2600 @item
2601 If any given attribute has not been specified during the preceding
2602 steps, Emacs applies the attribute of the @code{default} face.
2603 @end itemize
2604
2605 At each stage, if a face has a valid @code{:inherit} attribute,
2606 Emacs treats any attribute with an @code{unspecified} value as having
2607 the corresponding value drawn from the parent face(s). @pxref{Face
2608 Attributes}. Note that the parent face(s) may also leave the
2609 attribute unspecified; in that case, the attribute remains unspecified
2610 at the next level of face merging.
2611
2612 @node Face Remapping
2613 @subsection Face Remapping
2614
2615 The variable @code{face-remapping-alist} is used for buffer-local or
2616 global changes in the appearance of a face. For instance, it is used
2617 to implement the @code{text-scale-adjust} command (@pxref{Text
2618 Scale,,, emacs, The GNU Emacs Manual}).
2619
2620 @defvar face-remapping-alist
2621 The value of this variable is an alist whose elements have the form
2622 @code{(@var{face} . @var{remapping})}. This causes Emacs to display
2623 any text having the face @var{face} with @var{remapping}, rather than
2624 the ordinary definition of @var{face}.
2625
2626 @var{remapping} may be any face spec suitable for a @code{face} text
2627 property: either a face (i.e., a face name or a property list of
2628 attribute/value pairs), or a list of faces. For details, see the
2629 description of the @code{face} text property in @ref{Special
2630 Properties}. @var{remapping} serves as the complete specification for
2631 the remapped face---it replaces the normal definition of @var{face},
2632 instead of modifying it.
2633
2634 If @code{face-remapping-alist} is buffer-local, its local value takes
2635 effect only within that buffer.
2636
2637 Note: face remapping is non-recursive. If @var{remapping} references
2638 the same face name @var{face}, either directly or via the
2639 @code{:inherit} attribute of some other face in @var{remapping}, that
2640 reference uses the normal definition of @var{face}. For instance, if
2641 the @code{mode-line} face is remapped using this entry in
2642 @code{face-remapping-alist}:
2643
2644 @example
2645 (mode-line italic mode-line)
2646 @end example
2647
2648 @noindent
2649 then the new definition of the @code{mode-line} face inherits from the
2650 @code{italic} face, and the @emph{normal} (non-remapped) definition of
2651 @code{mode-line} face.
2652 @end defvar
2653
2654 @cindex relative remapping, faces
2655 @cindex base remapping, faces
2656 The following functions implement a higher-level interface to
2657 @code{face-remapping-alist}. Most Lisp code should use these
2658 functions instead of setting @code{face-remapping-alist} directly, to
2659 avoid trampling on remappings applied elsewhere. These functions are
2660 intended for buffer-local remappings, so they all make
2661 @code{face-remapping-alist} buffer-local as a side-effect. They manage
2662 @code{face-remapping-alist} entries of the form
2663
2664 @example
2665 (@var{face} @var{relative-spec-1} @var{relative-spec-2} @var{...} @var{base-spec})
2666 @end example
2667
2668 @noindent
2669 where, as explained above, each of the @var{relative-spec-N} and
2670 @var{base-spec} is either a face name, or a property list of
2671 attribute/value pairs. Each of the @dfn{relative remapping} entries,
2672 @var{relative-spec-N}, is managed by the
2673 @code{face-remap-add-relative} and @code{face-remap-remove-relative}
2674 functions; these are intended for simple modifications like changing
2675 the text size. The @dfn{base remapping} entry, @var{base-spec}, has
2676 the lowest priority and is managed by the @code{face-remap-set-base}
2677 and @code{face-remap-reset-base} functions; it is intended for major
2678 modes to remap faces in the buffers they control.
2679
2680 @defun face-remap-add-relative face &rest specs
2681 This functions adds the face spec in @var{specs} as relative
2682 remappings for face @var{face} in the current buffer. The remaining
2683 arguments, @var{specs}, should form either a list of face names, or a
2684 property list of attribute/value pairs.
2685
2686 The return value is a Lisp object that serves as a ``cookie''; you can
2687 pass this object as an argument to @code{face-remap-remove-relative}
2688 if you need to remove the remapping later.
2689
2690 @example
2691 ;; Remap the `escape-glyph' face into a combination
2692 ;; of the `highlight' and `italic' faces:
2693 (face-remap-add-relative 'escape-glyph 'highlight 'italic)
2694
2695 ;; Increase the size of the `default' face by 50%:
2696 (face-remap-add-relative 'default :height 1.5)
2697 @end example
2698 @end defun
2699
2700 @defun face-remap-remove-relative cookie
2701 This function removes a relative remapping previously added by
2702 @code{face-remap-add-relative}. @var{cookie} should be the Lisp
2703 object returned by @code{face-remap-add-relative} when the remapping
2704 was added.
2705 @end defun
2706
2707 @defun face-remap-set-base face &rest specs
2708 This function sets the base remapping of @var{face} in the current
2709 buffer to @var{specs}. If @var{specs} is empty, the default base
2710 remapping is restored, similar to calling @code{face-remap-reset-base}
2711 (see below); note that this is different from @var{specs} containing a
2712 single value @code{nil}, which has the opposite result (the global
2713 definition of @var{face} is ignored).
2714
2715 This overwrites the default @var{base-spec}, which inherits the global
2716 face definition, so it is up to the caller to add such inheritance if
2717 so desired.
2718 @end defun
2719
2720 @defun face-remap-reset-base face
2721 This function sets the base remapping of @var{face} to its default
2722 value, which inherits from @var{face}'s global definition.
2723 @end defun
2724
2725 @node Face Functions
2726 @subsection Functions for Working with Faces
2727
2728 Here are additional functions for creating and working with faces.
2729
2730 @defun face-list
2731 This function returns a list of all defined face names.
2732 @end defun
2733
2734 @defun face-id face
2735 This function returns the @dfn{face number} of face @var{face}. This
2736 is a number that uniquely identifies a face at low levels within
2737 Emacs. It is seldom necessary to refer to a face by its face number.
2738 @end defun
2739
2740 @defun face-documentation face
2741 This function returns the documentation string of face @var{face}, or
2742 @code{nil} if none was specified for it.
2743 @end defun
2744
2745 @defun face-equal face1 face2 &optional frame
2746 This returns @code{t} if the faces @var{face1} and @var{face2} have the
2747 same attributes for display.
2748 @end defun
2749
2750 @defun face-differs-from-default-p face &optional frame
2751 This returns non-@code{nil} if the face @var{face} displays
2752 differently from the default face.
2753 @end defun
2754
2755 @cindex face alias
2756 @cindex alias, for faces
2757 A @dfn{face alias} provides an equivalent name for a face. You can
2758 define a face alias by giving the alias symbol the @code{face-alias}
2759 property, with a value of the target face name. The following example
2760 makes @code{modeline} an alias for the @code{mode-line} face.
2761
2762 @example
2763 (put 'modeline 'face-alias 'mode-line)
2764 @end example
2765
2766 @defmac define-obsolete-face-alias obsolete-face current-face when
2767 This macro defines @code{obsolete-face} as an alias for
2768 @var{current-face}, and also marks it as obsolete, indicating that it
2769 may be removed in future. @var{when} should be a string indicating
2770 when @code{obsolete-face} was made obsolete (usually a version number
2771 string).
2772 @end defmac
2773
2774 @node Auto Faces
2775 @subsection Automatic Face Assignment
2776 @cindex automatic face assignment
2777 @cindex faces, automatic choice
2778
2779 This hook is used for automatically assigning faces to text in the
2780 buffer. It is part of the implementation of Jit-Lock mode, used by
2781 Font-Lock.
2782
2783 @defvar fontification-functions
2784 This variable holds a list of functions that are called by Emacs
2785 redisplay as needed, just before doing redisplay. They are called even
2786 when Font Lock Mode isn't enabled. When Font Lock Mode is enabled, this
2787 variable usually holds just one function, @code{jit-lock-function}.
2788
2789 The functions are called in the order listed, with one argument, a
2790 buffer position @var{pos}. Collectively they should attempt to assign
2791 faces to the text in the current buffer starting at @var{pos}.
2792
2793 The functions should record the faces they assign by setting the
2794 @code{face} property. They should also add a non-@code{nil}
2795 @code{fontified} property to all the text they have assigned faces to.
2796 That property tells redisplay that faces have been assigned to that text
2797 already.
2798
2799 It is probably a good idea for the functions to do nothing if the
2800 character after @var{pos} already has a non-@code{nil} @code{fontified}
2801 property, but this is not required. If one function overrides the
2802 assignments made by a previous one, the properties after the last
2803 function finishes are the ones that really matter.
2804
2805 For efficiency, we recommend writing these functions so that they
2806 usually assign faces to around 400 to 600 characters at each call.
2807 @end defvar
2808
2809 @node Basic Faces
2810 @subsection Basic Faces
2811
2812 If your Emacs Lisp program needs to assign some faces to text, it is
2813 often a good idea to use certain existing faces or inherit from them,
2814 rather than defining entirely new faces. This way, if other users
2815 have customized the basic faces to give Emacs a certain look, your
2816 program will ``fit in'' without additional customization.
2817
2818 Some of the basic faces defined in Emacs are listed below. In
2819 addition to these, you might want to make use of the Font Lock faces
2820 for syntactic highlighting, if highlighting is not already handled by
2821 Font Lock mode, or if some Font Lock faces are not in use.
2822 @xref{Faces for Font Lock}.
2823
2824 @table @code
2825 @item default
2826 The default face, whose attributes are all specified. All other faces
2827 implicitly inherit from it: any unspecified attribute defaults to the
2828 attribute on this face (@pxref{Face Attributes}).
2829
2830 @item bold
2831 @itemx italic
2832 @itemx bold-italic
2833 @itemx underline
2834 @itemx fixed-pitch
2835 @itemx variable-pitch
2836 These have the attributes indicated by their names (e.g., @code{bold}
2837 has a bold @code{:weight} attribute), with all other attributes
2838 unspecified (and so given by @code{default}).
2839
2840 @item shadow
2841 For ``dimmed out'' text. For example, it is used for the ignored
2842 part of a filename in the minibuffer (@pxref{Minibuffer File,,
2843 Minibuffers for File Names, emacs, The GNU Emacs Manual}).
2844
2845 @item link
2846 @itemx link-visited
2847 For clickable text buttons that send the user to a different
2848 buffer or ``location''.
2849
2850 @item highlight
2851 For stretches of text that should temporarily stand out. For example,
2852 it is commonly assigned to the @code{mouse-face} property for cursor
2853 highlighting (@pxref{Special Properties}).
2854
2855 @item match
2856 For text matching a search command.
2857
2858 @item error
2859 @itemx warning
2860 @itemx success
2861 For text concerning errors, warnings, or successes. For example,
2862 these are used for messages in @file{*Compilation*} buffers.
2863 @end table
2864
2865 @node Font Selection
2866 @subsection Font Selection
2867 @cindex font selection
2868 @cindex selecting a font
2869
2870 Before Emacs can draw a character on a graphical display, it must
2871 select a @dfn{font} for that character@footnote{In this context, the
2872 term @dfn{font} has nothing to do with Font Lock (@pxref{Font Lock
2873 Mode}).}. @xref{Fonts,,, emacs, The GNU Emacs Manual}. Normally,
2874 Emacs automatically chooses a font based on the faces assigned to that
2875 character---specifically, the face attributes @code{:family},
2876 @code{:weight}, @code{:slant}, and @code{:width} (@pxref{Face
2877 Attributes}). The choice of font also depends on the character to be
2878 displayed; some fonts can only display a limited set of characters.
2879 If no available font exactly fits the requirements, Emacs looks for
2880 the @dfn{closest matching font}. The variables in this section
2881 control how Emacs makes this selection.
2882
2883 @defopt face-font-family-alternatives
2884 If a given family is specified but does not exist, this variable
2885 specifies alternative font families to try. Each element should have
2886 this form:
2887
2888 @example
2889 (@var{family} @var{alternate-families}@dots{})
2890 @end example
2891
2892 If @var{family} is specified but not available, Emacs will try the other
2893 families given in @var{alternate-families}, one by one, until it finds a
2894 family that does exist.
2895 @end defopt
2896
2897 @defopt face-font-selection-order
2898 If there is no font that exactly matches all desired face attributes
2899 (@code{:width}, @code{:height}, @code{:weight}, and @code{:slant}),
2900 this variable specifies the order in which these attributes should be
2901 considered when selecting the closest matching font. The value should
2902 be a list containing those four attribute symbols, in order of
2903 decreasing importance. The default is @code{(:width :height :weight
2904 :slant)}.
2905
2906 Font selection first finds the best available matches for the first
2907 attribute in the list; then, among the fonts which are best in that
2908 way, it searches for the best matches in the second attribute, and so
2909 on.
2910
2911 The attributes @code{:weight} and @code{:width} have symbolic values in
2912 a range centered around @code{normal}. Matches that are more extreme
2913 (farther from @code{normal}) are somewhat preferred to matches that are
2914 less extreme (closer to @code{normal}); this is designed to ensure that
2915 non-normal faces contrast with normal ones, whenever possible.
2916
2917 One example of a case where this variable makes a difference is when the
2918 default font has no italic equivalent. With the default ordering, the
2919 @code{italic} face will use a non-italic font that is similar to the
2920 default one. But if you put @code{:slant} before @code{:height}, the
2921 @code{italic} face will use an italic font, even if its height is not
2922 quite right.
2923 @end defopt
2924
2925 @defopt face-font-registry-alternatives
2926 This variable lets you specify alternative font registries to try, if a
2927 given registry is specified and doesn't exist. Each element should have
2928 this form:
2929
2930 @example
2931 (@var{registry} @var{alternate-registries}@dots{})
2932 @end example
2933
2934 If @var{registry} is specified but not available, Emacs will try the
2935 other registries given in @var{alternate-registries}, one by one,
2936 until it finds a registry that does exist.
2937 @end defopt
2938
2939 @cindex scalable fonts
2940 Emacs can make use of scalable fonts, but by default it does not use
2941 them.
2942
2943 @defopt scalable-fonts-allowed
2944 This variable controls which scalable fonts to use. A value of
2945 @code{nil}, the default, means do not use scalable fonts. @code{t}
2946 means to use any scalable font that seems appropriate for the text.
2947
2948 Otherwise, the value must be a list of regular expressions. Then a
2949 scalable font is enabled for use if its name matches any regular
2950 expression in the list. For example,
2951
2952 @example
2953 (setq scalable-fonts-allowed '("muleindian-2$"))
2954 @end example
2955
2956 @noindent
2957 allows the use of scalable fonts with registry @code{muleindian-2}.
2958 @end defopt
2959
2960 @defvar face-font-rescale-alist
2961 This variable specifies scaling for certain faces. Its value should
2962 be a list of elements of the form
2963
2964 @example
2965 (@var{fontname-regexp} . @var{scale-factor})
2966 @end example
2967
2968 If @var{fontname-regexp} matches the font name that is about to be
2969 used, this says to choose a larger similar font according to the
2970 factor @var{scale-factor}. You would use this feature to normalize
2971 the font size if certain fonts are bigger or smaller than their
2972 nominal heights and widths would suggest.
2973 @end defvar
2974
2975 @node Font Lookup
2976 @subsection Looking Up Fonts
2977
2978 @defun x-list-fonts name &optional reference-face frame maximum width
2979 This function returns a list of available font names that match
2980 @var{name}. @var{name} should be a string containing a font name in
2981 either the Fontconfig, GTK, or XLFD format (@pxref{Fonts,,, emacs, The
2982 GNU Emacs Manual}). Within an XLFD string, wildcard characters may be
2983 used: the @samp{*} character matches any substring, and the @samp{?}
2984 character matches any single character. Case is ignored when matching
2985 font names.
2986
2987 If the optional arguments @var{reference-face} and @var{frame} are
2988 specified, the returned list includes only fonts that are the same
2989 size as @var{reference-face} (a face name) currently is on the frame
2990 @var{frame}.
2991
2992 The optional argument @var{maximum} sets a limit on how many fonts to
2993 return. If it is non-@code{nil}, then the return value is truncated
2994 after the first @var{maximum} matching fonts. Specifying a small
2995 value for @var{maximum} can make this function much faster, in cases
2996 where many fonts match the pattern.
2997
2998 The optional argument @var{width} specifies a desired font width. If
2999 it is non-@code{nil}, the function only returns those fonts whose
3000 characters are (on average) @var{width} times as wide as
3001 @var{reference-face}.
3002 @end defun
3003
3004 @defun x-family-fonts &optional family frame
3005 This function returns a list describing the available fonts for family
3006 @var{family} on @var{frame}. If @var{family} is omitted or @code{nil},
3007 this list applies to all families, and therefore, it contains all
3008 available fonts. Otherwise, @var{family} must be a string; it may
3009 contain the wildcards @samp{?} and @samp{*}.
3010
3011 The list describes the display that @var{frame} is on; if @var{frame} is
3012 omitted or @code{nil}, it applies to the selected frame's display
3013 (@pxref{Input Focus}).
3014
3015 Each element in the list is a vector of the following form:
3016
3017 @example
3018 [@var{family} @var{width} @var{point-size} @var{weight} @var{slant}
3019 @var{fixed-p} @var{full} @var{registry-and-encoding}]
3020 @end example
3021
3022 The first five elements correspond to face attributes; if you
3023 specify these attributes for a face, it will use this font.
3024
3025 The last three elements give additional information about the font.
3026 @var{fixed-p} is non-@code{nil} if the font is fixed-pitch.
3027 @var{full} is the full name of the font, and
3028 @var{registry-and-encoding} is a string giving the registry and
3029 encoding of the font.
3030 @end defun
3031
3032 @node Fontsets
3033 @subsection Fontsets
3034
3035 A @dfn{fontset} is a list of fonts, each assigned to a range of
3036 character codes. An individual font cannot display the whole range of
3037 characters that Emacs supports, but a fontset can. Fontsets have names,
3038 just as fonts do, and you can use a fontset name in place of a font name
3039 when you specify the ``font'' for a frame or a face. Here is
3040 information about defining a fontset under Lisp program control.
3041
3042 @defun create-fontset-from-fontset-spec fontset-spec &optional style-variant-p noerror
3043 This function defines a new fontset according to the specification
3044 string @var{fontset-spec}. The string should have this format:
3045
3046 @smallexample
3047 @var{fontpattern}, @r{[}@var{charset}:@var{font}@r{]@dots{}}
3048 @end smallexample
3049
3050 @noindent
3051 Whitespace characters before and after the commas are ignored.
3052
3053 The first part of the string, @var{fontpattern}, should have the form of
3054 a standard X font name, except that the last two fields should be
3055 @samp{fontset-@var{alias}}.
3056
3057 The new fontset has two names, one long and one short. The long name is
3058 @var{fontpattern} in its entirety. The short name is
3059 @samp{fontset-@var{alias}}. You can refer to the fontset by either
3060 name. If a fontset with the same name already exists, an error is
3061 signaled, unless @var{noerror} is non-@code{nil}, in which case this
3062 function does nothing.
3063
3064 If optional argument @var{style-variant-p} is non-@code{nil}, that says
3065 to create bold, italic and bold-italic variants of the fontset as well.
3066 These variant fontsets do not have a short name, only a long one, which
3067 is made by altering @var{fontpattern} to indicate the bold and/or italic
3068 status.
3069
3070 The specification string also says which fonts to use in the fontset.
3071 See below for the details.
3072 @end defun
3073
3074 The construct @samp{@var{charset}:@var{font}} specifies which font to
3075 use (in this fontset) for one particular character set. Here,
3076 @var{charset} is the name of a character set, and @var{font} is the font
3077 to use for that character set. You can use this construct any number of
3078 times in the specification string.
3079
3080 For the remaining character sets, those that you don't specify
3081 explicitly, Emacs chooses a font based on @var{fontpattern}: it replaces
3082 @samp{fontset-@var{alias}} with a value that names one character set.
3083 For the @acronym{ASCII} character set, @samp{fontset-@var{alias}} is replaced
3084 with @samp{ISO8859-1}.
3085
3086 In addition, when several consecutive fields are wildcards, Emacs
3087 collapses them into a single wildcard. This is to prevent use of
3088 auto-scaled fonts. Fonts made by scaling larger fonts are not usable
3089 for editing, and scaling a smaller font is not useful because it is
3090 better to use the smaller font in its own size, which Emacs does.
