11a86f3c1c5268d728755c2d7186d4877383de2a
[bpt/emacs.git] / doc / lispref / display.texi
1 @c -*-texinfo-*-
2 @c This is part of the GNU Emacs Lisp Reference Manual.
3 @c Copyright (C) 1990-1995, 1998-2012 Free Software Foundation, Inc.
4 @c See the file elisp.texi for copying conditions.
5 @node Display
6 @chapter Emacs Display
7
8 This chapter describes a number of features related to the display
9 that Emacs presents to the user.
10
11 @menu
12 * Refresh Screen:: Clearing the screen and redrawing everything on it.
13 * Forcing Redisplay:: Forcing redisplay.
14 * Truncation:: Folding or wrapping long text lines.
15 * The Echo Area:: Displaying messages at the bottom of the screen.
16 * Warnings:: Displaying warning messages for the user.
17 * Invisible Text:: Hiding part of the buffer text.
18 * Selective Display:: Hiding part of the buffer text (the old way).
19 * Temporary Displays:: Displays that go away automatically.
20 * Overlays:: Use overlays to highlight parts of the buffer.
21 * Width:: How wide a character or string is on the screen.
22 * Line Height:: Controlling the height of lines.
23 * Faces:: A face defines a graphics style for text characters:
24 font, colors, etc.
25 * Fringes:: Controlling window fringes.
26 * Scroll Bars:: Controlling vertical scroll bars.
27 * Display Property:: Enabling special display features.
28 * Images:: Displaying images in Emacs buffers.
29 * Buttons:: Adding clickable buttons to Emacs buffers.
30 * Abstract Display:: Emacs's Widget for Object Collections.
31 * Blinking:: How Emacs shows the matching open parenthesis.
32 * Character Display:: How Emacs displays individual characters.
33 * Beeping:: Audible signal to the user.
34 * Window Systems:: Which window system is being used.
35 * Bidirectional Display:: Display of bidirectional scripts, such as
36 Arabic and Farsi.
37 @end menu
38
39 @node Refresh Screen
40 @section Refreshing the Screen
41
42 The function @code{redraw-frame} clears and redisplays the entire
43 contents of a given frame (@pxref{Frames}). This is useful if the
44 screen is corrupted.
45
46 @defun redraw-frame frame
47 This function clears and redisplays frame @var{frame}.
48 @end defun
49
50 Even more powerful is @code{redraw-display}:
51
52 @deffn Command redraw-display
53 This function clears and redisplays all visible frames.
54 @end deffn
55
56 In Emacs, processing user input takes priority over redisplay. If
57 you call these functions when input is available, they don't redisplay
58 immediately, but the requested redisplay does happen
59 eventually---after all the input has been processed.
60
61 On text terminals, suspending and resuming Emacs normally also
62 refreshes the screen. Some terminal emulators record separate
63 contents for display-oriented programs such as Emacs and for ordinary
64 sequential display. If you are using such a terminal, you might want
65 to inhibit the redisplay on resumption.
66
67 @defopt no-redraw-on-reenter
68 @cindex suspend (cf. @code{no-redraw-on-reenter})
69 @cindex resume (cf. @code{no-redraw-on-reenter})
70 This variable controls whether Emacs redraws the entire screen after it
71 has been suspended and resumed. Non-@code{nil} means there is no need
72 to redraw, @code{nil} means redrawing is needed. The default is @code{nil}.
73 @end defopt
74
75 @node Forcing Redisplay
76 @section Forcing Redisplay
77 @cindex forcing redisplay
78
79 Emacs normally tries to redisplay the screen whenever it waits for
80 input. With the following function, you can request an immediate
81 attempt to redisplay, in the middle of Lisp code, without actually
82 waiting for input.
83
84 @defun redisplay &optional force
85 This function tries immediately to redisplay. The optional argument
86 @var{force}, if non-@code{nil}, forces the redisplay to be performed,
87 instead of being preempted, even if input is pending and the variable
88 @code{redisplay-dont-pause} is @code{nil} (see below). If
89 @code{redisplay-dont-pause} is non-@code{nil} (the default), this
90 function redisplays in any case, i.e.@: @var{force} does nothing.
91
92 The function returns @code{t} if it actually tried to redisplay, and
93 @code{nil} otherwise. A value of @code{t} does not mean that
94 redisplay proceeded to completion; it could have been preempted by
95 newly arriving input.
96 @end defun
97
98 @defvar redisplay-dont-pause
99 If this variable is @code{nil}, arriving input events preempt
100 redisplay; Emacs avoids starting a redisplay, and stops any redisplay
101 that is in progress, until the input has been processed. In
102 particular, @code{(redisplay)} returns @code{nil} without actually
103 redisplaying, if there is pending input.
104
105 The default value is @code{t}, which means that pending input does not
106 preempt redisplay.
107 @end defvar
108
109 @defvar redisplay-preemption-period
110 If @code{redisplay-dont-pause} is @code{nil}, this variable specifies
111 how many seconds Emacs waits between checks for new input during
112 redisplay; if input arrives during this interval, redisplay stops and
113 the input is processed. The default value is 0.1; if the value is
114 @code{nil}, Emacs does not check for input during redisplay.
115
116 This variable has no effect when @code{redisplay-dont-pause} is
117 non-@code{nil} (the default).
118 @end defvar
119
120 Although @code{redisplay} tries immediately to redisplay, it does
121 not change how Emacs decides which parts of its frame(s) to redisplay.
122 By contrast, the following function adds certain windows to the
123 pending redisplay work (as if their contents had completely changed),
124 but does not immediately try to perform redisplay.
125
126 @defun force-window-update &optional object
127 This function forces some or all windows to be updated the next time
128 Emacs does a redisplay. If @var{object} is a window, that window is
129 to be updated. If @var{object} is a buffer or buffer name, all
130 windows displaying that buffer are to be updated. If @var{object} is
131 @code{nil} (or omitted), all windows are to be updated.
132
133 This function does not do a redisplay immediately; Emacs does that as
134 it waits for input, or when the function @code{redisplay} is called.
135 @end defun
136
137 @node Truncation
138 @section Truncation
139 @cindex line wrapping
140 @cindex line truncation
141 @cindex continuation lines
142 @cindex @samp{$} in display
143 @cindex @samp{\} in display
144
145 When a line of text extends beyond the right edge of a window, Emacs
146 can @dfn{continue} the line (make it ``wrap'' to the next screen
147 line), or @dfn{truncate} the line (limit it to one screen line). The
148 additional screen lines used to display a long text line are called
149 @dfn{continuation} lines. Continuation is not the same as filling;
150 continuation happens on the screen only, not in the buffer contents,
151 and it breaks a line precisely at the right margin, not at a word
152 boundary. @xref{Filling}.
153
154 On a graphical display, tiny arrow images in the window fringes
155 indicate truncated and continued lines (@pxref{Fringes}). On a text
156 terminal, a @samp{$} in the rightmost column of the window indicates
157 truncation; a @samp{\} on the rightmost column indicates a line that
158 ``wraps''. (The display table can specify alternate characters to use
159 for this; @pxref{Display Tables}).
160
161 @defopt truncate-lines
162 If this buffer-local variable is non-@code{nil}, lines that extend
163 beyond the right edge of the window are truncated; otherwise, they are
164 continued. As a special exception, the variable
165 @code{truncate-partial-width-windows} takes precedence in
166 @dfn{partial-width} windows (i.e.@: windows that do not occupy the
167 entire frame width).
168 @end defopt
169
170 @defopt truncate-partial-width-windows
171 This variable controls line truncation in @dfn{partial-width} windows.
172 A partial-width window is one that does not occupy the entire frame
173 width (@pxref{Splitting Windows}). If the value is @code{nil}, line
174 truncation is determined by the variable @code{truncate-lines} (see
175 above). If the value is an integer @var{n}, lines are truncated if
176 the partial-width window has fewer than @var{n} columns, regardless of
177 the value of @code{truncate-lines}; if the partial-width window has
178 @var{n} or more columns, line truncation is determined by
179 @code{truncate-lines}. For any other non-@code{nil} value, lines are
180 truncated in every partial-width window, regardless of the value of
181 @code{truncate-lines}.
182 @end defopt
183
184 When horizontal scrolling (@pxref{Horizontal Scrolling}) is in use in
185 a window, that forces truncation.
186
187 @defvar wrap-prefix
188 If this buffer-local variable is non-@code{nil}, it defines a
189 @dfn{wrap prefix} which Emacs displays at the start of every
190 continuation line. (If lines are truncated, @code{wrap-prefix} is
191 never used.) Its value may be a string or an image (@pxref{Other
192 Display Specs}), or a stretch of whitespace such as specified by the
193 @code{:width} or @code{:align-to} display properties (@pxref{Specified
194 Space}). The value is interpreted in the same way as a @code{display}
195 text property. @xref{Display Property}.
196
197 A wrap prefix may also be specified for regions of text, using the
198 @code{wrap-prefix} text or overlay property. This takes precedence
199 over the @code{wrap-prefix} variable. @xref{Special Properties}.
200 @end defvar
201
202 @defvar line-prefix
203 If this buffer-local variable is non-@code{nil}, it defines a
204 @dfn{line prefix} which Emacs displays at the start of every
205 non-continuation line. Its value may be a string or an image
206 (@pxref{Other Display Specs}), or a stretch of whitespace such as
207 specified by the @code{:width} or @code{:align-to} display properties
208 (@pxref{Specified Space}). The value is interpreted in the same way
209 as a @code{display} text property. @xref{Display Property}.
210
211 A line prefix may also be specified for regions of text using the
212 @code{line-prefix} text or overlay property. This takes precedence
213 over the @code{line-prefix} variable. @xref{Special Properties}.
214 @end defvar
215
216 If your buffer contains @emph{very} long lines, and you use
217 continuation to display them, computing the continuation lines can
218 make redisplay slow. The column computation and indentation functions
219 also become slow. Then you might find it advisable to set
220 @code{cache-long-line-scans} to @code{t}.
221
222 @defvar cache-long-line-scans
223 If this variable is non-@code{nil}, various indentation and motion
224 functions, and Emacs redisplay, cache the results of scanning the
225 buffer, and consult the cache to avoid rescanning regions of the buffer
226 unless they are modified.
227
228 Turning on the cache slows down processing of short lines somewhat.
229
230 This variable is automatically buffer-local in every buffer.
231 @end defvar
232
233 @node The Echo Area
234 @section The Echo Area
235 @cindex error display
236 @cindex echo area
237
238 The @dfn{echo area} is used for displaying error messages
239 (@pxref{Errors}), for messages made with the @code{message} primitive,
240 and for echoing keystrokes. It is not the same as the minibuffer,
241 despite the fact that the minibuffer appears (when active) in the same
242 place on the screen as the echo area. @xref{Minibuffer,, The
243 Minibuffer, emacs, The GNU Emacs Manual}.
244
245 Apart from the functions documented in this section, you can print
246 Lisp objects to the echo area by specifying @code{t} as the output
247 stream. @xref{Output Streams}.
248
249 @menu
250 * Displaying Messages:: Explicitly displaying text in the echo area.
251 * Progress:: Informing user about progress of a long operation.
252 * Logging Messages:: Echo area messages are logged for the user.
253 * Echo Area Customization:: Controlling the echo area.
254 @end menu
255
256 @node Displaying Messages
257 @subsection Displaying Messages in the Echo Area
258 @cindex display message in echo area
259
260 This section describes the standard functions for displaying
261 messages in the echo area.
262
263 @defun message format-string &rest arguments
264 This function displays a message in the echo area.
265 @var{format-string} is a format string, and @var{arguments} are the
266 objects for its format specifications, like in the @code{format}
267 function (@pxref{Formatting Strings}). The resulting formatted string
268 is displayed in the echo area; if it contains @code{face} text
269 properties, it is displayed with the specified faces (@pxref{Faces}).
270 The string is also added to the @file{*Messages*} buffer, but without
271 text properties (@pxref{Logging Messages}).
272
273 In batch mode, the message is printed to the standard error stream,
274 followed by a newline.
275
276 If @var{format-string} is @code{nil} or the empty string,
277 @code{message} clears the echo area; if the echo area has been
278 expanded automatically, this brings it back to its normal size. If
279 the minibuffer is active, this brings the minibuffer contents back
280 onto the screen immediately.
281
282 @example
283 @group
284 (message "Minibuffer depth is %d."
285 (minibuffer-depth))
286 @print{} Minibuffer depth is 0.
287 @result{} "Minibuffer depth is 0."
288 @end group
289
290 @group
291 ---------- Echo Area ----------
292 Minibuffer depth is 0.
293 ---------- Echo Area ----------
294 @end group
295 @end example
296
297 To automatically display a message in the echo area or in a pop-buffer,
298 depending on its size, use @code{display-message-or-buffer} (see below).
299 @end defun
300
301 @defmac with-temp-message message &rest body
302 This construct displays a message in the echo area temporarily, during
303 the execution of @var{body}. It displays @var{message}, executes
304 @var{body}, then returns the value of the last body form while restoring
305 the previous echo area contents.
306 @end defmac
307
308 @defun message-or-box format-string &rest arguments
309 This function displays a message like @code{message}, but may display it
310 in a dialog box instead of the echo area. If this function is called in
311 a command that was invoked using the mouse---more precisely, if
312 @code{last-nonmenu-event} (@pxref{Command Loop Info}) is either
313 @code{nil} or a list---then it uses a dialog box or pop-up menu to
314 display the message. Otherwise, it uses the echo area. (This is the
315 same criterion that @code{y-or-n-p} uses to make a similar decision; see
316 @ref{Yes-or-No Queries}.)
317
318 You can force use of the mouse or of the echo area by binding
319 @code{last-nonmenu-event} to a suitable value around the call.
320 @end defun
321
322 @defun message-box format-string &rest arguments
323 @anchor{message-box}
324 This function displays a message like @code{message}, but uses a dialog
325 box (or a pop-up menu) whenever that is possible. If it is impossible
326 to use a dialog box or pop-up menu, because the terminal does not
327 support them, then @code{message-box} uses the echo area, like
328 @code{message}.
329 @end defun
330
331 @defun display-message-or-buffer message &optional buffer-name not-this-window frame
332 This function displays the message @var{message}, which may be either a
333 string or a buffer. If it is shorter than the maximum height of the
334 echo area, as defined by @code{max-mini-window-height}, it is displayed
335 in the echo area, using @code{message}. Otherwise,
336 @code{display-buffer} is used to show it in a pop-up buffer.
337
338 Returns either the string shown in the echo area, or when a pop-up
339 buffer is used, the window used to display it.
340
341 If @var{message} is a string, then the optional argument
342 @var{buffer-name} is the name of the buffer used to display it when a
343 pop-up buffer is used, defaulting to @file{*Message*}. In the case
344 where @var{message} is a string and displayed in the echo area, it is
345 not specified whether the contents are inserted into the buffer anyway.
346
347 The optional arguments @var{not-this-window} and @var{frame} are as for
348 @code{display-buffer}, and only used if a buffer is displayed.
349 @end defun
350
351 @defun current-message
352 This function returns the message currently being displayed in the
353 echo area, or @code{nil} if there is none.
354 @end defun
355
356 @node Progress
357 @subsection Reporting Operation Progress
358 @cindex progress reporting
359
360 When an operation can take a while to finish, you should inform the
361 user about the progress it makes. This way the user can estimate
362 remaining time and clearly see that Emacs is busy working, not hung.
363 A convenient way to do this is to use a @dfn{progress reporter}.
364
365 Here is a working example that does nothing useful:
366
367 @smallexample
368 (let ((progress-reporter
369 (make-progress-reporter "Collecting mana for Emacs..."
370 0 500)))
371 (dotimes (k 500)
372 (sit-for 0.01)
373 (progress-reporter-update progress-reporter k))
374 (progress-reporter-done progress-reporter))
375 @end smallexample
376
377 @defun make-progress-reporter message &optional min-value max-value current-value min-change min-time
378 This function creates and returns a progress reporter object, which
379 you will use as an argument for the other functions listed below. The
380 idea is to precompute as much data as possible to make progress
381 reporting very fast.
382
383 When this progress reporter is subsequently used, it will display
384 @var{message} in the echo area, followed by progress percentage.
385 @var{message} is treated as a simple string. If you need it to depend
386 on a filename, for instance, use @code{format} before calling this
387 function.
388
389 The arguments @var{min-value} and @var{max-value} should be numbers
390 standing for the starting and final states of the operation. For
391 instance, an operation that ``scans'' a buffer should set these to the
392 results of @code{point-min} and @code{point-max} correspondingly.
393 @var{max-value} should be greater than @var{min-value}.
394
395 Alternatively, you can set @var{min-value} and @var{max-value} to
396 @code{nil}. In that case, the progress reporter does not report
397 process percentages; it instead displays a ``spinner'' that rotates a
398 notch each time you update the progress reporter.
399
400 If @var{min-value} and @var{max-value} are numbers, you can give the
401 argument @var{current-value} a numerical value specifying the initial
402 progress; if omitted, this defaults to @var{min-value}.
403
404 The remaining arguments control the rate of echo area updates. The
405 progress reporter will wait for at least @var{min-change} more
406 percents of the operation to be completed before printing next
407 message; the default is one percent. @var{min-time} specifies the
408 minimum time in seconds to pass between successive prints; the default
409 is 0.2 seconds. (On some operating systems, the progress reporter may
410 handle fractions of seconds with varying precision).
411
412 This function calls @code{progress-reporter-update}, so the first
413 message is printed immediately.
414 @end defun
415
416 @defun progress-reporter-update reporter &optional value
417 This function does the main work of reporting progress of your
418 operation. It displays the message of @var{reporter}, followed by
419 progress percentage determined by @var{value}. If percentage is zero,
420 or close enough according to the @var{min-change} and @var{min-time}
421 arguments, then it is omitted from the output.
422
423 @var{reporter} must be the result of a call to
424 @code{make-progress-reporter}. @var{value} specifies the current
425 state of your operation and must be between @var{min-value} and
426 @var{max-value} (inclusive) as passed to
427 @code{make-progress-reporter}. For instance, if you scan a buffer,
428 then @var{value} should be the result of a call to @code{point}.
429
430 This function respects @var{min-change} and @var{min-time} as passed
431 to @code{make-progress-reporter} and so does not output new messages
432 on every invocation. It is thus very fast and normally you should not
433 try to reduce the number of calls to it: resulting overhead will most
434 likely negate your effort.
435 @end defun
436
437 @defun progress-reporter-force-update reporter &optional value new-message
438 This function is similar to @code{progress-reporter-update} except
439 that it prints a message in the echo area unconditionally.
440
441 The first two arguments have the same meaning as for
442 @code{progress-reporter-update}. Optional @var{new-message} allows
443 you to change the message of the @var{reporter}. Since this functions
444 always updates the echo area, such a change will be immediately
445 presented to the user.
446 @end defun
447
448 @defun progress-reporter-done reporter
449 This function should be called when the operation is finished. It
450 prints the message of @var{reporter} followed by word ``done'' in the
451 echo area.
452
453 You should always call this function and not hope for
454 @code{progress-reporter-update} to print ``100%''. Firstly, it may
455 never print it, there are many good reasons for this not to happen.
456 Secondly, ``done'' is more explicit.
457 @end defun
458
459 @defmac dotimes-with-progress-reporter (var count [result]) message body@dots{}
460 This is a convenience macro that works the same way as @code{dotimes}
461 does, but also reports loop progress using the functions described
462 above. It allows you to save some typing.
463
464 You can rewrite the example in the beginning of this node using
465 this macro this way:
466
467 @example
468 (dotimes-with-progress-reporter
469 (k 500)
470 "Collecting some mana for Emacs..."
471 (sit-for 0.01))
472 @end example
473 @end defmac
474
475 @node Logging Messages
476 @subsection Logging Messages in @file{*Messages*}
477 @cindex logging echo-area messages
478
479 Almost all the messages displayed in the echo area are also recorded
480 in the @file{*Messages*} buffer so that the user can refer back to
481 them. This includes all the messages that are output with
482 @code{message}.
483
484 @defopt message-log-max
485 This variable specifies how many lines to keep in the @file{*Messages*}
486 buffer. The value @code{t} means there is no limit on how many lines to
487 keep. The value @code{nil} disables message logging entirely. Here's
488 how to display a message and prevent it from being logged:
489
490 @example
491 (let (message-log-max)
492 (message @dots{}))
493 @end example
494 @end defopt
495
496 To make @file{*Messages*} more convenient for the user, the logging
497 facility combines successive identical messages. It also combines
498 successive related messages for the sake of two cases: question
499 followed by answer, and a series of progress messages.
500
501 A ``question followed by an answer'' means two messages like the
502 ones produced by @code{y-or-n-p}: the first is @samp{@var{question}},
503 and the second is @samp{@var{question}...@var{answer}}. The first
504 message conveys no additional information beyond what's in the second,
505 so logging the second message discards the first from the log.
506
507 A ``series of progress messages'' means successive messages like
508 those produced by @code{make-progress-reporter}. They have the form
509 @samp{@var{base}...@var{how-far}}, where @var{base} is the same each
510 time, while @var{how-far} varies. Logging each message in the series
511 discards the previous one, provided they are consecutive.
512
513 The functions @code{make-progress-reporter} and @code{y-or-n-p}
514 don't have to do anything special to activate the message log
515 combination feature. It operates whenever two consecutive messages
516 are logged that share a common prefix ending in @samp{...}.
517
518 @node Echo Area Customization
519 @subsection Echo Area Customization
520
521 These variables control details of how the echo area works.
522
523 @defvar cursor-in-echo-area
524 This variable controls where the cursor appears when a message is
525 displayed in the echo area. If it is non-@code{nil}, then the cursor
526 appears at the end of the message. Otherwise, the cursor appears at
527 point---not in the echo area at all.
528
529 The value is normally @code{nil}; Lisp programs bind it to @code{t}
530 for brief periods of time.
531 @end defvar
532
533 @defvar echo-area-clear-hook
534 This normal hook is run whenever the echo area is cleared---either by
535 @code{(message nil)} or for any other reason.
536 @end defvar
537
538 @defopt echo-keystrokes
539 This variable determines how much time should elapse before command
540 characters echo. Its value must be an integer or floating point number,
541 which specifies the
542 number of seconds to wait before echoing. If the user types a prefix
543 key (such as @kbd{C-x}) and then delays this many seconds before
544 continuing, the prefix key is echoed in the echo area. (Once echoing
545 begins in a key sequence, all subsequent characters in the same key
546 sequence are echoed immediately.)
547
548 If the value is zero, then command input is not echoed.
549 @end defopt
550
551 @defvar message-truncate-lines
552 Normally, displaying a long message resizes the echo area to display
553 the entire message. But if the variable @code{message-truncate-lines}
554 is non-@code{nil}, the echo area does not resize, and the message is
555 truncated to fit it.
556 @end defvar
557
558 The variable @code{max-mini-window-height}, which specifies the
559 maximum height for resizing minibuffer windows, also applies to the
560 echo area (which is really a special use of the minibuffer window;
561 @pxref{Minibuffer Misc}).
562
563 @node Warnings
564 @section Reporting Warnings
565 @cindex warnings
566
567 @dfn{Warnings} are a facility for a program to inform the user of a
568 possible problem, but continue running.
569
570 @menu
571 * Warning Basics:: Warnings concepts and functions to report them.
572 * Warning Variables:: Variables programs bind to customize their warnings.
573 * Warning Options:: Variables users set to control display of warnings.
574 * Delayed Warnings:: Deferring a warning until the end of a command.
575 @end menu
576
577 @node Warning Basics
578 @subsection Warning Basics
579 @cindex severity level
580
581 Every warning has a textual message, which explains the problem for
582 the user, and a @dfn{severity level} which is a symbol. Here are the
583 possible severity levels, in order of decreasing severity, and their
584 meanings:
585
586 @table @code
587 @item :emergency
588 A problem that will seriously impair Emacs operation soon
589 if you do not attend to it promptly.
590 @item :error
591 A report of data or circumstances that are inherently wrong.
592 @item :warning
593 A report of data or circumstances that are not inherently wrong, but
594 raise suspicion of a possible problem.
595 @item :debug
596 A report of information that may be useful if you are debugging.
597 @end table
598
599 When your program encounters invalid input data, it can either
600 signal a Lisp error by calling @code{error} or @code{signal} or report
601 a warning with severity @code{:error}. Signaling a Lisp error is the
602 easiest thing to do, but it means the program cannot continue
603 processing. If you want to take the trouble to implement a way to
604 continue processing despite the bad data, then reporting a warning of
605 severity @code{:error} is the right way to inform the user of the
606 problem. For instance, the Emacs Lisp byte compiler can report an
607 error that way and continue compiling other functions. (If the
608 program signals a Lisp error and then handles it with
609 @code{condition-case}, the user won't see the error message; it could
610 show the message to the user by reporting it as a warning.)
611
612 @cindex warning type
613 Each warning has a @dfn{warning type} to classify it. The type is a
614 list of symbols. The first symbol should be the custom group that you
615 use for the program's user options. For example, byte compiler
616 warnings use the warning type @code{(bytecomp)}. You can also
617 subcategorize the warnings, if you wish, by using more symbols in the
618 list.
619
620 @defun display-warning type message &optional level buffer-name
621 This function reports a warning, using @var{message} as the message
622 and @var{type} as the warning type. @var{level} should be the
623 severity level, with @code{:warning} being the default.
624
625 @var{buffer-name}, if non-@code{nil}, specifies the name of the buffer
626 for logging the warning. By default, it is @file{*Warnings*}.
627 @end defun
628
629 @defun lwarn type level message &rest args
630 This function reports a warning using the value of @code{(format
631 @var{message} @var{args}...)} as the message. In other respects it is
632 equivalent to @code{display-warning}.
633 @end defun
634
635 @defun warn message &rest args
636 This function reports a warning using the value of @code{(format
637 @var{message} @var{args}...)} as the message, @code{(emacs)} as the
638 type, and @code{:warning} as the severity level. It exists for
639 compatibility only; we recommend not using it, because you should
640 specify a specific warning type.
641 @end defun
642
643 @node Warning Variables
644 @subsection Warning Variables
645
646 Programs can customize how their warnings appear by binding
647 the variables described in this section.
648
649 @defvar warning-levels
650 This list defines the meaning and severity order of the warning
651 severity levels. Each element defines one severity level,
652 and they are arranged in order of decreasing severity.
653
654 Each element has the form @code{(@var{level} @var{string}
655 @var{function})}, where @var{level} is the severity level it defines.
656 @var{string} specifies the textual description of this level.
657 @var{string} should use @samp{%s} to specify where to put the warning
658 type information, or it can omit the @samp{%s} so as not to include
659 that information.
660
661 The optional @var{function}, if non-@code{nil}, is a function to call
662 with no arguments, to get the user's attention.
663
664 Normally you should not change the value of this variable.
665 @end defvar
666
667 @defvar warning-prefix-function
668 If non-@code{nil}, the value is a function to generate prefix text for
669 warnings. Programs can bind the variable to a suitable function.
670 @code{display-warning} calls this function with the warnings buffer
671 current, and the function can insert text in it. That text becomes
672 the beginning of the warning message.
673
674 The function is called with two arguments, the severity level and its
675 entry in @code{warning-levels}. It should return a list to use as the
676 entry (this value need not be an actual member of
677 @code{warning-levels}). By constructing this value, the function can
678 change the severity of the warning, or specify different handling for
679 a given severity level.
680
681 If the variable's value is @code{nil} then there is no function
682 to call.
683 @end defvar
684
685 @defvar warning-series
686 Programs can bind this variable to @code{t} to say that the next
687 warning should begin a series. When several warnings form a series,
688 that means to leave point on the first warning of the series, rather
689 than keep moving it for each warning so that it appears on the last one.
690 The series ends when the local binding is unbound and
691 @code{warning-series} becomes @code{nil} again.
692
693 The value can also be a symbol with a function definition. That is
694 equivalent to @code{t}, except that the next warning will also call
695 the function with no arguments with the warnings buffer current. The
696 function can insert text which will serve as a header for the series
697 of warnings.
698
699 Once a series has begun, the value is a marker which points to the
700 buffer position in the warnings buffer of the start of the series.
701
702 The variable's normal value is @code{nil}, which means to handle
703 each warning separately.
704 @end defvar
705
706 @defvar warning-fill-prefix
707 When this variable is non-@code{nil}, it specifies a fill prefix to
708 use for filling each warning's text.
709 @end defvar
710
711 @defvar warning-type-format
712 This variable specifies the format for displaying the warning type
713 in the warning message. The result of formatting the type this way
714 gets included in the message under the control of the string in the
715 entry in @code{warning-levels}. The default value is @code{" (%s)"}.
716 If you bind it to @code{""} then the warning type won't appear at
717 all.
718 @end defvar
719
720 @node Warning Options
721 @subsection Warning Options
722
723 These variables are used by users to control what happens
724 when a Lisp program reports a warning.
725
726 @defopt warning-minimum-level
727 This user option specifies the minimum severity level that should be
728 shown immediately to the user. The default is @code{:warning}, which
729 means to immediately display all warnings except @code{:debug}
730 warnings.
731 @end defopt
732
733 @defopt warning-minimum-log-level
734 This user option specifies the minimum severity level that should be
735 logged in the warnings buffer. The default is @code{:warning}, which
736 means to log all warnings except @code{:debug} warnings.
737 @end defopt
738
739 @defopt warning-suppress-types
740 This list specifies which warning types should not be displayed
741 immediately for the user. Each element of the list should be a list
742 of symbols. If its elements match the first elements in a warning
743 type, then that warning is not displayed immediately.
744 @end defopt
745
746 @defopt warning-suppress-log-types
747 This list specifies which warning types should not be logged in the
748 warnings buffer. Each element of the list should be a list of
749 symbols. If it matches the first few elements in a warning type, then
750 that warning is not logged.
751 @end defopt
752
753 @node Delayed Warnings
754 @subsection Delayed Warnings
755
756 Sometimes, you may wish to avoid showing a warning while a command is
757 running, and only show it only after the end of the command. You can
758 use the variable @code{delayed-warnings-list} for this.
759
760 @defvar delayed-warnings-list
761 The value of this variable is a list of warnings to be displayed after
762 the current command has finished. Each element must be a list
763
764 @smallexample
765 (@var{type} @var{message} [@var{level} [@var{buffer-name}]])
766 @end smallexample
767
768 @noindent
769 with the same form, and the same meanings, as the argument list of
770 @code{display-warning} (@pxref{Warning Basics}). Immediately after
771 running @code{post-command-hook} (@pxref{Command Overview}), the Emacs
772 command loop displays all the warnings specified by this variable,
773 then resets it to @code{nil}.
774 @end defvar
775
776 Programs which need to further customize the delayed warnings
777 mechanism can change the variable @code{delayed-warnings-hook}:
778
779 @defvar delayed-warnings-hook
780 This is a normal hook which is run by the Emacs command loop, after
781 @code{post-command-hook}, in order to to process and display delayed
782 warnings.
783
784 Its default value is a list of two functions:
785
786 @smallexample
787 (collapse-delayed-warnings display-delayed-warnings)
788 @end smallexample
789
790 @findex collapse-delayed-warnings
791 @findex display-delayed-warnings
792 @noindent
793 The function @code{collapse-delayed-warnings} removes repeated entries
794 from @code{delayed-warnings-list}. The function
795 @code{display-delayed-warnings} calls @code{display-warning} on each
796 of the entries in @code{delayed-warnings-list}, in turn, and then sets
797 @code{delayed-warnings-list} to @code{nil}.
798 @end defvar
799
800 @node Invisible Text
801 @section Invisible Text
802
803 @cindex invisible text
804 You can make characters @dfn{invisible}, so that they do not appear on
805 the screen, with the @code{invisible} property. This can be either a
806 text property (@pxref{Text Properties}) or an overlay property
807 (@pxref{Overlays}). Cursor motion also partly ignores these
808 characters; if the command loop finds that point is inside a range of
809 invisible text after a command, it relocates point to the other side
810 of the text.
811
812 In the simplest case, any non-@code{nil} @code{invisible} property makes
813 a character invisible. This is the default case---if you don't alter
814 the default value of @code{buffer-invisibility-spec}, this is how the
815 @code{invisible} property works. You should normally use @code{t}
816 as the value of the @code{invisible} property if you don't plan
817 to set @code{buffer-invisibility-spec} yourself.
818
819 More generally, you can use the variable @code{buffer-invisibility-spec}
820 to control which values of the @code{invisible} property make text
821 invisible. This permits you to classify the text into different subsets
822 in advance, by giving them different @code{invisible} values, and
823 subsequently make various subsets visible or invisible by changing the
824 value of @code{buffer-invisibility-spec}.
825
826 Controlling visibility with @code{buffer-invisibility-spec} is
827 especially useful in a program to display the list of entries in a
828 database. It permits the implementation of convenient filtering
829 commands to view just a part of the entries in the database. Setting
830 this variable is very fast, much faster than scanning all the text in
831 the buffer looking for properties to change.
832
833 @defvar buffer-invisibility-spec
834 This variable specifies which kinds of @code{invisible} properties
835 actually make a character invisible. Setting this variable makes it
836 buffer-local.
837
838 @table @asis
839 @item @code{t}
840 A character is invisible if its @code{invisible} property is
841 non-@code{nil}. This is the default.
842
843 @item a list
844 Each element of the list specifies a criterion for invisibility; if a
845 character's @code{invisible} property fits any one of these criteria,
846 the character is invisible. The list can have two kinds of elements:
847
848 @table @code
849 @item @var{atom}
850 A character is invisible if its @code{invisible} property value is
851 @var{atom} or if it is a list with @var{atom} as a member; comparison
852 is done with @code{eq}.
853
854 @item (@var{atom} . t)
855 A character is invisible if its @code{invisible} property value is
856 @var{atom} or if it is a list with @var{atom} as a member; comparison
857 is done with @code{eq}. Moreover, a sequence of such characters
858 displays as an ellipsis.
859 @end table
860 @end table
861 @end defvar
862
863 Two functions are specifically provided for adding elements to
864 @code{buffer-invisibility-spec} and removing elements from it.
865
866 @defun add-to-invisibility-spec element
867 This function adds the element @var{element} to
868 @code{buffer-invisibility-spec}. If @code{buffer-invisibility-spec}
869 was @code{t}, it changes to a list, @code{(t)}, so that text whose
870 @code{invisible} property is @code{t} remains invisible.
871 @end defun
872
873 @defun remove-from-invisibility-spec element
874 This removes the element @var{element} from
875 @code{buffer-invisibility-spec}. This does nothing if @var{element}
876 is not in the list.
877 @end defun
878
879 A convention for use of @code{buffer-invisibility-spec} is that a
880 major mode should use the mode's own name as an element of
881 @code{buffer-invisibility-spec} and as the value of the
882 @code{invisible} property:
883
884 @example
885 ;; @r{If you want to display an ellipsis:}
886 (add-to-invisibility-spec '(my-symbol . t))
887 ;; @r{If you don't want ellipsis:}
888 (add-to-invisibility-spec 'my-symbol)
889
890 (overlay-put (make-overlay beginning end)
891 'invisible 'my-symbol)
892
893 ;; @r{When done with the invisibility:}
894 (remove-from-invisibility-spec '(my-symbol . t))
895 ;; @r{Or respectively:}
896 (remove-from-invisibility-spec 'my-symbol)
897 @end example
898
899 You can check for invisibility using the following function:
900
901 @defun invisible-p pos-or-prop
902 If @var{pos-or-prop} is a marker or number, this function returns a
903 non-@code{nil} value if the text at that position is invisible.
904
905 If @var{pos-or-prop} is any other kind of Lisp object, that is taken
906 to mean a possible value of the @code{invisible} text or overlay
907 property. In that case, this function returns a non-@code{nil} value
908 if that value would cause text to become invisible, based on the
909 current value of @code{buffer-invisibility-spec}.
910 @end defun
911
912 @vindex line-move-ignore-invisible
913 Ordinarily, functions that operate on text or move point do not care
914 whether the text is invisible. The user-level line motion commands
915 ignore invisible newlines if @code{line-move-ignore-invisible} is
916 non-@code{nil} (the default), but only because they are explicitly
917 programmed to do so.
918
919 However, if a command ends with point inside or at the boundary of
920 invisible text, the main editing loop relocates point to one of the
921 two ends of the invisible text. Emacs chooses the direction of
922 relocation so that it is the same as the overall movement direction of
923 the command; if in doubt, it prefers a position where an inserted char
924 would not inherit the @code{invisible} property. Additionally, if the
925 text is not replaced by an ellipsis and the command only moved within
926 the invisible text, then point is moved one extra character so as to
927 try and reflect the command's movement by a visible movement of the
928 cursor.
929
930 Thus, if the command moved point back to an invisible range (with the usual
931 stickiness), Emacs moves point back to the beginning of that range. If the
932 command moved point forward into an invisible range, Emacs moves point forward
933 to the first visible character that follows the invisible text and then forward
934 one more character.
935
936 Incremental search can make invisible overlays visible temporarily
937 and/or permanently when a match includes invisible text. To enable
938 this, the overlay should have a non-@code{nil}
939 @code{isearch-open-invisible} property. The property value should be a
940 function to be called with the overlay as an argument. This function
941 should make the overlay visible permanently; it is used when the match
942 overlaps the overlay on exit from the search.
943
944 During the search, such overlays are made temporarily visible by
945 temporarily modifying their invisible and intangible properties. If you
946 want this to be done differently for a certain overlay, give it an
947 @code{isearch-open-invisible-temporary} property which is a function.
948 The function is called with two arguments: the first is the overlay, and
949 the second is @code{nil} to make the overlay visible, or @code{t} to
950 make it invisible again.
951
952 @node Selective Display
953 @section Selective Display
954 @c @cindex selective display Duplicates selective-display
955
956 @dfn{Selective display} refers to a pair of related features for
957 hiding certain lines on the screen.
958
959 The first variant, explicit selective display, is designed for use
960 in a Lisp program: it controls which lines are hidden by altering the
961 text. This kind of hiding in some ways resembles the effect of the
962 @code{invisible} property (@pxref{Invisible Text}), but the two
963 features are different and do not work the same way.
964
965 In the second variant, the choice of lines to hide is made
966 automatically based on indentation. This variant is designed to be a
967 user-level feature.
968
969 The way you control explicit selective display is by replacing a
970 newline (control-j) with a carriage return (control-m). The text that
971 was formerly a line following that newline is now hidden. Strictly
972 speaking, it is temporarily no longer a line at all, since only
973 newlines can separate lines; it is now part of the previous line.
974
975 Selective display does not directly affect editing commands. For
976 example, @kbd{C-f} (@code{forward-char}) moves point unhesitatingly
977 into hidden text. However, the replacement of newline characters with
978 carriage return characters affects some editing commands. For
979 example, @code{next-line} skips hidden lines, since it searches only
980 for newlines. Modes that use selective display can also define
981 commands that take account of the newlines, or that control which
982 parts of the text are hidden.
983
984 When you write a selectively displayed buffer into a file, all the
985 control-m's are output as newlines. This means that when you next read
986 in the file, it looks OK, with nothing hidden. The selective display
987 effect is seen only within Emacs.
988
989 @defvar selective-display
990 This buffer-local variable enables selective display. This means that
991 lines, or portions of lines, may be made hidden.
992
993 @itemize @bullet
994 @item
995 If the value of @code{selective-display} is @code{t}, then the character
996 control-m marks the start of hidden text; the control-m, and the rest
997 of the line following it, are not displayed. This is explicit selective
998 display.
999
1000 @item
1001 If the value of @code{selective-display} is a positive integer, then
1002 lines that start with more than that many columns of indentation are not
1003 displayed.
1004 @end itemize
1005
1006 When some portion of a buffer is hidden, the vertical movement
1007 commands operate as if that portion did not exist, allowing a single
1008 @code{next-line} command to skip any number of hidden lines.
1009 However, character movement commands (such as @code{forward-char}) do
1010 not skip the hidden portion, and it is possible (if tricky) to insert
1011 or delete text in an hidden portion.
1012
1013 In the examples below, we show the @emph{display appearance} of the
1014 buffer @code{foo}, which changes with the value of
1015 @code{selective-display}. The @emph{contents} of the buffer do not
1016 change.
1017
1018 @example
1019 @group
1020 (setq selective-display nil)
1021 @result{} nil
1022
1023 ---------- Buffer: foo ----------
1024 1 on this column
1025 2on this column
1026 3n this column
1027 3n this column
1028 2on this column
1029 1 on this column
1030 ---------- Buffer: foo ----------
1031 @end group
1032
1033 @group
1034 (setq selective-display 2)
1035 @result{} 2
1036
1037 ---------- Buffer: foo ----------
1038 1 on this column
1039 2on this column
1040 2on this column
1041 1 on this column
1042 ---------- Buffer: foo ----------
1043 @end group
1044 @end example
1045 @end defvar
1046
1047 @defopt selective-display-ellipses
1048 If this buffer-local variable is non-@code{nil}, then Emacs displays
1049 @samp{@dots{}} at the end of a line that is followed by hidden text.
1050 This example is a continuation of the previous one.
1051
1052 @example
1053 @group
1054 (setq selective-display-ellipses t)
1055 @result{} t
1056
1057 ---------- Buffer: foo ----------
1058 1 on this column
1059 2on this column ...
1060 2on this column
1061 1 on this column
1062 ---------- Buffer: foo ----------
1063 @end group
1064 @end example
1065
1066 You can use a display table to substitute other text for the ellipsis
1067 (@samp{@dots{}}). @xref{Display Tables}.
1068 @end defopt
1069
1070 @node Temporary Displays
1071 @section Temporary Displays
1072
1073 Temporary displays are used by Lisp programs to put output into a
1074 buffer and then present it to the user for perusal rather than for
1075 editing. Many help commands use this feature.
1076
1077 @defmac with-output-to-temp-buffer buffer-name forms@dots{}
1078 This function executes @var{forms} while arranging to insert any output
1079 they print into the buffer named @var{buffer-name}, which is first
1080 created if necessary, and put into Help mode. Finally, the buffer is
1081 displayed in some window, but not selected.
1082
1083 If the @var{forms} do not change the major mode in the output buffer,
1084 so that it is still Help mode at the end of their execution, then
1085 @code{with-output-to-temp-buffer} makes this buffer read-only at the
1086 end, and also scans it for function and variable names to make them
1087 into clickable cross-references. @xref{Docstring hyperlinks, , Tips
1088 for Documentation Strings}, in particular the item on hyperlinks in
1089 documentation strings, for more details.
1090
1091 The string @var{buffer-name} specifies the temporary buffer, which
1092 need not already exist. The argument must be a string, not a buffer.
1093 The buffer is erased initially (with no questions asked), and it is
1094 marked as unmodified after @code{with-output-to-temp-buffer} exits.
1095
1096 @code{with-output-to-temp-buffer} binds @code{standard-output} to the
1097 temporary buffer, then it evaluates the forms in @var{forms}. Output
1098 using the Lisp output functions within @var{forms} goes by default to
1099 that buffer (but screen display and messages in the echo area, although
1100 they are ``output'' in the general sense of the word, are not affected).
1101 @xref{Output Functions}.
1102
1103 Several hooks are available for customizing the behavior
1104 of this construct; they are listed below.
1105
1106 The value of the last form in @var{forms} is returned.
1107
1108 @example
1109 @group
1110 ---------- Buffer: foo ----------
1111 This is the contents of foo.
1112 ---------- Buffer: foo ----------
1113 @end group
1114
1115 @group
1116 (with-output-to-temp-buffer "foo"
1117 (print 20)
1118 (print standard-output))
1119 @result{} #<buffer foo>
1120
1121 ---------- Buffer: foo ----------
1122 20
1123
1124 #<buffer foo>
1125
1126 ---------- Buffer: foo ----------
1127 @end group
1128 @end example
1129 @end defmac
1130
1131 @defopt temp-buffer-show-function
1132 If this variable is non-@code{nil}, @code{with-output-to-temp-buffer}
1133 calls it as a function to do the job of displaying a help buffer. The
1134 function gets one argument, which is the buffer it should display.
1135
1136 It is a good idea for this function to run @code{temp-buffer-show-hook}
1137 just as @code{with-output-to-temp-buffer} normally would, inside of
1138 @code{save-selected-window} and with the chosen window and buffer
1139 selected.
1140 @end defopt
1141
1142 @defvar temp-buffer-setup-hook
1143 This normal hook is run by @code{with-output-to-temp-buffer} before
1144 evaluating @var{body}. When the hook runs, the temporary buffer is
1145 current. This hook is normally set up with a function to put the
1146 buffer in Help mode.
1147 @end defvar
1148
1149 @defvar temp-buffer-show-hook
1150 This normal hook is run by @code{with-output-to-temp-buffer} after
1151 displaying the temporary buffer. When the hook runs, the temporary buffer
1152 is current, and the window it was displayed in is selected.
1153 @end defvar
1154
1155 @defun momentary-string-display string position &optional char message
1156 This function momentarily displays @var{string} in the current buffer at
1157 @var{position}. It has no effect on the undo list or on the buffer's
1158 modification status.
1159
1160 The momentary display remains until the next input event. If the next
1161 input event is @var{char}, @code{momentary-string-display} ignores it
1162 and returns. Otherwise, that event remains buffered for subsequent use
1163 as input. Thus, typing @var{char} will simply remove the string from
1164 the display, while typing (say) @kbd{C-f} will remove the string from
1165 the display and later (presumably) move point forward. The argument
1166 @var{char} is a space by default.
1167
1168 The return value of @code{momentary-string-display} is not meaningful.
1169
1170 If the string @var{string} does not contain control characters, you can
1171 do the same job in a more general way by creating (and then subsequently
1172 deleting) an overlay with a @code{before-string} property.
1173 @xref{Overlay Properties}.
1174
1175 If @var{message} is non-@code{nil}, it is displayed in the echo area
1176 while @var{string} is displayed in the buffer. If it is @code{nil}, a
1177 default message says to type @var{char} to continue.
1178
1179 In this example, point is initially located at the beginning of the
1180 second line:
1181
1182 @example
1183 @group
1184 ---------- Buffer: foo ----------
1185 This is the contents of foo.
1186 @point{}Second line.
1187 ---------- Buffer: foo ----------
1188 @end group
1189
1190 @group
1191 (momentary-string-display
1192 "**** Important Message! ****"
1193 (point) ?\r
1194 "Type RET when done reading")
1195 @result{} t
1196 @end group
1197
1198 @group
1199 ---------- Buffer: foo ----------
1200 This is the contents of foo.
1201 **** Important Message! ****Second line.
1202 ---------- Buffer: foo ----------
1203
1204 ---------- Echo Area ----------
1205 Type RET when done reading
1206 ---------- Echo Area ----------
1207 @end group
1208 @end example
1209 @end defun
1210
1211 @node Overlays
1212 @section Overlays
1213 @cindex overlays
1214
1215 You can use @dfn{overlays} to alter the appearance of a buffer's text on
1216 the screen, for the sake of presentation features. An overlay is an
1217 object that belongs to a particular buffer, and has a specified
1218 beginning and end. It also has properties that you can examine and set;
1219 these affect the display of the text within the overlay.
1220
1221 @cindex scalability of overlays
1222 The visual effect of an overlay is the same as of the corresponding
1223 text property (@pxref{Text Properties}). However, due to a different
1224 implementation, overlays generally don't scale well (many operations
1225 take a time that is proportional to the number of overlays in the
1226 buffer). If you need to affect the visual appearance of many portions
1227 in the buffer, we recommend using text properties.
1228
1229 An overlay uses markers to record its beginning and end; thus,
1230 editing the text of the buffer adjusts the beginning and end of each
1231 overlay so that it stays with the text. When you create the overlay,
1232 you can specify whether text inserted at the beginning should be
1233 inside the overlay or outside, and likewise for the end of the overlay.
1234
1235 @menu
1236 * Managing Overlays:: Creating and moving overlays.
1237 * Overlay Properties:: How to read and set properties.
1238 What properties do to the screen display.
1239 * Finding Overlays:: Searching for overlays.
1240 @end menu
1241
1242 @node Managing Overlays
1243 @subsection Managing Overlays
1244
1245 This section describes the functions to create, delete and move
1246 overlays, and to examine their contents. Overlay changes are not
1247 recorded in the buffer's undo list, since the overlays are not
1248 part of the buffer's contents.
1249
1250 @defun overlayp object
1251 This function returns @code{t} if @var{object} is an overlay.
1252 @end defun
1253
1254 @defun make-overlay start end &optional buffer front-advance rear-advance
1255 This function creates and returns an overlay that belongs to
1256 @var{buffer} and ranges from @var{start} to @var{end}. Both @var{start}
1257 and @var{end} must specify buffer positions; they may be integers or
1258 markers. If @var{buffer} is omitted, the overlay is created in the
1259 current buffer.
1260
1261 The arguments @var{front-advance} and @var{rear-advance} specify the
1262 marker insertion type for the start of the overlay and for the end of
1263 the overlay, respectively. @xref{Marker Insertion Types}. If they
1264 are both @code{nil}, the default, then the overlay extends to include
1265 any text inserted at the beginning, but not text inserted at the end.
1266 If @var{front-advance} is non-@code{nil}, text inserted at the
1267 beginning of the overlay is excluded from the overlay. If
1268 @var{rear-advance} is non-@code{nil}, text inserted at the end of the
1269 overlay is included in the overlay.
1270 @end defun
1271
1272 @defun overlay-start overlay
1273 This function returns the position at which @var{overlay} starts,
1274 as an integer.
1275 @end defun
1276
1277 @defun overlay-end overlay
1278 This function returns the position at which @var{overlay} ends,
1279 as an integer.
1280 @end defun
1281
1282 @defun overlay-buffer overlay
1283 This function returns the buffer that @var{overlay} belongs to. It
1284 returns @code{nil} if @var{overlay} has been deleted.
1285 @end defun
1286
1287 @defun delete-overlay overlay
1288 This function deletes @var{overlay}. The overlay continues to exist as
1289 a Lisp object, and its property list is unchanged, but it ceases to be
1290 attached to the buffer it belonged to, and ceases to have any effect on
1291 display.
1292
1293 A deleted overlay is not permanently disconnected. You can give it a
1294 position in a buffer again by calling @code{move-overlay}.
1295 @end defun
1296
1297 @defun move-overlay overlay start end &optional buffer
1298 This function moves @var{overlay} to @var{buffer}, and places its bounds
1299 at @var{start} and @var{end}. Both arguments @var{start} and @var{end}
1300 must specify buffer positions; they may be integers or markers.
1301
1302 If @var{buffer} is omitted, @var{overlay} stays in the same buffer it
1303 was already associated with; if @var{overlay} was deleted, it goes into
1304 the current buffer.
1305
1306 The return value is @var{overlay}.
1307
1308 This is the only valid way to change the endpoints of an overlay. Do
1309 not try modifying the markers in the overlay by hand, as that fails to
1310 update other vital data structures and can cause some overlays to be
1311 ``lost''.
1312 @end defun
1313
1314 @defun remove-overlays &optional start end name value
1315 This function removes all the overlays between @var{start} and
1316 @var{end} whose property @var{name} has the value @var{value}. It can
1317 move the endpoints of the overlays in the region, or split them.
1318
1319 If @var{name} is omitted or @code{nil}, it means to delete all overlays in
1320 the specified region. If @var{start} and/or @var{end} are omitted or
1321 @code{nil}, that means the beginning and end of the buffer respectively.
1322 Therefore, @code{(remove-overlays)} removes all the overlays in the
1323 current buffer.
1324 @end defun
1325
1326 @defun copy-overlay overlay
1327 This function returns a copy of @var{overlay}. The copy has the same
1328 endpoints and properties as @var{overlay}. However, the marker
1329 insertion type for the start of the overlay and for the end of the
1330 overlay are set to their default values (@pxref{Marker Insertion
1331 Types}).
1332 @end defun
1333
1334 Here are some examples:
1335
1336 @example
1337 ;; @r{Create an overlay.}
1338 (setq foo (make-overlay 1 10))
1339 @result{} #<overlay from 1 to 10 in display.texi>
1340 (overlay-start foo)
1341 @result{} 1
1342 (overlay-end foo)
1343 @result{} 10
1344 (overlay-buffer foo)
1345 @result{} #<buffer display.texi>
1346 ;; @r{Give it a property we can check later.}
1347 (overlay-put foo 'happy t)
1348 @result{} t
1349 ;; @r{Verify the property is present.}
1350 (overlay-get foo 'happy)
1351 @result{} t
1352 ;; @r{Move the overlay.}
1353 (move-overlay foo 5 20)
1354 @result{} #<overlay from 5 to 20 in display.texi>
1355 (overlay-start foo)
1356 @result{} 5
1357 (overlay-end foo)
1358 @result{} 20
1359 ;; @r{Delete the overlay.}
1360 (delete-overlay foo)
1361 @result{} nil
1362 ;; @r{Verify it is deleted.}
1363 foo
1364 @result{} #<overlay in no buffer>
1365 ;; @r{A deleted overlay has no position.}
1366 (overlay-start foo)
1367 @result{} nil
1368 (overlay-end foo)
1369 @result{} nil
1370 (overlay-buffer foo)
1371 @result{} nil
1372 ;; @r{Undelete the overlay.}
1373 (move-overlay foo 1 20)
1374 @result{} #<overlay from 1 to 20 in display.texi>
1375 ;; @r{Verify the results.}
1376 (overlay-start foo)
1377 @result{} 1
1378 (overlay-end foo)
1379 @result{} 20
1380 (overlay-buffer foo)
1381 @result{} #<buffer display.texi>
1382 ;; @r{Moving and deleting the overlay does not change its properties.}
1383 (overlay-get foo 'happy)
1384 @result{} t
1385 @end example
1386
1387 Emacs stores the overlays of each buffer in two lists, divided
1388 around an arbitrary ``center position''. One list extends backwards
1389 through the buffer from that center position, and the other extends
1390 forwards from that center position. The center position can be anywhere
1391 in the buffer.
1392
1393 @defun overlay-recenter pos
1394 This function recenters the overlays of the current buffer around
1395 position @var{pos}. That makes overlay lookup faster for positions
1396 near @var{pos}, but slower for positions far away from @var{pos}.
1397 @end defun
1398
1399 A loop that scans the buffer forwards, creating overlays, can run
1400 faster if you do @code{(overlay-recenter (point-max))} first.
1401
1402 @node Overlay Properties
1403 @subsection Overlay Properties
1404
1405 Overlay properties are like text properties in that the properties that
1406 alter how a character is displayed can come from either source. But in
1407 most respects they are different. @xref{Text Properties}, for comparison.
1408
1409 Text properties are considered a part of the text; overlays and
1410 their properties are specifically considered not to be part of the
1411 text. Thus, copying text between various buffers and strings
1412 preserves text properties, but does not try to preserve overlays.
1413 Changing a buffer's text properties marks the buffer as modified,
1414 while moving an overlay or changing its properties does not. Unlike
1415 text property changes, overlay property changes are not recorded in
1416 the buffer's undo list.
1417
1418 Since more than one overlay can specify a property value for the
1419 same character, Emacs lets you specify a priority value of each
1420 overlay. You should not make assumptions about which overlay will
1421 prevail when there is a conflict and they have the same priority.
1422
1423 These functions read and set the properties of an overlay:
1424
1425 @defun overlay-get overlay prop
1426 This function returns the value of property @var{prop} recorded in
1427 @var{overlay}, if any. If @var{overlay} does not record any value for
1428 that property, but it does have a @code{category} property which is a
1429 symbol, that symbol's @var{prop} property is used. Otherwise, the value
1430 is @code{nil}.
1431 @end defun
1432
1433 @defun overlay-put overlay prop value
1434 This function sets the value of property @var{prop} recorded in
1435 @var{overlay} to @var{value}. It returns @var{value}.
1436 @end defun
1437
1438 @defun overlay-properties overlay
1439 This returns a copy of the property list of @var{overlay}.
1440 @end defun
1441
1442 See also the function @code{get-char-property} which checks both
1443 overlay properties and text properties for a given character.
1444 @xref{Examining Properties}.
1445
1446 Many overlay properties have special meanings; here is a table
1447 of them:
1448
1449 @table @code
1450 @item priority
1451 @kindex priority @r{(overlay property)}
1452 This property's value (which should be a non-negative integer number)
1453 determines the priority of the overlay. No priority, or @code{nil},
1454 means zero.
1455
1456 The priority matters when two or more overlays cover the same
1457 character and both specify the same property; the one whose
1458 @code{priority} value is larger overrides the other. For the
1459 @code{face} property, the higher priority overlay's value does not
1460 completely override the other value; instead, its face attributes
1461 override the face attributes of the lower priority @code{face}
1462 property.
1463
1464 Currently, all overlays take priority over text properties. Please
1465 avoid using negative priority values, as we have not yet decided just
1466 what they should mean.
1467
1468 @item window
1469 @kindex window @r{(overlay property)}
1470 If the @code{window} property is non-@code{nil}, then the overlay
1471 applies only on that window.
1472
1473 @item category
1474 @kindex category @r{(overlay property)}
1475 If an overlay has a @code{category} property, we call it the
1476 @dfn{category} of the overlay. It should be a symbol. The properties
1477 of the symbol serve as defaults for the properties of the overlay.
1478
1479 @item face
1480 @kindex face @r{(overlay property)}
1481 This property controls the way text is displayed---for example, which
1482 font and which colors. @xref{Faces}, for more information.
1483
1484 In the simplest case, the value is a face name. It can also be a list;
1485 then each element can be any of these possibilities:
1486
1487 @itemize @bullet
1488 @item
1489 A face name (a symbol or string).
1490
1491 @item
1492 A property list of face attributes. This has the form (@var{keyword}
1493 @var{value} @dots{}), where each @var{keyword} is a face attribute
1494 name and @var{value} is a meaningful value for that attribute. With
1495 this feature, you do not need to create a face each time you want to
1496 specify a particular attribute for certain text. @xref{Face
1497 Attributes}.
1498
1499 @item
1500 A cons cell, of the form @code{(foreground-color . @var{color-name})}
1501 or @code{(background-color . @var{color-name})}. These elements
1502 specify just the foreground color or just the background color.
1503
1504 @code{(foreground-color . @var{color-name})} has the same effect as
1505 @code{(:foreground @var{color-name})}; likewise for the background.
1506 @end itemize
1507
1508 @item mouse-face
1509 @kindex mouse-face @r{(overlay property)}
1510 This property is used instead of @code{face} when the mouse is within
1511 the range of the overlay. However, Emacs ignores all face attributes
1512 from this property that alter the text size (e.g. @code{:height},
1513 @code{:weight}, and @code{:slant}). Those attributes are always the
1514 same as in the unhighlighted text.
1515
1516 @item display
1517 @kindex display @r{(overlay property)}
1518 This property activates various features that change the
1519 way text is displayed. For example, it can make text appear taller
1520 or shorter, higher or lower, wider or narrower, or replaced with an image.
1521 @xref{Display Property}.
1522
1523 @item help-echo
1524 @kindex help-echo @r{(overlay property)}
1525 If an overlay has a @code{help-echo} property, then when you move the
1526 mouse onto the text in the overlay, Emacs displays a help string in the
1527 echo area, or in the tooltip window. For details see @ref{Text
1528 help-echo}.
1529
1530 @item modification-hooks
1531 @kindex modification-hooks @r{(overlay property)}
1532 This property's value is a list of functions to be called if any
1533 character within the overlay is changed or if text is inserted strictly
1534 within the overlay.
1535
1536 The hook functions are called both before and after each change.
1537 If the functions save the information they receive, and compare notes
1538 between calls, they can determine exactly what change has been made
1539 in the buffer text.
1540
1541 When called before a change, each function receives four arguments: the
1542 overlay, @code{nil}, and the beginning and end of the text range to be
1543 modified.
1544
1545 When called after a change, each function receives five arguments: the
1546 overlay, @code{t}, the beginning and end of the text range just
1547 modified, and the length of the pre-change text replaced by that range.
1548 (For an insertion, the pre-change length is zero; for a deletion, that
1549 length is the number of characters deleted, and the post-change
1550 beginning and end are equal.)
1551
1552 If these functions modify the buffer, they should bind
1553 @code{inhibit-modification-hooks} to @code{t} around doing so, to
1554 avoid confusing the internal mechanism that calls these hooks.
1555
1556 Text properties also support the @code{modification-hooks} property,
1557 but the details are somewhat different (@pxref{Special Properties}).
1558
1559 @item insert-in-front-hooks
1560 @kindex insert-in-front-hooks @r{(overlay property)}
1561 This property's value is a list of functions to be called before and
1562 after inserting text right at the beginning of the overlay. The calling
1563 conventions are the same as for the @code{modification-hooks} functions.
1564
1565 @item insert-behind-hooks
1566 @kindex insert-behind-hooks @r{(overlay property)}
1567 This property's value is a list of functions to be called before and
1568 after inserting text right at the end of the overlay. The calling
1569 conventions are the same as for the @code{modification-hooks} functions.
1570
1571 @item invisible
1572 @kindex invisible @r{(overlay property)}
1573 The @code{invisible} property can make the text in the overlay
1574 invisible, which means that it does not appear on the screen.
1575 @xref{Invisible Text}, for details.
1576
1577 @item intangible
1578 @kindex intangible @r{(overlay property)}
1579 The @code{intangible} property on an overlay works just like the
1580 @code{intangible} text property. @xref{Special Properties}, for details.
1581
1582 @item isearch-open-invisible
1583 This property tells incremental search how to make an invisible overlay
1584 visible, permanently, if the final match overlaps it. @xref{Invisible
1585 Text}.
1586
1587 @item isearch-open-invisible-temporary
1588 This property tells incremental search how to make an invisible overlay
1589 visible, temporarily, during the search. @xref{Invisible Text}.
1590
1591 @item before-string
1592 @kindex before-string @r{(overlay property)}
1593 This property's value is a string to add to the display at the beginning
1594 of the overlay. The string does not appear in the buffer in any
1595 sense---only on the screen.
1596
1597 @item after-string
1598 @kindex after-string @r{(overlay property)}
1599 This property's value is a string to add to the display at the end of
1600 the overlay. The string does not appear in the buffer in any
1601 sense---only on the screen.
1602
1603 @item line-prefix
1604 This property specifies a display spec to prepend to each
1605 non-continuation line at display-time. @xref{Truncation}.
1606
1607 @item wrap-prefix
1608 This property specifies a display spec to prepend to each continuation
1609 line at display-time. @xref{Truncation}.
1610
1611 @item evaporate
1612 @kindex evaporate @r{(overlay property)}
1613 If this property is non-@code{nil}, the overlay is deleted automatically
1614 if it becomes empty (i.e., if its length becomes zero). If you give
1615 an empty overlay a non-@code{nil} @code{evaporate} property, that deletes
1616 it immediately.
1617
1618 @item local-map
1619 @cindex keymap of character (and overlays)
1620 @kindex local-map @r{(overlay property)}
1621 If this property is non-@code{nil}, it specifies a keymap for a portion
1622 of the text. The property's value replaces the buffer's local map, when
1623 the character after point is within the overlay. @xref{Active Keymaps}.
1624
1625 @item keymap
1626 @kindex keymap @r{(overlay property)}
1627 The @code{keymap} property is similar to @code{local-map} but overrides the
1628 buffer's local map (and the map specified by the @code{local-map}
1629 property) rather than replacing it.
1630 @end table
1631
1632 The @code{local-map} and @code{keymap} properties do not affect a
1633 string displayed by the @code{before-string}, @code{after-string}, or
1634 @code{display} properties. This is only relevant for mouse clicks and
1635 other mouse events that fall on the string, since point is never on
1636 the string. To bind special mouse events for the string, assign it a
1637 @code{local-map} or @code{keymap} text property. @xref{Special
1638 Properties}.
1639
1640 @node Finding Overlays
1641 @subsection Searching for Overlays
1642
1643 @defun overlays-at pos
1644 This function returns a list of all the overlays that cover the
1645 character at position @var{pos} in the current buffer. The list is in
1646 no particular order. An overlay contains position @var{pos} if it
1647 begins at or before @var{pos}, and ends after @var{pos}.
1648
1649 To illustrate usage, here is a Lisp function that returns a list of the
1650 overlays that specify property @var{prop} for the character at point:
1651
1652 @smallexample
1653 (defun find-overlays-specifying (prop)
1654 (let ((overlays (overlays-at (point)))
1655 found)
1656 (while overlays
1657 (let ((overlay (car overlays)))
1658 (if (overlay-get overlay prop)
1659 (setq found (cons overlay found))))
1660 (setq overlays (cdr overlays)))
1661 found))
1662 @end smallexample
1663 @end defun
1664
1665 @defun overlays-in beg end
1666 This function returns a list of the overlays that overlap the region
1667 @var{beg} through @var{end}. ``Overlap'' means that at least one
1668 character is contained within the overlay and also contained within the
1669 specified region; however, empty overlays are included in the result if
1670 they are located at @var{beg}, strictly between @var{beg} and @var{end},
1671 or at @var{end} when @var{end} denotes the position at the end of the
1672 buffer.
1673 @end defun
1674
1675 @defun next-overlay-change pos
1676 This function returns the buffer position of the next beginning or end
1677 of an overlay, after @var{pos}. If there is none, it returns
1678 @code{(point-max)}.
1679 @end defun
1680
1681 @defun previous-overlay-change pos
1682 This function returns the buffer position of the previous beginning or
1683 end of an overlay, before @var{pos}. If there is none, it returns
1684 @code{(point-min)}.
1685 @end defun
1686
1687 As an example, here's a simplified (and inefficient) version of the
1688 primitive function @code{next-single-char-property-change}
1689 (@pxref{Property Search}). It searches forward from position
1690 @var{pos} for the next position where the value of a given property
1691 @code{prop}, as obtained from either overlays or text properties,
1692 changes.