3091
3092 Thus if @var{fontpattern} is this,
3093
3094 @example
3095 -*-fixed-medium-r-normal-*-24-*-*-*-*-*-fontset-24
3096 @end example
3097
3098 @noindent
3099 the font specification for @acronym{ASCII} characters would be this:
3100
3101 @example
3102 -*-fixed-medium-r-normal-*-24-*-ISO8859-1
3103 @end example
3104
3105 @noindent
3106 and the font specification for Chinese GB2312 characters would be this:
3107
3108 @example
3109 -*-fixed-medium-r-normal-*-24-*-gb2312*-*
3110 @end example
3111
3112 You may not have any Chinese font matching the above font
3113 specification. Most X distributions include only Chinese fonts that
3114 have @samp{song ti} or @samp{fangsong ti} in the @var{family} field. In
3115 such a case, @samp{Fontset-@var{n}} can be specified as below:
3116
3117 @smallexample
3118 Emacs.Fontset-0: -*-fixed-medium-r-normal-*-24-*-*-*-*-*-fontset-24,\
3119 chinese-gb2312:-*-*-medium-r-normal-*-24-*-gb2312*-*
3120 @end smallexample
3121
3122 @noindent
3123 Then, the font specifications for all but Chinese GB2312 characters have
3124 @samp{fixed} in the @var{family} field, and the font specification for
3125 Chinese GB2312 characters has a wild card @samp{*} in the @var{family}
3126 field.
3127
3128 @defun set-fontset-font name character font-spec &optional frame add
3129 This function modifies the existing fontset @var{name} to use the font
3130 matching with @var{font-spec} for the character @var{character}.
3131
3132 If @var{name} is @code{nil}, this function modifies the fontset of the
3133 selected frame or that of @var{frame} if @var{frame} is not
3134 @code{nil}.
3135
3136 If @var{name} is @code{t}, this function modifies the default
3137 fontset, whose short name is @samp{fontset-default}.
3138
3139 @var{character} may be a cons; @code{(@var{from} . @var{to})}, where
3140 @var{from} and @var{to} are character codepoints. In that case, use
3141 @var{font-spec} for all characters in the range @var{from} and @var{to}
3142 (inclusive).
3143
3144 @var{character} may be a charset. In that case, use
3145 @var{font-spec} for all character in the charsets.
3146
3147 @var{character} may be a script name. In that case, use
3148 @var{font-spec} for all character in the charsets.
3149
3150 @var{font-spec} may be a cons; @code{(@var{family} . @var{registry})},
3151 where @var{family} is a family name of a font (possibly including a
3152 foundry name at the head), @var{registry} is a registry name of a font
3153 (possibly including an encoding name at the tail).
3154
3155 @var{font-spec} may be a font name string.
3156
3157 The optional argument @var{add}, if non-@code{nil}, specifies how to
3158 add @var{font-spec} to the font specifications previously set. If it
3159 is @code{prepend}, @var{font-spec} is prepended. If it is
3160 @code{append}, @var{font-spec} is appended. By default,
3161 @var{font-spec} overrides the previous settings.
3162
3163 For instance, this changes the default fontset to use a font of which
3164 family name is @samp{Kochi Gothic} for all characters belonging to
3165 the charset @code{japanese-jisx0208}.
3166
3167 @smallexample
3168 (set-fontset-font t 'japanese-jisx0208
3169 (font-spec :family "Kochi Gothic"))
3170 @end smallexample
3171 @end defun
3172
3173 @defun char-displayable-p char
3174 This function returns @code{t} if Emacs ought to be able to display
3175 @var{char}. More precisely, if the selected frame's fontset has a
3176 font to display the character set that @var{char} belongs to.
3177
3178 Fontsets can specify a font on a per-character basis; when the fontset
3179 does that, this function's value may not be accurate.
3180 @end defun
3181
3182 @node Low-Level Font
3183 @subsection Low-Level Font Representation
3184 @cindex font property
3185
3186 Normally, it is not necessary to manipulate fonts directly. In case
3187 you need to do so, this section explains how.
3188
3189 In Emacs Lisp, fonts are represented using three different Lisp
3190 object types: @dfn{font objects}, @dfn{font specs}, and @dfn{font
3191 entities}.
3192
3193 @defun fontp object &optional type
3194 Return @code{t} if @var{object} is a font object, font spec, or font
3195 entity. Otherwise, return @code{nil}.
3196
3197 The optional argument @var{type}, if non-@code{nil}, determines the
3198 exact type of Lisp object to check for. In that case, @var{type}
3199 should be one of @code{font-object}, @code{font-spec}, or
3200 @code{font-entity}.
3201 @end defun
3202
3203 @cindex font object
3204 A font object is a Lisp object that represents a font that Emacs has
3205 @dfn{opened}. Font objects cannot be modified in Lisp, but they can
3206 be inspected.
3207
3208 @defun font-at position &optional window string
3209 Return the font object that is being used to display the character at
3210 position @var{position} in the window @var{window}. If @var{window}
3211 is @code{nil}, it defaults to the selected window. If @var{string} is
3212 @code{nil}, @var{position} specifies a position in the current buffer;
3213 otherwise, @var{string} should be a string, and @var{position}
3214 specifies a position in that string.
3215 @end defun
3216
3217 @cindex font spec
3218 A font spec is a Lisp object that contains a set of specifications
3219 that can be used to find a font. More than one font may match the
3220 specifications in a font spec.
3221
3222 @defun font-spec &rest arguments
3223 Return a new font spec using the specifications in @var{arguments},
3224 which should come in @code{property}-@code{value} pairs. The possible
3225 specifications are as follows:
3226
3227 @table @code
3228 @item :name
3229 The font name (a string), in either XLFD, Fontconfig, or GTK format.
3230 @xref{Fonts,,, emacs, The GNU Emacs Manual}.
3231
3232 @item :family
3233 @itemx :foundry
3234 @itemx :weight
3235 @itemx :slant
3236 @itemx :width
3237 These have the same meanings as the face attributes of the same name.
3238 @xref{Face Attributes}.
3239
3240 @item :size
3241 The font size---either a non-negative integer that specifies the pixel
3242 size, or a floating point number that specifies the point size.
3243
3244 @item :adstyle
3245 Additional typographic style information for the font, such as
3246 @samp{sans}. The value should be a string or a symbol.
3247
3248 @cindex font registry
3249 @item :registry
3250 The charset registry and encoding of the font, such as
3251 @samp{iso8859-1}. The value should be a string or a symbol.
3252
3253 @item :script
3254 The script that the font must support (a symbol).
3255
3256 @item :otf
3257 @cindex OpenType font
3258 The font must be an OpenType font that supports these OpenType
3259 features, provided Emacs is compiled with support for @samp{libotf} (a
3260 library for performing complex text layout in certain scripts). The
3261 value must be a list of the form
3262
3263 @smallexample
3264 @code{(@var{script-tag} @var{langsys-tag} @var{gsub} @var{gpos})}
3265 @end smallexample
3266
3267 where @var{script-tag} is the OpenType script tag symbol;
3268 @var{langsys-tag} is the OpenType language system tag symbol, or
3269 @code{nil} to use the default language system; @code{gsub} is a list
3270 of OpenType GSUB feature tag symbols, or @code{nil} if none is
3271 required; and @code{gpos} is a list of OpenType GPOS feature tag
3272 symbols, or @code{nil} if none is required. If @code{gsub} or
3273 @code{gpos} is a list, a @code{nil} element in that list means that
3274 the font must not match any of the remaining tag symbols. The
3275 @code{gpos} element may be omitted.
3276 @end table
3277 @end defun
3278
3279 @defun font-put font-spec property value
3280 Set the font property @var{property} in the font-spec @var{font-spec}
3281 to @var{value}.
3282 @end defun
3283
3284 @cindex font entity
3285 A font entity is a reference to a font that need not be open. Its
3286 properties are intermediate between a font object and a font spec:
3287 like a font object, and unlike a font spec, it refers to a single,
3288 specific font. Unlike a font object, creating a font entity does not
3289 load the contents of that font into computer memory. Emacs may open
3290 multiple font objects of different sizes from a single font entity
3291 referring to a scalable font.
3292
3293 @defun find-font font-spec &optional frame
3294 This function returns a font entity that best matches the font spec
3295 @var{font-spec} on frame @var{frame}. If @var{frame} is @code{nil},
3296 it defaults to the selected frame.
3297 @end defun
3298
3299 @defun list-fonts font-spec &optional frame num prefer
3300 This function returns a list of all font entities that match the font
3301 spec @var{font-spec}.
3302
3303 The optional argument @var{frame}, if non-@code{nil}, specifies the
3304 frame on which the fonts are to be displayed. The optional argument
3305 @var{num}, if non-@code{nil}, should be an integer that specifies the
3306 maximum length of the returned list. The optional argument
3307 @var{prefer}, if non-@code{nil}, should be another font spec, which is
3308 used to control the order of the returned list; the returned font
3309 entities are sorted in order of decreasing ``closeness'' to that font
3310 spec.
3311 @end defun
3312
3313 If you call @code{set-face-attribute} and pass a font spec, font
3314 entity, or font name string as the value of the @code{:font}
3315 attribute, Emacs opens the best ``matching'' font that is available
3316 for display. It then stores the corresponding font object as the
3317 actual value of the @code{:font} attribute for that face.
3318
3319 The following functions can be used to obtain information about a
3320 font. For these functions, the @var{font} argument can be a font
3321 object, a font entity, or a font spec.
3322
3323 @defun font-get font property
3324 This function returns the value of the font property @var{property}
3325 for @var{font}.
3326
3327 If @var{font} is a font spec and the font spec does not specify
3328 @var{property}, the return value is @code{nil}. If @var{font} is a
3329 font object or font entity, the value for the @var{:script} property
3330 may be a list of scripts supported by the font.
3331 @end defun
3332
3333 @defun font-face-attributes font &optional frame
3334 This function returns a list of face attributes corresponding to
3335 @var{font}. The optional argument @var{frame} specifies the frame on
3336 which the font is to be displayed. If it is @code{nil}, the selected
3337 frame is used. The return value has the form
3338
3339 @smallexample
3340 (:family @var{family} :height @var{height} :weight @var{weight}
3341 :slant @var{slant} :width @var{width})
3342 @end smallexample
3343
3344 where the values of @var{family}, @var{height}, @var{weight},
3345 @var{slant}, and @var{width} are face attribute values. Some of these
3346 key-attribute pairs may be omitted from the list if they are not
3347 specified by @var{font}.
3348 @end defun
3349
3350 @defun font-xlfd-name font &optional fold-wildcards
3351 This function returns the XLFD (X Logical Font Descriptor), a string,
3352 matching @var{font}. @xref{Fonts,,, emacs, The GNU Emacs Manual}, for
3353 information about XLFDs. If the name is too long for an XLFD (which
3354 can contain at most 255 characters), the function returns @code{nil}.
3355
3356 If the optional argument @var{fold-wildcards} is non-@code{nil},
3357 consecutive wildcards in the XLFD are folded into one.
3358 @end defun
3359
3360 @node Fringes
3361 @section Fringes
3362 @cindex fringes
3363
3364 On graphical displays, Emacs draws @dfn{fringes} next to each
3365 window: thin vertical strips down the sides which can display bitmaps
3366 indicating truncation, continuation, horizontal scrolling, and so on.
3367
3368 @menu
3369 * Fringe Size/Pos:: Specifying where to put the window fringes.
3370 * Fringe Indicators:: Displaying indicator icons in the window fringes.
3371 * Fringe Cursors:: Displaying cursors in the right fringe.
3372 * Fringe Bitmaps:: Specifying bitmaps for fringe indicators.
3373 * Customizing Bitmaps:: Specifying your own bitmaps to use in the fringes.
3374 * Overlay Arrow:: Display of an arrow to indicate position.
3375 @end menu
3376
3377 @node Fringe Size/Pos
3378 @subsection Fringe Size and Position
3379
3380 The following buffer-local variables control the position and width
3381 of fringes in windows showing that buffer.
3382
3383 @defvar fringes-outside-margins
3384 The fringes normally appear between the display margins and the window
3385 text. If the value is non-@code{nil}, they appear outside the display
3386 margins. @xref{Display Margins}.
3387 @end defvar
3388
3389 @defvar left-fringe-width
3390 This variable, if non-@code{nil}, specifies the width of the left
3391 fringe in pixels. A value of @code{nil} means to use the left fringe
3392 width from the window's frame.
3393 @end defvar
3394
3395 @defvar right-fringe-width
3396 This variable, if non-@code{nil}, specifies the width of the right
3397 fringe in pixels. A value of @code{nil} means to use the right fringe
3398 width from the window's frame.
3399 @end defvar
3400
3401 Any buffer which does not specify values for these variables uses
3402 the values specified by the @code{left-fringe} and @code{right-fringe}
3403 frame parameters (@pxref{Layout Parameters}).
3404
3405 The above variables actually take effect via the function
3406 @code{set-window-buffer} (@pxref{Buffers and Windows}), which calls
3407 @code{set-window-fringes} as a subroutine. If you change one of these
3408 variables, the fringe display is not updated in existing windows
3409 showing the buffer, unless you call @code{set-window-buffer} again in
3410 each affected window. You can also use @code{set-window-fringes} to
3411 control the fringe display in individual windows.
3412
3413 @defun set-window-fringes window left &optional right outside-margins
3414 This function sets the fringe widths of window @var{window}.
3415 If @var{window} is @code{nil}, the selected window is used.
3416
3417 The argument @var{left} specifies the width in pixels of the left
3418 fringe, and likewise @var{right} for the right fringe. A value of
3419 @code{nil} for either one stands for the default width. If
3420 @var{outside-margins} is non-@code{nil}, that specifies that fringes
3421 should appear outside of the display margins.
3422 @end defun
3423
3424 @defun window-fringes &optional window
3425 This function returns information about the fringes of a window
3426 @var{window}. If @var{window} is omitted or @code{nil}, the selected
3427 window is used. The value has the form @code{(@var{left-width}
3428 @var{right-width} @var{outside-margins})}.
3429 @end defun
3430
3431
3432 @node Fringe Indicators
3433 @subsection Fringe Indicators
3434 @cindex fringe indicators
3435 @cindex indicators, fringe
3436
3437 @dfn{Fringe indicators} are tiny icons displayed in the window
3438 fringe to indicate truncated or continued lines, buffer boundaries,
3439 etc.
3440
3441 @defopt indicate-empty-lines
3442 @cindex fringes, and empty line indication
3443 @cindex empty lines, indicating
3444 When this is non-@code{nil}, Emacs displays a special glyph in the
3445 fringe of each empty line at the end of the buffer, on graphical
3446 displays. @xref{Fringes}. This variable is automatically
3447 buffer-local in every buffer.
3448 @end defopt
3449
3450 @defopt indicate-buffer-boundaries
3451 @cindex buffer boundaries, indicating
3452 This buffer-local variable controls how the buffer boundaries and
3453 window scrolling are indicated in the window fringes.
3454
3455 Emacs can indicate the buffer boundaries---that is, the first and last
3456 line in the buffer---with angle icons when they appear on the screen.
3457 In addition, Emacs can display an up-arrow in the fringe to show
3458 that there is text above the screen, and a down-arrow to show
3459 there is text below the screen.
3460
3461 There are three kinds of basic values:
3462
3463 @table @asis
3464 @item @code{nil}
3465 Don't display any of these fringe icons.
3466 @item @code{left}
3467 Display the angle icons and arrows in the left fringe.
3468 @item @code{right}
3469 Display the angle icons and arrows in the right fringe.
3470 @item any non-alist
3471 Display the angle icons in the left fringe
3472 and don't display the arrows.
3473 @end table
3474
3475 Otherwise the value should be an alist that specifies which fringe
3476 indicators to display and where. Each element of the alist should
3477 have the form @code{(@var{indicator} . @var{position})}. Here,
3478 @var{indicator} is one of @code{top}, @code{bottom}, @code{up},
3479 @code{down}, and @code{t} (which covers all the icons not yet
3480 specified), while @var{position} is one of @code{left}, @code{right}
3481 and @code{nil}.
3482
3483 For example, @code{((top . left) (t . right))} places the top angle
3484 bitmap in left fringe, and the bottom angle bitmap as well as both
3485 arrow bitmaps in right fringe. To show the angle bitmaps in the left
3486 fringe, and no arrow bitmaps, use @code{((top . left) (bottom . left))}.
3487 @end defopt
3488
3489 @defvar fringe-indicator-alist
3490 This buffer-local variable specifies the mapping from logical fringe
3491 indicators to the actual bitmaps displayed in the window fringes. The
3492 value is an alist of elements @code{(@var{indicator}
3493 . @var{bitmaps})}, where @var{indicator} specifies a logical indicator
3494 type and @var{bitmaps} specifies the fringe bitmaps to use for that
3495 indicator.
3496
3497 Each @var{indicator} should be one of the following symbols:
3498
3499 @table @asis
3500 @item @code{truncation}, @code{continuation}.
3501 Used for truncation and continuation lines.
3502
3503 @item @code{up}, @code{down}, @code{top}, @code{bottom}, @code{top-bottom}
3504 Used when @code{indicate-buffer-boundaries} is non-@code{nil}:
3505 @code{up} and @code{down} indicate a buffer boundary lying above or
3506 below the window edge; @code{top} and @code{bottom} indicate the
3507 topmost and bottommost buffer text line; and @code{top-bottom}
3508 indicates where there is just one line of text in the buffer.
3509
3510 @item @code{empty-line}
3511 Used to indicate empty lines when @code{indicate-empty-lines} is
3512 non-@code{nil}.
3513
3514 @item @code{overlay-arrow}
3515 Used for overlay arrows (@pxref{Overlay Arrow}).
3516 @c Is this used anywhere?
3517 @c @item Unknown bitmap indicator:
3518 @c @code{unknown}.
3519 @end table
3520
3521 Each @var{bitmaps} value may be a list of symbols @code{(@var{left}
3522 @var{right} [@var{left1} @var{right1}])}. The @var{left} and
3523 @var{right} symbols specify the bitmaps shown in the left and/or right
3524 fringe, for the specific indicator. @var{left1} and @var{right1} are
3525 specific to the @code{bottom} and @code{top-bottom} indicators, and
3526 are used to indicate that the last text line has no final newline.
3527 Alternatively, @var{bitmaps} may be a single symbol which is used in
3528 both left and right fringes.
3529
3530 @xref{Fringe Bitmaps}, for a list of standard bitmap symbols and how
3531 to define your own. In addition, @code{nil} represents the empty
3532 bitmap (i.e., an indicator that is not shown).
3533
3534 When @code{fringe-indicator-alist} has a buffer-local value, and
3535 there is no bitmap defined for a logical indicator, or the bitmap is
3536 @code{t}, the corresponding value from the default value of
3537 @code{fringe-indicator-alist} is used.
3538 @end defvar
3539
3540 @node Fringe Cursors
3541 @subsection Fringe Cursors
3542 @cindex fringe cursors
3543 @cindex cursor, fringe
3544
3545 When a line is exactly as wide as the window, Emacs displays the
3546 cursor in the right fringe instead of using two lines. Different
3547 bitmaps are used to represent the cursor in the fringe depending on
3548 the current buffer's cursor type.
3549
3550 @defopt overflow-newline-into-fringe
3551 If this is non-@code{nil}, lines exactly as wide as the window (not
3552 counting the final newline character) are not continued. Instead,
3553 when point is at the end of the line, the cursor appears in the right
3554 fringe.
3555 @end defopt
3556
3557 @defvar fringe-cursor-alist
3558 This variable specifies the mapping from logical cursor type to the
3559 actual fringe bitmaps displayed in the right fringe. The value is an
3560 alist where each element has the form @code{(@var{cursor-type}
3561 . @var{bitmap})}, which means to use the fringe bitmap @var{bitmap} to
3562 display cursors of type @var{cursor-type}.
3563
3564 Each @var{cursor-type} should be one of @code{box}, @code{hollow},
3565 @code{bar}, @code{hbar}, or @code{hollow-small}. The first four have
3566 the same meanings as in the @code{cursor-type} frame parameter
3567 (@pxref{Cursor Parameters}). The @code{hollow-small} type is used
3568 instead of @code{hollow} when the normal @code{hollow-rectangle}
3569 bitmap is too tall to fit on a specific display line.
3570
3571 Each @var{bitmap} should be a symbol specifying the fringe bitmap to
3572 be displayed for that logical cursor type.
3573 @iftex
3574 See the next subsection for details.
3575 @end iftex
3576 @ifnottex
3577 @xref{Fringe Bitmaps}.
3578 @end ifnottex
3579
3580 @c FIXME: I can't find the ‘fringes-indicator-alist’ variable. Maybe
3581 @c it should be ‘fringe-indicator-alist’ or ‘fringe-cursor-alist’? --xfq
3582 When @code{fringe-cursor-alist} has a buffer-local value, and there is
3583 no bitmap defined for a cursor type, the corresponding value from the
3584 default value of @code{fringes-indicator-alist} is used.
3585 @end defvar
3586
3587 @node Fringe Bitmaps
3588 @subsection Fringe Bitmaps
3589 @cindex fringe bitmaps
3590 @cindex bitmaps, fringe
3591
3592 The @dfn{fringe bitmaps} are the actual bitmaps which represent the
3593 logical fringe indicators for truncated or continued lines, buffer
3594 boundaries, overlay arrows, etc. Each bitmap is represented by a
3595 symbol.