1693
1694 @smallexample
1695 (defun next-single-char-property-change (position prop)
1696 (save-excursion
1697 (goto-char position)
1698 (let ((propval (get-char-property (point) prop)))
1699 (while (and (not (eobp))
1700 (eq (get-char-property (point) prop) propval))
1701 (goto-char (min (next-overlay-change (point))
1702 (next-single-property-change (point) prop)))))
1703 (point)))
1704 @end smallexample
1705
1706 @node Width
1707 @section Width
1708
1709 Since not all characters have the same width, these functions let you
1710 check the width of a character. @xref{Primitive Indent}, and
1711 @ref{Screen Lines}, for related functions.
1712
1713 @defun char-width char
1714 This function returns the width in columns of the character
1715 @var{char}, if it were displayed in the current buffer (i.e.@: taking
1716 into account the buffer's display table, if any; @pxref{Display
1717 Tables}). The width of a tab character is usually @code{tab-width}
1718 (@pxref{Usual Display}).
1719 @end defun
1720
1721 @defun string-width string
1722 This function returns the width in columns of the string @var{string},
1723 if it were displayed in the current buffer and the selected window.
1724 @end defun
1725
1726 @defun truncate-string-to-width string width &optional start-column padding ellipsis
1727 This function returns the part of @var{string} that fits within
1728 @var{width} columns, as a new string.
1729
1730 If @var{string} does not reach @var{width}, then the result ends where
1731 @var{string} ends. If one multi-column character in @var{string}
1732 extends across the column @var{width}, that character is not included in
1733 the result. Thus, the result can fall short of @var{width} but cannot
1734 go beyond it.
1735
1736 The optional argument @var{start-column} specifies the starting column.
1737 If this is non-@code{nil}, then the first @var{start-column} columns of
1738 the string are omitted from the value. If one multi-column character in
1739 @var{string} extends across the column @var{start-column}, that
1740 character is not included.
1741
1742 The optional argument @var{padding}, if non-@code{nil}, is a padding
1743 character added at the beginning and end of the result string, to extend
1744 it to exactly @var{width} columns. The padding character is used at the
1745 end of the result if it falls short of @var{width}. It is also used at
1746 the beginning of the result if one multi-column character in
1747 @var{string} extends across the column @var{start-column}.
1748
1749 If @var{ellipsis} is non-@code{nil}, it should be a string which will
1750 replace the end of @var{str} (including any padding) if it extends
1751 beyond @var{end-column}, unless the display width of @var{str} is
1752 equal to or less than the display width of @var{ellipsis}. If
1753 @var{ellipsis} is non-@code{nil} and not a string, it stands for
1754 @code{"..."}.
1755
1756 @example
1757 (truncate-string-to-width "\tab\t" 12 4)
1758 @result{} "ab"
1759 (truncate-string-to-width "\tab\t" 12 4 ?\s)
1760 @result{} " ab "
1761 @end example
1762 @end defun
1763
1764 @node Line Height
1765 @section Line Height
1766 @cindex line height
1767
1768 The total height of each display line consists of the height of the
1769 contents of the line, plus optional additional vertical line spacing
1770 above or below the display line.
1771
1772 The height of the line contents is the maximum height of any
1773 character or image on that display line, including the final newline
1774 if there is one. (A display line that is continued doesn't include a
1775 final newline.) That is the default line height, if you do nothing to
1776 specify a greater height. (In the most common case, this equals the
1777 height of the default frame font.)
1778
1779 There are several ways to explicitly specify a larger line height,
1780 either by specifying an absolute height for the display line, or by
1781 specifying vertical space. However, no matter what you specify, the
1782 actual line height can never be less than the default.
1783
1784 @kindex line-height @r{(text property)}
1785 A newline can have a @code{line-height} text or overlay property
1786 that controls the total height of the display line ending in that
1787 newline.
1788
1789 If the property value is @code{t}, the newline character has no
1790 effect on the displayed height of the line---the visible contents
1791 alone determine the height. This is useful for tiling small images
1792 (or image slices) without adding blank areas between the images.
1793
1794 If the property value is a list of the form @code{(@var{height}
1795 @var{total})}, that adds extra space @emph{below} the display line.
1796 First Emacs uses @var{height} as a height spec to control extra space
1797 @emph{above} the line; then it adds enough space @emph{below} the line
1798 to bring the total line height up to @var{total}. In this case, the
1799 other ways to specify the line spacing are ignored.
1800
1801 Any other kind of property value is a height spec, which translates
1802 into a number---the specified line height. There are several ways to
1803 write a height spec; here's how each of them translates into a number:
1804
1805 @table @code
1806 @item @var{integer}
1807 If the height spec is a positive integer, the height value is that integer.
1808 @item @var{float}
1809 If the height spec is a float, @var{float}, the numeric height value
1810 is @var{float} times the frame's default line height.
1811 @item (@var{face} . @var{ratio})
1812 If the height spec is a cons of the format shown, the numeric height
1813 is @var{ratio} times the height of face @var{face}. @var{ratio} can
1814 be any type of number, or @code{nil} which means a ratio of 1.
1815 If @var{face} is @code{t}, it refers to the current face.
1816 @item (nil . @var{ratio})
1817 If the height spec is a cons of the format shown, the numeric height
1818 is @var{ratio} times the height of the contents of the line.
1819 @end table
1820
1821 Thus, any valid height spec determines the height in pixels, one way
1822 or another. If the line contents' height is less than that, Emacs
1823 adds extra vertical space above the line to achieve the specified
1824 total height.
1825
1826 If you don't specify the @code{line-height} property, the line's
1827 height consists of the contents' height plus the line spacing.
1828 There are several ways to specify the line spacing for different
1829 parts of Emacs text.
1830
1831 On graphical terminals, you can specify the line spacing for all
1832 lines in a frame, using the @code{line-spacing} frame parameter
1833 (@pxref{Layout Parameters}). However, if the default value of
1834 @code{line-spacing} is non-@code{nil}, it overrides the
1835 frame's @code{line-spacing} parameter. An integer value specifies the
1836 number of pixels put below lines. A floating point number specifies
1837 the spacing relative to the frame's default line height.
1838
1839 @vindex line-spacing
1840 You can specify the line spacing for all lines in a buffer via the
1841 buffer-local @code{line-spacing} variable. An integer value specifies
1842 the number of pixels put below lines. A floating point number
1843 specifies the spacing relative to the default frame line height. This
1844 overrides line spacings specified for the frame.
1845
1846 @kindex line-spacing @r{(text property)}
1847 Finally, a newline can have a @code{line-spacing} text or overlay
1848 property that overrides the default frame line spacing and the buffer
1849 local @code{line-spacing} variable, for the display line ending in
1850 that newline.
1851
1852 One way or another, these mechanisms specify a Lisp value for the
1853 spacing of each line. The value is a height spec, and it translates
1854 into a Lisp value as described above. However, in this case the
1855 numeric height value specifies the line spacing, rather than the line
1856 height.
1857
1858 On text terminals, the line spacing cannot be altered.
1859
1860 @node Faces
1861 @section Faces
1862 @cindex faces
1863
1864 A @dfn{face} is a collection of graphical @dfn{attributes} for
1865 displaying text: font, foreground color, background color, optional
1866 underlining, etc. Faces control how Emacs displays text in buffers,
1867 as well as other parts of the frame such as the mode line.
1868
1869 @cindex anonymous face
1870 One way to represent a face is as a property list of attributes,
1871 like @code{(:foreground "red" :weight bold)}. For example, you can
1872 assign such an @dfn{anonymous face} as the value of the @code{face}
1873 text property; this causes Emacs to display the underlying text with
1874 the specified attributes. @xref{Special Properties}.
1875
1876 @cindex face name
1877 More commonly, a face is referred to via a @dfn{face name}: a Lisp
1878 symbol which is associated with a set of face attributes. Named faces
1879 are defined using the @code{defface} macro (@pxref{Defining Faces}).
1880 Emacs defines several standard named faces; @xref{Standard Faces,,,
1881 emacs, The GNU Emacs Manual}.
1882
1883 Many parts of Emacs require named faces, and do not accept anonymous
1884 faces. These include the functions documented in @ref{Attribute
1885 Functions}, and the variable @code{font-lock-keywords}
1886 (@pxref{Search-based Fontification}). Unless otherwise stated, we
1887 will use the term @dfn{face} to refer only to named faces.
1888
1889 For backward compatibility, you can also use a string to specify a
1890 face name; that is equivalent to a Lisp symbol with the same name.
1891
1892 @defun facep object
1893 This function returns a non-@code{nil} value if @var{object} is a
1894 named face: a Lisp symbol or string which serves as a face name.
1895 Otherwise, it returns @code{nil}.
1896 @end defun
1897
1898 By default, each face name corresponds to the same set of attributes
1899 in all frames. But you can also assign a face name a special set of
1900 attributes in one frame (@pxref{Attribute Functions}).
1901
1902 @menu
1903 * Face Attributes:: What is in a face?
1904 * Defining Faces:: How to define a face.
1905 * Attribute Functions:: Functions to examine and set face attributes.
1906 * Displaying Faces:: How Emacs combines the faces specified for a character.
1907 * Face Remapping:: Remapping faces to alternative definitions.
1908 * Face Functions:: How to define and examine faces.
1909 * Auto Faces:: Hook for automatic face assignment.
1910 * Basic Faces:: Faces that are defined by default.
1911 * Font Selection:: Finding the best available font for a face.
1912 * Font Lookup:: Looking up the names of available fonts
1913 and information about them.
1914 * Fontsets:: A fontset is a collection of fonts
1915 that handle a range of character sets.
1916 * Low-Level Font:: Lisp representation for character display fonts.
1917 @end menu
1918
1919 @node Face Attributes
1920 @subsection Face Attributes
1921 @cindex face attributes
1922
1923 @dfn{Face attributes} determine the visual appearance of a face.
1924 The following table lists all the face attributes, their possible
1925 values, and their effects.
1926
1927 Apart from the values given below, each face attribute can have the
1928 value @code{unspecified}. This special value means that the face
1929 doesn't specify that attribute directly. An @code{unspecified}
1930 attribute tells Emacs to refer instead to a parent face (see the
1931 description @code{:inherit} attribute below); or, failing that, to an
1932 underlying face (@pxref{Displaying Faces}). The @code{default} face
1933 must specify all attributes.
1934
1935 Some of these attributes are meaningful only on certain kinds of
1936 displays. If your display cannot handle a certain attribute, the
1937 attribute is ignored.
1938
1939 @table @code
1940 @item :family
1941 Font family or fontset (a string). @xref{Fonts,,, emacs, The GNU
1942 Emacs Manual}, for more information about font families. The function
1943 @code{font-family-list} (see below) returns a list of available family
1944 names. @xref{Fontsets}, for information about fontsets.
1945
1946 @item :foundry
1947 The name of the @dfn{font foundry} for the font family specified by
1948 the @code{:family} attribute (a string). @xref{Fonts,,, emacs, The
1949 GNU Emacs Manual}.
1950
1951 @item :width
1952 Relative character width. This should be one of the symbols
1953 @code{ultra-condensed}, @code{extra-condensed}, @code{condensed},
1954 @code{semi-condensed}, @code{normal}, @code{semi-expanded},
1955 @code{expanded}, @code{extra-expanded}, or @code{ultra-expanded}.
1956
1957 @item :height
1958 The height of the font. In the simplest case, this is an integer in
1959 units of 1/10 point.
1960
1961 The value can also be a floating point number or a function, which
1962 specifies the height relative to an @dfn{underlying face}
1963 (@pxref{Displaying Faces}). If the value is a floating point number,
1964 that specifies the amount by which to scale the height of the
1965 underlying face. If the value is a function, that function is called
1966 with one argument, the height of the underlying face, and returns the
1967 height of the new face. If the function is passed an integer
1968 argument, it must return an integer.
1969
1970 The height of the default face must be specified using an integer;
1971 floating point and function values are not allowed.
1972
1973 @item :weight
1974 Font weight---one of the symbols (from densest to faintest)
1975 @code{ultra-bold}, @code{extra-bold}, @code{bold}, @code{semi-bold},
1976 @code{normal}, @code{semi-light}, @code{light}, @code{extra-light}, or
1977 @code{ultra-light}. On text terminals which support
1978 variable-brightness text, any weight greater than normal is displayed
1979 as extra bright, and any weight less than normal is displayed as
1980 half-bright.
1981
1982 @cindex italic text
1983 @item :slant
1984 Font slant---one of the symbols @code{italic}, @code{oblique},
1985 @code{normal}, @code{reverse-italic}, or @code{reverse-oblique}. On
1986 text terminals that support variable-brightness text, slanted text is
1987 displayed as half-bright.
1988
1989 @item :foreground
1990 Foreground color, a string. The value can be a system-defined color
1991 name, or a hexadecimal color specification. @xref{Color Names}. On
1992 black-and-white displays, certain shades of gray are implemented by
1993 stipple patterns.
1994
1995 @item :background
1996 Background color, a string. The value can be a system-defined color
1997 name, or a hexadecimal color specification. @xref{Color Names}.
1998
1999 @cindex underlined text
2000 @item :underline
2001 Whether or not characters should be underlined, and in what
2002 way. The possible values of the @code{:underline} attribute are:
2003
2004 @table @asis
2005 @item @code{nil}
2006 Don't underline.
2007
2008 @item @code{t}
2009 Underline with the foreground color of the face.
2010
2011 @item @var{color}
2012 Underline in color @var{color}; which should be either a string
2013 specifying a color, or the symbol @code{foreground-color}, meaning the
2014 foreground color of the face.
2015
2016 @item @code{(:color @var{color} :style @var{style})}
2017 @var{color} is as described above. Omitting the attribute
2018 @code{:color} means to use the foreground color of the face.
2019 @var{style} should be a symbol @code{line} or @code{wave}, meaning to
2020 use a straight or wavy line. Omitting the attribute @code{:style}
2021 means to use a straight line.
2022 @end table
2023
2024 @cindex overlined text
2025 @item :overline
2026 Whether or not characters should be overlined, and in what color.
2027 If the value is @code{t}, overlining uses the foreground color of the
2028 face. If the value is a string, overlining uses that color. The
2029 value @code{nil} means do not overline.
2030
2031 @cindex strike-through text
2032 @item :strike-through
2033 Whether or not characters should be strike-through, and in what
2034 color. The value is used like that of @code{:overline}.
2035
2036 @item :box
2037 Whether or not a box should be drawn around characters, its color, the
2038 width of the box lines, and 3D appearance. Here are the possible
2039 values of the @code{:box} attribute, and what they mean:
2040
2041 @table @asis
2042 @item @code{nil}
2043 Don't draw a box.
2044
2045 @item @code{t}
2046 Draw a box with lines of width 1, in the foreground color.
2047
2048 @item @var{color}
2049 Draw a box with lines of width 1, in color @var{color}.
2050
2051 @item @code{(:line-width @var{width} :color @var{color} :style @var{style})}
2052 This way you can explicitly specify all aspects of the box. The value
2053 @var{width} specifies the width of the lines to draw; it defaults to
2054 1. A negative width @var{-n} means to draw a line of width @var{n}
2055 that occupies the space of the underlying text, thus avoiding any
2056 increase in the character height or width.
2057
2058 The value @var{color} specifies the color to draw with. The default is
2059 the foreground color of the face for simple boxes, and the background
2060 color of the face for 3D boxes.
2061
2062 The value @var{style} specifies whether to draw a 3D box. If it is
2063 @code{released-button}, the box looks like a 3D button that is not being
2064 pressed. If it is @code{pressed-button}, the box looks like a 3D button
2065 that is being pressed. If it is @code{nil} or omitted, a plain 2D box
2066 is used.
2067 @end table
2068
2069 @item :inverse-video
2070 Whether or not characters should be displayed in inverse video. The
2071 value should be @code{t} (yes) or @code{nil} (no).
2072
2073 @item :stipple
2074 The background stipple, a bitmap.
2075
2076 The value can be a string; that should be the name of a file containing
2077 external-format X bitmap data. The file is found in the directories
2078 listed in the variable @code{x-bitmap-file-path}.
2079
2080 Alternatively, the value can specify the bitmap directly, with a list
2081 of the form @code{(@var{width} @var{height} @var{data})}. Here,
2082 @var{width} and @var{height} specify the size in pixels, and
2083 @var{data} is a string containing the raw bits of the bitmap, row by
2084 row. Each row occupies @math{(@var{width} + 7) / 8} consecutive bytes
2085 in the string (which should be a unibyte string for best results).
2086 This means that each row always occupies at least one whole byte.
2087
2088 If the value is @code{nil}, that means use no stipple pattern.
2089
2090 Normally you do not need to set the stipple attribute, because it is
2091 used automatically to handle certain shades of gray.
2092
2093 @item :font
2094 The font used to display the face. Its value should be a font object.
2095 @xref{Font Selection}, for information about font objects.
2096
2097 When specifying this attribute using @code{set-face-attribute}
2098 (@pxref{Attribute Functions}), you may also supply a font spec, a font
2099 entity, or a string. Emacs converts such values to an appropriate
2100 font object, and stores that font object as the actual attribute
2101 value. If you specify a string, the contents of the string should be
2102 a font name (@pxref{Fonts,,, emacs, The GNU Emacs Manual}); if the
2103 font name is an XLFD containing wildcards, Emacs chooses the first
2104 font matching those wildcards. Specifying this attribute also changes
2105 the values of the @code{:family}, @code{:foundry}, @code{:width},
2106 @code{:height}, @code{:weight}, and @code{:slant} attributes.
2107
2108 @item :inherit
2109 The name of a face from which to inherit attributes, or a list of face
2110 names. Attributes from inherited faces are merged into the face like
2111 an underlying face would be, with higher priority than underlying
2112 faces (@pxref{Displaying Faces}). If a list of faces is used,
2113 attributes from faces earlier in the list override those from later
2114 faces.
2115 @end table
2116
2117 @defun font-family-list &optional frame
2118 This function returns a list of available font family names. The
2119 optional argument @var{frame} specifies the frame on which the text is
2120 to be displayed; if it is @code{nil}, the selected frame is used.
2121 @end defun
2122
2123 @defopt underline-minimum-offset
2124 This variable specifies the minimum distance between the baseline and
2125 the underline, in pixels, when displaying underlined text.
2126 @end defopt
2127
2128 @defopt x-bitmap-file-path
2129 This variable specifies a list of directories for searching
2130 for bitmap files, for the @code{:stipple} attribute.
2131 @end defopt
2132
2133 @defun bitmap-spec-p object
2134 This returns @code{t} if @var{object} is a valid bitmap specification,
2135 suitable for use with @code{:stipple} (see above). It returns
2136 @code{nil} otherwise.
2137 @end defun
2138
2139 @node Defining Faces
2140 @subsection Defining Faces
2141
2142 The usual way to define a face is through the @code{defface} macro.
2143 This macro defines a face name, and associates that name with a set of
2144 face attributes. It also sets up the face so that the user can
2145 customize it via the Customize interface (@pxref{Customization}).
2146
2147 @defmac defface face spec doc [keyword value]@dots{}
2148 This macro declares @var{face} as a customizable face whose default
2149 attributes are given by @var{spec}. You should not quote the symbol
2150 @var{face}, and it should not end in @samp{-face} (that would be
2151 redundant). The argument @var{doc} is a documentation string for the
2152 face. The additional @var{keyword} arguments have the same meanings
2153 as in @code{defgroup} and @code{defcustom} (@pxref{Common Keywords}).
2154
2155 When @code{defface} executes, it defines the face according to
2156 @var{spec}, then uses any customizations that were read from the
2157 init file (@pxref{Init File}) to override that specification.
2158
2159 When you evaluate a @code{defface} form with @kbd{C-M-x} in Emacs
2160 Lisp mode (@code{eval-defun}), a special feature of @code{eval-defun}
2161 overrides any customizations of the face. This way, the face reflects
2162 exactly what the @code{defface} says.
2163
2164 @cindex face specification
2165 The @var{spec} argument is a @dfn{face specification}, which states
2166 how the face should appear on different kinds of terminals. It should
2167 be an alist whose elements each have the form
2168
2169 @example
2170 (@var{display} . @var{plist})
2171 @end example
2172
2173 @noindent
2174 @var{display} specifies a class of terminals (see below). @var{plist}
2175 is a property list of face attributes and their values, specifying how
2176 the face appears on such terminals. For backward compatibility, you
2177 can also write an element as @code{(@var{display} @var{plist})}.
2178
2179 The @var{display} part of an element of @var{spec} determines which
2180 terminals the element matches. If more than one element of @var{spec}
2181 matches a given terminal, the first element that matches is the one
2182 used for that terminal. There are three possibilities for
2183 @var{display}:
2184
2185 @table @asis
2186 @item @code{default}
2187 This element of @var{spec} doesn't match any terminal; instead, it
2188 specifies defaults that apply to all terminals. This element, if
2189 used, must be the first element of @var{spec}. Each of the following
2190 elements can override any or all of these defaults.
2191
2192 @item @code{t}
2193 This element of @var{spec} matches all terminals. Therefore, any
2194 subsequent elements of @var{spec} are never used. Normally @code{t}
2195 is used in the last (or only) element of @var{spec}.
2196
2197 @item a list
2198 If @var{display} is a list, each element should have the form
2199 @code{(@var{characteristic} @var{value}@dots{})}. Here
2200 @var{characteristic} specifies a way of classifying terminals, and the
2201 @var{value}s are possible classifications which @var{display} should
2202 apply to. Here are the possible values of @var{characteristic}:
2203
2204 @table @code
2205 @item type
2206 The kind of window system the terminal uses---either @code{graphic}
2207 (any graphics-capable display), @code{x}, @code{pc} (for the MS-DOS
2208 console), @code{w32} (for MS Windows 9X/NT/2K/XP), or @code{tty} (a
2209 non-graphics-capable display). @xref{Window Systems, window-system}.
2210
2211 @item class
2212 What kinds of colors the terminal supports---either @code{color},
2213 @code{grayscale}, or @code{mono}.
2214
2215 @item background
2216 The kind of background---either @code{light} or @code{dark}.
2217
2218 @item min-colors
2219 An integer that represents the minimum number of colors the terminal
2220 should support. This matches a terminal if its
2221 @code{display-color-cells} value is at least the specified integer.
2222
2223 @item supports
2224 Whether or not the terminal can display the face attributes given in
2225 @var{value}@dots{} (@pxref{Face Attributes}). @xref{Display Face
2226 Attribute Testing}, for more information on exactly how this testing
2227 is done.
2228 @end table
2229
2230 If an element of @var{display} specifies more than one @var{value} for
2231 a given @var{characteristic}, any of those values is acceptable. If
2232 @var{display} has more than one element, each element should specify a
2233 different @var{characteristic}; then @emph{each} characteristic of the
2234 terminal must match one of the @var{value}s specified for it in
2235 @var{display}.
2236 @end table
2237 @end defmac
2238
2239 Here's how the standard face @code{highlight} is defined:
2240
2241 @example
2242 (defface highlight
2243 '((((class color) (min-colors 88) (background light))
2244 :background "darkseagreen2")
2245 (((class color) (min-colors 88) (background dark))
2246 :background "darkolivegreen")
2247 (((class color) (min-colors 16) (background light))
2248 :background "darkseagreen2")
2249 (((class color) (min-colors 16) (background dark))
2250 :background "darkolivegreen")
2251 (((class color) (min-colors 8))
2252 :background "green" :foreground "black")
2253 (t :inverse-video t))
2254 "Basic face for highlighting."
2255 :group 'basic-faces)
2256 @end example
2257
2258 Internally, Emacs stores the face's default specification in its
2259 @code{face-defface-spec} symbol property (@pxref{Property Lists}).
2260 The @code{saved-face} property stores the face specification saved by
2261 the user, using the customization buffer; the @code{customized-face}
2262 property stores the face specification customized for the current
2263 session, but not saved; and the @code{theme-face} property stores an
2264 alist associating the active customization settings and Custom themes
2265 with their specifications for that face. The face's documentation
2266 string is stored in the @code{face-documentation} property. But
2267 normally you should not try to set any of these properties directly.
2268 @xref{Applying Customizations}, for the @code{custom-set-faces}
2269 function, which is used to apply customized face settings.
2270
2271 People are sometimes tempted to create variables whose values
2272 specify a face to use. In the vast majority of cases, this is not
2273 necessary; it is preferable to simply use faces directly.
2274
2275 @node Attribute Functions
2276 @subsection Face Attribute Functions
2277
2278 This section describes the functions for accessing and modifying the
2279 attributes of an existing named face.
2280
2281 @defun set-face-attribute face frame &rest arguments
2282 This function sets one or more attributes of @var{face} for
2283 @var{frame}. The attributes you specify this way override whatever
2284 the @code{defface} says.
2285
2286 The extra arguments @var{arguments} specify the attributes to set, and
2287 the values for them. They should consist of alternating attribute
2288 names (such as @code{:family} or @code{:underline}) and values. Thus,
2289
2290 @example
2291 (set-face-attribute 'foo nil
2292 :width 'extended
2293 :weight 'bold)
2294 @end example
2295
2296 @noindent
2297 sets the attribute @code{:width} to @code{extended} and the attribute
2298 @code{:weight} to @code{bold}.
2299
2300 If @var{frame} is @code{t}, this function sets the default attributes
2301 for new frames. Default attribute values specified this way override
2302 the @code{defface} for newly created frames.
2303
2304 If @var{frame} is @code{nil}, this function sets the attributes for
2305 all existing frames, and the default for new frames.
2306 @end defun
2307
2308 @defun face-attribute face attribute &optional frame inherit
2309 This returns the value of the @var{attribute} attribute of @var{face}
2310 on @var{frame}. If @var{frame} is @code{nil}, that means the selected
2311 frame (@pxref{Input Focus}).
2312
2313 If @var{frame} is @code{t}, this returns whatever new-frames default
2314 value you previously specified with @code{set-face-attribute} for the
2315 @var{attribute} attribute of @var{face}. If you have not specified
2316 one, it returns @code{nil}.
2317
2318 If @var{inherit} is @code{nil}, only attributes directly defined by
2319 @var{face} are considered, so the return value may be
2320 @code{unspecified}, or a relative value. If @var{inherit} is
2321 non-@code{nil}, @var{face}'s definition of @var{attribute} is merged
2322 with the faces specified by its @code{:inherit} attribute; however the
2323 return value may still be @code{unspecified} or relative. If
2324 @var{inherit} is a face or a list of faces, then the result is further
2325 merged with that face (or faces), until it becomes specified and
2326 absolute.
2327
2328 To ensure that the return value is always specified and absolute, use
2329 a value of @code{default} for @var{inherit}; this will resolve any
2330 unspecified or relative values by merging with the @code{default} face
2331 (which is always completely specified).
2332
2333 For example,
2334
2335 @example
2336 (face-attribute 'bold :weight)
2337 @result{} bold
2338 @end example
2339 @end defun
2340
2341 @defun face-attribute-relative-p attribute value
2342 This function returns non-@code{nil} if @var{value}, when used as the
2343 value of the face attribute @var{attribute}, is relative. This means
2344 it would modify, rather than completely override, any value that comes
2345 from a subsequent face in the face list or that is inherited from
2346 another face.
2347
2348 @code{unspecified} is a relative value for all attributes. For
2349 @code{:height}, floating point and function values are also relative.
2350
2351 For example:
2352
2353 @example
2354 (face-attribute-relative-p :height 2.0)
2355 @result{} t
2356 @end example
2357 @end defun
2358
2359 @defun face-all-attributes face &optional frame
2360 This function returns an alist of attributes of @var{face}. The
2361 elements of the result are name-value pairs of the form
2362 @w{@code{(@var{attr-name} . @var{attr-value})}}. Optional argument
2363 @var{frame} specifies the frame whose definition of @var{face} to
2364 return; if omitted or @code{nil}, the returned value describes the
2365 default attributes of @var{face} for newly created frames.
2366 @end defun
2367
2368 @defun merge-face-attribute attribute value1 value2
2369 If @var{value1} is a relative value for the face attribute
2370 @var{attribute}, returns it merged with the underlying value
2371 @var{value2}; otherwise, if @var{value1} is an absolute value for the
2372 face attribute @var{attribute}, returns @var{value1} unchanged.
2373 @end defun
2374
2375 The following commands and functions mostly provide compatibility
2376 with old versions of Emacs. They work by calling
2377 @code{set-face-attribute}. Values of @code{t} and @code{nil} for
2378 their @var{frame} argument are handled just like
2379 @code{set-face-attribute} and @code{face-attribute}. The commands
2380 read their arguments using the minibuffer, if called interactively.
2381
2382 @deffn Command set-face-foreground face color &optional frame
2383 @deffnx Command set-face-background face color &optional frame
2384 These set the @code{:foreground} attribute (or @code{:background}
2385 attribute, respectively) of @var{face} to @var{color}.
2386 @end deffn
2387
2388 @deffn Command set-face-stipple face pattern &optional frame
2389 This sets the @code{:stipple} attribute of @var{face} to
2390 @var{pattern}.
2391 @end deffn
2392
2393 @deffn Command set-face-font face font &optional frame
2394 This sets the @code{:font} attribute of @var{face} to @var{font}.
2395 @end deffn
2396
2397 @defun set-face-bold-p face bold-p &optional frame
2398 This sets the @code{:weight} attribute of @var{face} to @var{normal}
2399 if @var{bold-p} is @code{nil}, and to @var{bold} otherwise.
2400 @end defun
2401
2402 @defun set-face-italic-p face italic-p &optional frame
2403 This sets the @code{:slant} attribute of @var{face} to @var{normal} if
2404 @var{italic-p} is @code{nil}, and to @var{italic} otherwise.
2405 @end defun
2406
2407 @defun set-face-underline-p face underline &optional frame
2408 This sets the @code{:underline} attribute of @var{face} to
2409 @var{underline}.
2410 @end defun
2411
2412 @defun set-face-inverse-video-p face inverse-video-p &optional frame
2413 This sets the @code{:inverse-video} attribute of @var{face} to
2414 @var{inverse-video-p}.
2415 @end defun
2416
2417 @deffn Command invert-face face &optional frame
2418 This swaps the foreground and background colors of face @var{face}.
2419 @end deffn
2420
2421 The following functions examine the attributes of a face. If you
2422 don't specify @var{frame}, they refer to the selected frame; @code{t}
2423 refers to the default data for new frames. They return the symbol
2424 @code{unspecified} if the face doesn't define any value for that
2425 attribute.
2426
2427 @defun face-foreground face &optional frame inherit
2428 @defunx face-background face &optional frame inherit
2429 These functions return the foreground color (or background color,
2430 respectively) of face @var{face}, as a string.
2431
2432 If @var{inherit} is @code{nil}, only a color directly defined by the face is
2433 returned. If @var{inherit} is non-@code{nil}, any faces specified by its
2434 @code{:inherit} attribute are considered as well, and if @var{inherit}
2435 is a face or a list of faces, then they are also considered, until a
2436 specified color is found. To ensure that the return value is always
2437 specified, use a value of @code{default} for @var{inherit}.
2438 @end defun
2439
2440 @defun face-stipple face &optional frame inherit
2441 This function returns the name of the background stipple pattern of face
2442 @var{face}, or @code{nil} if it doesn't have one.
2443
2444 If @var{inherit} is @code{nil}, only a stipple directly defined by the
2445 face is returned. If @var{inherit} is non-@code{nil}, any faces
2446 specified by its @code{:inherit} attribute are considered as well, and
2447 if @var{inherit} is a face or a list of faces, then they are also
2448 considered, until a specified stipple is found. To ensure that the
2449 return value is always specified, use a value of @code{default} for
2450 @var{inherit}.
2451 @end defun
2452
2453 @defun face-font face &optional frame
2454 This function returns the name of the font of face @var{face}.
2455 @end defun
2456
2457 @defun face-bold-p face &optional frame
2458 This function returns a non-@code{nil} value if the @code{:weight}
2459 attribute of @var{face} is bolder than normal (i.e., one of
2460 @code{semi-bold}, @code{bold}, @code{extra-bold}, or
2461 @code{ultra-bold}). Otherwise, it returns @code{nil}.
2462 @end defun
2463
2464 @defun face-italic-p face &optional frame
2465 This function returns a non-@code{nil} value if the @code{:slant}
2466 attribute of @var{face} is @code{italic} or @code{oblique}, and
2467 @code{nil} otherwise.
2468 @end defun
2469
2470 @defun face-underline-p face &optional frame
2471 This function returns the @code{:underline} attribute of face @var{face}.
2472 @end defun
2473
2474 @defun face-inverse-video-p face &optional frame
2475 This function returns the @code{:inverse-video} attribute of face @var{face}.
2476 @end defun
2477
2478 @node Displaying Faces
2479 @subsection Displaying Faces
2480
2481 When Emacs displays a given piece of text, the visual appearance of
2482 the text may be determined by faces drawn from different sources. If
2483 these various sources together specify more than one face for a
2484 particular character, Emacs merges the attributes of the various
2485 faces. Here is the order in which Emacs merges the faces, from
2486 highest to lowest priority:
2487
2488 @itemize @bullet
2489 @item
2490 If the text consists of a special glyph, the glyph can specify a
2491 particular face. @xref{Glyphs}.
2492
2493 @item
2494 If the text lies within an active region, Emacs highlights it using
2495 the @code{region} face. @xref{Standard Faces,,, emacs, The GNU Emacs
2496 Manual}.
2497
2498 @item
2499 If the text lies within an overlay with a non-@code{nil} @code{face}
2500 property, Emacs applies the face(s) specified by that property. If
2501 the overlay has a @code{mouse-face} property and the mouse is ``near
2502 enough'' to the overlay, Emacs applies the face or face attributes
2503 specified by the @code{mouse-face} property instead. @xref{Overlay
2504 Properties}.
2505
2506 When multiple overlays cover one character, an overlay with higher
2507 priority overrides those with lower priority. @xref{Overlays}.
2508
2509 @item
2510 If the text contains a @code{face} or @code{mouse-face} property,
2511 Emacs applies the specified faces and face attributes. @xref{Special
2512 Properties}. (This is how Font Lock mode faces are applied.
2513 @xref{Font Lock Mode}.)
2514
2515 @item
2516 If the text lies within the mode line of the selected window, Emacs
2517 applies the @code{mode-line} face. For the mode line of a
2518 non-selected window, Emacs applies the @code{mode-line-inactive} face.
2519 For a header line, Emacs applies the @code{header-line} face.
2520
2521 @item
2522 If any given attribute has not been specified during the preceding
2523 steps, Emacs applies the attribute of the @code{default} face.
2524 @end itemize
2525
2526 At each stage, if a face has a valid @code{:inherit} attribute,
2527 Emacs treats any attribute with an @code{unspecified} value as having
2528 the corresponding value drawn from the parent face(s). @pxref{Face
2529 Attributes}. Note that the parent face(s) may also leave the
2530 attribute unspecified; in that case, the attribute remains unspecified
2531 at the next level of face merging.
2532
2533 @node Face Remapping
2534 @subsection Face Remapping
2535
2536 The variable @code{face-remapping-alist} is used for buffer-local or
2537 global changes in the appearance of a face. For instance, it is used
2538 to implement the @code{text-scale-adjust} command (@pxref{Text
2539 Scale,,, emacs, The GNU Emacs Manual}).
2540
2541 @defvar face-remapping-alist
2542 The value of this variable is an alist whose elements have the form
2543 @code{(@var{face} . @var{remapping})}. This causes Emacs to display
2544 any text having the face @var{face} with @var{remapping}, rather than
2545 the ordinary definition of @var{face}.
2546
2547 @var{remapping} may be any face specification suitable for a
2548 @code{face} text property: either a face (i.e.@: a face name or a
2549 property list of attribute/value pairs), or a list of faces. For
2550 details, see the description of the @code{face} text property in
2551 @ref{Special Properties}. @var{remapping} serves as the complete
2552 specification for the remapped face---it replaces the normal
2553 definition of @var{face}, instead of modifying it.
2554
2555 If @code{face-remapping-alist} is buffer-local, its local value takes
2556 effect only within that buffer.
2557
2558 Note: face remapping is non-recursive. If @var{remapping} references
2559 the same face name @var{face}, either directly or via the
2560 @code{:inherit} attribute of some other face in @var{remapping}, that
2561 reference uses the normal definition of @var{face}. For instance, if
2562 the @code{mode-line} face is remapped using this entry in
2563 @code{face-remapping-alist}:
2564
2565 @example
2566 (mode-line italic mode-line)
2567 @end example
2568
2569 @noindent
2570 then the new definition of the @code{mode-line} face inherits from the
2571 @code{italic} face, and the @emph{normal} (non-remapped) definition of
2572 @code{mode-line} face.
2573 @end defvar
2574
2575 The following functions implement a higher-level interface to
2576 @code{face-remapping-alist}. Most Lisp code should use these
2577 functions instead of setting @code{face-remapping-alist} directly, to
2578 avoid trampling on remappings applied elsewhere. These functions are
2579 intended for buffer-local remappings, so they all make
2580 @code{face-remapping-alist} buffer-local as a side-effect. They manage
2581 @code{face-remapping-alist} entries of the form
2582
2583 @example
2584 (@var{face} @var{relative-spec-1} @var{relative-spec-2} @var{...} @var{base-spec})
2585 @end example
2586
2587 @noindent
2588 where, as explained above, each of the @var{relative-spec-N} and
2589 @var{base-spec} is either a face name, or a property list of
2590 attribute/value pairs. Each of the @dfn{relative remapping} entries,
2591 @var{relative-spec-N}, is managed by the
2592 @code{face-remap-add-relative} and @code{face-remap-remove-relative}
2593 functions; these are intended for simple modifications like changing
2594 the text size. The @dfn{base remapping} entry, @var{base-spec}, has
2595 the lowest priority and is managed by the @code{face-remap-set-base}
2596 and @code{face-remap-reset-base} functions; it is intended for major
2597 modes to remap faces in the buffers they control.
2598
2599 @defun face-remap-add-relative face &rest specs
2600 This functions adds the face specifications in @var{specs} as relative
2601 remappings for face @var{face} in the current buffer. The remaining
2602 arguments, @var{specs}, should form either a list of face names, or a
2603 property list of attribute/value pairs.
2604
2605 The return value is a Lisp object that serves as a ``cookie''; you can
2606 pass this object as an argument to @code{face-remap-remove-relative}
2607 if you need to remove the remapping later.
2608
2609 @example
2610 ;; Remap the `escape-glyph' face into a combination
2611 ;; of the `highlight' and `italic' faces:
2612 (face-remap-add-relative 'escape-glyph 'highlight 'italic)
2613
2614 ;; Increase the size of the `default' face by 50%:
2615 (face-remap-add-relative 'default :height 1.5)
2616 @end example
2617 @end defun
2618
2619 @defun face-remap-remove-relative cookie
2620 This function removes a relative remapping previously added by
2621 @code{face-remap-add-relative}. @var{cookie} should be the Lisp
2622 object returned by @code{face-remap-add-relative} when the remapping
2623 was added.
2624 @end defun
2625
2626 @defun face-remap-set-base face &rest specs
2627 This function sets the base remapping of @var{face} in the current
2628 buffer to @var{specs}. If @var{specs} is empty, the default base
2629 remapping is restored, similar to calling @code{face-remap-reset-base}
2630 (see below); note that this is different from @var{specs} containing a
2631 single value @code{nil}, which has the opposite result (the global
2632 definition of @var{face} is ignored).
2633
2634 This overwrites the default @var{base-spec}, which inherits the global
2635 face definition, so it is up to the caller to add such inheritance if
2636 so desired.
2637 @end defun
2638
2639 @defun face-remap-reset-base face
2640 This function sets the base remapping of @var{face} to its default
2641 value, which inherits from @var{face}'s global definition.
2642 @end defun
2643
2644 @node Face Functions
2645 @subsection Functions for Working with Faces
2646
2647 Here are additional functions for creating and working with faces.
2648
2649 @defun face-list
2650 This function returns a list of all defined face names.
2651 @end defun
2652
2653 @defun face-id face
2654 This function returns the @dfn{face number} of face @var{face}. This
2655 is a number that uniquely identifies a face at low levels within
2656 Emacs. It is seldom necessary to refer to a face by its face number.
2657 @end defun
2658
2659 @defun face-documentation face
2660 This function returns the documentation string of face @var{face}, or
2661 @code{nil} if none was specified for it.
2662 @end defun
2663
2664 @defun face-equal face1 face2 &optional frame
2665 This returns @code{t} if the faces @var{face1} and @var{face2} have the
2666 same attributes for display.
2667 @end defun
2668
2669 @defun face-differs-from-default-p face &optional frame
2670 This returns non-@code{nil} if the face @var{face} displays
2671 differently from the default face.
2672 @end defun
2673
2674 @cindex face alias
2675 A @dfn{face alias} provides an equivalent name for a face. You can
2676 define a face alias by giving the alias symbol the @code{face-alias}
2677 property, with a value of the target face name. The following example
2678 makes @code{modeline} an alias for the @code{mode-line} face.
2679
2680 @example
2681 (put 'modeline 'face-alias 'mode-line)
2682 @end example
2683
2684 @defmac define-obsolete-face-alias obsolete-face current-face when
2685 This macro defines @code{obsolete-face} as an alias for
2686 @var{current-face}, and also marks it as obsolete, indicating that it
2687 may be removed in future. @var{when} should be a string indicating
2688 when @code{obsolete-face} was made obsolete (usually a version number
2689 string).
2690 @end defmac
2691
2692 @node Auto Faces
2693 @subsection Automatic Face Assignment
2694 @cindex automatic face assignment
2695 @cindex faces, automatic choice
2696
2697 This hook is used for automatically assigning faces to text in the
2698 buffer. It is part of the implementation of Jit-Lock mode, used by
2699 Font-Lock.
2700
2701 @defvar fontification-functions
2702 This variable holds a list of functions that are called by Emacs
2703 redisplay as needed, just before doing redisplay. They are called even
2704 when Font Lock Mode isn't enabled. When Font Lock Mode is enabled, this
2705 variable usually holds just one function, @code{jit-lock-function}.
2706
2707 The functions are called in the order listed, with one argument, a
2708 buffer position @var{pos}. Collectively they should attempt to assign
2709 faces to the text in the current buffer starting at @var{pos}.
2710
2711 The functions should record the faces they assign by setting the
2712 @code{face} property. They should also add a non-@code{nil}
2713 @code{fontified} property to all the text they have assigned faces to.
2714 That property tells redisplay that faces have been assigned to that text
2715 already.
2716
2717 It is probably a good idea for the functions to do nothing if the
2718 character after @var{pos} already has a non-@code{nil} @code{fontified}
2719 property, but this is not required. If one function overrides the
2720 assignments made by a previous one, the properties after the last
2721 function finishes are the ones that really matter.
2722
2723 For efficiency, we recommend writing these functions so that they
2724 usually assign faces to around 400 to 600 characters at each call.
2725 @end defvar
2726
2727 @node Basic Faces
2728 @subsection Basic Faces
2729
2730 If your Emacs Lisp program needs to assign some faces to text, it is
2731 often a good idea to use certain existing faces or inherit from them,
2732 rather than defining entirely new faces. This way, if other users
2733 have customized the basic faces to give Emacs a certain look, your
2734 program will ``fit in'' without additional customization.
2735
2736 Some of the basic faces defined in Emacs are listed below. In
2737 addition to these, you might want to make use of the Font Lock faces
2738 for syntactic highlighting, if highlighting is not already handled by
2739 Font Lock mode, or if some Font Lock faces are not in use.
2740 @xref{Faces for Font Lock}.
2741
2742 @table @code
2743 @item default
2744 The default face, whose attributes are all specified. All other faces
2745 implicitly inherit from it: any unspecified attribute defaults to the
2746 attribute on this face (@pxref{Face Attributes}).
2747
2748 @item bold
2749 @itemx italic
2750 @itemx bold-italic
2751 @itemx underline
2752 @itemx fixed-pitch
2753 @itemx variable-pitch
2754 These have the attributes indicated by their names (e.g. @code{bold}
2755 has a bold @code{:weight} attribute), with all other attributes
2756 unspecified (and so given by @code{default}).
2757
2758 @item shadow
2759 For ``dimmed out'' text. For example, it is used for the ignored
2760 part of a filename in the minibuffer (@pxref{Minibuffer File,,
2761 Minibuffers for File Names, emacs, The GNU Emacs Manual}).
2762
2763 @item link
2764 @itemx link-visited
2765 For clickable text buttons that send the user to a different
2766 buffer or ``location''.
2767
2768 @item highlight
2769 For stretches of text that should temporarily stand out. For example,
2770 it is commonly assigned to the @code{mouse-face} property for cursor
2771 highlighting (@pxref{Special Properties}).
2772
2773 @item match
2774 For text matching a search command.
2775
2776 @item error
2777 @itemx warning
2778 @itemx success
2779 For text concerning errors, warnings, or successes. For example,
2780 these are used for messages in @file{*Compilation*} buffers.
2781 @end table
2782
2783 @node Font Selection
2784 @subsection Font Selection
2785
2786 Before Emacs can draw a character on a graphical display, it must
2787 select a @dfn{font} for that character@footnote{In this context, the
2788 term @dfn{font} has nothing to do with Font Lock (@pxref{Font Lock
2789 Mode}).}. @xref{Fonts,,, emacs, The GNU Emacs Manual}. Normally,
2790 Emacs automatically chooses a font based on the faces assigned to that
2791 character---specifically, the face attributes @code{:family},
2792 @code{:weight}, @code{:slant}, and @code{:width} (@pxref{Face
2793 Attributes}). The choice of font also depends on the character to be
2794 displayed; some fonts can only display a limited set of characters.
2795 If no available font exactly fits the requirements, Emacs looks for
2796 the @dfn{closest matching font}. The variables in this section
2797 control how Emacs makes this selection.
2798
2799 @defopt face-font-family-alternatives
2800 If a given family is specified but does not exist, this variable
2801 specifies alternative font families to try. Each element should have
2802 this form:
2803
2804 @example
2805 (@var{family} @var{alternate-families}@dots{})
2806 @end example
2807
2808 If @var{family} is specified but not available, Emacs will try the other
2809 families given in @var{alternate-families}, one by one, until it finds a
2810 family that does exist.
2811 @end defopt
2812
2813 @defopt face-font-selection-order
2814 If there is no font that exactly matches all desired face attributes
2815 (@code{:width}, @code{:height}, @code{:weight}, and @code{:slant}),
2816 this variable specifies the order in which these attributes should be
2817 considered when selecting the closest matching font. The value should
2818 be a list containing those four attribute symbols, in order of
2819 decreasing importance. The default is @code{(:width :height :weight
2820 :slant)}.
2821
2822 Font selection first finds the best available matches for the first
2823 attribute in the list; then, among the fonts which are best in that
2824 way, it searches for the best matches in the second attribute, and so
2825 on.
2826
2827 The attributes @code{:weight} and @code{:width} have symbolic values in
2828 a range centered around @code{normal}. Matches that are more extreme
2829 (farther from @code{normal}) are somewhat preferred to matches that are
2830 less extreme (closer to @code{normal}); this is designed to ensure that
2831 non-normal faces contrast with normal ones, whenever possible.
2832
2833 One example of a case where this variable makes a difference is when the
2834 default font has no italic equivalent. With the default ordering, the
2835 @code{italic} face will use a non-italic font that is similar to the
2836 default one. But if you put @code{:slant} before @code{:height}, the
2837 @code{italic} face will use an italic font, even if its height is not
2838 quite right.
2839 @end defopt
2840
2841 @defopt face-font-registry-alternatives
2842 This variable lets you specify alternative font registries to try, if a
2843 given registry is specified and doesn't exist. Each element should have
2844 this form:
2845
2846 @example
2847 (@var{registry} @var{alternate-registries}@dots{})
2848 @end example
2849
2850 If @var{registry} is specified but not available, Emacs will try the
2851 other registries given in @var{alternate-registries}, one by one,
2852 until it finds a registry that does exist.
2853 @end defopt
2854
2855 Emacs can make use of scalable fonts, but by default it does not use
2856 them.
2857
2858 @defopt scalable-fonts-allowed
2859 This variable controls which scalable fonts to use. A value of
2860 @code{nil}, the default, means do not use scalable fonts. @code{t}
2861 means to use any scalable font that seems appropriate for the text.
2862
2863 Otherwise, the value must be a list of regular expressions. Then a
2864 scalable font is enabled for use if its name matches any regular
2865 expression in the list. For example,
2866
2867 @example
2868 (setq scalable-fonts-allowed '("muleindian-2$"))
2869 @end example
2870
2871 @noindent
2872 allows the use of scalable fonts with registry @code{muleindian-2}.
2873 @end defopt
2874
2875 @defvar face-font-rescale-alist
2876 This variable specifies scaling for certain faces. Its value should
2877 be a list of elements of the form
2878
2879 @example
2880 (@var{fontname-regexp} . @var{scale-factor})
2881 @end example
2882
2883 If @var{fontname-regexp} matches the font name that is about to be
2884 used, this says to choose a larger similar font according to the
2885 factor @var{scale-factor}. You would use this feature to normalize
2886 the font size if certain fonts are bigger or smaller than their
2887 nominal heights and widths would suggest.
2888 @end defvar
2889
2890 @node Font Lookup
2891 @subsection Looking Up Fonts
2892
2893 @defun x-list-fonts name &optional reference-face frame maximum width
2894 This function returns a list of available font names that match
2895 @var{name}. @var{name} should be a string containing a font name in
2896 either the Fontconfig, GTK, or XLFD format (@pxref{Fonts,,, emacs, The
2897 GNU Emacs Manual}). Within an XLFD string, wildcard characters may be
2898 used: the @samp{*} character matches any substring, and the @samp{?}
2899 character matches any single character. Case is ignored when matching
2900 font names.
2901
2902 If the optional arguments @var{reference-face} and @var{frame} are
2903 specified, the returned list includes only fonts that are the same
2904 size as @var{reference-face} (a face name) currently is on the frame
2905 @var{frame}.
2906
2907 The optional argument @var{maximum} sets a limit on how many fonts to
2908 return. If it is non-@code{nil}, then the return value is truncated
2909 after the first @var{maximum} matching fonts. Specifying a small
2910 value for @var{maximum} can make this function much faster, in cases
2911 where many fonts match the pattern.
2912
2913 The optional argument @var{width} specifies a desired font width. If
2914 it is non-@code{nil}, the function only returns those fonts whose
2915 characters are (on average) @var{width} times as wide as
2916 @var{reference-face}.
2917 @end defun
2918
2919 @defun x-family-fonts &optional family frame
2920 This function returns a list describing the available fonts for family
2921 @var{family} on @var{frame}. If @var{family} is omitted or @code{nil},
2922 this list applies to all families, and therefore, it contains all
2923 available fonts. Otherwise, @var{family} must be a string; it may
2924 contain the wildcards @samp{?} and @samp{*}.
2925
2926 The list describes the display that @var{frame} is on; if @var{frame} is
2927 omitted or @code{nil}, it applies to the selected frame's display
2928 (@pxref{Input Focus}).
2929
2930 Each element in the list is a vector of the following form:
2931
2932 @example
2933 [@var{family} @var{width} @var{point-size} @var{weight} @var{slant}
2934 @var{fixed-p} @var{full} @var{registry-and-encoding}]
2935 @end example
2936
2937 The first five elements correspond to face attributes; if you
2938 specify these attributes for a face, it will use this font.
2939
2940 The last three elements give additional information about the font.
2941 @var{fixed-p} is non-@code{nil} if the font is fixed-pitch.
2942 @var{full} is the full name of the font, and
2943 @var{registry-and-encoding} is a string giving the registry and
2944 encoding of the font.
2945 @end defun
2946
2947 @defopt font-list-limit
2948 This variable specifies maximum number of fonts to consider in font
2949 matching. The function @code{x-family-fonts} will not return more
2950 than that many fonts, and font selection will consider only that many
2951 fonts when searching a matching font for face attributes. The default
2952 is 100.
2953 @end defopt
2954
2955 @node Fontsets
2956 @subsection Fontsets
2957
2958 A @dfn{fontset} is a list of fonts, each assigned to a range of
2959 character codes. An individual font cannot display the whole range of
2960 characters that Emacs supports, but a fontset can. Fontsets have names,
2961 just as fonts do, and you can use a fontset name in place of a font name
2962 when you specify the ``font'' for a frame or a face. Here is
2963 information about defining a fontset under Lisp program control.
2964
2965 @defun create-fontset-from-fontset-spec fontset-spec &optional style-variant-p noerror
2966 This function defines a new fontset according to the specification
2967 string @var{fontset-spec}. The string should have this format:
2968
2969 @smallexample
2970 @var{fontpattern}, @r{[}@var{charset}:@var{font}@r{]@dots{}}
2971 @end smallexample
2972
2973 @noindent
2974 Whitespace characters before and after the commas are ignored.
2975
2976 The first part of the string, @var{fontpattern}, should have the form of
2977 a standard X font name, except that the last two fields should be
2978 @samp{fontset-@var{alias}}.
2979
2980 The new fontset has two names, one long and one short. The long name is
2981 @var{fontpattern} in its entirety. The short name is
2982 @samp{fontset-@var{alias}}. You can refer to the fontset by either
2983 name. If a fontset with the same name already exists, an error is
2984 signaled, unless @var{noerror} is non-@code{nil}, in which case this
2985 function does nothing.
2986
2987 If optional argument @var{style-variant-p} is non-@code{nil}, that says
2988 to create bold, italic and bold-italic variants of the fontset as well.
2989 These variant fontsets do not have a short name, only a long one, which
2990 is made by altering @var{fontpattern} to indicate the bold or italic
2991 status.
2992
2993 The specification string also says which fonts to use in the fontset.
2994 See below for the details.
2995 @end defun
2996
2997 The construct @samp{@var{charset}:@var{font}} specifies which font to
2998 use (in this fontset) for one particular character set. Here,
2999 @var{charset} is the name of a character set, and @var{font} is the font
3000 to use for that character set. You can use this construct any number of
3001 times in the specification string.
3002
3003 For the remaining character sets, those that you don't specify
3004 explicitly, Emacs chooses a font based on @var{fontpattern}: it replaces
3005 @samp{fontset-@var{alias}} with a value that names one character set.
3006 For the @acronym{ASCII} character set, @samp{fontset-@var{alias}} is replaced
3007 with @samp{ISO8859-1}.
3008
3009 In addition, when several consecutive fields are wildcards, Emacs
3010 collapses them into a single wildcard. This is to prevent use of
3011 auto-scaled fonts. Fonts made by scaling larger fonts are not usable
3012 for editing, and scaling a smaller font is not useful because it is
3013 better to use the smaller font in its own size, which Emacs does.
3014
3015 Thus if @var{fontpattern} is this,
3016
3017 @example
3018 -*-fixed-medium-r-normal-*-24-*-*-*-*-*-fontset-24
3019 @end example
3020
3021 @noindent
3022 the font specification for @acronym{ASCII} characters would be this:
3023
3024 @example
3025 -*-fixed-medium-r-normal-*-24-*-ISO8859-1
3026 @end example
3027
3028 @noindent
3029 and the font specification for Chinese GB2312 characters would be this:
3030
3031 @example
3032 -*-fixed-medium-r-normal-*-24-*-gb2312*-*
3033 @end example
3034
3035 You may not have any Chinese font matching the above font
3036 specification. Most X distributions include only Chinese fonts that
3037 have @samp{song ti} or @samp{fangsong ti} in the @var{family} field. In
3038 such a case, @samp{Fontset-@var{n}} can be specified as below:
3039
3040 @smallexample
3041 Emacs.Fontset-0: -*-fixed-medium-r-normal-*-24-*-*-*-*-*-fontset-24,\
3042 chinese-gb2312:-*-*-medium-r-normal-*-24-*-gb2312*-*
3043 @end smallexample
3044
3045 @noindent
3046 Then, the font specifications for all but Chinese GB2312 characters have
3047 @samp{fixed} in the @var{family} field, and the font specification for
3048 Chinese GB2312 characters has a wild card @samp{*} in the @var{family}
3049 field.
3050
3051 @defun set-fontset-font name character font-spec &optional frame add
3052 This function modifies the existing fontset @var{name} to use the font
3053 matching with @var{font-spec} for the character @var{character}.
3054
3055 If @var{name} is @code{nil}, this function modifies the fontset of the
3056 selected frame or that of @var{frame} if @var{frame} is not
3057 @code{nil}.
3058
3059 If @var{name} is @code{t}, this function modifies the default
3060 fontset, whose short name is @samp{fontset-default}.
3061
3062 @var{character} may be a cons; @code{(@var{from} . @var{to})}, where
3063 @var{from} and @var{to} are character codepoints. In that case, use
3064 @var{font-spec} for all characters in the range @var{from} and @var{to}
3065 (inclusive).
3066
3067 @var{character} may be a charset. In that case, use
3068 @var{font-spec} for all character in the charsets.
3069
3070 @var{character} may be a script name. In that case, use
3071 @var{font-spec} for all character in the charsets.
3072
3073 @var{font-spec} may be a cons; @code{(@var{family} . @var{registry})},
3074 where @var{family} is a family name of a font (possibly including a
3075 foundry name at the head), @var{registry} is a registry name of a font
3076 (possibly including an encoding name at the tail).
3077
3078 @var{font-spec} may be a font name string.
3079
3080 The optional argument @var{add}, if non-@code{nil}, specifies how to
3081 add @var{font-spec} to the font specifications previously set. If it
3082 is @code{prepend}, @var{font-spec} is prepended. If it is
3083 @code{append}, @var{font-spec} is appended. By default,
3084 @var{font-spec} overrides the previous settings.
3085
3086 For instance, this changes the default fontset to use a font of which
3087 family name is @samp{Kochi Gothic} for all characters belonging to
3088 the charset @code{japanese-jisx0208}.
3089
3090 @smallexample
3091 (set-fontset-font t 'japanese-jisx0208
3092 (font-spec :family "Kochi Gothic"))
3093 @end smallexample
3094 @end defun
3095
3096 @defun char-displayable-p char
3097 This function returns @code{t} if Emacs ought to be able to display
3098 @var{char}. More precisely, if the selected frame's fontset has a
3099 font to display the character set that @var{char} belongs to.
3100
3101 Fontsets can specify a font on a per-character basis; when the fontset
3102 does that, this function's value may not be accurate.
3103 @end defun
3104
3105 @node Low-Level Font
3106 @subsection Low-Level Font Representation
3107
3108 Normally, it is not necessary to manipulate fonts directly. In case
3109 you need to do so, this section explains how.
3110
3111 In Emacs Lisp, fonts are represented using three different Lisp
3112 object types: @dfn{font objects}, @dfn{font specs}, and @dfn{font
3113 entities}.
3114
3115 @defun fontp object &optional type
3116 Return @code{t} if @var{object} is a font object, font spec, or font
3117 entity. Otherwise, return @code{nil}.
3118
3119 The optional argument @var{type}, if non-@code{nil}, determines the
3120 exact type of Lisp object to check for. In that case, @var{type}
3121 should be one of @code{font-object}, @code{font-spec}, or
3122 @code{font-entity}.
3123 @end defun
3124
3125 A font object is a Lisp object that represents a font that Emacs has
3126 @dfn{opened}. Font objects cannot be modified in Lisp, but they can
3127 be inspected.
3128
3129 @defun font-at position &optional window string
3130 Return the font object that is being used to display the character at
3131 position @var{position} in the window @var{window}. If @var{window}
3132 is @code{nil}, it defaults to the selected window. If @var{string} is
3133 @code{nil}, @var{position} specifies a position in the current buffer;
3134 otherwise, @var{string} should be a string, and @var{position}
3135 specifies a position in that string.
3136 @end defun
3137
3138 A font spec is a Lisp object that contains a set of specifications
3139 that can be used to find a font. More than one font may match the
3140 specifications in a font spec.
3141
3142 @defun font-spec &rest arguments
3143 Return a new font spec using the specifications in @var{arguments},
3144 which should come in @code{property}-@code{value} pairs. The possible
3145 specifications are as follows:
3146
3147 @table @code
3148 @item :name
3149 The font name (a string), in either XLFD, Fontconfig, or GTK format.
3150 @xref{Fonts,,, emacs, The GNU Emacs Manual}.
3151
3152 @item :family
3153 @itemx :foundry
3154 @itemx :weight
3155 @itemx :slant
3156 @itemx :width
3157 These have the same meanings as the face attributes of the same name.
3158 @xref{Face Attributes}.
3159
3160 @item :size
3161 The font size---either a non-negative integer that specifies the pixel
3162 size, or a floating point number that specifies the point size.
3163
3164 @item :adstyle
3165 Additional typographic style information for the font, such as
3166 @samp{sans}. The value should be a string or a symbol.
3167
3168 @item :registry
3169 The charset registry and encoding of the font, such as
3170 @samp{iso8859-1}. The value should be a string or a symbol.
3171
3172 @item :script
3173 The script that the font must support (a symbol).
3174
3175 @item :otf
3176 The font must be an OpenType font that supports these OpenType
3177 features, provided Emacs is compiled with support for @samp{libotf} (a
3178 library for performing complex text layout in certain scripts). The
3179 value must be a list of the form
3180
3181 @smallexample
3182 @code{(@var{script-tag} @var{langsys-tag} @var{gsub} @var{gpos})}
3183 @end smallexample
3184
3185 where @var{script-tag} is the OpenType script tag symbol;
3186 @var{langsys-tag} is the OpenType language system tag symbol, or
3187 @code{nil} to use the default language system; @code{gsub} is a list
3188 of OpenType GSUB feature tag symbols, or @code{nil} if none is
3189 required; and @code{gpos} is a list of OpenType GPOS feature tag
3190 symbols, or @code{nil} if none is required. If @code{gsub} or
3191 @code{gpos} is a list, a @code{nil} element in that list means that
3192 the font must not match any of the remaining tag symbols. The
3193 @code{gpos} element may be omitted.
3194 @end table
3195 @end defun
3196
3197 @defun font-put font-spec property value
3198 Set the font property @var{property} in the font-spec @var{font-spec}
3199 to @var{value}.
3200 @end defun
3201
3202 A font entity is a reference to a font that need not be open. Its
3203 properties are intermediate between a font object and a font spec:
3204 like a font object, and unlike a font spec, it refers to a single,
3205 specific font. Unlike a font object, creating a font entity does not
3206 load the contents of that font into computer memory.
3207
3208 @defun find-font font-spec &optional frame
3209 This function returns a font entity that best matches the font spec
3210 @var{font-spec} on frame @var{frame}. If @var{frame} is @code{nil},
3211 it defaults to the selected frame.
3212 @end defun
3213
3214 @defun list-fonts font-spec &optional frame num prefer
3215 This function returns a list of all font entities that match the font
3216 spec @var{font-spec}.
3217
3218 The optional argument @var{frame}, if non-@code{nil}, specifies the
3219 frame on which the fonts are to be displayed. The optional argument
3220 @var{num}, if non-@code{nil}, should be an integer that specifies the
3221 maximum length of the returned list. The optional argument
3222 @var{prefer}, if non-@code{nil}, should be another font spec, which is
3223 used to control the order of the returned list; the returned font
3224 entities are sorted in order of decreasing ``closeness'' to that font
3225 spec.
3226 @end defun
3227
3228 If you call @code{set-face-attribute} and pass a font spec, font
3229 entity, or font name string as the value of the @code{:font}
3230 attribute, Emacs opens the best ``matching'' font that is available
3231 for display. It then stores the corresponding font object as the
3232 actual value of the @code{:font} attribute for that face.
3233
3234 The following functions can be used to obtain information about a
3235 font. For these functions, the @var{font} argument can be a font
3236 object, a font entity, or a font spec.
3237
3238 @defun font-get font property
3239 This function returns the value of the font property @var{property}
3240 for @var{font}.
3241
3242 If @var{font} is a font spec and the font spec does not specify
3243 @var{property}, the return value is @code{nil}. If @var{font} is a
3244 font object or font entity, the value for the @var{:script} property
3245 may be a list of scripts supported by the font.
3246 @end defun
3247
3248 @defun font-face-attributes font &optional frame
3249 This function returns a list of face attributes corresponding to
3250 @var{font}. The optional argument @var{frame} specifies the frame on
3251 which the font is to be displayed. If it is @code{nil}, the selected
3252 frame is used. The return value has the form
3253
3254 @smallexample
3255 (:family @var{family} :height @var{height} :weight @var{weight}
3256 :slant @var{slant} :width @var{width})
3257 @end smallexample
3258
3259 where the values of @var{family}, @var{height}, @var{weight},
3260 @var{slant}, and @var{width} are face attribute values. Some of these
3261 key-attribute pairs may be omitted from the list if they are not
3262 specified by @var{font}.
3263 @end defun
3264
3265 @defun font-xlfd-name font &optional fold-wildcards
3266 This function returns the XLFD (X Logical Font Descriptor), a string,
3267 matching @var{font}. @xref{Fonts,,, emacs, The GNU Emacs Manual}, for
3268 information about XLFDs. If the name is too long for an XLFD (which
3269 can contain at most 255 characters), the function returns @code{nil}.
3270
3271 If the optional argument @var{fold-wildcards} is non-@code{nil},
3272 consecutive wildcards in the XLFD are folded into one.
3273 @end defun
3274
3275 @node Fringes
3276 @section Fringes
3277 @cindex fringes
3278
3279 On graphical displays, Emacs draws @dfn{fringes} next to each
3280 window: thin vertical strips down the sides which can display bitmaps
3281 indicating truncation, continuation, horizontal scrolling, and so on.
3282
3283 @menu
3284 * Fringe Size/Pos:: Specifying where to put the window fringes.
3285 * Fringe Indicators:: Displaying indicator icons in the window fringes.
3286 * Fringe Cursors:: Displaying cursors in the right fringe.
3287 * Fringe Bitmaps:: Specifying bitmaps for fringe indicators.
3288 * Customizing Bitmaps:: Specifying your own bitmaps to use in the fringes.
3289 * Overlay Arrow:: Display of an arrow to indicate position.