3596 @iftex
3597 These symbols are referred to by the variables
3598 @code{fringe-indicator-alist} and @code{fringe-cursor-alist},
3599 described in the previous subsections.
3600 @end iftex
3601 @ifnottex
3602 These symbols are referred to by the variable
3603 @code{fringe-indicator-alist}, which maps fringe indicators to bitmaps
3604 (@pxref{Fringe Indicators}), and the variable
3605 @code{fringe-cursor-alist}, which maps fringe cursors to bitmaps
3606 (@pxref{Fringe Cursors}).
3607 @end ifnottex
3608
3609 Lisp programs can also directly display a bitmap in the left or
3610 right fringe, by using a @code{display} property for one of the
3611 characters appearing in the line (@pxref{Other Display Specs}). Such
3612 a display specification has the form
3613
3614 @example
3615 (@var{fringe} @var{bitmap} [@var{face}])
3616 @end example
3617
3618 @noindent
3619 @var{fringe} is either the symbol @code{left-fringe} or
3620 @code{right-fringe}. @var{bitmap} is a symbol identifying the bitmap
3621 to display. The optional @var{face} names a face whose foreground
3622 color is used to display the bitmap; this face is automatically merged
3623 with the @code{fringe} face.
3624
3625 Here is a list of the standard fringe bitmaps defined in Emacs, and
3626 how they are currently used in Emacs (via
3627 @code{fringe-indicator-alist} and @code{fringe-cursor-alist}):
3628
3629 @table @asis
3630 @item @code{left-arrow}, @code{right-arrow}
3631 Used to indicate truncated lines.
3632
3633 @item @code{left-curly-arrow}, @code{right-curly-arrow}
3634 Used to indicate continued lines.
3635
3636 @item @code{right-triangle}, @code{left-triangle}
3637 The former is used by overlay arrows. The latter is unused.
3638
3639 @item @code{up-arrow}, @code{down-arrow}, @code{top-left-angle} @code{top-right-angle}
3640 @itemx @code{bottom-left-angle}, @code{bottom-right-angle}
3641 @itemx @code{top-right-angle}, @code{top-left-angle}
3642 @itemx @code{left-bracket}, @code{right-bracket}, @code{top-right-angle}, @code{top-left-angle}
3643 Used to indicate buffer boundaries.
3644
3645 @item @code{filled-rectangle}, @code{hollow-rectangle}
3646 @itemx @code{filled-square}, @code{hollow-square}
3647 @itemx @code{vertical-bar}, @code{horizontal-bar}
3648 Used for different types of fringe cursors.
3649
3650 @item @code{empty-line}, @code{exclamation-mark}, @code{question-mark}, @code{exclamation-mark}
3651 Not used by core Emacs features.
3652 @end table
3653
3654 @noindent
3655 The next subsection describes how to define your own fringe bitmaps.
3656
3657 @defun fringe-bitmaps-at-pos &optional pos window
3658 This function returns the fringe bitmaps of the display line
3659 containing position @var{pos} in window @var{window}. The return
3660 value has the form @code{(@var{left} @var{right} @var{ov})}, where @var{left}
3661 is the symbol for the fringe bitmap in the left fringe (or @code{nil}
3662 if no bitmap), @var{right} is similar for the right fringe, and @var{ov}
3663 is non-@code{nil} if there is an overlay arrow in the left fringe.
3664
3665 The value is @code{nil} if @var{pos} is not visible in @var{window}.
3666 If @var{window} is @code{nil}, that stands for the selected window.
3667 If @var{pos} is @code{nil}, that stands for the value of point in
3668 @var{window}.
3669 @end defun
3670
3671 @node Customizing Bitmaps
3672 @subsection Customizing Fringe Bitmaps
3673 @cindex fringe bitmaps, customizing
3674
3675 @defun define-fringe-bitmap bitmap bits &optional height width align
3676 This function defines the symbol @var{bitmap} as a new fringe bitmap,
3677 or replaces an existing bitmap with that name.
3678
3679 The argument @var{bits} specifies the image to use. It should be
3680 either a string or a vector of integers, where each element (an
3681 integer) corresponds to one row of the bitmap. Each bit of an integer
3682 corresponds to one pixel of the bitmap, where the low bit corresponds
3683 to the rightmost pixel of the bitmap.
3684
3685 The height is normally the length of @var{bits}. However, you
3686 can specify a different height with non-@code{nil} @var{height}. The width
3687 is normally 8, but you can specify a different width with non-@code{nil}
3688 @var{width}. The width must be an integer between 1 and 16.
3689
3690 The argument @var{align} specifies the positioning of the bitmap
3691 relative to the range of rows where it is used; the default is to
3692 center the bitmap. The allowed values are @code{top}, @code{center},
3693 or @code{bottom}.
3694
3695 The @var{align} argument may also be a list @code{(@var{align}
3696 @var{periodic})} where @var{align} is interpreted as described above.
3697 If @var{periodic} is non-@code{nil}, it specifies that the rows in
3698 @code{bits} should be repeated enough times to reach the specified
3699 height.
3700 @end defun
3701
3702 @defun destroy-fringe-bitmap bitmap
3703 This function destroy the fringe bitmap identified by @var{bitmap}.
3704 If @var{bitmap} identifies a standard fringe bitmap, it actually
3705 restores the standard definition of that bitmap, instead of
3706 eliminating it entirely.
3707 @end defun
3708
3709 @defun set-fringe-bitmap-face bitmap &optional face
3710 This sets the face for the fringe bitmap @var{bitmap} to @var{face}.
3711 If @var{face} is @code{nil}, it selects the @code{fringe} face. The
3712 bitmap's face controls the color to draw it in.
3713
3714 @var{face} is merged with the @code{fringe} face, so normally
3715 @var{face} should specify only the foreground color.
3716 @end defun
3717
3718 @node Overlay Arrow
3719 @subsection The Overlay Arrow
3720 @c @cindex overlay arrow Duplicates variable names
3721
3722 The @dfn{overlay arrow} is useful for directing the user's attention
3723 to a particular line in a buffer. For example, in the modes used for
3724 interface to debuggers, the overlay arrow indicates the line of code
3725 about to be executed. This feature has nothing to do with
3726 @dfn{overlays} (@pxref{Overlays}).
3727
3728 @defvar overlay-arrow-string
3729 This variable holds the string to display to call attention to a
3730 particular line, or @code{nil} if the arrow feature is not in use.
3731 On a graphical display the contents of the string are ignored; instead a
3732 glyph is displayed in the fringe area to the left of the display area.
3733 @end defvar
3734
3735 @defvar overlay-arrow-position
3736 This variable holds a marker that indicates where to display the overlay
3737 arrow. It should point at the beginning of a line. On a non-graphical
3738 display the arrow text
3739 appears at the beginning of that line, overlaying any text that would
3740 otherwise appear. Since the arrow is usually short, and the line
3741 usually begins with indentation, normally nothing significant is
3742 overwritten.
3743
3744 The overlay-arrow string is displayed in any given buffer if the value
3745 of @code{overlay-arrow-position} in that buffer points into that
3746 buffer. Thus, it is possible to display multiple overlay arrow strings
3747 by creating buffer-local bindings of @code{overlay-arrow-position}.
3748 However, it is usually cleaner to use
3749 @code{overlay-arrow-variable-list} to achieve this result.
3750 @c !!! overlay-arrow-position: but the overlay string may remain in the display
3751 @c of some other buffer until an update is required. This should be fixed
3752 @c now. Is it?
3753 @end defvar
3754
3755 You can do a similar job by creating an overlay with a
3756 @code{before-string} property. @xref{Overlay Properties}.
3757
3758 You can define multiple overlay arrows via the variable
3759 @code{overlay-arrow-variable-list}.
3760
3761 @defvar overlay-arrow-variable-list
3762 This variable's value is a list of variables, each of which specifies
3763 the position of an overlay arrow. The variable
3764 @code{overlay-arrow-position} has its normal meaning because it is on
3765 this list.
3766 @end defvar
3767
3768 Each variable on this list can have properties
3769 @code{overlay-arrow-string} and @code{overlay-arrow-bitmap} that
3770 specify an overlay arrow string (for text terminals) or fringe bitmap
3771 (for graphical terminals) to display at the corresponding overlay
3772 arrow position. If either property is not set, the default
3773 @code{overlay-arrow-string} or @code{overlay-arrow} fringe indicator
3774 is used.
3775
3776 @node Scroll Bars
3777 @section Scroll Bars
3778 @cindex scroll bars
3779
3780 Normally the frame parameter @code{vertical-scroll-bars} controls
3781 whether the windows in the frame have vertical scroll bars, and
3782 whether they are on the left or right. The frame parameter
3783 @code{scroll-bar-width} specifies how wide they are (@code{nil}
3784 meaning the default). @xref{Layout Parameters}.
3785
3786 @defun frame-current-scroll-bars &optional frame
3787 This function reports the scroll bar type settings for frame
3788 @var{frame}. The value is a cons cell
3789 @code{(@var{vertical-type} .@: @var{horizontal-type})}, where
3790 @var{vertical-type} is either @code{left}, @code{right}, or @code{nil}
3791 (which means no scroll bar.) @var{horizontal-type} is meant to
3792 specify the horizontal scroll bar type, but since they are not
3793 implemented, it is always @code{nil}.
3794 @end defun
3795
3796 @vindex vertical-scroll-bar
3797 You can enable or disable scroll bars for a particular buffer,
3798 by setting the variable @code{vertical-scroll-bar}. This variable
3799 automatically becomes buffer-local when set. The possible values are
3800 @code{left}, @code{right}, @code{t}, which means to use the
3801 frame's default, and @code{nil} for no scroll bar.
3802
3803 You can also control this for individual windows. Call the function
3804 @code{set-window-scroll-bars} to specify what to do for a specific window:
3805
3806 @defun set-window-scroll-bars window width &optional vertical-type horizontal-type
3807 This function sets the width and type of scroll bars for window
3808 @var{window}.
3809
3810 @var{width} specifies the scroll bar width in pixels (@code{nil} means
3811 use the width specified for the frame). @var{vertical-type} specifies
3812 whether to have a vertical scroll bar and, if so, where. The possible
3813 values are @code{left}, @code{right} and @code{nil}, just like the
3814 values of the @code{vertical-scroll-bars} frame parameter.
3815
3816 The argument @var{horizontal-type} is meant to specify whether and
3817 where to have horizontal scroll bars, but since they are not
3818 implemented, it has no effect. If @var{window} is @code{nil}, the
3819 selected window is used.
3820 @end defun
3821
3822 @defun window-scroll-bars &optional window
3823 Report the width and type of scroll bars specified for @var{window}.
3824 If @var{window} is omitted or @code{nil}, the selected window is used.
3825 The value is a list of the form @code{(@var{width}
3826 @var{cols} @var{vertical-type} @var{horizontal-type})}. The value
3827 @var{width} is the value that was specified for the width (which may
3828 be @code{nil}); @var{cols} is the number of columns that the scroll
3829 bar actually occupies.
3830
3831 @var{horizontal-type} is not actually meaningful.
3832 @end defun
3833
3834 If you don't specify these values for a window with
3835 @code{set-window-scroll-bars}, the buffer-local variables
3836 @code{scroll-bar-mode} and @code{scroll-bar-width} in the buffer being
3837 displayed control the window's vertical scroll bars. The function
3838 @code{set-window-buffer} examines these variables. If you change them
3839 in a buffer that is already visible in a window, you can make the
3840 window take note of the new values by calling @code{set-window-buffer}
3841 specifying the same buffer that is already displayed.
3842
3843 @defopt scroll-bar-mode
3844 This variable, always local in all buffers, controls whether and where
3845 to put scroll bars in windows displaying the buffer. The possible values
3846 are @code{nil} for no scroll bar, @code{left} to put a scroll bar on
3847 the left, and @code{right} to put a scroll bar on the right.
3848 @end defopt
3849
3850 @defun window-current-scroll-bars &optional window
3851 This function reports the scroll bar type for window @var{window}.
3852 If @var{window} is omitted or @code{nil}, the selected window is used.
3853 The value is a cons cell
3854 @code{(@var{vertical-type} .@: @var{horizontal-type})}. Unlike
3855 @code{window-scroll-bars}, this reports the scroll bar type actually
3856 used, once frame defaults and @code{scroll-bar-mode} are taken into
3857 account.
3858 @end defun
3859
3860 @defvar scroll-bar-width
3861 This variable, always local in all buffers, specifies the width of the
3862 buffer's scroll bars, measured in pixels. A value of @code{nil} means
3863 to use the value specified by the frame.
3864 @end defvar
3865
3866 @node Display Property
3867 @section The @code{display} Property
3868 @cindex display specification
3869 @kindex display @r{(text property)}
3870
3871 The @code{display} text property (or overlay property) is used to
3872 insert images into text, and to control other aspects of how text
3873 displays. The value of the @code{display} property should be a
3874 display specification, or a list or vector containing several display
3875 specifications. Display specifications in the same @code{display}
3876 property value generally apply in parallel to the text they cover.
3877
3878 If several sources (overlays and/or a text property) specify values
3879 for the @code{display} property, only one of the values takes effect,
3880 following the rules of @code{get-char-property}. @xref{Examining
3881 Properties}.
3882
3883 The rest of this section describes several kinds of
3884 display specifications and what they mean.
3885
3886 @menu
3887 * Replacing Specs:: Display specs that replace the text.
3888 * Specified Space:: Displaying one space with a specified width.
3889 * Pixel Specification:: Specifying space width or height in pixels.
3890 * Other Display Specs:: Displaying an image; adjusting the height,
3891 spacing, and other properties of text.
3892 * Display Margins:: Displaying text or images to the side of the main text.
3893 @end menu
3894
3895 @node Replacing Specs
3896 @subsection Display Specs That Replace The Text
3897
3898 Some kinds of display specifications specify something to display
3899 instead of the text that has the property. These are called
3900 @dfn{replacing} display specifications. Emacs does not allow the user
3901 to interactively move point into the middle of buffer text that is
3902 replaced in this way.
3903
3904 If a list of display specifications includes more than one replacing
3905 display specification, the first overrides the rest. Replacing
3906 display specifications make most other display specifications
3907 irrelevant, since those don't apply to the replacement.
3908
3909 For replacing display specifications, ``the text that has the
3910 property'' means all the consecutive characters that have the same
3911 Lisp object as their @code{display} property; these characters are
3912 replaced as a single unit. If two characters have different Lisp
3913 objects as their @code{display} properties (i.e., objects which are
3914 not @code{eq}), they are handled separately.
3915
3916 Here is an example which illustrates this point. A string serves as
3917 a replacing display specification, which replaces the text that has
3918 the property with the specified string (@pxref{Other Display Specs}).
3919 Consider the following function:
3920
3921 @smallexample
3922 (defun foo ()
3923 (dotimes (i 5)
3924 (let ((string (concat "A"))
3925 (start (+ i i (point-min))))
3926 (put-text-property start (1+ start) 'display string)
3927 (put-text-property start (+ 2 start) 'display string))))
3928 @end smallexample
3929
3930 @noindent
3931 This function gives each of the first ten characters in the buffer a
3932 @code{display} property which is a string @code{"A"}, but they don't
3933 all get the same string object. The first two characters get the same
3934 string object, so they are replaced with one @samp{A}; the fact that
3935 the display property was assigned in two separate calls to
3936 @code{put-text-property} is irrelevant. Similarly, the next two
3937 characters get a second string (@code{concat} creates a new string
3938 object), so they are replaced with one @samp{A}; and so on. Thus, the
3939 ten characters appear as five A's.
3940
3941 @node Specified Space
3942 @subsection Specified Spaces
3943 @cindex spaces, specified height or width
3944 @cindex variable-width spaces
3945
3946 To display a space of specified width and/or height, use a display
3947 specification of the form @code{(space . @var{props})}, where
3948 @var{props} is a property list (a list of alternating properties and
3949 values). You can put this property on one or more consecutive
3950 characters; a space of the specified height and width is displayed in
3951 place of @emph{all} of those characters. These are the properties you
3952 can use in @var{props} to specify the weight of the space:
3953
3954 @table @code
3955 @item :width @var{width}
3956 If @var{width} is an integer or floating point number, it specifies
3957 that the space width should be @var{width} times the normal character
3958 width. @var{width} can also be a @dfn{pixel width} specification
3959 (@pxref{Pixel Specification}).
3960
3961 @item :relative-width @var{factor}
3962 Specifies that the width of the stretch should be computed from the
3963 first character in the group of consecutive characters that have the
3964 same @code{display} property. The space width is the width of that
3965 character, multiplied by @var{factor}.
3966
3967 @item :align-to @var{hpos}
3968 Specifies that the space should be wide enough to reach @var{hpos}.
3969 If @var{hpos} is a number, it is measured in units of the normal
3970 character width. @var{hpos} can also be a @dfn{pixel width}
3971 specification (@pxref{Pixel Specification}).
3972 @end table
3973
3974 You should use one and only one of the above properties. You can
3975 also specify the height of the space, with these properties:
3976
3977 @table @code
3978 @item :height @var{height}
3979 Specifies the height of the space.
3980 If @var{height} is an integer or floating point number, it specifies
3981 that the space height should be @var{height} times the normal character
3982 height. The @var{height} may also be a @dfn{pixel height} specification
3983 (@pxref{Pixel Specification}).
3984
3985 @item :relative-height @var{factor}
3986 Specifies the height of the space, multiplying the ordinary height
3987 of the text having this display specification by @var{factor}.
3988
3989 @item :ascent @var{ascent}
3990 If the value of @var{ascent} is a non-negative number no greater than
3991 100, it specifies that @var{ascent} percent of the height of the space
3992 should be considered as the ascent of the space---that is, the part
3993 above the baseline. The ascent may also be specified in pixel units
3994 with a @dfn{pixel ascent} specification (@pxref{Pixel Specification}).
3995
3996 @end table
3997
3998 Don't use both @code{:height} and @code{:relative-height} together.
3999
4000 The @code{:width} and @code{:align-to} properties are supported on
4001 non-graphic terminals, but the other space properties in this section
4002 are not.
4003
4004 Note that space properties are treated as paragraph separators for
4005 the purposes of reordering bidirectional text for display.
4006 @xref{Bidirectional Display}, for the details.
4007
4008 @node Pixel Specification
4009 @subsection Pixel Specification for Spaces
4010 @cindex spaces, pixel specification
4011
4012 The value of the @code{:width}, @code{:align-to}, @code{:height},
4013 and @code{:ascent} properties can be a special kind of expression that
4014 is evaluated during redisplay. The result of the evaluation is used
4015 as an absolute number of pixels.
4016
4017 The following expressions are supported:
4018
4019 @smallexample
4020 @group
4021 @var{expr} ::= @var{num} | (@var{num}) | @var{unit} | @var{elem} | @var{pos} | @var{image} | @var{form}
4022 @var{num} ::= @var{integer} | @var{float} | @var{symbol}
4023 @var{unit} ::= in | mm | cm | width | height
4024 @end group
4025 @group
4026 @var{elem} ::= left-fringe | right-fringe | left-margin | right-margin
4027 | scroll-bar | text
4028 @var{pos} ::= left | center | right
4029 @var{form} ::= (@var{num} . @var{expr}) | (@var{op} @var{expr} ...)
4030 @var{op} ::= + | -
4031 @end group
4032 @end smallexample
4033
4034 The form @var{num} specifies a fraction of the default frame font
4035 height or width. The form @code{(@var{num})} specifies an absolute
4036 number of pixels. If @var{num} is a symbol, @var{symbol}, its
4037 buffer-local variable binding is used.
4038
4039 The @code{in}, @code{mm}, and @code{cm} units specify the number of
4040 pixels per inch, millimeter, and centimeter, respectively. The
4041 @code{width} and @code{height} units correspond to the default width
4042 and height of the current face. An image specification @code{image}
4043 corresponds to the width or height of the image.
4044
4045 The elements @code{left-fringe}, @code{right-fringe},
4046 @code{left-margin}, @code{right-margin}, @code{scroll-bar}, and
4047 @code{text} specify to the width of the corresponding area of the
4048 window.
4049
4050 The @code{left}, @code{center}, and @code{right} positions can be
4051 used with @code{:align-to} to specify a position relative to the left
4052 edge, center, or right edge of the text area.
4053
4054 Any of the above window elements (except @code{text}) can also be
4055 used with @code{:align-to} to specify that the position is relative to
4056 the left edge of the given area. Once the base offset for a relative
4057 position has been set (by the first occurrence of one of these
4058 symbols), further occurrences of these symbols are interpreted as the
4059 width of the specified area. For example, to align to the center of
4060 the left-margin, use
4061
4062 @example
4063 :align-to (+ left-margin (0.5 . left-margin))
4064 @end example
4065
4066 If no specific base offset is set for alignment, it is always relative
4067 to the left edge of the text area. For example, @samp{:align-to 0} in a
4068 header-line aligns with the first text column in the text area.