3290 @end menu
3291
3292 @node Fringe Size/Pos
3293 @subsection Fringe Size and Position
3294
3295 The following buffer-local variables control the position and width
3296 of fringes in windows showing that buffer.
3297
3298 @defvar fringes-outside-margins
3299 The fringes normally appear between the display margins and the window
3300 text. If the value is non-@code{nil}, they appear outside the display
3301 margins. @xref{Display Margins}.
3302 @end defvar
3303
3304 @defvar left-fringe-width
3305 This variable, if non-@code{nil}, specifies the width of the left
3306 fringe in pixels. A value of @code{nil} means to use the left fringe
3307 width from the window's frame.
3308 @end defvar
3309
3310 @defvar right-fringe-width
3311 This variable, if non-@code{nil}, specifies the width of the right
3312 fringe in pixels. A value of @code{nil} means to use the right fringe
3313 width from the window's frame.
3314 @end defvar
3315
3316 Any buffer which does not specify values for these variables uses
3317 the values specified by the @code{left-fringe} and @code{right-fringe}
3318 frame parameters (@pxref{Layout Parameters}).
3319
3320 The above variables actually take effect via the function
3321 @code{set-window-buffer} (@pxref{Buffers and Windows}), which calls
3322 @code{set-window-fringes} as a subroutine. If you change one of these
3323 variables, the fringe display is not updated in existing windows
3324 showing the buffer, unless you call @code{set-window-buffer} again in
3325 each affected window. You can also use @code{set-window-fringes} to
3326 control the fringe display in individual windows.
3327
3328 @defun set-window-fringes window left &optional right outside-margins
3329 This function sets the fringe widths of window @var{window}.
3330 If @var{window} is @code{nil}, the selected window is used.
3331
3332 The argument @var{left} specifies the width in pixels of the left
3333 fringe, and likewise @var{right} for the right fringe. A value of
3334 @code{nil} for either one stands for the default width. If
3335 @var{outside-margins} is non-@code{nil}, that specifies that fringes
3336 should appear outside of the display margins.
3337 @end defun
3338
3339 @defun window-fringes &optional window
3340 This function returns information about the fringes of a window
3341 @var{window}. If @var{window} is omitted or @code{nil}, the selected
3342 window is used. The value has the form @code{(@var{left-width}
3343 @var{right-width} @var{outside-margins})}.
3344 @end defun
3345
3346
3347 @node Fringe Indicators
3348 @subsection Fringe Indicators
3349 @cindex fringe indicators
3350 @cindex indicators, fringe
3351
3352 @dfn{Fringe indicators} are tiny icons displayed in the window
3353 fringe to indicate truncated or continued lines, buffer boundaries,
3354 etc.
3355
3356 @defopt indicate-empty-lines
3357 @cindex fringes, and empty line indication
3358 When this is non-@code{nil}, Emacs displays a special glyph in the
3359 fringe of each empty line at the end of the buffer, on graphical
3360 displays. @xref{Fringes}. This variable is automatically
3361 buffer-local in every buffer.
3362 @end defopt
3363
3364 @defopt indicate-buffer-boundaries
3365 This buffer-local variable controls how the buffer boundaries and
3366 window scrolling are indicated in the window fringes.
3367
3368 Emacs can indicate the buffer boundaries---that is, the first and last
3369 line in the buffer---with angle icons when they appear on the screen.
3370 In addition, Emacs can display an up-arrow in the fringe to show
3371 that there is text above the screen, and a down-arrow to show
3372 there is text below the screen.
3373
3374 There are three kinds of basic values:
3375
3376 @table @asis
3377 @item @code{nil}
3378 Don't display any of these fringe icons.
3379 @item @code{left}
3380 Display the angle icons and arrows in the left fringe.
3381 @item @code{right}
3382 Display the angle icons and arrows in the right fringe.
3383 @item any non-alist
3384 Display the angle icons in the left fringe
3385 and don't display the arrows.
3386 @end table
3387
3388 Otherwise the value should be an alist that specifies which fringe
3389 indicators to display and where. Each element of the alist should
3390 have the form @code{(@var{indicator} . @var{position})}. Here,
3391 @var{indicator} is one of @code{top}, @code{bottom}, @code{up},
3392 @code{down}, and @code{t} (which covers all the icons not yet
3393 specified), while @var{position} is one of @code{left}, @code{right}
3394 and @code{nil}.
3395
3396 For example, @code{((top . left) (t . right))} places the top angle
3397 bitmap in left fringe, and the bottom angle bitmap as well as both
3398 arrow bitmaps in right fringe. To show the angle bitmaps in the left
3399 fringe, and no arrow bitmaps, use @code{((top . left) (bottom . left))}.
3400 @end defopt
3401
3402 @defvar fringe-indicator-alist
3403 This buffer-local variable specifies the mapping from logical fringe
3404 indicators to the actual bitmaps displayed in the window fringes. The
3405 value is an alist of elements @code{(@var{indicator}
3406 . @var{bitmaps})}, where @var{indicator} specifies a logical indicator
3407 type and @var{bitmaps} specifies the fringe bitmaps to use for that
3408 indicator.
3409
3410 Each @var{indicator} should be one of the following symbols:
3411
3412 @table @asis
3413 @item @code{truncation}, @code{continuation}.
3414 Used for truncation and continuation lines.
3415
3416 @item @code{up}, @code{down}, @code{top}, @code{bottom}, @code{top-bottom}
3417 Used when @code{indicate-buffer-boundaries} is non-@code{nil}:
3418 @code{up} and @code{down} indicate a buffer boundary lying above or
3419 below the window edge; @code{top} and @code{bottom} indicate the
3420 topmost and bottommost buffer text line; and @code{top-bottom}
3421 indicates where there is just one line of text in the buffer.
3422
3423 @item @code{empty-line}
3424 Used to indicate empty lines when @code{indicate-empty-lines} is
3425 non-@code{nil}.
3426
3427 @item @code{overlay-arrow}
3428 Used for overlay arrows (@pxref{Overlay Arrow}).
3429 @c Is this used anywhere?
3430 @c @item Unknown bitmap indicator:
3431 @c @code{unknown}.
3432 @end table
3433
3434 Each @var{bitmaps} value may be a list of symbols @code{(@var{left}
3435 @var{right} [@var{left1} @var{right1}])}. The @var{left} and
3436 @var{right} symbols specify the bitmaps shown in the left and/or right
3437 fringe, for the specific indicator. @var{left1} and @var{right1} are
3438 specific to the @code{bottom} and @code{top-bottom} indicators, and
3439 are used to indicate that the last text line has no final newline.
3440 Alternatively, @var{bitmaps} may be a single symbol which is used in
3441 both left and right fringes.
3442
3443 @xref{Fringe Bitmaps}, for a list of standard bitmap symbols and how
3444 to define your own. In addition, @code{nil} represents the empty
3445 bitmap (i.e.@: an indicator that is not shown).
3446
3447 When @code{fringe-indicator-alist} has a buffer-local value, and
3448 there is no bitmap defined for a logical indicator, or the bitmap is
3449 @code{t}, the corresponding value from the default value of
3450 @code{fringe-indicator-alist} is used.
3451 @end defvar
3452
3453 @node Fringe Cursors
3454 @subsection Fringe Cursors
3455 @cindex fringe cursors
3456 @cindex cursor, fringe
3457
3458 When a line is exactly as wide as the window, Emacs displays the
3459 cursor in the right fringe instead of using two lines. Different
3460 bitmaps are used to represent the cursor in the fringe depending on
3461 the current buffer's cursor type.
3462
3463 @defopt overflow-newline-into-fringe
3464 If this is non-@code{nil}, lines exactly as wide as the window (not
3465 counting the final newline character) are not continued. Instead,
3466 when point is at the end of the line, the cursor appears in the right
3467 fringe.
3468 @end defopt
3469
3470 @defvar fringe-cursor-alist
3471 This variable specifies the mapping from logical cursor type to the
3472 actual fringe bitmaps displayed in the right fringe. The value is an
3473 alist where each element has the form @code{(@var{cursor-type}
3474 . @var{bitmap})}, which means to use the fringe bitmap @var{bitmap} to
3475 display cursors of type @var{cursor-type}.
3476
3477 Each @var{cursor-type} should be one of @code{box}, @code{hollow},
3478 @code{bar}, @code{hbar}, or @code{hollow-small}. The first four have
3479 the same meanings as in the @code{cursor-type} frame parameter
3480 (@pxref{Cursor Parameters}). The @code{hollow-small} type is used
3481 instead of @code{hollow} when the normal @code{hollow-rectangle}
3482 bitmap is too tall to fit on a specific display line.
3483
3484 Each @var{bitmap} should be a symbol specifying the fringe bitmap to
3485 be displayed for that logical cursor type.
3486 @iftex
3487 See the next subsection for details.
3488 @end iftex
3489 @ifnottex
3490 @xref{Fringe Bitmaps}.
3491 @end ifnottex
3492
3493 When @code{fringe-cursor-alist} has a buffer-local value, and there is
3494 no bitmap defined for a cursor type, the corresponding value from the
3495 default value of @code{fringes-indicator-alist} is used.
3496 @end defvar
3497
3498 @node Fringe Bitmaps
3499 @subsection Fringe Bitmaps
3500 @cindex fringe bitmaps
3501 @cindex bitmaps, fringe
3502
3503 The @dfn{fringe bitmaps} are the actual bitmaps which represent the
3504 logical fringe indicators for truncated or continued lines, buffer
3505 boundaries, overlay arrows, etc. Each bitmap is represented by a
3506 symbol.
3507 @iftex
3508 These symbols are referred to by the variables
3509 @code{fringe-indicator-alist} and @code{fringe-cursor-alist},
3510 described in the previous subsections.
3511 @end iftex
3512 @ifnottex
3513 These symbols are referred to by the variable
3514 @code{fringe-indicator-alist}, which maps fringe indicators to bitmaps
3515 (@pxref{Fringe Indicators}), and the variable
3516 @code{fringe-cursor-alist}, which maps fringe cursors to bitmaps
3517 (@pxref{Fringe Cursors}).
3518 @end ifnottex
3519
3520 Lisp programs can also directly display a bitmap in the left or
3521 right fringe, by using a @code{display} property for one of the
3522 characters appearing in the line (@pxref{Other Display Specs}). Such
3523 a display specification has the form
3524
3525 @example
3526 (@var{fringe} @var{bitmap} [@var{face}])
3527 @end example
3528
3529 @noindent
3530 @var{fringe} is either the symbol @code{left-fringe} or
3531 @code{right-fringe}. @var{bitmap} is a symbol identifying the bitmap
3532 to display. The optional @var{face} names a face whose foreground
3533 color is used to display the bitmap; this face is automatically merged
3534 with the @code{fringe} face.
3535
3536 Here is a list of the standard fringe bitmaps defined in Emacs, and
3537 how they are currently used in Emacs (via
3538 @code{fringe-indicator-alist} and @code{fringe-cursor-alist}):
3539
3540 @table @asis
3541 @item @code{left-arrow}, @code{right-arrow}
3542 Used to indicate truncated lines.
3543
3544 @item @code{left-curly-arrow}, @code{right-curly-arrow}
3545 Used to indicate continued lines.
3546
3547 @item @code{right-triangle}, @code{left-triangle}
3548 The former is used by overlay arrows. The latter is unused.
3549
3550 @item @code{up-arrow}, @code{down-arrow}, @code{top-left-angle} @code{top-right-angle}
3551 @itemx @code{bottom-left-angle}, @code{bottom-right-angle}
3552 @itemx @code{top-right-angle}, @code{top-left-angle}
3553 @itemx @code{left-bracket}, @code{right-bracket}, @code{top-right-angle}, @code{top-left-angle}
3554 Used to indicate buffer boundaries.
3555
3556 @item @code{filled-rectangle}, @code{hollow-rectangle}
3557 @itemx @code{filled-square}, @code{hollow-square}
3558 @itemx @code{vertical-bar}, @code{horizontal-bar}
3559 Used for different types of fringe cursors.
3560
3561 @item @code{empty-line}, @code{question-mark}, @code{exclamation-mark}
3562 Unused.
3563 @end table
3564
3565 @noindent
3566 The next subsection describes how to define your own fringe bitmaps.
3567
3568 @defun fringe-bitmaps-at-pos &optional pos window
3569 This function returns the fringe bitmaps of the display line
3570 containing position @var{pos} in window @var{window}. The return
3571 value has the form @code{(@var{left} @var{right} @var{ov})}, where @var{left}
3572 is the symbol for the fringe bitmap in the left fringe (or @code{nil}
3573 if no bitmap), @var{right} is similar for the right fringe, and @var{ov}
3574 is non-@code{nil} if there is an overlay arrow in the left fringe.
3575
3576 The value is @code{nil} if @var{pos} is not visible in @var{window}.
3577 If @var{window} is @code{nil}, that stands for the selected window.
3578 If @var{pos} is @code{nil}, that stands for the value of point in
3579 @var{window}.
3580 @end defun
3581
3582 @node Customizing Bitmaps
3583 @subsection Customizing Fringe Bitmaps
3584
3585 @defun define-fringe-bitmap bitmap bits &optional height width align
3586 This function defines the symbol @var{bitmap} as a new fringe bitmap,
3587 or replaces an existing bitmap with that name.
3588
3589 The argument @var{bits} specifies the image to use. It should be
3590 either a string or a vector of integers, where each element (an
3591 integer) corresponds to one row of the bitmap. Each bit of an integer
3592 corresponds to one pixel of the bitmap, where the low bit corresponds
3593 to the rightmost pixel of the bitmap.
3594
3595 The height is normally the length of @var{bits}. However, you
3596 can specify a different height with non-@code{nil} @var{height}. The width
3597 is normally 8, but you can specify a different width with non-@code{nil}
3598 @var{width}. The width must be an integer between 1 and 16.
3599
3600 The argument @var{align} specifies the positioning of the bitmap
3601 relative to the range of rows where it is used; the default is to
3602 center the bitmap. The allowed values are @code{top}, @code{center},
3603 or @code{bottom}.
3604
3605 The @var{align} argument may also be a list @code{(@var{align}
3606 @var{periodic})} where @var{align} is interpreted as described above.
3607 If @var{periodic} is non-@code{nil}, it specifies that the rows in
3608 @code{bits} should be repeated enough times to reach the specified
3609 height.
3610 @end defun
3611
3612 @defun destroy-fringe-bitmap bitmap
3613 This function destroy the fringe bitmap identified by @var{bitmap}.
3614 If @var{bitmap} identifies a standard fringe bitmap, it actually
3615 restores the standard definition of that bitmap, instead of
3616 eliminating it entirely.
3617 @end defun
3618
3619 @defun set-fringe-bitmap-face bitmap &optional face
3620 This sets the face for the fringe bitmap @var{bitmap} to @var{face}.
3621 If @var{face} is @code{nil}, it selects the @code{fringe} face. The
3622 bitmap's face controls the color to draw it in.
3623
3624 @var{face} is merged with the @code{fringe} face, so normally
3625 @var{face} should specify only the foreground color.
3626 @end defun
3627
3628 @node Overlay Arrow
3629 @subsection The Overlay Arrow
3630 @c @cindex overlay arrow Duplicates variable names
3631
3632 The @dfn{overlay arrow} is useful for directing the user's attention
3633 to a particular line in a buffer. For example, in the modes used for
3634 interface to debuggers, the overlay arrow indicates the line of code
3635 about to be executed. This feature has nothing to do with
3636 @dfn{overlays} (@pxref{Overlays}).
3637
3638 @defvar overlay-arrow-string
3639 This variable holds the string to display to call attention to a
3640 particular line, or @code{nil} if the arrow feature is not in use.
3641 On a graphical display the contents of the string are ignored; instead a
3642 glyph is displayed in the fringe area to the left of the display area.
3643 @end defvar
3644
3645 @defvar overlay-arrow-position
3646 This variable holds a marker that indicates where to display the overlay
3647 arrow. It should point at the beginning of a line. On a non-graphical
3648 display the arrow text
3649 appears at the beginning of that line, overlaying any text that would
3650 otherwise appear. Since the arrow is usually short, and the line
3651 usually begins with indentation, normally nothing significant is
3652 overwritten.
3653
3654 The overlay-arrow string is displayed in any given buffer if the value
3655 of @code{overlay-arrow-position} in that buffer points into that
3656 buffer. Thus, it is possible to display multiple overlay arrow strings
3657 by creating buffer-local bindings of @code{overlay-arrow-position}.
3658 However, it is usually cleaner to use
3659 @code{overlay-arrow-variable-list} to achieve this result.
3660 @c !!! overlay-arrow-position: but the overlay string may remain in the display
3661 @c of some other buffer until an update is required. This should be fixed
3662 @c now. Is it?
3663 @end defvar
3664
3665 You can do a similar job by creating an overlay with a
3666 @code{before-string} property. @xref{Overlay Properties}.
3667
3668 You can define multiple overlay arrows via the variable
3669 @code{overlay-arrow-variable-list}.
3670
3671 @defvar overlay-arrow-variable-list
3672 This variable's value is a list of variables, each of which specifies
3673 the position of an overlay arrow. The variable
3674 @code{overlay-arrow-position} has its normal meaning because it is on
3675 this list.
3676 @end defvar
3677
3678 Each variable on this list can have properties
3679 @code{overlay-arrow-string} and @code{overlay-arrow-bitmap} that
3680 specify an overlay arrow string (for text terminals) or fringe bitmap
3681 (for graphical terminals) to display at the corresponding overlay
3682 arrow position. If either property is not set, the default
3683 @code{overlay-arrow-string} or @code{overlay-arrow} fringe indicator
3684 is used.
3685
3686 @node Scroll Bars
3687 @section Scroll Bars
3688 @cindex scroll bars
3689
3690 Normally the frame parameter @code{vertical-scroll-bars} controls
3691 whether the windows in the frame have vertical scroll bars, and
3692 whether they are on the left or right. The frame parameter
3693 @code{scroll-bar-width} specifies how wide they are (@code{nil}
3694 meaning the default). @xref{Layout Parameters}.
3695
3696 @defun frame-current-scroll-bars &optional frame
3697 This function reports the scroll bar type settings for frame
3698 @var{frame}. The value is a cons cell
3699 @code{(@var{vertical-type} .@: @var{horizontal-type})}, where
3700 @var{vertical-type} is either @code{left}, @code{right}, or @code{nil}
3701 (which means no scroll bar.) @var{horizontal-type} is meant to
3702 specify the horizontal scroll bar type, but since they are not
3703 implemented, it is always @code{nil}.
3704 @end defun
3705
3706 @vindex vertical-scroll-bar
3707 You can enable or disable scroll bars for a particular buffer,
3708 by setting the variable @code{vertical-scroll-bar}. This variable
3709 automatically becomes buffer-local when set. The possible values are
3710 @code{left}, @code{right}, @code{t}, which means to use the
3711 frame's default, and @code{nil} for no scroll bar.
3712
3713 You can also control this for individual windows. Call the function
3714 @code{set-window-scroll-bars} to specify what to do for a specific window:
3715
3716 @defun set-window-scroll-bars window width &optional vertical-type horizontal-type
3717 This function sets the width and type of scroll bars for window
3718 @var{window}.
3719
3720 @var{width} specifies the scroll bar width in pixels (@code{nil} means
3721 use the width specified for the frame). @var{vertical-type} specifies
3722 whether to have a vertical scroll bar and, if so, where. The possible
3723 values are @code{left}, @code{right} and @code{nil}, just like the
3724 values of the @code{vertical-scroll-bars} frame parameter.
3725
3726 The argument @var{horizontal-type} is meant to specify whether and
3727 where to have horizontal scroll bars, but since they are not
3728 implemented, it has no effect. If @var{window} is @code{nil}, the
3729 selected window is used.
3730 @end defun
3731
3732 @defun window-scroll-bars &optional window
3733 Report the width and type of scroll bars specified for @var{window}.
3734 If @var{window} is omitted or @code{nil}, the selected window is used.
3735 The value is a list of the form @code{(@var{width}
3736 @var{cols} @var{vertical-type} @var{horizontal-type})}. The value
3737 @var{width} is the value that was specified for the width (which may
3738 be @code{nil}); @var{cols} is the number of columns that the scroll
3739 bar actually occupies.
3740
3741 @var{horizontal-type} is not actually meaningful.
3742 @end defun
3743
3744 If you don't specify these values for a window with
3745 @code{set-window-scroll-bars}, the buffer-local variables
3746 @code{scroll-bar-mode} and @code{scroll-bar-width} in the buffer being
3747 displayed control the window's vertical scroll bars. The function
3748 @code{set-window-buffer} examines these variables. If you change them
3749 in a buffer that is already visible in a window, you can make the
3750 window take note of the new values by calling @code{set-window-buffer}
3751 specifying the same buffer that is already displayed.
3752
3753 @defopt scroll-bar-mode
3754 This variable, always local in all buffers, controls whether and where
3755 to put scroll bars in windows displaying the buffer. The possible values
3756 are @code{nil} for no scroll bar, @code{left} to put a scroll bar on
3757 the left, and @code{right} to put a scroll bar on the right.
3758 @end defopt
3759
3760 @defun window-current-scroll-bars &optional window
3761 This function reports the scroll bar type for window @var{window}.
3762 If @var{window} is omitted or @code{nil}, the selected window is used.
3763 The value is a cons cell
3764 @code{(@var{vertical-type} .@: @var{horizontal-type})}. Unlike
3765 @code{window-scroll-bars}, this reports the scroll bar type actually
3766 used, once frame defaults and @code{scroll-bar-mode} are taken into
3767 account.
3768 @end defun
3769
3770 @defvar scroll-bar-width
3771 This variable, always local in all buffers, specifies the width of the
3772 buffer's scroll bars, measured in pixels. A value of @code{nil} means
3773 to use the value specified by the frame.
3774 @end defvar
3775
3776 @node Display Property
3777 @section The @code{display} Property
3778 @cindex display specification
3779 @kindex display @r{(text property)}
3780
3781 The @code{display} text property (or overlay property) is used to
3782 insert images into text, and to control other aspects of how text
3783 displays. The value of the @code{display} property should be a
3784 display specification, or a list or vector containing several display
3785 specifications. Display specifications in the same @code{display}
3786 property value generally apply in parallel to the text they cover.
3787
3788 If several sources (overlays and/or a text property) specify values
3789 for the @code{display} property, only one of the values takes effect,
3790 following the rules of @code{get-char-property}. @xref{Examining
3791 Properties}.
3792
3793 The rest of this section describes several kinds of
3794 display specifications and what they mean.
3795
3796 @menu
3797 * Replacing Specs:: Display specs that replace the text.
3798 * Specified Space:: Displaying one space with a specified width.
3799 * Pixel Specification:: Specifying space width or height in pixels.
3800 * Other Display Specs:: Displaying an image; adjusting the height,
3801 spacing, and other properties of text.
3802 * Display Margins:: Displaying text or images to the side of the main text.
3803 @end menu
3804
3805 @node Replacing Specs
3806 @subsection Display Specs That Replace The Text
3807
3808 Some kinds of display specifications specify something to display
3809 instead of the text that has the property. These are called
3810 @dfn{replacing} display specifications. Emacs does not allow the user
3811 to interactively move point into the middle of buffer text that is
3812 replaced in this way.
3813
3814 If a list of display specifications includes more than one replacing
3815 display specification, the first overrides the rest. Replacing
3816 display specifications make most other display specifications
3817 irrelevant, since those don't apply to the replacement.
3818
3819 For replacing display specifications, ``the text that has the
3820 property'' means all the consecutive characters that have the same
3821 Lisp object as their @code{display} property; these characters are
3822 replaced as a single unit. If two characters have different Lisp
3823 objects as their @code{display} properties (i.e.@: objects which are
3824 not @code{eq}), they are handled separately.
3825
3826 Here is an example which illustrates this point. A string serves as
3827 a replacing display specification, which replaces the text that has
3828 the property with the specified string (@pxref{Other Display Specs}).
3829 Consider the following function:
3830
3831 @smallexample
3832 (defun foo ()
3833 (dotimes (i 5)
3834 (let ((string (concat "A"))
3835 (start (+ i i (point-min))))
3836 (put-text-property start (1+ start) 'display string)
3837 (put-text-property start (+ 2 start) 'display string))))
3838 @end smallexample
3839
3840 @noindent
3841 This function gives each of the first ten characters in the buffer a
3842 @code{display} property which is a string @code{"A"}, but they don't
3843 all get the same string object. The first two characters get the same
3844 string object, so they are replaced with one @samp{A}; the fact that
3845 the display property was assigned in two separate calls to
3846 @code{put-text-property} is irrelevant. Similarly, the next two
3847 characters get a second string (@code{concat} creates a new string
3848 object), so they are replaced with one @samp{A}; and so on. Thus, the
3849 ten characters appear as five A's.
3850
3851 @node Specified Space
3852 @subsection Specified Spaces
3853 @cindex spaces, specified height or width
3854 @cindex variable-width spaces
3855
3856 To display a space of specified width and/or height, use a display
3857 specification of the form @code{(space . @var{props})}, where
3858 @var{props} is a property list (a list of alternating properties and
3859 values). You can put this property on one or more consecutive
3860 characters; a space of the specified height and width is displayed in
3861 place of @emph{all} of those characters. These are the properties you
3862 can use in @var{props} to specify the weight of the space:
3863
3864 @table @code
3865 @item :width @var{width}
3866 If @var{width} is an integer or floating point number, it specifies
3867 that the space width should be @var{width} times the normal character
3868 width. @var{width} can also be a @dfn{pixel width} specification
3869 (@pxref{Pixel Specification}).
3870
3871 @item :relative-width @var{factor}
3872 Specifies that the width of the stretch should be computed from the
3873 first character in the group of consecutive characters that have the
3874 same @code{display} property. The space width is the width of that
3875 character, multiplied by @var{factor}.
3876
3877 @item :align-to @var{hpos}
3878 Specifies that the space should be wide enough to reach @var{hpos}.
3879 If @var{hpos} is a number, it is measured in units of the normal
3880 character width. @var{hpos} can also be a @dfn{pixel width}
3881 specification (@pxref{Pixel Specification}).
3882 @end table
3883
3884 You should use one and only one of the above properties. You can
3885 also specify the height of the space, with these properties:
3886
3887 @table @code
3888 @item :height @var{height}
3889 Specifies the height of the space.
3890 If @var{height} is an integer or floating point number, it specifies
3891 that the space height should be @var{height} times the normal character
3892 height. The @var{height} may also be a @dfn{pixel height} specification
3893 (@pxref{Pixel Specification}).
3894
3895 @item :relative-height @var{factor}
3896 Specifies the height of the space, multiplying the ordinary height
3897 of the text having this display specification by @var{factor}.
3898
3899 @item :ascent @var{ascent}
3900 If the value of @var{ascent} is a non-negative number no greater than
3901 100, it specifies that @var{ascent} percent of the height of the space
3902 should be considered as the ascent of the space---that is, the part
3903 above the baseline. The ascent may also be specified in pixel units
3904 with a @dfn{pixel ascent} specification (@pxref{Pixel Specification}).
3905
3906 @end table
3907
3908 Don't use both @code{:height} and @code{:relative-height} together.
3909
3910 The @code{:width} and @code{:align-to} properties are supported on
3911 non-graphic terminals, but the other space properties in this section
3912 are not.
3913
3914 Note that space properties are treated as paragraph separators for
3915 the purposes of reordering bidirectional text for display.
3916 @xref{Bidirectional Display}, for the details.
3917
3918 @node Pixel Specification
3919 @subsection Pixel Specification for Spaces
3920 @cindex spaces, pixel specification
3921
3922 The value of the @code{:width}, @code{:align-to}, @code{:height},
3923 and @code{:ascent} properties can be a special kind of expression that
3924 is evaluated during redisplay. The result of the evaluation is used
3925 as an absolute number of pixels.
3926
3927 The following expressions are supported:
3928
3929 @smallexample
3930 @group
3931 @var{expr} ::= @var{num} | (@var{num}) | @var{unit} | @var{elem} | @var{pos} | @var{image} | @var{form}
3932 @var{num} ::= @var{integer} | @var{float} | @var{symbol}
3933 @var{unit} ::= in | mm | cm | width | height
3934 @end group
3935 @group
3936 @var{elem} ::= left-fringe | right-fringe | left-margin | right-margin
3937 | scroll-bar | text
3938 @var{pos} ::= left | center | right
3939 @var{form} ::= (@var{num} . @var{expr}) | (@var{op} @var{expr} ...)
3940 @var{op} ::= + | -
3941 @end group
3942 @end smallexample
3943
3944 The form @var{num} specifies a fraction of the default frame font
3945 height or width. The form @code{(@var{num})} specifies an absolute
3946 number of pixels. If @var{num} is a symbol, @var{symbol}, its
3947 buffer-local variable binding is used.
3948
3949 The @code{in}, @code{mm}, and @code{cm} units specify the number of
3950 pixels per inch, millimeter, and centimeter, respectively. The
3951 @code{width} and @code{height} units correspond to the default width
3952 and height of the current face. An image specification @code{image}
3953 corresponds to the width or height of the image.
3954
3955 The elements @code{left-fringe}, @code{right-fringe},
3956 @code{left-margin}, @code{right-margin}, @code{scroll-bar}, and
3957 @code{text} specify to the width of the corresponding area of the
3958 window.
3959
3960 The @code{left}, @code{center}, and @code{right} positions can be
3961 used with @code{:align-to} to specify a position relative to the left
3962 edge, center, or right edge of the text area.
3963
3964 Any of the above window elements (except @code{text}) can also be
3965 used with @code{:align-to} to specify that the position is relative to
3966 the left edge of the given area. Once the base offset for a relative
3967 position has been set (by the first occurrence of one of these
3968 symbols), further occurrences of these symbols are interpreted as the
3969 width of the specified area. For example, to align to the center of
3970 the left-margin, use
3971
3972 @example
3973 :align-to (+ left-margin (0.5 . left-margin))
3974 @end example
3975
3976 If no specific base offset is set for alignment, it is always relative
3977 to the left edge of the text area. For example, @samp{:align-to 0} in a
3978 header-line aligns with the first text column in the text area.
3979
3980 A value of the form @code{(@var{num} . @var{expr})} stands for the
3981 product of the values of @var{num} and @var{expr}. For example,
3982 @code{(2 . in)} specifies a width of 2 inches, while @code{(0.5 .
3983 @var{image})} specifies half the width (or height) of the specified
3984 image.
3985
3986 The form @code{(+ @var{expr} ...)} adds up the value of the
3987 expressions. The form @code{(- @var{expr} ...)} negates or subtracts
3988 the value of the expressions.
3989
3990 @node Other Display Specs
3991 @subsection Other Display Specifications
3992
3993 Here are the other sorts of display specifications that you can use
3994 in the @code{display} text property.
3995
3996 @table @code
3997 @item @var{string}
3998 Display @var{string} instead of the text that has this property.
3999
4000 Recursive display specifications are not supported---@var{string}'s
4001 @code{display} properties, if any, are not used.
4002
4003 @item (image . @var{image-props})
4004 This kind of display specification is an image descriptor (@pxref{Images}).
4005 When used as a display specification, it means to display the image
4006 instead of the text that has the display specification.
4007
4008 @item (slice @var{x} @var{y} @var{width} @var{height})
4009 This specification together with @code{image} specifies a @dfn{slice}
4010 (a partial area) of the image to display. The elements @var{y} and
4011 @var{x} specify the top left corner of the slice, within the image;
4012 @var{width} and @var{height} specify the width and height of the
4013 slice. Integer values are numbers of pixels. A floating point number
4014 in the range 0.0--1.0 stands for that fraction of the width or height
4015 of the entire image.
4016
4017 @item ((margin nil) @var{string})
4018 A display specification of this form means to display @var{string}
4019 instead of the text that has the display specification, at the same
4020 position as that text. It is equivalent to using just @var{string},
4021 but it is done as a special case of marginal display (@pxref{Display
4022 Margins}).
4023
4024 @item (left-fringe @var{bitmap} @r{[}@var{face}@r{]})
4025 @itemx (right-fringe @var{bitmap} @r{[}@var{face}@r{]})
4026 This display specification on any character of a line of text causes
4027 the specified @var{bitmap} be displayed in the left or right fringes
4028 for that line, instead of the characters that have the display
4029 specification. The optional @var{face} specifies the colors to be
4030 used for the bitmap. @xref{Fringe Bitmaps}, for the details.
4031
4032 @item (space-width @var{factor})
4033 This display specification affects all the space characters within the
4034 text that has the specification. It displays all of these spaces
4035 @var{factor} times as wide as normal. The element @var{factor} should
4036 be an integer or float. Characters other than spaces are not affected
4037 at all; in particular, this has no effect on tab characters.
4038
4039 @item (height @var{height})
4040 This display specification makes the text taller or shorter.
4041 Here are the possibilities for @var{height}:
4042
4043 @table @asis
4044 @item @code{(+ @var{n})}
4045 This means to use a font that is @var{n} steps larger. A ``step'' is
4046 defined by the set of available fonts---specifically, those that match
4047 what was otherwise specified for this text, in all attributes except
4048 height. Each size for which a suitable font is available counts as
4049 another step. @var{n} should be an integer.