4069
4070 A value of the form @code{(@var{num} . @var{expr})} stands for the
4071 product of the values of @var{num} and @var{expr}. For example,
4072 @code{(2 . in)} specifies a width of 2 inches, while @code{(0.5 .
4073 @var{image})} specifies half the width (or height) of the specified
4074 image.
4075
4076 The form @code{(+ @var{expr} ...)} adds up the value of the
4077 expressions. The form @code{(- @var{expr} ...)} negates or subtracts
4078 the value of the expressions.
4079
4080 @node Other Display Specs
4081 @subsection Other Display Specifications
4082
4083 Here are the other sorts of display specifications that you can use
4084 in the @code{display} text property.
4085
4086 @table @code
4087 @item @var{string}
4088 Display @var{string} instead of the text that has this property.
4089
4090 Recursive display specifications are not supported---@var{string}'s
4091 @code{display} properties, if any, are not used.
4092
4093 @item (image . @var{image-props})
4094 This kind of display specification is an image descriptor (@pxref{Images}).
4095 When used as a display specification, it means to display the image
4096 instead of the text that has the display specification.
4097
4098 @item (slice @var{x} @var{y} @var{width} @var{height})
4099 This specification together with @code{image} specifies a @dfn{slice}
4100 (a partial area) of the image to display. The elements @var{y} and
4101 @var{x} specify the top left corner of the slice, within the image;
4102 @var{width} and @var{height} specify the width and height of the
4103 slice. Integer values are numbers of pixels. A floating point number
4104 in the range 0.0--1.0 stands for that fraction of the width or height
4105 of the entire image.
4106
4107 @item ((margin nil) @var{string})
4108 A display specification of this form means to display @var{string}
4109 instead of the text that has the display specification, at the same
4110 position as that text. It is equivalent to using just @var{string},
4111 but it is done as a special case of marginal display (@pxref{Display
4112 Margins}).
4113
4114 @item (left-fringe @var{bitmap} @r{[}@var{face}@r{]})
4115 @itemx (right-fringe @var{bitmap} @r{[}@var{face}@r{]})
4116 This display specification on any character of a line of text causes
4117 the specified @var{bitmap} be displayed in the left or right fringes
4118 for that line, instead of the characters that have the display
4119 specification. The optional @var{face} specifies the colors to be
4120 used for the bitmap. @xref{Fringe Bitmaps}, for the details.
4121
4122 @item (space-width @var{factor})
4123 This display specification affects all the space characters within the
4124 text that has the specification. It displays all of these spaces
4125 @var{factor} times as wide as normal. The element @var{factor} should
4126 be an integer or float. Characters other than spaces are not affected
4127 at all; in particular, this has no effect on tab characters.
4128
4129 @item (height @var{height})
4130 This display specification makes the text taller or shorter.
4131 Here are the possibilities for @var{height}:
4132
4133 @table @asis
4134 @item @code{(+ @var{n})}
4135 @c FIXME: Add an index for "step"? --xfq
4136 This means to use a font that is @var{n} steps larger. A ``step'' is
4137 defined by the set of available fonts---specifically, those that match
4138 what was otherwise specified for this text, in all attributes except
4139 height. Each size for which a suitable font is available counts as
4140 another step. @var{n} should be an integer.
4141
4142 @item @code{(- @var{n})}
4143 This means to use a font that is @var{n} steps smaller.
4144
4145 @item a number, @var{factor}
4146 A number, @var{factor}, means to use a font that is @var{factor} times
4147 as tall as the default font.
4148
4149 @item a symbol, @var{function}
4150 A symbol is a function to compute the height. It is called with the
4151 current height as argument, and should return the new height to use.
4152
4153 @item anything else, @var{form}
4154 If the @var{height} value doesn't fit the previous possibilities, it is
4155 a form. Emacs evaluates it to get the new height, with the symbol
4156 @code{height} bound to the current specified font height.
4157 @end table
4158
4159 @item (raise @var{factor})
4160 This kind of display specification raises or lowers the text
4161 it applies to, relative to the baseline of the line.
4162
4163 @var{factor} must be a number, which is interpreted as a multiple of the
4164 height of the affected text. If it is positive, that means to display
4165 the characters raised. If it is negative, that means to display them
4166 lower down.
4167
4168 If the text also has a @code{height} display specification, that does
4169 not affect the amount of raising or lowering, which is based on the
4170 faces used for the text.
4171 @end table
4172
4173 @c We put all the `@code{(when ...)}' on one line to encourage
4174 @c makeinfo's end-of-sentence heuristics to DTRT. Previously, the dot
4175 @c was at eol; the info file ended up w/ two spaces rendered after it.
4176 You can make any display specification conditional. To do that,
4177 package it in another list of the form
4178 @code{(when @var{condition} . @var{spec})}.
4179 Then the specification @var{spec} applies only when
4180 @var{condition} evaluates to a non-@code{nil} value. During the
4181 evaluation, @code{object} is bound to the string or buffer having the
4182 conditional @code{display} property. @code{position} and
4183 @code{buffer-position} are bound to the position within @code{object}
4184 and the buffer position where the @code{display} property was found,
4185 respectively. Both positions can be different when @code{object} is a
4186 string.
4187
4188 @node Display Margins
4189 @subsection Displaying in the Margins
4190 @cindex display margins
4191 @cindex margins, display
4192
4193 A buffer can have blank areas called @dfn{display margins} on the
4194 left and on the right. Ordinary text never appears in these areas,
4195 but you can put things into the display margins using the
4196 @code{display} property. There is currently no way to make text or
4197 images in the margin mouse-sensitive.
4198
4199 The way to display something in the margins is to specify it in a
4200 margin display specification in the @code{display} property of some
4201 text. This is a replacing display specification, meaning that the
4202 text you put it on does not get displayed; the margin display appears,
4203 but that text does not.
4204
4205 A margin display specification looks like @code{((margin
4206 right-margin) @var{spec})} or @code{((margin left-margin) @var{spec})}.
4207 Here, @var{spec} is another display specification that says what to
4208 display in the margin. Typically it is a string of text to display,
4209 or an image descriptor.
4210
4211 To display something in the margin @emph{in association with}
4212 certain buffer text, without altering or preventing the display of
4213 that text, put a @code{before-string} property on the text and put the
4214 margin display specification on the contents of the before-string.
4215
4216 Before the display margins can display anything, you must give
4217 them a nonzero width. The usual way to do that is to set these
4218 variables:
4219
4220 @defvar left-margin-width
4221 This variable specifies the width of the left margin, in character
4222 cell (a.k.a.@: ``column'') units. It is buffer-local in all buffers.
4223 A value of @code{nil} means no left marginal area.
4224 @end defvar
4225
4226 @defvar right-margin-width
4227 This variable specifies the width of the right margin, in character
4228 cell units. It is buffer-local in all buffers. A value of @code{nil}
4229 means no right marginal area.
4230 @end defvar
4231
4232 Setting these variables does not immediately affect the window. These
4233 variables are checked when a new buffer is displayed in the window.
4234 Thus, you can make changes take effect by calling
4235 @code{set-window-buffer}.
4236
4237 You can also set the margin widths immediately.
4238
4239 @defun set-window-margins window left &optional right
4240 This function specifies the margin widths for window @var{window}, in
4241 character cell units. The argument @var{left} controls the left
4242 margin, and @var{right} controls the right margin (default @code{0}).
4243 @end defun
4244
4245 @defun window-margins &optional window
4246 This function returns the width of the left and right margins of
4247 @var{window} as a cons cell of the form @w{@code{(@var{left}
4248 . @var{right})}}. If one of the two marginal areas does not exist,
4249 its width is returned as @code{nil}; if neither of the two margins exist,
4250 the function returns @code{(nil)}. If @var{window} is @code{nil}, the
4251 selected window is used.
4252 @end defun
4253
4254 @node Images
4255 @section Images
4256 @cindex images in buffers
4257
4258 To display an image in an Emacs buffer, you must first create an image
4259 descriptor, then use it as a display specifier in the @code{display}
4260 property of text that is displayed (@pxref{Display Property}).
4261
4262 Emacs is usually able to display images when it is run on a
4263 graphical terminal. Images cannot be displayed in a text terminal, on
4264 certain graphical terminals that lack the support for this, or if
4265 Emacs is compiled without image support. You can use the function
4266 @code{display-images-p} to determine if images can in principle be
4267 displayed (@pxref{Display Feature Testing}).
4268
4269 @menu
4270 * Image Formats:: Supported image formats.
4271 * Image Descriptors:: How to specify an image for use in @code{:display}.
4272 * XBM Images:: Special features for XBM format.
4273 * XPM Images:: Special features for XPM format.
4274 * PostScript Images:: Special features for PostScript format.
4275 * ImageMagick Images:: Special features available through ImageMagick.
4276 * Other Image Types:: Various other formats are supported.
4277 * Defining Images:: Convenient ways to define an image for later use.
4278 * Showing Images:: Convenient ways to display an image once it is defined.
4279 * Multi-Frame Images:: Some images contain more than one frame.
4280 * Image Cache:: Internal mechanisms of image display.
4281 @end menu
4282
4283 @node Image Formats
4284 @subsection Image Formats
4285 @cindex image formats
4286 @cindex image types
4287
4288 Emacs can display a number of different image formats. Some of
4289 these image formats are supported only if particular support libraries
4290 are installed. On some platforms, Emacs can load support libraries on
4291 demand; if so, the variable @code{dynamic-library-alist} can be used
4292 to modify the set of known names for these dynamic libraries.
4293 @xref{Dynamic Libraries}.
4294
4295 Supported image formats (and the required support libraries) include
4296 PBM and XBM (which do not depend on support libraries and are always
4297 available), XPM (@code{libXpm}), GIF (@code{libgif} or
4298 @code{libungif}), PostScript (@code{gs}), JPEG (@code{libjpeg}), TIFF
4299 (@code{libtiff}), PNG (@code{libpng}), and SVG (@code{librsvg}).
4300
4301 Each of these image formats is associated with an @dfn{image type
4302 symbol}. The symbols for the above formats are, respectively,
4303 @code{pbm}, @code{xbm}, @code{xpm}, @code{gif}, @code{postscript},
4304 @code{jpeg}, @code{tiff}, @code{png}, and @code{svg}.
4305
4306 Furthermore, if you build Emacs with ImageMagick
4307 (@code{libMagickWand}) support, Emacs can display any image format
4308 that ImageMagick can. @xref{ImageMagick Images}. All images
4309 displayed via ImageMagick have type symbol @code{imagemagick}.
4310
4311 @defvar image-types
4312 This variable contains a list of type symbols for image formats which
4313 are potentially supported in the current configuration.
4314
4315 ``Potentially'' means that Emacs knows about the image types, not
4316 necessarily that they can be used (for example, they could depend on
4317 unavailable dynamic libraries). To know which image types are really
4318 available, use @code{image-type-available-p}.
4319 @end defvar
4320
4321 @defun image-type-available-p type
4322 This function returns non-@code{nil} if images of type @var{type} can
4323 be loaded and displayed. @var{type} must be an image type symbol.
4324
4325 For image types whose support libraries are statically linked, this
4326 function always returns @code{t}. For image types whose support
4327 libraries are dynamically loaded, it returns @code{t} if the library
4328 could be loaded and @code{nil} otherwise.
4329 @end defun
4330
4331 @node Image Descriptors
4332 @subsection Image Descriptors
4333 @cindex image descriptor
4334
4335 An @dfn{image descriptor} is a list which specifies the underlying
4336 data for an image, and how to display it. It is typically used as the
4337 value of a @code{display} overlay or text property (@pxref{Other
4338 Display Specs}); but @xref{Showing Images}, for convenient helper
4339 functions to insert images into buffers.
4340
4341 Each image descriptor has the form @code{(image . @var{props})},
4342 where @var{props} is a property list of alternating keyword symbols
4343 and values, including at least the pair @code{:type @var{TYPE}} which
4344 specifies the image type.
4345
4346 The following is a list of properties that are meaningful for all
4347 image types (there are also properties which are meaningful only for
4348 certain image types, as documented in the following subsections):
4349
4350 @table @code
4351 @item :type @var{type}
4352 The image type.
4353 @ifnottex
4354 @xref{Image Formats}.
4355 @end ifnottex
4356 Every image descriptor must include this property.
4357
4358 @item :file @var{file}
4359 This says to load the image from file @var{file}. If @var{file} is
4360 not an absolute file name, it is expanded in @code{data-directory}.
4361
4362 @item :data @var{data}
4363 This specifies the raw image data. Each image descriptor must have
4364 either @code{:data} or @code{:file}, but not both.
4365
4366 For most image types, the value of a @code{:data} property should be a
4367 string containing the image data. Some image types do not support
4368 @code{:data}; for some others, @code{:data} alone is not enough, so
4369 you need to use other image properties along with @code{:data}. See
4370 the following subsections for details.
4371
4372 @item :margin @var{margin}
4373 This specifies how many pixels to add as an extra margin around the
4374 image. The value, @var{margin}, must be a non-negative number, or a
4375 pair @code{(@var{x} . @var{y})} of such numbers. If it is a pair,
4376 @var{x} specifies how many pixels to add horizontally, and @var{y}
4377 specifies how many pixels to add vertically. If @code{:margin} is not
4378 specified, the default is zero.
4379
4380 @item :ascent @var{ascent}
4381 This specifies the amount of the image's height to use for its
4382 ascent---that is, the part above the baseline. The value,
4383 @var{ascent}, must be a number in the range 0 to 100, or the symbol
4384 @code{center}.
4385
4386 If @var{ascent} is a number, that percentage of the image's height is
4387 used for its ascent.
4388
4389 If @var{ascent} is @code{center}, the image is vertically centered
4390 around a centerline which would be the vertical centerline of text drawn
4391 at the position of the image, in the manner specified by the text
4392 properties and overlays that apply to the image.
4393
4394 If this property is omitted, it defaults to 50.
4395
4396 @item :relief @var{relief}
4397 This adds a shadow rectangle around the image. The value,
4398 @var{relief}, specifies the width of the shadow lines, in pixels. If
4399 @var{relief} is negative, shadows are drawn so that the image appears
4400 as a pressed button; otherwise, it appears as an unpressed button.
4401
4402 @item :conversion @var{algorithm}
4403 This specifies a conversion algorithm that should be applied to the
4404 image before it is displayed; the value, @var{algorithm}, specifies
4405 which algorithm.
4406
4407 @table @code
4408 @item laplace
4409 @itemx emboss
4410 Specifies the Laplace edge detection algorithm, which blurs out small
4411 differences in color while highlighting larger differences. People
4412 sometimes consider this useful for displaying the image for a
4413 ``disabled'' button.
4414
4415 @item (edge-detection :matrix @var{matrix} :color-adjust @var{adjust})
4416 @cindex edge detection, images
4417 Specifies a general edge-detection algorithm. @var{matrix} must be
4418 either a nine-element list or a nine-element vector of numbers. A pixel
4419 at position @math{x/y} in the transformed image is computed from
4420 original pixels around that position. @var{matrix} specifies, for each
4421 pixel in the neighborhood of @math{x/y}, a factor with which that pixel
4422 will influence the transformed pixel; element @math{0} specifies the
4423 factor for the pixel at @math{x-1/y-1}, element @math{1} the factor for
4424 the pixel at @math{x/y-1} etc., as shown below:
4425 @iftex
4426 @tex
4427 $$\pmatrix{x-1/y-1 & x/y-1 & x+1/y-1 \cr
4428 x-1/y & x/y & x+1/y \cr
4429 x-1/y+1& x/y+1 & x+1/y+1 \cr}$$
4430 @end tex
4431 @end iftex
4432 @ifnottex
4433 @display
4434 (x-1/y-1 x/y-1 x+1/y-1
4435 x-1/y x/y x+1/y
4436 x-1/y+1 x/y+1 x+1/y+1)
4437 @end display
4438 @end ifnottex
4439
4440 The resulting pixel is computed from the color intensity of the color
4441 resulting from summing up the RGB values of surrounding pixels,
4442 multiplied by the specified factors, and dividing that sum by the sum
4443 of the factors' absolute values.
4444
4445 Laplace edge-detection currently uses a matrix of
4446 @iftex
4447 @tex
4448 $$\pmatrix{1 & 0 & 0 \cr
4449 0& 0 & 0 \cr
4450 0 & 0 & -1 \cr}$$
4451 @end tex
4452 @end iftex
4453 @ifnottex
4454 @display
4455 (1 0 0
4456 0 0 0
4457 0 0 -1)
4458 @end display
4459 @end ifnottex
4460
4461 Emboss edge-detection uses a matrix of
4462 @iftex
4463 @tex
4464 $$\pmatrix{ 2 & -1 & 0 \cr
4465 -1 & 0 & 1 \cr
4466 0 & 1 & -2 \cr}$$
4467 @end tex
4468 @end iftex
4469 @ifnottex
4470 @display
4471 ( 2 -1 0
4472 -1 0 1
4473 0 1 -2)
4474 @end display
4475 @end ifnottex
4476
4477 @item disabled
4478 Specifies transforming the image so that it looks ``disabled''.
4479 @end table
4480
4481 @item :mask @var{mask}
4482 If @var{mask} is @code{heuristic} or @code{(heuristic @var{bg})}, build
4483 a clipping mask for the image, so that the background of a frame is
4484 visible behind the image. If @var{bg} is not specified, or if @var{bg}
4485 is @code{t}, determine the background color of the image by looking at
4486 the four corners of the image, assuming the most frequently occurring
4487 color from the corners is the background color of the image. Otherwise,
4488 @var{bg} must be a list @code{(@var{red} @var{green} @var{blue})}
4489 specifying the color to assume for the background of the image.
4490
4491 If @var{mask} is @code{nil}, remove a mask from the image, if it has
4492 one. Images in some formats include a mask which can be removed by
4493 specifying @code{:mask nil}.
4494
4495 @item :pointer @var{shape}
4496 This specifies the pointer shape when the mouse pointer is over this
4497 image. @xref{Pointer Shape}, for available pointer shapes.
4498
4499 @item :map @var{map}
4500 This associates an image map of @dfn{hot spots} with this image.
4501
4502 An image map is an alist where each element has the format
4503 @code{(@var{area} @var{id} @var{plist})}. An @var{area} is specified
4504 as either a rectangle, a circle, or a polygon.
4505
4506 A rectangle is a cons
4507 @code{(rect . ((@var{x0} . @var{y0}) . (@var{x1} . @var{y1})))}
4508 which specifies the pixel coordinates of the upper left and bottom right
4509 corners of the rectangle area.
4510
4511 A circle is a cons
4512 @code{(circle . ((@var{x0} . @var{y0}) . @var{r}))}
4513 which specifies the center and the radius of the circle; @var{r} may
4514 be a float or integer.
4515
4516 A polygon is a cons
4517 @code{(poly . [@var{x0} @var{y0} @var{x1} @var{y1} ...])}
4518 where each pair in the vector describes one corner in the polygon.
4519
4520 When the mouse pointer lies on a hot-spot area of an image, the
4521 @var{plist} of that hot-spot is consulted; if it contains a @code{help-echo}
4522 property, that defines a tool-tip for the hot-spot, and if it contains
4523 a @code{pointer} property, that defines the shape of the mouse cursor when
4524 it is on the hot-spot.
4525 @xref{Pointer Shape}, for available pointer shapes.
4526
4527 When you click the mouse when the mouse pointer is over a hot-spot, an
4528 event is composed by combining the @var{id} of the hot-spot with the
4529 mouse event; for instance, @code{[area4 mouse-1]} if the hot-spot's
4530 @var{id} is @code{area4}.
4531 @end table
4532
4533 @defun image-mask-p spec &optional frame
4534 This function returns @code{t} if image @var{spec} has a mask bitmap.
4535 @var{frame} is the frame on which the image will be displayed.
4536 @var{frame} @code{nil} or omitted means to use the selected frame
4537 (@pxref{Input Focus}).
4538 @end defun
4539
4540 @node XBM Images
4541 @subsection XBM Images
4542 @cindex XBM
4543
4544 To use XBM format, specify @code{xbm} as the image type. This image
4545 format doesn't require an external library, so images of this type are
4546 always supported.
4547
4548 Additional image properties supported for the @code{xbm} image type are:
4549
4550 @table @code
4551 @item :foreground @var{foreground}
4552 The value, @var{foreground}, should be a string specifying the image
4553 foreground color, or @code{nil} for the default color. This color is
4554 used for each pixel in the XBM that is 1. The default is the frame's
4555 foreground color.
4556
4557 @item :background @var{background}
4558 The value, @var{background}, should be a string specifying the image
4559 background color, or @code{nil} for the default color. This color is
4560 used for each pixel in the XBM that is 0. The default is the frame's
4561 background color.