4050
4051 @item @code{(- @var{n})}
4052 This means to use a font that is @var{n} steps smaller.
4053
4054 @item a number, @var{factor}
4055 A number, @var{factor}, means to use a font that is @var{factor} times
4056 as tall as the default font.
4057
4058 @item a symbol, @var{function}
4059 A symbol is a function to compute the height. It is called with the
4060 current height as argument, and should return the new height to use.
4061
4062 @item anything else, @var{form}
4063 If the @var{height} value doesn't fit the previous possibilities, it is
4064 a form. Emacs evaluates it to get the new height, with the symbol
4065 @code{height} bound to the current specified font height.
4066 @end table
4067
4068 @item (raise @var{factor})
4069 This kind of display specification raises or lowers the text
4070 it applies to, relative to the baseline of the line.
4071
4072 @var{factor} must be a number, which is interpreted as a multiple of the
4073 height of the affected text. If it is positive, that means to display
4074 the characters raised. If it is negative, that means to display them
4075 lower down.
4076
4077 If the text also has a @code{height} display specification, that does
4078 not affect the amount of raising or lowering, which is based on the
4079 faces used for the text.
4080 @end table
4081
4082 @c We put all the `@code{(when ...)}' on one line to encourage
4083 @c makeinfo's end-of-sentence heuristics to DTRT. Previously, the dot
4084 @c was at eol; the info file ended up w/ two spaces rendered after it.
4085 You can make any display specification conditional. To do that,
4086 package it in another list of the form
4087 @code{(when @var{condition} . @var{spec})}.
4088 Then the specification @var{spec} applies only when
4089 @var{condition} evaluates to a non-@code{nil} value. During the
4090 evaluation, @code{object} is bound to the string or buffer having the
4091 conditional @code{display} property. @code{position} and
4092 @code{buffer-position} are bound to the position within @code{object}
4093 and the buffer position where the @code{display} property was found,
4094 respectively. Both positions can be different when @code{object} is a
4095 string.
4096
4097 @node Display Margins
4098 @subsection Displaying in the Margins
4099 @cindex display margins
4100 @cindex margins, display
4101
4102 A buffer can have blank areas called @dfn{display margins} on the
4103 left and on the right. Ordinary text never appears in these areas,
4104 but you can put things into the display margins using the
4105 @code{display} property. There is currently no way to make text or
4106 images in the margin mouse-sensitive.
4107
4108 The way to display something in the margins is to specify it in a
4109 margin display specification in the @code{display} property of some
4110 text. This is a replacing display specification, meaning that the
4111 text you put it on does not get displayed; the margin display appears,
4112 but that text does not.
4113
4114 A margin display specification looks like @code{((margin
4115 right-margin) @var{spec})} or @code{((margin left-margin) @var{spec})}.
4116 Here, @var{spec} is another display specification that says what to
4117 display in the margin. Typically it is a string of text to display,
4118 or an image descriptor.
4119
4120 To display something in the margin @emph{in association with}
4121 certain buffer text, without altering or preventing the display of
4122 that text, put a @code{before-string} property on the text and put the
4123 margin display specification on the contents of the before-string.
4124
4125 Before the display margins can display anything, you must give
4126 them a nonzero width. The usual way to do that is to set these
4127 variables:
4128
4129 @defvar left-margin-width
4130 This variable specifies the width of the left margin.
4131 It is buffer-local in all buffers.
4132 @end defvar
4133
4134 @defvar right-margin-width
4135 This variable specifies the width of the right margin.
4136 It is buffer-local in all buffers.
4137 @end defvar
4138
4139 Setting these variables does not immediately affect the window. These
4140 variables are checked when a new buffer is displayed in the window.
4141 Thus, you can make changes take effect by calling
4142 @code{set-window-buffer}.
4143
4144 You can also set the margin widths immediately.
4145
4146 @defun set-window-margins window left &optional right
4147 This function specifies the margin widths for window @var{window}.
4148 The argument @var{left} controls the left margin and
4149 @var{right} controls the right margin (default @code{0}).
4150 @end defun
4151
4152 @defun window-margins &optional window
4153 This function returns the left and right margins of @var{window}
4154 as a cons cell of the form @code{(@var{left} . @var{right})}.
4155 If @var{window} is @code{nil}, the selected window is used.
4156 @end defun
4157
4158 @node Images
4159 @section Images
4160 @cindex images in buffers
4161
4162 To display an image in an Emacs buffer, you must first create an image
4163 descriptor, then use it as a display specifier in the @code{display}
4164 property of text that is displayed (@pxref{Display Property}).
4165
4166 Emacs is usually able to display images when it is run on a
4167 graphical terminal. Images cannot be displayed in a text terminal, on
4168 certain graphical terminals that lack the support for this, or if
4169 Emacs is compiled without image support. You can use the function
4170 @code{display-images-p} to determine if images can in principle be
4171 displayed (@pxref{Display Feature Testing}).
4172
4173 @menu
4174 * Image Formats:: Supported image formats.
4175 * Image Descriptors:: How to specify an image for use in @code{:display}.
4176 * XBM Images:: Special features for XBM format.
4177 * XPM Images:: Special features for XPM format.
4178 * GIF Images:: Special features for GIF format.
4179 * TIFF Images:: Special features for TIFF format.
4180 * PostScript Images:: Special features for PostScript format.
4181 * ImageMagick Images:: Special features available through ImageMagick.
4182 * Other Image Types:: Various other formats are supported.
4183 * Defining Images:: Convenient ways to define an image for later use.
4184 * Showing Images:: Convenient ways to display an image once it is defined.
4185 * Animated Images:: Some image formats can be animated.
4186 * Image Cache:: Internal mechanisms of image display.
4187 @end menu
4188
4189 @node Image Formats
4190 @subsection Image Formats
4191 @cindex image formats
4192 @cindex image types
4193
4194 Emacs can display a number of different image formats. Some of
4195 these image formats are supported only if particular support libraries
4196 are installed. On some platforms, Emacs can load support libraries on
4197 demand; if so, the variable @code{dynamic-library-alist} can be used
4198 to modify the set of known names for these dynamic libraries.
4199 @xref{Dynamic Libraries}.
4200
4201 Supported image formats (and the required support libraries) include
4202 PBM and XBM (which do not depend on support libraries and are always
4203 available), XPM (@code{libXpm}), GIF (@code{libgif} or
4204 @code{libungif}), PostScript (@code{gs}), JPEG (@code{libjpeg}), TIFF
4205 (@code{libtiff}), PNG (@code{libpng}), and SVG (@code{librsvg}).
4206
4207 Each of these image formats is associated with an @dfn{image type
4208 symbol}. The symbols for the above formats are, respectively,
4209 @code{pbm}, @code{xbm}, @code{xpm}, @code{gif}, @code{postscript},
4210 @code{jpeg}, @code{tiff}, @code{png}, and @code{svg}.
4211
4212 Furthermore, if you build Emacs with ImageMagick
4213 (@code{libMagickWand}) support, Emacs can display any image format
4214 that ImageMagick can. @xref{ImageMagick Images}. All images
4215 displayed via ImageMagick have type symbol @code{imagemagick}.
4216
4217 @defvar image-types
4218 This variable contains a list of type symbols for image formats which
4219 are potentially supported in the current configuration.
4220
4221 ``Potentially'' means that Emacs knows about the image types, not
4222 necessarily that they can be used (for example, they could depend on
4223 unavailable dynamic libraries). To know which image types are really
4224 available, use @code{image-type-available-p}.
4225 @end defvar
4226
4227 @defun image-type-available-p type
4228 This function returns non-@code{nil} if images of type @var{type} can
4229 be loaded and displayed. @var{type} must be an image type symbol.
4230
4231 For image types whose support libraries are statically linked, this
4232 function always returns @code{t}. For image types whose support
4233 libraries are dynamically loaded, it returns @code{t} if the library
4234 could be loaded and @code{nil} otherwise.
4235 @end defun
4236
4237 @node Image Descriptors
4238 @subsection Image Descriptors
4239 @cindex image descriptor
4240
4241 An @dfn{image descriptor} is a list which specifies the underlying
4242 data for an image, and how to display it. It is typically used as the
4243 value of a @code{display} overlay or text property (@pxref{Other
4244 Display Specs}); but @xref{Showing Images}, for convenient helper
4245 functions to insert images into buffers.
4246
4247 Each image descriptor has the form @code{(image . @var{props})},
4248 where @var{props} is a property list of alternating keyword symbols
4249 and values, including at least the pair @code{:type @var{TYPE}} which
4250 specifies the image type.
4251
4252 The following is a list of properties that are meaningful for all
4253 image types (there are also properties which are meaningful only for
4254 certain image types, as documented in the following subsections):
4255
4256 @table @code
4257 @item :type @var{type}
4258 The image type.
4259 @ifnottex
4260 @xref{Image Formats}.
4261 @end ifnottex
4262 Every image descriptor must include this property.
4263
4264 @item :file @var{file}
4265 This says to load the image from file @var{file}. If @var{file} is
4266 not an absolute file name, it is expanded in @code{data-directory}.
4267
4268 @item :data @var{data}
4269 This specifies the raw image data. Each image descriptor must have
4270 either @code{:data} or @code{:file}, but not both.
4271
4272 For most image types, the value of a @code{:data} property should be a
4273 string containing the image data. Some image types do not support
4274 @code{:data}; for some others, @code{:data} alone is not enough, so
4275 you need to use other image properties along with @code{:data}. See
4276 the following subsections for details.
4277
4278 @item :margin @var{margin}
4279 This specifies how many pixels to add as an extra margin around the
4280 image. The value, @var{margin}, must be a non-negative number, or a
4281 pair @code{(@var{x} . @var{y})} of such numbers. If it is a pair,
4282 @var{x} specifies how many pixels to add horizontally, and @var{y}
4283 specifies how many pixels to add vertically. If @code{:margin} is not
4284 specified, the default is zero.
4285
4286 @item :ascent @var{ascent}
4287 This specifies the amount of the image's height to use for its
4288 ascent---that is, the part above the baseline. The value,
4289 @var{ascent}, must be a number in the range 0 to 100, or the symbol
4290 @code{center}.
4291
4292 If @var{ascent} is a number, that percentage of the image's height is
4293 used for its ascent.
4294
4295 If @var{ascent} is @code{center}, the image is vertically centered
4296 around a centerline which would be the vertical centerline of text drawn
4297 at the position of the image, in the manner specified by the text
4298 properties and overlays that apply to the image.
4299
4300 If this property is omitted, it defaults to 50.
4301
4302 @item :relief @var{relief}
4303 This adds a shadow rectangle around the image. The value,
4304 @var{relief}, specifies the width of the shadow lines, in pixels. If
4305 @var{relief} is negative, shadows are drawn so that the image appears
4306 as a pressed button; otherwise, it appears as an unpressed button.
4307
4308 @item :conversion @var{algorithm}
4309 This specifies a conversion algorithm that should be applied to the
4310 image before it is displayed; the value, @var{algorithm}, specifies
4311 which algorithm.
4312
4313 @table @code
4314 @item laplace
4315 @itemx emboss
4316 Specifies the Laplace edge detection algorithm, which blurs out small
4317 differences in color while highlighting larger differences. People
4318 sometimes consider this useful for displaying the image for a
4319 ``disabled'' button.
4320
4321 @item (edge-detection :matrix @var{matrix} :color-adjust @var{adjust})
4322 Specifies a general edge-detection algorithm. @var{matrix} must be
4323 either a nine-element list or a nine-element vector of numbers. A pixel
4324 at position @math{x/y} in the transformed image is computed from
4325 original pixels around that position. @var{matrix} specifies, for each
4326 pixel in the neighborhood of @math{x/y}, a factor with which that pixel
4327 will influence the transformed pixel; element @math{0} specifies the
4328 factor for the pixel at @math{x-1/y-1}, element @math{1} the factor for
4329 the pixel at @math{x/y-1} etc., as shown below:
4330 @iftex
4331 @tex
4332 $$\pmatrix{x-1/y-1 & x/y-1 & x+1/y-1 \cr
4333 x-1/y & x/y & x+1/y \cr
4334 x-1/y+1& x/y+1 & x+1/y+1 \cr}$$
4335 @end tex
4336 @end iftex
4337 @ifnottex
4338 @display
4339 (x-1/y-1 x/y-1 x+1/y-1
4340 x-1/y x/y x+1/y
4341 x-1/y+1 x/y+1 x+1/y+1)
4342 @end display
4343 @end ifnottex
4344
4345 The resulting pixel is computed from the color intensity of the color
4346 resulting from summing up the RGB values of surrounding pixels,
4347 multiplied by the specified factors, and dividing that sum by the sum
4348 of the factors' absolute values.
4349
4350 Laplace edge-detection currently uses a matrix of
4351 @iftex
4352 @tex
4353 $$\pmatrix{1 & 0 & 0 \cr
4354 0& 0 & 0 \cr
4355 0 & 0 & -1 \cr}$$
4356 @end tex
4357 @end iftex
4358 @ifnottex
4359 @display
4360 (1 0 0
4361 0 0 0
4362 0 0 -1)
4363 @end display
4364 @end ifnottex
4365
4366 Emboss edge-detection uses a matrix of
4367 @iftex
4368 @tex
4369 $$\pmatrix{ 2 & -1 & 0 \cr
4370 -1 & 0 & 1 \cr
4371 0 & 1 & -2 \cr}$$
4372 @end tex
4373 @end iftex
4374 @ifnottex
4375 @display
4376 ( 2 -1 0
4377 -1 0 1
4378 0 1 -2)
4379 @end display
4380 @end ifnottex
4381
4382 @item disabled
4383 Specifies transforming the image so that it looks ``disabled''.
4384 @end table
4385
4386 @item :mask @var{mask}
4387 If @var{mask} is @code{heuristic} or @code{(heuristic @var{bg})}, build
4388 a clipping mask for the image, so that the background of a frame is
4389 visible behind the image. If @var{bg} is not specified, or if @var{bg}
4390 is @code{t}, determine the background color of the image by looking at
4391 the four corners of the image, assuming the most frequently occurring
4392 color from the corners is the background color of the image. Otherwise,
4393 @var{bg} must be a list @code{(@var{red} @var{green} @var{blue})}
4394 specifying the color to assume for the background of the image.
4395
4396 If @var{mask} is @code{nil}, remove a mask from the image, if it has
4397 one. Images in some formats include a mask which can be removed by
4398 specifying @code{:mask nil}.
4399
4400 @item :pointer @var{shape}
4401 This specifies the pointer shape when the mouse pointer is over this
4402 image. @xref{Pointer Shape}, for available pointer shapes.
4403
4404 @item :map @var{map}
4405 This associates an image map of @dfn{hot spots} with this image.
4406
4407 An image map is an alist where each element has the format
4408 @code{(@var{area} @var{id} @var{plist})}. An @var{area} is specified
4409 as either a rectangle, a circle, or a polygon.
4410
4411 A rectangle is a cons
4412 @code{(rect . ((@var{x0} . @var{y0}) . (@var{x1} . @var{y1})))}
4413 which specifies the pixel coordinates of the upper left and bottom right
4414 corners of the rectangle area.
4415
4416 A circle is a cons
4417 @code{(circle . ((@var{x0} . @var{y0}) . @var{r}))}
4418 which specifies the center and the radius of the circle; @var{r} may
4419 be a float or integer.
4420
4421 A polygon is a cons
4422 @code{(poly . [@var{x0} @var{y0} @var{x1} @var{y1} ...])}
4423 where each pair in the vector describes one corner in the polygon.
4424
4425 When the mouse pointer lies on a hot-spot area of an image, the
4426 @var{plist} of that hot-spot is consulted; if it contains a @code{help-echo}
4427 property, that defines a tool-tip for the hot-spot, and if it contains
4428 a @code{pointer} property, that defines the shape of the mouse cursor when
4429 it is on the hot-spot.
4430 @xref{Pointer Shape}, for available pointer shapes.
4431
4432 When you click the mouse when the mouse pointer is over a hot-spot, an
4433 event is composed by combining the @var{id} of the hot-spot with the
4434 mouse event; for instance, @code{[area4 mouse-1]} if the hot-spot's
4435 @var{id} is @code{area4}.
4436 @end table
4437
4438 @defun image-mask-p spec &optional frame
4439 This function returns @code{t} if image @var{spec} has a mask bitmap.
4440 @var{frame} is the frame on which the image will be displayed.
4441 @var{frame} @code{nil} or omitted means to use the selected frame
4442 (@pxref{Input Focus}).
4443 @end defun
4444
4445 @node XBM Images
4446 @subsection XBM Images
4447 @cindex XBM
4448
4449 To use XBM format, specify @code{xbm} as the image type. This image
4450 format doesn't require an external library, so images of this type are
4451 always supported.
4452
4453 Additional image properties supported for the @code{xbm} image type are:
4454
4455 @table @code
4456 @item :foreground @var{foreground}
4457 The value, @var{foreground}, should be a string specifying the image
4458 foreground color, or @code{nil} for the default color. This color is
4459 used for each pixel in the XBM that is 1. The default is the frame's
4460 foreground color.
4461
4462 @item :background @var{background}
4463 The value, @var{background}, should be a string specifying the image
4464 background color, or @code{nil} for the default color. This color is
4465 used for each pixel in the XBM that is 0. The default is the frame's
4466 background color.
4467 @end table
4468
4469 If you specify an XBM image using data within Emacs instead of an
4470 external file, use the following three properties:
4471
4472 @table @code
4473 @item :data @var{data}
4474 The value, @var{data}, specifies the contents of the image.
4475 There are three formats you can use for @var{data}:
4476
4477 @itemize @bullet
4478 @item
4479 A vector of strings or bool-vectors, each specifying one line of the
4480 image. Do specify @code{:height} and @code{:width}.
4481
4482 @item
4483 A string containing the same byte sequence as an XBM file would contain.
4484 You must not specify @code{:height} and @code{:width} in this case,
4485 because omitting them is what indicates the data has the format of an
4486 XBM file. The file contents specify the height and width of the image.
4487
4488 @item
4489 A string or a bool-vector containing the bits of the image (plus perhaps
4490 some extra bits at the end that will not be used). It should contain at
4491 least @var{width} * @code{height} bits. In this case, you must specify
4492 @code{:height} and @code{:width}, both to indicate that the string
4493 contains just the bits rather than a whole XBM file, and to specify the
4494 size of the image.
4495 @end itemize
4496
4497 @item :width @var{width}
4498 The value, @var{width}, specifies the width of the image, in pixels.
4499
4500 @item :height @var{height}
4501 The value, @var{height}, specifies the height of the image, in pixels.
4502 @end table
4503
4504 @node XPM Images
4505 @subsection XPM Images
4506 @cindex XPM
4507
4508 To use XPM format, specify @code{xpm} as the image type. The
4509 additional image property @code{:color-symbols} is also meaningful with
4510 the @code{xpm} image type:
4511
4512 @table @code
4513 @item :color-symbols @var{symbols}
4514 The value, @var{symbols}, should be an alist whose elements have the
4515 form @code{(@var{name} . @var{color})}. In each element, @var{name} is
4516 the name of a color as it appears in the image file, and @var{color}
4517 specifies the actual color to use for displaying that name.
4518 @end table
4519
4520 @node GIF Images
4521 @subsection GIF Images
4522 @cindex GIF
4523
4524 For GIF images, specify image type @code{gif}.
4525
4526 @table @code
4527 @item :index @var{index}
4528 You can use @code{:index} to specify image number @var{index} from a
4529 GIF file that contains more than one image. If the GIF file doesn't
4530 contain an image with the specified index, the image displays as a
4531 hollow box. GIF files with more than one image can be animated,
4532 @pxref{Animated Images}.
4533 @end table
4534
4535 @node TIFF Images
4536 @subsection TIFF Images
4537 @cindex TIFF
4538
4539 For TIFF images, specify image type @code{tiff}.
4540
4541 @table @code
4542 @item :index @var{index}
4543 You can use @code{:index} to specify image number @var{index} from a
4544 TIFF file that contains more than one image. If the TIFF file doesn't
4545 contain an image with the specified index, the image displays as a
4546 hollow box.
4547 @end table
4548
4549 @node PostScript Images
4550 @subsection PostScript Images
4551 @cindex postscript images
4552
4553 To use PostScript for an image, specify image type @code{postscript}.
4554 This works only if you have Ghostscript installed. You must always use
4555 these three properties:
4556
4557 @table @code
4558 @item :pt-width @var{width}
4559 The value, @var{width}, specifies the width of the image measured in
4560 points (1/72 inch). @var{width} must be an integer.
4561
4562 @item :pt-height @var{height}
4563 The value, @var{height}, specifies the height of the image in points
4564 (1/72 inch). @var{height} must be an integer.
4565
4566 @item :bounding-box @var{box}
4567 The value, @var{box}, must be a list or vector of four integers, which
4568 specifying the bounding box of the PostScript image, analogous to the
4569 @samp{BoundingBox} comment found in PostScript files.
4570
4571 @example
4572 %%BoundingBox: 22 171 567 738
4573 @end example
4574 @end table
4575
4576 @node ImageMagick Images
4577 @subsection ImageMagick Images
4578 @cindex ImageMagick images
4579 @cindex images, support for more formats
4580
4581 If you build Emacs with ImageMagick support, you can use the
4582 ImageMagick library to load many image formats. The image type symbol
4583 for images loaded via ImageMagick is @code{imagemagick}, regardless of
4584 the actual underlying image format.
4585
4586 @defun imagemagick-types
4587 This function returns a list of image file extensions supported by the
4588 current ImageMagick installation.
4589 @end defun
4590
4591 By default, Emacs does not use ImageMagick to display images in
4592 Image mode, e.g.@: when visiting such files with @kbd{C-x C-f}. This
4593 feature is enabled by calling @code{imagemagick-register-types}.
4594
4595 @defun imagemagick-register-types
4596 This function enables using Image mode to visit image files supported
4597 by ImageMagick. @xref{File Conveniences,,, emacs, The GNU Emacs
4598 Manual}. It also causes @code{create-image} and other helper
4599 functions to associate such file names with the @code{imagemagick}
4600 image type (@pxref{Defining Images}).
4601
4602 All image file extensions supported by ImageMagick are registered,
4603 except those specified in @code{imagemagick-types-inhibit}. If Emacs
4604 was not compiled with ImageMagick support, this function does nothing.
4605 @end defun
4606
4607 @defopt imagemagick-types-inhibit
4608 This variable specifies a list of image types that should @emph{not}
4609 be registered by @code{imagemagick-register-types}. Each entry in
4610 this list should be one of the symbols returned by
4611 @code{imagemagick-types}. The default value lists several file types
4612 that are considered ``images'' by ImageMagick, but which should not be
4613 considered as images by Emacs, including C files and HTML files.
4614 @end defopt
4615
4616 @ignore
4617 @c I don't know what this means. I suspect it means eg loading jpg
4618 @c images via libjpeg or ImageMagick. But it doesn't work.
4619 @c If you don't have libjpeg support compiled in, you cannot
4620 @c view jpeg images, even if you have imagemagick support:
4621 @c http://debbugs.gnu.org/9045
4622 @c And if you have both compiled in, then you always get
4623 @c the libjpeg version:
4624 @c http://debbugs.gnu.org/10746
4625 There may be overlap between image loaders in your Emacs installation,
4626 and you may prefer to use a different one for a given image type
4627 (which loader will be used in practice depends on the priority of the
4628 loaders).
4629 For example, if you never want to use the ImageMagick loader to view
4630 JPEG files, add @code{JPG} to this list.
4631 @end ignore
4632
4633 Images loaded with ImageMagick support the following additional
4634 image descriptor properties:
4635
4636 @table @code
4637 @item :background @var{background}
4638 @var{background}, if non-@code{nil}, should be a string specifying a
4639 color, which is used as the image's background color if the image
4640 supports transparency. If the value is @code{nil}, it defaults to the
4641 frame's background color.
4642
4643 @item :width, :height
4644 The @code{:width} and @code{:height} keywords are used for scaling the
4645 image. If only one of them is specified, the other one will be
4646 calculated so as to preserve the aspect ratio. If both are specified,
4647 aspect ratio may not be preserved.
4648
4649 @item :rotation
4650 Specifies a rotation angle in degrees.
4651
4652 @item :index
4653 @c Doesn't work: http://debbugs.gnu.org/7978
4654 This has the same meaning as it does for GIF images (@pxref{GIF Images}),
4655 i.e. it specifies which image to view inside an image bundle file format
4656 such as DJVM. You can use the @code{image-metadata} function to
4657 retrieve the total number of images in an image bundle.
4658 @end table
4659
4660 @node Other Image Types
4661 @subsection Other Image Types
4662 @cindex PBM
4663
4664 For PBM images, specify image type @code{pbm}. Color, gray-scale and
4665 monochromatic images are supported. For mono PBM images, two additional
4666 image properties are supported.
4667
4668 @table @code
4669 @item :foreground @var{foreground}
4670 The value, @var{foreground}, should be a string specifying the image
4671 foreground color, or @code{nil} for the default color. This color is
4672 used for each pixel in the PBM that is 1. The default is the frame's
4673 foreground color.
4674
4675 @item :background @var{background}
4676 The value, @var{background}, should be a string specifying the image
4677 background color, or @code{nil} for the default color. This color is
4678 used for each pixel in the PBM that is 0. The default is the frame's
4679 background color.
4680 @end table
4681
4682 For JPEG images, specify image type @code{jpeg}.
4683
4684 For TIFF images, specify image type @code{tiff}.
4685
4686 For PNG images, specify image type @code{png}.
4687
4688 For SVG images, specify image type @code{svg}.
4689
4690 @node Defining Images
4691 @subsection Defining Images
4692
4693 The functions @code{create-image}, @code{defimage} and
4694 @code{find-image} provide convenient ways to create image descriptors.
4695
4696 @defun create-image file-or-data &optional type data-p &rest props
4697 This function creates and returns an image descriptor which uses the
4698 data in @var{file-or-data}. @var{file-or-data} can be a file name or
4699 a string containing the image data; @var{data-p} should be @code{nil}
4700 for the former case, non-@code{nil} for the latter case.
4701
4702 The optional argument @var{type} is a symbol specifying the image type.
4703 If @var{type} is omitted or @code{nil}, @code{create-image} tries to
4704 determine the image type from the file's first few bytes, or else
4705 from the file's name.
4706
4707 The remaining arguments, @var{props}, specify additional image
4708 properties---for example,
4709
4710 @example
4711 (create-image "foo.xpm" 'xpm nil :heuristic-mask t)
4712 @end example
4713
4714 The function returns @code{nil} if images of this type are not
4715 supported. Otherwise it returns an image descriptor.
4716 @end defun
4717
4718 @defmac defimage symbol specs &optional doc
4719 This macro defines @var{symbol} as an image name. The arguments
4720 @var{specs} is a list which specifies how to display the image.
4721 The third argument, @var{doc}, is an optional documentation string.
4722
4723 Each argument in @var{specs} has the form of a property list, and each
4724 one should specify at least the @code{:type} property and either the
4725 @code{:file} or the @code{:data} property. The value of @code{:type}
4726 should be a symbol specifying the image type, the value of
4727 @code{:file} is the file to load the image from, and the value of
4728 @code{:data} is a string containing the actual image data. Here is an
4729 example:
4730
4731 @example
4732 (defimage test-image
4733 ((:type xpm :file "~/test1.xpm")
4734 (:type xbm :file "~/test1.xbm")))
4735 @end example
4736
4737 @code{defimage} tests each argument, one by one, to see if it is
4738 usable---that is, if the type is supported and the file exists. The
4739 first usable argument is used to make an image descriptor which is
4740 stored in @var{symbol}.
4741
4742 If none of the alternatives will work, then @var{symbol} is defined
4743 as @code{nil}.
4744 @end defmac
4745
4746 @defun find-image specs
4747 This function provides a convenient way to find an image satisfying one
4748 of a list of image specifications @var{specs}.
4749
4750 Each specification in @var{specs} is a property list with contents
4751 depending on image type. All specifications must at least contain the
4752 properties @code{:type @var{type}} and either @w{@code{:file @var{file}}}
4753 or @w{@code{:data @var{DATA}}}, where @var{type} is a symbol specifying
4754 the image type, e.g.@: @code{xbm}, @var{file} is the file to load the
4755 image from, and @var{data} is a string containing the actual image data.
4756 The first specification in the list whose @var{type} is supported, and
4757 @var{file} exists, is used to construct the image specification to be
4758 returned. If no specification is satisfied, @code{nil} is returned.
4759
4760 The image is looked for in @code{image-load-path}.
4761 @end defun
4762
4763 @defvar image-load-path
4764 This variable's value is a list of locations in which to search for
4765 image files. If an element is a string or a variable symbol whose
4766 value is a string, the string is taken to be the name of a directory
4767 to search. If an element is a variable symbol whose value is a list,
4768 that is taken to be a list of directory names to search.
4769
4770 The default is to search in the @file{images} subdirectory of the
4771 directory specified by @code{data-directory}, then the directory
4772 specified by @code{data-directory}, and finally in the directories in
4773 @code{load-path}. Subdirectories are not automatically included in
4774 the search, so if you put an image file in a subdirectory, you have to
4775 supply the subdirectory name explicitly. For example, to find the
4776 image @file{images/foo/bar.xpm} within @code{data-directory}, you
4777 should specify the image as follows:
4778
4779 @example
4780 (defimage foo-image '((:type xpm :file "foo/bar.xpm")))
4781 @end example
4782 @end defvar
4783
4784 @defun image-load-path-for-library library image &optional path no-error
4785 This function returns a suitable search path for images used by the
4786 Lisp package @var{library}.
4787
4788 The function searches for @var{image} first using @code{image-load-path},
4789 excluding @file{@code{data-directory}/images}, and then in
4790 @code{load-path}, followed by a path suitable for @var{library}, which
4791 includes @file{../../etc/images} and @file{../etc/images} relative to
4792 the library file itself, and finally in
4793 @file{@code{data-directory}/images}.
4794
4795 Then this function returns a list of directories which contains first
4796 the directory in which @var{image} was found, followed by the value of
4797 @code{load-path}. If @var{path} is given, it is used instead of
4798 @code{load-path}.
4799
4800 If @var{no-error} is non-@code{nil} and a suitable path can't be
4801 found, don't signal an error. Instead, return a list of directories as
4802 before, except that @code{nil} appears in place of the image directory.
4803
4804 Here is an example of using @code{image-load-path-for-library}:
4805
4806 @example
4807 (defvar image-load-path) ; shush compiler
4808 (let* ((load-path (image-load-path-for-library
4809 "mh-e" "mh-logo.xpm"))
4810 (image-load-path (cons (car load-path)
4811 image-load-path)))
4812 (mh-tool-bar-folder-buttons-init))
4813 @end example
4814 @end defun
4815
4816 @node Showing Images
4817 @subsection Showing Images
4818
4819 You can use an image descriptor by setting up the @code{display}
4820 property yourself, but it is easier to use the functions in this
4821 section.
4822
4823 @defun insert-image image &optional string area slice
4824 This function inserts @var{image} in the current buffer at point. The
4825 value @var{image} should be an image descriptor; it could be a value
4826 returned by @code{create-image}, or the value of a symbol defined with
4827 @code{defimage}. The argument @var{string} specifies the text to put
4828 in the buffer to hold the image. If it is omitted or @code{nil},
4829 @code{insert-image} uses @code{" "} by default.
4830
4831 The argument @var{area} specifies whether to put the image in a margin.
4832 If it is @code{left-margin}, the image appears in the left margin;
4833 @code{right-margin} specifies the right margin. If @var{area} is
4834 @code{nil} or omitted, the image is displayed at point within the
4835 buffer's text.
4836
4837 The argument @var{slice} specifies a slice of the image to insert. If
4838 @var{slice} is @code{nil} or omitted the whole image is inserted.
4839 Otherwise, @var{slice} is a list @code{(@var{x} @var{y} @var{width}
4840 @var{height})} which specifies the @var{x} and @var{y} positions and
4841 @var{width} and @var{height} of the image area to insert. Integer
4842 values are in units of pixels. A floating point number in the range
4843 0.0--1.0 stands for that fraction of the width or height of the entire
4844 image.
4845
4846 Internally, this function inserts @var{string} in the buffer, and gives
4847 it a @code{display} property which specifies @var{image}. @xref{Display
4848 Property}.
4849 @end defun
4850
4851 @cindex slice, image
4852 @cindex image slice
4853 @defun insert-sliced-image image &optional string area rows cols
4854 This function inserts @var{image} in the current buffer at point, like
4855 @code{insert-image}, but splits the image into @var{rows}x@var{cols}
4856 equally sized slices.
4857
4858 If an image is inserted ``sliced'', Emacs displays each slice as a
4859 separate image, and allow more intuitive scrolling up/down, instead of
4860 jumping up/down the entire image when paging through a buffer that
4861 displays (large) images.
4862 @end defun
4863
4864 @defun put-image image pos &optional string area
4865 This function puts image @var{image} in front of @var{pos} in the
4866 current buffer. The argument @var{pos} should be an integer or a
4867 marker. It specifies the buffer position where the image should appear.
4868 The argument @var{string} specifies the text that should hold the image
4869 as an alternative to the default.
4870
4871 The argument @var{image} must be an image descriptor, perhaps returned
4872 by @code{create-image} or stored by @code{defimage}.
4873
4874 The argument @var{area} specifies whether to put the image in a margin.
4875 If it is @code{left-margin}, the image appears in the left margin;
4876 @code{right-margin} specifies the right margin. If @var{area} is
4877 @code{nil} or omitted, the image is displayed at point within the
4878 buffer's text.
4879
4880 Internally, this function creates an overlay, and gives it a
4881 @code{before-string} property containing text that has a @code{display}
4882 property whose value is the image. (Whew!)
4883 @end defun
4884
4885 @defun remove-images start end &optional buffer
4886 This function removes images in @var{buffer} between positions
4887 @var{start} and @var{end}. If @var{buffer} is omitted or @code{nil},
4888 images are removed from the current buffer.
4889
4890 This removes only images that were put into @var{buffer} the way
4891 @code{put-image} does it, not images that were inserted with
4892 @code{insert-image} or in other ways.
4893 @end defun
4894
4895 @defun image-size spec &optional pixels frame
4896 This function returns the size of an image as a pair
4897 @w{@code{(@var{width} . @var{height})}}. @var{spec} is an image
4898 specification. @var{pixels} non-@code{nil} means return sizes
4899 measured in pixels, otherwise return sizes measured in canonical
4900 character units (fractions of the width/height of the frame's default
4901 font). @var{frame} is the frame on which the image will be displayed.
4902 @var{frame} null or omitted means use the selected frame (@pxref{Input
4903 Focus}).
4904 @end defun
4905
4906 @defvar max-image-size
4907 This variable is used to define the maximum size of image that Emacs
4908 will load. Emacs will refuse to load (and display) any image that is
4909 larger than this limit.
4910
4911 If the value is an integer, it directly specifies the maximum
4912 image height and width, measured in pixels. If it is a floating
4913 point number, it specifies the maximum image height and width
4914 as a ratio to the frame height and width. If the value is
4915 non-numeric, there is no explicit limit on the size of images.
4916
4917 The purpose of this variable is to prevent unreasonably large images
4918 from accidentally being loaded into Emacs. It only takes effect the
4919 first time an image is loaded. Once an image is placed in the image
4920 cache, it can always be displayed, even if the value of
4921 @var{max-image-size} is subsequently changed (@pxref{Image Cache}).
4922 @end defvar
4923
4924 @node Animated Images
4925 @subsection Animated Images
4926
4927 @cindex animation
4928 @cindex image animation
4929 Some image files can contain more than one image. This can be used to
4930 create animation. Currently, Emacs only supports animated GIF files.
4931 The following functions related to animated images are available.
4932
4933 @defun image-animated-p image
4934 This function returns non-@code{nil} if @var{image} can be animated.
4935 The actual return value is a cons @code{(@var{nimages} . @var{delay})},
4936 where @var{nimages} is the number of frames and @var{delay} is the
4937 delay in seconds between them.
4938 @end defun
4939
4940 @defun image-animate image &optional index limit
4941 This function animates @var{image}. The optional integer @var{index}
4942 specifies the frame from which to start (default 0). The optional
4943 argument @var{limit} controls the length of the animation. If omitted
4944 or @code{nil}, the image animates once only; if @code{t} it loops
4945 forever; if a number animation stops after that many seconds.
4946 @end defun
4947
4948 @noindent Animation operates by means of a timer. Note that Emacs imposes a
4949 minimum frame delay of 0.01 seconds.
4950
4951 @defun image-animate-timer image
4952 This function returns the timer responsible for animating @var{image},
4953 if there is one.
4954 @end defun
4955
4956
4957 @node Image Cache
4958 @subsection Image Cache
4959 @cindex image cache
4960
4961 Emacs caches images so that it can display them again more
4962 efficiently. When Emacs displays an image, it searches the image
4963 cache for an existing image specification @code{equal} to the desired
4964 specification. If a match is found, the image is displayed from the
4965 cache. Otherwise, Emacs loads the image normally.
4966
4967 @defun image-flush spec &optional frame
4968 This function removes the image with specification @var{spec} from the
4969 image cache of frame @var{frame}. Image specifications are compared
4970 using @code{equal}. If @var{frame} is @code{nil}, it defaults to the
4971 selected frame. If @var{frame} is @code{t}, the image is flushed on
4972 all existing frames.
4973
4974 In Emacs's current implementation, each graphical terminal possesses an
4975 image cache, which is shared by all the frames on that terminal
4976 (@pxref{Multiple Terminals}). Thus, refreshing an image in one frame
4977 also refreshes it in all other frames on the same terminal.
4978 @end defun
4979
4980 One use for @code{image-flush} is to tell Emacs about a change in an
4981 image file. If an image specification contains a @code{:file}
4982 property, the image is cached based on the file's contents when the
4983 image is first displayed. Even if the file subsequently changes,
4984 Emacs continues displaying the old version of the image. Calling
4985 @code{image-flush} flushes the image from the cache, forcing Emacs to
4986 re-read the file the next time it needs to display that image.
4987
4988 Another use for @code{image-flush} is for memory conservation. If
4989 your Lisp program creates a large number of temporary images over a
4990 period much shorter than @code{image-cache-eviction-delay} (see
4991 below), you can opt to flush unused images yourself, instead of
4992 waiting for Emacs to do it automatically.
4993
4994 @defun clear-image-cache &optional filter
4995 This function clears an image cache, removing all the images stored in
4996 it. If @var{filter} is omitted or @code{nil}, it clears the cache for
4997 the selected frame. If @var{filter} is a frame, it clears the cache
4998 for that frame. If @var{filter} is @code{t}, all image caches are
4999 cleared. Otherwise, @var{filter} is taken to be a file name, and all
5000 images associated with that file name are removed from all image
5001 caches.
5002 @end defun
5003
5004 If an image in the image cache has not been displayed for a specified
5005 period of time, Emacs removes it from the cache and frees the
5006 associated memory.
5007
5008 @defvar image-cache-eviction-delay
5009 This variable specifies the number of seconds an image can remain in
5010 the cache without being displayed. When an image is not displayed for
5011 this length of time, Emacs removes it from the image cache.
5012
5013 Under some circumstances, if the number of images in the cache grows
5014 too large, the actual eviction delay may be shorter than this.
5015
5016 If the value is @code{nil}, Emacs does not remove images from the cache
5017 except when you explicitly clear it. This mode can be useful for
5018 debugging.
5019 @end defvar
5020
5021 @node Buttons
5022 @section Buttons
5023 @cindex buttons in buffers
5024 @cindex clickable buttons in buffers
5025
5026 The Button package defines functions for inserting and manipulating
5027 @dfn{buttons} that can be activated with the mouse or via keyboard
5028 commands. These buttons are typically used for various kinds of
5029 hyperlinks.
5030
5031 A button is essentially a set of text or overlay properties,
5032 attached to a stretch of text in a buffer. These properties are
5033 called @dfn{button properties}. One of these properties, the
5034 @dfn{action property}, specifies a function which is called when the
5035 user invokes the button using the keyboard or the mouse. The action
5036 function may examine the button and use its other properties as
5037 desired.
5038
5039 In some ways, the Button package duplicates the functionality in the
5040 Widget package. @xref{Top, , Introduction, widget, The Emacs Widget
5041 Library}. The advantage of the Button package is that it is faster,
5042 smaller, and simpler to program. From the point of view of the user,
5043 the interfaces produced by the two packages are very similar.
5044
5045 @menu
5046 * Button Properties:: Button properties with special meanings.
5047 * Button Types:: Defining common properties for classes of buttons.
5048 * Making Buttons:: Adding buttons to Emacs buffers.
5049 * Manipulating Buttons:: Getting and setting properties of buttons.
5050 * Button Buffer Commands:: Buffer-wide commands and bindings for buttons.
5051 @end menu
5052
5053 @node Button Properties
5054 @subsection Button Properties
5055 @cindex button properties
5056
5057 Each button has an associated list of properties defining its
5058 appearance and behavior, and other arbitrary properties may be used
5059 for application specific purposes. The following properties have
5060 special meaning to the Button package:
5061
5062 @table @code
5063 @item action
5064 @kindex action @r{(button property)}
5065 The function to call when the user invokes the button, which is passed
5066 the single argument @var{button}. By default this is @code{ignore},
5067 which does nothing.
5068
5069 @item mouse-action
5070 @kindex mouse-action @r{(button property)}
5071 This is similar to @code{action}, and when present, will be used
5072 instead of @code{action} for button invocations resulting from
5073 mouse-clicks (instead of the user hitting @key{RET}). If not
5074 present, mouse-clicks use @code{action} instead.
5075
5076 @item face
5077 @kindex face @r{(button property)}
5078 This is an Emacs face controlling how buttons of this type are
5079 displayed; by default this is the @code{button} face.
5080
5081 @item mouse-face
5082 @kindex mouse-face @r{(button property)}
5083 This is an additional face which controls appearance during
5084 mouse-overs (merged with the usual button face); by default this is
5085 the usual Emacs @code{highlight} face.
5086
5087 @item keymap
5088 @kindex keymap @r{(button property)}
5089 The button's keymap, defining bindings active within the button
5090 region. By default this is the usual button region keymap, stored
5091 in the variable @code{button-map}, which defines @key{RET} and
5092 @key{mouse-2} to invoke the button.
5093
5094 @item type
5095 @kindex type @r{(button property)}
5096 The button type. @xref{Button Types}.
5097
5098 @item help-echo
5099 @kindex help-index @r{(button property)}
5100 A string displayed by the Emacs tool-tip help system; by default,
5101 @code{"mouse-2, RET: Push this button"}.
5102
5103 @item follow-link
5104 @kindex follow-link @r{(button property)}
5105 The follow-link property, defining how a @key{Mouse-1} click behaves
5106 on this button, @xref{Clickable Text}.
5107
5108 @item button
5109 @kindex button @r{(button property)}
5110 All buttons have a non-@code{nil} @code{button} property, which may be useful
5111 in finding regions of text that comprise buttons (which is what the
5112 standard button functions do).
5113 @end table
5114
5115 There are other properties defined for the regions of text in a
5116 button, but these are not generally interesting for typical uses.
5117
5118 @node Button Types
5119 @subsection Button Types
5120 @cindex button types
5121
5122 Every button has a @dfn{button type}, which defines default values
5123 for the button's properties. Button types are arranged in a
5124 hierarchy, with specialized types inheriting from more general types,
5125 so that it's easy to define special-purpose types of buttons for
5126 specific tasks.
5127
5128 @defun define-button-type name &rest properties
5129 Define a `button type' called @var{name} (a symbol).
5130 The remaining arguments
5131 form a sequence of @var{property value} pairs, specifying default
5132 property values for buttons with this type (a button's type may be set
5133 by giving it a @code{type} property when creating the button, using
5134 the @code{:type} keyword argument).
5135
5136 In addition, the keyword argument @code{:supertype} may be used to
5137 specify a button-type from which @var{name} inherits its default
5138 property values. Note that this inheritance happens only when
5139 @var{name} is defined; subsequent changes to a supertype are not
5140 reflected in its subtypes.
5141 @end defun
5142
5143 Using @code{define-button-type} to define default properties for
5144 buttons is not necessary---buttons without any specified type use the
5145 built-in button-type @code{button}---but it is encouraged, since
5146 doing so usually makes the resulting code clearer and more efficient.
5147
5148 @node Making Buttons
5149 @subsection Making Buttons
5150 @cindex making buttons
5151
5152 Buttons are associated with a region of text, using an overlay or
5153 text properties to hold button-specific information, all of which are
5154 initialized from the button's type (which defaults to the built-in
5155 button type @code{button}). Like all Emacs text, the appearance of
5156 the button is governed by the @code{face} property; by default (via
5157 the @code{face} property inherited from the @code{button} button-type)
5158 this is a simple underline, like a typical web-page link.
5159
5160 For convenience, there are two sorts of button-creation functions,
5161 those that add button properties to an existing region of a buffer,
5162 called @code{make-...button}, and those that also insert the button
5163 text, called @code{insert-...button}.
5164
5165 The button-creation functions all take the @code{&rest} argument
5166 @var{properties}, which should be a sequence of @var{property value}
5167 pairs, specifying properties to add to the button; see @ref{Button
5168 Properties}. In addition, the keyword argument @code{:type} may be
5169 used to specify a button-type from which to inherit other properties;
5170 see @ref{Button Types}. Any properties not explicitly specified
5171 during creation will be inherited from the button's type (if the type
5172 defines such a property).
5173
5174 The following functions add a button using an overlay
5175 (@pxref{Overlays}) to hold the button properties:
5176
5177 @defun make-button beg end &rest properties
5178 This makes a button from @var{beg} to @var{end} in the
5179 current buffer, and returns it.
5180 @end defun
5181
5182 @defun insert-button label &rest properties
5183 This insert a button with the label @var{label} at point,
5184 and returns it.
5185 @end defun
5186
5187 The following functions are similar, but using text properties
5188 (@pxref{Text Properties}) to hold the button properties. Such buttons
5189 do not add markers to the buffer, so editing in the buffer does not
5190 slow down if there is an extremely large numbers of buttons. However,
5191 if there is an existing face text property on the text (e.g.@: a face
5192 assigned by Font Lock mode), the button face may not be visible. Both
5193 of these functions return the starting position of the new button.
5194
5195 @defun make-text-button beg end &rest properties
5196 This makes a button from @var{beg} to @var{end} in the current buffer,
5197 using text properties.
5198 @end defun
5199
5200 @defun insert-text-button label &rest properties
5201 This inserts a button with the label @var{label} at point, using text
5202 properties.
5203 @end defun
5204
5205 @node Manipulating Buttons
5206 @subsection Manipulating Buttons
5207 @cindex manipulating buttons
5208
5209 These are functions for getting and setting properties of buttons.
5210 Often these are used by a button's invocation function to determine
5211 what to do.
5212
5213 Where a @var{button} parameter is specified, it means an object
5214 referring to a specific button, either an overlay (for overlay
5215 buttons), or a buffer-position or marker (for text property buttons).
5216 Such an object is passed as the first argument to a button's
5217 invocation function when it is invoked.
5218
5219 @defun button-start button
5220 Return the position at which @var{button} starts.
5221 @end defun
5222
5223 @defun button-end button
5224 Return the position at which @var{button} ends.
5225 @end defun
5226
5227 @defun button-get button prop
5228 Get the property of button @var{button} named @var{prop}.
5229 @end defun
5230
5231 @defun button-put button prop val
5232 Set @var{button}'s @var{prop} property to @var{val}.
5233 @end defun
5234
5235 @defun button-activate button &optional use-mouse-action
5236 Call @var{button}'s @code{action} property (i.e., invoke it). If
5237 @var{use-mouse-action} is non-@code{nil}, try to invoke the button's
5238 @code{mouse-action} property instead of @code{action}; if the button
5239 has no @code{mouse-action} property, use @code{action} as normal.
5240 @end defun
5241
5242 @defun button-label button
5243 Return @var{button}'s text label.
5244 @end defun
5245
5246 @defun button-type button
5247 Return @var{button}'s button-type.
5248 @end defun
5249
5250 @defun button-has-type-p button type
5251 Return @code{t} if @var{button} has button-type @var{type}, or one of
5252 @var{type}'s subtypes.
5253 @end defun
5254
5255 @defun button-at pos
5256 Return the button at position @var{pos} in the current buffer, or
5257 @code{nil}. If the button at @var{pos} is a text property button, the
5258 return value is a marker pointing to @var{pos}.
5259 @end defun
5260
5261 @defun button-type-put type prop val
5262 Set the button-type @var{type}'s @var{prop} property to @var{val}.
5263 @end defun
5264
5265 @defun button-type-get type prop
5266 Get the property of button-type @var{type} named @var{prop}.
5267 @end defun
5268
5269 @defun button-type-subtype-p type supertype
5270 Return @code{t} if button-type @var{type} is a subtype of @var{supertype}.
5271 @end defun
5272
5273 @node Button Buffer Commands
5274 @subsection Button Buffer Commands
5275 @cindex button buffer commands
5276
5277 These are commands and functions for locating and operating on
5278 buttons in an Emacs buffer.
5279
5280 @code{push-button} is the command that a user uses to actually `push'
5281 a button, and is bound by default in the button itself to @key{RET}
5282 and to @key{mouse-2} using a local keymap in the button's overlay or
5283 text properties. Commands that are useful outside the buttons itself,
5284 such as @code{forward-button} and @code{backward-button} are
5285 additionally available in the keymap stored in
5286 @code{button-buffer-map}; a mode which uses buttons may want to use
5287 @code{button-buffer-map} as a parent keymap for its keymap.
5288
5289 If the button has a non-@code{nil} @code{follow-link} property, and
5290 @var{mouse-1-click-follows-link} is set, a quick @key{Mouse-1} click
5291 will also activate the @code{push-button} command.
5292 @xref{Clickable Text}.
5293
5294 @deffn Command push-button &optional pos use-mouse-action
5295 Perform the action specified by a button at location @var{pos}.
5296 @var{pos} may be either a buffer position or a mouse-event. If
5297 @var{use-mouse-action} is non-@code{nil}, or @var{pos} is a
5298 mouse-event (@pxref{Mouse Events}), try to invoke the button's
5299 @code{mouse-action} property instead of @code{action}; if the button
5300 has no @code{mouse-action} property, use @code{action} as normal.
5301 @var{pos} defaults to point, except when @code{push-button} is invoked
5302 interactively as the result of a mouse-event, in which case, the mouse
5303 event's position is used. If there's no button at @var{pos}, do
5304 nothing and return @code{nil}, otherwise return @code{t}.
5305 @end deffn
5306
5307 @deffn Command forward-button n &optional wrap display-message
5308 Move to the @var{n}th next button, or @var{n}th previous button if
5309 @var{n} is negative. If @var{n} is zero, move to the start of any
5310 button at point. If @var{wrap} is non-@code{nil}, moving past either
5311 end of the buffer continues from the other end. If
5312 @var{display-message} is non-@code{nil}, the button's help-echo string
5313 is displayed. Any button with a non-@code{nil} @code{skip} property
5314 is skipped over. Returns the button found.
5315 @end deffn
5316
5317 @deffn Command backward-button n &optional wrap display-message
5318 Move to the @var{n}th previous button, or @var{n}th next button if
5319 @var{n} is negative. If @var{n} is zero, move to the start of any
5320 button at point. If @var{wrap} is non-@code{nil}, moving past either
5321 end of the buffer continues from the other end. If
5322 @var{display-message} is non-@code{nil}, the button's help-echo string
5323 is displayed. Any button with a non-@code{nil} @code{skip} property
5324 is skipped over. Returns the button found.
5325 @end deffn
5326
5327 @defun next-button pos &optional count-current
5328 @defunx previous-button pos &optional count-current
5329 Return the next button after (for @code{next-button} or before (for
5330 @code{previous-button}) position @var{pos} in the current buffer. If
5331 @var{count-current} is non-@code{nil}, count any button at @var{pos}
5332 in the search, instead of starting at the next button.
5333 @end defun
5334
5335 @node Abstract Display
5336 @section Abstract Display
5337 @cindex ewoc
5338 @cindex display, abstract
5339 @cindex display, arbitrary objects
5340 @cindex model/view/controller
5341 @cindex view part, model/view/controller
5342
5343 The Ewoc package constructs buffer text that represents a structure
5344 of Lisp objects, and updates the text to follow changes in that
5345 structure. This is like the ``view'' component in the
5346 ``model/view/controller'' design paradigm.
5347
5348 An @dfn{ewoc} is a structure that organizes information required to
5349 construct buffer text that represents certain Lisp data. The buffer
5350 text of the ewoc has three parts, in order: first, fixed @dfn{header}
5351 text; next, textual descriptions of a series of data elements (Lisp
5352 objects that you specify); and last, fixed @dfn{footer} text.
5353 Specifically, an ewoc contains information on:
5354
5355 @itemize @bullet
5356 @item
5357 The buffer which its text is generated in.
5358
5359 @item
5360 The text's start position in the buffer.
5361
5362 @item
5363 The header and footer strings.
5364
5365 @item
5366 A doubly-linked chain of @dfn{nodes}, each of which contains:
5367
5368 @itemize
5369 @item
5370 A @dfn{data element}, a single Lisp object.
5371
5372 @item
5373 Links to the preceding and following nodes in the chain.
5374 @end itemize
5375
5376 @item
5377 A @dfn{pretty-printer} function which is responsible for
5378 inserting the textual representation of a data
5379 element value into the current buffer.
5380 @end itemize
5381
5382 Typically, you define an ewoc with @code{ewoc-create}, and then pass
5383 the resulting ewoc structure to other functions in the Ewoc package to
5384 build nodes within it, and display it in the buffer. Once it is
5385 displayed in the buffer, other functions determine the correspondence
5386 between buffer positions and nodes, move point from one node's textual
5387 representation to another, and so forth. @xref{Abstract Display
5388 Functions}.
5389
5390 A node @dfn{encapsulates} a data element much the way a variable
5391 holds a value. Normally, encapsulation occurs as a part of adding a
5392 node to the ewoc. You can retrieve the data element value and place a
5393 new value in its place, like so:
5394
5395 @lisp
5396 (ewoc-data @var{node})
5397 @result{} value
5398
5399 (ewoc-set-data @var{node} @var{new-value})
5400 @result{} @var{new-value}
5401 @end lisp
5402
5403 @noindent
5404 You can also use, as the data element value, a Lisp object (list or
5405 vector) that is a container for the ``real'' value, or an index into
5406 some other structure. The example (@pxref{Abstract Display Example})
5407 uses the latter approach.
5408
5409 When the data changes, you will want to update the text in the
5410 buffer. You can update all nodes by calling @code{ewoc-refresh}, or
5411 just specific nodes using @code{ewoc-invalidate}, or all nodes
5412 satisfying a predicate using @code{ewoc-map}. Alternatively, you can
5413 delete invalid nodes using @code{ewoc-delete} or @code{ewoc-filter},
5414 and add new nodes in their place. Deleting a node from an ewoc deletes
5415 its associated textual description from buffer, as well.
5416
5417 @menu
5418 * Abstract Display Functions:: Functions in the Ewoc package.
5419 * Abstract Display Example:: Example of using Ewoc.
5420 @end menu
5421
5422 @node Abstract Display Functions
5423 @subsection Abstract Display Functions
5424
5425 In this subsection, @var{ewoc} and @var{node} stand for the
5426 structures described above (@pxref{Abstract Display}), while
5427 @var{data} stands for an arbitrary Lisp object used as a data element.
5428
5429 @defun ewoc-create pretty-printer &optional header footer nosep
5430 This constructs and returns a new ewoc, with no nodes (and thus no data
5431 elements). @var{pretty-printer} should be a function that takes one
5432 argument, a data element of the sort you plan to use in this ewoc, and
5433 inserts its textual description at point using @code{insert} (and never
5434 @code{insert-before-markers}, because that would interfere with the
5435 Ewoc package's internal mechanisms).
5436
5437 Normally, a newline is automatically inserted after the header,
5438 the footer and every node's textual description. If @var{nosep}
5439 is non-@code{nil}, no newline is inserted. This may be useful for
5440 displaying an entire ewoc on a single line, for example, or for
5441 making nodes ``invisible'' by arranging for @var{pretty-printer}
5442 to do nothing for those nodes.
5443
5444 An ewoc maintains its text in the buffer that is current when
5445 you create it, so switch to the intended buffer before calling
5446 @code{ewoc-create}.
5447 @end defun
5448
5449 @defun ewoc-buffer ewoc
5450 This returns the buffer where @var{ewoc} maintains its text.
5451 @end defun
5452
5453 @defun ewoc-get-hf ewoc
5454 This returns a cons cell @code{(@var{header} . @var{footer})}
5455 made from @var{ewoc}'s header and footer.
5456 @end defun
5457
5458 @defun ewoc-set-hf ewoc header footer
5459 This sets the header and footer of @var{ewoc} to the strings
5460 @var{header} and @var{footer}, respectively.
5461 @end defun
5462
5463 @defun ewoc-enter-first ewoc data
5464 @defunx ewoc-enter-last ewoc data
5465 These add a new node encapsulating @var{data}, putting it, respectively,
5466 at the beginning or end of @var{ewoc}'s chain of nodes.
5467 @end defun
5468
5469 @defun ewoc-enter-before ewoc node data
5470 @defunx ewoc-enter-after ewoc node data
5471 These add a new node encapsulating @var{data}, adding it to
5472 @var{ewoc} before or after @var{node}, respectively.
5473 @end defun
5474
5475 @defun ewoc-prev ewoc node
5476 @defunx ewoc-next ewoc node
5477 These return, respectively, the previous node and the next node of @var{node}
5478 in @var{ewoc}.
5479 @end defun
5480
5481 @defun ewoc-nth ewoc n
5482 This returns the node in @var{ewoc} found at zero-based index @var{n}.
5483 A negative @var{n} means count from the end. @code{ewoc-nth} returns
5484 @code{nil} if @var{n} is out of range.
5485 @end defun
5486
5487 @defun ewoc-data node
5488 This extracts the data encapsulated by @var{node} and returns it.
5489 @end defun
5490
5491 @defun ewoc-set-data node data
5492 This sets the data encapsulated by @var{node} to @var{data}.
5493 @end defun
5494
5495 @defun ewoc-locate ewoc &optional pos guess
5496 This determines the node in @var{ewoc} which contains point (or
5497 @var{pos} if specified), and returns that node. If @var{ewoc} has no
5498 nodes, it returns @code{nil}. If @var{pos} is before the first node,
5499 it returns the first node; if @var{pos} is after the last node, it returns
5500 the last node. The optional third arg @var{guess}
5501 should be a node that is likely to be near @var{pos}; this doesn't
5502 alter the result, but makes the function run faster.
5503 @end defun
5504
5505 @defun ewoc-location node
5506 This returns the start position of @var{node}.
5507 @end defun
5508
5509 @defun ewoc-goto-prev ewoc arg
5510 @defunx ewoc-goto-next ewoc arg
5511 These move point to the previous or next, respectively, @var{arg}th node
5512 in @var{ewoc}. @code{ewoc-goto-prev} does not move if it is already at
5513 the first node or if @var{ewoc} is empty, whereas @code{ewoc-goto-next}
5514 moves past the last node, returning @code{nil}. Excepting this special
5515 case, these functions return the node moved to.
5516 @end defun
5517
5518 @defun ewoc-goto-node ewoc node
5519 This moves point to the start of @var{node} in @var{ewoc}.
5520 @end defun
5521
5522 @defun ewoc-refresh ewoc
5523 This function regenerates the text of @var{ewoc}. It works by
5524 deleting the text between the header and the footer, i.e., all the
5525 data elements' representations, and then calling the pretty-printer
5526 function for each node, one by one, in order.
5527 @end defun
5528
5529 @defun ewoc-invalidate ewoc &rest nodes
5530 This is similar to @code{ewoc-refresh}, except that only @var{nodes} in
5531 @var{ewoc} are updated instead of the entire set.
5532 @end defun
5533
5534 @defun ewoc-delete ewoc &rest nodes
5535 This deletes each node in @var{nodes} from @var{ewoc}.
5536 @end defun
5537
5538 @defun ewoc-filter ewoc predicate &rest args
5539 This calls @var{predicate} for each data element in @var{ewoc} and
5540 deletes those nodes for which @var{predicate} returns @code{nil}.
5541 Any @var{args} are passed to @var{predicate}.
5542 @end defun
5543
5544 @defun ewoc-collect ewoc predicate &rest args
5545 This calls @var{predicate} for each data element in @var{ewoc}
5546 and returns a list of those elements for which @var{predicate}
5547 returns non-@code{nil}. The elements in the list are ordered
5548 as in the buffer. Any @var{args} are passed to @var{predicate}.
5549 @end defun
5550
5551 @defun ewoc-map map-function ewoc &rest args
5552 This calls @var{map-function} for each data element in @var{ewoc} and
5553 updates those nodes for which @var{map-function} returns non-@code{nil}.
5554 Any @var{args} are passed to @var{map-function}.
5555 @end defun
5556
5557 @node Abstract Display Example
5558 @subsection Abstract Display Example
5559
5560 Here is a simple example using functions of the ewoc package to
5561 implement a ``color components display'', an area in a buffer that
5562 represents a vector of three integers (itself representing a 24-bit RGB
5563 value) in various ways.
5564
5565 @example
5566 (setq colorcomp-ewoc nil
5567 colorcomp-data nil
5568 colorcomp-mode-map nil
5569 colorcomp-labels ["Red" "Green" "Blue"])
5570
5571 (defun colorcomp-pp (data)
5572 (if data
5573 (let ((comp (aref colorcomp-data data)))
5574 (insert (aref colorcomp-labels data) "\t: #x"
5575 (format "%02X" comp) " "
5576 (make-string (ash comp -2) ?#) "\n"))
5577 (let ((cstr (format "#%02X%02X%02X"
5578 (aref colorcomp-data 0)
5579 (aref colorcomp-data 1)
5580 (aref colorcomp-data 2)))
5581 (samp " (sample text) "))
5582 (insert "Color\t: "
5583 (propertize samp 'face
5584 `(foreground-color . ,cstr))
5585 (propertize samp 'face
5586 `(background-color . ,cstr))
5587 "\n"))))
5588
5589 (defun colorcomp (color)
5590 "Allow fiddling with COLOR in a new buffer.
5591 The buffer is in Color Components mode."
5592 (interactive "sColor (name or #RGB or #RRGGBB): ")
5593 (when (string= "" color)
5594 (setq color "green"))
5595 (unless (color-values color)
5596 (error "No such color: %S" color))
5597 (switch-to-buffer
5598 (generate-new-buffer (format "originally: %s" color)))
5599 (kill-all-local-variables)
5600 (setq major-mode 'colorcomp-mode
5601 mode-name "Color Components")
5602 (use-local-map colorcomp-mode-map)
5603 (erase-buffer)
5604 (buffer-disable-undo)
5605 (let ((data (apply 'vector (mapcar (lambda (n) (ash n -8))
5606 (color-values color))))
5607 (ewoc (ewoc-create 'colorcomp-pp
5608 "\nColor Components\n\n"
5609 (substitute-command-keys
5610 "\n\\@{colorcomp-mode-map@}"))))
5611 (set (make-local-variable 'colorcomp-data) data)
5612 (set (make-local-variable 'colorcomp-ewoc) ewoc)
5613 (ewoc-enter-last ewoc 0)
5614 (ewoc-enter-last ewoc 1)
5615 (ewoc-enter-last ewoc 2)
5616 (ewoc-enter-last ewoc nil)))
5617 @end example
5618
5619 @cindex controller part, model/view/controller
5620 This example can be extended to be a ``color selection widget'' (in
5621 other words, the controller part of the ``model/view/controller''
5622 design paradigm) by defining commands to modify @code{colorcomp-data}
5623 and to ``finish'' the selection process, and a keymap to tie it all
5624 together conveniently.
5625
5626 @smallexample
5627 (defun colorcomp-mod (index limit delta)
5628 (let ((cur (aref colorcomp-data index)))
5629 (unless (= limit cur)
5630 (aset colorcomp-data index (+ cur delta)))
5631 (ewoc-invalidate
5632 colorcomp-ewoc
5633 (ewoc-nth colorcomp-ewoc index)
5634 (ewoc-nth colorcomp-ewoc -1))))
5635
5636 (defun colorcomp-R-more () (interactive) (colorcomp-mod 0 255 1))
5637 (defun colorcomp-G-more () (interactive) (colorcomp-mod 1 255 1))
5638 (defun colorcomp-B-more () (interactive) (colorcomp-mod 2 255 1))
5639 (defun colorcomp-R-less () (interactive) (colorcomp-mod 0 0 -1))
5640 (defun colorcomp-G-less () (interactive) (colorcomp-mod 1 0 -1))
5641 (defun colorcomp-B-less () (interactive) (colorcomp-mod 2 0 -1))
5642
5643 (defun colorcomp-copy-as-kill-and-exit ()
5644 "Copy the color components into the kill ring and kill the buffer.
5645 The string is formatted #RRGGBB (hash followed by six hex digits)."
5646 (interactive)
5647 (kill-new (format "#%02X%02X%02X"
5648 (aref colorcomp-data 0)
5649 (aref colorcomp-data 1)
5650 (aref colorcomp-data 2)))
5651 (kill-buffer nil))
5652
5653 (setq colorcomp-mode-map
5654 (let ((m (make-sparse-keymap)))
5655 (suppress-keymap m)
5656 (define-key m "i" 'colorcomp-R-less)
5657 (define-key m "o" 'colorcomp-R-more)
5658 (define-key m "k" 'colorcomp-G-less)
5659 (define-key m "l" 'colorcomp-G-more)
5660 (define-key m "," 'colorcomp-B-less)
5661 (define-key m "." 'colorcomp-B-more)
5662 (define-key m " " 'colorcomp-copy-as-kill-and-exit)
5663 m))
5664 @end smallexample
5665
5666 Note that we never modify the data in each node, which is fixed when the
5667 ewoc is created to be either @code{nil} or an index into the vector
5668 @code{colorcomp-data}, the actual color components.