4562 @end table
4563
4564 If you specify an XBM image using data within Emacs instead of an
4565 external file, use the following three properties:
4566
4567 @table @code
4568 @item :data @var{data}
4569 The value, @var{data}, specifies the contents of the image.
4570 There are three formats you can use for @var{data}:
4571
4572 @itemize @bullet
4573 @item
4574 A vector of strings or bool-vectors, each specifying one line of the
4575 image. Do specify @code{:height} and @code{:width}.
4576
4577 @item
4578 A string containing the same byte sequence as an XBM file would contain.
4579 You must not specify @code{:height} and @code{:width} in this case,
4580 because omitting them is what indicates the data has the format of an
4581 XBM file. The file contents specify the height and width of the image.
4582
4583 @item
4584 A string or a bool-vector containing the bits of the image (plus perhaps
4585 some extra bits at the end that will not be used). It should contain at
4586 least @var{width} * @code{height} bits. In this case, you must specify
4587 @code{:height} and @code{:width}, both to indicate that the string
4588 contains just the bits rather than a whole XBM file, and to specify the
4589 size of the image.
4590 @end itemize
4591
4592 @item :width @var{width}
4593 The value, @var{width}, specifies the width of the image, in pixels.
4594
4595 @item :height @var{height}
4596 The value, @var{height}, specifies the height of the image, in pixels.
4597 @end table
4598
4599 @node XPM Images
4600 @subsection XPM Images
4601 @cindex XPM
4602
4603 To use XPM format, specify @code{xpm} as the image type. The
4604 additional image property @code{:color-symbols} is also meaningful with
4605 the @code{xpm} image type:
4606
4607 @table @code
4608 @item :color-symbols @var{symbols}
4609 The value, @var{symbols}, should be an alist whose elements have the
4610 form @code{(@var{name} . @var{color})}. In each element, @var{name} is
4611 the name of a color as it appears in the image file, and @var{color}
4612 specifies the actual color to use for displaying that name.
4613 @end table
4614
4615 @node PostScript Images
4616 @subsection PostScript Images
4617 @cindex postscript images
4618
4619 To use PostScript for an image, specify image type @code{postscript}.
4620 This works only if you have Ghostscript installed. You must always use
4621 these three properties:
4622
4623 @table @code
4624 @item :pt-width @var{width}
4625 The value, @var{width}, specifies the width of the image measured in
4626 points (1/72 inch). @var{width} must be an integer.
4627
4628 @item :pt-height @var{height}
4629 The value, @var{height}, specifies the height of the image in points
4630 (1/72 inch). @var{height} must be an integer.
4631
4632 @item :bounding-box @var{box}
4633 The value, @var{box}, must be a list or vector of four integers, which
4634 specifying the bounding box of the PostScript image, analogous to the
4635 @samp{BoundingBox} comment found in PostScript files.
4636
4637 @example
4638 %%BoundingBox: 22 171 567 738
4639 @end example
4640 @end table
4641
4642 @node ImageMagick Images
4643 @subsection ImageMagick Images
4644 @cindex ImageMagick images
4645 @cindex images, support for more formats
4646
4647 If you build Emacs with ImageMagick support, you can use the
4648 ImageMagick library to load many image formats (@pxref{File
4649 Conveniences,,, emacs, The GNU Emacs Manual}). The image type symbol
4650 for images loaded via ImageMagick is @code{imagemagick}, regardless of
4651 the actual underlying image format.
4652
4653 @defun imagemagick-types
4654 This function returns a list of image file extensions supported by the
4655 current ImageMagick installation. Each list element is a symbol
4656 representing an internal ImageMagick name for an image type, such as
4657 @code{BMP} for @file{.bmp} images.
4658 @end defun
4659
4660 @defopt imagemagick-enabled-types
4661 The value of this variable is a list of ImageMagick image types which
4662 Emacs may attempt to render using ImageMagick. Each list element
4663 should be one of the symbols in the list returned by
4664 @code{imagemagick-types}, or an equivalent string. Alternatively, a
4665 value of @code{t} enables ImageMagick for all possible image types.
4666 Regardless of the value of this variable,
4667 @code{imagemagick-types-inhibit} (see below) takes precedence.
4668 @end defopt
4669
4670 @defopt imagemagick-types-inhibit
4671 The value of this variable lists the ImageMagick image types which
4672 should never be rendered using ImageMagick, regardless of the value of
4673 @code{imagemagick-enabled-types}. A value of @code{t} disables
4674 ImageMagick entirely.
4675 @end defopt
4676
4677 Images loaded with ImageMagick support the following additional
4678 image descriptor properties:
4679
4680 @table @code
4681 @item :background @var{background}
4682 @var{background}, if non-@code{nil}, should be a string specifying a
4683 color, which is used as the image's background color if the image
4684 supports transparency. If the value is @code{nil}, it defaults to the
4685 frame's background color.
4686
4687 @item :width, :height
4688 The @code{:width} and @code{:height} keywords are used for scaling the
4689 image. If only one of them is specified, the other one will be
4690 calculated so as to preserve the aspect ratio. If both are specified,
4691 aspect ratio may not be preserved.
4692
4693 @item :max-width, :max-height
4694 The @code{:max-width} and @code{:max-height} keywords are used for
4695 scaling if the size of the image of the image exceeds these values.
4696 If @code{:width} is set it will have precedence over @code{max-width},
4697 and if @code{:height} is set it will have precedence over
4698 @code{max-height}, but you can otherwise mix these keywords as you
4699 wish. @code{:max-width} and @code{:max-height} will always preserve
4700 the aspect ratio.
4701
4702 @item :format
4703 ImageMagick tries to auto-detect the image type, but it isn't always
4704 able to. By using @code{:format-type}, we can give ImageMagick a hint
4705 to try to help it. It's used in conjunction with the
4706 @code{image-format-suffixes} variable, which provides a mapping from
4707 content types to file name suffixes. This is then given to
4708 ImageMagick as a file name hint.
4709
4710 @item :rotation
4711 Specifies a rotation angle in degrees.
4712
4713 @item :index
4714 @c Doesn't work: http://debbugs.gnu.org/7978
4715 @xref{Multi-Frame Images}.
4716 @end table
4717
4718 @node Other Image Types
4719 @subsection Other Image Types
4720 @cindex PBM
4721
4722 For PBM images, specify image type @code{pbm}. Color, gray-scale and
4723 monochromatic images are supported. For mono PBM images, two additional
4724 image properties are supported.
4725
4726 @table @code
4727 @item :foreground @var{foreground}
4728 The value, @var{foreground}, should be a string specifying the image
4729 foreground color, or @code{nil} for the default color. This color is
4730 used for each pixel in the PBM that is 1. The default is the frame's
4731 foreground color.
4732
4733 @item :background @var{background}
4734 The value, @var{background}, should be a string specifying the image
4735 background color, or @code{nil} for the default color. This color is
4736 used for each pixel in the PBM that is 0. The default is the frame's
4737 background color.
4738 @end table
4739
4740 @noindent
4741 The remaining image types that Emacs can support are:
4742
4743 @table @asis
4744 @item GIF
4745 Image type @code{gif}.
4746 Supports the @code{:index} property. @xref{Multi-Frame Images}.
4747
4748 @item JPEG
4749 Image type @code{jpeg}.
4750
4751 @item PNG
4752 Image type @code{png}.
4753
4754 @item SVG
4755 Image type @code{svg}.
4756
4757 @item TIFF
4758 Image type @code{tiff}.
4759 Supports the @code{:index} property. @xref{Multi-Frame Images}.
4760 @end table
4761
4762 @node Defining Images
4763 @subsection Defining Images
4764
4765 The functions @code{create-image}, @code{defimage} and
4766 @code{find-image} provide convenient ways to create image descriptors.
4767
4768 @defun create-image file-or-data &optional type data-p &rest props
4769 This function creates and returns an image descriptor which uses the
4770 data in @var{file-or-data}. @var{file-or-data} can be a file name or
4771 a string containing the image data; @var{data-p} should be @code{nil}
4772 for the former case, non-@code{nil} for the latter case.
4773
4774 The optional argument @var{type} is a symbol specifying the image type.
4775 If @var{type} is omitted or @code{nil}, @code{create-image} tries to
4776 determine the image type from the file's first few bytes, or else
4777 from the file's name.
4778
4779 The remaining arguments, @var{props}, specify additional image
4780 properties---for example,
4781
4782 @example
4783 (create-image "foo.xpm" 'xpm nil :heuristic-mask t)
4784 @end example
4785
4786 The function returns @code{nil} if images of this type are not
4787 supported. Otherwise it returns an image descriptor.
4788 @end defun
4789
4790 @defmac defimage symbol specs &optional doc
4791 This macro defines @var{symbol} as an image name. The arguments
4792 @var{specs} is a list which specifies how to display the image.
4793 The third argument, @var{doc}, is an optional documentation string.
4794
4795 Each argument in @var{specs} has the form of a property list, and each
4796 one should specify at least the @code{:type} property and either the
4797 @code{:file} or the @code{:data} property. The value of @code{:type}
4798 should be a symbol specifying the image type, the value of
4799 @code{:file} is the file to load the image from, and the value of
4800 @code{:data} is a string containing the actual image data. Here is an
4801 example:
4802
4803 @example
4804 (defimage test-image
4805 ((:type xpm :file "~/test1.xpm")
4806 (:type xbm :file "~/test1.xbm")))
4807 @end example
4808
4809 @code{defimage} tests each argument, one by one, to see if it is
4810 usable---that is, if the type is supported and the file exists. The
4811 first usable argument is used to make an image descriptor which is
4812 stored in @var{symbol}.
4813
4814 If none of the alternatives will work, then @var{symbol} is defined
4815 as @code{nil}.
4816 @end defmac
4817
4818 @defun find-image specs
4819 This function provides a convenient way to find an image satisfying one
4820 of a list of image specifications @var{specs}.
4821
4822 Each specification in @var{specs} is a property list with contents
4823 depending on image type. All specifications must at least contain the
4824 properties @code{:type @var{type}} and either @w{@code{:file @var{file}}}
4825 or @w{@code{:data @var{DATA}}}, where @var{type} is a symbol specifying
4826 the image type, e.g., @code{xbm}, @var{file} is the file to load the
4827 image from, and @var{data} is a string containing the actual image data.
4828 The first specification in the list whose @var{type} is supported, and
4829 @var{file} exists, is used to construct the image specification to be
4830 returned. If no specification is satisfied, @code{nil} is returned.
4831
4832 The image is looked for in @code{image-load-path}.
4833 @end defun
4834
4835 @defvar image-load-path
4836 This variable's value is a list of locations in which to search for
4837 image files. If an element is a string or a variable symbol whose
4838 value is a string, the string is taken to be the name of a directory
4839 to search. If an element is a variable symbol whose value is a list,
4840 that is taken to be a list of directory names to search.
4841
4842 The default is to search in the @file{images} subdirectory of the
4843 directory specified by @code{data-directory}, then the directory
4844 specified by @code{data-directory}, and finally in the directories in
4845 @code{load-path}. Subdirectories are not automatically included in
4846 the search, so if you put an image file in a subdirectory, you have to
4847 supply the subdirectory name explicitly. For example, to find the
4848 image @file{images/foo/bar.xpm} within @code{data-directory}, you
4849 should specify the image as follows:
4850
4851 @example
4852 (defimage foo-image '((:type xpm :file "foo/bar.xpm")))
4853 @end example
4854 @end defvar
4855
4856 @defun image-load-path-for-library library image &optional path no-error
4857 This function returns a suitable search path for images used by the
4858 Lisp package @var{library}.
4859
4860 The function searches for @var{image} first using @code{image-load-path},
4861 excluding @file{@code{data-directory}/images}, and then in
4862 @code{load-path}, followed by a path suitable for @var{library}, which
4863 includes @file{../../etc/images} and @file{../etc/images} relative to
4864 the library file itself, and finally in
4865 @file{@code{data-directory}/images}.
4866
4867 Then this function returns a list of directories which contains first
4868 the directory in which @var{image} was found, followed by the value of
4869 @code{load-path}. If @var{path} is given, it is used instead of
4870 @code{load-path}.
4871
4872 If @var{no-error} is non-@code{nil} and a suitable path can't be
4873 found, don't signal an error. Instead, return a list of directories as
4874 before, except that @code{nil} appears in place of the image directory.
4875
4876 Here is an example of using @code{image-load-path-for-library}:
4877
4878 @example
4879 (defvar image-load-path) ; shush compiler
4880 (let* ((load-path (image-load-path-for-library
4881 "mh-e" "mh-logo.xpm"))
4882 (image-load-path (cons (car load-path)
4883 image-load-path)))
4884 (mh-tool-bar-folder-buttons-init))
4885 @end example
4886 @end defun
4887
4888 @node Showing Images
4889 @subsection Showing Images
4890
4891 You can use an image descriptor by setting up the @code{display}
4892 property yourself, but it is easier to use the functions in this
4893 section.
4894
4895 @defun insert-image image &optional string area slice
4896 This function inserts @var{image} in the current buffer at point. The
4897 value @var{image} should be an image descriptor; it could be a value
4898 returned by @code{create-image}, or the value of a symbol defined with
4899 @code{defimage}. The argument @var{string} specifies the text to put
4900 in the buffer to hold the image. If it is omitted or @code{nil},
4901 @code{insert-image} uses @code{" "} by default.
4902
4903 The argument @var{area} specifies whether to put the image in a margin.
4904 If it is @code{left-margin}, the image appears in the left margin;
4905 @code{right-margin} specifies the right margin. If @var{area} is
4906 @code{nil} or omitted, the image is displayed at point within the
4907 buffer's text.
4908
4909 The argument @var{slice} specifies a slice of the image to insert. If
4910 @var{slice} is @code{nil} or omitted the whole image is inserted.
4911 Otherwise, @var{slice} is a list @code{(@var{x} @var{y} @var{width}
4912 @var{height})} which specifies the @var{x} and @var{y} positions and
4913 @var{width} and @var{height} of the image area to insert. Integer
4914 values are in units of pixels. A floating point number in the range
4915 0.0--1.0 stands for that fraction of the width or height of the entire
4916 image.
4917
4918 Internally, this function inserts @var{string} in the buffer, and gives
4919 it a @code{display} property which specifies @var{image}. @xref{Display
4920 Property}.
4921 @end defun
4922
4923 @cindex slice, image
4924 @cindex image slice
4925 @defun insert-sliced-image image &optional string area rows cols
4926 This function inserts @var{image} in the current buffer at point, like
4927 @code{insert-image}, but splits the image into @var{rows}x@var{cols}
4928 equally sized slices.
4929
4930 If an image is inserted ``sliced'', Emacs displays each slice as a
4931 separate image, and allow more intuitive scrolling up/down, instead of
4932 jumping up/down the entire image when paging through a buffer that
4933 displays (large) images.
4934 @end defun
4935
4936 @defun put-image image pos &optional string area
4937 This function puts image @var{image} in front of @var{pos} in the
4938 current buffer. The argument @var{pos} should be an integer or a
4939 marker. It specifies the buffer position where the image should appear.
4940 The argument @var{string} specifies the text that should hold the image
4941 as an alternative to the default.
4942
4943 The argument @var{image} must be an image descriptor, perhaps returned
4944 by @code{create-image} or stored by @code{defimage}.
4945
4946 The argument @var{area} specifies whether to put the image in a margin.
4947 If it is @code{left-margin}, the image appears in the left margin;
4948 @code{right-margin} specifies the right margin. If @var{area} is
4949 @code{nil} or omitted, the image is displayed at point within the
4950 buffer's text.
4951
4952 Internally, this function creates an overlay, and gives it a
4953 @code{before-string} property containing text that has a @code{display}
4954 property whose value is the image. (Whew!)
4955 @end defun
4956
4957 @defun remove-images start end &optional buffer
4958 This function removes images in @var{buffer} between positions
4959 @var{start} and @var{end}. If @var{buffer} is omitted or @code{nil},
4960 images are removed from the current buffer.
4961
4962 This removes only images that were put into @var{buffer} the way
4963 @code{put-image} does it, not images that were inserted with
4964 @code{insert-image} or in other ways.
4965 @end defun
4966
4967 @defun image-size spec &optional pixels frame
4968 This function returns the size of an image as a pair
4969 @w{@code{(@var{width} . @var{height})}}. @var{spec} is an image
4970 specification. @var{pixels} non-@code{nil} means return sizes
4971 measured in pixels, otherwise return sizes measured in canonical
4972 character units (fractions of the width/height of the frame's default
4973 font). @var{frame} is the frame on which the image will be displayed.
4974 @var{frame} null or omitted means use the selected frame (@pxref{Input
4975 Focus}).
4976 @end defun
4977
4978 @defvar max-image-size
4979 This variable is used to define the maximum size of image that Emacs
4980 will load. Emacs will refuse to load (and display) any image that is
4981 larger than this limit.
4982
4983 If the value is an integer, it directly specifies the maximum
4984 image height and width, measured in pixels. If it is a floating
4985 point number, it specifies the maximum image height and width
4986 as a ratio to the frame height and width. If the value is
4987 non-numeric, there is no explicit limit on the size of images.
4988
4989 The purpose of this variable is to prevent unreasonably large images
4990 from accidentally being loaded into Emacs. It only takes effect the
4991 first time an image is loaded. Once an image is placed in the image
4992 cache, it can always be displayed, even if the value of
4993 @var{max-image-size} is subsequently changed (@pxref{Image Cache}).
4994 @end defvar
4995
4996 @node Multi-Frame Images
4997 @subsection Multi-Frame Images
4998
4999 @cindex animation
5000 @cindex image animation
5001 @cindex image frames
5002 Some image files can contain more than one image. We say that there
5003 are multiple ``frames'' in the image. At present, Emacs supports
5004 multiple frames for GIF, TIFF, and certain ImageMagick formats such as
5005 DJVM@.
5006
5007 The frames can be used either to represent multiple ``pages'' (this is
5008 usually the case with multi-frame TIFF files, for example), or to
5009 create animation (usually the case with multi-frame GIF files).
5010
5011 A multi-frame image has a property @code{:index}, whose value is an
5012 integer (counting from 0) that specifies which frame is being displayed.
5013
5014 @defun image-multi-frame-p image
5015 This function returns non-@code{nil} if @var{image} contains more than
5016 one frame. The actual return value is a cons @code{(@var{nimages}
5017 . @var{delay})}, where @var{nimages} is the number of frames and
5018 @var{delay} is the delay in seconds between them, or @code{nil}
5019 if the image does not specify a delay. Images that are intended to be
5020 animated usually specify a frame delay, whereas ones that are intended
5021 to be treated as multiple pages do not.
5022 @end defun
5023
5024 @defun image-current-frame image
5025 This function returns the index of the current frame number for
5026 @var{image}, counting from 0.
5027 @end defun
5028
5029 @defun image-show-frame image n &optional nocheck
5030 This function switches @var{image} to frame number @var{n}. It
5031 replaces a frame number outside the valid range with that of the end
5032 of the range, unless @var{nocheck} is non-@code{nil}. If @var{image}
5033 does not contain a frame with the specified number, the image displays
5034 as a hollow box.
5035 @end defun
5036
5037 @defun image-animate image &optional index limit
5038 This function animates @var{image}. The optional integer @var{index}
5039 specifies the frame from which to start (default 0). The optional
5040 argument @var{limit} controls the length of the animation. If omitted
5041 or @code{nil}, the image animates once only; if @code{t} it loops
5042 forever; if a number animation stops after that many seconds.
5043 @end defun
5044
5045 @noindent Animation operates by means of a timer. Note that Emacs imposes a
5046 minimum frame delay of 0.01 (@code{image-minimum-frame-delay}) seconds.
5047 If the image itself does not specify a delay, Emacs uses
5048 @code{image-default-frame-delay}.
5049
5050 @defun image-animate-timer image
5051 This function returns the timer responsible for animating @var{image},
5052 if there is one.
5053 @end defun
5054
5055
5056 @node Image Cache
5057 @subsection Image Cache
5058 @cindex image cache
5059
5060 Emacs caches images so that it can display them again more
5061 efficiently. When Emacs displays an image, it searches the image
5062 cache for an existing image specification @code{equal} to the desired
5063 specification. If a match is found, the image is displayed from the
5064 cache. Otherwise, Emacs loads the image normally.
5065
5066 @defun image-flush spec &optional frame
5067 This function removes the image with specification @var{spec} from the
5068 image cache of frame @var{frame}. Image specifications are compared
5069 using @code{equal}. If @var{frame} is @code{nil}, it defaults to the
5070 selected frame. If @var{frame} is @code{t}, the image is flushed on
5071 all existing frames.
5072
5073 In Emacs's current implementation, each graphical terminal possesses an
5074 image cache, which is shared by all the frames on that terminal
5075 (@pxref{Multiple Terminals}). Thus, refreshing an image in one frame
5076 also refreshes it in all other frames on the same terminal.
5077 @end defun
5078
5079 One use for @code{image-flush} is to tell Emacs about a change in an
5080 image file. If an image specification contains a @code{:file}
5081 property, the image is cached based on the file's contents when the
5082 image is first displayed. Even if the file subsequently changes,
5083 Emacs continues displaying the old version of the image. Calling
5084 @code{image-flush} flushes the image from the cache, forcing Emacs to
5085 re-read the file the next time it needs to display that image.
5086
5087 Another use for @code{image-flush} is for memory conservation. If
5088 your Lisp program creates a large number of temporary images over a
5089 period much shorter than @code{image-cache-eviction-delay} (see
5090 below), you can opt to flush unused images yourself, instead of
5091 waiting for Emacs to do it automatically.
5092
5093 @defun clear-image-cache &optional filter
5094 This function clears an image cache, removing all the images stored in
5095 it. If @var{filter} is omitted or @code{nil}, it clears the cache for
5096 the selected frame. If @var{filter} is a frame, it clears the cache
5097 for that frame. If @var{filter} is @code{t}, all image caches are
5098 cleared. Otherwise, @var{filter} is taken to be a file name, and all
5099 images associated with that file name are removed from all image
5100 caches.
5101 @end defun
5102
5103 If an image in the image cache has not been displayed for a specified
5104 period of time, Emacs removes it from the cache and frees the
5105 associated memory.
5106
5107 @defvar image-cache-eviction-delay
5108 This variable specifies the number of seconds an image can remain in
5109 the cache without being displayed. When an image is not displayed for
5110 this length of time, Emacs removes it from the image cache.
5111
5112 Under some circumstances, if the number of images in the cache grows
5113 too large, the actual eviction delay may be shorter than this.
5114
5115 If the value is @code{nil}, Emacs does not remove images from the cache
5116 except when you explicitly clear it. This mode can be useful for
5117 debugging.
5118 @end defvar
5119
5120 @node Buttons
5121 @section Buttons
5122 @cindex buttons in buffers
5123 @cindex clickable buttons in buffers
5124
5125 The Button package defines functions for inserting and manipulating
5126 @dfn{buttons} that can be activated with the mouse or via keyboard
5127 commands. These buttons are typically used for various kinds of
5128 hyperlinks.
5129
5130 A button is essentially a set of text or overlay properties,
5131 attached to a stretch of text in a buffer. These properties are
5132 called @dfn{button properties}. One of these properties, the
5133 @dfn{action property}, specifies a function which is called when the
5134 user invokes the button using the keyboard or the mouse. The action
5135 function may examine the button and use its other properties as
5136 desired.
5137
5138 In some ways, the Button package duplicates the functionality in the
5139 Widget package. @xref{Top, , Introduction, widget, The Emacs Widget
5140 Library}. The advantage of the Button package is that it is faster,
5141 smaller, and simpler to program. From the point of view of the user,
5142 the interfaces produced by the two packages are very similar.
5143
5144 @menu
5145 * Button Properties:: Button properties with special meanings.
5146 * Button Types:: Defining common properties for classes of buttons.
5147 * Making Buttons:: Adding buttons to Emacs buffers.
5148 * Manipulating Buttons:: Getting and setting properties of buttons.
5149 * Button Buffer Commands:: Buffer-wide commands and bindings for buttons.
5150 @end menu
5151
5152 @node Button Properties
5153 @subsection Button Properties
5154 @cindex button properties
5155
5156 Each button has an associated list of properties defining its
5157 appearance and behavior, and other arbitrary properties may be used
5158 for application specific purposes. The following properties have
5159 special meaning to the Button package:
5160
5161 @table @code
5162 @item action
5163 @kindex action @r{(button property)}
5164 The function to call when the user invokes the button, which is passed
5165 the single argument @var{button}. By default this is @code{ignore},
5166 which does nothing.
5167
5168 @item mouse-action
5169 @kindex mouse-action @r{(button property)}
5170 This is similar to @code{action}, and when present, will be used
5171 instead of @code{action} for button invocations resulting from
5172 mouse-clicks (instead of the user hitting @key{RET}). If not
5173 present, mouse-clicks use @code{action} instead.
5174
5175 @item face
5176 @kindex face @r{(button property)}
5177 This is an Emacs face controlling how buttons of this type are
5178 displayed; by default this is the @code{button} face.
5179
5180 @item mouse-face
5181 @kindex mouse-face @r{(button property)}
5182 This is an additional face which controls appearance during
5183 mouse-overs (merged with the usual button face); by default this is
5184 the usual Emacs @code{highlight} face.
5185
5186 @item keymap
5187 @kindex keymap @r{(button property)}
5188 The button's keymap, defining bindings active within the button
5189 region. By default this is the usual button region keymap, stored
5190 in the variable @code{button-map}, which defines @key{RET} and
5191 @key{mouse-2} to invoke the button.
5192
5193 @item type
5194 @kindex type @r{(button property)}
5195 The button type. @xref{Button Types}.
5196
5197 @item help-echo
5198 @kindex help-index @r{(button property)}
5199 A string displayed by the Emacs tool-tip help system; by default,
5200 @code{"mouse-2, RET: Push this button"}.
5201
5202 @item follow-link
5203 @kindex follow-link @r{(button property)}
5204 The follow-link property, defining how a @key{Mouse-1} click behaves
5205 on this button, @xref{Clickable Text}.
5206
5207 @item button
5208 @kindex button @r{(button property)}
5209 All buttons have a non-@code{nil} @code{button} property, which may be useful
5210 in finding regions of text that comprise buttons (which is what the
5211 standard button functions do).
5212 @end table
5213
5214 There are other properties defined for the regions of text in a
5215 button, but these are not generally interesting for typical uses.
5216
5217 @node Button Types
5218 @subsection Button Types
5219 @cindex button types
5220
5221 Every button has a @dfn{button type}, which defines default values
5222 for the button's properties. Button types are arranged in a
5223 hierarchy, with specialized types inheriting from more general types,
5224 so that it's easy to define special-purpose types of buttons for
5225 specific tasks.
5226
5227 @defun define-button-type name &rest properties
5228 Define a `button type' called @var{name} (a symbol).
5229 The remaining arguments
5230 form a sequence of @var{property value} pairs, specifying default
5231 property values for buttons with this type (a button's type may be set
5232 by giving it a @code{type} property when creating the button, using
5233 the @code{:type} keyword argument).
5234
5235 In addition, the keyword argument @code{:supertype} may be used to
5236 specify a button-type from which @var{name} inherits its default
5237 property values. Note that this inheritance happens only when
5238 @var{name} is defined; subsequent changes to a supertype are not
5239 reflected in its subtypes.
5240 @end defun
5241
5242 Using @code{define-button-type} to define default properties for
5243 buttons is not necessary---buttons without any specified type use the
5244 built-in button-type @code{button}---but it is encouraged, since
5245 doing so usually makes the resulting code clearer and more efficient.
5246
5247 @node Making Buttons
5248 @subsection Making Buttons
5249 @cindex making buttons
5250
5251 Buttons are associated with a region of text, using an overlay or
5252 text properties to hold button-specific information, all of which are
5253 initialized from the button's type (which defaults to the built-in
5254 button type @code{button}). Like all Emacs text, the appearance of
5255 the button is governed by the @code{face} property; by default (via
5256 the @code{face} property inherited from the @code{button} button-type)
5257 this is a simple underline, like a typical web-page link.
5258
5259 For convenience, there are two sorts of button-creation functions,
5260 those that add button properties to an existing region of a buffer,
5261 called @code{make-...button}, and those that also insert the button
5262 text, called @code{insert-...button}.
5263
5264 The button-creation functions all take the @code{&rest} argument
5265 @var{properties}, which should be a sequence of @var{property value}
5266 pairs, specifying properties to add to the button; see @ref{Button
5267 Properties}. In addition, the keyword argument @code{:type} may be
5268 used to specify a button-type from which to inherit other properties;
5269 see @ref{Button Types}. Any properties not explicitly specified
5270 during creation will be inherited from the button's type (if the type
5271 defines such a property).
5272
5273 The following functions add a button using an overlay
5274 (@pxref{Overlays}) to hold the button properties:
5275
5276 @defun make-button beg end &rest properties
5277 This makes a button from @var{beg} to @var{end} in the
5278 current buffer, and returns it.
5279 @end defun
5280
5281 @defun insert-button label &rest properties
5282 This insert a button with the label @var{label} at point,
5283 and returns it.
5284 @end defun
5285
5286 The following functions are similar, but using text properties
5287 (@pxref{Text Properties}) to hold the button properties. Such buttons
5288 do not add markers to the buffer, so editing in the buffer does not
5289 slow down if there is an extremely large numbers of buttons. However,
5290 if there is an existing face text property on the text (e.g., a face
5291 assigned by Font Lock mode), the button face may not be visible. Both
5292 of these functions return the starting position of the new button.
5293
5294 @defun make-text-button beg end &rest properties
5295 This makes a button from @var{beg} to @var{end} in the current buffer,
5296 using text properties.
5297 @end defun
5298
5299 @defun insert-text-button label &rest properties
5300 This inserts a button with the label @var{label} at point, using text
5301 properties.
5302 @end defun
5303
5304 @node Manipulating Buttons
5305 @subsection Manipulating Buttons
5306 @cindex manipulating buttons
5307
5308 These are functions for getting and setting properties of buttons.
5309 Often these are used by a button's invocation function to determine
5310 what to do.
5311
5312 Where a @var{button} parameter is specified, it means an object
5313 referring to a specific button, either an overlay (for overlay
5314 buttons), or a buffer-position or marker (for text property buttons).
5315 Such an object is passed as the first argument to a button's
5316 invocation function when it is invoked.
5317
5318 @defun button-start button
5319 Return the position at which @var{button} starts.
5320 @end defun
5321
5322 @defun button-end button
5323 Return the position at which @var{button} ends.
5324 @end defun
5325
5326 @defun button-get button prop
5327 Get the property of button @var{button} named @var{prop}.
5328 @end defun
5329
5330 @defun button-put button prop val
5331 Set @var{button}'s @var{prop} property to @var{val}.
5332 @end defun
5333
5334 @defun button-activate button &optional use-mouse-action
5335 Call @var{button}'s @code{action} property (i.e., invoke it). If
5336 @var{use-mouse-action} is non-@code{nil}, try to invoke the button's
5337 @code{mouse-action} property instead of @code{action}; if the button
5338 has no @code{mouse-action} property, use @code{action} as normal.
5339 @end defun
5340
5341 @defun button-label button
5342 Return @var{button}'s text label.
5343 @end defun
5344
5345 @defun button-type button
5346 Return @var{button}'s button-type.
5347 @end defun
5348
5349 @defun button-has-type-p button type
5350 Return @code{t} if @var{button} has button-type @var{type}, or one of
5351 @var{type}'s subtypes.
5352 @end defun
5353
5354 @defun button-at pos
5355 Return the button at position @var{pos} in the current buffer, or
5356 @code{nil}. If the button at @var{pos} is a text property button, the
5357 return value is a marker pointing to @var{pos}.
5358 @end defun
5359
5360 @defun button-type-put type prop val
5361 Set the button-type @var{type}'s @var{prop} property to @var{val}.
5362 @end defun
5363
5364 @defun button-type-get type prop
5365 Get the property of button-type @var{type} named @var{prop}.
5366 @end defun
5367
5368 @defun button-type-subtype-p type supertype
5369 Return @code{t} if button-type @var{type} is a subtype of @var{supertype}.
5370 @end defun
5371
5372 @node Button Buffer Commands
5373 @subsection Button Buffer Commands
5374 @cindex button buffer commands
5375
5376 These are commands and functions for locating and operating on
5377 buttons in an Emacs buffer.
5378
5379 @code{push-button} is the command that a user uses to actually `push'
5380 a button, and is bound by default in the button itself to @key{RET}
5381 and to @key{mouse-2} using a local keymap in the button's overlay or
5382 text properties. Commands that are useful outside the buttons itself,
5383 such as @code{forward-button} and @code{backward-button} are
5384 additionally available in the keymap stored in
5385 @code{button-buffer-map}; a mode which uses buttons may want to use
5386 @code{button-buffer-map} as a parent keymap for its keymap.
5387
5388 If the button has a non-@code{nil} @code{follow-link} property, and
5389 @var{mouse-1-click-follows-link} is set, a quick @key{Mouse-1} click
5390 will also activate the @code{push-button} command.
5391 @xref{Clickable Text}.
5392
5393 @deffn Command push-button &optional pos use-mouse-action
5394 Perform the action specified by a button at location @var{pos}.
5395 @var{pos} may be either a buffer position or a mouse-event. If
5396 @var{use-mouse-action} is non-@code{nil}, or @var{pos} is a
5397 mouse-event (@pxref{Mouse Events}), try to invoke the button's
5398 @code{mouse-action} property instead of @code{action}; if the button
5399 has no @code{mouse-action} property, use @code{action} as normal.
5400 @var{pos} defaults to point, except when @code{push-button} is invoked
5401 interactively as the result of a mouse-event, in which case, the mouse
5402 event's position is used. If there's no button at @var{pos}, do
5403 nothing and return @code{nil}, otherwise return @code{t}.
5404 @end deffn
5405
5406 @deffn Command forward-button n &optional wrap display-message
5407 Move to the @var{n}th next button, or @var{n}th previous button if
5408 @var{n} is negative. If @var{n} is zero, move to the start of any
5409 button at point. If @var{wrap} is non-@code{nil}, moving past either
5410 end of the buffer continues from the other end. If
5411 @var{display-message} is non-@code{nil}, the button's help-echo string
5412 is displayed. Any button with a non-@code{nil} @code{skip} property
5413 is skipped over. Returns the button found.
5414 @end deffn
5415
5416 @deffn Command backward-button n &optional wrap display-message
5417 Move to the @var{n}th previous button, or @var{n}th next button if
5418 @var{n} is negative. If @var{n} is zero, move to the start of any
5419 button at point. If @var{wrap} is non-@code{nil}, moving past either
5420 end of the buffer continues from the other end. If
5421 @var{display-message} is non-@code{nil}, the button's help-echo string
5422 is displayed. Any button with a non-@code{nil} @code{skip} property
5423 is skipped over. Returns the button found.
5424 @end deffn
5425
5426 @defun next-button pos &optional count-current
5427 @defunx previous-button pos &optional count-current
5428 Return the next button after (for @code{next-button} or before (for
5429 @code{previous-button}) position @var{pos} in the current buffer. If
5430 @var{count-current} is non-@code{nil}, count any button at @var{pos}
5431 in the search, instead of starting at the next button.
5432 @end defun
5433
5434 @node Abstract Display
5435 @section Abstract Display
5436 @cindex ewoc
5437 @cindex display, abstract
5438 @cindex display, arbitrary objects
5439 @cindex model/view/controller
5440 @cindex view part, model/view/controller
5441
5442 The Ewoc package constructs buffer text that represents a structure
5443 of Lisp objects, and updates the text to follow changes in that
5444 structure. This is like the ``view'' component in the
5445 ``model/view/controller'' design paradigm.
5446
5447 An @dfn{ewoc} is a structure that organizes information required to
5448 construct buffer text that represents certain Lisp data. The buffer
5449 text of the ewoc has three parts, in order: first, fixed @dfn{header}
5450 text; next, textual descriptions of a series of data elements (Lisp
5451 objects that you specify); and last, fixed @dfn{footer} text.
5452 Specifically, an ewoc contains information on:
5453
5454 @itemize @bullet
5455 @item
5456 The buffer which its text is generated in.
5457
5458 @item
5459 The text's start position in the buffer.
5460
5461 @item
5462 The header and footer strings.
5463
5464 @item
5465 A doubly-linked chain of @dfn{nodes}, each of which contains:
5466
5467 @itemize
5468 @item
5469 A @dfn{data element}, a single Lisp object.
5470
5471 @item
5472 Links to the preceding and following nodes in the chain.
5473 @end itemize
5474
5475 @item
5476 A @dfn{pretty-printer} function which is responsible for
5477 inserting the textual representation of a data
5478 element value into the current buffer.
5479 @end itemize
5480
5481 Typically, you define an ewoc with @code{ewoc-create}, and then pass
5482 the resulting ewoc structure to other functions in the Ewoc package to
5483 build nodes within it, and display it in the buffer. Once it is
5484 displayed in the buffer, other functions determine the correspondence
5485 between buffer positions and nodes, move point from one node's textual
5486 representation to another, and so forth. @xref{Abstract Display
5487 Functions}.
5488
5489 A node @dfn{encapsulates} a data element much the way a variable
5490 holds a value. Normally, encapsulation occurs as a part of adding a
5491 node to the ewoc. You can retrieve the data element value and place a
5492 new value in its place, like so:
5493
5494 @lisp
5495 (ewoc-data @var{node})
5496 @result{} value
5497
5498 (ewoc-set-data @var{node} @var{new-value})
5499 @result{} @var{new-value}
5500 @end lisp
5501
5502 @noindent
5503 You can also use, as the data element value, a Lisp object (list or
5504 vector) that is a container for the ``real'' value, or an index into
5505 some other structure. The example (@pxref{Abstract Display Example})
5506 uses the latter approach.
5507
5508 When the data changes, you will want to update the text in the
5509 buffer. You can update all nodes by calling @code{ewoc-refresh}, or
5510 just specific nodes using @code{ewoc-invalidate}, or all nodes
5511 satisfying a predicate using @code{ewoc-map}. Alternatively, you can
5512 delete invalid nodes using @code{ewoc-delete} or @code{ewoc-filter},
5513 and add new nodes in their place. Deleting a node from an ewoc deletes
5514 its associated textual description from buffer, as well.
5515
5516 @menu
5517 * Abstract Display Functions:: Functions in the Ewoc package.
5518 * Abstract Display Example:: Example of using Ewoc.
5519 @end menu
5520
5521 @node Abstract Display Functions
5522 @subsection Abstract Display Functions
5523
5524 In this subsection, @var{ewoc} and @var{node} stand for the
5525 structures described above (@pxref{Abstract Display}), while
5526 @var{data} stands for an arbitrary Lisp object used as a data element.
5527
5528 @defun ewoc-create pretty-printer &optional header footer nosep
5529 This constructs and returns a new ewoc, with no nodes (and thus no data
5530 elements). @var{pretty-printer} should be a function that takes one
5531 argument, a data element of the sort you plan to use in this ewoc, and
5532 inserts its textual description at point using @code{insert} (and never
5533 @code{insert-before-markers}, because that would interfere with the
5534 Ewoc package's internal mechanisms).
5535
5536 Normally, a newline is automatically inserted after the header,
5537 the footer and every node's textual description. If @var{nosep}
5538 is non-@code{nil}, no newline is inserted. This may be useful for
5539 displaying an entire ewoc on a single line, for example, or for
5540 making nodes ``invisible'' by arranging for @var{pretty-printer}
5541 to do nothing for those nodes.
5542
5543 An ewoc maintains its text in the buffer that is current when
5544 you create it, so switch to the intended buffer before calling
5545 @code{ewoc-create}.
5546 @end defun
5547
5548 @defun ewoc-buffer ewoc
5549 This returns the buffer where @var{ewoc} maintains its text.
5550 @end defun
5551
5552 @defun ewoc-get-hf ewoc
5553 This returns a cons cell @code{(@var{header} . @var{footer})}
5554 made from @var{ewoc}'s header and footer.
5555 @end defun
5556
5557 @defun ewoc-set-hf ewoc header footer
5558 This sets the header and footer of @var{ewoc} to the strings
5559 @var{header} and @var{footer}, respectively.
5560 @end defun
5561
5562 @defun ewoc-enter-first ewoc data
5563 @defunx ewoc-enter-last ewoc data
5564 These add a new node encapsulating @var{data}, putting it, respectively,
5565 at the beginning or end of @var{ewoc}'s chain of nodes.
5566 @end defun
5567
5568 @defun ewoc-enter-before ewoc node data
5569 @defunx ewoc-enter-after ewoc node data
5570 These add a new node encapsulating @var{data}, adding it to
5571 @var{ewoc} before or after @var{node}, respectively.
5572 @end defun
5573
5574 @defun ewoc-prev ewoc node
5575 @defunx ewoc-next ewoc node
5576 These return, respectively, the previous node and the next node of @var{node}
5577 in @var{ewoc}.
5578 @end defun
5579
5580 @defun ewoc-nth ewoc n
5581 This returns the node in @var{ewoc} found at zero-based index @var{n}.
5582 A negative @var{n} means count from the end. @code{ewoc-nth} returns
5583 @code{nil} if @var{n} is out of range.