5669
5670 @node Blinking
5671 @section Blinking Parentheses
5672 @cindex parenthesis matching
5673 @cindex blinking parentheses
5674 @cindex balancing parentheses
5675
5676 This section describes the mechanism by which Emacs shows a matching
5677 open parenthesis when the user inserts a close parenthesis.
5678
5679 @defvar blink-paren-function
5680 The value of this variable should be a function (of no arguments) to
5681 be called whenever a character with close parenthesis syntax is inserted.
5682 The value of @code{blink-paren-function} may be @code{nil}, in which
5683 case nothing is done.
5684 @end defvar
5685
5686 @defopt blink-matching-paren
5687 If this variable is @code{nil}, then @code{blink-matching-open} does
5688 nothing.
5689 @end defopt
5690
5691 @defopt blink-matching-paren-distance
5692 This variable specifies the maximum distance to scan for a matching
5693 parenthesis before giving up.
5694 @end defopt
5695
5696 @defopt blink-matching-delay
5697 This variable specifies the number of seconds for the cursor to remain
5698 at the matching parenthesis. A fraction of a second often gives
5699 good results, but the default is 1, which works on all systems.
5700 @end defopt
5701
5702 @deffn Command blink-matching-open
5703 This function is the default value of @code{blink-paren-function}. It
5704 assumes that point follows a character with close parenthesis syntax and
5705 moves the cursor momentarily to the matching opening character. If that
5706 character is not already on the screen, it displays the character's
5707 context in the echo area. To avoid long delays, this function does not
5708 search farther than @code{blink-matching-paren-distance} characters.
5709
5710 Here is an example of calling this function explicitly.
5711
5712 @smallexample
5713 @group
5714 (defun interactive-blink-matching-open ()
5715 "Indicate momentarily the start of sexp before point."
5716 (interactive)
5717 @end group
5718 @group
5719 (let ((blink-matching-paren-distance
5720 (buffer-size))
5721 (blink-matching-paren t))
5722 (blink-matching-open)))
5723 @end group
5724 @end smallexample
5725 @end deffn
5726
5727 @node Character Display
5728 @section Character Display
5729
5730 This section describes how characters are actually displayed by
5731 Emacs. Typically, a character is displayed as a @dfn{glyph} (a
5732 graphical symbol which occupies one character position on the screen),
5733 whose appearance corresponds to the character itself. For example,
5734 the character @samp{a} (character code 97) is displayed as @samp{a}.
5735 Some characters, however, are displayed specially. For example, the
5736 formfeed character (character code 12) is usually displayed as a
5737 sequence of two glyphs, @samp{^L}, while the newline character
5738 (character code 10) starts a new screen line.
5739
5740 You can modify how each character is displayed by defining a
5741 @dfn{display table}, which maps each character code into a sequence of
5742 glyphs. @xref{Display Tables}.
5743
5744 @menu
5745 * Usual Display:: The usual conventions for displaying characters.
5746 * Display Tables:: What a display table consists of.
5747 * Active Display Table:: How Emacs selects a display table to use.
5748 * Glyphs:: How to define a glyph, and what glyphs mean.
5749 * Glyphless Chars:: How glyphless characters are drawn.
5750 @end menu
5751
5752 @node Usual Display
5753 @subsection Usual Display Conventions
5754
5755 Here are the conventions for displaying each character code (in the
5756 absence of a display table, which can override these
5757 @iftex
5758 conventions).
5759 @end iftex
5760 @ifnottex
5761 conventions; @pxref{Display Tables}).
5762 @end ifnottex
5763
5764 @cindex printable ASCII characters
5765 @itemize @bullet
5766 @item
5767 The @dfn{printable @acronym{ASCII} characters}, character codes 32
5768 through 126 (consisting of numerals, English letters, and symbols like
5769 @samp{#}) are displayed literally.
5770
5771 @item
5772 The tab character (character code 9) displays as whitespace stretching
5773 up to the next tab stop column. @xref{Text Display,,, emacs, The GNU
5774 Emacs Manual}. The variable @code{tab-width} controls the number of
5775 spaces per tab stop (see below).
5776
5777 @item
5778 The newline character (character code 10) has a special effect: it
5779 ends the preceding line and starts a new line.
5780
5781 @cindex ASCII control characters
5782 @item
5783 The non-printable @dfn{@acronym{ASCII} control characters}---character
5784 codes 0 through 31, as well as the @key{DEL} character (character code
5785 127)---display in one of two ways according to the variable
5786 @code{ctl-arrow}. If this variable is non-@code{nil} (the default),
5787 these characters are displayed as sequences of two glyphs, where the
5788 first glyph is @samp{^} (a display table can specify a glyph to use
5789 instead of @samp{^}); e.g.@: the @key{DEL} character is displayed as
5790 @samp{^?}.
5791
5792 If @code{ctl-arrow} is @code{nil}, these characters are displayed as
5793 octal escapes (see below).
5794
5795 This rule also applies to carriage return (character code 13), if that
5796 character appears in the buffer. But carriage returns usually do not
5797 appear in buffer text; they are eliminated as part of end-of-line
5798 conversion (@pxref{Coding System Basics}).
5799
5800 @cindex octal escapes
5801 @item
5802 @dfn{Raw bytes} are non-@acronym{ASCII} characters with codes 128
5803 through 255 (@pxref{Text Representations}). These characters display
5804 as @dfn{octal escapes}: sequences of four glyphs, where the first
5805 glyph is the @acronym{ASCII} code for @samp{\}, and the others are
5806 digit characters representing the character code in octal. (A display
5807 table can specify a glyph to use instead of @samp{\}.)
5808
5809 @item
5810 Each non-@acronym{ASCII} character with code above 255 is displayed
5811 literally, if the terminal supports it. If the terminal does not
5812 support it, the character is said to be @dfn{glyphless}, and it is
5813 usually displayed using a placeholder glyph. For example, if a
5814 graphical terminal has no font for a character, Emacs usually displays
5815 a box containing the character code in hexadecimal. @xref{Glyphless
5816 Chars}.
5817 @end itemize
5818
5819 The above display conventions apply even when there is a display
5820 table, for any character whose entry in the active display table is
5821 @code{nil}. Thus, when you set up a display table, you need only
5822 specify the characters for which you want special behavior.
5823
5824 The following variables affect how certain characters are displayed
5825 on the screen. Since they change the number of columns the characters
5826 occupy, they also affect the indentation functions. They also affect
5827 how the mode line is displayed; if you want to force redisplay of the
5828 mode line using the new values, call the function
5829 @code{force-mode-line-update} (@pxref{Mode Line Format}).
5830
5831 @defopt ctl-arrow
5832 @cindex control characters in display
5833 This buffer-local variable controls how control characters are
5834 displayed. If it is non-@code{nil}, they are displayed as a caret
5835 followed by the character: @samp{^A}. If it is @code{nil}, they are
5836 displayed as octal escapes: a backslash followed by three octal
5837 digits, as in @samp{\001}.
5838 @end defopt
5839
5840 @defopt tab-width
5841 The value of this buffer-local variable is the spacing between tab
5842 stops used for displaying tab characters in Emacs buffers. The value
5843 is in units of columns, and the default is 8. Note that this feature
5844 is completely independent of the user-settable tab stops used by the
5845 command @code{tab-to-tab-stop}. @xref{Indent Tabs}.
5846 @end defopt
5847
5848 @node Display Tables
5849 @subsection Display Tables
5850
5851 @cindex display table
5852 A display table is a special-purpose char-table
5853 (@pxref{Char-Tables}), with @code{display-table} as its subtype, which
5854 is used to override the usual character display conventions. This
5855 section describes how to make, inspect, and assign elements to a
5856 display table object.
5857
5858 @defun make-display-table
5859 This creates and returns a display table. The table initially has
5860 @code{nil} in all elements.
5861 @end defun
5862
5863 The ordinary elements of the display table are indexed by character
5864 codes; the element at index @var{c} says how to display the character
5865 code @var{c}. The value should be @code{nil} (which means to display
5866 the character @var{c} according to the usual display conventions;
5867 @pxref{Usual Display}), or a vector of glyph codes (which means to
5868 display the character @var{c} as those glyphs; @pxref{Glyphs}).
5869
5870 @strong{Warning:} if you use the display table to change the display
5871 of newline characters, the whole buffer will be displayed as one long
5872 ``line''.
5873
5874 The display table also has six ``extra slots'' which serve special
5875 purposes. Here is a table of their meanings; @code{nil} in any slot
5876 means to use the default for that slot, as stated below.
5877
5878 @table @asis
5879 @item 0
5880 The glyph for the end of a truncated screen line (the default for this
5881 is @samp{$}). @xref{Glyphs}. On graphical terminals, Emacs uses
5882 arrows in the fringes to indicate truncation, so the display table has
5883 no effect.
5884
5885 @item 1
5886 The glyph for the end of a continued line (the default is @samp{\}).
5887 On graphical terminals, Emacs uses curved arrows in the fringes to
5888 indicate continuation, so the display table has no effect.
5889
5890 @item 2
5891 The glyph for indicating a character displayed as an octal character
5892 code (the default is @samp{\}).
5893
5894 @item 3
5895 The glyph for indicating a control character (the default is @samp{^}).
5896
5897 @item 4
5898 A vector of glyphs for indicating the presence of invisible lines (the
5899 default is @samp{...}). @xref{Selective Display}.
5900
5901 @item 5
5902 The glyph used to draw the border between side-by-side windows (the
5903 default is @samp{|}). @xref{Splitting Windows}. This takes effect only
5904 when there are no scroll bars; if scroll bars are supported and in use,
5905 a scroll bar separates the two windows.
5906 @end table
5907
5908 For example, here is how to construct a display table that mimics
5909 the effect of setting @code{ctl-arrow} to a non-@code{nil} value
5910 (@pxref{Glyphs}, for the function @code{make-glyph-code}):
5911
5912 @example
5913 (setq disptab (make-display-table))
5914 (dotimes (i 32)
5915 (or (= i ?\t)
5916 (= i ?\n)
5917 (aset disptab i
5918 (vector (make-glyph-code ?^ 'escape-glyph)
5919 (make-glyph-code (+ i 64) 'escape-glyph)))))
5920 (aset disptab 127
5921 (vector (make-glyph-code ?^ 'escape-glyph)
5922 (make-glyph-code ?? 'escape-glyph)))))
5923 @end example
5924
5925 @defun display-table-slot display-table slot
5926 This function returns the value of the extra slot @var{slot} of
5927 @var{display-table}. The argument @var{slot} may be a number from 0 to
5928 5 inclusive, or a slot name (symbol). Valid symbols are
5929 @code{truncation}, @code{wrap}, @code{escape}, @code{control},
5930 @code{selective-display}, and @code{vertical-border}.
5931 @end defun
5932
5933 @defun set-display-table-slot display-table slot value
5934 This function stores @var{value} in the extra slot @var{slot} of
5935 @var{display-table}. The argument @var{slot} may be a number from 0 to
5936 5 inclusive, or a slot name (symbol). Valid symbols are
5937 @code{truncation}, @code{wrap}, @code{escape}, @code{control},
5938 @code{selective-display}, and @code{vertical-border}.
5939 @end defun
5940
5941 @defun describe-display-table display-table
5942 This function displays a description of the display table
5943 @var{display-table} in a help buffer.
5944 @end defun
5945
5946 @deffn Command describe-current-display-table
5947 This command displays a description of the current display table in a
5948 help buffer.
5949 @end deffn
5950
5951 @node Active Display Table
5952 @subsection Active Display Table
5953 @cindex active display table
5954
5955 Each window can specify a display table, and so can each buffer.
5956 The window's display table, if there is one, takes precedence over the
5957 buffer's display table. If neither exists, Emacs tries to use the
5958 standard display table; if that is @code{nil}, Emacs uses the usual
5959 character display conventions (@pxref{Usual Display}).
5960
5961 Note that display tables affect how the mode line is displayed, so
5962 if you want to force redisplay of the mode line using a new display
5963 table, call @code{force-mode-line-update} (@pxref{Mode Line Format}).
5964
5965 @defun window-display-table &optional window
5966 This function returns @var{window}'s display table, or @code{nil} if
5967 there is none. The default for @var{window} is the selected window.
5968 @end defun
5969
5970 @defun set-window-display-table window table
5971 This function sets the display table of @var{window} to @var{table}.
5972 The argument @var{table} should be either a display table or
5973 @code{nil}.
5974 @end defun
5975
5976 @defvar buffer-display-table
5977 This variable is automatically buffer-local in all buffers; its value
5978 specifies the buffer's display table. If it is @code{nil}, there is
5979 no buffer display table.
5980 @end defvar
5981
5982 @defvar standard-display-table
5983 The value of this variable is the standard display table, which is
5984 used when Emacs is displaying a buffer in a window with neither a
5985 window display table nor a buffer display table defined. Its default
5986 is @code{nil}.
5987 @end defvar
5988
5989 The @file{disp-table} library defines several functions for changing
5990 the standard display table.
5991
5992 @node Glyphs
5993 @subsection Glyphs
5994 @cindex glyph
5995
5996 A @dfn{glyph} is a graphical symbol which occupies a single
5997 character position on the screen. Each glyph is represented in Lisp
5998 as a @dfn{glyph code}, which specifies a character and optionally a
5999 face to display it in (@pxref{Faces}). The main use of glyph codes is
6000 as the entries of display tables (@pxref{Display Tables}). The
6001 following functions are used to manipulate glyph codes:
6002
6003 @defun make-glyph-code char &optional face
6004 This function returns a glyph code representing char @var{char} with
6005 face @var{face}. If @var{face} is omitted or @code{nil}, the glyph
6006 uses the default face; in that case, the glyph code is an integer. If
6007 @var{face} is non-@code{nil}, the glyph code is not necessarily an
6008 integer object.
6009 @end defun
6010
6011 @defun glyph-char glyph
6012 This function returns the character of glyph code @var{glyph}.
6013 @end defun
6014
6015 @defun glyph-face glyph
6016 This function returns face of glyph code @var{glyph}, or @code{nil} if
6017 @var{glyph} uses the default face.
6018 @end defun
6019
6020 @ifnottex
6021 You can set up a @dfn{glyph table} to change how glyph codes are
6022 actually displayed on text terminals. This feature is semi-obsolete;
6023 use @code{glyphless-char-display} instead (@pxref{Glyphless Chars}).
6024
6025 @defvar glyph-table
6026 The value of this variable, if non-@code{nil}, is the current glyph
6027 table. It takes effect only on character terminals; on graphical
6028 displays, all glyphs are displayed literally. The glyph table should
6029 be a vector whose @var{g}th element specifies how to display glyph
6030 code @var{g}, where @var{g} is the glyph code for a glyph whose face
6031 is unspecified. Each element should be one of the following:
6032
6033 @table @asis
6034 @item @code{nil}
6035 Display this glyph literally.
6036
6037 @item a string
6038 Display this glyph by sending the specified string to the terminal.
6039
6040 @item a glyph code
6041 Display the specified glyph code instead.
6042 @end table
6043
6044 Any integer glyph code greater than or equal to the length of the
6045 glyph table is displayed literally.
6046 @end defvar
6047 @end ifnottex
6048
6049 @node Glyphless Chars
6050 @subsection Glyphless Character Display
6051 @cindex glyphless characters
6052
6053 @dfn{Glyphless characters} are characters which are displayed in a
6054 special way, e.g.@: as a box containing a hexadecimal code, instead of
6055 being displayed literally. These include characters which are
6056 explicitly defined to be glyphless, as well as characters for which
6057 there is no available font (on a graphical display), and characters
6058 which cannot be encoded by the terminal's coding system (on a text
6059 terminal).
6060
6061 @defvar glyphless-char-display
6062 The value of this variable is a char-table which defines glyphless
6063 characters and how they are displayed. Each entry must be one of the
6064 following display methods:
6065
6066 @table @asis
6067 @item @code{nil}
6068 Display the character in the usual way.
6069
6070 @item @code{zero-width}
6071 Don't display the character.
6072
6073 @item @code{thin-space}
6074 Display a thin space, 1-pixel wide on graphical displays, or
6075 1-character wide on text terminals.
6076
6077 @item @code{empty-box}
6078 Display an empty box.
6079
6080 @item @code{hex-code}
6081 Display a box containing the Unicode codepoint of the character, in
6082 hexadecimal notation.
6083
6084 @item an @acronym{ASCII} string
6085 Display a box containing that string.
6086
6087 @item a cons cell @code{(@var{graphical} . @var{text})}
6088 Display with @var{graphical} on graphical displays, and with
6089 @var{text} on text terminals. Both @var{graphical} and @var{text}
6090 must be one of the display methods described above.
6091 @end table
6092
6093 @noindent
6094 The @code{thin-space}, @code{empty-box}, @code{hex-code}, and
6095 @acronym{ASCII} string display methods are drawn with the
6096 @code{glyphless-char} face.
6097
6098 The char-table has one extra slot, which determines how to display any
6099 character that cannot be displayed with any available font, or cannot
6100 be encoded by the terminal's coding system. Its value should be one
6101 of the above display methods, except @code{zero-width} or a cons cell.
6102
6103 If a character has a non-@code{nil} entry in an active display table,
6104 the display table takes effect; in this case, Emacs does not consult
6105 @code{glyphless-char-display} at all.
6106 @end defvar
6107
6108 @defopt glyphless-char-display-control
6109 This user option provides a convenient way to set
6110 @code{glyphless-char-display} for groups of similar characters. Do
6111 not set its value directly from Lisp code; the value takes effect only
6112 via a custom @code{:set} function (@pxref{Variable Definitions}),
6113 which updates @code{glyphless-char-display}.
6114
6115 Its value should be an alist of elements @code{(@var{group}
6116 . @var{method})}, where @var{group} is a symbol specifying a group of
6117 characters, and @var{method} is a symbol specifying how to display
6118 them.
6119
6120 @var{group} should be one of the following:
6121
6122 @table @code
6123 @item c0-control
6124 @acronym{ASCII} control characters @code{U+0000} to @code{U+001F},
6125 excluding the newline and tab characters (normally displayed as escape
6126 sequences like @samp{^A}; @pxref{Text Display,, How Text Is Displayed,
6127 emacs, The GNU Emacs Manual}).
6128
6129 @item c1-control
6130 Non-@acronym{ASCII}, non-printing characters @code{U+0080} to
6131 @code{U+009F} (normally displayed as octal escape sequences like
6132 @samp{\230}).
6133
6134 @item format-control
6135 Characters of Unicode General Category `Cf', such as @samp{U+200E}
6136 (Left-to-Right Mark), but excluding characters that have graphic
6137 images, such as @samp{U+00AD} (Soft Hyphen).
6138
6139 @item no-font
6140 Characters for there is no suitable font, or which cannot be encoded
6141 by the terminal's coding system.
6142 @end table
6143
6144 @c FIXME: this can also be `acronym', but that's not currently
6145 @c completely implemented; it applies only to the format-control
6146 @c group, and only works if the acronym is in `char-acronym-table'.
6147 The @var{method} symbol should be one of @code{zero-width},
6148 @code{thin-space}, @code{empty-box}, or @code{hex-code}. These have
6149 the same meanings as in @code{glyphless-char-display}, above.
6150 @end defopt
6151
6152 @node Beeping
6153 @section Beeping
6154 @cindex bell
6155
6156 This section describes how to make Emacs ring the bell (or blink the
6157 screen) to attract the user's attention. Be conservative about how
6158 often you do this; frequent bells can become irritating. Also be
6159 careful not to use just beeping when signaling an error is more
6160 appropriate (@pxref{Errors}).
6161
6162 @defun ding &optional do-not-terminate
6163 @cindex keyboard macro termination
6164 This function beeps, or flashes the screen (see @code{visible-bell} below).
6165 It also terminates any keyboard macro currently executing unless
6166 @var{do-not-terminate} is non-@code{nil}.
6167 @end defun
6168
6169 @defun beep &optional do-not-terminate
6170 This is a synonym for @code{ding}.
6171 @end defun
6172
6173 @defopt visible-bell
6174 This variable determines whether Emacs should flash the screen to
6175 represent a bell. Non-@code{nil} means yes, @code{nil} means no.
6176 This is effective on graphical displays, and on text terminals
6177 provided the terminal's Termcap entry defines the visible bell
6178 capability (@samp{vb}).
6179 @end defopt
6180
6181 @defvar ring-bell-function
6182 If this is non-@code{nil}, it specifies how Emacs should ``ring the
6183 bell''. Its value should be a function of no arguments. If this is
6184 non-@code{nil}, it takes precedence over the @code{visible-bell}
6185 variable.
6186 @end defvar
6187
6188 @node Window Systems
6189 @section Window Systems
6190
6191 Emacs works with several window systems, most notably the X Window
6192 System. Both Emacs and X use the term ``window'', but use it
6193 differently. An Emacs frame is a single window as far as X is
6194 concerned; the individual Emacs windows are not known to X at all.
6195
6196 @defvar window-system
6197 This terminal-local variable tells Lisp programs what window system
6198 Emacs is using for displaying the frame. The possible values are
6199
6200 @table @code
6201 @item x
6202 @cindex X Window System
6203 Emacs is displaying the frame using X.
6204 @item w32
6205 Emacs is displaying the frame using native MS-Windows GUI.
6206 @item ns
6207 Emacs is displaying the frame using the Nextstep interface (used on
6208 GNUstep and Mac OS X).
6209 @item pc
6210 Emacs is displaying the frame using MS-DOS direct screen writes.
6211 @item nil
6212 Emacs is displaying the frame on a character-based terminal.
6213 @end table
6214 @end defvar
6215
6216 @defvar initial-window-system
6217 This variable holds the value of @code{window-system} used for the
6218 first frame created by Emacs during startup. (When Emacs is invoked
6219 with the @option{--daemon} option, it does not create any initial
6220 frames, so @code{initial-window-system} is @code{nil}. @xref{Initial
6221 Options, daemon,, emacs, The GNU Emacs Manual}.)
6222 @end defvar
6223
6224 @defun window-system &optional frame
6225 This function returns a symbol whose name tells what window system is
6226 used for displaying @var{frame} (which defaults to the currently
6227 selected frame). The list of possible symbols it returns is the same
6228 one documented for the variable @code{window-system} above.
6229 @end defun
6230
6231 Do @emph{not} use @code{window-system} and
6232 @code{initial-window-system} as predicates or boolean flag variables,
6233 if you want to write code that works differently on text terminals and
6234 graphic displays. That is because @code{window-system} is not a good
6235 indicator of Emacs capabilities on a given display type. Instead, use
6236 @code{display-graphic-p} or any of the other @code{display-*-p}
6237 predicates described in @ref{Display Feature Testing}.
6238
6239 @defvar window-setup-hook
6240 This variable is a normal hook which Emacs runs after handling the
6241 initialization files. Emacs runs this hook after it has completed
6242 loading your init file, the default initialization file (if
6243 any), and the terminal-specific Lisp code, and running the hook
6244 @code{term-setup-hook}.
6245
6246 This hook is used for internal purposes: setting up communication with
6247 the window system, and creating the initial window. Users should not
6248 interfere with it.
6249 @end defvar
6250
6251 @node Bidirectional Display
6252 @section Bidirectional Display
6253 @cindex bidirectional display
6254 @cindex right-to-left text
6255
6256 Emacs can display text written in scripts, such as Arabic, Farsi,
6257 and Hebrew, whose natural ordering for horizontal text display runs
6258 from right to left. Furthermore, segments of Latin script and digits
6259 embedded in right-to-left text are displayed left-to-right, while
6260 segments of right-to-left script embedded in left-to-right text
6261 (e.g.@: Arabic or Hebrew text in comments or strings in a program
6262 source file) are appropriately displayed right-to-left. We call such
6263 mixtures of left-to-right and right-to-left text @dfn{bidirectional
6264 text}. This section describes the facilities and options for editing
6265 and displaying bidirectional text.
6266
6267 @cindex logical order
6268 @cindex reading order
6269 @cindex visual order
6270 @cindex unicode bidirectional algorithm
6271 @cindex bidirectional reordering
6272 Text is stored in Emacs buffers and strings in @dfn{logical} (or
6273 @dfn{reading}) order, i.e.@: the order in which a human would read
6274 each character. In right-to-left and bidirectional text, the order in
6275 which characters are displayed on the screen (called @dfn{visual
6276 order}) is not the same as logical order; the characters' screen
6277 positions do not increase monotonically with string or buffer
6278 position. In performing this @dfn{bidirectional reordering}, Emacs
6279 follows the Unicode Bidirectional Algorithm (a.k.a.@: @acronym{UBA}),
6280 which is described in Annex #9 of the Unicode standard
6281 (@url{http://www.unicode.org/reports/tr9/}). Emacs provides a ``Full
6282 Bidirectionality'' class implementation of the @acronym{UBA}.
6283
6284 @defvar bidi-display-reordering
6285 If the value of this buffer-local variable is non-@code{nil} (the
6286 default), Emacs performs bidirectional reordering for display. The
6287 reordering affects buffer text, as well as display strings and overlay
6288 strings from text and overlay properties in the buffer (@pxref{Overlay
6289 Properties}, and @pxref{Display Property}). If the value is
6290 @code{nil}, Emacs does not perform bidirectional reordering in the
6291 buffer.
6292
6293 The default value of @code{bidi-display-reordering} controls the
6294 reordering of strings which are not directly supplied by a buffer,
6295 including the text displayed in mode lines (@pxref{Mode Line Format})
6296 and header lines (@pxref{Header Lines}).
6297 @end defvar
6298
6299 @cindex unibyte buffers, and bidi reordering
6300 Emacs never reorders the text of a unibyte buffer, even if
6301 @code{bidi-display-reordering} is non-@code{nil} in the buffer. This
6302 is because unibyte buffers contain raw bytes, not characters, and thus
6303 lack the directionality properties required for reordering.
6304 Therefore, to test whether text in a buffer will be reordered for
6305 display, it is not enough to test the value of
6306 @code{bidi-display-reordering} alone. The correct test is this:
6307
6308 @example
6309 (if (and enable-multibyte-characters
6310 bidi-display-reordering)
6311 ;; Buffer is being reordered for display
6312 )
6313 @end example
6314
6315 However, unibyte display and overlay strings @emph{are} reordered if
6316 their parent buffer is reordered. This is because plain-@sc{ascii}
6317 strings are stored by Emacs as unibyte strings. If a unibyte display
6318 or overlay string includes non-@sc{ascii} characters, these characters
6319 are assumed to have left-to-right direction.
6320
6321 @cindex display properties, and bidi reordering of text
6322 Text covered by @code{display} text properties, by overlays with
6323 @code{display} properties whose value is a string, and by any other
6324 properties that replace buffer text, is treated as a single unit when
6325 it is reordered for display. That is, the entire chunk of text
6326 covered by these properties is reordered together. Moreover, the
6327 bidirectional properties of the characters in such a chunk of text are
6328 ignored, and Emacs reorders them as if they were replaced with a
6329 single character @code{U+FFFC}, known as the @dfn{Object Replacement
6330 Character}. This means that placing a display property over a portion
6331 of text may change the way that the surrounding text is reordered for
6332 display. To prevent this unexpected effect, always place such
6333 properties on text whose directionality is identical with text that
6334 surrounds it.
6335
6336 @cindex base direction of a paragraph
6337 Each paragraph of bidirectional text has a @dfn{base direction},
6338 either right-to-left or left-to-right. Left-to-right paragraphs are
6339 displayed beginning at the left margin of the window, and are
6340 truncated or continued when the text reaches the right margin.
6341 Right-to-left paragraphs are displayed beginning at the right margin,
6342 and are continued or truncated at the left margin.
6343
6344 By default, Emacs determines the base direction of each paragraph by
6345 looking at the text at its beginning. The precise method of
6346 determining the base direction is specified by the @acronym{UBA}; in a
6347 nutshell, the first character in a paragraph that has an explicit
6348 directionality determines the base direction of the paragraph.
6349 However, sometimes a buffer may need to force a certain base direction
6350 for its paragraphs. For example, buffers containing program source
6351 code should force all paragraphs to be displayed left-to-right. You
6352 can use following variable to do this:
6353
6354 @defvar bidi-paragraph-direction
6355 If the value of this buffer-local variable is the symbol
6356 @code{right-to-left} or @code{left-to-right}, all paragraphs in the
6357 buffer are assumed to have that specified direction. Any other value
6358 is equivalent to @code{nil} (the default), which means to determine
6359 the base direction of each paragraph from its contents.
6360
6361 @cindex @code{prog-mode}, and @code{bidi-paragraph-direction}
6362 Modes for program source code should set this to @code{left-to-right}.
6363 Prog mode does this by default, so modes derived from Prog mode do not
6364 need to set this explicitly (@pxref{Basic Major Modes}).
6365 @end defvar
6366
6367 @defun current-bidi-paragraph-direction &optional buffer
6368 This function returns the paragraph direction at point in the named
6369 @var{buffer}. The returned value is a symbol, either
6370 @code{left-to-right} or @code{right-to-left}. If @var{buffer} is
6371 omitted or @code{nil}, it defaults to the current buffer. If the
6372 buffer-local value of the variable @code{bidi-paragraph-direction} is
6373 non-@code{nil}, the returned value will be identical to that value;
6374 otherwise, the returned value reflects the paragraph direction
6375 determined dynamically by Emacs. For buffers whose value of
6376 @code{bidi-display-reordering} is @code{nil} as well as unibyte
6377 buffers, this function always returns @code{left-to-right}.
6378 @end defun
6379
6380 @cindex layout on display, and bidirectional text
6381 @cindex jumbled display of bidirectional text
6382 @cindex concatenating bidirectional strings
6383 Bidirectional reordering can have surprising and unpleasant effects
6384 when two strings with bidirectional content are juxtaposed in a
6385 buffer, or otherwise programmatically concatenated into a string of
6386 text. A typical problematic case is when a buffer consists of
6387 sequences of text ``fields'' separated by whitespace or punctuation
6388 characters, like Buffer Menu mode or Rmail Summary Mode. Because the
6389 punctuation characters used as separators have @dfn{weak
6390 directionality}, they take on the directionality of surrounding text.
6391 As result, a numeric field that follows a field with bidirectional
6392 content can be displayed @emph{to the left} of the preceding field,
6393 messing up the expected layout. There are several ways to avoid this
6394 problem:
6395
6396 @itemize @minus
6397 @item
6398 Append the special character @code{U+200E}, LEFT-TO-RIGHT MARK, or
6399 @acronym{LRM}, to the end of each field that may have bidirectional
6400 content, or prepend it to the beginning of the following field. The
6401 function @code{bidi-string-mark-left-to-right}, described below, comes
6402 in handy for this purpose. (In a right-to-left paragraph, use
6403 @code{U+200F}, RIGHT-TO-LEFT MARK, or @acronym{RLM}, instead.) This
6404 is one of the solutions recommended by the UBA.
6405
6406 @item
6407 Include the tab character in the field separator. The tab character
6408 plays the role of @dfn{segment separator} in bidirectional reordering,
6409 causing the text on either side to be reordered separately.
6410
6411 @cindex @code{space} display spec, and bidirectional text
6412 @item
6413 Separate fields with a @code{display} property or overlay with a
6414 property value of the form @code{(space . PROPS)} (@pxref{Specified
6415 Space}). Emacs treats this display specification as a @dfn{paragraph
6416 separator}, and reorders the text on either side separately.
6417 @end itemize
6418
6419 @defun bidi-string-mark-left-to-right string
6420 This function returns its argument @var{string}, possibly modified,
6421 such that the result can be safely concatenated with another string,
6422 or juxtaposed with another string in a buffer, without disrupting the
6423 relative layout of this string and the next one on display. If the
6424 string returned by this function is displayed as part of a
6425 left-to-right paragraph, it will always appear on display to the left
6426 of the text that follows it. The function works by examining the
6427 characters of its argument, and if any of those characters could cause
6428 reordering on display, the function appends the @acronym{LRM}
6429 character to the string. The appended @acronym{LRM} character is made
6430 invisible by giving it an @code{invisible} text property of @code{t}
6431 (@pxref{Invisible Text}).
6432 @end defun
6433
6434 The reordering algorithm uses the bidirectional properties of the
6435 characters stored as their @code{bidi-class} property
6436 (@pxref{Character Properties}). Lisp programs can change these
6437 properties by calling the @code{put-char-code-property} function.
6438 However, doing this requires a thorough understanding of the
6439 @acronym{UBA}, and is therefore not recommended. Any changes to the
6440 bidirectional properties of a character have global effect: they
6441 affect all Emacs frames and windows.
6442
6443 Similarly, the @code{mirroring} property is used to display the
6444 appropriate mirrored character in the reordered text. Lisp programs
6445 can affect the mirrored display by changing this property. Again, any
6446 such changes affect all of Emacs display.