5584 @end defun
5585
5586 @defun ewoc-data node
5587 This extracts the data encapsulated by @var{node} and returns it.
5588 @end defun
5589
5590 @defun ewoc-set-data node data
5591 This sets the data encapsulated by @var{node} to @var{data}.
5592 @end defun
5593
5594 @defun ewoc-locate ewoc &optional pos guess
5595 This determines the node in @var{ewoc} which contains point (or
5596 @var{pos} if specified), and returns that node. If @var{ewoc} has no
5597 nodes, it returns @code{nil}. If @var{pos} is before the first node,
5598 it returns the first node; if @var{pos} is after the last node, it returns
5599 the last node. The optional third arg @var{guess}
5600 should be a node that is likely to be near @var{pos}; this doesn't
5601 alter the result, but makes the function run faster.
5602 @end defun
5603
5604 @defun ewoc-location node
5605 This returns the start position of @var{node}.
5606 @end defun
5607
5608 @defun ewoc-goto-prev ewoc arg
5609 @defunx ewoc-goto-next ewoc arg
5610 These move point to the previous or next, respectively, @var{arg}th node
5611 in @var{ewoc}. @code{ewoc-goto-prev} does not move if it is already at
5612 the first node or if @var{ewoc} is empty, whereas @code{ewoc-goto-next}
5613 moves past the last node, returning @code{nil}. Excepting this special
5614 case, these functions return the node moved to.
5615 @end defun
5616
5617 @defun ewoc-goto-node ewoc node
5618 This moves point to the start of @var{node} in @var{ewoc}.
5619 @end defun
5620
5621 @defun ewoc-refresh ewoc
5622 This function regenerates the text of @var{ewoc}. It works by
5623 deleting the text between the header and the footer, i.e., all the
5624 data elements' representations, and then calling the pretty-printer
5625 function for each node, one by one, in order.
5626 @end defun
5627
5628 @defun ewoc-invalidate ewoc &rest nodes
5629 This is similar to @code{ewoc-refresh}, except that only @var{nodes} in
5630 @var{ewoc} are updated instead of the entire set.
5631 @end defun
5632
5633 @defun ewoc-delete ewoc &rest nodes
5634 This deletes each node in @var{nodes} from @var{ewoc}.
5635 @end defun
5636
5637 @defun ewoc-filter ewoc predicate &rest args
5638 This calls @var{predicate} for each data element in @var{ewoc} and
5639 deletes those nodes for which @var{predicate} returns @code{nil}.
5640 Any @var{args} are passed to @var{predicate}.
5641 @end defun
5642
5643 @defun ewoc-collect ewoc predicate &rest args
5644 This calls @var{predicate} for each data element in @var{ewoc}
5645 and returns a list of those elements for which @var{predicate}
5646 returns non-@code{nil}. The elements in the list are ordered
5647 as in the buffer. Any @var{args} are passed to @var{predicate}.
5648 @end defun
5649
5650 @defun ewoc-map map-function ewoc &rest args
5651 This calls @var{map-function} for each data element in @var{ewoc} and
5652 updates those nodes for which @var{map-function} returns non-@code{nil}.
5653 Any @var{args} are passed to @var{map-function}.
5654 @end defun
5655
5656 @node Abstract Display Example
5657 @subsection Abstract Display Example
5658
5659 Here is a simple example using functions of the ewoc package to
5660 implement a ``color components display'', an area in a buffer that
5661 represents a vector of three integers (itself representing a 24-bit RGB
5662 value) in various ways.
5663
5664 @example
5665 (setq colorcomp-ewoc nil
5666 colorcomp-data nil
5667 colorcomp-mode-map nil
5668 colorcomp-labels ["Red" "Green" "Blue"])
5669
5670 (defun colorcomp-pp (data)
5671 (if data
5672 (let ((comp (aref colorcomp-data data)))
5673 (insert (aref colorcomp-labels data) "\t: #x"
5674 (format "%02X" comp) " "
5675 (make-string (ash comp -2) ?#) "\n"))
5676 (let ((cstr (format "#%02X%02X%02X"
5677 (aref colorcomp-data 0)
5678 (aref colorcomp-data 1)
5679 (aref colorcomp-data 2)))
5680 (samp " (sample text) "))
5681 (insert "Color\t: "
5682 (propertize samp 'face
5683 `(foreground-color . ,cstr))
5684 (propertize samp 'face
5685 `(background-color . ,cstr))
5686 "\n"))))
5687
5688 (defun colorcomp (color)
5689 "Allow fiddling with COLOR in a new buffer.
5690 The buffer is in Color Components mode."
5691 (interactive "sColor (name or #RGB or #RRGGBB): ")
5692 (when (string= "" color)
5693 (setq color "green"))
5694 (unless (color-values color)
5695 (error "No such color: %S" color))
5696 (switch-to-buffer
5697 (generate-new-buffer (format "originally: %s" color)))
5698 (kill-all-local-variables)
5699 (setq major-mode 'colorcomp-mode
5700 mode-name "Color Components")
5701 (use-local-map colorcomp-mode-map)
5702 (erase-buffer)
5703 (buffer-disable-undo)
5704 (let ((data (apply 'vector (mapcar (lambda (n) (ash n -8))
5705 (color-values color))))
5706 (ewoc (ewoc-create 'colorcomp-pp
5707 "\nColor Components\n\n"
5708 (substitute-command-keys
5709 "\n\\@{colorcomp-mode-map@}"))))
5710 (set (make-local-variable 'colorcomp-data) data)
5711 (set (make-local-variable 'colorcomp-ewoc) ewoc)
5712 (ewoc-enter-last ewoc 0)
5713 (ewoc-enter-last ewoc 1)
5714 (ewoc-enter-last ewoc 2)
5715 (ewoc-enter-last ewoc nil)))
5716 @end example
5717
5718 @cindex controller part, model/view/controller
5719 This example can be extended to be a ``color selection widget'' (in
5720 other words, the controller part of the ``model/view/controller''
5721 design paradigm) by defining commands to modify @code{colorcomp-data}
5722 and to ``finish'' the selection process, and a keymap to tie it all
5723 together conveniently.
5724
5725 @smallexample
5726 (defun colorcomp-mod (index limit delta)
5727 (let ((cur (aref colorcomp-data index)))
5728 (unless (= limit cur)
5729 (aset colorcomp-data index (+ cur delta)))
5730 (ewoc-invalidate
5731 colorcomp-ewoc
5732 (ewoc-nth colorcomp-ewoc index)
5733 (ewoc-nth colorcomp-ewoc -1))))
5734
5735 (defun colorcomp-R-more () (interactive) (colorcomp-mod 0 255 1))
5736 (defun colorcomp-G-more () (interactive) (colorcomp-mod 1 255 1))
5737 (defun colorcomp-B-more () (interactive) (colorcomp-mod 2 255 1))
5738 (defun colorcomp-R-less () (interactive) (colorcomp-mod 0 0 -1))
5739 (defun colorcomp-G-less () (interactive) (colorcomp-mod 1 0 -1))
5740 (defun colorcomp-B-less () (interactive) (colorcomp-mod 2 0 -1))
5741
5742 (defun colorcomp-copy-as-kill-and-exit ()
5743 "Copy the color components into the kill ring and kill the buffer.
5744 The string is formatted #RRGGBB (hash followed by six hex digits)."
5745 (interactive)
5746 (kill-new (format "#%02X%02X%02X"
5747 (aref colorcomp-data 0)
5748 (aref colorcomp-data 1)
5749 (aref colorcomp-data 2)))
5750 (kill-buffer nil))
5751
5752 (setq colorcomp-mode-map
5753 (let ((m (make-sparse-keymap)))
5754 (suppress-keymap m)
5755 (define-key m "i" 'colorcomp-R-less)
5756 (define-key m "o" 'colorcomp-R-more)
5757 (define-key m "k" 'colorcomp-G-less)
5758 (define-key m "l" 'colorcomp-G-more)
5759 (define-key m "," 'colorcomp-B-less)
5760 (define-key m "." 'colorcomp-B-more)
5761 (define-key m " " 'colorcomp-copy-as-kill-and-exit)
5762 m))
5763 @end smallexample
5764
5765 Note that we never modify the data in each node, which is fixed when the
5766 ewoc is created to be either @code{nil} or an index into the vector
5767 @code{colorcomp-data}, the actual color components.
5768
5769 @node Blinking
5770 @section Blinking Parentheses
5771 @cindex parenthesis matching
5772 @cindex blinking parentheses
5773 @cindex balancing parentheses
5774
5775 This section describes the mechanism by which Emacs shows a matching
5776 open parenthesis when the user inserts a close parenthesis.
5777
5778 @defvar blink-paren-function
5779 The value of this variable should be a function (of no arguments) to
5780 be called whenever a character with close parenthesis syntax is inserted.
5781 The value of @code{blink-paren-function} may be @code{nil}, in which
5782 case nothing is done.
5783 @end defvar
5784
5785 @defopt blink-matching-paren
5786 If this variable is @code{nil}, then @code{blink-matching-open} does
5787 nothing.
5788 @end defopt
5789
5790 @defopt blink-matching-paren-distance
5791 This variable specifies the maximum distance to scan for a matching
5792 parenthesis before giving up.
5793 @end defopt
5794
5795 @defopt blink-matching-delay
5796 This variable specifies the number of seconds for the cursor to remain
5797 at the matching parenthesis. A fraction of a second often gives
5798 good results, but the default is 1, which works on all systems.
5799 @end defopt
5800
5801 @deffn Command blink-matching-open
5802 This function is the default value of @code{blink-paren-function}. It
5803 assumes that point follows a character with close parenthesis syntax and
5804 moves the cursor momentarily to the matching opening character. If that
5805 character is not already on the screen, it displays the character's
5806 context in the echo area. To avoid long delays, this function does not
5807 search farther than @code{blink-matching-paren-distance} characters.
5808
5809 Here is an example of calling this function explicitly.
5810
5811 @smallexample
5812 @group
5813 (defun interactive-blink-matching-open ()
5814 "Indicate momentarily the start of sexp before point."
5815 (interactive)
5816 @end group
5817 @group
5818 (let ((blink-matching-paren-distance
5819 (buffer-size))
5820 (blink-matching-paren t))
5821 (blink-matching-open)))
5822 @end group
5823 @end smallexample
5824 @end deffn
5825
5826 @node Character Display
5827 @section Character Display
5828
5829 This section describes how characters are actually displayed by
5830 Emacs. Typically, a character is displayed as a @dfn{glyph} (a
5831 graphical symbol which occupies one character position on the screen),
5832 whose appearance corresponds to the character itself. For example,
5833 the character @samp{a} (character code 97) is displayed as @samp{a}.
5834 Some characters, however, are displayed specially. For example, the
5835 formfeed character (character code 12) is usually displayed as a
5836 sequence of two glyphs, @samp{^L}, while the newline character
5837 (character code 10) starts a new screen line.
5838
5839 You can modify how each character is displayed by defining a
5840 @dfn{display table}, which maps each character code into a sequence of
5841 glyphs. @xref{Display Tables}.
5842
5843 @menu
5844 * Usual Display:: The usual conventions for displaying characters.
5845 * Display Tables:: What a display table consists of.
5846 * Active Display Table:: How Emacs selects a display table to use.
5847 * Glyphs:: How to define a glyph, and what glyphs mean.
5848 * Glyphless Chars:: How glyphless characters are drawn.
5849 @end menu
5850
5851 @node Usual Display
5852 @subsection Usual Display Conventions
5853
5854 Here are the conventions for displaying each character code (in the
5855 absence of a display table, which can override these
5856 @iftex
5857 conventions).
5858 @end iftex
5859 @ifnottex
5860 conventions; @pxref{Display Tables}).
5861 @end ifnottex
5862
5863 @cindex printable ASCII characters
5864 @itemize @bullet
5865 @item
5866 The @dfn{printable @acronym{ASCII} characters}, character codes 32
5867 through 126 (consisting of numerals, English letters, and symbols like
5868 @samp{#}) are displayed literally.
5869
5870 @item
5871 The tab character (character code 9) displays as whitespace stretching
5872 up to the next tab stop column. @xref{Text Display,,, emacs, The GNU
5873 Emacs Manual}. The variable @code{tab-width} controls the number of
5874 spaces per tab stop (see below).
5875
5876 @item
5877 The newline character (character code 10) has a special effect: it
5878 ends the preceding line and starts a new line.
5879
5880 @cindex ASCII control characters
5881 @item
5882 The non-printable @dfn{@acronym{ASCII} control characters}---character
5883 codes 0 through 31, as well as the @key{DEL} character (character code
5884 127)---display in one of two ways according to the variable
5885 @code{ctl-arrow}. If this variable is non-@code{nil} (the default),
5886 these characters are displayed as sequences of two glyphs, where the
5887 first glyph is @samp{^} (a display table can specify a glyph to use
5888 instead of @samp{^}); e.g., the @key{DEL} character is displayed as
5889 @samp{^?}.
5890
5891 If @code{ctl-arrow} is @code{nil}, these characters are displayed as
5892 octal escapes (see below).
5893
5894 This rule also applies to carriage return (character code 13), if that
5895 character appears in the buffer. But carriage returns usually do not
5896 appear in buffer text; they are eliminated as part of end-of-line
5897 conversion (@pxref{Coding System Basics}).
5898
5899 @cindex octal escapes
5900 @item
5901 @dfn{Raw bytes} are non-@acronym{ASCII} characters with codes 128
5902 through 255 (@pxref{Text Representations}). These characters display
5903 as @dfn{octal escapes}: sequences of four glyphs, where the first
5904 glyph is the @acronym{ASCII} code for @samp{\}, and the others are
5905 digit characters representing the character code in octal. (A display
5906 table can specify a glyph to use instead of @samp{\}.)
5907
5908 @item
5909 Each non-@acronym{ASCII} character with code above 255 is displayed
5910 literally, if the terminal supports it. If the terminal does not
5911 support it, the character is said to be @dfn{glyphless}, and it is
5912 usually displayed using a placeholder glyph. For example, if a
5913 graphical terminal has no font for a character, Emacs usually displays
5914 a box containing the character code in hexadecimal. @xref{Glyphless
5915 Chars}.
5916 @end itemize
5917
5918 The above display conventions apply even when there is a display
5919 table, for any character whose entry in the active display table is
5920 @code{nil}. Thus, when you set up a display table, you need only
5921 specify the characters for which you want special behavior.
5922
5923 The following variables affect how certain characters are displayed
5924 on the screen. Since they change the number of columns the characters
5925 occupy, they also affect the indentation functions. They also affect
5926 how the mode line is displayed; if you want to force redisplay of the
5927 mode line using the new values, call the function
5928 @code{force-mode-line-update} (@pxref{Mode Line Format}).
5929
5930 @defopt ctl-arrow
5931 @cindex control characters in display
5932 This buffer-local variable controls how control characters are
5933 displayed. If it is non-@code{nil}, they are displayed as a caret
5934 followed by the character: @samp{^A}. If it is @code{nil}, they are
5935 displayed as octal escapes: a backslash followed by three octal
5936 digits, as in @samp{\001}.
5937 @end defopt
5938
5939 @defopt tab-width
5940 The value of this buffer-local variable is the spacing between tab
5941 stops used for displaying tab characters in Emacs buffers. The value
5942 is in units of columns, and the default is 8. Note that this feature
5943 is completely independent of the user-settable tab stops used by the
5944 command @code{tab-to-tab-stop}. @xref{Indent Tabs}.
5945 @end defopt
5946
5947 @node Display Tables
5948 @subsection Display Tables
5949
5950 @cindex display table
5951 A display table is a special-purpose char-table
5952 (@pxref{Char-Tables}), with @code{display-table} as its subtype, which
5953 is used to override the usual character display conventions. This
5954 section describes how to make, inspect, and assign elements to a
5955 display table object.
5956
5957 @defun make-display-table
5958 This creates and returns a display table. The table initially has
5959 @code{nil} in all elements.
5960 @end defun
5961
5962 The ordinary elements of the display table are indexed by character
5963 codes; the element at index @var{c} says how to display the character
5964 code @var{c}. The value should be @code{nil} (which means to display
5965 the character @var{c} according to the usual display conventions;
5966 @pxref{Usual Display}), or a vector of glyph codes (which means to
5967 display the character @var{c} as those glyphs; @pxref{Glyphs}).
5968
5969 @strong{Warning:} if you use the display table to change the display
5970 of newline characters, the whole buffer will be displayed as one long
5971 ``line''.
5972
5973 The display table also has six ``extra slots'' which serve special
5974 purposes. Here is a table of their meanings; @code{nil} in any slot
5975 means to use the default for that slot, as stated below.
5976
5977 @table @asis
5978 @item 0
5979 The glyph for the end of a truncated screen line (the default for this
5980 is @samp{$}). @xref{Glyphs}. On graphical terminals, Emacs uses
5981 arrows in the fringes to indicate truncation, so the display table has
5982 no effect.
5983
5984 @item 1
5985 The glyph for the end of a continued line (the default is @samp{\}).
5986 On graphical terminals, Emacs uses curved arrows in the fringes to
5987 indicate continuation, so the display table has no effect.
5988
5989 @item 2
5990 The glyph for indicating a character displayed as an octal character
5991 code (the default is @samp{\}).
5992
5993 @item 3
5994 The glyph for indicating a control character (the default is @samp{^}).
5995
5996 @item 4
5997 A vector of glyphs for indicating the presence of invisible lines (the
5998 default is @samp{...}). @xref{Selective Display}.
5999
6000 @item 5
6001 The glyph used to draw the border between side-by-side windows (the
6002 default is @samp{|}). @xref{Splitting Windows}. This takes effect only
6003 when there are no scroll bars; if scroll bars are supported and in use,
6004 a scroll bar separates the two windows.
6005 @end table
6006
6007 For example, here is how to construct a display table that mimics
6008 the effect of setting @code{ctl-arrow} to a non-@code{nil} value
6009 (@pxref{Glyphs}, for the function @code{make-glyph-code}):
6010
6011 @example
6012 (setq disptab (make-display-table))
6013 (dotimes (i 32)
6014 (or (= i ?\t)
6015 (= i ?\n)
6016 (aset disptab i
6017 (vector (make-glyph-code ?^ 'escape-glyph)
6018 (make-glyph-code (+ i 64) 'escape-glyph)))))
6019 (aset disptab 127
6020 (vector (make-glyph-code ?^ 'escape-glyph)
6021 (make-glyph-code ?? 'escape-glyph)))))
6022 @end example
6023
6024 @defun display-table-slot display-table slot
6025 This function returns the value of the extra slot @var{slot} of
6026 @var{display-table}. The argument @var{slot} may be a number from 0 to
6027 5 inclusive, or a slot name (symbol). Valid symbols are
6028 @code{truncation}, @code{wrap}, @code{escape}, @code{control},
6029 @code{selective-display}, and @code{vertical-border}.
6030 @end defun
6031
6032 @defun set-display-table-slot display-table slot value
6033 This function stores @var{value} in the extra slot @var{slot} of
6034 @var{display-table}. The argument @var{slot} may be a number from 0 to
6035 5 inclusive, or a slot name (symbol). Valid symbols are
6036 @code{truncation}, @code{wrap}, @code{escape}, @code{control},
6037 @code{selective-display}, and @code{vertical-border}.
6038 @end defun
6039
6040 @defun describe-display-table display-table
6041 This function displays a description of the display table
6042 @var{display-table} in a help buffer.
6043 @end defun
6044
6045 @deffn Command describe-current-display-table
6046 This command displays a description of the current display table in a
6047 help buffer.
6048 @end deffn
6049
6050 @node Active Display Table
6051 @subsection Active Display Table
6052 @cindex active display table
6053
6054 Each window can specify a display table, and so can each buffer.
6055 The window's display table, if there is one, takes precedence over the
6056 buffer's display table. If neither exists, Emacs tries to use the
6057 standard display table; if that is @code{nil}, Emacs uses the usual
6058 character display conventions (@pxref{Usual Display}).
6059
6060 Note that display tables affect how the mode line is displayed, so
6061 if you want to force redisplay of the mode line using a new display
6062 table, call @code{force-mode-line-update} (@pxref{Mode Line Format}).
6063
6064 @defun window-display-table &optional window
6065 This function returns @var{window}'s display table, or @code{nil} if
6066 there is none. The default for @var{window} is the selected window.
6067 @end defun
6068
6069 @defun set-window-display-table window table
6070 This function sets the display table of @var{window} to @var{table}.
6071 The argument @var{table} should be either a display table or
6072 @code{nil}.
6073 @end defun
6074
6075 @defvar buffer-display-table
6076 This variable is automatically buffer-local in all buffers; its value
6077 specifies the buffer's display table. If it is @code{nil}, there is
6078 no buffer display table.
6079 @end defvar
6080
6081 @defvar standard-display-table
6082 The value of this variable is the standard display table, which is
6083 used when Emacs is displaying a buffer in a window with neither a
6084 window display table nor a buffer display table defined. Its default
6085 is @code{nil}.
6086 @end defvar
6087
6088 The @file{disp-table} library defines several functions for changing
6089 the standard display table.
6090
6091 @node Glyphs
6092 @subsection Glyphs
6093 @cindex glyph
6094
6095 A @dfn{glyph} is a graphical symbol which occupies a single
6096 character position on the screen. Each glyph is represented in Lisp
6097 as a @dfn{glyph code}, which specifies a character and optionally a
6098 face to display it in (@pxref{Faces}). The main use of glyph codes is
6099 as the entries of display tables (@pxref{Display Tables}). The
6100 following functions are used to manipulate glyph codes:
6101
6102 @defun make-glyph-code char &optional face
6103 This function returns a glyph code representing char @var{char} with
6104 face @var{face}. If @var{face} is omitted or @code{nil}, the glyph
6105 uses the default face; in that case, the glyph code is an integer. If
6106 @var{face} is non-@code{nil}, the glyph code is not necessarily an
6107 integer object.
6108 @end defun
6109
6110 @defun glyph-char glyph
6111 This function returns the character of glyph code @var{glyph}.
6112 @end defun
6113
6114 @defun glyph-face glyph
6115 This function returns face of glyph code @var{glyph}, or @code{nil} if
6116 @var{glyph} uses the default face.
6117 @end defun
6118
6119 @ifnottex
6120 You can set up a @dfn{glyph table} to change how glyph codes are
6121 actually displayed on text terminals. This feature is semi-obsolete;
6122 use @code{glyphless-char-display} instead (@pxref{Glyphless Chars}).
6123
6124 @defvar glyph-table
6125 The value of this variable, if non-@code{nil}, is the current glyph
6126 table. It takes effect only on character terminals; on graphical
6127 displays, all glyphs are displayed literally. The glyph table should
6128 be a vector whose @var{g}th element specifies how to display glyph
6129 code @var{g}, where @var{g} is the glyph code for a glyph whose face
6130 is unspecified. Each element should be one of the following:
6131
6132 @table @asis
6133 @item @code{nil}
6134 Display this glyph literally.
6135
6136 @item a string
6137 Display this glyph by sending the specified string to the terminal.
6138
6139 @item a glyph code
6140 Display the specified glyph code instead.
6141 @end table
6142
6143 Any integer glyph code greater than or equal to the length of the
6144 glyph table is displayed literally.
6145 @end defvar
6146 @end ifnottex
6147
6148 @node Glyphless Chars
6149 @subsection Glyphless Character Display
6150 @cindex glyphless characters
6151
6152 @dfn{Glyphless characters} are characters which are displayed in a
6153 special way, e.g., as a box containing a hexadecimal code, instead of
6154 being displayed literally. These include characters which are
6155 explicitly defined to be glyphless, as well as characters for which
6156 there is no available font (on a graphical display), and characters
6157 which cannot be encoded by the terminal's coding system (on a text
6158 terminal).
6159
6160 @defvar glyphless-char-display
6161 The value of this variable is a char-table which defines glyphless
6162 characters and how they are displayed. Each entry must be one of the
6163 following display methods:
6164
6165 @table @asis
6166 @item @code{nil}
6167 Display the character in the usual way.
6168
6169 @item @code{zero-width}
6170 Don't display the character.
6171
6172 @item @code{thin-space}
6173 Display a thin space, 1-pixel wide on graphical displays, or
6174 1-character wide on text terminals.
6175
6176 @item @code{empty-box}
6177 Display an empty box.
6178
6179 @item @code{hex-code}
6180 Display a box containing the Unicode codepoint of the character, in
6181 hexadecimal notation.
6182
6183 @item an @acronym{ASCII} string
6184 Display a box containing that string.
6185
6186 @item a cons cell @code{(@var{graphical} . @var{text})}
6187 Display with @var{graphical} on graphical displays, and with
6188 @var{text} on text terminals. Both @var{graphical} and @var{text}
6189 must be one of the display methods described above.
6190 @end table
6191
6192 @noindent
6193 The @code{thin-space}, @code{empty-box}, @code{hex-code}, and
6194 @acronym{ASCII} string display methods are drawn with the
6195 @code{glyphless-char} face.
6196
6197 The char-table has one extra slot, which determines how to display any
6198 character that cannot be displayed with any available font, or cannot
6199 be encoded by the terminal's coding system. Its value should be one
6200 of the above display methods, except @code{zero-width} or a cons cell.
6201
6202 If a character has a non-@code{nil} entry in an active display table,
6203 the display table takes effect; in this case, Emacs does not consult
6204 @code{glyphless-char-display} at all.
6205 @end defvar
6206
6207 @defopt glyphless-char-display-control
6208 This user option provides a convenient way to set
6209 @code{glyphless-char-display} for groups of similar characters. Do
6210 not set its value directly from Lisp code; the value takes effect only
6211 via a custom @code{:set} function (@pxref{Variable Definitions}),
6212 which updates @code{glyphless-char-display}.
6213
6214 Its value should be an alist of elements @code{(@var{group}
6215 . @var{method})}, where @var{group} is a symbol specifying a group of
6216 characters, and @var{method} is a symbol specifying how to display
6217 them.
6218
6219 @var{group} should be one of the following:
6220
6221 @table @code
6222 @item c0-control
6223 @acronym{ASCII} control characters @code{U+0000} to @code{U+001F},
6224 excluding the newline and tab characters (normally displayed as escape
6225 sequences like @samp{^A}; @pxref{Text Display,, How Text Is Displayed,
6226 emacs, The GNU Emacs Manual}).
6227
6228 @item c1-control
6229 Non-@acronym{ASCII}, non-printing characters @code{U+0080} to
6230 @code{U+009F} (normally displayed as octal escape sequences like
6231 @samp{\230}).
6232
6233 @item format-control
6234 Characters of Unicode General Category `Cf', such as @samp{U+200E}
6235 (Left-to-Right Mark), but excluding characters that have graphic
6236 images, such as @samp{U+00AD} (Soft Hyphen).
6237
6238 @item no-font
6239 Characters for there is no suitable font, or which cannot be encoded
6240 by the terminal's coding system.
6241 @end table
6242
6243 @c FIXME: this can also be `acronym', but that's not currently
6244 @c completely implemented; it applies only to the format-control
6245 @c group, and only works if the acronym is in `char-acronym-table'.
6246 The @var{method} symbol should be one of @code{zero-width},
6247 @code{thin-space}, @code{empty-box}, or @code{hex-code}. These have
6248 the same meanings as in @code{glyphless-char-display}, above.
6249 @end defopt
6250
6251 @node Beeping
6252 @section Beeping
6253 @cindex bell
6254
6255 This section describes how to make Emacs ring the bell (or blink the
6256 screen) to attract the user's attention. Be conservative about how
6257 often you do this; frequent bells can become irritating. Also be
6258 careful not to use just beeping when signaling an error is more
6259 appropriate (@pxref{Errors}).
6260
6261 @defun ding &optional do-not-terminate
6262 @cindex keyboard macro termination
6263 This function beeps, or flashes the screen (see @code{visible-bell} below).
6264 It also terminates any keyboard macro currently executing unless
6265 @var{do-not-terminate} is non-@code{nil}.
6266 @end defun
6267
6268 @defun beep &optional do-not-terminate
6269 This is a synonym for @code{ding}.
6270 @end defun
6271
6272 @defopt visible-bell
6273 This variable determines whether Emacs should flash the screen to
6274 represent a bell. Non-@code{nil} means yes, @code{nil} means no.
6275 This is effective on graphical displays, and on text terminals
6276 provided the terminal's Termcap entry defines the visible bell
6277 capability (@samp{vb}).
6278 @end defopt
6279
6280 @defvar ring-bell-function
6281 If this is non-@code{nil}, it specifies how Emacs should ``ring the
6282 bell''. Its value should be a function of no arguments. If this is
6283 non-@code{nil}, it takes precedence over the @code{visible-bell}
6284 variable.
6285 @end defvar
6286
6287 @node Window Systems
6288 @section Window Systems
6289
6290 Emacs works with several window systems, most notably the X Window
6291 System. Both Emacs and X use the term ``window'', but use it
6292 differently. An Emacs frame is a single window as far as X is
6293 concerned; the individual Emacs windows are not known to X at all.
6294
6295 @defvar window-system
6296 This terminal-local variable tells Lisp programs what window system
6297 Emacs is using for displaying the frame. The possible values are
6298
6299 @table @code
6300 @item x
6301 @cindex X Window System
6302 Emacs is displaying the frame using X.
6303 @item w32
6304 Emacs is displaying the frame using native MS-Windows GUI.
6305 @item ns
6306 Emacs is displaying the frame using the Nextstep interface (used on
6307 GNUstep and Mac OS X).
6308 @item pc
6309 Emacs is displaying the frame using MS-DOS direct screen writes.
6310 @item nil
6311 Emacs is displaying the frame on a character-based terminal.
6312 @end table
6313 @end defvar
6314
6315 @defvar initial-window-system
6316 This variable holds the value of @code{window-system} used for the
6317 first frame created by Emacs during startup. (When Emacs is invoked
6318 with the @option{--daemon} option, it does not create any initial
6319 frames, so @code{initial-window-system} is @code{nil}. @xref{Initial
6320 Options, daemon,, emacs, The GNU Emacs Manual}.)
6321 @end defvar
6322
6323 @defun window-system &optional frame
6324 This function returns a symbol whose name tells what window system is
6325 used for displaying @var{frame} (which defaults to the currently
6326 selected frame). The list of possible symbols it returns is the same
6327 one documented for the variable @code{window-system} above.
6328 @end defun
6329
6330 Do @emph{not} use @code{window-system} and
6331 @code{initial-window-system} as predicates or boolean flag variables,
6332 if you want to write code that works differently on text terminals and
6333 graphic displays. That is because @code{window-system} is not a good
6334 indicator of Emacs capabilities on a given display type. Instead, use
6335 @code{display-graphic-p} or any of the other @code{display-*-p}
6336 predicates described in @ref{Display Feature Testing}.
6337
6338 @defvar window-setup-hook
6339 This variable is a normal hook which Emacs runs after handling the
6340 initialization files. Emacs runs this hook after it has completed
6341 loading your init file, the default initialization file (if
6342 any), and the terminal-specific Lisp code, and running the hook
6343 @code{term-setup-hook}.
6344
6345 This hook is used for internal purposes: setting up communication with
6346 the window system, and creating the initial window. Users should not
6347 interfere with it.
6348 @end defvar
6349
6350 @node Bidirectional Display
6351 @section Bidirectional Display
6352 @cindex bidirectional display
6353 @cindex right-to-left text
6354
6355 Emacs can display text written in scripts, such as Arabic, Farsi,
6356 and Hebrew, whose natural ordering for horizontal text display runs
6357 from right to left. Furthermore, segments of Latin script and digits
6358 embedded in right-to-left text are displayed left-to-right, while
6359 segments of right-to-left script embedded in left-to-right text
6360 (e.g., Arabic or Hebrew text in comments or strings in a program
6361 source file) are appropriately displayed right-to-left. We call such
6362 mixtures of left-to-right and right-to-left text @dfn{bidirectional
6363 text}. This section describes the facilities and options for editing
6364 and displaying bidirectional text.
6365
6366 @cindex logical order
6367 @cindex reading order
6368 @cindex visual order
6369 @cindex unicode bidirectional algorithm
6370 @cindex bidirectional reordering
6371 Text is stored in Emacs buffers and strings in @dfn{logical} (or
6372 @dfn{reading}) order, i.e., the order in which a human would read
6373 each character. In right-to-left and bidirectional text, the order in
6374 which characters are displayed on the screen (called @dfn{visual
6375 order}) is not the same as logical order; the characters' screen
6376 positions do not increase monotonically with string or buffer
6377 position. In performing this @dfn{bidirectional reordering}, Emacs
6378 follows the Unicode Bidirectional Algorithm (a.k.a.@: @acronym{UBA}),
6379 which is described in Annex #9 of the Unicode standard
6380 (@url{http://www.unicode.org/reports/tr9/}). Emacs provides a ``Full
6381 Bidirectionality'' class implementation of the @acronym{UBA}.
6382
6383 @defvar bidi-display-reordering
6384 If the value of this buffer-local variable is non-@code{nil} (the
6385 default), Emacs performs bidirectional reordering for display. The
6386 reordering affects buffer text, as well as display strings and overlay
6387 strings from text and overlay properties in the buffer (@pxref{Overlay
6388 Properties}, and @pxref{Display Property}). If the value is
6389 @code{nil}, Emacs does not perform bidirectional reordering in the
6390 buffer.
6391
6392 The default value of @code{bidi-display-reordering} controls the
6393 reordering of strings which are not directly supplied by a buffer,
6394 including the text displayed in mode lines (@pxref{Mode Line Format})
6395 and header lines (@pxref{Header Lines}).
6396 @end defvar
6397
6398 @cindex unibyte buffers, and bidi reordering
6399 Emacs never reorders the text of a unibyte buffer, even if
6400 @code{bidi-display-reordering} is non-@code{nil} in the buffer. This
6401 is because unibyte buffers contain raw bytes, not characters, and thus
6402 lack the directionality properties required for reordering.
6403 Therefore, to test whether text in a buffer will be reordered for
6404 display, it is not enough to test the value of
6405 @code{bidi-display-reordering} alone. The correct test is this:
6406
6407 @example
6408 (if (and enable-multibyte-characters
6409 bidi-display-reordering)
6410 ;; Buffer is being reordered for display
6411 )
6412 @end example
6413
6414 However, unibyte display and overlay strings @emph{are} reordered if
6415 their parent buffer is reordered. This is because plain-@sc{ascii}
6416 strings are stored by Emacs as unibyte strings. If a unibyte display
6417 or overlay string includes non-@sc{ascii} characters, these characters
6418 are assumed to have left-to-right direction.
6419
6420 @cindex display properties, and bidi reordering of text
6421 Text covered by @code{display} text properties, by overlays with
6422 @code{display} properties whose value is a string, and by any other
6423 properties that replace buffer text, is treated as a single unit when
6424 it is reordered for display. That is, the entire chunk of text
6425 covered by these properties is reordered together. Moreover, the
6426 bidirectional properties of the characters in such a chunk of text are
6427 ignored, and Emacs reorders them as if they were replaced with a
6428 single character @code{U+FFFC}, known as the @dfn{Object Replacement
6429 Character}. This means that placing a display property over a portion
6430 of text may change the way that the surrounding text is reordered for
6431 display. To prevent this unexpected effect, always place such
6432 properties on text whose directionality is identical with text that
6433 surrounds it.
6434
6435 @cindex base direction of a paragraph
6436 Each paragraph of bidirectional text has a @dfn{base direction},
6437 either right-to-left or left-to-right. Left-to-right paragraphs are
6438 displayed beginning at the left margin of the window, and are
6439 truncated or continued when the text reaches the right margin.
6440 Right-to-left paragraphs are displayed beginning at the right margin,
6441 and are continued or truncated at the left margin.
6442
6443 By default, Emacs determines the base direction of each paragraph by
6444 looking at the text at its beginning. The precise method of
6445 determining the base direction is specified by the @acronym{UBA}; in a
6446 nutshell, the first character in a paragraph that has an explicit
6447 directionality determines the base direction of the paragraph.
6448 However, sometimes a buffer may need to force a certain base direction
6449 for its paragraphs. For example, buffers containing program source
6450 code should force all paragraphs to be displayed left-to-right. You
6451 can use following variable to do this:
6452
6453 @defvar bidi-paragraph-direction
6454 If the value of this buffer-local variable is the symbol
6455 @code{right-to-left} or @code{left-to-right}, all paragraphs in the
6456 buffer are assumed to have that specified direction. Any other value
6457 is equivalent to @code{nil} (the default), which means to determine
6458 the base direction of each paragraph from its contents.
6459
6460 @cindex @code{prog-mode}, and @code{bidi-paragraph-direction}
6461 Modes for program source code should set this to @code{left-to-right}.
6462 Prog mode does this by default, so modes derived from Prog mode do not
6463 need to set this explicitly (@pxref{Basic Major Modes}).
6464 @end defvar
6465
6466 @defun current-bidi-paragraph-direction &optional buffer
6467 This function returns the paragraph direction at point in the named
6468 @var{buffer}. The returned value is a symbol, either
6469 @code{left-to-right} or @code{right-to-left}. If @var{buffer} is
6470 omitted or @code{nil}, it defaults to the current buffer. If the
6471 buffer-local value of the variable @code{bidi-paragraph-direction} is
6472 non-@code{nil}, the returned value will be identical to that value;
6473 otherwise, the returned value reflects the paragraph direction
6474 determined dynamically by Emacs. For buffers whose value of
6475 @code{bidi-display-reordering} is @code{nil} as well as unibyte
6476 buffers, this function always returns @code{left-to-right}.
6477 @end defun
6478
6479 @cindex visual-order cursor motion
6480 Sometimes there's a need to move point in strict visual order,
6481 either to the left or to the right of its current screen position.
6482 Emacs provides a primitive to do that.
6483
6484 @defun move-point-visually direction
6485 This function moves point of the currently selected window to the
6486 buffer position that appears immediately to the right or to the left
6487 of point on the screen. If @var{direction} is positive, point will
6488 move one screen position to the right, otherwise it will move one
6489 screen position to the left. Note that, depending on the surrounding
6490 bidirectional context, this could potentially move point many buffer
6491 positions away. If invoked at the end of a screen line, the function
6492 moves point to the rightmost or leftmost screen position of the next
6493 or previous screen line, as appropriate for the value of
6494 @var{direction}.
6495
6496 The function returns the new buffer position as its value.
6497 @end defun
6498
6499 @cindex layout on display, and bidirectional text
6500 @cindex jumbled display of bidirectional text
6501 @cindex concatenating bidirectional strings
6502 Bidirectional reordering can have surprising and unpleasant effects
6503 when two strings with bidirectional content are juxtaposed in a
6504 buffer, or otherwise programmatically concatenated into a string of
6505 text. A typical problematic case is when a buffer consists of
6506 sequences of text ``fields'' separated by whitespace or punctuation
6507 characters, like Buffer Menu mode or Rmail Summary Mode. Because the
6508 punctuation characters used as separators have @dfn{weak
6509 directionality}, they take on the directionality of surrounding text.
6510 As result, a numeric field that follows a field with bidirectional
6511 content can be displayed @emph{to the left} of the preceding field,
6512 messing up the expected layout. There are several ways to avoid this
6513 problem:
6514
6515 @itemize @minus
6516 @item
6517 Append the special character @code{U+200E}, LEFT-TO-RIGHT MARK, or
6518 @acronym{LRM}, to the end of each field that may have bidirectional
6519 content, or prepend it to the beginning of the following field. The
6520 function @code{bidi-string-mark-left-to-right}, described below, comes
6521 in handy for this purpose. (In a right-to-left paragraph, use
6522 @code{U+200F}, RIGHT-TO-LEFT MARK, or @acronym{RLM}, instead.) This
6523 is one of the solutions recommended by the UBA.
6524
6525 @item
6526 Include the tab character in the field separator. The tab character
6527 plays the role of @dfn{segment separator} in bidirectional reordering,
6528 causing the text on either side to be reordered separately.
6529
6530 @cindex @code{space} display spec, and bidirectional text
6531 @item
6532 Separate fields with a @code{display} property or overlay with a
6533 property value of the form @code{(space . PROPS)} (@pxref{Specified
6534 Space}). Emacs treats this display specification as a @dfn{paragraph
6535 separator}, and reorders the text on either side separately.
6536 @end itemize
6537
6538 @defun bidi-string-mark-left-to-right string
6539 This function returns its argument @var{string}, possibly modified,
6540 such that the result can be safely concatenated with another string,
6541 or juxtaposed with another string in a buffer, without disrupting the
6542 relative layout of this string and the next one on display. If the
6543 string returned by this function is displayed as part of a
6544 left-to-right paragraph, it will always appear on display to the left
6545 of the text that follows it. The function works by examining the
6546 characters of its argument, and if any of those characters could cause
6547 reordering on display, the function appends the @acronym{LRM}
6548 character to the string. The appended @acronym{LRM} character is made
6549 invisible by giving it an @code{invisible} text property of @code{t}
6550 (@pxref{Invisible Text}).
6551 @end defun
6552
6553 The reordering algorithm uses the bidirectional properties of the
6554 characters stored as their @code{bidi-class} property
6555 (@pxref{Character Properties}). Lisp programs can change these
6556 properties by calling the @code{put-char-code-property} function.
6557 However, doing this requires a thorough understanding of the
6558 @acronym{UBA}, and is therefore not recommended. Any changes to the
6559 bidirectional properties of a character have global effect: they
6560 affect all Emacs frames and windows.
6561
6562 Similarly, the @code{mirroring} property is used to display the
6563 appropriate mirrored character in the reordered text. Lisp programs
6564 can affect the mirrored display by changing this property. Again, any
6565 such changes affect all of Emacs display.